Ethrain bobs his head and turns down the dim path, thickly overlaid with moss underfoot and gloomy with thick trees and vines overhead. Glittering insects dart across the path, from one green wall of foliage to another, and flowers of deep colors add unexpected hues as you travel. Most of the light is dim and green, though you get the occasional lance of sunlight breaking through the canopy unexpectedly. Though the path is big enough for the horses, you have to lead them, and go single file, just to fit. The beast seem mostly unperturbed with the greenness, though some of them try to snatch mouthfuls as you walk.
It's nearly an hour before the path opens up, and Ethrain points to several long, sturdy branches where you can tie up the horses for now. Then he sits on a projecting tree root and removes his shoes and socks, tying them to his belt.
"
To commune with her, we become one with the fen around her," he says, and looks pointedly at everyone's feet. If everyone's willing to become unshod, he'll lead you a little further, along a path that is far from dry. In fact, everyone is squelching through soft mud and stagnant water, the humans up to their shins, the halflings up past their knees, before a few minutes are out. The smell of rotting vegetation and algae is thick on the air, and mist begins to gather all around you.
Finally, the path raises a little, and you pad over soft moss to a clearing flanked by finely-carved stone pillars. Beyond it stands a huge
tree. It's only when Ethrain keeps walking do you realize two things about it. One, it is so tall that toe even reach the first branching would require six tall orcs to stand on each other's shoulders. Two, that beneath the moss is the gray of granite, rather than the rich brown of the other trees you've seen. The heavy fen stink of swamp gasses has faded, to be replaced with the smell of clean water and growing things. A hum of power fills your head, and even if you had come across this place unaware, you certainly would recognize the power of one of Low'verok's small gods.
This, then, is the Stone Tree.
Though her demesne is likely very small, likely no more than a few square miles, or even much less, within it, she wields power supreme over her chosen ideals.
The tree does not move, does not speak, but there is a hum that sounds low and pleasant, and Ethrain bows his head in relief. "
They came when no one else would, and willingly," he says.
The hum increases, and becomes more focused. And
now you can hear words within it, rumbling through your feet and bones.
Spirits of the air test and trial my people. I fear they will be next. They could shelter beneath my branches, but they are not animals to live a simple life of existence. Their livelihood must be preserved, as much as their lives! Do you come with these things in your heart? Do you come with these skills in your hands?