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04:53, 3rd May 2024 (GMT+0)

THREAD CLOSED - Out of Character Discussion - Part II.

Posted by Dungeon MasterFor group 0
Dellas Nump
Halfling Wizard, 599 posts
Fire burns bright!
AC: 14 HP: 26/26
Mon 22 Jul 2019
at 18:17
  • msg #883

Re: Experience

I am back trying to get caught up on everything. Anything that deserves my immediate review/response?
Dungeon Master
GM, 897 posts
Storyteller
Font of All Knowledge
Tue 23 Jul 2019
at 00:40
  • msg #884

Re: Experience

Bruenor - LOL!

Dellas - The group is quickly finishing up the turtle quest, and then all going to head west to deal with the twin issues of:

1. Finding a werebear to help Volsh

2. Aiding Volsh and Haazheel in guiding a priestess of Wee Jas to a burial cave for a ritual

It was thought, perhaps, to split the party to make this more efficient.  Sir Aberlayne was pondering staying home to get a jump on the job of finding the skeleton-construct, but only if Dellas would be in good, protective company.
Volsh son of Vor
Human Barbarian, 385 posts
Tue 23 Jul 2019
at 00:51
  • msg #885

Re: Experience

That is hilarious!

@DM - Farian said that she and Ser Aberlayne are interchangeable so could stay to work on the skeleton thing. Or are they both thinking that? :)

If they both stayed in town, then we'd be down to 6 people, so probably shouldn't split up too much?
Dungeon Master
GM, 899 posts
Storyteller
Font of All Knowledge
Tue 23 Jul 2019
at 03:56
  • msg #886

Re: Experience

If Farian wants to stay in town, then Sir Aberlayne can go with the group, with Averdante staying (possibly) to craft things.  So that leaves 7 people.  Hopefully finding the werebear may be more a mission of tact and persuasion rather than hacking and slashing.  Hopefully.  Guarding and guiding the priestess may possibly involve a little combat if things are lingering around the burial cave that don't respond to a cleric's turning attempts.
Dellas Nump
Halfling Wizard, 600 posts
Fire burns bright!
AC: 14 HP: 26/26
Tue 23 Jul 2019
at 23:22
  • msg #887

Re: Experience

Dungeon Master:
Bruenor - LOL!

Dellas - The group is quickly finishing up the turtle quest, and then all going to head west to deal with the twin issues of:

1. Finding a werebear to help Volsh

2. Aiding Volsh and Haazheel in guiding a priestess of Wee Jas to a burial cave for a ritual

It was thought, perhaps, to split the party to make this more efficient.  Sir Aberlayne was pondering staying home to get a jump on the job of finding the skeleton-construct, but only if Dellas would be in good, protective company.



I think Dellas would interested more in the werebear side. And volsh is protective right?
Narthian Goldleaf
Elf Druid, 589 posts
Narthian 36/36
Thunder 50/50
Wed 24 Jul 2019
at 02:12
  • msg #888

Re: Experience

I think that Volsh is doing the escort mission. He and Haazheel picked that mission up, as I recall. Narthian won't discourage company, but he will suggest that it isn't likely to be dangerous.
Narthian Goldleaf
Elf Druid, 590 posts
Narthian 36/36
Thunder 50/50
Wed 24 Jul 2019
at 02:53
  • msg #889

Re: Experience

Hm. I wonder what the logic is behind Eagle's Splendor NOT being on the druid's spell lists? I mean, Handle Animals is charisma based. I guess that I never realized that Cat's Grace isn't on the cleric's list either. It seems rather arbitrary. I learned the 3.5 rules from playing the Temple of Elemental Evil CRPG and I'm pretty sure that my clerics could cast Cat's Grace. ... Now I need to find the disks and see if I can load the game to find out. Very odd. :/

BTW... not intended as a plea to change the spell lists. I'm genuinely curious why the divine casters have a limited selection of buff spells. And the missing ones appear to be the spells that would enhance the class's typical dump stat(s). Very curious indeed.

:)
Dungeon Master
GM, 900 posts
Storyteller
Font of All Knowledge
Wed 24 Jul 2019
at 03:17
  • msg #890

Re: Experience

I'm not certain about that either, other than they didn't want clerics to have too much fun.  Or perhaps that the origins of clerics in the game had them as heavily-armored mace-wielding priests (for which Dex would be a dump stat) or that druids were a bunch of smelly, hide-wearing hermits (so they heck with Cha).  I think they'd be great additions to their spell lists, because I don't see any major potential problems.  A cleric of a god of trickery or athletics would likely use cat's grace, and a druid who wanted to really commune with nature or be a good animal handler (via the Handle Animal skill) would like eagle's splendor.

I'm guessing the reason is mostly historical and perhaps because they wanted to limit spell lists.

--

On a vaguely related note, I once had some fun playing around with the concept of holy water for different religions in D&D.  My group was playing a Forgotten Realms game in 3.5, which has a very extensive pantheon.  As we were dealing with the four major elemental deities in that campaign, I thought to myself that the god of elemental fire probably is not lending his holy power to blessing water, his opposing element.  Hence the "holy water" of the Church of Kossuth was actually blessed alchemist's fire.  The holy water of a goddess of air was perfumed, blessed air.  The god of earth had a special kind of blessed dust.  Many other gods might use water, because it's fairly ubiquitous and cleansing, but it was fun to work out some others!
Narthian Goldleaf
Elf Druid, 591 posts
Narthian 36/36
Thunder 50/50
Wed 24 Jul 2019
at 12:41
  • msg #891

Re: Experience

Ooo! I like that Holy Water idea. *makes slight of hand check* :)

And I agree, those are the most likely reasons. I've noticed that in 5e they combined all of the buffs into one spell. So I guess they realized the ... mistake? Unfairness? Silliness? One of those is probably the right word.
Volsh son of Vor
Human Barbarian, 386 posts
Wed 24 Jul 2019
at 16:59
  • msg #892

Re: Experience

That is a great idea for the elemental powers. Not sure it really applies more broadly in the FR pantheon, but it could with some effort make some interesting differences!

The distribution of those spells is interesting! I think the spells they get are to really emphasize the core focuses/archetype themes of the classes.

  • Druid's get access to four of the stat-boosting spells (Str, Dex, Con, Wis).
     - Hearty, earthy, and wise they need all the physical boosts and the wisdom as well.
  • Cleric get four (Str, Con, Wis, Cha)
     - Strong, hearty, wise, but "civilized" and proselytizers for their gods
  • Bards get three (Dex, Int, Cha)
     - Dextrous fingers, quick wit, and a shining smile and performance ;)
  • Paladin gets three (Str, Wis, Cha)
     - Strength guided by the wisdom of their gods and diplomatic shining warriors
  • Ranger gets three (Dex, Con, Wis)
     - Quick and hearty fighters who are wise to the ways of the wilds.
  • Sor/Wiz among all the classes are the only ones that get all six.
     - Err... they're the masters of all magic, so all of them! ^.^

Haazheel Thorn
Human Wizard, 468 posts
Wed 24 Jul 2019
at 19:14
  • msg #893

Re: Experience

In all the games I've been in, no player ever has cast a stat-boosting spell. (Maybe not quite, one player once may have done a CHA before a negotiation.)

With a limited number of spells per day, a wizard would be unlikely to memorize one. With a limited number of spells to choose from, a sorcerer would be unlikely to choose one.

A wizard might, given downtime, choose to (if having such a spell in her/his book) scribe a scroll, but PCs seldom if ever scribe scrolls. The XP loss is a huge deterrent unless the GM awards an XP gain plus a bit more when the scroll is read. I've never known that to happen.

There is a loophole which allows 0-level scrolls for no cost.
Volsh son of Vor
Human Barbarian, 388 posts
Wed 24 Jul 2019
at 21:10
  • msg #894

Re: Experience

In reply to Haazheel Thorn (msg # 893):

Tabletop groups I've been in cast the stat-boosting spells a lot until we get items that do it.

Wizard PC's I play are almost always scribing scrolls all over the place XP be darned. I like being able to pull a scroll of any spell in my spellbook out at a moments notice. Makes memorizing spells for the day seem like less pressure.
Farian Raymellie
Human Cleric, 521 posts
Devotee of Saint Bane
63/63 HP
Wed 24 Jul 2019
at 23:57
  • msg #895

Re: Experience

Ditto. Like Volsh, the boost usually goes on a scroll until the caster gets the Craft Misc feat. At level 3, a +2 change to the ability modifier makes a difference. ... Sometimes at level 10 too.

I often give my clerics the Scribe Scroll feat at Level 1 (especially if human - using the extra human feat allotment). Being able to spontaneously cast helps, but a pocket full of scrolls allows the mission to go on without heading back to base for rest.

The XP cost isn't that much of a liability. It doesn't start to show up in slower leveling until around level 7-8. And even then, one more encounter clears that right up.
Averdante
Elf Archer, 552 posts
Keen eyed
Thu 25 Jul 2019
at 06:20
  • msg #896

Re: Experience

Farian, since you didn't specifically approach Dante, I didn't address the skeleton hunt. Also, you seem to be posting more often than I am able to be right now, so I didn't want to slow you down. :)

I go back to work late next week, so will be able to check in closer to daily again. Not guaranteeing posting time to increase quite yet; the first month of school is a killer for me, and I'm still scrambling to finish my move -- and then sort how to find my way around my new habitat. Lots of new patterns to establish before things will flow easily again!
Farian Raymellie
Human Cleric, 522 posts
Devotee of Saint Bane
63/63 HP
Fri 26 Jul 2019
at 02:00
  • msg #897

Re: Experience

No problem. I can post slower - make sure you have a chance to post first from time to time - if you're interested in the 'skeleton' hunt. But I'm also cool starting on my own and looking for reinforcements later if necessary.
Averdante
Elf Archer, 553 posts
Keen eyed
Fri 26 Jul 2019
at 04:46
  • msg #898

Re: Experience

If you're game, I'm up for it. :)
Lantamori
Elf Rogue, 372 posts
39/39 hp
Locksmith Extraordinaire
Sat 27 Jul 2019
at 15:30
  • msg #899

Re: Experience

Are we waiting on anyone or just a DM time constraint?

Just like to make sure we're not waiting on someone that doesn't know we're waiting on them.
Dungeon Master
GM, 902 posts
Storyteller
Font of All Knowledge
Sat 27 Jul 2019
at 15:42
  • msg #900

Re: Experience

No, sorry, work waffles from "nothing" to "running around like a chicken with its head cut off" and it being the end of the month, we're in the "chicken" phase of it.  But on Sunday I'm off work until Aug 10th (with GenCon Indy in the middle of it!) so if I don't update tonight, I will on Sunday.
Averdante
Elf Archer, 554 posts
Keen eyed
Sat 27 Jul 2019
at 16:08
  • msg #901

Re: Experience

Okay, updated Dante's post to go with Farian. Did not have a fully functional brain a few days ago, after spending nearly the entire day outside in the heat (~107, and disgustingly humid). The exhaustion of that sucked creativity right out of my head.

This morning, it was easy enough to alter my post. :)
Volsh son of Vor
Human Barbarian, 390 posts
Mon 29 Jul 2019
at 19:07
  • msg #902

Re: Experience

You guys are so paranoid!

So now we're down to: Bruenor, Dellas, Haazheel, Narthian, Sir Aberlayne & me going out?

OOC: Looks like we should do both things as one group?
Farian Raymellie
Human Cleric, 523 posts
Devotee of Saint Bane
63/63 HP
Mon 29 Jul 2019
at 22:44
  • msg #903

Re: Experience

But are we paranoid enough? :D
Volsh son of Vor
Human Barbarian, 391 posts
Mon 29 Jul 2019
at 22:50
  • msg #904

Re: Experience

Your concerns are far overblown ;P
Narthian Goldleaf
Elf Druid, 595 posts
Narthian 36/36
Thunder 50/50
Mon 29 Jul 2019
at 23:00
  • msg #905

Re: Experience

If we take the back roads for the escort, it should reduce the chances of an encounter. Once we get to the werebear rendezvous, we can split again. I'm of the thought that Narthian ought to go alone, or with only 1 or 2 others, to visit Paddington.
Dungeon Master
GM, 904 posts
Storyteller
Font of All Knowledge
Tue 30 Jul 2019
at 15:10
  • msg #906

Re: Experience

Hey guys, I am leaving for GenCon tomorrow and am not certain I'll be able to post again until the 5th! I may pop in if I have the time, but no guarantees.
Volsh son of Vor
Human Barbarian, 392 posts
Tue 30 Jul 2019
at 16:38
  • msg #907

Re: Experience

Man, have fun!!
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