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[IC] The Caravan Trip.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 502 posts
Storyteller
Font of All Knowledge
Tue 18 Jul 2017
at 13:41
  • msg #1

[IC] The Caravan Trip

It is the morning of your trip to the southern coast of Low'verok, and Master Deyna has assembled her dozen wagons near the gates of Redhaven.  Her own personal wagon is the largest of the lot, painted in green and blue and yellow.  Sturdy horses with rough coats and heads like blocks of granite stand in pairs in the traces of each wagon, with relief mounts in a small herd behind.  The ten cargo wagons are tall, windowless, and sturdily built, with locks on the doors, while the chuck wagon has hatches and windows (with shutters) is nearly the size of Master Deyna's wagon.  Most of the drivers are fellow halflings, as is the cook, Reetha.  The two drovers who tend to the mounts and keep the relief herd going are human, an older married couple from Crosston called Gav and Maris.  There are also two porters to tend to any heavy lifting, a dwarf with a short beard named Luth and a half-orc named Keevak with two broken tusks.  Curiously, they seem to be the best of friends.

The group can add their pack animals to Gav and Maris' herd.  "They won't be any trouble at all.  I'll get them introduced to the rest of the children, and they should be all right," Maris says.

Any personal gear they don't want to keep with the packhorses, their riding horses, or on their person can go with the rest of the caravan crew's gear in Reetha's chuck wagon.  Each of the caravan staff do have weapons: everyone sports a light crossbow or a sling, as well as a club or dagger.  Keevak has an oversized woodaxe and Luth has a large hammer - In meeting them you learn that Keevak and Luth are both well able to take care of themselves and are not half-bad fighters, but the caravan is larger than they can protect, and neither knows much about magic or healing.

Reetha is, not surprisingly, the caravan's herbalist and sawbones in addition to its cook.  The older halfling woman can make poultices and take care of most common injuries, she brews up unguents, and tinctures, and washes to help with the usual small injuries and illnesses that can befall a caravan during a long trip, but she has no divine power to heal.

With everything squared away and all introductions made, the caravan gets underway by mid-morning, heading west on the southern trade road from Redhaven.  You travel until noon under warm and sunny skies, pause briefly for water and a meal of travel cakes, and then Master Deyna will guide the caravan to a smaller road that turns off to the southwest.  It's marked by stone posts every few miles, each one with a coat of arms of what baron's land you're riding upon.  In this case, the arms is of a rampant stag with a crescent moon, horns up, upon its head.  The road is a little narrower here, and a little less smooth, but soon you reach the treeline and so at least you're able to ride in the shade.

You break once more for water and food before sunset, and then continue to travel at a steady pace, keeping watch for trouble as you go.  When the light begins to fade, Master Deyna calls to set up camp.  Half the caravan goes on one side of the road and half parallels it on the other, then the drivers pull out chains to connect one wagon to the next, creating an impromptu corral for the horses.  The drivers, Gav, and Maris tend to the beasts as Reetha starts cooking a warm meal, while Keevak and Luth make a few fires for people to warm up a beverage of their choice (and sleep beside after).  The meal is a filling stew of beans with fresh herbs and seasonings, with toasted sausages for those who want them, and hot flatbread to shovel it all up.

Those not on watch can bed down in their tents or under the stars as they prefer, whilst those on watch can take their posts.

This first night goes smoothly and quietly, just usual nighttime noises from animals.  In the morning, Reetha has oatmeal, with honey, chopped nuts, and berries, along with more flatbread, and then it's back on the road again.  The pattern of travel holds, and by your noon break you've hit a new part of the road, this one marked with arms of a fish biting a snake.  An hour past noon, the caravan comes to a halt.  Those in front see the problem immediately, those behind get the news passed on quickly.

"We've got a muckin' great tree in the middle of the bloody road!  Hellfire, what a mess," Master Deyna says, shaking her head.  The tree is a large oak, a good five feet in diameter, and blocking the road completely.

OOC:  What do you guys do?
Could I also get a typical watch rotation?  Sir Aberlayne and Farian would prefer to be on 3rd watch.

Narthian Goldleaf
Elf Druid, 282 posts
Wolf companion
Thunder
Tue 18 Jul 2017
at 16:30
  • msg #2

[IC] The Caravan Trip

Narthian shows up without his heavy hide armor. In its place is lighter leather armor. Much of his gear is with the pack animals. He retains only his armor, bow and quiver, a dagger, the pouch with his religious and spell components, and a waterskin. Both the waterskin and quiver are tied down so as to not bounce around while running. The proximity to Redhaven making the roads safer, Narthian has not put too much effort into his scouting just yet. But still, every so often he takes off at a run - at a 5-ish minute mile pace - down the road, Thunder loping along beside him. between half- and a mile or so in front of the caravan, he ducks into the weeds, fields, or wood on one side of the road or another, appearing some time later before (or occasional after) the caravan. This will be his standard traveling action, scouting for signs of trouble ahead (sometimes behind), and taking advantage of Thunder's Scent ability to note "weird things".

Narthian has just started his post lunch run forward when he spots the tree and halts. "It may or may not be a tree," Narthian replies to Master Deyna when the caravan catches up. "Stay here, I'll check it out." He signals his companions to spread out and keep eyeballs on the sides of the road. Narthian approaches to about 150', circles 45 degrees to the right (relative to the tree) and 45 degrees to the left as he studies the tree.

Knowledge Nature: 11:27, Today: Narthian Goldleaf rolled 20 using 1d20+9 ((11)).

Narthian will take the last watch, in the darkness before dawn.
This message was last edited by the player at 16:33, Tue 18 July 2017.
Haazheel Thorn
Human Wizard, 215 posts
Tue 18 Jul 2017
at 21:38
  • msg #3

[IC] The Caravan Trip

Haazheel shows up looking glad to be on his way; it's been a taxing few days...learning the Art is hard work. He volunteers to be a cook's helper even to serving ad cleaning up.

As for the watch, he suggests that, as possible, one who can see well in the dark be teamed with one less able. He'll want either the first or last watch since its best for him to have an uninterrupted eight hours.
Dellas Nump
Halfling Wizard, 354 posts
Fire burns bright!
AC: 13 HP: 10/16
Wed 19 Jul 2017
at 01:10
  • msg #4

[IC] The Caravan Trip

Dellas was chewing on some honeyed biscuits he had purchased back in town and left honeybee tied to one of the wagons where he spent most of his time. "Looks like a tree... probably a trap to surprise, kill and rob us.. not necessarily in that order."
Dellas' familiar is not with him, he left Vish near his stored gear and honeybee together where he saw Luth and Keevak, he had spend most of the last day talking to this strange pair.
The Halfling takes a few steps forward and watches the left side of the caravan.

Vish is watching the equipment wagon, Dellas is watching the left side and leaves wood chopping to others.

Dellas would prefer to sleep... but takes the last watch
This message was last edited by the player at 01:10, Wed 19 July 2017.
Lantamori
Elf Rogue, 138 posts
Locksmith Extraordinaire
Wed 19 Jul 2017
at 03:09
  • msg #5

[IC] The Caravan Trip

"There's munchkin's and green trees in the middle of a bloody road and sumthin's burnin!" shouted one of the halfling teamsters as he turned in his seat to relay the message to the back of the caravan.  The man didn't seem overly concerned as he faced forward and began repacking his long pipe.

Lantamori couldn't see smoke up ahead or hear any shouts of alarm to back up the sincerity of the message.  Perhaps something had been lost along the way.

Whatever the reason, she turned Cloud about to watch behind them.  She wondered about the most recent coat of arms.  Why would a fish bite a snake?


OOC  How many watches and for how long is Aberlayne proposing?  Lantamori will volunteer for 2nd watch.

Lantamori will generally trail the caravan with Cloud.

Haazheel Thorn
Human Wizard, 216 posts
Wed 19 Jul 2017
at 03:46
  • msg #6

[IC] The Caravan Trip

Haazheel finds cover but looks out in one direction.
Averdante
Elf Archer, 374 posts
Keen eyed
Wed 19 Jul 2017
at 06:55
  • msg #7

[IC] The Caravan Trip

Averdante ranges along the middle of the caravan as they travel, letting Preet roam in the trees off the shoulder of the road, or ride on his shoulders as it prefers. When word goes out about the tree across the road, he nocks and arrow to his bow.

Since others guard the front, he leaves the obstacle for them to investigate, but in case it is a deliberate tactic done to delay the caravan, he reins his horse off the road and nearer to the trees on the side where Preet is. Riding slowly toward the back of the caravan, watching and listening for any hint of ambushers, he silently queries Preet to learn if the stone cat can see anyone hiding, or if it's noticed evidence of any ambushers.


OOC: Averdante will be on first watch.
Dungeon Master
GM, 506 posts
Storyteller
Font of All Knowledge
Mon 24 Jul 2017
at 10:50
  • msg #8

Re: [IC] The Caravan Trip

Haazheel Thorn:
Haazheel shows up looking glad to be on his way; it's been a taxing few days...learning the Art is hard work. He volunteers to be a cook's helper even to serving ad cleaning up.

As for the watch, he suggests that, as possible, one who can see well in the dark be teamed with one less able. He'll want either the first or last watch since its best for him to have an uninterrupted eight hours.


Reetha is happy to have additional hands that want to do something to food other than eat it, though Haazheel does have to bend and stoop, as her kitchen wagon is made to her proportions.

Narthian Goldleaf:
Narthian shows up without his heavy hide armor. In its place is lighter leather armor. Much of his gear is with the pack animals. He retains only his armor, bow and quiver, a dagger, the pouch with his religious and spell components, and a waterskin. Both the waterskin and quiver are tied down so as to not bounce around while running. The proximity to Redhaven making the roads safer, Narthian has not put too much effort into his scouting just yet. But still, every so often he takes off at a run - at a 5-ish minute mile pace - down the road, Thunder loping along beside him. between half- and a mile or so in front of the caravan, he ducks into the weeds, fields, or wood on one side of the road or another, appearing some time later before (or occasional after) the caravan. This will be his standard traveling action, scouting for signs of trouble ahead (sometimes behind), and taking advantage of Thunder's Scent ability to note "weird things".

Narthian has just started his post lunch run forward when he spots the tree and halts. "It may or may not be a tree," Narthian replies to Master Deyna when the caravan catches up. "Stay here, I'll check it out." He signals his companions to spread out and keep eyeballs on the sides of the road. Narthian approaches to about 150', circles 45 degrees to the right (relative to the tree) and 45 degrees to the left as he studies the tree.

Knowledge Nature: 11:27, Today: Narthian Goldleaf rolled 20 using 1d20+9 ((11)).

Narthian will take the last watch, in the darkness before dawn.


Thunder will let Narthian know that there is a "bad smell" near the tree, even before Master Deyna's wagon gets to it.  "Bad smells" are those of known enemies or threats, not "hunters", so this smell is no animal.  When Narthian gets up closer to examine the tree, he can see that the tree was healthy, so it did not fall from rot or disease.  It was not struck by lightning (certainly there has been no evidence of a storm recently).  It looks more like it was partially chopped down, then pushed over.  That would take a being, or beings, of tremendous physical strength.

The smell here is obvious even to Narthian, like something rank and unwashed, of untanned hides, poor hygiene, rotting meat, and body odor.

Dellas Nump:
Dellas was chewing on some honeyed biscuits he had purchased back in town and left honeybee tied to one of the wagons where he spent most of his time. "Looks like a tree... probably a trap to surprise, kill and rob us.. not necessarily in that order."
Dellas' familiar is not with him, he left Vish near his stored gear and honeybee together where he saw Luth and Keevak, he had spend most of the last day talking to this strange pair.
The Halfling takes a few steps forward and watches the left side of the caravan.

Vish is watching the equipment wagon, Dellas is watching the left side and leaves wood chopping to others.

Dellas would prefer to sleep... but takes the last watch


"Probably not wrong," Sir Aberalyne said, moving up near him.  She had her axe out and moves Valiant a few steps ahead of her brother.

Lantamori:
"There's munchkin's and green trees in the middle of a bloody road and sumthin's burnin!" shouted one of the halfling teamsters as he turned in his seat to relay the message to the back of the caravan.  The man didn't seem overly concerned as he faced forward and began repacking his long pipe.

Lantamori couldn't see smoke up ahead or hear any shouts of alarm to back up the sincerity of the message.  Perhaps something had been lost along the way.

Whatever the reason, she turned Cloud about to watch behind them.  She wondered about the most recent coat of arms.  Why would a fish bite a snake?


OOC  How many watches and for how long is Aberlayne proposing?  Lantamori will volunteer for 2nd watch.

Lantamori will generally trail the caravan with Cloud.


Wheeling Cloud about, Lantamori doesn't see any immediate threat.  Farian will join her, standing in his stirrups to see if he can spy anything.

Haazheel Thorn:
Haazheel finds cover but looks out in one direction.


Shifting his mount off the road, Haazheel covers to the right as Lantamori and Dellas cover to the left.

Averdante:
Averdante ranges along the middle of the caravan as they travel, letting Preet roam in the trees off the shoulder of the road, or ride on his shoulders as it prefers. When word goes out about the tree across the road, he nocks and arrow to his bow.

Since others guard the front, he leaves the obstacle for them to investigate, but in case it is a deliberate tactic done to delay the caravan, he reins his horse off the road and nearer to the trees on the side where Preet is. Riding slowly toward the back of the caravan, watching and listening for any hint of ambushers, he silently queries Preet to learn if the stone cat can see anyone hiding, or if it's noticed evidence of any ambushers.



OOC: Averdante will be on first watch.


Going off the right side of the road, Averdante listens carefully, peering into the underbrush.

He can see two hulking forms further into the woods, and from Preet a moment later, an image of two humanoid figures nearly level with the lower tree branches Preet is hiding in.  And they stink.

Volsh and Bruenor move up closer to the front as the extent of the blockage (and possible danger) become clear.

Suddenly, from the woods, a loud voice thunders out, "LEAVE HORSES, AND RUN AWAY!  OR WE KILL YOU ALL!"

The voice seems to echo all around, making its exact place difficult to pinpoint.  But a moment later there are some thudding footfalls.  The huge tree trunk shudders and the branches shiver as a towering figure appears.  Stinking horribly and clan in badly-tanned hides, the creature is ten feet tall, massively muscled, with scarred greenish skin, dark stringy hair, and huge malformed teeth protruding from a drooling mouth.  It carries a huge club that is little more than a freshly ripped-off tree limb, and bumps it against the tree trunk, leaving behind a fresh scar.

The ogre roars at all of you, and then grins horribly.
Narthian Goldleaf
Elf Druid, 284 posts
Wolf companion
Thunder
Mon 24 Jul 2017
at 12:52
  • msg #9

Re: [IC] The Caravan Trip

Ogres, Narthian is thinking, ... or trolls. As he looks around for them, he's mildly shocked that they chose to reveal themselves. "[Language unknown: Pl earratnot haalpo! Ectverrea ladin out cetollweta setin!]" he intones, taking advantage of their mistake. "The forest is angry with you, ogre, feel its wrath!" he replies to the ogre.

Cast Entangle, range 520 feet, area 40' radius. Putting the ogres in the center.
Lantamori
Elf Rogue, 139 posts
Locksmith Extraordinaire
Mon 24 Jul 2017
at 14:01
  • msg #10

Re: [IC] The Caravan Trip

"That doesn't sound good," Lantamori said to Farian as she pulled her bow and knocked an arrow.  Now that the thundering voice had focused her attention, she looked around, ready to fire at any charging figures.  It seemed as though they were about to earn their keep.

"Easy Cloud," she said soothingly as she felt the young warhorse stomping it's feet nervously, "everything is going to be all right."
Dellas Nump
Halfling Wizard, 356 posts
Fire burns bright!
AC: 13 HP: 10/16
Mon 24 Jul 2017
at 20:51
  • msg #11

Re: [IC] The Caravan Trip

Dellas looks at that... thing with open mouth and slowly reaches for his crossbow, loading it. "Holy bookshelf! Just look at this thing! I mean the undead are smelly and Goblins are weird but this thing! How can the gods make such a creature!" Still staring he lifts his weapon, waiting for something to happen before he shoots.
Haazheel Thorn
Human Wizard, 218 posts
Mon 24 Jul 2017
at 22:28
  • msg #12

Re: [IC] The Caravan Trip

Haazheel aims his light crossbow at the nearest foe and pulls the trigger. Sid foe probably now has on bolt in her/him/it.

15:25, Today: Haazheel Thorn rolled 10 using 1d8+3.  Damage. 7 Damage

15:25, Today: Haazheel Thorn rolled 16 using 1d20+3.  To Hit.

Averdante
Elf Archer, 377 posts
Keen eyed
Tue 25 Jul 2017
at 23:49
  • msg #13

Re: [IC] The Caravan Trip

"There are more hiding in the trees," Averdante calls out, loosing his arrow at one of them.
Dungeon Master
GM, 508 posts
Storyteller
Font of All Knowledge
Fri 28 Jul 2017
at 15:09
  • msg #14

Re: [IC] The Caravan Trip

Narthian Goldleaf:
Ogres, Narthian is thinking, ... or trolls. As he looks around for them, he's mildly shocked that they chose to reveal themselves. "" he intones, taking advantage of their mistake. "The forest is angry with you, ogre, feel its wrath!" he replies to the ogre.

Cast Entangle, range 520 feet, area 40' radius. Putting the ogres in the center.


The lone ogre gives a grunt of surprise as the grass and branches around him grow swiftly and clutch around his body, binding his arms to his sides and his legs firmly to the ground.

Dellas Nump:
Dellas looks at that... thing with open mouth and slowly reaches for his crossbow, loading it. "Holy bookshelf! Just look at this thing! I mean the undead are smelly and Goblins are weird but this thing! How can the gods make such a creature!" Still staring he lifts his weapon, waiting for something to happen before he shoots.


Dellas lifts his crossbow and fires off a shot that zings off into the foliage, murdering a hapless leaf along the way.

Haazheel Thorn:
Haazheel aims his light crossbow at the nearest foe and pulls the trigger. Sid foe probably now has on bolt in her/him/it.

15:25, Today: Haazheel Thorn rolled 10 using 1d8+3.  Damage. 7 Damage

15:25, Today: Haazheel Thorn rolled 16 using 1d20+3.  To Hit.


Haazheel is far more successful, a bolt thudding into the ogre's chest squarely, making him bellow in pain.

Averdante:
"There are more hiding in the trees," Averdante calls out, loosing his arrow at one of them.



Averdante launches his arrow at the distant target.  It's a difficult shot, but it finds its mark, drawing another shout of pain out of the woodlands.

Sir Aberlayne looks at the thrashing plants, then back at Narthian and Thunder.  "Well, at least he's tied up.  I'll help with the others Averdante's yelling about.  Volsh, Bruenor, with me, charge!!!"

With Valiant and the other mounts charging into the woodlands, Aberlayne, Volsh, and Bruenor bring axe, spear, and sword into play as they charge to meet the ogre Averdante wounded.  Aberlayne misses, nearly dropping her axe as Valiant has to dodge around a low-handing branch.  But Volsh charges in with Widowmaker like an unstoppable avalanche, thrusting so hard and so accurately that the spear goes clean through the ogre.  The massive creature has time for a single surprised gasp before dropping like a stone, dead.

Bruenor nearly can't believe his eyes, but spurs his mount on to the slightly more distant ogre.  However, this ogre seems a bit speedier, and dodges Bruenor's swing with ease.


OOC: 09:59, Today: Dungeon Master, on behalf of Volsh son of Vor, rolled 29 using 3d8+12.  Critical spear damage.
09:58, Today: Dungeon Master, on behalf of Volsh son of Vor, rolled 20 using 1d20+7.  Confirm critial.
09:58, Today: Dungeon Master, on behalf of Volsh son of Vor, rolled 27 using 1d20+7.  Attack with spear.

10:01, Today: Dungeon Master, on behalf of Bruenor Sedricson, rolled 8 using 1d20+6.  Attack with longsword.


Lantamori:
"That doesn't sound good," Lantamori said to Farian as she pulled her bow and knocked an arrow.  Now that the thundering voice had focused her attention, she looked around, ready to fire at any charging figures.  It seemed as though they were about to earn their keep.

"Easy Cloud," she said soothingly as she felt the young warhorse stomping it's feet nervously, "everything is going to be all right."


Farian looks around as well, and with Lantamori's keen senses, she's able to detect a sudden increase in stench.  So neither are entirely surprised when a fourth ogre, this one with a massive cloak decorated with bits of feathers, skins, and bones, fades into being in front of them.  Startled, definitely.  But not entirely surprised.  Even so, the ogre is able to make a few gestures, shouting out, "[Language unknown: Ent ticonsect, at is ekic]," as darts of light fly from his fingertips to strike them unerringly, causing burning wounds.

OOC: Farian takes 5 damage, Lantamori takes 10.

Lantamori whips out her bow and fires off an arrow, but doesn't hit the cloaked ogre.  Farian takes a quick step back and raises his holy symbol, calling upon Pelor to bless him and his companions as they fight against evil.

OOC: Casting bless on the party.
Lantamori
Elf Rogue, 141 posts
10/20 hp
Locksmith Extraordinaire
Fri 28 Jul 2017
at 15:37
  • msg #15

Re: [IC] The Caravan Trip

"There's one back here!" Lantamori shouted, nocking another arrow.  She held this one ready, hoping to interfere with the next foul spell.  She couldn't stand another onslaught as the last and needed her arrow to fly true.

Readied shot to disrupt any casting or if it closes on them.
Lantamori rolled 18 using 1d20+7 with rolls of 11.  Composite Longbow Attack #2 w/bless.
Lantamori rolled 8 using 1d8+1 with rolls of 7.  Composite Longbow Damage #2.

Averdante
Elf Archer, 378 posts
Keen eyed
Fri 28 Jul 2017
at 18:04
  • msg #16

Re: [IC] The Caravan Trip

Arrow nocked, Averdante takes a moment to turn Mask around and canter toward the back of the caravan. With Sir Aberlayne and the others in the trees, getting a clear shot at the remaining ogre there would be difficult, and he has little doubt the warriors can finish it off without his help.


Once he's close enough to have a clear shot at the gaudily bedecked ogre, he stops his mount and does so.
Haazheel Thorn
Human Wizard, 219 posts
Fri 28 Jul 2017
at 22:16
  • msg #17

Re: [IC] The Caravan Trip

Haazheel reloads his crossbow in caressing fashion while intoning

Bolt and crossbow
strike a true blow!


Once set, he aims at the spellcasting ogre. The bolt strikes, sinking deep.

15:14, Today: Haazheel Thorn rolled 10 using 1d8+3.  Damage.

15:12, Today: Haazheel Thorn rolled 24 using 1d20+20.  +3 for 24

This message was last edited by the player at 22:17, Fri 28 July 2017.
Dellas Nump
Halfling Wizard, 359 posts
Fire burns bright!
AC: 13 HP: 10/16
Fri 28 Jul 2017
at 22:54
  • msg #18

Re: [IC] The Caravan Trip

Dellas curses under his breath and drops his crossbow "I'm a wizard, not a soldier." That's when several things happen at once, actually several more Ogres arrive. His new target is the magical Ogre, running over to the giant opponent he smiles  and extends both hands, with the fingers pointing towards the Ogre...  flames erupt from Dellas' fingertips, almost engulfing the opponent with fiery death. You can hear Dellas laugh and see Dellas' new bracelet lifting its dragon like head and eyes shining red.
Narthian Goldleaf
Elf Druid, 285 posts
Wolf companion
Thunder
Sat 29 Jul 2017
at 00:36
  • msg #19

Re: [IC] The Caravan Trip

Thunder growls, eager to join the fight, but Narthian signals to the wolf to stay. He nocks an arrow and looses it in the direction of the ogre mage.

19:35, Today: Narthian Goldleaf rolled 17,5 using d20+5,d8 ((12,5)).
Dungeon Master
GM, 512 posts
Storyteller
Font of All Knowledge
Mon 7 Aug 2017
at 03:33
  • msg #20

Re: [IC] The Caravan Trip

Narthian Goldleaf:
Thunder growls, eager to join the fight, but Narthian signals to the wolf to stay. He nocks an arrow and looses it in the direction of the ogre mage.

19:35, Today: Narthian Goldleaf rolled 17,5 using d20+5,d8 ((12,5)).


Hearing the sounds of magic behind him, Narthain turns around to find another target.  But between the length of the caravan and the slight curve of the road, his arrow can't find a good target, instead sailing off into the trees.

The entangled ogre roars its fury and flexes its mighty frame, bursting the plants holding it to the ground.  It glares at Narthain with is small eyes, clearly ready to vent its anger on the elf!

Dellas Nump:
Dellas curses under his breath and drops his crossbow "I'm a wizard, not a soldier." That's when several things happen at once, actually several more Ogres arrive. His new target is the magical Ogre, running over to the giant opponent he smiles  and extends both hands, with the fingers pointing towards the Ogre...  flames erupt from Dellas' fingertips, almost engulfing the opponent with fiery death. You can hear Dellas laugh and see Dellas' new bracelet lifting its dragon like head and eyes shining red.


The magic ogre is far, far distant towards the back of the caravan, the ogre in front of you is within a forty-foot tangle of magically-animate foliage, and the other ogres are off in the woods where your fighter-types just charged in.

But with Lantamori and Farian in the back, Bruenor, Volsh, and Abby off in the woods (plus that ogre's bellow of pain a moment ago), it seems that the ogres to the back and the sides are already well-engaged.  You instead wait for the ogre who recently freed himself to step into your range, ready to toast him when he does!


Haazheel Thorn:
Haazheel reloads his crossbow in caressing fashion while intoning

Bolt and crossbow
strike a true blow!



Haazheel casts his spell upon his crossbow, ready to fire true in the next moment! 

Averdante:
Arrow nocked, Averdante takes a moment to turn Mask around and canter toward the back of the caravan. With Sir Aberlayne and the others in the trees, getting a clear shot at the remaining ogre there would be difficult, and he has little doubt the warriors can finish it off without his help.



Once he's close enough to have a clear shot at the gaudily bedecked ogre, he stops his mount and does so.


Averdante sends Mask into a charge towards the back of the caravan.  It's a fair distance away, but his bow has a good range.  Sighting carefully, he looses his arrow.  It's a difficult shot, but this one just hits the ogre magician, digging a furrow in his side.


Sir Aberlayne is so distracted from Volsh's stunning lone kill of the first ogre that she misses her strike on the second entirely, and curses under her breath.  Volsh wastes no time, and plunges ahead with her, striking high with Widowmaker as she had tried to strike low, hitting the ogre hard.


OOC:  22:25, Today: Dungeon Master, on behalf of Volsh son of Vor, rolled 9 using 1d8+4.  Spear damage.
22:25, Today: Dungeon Master, on behalf of Volsh son of Vor, rolled 17 using 1d20+8.  Attack with spear.


Bruenor comes in right on their heels, landing a solid strike on the ogre's other side, besieging the murderous brute.


OOC:  22:27, Today: Dungeon Master, on behalf of Bruenor Sedricson, rolled 8 using 1d8+4.  Longbow damage.
22:27, Today: Dungeon Master, on behalf of Bruenor Sedricson, rolled 9 using 1d20+7.  Critical confirmation.
22:27, Today: Dungeon Master, on behalf of Bruenor Sedricson, rolled 26 using 1d20+7.  Attack with longsword.


The ogre is armed with javelins, but wastes no time in using them as spears, thrusting down at his three foes.  While he misses Bruenor cleanly, he slams his javelin into Volsh, wounding the barbarian severely.

OOC: Volsh takes 13 points of damage.

From the far side of the road, a huge female ogre bursts from the trees, right at the horse herd, and grabs one of the horses with her enormous hands.  Gav and Maris fire their crossbows at her, but neither hit.

--

Lantamori:
"There's one back here!" Lantamori shouted, knocking another arrow.  She held this one ready, hoping to interfere with the next foul spell.  She couldn't stand another onslaught as the last and needed her arrow to fly true.

Readied shot to disrupt any casting or if it closes on them.
Lantamori rolled 18 using 1d20+7 with rolls of 11.  Composite Longbow Attack #2 w/bless.
Lantamori rolled 8 using 1d8+1 with rolls of 7.  Composite Longbow Damage #2.


Lantamori holds her arrow, silently daring the ogre magician to try again, after having gotten another arrow in him (Averdante's, by the look of it).  To her grim satisfaction he does try to raise his hands for another spell, and she fires, hitting him squarely.  Sparks of red energy dance and die on the ogre's hands, and he growls at her, pulling out a huge club studded with multi-colored stones, thudding it against the ground with murderous intent.

Farian takes the opening and dashes in, thudding into the ogre's side with a hefty swing of his mace!

OOC: 22:21, Today: Farian Raymellie rolled 7 using 1d8+2.  Mace damage.
22:21, Today: Farian Raymellie rolled 23 using 1d20+4.  Attack with mace.

Haazheel Thorn
Human Wizard, 221 posts
Mon 7 Aug 2017
at 03:41
  • msg #21

Re: [IC] The Caravan Trip

Haazheel fires his bolt.

PM
Narthian Goldleaf
Elf Druid, 287 posts
Wolf companion
Thunder
Mon 7 Aug 2017
at 20:49
  • msg #22

Re: [IC] The Caravan Trip

Narthian pulls his wand from his belt, points it at Thunder, and says the command word. Natural Armor +2, Thunder's AC is effectively 19 for the next 50 minutes. Narthian retreats slightly, on the balls of his feet, diagonally away from Thunder and the ogre, and towards the caravan while saying "[Language unknown: Nd... hehe... Undanyart!]"

The affect that I'm looking for is to draw the ogre into Thunder's melee range and have Thunder basically Ready his attack until the ogre is near enough. At the same time, Narthian would like to be "fighting defensively" for the +2 to AC while waving his wand at Thunder instead of attacking. For what good it will do, it would make his AC effectively a 17 if you allow it.
Lantamori
Elf Rogue, 145 posts
10/20 hp
Locksmith Extraordinaire
Tue 8 Aug 2017
at 18:42
  • msg #23

Re: [IC] The Caravan Trip

Lantamori nocked another arrow as she sat astride the patient Cloud and locked her gaze with that of the ogre.  Should it cast or swing, she would let fly once more.

She was concerned with the screaming of the horses behind her but could do no more than what she could.  She and Farian would have to deal with this one before they could see what had happened.

OOC: Ready another arrow and let fly if it casts or chooses to swing the club at Farian or herself.

May need to subtract 4 if Farian is still in melee when she fires.
Lantamori rolled 14 using 1d20+7 with rolls of 7.  Composite Longbow Attack #3 w/Bless.
Lantamori rolled 5 using 1d8+1 with rolls of 4.  Composite Longbow Damage #3.

Farian Raymellie
Human Cleric, 309 posts
Devoutee of Saint Bane
HP: 20 / 25
Thu 10 Aug 2017
at 06:39
  • msg #24

Re: [IC] The Caravan Trip

Farian turns around and looks at the ogre's side.  He can't see that much has been done, but the look on the ogre's face shows him he struck true.

"Ya won't be eatin' my friends today ya nasty ogre!"

Not wanting to give the ogre a chance to start another enchantment, Farian's feet grab the ground and he runs towards the ogre again, swinging his mace for all he's worth.


23:33, Today: Farian Raymellie rolled 18 using 1d20+5.  Attack with Mace (+4, +1 bless).
23:33, Today: Farian Raymellie rolled 9 using 1d8+2.  Mace Damage.

Dellas Nump
Halfling Wizard, 361 posts
Fire burns bright!
AC: 13 HP: 10/16
Thu 10 Aug 2017
at 07:12
  • msg #25

Re: [IC] The Caravan Trip

The distance was greater than Dellas thought and instead waits for the next Ogre to get closer. He sprints the last few feet to the giant opponent  and smiles, extending both hands, with the fingers pointing towards the Ogre...  flames erupt from Dellas' fingertips, almost engulfing the opponent with fiery death. You can hear Dellas laugh and see Dellas' new bracelet lifting its dragon like head and eyes shining red.

]
This message was last edited by the player at 07:13, Thu 10 Aug 2017.
Averdante
Elf Archer, 380 posts
Keen eyed
Fri 11 Aug 2017
at 23:06
  • msg #26

Re: [IC] The Caravan Trip

With several of the others dealing with the spell-casting ogre, Averdante turns his attention to the one near the horses. Drawing another arrow out, he rides Mask over to get a good shot at the ogress.

Once he's able to take aim at the ogre, he lets loose another arrow. She needs to be killed or driven back before she panics the herd, or harms more of them.
Bruenor Sedricson
Human Fighter, 294 posts
Mon 14 Aug 2017
at 04:52
  • msg #27

Re: [IC] The Caravan Trip

Bruenor wheels his warhorse around, easily avoiding the ogre's javelin...but cringing as he sees it make contact with Volsh.  The wild man should be able to shrug it off, but not too many more hits like that.

They need to take this ugly brute down and get back to the caravan.  Gods know what trouble the ogre's friends were causing.

He brings his horse alongside once again, and swings his sword with a bit of extra velocity.


Dungeon Master
GM, 516 posts
Storyteller
Font of All Knowledge
Mon 14 Aug 2017
at 16:43
  • msg #28

Re: [IC] The Caravan Trip

Narthian Goldleaf:
Narthian pulls his wand from his belt, points it at Thunder, and says the command word. Natural Armor +2, Thunder's AC is effectively 19 for the next 50 minutes. Narthian retreats slightly, on the balls of his feet, diagonally away from Thunder and the ogre, and towards the caravan while saying ""

The affect that I'm looking for is to draw the ogre into Thunder's melee range and have Thunder basically Ready his attack until the ogre is near enough. At the same time, Narthian would like to be "fighting defensively" for the +2 to AC while waving his wand at Thunder instead of attacking. For what good it will do, it would make his AC effectively a 17 if you allow it.


Narthian invokes the power of the wand, and Thunder's fur grows thicker and more shaggy, like that of the bark of a tough hickory tree.  With your empathic bond, your voice, and your hands, you urge him to wait as the ogre stomps free of the last of the entangle spell.  Mastery Deyna whips up her own shortbow, and Reetha aims an overlarge heavy crossbow she has mounted in a window of her wagon.  Both woman hit, Deyna a lot harder than the Reetha.  The arrows are followed fast on the heels with a sheet of flame from Dellas' outstretched hands, backed by the fury of a very tiny piece of dragon jewelry.

Dellas Nump:
The distance was greater than Dellas thought and instead waits for the next Ogre to get closer. He sprints the last few feet to the giant opponent  and smiles, extending both hands, with the fingers pointing towards the Ogre...  flames erupt from Dellas' fingertips, almost engulfing the opponent with fiery death. You can hear Dellas laugh and see Dellas' new bracelet lifting its dragon like head and eyes shining red.



The ogre isn't able to dodge, and stumbles right into Thunder's path as the wolf slashes with his fangs.  Thunder likely would have been able to trip the brute, if his last attack hadn't laid open the ogre's thigh, making the punctured, burned, and bleeding beast crash to the ground, dead!

OOC: 11:05, Today: Dungeon Master, for the NPC Thunder, rolled 5 using 1d6+2.  Bite damage.
11:03, Today: Dungeon Master, for the NPC Thunder, rolled 22 using 1d20+6.  Bite Attack.


Haazheel Thorn:
Haazheel fires his bolt.


The ogre at the front of the party is dead, but a new one from the side has charged the center of the caravan.  Switching his aim swiftly, Haazheel fires his spell-aimed bolt right at her, thudding into the ogre's shoulder!

Averdante:
Arrow nocked, Averdante takes a moment to turn Mask around and canter toward the back of the caravan. With Sir Aberlayne and the others in the trees, getting a clear shot at the remaining ogre there would be difficult, and he has little doubt the warriors can finish it off without his help.



Once he's close enough to have a clear shot at the gaudily bedecked ogre, he stops his mount and does so.


Mask moves willingly, and as the view of the strangely-garbed ogre at the back grows more clear through the tangle of wagon and trees, Averdante can launch off his arrow, this one lodging in the ogre magician's chest!


Out of the woods, from behind the ogre who had just charged the horse herd (and been wounded by Haazheel) a great stone cat lunges at the ogre's back!  It misses striking her with its great claws, but it certain startles her and makes her shout in surprise.

--

On the other side of the road, in the trees, Sir Aberlayne urges Valiant around to flank the ogre with Volsh and Bruenor.  Her own axe and Valiant's hoof strike miss their mark, but now the ogre would be hard-pressed to retreat.

Volsh roars in rage from the ogre's wounding of him, and it is with that rage and the ogre's inability to retreat that lets him sink the spear Widowmaker into the ogre's gut with a savage twist!

OOC:  11:20, Today: Dungeon Master, on behalf of Volsh son of Vor, rolled 14 using 1d8+7.  Spear damage.
11:18, Today: Dungeon Master, on behalf of Volsh son of Vor, rolled 13 using 1d20+7.  Spear attack.  (Then add +2 for rage and +2 for flanking)


Bruenor Sedricson:
Bruenor wheels his warhorse around, easily avoiding the ogre's javelin...but cringing as he sees it make contact with Volsh.  The wild man should be able to shrug it off, but not too many more hits like that.

They need to take this ugly brute down and get back to the caravan.  Gods know what trouble the ogre's friends were causing.

He brings his horse alongside once again, and swings his sword with a bit of extra velocity.


Bruenor's attack misses the ogre cleanly, as the dancing into position made it harder for him to get a solid strike.

The ogre slams his broken javelin into Volsh again with a furious bellow, seeming determined to take Volsh with him to the grave!  The barbarian is covered with blood, but roaring with the warrior spirits of his ancestors, and doesn't seem willing to give up even at the threshold of the Hellgates!

OOC: Volsh takes another 13 points of damage.

On the far side of the caravan, near the horse herd, the female ogre had thought she was going to be able to raid and get some easy meat, but instead found herself arrowed and attacked by a huge stone cat!  Looking this way and that, she concentrates on the stone cat as the greater threat.  Lifting the hapless horse bodily, she uses it to swing it at the big blue stone cat, catching him squarely with the thrashing equine body.

Gav and Maris have their hands full as the horse herd goes berserk, desperately attempting to get the panicking animals at least all running in the same direction.

Four other drivers have managed to get their crossbows and climb to the tops of their wagons.  They fire at the female ogre, but all miss badly.  Perhaps seeing a horse swung about like a club is somewhat unnerving to see...


---

Lantamori:
Lantamori nocked another arrow as she sat astride the patient Cloud and locked her gaze with that of the ogre.  Should it cast or swing, she would let fly once more.

She was concerned with the screaming of the horses behind her but could do no more than what she could.  She and Farian would have to deal with this one before they could see what had happened.

OOC: Ready another arrow and let fly if it casts or chooses to swing the club at Farian or herself.

May need to subtract 4 if Farian is still in melee when she fires.
Lantamori rolled 14 using 1d20+7 with rolls of 7.  Composite Longbow Attack #3 w/Bless.
Lantamori rolled 5 using 1d8+1 with rolls of 4.  Composite Longbow Damage #3.


Lantamori holds her arrow as Averdante pulls Mask up even with Cloud, his own arrow already spent.  She hold hers ready in case the ogre magician tries anything.

He takes a step back and brings his hands up again.  She fires, but her arrow misses him by a hair.  His fingers form a familiar shape in front of his body, and you recognize what's about to happen a second before it does, having seen Dellas cast the same spell several times before.  A sheet of flame roars out from the ogre's fingers, and Lantamori, Farian, Averdante, Mask, and Cloud are all in the fire!  Averdante and Mask, recently arrived, are a little less alert, and take the wash of flame squarely, as the Farian, while Cloud and Lantamori sway as one, avoiding the worst of it.

OOC:  Averdante, Mask, and Farian take 3 points of fire damage.
Cloud and Lantamori take 1 point of fire damage.
The ogre magician is sad at his weak damage rolls.  :(


Farian Raymellie:
Farian turns around and looks at the ogre's side.  He can't see that much has been done, but the look on the ogre's face shows him he struck true.

"Ya won't be eatin' my friends today ya nasty ogre!"

Not wanting to give the ogre a chance to start another enchantment, Farian's feet grab the ground and he runs towards the ogre again, swinging his mace for all he's worth.


23:33, Today: Farian Raymellie rolled 18 using 1d20+5.  Attack with Mace (+4, +1 bless).
23:33, Today: Farian Raymellie rolled 9 using 1d8+2.  Mace Damage.


Farian closes the gap and slams his mace into the ogre's side, rattling the tall creature with a solid hit!
This message was last edited by the GM at 16:45, Mon 14 Aug 2017.
Lantamori
Elf Rogue, 146 posts
10/20 hp
Locksmith Extraordinaire
Mon 14 Aug 2017
at 19:37
  • msg #29

Re: [IC] The Caravan Trip

"Easy Cloud," Lantamori soothed the skittish horse as it danced to the side in response to the flames.  They'd only been singed but it wasn't pleasant.

She nocked and readied a fourth arrow with the same intent as before.  She'd been successful once in disrupting it's attack and she'd do so again.

OOC: Another readied arrow against spell or if it attacks someone with it's club.
Lantamori rolled 9 using 1d20+7 with rolls of 2.  Composite Longbow Attack #4 w/Bless.

Haazheel Thorn
Human Wizard, 223 posts
Mon 14 Aug 2017
at 21:22
  • msg #30

Re: [IC] The Caravan Trip

Paying attention toward having due cover, Haazheel runs toward the female ogre...but not closing to her horseclub range.
Dellas Nump
Halfling Wizard, 365 posts
Fire burns bright!
AC: 13 HP: 10/16
Mon 14 Aug 2017
at 22:35
  • msg #31

Re: [IC] The Caravan Trip

Dellas seems to have forgotten the battle and has a serene smile on his face, slightly patting his new toy he is pulled back to reality by the horses neighing and quickly runs towards them... well... as fast as he can with his short legs. A little annoyed he admits "I'm a magic user... not an athlete... I shouldn't run."

"Running" towards the female Ogre
Averdante
Elf Archer, 383 posts
Keen eyed
Mon 14 Aug 2017
at 23:14
  • msg #32

Re: [IC] The Caravan Trip

With a quiet curse, Averdante immediately turns Mask and rides away from the ogre and off to the side -- the same side Preet is on. He has no intention of closing with the brute, and no desire to group up and be a nice target for another spell.

Only at a safer, more isolated distance does he halt the horse and draw another arrow. He gives his string a cursory glance for damage from the fire as he nocks the arrow. He won't risk it if the string looks damaged, or feels damaged when he draws, but if it seems sound, he'll fire another arrow at the ogre mage.
Narthian Goldleaf
Elf Druid, 289 posts
Wolf companion
Thunder
Tue 15 Aug 2017
at 00:00
  • msg #33

Re: [IC] The Caravan Trip

"[Language unknown: Ver trno, Rithil! Ur iou nt loou!]" Narthian shouts, turning, giving Dellas and the caravaneers a nod of gratitude, and moves towards the ogre in the middle of the caravan (or the next closest opponent, if I'm mistaken on position). He fires an arrow at the monster then sends Thunder to the attack.

Narthian will move up to 30' to get a good angle on his next opponent. If within range, Thunder will charge to the attack, otherwise will move/run to within charging distance.

Arrow: 18:58, Today: Narthian Goldleaf rolled 13,6 using d20+5,D8 ((8,6)).

Thunder's Charge: 18:59, Today: Narthian Goldleaf rolled 22,3 using d20+5,D6+2 ((17,1)). - temporary AC 17 for charge.

Farian Raymellie
Human Cleric, 315 posts
Devoutee of Saint Bane
HP: 17 / 25
Tue 15 Aug 2017
at 03:40
  • msg #34

Re: [IC] The Caravan Trip

Just as Farian's mace connects with the ogre a blast of flame hit him.  Seeing his clothing starting to smoulder he rolls away trying to smother the flames.

As he rolls to a stop on to his feet facing the ogre, his face is stretched in a grimace, eyes narrowed as he tries to stop further damage to his companions.

He stretches out his hand, and with a fearsome voice yells, "HALT!"

---

Using the spell Command to tell the ogre to Halt.

Halt (Save Will DC 14 [10 + 1 CL + 3 Wis)
The subject stands in place for 1 round. It may not take any actions but is not considered helpless.

Bruenor Sedricson
Human Fighter, 297 posts
Tue 15 Aug 2017
at 07:58
  • msg #35

Re: [IC] The Caravan Trip

Bruenor pulls Demon slightly to the side and prepares to attack, but pulls up at the last moment as Volsh takes another javelin thrust.  The barbarian was still standing, but he couldn't fathom how.

He points his longsword at Volsh, and calls out, "Tendro!"

OOC: Cast 'Shield Other' on Volsh, +1 to AC and +1 on saves. Additionally, subject takes half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage for 3 hours. The amount of damage not taken by the warded creature is taken by Bruenor.
Dungeon Master
GM, 519 posts
Storyteller
Font of All Knowledge
Thu 17 Aug 2017
at 20:46
  • msg #36

Re: [IC] The Caravan Trip

Narthian Goldleaf:
"" Narthian shouts, turning, giving Dellas and the caravaneers a nod of gratitude, and moves towards the ogre in the middle of the caravan (or the next closest opponent, if I'm mistaken on position). He fires an arrow at the monster then sends Thunder to the attack.

Narthian will move up to 30' to get a good angle on his next opponent. If within range, Thunder will charge to the attack, otherwise will move/run to within charging distance.

Arrow: 18:58, Today: Narthian Goldleaf rolled 13,6 using d20+5,D8 ((8,6)).

Thunder's Charge: 18:59, Today: Narthian Goldleaf rolled 22,3 using d20+5,D6+2 ((17,1)). - temporary AC 17 for charge.


Thunder growls in agreement and stretches his legs to a flat-out run to get to the distant figure of the female ogre at the middle of the long caravan.  Narthian moves up, sights and fires, but the long distance and the ogres erratic movements means his arrow misses cleanly.


Dellas Nump:
Dellas seems to have forgotten the battle and has a serene smile on his face, slightly patting his new toy he is pulled back to reality by the horses neighing and quickly runs towards them... well... as fast as he can with his short legs. A little annoyed he admits "I'm a magic user... not an athlete... I shouldn't run."

"Running" towards the female Ogre


Dellas has quite a distance to go, some two hundred feet between where he was and where the female ogre is, but puts leather to grass and runs. 

Haazheel Thorn:
Paying attention toward having due cover, Haazheel runs toward the female ogre...but not closing to her horseclub range.


Paralleling Dellas on the other side of the road, Haazheel pulls ahead of him somewhat.  The magical pincer maneuver is taking shape...


Averdante:
With a quiet curse, Averdante immediately turns Mask and rides away from the ogre and off to the side -- the same side Preet is on. He has no intention of closing with the brute, and no desire to group up and be a nice target for another spell.

Only at a safer, more isolated distance does he halt the horse and draw another arrow. He gives his string a cursory glance for damage from the fire as he nocks the arrow. He won't risk it if the string looks damaged, or feels damaged when he draws, but if it seems sound, he'll fire another arrow at the ogre mage.


Taking Mask into the fringes of the trees and moving towards Prreet, Averdante sights on the female ogre and fires his arrow, wounding her lightly.

The stone cat next to the female ogre resets and pounces again, ducking under the horse and raking and biting at the ogre with both claws as well as his teeth, drawing significant blood and making her howl. 

---

In the woods, Sir Aberlayne picks her strike more carefully and delivers a savage blow to the ogre with her battleaxe, Valiant just missing a strike.  The ogre staggers as Volsh does too, both of them unable to connect with their strikes.

Bruenor Sedricson:
Bruenor pulls Demon slightly to the side and prepares to attack, but pulls up at the last moment as Volsh takes another javelin thrust.  The barbarian was still standing, but he couldn't fathom how.

He points his longsword at Volsh, and calls out, "Tendro!"

OOC: Cast 'Shield Other' on Volsh, +1 to AC and +1 on saves. Additionally, subject takes half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage for 3 hours. The amount of damage not taken by the warded creature is taken by Bruenor.


Pulling Demon away from a fight is like trying to remove teeth with a fresh blade of grass.  As Bruenor tries to get the snorting horse to pull back, he invokes the power, a golden glow of a shield appearing about both Bruenor and Volsh.  Demon gets in a single attack before he concedes to pulling back, but it's a precise and painful strike, his sharp hoof striking the ogre's head.  The ogre topples like the tree they had felled, quite dead from the harrowing collection of wounds.  But shouts from the road reveal that the caravan had more enemies to fight!

--

The female ogre bellows again and swings the horse at Prreet with fury, the horse squealing pathetically and writhing in the ogre's grip.  "DIE, DINNER!" she roars,and swings the horse again.  The stone cat Prreet takes another hard blow from the writhing beast, and he is slammed against a tree. 

Gav and Maris are running with the horse herd, most of them are going down the road in a southerly direction, directly away from the threat in their midst.

Lantamori:
"Easy Cloud," Lantamori soothed the skittish horse as it danced to the side in response to the flames.  They'd only been singed but it wasn't pleasant.

She nocked and readied a fourth arrow with the same intent as before.  She'd been successful once in disrupting it's attack and she'd do so again.

OOC: Another readied arrow against spell or if it attacks someone with it's club.
Lantamori rolled 9 using 1d20+7 with rolls of 2.  Composite Longbow Attack #4 w/Bless.


Lantamori waits and watches as the tesnion fills the air between them with consequences.  The ogre magician steps back again and writhes his hands in a complicated gesture, shouting, and Lantamori fires.  However, the ogre seems ready for her arrow this time and ducks out of the way.  A barrage of impossible colors sprays from his hands, washing over Lantamori and Farian, making them see spots.  But both of them are able to shake off the effects!

Farian Raymellie:
Just as Farian's mace connects with the ogre a blast of flame hit him.  Seeing his clothing starting to smoulder he rolls away trying to smother the flames.

As he rolls to a stop on to his feet facing the ogre, his face is stretched in a grimace, eyes narrowed as he tries to stop further damage to his companions.

He stretches out his hand, and with a fearsome voice yells, "HALT!"

---

Using the spell Command to tell the ogre to Halt.

Halt (Save Will DC 14 [10 + 1 CL + 3 Wis)
The subject stands in place for 1 round. It may not take any actions but is not considered helpless.


Farian calls out with ringing tones, and for a moment the ogre magician hesitates, then shakes his head and roars, unaffected!
Lantamori
Elf Rogue, 147 posts
10/20 hp
Locksmith Extraordinaire
Fri 18 Aug 2017
at 02:34
  • msg #37

Re: [IC] The Caravan Trip

Her attempts to distract the ogre and it's spells must have been working as it's magic seemed to be having little or no effect on them.  She knocked another arrow and held it ready once more.  All they had to do was to keep this one distracted until the others handled the rest and came to their rescue.

OOC: Ready a 5th arrow against spells or attack.
Lantamori rolled 20 using 1d20+7 with rolls of 13.  Composite Longbow Attack #5 w/Bless.
Lantamori rolled 6 using 1d8+1 with rolls of 5.  Composite Longbow Damage #5.

Haazheel Thorn
Human Wizard, 224 posts
Fri 18 Aug 2017
at 05:20
  • msg #38

Re: [IC] The Caravan Trip

Haazheel closes and gets set to....
Narthian Goldleaf
Elf Druid, 290 posts
Wolf companion
Thunder
Sat 19 Aug 2017
at 01:53
  • msg #39

Re: [IC] The Caravan Trip

Narthian moves closer (30'), launching another arrow that just misses. He hopes it is close enough to distract the wicked monster and give Thunder a fighting chance. "Master Deyna!" he calls, drawing her attention to the rampaging female ogre.

To hit roll includes range modifier. 20:48, Today: Narthian Goldleaf rolled 12,8 using d20+3,D8 ((9,8)).
Farian Raymellie
Human Cleric, 316 posts
Devoutee of Saint Bane
HP: 17 / 25
Sun 20 Aug 2017
at 06:39
  • msg #40

Re: [IC] The Caravan Trip

"Strong bugger aren't ya!" he yells at the ogre.

Bouncing side to side, Farian runs at the ogre for what will hopefully be the last strike needed. His mace travels through the air aiming for the torso of the ogre.

--

23:38, Today: Farian Raymellie rolled 20 using 1d20+4 with rolls of 16.  Attack with Mace.
23:38, Today: Farian Raymellie rolled 9 using 1d8+2 with rolls of 7.  Mace Damage.

Dellas Nump
Halfling Wizard, 367 posts
Fire burns bright!
AC: 13 HP: 10/16
Mon 21 Aug 2017
at 14:10
  • msg #41

Re: [IC] The Caravan Trip

Dellas huffs and puffs along the caravan "Thrice damned Ogres.... stupid ambush... I shouldn't have had the second lunch."

I move 60ft closer... I should still be 60ft away from my target
This message was last edited by the player at 14:11, Mon 21 Aug 2017.
Averdante
Elf Archer, 384 posts
Keen eyed
Mon 21 Aug 2017
at 17:53
  • msg #42

Re: [IC] The Caravan Trip



Dante's highly annoyed that not only has the ogress grabbed one of their horses, but she was using it as a weapon against them -- against Preet. He's felt the damage it's done to his cat.

Taking care, he focuses carefully on the huge female, and looses another arrow. Satisfaction that echoes Preet's fills him as he sees the arrow hit solidly.
This message was last edited by the player at 18:39, Mon 21 Aug 2017.
Bruenor Sedricson
Human Fighter, 301 posts
Tue 22 Aug 2017
at 06:07
  • msg #43

Re: [IC] The Caravan Trip

Satisfied that the ogre before him won't be getting up again, Bruenor gives a quick pat to Demon's neck...a 'well done' to his steed.  If he didn't know better, the dark horse seemed to not just tolerate battle...but to relish it.  He wheels his steed around, quickly takes stock of where the nearest remaining ogre is, and urges the large warhorse on with a shout.

With his sword held at the ready, Bruenor rides Demon back towards the caravan to help.  The horse's nostrils flare, and his lips seem to be peeled back from his gleaming, sharp teeth.
Dungeon Master
GM, 523 posts
Storyteller
Font of All Knowledge
Thu 24 Aug 2017
at 15:42
  • msg #44

Re: [IC] The Caravan Trip

Narthian Goldleaf:
Narthian moves closer (30'), launching another arrow that just misses. He hopes it is close enough to distract the wicked monster and give Thunder a fighting chance. "Master Deyna!" he calls, drawing her attention to the rampaging female ogre.

To hit roll includes range modifier. 20:48, Today: Narthian Goldleaf rolled 12,8 using d20+3,D8 ((9,8)).


Narthian fires his arrow at the female ogre, missing her cleanly.  Thunder however is able to rush in and slash at her with his fangs, drawing blood.  He tries to throw her off-balance, but she is too large and heavy to be tripped.

Dellas Nump:
Dellas huffs and puffs along the caravan "Thrice damned Ogres.... stupid ambush... I shouldn't have had the second lunch."

I move 60ft closer... I should still be 60ft away from my target


Dellas gets himself closer, puffing all the while.

Haazheel Thorn:
Haazheel closes and gets set to....


...fire a crossbow bolt at the female ogre, hitting her squarely!


Averdante:
Dante's highly annoyed that not only has the ogress grabbed one of their horses, but she was using it as a weapon against them -- against Preet. He's felt the damage it's done to his cat.

Taking care, he focuses carefully on the huge female, and looses another arrow. Satisfaction that echoes Preet's fills him as he sees the arrow hit solidly.


Prreet withdraws, and you get the idea that he's off licking his wounds from the safety of the trees.

Averdante's arrow joins Haazheel's bolt, making the ogre curse in pain.

Sir Aberlayne wheels Valiant and is about to head towards the sound of battle, when she sees how poorly Volsh is faring.  Instead she pulls Valiant over to Volsh and touches him on the back.  Her hands glow, and some of Volsh's wounds shut, though not all.  "Heal and be well, by Yondalla's will," she murmurs.

Volsh, raging for more enemies, tears off back towards the road nearly as fast as a horse can run.  He breaks out of the trees to see their foe, and uses his spear to vault over a pair of frightened, confused horses tethered in place before stabbing the ogre viciously!

OOC: 10:34, Today: Dungeon Master, on behalf of Volsh son of Vor, rolled 10 using 1d8+6.  Spear damage.
10:34, Today: Dungeon Master, on behalf of Volsh son of Vor, rolled 26 using 1d20+11.  Spear attack.


Bruenor Sedricson:
Satisfied that the ogre before him won't be getting up again, Bruenor gives a quick pat to Demon's neck...a 'well done' to his steed.  If he didn't know better, the dark horse seemed to not just tolerate battle...but to relish it.  He wheels his steed around, quickly takes stock of where the nearest remaining ogre is, and urges the large warhorse on with a shout.

With his sword held at the ready, Bruenor rides Demon back towards the caravan to help.  The horse's nostrils flare, and his lips seem to be peeled back from his gleaming, sharp teeth.


Demon dances around the female ogre, avoiding a swing from the hapless horseclub as Bruenor urges him into a flanking position.  Bruenor's sword slashes down hard, and Demon lashes out with his hoof right behind him, cracking bone.  With a pained bellow, the female ogre collapses to her knees, the squirming, wounded horse atop her, before she topples over dead!

--

Lantamori:
Her attempts to distract the ogre and it's spells must have been working as it's magic seemed to be having little or no effect on them.  She knocked another arrow and held it ready once more.  All they had to do was to keep this one distracted until the others handled the rest and came to their rescue.

OOC: Ready a 5th arrow against spells or attack.
Lantamori rolled 20 using 1d20+7 with rolls of 13.  Composite Longbow Attack #5 w/Bless.
Lantamori rolled 6 using 1d8+1 with rolls of 5.  Composite Longbow Damage #5.


Seeing that his spells are getting him nowhere, the ogre instead bashes at Farian with his fist.  He misses completely, but Lantamori's arrow doesn't!

Farian Raymellie:
"Strong bugger aren't ya!" he yells at the ogre.

Bouncing side to side, Farian runs at the ogre for what will hopefully be the last strike needed. His mace travels through the air aiming for the torso of the ogre.

--

23:38, Today: Farian Raymellie rolled 20 using 1d20+4 with rolls of 16.  Attack with Mace.
23:38, Today: Farian Raymellie rolled 9 using 1d8+2 with rolls of 7.  Mace Damage.


Nor does Farian's mace a moment later.  Lantamori's arrow had driven the ogre magician to one knee, and Farian's strike to the ogre's chest finished it off!

Silence descends for a moment, broken by the squealing of the wounded horse, the screams of the frightened ones, and then the shouts of Master Deyna as she gets her caravan crew to help with the loose beasts before they can escape.
Haazheel Thorn
Human Wizard, 225 posts
Thu 24 Aug 2017
at 17:24
  • msg #45

Re: [IC] The Caravan Trip

Haazheel ducks back and reloads the crossbow.
Averdante
Elf Archer, 385 posts
Keen eyed
Thu 24 Aug 2017
at 19:36
  • msg #46

Re: [IC] The Caravan Trip

A new arrow ready on the string, Averdante takes a careful look around, alert for any sign of further threat. The ogres seem to be done for, but he'd rather be safe than unpleasantly surprised.

Once satisfied that things are as safe as they can be out here, he rides over to check on Preet. After the blows the stone cat took, Dante expects he'd like to ride for a while. Then perhaps he'd best ask Sir Aberlayne what needs to be done for Mask's injuries.
Narthian Goldleaf
Elf Druid, 291 posts
Wolf companion
Thunder
Thu 24 Aug 2017
at 22:45
  • msg #47

Re: [IC] The Caravan Trip

"We should track these back to their lair," Narthian says, running up to Thunder and congratulating the wolf with reward ear scritches. "There may be more, or they may have goods stolen from others. Thunder can get the scent of the ogre-mage and lead us." Thunder and Narthian approach the ogre mage for Thunder to get its scent.
Lantamori
Elf Rogue, 149 posts
9/20 hp
Locksmith Extraordinaire
Fri 25 Aug 2017
at 02:20
  • msg #48

Re: [IC] The Caravan Trip

"We shouldn't leave the caravan undefended," Lantamori points out to Narthian's suggestion of searching out a lair.

"Perhaps you could scout around while the road is being cleared but we can't depend on the ogres being the only threat.  When the caravan is ready to move again, we have to leave whether you've discovered a lair or not."
Bruenor Sedricson
Human Fighter, 302 posts
Fri 25 Aug 2017
at 02:58
  • msg #49

Re: [IC] The Caravan Trip

Bruenor lets out a shout as the female ogre goes down...perhaps influenced by Demon's 'enthusiasm'.  He reins Demon around as he looks side to side, checking for any additional threats.

Seeing none, he quickly dismounts...wipes his sword on the fallen ogre...and sheathes it; never letting go of the reins.  He hoped they'd get there, but the horse was still a bit too wild to trust completely loose.

He reaches into his pack and pulls out another piece of jerky, offering it up to the black stallion.  Leaning in close, he says, "Well done, Demon, well done.  You're a warrior, aren't you, mate?  We'll be alright, you and I," thumping the horse's thick neck.

Bruenor climbs back into the saddle, listens to the others, and says, "As you say, Lantamori.  Our job is protecting this caravan...not hunting and exterminating ogre clans.  I say we let them go if there are any more.  If they attack us, they're our problem.  If not, they're someone else's."
Dellas Nump
Halfling Wizard, 368 posts
Fire burns bright!
AC: 13 HP: 10/16
Fri 25 Aug 2017
at 03:24
  • msg #50

Re: [IC] The Caravan Trip

Dellas grumbles and is rather quiet for some time, he makes his way to Honeybee before mounting her and riding towards the magic Ogre, checking it for anything unusual... for him a magic ogre is unusual enough to warrant a search.

Not sure where everyone is but Dellas has to take a look at this strange ogre
Farian Raymellie
Human Cleric, 317 posts
Devoutee of Saint Bane
HP: 17 / 25
Fri 25 Aug 2017
at 05:13
  • msg #51

Re: [IC] The Caravan Trip

That last hit was a solid one, and he smiled as the ogre fell to the ground.  Slowly the smile fades as he looks around at his companions.  He sees Dellas come closer to the ogre, stands and walks over to him.

"An unusual sight is it not?  One would not have thought they were capable."

He notices Dellas examining the ogre and is also intrigued.  He, too, examines the ogre.
Narthian Goldleaf
Elf Druid, 292 posts
Wolf companion
Thunder
Fri 25 Aug 2017
at 21:13
  • msg #52

Re: [IC] The Caravan Trip

Narthian nods at Lantamori. "Of course. I never intended for us all to go, just a scout or two. I suggest some help clear the tree from the road. I'll likely be back before that chores is done." Once Thunder has the scent, the pair of hunters head out, trying to follow the ogres' trail back to their camp or lair.

Narthian will spend no more than an hour on the ogre trail. If there is no sign of a camp or lair in that time, he will head back to the road to catch up with the caravan.
Bruenor Sedricson
Human Fighter, 303 posts
Fri 25 Aug 2017
at 22:43
  • msg #53

Re: [IC] The Caravan Trip

"Right, then.  Let's get that tree moved off the road.  Who's got some rope?  We can hook the horses up and pull it off."

Bruenor casts a concerned look at Volsh.  "You feeling up to any more work?  I thought you and that ogre were going to pull each other into the abyss."
Haazheel Thorn
Human Wizard, 226 posts
Fri 25 Aug 2017
at 23:09
  • msg #54

Re: [IC] The Caravan Trip

Haazheel helps round up and organize, following any directions. He yells out When you get to the corpses, I'd like my bolts back, please. Then he helps with the tree.
Lantamori
Elf Rogue, 150 posts
9/20 hp
Locksmith Extraordinaire
Sat 26 Aug 2017
at 01:57
  • msg #55

Re: [IC] The Caravan Trip

Lantamori remains on Cloud with her bow out, keeping an eye peeled for threats as she patrols the rear of the caravan.
Dungeon Master
GM, 524 posts
Storyteller
Font of All Knowledge
Sat 26 Aug 2017
at 14:24
  • msg #56

Re: [IC] The Caravan Trip

Haazheel Thorn:
Haazheel ducks back and reloads the crossbow.


Haazheel reloads, but it seems that, for the moment, the danger has passed. 

Averdante:
A new arrow ready on the string, Averdante takes a careful look around, alert for any sign of further threat. The ogres seem to be done for, but he'd rather be safe than unpleasantly surprised.

Once satisfied that things are as safe as they can be out here, he rides over to check on Preet. After the blows the stone cat took, Dante expects he'd like to ride for a while. Then perhaps he'd best ask Sir Aberlayne what needs to be done for Mask's injuries.


Averdante hears and sees nothing untoward in the forest now.

Prreet is still up in the tree, but when Mask and Averdante ride up, Prreet shrinks back down to housecat size and hops on the back of Mask's saddle.  There are some chips out of Prreet's coat, and he licks them in aggravation. 

Bruenor Sedricson:
Bruenor lets out a shout as the female ogre goes down...perhaps influenced by Demon's 'enthusiasm'.  He reins Demon around as he looks side to side, checking for any additional threats.

Seeing none, he quickly dismounts...wipes his sword on the fallen ogre...and sheathes it; never letting go of the reins.  He hoped they'd get there, but the horse was still a bit too wild to trust completely loose.

He reaches into his pack and pulls out another piece of jerky, offering it up to the black stallion.  Leaning in close, he says, "Well done, Demon, well done.  You're a warrior, aren't you, mate?  We'll be alright, you and I," thumping the horse's thick neck.

Bruenor climbs back into the saddle, listens to the others, and says, "As you say, Lantamori.  Our job is protecting this caravan...not hunting and exterminating ogre clans.  I say we let them go if there are any more.  If they attack us, they're our problem.  If not, they're someone else's."


It takes every bit of Bruenor's persuasion to get Demon to pack away from his "kill", as he looks like he'd like to take a bite or two out the ogre.  By dint of some jerky, Bruenor can redirect Demon's hunger, and earns himself a through snuffle of his hair.

Further up the caravan, Lantamori and Narthian consider looking for the ogres' lair.  As they discuss, Sir Aberlayne comes thundering out of the woods.  The horse the female ogre had been using as a greatclub is still screaming, her body as bruised and broken as the stone cat's.  Master Deyna, Gav, Maris, Luth, and Keevak, along with half the drivers, are off getting the horse herd under control, but Reetha comes forward to try to calm the thrashing beast.

"Here!" she shouts, tossing a golden potion at the caravan cook, "Use this!"  Reetha pours the potion down the horse's throat, and most of her wounds close over.  The screaming stops, and the horse whickers uneasily as Reetha strokes her mane.  Sir Aberlayne reins up Valiant and drops down to the ground, looking up at the others.

Volsh is letting go of the rage of his kin, leaning on Widowmaker, exhausted and still badly wounded.  Averdante, Mask, Lantamori, and Farian are lightly scorched.

"Farian?  I have a little of Yondalla's strength left within me, so any aid Pelor's rays could give these wounded warriors would be welcome!"

---

Dellas Nump:
Dellas grumbles and is rather quiet for some time, he makes his way to Honeybee before mounting her and riding towards the magic Ogre, checking it for anything unusual... for him a magic ogre is unusual enough to warrant a search.

Not sure where everyone is but Dellas has to take a look at this strange ogre


Farian Raymellie:
That last hit was a solid one, and he smiled as the ogre fell to the ground.  Slowly the smile fades as he looks around at his companions.  He sees Dellas come closer to the ogre, stands and walks over to him.

"An unusual sight is it not?  One would not have thought they were capable."

He notices Dellas examining the ogre and is also intrigued.  He, too, examines the ogre.


The ogre magician was wearing foul-smelling robes and a wild assortment of "talismans", mostly bits of wood and stone, bone and feather that held some personal significance to him.  In a crude beltpouch he carries two dried gourds corked with bone and dried fungus that have some liquid in them.  And from the talismans wrapped around the gourds, it's not liquor.  Likely it's something magical.  Dellas, from carefully examining them, taking a look at a drop, and doing a tiny taste-test, can determine that one will create a temporary armor over one's body, and the other will allow you to jump inhuman distances.  He was also carrying a simple clay manniken, maybe six inches long, that holds small live bluebird trapped inside.

Bruenor Sedricson:
"Right, then.  Let's get that tree moved off the road.  Who's got some rope?  We can hook the horses up and pull it off."

Bruenor casts a concerned look at Volsh.  "You feeling up to any more work?  I thought you and that ogre were going to pull each other into the abyss."


Volsh breathes a few times, as if testing that he still can.  "No cowardly scum like that would be able to take me," he says, a hand over his middle against the dreadful spear wound, barely closed over with Sir Aberlayne's divine blessing.  "Give me a moment's pause, and I will help you."

Haazheel Thorn:
Haazheel helps round up and organize, following any directions. He yells out "When you get to the corpses, I'd like my bolts back, please." Then he helps with the tree.


In about an hour, the horses are brought back under control by Gav and Maris, along with the others in the caravan.  It takes another couple of hours with axes to chop the tree into chunks that even teams of horses can move, but there are plenty of willing hands. 

--

Narthian Goldleaf:
Narthian nods at Lantamori. "Of course. I never intended for us all to go, just a scout or two. I suggest some help clear the tree from the road. I'll likely be back before that chores is done." Once Thunder has the scent, the pair of hunters head out, trying to follow the ogres' trail back to their camp or lair.

Narthian will spend no more than an hour on the ogre trail. If there is no sign of a camp or lair in that time, he will head back to the road to catch up with the caravan.


Narthian and Thunder backtrack the ogres' trail, finding that the female ogre had been closest.  A half-mile or so distant in the wood, atop a small rise that gives some glimpses of further up the road, there is a tangle of large boulders "improved" with a few smelly, badly-tanned hides to make a shelter.  A stinking firepit still smokes slightly, and bones from the ogres' meals are scattered about.  Searching the place, Narthian is able to scrape together about 2000gp in various coins and gems, either ground in the dirt, in scattered beltpouches, or even, well, in the midden heap.  It is a dirty job, but someone's got to do it.  You find three small barrels of wine, with a fourth with the head staved in and mostly empty.  There's also a small stone pot of silversheen, a slender metal wand of iron that had been being used as an eating stick (arcane protection from evil, 23 charges), and a red glass goblet so large that it could have been used to bathe an infant.  Or at least a large puppy.

Narthain can return in good time to aid in the log-tying and hauling to get things ready for their continuing journey.
Dellas Nump
Halfling Wizard, 369 posts
Fire burns bright!
AC: 13 HP: 10/16
Sat 26 Aug 2017
at 14:40
  • msg #57

Re: [IC] The Caravan Trip

Not really worrying himself with bolts he shakes his head violently after trying the potions... he prefers the strawberry flavor of healing potions. Nonetheless he pockets both and moves on to the clay manniken, taking a closer look at the clay and at the bird he tries to figure out what significance it might have.
Narthian Goldleaf
Elf Druid, 293 posts
Wolf companion
Thunder
Sat 26 Aug 2017
at 18:40
  • msg #58

Re: [IC] The Caravan Trip

Narthian fashions a pair of impromptu travois, one for Thunder and one for himself. He collects the larger items and secures them to the travois. He carries the stone jar, to be sure that it does not spill, and wraps the glass goblet thickly in bits of hide. Then he and Thunder drag the treasure back to the caravan.

The coins are added to the gear on the party's pack horse, along with the goblet if it can be secured. He draws Dellas's and Haazheel's attention to the wand. Then calls out to Sir Aberlayne. "Look at this," he says, showing the paladin the contents of the stone jar. "I think that it is Silversheen, which has me concerned. Whether the ogre's mage made it, or they stole it, the presence of this stuff usually means lycanthropes are near by."
Farian Raymellie
Human Cleric, 318 posts
Devoutee of Saint Bane
HP: 17 / 25
Mon 28 Aug 2017
at 03:53
  • msg #59

Re: [IC] The Caravan Trip

The ogre mage had some interesting potions and items.  As Dellas began to taste potions, Farian heard, "Farian?  I have a little of Yondalla's strength left within me, so any aid Pelor's rays could give these wounded warriors would be welcome!"

"Aye, I'm on my way."

Farian walks amongst the caravan lending the healing rays of Pelor to close wounds and mend bones.  "May the light of Pelor heal you," says Farian as he walks and touches those who need help.  All seem to sit a bit easier after Farian's touch.

Farian looks up as Narthian arrives.  After he shows off the stone jar, Farian looks to Narthian.

"Do you think these are the last from the campsite you found or could there be more?"
Haazheel Thorn
Human Wizard, 227 posts
Mon 28 Aug 2017
at 05:40
  • msg #60

Re: [IC] The Caravan Trip

Haazheel cleans and stows the bolts; he awaits further orders.
Lantamori
Elf Rogue, 151 posts
9/20 hp
Locksmith Extraordinaire
Mon 28 Aug 2017
at 14:18
  • msg #61

Re: [IC] The Caravan Trip

Lantamori was glad to see Narthian had returned with what looked to be a successful hunt.  As she and Cloud ambled around the back of the caravan, she wondered how many other caravans or travelers had been waylaid by the ogres.

Would the ogre bandits have really let them live if they'd given up?
Narthian Goldleaf
Elf Druid, 295 posts
Wolf companion
Thunder
Tue 29 Aug 2017
at 00:02
  • msg #62

Re: [IC] The Caravan Trip

"Yes, Farian, I believe that this was a single gang, far from any tribe that they might be associated with," Narthian replies. "Their camp suggested that they were a raiding party more than a day's travel from any base. It will be several days, if not weeks, before they are missed." Narthian considers his words for a moment. "That is, if any of their kind will miss them. Perhaps I should ask the blue bird - I hope no one freed it yet!"
Dellas Nump
Halfling Wizard, 370 posts
Fire burns bright!
AC: 13 HP: 10/16
Tue 29 Aug 2017
at 00:49
  • msg #63

Re: [IC] The Caravan Trip

Dellas overheard the conversation and walks over with the cage "Still here, maybe you can ask it what purpose it had."
Narthian Goldleaf
Elf Druid, 296 posts
Wolf companion
Thunder
Tue 29 Aug 2017
at 23:02
  • msg #64

Re: [IC] The Caravan Trip

Narthian casts his spell and chirps at the blue bird.
Farian Raymellie
Human Cleric, 321 posts
Devoutee of Saint Bane
HP: 17 / 25
Fri 1 Sep 2017
at 05:10
  • msg #65

Re: [IC] The Caravan Trip

Farian looks around at his party, and notices Volsh took a huge brunt of the damage.  He works his way over to Volsh and gently lays his hands on his shoulder.

"May the light of Pelor heal your wounds"

---

21 points of healing

22:09, Today: Farian Raymellie rolled 13 using 2d8+4 with rolls of 8,1.
22:09, Today: Farian Raymellie rolled 8 using 2d8+4 with rolls of 2,2.  Cure Moderate Wounds

Dungeon Master
GM, 528 posts
Storyteller
Font of All Knowledge
Fri 1 Sep 2017
at 14:29
  • msg #66

Re: [IC] The Caravan Trip

Dellas Nump:
Not really worrying himself with bolts he shakes his head violently after trying the potions... he prefers the strawberry flavor of healing potions. Nonetheless he pockets both and moves on to the clay manniken, taking a closer look at the clay and at the bird he tries to figure out what significance it might have.


You believe the clay, of a slightly greenish color, and the bluebird inside, may have been a power focus, or a religious totem.  With the earth encircling the a creature of the air, it had probably been meant to kill the bird slowly, showing the domination of the earth over the air.  It's a nasty form of sacrifice, and only done by those with little compassion.

Narthian Goldleaf:
Narthian fashions a pair of impromptu travois, one for Thunder and one for himself. He collects the larger items and secures them to the travois. He carries the stone jar, to be sure that it does not spill, and wraps the glass goblet thickly in bits of hide. Then he and Thunder drag the treasure back to the caravan.

The coins are added to the gear on the party's pack horse, along with the goblet if it can be secured. He draws Dellas's and Haazheel's attention to the wand. Then calls out to Sir Aberlayne. "Look at this," he says, showing the paladin the contents of the stone jar. "I think that it is Silversheen, which has me concerned. Whether the ogre's mage made it, or they stole it, the presence of this stuff usually means lycanthropes are near by."


Sir Aberlayne's brow furrows.  "That is not comforting.  I believe... we should keep this near those of us who fight in close quarters.  And, if any of the little villages Master Deyna passes happen to have some, get some more for everyone else."

Narthian Goldleaf:
Narthian casts his spell and chirps at the blue bird.


The bird chips back weakly, until it gets some water, and then much more animatedly. 

--

Farian Raymellie:
Farian looks around at his party, and notices Volsh took a huge brunt of the damage.  He works his way over to Volsh and gently lays his hands on his shoulder.

"May the light of Pelor heal your wounds"



The warmth of Farian's blessing closes Volsh's wounds, and he looks much more hale, if still tired from his exertions. "I feel much better, friend priest.  You do as good a work as a wise one of my own people."

Lantamori, Averdante, and Mask are lightly wounded, but that could be healed by tending their light scorching tonight with salves.

--

Healed, things looted, and everything gathered up, Master Deyna comes walking back to talk to you, wiping her face down with a rag.  "And you managed to save the mare?  Gav and Maris will be over the moon.  Good work, damn fine work with the ogres.  I'm going to send a messenger to the local lord, telling him he had an ogre invasion.  I ruddy well hope there's no more about, but if there is, he needs to get his own guard out patrolling.  Actually..."  She withdraws a stubby wand that, upon close examination, looks like a stylized woodpecker.  "I learned to use this a while back, but I wager you do it better, Narthian.  It'll put in an animal's mind to go to a person and deliver a message."  She holds up a small scroll that could easily be tied to a small creature.  "What Lord Uxphon does with it after that is his own affair.  I just want to be well away from the corpses before night falls.  The scavengers can be worse, sometimes."
Dellas Nump
Halfling Wizard, 371 posts
Fire burns bright!
AC: 13 HP: 10/16
Fri 1 Sep 2017
at 15:34
  • msg #67

Re: [IC] The Caravan Trip

Dellas watches as Narthian starts to talk to the bird "You can free the little guy... this is more of an arcane focus then anything else." He looks down upon his wrist and pats the wrist guard they had found, feeling happy to have it.
Narthian Goldleaf
Elf Druid, 297 posts
Wolf companion
Thunder
Fri 1 Sep 2017
at 21:09
  • msg #68

Re: [IC] The Caravan Trip

Narthian gives the stone jar to Sir Aberlayne. "I whole heartedly agree."

The others see Narthian giving the bird water, which it greedily drinks then chirps back at Narthian. "So it says also," Narthian replies to Dellas after a short time. "In its own manner, of course. It is certainly no familiar, or a prisoner of some shape changing spell, which were my concerns." Narthian fishes some nuts and berries, as are preferred by jays, from his pouch and offers them to the bird as he opens the cage. ""
Farian Raymellie
Human Cleric, 322 posts
Devoutee of Saint Bane
HP: 17 / 25
Sat 2 Sep 2017
at 05:31
  • msg #69

Re: [IC] The Caravan Trip

"You are most welcome, Volsh." Farian is pleased to see the color return to Volsh's face.

Farian gathers his mounts reigns.  Holding them loosely he looks towards the front of the caravan.

"What might we do about that?" Farian gestures to the fallen trees in front of the caravan and starts to move foward to help.
This message was last edited by the player at 05:40, Sat 02 Sept 2017.
Haazheel Thorn
Human Wizard, 229 posts
Sat 2 Sep 2017
at 05:34
  • msg #70

Re: [IC] The Caravan Trip

Haazheel is among those who look at the trees. He says We have animals that can pull wagons. Surely arrangements can be made for them to shift the trees.
Bruenor Sedricson
Human Fighter, 306 posts
Sun 3 Sep 2017
at 04:03
  • msg #71

Re: [IC] The Caravan Trip

Bruenor nods at Master Deyna's words.  "Yes, let's be gone from here before nightfall.  I'd prefer to camp in a spot that hasn't seen such as this..." remembering the ogre slinging the terrified mare over its head.

"Looks like the road is clear now, or not far off.  Anything left to do before setting off?"
Farian Raymellie
Human Cleric, 324 posts
Devoutee of Saint Bane
HP: 17 / 25
Sun 3 Sep 2017
at 06:13
  • msg #72

Re: [IC] The Caravan Trip

Farian moves around the caravan and to his surprise, the road is cleared.  He was so focused on everything after the encounter with the ogres that he missed the cleaning of the road.  Mounting his horse, Farian readies for the ride.

Farian nods to Bruenor.  "Aye, a good  camp would be welcome at this point."
Lantamori
Elf Rogue, 152 posts
9/20 hp
Locksmith Extraordinaire
Sun 3 Sep 2017
at 19:58
  • msg #73

Re: [IC] The Caravan Trip

Lantamori remained ready to move on at the rear of the caravan whenever Master Deyna got it rolling again.
Dellas Nump
Halfling Wizard, 372 posts
Fire burns bright!
AC: 13 HP: 10/16
Sun 3 Sep 2017
at 23:12
  • msg #74

Re: [IC] The Caravan Trip

Sitting on his honeybee he again feels small next to his friend's steeds, nonetheless he rides up to them "Are we moving on or does anyone want to kiss the ogres goodbye? I'd prefer to get a move on before more of these things want to eat our horses... or us."
Averdante
Elf Archer, 387 posts
Keen eyed
Mon 4 Sep 2017
at 08:39
  • msg #75

Re: [IC] The Caravan Trip



Dante wasn't sure if the type of rock he needed to find mattered, but with any luck he'd find enough of whatever was needed by the time they camped that he could heal his cat. They had a few more hours to go, so he was hopeful they could find what they needed by then.
Haazheel Thorn
Human Wizard, 230 posts
Mon 4 Sep 2017
at 20:42
  • msg #76

Re: [IC] The Caravan Trip

Haazheel is seated on a wagon. Since he uses a crossbow, he's willing to leave the wand to Dellas.
Dungeon Master
GM, 532 posts
Storyteller
Font of All Knowledge
Thu 7 Sep 2017
at 19:26
  • msg #77

Re: [IC] The Caravan Trip

Everyone ready, spell cast from Master Deyna's wand by Narthian to tell a messenger pigeon to take her message to Lord Uxphon, the caravan pulls out and spends the next few hours traveling until dusk is nearly upon you.  Setting up again, Gav and Maris spend a lot of time brushing the horses and checking them over for injuries, while Reetha dishes up a hearty baked dish of noodles and pork and savory sauce (or just noodles and sauce) for dinner.


The passes uneventfully for you, though you do hear the scuffle and howl of wolves, the caws of crows and ravens, and even the yelp of coyotes off in the distance as they squabble over the bounty provided today.

Rising the next day, you push on along your path, going through two more lords' territory, including one of the ambush spots on Baron Gulamin's land.  Scouting ahead by air and foot shows no danger there, and cautious probing by scouts reveals no hidden bandits, monsters, or beasts, so you are able to pass easily.  You pause briefly at a small village in the afternoon, and Master Deyna does a short, brisk trading session with some fur trappers there who seem to have been waiting for her.  She trades them fine iron tools and weapons, as this village doesn't even have a blacksmith.

  It's on the following day that trouble strikes.  This is Baroness Velthe's land, she who recently had a plague in her house that has caused her to draw back her guards to protect her shrunken assets.  Her land is somewhat more open, with a goodly several miles of road that pass in a wide meadow next to thick forest.  When coming out of the fringe of the forest, and nearly halfway through the meadow you see and hear a huge storm coming up.  The wind picks up and dark storm clouds rush to fill the sky.

There's no need to consult - such a storm would be a disaster to be caught in such a wide open space.  Master Deyna urges the wagon train to the trees, and then up into the treeline itself, not willing to trust open ground with so many horses in such bad weather.  It's a frantic scramble into the green-tinted gloom until you break into a slightly-more-open area, still sheltered with enough tree canopy to keep the caravan fairly save.

Gav, Maris, Luth, Keevak, and the drivers to go tie up the horses near smaller trees or clumps of bushes, once the wagons are circled.  As they go about their tasks, you realize, in a flash of brilliant lightning, that this campsite may be far more interesting than just a place to weather the storm.

Thick vines trail down from the sturdy trees above, leading up to dozens of building built around and between the massive forest giants, connected by wooden bridges that swing in the breeze.  The moss-and-vine covered buildings look ancient, almost as if they had grown from the trees like branches.  Another lightning bolts strikes somewhere else, giving you another bright flash of light, clearly illuminating that there does not seem to be a single soul moving about up there.
This message was last edited by the GM at 02:03, Sat 14 July 2018.
Haazheel Thorn
Human Wizard, 232 posts
Thu 7 Sep 2017
at 19:48
  • msg #78

Re: [IC] The Caravan Trip

Haazheel continues to help Reetha.

After the lightning illuminates, Haazheel goes to Master Denya to say, "My teacher one time was discussing elven populations. He mentioned a place, the Greensward. This place might vary well be Greensward, an elven village supposedly abandoned some fifty years ago.  Supposedly this was because the numbers of villagers had grown too low to maintain the village, but others, he said, say there was some other, more sinister reason for the village to be abandoned. I suggest we move so we're not under it... at least the horses."
This message was last edited by the GM at 09:58, Thu 19 Oct 2017.
Lantamori
Elf Rogue, 153 posts
9/20 hp
Locksmith Extraordinaire
Fri 8 Sep 2017
at 02:37
  • msg #79

Re: [IC] The Caravan Trip

Lantamori quickly tied Cloud to one of the wagons and began unsaddling.  She wanted to get her gear into the wagon before the rain came down in full force, soaking everything.

It was probably unlikely for anything to be hunting in this weather but they'd need a watch, nonetheless.  It was what they were being paid for but she still wasn't looking forward to the soaking.
Narthian Goldleaf
Elf Druid, 301 posts
Wolf companion
Thunder
Fri 8 Sep 2017
at 03:21
  • msg #80

Re: [IC] The Caravan Trip

Narthian chirps at the blue bird, giving it time to get its fill of food, and chirps again as it flies off. "[Language unknown: Elalun sisti! Atlat ill sonreskor derughoul k weulpowi! Ughkorday!]"


Narthian was about to help with the animals, until the lightning revealed the elf village above. "We are further south then my tribe has traveled, I know nothing of the elves here." He shrugs and looks to Averdante and Lantamori. "Still, they would have good watch positions from up there. I, for one, will go up and scout. I would think the place safer after 50 years, but I would not hurry in unhitching the animals. Sir Aberlayne, keep the the silversheen handy. The bluebird did say that the ogres fought a wolf on two legs. We are likely beyond a wolf pack's range, but perhaps not a werewolf pack's." He sets Thunder to guard on the forest side of the ring, under one of the wagons. Then examines the trees to find the most climbable.

Take 20 on the Climb check. Once on a platform, he will cast Light on his lantern and wait for any others.
Dellas Nump
Halfling Wizard, 374 posts
Fire burns bright!
AC: 13 HP: 10/16
Fri 8 Sep 2017
at 03:41
  • msg #81

Re: [IC] The Caravan Trip

Huddled up in his blanket he sits close to the campfire he quickly lit and looks at the others "Going up there? Away from the warm fire?" He stands up and starts putting the blanket back in his pack "But I have to admit that I'm curious to why the village is abandoned. Maybe we can find some clues before moving on? Though there's a number of reasons that can cause a village to be abandoned.. outside dangers, internal conflict, weather, disease,..." he starts counting off his fingers while looking for an easy way to get up.
Farian Raymellie
Human Cleric, 325 posts
Devoutee of Saint Bane
HP: 17 / 25
Sat 9 Sep 2017
at 18:06
  • msg #82

Re: [IC] The Caravan Trip

Farian startles slightly at the rolling thunder that followed the lightning.  Watching Narthian climb up and look down expectantly makes him realize that he might be waiting for others.

Looking around at the others apparently getting ready to follow, Farian dismounts, tethers his mount close to the others, and checks his saddle bags for anything he might need up above.

Nodding to himself he looks to the others.  "This is one of the more interesting sights I've seen in my travels.  I am also curious as to what might be up there."

Farian readies himself while looking up the trees for a feasible path up the tree.
Averdante
Elf Archer, 388 posts
Keen eyed
Sat 9 Sep 2017
at 22:22
  • msg #83

Re: [IC] The Caravan Trip

The evidently abandoned treehomes above the campsite are indeed temptations, but Averdante has other, more immediate obligations -- one of which may be of crucial benefit with those structures overhead. So he secures Mask, loosening the saddle as he's been taught for a long rest, and leaving the horse cropping grass until he can return to see to him more properly.

Then he collects his stones and healing potion, and heads for the caravan's food wagon to beg a large bowl from the cooks. He'll buy it if he must, since he'll likely need it again, but if not, he's quite willing to use guilt (Preet took considerable damage while keeping the ogress too busy to harm others, after all), or immediate need to scout out the homes above, to get ahold of the bowl.

Once he has it, he fills the bottom with the stones he'd gathered since the battle. Preet jumps in next, with a few soft clunks of rocks knocking together, and looks up expectantly. "I know," Dante tells him with a quiet laugh. "I want you up there, too. Here." Uncapping his healing potion, he carefully tips the contents into the bowl.

He's going to need to get some more of those, first chance he has; normally he can rely on Farian's aid, but that won't work for Preet.
Bruenor Sedricson
Human Fighter, 307 posts
Sun 10 Sep 2017
at 14:37
  • msg #84

Re: [IC] The Caravan Trip

Dismounting, Bruenor looks up with a sense of wonder at the structures hugging the trees.  He ties Demon to a nearby tree, not trusting the horse's wanderlust just yet.

The thought of exploring this abandoned, possibly forgotten place appeals to him, but then he looks around at the camp...the drivers, cooks, and traders.

"Perhaps one or two of us should stay here to protect the camp?" he asks.  "Wouldn't do to have us all off exploring the trees while somethings sets upon the caravan.  I'll stand guard down here."
Volsh son of Vor
Human Barbarian, 278 posts
Tue 12 Sep 2017
at 03:06
  • msg #85

Re: [IC] The Caravan Trip

Bruenor Sedricson:
Dismounting, Bruenor looks up with a sense of wonder at the structures hugging the trees.  He ties Demon to a nearby tree, not trusting the horse's wanderlust just yet.

The thought of exploring this abandoned, possibly forgotten place appeals to him, but then he looks around at the camp...the drivers, cooks, and traders.

"Perhaps one or two of us should stay here to protect the camp?" he asks.  "Wouldn't do to have us all off exploring the trees while somethings sets upon the caravan.  I'll stand guard down here."


"No, I will guard, me and her," Volsh says, nodding at Lantamori and her alert stance.  "Go settle what ghosts remain in this place so we can rest without risk of upsetting the ancestors of the elves."
Dungeon Master
GM, 534 posts
Storyteller
Font of All Knowledge
Tue 12 Sep 2017
at 03:28
  • msg #86

Re: [IC] The Caravan Trip

Haazheel Thorn:
Haazheel continues to help Reetha.

After the lightning illuminates, Haazheel goes to Master Denya to say, "My teacher one time was discussing elven populations. He mentioned a place, the Greensward. This place might vary well be Greensward, an elven village supposedly abandoned some fifty years ago.  Supposedly this was because the numbers of villagers had grown too low to maintain the village, but others, he said, say there was some other, more sinister reason for the village to be abandoned. I suggest we move so we're not under it... at least the hoses."


"A fair point... also I'd be worried that one of these old places might fall down on us while we sleep," Master Deyna says.  She waves to Gav and Maris, pointing at a spot a little farther away where they can circle the caravan and make a makeshift paddock for the horses by running chains between the wagons.

Averdante:
The evidently abandoned treehomes above the campsite are indeed temptations, but Averdante has other, more immediate obligations -- one of which may be of crucial benefit with those structures overhead. So he secures Mask, loosening the saddle as he's been taught for a long rest, and leaving the horse cropping grass until he can return to see to him more properly.

Then he collects his stones and healing potion, and heads for the caravan's food wagon to beg a large bowl from the cooks. He'll buy it if he must, since he'll likely need it again, but if not, he's quite willing to use guilt (Preet took considerable damage while keeping the ogress too busy to harm others, after all), or immediate need to scout out the homes above, to get ahold of the bowl.

Once he has it, he fills the bottom with the stones he'd gathered since the battle. Preet jumps in next, with a few soft clunks of rocks knocking together, and looks up expectantly. "I know," Dante tells him with a quiet laugh. "I want you up there, too. Here." Uncapping his healing potion, he carefully tips the contents into the bowl.

He's going to need to get some more of those, first chance he has; normally he can rely on Farian's aid, but that won't work for Preet.


While the caravan is circling and everyone is tending to their beasts, Averdante can beard Reetha in her lair, speaking with Haazheel.  With a bit of convincing, she parts with a basin.  With the smooth pebbles in the bowl and Prreet squarely settled down amongst them, Averdante pours in the potion.  Prreet purrs, which sounds like a bunch of rocks rubbing against each other, and curls up to take a nap amongst the stones.

Narthian Goldleaf:
Narthian chirps at the blue bird, giving it time to get its fill of food, and chirps again as it flies off. ""


Narthian was about to help with the animals, until the lightning revealed the elf village above. "We are further south then my tribe has traveled, I know nothing of the elves here." He shrugs and looks to Averdante and Lantamori. "Still, they would have good watch positions from up there. I, for one, will go up and scout. I would think the place safer after 50 years, but I would not hurry in unhitching the animals. Sir Aberlayne, keep the the silversheen handy. The bluebird did say that the ogres fought a wolf on two legs. We are likely beyond a wolf pack's range, but perhaps not a werewolf pack's." He sets Thunder to guard on the forest side of the ring, under one of the wagons. Then examines the trees to find the most climbable.

Take 20 on the Climb check. Once on a platform, he will cast Light on his lantern and wait for any others.


"Maybe so.  Good place to watch, also a good place to hide if anything has decided to move in in the elves' absence.  And if the boards are rotted, then I'm lighter than you, m'lad," Sir Aberlayne says.  "Go on up, I'll knot a rope so the rest of those inclined can get up easier."

Narthian examines the possible ways up: there are some thick vines trailing down, and several of the massive trees have some rough bark.  The vines look sturdy enough, and with some effort, Narthian gets himself up on the walkway outside a mossy building.  Using the vines, he can lower one to Sir Aberlayne, haul up the rope, and fasten it near a trunk to make a relatively easy assent for those inclined.

Dellas, Sir Aberlayne, Farian, Averdante and Bruenor (if they wish), even Haazheel (should he be so inclined) can make the climb up without too much trouble.

Up above, it seems curiously quiet, with little animal sounds.  There's the sound of rain, the boom of thunder, but the thick forest canopy keeps the heavy deluge down to a thick mist and heavy drips, though it's clear anything not under cover will be thoroughly saturated by morning.  Flashes of lightning illuminate the place in stark contrast to the light in Narthian's lantern.  There are homes wrapped around the huge trees, some of them even penetrating into the living wood.  Where you are seems to be smaller buildings that might have been homes, while a bit farther distant are larger structures with broader walkways that were likely communal halls, workspaces, shops, or even churches.  Walkways sway in the gusts of wind that sometimes penetrate the canopy, ruffling the bright blue and purple trumpet flowers that nearly glow against the green moss that covers every surface.

A nearby door opens and slams shut in the wind ceaselessly, until it abruptly stops.  A faint wisp of a fluttering curtain seems to reach out of a house the next tree over, as if grasping after owners long-gone.  Other than that, the Greensward is still... as if waiting.
Narthian Goldleaf
Elf Druid, 303 posts
Wolf companion
Thunder
Tue 12 Sep 2017
at 18:24
  • msg #87

Re: [IC] The Caravan Trip

"There is something... unsettling about this place," Narthian says, barely above a whisper. He doesn't know why, but the thought of the ancient legend of the banshee comes to his mind. He holds the lantern in his left hand, and draws his scimitar with his right, then waits for Sir Aberlayne to take the lead. "The suddenly not banging door is that way," he offers helpfully.
Haazheel Thorn
Human Wizard, 234 posts
Tue 12 Sep 2017
at 19:24
  • msg #88

Re: [IC] The Caravan Trip

Haazheel frets and worries, but finally takes himself up to the abandoned settlement at a point nearest the camp. He holds his crossbow and waits.
This message was last edited by the player at 21:31, Tue 12 Sept 2017.
Dellas Nump
Halfling Wizard, 375 posts
Fire burns bright!
AC: 13 HP: 10/16
Tue 12 Sep 2017
at 23:35
  • msg #89

Re: [IC] The Caravan Trip

Dellas looks almost... bored? In a normal voice which seems to disturb the silence far greater than it normally would he says "Well, what are we waiting for? Someone with some armor and a shield should go first!" He looks half amused half lovingly at his big sister. "Or did we come up here just to have some exercise ?"
Lantamori
Elf Rogue, 155 posts
9/20 hp
Locksmith Extraordinaire
Wed 13 Sep 2017
at 02:38
  • msg #90

Re: [IC] The Caravan Trip

"I'll walk the perimeter," Lantamori said to the much bigger man.  "See if there's anything to worry about before the storm hits us like loose branches or dead trees.

"Why don't you go in the other direction and we'll pass one another on the far side and then back to here."

Sir Aberlayne Nump
Halfling Paladin, 33 posts
of Yondalla
Wed 13 Sep 2017
at 04:29
  • msg #91

Re: [IC] The Caravan Trip

Dellas Nump:
Dellas looks almost... bored? In a normal voice which seems to disturb the silence far greater than it normally would he says "Well, what are we waiting for? Someone with some armor and a shield should go first!" He looks half amused half lovingly at his big sister. "Or did we come up here just to have some exercise ?"


Sir Aberlayne shoots her brother an exasperated glance, grins, and takes out her axe.  Shield forward, she starts off in the direction Narthian indicated.  She tests her footing carefully on the swaying bridge as she crosses over.  She does point to one board as she passes, shaking her head and pointing at the larger members of the party to avoid it.

You reach another tree with a platform around it, this one with the door to the home wedged shut.  There are two windows, and those taking a look inside can spy a lot of vines spilling in a window in the back, a mossy chest, a cupboard, and as another bolt of lightning brightly illuminates the area, a flash of something shiny against the far wall, and something dark staining the floor below it.
Dungeon Master
GM, 536 posts
Storyteller
Font of All Knowledge
Wed 13 Sep 2017
at 04:40
  • msg #92

On the Ground

Lantamori:
"I'll walk the perimeter," Lantamori said to the much bigger man.  "See if there's anything to worry about before the storm hits us like loose branches or dead trees.

"Why don't you go in the other direction and we'll pass one another on the far side and then back to here."


Volsh grunts in agreement, gets a lantern from Reetha to illuminate the storm's gloom, and takes off in his direction.  Lantamori scans the ruins of Greensward above, her elven eyes needing far less light than the human barbarian, along with checking for more mundane threats.  She spies no large loose branches, nor any trees about to fall, but as she walks, the lightning lets her spy a curious thing.  A ring of mushrooms is hardly unusual, but a ring of mushrooms that look to be bleeding, and growing around the base of the largest tree in Greensward, that's certainly out of the ordinary.

Volsh finds her on the far side, and holds out what initially appear to be a collection of dark sticks in his hand.  "Found them below one of the trees.  Half-buried, but they look new."

The "sticks" are clearly carved darkwood, about a foot long and pointed at one end.
Lantamori
Elf Rogue, 156 posts
9/20 hp
Locksmith Extraordinaire
Wed 13 Sep 2017
at 13:21
  • msg #93

On the Ground

"Like spikes around the tree?" Lantamori asked, eyeing the sharpened darkwood stick.  "I found some strange mushrooms encircling the largest of the trees.  It looked like they were bleeding.  We can have Narthian take a look when he gets back but you'll see them when you go around.

"Maybe they'll find some clues up there,"
she said, looking up at the abandoned tree village.  "Until then, I'll meet you back around the other side."

The elf continued her circuit around the perimeter and kept an eye out for the stakes that Volsh had pointed out.
Averdante
Elf Archer, 389 posts
Keen eyed
Wed 13 Sep 2017
at 23:23
  • msg #94

On the Ground

Seeing that Preet intends to nap a while, Averdante takes the bowl and tucks it under the cook wagon, where any rain won't dilute the healing potion. Then he takes a look upwards at the tree homes, and lets his curiosity take over. Yes, the caravan needed to be guarded, but the platforms overhead would offer excellent vantage for shooting anything targeting the caravan. And if the threat is in the trees, well... might as well try to keep it there, right?

It's a convincing argument for him, so he wastes little time in scrambling up into the trees.

Once up there, he stays put and takes a careful look around, rather than immediately following after those already exploring. Tuning their voices out, and the voices from the caravan, he listens for any other sounds which don't belong, or don't fit the patterns and rhythm of the trees and the storm winds.
Narthian Goldleaf
Elf Druid, 304 posts
Wolf companion
Thunder
Thu 14 Sep 2017
at 00:32
  • msg #95

On the Ground

"I think I'm getting to be paranoid," Narthian says in a hushed voice. "A shiny thing, a chest, and a stain just feels... well... like a trap." Still, he moves to a window and carefully passes the lantern through to put better light on the objects and vines.

Knowledge: Nature (vines): 19:30, Today: Narthian Goldleaf rolled 10 using 1d20+9 ((1)).

"These vines are new to me..."
Dellas Nump
Halfling Wizard, 376 posts
Fire burns bright!
AC: 13 HP: 10/16
Thu 14 Sep 2017
at 03:15
  • msg #96

On the Ground

Dellas quickly moves up to Narthian. "A shiny thing, a chest and a stain? There should be something good! Magic is surprisingly expensive... let me take a look." He moves right next to Narthian and puts Vish down, letting his familiar run around and sniff at things a bit before he stands on his toes, scanning the room carefully.
This message was last edited by the GM at 01:18, Mon 18 Sept 2017.
Haazheel Thorn
Human Wizard, 236 posts
Thu 14 Sep 2017
at 05:23
  • msg #97

On the Ground

Haazheel probably hears the others moving around.
Farian Raymellie
Human Cleric, 327 posts
Devoutee of Saint Bane
HP: 17 / 25
Fri 15 Sep 2017
at 00:11
  • msg #98

On the Ground

Having taken some time to let the others go up, Farian also climbs.  He knows he is not good with locks, arcane magic, or nature.  He stays out of the building with the chest.

"I'll keep watch outside as well.  Let us know if you need anything inside the building."
Bruenor Sedricson
Human Fighter, 308 posts
Sat 16 Sep 2017
at 21:40
  • msg #99

On the Ground

Bruenor nods at Volsh, and turns to join the others.  He waits for Aberlayne and Narthian to secure a rope for easier ascent...better than trying to clamber up a vine in his heavy armor.

Once he reaches the platform, he nears the others and takes a look around.  He gazes up and down the length of the walkway, alter for any threats, while the others investigate the nearby dwelling.
Dungeon Master
GM, 537 posts
Storyteller
Font of All Knowledge
Mon 18 Sep 2017
at 02:01
  • msg #100

In Greensward

On The Ground

Lantamori:
"Like spikes around the tree?" Lantamori asked, eyeing the sharpened darkwood stick.  "I found some strange mushrooms encircling the largest of the trees.  It looked like they were bleeding.  We can have Narthian take a look when he gets back but you'll see them when you go around.

"Maybe they'll find some clues up there,"
she said, looking up at the abandoned tree village.  "Until then, I'll meet you back around the other side."

The elf continued her circuit around the perimeter and kept an eye out for the stakes that Volsh had pointed out.


Keeping a careful eye out, Lantamori can find more of the stakes around what is probably the largest tree in Greensward.  They are just like Volsh found, darkwood sticks, a food long and pointed.  More like tent stakes, really.  What's curious is that though they were embedded into the ground with moss growing over them, as if they have been there quite some time.  But when you tug it out of the ground, the moss and dirt fall away easily until they look new.

----

In The Trees

Averdante:
And if the threat is in the trees, well... might as well try to keep it there, right?

It's a convincing argument for him, so he wastes little time in scrambling up into the trees.

Once up there, he stays put and takes a careful look around, rather than immediately following after those already exploring. Tuning their voices out, and the voices from the caravan, he listens for any other sounds which don't belong, or don't fit the patterns and rhythm of the trees and the storm winds.


Listening and watching carefully, Averdante takes in the world around him. 

Dellas Nump:
Dellas quickly moves up to Narthian. "A shiny thing, a chest and a stain? There should be something good! Magic is surprisingly expensive... let me take a look." He moves right next to Narthian and puts Vish down, letting his familiar run around and sniff at things a bit before he stands on his toes, scanning the room carefully.


Dellas scans the room carefully from the window as Vish sniffs from the windowsill. 

Narthian doesn't recognize the vines immediately, but the lightning is poor.  Perhaps a closer examination could help.  Haazheel, Farian, and Bruenor don't see anything at the moment, but there are only two windows, and the door is shut.

"Well, either you're boosting me in the window, or you tall folk are going to be shouldering open the door.  What's your pleasure?"Sir Aberlayne says, looking ready to be chucked through the window, if necessary.
Dellas Nump
Halfling Wizard, 377 posts
Fire burns bright!
AC: 13 HP: 10/16
Mon 18 Sep 2017
at 02:27
  • msg #101

In Greensward

Dellas lets himself down and looks clearly worried "I can sense magic.. old dangerous magic. The floor might be trapped and the shiny thing emits an aura of transmutation. There's also the scent of blood.. old and fresh., I believe that the plants have something to do with it."
Narthian Goldleaf
Elf Druid, 305 posts
Wolf companion
Thunder
Mon 18 Sep 2017
at 20:23
  • msg #102

In Greensward

"My purpose in climbing up was to see if it was safe," Narthian whispers. "But ever since we started looking around, I have been uncomfortable. There is a power here, I am certain. Sir Aberlayne, before we do anything more, is this place evil?"
Sir Aberlayne Nump
Halfling Paladin, 34 posts
of Yondalla
Mon 18 Sep 2017
at 22:00
  • msg #103

In Greensward

Sir Aberlayne shakes her head.  "No active evil here, though my sense of it doesn't extend as far as the village.  We could see what's blocking the door here, where the door stopped banging, or head over and check out the rest of the place."
Narthian Goldleaf
Elf Druid, 306 posts
Wolf companion
Thunder
Tue 19 Sep 2017
at 02:01
  • msg #104

In Greensward

"As you wish. Bruenor, we'll need you." Narthian sets the lantern on the sill, sheathes his scimitar, and readies his bow. He looks at Averdante with a little nod of his head, as if to say "which window do you want to cover?"
Averdante
Elf Archer, 390 posts
Keen eyed
Tue 19 Sep 2017
at 22:58
  • msg #105

In Greensward

"If there's a fresh blood scent, then something's hunted here recently. And I can hear something moving in that house," Averdante warns the others. "And over there," he nods in that direction, rather than be so obvious as to point -- or take his hands from his bow -- "those look like community buildings to me. There's a light over there. It's too steady to be from a fire, but too bright to be merely foxfire."

As far as which window to cover, at Narthian's silent query, Dante moves to the opposite side of where the others are gathered. If he's going to need to shoot through a window, he'd rather not need to do it around a halfling.
Dellas Nump
Halfling Wizard, 378 posts
Fire burns bright!
AC: 13 HP: 10/16
Tue 19 Sep 2017
at 23:11
  • msg #106

In Greensward

Dellas looks from one to another before adding "Well, someone has to go and open it... or we could block the door so that nothing can go out? How about a little fire?" he adds the last part with some excitement. "If there's anything alive inside it will want to run away... if it's dead then fire will help fighting it. If there's nothing then we can use the fire to warm ourselves."
Narthian Goldleaf
Elf Druid, 307 posts
Wolf companion
Thunder
Wed 20 Sep 2017
at 02:03
  • msg #107

In Greensward

Let us save that for an appropriate danger," Narthian says to Dellas. "Bruenor can boost Sir Aberlayne through a window to investigate here first. Then Bruenor can post by the door, ready to help bash it open if Sir Aberlayne needs to retreat. Averdante and I will cover from the windows. What we learn here will doubtless aid us if we choose to continue our investigation. I would not journey elsewhere in this village without first knowing what danger lurks here." Before Sir Aberlayne goes through, if she goes through, Narthian tells her, "Beware those vines. I do not like the look of them."
Bruenor Sedricson
Human Fighter, 309 posts
Wed 20 Sep 2017
at 02:53
  • msg #108

In Greensward

Bruenor shrugs, and walks over between the door and the window.  "Aye, I'm happy to provide a boost, but I know not all small folk are comfortable being helped in such fashion.  Aberlayne?" he asks, with a raised eyebrow.

"Or...Perhaps I should try to kick the door in?  I don't fancy throwing our friend through the window into gods know what, with a blocked door.  My 2 coppers, anyway..."


Sir Aberlayne Nump
Halfling Paladin, 34 posts
of Yondalla
Wed 20 Sep 2017
at 19:48
  • msg #109

In Greensward

"Do both.  I don't object to being hurled into possible danger if I ask for it.  Two prongs of attack, window and door, always a good strategy," Sir Aberlayne says with a small grin.
This message was last updated by the player at 19:48, Wed 20 Sept 2017.
Dungeon Master
GM, 539 posts
Storyteller
Font of All Knowledge
Wed 20 Sep 2017
at 20:34
  • msg #110

In Greensward

After Sir Aberlayne gets a boost up through the window, she says quietly, "Some big vine is all the way through the window here... Spit!"

Bruenor can put shoulder to door, and with a tremendous crash, the door splinters inward.  The huge vine spilling into the window is moving with verve and purpose.  The vines that live in the canopy and along the trunk suddenly spring to life, trying to grasp and entangle all of you!  Everyone manages to pull free of the worst of it, though Farian and Narthian find their limbs grappled and held fast.  It'll be tough going through the waving vines, but you could all get close enough to strike at this nasty thing!


OOC: Farian and Narthian, you are grappled.  You'll need to take a full-round action to make a DC 20 Strength check or Escape Artist check to get out.  Everyone else moves at half speed this round (which is enough to get either to the door or in the room - this is a jolly large vine).  Anyone not grappled next round must make a DC 13 Reflex save to avoid being grappled, so everyone give me your Reflex saves preemptively, please.
This message was last edited by the GM at 03:43, Tue 26 Sept 2017.
Sir Aberlayne Nump
Halfling Paladin, 35 posts
of Yondalla
Wed 20 Sep 2017
at 20:36
  • msg #111

In Greensward

Sir Aberlayne struggles closer to the vine and swings with her axe, the blade finding it hard to get through the plant's thick skin.
Dellas Nump
Halfling Wizard, 379 posts
Fire burns bright!
AC: 13 HP: 10/16
Wed 20 Sep 2017
at 23:44
  • msg #112

In Greensward

Dellas kept outside the little hut yet vines still try to grab him "I knew it! The plants!" He ducks under the first swing and raises both hands [Language unknown: "Larlarset Reussi!"] gouts of flame shoot from his hands, burning the vines in front of him, his bracelet helps his flames to shine brighter yet in this darkness it seems of little help.


Barely did it! Today: Dellas Nump rolled 13 using 1d20+6.  Reflex save
This message was last edited by the player at 04:45, Thu 21 Sept 2017.
Narthian Goldleaf
Elf Druid, 308 posts
Wolf companion
Thunder
Thu 21 Sep 2017
at 02:49
  • msg #113

In Greensward

"Ugh!" Narthian grunts as he's grabbed. "This must be Assassin Vine! Help us get free and then retreat! Forty... ugh... feet should be far enough!" Narthian struggles, trying to slink out of the vine's grasp, almost making progress.

Escape Artist: 21:48, Today: Narthian Goldleaf rolled 15 using 1d20+3 ((12)).
Bruenor Sedricson
Human Fighter, 310 posts
Thu 21 Sep 2017
at 04:05
  • msg #114

In Greensward

Bruenor recovers his balance after smashing the door in, and stops his rush in time to miss the swinging vines.

He draws his sword, ready to wade into battle against the...plants?...but pulls up at Narthian's warning.  "What is this, Narthian? Can we vanquish it??" he shouts, trying to avoid getting ensnared.  "If it's deadly, we've got to get Aberlayne out of there!"

He takes a swing at the nearest vine, trying to clear the doorway.


Haazheel Thorn
Human Wizard, 238 posts
Thu 21 Sep 2017
at 04:17
  • msg #115

In Greensward

Hearing and half-seeing the commotion, and gathering that the danger is some sort of vine; Haazheel hastens to climb down and run to the camp. He yells "There's a deadly vine in the abandoned tee-village. We need fire...torches! Axes, swords! Slash and burn. Try to find the main stem!"
This message had punctuation tweaked by the GM at 10:30, Tue 26 Sept 2017.
Narthian Goldleaf
Elf Druid, 309 posts
Wolf companion
Thunder
Fri 22 Sep 2017
at 03:03
  • msg #116

In Greensward

"Urgh! Maybe..." Narthian replies to Bruenor. "We will talk... ugh... when safely away!"
Lantamori
Elf Rogue, 157 posts
9/20 hp
Locksmith Extraordinaire
Fri 22 Sep 2017
at 16:39
  • msg #117

In Greensward

Lantamori ignored the hysterics of the human wizard and continued her patrol.  There were more than enough of them already to handle an errant weed.

Should Narthian or Averdante need her help, she would then heed their call.
Averdante
Elf Archer, 391 posts
Keen eyed
Mon 25 Sep 2017
at 00:32
  • msg #118

In Greensward

Averdante retreats further, dismayed to discover it's the plant attacking; arrows will not be effective, unless he's shooting at the main stem. Knowing that finding it will be difficult the looming dark, he slings his bow across his back and draws his longsword, then moves forward again to aid Narthian in getting free.

Unfortunately, it proves difficult to make a viable strike on the vine without risking harm to his companion.
Dungeon Master
GM, 541 posts
Storyteller
Font of All Knowledge
Tue 26 Sep 2017
at 11:04
  • msg #119

Re: In Greensward

Sir Aberlayne Nump:
Sir Aberlayne struggles closer to the vine and swings with her axe, the blade finding it hard to get through the plant's thick skin.


Sir Aberlayne's axe doesn't get through the vine's woody stem, and she curses roundly and soundly in frustration.

Dellas Nump:
Dellas kept outside the little hut yet vines still try to grab him "I knew it! The plants!" He ducks under the first swing and raises both hands  gouts of flame shoot from his hands, burning the vines in front of him, his bracelet helps his flames to shine brighter yet in this darkness it seems of little help.


Dellas's flames lash out, barely missing his sister's head, washing over the plant's vines squarely... and don't seem to do a thing!

Narthian Goldleaf:
"Ugh!" Narthian grunts as he's grabbed. "This must be Assassin Vine! Help us get free and then retreat! Forty... ugh... feet should be far enough!" Narthian struggles, trying to slink out of the vine's grasp, almost making progress.

Escape Artist: 21:48, Today: Narthian Goldleaf rolled 15 using 1d20+3 ((12)).


Narthian struggles and squirms, but can't quite get loose.

Bruenor Sedricson:
Bruenor recovers his balance after smashing the door in, and stops his rush in time to miss the swinging vines.

He draws his sword, ready to wade into battle against the...plants?...but pulls up at Narthian's warning.  "What is this, Narthian? Can we vanquish it??" he shouts, trying to avoid getting ensnared.  "If it's deadly, we've got to get Aberlayne out of there!"

He takes a swing at the nearest vine, trying to clear the doorway.


Bruenor's swing doesn't get through the vine's tough skin, and it seems to be writhing even more vigorously now.

Averdante:
Averdante retreats further, dismayed to discover it's the plant attacking; arrows will not be effective, unless he's shooting at the main stem. Knowing that finding it will be difficult the looming dark, he slings his bow across his back and draws his longsword, then moves forward again to aid Narthian in getting free.

Unfortunately, it proves difficult to make a viable strike on the vine without risking harm to his companion.


Averdante's strike does not fare any better than Bruenor's, to his frustration.

Haazheel Thorn:
Hearing and half-seeing the commotion, and gathering that the danger is some sort of vine; Haazheel hastens to climb down and run to the camp. He yells "There's a deadly vine in the abandoned tee-village. We need fire...torches! Axes, swords! Slash and burn. Try to find the main stem!"


Haazheel can at least get to the edge of the plants the vine was animating, if not get to where the rope was tied, but he can certainly bellow the party's woes to anyone listening below!

Farian flexes his muscles with a roar, ripping himself free of the entangling vines!

OOC:
05:32, Today: Dungeon Master, on behalf of Farian Raymellie, rolled 21 using 1d20+3.  Reflex Saving Throw.  Which I'm going to use for his Strength check, which will still pass.


--

Lantamori:
Lantamori ignored the hysterics of the human wizard and continued her patrol.  There were more than enough of them already to handle an errant weed.

Should Narthian or Averdante need her help, she would then heed their call.


Volsh jogs up to her, scanning the village above, and points out a flash of light above that looks like Dellas' typical favorite spell (fire, fire, and some sort of fire).

"If something is hiding up there, something that made the ones who built this place leave, I will be ready if it shows its face."  He hefts his spear and grins, ready to circle around the place where the fight was occuring

--

Sir Aberlayne and Dellas adroitly avoid the vine's entangling grasp, Averdante also evades their grip, Farian has broken free and Haazheel moved out of the range of them, Narthian unable to get free, but Bruenor feels the plants grasping him firmly now, pinning his sword to his side.

Narthian feels the vine squeezing him harshly, trying to crush muscle, bone, and the very breath out of him. 

The plant lashes out at the next closest target, slamming into Sir Aberlayne with a heavy thud


OOC: Everyone but Lantamori, Volsh, Bruenor, and Haazheel (who are all out of range) need to make me a DC 13 Reflex save.  Narthian and Bruenor, I need a DC 20 Strength check or Escape Artist check.
Haazheel Thorn
Human Wizard, 239 posts
Tue 26 Sep 2017
at 11:53
  • msg #120

Re: In Greensward

Haazheel continues to try to rouse the camp and procure flaming objects to carry back .
Dellas Nump
Halfling Wizard, 380 posts
Fire burns bright!
AC: 13 HP: 10/16
Tue 26 Sep 2017
at 12:14
  • msg #121

Re: In Greensward

Dellas stands there in shock as the flames wash over the vines without leaving as much as a mark. His mouth and eyes, unable to close, don't notice the second vine, grasping for the little wizard.
Narthian Goldleaf
Elf Druid, 310 posts
Wolf companion
Thunder
Tue 26 Sep 2017
at 12:16
  • msg #122

Re: In Greensward

The vine continues to hold Narthian firmly. The elf appears near to passing out. "*gasp* Meat... *ergh!*... throw it ... *uh!* ... meat! *Umph*... There!" He nods his head vaguely in the direction of the hut.

Thunder has his hackles up, barking and growling madly as he jumps at the tree, but unable to climb.

Escape Artist: 07:04, Today: Narthian Goldleaf rolled 11 using 1d20+3 ((8)).

Lantamori
Elf Rogue, 158 posts
9/20 hp
Locksmith Extraordinaire
Tue 26 Sep 2017
at 12:19
  • msg #123

Re: In Greensward

"It could be a distraction," Lantamori said, peering out into the forest darkness.  "We need to make sure there is nothing else threatens the caravan.

"Dellas should make short work of a plant with his magics."


Lantamori continued on her perimeter patrol and assured any halflings she met that the human was overreacting and that everything was well in hand.  Their halfling wizard had more than enough fire and no one needed to start burning trees down.
Haazheel Thorn
Human Wizard, 240 posts
Tue 26 Sep 2017
at 19:06
  • msg #124

Re: In Greensward

...and convince members of the caravan party to bring things that slice and chop.
Farian Raymellie
Human Cleric, 330 posts
Devoutee of Saint Bane
HP: 17 / 25
Tue 26 Sep 2017
at 21:12
  • msg #125

Re: In Greensward

With Vines shredding around him as he frees himself, Farian steps back out of the reach of the vines.  Hearing Haazheel shout about the main stem, he looks around to see what he can find.  Not having any luck he holds his mace ready, but not sure if he can do any good, he readies himself to bat the vines away.

Narthian Goldleaf:
The vine continues to hold Narthian firmly. The elf appears near to passing out. "*gasp* Meat... *ergh!*... throw it ... *uh!* ... meat! *Umph*... There!" He nods his head vaguely in the direction of the hut.


"Meat? meat... MEAT!!!" Farian shouts as he understands what Narthian is saying.  The blood on the floor starting to make sense.

He looks through his pack for meat. "Does anyone have meat!!??  I think if we throw it in the hut then we may get a reprieve!!"

Spying his trail rations he starts to open one to find some dried meat that he can toss in the room.  He doesn't think it would be enough, but he has to try.
---

Perception roll for the main stem:
14:06, Today: Farian Raymellie rolled 6 using 1d20+3 with rolls of 3.  Looking for main stem.

Bruenor Sedricson
Human Fighter, 311 posts
Wed 27 Sep 2017
at 02:58
  • msg #126

Re: In Greensward

Bruenor yells out in frustration, ending in a grunt, as the vines wrap around him...his sword pinned to his side and of no use at the moment.  He strains his muscles trying to create some space, finding the vines so very strong.
Averdante
Elf Archer, 392 posts
Keen eyed
Wed 27 Sep 2017
at 14:34
  • msg #127

Re: In Greensward

Throwing the plant meat is a good idea, but not readily implemented; it wasn't something Dante carried regularly, and even if he'd had any, it would have been with his pack, which his packhorse had been carrying since they'd started traveling.

So he avoided the vines swinging his way, and tried again to strike the one tightening its hold on Narthian.
Dungeon Master
GM, 543 posts
Storyteller
Font of All Knowledge
Thu 28 Sep 2017
at 14:27
  • msg #128

Re: In Greensward

Sir Aberlayne whirls to the closest vine and lays into it with her axe, this time slicing it deeply and sending sap flying!

OOC: 08:17, Today: Sir Aberlayne Nump rolled 17 using 1d20+6.  Reflex Saving Throw.
08:16, Today: Sir Aberlayne Nump rolled 6 using 1d6+2.  Axe damage.
08:16, Today: Sir Aberlayne Nump rolled 21 using 1d20+7.  Attack with axe.


Dellas Nump:
Dellas stands there in shock as the flames wash over the vines without leaving as much as a mark. His mouth and eyes, unable to close, don't notice the second vine, grasping for the little wizard.


Dellas, having never seen his fire magic so utter ineffective, stands there in shock.

Narthian Goldleaf:
The vine continues to hold Narthian firmly. The elf appears near to passing out. "*gasp* Meat... *ergh!*... throw it ... *uh!* ... meat! *Umph*... There!" He nods his head vaguely in the direction of the hut.

Thunder has his hackles up, barking and growling madly as he jumps at the tree, but unable to climb.


Narthian's escape attempt comes to no avail!

Bruenor Sedricson:
Bruenor yells out in frustration, ending in a grunt, as the vines wrap around him...his sword pinned to his side and of no use at the moment.  He strains his muscles trying to create some space, finding the vines so very strong.


Nor are Bruenor's mighty thews.

Averdante:
Throwing the plant meat is a good idea, but not readily implemented; it wasn't something Dante carried regularly, and even if he'd had any, it would have been with his pack, which his packhorse had been carrying since they'd started traveling.

So he avoided the vines swinging his way, and tried again to strike the one tightening its hold on Narthian.


Averdante fires his bow, and it sticks into the tough skin of the vine, but doesn't seem to hurt it at all.

Haazheel Thorn:
Haazheel continues to try to rouse the camp and procure flaming objects to carry back .


Haazheel continues his hullabaloo whilst trying to find flammable things.  He notices Thunder at the base of the tree, and sees people moving in the distance on the ground.  From the stature, one is likely Volsh.

With the rain and the moss it would be hard to find something dry, but with a few seconds of looking around, Haazheel spots some wood he can wrench off a nearby walkway that's dry, and some moss that has died and also remained dry.  With his flint and steel, he can get a makeshift torch going fairly easily.

Farian Raymellie:
With Vines shredding around him as he frees himself, Farian steps back out of the reach of the vines.  Hearing Haazheel shout about the main stem, he looks around to see what he can find.  Not having any luck he holds his mace ready, but not sure if he can do any good, he readies himself to bat the vines away.

Narthian Goldleaf:
The vine continues to hold Narthian firmly. The elf appears near to passing out. "*gasp* Meat... *ergh!*... throw it ... *uh!* ... meat! *Umph*... There!" He nods his head vaguely in the direction of the hut.


"Meat? meat... MEAT!!!" Farian shouts as he understands what Narthian is saying.  The blood on the floor starting to make sense.

He looks through his pack for meat. "Does anyone have meat!!??  I think if we throw it in the hut then we may get a reprieve!!"

Spying his trail rations he starts to open one to find some dried meat that he can toss in the room.  He doesn't think it would be enough, but he has to try.
---

Perception roll for the main stem:
14:06, Today: Farian Raymellie rolled 6 using 1d20+3 with rolls of 3.  Looking for main stem.


Farian has to stagger back as far as he can through the grasping vines, trying to spy a main trunk as he does.  He doesn't spy one, and is mostly preoccupied with just making sure the vines can't get him again.


---

Lantamori:
"It could be a distraction," Lantamori said, peering out into the forest darkness.  "We need to make sure there is nothing else threatens the caravan.

"Dellas should make short work of a plant with his magics."


Lantamori continued on her perimeter patrol and assured any halflings she met that the human was overreacting and that everything was well in hand.  Their halfling wizard had more than enough fire and no one needed to start burning trees down.


Volsh's brow furrows.  "Why should Haazheel call for fire if Dellas is there?"

The commotion has caused Master Deyna to sent Keevak and Luth out to see what all the ruckus is.

Some great vine above, so Haazheel said,” Volsh says in explanation.  Volsh looks back at Lantamori, then back up at Greensward, looking divided. “This might be some hunter’s trick, but Haazheel does not panic.  I will start up the rope.  If all is well, I will be back very soon.  If they need aid, then I will be close.  If someone is seeking to come up upon us, I will have a good view all around, and not be distracted by some vine.

Keevak and Luth are each sporting a heavy crossbow.  "We'll help you patrol, lass, while Volsh does his climbing" Luth said with a nod of his head.

Volsh starts his climb up the tree, but it will take him a little time, even with the rope, to get up there.

--

The vine lashes out again at Sir Aberlayne, slamming into her, but also bundling her up tightly in a coiling vine.  She desperately tries to evade, and for a moment almost looks as if she had it, but then it slides in under her guard.

Narthian and Bruenor continue to be entangled in the animate vines around the plant monster, Dellas is unable to evade the vines' grasp, but Averdante is able to leap free of their verdant embrace.
Haazheel Thorn
Human Wizard, 241 posts
Thu 28 Sep 2017
at 19:55
  • msg #129

Re: In Greensward

While continuing to hullabaloo*, Haazheel fashions an dlights a torch.

*I'm trusting that this is a noun that can be used as a verb.
Averdante
Elf Archer, 393 posts
Keen eyed
Thu 28 Sep 2017
at 22:56
  • msg #130

Re: In Greensward

Seeing the vine has grabbed more of his companions, and that as little luck as he's having cutting just one free, it's obvious to Averdante that they need more help. Nothing's burning, so at a guess, Dellas' is either caught in it, or magical fires don't affect this plant. Or maybe with all the rain, it's just very resistant to fire right now.

Farian is free, though, so as Dante slashes at the vine again, he yells to the priest, "Farian, if you don't have a cold spell to try on this thing, get some raw meat up here!"

"And the others," he adds a moment later, jumping aside to avoid a reaching vine.
Dellas Nump
Halfling Wizard, 382 posts
Fire burns bright!
AC: 13 HP: 10/16
Fri 29 Sep 2017
at 01:30
  • msg #131

Re: In Greensward

Dellas finally getting to his senses stars losing them again and panics, drawing his well made dagger from Redhaven he starts to scratch and stabbing the vine, hoping to loosen its steel grip. "Vish, do something!" He calls out in a rather high pitched voice.
Farian Raymellie
Human Cleric, 331 posts
Devoutee of Saint Bane
HP: 17 / 25
Fri 29 Sep 2017
at 06:03
  • msg #132

Re: In Greensward



Not able to find any meat of any kind on his person he hears Dante.  Looking for a safe way back down, he stays away from the vines and tries to make his way back down the tree to see if the quartermaster has any fresh meat.

"Aye, I'll see what I can find below."
Lantamori
Elf Rogue, 159 posts
9/20 hp
Locksmith Extraordinaire
Fri 29 Sep 2017
at 13:45
  • msg #133

Re: In Greensward

Lantamori accepts the halfling support and continues with her patrol of the perimeter.  How many people did it take to cut up a vine?
Narthian Goldleaf
Elf Druid, 312 posts
Wolf companion
Thunder
Fri 29 Sep 2017
at 22:19
  • msg #134

Re: In Greensward

Narthian struggles, a plan forming in his mind if he can only get free!

It's the closest I've been yet. Escape Artist: 17:18, Today: Narthian Goldleaf rolled 16 using 1d20+3 ((13)).
Bruenor Sedricson
Human Fighter, 312 posts
Sun 1 Oct 2017
at 04:23
  • msg #135

Re: In Greensward

Bruenor strains and flails (or what could best be described as flailing when tightly bound) but to little effect; frustrated that he can't help his companions or fight this thing.

He grunts and curses, "Let...me...go...you overgrown weed! Grrrah!"
Dungeon Master
GM, 546 posts
Storyteller
Font of All Knowledge
Mon 2 Oct 2017
at 04:14
  • msg #136

Re: In Greensward

Sir Aberlayne struggles mightily in the vine's clutches, but can't break free.  Nor can Narthian, Dellas, or Bruenor.

Vish has scampered off to avoid getting hit in the crossfire of vines and plants, and goes to chitter urgently at Volsh.

Averdante:
Seeing the vine has grabbed more of his companions, and that as little luck as he's having cutting just one free, it's obvious to Averdante that they need more help. Nothing's burning, so at a guess, Dellas' is either caught in it, or magical fires don't affect this plant. Or maybe with all the rain, it's just very resistant to fire right now.

Farian is free, though, so as Dante slashes at the vine again, he yells to the priest, "Farian, if you don't have a cold spell to try on this thing, get some raw meat up here!"

"And the others," he adds a moment later, jumping aside to avoid a reaching vine.


Hacking at the vine with his sword, Averdante lands a solid blow on the thing!

Haazheel Thorn:
While continuing to hullabaloo, Haazheel fashions and lights a torch.


Haazheel has a torch now, ready and waiting.  With flint and steel, he set it aflame, and is now armed with the most primal of forces.

Inside the hut, the vine squeezes Sir Aberlayne hard, throttling her unmercifully. 

Farian Raymellie:
Not able to find any meat of any kind on his person he hears Dante.  Looking for a safe way back down, he stays away from the vines and tries to make his way back down the tree to see if the quartermaster has any fresh meat.

"Aye, I'll see what I can find below."


As Farian goes to go down the rope, he sees Volsh is already halfway up the rope.  The big barbarian is armed to the teeth and climbing fast.  Looking around instead for another solution, Farian spies a hapless squirrel that's within range of his crossbow, and likely to fall onto a platform, if he'd care to gather some fresh meat himself.

Volsh heaves himself up onto the platform, and brings his spear forward.  "Where is everyone?" he demands, looking as if he's ready to go charging in.

--

Lantamori:
Lantamori accepts the halfling support and continues with her patrol of the perimeter.  How many people did it take to cut up a vine?


Lantamori continues her patrol with Keevak and Luth.  Volsh doesn't come back down immediately.  Apparently the answer is eight.  At least eight adventurers are required to cut up a vine.
Haazheel Thorn
Human Wizard, 242 posts
Mon 2 Oct 2017
at 20:40
  • msg #137

Re: In Greensward

Haazheel yells "Caravan people, come help!." Even as he does, he approaches the area on the ground to see if the vine is rooted in the area.
This message had punctuation tweaked by the GM at 14:28, Sun 08 Oct 2017.
Lantamori
Elf Rogue, 161 posts
9/20 hp
Locksmith Extraordinaire
Mon 2 Oct 2017
at 20:48
  • msg #138

Re: In Greensward

"Not you two," the elf assured her two halfling deputies when they looked in the direction of the overly excited human cry.

"We need to keep an eye on the perimeter.  This commotion would be a good distraction to anyone trailing us or happening by.  They could make off with your goods or cause harm to your equipment if no one kept an eye out."


She continued to lead her patrol in safeguarding the caravan while the others played with the plant.
Narthian Goldleaf
Elf Druid, 314 posts
Wolf companion
Thunder
Mon 2 Oct 2017
at 20:59
  • msg #139

Re: In Greensward

"No! Haaz *oof* heel! No more! Get free *urgh!* retreat!" Narthian's not even sure if the wizard can hear him. His lungs can barely expand enough to keep himself conscious.

Escape Artist: 15:57, Today: Narthian Goldleaf rolled 8 using 1d20+3 ((5)).

Just 15 more rounds of this and I'll be free. :D

Averdante
Elf Archer, 395 posts
Keen eyed
Mon 2 Oct 2017
at 23:37
  • msg #140

Re: In Greensward

The wretched vine was more dangerous than goblins or undead or even ogres, Averdante thought rather worriedly, and made another attempt to cut the druid free.
This message was last edited by the player at 23:38, Mon 02 Oct 2017.
Dellas Nump
Halfling Wizard, 385 posts
Fire burns bright!
AC: 13 HP: 10/16
Tue 3 Oct 2017
at 06:59
  • msg #141

Re: In Greensward

Trying to use his underdeveloped muscles he finds himself lacking of said things and can barely move "So this... is how... it ends." He presses out between his teeth and wonders where Vish disappeared to and how the world could go on without him.

Dellas Nump rolled 5 using 1d20.  STR check.
Bruenor Sedricson
Human Fighter, 313 posts
Tue 3 Oct 2017
at 23:36
  • msg #142

Re: In Greensward

Hearing Dellas mutter from nearby, Bruenor calls out, "No wizard...we...unh!...don't end here!"  He musters all his strength and flexes his arms and torso once more within the writhing vines, trying to create enough space to break free.
Farian Raymellie
Human Cleric, 333 posts
Devoutee of Saint Bane
HP: 17 / 25
Thu 5 Oct 2017
at 02:52
  • msg #143

Re: In Greensward

Stymied at every turn the party is having a terrible time getting away from this vine.  Not seeing any fresh meat in his belt pack, he looks around.

"By Pelor's Light..."  Farian spies a squirrel in the tree.  He carefully pulls his light crossbow from around his back, pulls the string back, loads a bolt.

Raising his crossbow to the squirrel he aims, and just as he pulls the trigger...

---

19:51, Today: Farian Raymellie rolled 7 using 1d20 with rolls of 7.  Shooting a squirrel.

Dungeon Master
GM, 548 posts
Storyteller
Font of All Knowledge
Sun 8 Oct 2017
at 14:50
  • msg #144

Re: In Greensward

Dellas Nump:
Trying to use his underdeveloped muscles he finds himself lacking of said things and can barely move "So this... is how... it ends." He presses out between his teeth and wonders where Vish disappeared to and how the world could go on without him.

Dellas Nump rolled 5 using 1d20.  STR check.


Both Numps and Narthian struggle to no avail in the grip of the vine and its animate friends.

Averdante:
The wretched vine was more dangerous than goblins or undead or even ogres, Averdante thought rather worriedly, and made another attempt to cut the druid free.


Averdante chops another small piece out of their vegetal foe, little by little whittling it down!

Haazheel Thorn:
Haazheel yells "Caravan people, come help!." Even as he does, he approaches the area on the ground to see if the vine is rooted in the area.


Haazheel had jumped on the rope after Volsh had left it, and now looks around frantically on the ground for the root of their problem.  With Mystique looking as well, he finally spies a thick section of vine twining around the trunk that holds the house that has captured his party members. With a desperate hurl, he throws the torch on the vine's base.  It's wet from the rain, but begins to smolder nevertheless!

In the meantime, his frantic calls to Keevak, Luth, and Lantamori (the closest to his shouting), brings Luth stomping over closer (leaving Keevak still on patrol), cradling a heavy crossbow and sporting a cross expression.  "What in Moradin's Beard are you hollerin' about?"  Then he stops dead when he sees Haazheel has set part of the tree on fire.  "Bleedin' hells, kid, thought that was just a brawl in a barrel.  Where be your beastie?" he asks, reaching behind him to put out a waraxe from his back.

--

Above, the vine throttles Sir Aberlayne viciously, and you can hear some terrible pops and squishings as she gasps soundlessly in pain. 

Farian Raymellie:
Stymied at every turn the party is having a terrible time getting away from this vine.  Not seeing any fresh meat in his belt pack, he looks around.

"By Pelor's Light..."  Farian spies a squirrel in the tree.  He carefully pulls his light crossbow from around his back, pulls the string back, loads a bolt.

Raising his crossbow to the squirrel he aims, and just as he pulls the trigger...


Alas, Pelor's light is not shining this rainy day, and the bolt sails off majestically through the trees.  The squirrel looks at Farian curiously, and skitters closer to sit on a railing next to him.

Volsh goes where the screaming is, and charges in with a bestial roar, adroitly avoiding the entangling vines, spearing the vine with great vigor, causing sap to squirt all over.

Bruenor Sedricson:
Hearing Dellas mutter from nearby, Bruenor calls out, "No wizard...we...unh!...don't end here!"  He musters all his strength and flexes his arms and torso once more within the writhing vines, trying to create enough space to break free.


Bruenor is free once more, and a good thing too!  Sir Aberlayne is looking very poorly, and the vine is thrashing with renewed vigor, a thin sound like screaming seeming to come from every leafy surface...

---

OOC: Olidamarra's luck, I can't roll for Sir Aberlayne worth beans, but Volsh gets all the damn natural 20s...
This message was last edited by the GM at 12:08, Wed 11 Oct 2017.
Lantamori
Elf Rogue, 162 posts
9/20 hp
Locksmith Extraordinaire
Sun 8 Oct 2017
at 20:23
  • msg #145

Re: In Greensward

Shaking her head at how easily her new deputies were distracted, the elf set off on her patrol.  Perhaps it would be quieter on the other side of the caravan.
Haazheel Thorn
Human Wizard, 243 posts
Sun 8 Oct 2017
at 22:42
  • msg #146

Re: In Greensward

On the side away from the dagger, Haazheel begins to strip bark and slice horizontally across the material under it.
Narthian Goldleaf
Elf Druid, 316 posts
Wolf companion
Thunder
Mon 9 Oct 2017
at 01:54
  • msg #147

Re: In Greensward

Narthian manages to get himself more entangled.

20:53, Today: Narthian Goldleaf rolled 8 using 1d20+3 ((5)).
Averdante
Elf Archer, 396 posts
Keen eyed
Mon 9 Oct 2017
at 03:20
  • msg #148

Re: In Greensward

Unfortunately, the vine's renewed thrashing means Averdante's next swing missed widely. He really did need to put in more practice time with a sword....
Dellas Nump
Halfling Wizard, 386 posts
Fire burns bright!
AC: 13 HP: 10/16
Mon 9 Oct 2017
at 06:29
  • msg #149

Re: In Greensward

Dellas is still struggling and tries to use his dagger, cutting away on the vine but to no avail. "Lo the end is nigh and darkness surrounds me!" he exclaims rather dramatically.
This message was last edited by the player at 16:09, Mon 09 Oct 2017.
Haazheel Thorn
Human Wizard, 244 posts
Mon 9 Oct 2017
at 15:38
  • msg #150

Re: In Greensward

Haazheel commences, along with what he's doing, yelling "WE NEED AXES!"
This message was last edited by the GM at 16:12, Mon 09 Oct 2017.
Farian Raymellie
Human Cleric, 334 posts
Devoutee of Saint Bane
HP: 17 / 25
Tue 10 Oct 2017
at 02:47
  • msg #151

Re: In Greensward

"ugh".  The wild shot flies hear the squirrel, but it seems to move closer.  Maybe Pelor is still watching over him.

He reloads his crossbow as calmly as possible to not spook the squirrel.  Slowly raising it, he takes aim again at the squirrel...

---

22:50, Today: Jchk rolled 14 using 1d20-1 with rolls of 15.  Jchk's anger over innocent blood takes over.

i swear......

Dungeon Master
GM, 549 posts
Storyteller
Font of All Knowledge
Wed 11 Oct 2017
at 12:27
  • msg #152

Re: In Greensward

Sir Aberlayne summons all of her strength even as the vine throttles her, and finally manages to break free with a pained gasp!

Dellas Nump:
Dellas is still struggling and tries to use his dagger, cutting away on the vine but to no avail. "Lo the end is nigh and darkness surrounds me!" he exclaims rather dramatically.


However, Dellas and Narthian are not quite so successful.

Averdante:
Unfortunately, the vine's renewed thrashing means Averdante's next swing missed widely. He really did need to put in more practice time with a sword....


Averdante's swings at a segment of the vine which whips out of the way just as he was about to chop it, robbing him of harming it any further.

Haazheel Thorn:
Haazheel commences, along with what he's doing, yelling "WE NEED AXES!"


Haazheel keeps trying to fan the flames in the damp, but the stem seems to resist any significant burning.  Beside him, the dwarf Luth has his waraxe in hand, just needing a target.  Pointing to the vine in question, Luth takes a swing with his waraxe that slams into the vine dead-center, nearly severing it in one blow!

Beyond the commotion, Keevak and Lantamori continue their patrol.  All is quiet, save the shouting and whatnot from up in the trees and on the ground.

Back up in the tree, the vine thrashes wildly, slamming into Sir Aberlayne again, before wrapping her up in its coils once more.  Blood is running from her nose, and her eyes are fluttering as she drifts in and out of consciousness.

Farian Raymellie:
"ugh".  The wild shot flies hear the squirrel, but it seems to move closer.  Maybe Pelor is still watching over him.

He reloads his crossbow as calmly as possible to not spook the squirrel.  Slowly raising it, he takes aim again at the squirrel...


Farian is now one dead squirrel richer!

Volsh pivots and drives his spear into the vine again with another squelch, but then the animate vines get him, wrapping him up like Narthian and Dellas!  But only for a moment, for just as they seem to have him, the vine gives a final violent shudder, and collapses, falling off of everyone like pieces of wet rope.

Bruenor waits, sword at the ready in case this is some sort of ruse, but after a moment it seems that yes, it is truly dead.

Sir Aberlayne keeps lying flat for a moment, then presses her hand to her own chest, warm golden light spilling out.  Her breathing goes from labored to merely pained, and she slowly sits up.  "By Yondalla's favor, I don't want to do that again," she croaks hoarsely.

--

Down below, Luth finishes severing the vine, then claps Haazheel on the back.  "That's using the old noodle, lad.  Damn, killer plants.  Haven't seen that since I left home.  Those were walking mushrooms, mind, not these vine things.  Do you think that's all of them?"

Lantamori and Keevak find their patrol to be blissfully uneventful.
Narthian Goldleaf
Elf Druid, 317 posts
Wolf companion
Thunder
Thu 12 Oct 2017
at 01:44
  • msg #153

Re: In Greensward

"Is everyone well?" Narthian asks, picking himself up from the floor. "This place is not safe, let us get down and move the caravan."
Bruenor Sedricson
Human Fighter, 314 posts
Thu 12 Oct 2017
at 02:40
  • msg #154

Re: In Greensward

"Gods be merciful," Bruenor exclaims, glancing down at Sir Aberlayne before she heals herself.  He relaxes a bit as her wounds seem to begin healing.

"Have we lost anyone??" he asks, looking around.  Seeing no apparent critical cases, he adds to Dellas, "Alright then.  Well, go get your sparkles then, wizard," nodding at the chest.  Surely the threat was gone from this building.
Dellas Nump
Halfling Wizard, 387 posts
Fire burns bright!
AC: 13 HP: 10/16
Thu 12 Oct 2017
at 03:27
  • msg #155

Re: In Greensward

Dellas lies on the ground, the vine still coiled around him but dead and unmoving. He opens his eyes slowly "Am I dead?" patting down along his body he feels fine and slowly pushes the vine away "Well, I'm gonna have nightmares for the next few days." He stands up and kicks the vine "Ha, not so tough now, are we?" He takes his dagger and kneels over the vine.
Haazheel Thorn
Human Wizard, 245 posts
Thu 12 Oct 2017
at 05:41
  • msg #156

Re: In Greensward

Haazheel gives with the blow and says Thank you. He retrieves the torch and blows gently on it if needed so it gives enough light for him to see decently. He wipes and sheathes his dagger.

After that, he yells up, "How are you folks doing?"
This message was last edited by the GM at 11:59, Thu 12 Oct 2017.
Narthian Goldleaf
Elf Druid, 318 posts
Wolf companion
Thunder
Fri 13 Oct 2017
at 01:53
  • msg #157

Re: In Greensward

"We are all alive," Narthian calls back to Haazheel. "Let's keep the caravan far form this place, it is not safe."
Averdante
Elf Archer, 397 posts
Keen eyed
Sat 14 Oct 2017
at 01:11
  • msg #158

Re: In Greensward

Averdante backed off when the vines went abruptly limp, suspicious of some new tactic... but no, it appeared that the plant was dead. Not his doing, most certainly. Maybe something Volsh had done?

However it had happened, he was glad of it. He eyed the vegetable juice on his sword and grimaced. He wasn't sleeping near any of these trees tonight --

Dante moved abruptly away from the others, to where he had a better view.


This message was last edited by the player at 01:14, Sat 14 Oct 2017.
Farian Raymellie
Human Cleric, 335 posts
Devoutee of Saint Bane
HP: 17 / 25
Sun 15 Oct 2017
at 23:02
  • msg #159

Re: In Greensward

A Successful Hit!  Just as Farian runs to grab the squirrel he notices the vines start to cease their movement.  "Well, it looks like we may have some more meat for dinner."  He sighs, grabs the squirrel, and starts to move down the tree, agreeing with the party that they need to find a different place to camp.  But something niggles the back of his mind.

He gets up and cautiously walks to the room where they found the bloodstain.  If something was in here, would there be anything interesting?  Just as he starts to look around he thinks he sees a vine move, and thinks better of it.  He heads back down the tree with only a dead squirrel richer.
Averdante
Elf Archer, 398 posts
Keen eyed
Mon 16 Oct 2017
at 01:36
  • msg #160

Re: In Greensward

"I'm going to investigate the lights," Averdante says as everyone shakes themselves free of the now-inert vines. He points toward the structures that are likely the public buildings at the core of the tree community. "Something, or someone, is over there."

There might be survivors taking shelter... or some new danger. It was even farther away from where the caravan had relocated itself to than where they stood -- but it was still more than close enough to disgorge a threat in the middle of the night. He preferred to discover what it might be now, rather than being awakened to an attack.

It would be good to have someone else along, at least to report back if something did happen to him. Of course, he wanted to try and sneak up on it for a look, first, and not blindly walk into whatever was out there -- assuming it had been deaf to all the yelling and commotion they'd just made, and that was even possible!
This message was last edited by the player at 01:38, Mon 16 Oct 2017.
Narthian Goldleaf
Elf Druid, 319 posts
Wolf companion
Thunder
Tue 17 Oct 2017
at 01:02
  • msg #161

Re: In Greensward

"I will go with you," Narthian says reluctantly. "But let us be careful of the plants. I think that it is they that are in charge here. And my studies are not up to the task." Narthian first draws a healing gourd from his gear and consumes it. Then retrieves his lantern and follows the archer.

I'd roll for the healing, but I don't have it marked how much they do.
Lantamori
Elf Rogue, 164 posts
9/20 hp
Locksmith Extraordinaire
Tue 17 Oct 2017
at 03:36
  • msg #162

Re: In Greensward

How much time has passed since Lantamori and Volsh took first watch?  I'd like to post this if it's time to rotate the watch.

Lantamori and her stalwart deputy circled back around to see the bedraggled plant wranglers.

"Who's up for the next watch?" she asked.  "Nothing to report and we didn't have any trouble.  It's been pretty quiet down here.

"I think it's going to be a quiet night."

Haazheel Thorn
Human Wizard, 247 posts
Tue 17 Oct 2017
at 03:37
  • msg #163

Re: In Greensward

Haazheel stares at Lantamori. "Quiet? When I yelled for help, I wasn't quiet. Did you hear me?"
Sir Aberlayne Nump
Halfling Paladin, 35 posts
of Yondalla
Tue 17 Oct 2017
at 04:09
  • msg #164

Re: In Greensward

Narthian Goldleaf:
"Is everyone well?" Narthian asks, picking himself up from the floor. "This place is not safe, let us get down and move the caravan."


"Not as well as I had wished," Sir Aberlayne says.  Despite using her own power on herself, she still doesn't look entirely well.  "Farian, if you have any of Pelor's light to spare, I would be grateful."  She'll sit up and take a look around the room.  "As much as I would like to abandon this place, we never did see what the lights were about.  Nor what all was in this room.  I hope a thing of this size had no competition."
This message was last updated by the player at 04:09, Tue 17 Oct 2017.
Dungeon Master
GM, 552 posts
Storyteller
Font of All Knowledge
Tue 17 Oct 2017
at 04:21
  • msg #165

Re: In Greensward

Bruenor Sedricson:
"Gods be merciful," Bruenor exclaims, glancing down at Sir Aberlayne before she heals herself.  He relaxes a bit as her wounds seem to begin healing.

"Have we lost anyone??" he asks, looking around.  Seeing no apparent critical cases, he adds to Dellas, "Alright then.  Well, go get your sparkles then, wizard," nodding at the chest.  Surely the threat was gone from this building.


In addition to the chest, there is also the sparkling thing embedded in the wall.  Without the distraction of having to fight for your life, Bruenor can see it is a heavy, silver-tipped wooden dart.  The wood looks whole and unmarred by moss, rot, or damp.  The stain below the dart does look like dried blood.

Dellas Nump:
Dellas lies on the ground, the vine still coiled around him but dead and unmoving. He opens his eyes slowly "Am I dead?" patting down along his body he feels fine and slowly pushes the vine away "Well, I'm gonna have nightmares for the next few days." He stands up and kicks the vine "Ha, not so tough now, are we?" He takes his dagger and kneels over the vine.


The vine looks fine and tough.  Carefully dried and preserved, it should make a very sturdy rope.  Vish comes running up and plops himself on Dellas' shoulder, chittering reassurances.  He points a paw at the chest in the corner of the room and makes an interrogative sound.

Farian Raymellie:
A Successful Hit!  Just as Farian runs to grab the squirrel he notices the vines start to cease their movement.  "Well, it looks like we may have some more meat for dinner."  He sighs, grabs the squirrel, and starts to move down the tree, agreeing with the party that they need to find a different place to camp.  But something niggles the back of his mind.

He gets up and cautiously walks to the room where they found the bloodstain.  If something was in here, would there be anything interesting?  Just as he starts to look around he thinks he sees a vine move, and thinks better of it.  He heads back down the tree with only a dead squirrel richer.


Farian can head down the rope, joining Haazheel, Lantamori, Lask, and Keevak on the ground.

Averdante:
"I'm going to investigate the lights," Averdante says as everyone shakes themselves free of the now-inert vines. He points toward the structures that are likely the public buildings at the core of the tree community. "Something, or someone, is over there."

There might be survivors taking shelter... or some new danger. It was even farther away from where the caravan had relocated itself to than where they stood -- but it was still more than close enough to disgorge a threat in the middle of the night. He preferred to discover what it might be now, rather than being awakened to an attack.

It would be good to have someone else along, at least to report back if something did happen to him. Of course, he wanted to try and sneak up on it for a look, first, and not blindly walk into whatever was out there -- assuming it had been deaf to all the yelling and commotion they'd just made, and that was even possible!


Narthian Goldleaf:
"I will go with you," Narthian says reluctantly. "But let us be careful of the plants. I think that it is they that are in charge here. And my studies are not up to the task." Narthian first draws a healing gourd from his gear and consumes it. Then retrieves his lantern and follows the archer.


Narthian swallows the potion, and feels relieved of some of his pain.  With Averdante in the lead, a ghost in the dim light, Narthian brings up the rear.  The forest is quiet, aside from the dripping of water from the leaves, and the occasional distant call of a night bird.

Averdante reaches the building with the light first.  He can see this place has some faint carvings in it, the curved moon of Corellon Larethian, the chief god of the elves.  From the size of the building, and the quality of it (blurred by time and neglect) this must have been a temple.  Window on either side show there is an altar inside, a living tree bent to shape, bearing an offering bowl and two magical lights.  Inside, the temple looks oddly pristine, compared to the other places outside.

Narthian catches up with Averdante a few moments later.
Farian Raymellie
Human Cleric, 336 posts
Devoutee of Saint Bane
HP: 17 / 25
Tue 17 Oct 2017
at 04:22
  • msg #166

Re: In Greensward

Sir Aberlayne Nump:
"Farian, if you have any of Pelor's light to spare, I would be grateful."

Hearing his name, Farian turns around and takes a look at Aberlayne Just before he descends.  Nodding to himself and others, Farian looks in to himself and feels like he has a bit more of Pelor's blessing to share.  "Aye, I can help you out a bit.  But I'm afraid this may be all I have to offer on behalf of Pelor.  I'm feeling a need to spend some time in prayer to replenish myself."

Farian, head bowed in reverance, places a hand on Sir Aberlayne's shoulder and says a short prayer. "Pelor, may your light and grace heal this one's pains,"

---

7 points of healing - This, I believe, is the last healing I can do for the day until tomorrow.  Once we rest I'm going to reset all the spells and healing to what I would like to have rather than the last player.

21:20, Today: Farian Raymellie rolled 7 using 1d8+1 with rolls of 6.  Cast Cure Light Wounds.

Narthian Goldleaf
Elf Druid, 320 posts
Wolf companion
Thunder
Wed 18 Oct 2017
at 01:55
  • msg #167

Re: In Greensward

"Let us proceed with caution," Narthian says to Averdante in a hoarse whisper. He uses his lantern to reveal anything growing outside of the structure, making note of anything unusual. If it looks safe, he gives Averdante a nod to check out the interior more carefully.
Dellas Nump
Halfling Wizard, 388 posts
Fire burns bright!
AC: 13 HP: 10/16
Wed 18 Oct 2017
at 03:43
  • msg #168

Re: In Greensward

Dellas starts cutting off a good length of the vine before following Vish "yes, yes I'm on my way." He cautiosly approaches the chest, picking a long stick from somewhere and pocking it first.
If nothing happens then he'll approach the chest. Trying to remember where he saw the magical charms laid around the hut.
Bruenor Sedricson
Human Fighter, 315 posts
Wed 18 Oct 2017
at 22:38
  • msg #169

Re: In Greensward

Bruenor steps further into the room, hovering behind Della and peering down at the little wizards activities.  He's curious to see what's in the chest...

While he's waiting for Dellas to open the chest, he reaches out and flicks the end of the dart embedded in the wall.  He then touches a gauntleted finger against the stained wall and pulls it way, looking...not expecting to see anything but glancing instinctively regardless.
Farian Raymellie
Human Cleric, 337 posts
Devoutee of Saint Bane
HP: 17 / 25
Thu 19 Oct 2017
at 05:15
  • msg #170

Re: In Greensward

Hearing his companions starting to investigate the building and lights, Farian thinks better of descending just now.  He stows his crossbow, and pulls out his mace and stands at the ready; wary for anything else that might show it's head... or vines.

"Be careful in there."
Sir Aberlayne Nump
Halfling Paladin, 36 posts
of Yondalla
Thu 19 Oct 2017
at 09:48
  • msg #171

Re: In Greensward

Farian Raymellie:
Sir Aberlayne Nump:
"Farian, if you have any of Pelor's light to spare, I would be grateful."

Hearing his name, Farian turns around and takes a look at Aberlayne Just before he descends.  Nodding to himself and others, Farian looks in to himself and feels like he has a bit more of Pelor's blessing to share.  "Aye, I can help you out a bit.  But I'm afraid this may be all I have to offer on behalf of Pelor.  I'm feeling a need to spend some time in prayer to replenish myself."

Farian, head bowed in reverance, places a hand on Sir Aberlayne's shoulder and says a short prayer. "Pelor, may your light and grace heal this one's pains,"


With Pelor's light closing more of her wounds, Sir Aberlayne seems to breathe easier.  "That helps amazingly, Farian, thank you."

It's clear she's not fully healed yet, but no longer so close to death's door.  No longer distracted by immanent death, she takes a look over at Dellas, heaves herself near him, and gets ready with her shield.  "Careful, little brother."
Volsh son of Vor
Human Barbarian, 279 posts
Thu 19 Oct 2017
at 09:50
  • msg #172

Re: In Greensward

Volsh considers, and follows Narthian and Averdante.  While not as experienced in stealth, the big barbarian waits until they're in place before following to the temple.  Looking inside as Averdate raises his lantern, he mutters, "Their Ancestor House has lasted longer than any other place.  Maybe their spirits linger here too."
Dungeon Master
GM, 553 posts
Storyteller
Font of All Knowledge
Thu 19 Oct 2017
at 10:16
  • msg #173

Re: In Greensward

Lantamori:
How much time has passed since Lantamori and Volsh took first watch?  I'd like to post this if it's time to rotate the watch.

Lantamori and her stalwart deputy circled back around to see the bedraggled plant wranglers.

"Who's up for the next watch?" she asked.  "Nothing to report and we didn't have any trouble.  It's been pretty quiet down here.

"I think it's going to be a quiet night."


Luth raises an eyebrow at Lantamori, but Keevak just shrugs.

"You all handled those ogres pretty easy," Keevak says.  "Figured she was right and you could handle a plant."

"The boy had a face as pale as milk!  'Tis no dishonor in asking for aid when you need it," Luth points out.  Keevak shrugs again.  "We'll get back to our patrols, lad," Luth says to Haazheel.  "You want to go back up and finish making sure that old place doesn't have any more blood-drinking whatsits?  Or was that the only one?"

--

Dellas Nump:
Dellas starts cutting off a good length of the vine before following Vish "yes, yes I'm on my way." He cautiosly approaches the chest, picking a long stick from somewhere and poking it first.

If nothing happens then he'll approach the chest. Trying to remember where he saw the magical charms laid around the hut.


There's no magical charms that you can recall, but taking up a piece of wood and poking the chest yields no result.  Going closer, you find that the chest is latched firm, but not locked.  With some effort, you eventually get it open.  Despite the moss and damp on the outside, the inside remains dry and well-sealed.  Inside is a wealth of beautifully-made silk clothing.  There are five sets of men's robes, and five women's gowns, along with a long shirt made of very expensive cloth-of-gold.

Bruenor Sedricson:
Bruenor steps further into the room, hovering behind Della and peering down at the little wizards activities.  He's curious to see what's in the chest...

While he's waiting for Dellas to open the chest, he reaches out and flicks the end of the dart embedded in the wall.  He then touches a gauntleted finger against the stained wall and pulls it way, looking...not expecting to see anything but glancing instinctively regardless.


Luckily the dart does not animate the tree, or turn and impale itself in Bruenor's chest, nor anything else that might happen in a bard's sensational story.  The stained wall comes away with a slight discolored mark on Bruenor's gauntlet, but no more than wet, dried blood and rotting wood would be.

--

Narthian Goldleaf:
"Let us proceed with caution," Narthian says to Averdante in a hoarse whisper. He uses his lantern to reveal anything growing outside of the structure, making note of anything unusual. If it looks safe, he gives Averdante a nod to check out the interior more carefully.


With care, the interior can be more closely examined.  Inside, there is a faint hint of incense that lingers.  It is warmer and drier than the damp outside, and feels much more welcoming.  Examining the room with care, Averdante notices something odd.  The altar, there is a bigger space between the legs than their should be, and the floor, while well-made, had a wider grain than normal.  Then it hits him - there's a trap door beneath the altar.
This message was lightly edited by the GM at 10:48, Thu 19 Oct 2017.
Dellas Nump
Halfling Wizard, 389 posts
Fire burns bright!
AC: 13 HP: 10/16
Thu 19 Oct 2017
at 10:30
  • msg #174

Re: In Greensward

Dellas jumps for joy "Hey, I found something... but will need help carrying it." He calls out, nodding at Vish "Would you mind looking around for a bit? It will probably take the others some time to get here and carry the chest back."
Averdante
Elf Archer, 399 posts
Keen eyed
Thu 19 Oct 2017
at 14:21
  • msg #175

Re: In Greensward

"Hopefully not spirits," Averdante says quietly in response to Volsh. "Some word or sign that most of them escaped whatever happened here would be good, though." Intrigued by the trap door under the floor, Averdante checks around the alter for any traps or hidden trigger mechanisms, before turning his attention to opening the trap door.
Narthian Goldleaf
Elf Druid, 322 posts
Wolf companion
Thunder
Fri 20 Oct 2017
at 01:58
  • msg #176

Re: In Greensward

As Averdante examines the trap door, Narthian prepares his bow, nocking an arrow and drawing it back. He stands at an angle such that he isn't directly in front of the opening, but also has a clear view of what is beyond.
Haazheel Thorn
Human Wizard, 248 posts
Fri 20 Oct 2017
at 05:30
  • msg #177

Re: In Greensward

Not getting an answer as to why help was delayed, Haazheel Bethinks himself of Detect Magic and attempts to "see" any magical aura above.
Dungeon Master
GM, 554 posts
Storyteller
Font of All Knowledge
Fri 20 Oct 2017
at 20:52
  • msg #178

Re: In Greensward

Dellas Nump:
Dellas jumps for joy "Hey, I found something... but will need help carrying it." He calls out, nodding at Vish "Would you mind looking around for a bit? It will probably take the others some time to get here and carry the chest back."


Vish takes a look around, but other than the dart that Bruenor found, the stain, the chest, and a few shattered bits that might have once been plates or cups, there's not much more here.

--

Averdante and Narthian and Volsh prepare to open the trap door.  Averdante, with care, finds a small, skill-fully hidden trap on the trapdoor.  It was a magical one, the effect of which would be difficult to determine without setting it off, but with careful work with a dagger to deface the runes that power it, he renders it safe.  It is also locked, but his first attempt is far from successful.  It takes him a few more tries to get it, but eventually he gets it unlocked.  With Narthian and Volsh covering the opening, Averdante flips it open.

It reveals a ladder going downward into the heart of the tree, the laddering seemingly grown from the living wood of the tree itself.  There is a bright light, almost like sunlight, coming from down below.

---

Haazheel Thorn:
Not getting an answer as to why help was delayed, Haazheel Bethinks himself of Detect Magic and attempts to "see" any magical aura above.


Examining the area for magic, Haazheel detects none under the vine's tree.  But walking a little further around the village, he finds that the largest tree has a faint blotch of both conjuration and abjuration some fifteen feet up.  It feels like the aura is not on the surface, but inside the tree.
Averdante
Elf Archer, 400 posts
Keen eyed
Fri 20 Oct 2017
at 23:34
  • msg #179

Re: In Greensward

Sweating just a bit more than the room temperature called for, Dante was relieved when nothing was triggered by opening the trapdoor. It was always hard to be sure, with magic involved. He needed to work more on his lock picking skills, too -- although he had put some effort into that since the tomb. More than into his swordwork, at any rate... still, there was always room for improvement.

Glancing up, Averdante motions for the others to hold silent a little longer, so he could listen for any hint of movement below. There might have been some kind of alarm on the door, to alert those below when it was opened.

Although, the bright light was far from sinister. He suspected most dead things wouldn't like it at all.
Haazheel Thorn
Human Wizard, 249 posts
Sat 21 Oct 2017
at 02:23
  • msg #180

Re: In Greensward

Haazheel calls up about the magic; it appears the others have discovered it.
Narthian Goldleaf
Elf Druid, 323 posts
Wolf companion
Thunder
Sun 22 Oct 2017
at 16:14
  • msg #181

Re: In Greensward

Narthian appears at the edge of the platform, looking down for Haazheel. When he finds him and makes eye contact, he offers a thumbs up. He nervously waits for Averdante to finish inspecting the ladder-way, not wanting to break the silence. But he does hold his hand up, palm out, indicating for the others to wait before exploring down the hole.
Dellas Nump
Halfling Wizard, 390 posts
Fire burns bright!
AC: 13 HP: 10/16
Sun 22 Oct 2017
at 23:03
  • msg #182

Re: In Greensward

Dellas wonders where the others are and leaves the hut for a moment, looking around and hoping to see them. He shakes his head before going back and shrugging his shoulders, taking some of the clothes out and looking deeper inside the chest.
Haazheel Thorn
Human Wizard, 250 posts
Mon 23 Oct 2017
at 00:53
  • msg #183

Re: In Greensward

Haazheel doesn't see anything; he also, to his relief, hears quiet...which probably means an absence of trouble.
Dungeon Master
GM, 555 posts
Storyteller
Font of All Knowledge
Tue 24 Oct 2017
at 13:57
  • msg #184

Re: In Greensward

Averdante:
Sweating just a bit more than the room temperature called for, Dante was relieved when nothing was triggered by opening the trapdoor. It was always hard to be sure, with magic involved. He needed to work more on his lock picking skills, too -- although he had put some effort into that since the tomb. More than into his swordwork, at any rate... still, there was always room for improvement.

Glancing up, Averdante motions for the others to hold silent a little longer, so he could listen for any hint of movement below. There might have been some kind of alarm on the door, to alert those below when it was opened.

Although, the bright light was far from sinister. He suspected most dead things wouldn't like it at all.


Averdante listens carefully, and detects some faint sounds below.  It sounds like someone moving around.  But not walking, more like someone thrashing around in bed?


--

Haazheel Thorn:
Haazheel calls up about the magic; it appears the others have discovered it.


When Haazheel shouts up, Sir Aberlayne looks over the edge and waves at him.  "I'll do make sure the boys are getting in too much more trouble.  Thank you Haazheel!  I'll be on the lookout!"

The look Sir Aberlayne shoots Bruenor is fairly clear: anything happening to her brother under Bruenor's watch will be taken out of his hide his triplicate.  With that, she'll take her axe and trot over to where Narthian and Averdante had gone.

--

Narthian Goldleaf:
Narthian appears at the edge of the platform, looking down for Haazheel. When he finds him and makes eye contact, he offers a thumbs up. He nervously waits for Averdante to finish inspecting the ladder-way, not wanting to break the silence. But he does hold his hand up, palm out, indicating for the others to wait before exploring down the hole.


Volsh mutters, "Not many spirits abide daylight.  Maybe something still good remains in this place.  Perhaps some old priest has stayed behind?  You elves live long."

Sir Aberlayne pauses at the entrance to the temple as Narthain holds up his hand.  She still looks bruised, and her armor is still dented, but she still looks ready to take anything she must.  "Any more fresh hell?  Or more mysteries?" she asks softly.

--

Dellas Nump:
Dellas wonders where the others are and leaves the hut for a moment, looking around and hoping to see them. He shakes his head before going back and shrugging his shoulders, taking some of the clothes out and looking deeper inside the chest.


Bruenor is still here, even if everyone else has wandered off.

Examining the chest with the utmost care and Visk's help, Dellas discovers that there is a false bottom in the chest!  Inside, he finds several scrolls tied up in carefully preserved leaves, along with a bottle of slightly glowing water marked with the crescent moon symbol of Corellon Latherian, the chief god of the elves.

Taking a look at the scrolls, Dellas realizes they're in the Elven tongue, and not understandable to him.  The first several look neat and well done, but the last one looks to be slightly sloppier writing, as if done in greater haste.

--

Down on the ground, Farian (if he wished to descend, if not, he can still be up in the village with the others), Lantamori, Haazheel, Luth, Keevak, and Lantamori carry on with their patrol.  The rain continues off and on, though its is less intense here with so many trees breaking up the downpour.  The smells of cooking start to penetrate the area as Reetha gets close to finishing up the hot stew for the evening meal.
Dellas Nump
Halfling Wizard, 391 posts
Fire burns bright!
AC: 13 HP: 10/16
Tue 24 Oct 2017
at 14:10
  • msg #185

Re: In Greensward

Dellas almost jumps again for joy, his inquisitive nature has once again yielded... well something. He turns half to Bruenor “Can you read elvish? I think I found something interesting here... it could explain what happened to this place.”
Averdante
Elf Archer, 401 posts
Keen eyed
Tue 24 Oct 2017
at 23:25
  • msg #186

Re: In Greensward

Averdante glances up at the others, quietly lowering the trap door until it's almost closed again. "It sounds like someone thrashing around down there -- " he starts quietly, but then breaks off as another thought occurs to him. "It sounds rather like what you lot sounded like trying to get free of the vine." He shrugs, then says, "I don't think the undead would take to the light, but it wouldn't likely trouble a plant, so there may be another one down there?"

Which raised the question of just who or what it had captured....

"I can creep down and see," he offers, although the prospect of another of those plants is worrisome. If Narthian and Sir Aberlayne couldn't free themselves, he has no illusions about his own chances, if the thing catches hold him, of course.

But he's curious enough he already knows he'll take that risk. This is -- or was -- a holy site for elves. If anything fell still remains, it should be cleansed away. But despite his impatience to start down, he waits to see if the others are ready for whatever trouble he may stir up down there.
Narthian Goldleaf
Elf Druid, 324 posts
Wolf companion
Thunder
Wed 25 Oct 2017
at 02:52
  • msg #187

Re: In Greensward

"No. Let me send a scout. A cold blooded one that the vines should ignore." Narthian chants softly, for what seems to be a longer than normal time. When he's done, a medium sized viper appears about 30' down the ladder. He hisses at the snake, "[Language unknown: Cket ma ieen ee ch ateereave.]"

Casting Speak with Animals, then spontaneous casting Soften Earth and Stone as Summon Nature's Ally II.
Farian Raymellie
Human Cleric, 338 posts
Devoutee of Saint Bane
HP: 17 / 25
Wed 25 Oct 2017
at 06:18
  • msg #188

Re: In Greensward

Having kept an eye on things while the others investigate the room, Farian gets curious when there is mention of a trap door and some sounds below.

He walks over to the room, still keeping watch and an eye out for anything that might come at them from behind.

"These trees, vines, and such are making me nervous.  Not scared, but with the liveliness of the vines, I'm not wanting to encounter that or the likes again.  Be careful investigating the sounds, my friends."

---
Haazheel Thorn
Human Wizard, 251 posts
Wed 25 Oct 2017
at 17:35
  • msg #189

Re: In Greensward

Haazheel yells up, "IT'S ABOUT SUPPERTIME! COME AND GET IT! I'M LEAVING TO HELP REETHA." Haazheel goes to perform do some dishing out.
This message had punctuation tweaked by the GM at 20:28, Wed 25 Oct 2017.
Bruenor Sedricson
Human Fighter, 316 posts
Thu 26 Oct 2017
at 03:15
  • msg #190

Re: In Greensward

Bruenor perks up at the mention of Elven scrolls; not often having need or cause to use the language his parents made him learn as a lower noble.

"Let's have a look, then," he offers a hand out to Dellas.

As he begins reading, he nods along, offering a disjointed commentary for Dellas' benefit.  "Hmm...quite mundane...Greensward, this place.  Bit of a community of artists and craftspeople...some rangers, wizards, and such.  Traded with the local human settlements."

He raises an eyebrow as he continues to make his way through the scrolls.  His narration drops off...and he continues reading, no longer skimming, but reading intently.

When he finally gets to the handwritten scroll, his face drops...no trace of a smile on his lips.  "No...  This is not good...  This place was overrun by..."  Reading the last bit, he stops abruptly and drops the scroll, turning to run - as fast as he can in plate mail - towards the others in the 'temple'.  He calls over his shoulder, "Come Dellas!"

As soon as he's within shouting distance, he yells out towards the others, "Hail! Stop where you are!"
Dellas Nump
Halfling Wizard, 393 posts
Fire burns bright!
AC: 13 HP: 10/16
Thu 26 Oct 2017
at 04:16
  • msg #191

Re: In Greensward

All his excitement vanishes when Bruenor just read but doesn't actually says what's wrong. He grabs some of the clothes and puts them into his backpack as quickly as possible and runs after him. "Wait! What's happening?" he calls out before turning to Vish and with a nod telling him to follow.
Dungeon Master
GM, 557 posts
Storyteller
Font of All Knowledge
Thu 26 Oct 2017
at 12:30
  • msg #192

Re: In Greensward

Narthian Goldleaf:
"No. Let me send a scout. A cold blooded one that the vines should ignore." Narthian chants softly, for what seems to be a longer than normal time. When he's done, a medium sized viper appears about 30' down the ladder. He hisses at the snake, ""

Casting Speak with Animals, then spontaneous casting Soften Earth and Stone as Summon Nature's Ally II.


Deciding that reptiles are the better part of valor, Narthian's serpent slithers down the ladder with enviable speed.  The others abide above, ears tuned to anything from below.  The snake comes back up soon, and Averdante and Volsh are sure they heard the snake hissing before returning.  The serpent hisses at Narthian, and finally vanished back to whence it was summoned from. 

--

With a clatter of armor and a shout of alarm, Bruenor and Dellas arrive on the scene with all the subtlety of an avalanche just as the serpent disappears.

The noises from below get louder.

--

Below, Haazheel, Lantamori, and the rest of the company begin to dine on hot, fresh food.  Out in in the dripping forest, Lantamori (and Haazheel, via Mystique) hear the distant howl of some wolves.  Thunder, still prowling between the camp and the abandoned town, whines a little, but does not call back to them.
This message was last edited by the GM at 12:30, Thu 26 Oct 2017.
Bruenor Sedricson
Human Fighter, 318 posts
Thu 26 Oct 2017
at 20:46
  • msg #193

Re: In Greensward

Bruenor visibly relaxes, seeing his companions still on the platform and not descending into the trapdoor.

He catches his breath for a moment, before straightening up and addressing the others, "Greensward..." throwing out his arm as if presenting their surroundings to indicate the subject he mentions..."They were hunted...stalked...by something evil, if the scrolls Dellas found are to be believed.  Residents started disappearing, and returning as undead versions of themselves."

He pauses, then adds, "Some sort of blood-drinking creature.  After much loss, they apparently found a way to ensnare it beneath the temple, and fled this place."  He glances around at the current surroundings, as if trying to validate whether they were, in fact, in the community's temple.  "Theoretically, it's still there...but whether alive or dead...bound or free...I can't say."

"Caution, friends,"
he adds unnecessarily.
Averdante
Elf Archer, 402 posts
Keen eyed
Thu 26 Oct 2017
at 22:53
  • msg #194

Re: In Greensward

"Something's down there," Averdante agrees, suddenly wary. He stands and takes a judicious step back from the trapdoor as he takes his bow back in hand. "Bound from the sounds below, but perhaps not for much longer -- I disabled some kind of spell before I opened that." He knocks an arrow reflexively, although if it's some kind of powerful undead, mere steel and wood might be of little effect.

Looking over, he questions, "Narthian?" Hopefully whatever the snake had told the druid would be helpful.
Narthian Goldleaf
Elf Druid, 325 posts
Wolf companion
Thunder
Fri 27 Oct 2017
at 01:22
  • msg #195

Re: In Greensward

"Close the trap door and lock it," Narthian says. "What Bruenor says is true. The snake saw a great plant and some sort of undead." Seeing Dellas, Narthian waves him over. "Take a look at the sigil Averdante scratched out. Can you tell what sort of spell it was?"
Dellas Nump
Halfling Wizard, 394 posts
Fire burns bright!
AC: 13 HP: 10/16
Fri 27 Oct 2017
at 01:39
  • msg #196

Re: In Greensward

Again Dellas is out of breath and takes a minute to catch it. "Well, let me take a look at it." He walks over to Averdante and requests to see the sigil.

Dellas Nump rolled 27 using 1d20+9.  Arcana
Farian Raymellie
Human Cleric, 339 posts
Devoutee of Saint Bane
HP: 17 / 25
Fri 27 Oct 2017
at 04:11
  • msg #197

Re: In Greensward

At the mention of undead, Farian turns away from the rear guard and focuses on the trap door.  "Nothing ever comes from the undead.  Let's reseal this door, and make our way out of this wretched place."

Farian again takes up the rear guard watching for anything.  Periodically he looks back to the group with dread on his face when he spies the trap door.  "May the light of Pelor protect us." Farian his hand reflexively reaches towards the carven holy symbol hanging around his neck.  After a few seconds of silent prayer, his hand drops and he again takes up a readied position watching the rear and the trap door.
Averdante
Elf Archer, 403 posts
Keen eyed
Fri 27 Oct 2017
at 17:55
  • msg #198

Re: In Greensward

Nodding, Averdante puts his arrow back into the quiver, and shrugs his bow over one shoulder before moving warily back to the trap door. He closes it gently, then fishes out his tools to try and relock it. At Dellas' question, he pauses to point it out. Then he focuses on the lock, recalling how he finally unlocked it -- and strains to hear any sound coming from below that might presage the thing below coming up that shaft.

The ready shifting of the lock is encouraging.
Lantamori
Elf Rogue, 165 posts
9/20 hp
Locksmith Extraordinaire
Sat 28 Oct 2017
at 02:52
  • msg #199

Re: In Greensward

Enjoying her meal, Lantamori wondered where the missing members of their troupe had gotten off to.  Probably off fighting dandelions somewhere.
Dungeon Master
GM, 558 posts
Storyteller
Font of All Knowledge
Mon 30 Oct 2017
at 10:32
  • msg #200

Re: In Greensward

With Bruenor's warning and everyone else's caution, they stop themselves from going down the ladder into the lit room.  Dellas examines the spell that Averdante had disrupted.  It takes him a moment, because he quickly realizes the spell it not one he could usually cast until a higher level, but it does involve his favorite energy, fire.  It's a druidic fire trap spell, oriented not up at the ceiling, but rather down the ladder.  He also notes there is a second rune on the underside of the lid itself, a powerful heal spell if someone were to touch it.  Such a spell would be terribly problematic if, say, an undead creature were to set it off.

Thusly warned off, Averdante is able to relock the lock with flair, but replacing the fire trap isn't possible without another casting of the spell (which no one in the party currently has).  Farian delivers his blessing as he does, imparting a little more divine attention to the horror below.

The sounds from below are cut off as the trap door closes, and you are are once again left with the dripping sounds of the rain and the echoing sounds of night birds and wildlife.

Sir Aberlayne breathes a sigh of relief.  "I half want to find whoever didn't put up a warning and deliver a stern lecture, but then again I'd also hate a rumor of challenge and potential riches to rile up some party of reckless, headstrong adventurers and get them into more trouble than they can handle."

Volsh nods, but looks thoughtful.  "Is there anything else in this place but wildlife and captured death?  We have only seen a little of this place.  Is there nothing else here to jump on us during our sleep?  I don't wish to lay my head only to wake up with something trying to leap out of the trees and eat me."

--

Down below Lantamori, Haazheel, and the rest of the caravan are enjoying a hot, satisfying meal under canvas awnings, dry and unmolested by vines or undead.  Thunder paces between the trees of Greensward and the caravan site, whining, but doesn't come under cover.  In the distance, the wolves howl again, a lonely sound in the night.
Narthian Goldleaf
Elf Druid, 327 posts
Wolf companion
Thunder
Mon 30 Oct 2017
at 12:50
  • msg #201

Re: In Greensward

"I agree, Sir Aberlayne," Narthian says, breathing easier now that the trap door is again locked. "We should put a warning up all around this place in the morning. And I shall send a message to my conclave. This was an elven home, so elves should fix this."
Dellas Nump
Halfling Wizard, 395 posts
Fire burns bright!
AC: 13 HP: 10/16
Mon 30 Oct 2017
at 13:38
  • msg #202

Re: In Greensward

AHA! Fire magic... but there's also healing magic cast on it... it's powerful. More powerful than what I can summon. We should be careful..." Dellas exlcaims. "I guess, there isn't much we can do. Though I'm glad that you can call up upon your kin."
Bruenor Sedricson
Human Fighter, 319 posts
Tue 31 Oct 2017
at 02:58
  • msg #203

Re: In Greensward

Bruenor shrugs and puffs his chest out a bit...there's a part of him that wants to descend the ladder with his companions and test their mettle against whatever was down there.  He didn't like closing the trap again and...what felt like fleeing.  Did they have what it took to slay this thing?  If the elven community couldn't?

He doesn't know; and he supposes it's best to focus on the job they were hired to do...not run off slaying creatures that weren't an immediate threat to the caravan.

The smells from the meal down below finally reach him.  "I suppose we should lock it up tight, and head down for something to eat.  I trust we haven't weakened the seal on that trap door too much?" he asks hesitantly.  Going down after it while on guard was one thing.  Having it come upon them while they slept was another.
Averdante
Elf Archer, 404 posts
Keen eyed
Tue 31 Oct 2017
at 23:08
  • msg #204

Re: In Greensward

Considering the closed trapdoor, Averdante tells Bruenor, "That's the question, isn't it? Because half the spells warding this are gone now -- and whatever's down there knows someone's up here. That is likely to give it extra motivation to fight to get free."

He glances around at the others, adding, "It's not just ourselves we risk by staying, but all the halflings in the caravan, as well. Perhaps it might be best to advise the caravan master that for the safety of all, we need to move on another mile or two."

Some additional discomfort and inconvenience they would all recover from quickly enough. Whatever was thrashing to free itself below could well be fatal to those they guarded. An entire elven community, with the priests of Corellon's temple here, had only managed to contain it, after all.

"We can come back later and try to destroy it, but we're contracted to protect the caravan right now."
Narthian Goldleaf
Elf Druid, 328 posts
Wolf companion
Thunder
Thu 2 Nov 2017
at 02:26
  • msg #205

Re: In Greensward

When the work of sealing the trap door is complete, Narthian descends with the others. He shares the tale of what they found with all who are willing to listen.
Haazheel Thorn
Human Wizard, 252 posts
Thu 2 Nov 2017
at 05:06
  • msg #206

Re: In Greensward

Haazheel expresses interest in the finds. After he eats, he helps clean up and ready things for a morning meal. Then he finds out what watch he's supposed to take.
Farian Raymellie
Human Cleric, 340 posts
Devoutee of Saint Bane
HP: 17 / 25
Thu 2 Nov 2017
at 05:23
  • msg #207

Re: In Greensward

Seeing that he is that last to start leaving, and wanting, again, to be cautious in this place, Farian watches as the party descends.  Looking up to the trees, and marveling in their beauty, he is utterly amazed that such devastation has taken place in these trees.

"Pelor, I will never understand why you allow some things to happen.  I know you cannot control the other gods.  Or their worshipers.  I trust that you know the way, and I will follow."

Farian reaches in to his pouch and pulls out a small piece of charcoal.  He walks over to the closed and hopefully locked door.  With his back facing his companions as they descend, he begins to move his hand across the door.  After a short time, his right hand moves slowly to rest at his side, his fingers stained black from the charcoal.

"Hopefully this will help to keep others safe from the perils of the trap door."

As he turns to walk away, there is lettering upon the door.

"If you want to die, please enter this room.
Otherwise, if you want to live, run away as fast as you can."

Dellas Nump
Halfling Wizard, 398 posts
Fire burns bright!
AC: 13 HP: 10/16
Thu 2 Nov 2017
at 05:39
  • msg #208

Re: In Greensward

Dellas nods slowly and watches Farian writing on the door. He nods and asks for the charcoal and continues to write similar messages on the walls and door in different languages before following the others

Draconic, Goblin, Gnome
This message was last edited by the player at 05:40, Thu 02 Nov 2017.
Averdante
Elf Archer, 405 posts
Keen eyed
Thu 2 Nov 2017
at 23:22
  • msg #209

Re: In Greensward

Averdante watches as first the priest, then the little fire mage, write their warnings out. He's not sure he likes Corellon's temple being defaced... but at the same time, it would have been nice if the priests once here had left some kind of warning. The place was beside a trade road!

Bow in hand, he waits for them to leave the building. He doesn't have a charcoal stick, but that won't hold up to the elements, anyway. Once the door is closed, though, he uses the arrowhead to score a few words of his own in to the wood: Danger. Death Within. To that, he adds a rough sketch of Ehlonna's symbol.

Eyeing it critically -- he's no artist, but it's recognizable anyway -- Dante lifts his beautiful Moonbow and holds it up next to the door. It's not really a holy symbol, but he's not a priest, either. Nonetheless, he makes a quick, silent prayer to his goddess.

Satisfied then that he's done what he can for now, he quickly descends to the ground to make certain the caravan master is aware of the hazard nearby, and to collect Preet -- bowl and all, if need be. If they're staying, he needs to get Mask tended to, as well.

Although, he'd really rather they didn't stay. Curious as he is about what's inside that tree, he'd rather not find out by waking up with it at his throat.
This message was last edited by the player at 23:23, Thu 02 Nov 2017.
Dungeon Master
GM, 562 posts
Storyteller
Font of All Knowledge
Tue 7 Nov 2017
at 06:33
  • msg #210

Re: In Greensward

Narthian Goldleaf:
"I agree, Sir Aberlayne," Narthian says, breathing easier now that the trap door is again locked. "We should put a warning up all around this place in the morning. And I shall send a message to my conclave. This was an elven home, so elves should fix this."


Narthian can, with a bit of looking around and some judicious sprinkling of meat scraps from tonight's stew, attract a young kestrel.  After writing down your plea and attaching it to the bird, you impress upon him the image of your home and where it lies.  He's off like a shot, taking your words with him.  Hopefully he will be able to bring aid.

While Dellas doesn't have a spell handy to re-ward the door, Narthian could re-ward it tomorrow, as the fire trap spell comes more easily to druids.

Dellas and Farian carefully put a warning on the door in all the tongues they share, which will hopefully give any other curiosity seekers a reason to stay away.

Sir Aberlayne nods her approval.  "Well and good.  If Narthian can re-ward that trap door tomorrow, this place will be as protected as it ever was.  I am definitely all for coming back to this place once we are stronger, though, and putting this evil to rest for all time."  She taps her chin.  "I know the Baroness hereabouts is still recovering from a plague on her lands, but this is something she should know.  I remember Master Deyna sending a message to the Baron of the lands where we were attacked by ogres.  Hopefully she can do the same here.  And I will send a message to Yondalla's order when we get to the next town.  I dislike leaving this alone, but we serve no one well by dying today."

Volsh scowls at the door, then looks at the rest of the village, gloomy in the growing dark.  "If we are not to examine the rest of this place now and make sure nothing else lingers, then I shall take the darkest watch.  I trust this place even less now."

Once all are upon the ground and stories are shared, everyone can get a hot meal (wild game or vegetable stew and fresh flatbread) and tend to their beasts.  Averdante finds Prreet basking in his bowl and looking entirely comfortable.  If pressed, Prreet will place a paw upon Averdante's lips, indicating that anything can wait until the morning, as he is doing the very serious business of snoozing.

Thunder is extremely happy to see Narthian, and spends a great deal of time making certain his friend and hunting partner is in once piece, sniffing him all over and licking him to make sure he is all right.

If you speak to Master Deyna (Sir Aberalyne will certainly tell her about the undead in the hidden chamber, though doesn't mention it to anyone else in the caravan), she shudders in relief that the undead is at least contained for now.  "Aye, I'll send a message to the Baroness.  She should know, at least for the sake of her own people."  She'll find a crow to take a quickly-written message to the manor.

You can divide your watches up and pay close attention to the sounds in the night.  There are more wolf howls, some close, some far, though no lupine figure comes close enough to camp to ever be seen.  There are no unnatural sounds from up above, and by mornings' light, no undead have broken loose.

But something unexpected has arrived.  The crow Master Deyna had sent is back in camp, a small scroll bound to his leg, cawing to be noticed.  The scroll, one unbound and read, is thus:

quote:
I beg of you for your aid!  Though you are strangers to my lands, you have already encountered a great evil and seen it contained.  My keep is besieged, and darkness seeks to destroy us.  Fifty years ago, my mother was warned to ward her keep against the depredations of an undead who drove away the elves of Greensward.  My mother told me she did, but I believe one of the minions must have escaped.  Now it has gathered to it a small pack of wolf-men and trapped us in our home.  The rumors of plague have kept people from coming to our aid, when the only disease here is the cunning depredations of this savage fiend, Lyolis, and her pack.  We try to withstand her, but it has been terrifying and lonely, and our hope fades every day.  We dare not let this vile creature take our keep and gain a stronghold.  Please, any reward in my power is yours, if you will help free us from this nightmare.

~Baroness Giadella Velthe


It is sealed with what looks like an impression of a signet ring with the arms of three stars over an oak tree, identical to what you have seen on the marker stones in this Barony.
Lantamori
Elf Rogue, 167 posts
14/25 hp
Locksmith Extraordinaire
Tue 7 Nov 2017
at 13:11
  • msg #211

Re: In Greensward

Upon hearing the missive read aloud, Lantamori realized Master Deyna's dilemma.  She could let them assist the Baroness or press them to move on with the caravan.

It would be irresponsible to her people and those she'd contracted with to leave the caravan unguarded and worse yet to bring it any closer to this new threat.

"How close are we to the next safe haven?" the elven woman asked.  If they could get the caravan into a town or village, Master Deyna might then be willing to hold fast a day for them to return with aid for the Baroness.
Master Deyna
Tue 7 Nov 2017
at 14:03
  • msg #212

Re: In Greensward

"Half a day, no more than that," Master Deyna says quickly, looking very alarmed at the message.  "Empty Horn, no one would dare be able to come back around here, not ever, if those monsters get a stronghold.  Goddess knows what would happen to anyone left alive."
Haazheel Thorn
Human Wizard, 254 posts
Tue 7 Nov 2017
at 22:44
  • msg #213

Re: In Greensward

Haazheel does whatever he can to help ready the caravan to move.
Dellas Nump
Halfling Wizard, 399 posts
Fire burns bright!
AC: 13 HP: 10/16
Tue 7 Nov 2017
at 23:43
  • msg #214

Re: In Greensward

Dellas scribbles new notes in his spellbook as he learns of this new development. He closes his book and walks over to the others “Could I see the letter please?” He turns it over several times and reads it, nodding along. “Well, letting these brutes gain hold of a castle would be less desirable. Though we do have our prior arrangement which I’m not fond to leave or put on hold. A most serious conundrum indeed.” He hands the letter back
Narthian Goldleaf
Elf Druid, 329 posts
Wolf companion
Thunder
Wed 8 Nov 2017
at 03:05
  • msg #215

Re: In Greensward

Narthian assures Thunder that he is alright, though it was a near thing. "[Language unknown: E ofek ushima mennt o ven Nincfi Forprovor arwesi Ro ritost unai hastr protraand whsiul!]" he says to the wolf.

After Narthian sends his messenger bird, he climbs to the temple and sets his Fire Trap by the trap door. He shimmies back down and looks at the "bleeding" mushrooms and the darkwood stakes found near them. "These are valuable, and will make excellent weapons," he says of the darkwood. "We should find a place amongst our gear for them."

Knowledge Nature: 20:49, Today: Narthian Goldleaf rolled 18 using 1d20+10 ((8)). - Although I suspect that the blood was dripped from above.

Another Knowledge Nature: Wolf Calls Unusual? 21:00, Today: Narthian Goldleaf rolled 26 using 1d20+10 ((16)).


When the raven returns with the message, Narthian face-palms. "Aye-ya! Of course, the ogres with the Silver Sheen! I should have been looking for [Language unknown: artichainugh]! Sorry, that is wolfsbane or belladonna in the Common speech." He takes some time to explain to the others what the herb looks like, and asks everyone to keep an eye out for it. "Even if we do not detour, we may be attacked. We should be prepared!"

He asks one of the mounted party members to act as scout, as Narthian plans to roam the scrub on either side of the road searching for wolfsbane. He also looks for some edible berries (Number of Goodberries when I cast the spell: 21:03, Today: Narthian Goldleaf rolled 4 using 2d4 ((2,2)).)
Averdante
Elf Archer, 407 posts
Keen eyed
Wed 8 Nov 2017
at 23:55
  • msg #216

Re: In Greensward

After a restless night, unsettled by the proximity to some kind of powerful undead, Averdante makes short work of repacking his gear and getting Mask saddled and ready. If Preet is done with his rest, any rocks still in the bowl will be stowed in his saddle bags for later use, and the bowl returned to the cook.

As far as the trouble at the fortress goes, when he hears about it and sees Master Deyna's response, Dante follows up on what seems to be Lantamori's half-voiced notion. "If this would be a great hazard best brought to ruin immediately, perhaps we should get the caravan to that place of safety, and then ride to the baroness' aid?" he asks the caravan master. "You didn't hire us for that, and wouldn't pay us for it -- but it sounds as if the baroness offers compensation, anyway. Or do we send word back to Redhaven of their situation, while we try to travel faster and clear this area before these beseigers notice us?"

It sounded to him as if this threat would make Master Deyna's work in the future more dangerous, but he didn't know how far ahead she would look, nor if there were other roads she could turn to as alternates, if this route became too hazardous. They were contracted to her, right now, so she'd have to temporarily release them to aid the baroness, and wait while they did so.
Bruenor Sedricson
Human Fighter, 320 posts
Thu 9 Nov 2017
at 04:39
  • msg #217

Re: In Greensward

"That's it, then," Bruenor huffs, speaking with an authority he doesn't have.  "We must see the caravan to Empty Horn, and come back to the baroness' lands before her house falls."

"Master Deyna?  Would you see us abandon the baroness and her people to their fate?  We are committed to your service for the moment, but I must admit their pleading pulls at me."

Dungeon Master
GM, 563 posts
Storyteller
Font of All Knowledge
Thu 9 Nov 2017
at 16:22
  • msg #218

Re: In Greensward

Dellas Nump:
Dellas scribbles new notes in his spellbook as he learns of this new development. He closes his book and walks over to the others “Could I see the letter please?” He turns it over several times and reads it, nodding along. “Well, letting these brutes gain hold of a castle would be less desirable. Though we do have our prior arrangement which I’m not fond to leave or put on hold. A most serious conundrum indeed.” He hands the letter back


Dellas examines the letter carefully, and sees that the writing is hasty, the seal slightly worn.  The paper looks to be torn from the bottom of an old scroll.  He discerns no hidden message, but this was no carefully-crafted letter, but a desperate plea made in extreme haste.

Narthian Goldleaf:
Narthian assures Thunder that he is alright, though it was a near thing. "" he says to the wolf.

After Narthian sends his messenger bird, he climbs to the temple and sets his Fire Trap by the trap door. He shimmies back down and looks at the "bleeding" mushrooms and the darkwood stakes found near them. "These are valuable, and will make excellent weapons," he says of the darkwood. "We should find a place amongst our gear for them."

When the raven returns with the message, Narthian face-palms. "Aye-ya! Of course, the ogres with the Silver Sheen! I should have been looking for ! Sorry, that is wolfsbane or belladonna in the Common speech." He takes some time to explain to the others what the herb looks like, and asks everyone to keep an eye out for it. "Even if we do not detour, we may be attacked. We should be prepared!"

He asks one of the mounted party members to act as scout, as Narthian plans to roam the scrub on either side of the road searching for wolfsbane. He also looks for some edible berries


The mushrooms are of a sort known as Dead Man's Blood, and grow where undead have fallen.  Eaten fresh, they are noxious, and will certainly make you will.  But dried and powdered and used on weapons, they harm undead.

The darkwood stakes looks like they might have been used, the corpses long gone, but the stakes remaining behind.

The wolf calls seem to be the ones a pack uses to identify each other in their hunting territory.  They don't seem to be unnatural, but they are very coordinated.

Averdante:
After a restless night, unsettled by the proximity to some kind of powerful undead, Averdante makes short work of repacking his gear and getting Mask saddled and ready. If Preet is done with his rest, any rocks still in the bowl will be stowed in his saddle bags for later use, and the bowl returned to the cook.

As far as the trouble at the fortress goes, when he hears about it and sees Master Deyna's response, Dante follows up on what seems to be Lantamori's half-voiced notion. "If this would be a great hazard best brought to ruin immediately, perhaps we should get the caravan to that place of safety, and then ride to the baroness' aid?" he asks the caravan master. "You didn't hire us for that, and wouldn't pay us for it -- but it sounds as if the baroness offers compensation, anyway. Or do we send word back to Redhaven of their situation, while we try to travel faster and clear this area before these beseigers notice us?"

It sounded to him as if this threat would make Master Deyna's work in the future more dangerous, but he didn't know how far ahead she would look, nor if there were other roads she could turn to as alternates, if this route became too hazardous. They were contracted to her, right now, so she'd have to temporarily release them to aid the baroness, and wait while they did so.


"If there are werewolves and undead in the wood, it's more than just disrupting my trade route, it's a bloody hazard to everyone around.  Lad, I can't pay you for this, but if you brave souls are willing to risk it, then I can only bless you for your bravery," Master Deyna says.

Bruenor Sedricson:
"That's it, then," Bruenor huffs, speaking with an authority he doesn't have.  "We must see the caravan to Empty Horn, and come back to the baroness' lands before her house falls."

"Master Deyna?  Would you see us abandon the baroness and her people to their fate?  We are committed to your service for the moment, but I must admit their pleading pulls at me."


"Empty Horn isn't the name of the village, lad, 'tis an oath by those in Yondalla's faith," Sir Aberlayne says, unsheathing her axe and testing the edge.  "She represents the Horn of Plenty, and we'd be emptying it by not saving the Baroness and her people."

"Aye, the village's name is Thalkin, and the sooner we get the caravan lodged, the sooner you can come back.  I'm not carrying anything so crucial that we can't abide while you try to free the Baroness.  This is more bloody important than my trading schedule."  Master Deyna looks decisive, and with Haazheel's help, the caravan is soon packed up and ready to go.

You travel at a goodly clip, as fast as the horses and wagons can safely manage, and are in the small village of Thalkin before the sun is even at zenith.

"Will you leave your horses here, or take them?  Gavin and Maris will tend to them if you'll leave them here," Master Deyna asks you as the caravan pulls in.
Lantamori
Elf Rogue, 168 posts
14/25 hp
Locksmith Extraordinaire
Thu 9 Nov 2017
at 20:11
  • msg #219

Re: In Greensward

"If we don't ride back," Lantamori pointed out, "it will be well after dark before we reach the Baroness' stronghold.

"I think it best we arrive before the sun falls.  They may not be able to hold out much longer."

Haazheel Thorn
Human Wizard, 255 posts
Thu 9 Nov 2017
at 21:45
  • msg #220

Re: In Greensward

Haazheel agrees. We should make all possible haste, slowing just enough at near the end to have time to assess and quickly plan.
Dellas Nump
Halfling Wizard, 400 posts
Fire burns bright!
AC: 13 HP: 10/16
Fri 10 Nov 2017
at 01:04
  • msg #221

Re: In Greensward

Dellas looks at each of his companion and master Deyna “May the gods bless you for your words today.” He says to her but turns around to the others “Can we leave our animals in a land that’s in enemy’s hand? These creature eat horse and donkey, don’t they?”
Sir Aberlayne Nump
Halfling Paladin, 37 posts
of Yondalla
Fri 10 Nov 2017
at 02:28
  • msg #222

Re: In Greensward

Sir Aberlayne considers as she tightens the girth on Valiant's saddle and swings into place.  "Narthian, can you speak to the horses?  Have them stay out of sight?  Or perhaps tell them to come back here to the village?  Or Valiant is used to defending others, so I could have them lead the herd... though I'd rather have him at my side when we go against these werewolves."
Narthian Goldleaf
Elf Druid, 330 posts
Wolf companion
Thunder
Fri 10 Nov 2017
at 02:59
  • msg #223

Re: In Greensward

Narthian harvests the Dead Man's Blood mushrooms, knowing that they will be useful when properly prepared. He plans for a method of properly drying them as they travel with the caravan (perhaps buying any necessary kit in the next village). Or perhaps selling them to an alchemist. Survival roll, in case it's needed for the harvest, is in the dice roller."



"I will have to prepare the proper incantation, Sir Aberlayne, but that should not be a problem," Narthian says. "Provided that we do not set out until morning. Otherwise I can ask Thunder to watch over the horses. He will intervene in any attack to give the animals time to escape. If these are normal wolves, however, I was thinking that he might challenge the Alpha and become the pack leader. How fantastic would that be?" A great grin stretches across Narthian's face at the thought.
Lantamori
Elf Rogue, 169 posts
14/25 hp
Locksmith Extraordinaire
Fri 10 Nov 2017
at 03:37
  • msg #224

Re: In Greensward

"Morning?" Lantamori said in disbelief as she looked at the noontime sun.  Did the man really propose leaving them stranded for another night?  "We have to go now if our goal is to save as many as we can!

"We ride for the keep as fast as we can and break the siege.  If we break through and need to fight afoot, we'll leave the horses within for safety.  If we fail to break through, the horses will let us run and draw them away for some respite to those in the keep.

"I see no sane plan where we leave them in the woods and skip through the grasses to victory."


Done with this waste of time, the elf swung into her saddle and made haste whence they'd just ridden.
Dellas Nump
Halfling Wizard, 401 posts
Fire burns bright!
AC: 13 HP: 10/16
Fri 10 Nov 2017
at 03:59
  • msg #225

Re: In Greensward

Dellas takes a look around and looks towards Lantamori "The nine of us against a force large enough to besiege a keep? Why not... let's all run to our deaths." With this he walks away to get his honeybee, muttering to himself.
Haazheel Thorn
Human Wizard, 256 posts
Fri 10 Nov 2017
at 07:31
  • msg #226

Re: In Greensward

They've not overrun the place; I have hope. As the saying goes, "A mustard seed can tip the scales."
Sir Aberlayne Nump
Halfling Paladin, 38 posts
of Yondalla
Fri 10 Nov 2017
at 08:46
  • msg #227

Re: In Greensward

"Lantamori is right, to delay now would be to risk more death.  I say we go before they discover the Baroness sent a message for help," Sir Aberlayne says.  "And little brother, it would not take so many to keep them under siege as you think.  With all of this rumor of 'plague', they could have been steadily picking off the Baroness' people for weeks.  If she were wise, she would have consolidated the rest of her people within her walls, but that would be mostly farmers, gatherers, craftspeople, and game hunters, not warriors.  And if this undead that leads them is truly some kind of vampire, even a lesser spawn of one, they are said to be able to charm and dominate minds with a glance.  With that, the Baroness could have been fighting enemies both from without and within."

Sir Aberlayne casts her eyes over the other mounts thoughtfully.  "With Mask, Cloud, and Demon, as well as my Valiant, we have four war-trained mounts, plus Thunder, of course.  Dellas' Honeybee, we might be able to count on her to keep the other horses, those without training, calm and out of the way, if Narthian explains things to them.  We've got a small division of cavalry between us all.  That might make the werewolves pause enough for Narthian to challenge them."
Dellas Nump
Halfling Wizard, 402 posts
Fire burns bright!
AC: 13 HP: 10/16
Fri 10 Nov 2017
at 08:50
  • msg #228

Re: In Greensward

Dellas rides back on Honeybee and listens to his big sis’ lecture, he nods his head slowly and thoughtfully “Yes, that’s a way to do it... though they should have still called for help long ago. Anyway, let’s get going.”
Bruenor Sedricson
Human Fighter, 321 posts
Sat 11 Nov 2017
at 01:48
  • msg #229

Re: In Greensward

Bruenor sits quietly listening to the banter.  While Lantamori's hasty departure seems a bit abrupt...they were arriving at a plan, even if somewhat slowly...he's certainly ready to ride out at a moment's notice.  Doing so alone just seemed silly, though.

To Sir Aberlayne, he says, "I think Demon would not forgive me if I deprived him of the battle to come."  He rubbed the nose of his midnight steed, and got a good-natured huff and a half-hearted snap of his teeth.  Demon was still a bit wild, but settling nicely into at least a partnership, if not full submission.

Bruenor swings into the saddle, and sits ready.
Narthian Goldleaf
Elf Druid, 331 posts
Wolf companion
Thunder
Sat 11 Nov 2017
at 02:51
  • msg #230

Re: In Greensward

"I have some skill with good beasts and will do what I can to help them understand," Narthian explains to Sir Aberlayne and the back of Lantamori. "But I have no spell ready to use their speech. I prepared for danger and battle today, following the scare of the Greensward and the wolf voices in the night. Our best hope for the beasts not trained in battle is to set what guard we can, and let them free to flee at need. Should we survive, we can track them down later."

He turns his attention to Master Deyna. "Does this village have an apothecary, or an herbalist? I found no trace of wolfsbane along the road, and fear that we will need it."
Averdante
Elf Archer, 408 posts
Keen eyed
Sat 11 Nov 2017
at 03:32
  • msg #231

Re: In Greensward

Listening to the conversation, Averdante looks at his horse, then shakes his head and sighs. Looking at the others, he points out, "Charging in like cavalry is fine for those of you who are trained in mounted combat. My horse may be trained for that, but I'm not trained to ride him while he fights. What happens when one of us falls off in the midst of them?

"I agree we need to ride to get there quickly, but once close enough, I'm not sure I want to risk attempting to stay on and fight at the same time. I'd be willing to turn Mask loose to find his own way back, though."


As far as Thunder is concerned, he asks, "If these are werewolves, can they control wolves? The ones we heard last night seemed... organized. As if they worked together. Is Thunder protected from falling under that same control?"

His final question is, "How is the silversheen used? Several of you have indicated it's useful against lycanthropes, but how is it used, and how far in advance can we make those preparations?"
Narthian Goldleaf
Elf Druid, 332 posts
Narthian 24/24
Thunder 31/31
Sat 11 Nov 2017
at 15:05
  • msg #232

Re: In Greensward

"My faith in the loyalty of my companion is undaunted," Narthian replies to Averdante with total commitment. "But we do not know for sure if these are werewolves. I merely encourage us to be prepared for that contingency. Wolf packs are organized by their nature. And it could be just as likely that any pack nearby is perhaps being lead by a dire wolf or warg."
Sir Aberlayne Nump
Halfling Paladin, 39 posts
of Yondalla
Mon 13 Nov 2017
at 14:23
  • msg #233

Re: In Greensward

"The silversheen?  You rub it on your blade before battle.  It lasts... perhaps an hour, less if there is heavy fighting.  Once you put it on your blade you can't sheathe it, and it won't last more than an hour exposed to air," Sir Aberlayne says.  "One of my trainers at the temple helped put down a wererat infestation during her youth, and told us about it.

"Once we get there, how shall we proceed?  We'll be getting there near sundown, and while some of us can see in dim light, you humans can't, and under full night in those trees, things will get tricky.  Haazheel, can your Mystique see if he can find the foe before we get there?  For fair, he is the most silent of us all."
Dellas Nump
Halfling Wizard, 404 posts
Fire burns bright!
AC: 13 HP: 21/21
Mon 13 Nov 2017
at 17:08
  • msg #234

Re: In Greensward

Dellas has stopped and listened to the others. He nods along and puts his hand on the talisman he still wears around his neck, the one he got from the princess. A smile is seen on his face but he stays silent.
Farian Raymellie
Human Cleric, 345 posts
Devoutee of Saint Bane
HP: 17 / 25
Mon 13 Nov 2017
at 18:22
  • msg #235

Re: In Greensward

Farian, unexpectedly, was in a dour mood, and kept silent through the night from the Greensward to the safety of the town.  After listening to everyone's plans, his love for his god helped to revive him.

"We must help these people out as quickly as we can.  However, if we start off ill-prepared and with no plans we might as well not go."

Listening again to the others plans he says, "Whatever works for the group will work for me.  Will that silversheen be able to be spread out amongst all our weapons?"
Narthian Goldleaf
Elf Druid, 333 posts
Narthian 24/24
Thunder 31/31
Tue 14 Nov 2017
at 03:04
  • msg #236

Re: In Greensward

"For my part, I am prepared," Narthian says. "For a fight, that is."
Averdante
Elf Archer, 410 posts
Keen eyed
Tue 14 Nov 2017
at 14:26
  • msg #237

Re: In Greensward

"It's better I use the silversheen, or something else, on my arrows," Dante points out. Rather wryly, he adds, "As Narthian can attest, I've no particular skill with the sword."
Bruenor Sedricson
Human Fighter, 323 posts
Tue 14 Nov 2017
at 15:14
  • msg #238

Re: In Greensward

"Demon and I are prepared as we can be, but some silversheen would be welcome on my blade should we be able to acquire some."

Bruenor pats the horse's neck as he leans over from the saddle; and Demon lets out a snort, almost as if on cue.

"Sir Aberlayne raises a valid point, though...as the light wanes, it will become difficult to fight effectively.  I have none of the darkvision that some of you may sport.

If we can arrive before sundown, perhaps we can at least fight our way through to the keep to pass the night, even if we can't wholly dispatch the enemy?"

This message was last edited by the player at 15:17, Tue 14 Nov 2017.
Haazheel Thorn
Human Wizard, 257 posts
Tue 14 Nov 2017
at 22:05
  • msg #239

Re: In Greensward

Haazheel seems impatient to be off but realizes that the ongoing conversation, which will only take a short time, could be valuable.
Narthian Goldleaf
Elf Druid, 334 posts
Narthian 24/24
Thunder 31/31
Wed 15 Nov 2017
at 02:24
  • msg #240

Re: In Greensward

"Indeed, I do not think we can plan much without knowing more of the enemy. If we head out now, we can use the cover of night to scout and plan accordingly."
Dellas Nump
Halfling Wizard, 405 posts
Fire burns bright!
AC: 13 HP: 21/21
Wed 15 Nov 2017
at 04:14
  • msg #241

Re: In Greensward

While honeybee eats some of the grass, Dellas puts his elbow on her shoulder "I agree, let's get there first and we'll see more. Attacking as soon as we arrive would be foolish, let's get there and try to gather more intel before planning until these creatures have stormed the keep and then it will truly be tough to get them to leave."
Dungeon Master
GM, 565 posts
Storyteller
Font of All Knowledge
Fri 17 Nov 2017
at 03:25
  • msg #242

Re: In Greensward

Thusly agreed, the group can ride out.  Volsh reluctantly borrows one of the horses from Gav and Maris so he can keep up, as he had been riding on the wagons.  You ride hard through the rest of the day, and arrive back at Greensward a few hours before twilight.  You've kept alert through the ride, and haven't heard any more howling or seen anything obviously suspicious yet.

Greensward still remains in its eerie silence, but now you know what lies beyond, and that seems to give the abandoned village a bit more menace.
Volsh son of Vor
Human Barbarian, 280 posts
Fri 17 Nov 2017
at 03:28
  • msg #243

Re: In Greensward

"You said you can keep these beasts not trained for battle here?" Volsh says to Narthian, swinging down from his horse immediately.  "And where is this Baroness' lodge?  If these wolf-men are denning near there, maybe we can catch them before they go on the prowl."
This message was last edited by the GM at 03:29, Fri 17 Nov 2017.
Lantamori
Elf Rogue, 172 posts
18/25 hp
Locksmith Extraordinaire
Fri 17 Nov 2017
at 03:36
  • msg #244

Re: In Greensward

Still a bit disgruntled that it had taken the others so long to catch up with her, the elf was concerned at Volsh's question.

"Are you saying that during all that talking, no one asked Master Deyna how to get to the keep?" she asked, hoping the hairy human had just not been paying attention.
Sir Aberlayne Nump
Halfling Paladin, 39 posts
of Yondalla
Fri 17 Nov 2017
at 16:58
  • msg #245

Re: In Greensward

Sir Aberlayne turns beet red as Lantamori asks her question.  "Um... no.  I did not.  Did anyone else?" she asks plaintively.
This message had punctuation tweaked by the player at 16:58, Fri 17 Nov 2017.
Haazheel Thorn
Human Wizard, 258 posts
Fri 17 Nov 2017
at 16:26
  • msg #246

Re: In Greensward

Haazheel shakes his head. "Nor did I. Let's assume that those who fled the village went to the castle and see if we can tell which road was traveled by many in haste."
This message had punctuation tweaked by the GM at 16:59, Fri 17 Nov 2017.
Farian Raymellie
Human Cleric, 346 posts
Devoutee of Saint Bane
HP: 17 / 25
Sat 18 Nov 2017
at 00:01
  • msg #247

Re: In Greensward

Farian, mounted and following, nods in agreement as they head off towards the keep.
Averdante
Elf Archer, 411 posts
Keen eyed
Sat 18 Nov 2017
at 00:11
  • msg #248

Re: In Greensward

Dante dismounts from Mask as well, and resettles his quiver. He may have been acquiring time in the saddle of late, but has never done any fighting on horseback. Shooting arrows at the ogres yesterday didn't count; he'd simple ridden from one point to another, then stopped to shoot. Not at all the same as trying to shoot from a moving horse -- let alone one trying not to get bitten, or trying to fight back. If he was going to be on the ground with the creatures, he wanted to be there of his own accord.

When Lantamori's question about where they're going is raised, he points out, "If Mystique can't direct us from overhead, I'm sure Thunder can home in on the howls. The things are supposed to be besieging the keep, so where they are is where the keep is."
Narthian Goldleaf
Elf Druid, 336 posts
Narthian 24/24
Thunder 31/31
Sat 18 Nov 2017
at 02:35
  • msg #249

Re: In Greensward

"The horses may be as safe here as anywhere," Narthian says. "And Master Deyna's raven flew off in that direction carrying the message. Remember the last road intersection? It went off in that general direction as well. The road will be watched, however, if I know anything of military strategy. We should make our way overland." The druid speaks with the animals to be left behind in his strange, druidic tongue. The more intelligent of them seem to take his meaning. "They will wait as long as there is no threat, and flee if they must," he tells the others. "Or such is my hope. If is difficult to be sure without the Gift of Animal Speech. Come, follow me. Quietly if you can, at a distance if you cannot. I will lead the way in the wilderness." When all are ready, he heads off in the direction where the keep is believed to be.


Survival check (DC 15 "to keep from getting lost" i.e. know or guess where the keep is?): 20:23, Today: Narthian Goldleaf rolled 16 using 1d20+10 ((6)).

Handle Animals: 20:25, Today: Narthian Goldleaf rolled 27 using 1d20+9 ((18)).

Dellas Nump
Halfling Wizard, 406 posts
Fire burns bright!
AC: 13 HP: 21/21
Sat 18 Nov 2017
at 03:10
  • msg #250

Re: In Greensward

Dellas was actually half asleep when they arrived on jerked awake “The feather!” He calls out but looks around then and calms down, petting Honeybee “I might have to leave her somewhere with green pastures... she’s too comfortable to ride.” He notices the others getting off their horses and leads his Honeybee to those left behind “Stay with these horses and kick anyone that’s not us and wants to take you.” He then follows Narthian extremely quietly

Dellas Nump rolled 22 using 1d20+4.  Move silently.
Lantamori
Elf Rogue, 173 posts
18/25 hp
Locksmith Extraordinaire
Sat 18 Nov 2017
at 03:39
  • msg #251

Re: In Greensward

Lantamori shook her head as she wondered what all the planning was about if they didn't even know where the keep was.  Still on Cloud, she fell in at the rear of the group.  She wasn't leaving her behind to be eaten or wander off.

It seemed to her that their plan was to arrive after dark when almost half their number wouldn't be able to see and then hope that they could outrun wolves or wolf men while afoot.

The elf had to admit that following the wolf calls was a good idea.  Though she suspected that they wouldn't start up again until after darkness fell.

She pondered if it would be faster to ride back and ask Master Deyna for directions.
Haazheel Thorn
Human Wizard, 259 posts
Sat 18 Nov 2017
at 07:06
  • msg #252

Re: In Greensward

Haazheel falls in line with Narthian's suggestions.
Bruenor Sedricson
Human Fighter, 324 posts
Sat 18 Nov 2017
at 14:09
  • msg #253

Re: In Greensward

Bruenor stays mounted on Demon, and waits for the others to make their preparations with their mounts or themselves.  He was keen to get moving before the sun set.  He still hoped they might somehow reach the keep, and could come out to fight the enemy on his group's own terms.
Averdante
Elf Archer, 412 posts
Keen eyed
Mon 20 Nov 2017
at 23:30
  • msg #254

Re: In Greensward

Dante set out after Narthian, flanking him a short distance away on the opposite side as Thunder. Bow in hand and arrow nocked -- for whatever good an ordinary arrow would do, if they encountered anything lycanthropic without time to prepare weaponry first -- he kept alert for any hint of their prey. Or any other trouble that might have the misfortune to find itself in their path.
Haazheel Thorn
Human Wizard, 260 posts
Tue 21 Nov 2017
at 00:16
  • msg #255

Re: In Greensward

Haazheel follows, crossbow ready. He tries to keep an open shooting lane ahead of him.
Dungeon Master
GM, 571 posts
Storyteller
Font of All Knowledge
Tue 21 Nov 2017
at 02:24
  • msg #256

Re: In Greensward

Narthian spends some time gentling the animals, particularly the trained ones like Mask, reinforcing his "stay" command.  He can tie the animals loosely to some nearby bushes, enough to give them room to graze, not so tight that they couldn't pull free and run if they ended up in danger.  If nothing goes terribly wrong, the horses should stay at least around the area for a day or so.

With Narthian and Thunder in the lead looking for tracks, most of the party on foot, and the few mounted people trailing in the rear (to avoid trampling tracks and to let the scouts be stealthy), the group heads off in the direction of Master Deyna's raven.  Narthian's vision is keen enough that the approaching twilight gloom gives him no trouble, and he examines the ground and forest carefully as he moves, Thunder sniffing for foreign scents.

It takes a couple of hours, and the sun is nearly down by the time Narthian strikes a human-made trail.  From some blazes on the trees, and the remnants of a few snares, he estimates this is likely where huntsmen from the manor would start their rounds.  It takes a little longer to trail back to the manor while keeping as stealthy as possible, but eventually you see the spires of the towers, the crenelations of the walls of the manor just above some short trees.

Averdante, you're also fairly certain that you've heard some wolf sounds off to the north, but they're not within immediate reach.  Perhaps a mile or so away, maybe.

The walls of the manor are lit up with what looks like a combination of torches and magical light, though you see no one on the walls themselves.  The manor also has a moat, and a drawn-up drawbridge, which may be why this manor hasn't get fallen to the depredations of werewolves and undead.

You are perhaps a little under a half-mile away from the manor walls, and the sun is finally going down...
Dellas Nump
Halfling Wizard, 407 posts
Fire burns bright!
AC: 13 HP: 21/21
Tue 21 Nov 2017
at 09:02
  • msg #257

Re: In Greensward

Dellas peeks out from a bush "I hope we're sure of this... how can we enter?" he looks around for Vish and finds him on his shoulder, placing him gently on his head "Keep your eyes and ear open for me, will you?"

Dellas Nump rolled 5 using 1d20+3.  Spot, Vish.
Lantamori
Elf Rogue, 174 posts
18/25 hp
Locksmith Extraordinaire
Tue 21 Nov 2017
at 13:20
  • msg #258

Re: In Greensward

"Bruenor and I could ride for the keep and convince them to open the way while you make haste to catch up with us," Lantamori proposed.

"If we drew out an overwhelming force, you would be closer to the woods for cover.  Though if they are wolves," she added, glancing at Thunder, "they'd have no trouble tracking you down."
Narthian Goldleaf
Elf Druid, 339 posts
Narthian 24/24
Thunder 31/31
Tue 21 Nov 2017
at 23:57
  • msg #259

Re: In Greensward

"This does not look to be a siege," Narthian says warily. "At least, not in the classic sense. I, for one, prefer not to get trapped inside. Thus, I agree with Lantamori to a point. He and Bruenor should ride to the gate, and get what additional information they can." He gathers his bow and nocks an arrow. "I want to get the lay of the land." He prepares to head out, pausing for now to see if any better plans or adaptations are suggested.
Farian Raymellie
Human Cleric, 352 posts
Devoutee of Saint Bane
HP: 17 / 25
Wed 22 Nov 2017
at 06:56
  • msg #260

Re: In Greensward

Farian listens as the others discuss what they see and he looks towards the fortress as the sun lowers in the sky.  He also doesn't see anything like a traditional siege occurring at the fortress.

"I would suggest we hold our actions.  We have just only come upon the fortress being attacked, and nothing looks ... well ... out of the ordinary."

He gestures to the north, and the fortress.

"They are ready, and lit for an attack, and we can hear something to the north.  I would like to render aid as I can, but I do not want to be caught by something that I know not what comes."
Lantamori
Elf Rogue, 175 posts
18/25 hp
Locksmith Extraordinaire
Wed 22 Nov 2017
at 14:22
  • msg #261

Re: In Greensward

Lantamori had no intention of waiting until darkness fell before approaching the keep.  She held her tongue and hoped that wisdom prevailed as she waited impatiently for anyone else to weigh in.

They were too distant for even her eyes to make out details of any siege even during daylight.  In the darkness, wolves and wolf men would have the advantage.

If they wanted information, the obvious solution was to ask those within the keep how many and of what manner besieged them.
Averdante
Elf Archer, 413 posts
Keen eyed
Thu 23 Nov 2017
at 00:00
  • msg #262

Re: In Greensward

Dante's not too sure he likes the looks of the keep. Shouldn't there be at least a few guards, even before the sun sets?

"Maybe it's already fallen," he suggests quietly. "Haazheel, can Mystique take a quick look?" She could get there, and convey the information back, faster than any of the rest of them.
This message was last edited by the player at 00:01, Thu 23 Nov 2017.
Haazheel Thorn
Human Wizard, 261 posts
Thu 23 Nov 2017
at 04:28
  • msg #263

Re: In Greensward

In response, Mystique flies up and goes from tree to tree. If need be, she'll turn her head to avoid looking directly into the sun.
Bruenor Sedricson
Human Fighter, 325 posts
Fri 24 Nov 2017
at 06:45
  • msg #264

Re: In Greensward

Bruenor shifts in his saddle, as he watches Mystique fly off on reconnaissance.

"I'll ride with you, Lantamori.  I suppose we should wait and see what Haazheel's bird can find, so long as it's back quickly.  Otherwise, let's go and make ourselves known.  I think we can outrun most troubles, and we won't hear much from the keep until they know we're friendly."
Farian Raymellie
Human Cleric, 353 posts
Devoutee of Saint Bane
HP: 17 / 25
Sun 26 Nov 2017
at 06:30
  • msg #265

Re: In Greensward

Farian looks to Bruenor and nods.

"You make sense.  I only wanted us to not get caught unaware.  I'll follow your lead."
Dungeon Master
GM, 573 posts
Storyteller
Font of All Knowledge
Tue 28 Nov 2017
at 17:12
  • msg #266

Re: In Greensward

Dellas Nump:
Dellas peeks out from a bush "I hope we're sure of this... how can we enter?" he looks around for Vish and finds him on his shoulder, placing him gently on his head "Keep your eyes and ear open for me, will you?"

Dellas Nump rolled 5 using 1d20+3.  Spot, Vish.


Vish goes on the alert on the ground as Haazheel launches Mystique into the air.  With the sun nearly down, the owl has no trouble flying silently over the walls of the castle.


Those who wish to ride, Lantamori on Mask, Bruenor on Demon, and Sir Aberlayne on Valiant, can position themselves to get the quickest route to the castle.  Sir Aberlayne eyes Dellas, and then quirks her lips.  "You know what to do if wolves come calling, little brother.  And if some blood-sucker spawn puts you under their thrall, I shall thrash you from one end of the road to the other to make you see sense!"

Volsh paces slightly before crouching down to wait with Haaazheel, Dellas, and Averdante.

"You going to tree yourself, Dante?  Be the death from above, and I'll be the spiky wall," he says, thumping his spear on the ground.

Narthian and Thunder go to circle around the keep on foot, starting (presumably) in the opposite direction of the riders.

OOC: Any adjustments of the plan can be made (even retroactively) in the light of whatever Haazheel learns from Mystique, but I'll presume a few more things happening in the interest of keeping the flow going.

As Narthian moves along the north edge of the forest, keeping himself concealed as much as possible, he hears the snarls and yips of what sound like wolfpack tussles - the sorts of dominance fights that might happen amongst a pack to establish or reestablish hierarchy.  It's still too far away to see anything, but that is what he hears.

As the riders speed towards the drawbridge, a figure in a battered helmet peaks over the wall at the sound of the horses' hooves.  There's a gasp, and a thump, and the drawbridge comes most of the way down, a figure in the shadow of the gatehouse frantically waving them in.  "Hurry!  Get in before they smell you!"
Haazheel Thorn
Human Wizard, 262 posts
Tue 28 Nov 2017
at 20:43
  • msg #267

Re: In Greensward

As Mystique returns. Haazheel reports. People in the castle, I think, are frightened. To the north, it looks and sounds like there's a struggle to decided leadership and sort out the pecking order. Nothing much, if anything, between us and the castle.

That done, he rides with the others (since nobody suggested attacking the wolves and such). With alacrity, he accepts the "invitation" to enter.
Dellas Nump
Halfling Wizard, 408 posts
Fire burns bright!
AC: 13 HP: 21/21
Tue 28 Nov 2017
at 23:17
  • msg #268

Re: In Greensward

Dellas nods and smirks “And should you fall under a vampire’s, I’ll roast you until you come to your senses.” He listens to Haazheel’s report “can your mystique fly and try to see between the trees? Flying high up it might tell us more about the numbers.” He will quickly follow should the others decide to go to the Jeep first.
Bruenor Sedricson
Human Fighter, 326 posts
Wed 29 Nov 2017
at 00:15
  • msg #269

Re: In Greensward

Bruenor reins in Demon as they near the lowering drawbridge, stopping before stepping on to it.  He calls out to the skittish guard, "Ho there! We bring help to end the seige."

He looks to Aberlayne and Lantamori, and says in a softer voice, "There may be some sense in bringing everyone inside for the night.  From the safety of the walls, we can learn what there is to learn of our enemy and their numbers; and prepare for battle on the morrow.  In any case, let's not tarry long out here in the open."
This message was last edited by the player at 00:19, Wed 29 Nov 2017.
Narthian Goldleaf
Elf Druid, 341 posts
Narthian 24/24
Thunder 31/31
Wed 29 Nov 2017
at 03:13
  • msg #270

Re: In Greensward

Narthian pauses to cast two spells on Thunder (Bull's Strength and Magic Fang). Then he and Thunder creep carefully closer, ready to bolt or fight as needed. He intends to get just close enough to see what is going on, and what kind of wolves these are. His bow is in hand and ready.

Narthian Hide and Move Silent: 21:09, Today: Narthian Goldleaf rolled 15,14 using d20+3,d20+3 ((12,11)).

Thunder Hide and Move Silent: 21:10, Today: Narthian Goldleaf rolled 21,19 using d20+3,d20+4 ((18,15)).

Both spells will last for 4 minutes.

Farian Raymellie
Human Cleric, 354 posts
Devoutee of Saint Bane
HP: 17 / 25
Wed 29 Nov 2017
at 08:21
  • msg #271

Re: In Greensward

Urging his mount after the others, he follows in to the keep.

As he rides in, he looks down at the man in the gate house.  "Before they smell us?"

His horse whinnies a little, and seems a bit skittish, but he gets the mount under control, and off to the side out of the way so that others can some in.
Lantamori
Elf Rogue, 176 posts
18/25 hp
Locksmith Extraordinaire
Wed 29 Nov 2017
at 13:14
  • msg #272

Re: In Greensward

Agreeing with Bruenor, Lantamori stood in her stirrups and waved for the remainder of their party to join them at the keep.  She wasn't sure if they could see her in the gloaming but expected that Averdante would have an eye on them.

She hoped they could make the near half mile trek on foot without drawing the attention of unwanted guests.  The elf was afraid their own arrival and the lowering of the drawbridge might have diminished the odds that the remainder of their number would arrive unharried.
Bruenor Sedricson
Human Fighter, 327 posts
Wed 29 Nov 2017
at 22:31
  • msg #273

Re: In Greensward

"I'll ride back to the others and provide escort across to the keep," he says to Lantamori and Aberlayne.

"Keep the bridge lowered!" Bruenor calls out to the gatekeeper, as he wheels Demon around, and rides with haste back towards the others.

As Bruenor rides, he thinks once they had all made it inside, the riders in their group might have to go in search of the druid if he wasn't back by then.  Hopefully Narthian and his wolf would return soon.
Lantamori
Elf Rogue, 178 posts
18/25 hp
Locksmith Extraordinaire
Thu 30 Nov 2017
at 03:46
  • msg #274

Re: In Greensward

"I don't think the residents will be impressed with our organizational skills," Lantamori stated, glancing down at her remaining companion on her diminutive steed.  "I suppose we should go in and find out what we're up against."

She nudged Cloud to follow the human wizard.  The elf had been so focused on the keep and their surroundings that she hadn't noticed him until he'd trotted past them into the keep.
Farian Raymellie
Human Cleric, 356 posts
Devoutee of Saint Bane
HP: 17 / 25
Thu 30 Nov 2017
at 05:48
  • msg #275

Re: In Greensward

Nonplussed by the confusion of mounted or not, or some not making it into the keep, Farian finds a place to tether his horse so it hopefully won't get spooked and hurt itself.

He then walks with with mace in hand to the drawbridge and stands near the gatekeeper peering out into the distance as Bruenor rides out to escort the others in.  He keeps an eye as best as he can looking for anything that would cause the party trouble.
Haazheel Thorn
Human Wizard, 264 posts
Thu 30 Nov 2017
at 06:58
  • msg #276

Re: In Greensward

Haazheel makes it into the castle. Mystique flies overhead but feathers down clutching a rat...dinnertime. [If the castle is free of rats, this ex-one was trying to sneak in.]
Averdante
Elf Archer, 415 posts
Keen eyed
Fri 1 Dec 2017
at 03:07
  • msg #277

Re: In Greensward

Dante grins up at Volsh's suggestion. "My favorite kind of plan," he agrees.

With Mystique's return and her wizard's report, however, he's willing to follow the others on to the keep. "After all," he tells the big barbarian, "I can shoot down from there as well. Let's go hear what their story is."
Dellas Nump
Halfling Wizard, 409 posts
Fire burns bright!
AC: 13 HP: 21/21
Fri 1 Dec 2017
at 04:23
  • msg #278

Re: In Greensward

Dellas looks around before joining the others, his thoughts had been with werewolves, giants and the invisible flesh eating plant in the least few minutes and he didn’t notice everyone moving or leaving.
Dungeon Master
GM, 577 posts
Storyteller
Font of All Knowledge
Sun 3 Dec 2017
at 15:27
  • msg #279

At Baroness Velthe's Keep

Bruenor Sedricson:
Bruenor reins in Demon as they near the lowering drawbridge, stopping before stepping on to it.  He calls out to the skittish guard, "Ho there! We bring help to end the seige."

He looks to Aberlayne and Lantamori, and says in a softer voice, "There may be some sense in bringing everyone inside for the night.  From the safety of the walls, we can learn what there is to learn of our enemy and their numbers; and prepare for battle on the morrow.  In any case, let's not tarry long out here in the open."


"Thank the gods!  Anyone that could survive what horrors are left in Greensward have given us our first hope in an age.  Get in, quick!" the guard said fervently.

Thusly perplexed, the group left behind (all but Narthian and Thunder) quickly cross the sward to the drawbridge with all haste, speed being the most important thing with such an open area and a rather open door.  Mystique snags a fine, fat rat from the crowded courtyard, for as the group enters the area lit by magical flames and torchlight, they can see the results of a long siege.

Farian helps guard the door as the drawbridge is closed, but the other can see that it seems that the household goods, supplies, stocks, flocks, and herds of every serf, farmer, woodcutter, villager, or hunter in the Baroness' vicinity, along with every man, woman, and child have all been crammed into the courtyard.

Or at least it seems that way at first.  While upon a second glance the courtyard is still crowded, there are less adults, more children, more mothers with babes, more elders.  The guard is an older man with a bushy moustache, a bow on his back, a sword on his hip, and a halberd in his hand.

"Thank all the gods for you," the guard says, wiping his brow.  "With them shaggy menaces out there, and Her liable to be prowling around at any darkened hour, we weren't certain you were even going to come.  Bless you, a thousand times bless you for coming!  Tell me, what did you see at Greensward?"

--

Narthian Goldleaf:
Narthian pauses to cast two spells on Thunder (Bull's Strength and Magic Fang). Then he and Thunder creep carefully closer, ready to bolt or fight as needed. He intends to get just close enough to see what is going on, and what kind of wolves these are. His bow is in hand and ready.

Narthian Hide and Move Silent: 21:09, Today: Narthian Goldleaf rolled 15,14 using d20+3,d20+3 ((12,11)).

Thunder Hide and Move Silent: 21:10, Today: Narthian Goldleaf rolled 21,19 using d20+3,d20+4 ((18,15)).

Both spells will last for 4 minutes.


Thunder is Narthian's superior in woodland stalking, not to anyone's surprise, least of all Narthain, but at least his druid abilities allow him to stalk through the undergrowth without leaving a trail.  It takes some time, but eventually they are able to work their way within a short distance of another clearing.   This is clear of trees because it is scattered with boulders and stone markers, menhirs, Narthian thinks, sacred stones to Obad-Hai and Ehlonna.  Ranged throughout the stones are at least a half-dozen roughly-dressed men and women, the tallest, strongest man currently standing over a wiry woman who looks like was just throw hard to the ground.  He sneers in triumph, and she glares daggers at him, but bares her throat all the same.  The others in the circle set up a very wolf-like howl of community, then calm themselves as the woman gets up and slinks back to the rest of the group.  The tall man then begins to make broad gestures, speaking to the others.

Narthian isn't close enough to hear, but any closer and likely they would be able to detect him
Bruenor Sedricson
Human Fighter, 329 posts
Sun 3 Dec 2017
at 23:53
  • msg #280

Re: At Baroness Velthe's Keep

Dungeon Master:
"Thank the gods!  Anyone that could survive what horrors are left in Greensward have given us our first hope in an age.  Get in, quick!" the guard said fervently.

"Thank all the gods for you," the guard says, wiping his brow.  "With them shaggy menaces out there, and Her liable to be prowling around at any darkened hour, we weren't certain you were even going to come.  Bless you, a thousand times bless you for coming!  Tell me, what did you see at Greensward?"


Bruenor rides across the drawbridge and swings down off Demon, holding the war horse's reins until he can find a suitable place to secure him.  He didn't quite trust the horse with all these people around.

"Greetings to you and your people," Bruenor offers.  "We'll do what we can to help."

"Greensward is a shell...deserted, with foul magic afoot.  Vines that dine on flesh, and some undead horror thankfully still locked beneath.

Tell us, what's transpired here?  What manner of creatures accost you, and for how long?  How many are their number?"


Stopping almost mid-sentence, he turns to look at the others.  In all the commotion of getting the party in the fortress, he'd almost forgotten.  "Narthian.  He's still out there."  For the guard's benefit, he adds, "One of our group; he went off to scout the nearby wolfpack.  Is there another entrance to the keep?  He's likely to be on the other side by now."
This message was last edited by the player at 23:54, Sun 03 Dec 2017.
Dellas Nump
Halfling Wizard, 410 posts
Fire burns bright!
AC: 13 HP: 21/21
Mon 4 Dec 2017
at 03:28
  • msg #281

Re: At Baroness Velthe's Keep

Dellas ran as quickly as his feet could carry him, and leans against the wall with his hand. "Well, this looks dire." he says to himself before turning to the guard "Does the lady of this castle have a wizard or someone similar in her service? I'd very much like to speak with them."
Haazheel Thorn
Human Wizard, 265 posts
Mon 4 Dec 2017
at 04:25
  • msg #282

Re: At Baroness Velthe's Keep

Haazheel, making sure his hose is looked after, awaits the answer to Dellas' question.
Lantamori
Elf Rogue, 179 posts
18/25 hp
Locksmith Extraordinaire
Mon 4 Dec 2017
at 04:51
  • msg #283

Re: At Baroness Velthe's Keep

Lantamori looked between Farian and Haazheel and tried to remember which was which.  Humans all looked alike and the crowded courtyard wasn't helping.  So far she assumed that the ones she arrived with were cleaner and younger than the guards remaining in the keep.  That still didn't help her tell the difference between the two.

Still mounted on Cloud and looking around, she suspected that the younger men and guards may have already fallen prey to this siege.
Narthian Goldleaf
Elf Druid, 343 posts
Narthian 24/24
Thunder 31/31
Tue 5 Dec 2017
at 01:52
  • msg #284

Re: At Baroness Velthe's Keep

It seems obvious enough to a Druid of the Wolf Totem what has happened, even if he cannot hear what is being said. None of his rough plans had taken this into account, and he wished that he had the skills to work this wedge to the party's favor. Wordlessly he gives Thunder the signal to retreat, moving with the same care until there is a couple hundred yards of cover between them and the were-wolf pack. Then he breaks into a run for the gates, hoping that the guards will not think that he or Thunder are enemies of the keep!
Farian Raymellie
Human Cleric, 357 posts
Devoutee of Saint Bane
HP: 17 / 25
Wed 6 Dec 2017
at 05:15
  • msg #285

Re: At Baroness Velthe's Keep

Farian nods at the old guard.  "I'm Farian, and a cleric of Pelor.  When this battle is over I will look over your people and see who needs my assistance.  In the meantime, keep an ear out for our friend.  He was scouting the wolf pack."

Farian looks to the wall looking for a place to station himself to keep an eye for Narthian.  "I'll go up to the wall and keep an eye out." He looks out as far as his eyes will see and whispers a prayer.  "May the light of Pelor keep you safe friend Nartian."  He peers out into the darkness looking for a sign of his friend, or the new foe they will face.
Dungeon Master
GM, 578 posts
Storyteller
Font of All Knowledge
Wed 6 Dec 2017
at 15:53
  • msg #286

Re: At Baroness Velthe's Keep

In the Keep

Bruenor Sedricson:
Dungeon Master:
"Thank the gods!  Anyone that could survive what horrors are left in Greensward have given us our first hope in an age.  Get in, quick!" the guard said fervently.

"Thank all the gods for you," the guard says, wiping his brow.  "With them shaggy menaces out there, and Her liable to be prowling around at any darkened hour, we weren't certain you were even going to come.  Bless you, a thousand times bless you for coming!  Tell me, what did you see at Greensward?"


Bruenor rides across the drawbridge and swings down off Demon, holding the war horse's reins until he can find a suitable place to secure him.  He didn't quite trust the horse with all these people around.

"Greetings to you and your people," Bruenor offers.  "We'll do what we can to help."

"Greensward is a shell...deserted, with foul magic afoot.  Vines that dine on flesh, and some undead horror thankfully still locked beneath.

Tell us, what's transpired here?  What manner of creatures accost you, and for how long?  How many are their number?"


Stopping almost mid-sentence, he turns to look at the others.  In all the commotion of getting the party in the fortress, he'd almost forgotten.  "Narthian.  He's still out there."  For the guard's benefit, he adds, "One of our group; he went off to scout the nearby wolfpack.  Is there another entrance to the keep?  He's likely to be on the other side by now."


Bruenor is rightly cautious to hold Demon's reins, as the horse dances and snorts at the presence of so many strangers.

The old guard nods at Bruenor's questions, taking a deep breath to steady himself before answering.  "Aye, the vines took over Greensward some years back.  I think the elves planted them to keep people out.  Better they get wounded by a vine and run away then accidentally set that father of horrors free.  But it's the daughter that's causing us to huddle in the Baroness' keep." He looks up at the sky, seeing the last of the light going dim, and turns abruptly to the rest of the group.  "Let's get the rest of you under cover, mounts too."

He claps thrice, sharply, and the people in the courtyard start to move their animals inside.  Through a set of large doors, you can see a hallway that connects to a huge room, likely the Great Hall, now deep in straw and apparently serving as a paddock for livestock.  The people who aren't tending to the animals are heading deeper into the manor in groups of no less than three.  The guard pauses at the entrance to the hallway and squints down the length of it to a shallow alcove.  An elderly man totters out with the help of a cane, looks at you all with milky, blind eyes, and nods.  The guard's shoulders relax, and he waves you in.

Inside, the Great Hall smells rather like you'd expect, like a livestock pen, with people going about the chores of tending the animals with weary motions.  A bucket chain has been set up going down one stairwell, presumably to a well or somesuch on a lower level, to provide water, while others haul hay and grain into mangers after bringing them from downstairs.  Those with mounts can tend to them before the guard beckons you on.

"This way," the guard says, and leads you up a flight of stairs and down a corridor to a room guarded by a stripling girl, all gawky limbs and bony knees.  She wears a practical tunic and trews, and bears a holy symbol of Heironious, the god of justice and valor, about her neck.  She opens the door for you, revealing a well-appointed chamber, and a middle-aged woman rising from a fine carved chair.  She is very pale, with dark hair caught up in a complicated crown of braids on her head, the whole covered with a net of gold wire and red gemstones.  Slight and a little taller than Lantamori, she is dressed in a fine gown of black, with embroidery in black and red, with tiny beads sparkling amongst the threads.  Jewelry of red and black gems set in frames of gold bedeck her neck, arms, and hands, and circle her waist.  Her expression seems to be set in one of perpetual sadness, but her dark eyes seem to gain a little hope, and her red lips curve up just a fraction when she sees you.

"Baroness, the adventurers from Greensward," the girl says with a formal bow.

"Hadoth, Uldara, thank you.  Strangers, come in and make yourself welcome here."

The guard, Hadoth, turns to head back down the hall, asking Bruenor, "Tell me what your scout looks like, so I know who to let in if we see him." Once he has that information, Hadoth will depart.  The girl, Uldara, returns to her post outside the door, closing it after the last of you.  Despite her youth, she moves with great solemnity.

"I am Baroness Giadella Velthe, and I thank you for your bravery and sacrifice for coming to our rescue.  It could not have been an easy decision, knowing what you must of the beasts that stalk our forests.  The tale is thus: the undead horror that plagued Greensward was contained by the few elves that remained, and they thought they had killed all the spawn of the horror.  The few elves who remained, left, to no one's surprise.  But somehow, one of the spawn managed to hide away.  She was desperate to free her master, but with Greensward's wards in place, she could not get near.  I do not know why she didn't retaliate against the elves or my mother at the time, but perhaps she was wounded.  Perhaps she had a plan.  Perhaps she was seduced away by another creature of evil and only broke free recently.  But what we do know is that in the past four months she has brought a pack of werewolves under her thrall, at least eight originally, though we managed to kill three.

"She has been careful and clever, using her gaze to bring others under her thrall after flying over the walls.  Some she had kill themselves.  Others she had try to open the drawbridge.  Some she sent to try to kill others within the keep.  A few she had escape, and I know at least one was turned into a werewolf to start to replenish her pack.  It is only by the virtue of our consecrated temple at the heart of the keep and holy talismans built into the walls by my ancestors that has kept this place from falling.  Those guards I have left carry was wards we can muster, and the few priests who survived keep us from being deceived as best they can, in case one of us falls to her domination.  We know we must find where her coffin in buried and destroy her by daylight, but with the werewolves roaming our woodlands, and those who knew the forest paths all dead, we are in desperate, dire straights," she says, with a desperate, tearful strain in her voice.

---

In the Woodlands

Narthian Goldleaf:
It seems obvious enough to a Druid of the Wolf Totem what has happened, even if he cannot hear what is being said. None of his rough plans had taken this into account, and he wished that he had the skills to work this wedge to the party's favor. Wordlessly he gives Thunder the signal to retreat, moving with the same care until there is a couple hundred yards of cover between them and the were-wolf pack. Then he breaks into a run for the gates, hoping that the guards will not think that he or Thunder are enemies of the keep!


After worming his way back out of the woods, Narthian and Thunder make a break for it, finally coming into view of the lit keep walls.  But as elf and wolf lope for the drawbridge, a helmed figure pops out from behind a crenelation and lets a crossbow bolt fly.  It misses Thunder by a foot, but the figure is reloading quickly!
Haazheel Thorn
Human Wizard, 266 posts
Wed 6 Dec 2017
at 22:54
  • msg #287

Re: At Baroness Velthe's Keep

Haazheel stops before the priestess and bows. "My respects to Lord Heironeous, and I esteem you, His servant." He passes on.
------
"Then Narthian is is in peril. I'm going to the wall by the gate to help if and as I can...even if only a distraction." Haazheel leaves at a run.
This message was lightly edited by the GM at 07:30, Sun 10 Dec 2017.
Dellas Nump
Halfling Wizard, 411 posts
Fire burns bright!
AC: 13 HP: 21/21
Thu 7 Dec 2017
at 00:19
  • msg #288

Re: At Baroness Velthe's Keep

Dellas bows “Esteemed baroness Giadella Velthe, I am but a simple wizard but have to ask if you have another wizard here I could talk to. There are some things I’d like to discuss with them. My friends will surely have more questions though those are not my area of expertise.”
Narthian Goldleaf
Elf Druid, 344 posts
Narthian 24/24
Thunder 31/31
Thu 7 Dec 2017
at 01:48
  • msg #289

Re: At Baroness Velthe's Keep

"Hold! Please!" He calls to the guard, halting Thunder and moving between the wolf and the rightfully trigger happy guard. He holds both hands up in signal of peace. "My friends entered the keep but a short time ago! Surely they mentioned that I went to scout? My name is Narthian Goldleaf, Druid of the Farlight Conclave! This wolf is my loyal companion!"
Lantamori
Elf Rogue, 180 posts
18/25 hp
Locksmith Extraordinaire
Fri 8 Dec 2017
at 12:46
  • msg #290

Re: At Baroness Velthe's Keep

"Do you have an idea where this coffin of hers might lie?" Lantamori asked.  She was unsure what a coffin had to do with werewolves but prepared to accept the Baroness at her word.
Averdante
Elf Archer, 416 posts
Keen eyed
Sat 9 Dec 2017
at 00:06
  • msg #291

Re: At Baroness Velthe's Keep

Coffin? Dante wondered. He'd thought they were just fighting someone who'd managed to dominate a werewolf pack. A dangerous enough opponent just by that feat, certainly but... "Are you speaking of a vampire?"

Belatedly realizing that, perhaps, he'd been a bit blunt, he added a little uncomfortably, "Your pardon, Baroness Velthe, but we didn't actually confront the creature in Greensward. We found its prison, realized it was dangerous and evil, and chose not to put the caravan we were guarding at risk. We left it there -- for now. Whatever it is, we didn't feel certain we could destroy it without endangering the caravan."
Farian Raymellie
Human Cleric, 358 posts
Devoutee of Saint Bane
HP: 17 / 25
Sat 9 Dec 2017
at 05:50
  • msg #292

Re: At Baroness Velthe's Keep

She resides in a coffin, and can be killed in the daylight?  "My Lady, it sounds as if this woman is undead.  Do you happen to know what made her this way?"

Farian pulls out his book of Pelor, and starts to look through it for any mention of an undead such as this.  He listens intently to the Baroness's answer.
Bruenor Sedricson
Human Fighter, 330 posts
Sat 9 Dec 2017
at 23:20
  • msg #293

Re: At Baroness Velthe's Keep

Bruenor turns and raises a hand as Hadoth departs, calling out, "Take note! Our friend travels with a wol..."; however, he's unable to catch the guard's attention before he quickly exits the room. Bruenor shrugs his shoulders and figures they'll work it out, as he turns his attention back to the Baroness.

He nods attentively as she speaks, and listens to the questions the others are asking; also wondering what sort of creature they were up against, and how it seems to have taken up with a pack of werewolves.  He clearly didn't know much about these sorts of creatures and their habits.
Dungeon Master
GM, 579 posts
Storyteller
Font of All Knowledge
Sun 10 Dec 2017
at 07:54
  • msg #294

Re: At Baroness Velthe's Keep

In the Baroness' quarters...

Haazheel Thorn:
Haazheel stops before the priestess and bows. "My respects to Lord Heironeous, and I esteem you, His servant." He passes on.
------
"Then Narthian is is in peril. I'm going to the wall by the gate to help if and as I can...even if only a distraction." Haazheel leaves at a run.


Bruenor Sedricson:
Bruenor turns and raises a hand as Hadoth departs, calling out, "Take note! Our friend travels with a wol..."; however, he's unable to catch the guard's attention before he quickly exits the room. Bruenor shrugs his shoulders and figures they'll work it out, as he turns his attention back to the Baroness.

He nods attentively as she speaks, and listens to the questions the others are asking; also wondering what sort of creature they were up against, and how it seems to have taken up with a pack of werewolves.  He clearly didn't know much about these sorts of creatures and their habits.


The Baroness claps her hands as Haazheel runs from the room, and the young woman who had been at the door looks in.  "Uldara, catch up with Hadoth and make certain no harm comes to our guests, quickly now!"

The girl takes off at a run.

"We must be cautious, you understand," the Baroness says wearily.

Dellas Nump:
Dellas bows “Esteemed baroness Giadella Velthe, I am but a simple wizard but have to ask if you have another wizard here I could talk to. There are some things I’d like to discuss with them. My friends will surely have more questions though those are not my area of expertise.”


"I have an alchemist who does dabble in magic; that would be Goodwife Miranda.  Her workroom is near the kitchen, and I can have you shown there soon," she says.

Lantamori:
"Do you have an idea where this coffin of hers might lie?" Lantamori asked.  She was unsure what a coffin had to do with werewolves but prepared to accept the Baroness at her word.


"We're not quite certain.  It is likely to be one of three places, in general: a place guarded heavily by the werewolves, a place very remote and obscure, or a defiled former holy site.  The first would guarantee her daylight guardians, the second would keep her location known only to her and difficult to gain access to, and the third might appeal because it would lend her unholy nature strength.  There are two very old ruined chapels on my lands, plus those shrines in the farming villages that had to be abandoned when we brought everyone to the keep, as well as a few druidic circles.  The exact locations of all of them weren't precisely noted down, particularly the druidic circles, I'm afraid."

Averdante:
Coffin? Dante wondered. He'd thought they were just fighting someone who'd managed to dominate a werewolf pack. A dangerous enough opponent just by that feat, certainly but... "Are you speaking of a vampire?"

Belatedly realizing that, perhaps, he'd been a bit blunt, he added a little uncomfortably, "Your pardon, Baroness Velthe, but we didn't actually confront the creature in Greensward. We found its prison, realized it was dangerous and evil, and chose not to put the caravan we were guarding at risk. We left it there -- for now. Whatever it is, we didn't feel certain we could destroy it without endangering the caravan."


Farian Raymellie:
She resides in a coffin, and can be killed in the daylight?  "My Lady, it sounds as if this woman is undead.  Do you happen to know what made her this way?"

Farian pulls out his book of Pelor, and starts to look through it for any mention of an undead such as this.  He listens intently to the Baroness's answer.



"Sir Keleth thinks that the thing in Greensward is a true vampire, while what is stalking us is what is known as a vampire spawn.  While terribly dangerous, they are more vulnerable and weaker than a true vampire, cannot spawn more of themselves, and lack some of a vampire's powers.  If we had faced a true vampire, I think we might have been having a very different conversation, notably likely myself as a thrall and you as food, vile as that is to think of," she explains, shuddering.

"From what my mother told me, there was a message sent by the elves when they abandoned Greensward, that what they had done to bind the vampire would kill it and purify it at the same time, though it would take some years to do so.  It took... well, it took nearly everything they had to bind it, so it was said."

------------

At the Keep walls...

Narthian Goldleaf:
"Hold! Please!" He calls to the guard, halting Thunder and moving between the wolf and the rightfully trigger happy guard. He holds both hands up in signal of peace. "My friends entered the keep but a short time ago! Surely they mentioned that I went to scout? My name is Narthian Goldleaf, Druid of the Farlight Conclave! This wolf is my loyal companion!"


"So you say, you black-hearted blaggard!" the figure says, sounding angry.

He looks to be sighting to fire at you again, but suddenly he is joined by two people in rapid succession, the familiar form of Haazheel, and another garbed as a guard.  They confer, and the first man loses some of his tension.

"We have to be sure, Druid Goldleaf.  I'm gonna fire my crossbow again, but off to the side.  I'm gonna watch you real closely.  You pick up that bolt in plain sight, and give yourself and your wolf a good, blood-letting jab with it, just enough to score you both.  If you do that, and right quick!, we'll let you in," he says.  He then fires, true to his word, the bolt hitting the turf five feet away.  The bolt, when pulled from the earth, proves to have a silver head.
Dellas Nump
Halfling Wizard, 412 posts
Fire burns bright!
AC: 13 HP: 21/21
Sun 10 Dec 2017
at 11:02
  • msg #295

Re: At Baroness Velthe's Keep

Dellas bows “I thank you for the opportunity to talk to her. I’m looking forward to it.” He turns to the others and pets Vish, listening to their ideas and suggestions while waiting to be shown to this Goodwife Miranda.
Lantamori
Elf Rogue, 181 posts
18/25 hp
Locksmith Extraordinaire
Sun 10 Dec 2017
at 17:08
  • msg #296

Re: At Baroness Velthe's Keep

"When would be our best chance to seek out these sites?" Lantamori asked.  "During the night or by day?

"How dangerous are the wolves by day?"

Narthian Goldleaf
Elf Druid, 345 posts
Narthian 24/24
Thunder 31/31
Mon 11 Dec 2017
at 01:53
  • msg #297

Re: At Baroness Velthe's Keep

Narthian approaches the bolt deliberately, picks it up and exposes his left forearm. He remains calm for Thunder's sake, and is himself encouraged by Haazheel's presence. He speaks to Thunder quietly. "Do not worry, Thunder. It is but a moment of pain like many we have suffered before. These people are afraid, and rightfully so. We will prove our worth so that we might help free them from the abominations that we saw in the clearing." He clenches his teeth and carefully plunges the tip into his arm in full view of the guard, showing the wound. Then he turns to his wolf, petting the animal and collecting a fist full of the scruff. "Easy now Thunder. It will hurt but a moment. And once we are proven, I will cure it." He runs the bolt through the scruff like a decorative piercing, ensuring that the wolf's blood darkens the fur. Thunder lets out a small whine, but otherwise endures it. He looks expectantly up to the guard on the wall. "Are we proven?"
Haazheel Thorn
Human Wizard, 267 posts
Mon 11 Dec 2017
at 05:56
  • msg #298

Re: At Baroness Velthe's Keep

Haazheel, close by the guard, holds his quarterstaff.
Dungeon Master
GM, 581 posts
Storyteller
Font of All Knowledge
Thu 14 Dec 2017
at 19:04
  • msg #299

Re: At Baroness Velthe's Keep

In the Baroness' Quarters

Lantamori:
"When would be our best chance to seek out these sites?" Lantamori asked.  "During the night or by day?

"How dangerous are the wolves by day?"


"She is not seen by day, though I don't believe she burns as badly in the sun as a vampire.  Day would be better, if only for the fact that she isn't seen by day, and we have tried to find her coffin before, but by day her wolf pack is twice as vigilant.  They roam widely and attack fiercely.  Once, two moons before, my last remaining hunter thought he had a good idea of where her coffin was.  When he went out with some others to find it again by day..." she takes a shuddering breath, "Two of the warriors who had gone with Wendall came back at sundown and drowned themselves in the moat. And Wendall himself... his remains, enough to identify him by, were left at the water's edge.

"Wendall had thought she might have been buried at an old shrine to Obad-Hai, though if that was the case, I am certain she's moved her coffin by now.  I curse myself that there were not enough people to go with Wendall; if there had been, maybe she couldn't have turned them against each other.  But at that point we had no choice, and Wendall, Thuran, Ordak, and Pell all paid the price for it.  I believe, though I cannot know, that the wolves might have separated Wendall and the others, and gotten them to face her one at a time, so she could use her powers of domination on them."

---

In the Courtyard

Narthian Goldleaf:
Narthian approaches the bolt deliberately, picks it up and exposes his left forearm. He remains calm for Thunder's sake, and is himself encouraged by Haazheel's presence. He speaks to Thunder quietly. "Do not worry, Thunder. It is but a moment of pain like many we have suffered before. These people are afraid, and rightfully so. We will prove our worth so that we might help free them from the abominations that we saw in the clearing." He clenches his teeth and carefully plunges the tip into his arm in full view of the guard, showing the wound. Then he turns to his wolf, petting the animal and collecting a fist full of the scruff. "Easy now Thunder. It will hurt but a moment. And once we are proven, I will cure it." He runs the bolt through the scruff like a decorative piercing, ensuring that the wolf's blood darkens the fur. Thunder lets out a small whine, but otherwise endures it. He looks expectantly up to the guard on the wall. "Are we proven?"


It takes a few moments to calm Thunder down, but the guard seems satisfied, and nods at Haazheel.  One guard goes below, and the drawbridge begins to lower.  As it does, there's a howl from the woods, much closer than before, and Narthian can see the bushes thrashing.

The drawbridge is halfway down when the guard shouts from the wall, pointing something out to Haazheel.  The wolves are coming!
This message was last edited by the GM at 19:05, Thu 14 Dec 2017.
Averdante
Elf Archer, 417 posts
Keen eyed
Thu 14 Dec 2017
at 23:36
  • msg #300

Re: At Baroness Velthe's Keep

Dante listens with increasing uneasiness as the baroness describes the creature leading her enemies. The idea of something that could take over his mind and turn him against his friends -- or them against him -- is enough to make him shiver. And this is the lesser creature?

He gives his bow a reverent caress and makes a quick prayer of thanks to Ehlonna, that he'd let the druid send his summoned snake into that cell within the tree instead of going down himself. Very possibly an averted disaster, thanks to Narthian.

It sounded as if they needed to do some serious thinning of her wolf pack, to begin with. Trim the pack down, and hunting down her lair by day would not be so dangerous. But, if the pack's master comes out at night... they'd best be prepared for that immediately.  "How close does she have to get, to take control of someone? And if she's flying over the walls -- what keeps her from flying right into the keep through a window?"
Narthian Goldleaf
Elf Druid, 346 posts
Narthian 24/24
Thunder 31/31
Thu 14 Dec 2017
at 23:59
  • msg #301

Re: At Baroness Velthe's Keep

"Quickly Thunder! Into the keep! I will slow them and follow immediately!" Narthian turns and casts his Entangle spell between the wolves and the drawbridge. Then turns and leaps for the lowering edge of the drawbridge.

Spell range is 560', with a 40' radius, reflex save  vs. DC14. I want the area about 100' out, where the wolves would likely converge as they run for the drawbridge.

We're not waiting for the drawbridge to come all the way down. I expect Thunder to jump when he's ready. The wolf knows how far he can jump. Narthian will make the attempt with the edge about 2-3 feet above him and then try to pull himself up. I think we both made the jump, but Narthian might be dangling.

Thunder Jump: 17:46, Today: Narthian Goldleaf rolled 21 using 1d20+2 ((19)).

Narthian Jump + Climb: 17:49, Today: Narthian Goldleaf rolled 14,9 using d20+0,d20+0 ((14,9)).

This message was last edited by the player at 00:02, Fri 15 Dec 2017.
Dellas Nump
Halfling Wizard, 415 posts
Fire burns bright!
AC: 13 HP: 21/21
Fri 15 Dec 2017
at 04:33
  • msg #302

Re: At Baroness Velthe's Keep

Dellas takes his book from his side and starts to go through it, reading his spells and trying to find something that might help "We should try to kill a few of these wolves first.. are they more animal or more man?" he says without looking up.
Haazheel Thorn
Human Wizard, 268 posts
Fri 15 Dec 2017
at 07:10
  • msg #303

Re: At Baroness Velthe's Keep

Haazheel leans his staff against a wall and takes out his crossbow. He watches to see what the wolves will do. In particular, he waits to see if one is fastest.
Dungeon Master
GM, 582 posts
Storyteller
Font of All Knowledge
Fri 15 Dec 2017
at 17:36
  • msg #304

Re: At Baroness Velthe's Keep

In the Baroness' Quarters

Averdante:
Dante listens with increasing uneasiness as the baroness describes the creature leading her enemies. The idea of something that could take over his mind and turn him against his friends -- or them against him -- is enough to make him shiver. And this is the lesser creature?

He gives his bow a reverent caress and makes a quick prayer of thanks to Ehlonna, that he'd let the druid send his summoned snake into that cell within the tree instead of going down himself. Very possibly an averted disaster, thanks to Narthian.

It sounded as if they needed to do some serious thinning of her wolf pack, to begin with. Trim the pack down, and hunting down her lair by day would not be so dangerous. But, if the pack's master comes out at night... they'd best be prepared for that immediately.  "How close does she have to get, to take control of someone? And if she's flying over the walls -- what keeps her from flying right into the keep through a window?"


"She must be able to catch someone's glance, so at least as close as the length of the Great Hall.  And she can... not quite fly, but turn herself into mist and then reform.  One of my ancestors, the one who built the castle, was deeply religious.  There are holy talismans built into the walls, and the grounds have been consecrated.  Else we would have fallen in a matter of days," the Baroness explains.

Dellas Nump:
Dellas takes his book from his side and starts to go through it, reading his spells and trying to find something that might help "We should try to kill a few of these wolves first.. are they more animal or more man?" he says without looking up.


"It would depend on how long they have been infected.  I suspect that she tries to keep the wolves' minds sharp enough for her purposes, for stupid allies are naught but a hindrance.  Even so, when the moon rises, oftentimes they forget clever tactics for stalking our walls and howling to keep us awake all night.  If anyone were to go out, they would be hunted."

---

At the Keep walls

Narthian Goldleaf:
"Quickly Thunder! Into the keep! I will slow them and follow immediately!" Narthian turns and casts his Entangle spell between the wolves and the drawbridge. Then turns and leaps for the lowering edge of the drawbridge.

Spell range is 560', with a 40' radius, reflex save  vs. DC14. I want the area about 100' out, where the wolves would likely converge as they run for the drawbridge.

We're not waiting for the drawbridge to come all the way down. I expect Thunder to jump when he's ready. The wolf knows how far he can jump. Narthian will make the attempt with the edge about 2-3 feet above him and then try to pull himself up. I think we both made the jump, but Narthian might be dangling.

Thunder Jump: 17:46, Today: Narthian Goldleaf rolled 21 using 1d20+2 ((19)).

Narthian Jump + Climb: 17:49, Today: Narthian Goldleaf rolled 14,9 using d20+0,d20+0 ((14,9)).


Narthian calls for the earth to answer, and the flora responds with enthusiasm, catching three wolves immediately and impeding a fourth as grass, bushes, and vines erupt at the forest's edge.  Thunder makes a mighty leap and skids on the drawbridge surface as it lowers, whining for his hunting partner.  Narthian waits until the drawbridge descends a little further and makes a desperate jump, catching the edge of the bridge.  He tries to squirm up as the guards above shout, and the drawbridge begins ascending again.  With a bit more effort, he yanks himself over the edge and he and Thunder go skidding down the steep slope to tumble on the stones of the Keep.  The guard at the gatehouse urges them in, and slams the drawbridge shut, dropping a portcullis down for good measure.

"Blessed Kord, that was some mighty leaps!" the guard says, an old fellow with a weathered complexion and squinting eye, as he helps Narthian to his feet.

Outside the wolves thrash in their temporary leafy prison, growling in rage.  One manages to get free of the patch of vines after a little time, and races to where the drawbridge would land, sniffing furiously at the ground.
Narthian Goldleaf
Elf Druid, 347 posts
Narthian 24/24
Thunder 31/31
Sat 16 Dec 2017
at 01:54
  • msg #305

Re: At Baroness Velthe's Keep

Narthian sighs heavily. "That was a near thing," he says. "Who is in charge here? I have news of the pack."

The news is of the change of leadership that we witnessed.
Haazheel Thorn
Human Wizard, 269 posts
Sat 16 Dec 2017
at 04:30
  • msg #306

Re: At Baroness Velthe's Keep

Haazheel intones

Bolt, let it please you to fly true,
Perhaps yon wolf will bid adieu.


[True Strike]

20:28, Today: Haazheel Thorn rolled 4 using 1d8.  Damage.

20:25, Today: Haazheel Thorn rolled 30 using 1d20+20.  True Strike. + 4 = 34
Farian Raymellie
Human Cleric, 359 posts
Devoutee of Saint Bane
HP: 17 / 25
Sun 17 Dec 2017
at 04:24
  • msg #307

Re: At Baroness Velthe's Keep

Still looking through his book and listening to the conversation, Farian nods his head a couple of times, looks up, and out towards the courtyard.

"If this enemy is undead, I might be able to do some weighty damage against her if we can get her to show her face.  If not, then it will be my bolts unless she gets too close."
Dellas Nump
Halfling Wizard, 416 posts
Fire burns bright!
AC: 13 HP: 21/21
Sun 17 Dec 2017
at 05:37
  • msg #308

Re: At Baroness Velthe's Keep

Dellas rubs his chin and nods “So above average intelligent wolves. We can work with that as long as we can prepare to trap them.” He looks at the others “Any ideas?” Lazily he walks around a little bit while waiting to see this potion brewer

22:08, Today: Dellas Nump rolled 18 using 1d20+7.  Knowledge religion. What do I know about vampires?
This message was last edited by the player at 14:09, Sun 17 Dec 2017.
Lantamori
Elf Rogue, 182 posts
18/25 hp
Locksmith Extraordinaire
Sun 17 Dec 2017
at 14:00
  • msg #309

Re: At Baroness Velthe's Keep

"Is this something we can use the silversheen for?" Lantamori asked.  She was pretty sure that Sir Aberlayne had mentioned it was necessary to fight these wolves.

"Use that and hunt them by day,"
she continued.  "My only concern is that she may disappear if we vanquish her coterie."
Bruenor Sedricson
Human Fighter, 331 posts
Sun 17 Dec 2017
at 15:58
  • msg #310

Re: At Baroness Velthe's Keep

"Well, I imagine she can only move as far as her coffin allows," Bruenor says, thinking that it sounds reasonable to him; although he knows nothing of these sorts of creatures.

"If we thin her ranks sufficiently, she'll have trouble getting it moved to be able to flee.  Perhaps we can keep her in this vicinity, giving us time to locate her and end her."

"Let's keep them on the defensive for a change."  Like any good fighter...thinking with his sword.
Narthian Goldleaf
Elf Druid, 348 posts
Narthian 24/24
Thunder 31/31
Tue 19 Dec 2017
at 03:57
  • msg #311

Re: At Baroness Velthe's Keep

Assuming that the walls are adequately defended for now...

Narthian joins the others as soon as he is able, getting a synopsis of what the party has learned so far. "From what I saw, this woman is no longer in charge. What I saw was a classic battle for leadership of the pack, which the female lost. They should be at their weakest now. The entire pack may not be loyal to this new leader." He describes the stone circle where the challenge occurred. "Is this the shrine of Obad-Hai?"

Narthian suggests joining the guards on the wall and expending what we have to 'thin the herd', so to speak. And then rest and be ready for a dawn attack on what is left at the shrine site.
Averdante
Elf Archer, 418 posts
Keen eyed
Thu 21 Dec 2017
at 00:18
  • msg #312

Re: At Baroness Velthe's Keep

Turn to mist, Dante thought, not liking the sound of that much at all. Arrows wouldn't find purchase in a mist.

The wolves at least, he can shoot, which is how he answers Dellas' question. "I'd rather just shoot them from the walls, since they would certainly be able to track me by scent better than I can hunt them."

He shifts his glance over to Lantamori at her question about the silver sheen, then looks back to the baronness. "Is the silver sheen necessary to harm the wolves, or are they vulnerable to normal weapons, too?" He looks at the others, adding, "Because if normal weapons will do no harm, going after them would be suicidal for some of us. I could stand on the walls as well as in a tree and shoot them, but if the silver sheen runs out before they're all dead, there's nothing further I could do to harm them, let alone defend myself."
Dellas Nump
Halfling Wizard, 418 posts
Fire burns bright!
AC: 13 HP: 21/21
Thu 21 Dec 2017
at 02:19
  • msg #313

Re: At Baroness Velthe's Keep

Dellas smiles and walks over to Averdante "How about fire? Shouldn't these wolves be vunerable to fire? You can throw torches... or act as bait?" he adds the last part with a big grin
Dungeon Master
GM, 583 posts
Storyteller
Font of All Knowledge
Thu 21 Dec 2017
at 15:40
  • msg #314

Re: At Baroness Velthe's Keep

Haazheel Thorn:
Haazheel intones

Bolt, let it please you to fly true,
Perhaps yon wolf will bid adieu.


[True Strike]

20:28, Today: Haazheel Thorn rolled 4 using 1d8.  Damage.

20:25, Today: Haazheel Thorn rolled 30 using 1d20+20.  True Strike. + 4 = 34


Haazheel's arrow strikes true, tearing a furrow across the wolf's side.  While he doesn't see any blood in the torchlight, the running wolf aborts his charge.  He hears the wolf snarl as he turns and runs back, skirting the pack still entangled in Narthian's vines.  A howl rings out in the distance, answered by an eerie, chilling wail, and then all is deathly silent.

Narthian Goldleaf:
Narthian sighs heavily. "That was a near thing," he says. "Who is in charge here? I have news of the pack."

The news is of the change of leadership that we witnessed.


"The Baroness.  Follow me," one of the guards says brusquely.  He takes Narthian through a gate into a dim corridor.  He briefly notes an elderly man with milky, blind eyes that shuffles out and nods at them from a niche in the wall, before the guard whisks him up a set of stairs and eventually to the Baroness' chambers.

--

Farian Raymellie:
Still looking through his book and listening to the conversation, Farian nods his head a couple of times, looks up, and out towards the courtyard.

"If this enemy is undead, I might be able to do some weighty damage against her if we can get her to show her face.  If not, then it will be my bolts unless she gets too close."


"That is welcome news than, Sun's Ray," she says to Farian, giving him a common title for a Pelorian priest.  "She is indeed a deathspawn, and we have been without anyone strong enough to fight her unholiness directly in months.  Sir Keleth knows he cannot last upon a battlefield, and our last strong priest of Heironious died in our first defense of the keep.  Strongbolt Dalwar was a wise and noble man, and Uldara learned as much as she could from him, but she was barely initiated into the church's mysteries when the Strongbolt passed."


Dellas Nump:
Dellas rubs his chin and nods “So above average intelligent wolves. We can work with that as long as we can prepare to trap them.” He looks at the others “Any ideas?” Lazily he walks around a little bit while waiting to see this potion brewer

22:08, Today: Dellas Nump rolled 18 using 1d20+7.  Knowledge religion. What do I know about vampires?



"More than wolves.  They are all people, cursed to be wolves or wolf-monsters with the moon.  But something about their curse brings all their base instincts to the fore, and I think...  From what I have seen, I think the thrill of the hunt can tend to make them forswear subtlety for bloodshed," the Baroness says.  "I do not know if this is true of all werebeasts, but these are savages."


Lantamori:
"Is this something we can use the silversheen for?" Lantamori asked.  She was pretty sure that Sir Aberlayne had mentioned it was necessary to fight these wolves.

"Use that and hunt them by day,"
she continued.  "My only concern is that she may disappear if we vanquish her coterie."


"Silver is said to hurt both werebeasts and the vile undead, so I should think that would work well.  We have a few silver weapons, arrows, and bolts within the Keep - since we have..."  The Baroness pauses and clearly struggles to master her emotions, "Since we have few who can wield them, perhaps you will honor them as their masters cannot."

Bruenor Sedricson:
"Well, I imagine she can only move as far as her coffin allows," Bruenor says, thinking that it sounds reasonable to him; although he knows nothing of these sorts of creatures.

"If we thin her ranks sufficiently, she'll have trouble getting it moved to be able to flee.  Perhaps we can keep her in this vicinity, giving us time to locate her and end her."

"Let's keep them on the defensive for a change."  Like any good fighter...thinking with his sword.


"I think it unlikely for her to flee, but I cannot say for certain.  I believe she hopes to pervert the power of the Keep to evil, and then if she is able to free her master, then he would have a terrible stronghold here," the Baroness opines.

Narthian Goldleaf:
Assuming that the walls are adequately defended for now...

Narthian joins the others as soon as he is able, getting a synopsis of what the party has learned so far. "From what I saw, this woman is no longer in charge. What I saw was a classic battle for leadership of the pack, which the female lost. They should be at their weakest now. The entire pack may not be loyal to this new leader." He describes the stone circle where the challenge occurred. "Is this the shrine of Obad-Hai?"

Narthian suggests joining the guards on the wall and expending what we have to 'thin the herd', so to speak. And then rest and be ready for a dawn attack on what is left at the shrine site.


The Baroness' brow furrows in concern.  "The wolfpack is not all men.  There are women in her ranks too.  Two women and four men, at last count.  What did this woman look like?" she asks.  If Narthian describes the wiry woman who apparently lost her high place in the pack, the Baroness shakes her head slowly.  "The undead is not wiry.  She is willowy, graceful, lithe, looking like a courtier of a damned court, begowned and begemmed in the height of dark fashion"

Averdante:
Turn to mist, Dante thought, not liking the sound of that much at all. Arrows wouldn't find purchase in a mist.

The wolves at least, he can shoot, which is how he answers Dellas' question. "I'd rather just shoot them from the walls, since they would certainly be able to track me by scent better than I can hunt them."

He shifts his glance over to Lantamori at her question about the silver sheen, then looks back to the baronness. "Is the silver sheen necessary to harm the wolves, or are they vulnerable to normal weapons, too?" He looks at the others, adding, "Because if normal weapons will do no harm, going after them would be suicidal for some of us. I could stand on the walls as well as in a tree and shoot them, but if the silver sheen runs out before they're all dead, there's nothing further I could do to harm them, let alone defend myself."


"The wolves can be hurt by normal weapons, but you would have to strike with extreme power and ferocity, and unrelentingly, for they would heal from it very quickly.  The same with the undead, so Sir Keleth said," the Baroness says.

Dellas Nump:
Dellas smiles and walks over to Averdante "How about fire? Shouldn't these wolves be vunerable to fire? You can throw torches... or act as bait?" he adds the last part with a big grin


"Well, the undead is not immune to it.  And with the rainstorm, at least the forest is unlikely to go up in an inferno if you have to be liberal with the flames to destroy her," the Baroness says, looking like she'd cheerfully accept any solution to free her home from this living (and undead) nightmare.
This message was lightly edited by the GM at 15:41, Thu 21 Dec 2017.
Dellas Nump
Halfling Wizard, 419 posts
Fire burns bright!
AC: 13 HP: 21/21
Fri 22 Dec 2017
at 01:19
  • msg #315

Re: At Baroness Velthe's Keep

Dellas smiles, thinking about all the fires he might start to destroy werewolves and vampires. He asks without much hope “I guess that you don’t really have any garlic left for your people to protect themselves?” Not really hoping for a positive reply he still waits for the answer before turning to his friends. “Let us find her coffin and then she’ll come to us. Without it she can’t really escape and recover.” He turns to Farian “Know that most vampires are strong undead and easier resist the gods.”
Narthian Goldleaf
Elf Druid, 349 posts
Narthian 24/24
Thunder 31/31
Fri 22 Dec 2017
at 03:21
  • msg #316

Re: At Baroness Velthe's Keep

"That is unfortunate," Narthian says concerning the pack's leadership change. "And I for one, and Averdante and Lantamori most likely, will welcome a sheaf of silvered arrows. I think my plan is still good, although it comes to my mind that if any of the pack were once residents of this castle, they may know a secret way in."
Haazheel Thorn
Human Wizard, 271 posts
Fri 22 Dec 2017
at 07:26
  • msg #317

Re: At Baroness Velthe's Keep

Haazheel smiles but says to himself, "Wish the bolt had killed it. Still, nice to know they feel pain."

He rejoins the others and catches up on the discussion.
This message had punctuation tweaked by the GM at 21:45, Sat 23 Dec 2017.
Lantamori
Elf Rogue, 184 posts
18/25 hp
Locksmith Extraordinaire
Sat 23 Dec 2017
at 03:27
  • msg #318

Re: At Baroness Velthe's Keep

"If silver is what we need," Lantamori said, moving to stand with Narthian, "then I will need some silver arrows or mine dipped in that Silversheen."

She was ready to follow the elven ranger and put his plan to action.
Bruenor Sedricson
Human Fighter, 332 posts
Sun 24 Dec 2017
at 00:12
  • msg #319

Re: At Baroness Velthe's Keep

"Right.  So, silversheen must be found and applied...and we'll take the fight to them," Bruenor says matter-of-factly, as if the matter had been decided.  He pats the hilt of his sword, and drums his fingers on it antsily.

"Baroness...Do we have access to any silversheen here in the keep?" he asks, slowly identifying the only potential flaw with this plan.
Lantamori
Elf Rogue, 185 posts
18/25 hp
Locksmith Extraordinaire
Sun 24 Dec 2017
at 03:49
  • msg #320

Re: At Baroness Velthe's Keep

Lantamori looked pointedly at Narthian and nodded in Bruenor's direction.  She hadn't known they'd been keeping it a secret from anyone.
Averdante
Elf Archer, 419 posts
Keen eyed
Mon 25 Dec 2017
at 03:59
  • msg #321

Re: At Baroness Velthe's Keep

Dante gives Dellas an expressionless look at his suggestion. "Or perhaps we should just tie a rope around you and dangle you over the battlements," he counters blandly, "to keep the pack gathered close where archers can pick them off? We do have several good archers at hand, after all."

Listening to the baroness respond to their questions makes him frown. He's good with his bow -- far better than with a sword, certainly -- but he only has two arrows left that will likely do serious harm in a single shot. He nods his agreement with Lantamori's statement about putting whatever silvered arrows the baroness has to use. Still, "It almost sounds as if it would be best for archers to target the same beast collectively, to be certain of doing enough harm more or less at once to overwhelm their healing abilities."

And when Bruenor asks about the silver sheen, after Lantamori's answer, Dante adds, "Sir Aberlayne has some, too -- we took them off the ogres we killed, remember?"
Narthian Goldleaf
Elf Druid, 350 posts
Narthian 24/24
Thunder 31/31
Wed 27 Dec 2017
at 01:37
  • msg #322

Re: At Baroness Velthe's Keep

Narthian nods very slightly at Lantamori, with an almost imperceptible shrug. "[Language unknown: Korbutcom.]"
Dungeon Master
GM, 584 posts
Storyteller
Font of All Knowledge
Thu 28 Dec 2017
at 12:05
  • msg #323

Re: At Baroness Velthe's Keep

Narthian Goldleaf:
"That is unfortunate," Narthian says concerning the pack's leadership change. "And I for one, and Averdante and Lantamori most likely, will welcome a sheaf of silvered arrows. I think my plan is still good, although it comes to my mind that if any of the pack were once residents of this castle, they may know a secret way in."


"That was our fear as well.  There is a small sortie door near the moat, which we have barred and then packed the passageway with as much heavy things as we could manage.  And there is another in the cellar that extends underneath the moat to come out in the forest.  That one, thank all the good gods, is warded.  Even so, we have barricaded the doors on both ends.  We dared not try to collapse the tunnel, as we feared this might weaken the walls, but we closed it off as best we could.  It... would be possible to open them again, if you wish to use them," she says, the last rather reluctantly.

As the others talk of silver weapons and silversheen, the Baroness nods firmly.  She calls out to the young woman with the Heironious holy symbol, Uldara, and the girl pops into the room, bowing.

"Uldara, speak to Sir Keldeth and round up the silver weapons.  Bring them here so that our saviors may have their selection," the Baroness says.  "Also, bring Goodwife Miranda here."

After Uldara leaves, she nods at Averdante's battle assessment.  "We have lost most of those with greater combat experience, so I will bow to your own talents.  The only one left who has seen battle is Sir Keldeth, but even he will tell you that was a long time ago," the Baroness says.

Uldara returns in a few moments, staggering under the awkward weight of several weapons and quivers.  She gratefully puts them down on the floor: two quivers of arrows, two quivers of crossbow bolts, a silver mace, a silver axe, three silver daggers, and a silver halbard.
Dellas Nump
Halfling Wizard, 420 posts
Fire burns bright!
AC: 13 HP: 21/21
Thu 28 Dec 2017
at 12:19
  • msg #324

Re: At Baroness Velthe's Keep

Dellas waits longer and walks up and down the throne room, clearly annoyed that he has to wait for so long. Though when Uldara reenters with the weapons on her arms he looks more interested and walks over, looking at the daggers he takes one and nods "I could use this one.. in case one of them gets too close."
Lantamori
Elf Rogue, 186 posts
18/25 hp
Locksmith Extraordinaire
Thu 28 Dec 2017
at 13:55
  • msg #325

Re: At Baroness Velthe's Keep

Lantamori bent down and replaced a dozen of her own arrows with the silvered.  She noted that the silvered version weren't as sharp as her own but accepted the trade off.
Narthian Goldleaf
Elf Druid, 351 posts
Narthian 24/24
Thunder 31/31
Thu 28 Dec 2017
at 21:10
  • msg #326

Re: At Baroness Velthe's Keep

"Unblocking any of the entrances should be a last resort," Narthian says with a look of deep thought. "Although the confined space..." he adds, almost to himself. Then he shakes his head. "That is for later." He collects a dozen arrows for himself and turns towards the walls. "We have so few arrows to spare. I will call out the targets when I can. They may have normal wolves among them that we can ignore from the security of the walls."
Haazheel Thorn
Human Wizard, 272 posts
Sat 30 Dec 2017
at 00:32
  • msg #327

Re: At Baroness Velthe's Keep

How are the supplies? Plenty of food and water?
Averdante
Elf Archer, 420 posts
Keen eyed
Mon 1 Jan 2018
at 06:26
  • msg #328

Re: At Baroness Velthe's Keep

Dante simply nods at Narthian's plan, and collects the remaining arrows. Standing back against the wall, he examines them one by one for straightness and proper fletching before adding them to his quiver. No point wasting one if it won't fly true.
Dungeon Master
GM, 588 posts
Storyteller
Font of All Knowledge
Tue 2 Jan 2018
at 13:04
  • msg #329

Re: At Baroness Velthe's Keep

The Baroness sighs at the mention of food and water.  "We have a well in the castle that has, thank the gods, not run dry nor turned sour.  We have food for maybe a moon left.  Soon, we'll have to start slaughtering more animals, just because we will have run out of fodder for them.  There is no way to run the farms with all of my people trapped in here.  Uldara cannot cast any spells to create sustenance, not yet, so we are quite limited."

Averdante finds all the arrows true and straight - clearly they were made with exceptional care, considering the cost of the arrowheads.

"Tell me, is there anything else you need to know to enact your plan?  Is there anything you need me or my people to do to help you?  We have little in the way of warriors, but we do have lookouts, and a couple blacksmiths, several people who are good fletchers and bowyers, and of course many farmers.  Goodwife Miranda, of course, Uldara, and Sir Keleth. My people are weary and frightened and saddened, but not unwilling or broken," the Baroness asks.
Bruenor Sedricson
Human Fighter, 334 posts
Wed 3 Jan 2018
at 00:37
  • msg #330

Re: At Baroness Velthe's Keep

Bruenor picks up the silver halberd and hefts it in his hands, getting a feel for it's balance and weight.

He glances around for Volsh, wondering what the barbarian was thinking.

"I can wield a bow capably enough, but I'll be more effective on the ground with Demon.  We'll quickly run out of silvered arrows solely shooting down from the walls, with no easy way to retrieve them.  Perhaps Volsh, Sir Aberlayne, Farian and I can ride out from the gate...or walk," he adds with a quick grin at Volsh, "to take on the pack while those well-trained in archery harry form the walls.  Are there any others that can join us at the gate?"
Narthian Goldleaf
Elf Druid, 353 posts
Narthian 24/24
Thunder 31/31
Wed 3 Jan 2018
at 03:21
  • msg #331

Re: At Baroness Velthe's Keep

"There may be some that attempt to swim the moat and scale the wall," Narthian tells Bruenor. "The Baroness's folk can watch for that and call you at need. Then your axe will be of use within the walls. But I do like the plan of a sortie to draw them close. I trust that the gate house has a portcullis to drop should the sortie need to withdraw?"
Averdante
Elf Archer, 421 posts
Keen eyed
Fri 5 Jan 2018
at 04:52
  • msg #332

Re: At Baroness Velthe's Keep

Satisfied with the arrows, Dante shrugs the extra quiver holding them over his shoulder. "You might want to hold your sortie until our shooting has convinced the beasts to keep their distance," he suggests to Bruenor. "It will be safer to open the gate then, and you can incite them to follow you back into range of our arrows again."


Looking around at the others, he asks, "So shall we go look for some targets?"
Haazheel Thorn
Human Wizard, 273 posts
Sat 6 Jan 2018
at 19:49
  • msg #333

Re: At Baroness Velthe's Keep

Haazheel, who has received no answer about supplies, shakes his head. Let's go and get some practice...if targets show themselves...but I feel it's going to take something different.
Narthian Goldleaf
Elf Druid, 355 posts
Narthian 24/24
Thunder 31/31
Sat 6 Jan 2018
at 21:49
  • msg #334

Re: At Baroness Velthe's Keep

"Very likely, you are correct, Haazheel." Narthian is ready to move to the walls and assess the situation.
Lantamori
Elf Rogue, 189 posts
18/25 hp
Locksmith Extraordinaire
Sun 7 Jan 2018
at 04:03
  • msg #335

Re: At Baroness Velthe's Keep

As it seemed their next step was a return to the walls, Lantamori turned to address the Baroness.

"We're going to see what we can do on the walls tonight," she said with a short bow.  "In the morning we'll make for the stones and see what we might discover."

The elf did not wait for permission or pleasantries, she turned to retrace their steps back to the courtyard and onto the walls.  They'd already spent enough time dithering about goats and graveyards.
Dungeon Master
GM, 589 posts
Storyteller
Font of All Knowledge
Sun 7 Jan 2018
at 18:31
  • msg #336

Re: At Baroness Velthe's Keep

The Baroness will assure you that the keep's main gate has a strong portcullis.  "But if you wish to make a sortie from horseback...  I know I need not dictate tactics, but all are very wary when the drawbridge is down.  May Heironious' Sword guide your hands," she says.  She sends Uldara ahead of you to inform the wall guards of your intentions, and then the girl remains in the courtyard.  If asked why, she will tell you that she'll be your messenger to the Baroness.

As you are heading out, a plump woman with flushed cheeks, hair tied back in a gray kerchief, and a large stained apron over all comes bustling out of the keep.

"I just couldn't get away before now.  Goodwife Miranda, for you needs," she says quickly, puffing a little from exertion.

Those with arrows and a desire to use them can find places on the wall easily enough.  Looking for trouble with careful eyes, you can spy a little movement in the bushes some 100' from the keep walls.  Like many good fortified keeps, the area immediately around the keep is kept clear of trees and large undergrowth so as to not provide any hiding places to an enemy, and even the months of relative neglect haven't been able to undo that.  There are a few flickers of movement, and then, off to the southern end of the wall, two wolves streaking at top speed towards the drawbridge, something dangling from their jaws!
Farian Raymellie
Human Cleric, 362 posts
Devotee of Saint Bane
Sun 7 Jan 2018
at 21:30
  • msg #337

Re: At Baroness Velthe's Keep

Farian took a quiver of silver bolts and secured them across his back, looking over the other offered weapons before turning back to the others. "If you wish my assistance in holding these spawns of evil at bay, I would be more than happy to oblige. If we start to get overwhelmed, I can enlarge one of us to increase their combat ability," the priest offered, drawing his mace and shield as they prepared to head outside. He was in no rush, but wanted to be ready for the coming storm, a silent prayer offered to his god for protection. "Ready as ever I suppose," he muttered to nobody in particular, looking to the others for their reactions.
Lantamori
Elf Rogue, 190 posts
18/25 hp
Locksmith Extraordinaire
Sun 7 Jan 2018
at 22:23
  • msg #338

Re: At Baroness Velthe's Keep

Without prompting, Lantamori drew out one of the silver arrows and fired it at the lead wolf.  They were moving fast and she thought she'd missed the mark but went to draw another silver arrow.

OOC: Lantamori rolled 12 using 1d20+7 with rolls of 5.  Composite Longbow Attack wolf 1.
Lantamori rolled 3 using 1d8 with rolls of 3.  Composite Longbow Damage wolf 1 silver arrow.

Dellas Nump
Halfling Wizard, 423 posts
Fire burns bright!
AC: 13 HP: 21/21
Mon 8 Jan 2018
at 04:08
  • msg #339

Re: At Baroness Velthe's Keep

Dellas started to wonder if this goodwife even existed! He claps his hands together and smiles brightly. "Ah goodwife Miranda, if you follow me away from these more martial inclined fellows here. I think you might be able to help us." He leads her away from the others and quietly talks to her.

he moves his hand around in one big motion
Averdante
Elf Archer, 423 posts
Keen eyed
Wed 10 Jan 2018
at 02:06
  • msg #340

Re: At Baroness Velthe's Keep

Dante joined the others in leaving the keep and climbing up on the wall to watch for wolves. When the pair appeared charging toward the gate, he held off on firing a moment to try and see what it was the wolves were carrying. With their rapid movement, and with whatever it was being half under them as they carried it, he couldn't make it out.

[Private to GM: 19:02, Today: Averdante rolled 11 using 1d20+10.  Spot check.

Okay, if he can shoot in the same round:
18:29, Today: Averdante rolled 13 using 1d20+5.  Arrow at wolf. (normal arrow)
18:30, Today: Averdante rolled 1 using 1d8.  Damage, if applicable.

This message was last edited by the player at 01:32, Thu 11 Jan 2018.
Narthian Goldleaf
Elf Druid, 356 posts
Narthian 24/24
Thunder 31/31
Wed 10 Jan 2018
at 03:22
  • msg #341

Re: At Baroness Velthe's Keep

Narthian pauses to identify the wolves, not wanting to waste the precious silver tips on normal animals. Knowledge Nature, ID werewolf: 21:16, Today: Narthian Goldleaf rolled 20 using 1d20+10 ((10)).

If he believes them to probably be werewolves (i.e. greater than 50-50 chance of being one), he launches his own silver arrow at the same wolf as Dante. Otherwise, it's a normal arrow.

Silver arrow: 21:20, Today: Narthian Goldleaf rolled 11,4,(or 5 if normal wolf) using d20+6,d8-1 ((5,5)).
Bruenor Sedricson
Human Fighter, 337 posts
Thu 11 Jan 2018
at 07:04
  • msg #342

Re: At Baroness Velthe's Keep

Bruenor leaves the others at the wall, halberd in hand, and quickly heads down to the gate.  He calls out, "Volsh! Sir Aberlayne! Coming??"

He collects Demon and heads toward the drawbridge, mounting up and waiting for an opportunity to ride out.

To the guard on the gate, he says, "Lower the drawbridge, but keep the portcullis down. Be ready to raise it on our word!"

He keeps Demon at bay, as the midnight stallion stamps and snorts, waiting for any signal from those on the wall.
Volsh son of Vor
Human Barbarian, 281 posts
Thu 11 Jan 2018
at 16:40
  • msg #343

Re: At Baroness Velthe's Keep

The hulking Barbarian spits into his huge hands, grips his spear, and rolls into a fast jog to join the Fighter at the drawbridge. A crazed smile on his face, Volsh stares out into the distance at the incoming wolves, eagerly anticipating the fight that is coming.
Farian Raymellie
Human Cleric, 364 posts
Devotee of Saint Bane
Thu 11 Jan 2018
at 16:45
  • msg #344

Re: At Baroness Velthe's Keep

"Do you want me to stay back and guard the portcullis? Or join you in the fray?" Farian asks the pair as they prepared to face their foe.
Volsh son of Vor
Human Barbarian, 283 posts
Thu 11 Jan 2018
at 17:14
  • msg #345

Re: At Baroness Velthe's Keep

Never taking his eyes off the approaching wolves, Volsh grunts. "Stand where you want Holy-man! Just keep out of my way!"
Haazheel Thorn
Human Wizard, 275 posts
Thu 11 Jan 2018
at 20:46
  • msg #346

Re: At Baroness Velthe's Keep

Haazheel readies his crossbow and waits.
Dungeon Master
GM, 593 posts
Storyteller
Font of All Knowledge
Mon 15 Jan 2018
at 02:04
  • msg #347

Re: At Baroness Velthe's Keep

Goodwife Miranda wipes her hands on her apron before she answers Dellas’ question.  “I’m a dab hand with healing ointments and some alchemical mixtures.  My lady said you were looking for silversheen, and aye, I can make that.  I made that for some of our hunters before…”  She draws in a shaky breath, but keeps speaking.  “My husband was one of the first to be taken by the witch and her wolves.  He killed one of her pack.”  She reaches in the pocket of her apron and pulls out two jars full of a silvery liquid the consistency of honey and hands them to Dellas before quickly blotting her eyes on a handkerchief.

I have a bit of magic, some healing, making fire, light, touch of illusion, some frostfire to defend myself if need be.  And I can make liquid fire, them tanglefoot bags, even acid.  I’ve got some in storage in the cellar; we didn’t dare waste it with so many untrained hands about.  The hunters used it only when they had a good shot at the witch, and that wasn’t too often.  The coward can’t show herself inside the walls, and won’t often get close enough to be fired upon.”  The Goodwife spits to one side.  “A pox on her, and damn her eyes.


--

Narthian looks at the wolves closely, and is certain that they’re no natural beast, not with how they’re running towards a brightly-lit human building across open ground.  Lantamori, Narthian, and Averdante let their arrows loose, but either miss or only ruffle the wolves’ fur.  One wolf slows, glaring up at the walls, while the other continues to run, dropping its burden at the foot of the drawbridge.  The glaring wolf drops its burden where it stands and backs away slightly.

The drawbridge comes down and the portcullis goes up as Bruenor, mounted on the snorting, plunging Demon, thunders over the planks, Demon’s hooves striking sparks from the metal banding on the door.  Behind them comes Volsh, running as fast at the horse, his spear Widowmaker in his hands, roaring a bloodcurdling war cry.  Farian can’t go nearly so fast, but readies himself in case of treachery.

As Demon, Bruenor, and Volsh run down the drawbridge, the burden the wolves had put down suddenly reveal themselves, suddenly bursting into flames that climb ten feet high and form a vaguely humanoid shape, with spots of hot, hateful blue that form malice-filled eyes.  One is at the end of the drawbridge, and the other is thirty feet to the right of the drawbridge, and both are roaring in fury.

Averdante, Narthian, and Haazheel spy movement in the edge of the woods as everyone else’s attention is riveted by the spectacle of fire.  Two wolves and a pale figure in a dark gown are rapidly circling the clearing around the keep, heading towards the wall opposite the drawbridge.
Haazheel Thorn
Human Wizard, 276 posts
Mon 15 Jan 2018
at 02:31
  • msg #348

Re: At Baroness Velthe's Keep

Haazheel readies his crossbow.
Lantamori
Elf Rogue, 192 posts
18/25 hp
Locksmith Extraordinaire
Mon 15 Jan 2018
at 03:31
  • msg #349

Re: At Baroness Velthe's Keep

Walking along the wall toward the drawbridge, Lantamori drew another silver arrow and paused long enough to let fly at the closest wolf.  This arrow looked to have flown true.

OOC: Lantamori rolled 18 using 1d20+7 with rolls of 11.  Composite Longbow Attack wolf 1.
Lantamori rolled 2 using 1d8 with rolls of 2.  Composite Longbow Damage wolf 1 silver arrow +1-1.

Volsh son of Vor
Human Barbarian, 284 posts
Mon 15 Jan 2018
at 07:23
  • msg #350

Re: At Baroness Velthe's Keep

The hulking Barbarian, roaring his battlecry, transits smoothly from his sprint into a vicious thrust right into the head of the Elemental-like being at end of the drawbridge!

15:19, Today: Volsh son of Vor rolled 19,5 using d20+8,d8+4 with rolls of 11,1.  Attack nearest Elemental.

Attack roll 19
Damage 5

Farian Raymellie
Human Cleric, 366 posts
Devotee of Saint Bane
Mon 15 Jan 2018
at 17:14
  • msg #351

Re: At Baroness Velthe's Keep

Farian was unsure of his plan of attack until he saw the barbarian attacking the elemental headlong, so the priest followed suit. He charged the creature in an attempt to bring his mace to bear, assuming there was room between the other fighters.

12:12, Today: Farian Raymellie rolled 20 using 1d20+7.  Charge attack vs Elemental.

12:13, Today: Farian Raymellie rolled 7 using 1d8+2.  Damage.

Dellas Nump
Halfling Wizard, 425 posts
Fire burns bright!
AC: 13 HP: 21/21
Mon 15 Jan 2018
at 22:28
  • msg #352

Re: At Baroness Velthe's Keep

Dellas finally hears the commotion outside and looks over his shoulder “Did they start without me?” He thanks the woman and takes both jars “You’ve tanglefoot bags? Please, bring a few but you should keep most to protect yourself and the others remaining here. Any bag of that or liquid fire you don’t need could do wonders! Though I’ve to check up on my companions, prepare the bags please.
Haazheel Thorn
Human Wizard, 277 posts
Mon 15 Jan 2018
at 23:23
  • msg #353

Re: At Baroness Velthe's Keep

Haazheel aims at the mass of foes and lets fly. His bolt sinks in one of them.

15:22, Today: Haazheel Thorn rolled 4 using 1d8.  Damage. *2 = 8

15:20, Today: Haazheel Thorn rolled 15 using 1d20.  Confirm.

15:20, Today: Haazheel Thorn rolled 20 using 1d20.  To Hit.

Narthian Goldleaf
Elf Druid, 358 posts
Narthian 24/24
Thunder 31/31
Tue 16 Jan 2018
at 03:54
  • msg #354

Re: At Baroness Velthe's Keep

Narthian pauses long enough to loose an arrow at the nearest werewolf, the same as Lantamori. 21:52, Today: Narthian Goldleaf rolled 16,7 using d20+6,d8-1 ((10,8)). He then runs along the wall following the figures on the edge of the wood. "Dellas! This way! The others will hold the gate!" Thunder follows on Narthian's heels.
Bruenor Sedricson
Human Fighter, 339 posts
Tue 16 Jan 2018
at 05:46
  • msg #355

Re: At Baroness Velthe's Keep

Bruenor lets loose with a shout as he thunders across the drawbridge on Demon's back; his reddish-hued full plate armor seems to glow brighter the nearer he gets to the flame creature.  The dark mount's nostrils are flaring, and Bruenor swears he can feel the horse's excitement.


Demon gallops towards the newly ignited elemental, and strikes out with his hooves as he nears it, a sound escaping his mouth that sounds oddly like a scream.

23:20, Today: Bruenor Sedricson rolled 15 using 1d20+6.  Demon attack w/ hooves.
23:23, Today: Bruenor Sedricson rolled 9 using 1d6+4.  Demon dmg w/ hooves.



As Demon's legs come down, Bruenor slashes at the elemental's head with the silver halberd.

23:41, Today: Bruenor Sedricson rolled 21 using 1d20+8.  Bruenor attack w/ halberd.
23:42, Today: Bruenor Sedricson rolled 8 using 1d10+3.  Bruenor dmg w/ halberd.

Averdante
Elf Archer, 425 posts
Keen eyed
Mon 22 Jan 2018
at 02:50
  • msg #356

Re: At Baroness Velthe's Keep

Concerned about what is in the woods, Averdante follows Narthian and his wolf along the wall, watching for a chance to loose an arrow at a target.
Dungeon Master
GM, 594 posts
Storyteller
Font of All Knowledge
Mon 22 Jan 2018
at 13:21
  • msg #357

Re: At Baroness Velthe's Keep

Inside the keep

Dellas Nump:
Dellas finally hears the commotion outside and looks over his shoulder “Did they start without me?” He thanks the woman and takes both jars “You’ve tanglefoot bags? Please, bring a few but you should keep most to protect yourself and the others remaining here. Any bag of that or liquid fire you don’t need could do wonders! Though I’ve to check up on my companions, prepare the bags please.


"I'll get them up to you soonest!" she says, and Goodwife Miranda disappears into the depths of the keep as Dellas comes out into the courtyard.  He can see the drawbridge open and portcullis down, the keep's guards watching and waiting.  On the drawbridge, he can see the group's melee fighters slicing at a huge fire-creature, while on the walls, some are firing at the melee at the drawbridge, and others are moving to the side of the keep.

On the keep walls

Lantamori:
Walking along the wall toward the drawbridge, Lantamori drew another silver arrow and paused long enough to let fly at the closest wolf.  This arrow looked to have flown true.

OOC: Lantamori rolled 18 using 1d20+7 with rolls of 11.  Composite Longbow Attack wolf 1.
Lantamori rolled 2 using 1d8 with rolls of 2.  Composite Longbow Damage wolf 1 silver arrow +1-1.


Lantamori's arrow flies true indeed, and brings a yelp of pain from the wolf closest to the fire elemental by the bridge.

Narthian Goldleaf:
Narthian pauses long enough to loose an arrow at the nearest werewolf, the same as Lantamori. 21:52, Today: Narthian Goldleaf rolled 16,7 using d20+6,d8-1 ((10,8)). He then runs along the wall following the figures on the edge of the wood. "Dellas! This way! The others will hold the gate!" Thunder follows on Narthian's heels.


The wolf yelps again, blood streaking his coat wetly, but stays behind the fire elemental, trying to weave in such a way to present a harder target.


Haazheel Thorn:
Haazheel aims at the mass of foes and lets fly. His bolt sinks in one of them.

15:22, Today: Haazheel Thorn rolled 4 using 1d8.  Damage. *2 = 8

15:20, Today: Haazheel Thorn rolled 15 using 1d20.  Confirm.

15:20, Today: Haazheel Thorn rolled 20 using 1d20.  To Hit.


Haazheel's bolt hits the wounded werewolf a third time, making the wolf scream in agony.  It doesn't seem to be leaving its post, but it glares up at you in hatred.

Averdante:
Concerned about what is in the woods, Averdante follows Narthian and his wolf along the wall, watching for a chance to loose an arrow at a target.


As Averdante circles around, he can see the pale woman and the two wolves come into view at the edge of the forest.  The woman places her hand on the wolves, and suddenly both begin to writhe and change, becoming less animal and more hybrid as their flesh warps in the moonlight.

---

Outside the keep

Volsh son of Vor:
The hulking Barbarian, roaring his battlecry, transits smoothly from his sprint into a vicious thrust right into the head of the Elemental-like being at end of the drawbridge!

15:19, Today: Volsh son of Vor rolled 19,5 using d20+8,d8+4 with rolls of 11,1.  Attack nearest Elemental.

Attack roll 19
Damage 5


Volsh's roar matches that of the burning elemental as he thrusts Widowmaker right into the center of the burning mass, flaming blood spurting from the wound as he pulls his spear out for another strike.

Farian Raymellie:
Farian was unsure of his plan of attack until he saw the barbarian attacking the elemental headlong, so the priest followed suit. He charged the creature in an attempt to bring his mace to bear, assuming there was room between the other fighters.

12:12, Today: Farian Raymellie rolled 20 using 1d20+7.  Charge attack vs Elemental.

12:13, Today: Farian Raymellie rolled 7 using 1d8+2.  Damage.


Farian charges on Volsh's other side, mace slamming into the creature despite the great heat, sending a shower of sparks cascading into the moat with a hiss of steam.

Bruenor Sedricson:
Bruenor lets loose with a shout as he thunders across the drawbridge on Demon's back; his reddish-hued full plate armor seems to glow brighter the nearer he gets to the flame creature.  The dark mount's nostrils are flaring, and Bruenor swears he can feel the horse's excitement.

Demon gallops towards the newly ignited elemental, and strikes out with his hooves as he nears it, a sound escaping his mouth that sounds oddly like a scream.

23:20, Today: Bruenor Sedricson rolled 15 using 1d20+6.  Demon attack w/ hooves.
23:23, Today: Bruenor Sedricson rolled 9 using 1d6+4.  Demon dmg w/ hooves.



As Demon's legs come down, Bruenor slashes at the elemental's head with the silver halberd.

23:41, Today: Bruenor Sedricson rolled 21 using 1d20+8.  Bruenor attack w/ halberd.
23:42, Today: Bruenor Sedricson rolled 8 using 1d10+3.  Bruenor dmg w/ halberd.


With hooves and halberd, Demon and Bruenor strike and slash out to take advantage of Farian and Volsh's strikes, and the fire elemental screams and explodes into hot coals.

Sir Aberlayne and Valiant swerve nearly under Demon's hooves as they reach out to slash at the wounded wolf, but she misses by a wide margin as one of the wolves thuds under the impact of many silver-tipped arrows and bolts from the keep's walls.

The farther fire elemental roars up, swiping at Bruenor in rage.  The red phoenix armor deflects the heat, but the impact rocks Bruenor slightly in the saddle.


The wolves move up behind the fire elemental, growling and snarling, but not attacking yet.  But it's clear anyone trying to get off the drawbridge will have to tangle with them.


OOC: Our antagonists are as follows: Fire elemental 1, by the drawbridge, now dead.  Fire elemental two, now right at drawbridge.  Wolf 1 and 2, just behind and to the sides of the Fire elemental 2.  Wolf 3 and 4 are with the Pale Woman, on the left side of the keep clearing, approximately 100' from the walls, and 150' from the drawbridge.
Lantamori
Elf Rogue, 193 posts
18/25 hp
Locksmith Extraordinaire
Mon 22 Jan 2018
at 14:24
  • msg #358

Re: At Baroness Velthe's Keep

Lantamori drew back another silvered arrow and loosed it at the same injured wolf.

OOC: Lantamori rolled 13 using 1d20+7 with rolls of 6.  Composite Longbow Attack wolf 1.
This message was last edited by the player at 17:22, Mon 22 Jan 2018.
Volsh son of Vor
Human Barbarian, 285 posts
Mon 22 Jan 2018
at 14:39
  • msg #359

Re: At Baroness Velthe's Keep

As the 1st Elemental falls to Bruenor's blade, Volsh wastes no time but swings back his spear for quick thrusts against the 2nd Elemental and the 2 wolves who have drawn near...
This message was last edited by the player at 17:11, Tue 23 Jan 2018.
Haazheel Thorn
Human Wizard, 278 posts
Mon 22 Jan 2018
at 21:58
  • msg #360

Re: At Baroness Velthe's Keep

Haazheels shoots another bolt into the wolf pack.

13:56, Today: Haazheel Thorn rolled 1 using 1d8.  Damage.

13:56, Today: Haazheel Thorn rolled 10 using 1d20.  To Hit.

Narthian Goldleaf
Elf Druid, 359 posts
Narthian 24/24
Thunder 31/31
Tue 23 Jan 2018
at 01:51
  • msg #361

Re: At Baroness Velthe's Keep

Narthian raises his right hand up to the sky, calling "[Language unknown: U nde ousla Icyin Meof e a strna!]" A ball of flame appears in his hand! He rears back and hurls it towards the woman. It appears to fall short.

Casting Produce Flame, hurling the first of 4 (max range 120'). 19:49, Today: Narthian Goldleaf rolled 11,6 using d20+6,d6+4 ((5,2)).

Edit: Although it is a touch attack, so just maybe...
This message was last edited by the player at 13:31, Tue 23 Jan 2018.
Dellas Nump
Halfling Wizard, 431 posts
Fire burns bright!
AC: 13 HP: 21/21
Tue 23 Jan 2018
at 03:09
  • msg #362

Re: At Baroness Velthe's Keep

With one jar under each arm he looks at the dancing flames with open mouth, slowly his feet carry him towards the flames. “Beautiful.” He finally shakes himself awake from this dream and hurried up to the battlements
Farian Raymellie
Human Cleric, 368 posts
Devotee of Saint Bane
Tue 23 Jan 2018
at 03:46
  • msg #363

Re: At Baroness Velthe's Keep

Farian attacks whichever wolf seems to be the most injured, obviously trying to thin their ranks as much as possible to even the odds.

22:44, Today: Farian Raymellie rolled 15 using 1d20+5.  Attacking most wounded wolf.

22:44, Today: Farian Raymellie rolled 8 using 1d8+2.  Damage.

Dungeon Master
GM, 602 posts
Storyteller
Font of All Knowledge
Thu 25 Jan 2018
at 15:07
  • msg #364

Re: At Baroness Velthe's Keep

On the keep walls by the drawbridge

Lantamori:
Lantamori drew back another silvered arrow and loosed it at the same injured wolf.

OOC: Lantamori rolled 13 using 1d20+7 with rolls of 6.  Composite Longbow Attack wolf 1.


Lantamori's arrow goes wide, the wolf snarling at the flying shaft that buries itself in the earth.

Haazheel Thorn:
Haazheels shoots another bolt into the wolf pack.

13:56, Today: Haazheel Thorn rolled 1 using 1d8.  Damage.

13:56, Today: Haazheel Thorn rolled 10 using 1d20.  To Hit.



Haazheel's bolt also flies over the wolf's head, and you swear the wolf's tongue lolls in an insolent smirk.

---

On the keep walls, at the rear

Narthian Goldleaf:
Narthian raises his right hand up to the sky, calling "" A ball of flame appears in his hand! He rears back and hurls it towards the woman. It appears to fall short.

Casting Produce Flame, hurling the first of 4 (max range 120'). 19:49, Today: Narthian Goldleaf rolled 11,6 using d20+6,d6+4 ((5,2)).

Edit: Although it is a touch attack, so just maybe...


The ball of fire travels the distance, soaring through the darkening sky like a shooting star, but the woman evades it with contemptuous ease, gazing up at the walls with eyes like black pits, hollow and soulless.

Averdante pulls his bow to fire at the Pale Woman or her shifting companions, but fumbles his arrow in his haste, dropping one right over the keep walls.


Dellas Nump:
With one jar under each arm he looks at the dancing flames with open mouth, slowly his feet carry him towards the flames. “Beautiful.” He finally shakes himself awake from this dream and hurried up to the battlements


Dellas takes direction from the guards on the ground, heading up the staircase to the rear to where Narthian, Thunder, and Averdante are attempting to strike out at the Pale Woman and her two werewolf companions.

The two werewolves, now in their hybrid form, now run for the walls with preternatural speed, covering the distance in seconds.  They both make tremendous leaps across the moat.  One fails, nearly hitting the wall and falling into the moat.  One succeeds, and lands on the wall as if his hands and feet were like that of a spider, and begins to climb!

The Pale Woman sights along the top of the wall and stretches out her hand.  A green dart flies from her and strikes Narthian, burning like acid as it eats into his flesh! 

---

Drawbridge

Demon lashes out with his hooves at the fire elemental, but the flaming creature dodges.  Bruenor's halberd, on the other hand, slices shallowly into the burning hide!


Volsh son of Vor:
As the first Elemental falls to Bruenor's blade, Volsh wastes no time but swings back his spear for quick thrusts against the second Elemental and the two wolves who have drawn near...


Volsh's spear stabs deeply into the flaming middle, and more flaming blood goes flying.  It doesn't fell the creature yet, but its flames are dimming and brightening again, like a winded man gasping for breath.

Farian Raymellie:
Farian attacks whichever wolf seems to be the most injured, obviously trying to thin their ranks as much as possible to even the odds.

22:44, Today: Farian Raymellie rolled 15 using 1d20+5.  Attacking most wounded wolf.

22:44, Today: Farian Raymellie rolled 8 using 1d8+2.  Damage.


Farian darts forward and crashes his mace down on the wounded wolf's skull, felling the creature!

Sir Aberlayne attacks the remaining wolf with her silversheened axe, slicing a vicious blow with a shout of triumph, while Valiant menaces the beast but doesn't make contact.

The wolf bites at Sir Aberlayne, biting her leg hard and growling, while Valiant tries to dance out of the way. 

The fire elemental lashes out at Volsh with flaming fists, but misses him entirely.
Lantamori
Elf Rogue, 195 posts
18/25 hp
Locksmith Extraordinaire
Thu 25 Jan 2018
at 17:34
  • msg #365

Re: At Baroness Velthe's Keep

Lantamori drew another of the precious silver arrows back in her bow and lined up on the last wolf near the drawbridge.  She held her fire, hoping to get a clear shot past Sir Aberlayne.

OOC: She won't fire into melee and hopes that the wolf will attempt to withdraw or if Sir Aberlayne drops back.
Lantamori rolled 12 using 1d20+7 with rolls of 5.  Composite Longbow Attack wolf 2.

Haazheel Thorn
Human Wizard, 280 posts
Thu 25 Jan 2018
at 20:05
  • msg #366

Re: At Baroness Velthe's Keep

Haazheel plinks away.

12:03, Today: Haazheel Thorn rolled 2 using 1d8.  Damage.

12:02, Today: Haazheel Thorn rolled 22 using 1d20+4.  To Hit.

Farian Raymellie
Human Cleric, 373 posts
Devotee of Saint Bane
Thu 25 Jan 2018
at 20:31
  • msg #367

Re: At Baroness Velthe's Keep

Farian strikes at the other werewolf, slightly distracted by the wondrous show of the elemental's dying glow.

OOC: Have any of us noticed the wolves on the wall?

15:26, Today: Farian Raymellie rolled 13 using 1d20+5.  Attack on werewolf.

15:26, Today: Farian Raymellie rolled 9 using 1d8+2.  Damage (unlikely).

Averdante
Elf Archer, 426 posts
Keen eyed
Thu 25 Jan 2018
at 23:15
  • msg #368

Re: At Baroness Velthe's Keep

Swearing, Dante takes a breath, then lets it out as he draws out another arrow. Silver, this time, for the beast climbing the wall. Spider climb on the werewolf? he wonders fleetingly, but it doesn't really matter. Making his shot this time is what matters. To that end, he takes a moment longer to be sure of his target before loosing.
Narthian Goldleaf
Elf Druid, 363 posts
Narthian 24/24
Thunder 31/31
Fri 26 Jan 2018
at 02:52
  • msg #369

Re: At Baroness Velthe's Keep

Narthian grunts at the pain of the burning acid, and with reluctance pulls his eyes off the devil woman and down to the werewolf. A fresh ball of bright flame appears in his hand, and he tosses it at the climbing wolfman.

Ranged Touch Attack, 2 of 4, 20:50, Today: Narthian Goldleaf rolled 13,10 using d20+6,d6+4 ((7,6)).
Bruenor Sedricson
Human Fighter, 344 posts
Fri 26 Jan 2018
at 02:59
  • msg #370

Re: At Baroness Velthe's Keep

Demon, smelling blood...or at least charcoal and cinders...rears up and lashes out with his hooves again.

20:06, Today: Bruenor Sedricson rolled 24 using 1d20+6.  Demon attack w/ hooves.
20:07, Today: Bruenor Sedricson rolled 5 using 1d6+4.  Demon hooves dmg.


Bruenor holds tight to the reins, and leans forward to counteract the horses sudden movement.
 He quickly adjusts to right himself...centering his balance before attacking.

20:09, Today: Bruenor Sedricson rolled 18 using 1d20+10.  Ride check.

He swings his halberd around slices down across the elemental.

20:55, Today: Bruenor Sedricson rolled 21 using 1d20+8.  Attack w/ halberd.
20:55, Today: Bruenor Sedricson rolled 10 using 1d10+3.  Dmg w/ halberd.

Dellas Nump
Halfling Wizard, 432 posts
Fire burns bright!
AC: 13 HP: 21/21
Fri 26 Jan 2018
at 03:35
  • msg #371

Re: At Baroness Velthe's Keep

Dellas looks quickly around and puts down both jars, opening them and then takes his crossbow and a bolt. The bolt’s tip goes into the jar before he goes forward to the battlement and looks around, aiming at the wall crawling werewolf. “Missed me?” He calls out to those on the wall.

These seem like too many actions, I guess I only can attack on my next turn.

Location: on the walls
Volsh son of Vor
Human Barbarian, 289 posts
Fri 26 Jan 2018
at 03:58
  • msg #372

Re: At Baroness Velthe's Keep

With an efficient economy of movement, the Barbarian dances about the Elemental as he wields his great ebony spear dexterously against it. Grunting with the effort, he thrusts the weapon once again at its roaring face.

11:54, Today: Volsh son of Vor rolled 17,7 using d20+8,d8+4.  Spear Attack vs Elemental 2.
Dungeon Master
GM, 605 posts
Storyteller
Font of All Knowledge
Fri 26 Jan 2018
at 11:50
  • msg #373

Re: At Baroness Velthe's Keep

On the keep walls, above the drawbridge

Haazheel Thorn:
Haazheel plinks away.

12:03, Today: Haazheel Thorn rolled 2 using 1d8.  Damage.

12:02, Today: Haazheel Thorn rolled 22 using 1d20+4.  To Hit.


Haazheel sights carefully at the wolf Sir Aberlayne is fighting.  Even with the chaos of melee, he manages to strike another shallow hit with his silver bolt.

---

On the keep walls, at the rear

Averdante:
Swearing, Dante takes a breath, then lets it out as he draws out another arrow. Silver, this time, for the beast climbing the wall. Spider climb on the werewolf? he wonders fleetingly, but it doesn't really matter. Making his shot this time is what matters. To that end, he takes a moment longer to be sure of his target before loosing.


Averdante leans out over the wall and makes his shot, hitting squarely but lightly.  But the werewolf jerks in surprise as much as pain, letting out a yelp of shock.

Narthian Goldleaf:
Narthian grunts at the pain of the burning acid, and with reluctance pulls his eyes off the devil woman and down to the werewolf. A fresh ball of bright flame appears in his hand, and he tosses it at the climbing wolfman.

Ranged Touch Attack, 2 of 4, 20:50, Today: Narthian Goldleaf rolled 13,10 using d20+6,d6+4 ((7,6)).


Narthian follows up Averdante's arrow with pure, cleansing flame that scorches the climber unmercifully.

Dellas Nump:
Dellas looks quickly around and puts down both jars, opening them and then takes his crossbow and a bolt. The bolt’s tip goes into the jar before he goes forward to the battlement and looks around, aiming at the wall crawling werewolf. “Missed me?” He calls out to those on the wall.

These seem like too many actions, I guess I only can attack on my next turn.


Location: on the walls


Dellas dashes up to the top of the wall, sets his jars down, and takes out a few bolts to dip in a jar of silversheen, getting ready to fire as soon as he can load his crossbow.

The wounded and scorched wolf leaps up to crouch on the crenelations, taking in the three defenders with one rake of his eyes, and leaps for the armor-less Dellas, jaws agape!  He snaps them shut only on the cloth of Dellas' sleeve, but it was a near thing.

Below, you hear more scrabbling, like another climber on the wall.

Narthian's wound continues to burn with acid as the spell's effects slowly wear off. 

The Pale Woman begins chanting at the edge of the woods, swaying slightly and making arcane gestures.


---

On the drawbridge

Bruenor Sedricson:
Demon, smelling blood...or at least charcoal and cinders...rears up and lashes out with his hooves again.

20:06, Today: Bruenor Sedricson rolled 24 using 1d20+6.  Demon attack w/ hooves.
20:07, Today: Bruenor Sedricson rolled 5 using 1d6+4.  Demon hooves dmg.


Bruenor holds tight to the reins, and leans forward to counteract the horses sudden movement.
 He quickly adjusts to right himself...centering his balance before attacking.

20:09, Today: Bruenor Sedricson rolled 18 using 1d20+10.  Ride check.

He swings his halberd around slices down across the elemental.

20:55, Today: Bruenor Sedricson rolled 21 using 1d20+8.  Attack w/ halberd.
20:55, Today: Bruenor Sedricson rolled 10 using 1d10+3.  Dmg w/ halberd.


Bruenor and Demon crash into the fire elemental, Bruenor's halberd and Demon's hooves slashing down and through the sudden pile of hot sparks and ashes as the fire element collapses under their combined assault!

Farian Raymellie:
Farian strikes at the other werewolf, slightly distracted by the wondrous show of the elemental's dying glow.

OOC: Have any of us noticed the wolves on the wall?

15:26, Today: Farian Raymellie rolled 13 using 1d20+5.  Attack on werewolf.

15:26, Today: Farian Raymellie rolled 9 using 1d8+2.  Damage (unlikely).


Farian moves up through the empty space to swing his mace at the last werewolf, but the beast dodges adroitly.

Sir Aberlayne, coordinating with Farian's attack, manages another slice at the wolf.  Valiant's hooves crash against the wolf's side, but without silver horseshoes, seem to do no harm. 

---

On the keep walls, above the drawbridge

Lantamori:
Lantamori drew another of the precious silver arrows back in her bow and lined up on the last wolf near the drawbridge.  She held her fire, hoping to get a clear shot past Sir Aberlayne.

OOC: She won't fire into melee and hopes that the wolf will attempt to withdraw or if Sir Aberlayne drops back.
Lantamori rolled 12 using 1d20+7 with rolls of 5.  Composite Longbow Attack wolf 2.


Lantamori takes her attack when a gap in the wolf's defense open up, but her arrow misses by a small margin.

--

On the drawbridge

Volsh son of Vor:
With an efficient economy of movement, the Barbarian dances about the Elemental as he wields his great ebony spear dexterously against it. Grunting with the effort, he thrusts the weapon once again at its roaring face.

11:54, Today: Volsh son of Vor rolled 17,7 using d20+8,d8+4.  Spear Attack vs Elemental 2.


Volsh, with the elemental dead, pivots and redirects his attack to the remaining wolf, darting around Farian and avoiding the wolf's jaws with keen speed as he stabs the wolf with Widowmaker.

The wolf's eyes suddenly glow and become bloodshot as Widowmaker flares in Volsh's hands.  Volsh had been warned that Widowmaker could incite rage in those it hit, and now the wolf, while furious, is too enraged to think of escape.

The wolf launches itself at Volsh with a bloodthirsty growl, sinking his fangs into Volsh's calf and leaving a deep, bloody wound!
Lantamori
Elf Rogue, 196 posts
18/25 hp
Locksmith Extraordinaire
Fri 26 Jan 2018
at 14:01
  • msg #374

Re: At Baroness Velthe's Keep

Seeing as she wasn't able to get a clear shot anymore, Lantamori looked up and scanned the area for any other wolves.  There had to be more than two of them out there.
Volsh son of Vor
Human Barbarian, 290 posts
Fri 26 Jan 2018
at 16:31
  • msg #375

Re: At Baroness Velthe's Keep

Blood streaming down his calf, Volsh swings his spear over his head and brings it in for a brutal thrust right down upon the lycanthrope's head, its jaws currently clamped on his leg.

00:29, Today: Volsh son of Vor rolled 23,10 using d20+8,d8+4.  Spear Attack vs Wolf.
Narthian Goldleaf
Elf Druid, 365 posts
Narthian 24/24
Thunder 31/31
Fri 26 Jan 2018
at 22:58
  • msg #376

Re: At Baroness Velthe's Keep

"Thunder!" Narthian calls, making room for the wolf to take down his unnatural cousin. He unleashes a fresh flame ball at the beast, but the magic flame becomes rather wild.

Flame #3 of 4: 16:53, Today: Narthian Goldleaf rolled 7,5 using d20+6,d6+4 ((1,1)).

Thunder might not be able to cause much damage, but he might trip the werewolf up!

Thunder Attack: 16:55, Today: Narthian Goldleaf rolled 18,5 using d20+6,d6+2 ((12,3)).

Thunder Trip STR check: 16:57, Today: Narthian Goldleaf rolled 16 using 1d20+2 ((14)).

This message was last edited by the player at 01:43, Mon 29 Jan 2018.
Farian Raymellie
Human Cleric, 375 posts
Devotee of Saint Bane
Sat 27 Jan 2018
at 04:29
  • msg #377

Re: At Baroness Velthe's Keep

Farian attempts to kill the wolf attacking Volsh before it can do any more damage to the barbarian.

23:27, Today: Farian Raymellie rolled 15 using 1d20+5.  Attacking wolf.

23:28, Today: Farian Raymellie rolled 3 using 1d8+2.  Damage.

Bruenor Sedricson
Human Fighter, 345 posts
Sun 28 Jan 2018
at 17:58
  • msg #378

Re: At Baroness Velthe's Keep

Bruenor shields his eyes through his visor from the sparks and flying ash, and pulls Demon's reins to face the wolf attacking Volsh.  Now that the creature has the attention of all of them on the drawbridge, he adds his mount and his silvered steel to the cause.

Demon rears up once again and lashes out with his hooves; this time also following up with a bite from his razor-sharp teeth.  Bruenor lets Demon unleash some of the rage he can tell the horse harbors for times like this, and prepares to follow up with his halberd if the wolf still stands.
Haazheel Thorn
Human Wizard, 281 posts
Sun 28 Jan 2018
at 19:10
  • msg #379

Re: At Baroness Velthe's Keep

Haazheel shoots, hitting the ground.
Dellas Nump
Halfling Wizard, 434 posts
Fire burns bright!
AC: 13 HP: 21/21
Mon 29 Jan 2018
at 01:30
  • msg #380

Re: At Baroness Velthe's Keep

Dellas screams, which sounded more like a girl than the man he is and takes a step backwards, raising his crossbow to fire it at the creature. “A little help here?”

Today: Dellas Nump rolled 18 using 1d20+5.  Crossbow atk
rolled 6 using 1d6+2.  Damage]

This message was last edited by the player at 01:31, Mon 29 Jan 2018.
Haazheel Thorn
Human Wizard, 282 posts
Mon 29 Jan 2018
at 22:26
  • msg #381

Re: At Baroness Velthe's Keep

Haazheel hears what sounds like trouble where Dellas is. He pauses to load his crossbow.
Dungeon Master
GM, 607 posts
Storyteller
Font of All Knowledge
Mon 5 Feb 2018
at 14:25
  • msg #382

Re: At Baroness Velthe's Keep

At the drawbridge

Bruenor Sedricson:
Bruenor shields his eyes through his visor from the sparks and flying ash, and pulls Demon's reins to face the wolf attacking Volsh.  Now that the creature has the attention of all of them on the drawbridge, he adds his mount and his silvered steel to the cause.

Demon rears up once again and lashes out with his hooves; this time also following up with a bite from his razor-sharp teeth.  Bruenor lets Demon unleash some of the rage he can tell the horse harbors for times like this, and prepares to follow up with his halberd if the wolf still stands.


Demon screams as hooves and teeth come crashing down the wolf.  The horse's eyes flare red as the wolf struggles to his feet, jaws slavering.  Bruenor puts an end to that by slashing down with his silver halberd, decapitating the foul creature!

For a moment, there is silence.

Farian, Sir Aberlayne, and Volsh have their weapons out and ready, but no more wolves or fire elementals come out of the darkness.  In the sudden quiet, they can hear howls and shouting coming from the opposite side of the keep!

Sir Aberlayne looks at the others, then back inside.  With her on Valiant, she is fairly quick.  Farian, on foot and with heavier armor, is not as quick.

"I'm going to charge around to the other side.  Bruenor, Volsh, will you come with me?  Farian, will you watch over my brother?" she calls, making sure her voice can be heard by Lantamori and Haazheel above.

If she gets agreement, she will set heels to Valiant's side and run around the keep.

On the wall above the drawbridge

Lantamori:
Seeing as she wasn't able to get a clear shot anymore, Lantamori looked up and scanned the area for any other wolves.  There had to be more than two of them out there.


Lantamori and Haazheel are suddenly bereft of targets, but with nothing more to draw their attention, they suddenly see the danger on the opposite wall: Dellas is under attack by a werewolf as Narthian, Thunder, and Adverdante attempt to drive off the beast!


On the wall across the keep

Narthian Goldleaf:
"Thunder!" Narthian calls, making room for the wolf to take down his unnatural cousin. He unleashes a fresh flame ball at the beast, but the magic flame becomes rather wild.

Flame #3 of 4: 16:53, Today: Narthian Goldleaf rolled 7,5 using d20+6,d6+4 ((1,1)).

Thunder might not be able to cause much damage, but he might trip the werewolf up!

Thunder Attack: 16:55, Today: Narthian Goldleaf rolled 18,5 using d20+6,d6+2 ((12,3)).

Thunder Trip STR check: 16:57, Today: Narthian Goldleaf rolled 16 using 1d20+2 ((14)).


Narthian's ball of flame does indeed go wild, but Thunder's teeth hit.  They don't break the werewolf's toughened hide, and he tries his best to pull the creature off-balance.  The werewolf twists like an acrobat, just evading a tumble.

Averdante takes advantage of the chaos to launch an arrow at the werewolf, just grazing it with a silver arrow.

Dellas Nump:
Dellas screams, which sounded more like a girl than the man he is and takes a step backwards, raising his crossbow to fire it at the creature. “A little help here?”

Today: Dellas Nump rolled 18 using 1d20+5.  Crossbow atk
rolled 6 using 1d6+2.  Damage]


Dellas steps back quickly and fires his bow, the silver-tipped bolt making the werewolf yelp.  But the beast isn't deterred, and this time the creature's claws slash through Dellas' robes, though his bite fails to his as Dellas jerks out of the way. 

The second werewolf jumps to the top wall and lashes out at Averdante, the claws lashing out and drawing a shallow wound.
Lantamori
Elf Rogue, 197 posts
18/25 hp
Locksmith Extraordinaire
Mon 5 Feb 2018
at 15:21
  • msg #383

Re: At Baroness Velthe's Keep

Lantamori drew back a silver arrow and sighted overtop the courtyard to the beast accosting Averdante on the far wall.  "Get clear, get clear," she repeated softly, hoping to will her brethren to step away and give her a clear shot.  They had so few silver arrows and needed to make each of them count.

OOC: Readied for a clear shot without a melee penalty.
Lantamori rolled 19 using 1d20+7 with rolls of 12.  Composite Longbow Attack, save Averdante.
Lantamori rolled 7 using 1d8 with rolls of 7.  Composite Longbow Damage, +1-1 silvered, Averdante wolf.

Volsh son of Vor
Human Barbarian, 291 posts
Mon 5 Feb 2018
at 15:34
  • msg #384

Re: At Baroness Velthe's Keep

Dungeon Master:
At the drawbridge

"I'm going to charge around to the other side.  Bruenor, Volsh, will you come with me?  Farian, will you watch over my brother?" she calls, making sure her voice can be heard by Lantamori and Haazheel above.

If she gets agreement, she will set heels to Valiant's side and run around the keep.

The Barbarian, eyes alit by battle fervor, takes one look at both Sir Aberlayne and Bruenor mounted on their horses, gives a grunt of consternation, and turns back into the castle. He picks up his pace and begins lopping through to the other side of the keep. His ears listen out for sounds of fighting as he finds his way towards the scene of battle. His calf still drips blood from the vicious bite, but the Barbarian takes no notice of it.

Volsh might not be the sharpest tool in the shed, but he certainly knows the fastest way into the thick of the fighting....


OOC - Volsh's running through the keep making his way as fast as possible to where the fighting is.
This message was last edited by the player at 15:58, Mon 05 Feb 2018.
Narthian Goldleaf
Elf Druid, 366 posts
Narthian 24/24
Thunder 31/31
Mon 5 Feb 2018
at 21:15
  • msg #385

Re: At Baroness Velthe's Keep

One last time, the tongue of flame appears in Narthian's hand and he throws it at the first werewolf.

4 of 4, and what a shame the To Hit wasn't a little higher. 15:09, Today: Narthian Goldleaf rolled 10,10 using d20+6,d6+4 ((4,6)).

Thunder continues to chew on the beast, trying again to pull it off balance.

Thunder To Hit and Damage: 15:12, Today: Narthian Goldleaf rolled 25,5 using d20+6,d6+2 ((19,3)).

STR Trip Check: 15:13, Today: Narthian Goldleaf rolled 5 using 1d20+2 ((3)).

Haazheel Thorn
Human Wizard, 283 posts
Mon 5 Feb 2018
at 22:20
  • msg #386

Re: At Baroness Velthe's Keep

Haazheel sprints toward the trouble. When he's close enough, he pauses to assess the situation and decide on his next action.
Averdante
Elf Archer, 428 posts
Keen eyed
Mon 5 Feb 2018
at 23:08
  • msg #387

Re: At Baroness Velthe's Keep

With the beast attacking him, Dante simply fires the silver arrow directly into the werewolf. At such close range, he at least hits it solidly!
Bruenor Sedricson
Human Fighter, 346 posts
Tue 6 Feb 2018
at 03:15
  • msg #388

Re: At Baroness Velthe's Keep

"Not yet..." Bruenor calls out to Demon as the large mount lingers close to the dead wolf a little too long.  He reins the horse up, mindful that he hasn't eaten flesh in some time.  He'd have to give the horse time to hunt soon.

"Yes, we're with you!" he calls out to Aberlayne, and gives Demon a gentle kick and flip of the reins to gallop after the halfling.
Dellas Nump
Halfling Wizard, 435 posts
Fire burns bright!
AC: 13 HP: 14/21
Tue 6 Feb 2018
at 13:20
  • msg #389

Re: At Baroness Velthe's Keep

Dellas bends over and ducks under the creature's next attack as he steps backwards. "Stay back doggie!" He yells as he raises his hands towards the creature and shoots flames out of his fingertips.

Move: 5ft movement away from werewolf
Action: Burning hands (9 damage, Reflex for half)
Bad luck with my rolls...

This message was last edited by the player at 13:20, Tue 06 Feb 2018.
Farian Raymellie
Human Cleric, 378 posts
Devotee of Saint Bane
Tue 6 Feb 2018
at 13:37
  • msg #390

Re: At Baroness Velthe's Keep

Farian nods at the paladin's words, and runs back into the keep, not knowing that there were enemies who had scaled the walls.

OOC: Not sure how far everything is away, but if Farian sees the wolves before he runs out of movement, he will cast Summon Monster 1 in the most strategic place he can. If not, he'll use his standard action to get as close as possible to where he can get to everyone else.
Dungeon Master
GM, 611 posts
Storyteller
Font of All Knowledge
Tue 20 Feb 2018
at 16:42
  • msg #391

Re: At Baroness Velthe's Keep

In the keep

quote:
The Barbarian, eyes alit by battle fervor, takes one look at both Sir Aberlayne and Bruenor mounted on their horses, gives a grunt of consternation, and turns back into the castle. He picks up his pace and begins lopping through to the other side of the keep. His ears listen out for sounds of fighting as he finds his way towards the scene of battle. His calf still drips blood from the vicious bite, but the Barbarian takes no notice of it.

Volsh might not be the sharpest tool in the shed, but he certainly knows the fastest way into the thick of the fighting....


OOC - Volsh's running through the keep making his way as fast as possible to where the fighting is.


Using his predatory speed, Volsh bolts across the large courtyard, dodging the remaining guards who stand ready as a last-ditch defense, and pounds up the stairway to the opposite rampart.


Farian Raymellie:
Farian nods at the paladin's words, and runs back into the keep, not knowing that there were enemies who had scaled the walls.

OOC: Not sure how far everything is away, but if Farian sees the wolves before he runs out of movement, he will cast Summon Monster 1 in the most strategic place he can. If not, he'll use his standard action to get as close as possible to where he can get to everyone else.


Farian sights that there are now two werewolves atop the opposite rampart, and begins to run across the courtyard to aid his companions.

On the walkway at the rear of the keep

Narthian Goldleaf:
One last time, the tongue of flame appears in Narthian's hand and he throws it at the first werewolf.

4 of 4, and what a shame the To Hit wasn't a little higher. 15:09, Today: Narthian Goldleaf rolled 10,10 using d20+6,d6+4 ((4,6)).

Thunder continues to chew on the beast, trying again to pull it off balance.

Thunder To Hit and Damage: 15:12, Today: Narthian Goldleaf rolled 25,5 using d20+6,d6+2 ((19,3)).

STR Trip Check: 15:13, Today: Narthian Goldleaf rolled 5 using 1d20+2 ((3)).


Narthian's last ball of flame goes awry as Thunder tries to chew on the werewolf and throw him off-balance.  His teeth can't quite harm the werewolf's flesh, and he couldn't get a good grip enough to topple the foe, but now the werewolf has other things to worry about as Volsh comes pounding up the stairs, a few feet behind Dellas.

Haazheel Thorn:
Haazheel sprints toward the trouble. When he's close enough, he pauses to assess the situation and decide on his next action.


Haazheel comes up behind Volsh and Dellas, far enough out of the fray to fire his crossbow or a spell if he so chooses.

Averdante:
With the beast attacking him, Dante simply fires the silver arrow directly into the werewolf. At such close range, he at least hits it solidly!


At point-blank range, the werewolf swipes at Averdante as he fires his bow, wounding the elf with his claws.

At the wall atop the drawbridge

Lantamori:
Lantamori drew back a silver arrow and sighted overtop the courtyard to the beast accosting Averdante on the far wall.  "Get clear, get clear," she repeated softly, hoping to will her brethren to step away and give her a clear shot.  They had so few silver arrows and needed to make each of them count.

OOC: Readied for a clear shot without a melee penalty.
Lantamori rolled 19 using 1d20+7 with rolls of 12.  Composite Longbow Attack, save Averdante.
Lantamori rolled 7 using 1d8 with rolls of 7.  Composite Longbow Damage, +1-1 silvered, Averdante wolf.


Lantamori waits until Dellas draws back to cast, and her arrow slices through the intervening space, thudding into the hulking werewolf threatening the wizard, and making him howl in pain!

On the walkway at the rear of the keep

Dellas Nump:
Dellas bends over and ducks under the creature's next attack as he steps backwards. "Stay back doggie!" He yells as he raises his hands towards the creature and shoots flames out of his fingertips.

Move: 5ft movement away from werewolf
Action: Burning hands (9 damage, Reflex for half)
Bad luck with my rolls...


The werewolf actually seems to lean into the fire, perhaps trusting his reflexes enough to dodge whatever Dellas would throw at him.  But with Thunder trying to hang off of him, his efforts are in vain, and the stench of burned hair now fills the night as the werewolf collapses dead at Dellas' feet.

The werewolf facing Averdante lashes out once more with his claws, trying to seemingly score the elf all over.  His teeth gnash together a few inches from Averdante's face, but fail (thankfully) to hit.

Outside the keep

Bruenor Sedricson:
"Not yet..." Bruenor calls out to Demon as the large mount lingers close to the dead wolf a little too long.  He reins the horse up, mindful that he hasn't eaten flesh in some time.  He'd have to give the horse time to hunt soon.

"Yes, we're with you!" he calls out to Aberlayne, and gives Demon a gentle kick and flip of the reins to gallop after the halfling.


Horse and pony go running around the outside of the keep.  Behind them, Bruenor and Sir Aberlayne can hear the portcullis going down; not surprising, considering the caution of the guards.  The torches and lights atop the keep walls let them easily keep track of the edge of the forest and the moat, and between Demon's hell-bred eyes and Sir Aberlayne's keep halfling sight, both riders curve around the side of the keep at a run.  Demon, of course, is well-ahead of the sturdy but short-legged Valiant.  Atop the keep wall a werewolf is menacing Averdante, and flashes of fire are exploding further along the rampart.

At the edge of the woods, barely visible, is a woman in a dark gown, pale as the moon.  She sees you, and her eyes narrow.  She reaches down to something at her side, her hands seeming to grasp and steady something.  The gesture looks familiar, and Bruenor recognizes it as someone holding a water flask or similar for another to drink.  Then, there is a growl, not of just a wolf, not of an angry humanoid, but of both a dire wolf and something huge, something as big as the ogres you fought not long ago...

And out of the shadows arises a hairy form, massively muscled, twelve feet tall, with upright ears and a muzzle full of fangs that it opens to the moon in a triumphant howl!

OOC: Bruenor, you're about 50 ft. from the big werewolf and the Pale Woman.
This message was last edited by the GM at 13:51, Wed 21 Feb 2018.
Farian Raymellie
Human Cleric, 379 posts
Devotee of Saint Bane
Tue 20 Feb 2018
at 17:31
  • msg #392

Re: At Baroness Velthe's Keep

Farian follows in Volsh's wake, cross the last of the courtyard and pounding up the steps.
This message was last edited by the GM at 13:52, Wed 21 Feb 2018.
Lantamori
Elf Rogue, 199 posts
18/25 hp
Locksmith Extraordinaire
Tue 20 Feb 2018
at 22:22
  • msg #393

Re: At Baroness Velthe's Keep

Lantamori was not pleased with the recklessness of her elven brethren.  He shouldn't have dropped his guard to the beast.  She'd rather have covered him than the halfling but the shot to save the little one had presented itself.

This time she didn't wait and fired into the melee as the beast loomed over Averdante for the kill.  The silvered arrow flew true and struck the beast in the side.

OOC: Lantamori rolled 21 using 1d20+3 with rolls of 18.  Composite Longbow Attack, save Averdante at -4.
Lantamori rolled 7 using 1d8 with rolls of 7.  Composite Longbow Damage, +1-1 silvered, Averdante wolf.

Haazheel Thorn
Human Wizard, 284 posts
Tue 20 Feb 2018
at 23:50
  • msg #394

Re: At Baroness Velthe's Keep

Haazheel looses a bolt. The bad news is that it didn't hit a foe; the good, it barely missed all friends.
Narthian Goldleaf
Elf Druid, 367 posts
Narthian 24/24
Thunder 31/31
Wed 21 Feb 2018
at 02:36
  • msg #395

Re: At Baroness Velthe's Keep

Narthian knows that Thunder will move on to challenge the remaining werewolf on the wall, protecting his master's friends. Between the wolf and the barbarian, the werewolf is not long for this world. Narthian retreats (5' step) further away, nocking a silver tipped arrow on his bowstring. He looks out towards the woman, and gasps at the massive werewolf beside her. "Fly to your destiny, silver arrow!" he prays, loosing it at the massive werewolf.

20:32, Today: Narthian Goldleaf rolled 7,2 using d20+6,d8 ((1,2)).

The witch's magic is stronger then Narthian's prayer, and the arrow falls away harmlessly. (probably - DM retcon this as you see fit.)

Thunder bites the other werewolf, and tries to pull it off balance.

20:34, Today: Narthian Goldleaf rolled 22,4 using d20+6,d6+2 ((16,2)).

Thudner STR: 20:35, Today: Narthian Goldleaf rolled 10 using 1d20+2 ((8)).

Volsh son of Vor
Human Barbarian, 294 posts
Wed 21 Feb 2018
at 07:48
  • msg #396

Re: At Baroness Velthe's Keep

The barbarian pounds up the stairs, taking them 4 at a time with his long powerful legs. Reaching the top of the rampart, he does not slow down at all, but with a mighty bellow, dashes up to the remaining werewolf and leaps upon it thrusting down at its head brutally with his spear!


15:45, Today: Volsh son of Vor rolled 10,6 using d20+8,d8+4.  Spear Attack vs Wolf.
Dellas Nump
Halfling Wizard, 437 posts
Fire burns bright!
AC: 13 HP: 14/21
Wed 21 Feb 2018
at 09:12
  • msg #397

Re: At Baroness Velthe's Keep

Dellas grins and jumps from one leg to another before turning to face the next werewolf. He takes a scroll from one of his many pockets and reads the last incarnation from it, releasing a single dart of pure magical energy which hits the creature’s shoulder “Take that!” He yells

Action: magic Missile (scroll): 3 damage.  Dellas Nump rolled 3 using 1d4+1.  Magic Missile
This message was lightly edited by the GM at 09:37, Wed 21 Feb 2018.
Averdante
Elf Archer, 431 posts
Keen eyed
Wed 21 Feb 2018
at 23:11
  • msg #398

Re: At Baroness Velthe's Keep

Taking advantage of the barbarian's attack on the werewolf, Averdante steps back out of immediate reach, then draws and nocks another silver arrow. If it breaks free of Volsh, he will shoot it again, but even shooting downward, he's not ready to risk injury to his companion -- especially not one far better equipped to deal with the werewolf in close combat.
Bruenor Sedricson
Human Fighter, 349 posts
Thu 22 Feb 2018
at 08:41
  • msg #399

Re: At Baroness Velthe's Keep

Bruenor spies the hulking beast at the edge of the woods, and curses...perhaps under his breath...perhaps out loud...He's not sure.

He tries to rein Demon in...pulling on the bit with all his might...a bit like trying to stop a wagon rolling downhill.  He finally manages to halt the horse's advance, as Demon turns into a sharp 360 degree turn.

Bruenor keeps Demon at bay, waiting for Aberlayne to catch up.  "Together!" he calls over his shoulder.  He readies his halberd, and prepares to attack should the beast come into its reach.
Dungeon Master
GM, 612 posts
Storyteller
Font of All Knowledge
Tue 27 Feb 2018
at 16:35
  • msg #400

Re: At Baroness Velthe's Keep

In the keep

Volsh son of Vor:
The barbarian pounds up the stairs, taking them 4 at a time with his long powerful legs. Reaching the top of the rampart, he does not slow down at all, but with a mighty bellow, dashes up to the remaining werewolf and leaps upon it thrusting down at its head brutally with his spear!


15:45, Today: Volsh son of Vor rolled 10,6 using d20+8,d8+4.  Spear Attack vs Wolf.


Volsh's spear comes down, skidding off the stones as the werewolf makes a ferret-quick squirm to avoid the barbarian's wrath.

Farian Raymellie:
Farian follows in Volsh's wake, cross the last of the courtyard and pounding up the steps.


Farian gets to the top of the stairs, but the last remaining werewolf on the wall is still out of reach of his mace.  However, beyond the wall, on the grounds below, he can see a hulking brute of a werewolf menacing Bruenor, Demon, Sir Aberlayne, and Valiant, with the Pale Woman lurking at the edge of the forest.

Haazheel Thorn:
Haazheel looses a bolt. The bad news is that it didn't hit a foe; the good, it barely missed all friends.


Another bolt goes flying off into the night!

Lantamori:
Lantamori was not pleased with the recklessness of her elven brethren.  He shouldn't have dropped his guard to the beast.  She'd rather have covered him than the halfling but the shot to save the little one had presented itself.

This time she didn't wait and fired into the melee as the beast loomed over Averdante for the kill.  The silvered arrow flew true and struck the beast in the side.

OOC: Lantamori rolled 21 using 1d20+3 with rolls of 18.  Composite Longbow Attack, save Averdante at -4.
Lantamori rolled 7 using 1d8 with rolls of 7.  Composite Longbow Damage, +1-1 silvered, Averdante wolf.


From the opposite rampart, Lantamori's arrow flies true, missing Averdante cleanly as it punches a hole in the werewolf!

Narthian Goldleaf:
Narthian knows that Thunder will move on to challenge the remaining werewolf on the wall, protecting his master's friends. Between the wolf and the barbarian, the werewolf is not long for this world. Narthian retreats (5' step) further away, nocking a silver tipped arrow on his bowstring. He looks out towards the woman, and gasps at the massive werewolf beside her. "Fly to your destiny, silver arrow!" he prays, loosing it at the massive werewolf.

20:32, Today: Narthian Goldleaf rolled 7,2 using d20+6,d8 ((1,2)).

The witch's magic is stronger then Narthian's prayer, and the arrow falls away harmlessly. (probably - DM retcon this as you see fit.)

Thunder bites the other werewolf, and tries to pull it off balance.

20:34, Today: Narthian Goldleaf rolled 22,4 using d20+6,d6+2 ((16,2)).

Thudner STR: 20:35, Today: Narthian Goldleaf rolled 10 using 1d20+2 ((8)).


Narthian was over-eager in getting his arrow on the string, and as he goes to pull it, watches helplessly as it tumbles from his fingers to land in the moat.

Thunder switches his attack to the last living foe he can reach, grabbing onto the wolf and trying to rip and pull.  Unfortunately his teeth fail to really damage the creature and his grip is not enough to pull it off-balance.  But now he is between the enemy and most of the rest of his pack.  Beside Volsh, he growls at the perversion of his kind.

Dellas Nump:
Dellas grins and jumps from one leg to another before turning to face the next werewolf. He takes a scroll from one of his many pockets and reads the last incarnation from it, releasing a single dart of pure magical energy which hits the creature’s shoulder “Take that!” He yells

Action: magic Missile (scroll): 3 damage.  Dellas Nump rolled 3 using 1d4+1.  Magic Missile


The tiny bolt of power sends a shower of sparks down the creature's back!

Averdante:
Taking advantage of the barbarian's attack on the werewolf, Averdante steps back out of immediate reach, then draws and nocks another silver arrow. If it breaks free of Volsh, he will shoot it again, but even shooting downward, he's not ready to risk injury to his companion -- especially not one far better equipped to deal with the werewolf in close combat.



Averdante slides back, well out of the way of the werewolf's nasty claws, and fires an arrow that strikes hard and true, right beside Lantamori's. 

The werewolf, seeing his foe retreat, turns instead to face Volsh and Thunder, and sees Narthian behind them.  He suddenly springs forward towards the other elf.  Both Volsh and Thunder were caught unawares by the sudden shift in targets, as the werewolf bulls through them and slashes at Narthian.  His claws rip Narthian's sleeve, but don't penetrate his flesh.  Yet.


-----------

Outside the keep

Bruenor Sedricson:
Bruenor spies the hulking beast at the edge of the woods, and curses...perhaps under his breath...perhaps out loud...He's not sure.

He tries to rein Demon in...pulling on the bit with all his might...a bit like trying to stop a wagon rolling downhill.  He finally manages to halt the horse's advance, as Demon turns into a sharp 360 degree turn.

Bruenor keeps Demon at bay, waiting for Aberlayne to catch up.  "Together!" he calls over his shoulder.  He readies his halberd, and prepares to attack should the beast come into its reach.


While Demon snorts with impatience at not being let charge into battle, the massive werewolf is under no such restrictions and barrels at both of them like an avalanche.  Bruenor slashes down with his halberd, wounding the beast.  But the werewolf slashes back with punishing force, his claws ripping viciously into Bruenor! 

Demon lashes out at the werewolf, his hooves doing no damage, but showing the horse's fury.

Sir Aberlayne, behind because of Valiant's slower speed, curved her sturdy pony around and charged into the werewolf from behind, slashing at him with her silversheen-splashed axe to good effect!

The Pale Woman seems to watch and wait from the shadows, her lips curving in a slow smile...
Haazheel Thorn
Human Wizard, 285 posts
Tue 27 Feb 2018
at 18:04
  • msg #401

Re: At Baroness Velthe's Keep

Haazheel reloads his crossbow.

Incidental Information:

Hickson is credited with popularizing the proverb:

    'Tis a lesson you should heed:
    Try, try, try again.
    If at first you don't succeed,
    Try, try, try again.[2]

The proverb can be traced back to the writings of Thomas H. Palmer in his Teacher's Manual, and The Children of the New Forest by Frederick Marryat.

If at first you don't succeed, try, try again. Then quit. There's no point in being a damn fool about it. W. C. Fields
Read more at: https://www.brainyquote.com/quotes/w_c_fields_108002


Insanity Is Doing the Same Thing Over and Over Again and Expecting Different Results

Albert Einstein? Narcotics Anonymous? Max Nordau? George Bernard Shaw? George A. Kelly? Rita Mae Brown? John Larroquette? Jessie Potter? Werner Erhard?
Volsh son of Vor
Human Barbarian, 295 posts
Tue 27 Feb 2018
at 18:58
  • msg #402

Re: At Baroness Velthe's Keep

Twirling his great ebony spear, Volsh brings its wickedly sharp head round in a vicious slash on the werewolf's side.


02:55, Today: Volsh son of Vor rolled 19,5 using 1d20+8,1d8+4.  Spear Attack vs Wolf.
Dellas Nump
Halfling Wizard, 438 posts
Fire burns bright!
AC: 13 HP: 14/21
Tue 27 Feb 2018
at 23:28
  • msg #403

Re: At Baroness Velthe's Keep

Dellas takes another scroll and frowns before repeating his last action and again a bolt of magical energies flies towards the same werewolf, hitting it once more.

Dellas Nump rolled 4 using 1d4+1.  Magic Missile
Lantamori
Elf Rogue, 200 posts
18/25 hp
Locksmith Extraordinaire
Tue 27 Feb 2018
at 23:37
  • msg #404

Re: At Baroness Velthe's Keep

Watching the last werewolf on the wall slash at Narthian, Lantamori pushed her luck once more and let fly into the melee with another silver arrow.

OOC: Lantamori rolled 9 using 1d20+3 with rolls of 6.  Composite Longbow Attack, save Narthian at -4.
Narthian Goldleaf
Elf Druid, 368 posts
Narthian 24/24
Thunder 31/31
Wed 28 Feb 2018
at 03:53
  • msg #405

Re: At Baroness Velthe's Keep

Narthian puts his faith in Thunder and Volsh, stepping nimbly away again (5' step), and drawing one of his precious magic-tipped arrows. "Fly well little one!" He draws and looses the arrow, sending it flying at the witch on the edge of the forest.

21:47, Today: Narthian Goldleaf rolled 20,5 using d20+7,d8+1 ((13,4)).

Meanwhile, Thunder again bites at the werewolf and attempts to pull him down where Volsh's spear can wreak some havoc.

Thunder: 21:51, Today: Narthian Goldleaf rolled 17,8 using d20+6,d6+2 ((11,6)).

STR: 21:52, Today: Narthian Goldleaf rolled 20 using 1d20+2 ((18)).

Bruenor Sedricson
Human Fighter, 350 posts
Wed 28 Feb 2018
at 14:21
  • msg #406

Re: At Baroness Velthe's Keep

Bruenor recoils at the werewolf's attack, fighting just to stay mounted on Demon.  He wouldn't be able to take too many of those sort of hits.

"You foul abomination!" he yells, as he nudges Demon to ensure they're flanking the beast with Aberlayne and swipes at its head with the halberd.


Demon takes advantage of having his rear hooves planted in the ground to lash out with his forelegs, and follows up by snapping his sharp teeth at the creature.
Farian Raymellie
Human Cleric, 381 posts
Devotee of Saint Bane
Wed 28 Feb 2018
at 20:29
  • msg #407

Re: At Baroness Velthe's Keep

Farian considers helping the two on horseback before shaking his head, remembering his words to Aberlayne. Instead, he charged the werewolf on the walls, bringing his mace down in a glancing blow to the creature's shoulder.

15:25, Today: Farian Raymellie rolled 20 using 1d20+7.  Charging werewolf.

15:25, Today: Farian Raymellie rolled 3 using 1d8+2.  Damage.

Averdante
Elf Archer, 432 posts
Keen eyed
Thu 1 Mar 2018
at 03:28
  • msg #408

Re: At Baroness Velthe's Keep

It was definitely too crowded around the beast on the wall to take another shot at it, so Dante looked outward again. There's a giant of a beast engaged with Bruenor and Sir Aberlayne, and the woman simply standing there observing. He has the feeling that, like a juggler, she has more than just the two obvious attacks in play. So what, or where, is the third ball?

Silver arrow nocked for his next shot, he pauses to take a careful look at the surrounding forest and air above, looking for the something else she has readied.
Dungeon Master
GM, 614 posts
Storyteller
Font of All Knowledge
Tue 6 Mar 2018
at 02:51
  • msg #409

Re: At Baroness Velthe's Keep

Inside the keep

Haazheel Thorn:
Haazheel reloads his crossbow.


Haazheel reloads his crossbow and can aim and fire again into the chaos if he so chooses.

Volsh son of Vor:
Twirling his great ebony spear, Volsh brings its wickedly sharp head round in a vicious slash on the werewolf's side.


02:55, Today: Volsh son of Vor rolled 19,5 using 1d20+8,1d8+4.  Spear Attack vs Wolf.


Volsh slashes again at the werewolf, this time drawing a solid hit.  There is a flash of sullen red light from Widowmaker, but the werewolf doesn't go berserk this time.

Dellas Nump:
Dellas takes another scroll and frowns before repeating his last action and again a bolt of magical energies flies towards the same werewolf, hitting it once more.

Dellas Nump rolled 4 using 1d4+1.  Magic Missile


Another cascade of sparks, and the werewolf is looking hard-pressed from all sides, but unwilling to give up with prey in sight!

Lantamori:
Watching the last werewolf on the wall slash at Narthian, Lantamori pushed her luck once more and let fly into the melee with another silver arrow.

OOC: Lantamori rolled 9 using 1d20+3 with rolls of 6.  Composite Longbow Attack, save Narthian at -4.


Luck is with the werewolf, and also with Narthian, as Lantamori's silver arrow goes soaring over the battlements to stick in the ground below.

Narthian Goldleaf:
Narthian puts his faith in Thunder and Volsh, stepping nimbly away again (5' step), and drawing one of his precious magic-tipped arrows. "Fly well little one!" He draws and looses the arrow, sending it flying at the witch on the edge of the forest.

21:47, Today: Narthian Goldleaf rolled 20,5 using d20+7,d8+1 ((13,4)).

Meanwhile, Thunder again bites at the werewolf and attempts to pull him down where Volsh's spear can wreak some havoc.

Thunder: 21:51, Today: Narthian Goldleaf rolled 17,8 using d20+6,d6+2 ((11,6)).

STR: 21:52, Today: Narthian Goldleaf rolled 20 using 1d20+2 ((18)).


Narthian, heedless of the raging beast at his side, is certain the Pale Woman is the greater danger.  His arrow flies true, as she was intensely focused on the larger werewolf, and jerks back in surprise as it wounds her!

Thunder finally manages to pull the werewolf off-balance with his jaws.  He doesn't tip over to the courtyard, but he does make a fine target for the incoming Farian.

Farian Raymellie:
Farian considers helping the two on horseback before shaking his head, remembering his words to Aberlayne. Instead, he charged the werewolf on the walls, bringing his mace down in a glancing blow to the creature's shoulder.

15:25, Today: Farian Raymellie rolled 20 using 1d20+7.  Charging werewolf.

15:25, Today: Farian Raymellie rolled 3 using 1d8+2.  Damage.


Farian takes full advantage of Thunder's good skill, and his mace instead hits the creature upon the head, snuffing out its life!

Averdante:
It was definitely too crowded around the beast on the wall to take another shot at it, so Dante looked outward again. There's a giant of a beast engaged with Bruenor and Sir Aberlayne, and the woman simply standing there observing. He has the feeling that, like a juggler, she has more than just the two obvious attacks in play. So what, or where, is the third ball?

Silver arrow nocked for his next shot, he pauses to take a careful look at the surrounding forest and air above, looking for the something else she has readied.


Averdante looks closely. 

--

Outside the keep

Bruenor Sedricson:
Bruenor recoils at the werewolf's attack, fighting just to stay mounted on Demon.  He wouldn't be able to take too many of those sort of hits.

"You foul abomination!" he yells, as he nudges Demon to ensure they're flanking the beast with Aberlayne and swipes at its head with the halberd.



Demon takes advantage of having his rear hooves planted in the ground to lash out with his forelegs, and follows up by snapping his sharp teeth at the creature.


Bruenor attacks with strength, but that costs him the force needed to get through the werewolf's hide, his blade just turns away as the beast twists.  Demon lashes out and bites hard at the beast, not doing damage, but certainly taking his formidable temper out on the werewolf's flesh!

Sir Aberlyane slashes her battleaxe at the beast's flanks, while Valiant lands a hoof attack in sync with her.

The werewolf lashes out at Sir Aberlayne this time, hitting with his claws, making the paladin repress a shout of pain.

Then the Pale Woman makes her move.  She runs from the cover of the woods as fleetly as a deer despite the elaborate funeral gown she wears.  In the light from the walls, Bruenor can see her, and see her huge dark eyes that stare at him, into the heart of him.  They promise him love, power, wealth, a connection such as he's never known.  All of it his, if he just surrenders.

Bruenor catches her gaze, and things hang in the balance for an instant... before he breaks the charm of her spell!
Lantamori
Elf Rogue, 201 posts
18/25 hp
Locksmith Extraordinaire
Tue 6 Mar 2018
at 04:44
  • msg #410

Re: At Baroness Velthe's Keep

Seeing Narthian firing at something over the far wall, Lantamori moved quickly from her own wall to cross the courtyard in his direction.
Farian Raymellie
Human Cleric, 382 posts
Devotee of Saint Bane
Tue 6 Mar 2018
at 19:52
  • msg #411

Re: At Baroness Velthe's Keep

Farian drops his mace on the battlement and pulls out his crossbow, firing a bolt at the Pale Woman without really aiming, or so it seemed by how far it sailed wide. After silently cursing his aim, he pulls another bolt and gets ready to reload. "Can anyone cast Feather Fall on me? If not, I'll have to keep shooting," he asked the other spellcasters.
This message was last edited by the player at 08:27, Wed 07 Mar 2018.
Haazheel Thorn
Human Wizard, 286 posts
Tue 6 Mar 2018
at 23:11
  • msg #412

Re: At Baroness Velthe's Keep

Haazheel takes a silver-tipped bolt in hand and attempts to stab the remaining werewolf. He couldn't tell if it lodged or became tangled in the fur.

15:10, Today: Haazheel Thorn rolled 1 using 1d3.  Damage.

15:09, Today: Haazheel Thorn rolled 14 using 1d20.  To Hit.

Averdante
Elf Archer, 433 posts
Keen eyed
Wed 7 Mar 2018
at 01:02
  • msg #413

Re: At Baroness Velthe's Keep

"Fire at the woman," Dante calls out to his friends, "so she cannot use her gaze to entrap Bruenor and Sir Aberlayne with her gaze." And he does so himself.
Bruenor Sedricson
Human Fighter, 351 posts
Wed 7 Mar 2018
at 05:08
  • msg #414

Re: At Baroness Velthe's Keep



Bruenor shakes his head clear...something about that woman...mesmerising.  But, hold now...evil.  He grunts as his wits return, and focuses on the threat before him; trying not to let his gaze drift back to the woman..

Demon, oblivious to the woman's charms, continues thrashing with his razor-sharp hooves, a scream escaping his lips, and snaps his teeth at the beast.


Bruenor follows up with a downward swipe of his halberd, concentrating on striking true.
Volsh son of Vor
Human Barbarian, 296 posts
Wed 7 Mar 2018
at 05:53
  • msg #415

Re: At Baroness Velthe's Keep

Volsh gives a satisfied grunt as he sees Farian's mace open the skull of the werewolf. Pulling his spear free of the abomination's carcass, the barbarian now stares down at the battle being fought below the wall outside of the keep. His mind now registers the pale ghastly looking woman and the giant werewolf that is her servant, as his new targets for violence.

He runs to the edge of the wall and looks down its sheer side. Slinging his ebony spear behind his back, the barbarian takes a good grip on the stone battlements, swings himself over the side, and begins climbing down with amazing agility...


OOC - 13:51, Today: Volsh son of Vor rolled 26 using 1d20+8.  Climb down wall.

Volsh climbs down to join Bruenor and Aberlayne against the pale woman and the giant werewolf.

Dellas Nump
Halfling Wizard, 440 posts
Fire burns bright!
AC: 13 HP: 14/21
Wed 7 Mar 2018
at 08:06
  • msg #416

Re: At Baroness Velthe's Keep

Dellas pushes back his sleeves and catches a few items that almost fell out, with a grin he focuses on the pale woman, moving his hands in a strange and almost hypnotizing manner at least until suddenly a flame of fire appears right above the woman, threatening to fall on top of her.

Action: Flaming Sphere on top of pale woman, DEX save DC 16 or full 9 damage,
Dellas Nump rolled 9 using 2d6.  Flaming ball of death.

Haazheel Thorn
Human Wizard, 287 posts
Wed 7 Mar 2018
at 17:10
  • msg #417

Re: At Baroness Velthe's Keep

Haazheel, finally realizing he's beating a dead werewolf, trots back to where the action seems to be.
Narthian Goldleaf
Elf Druid, 369 posts
Narthian 24/24
Thunder 31/31
Thu 8 Mar 2018
at 02:51
  • msg #418

Re: At Baroness Velthe's Keep

"Good Thunder! Now Defend!" Narthian calls as he sees from the corner of his eye the last threat on the walls finished. He draws another of his enchanted arrow from his quiver and aims for the witch-woman.

Not bad. 20:48, Today: Narthian Goldleaf rolled 16,8 using d20+7,d8+1 ((9,7)).
Dungeon Master
GM, 617 posts
Storyteller
Font of All Knowledge
Fri 9 Mar 2018
at 17:01
  • msg #419

Re: At Baroness Velthe's Keep

Inside the keep

Lantamori:
Seeing Narthian firing at something over the far wall, Lantamori moved quickly from her own wall to cross the courtyard in his direction.


Lantamori runs down the stairs and gets partway across the courtyard, hustling as quickly as she can.

Farian Raymellie:
Farian drops his mace on the battlement and pulls out his crossbow, firing a bolt at the Pale Woman without really aiming, or so it seemed by how far it sailed wide. After silently cursing his aim, he pulls another bolt and gets ready to reload. "Can anyone cast Feather Fall on me? If not, I'll have to keep shooting," he asked the other spellcasters.


The bolt goes sailing quite wide indeed, disappearing into the night.

Haazheel Thorn:
Haazheel, finally realizing he's beating a dead werewolf, trots back to where the action seems to be.


The werewolf atop the wall dead, Haazheel can see the last remaining foes from the walltop.  An enormous werewolf is being attacked by Bruenor, Sir Aberlyane, and their mounts, while the Pale Woman in her dark gown has finally come a little closer to the keep, at least leaving the shelter of the trees.

Dellas Nump:
Dellas pushes back his sleeves and catches a few items that almost fell out, with a grin he focuses on the pale woman, moving his hands in a strange and almost hypnotizing manner at least until suddenly a flame of fire appears right above the woman, threatening to fall on top of her.

Action: Flaming Sphere on top of pale woman, DEX save DC 16 or full 9 damage,
Dellas Nump rolled 9 using 2d6.  Flaming ball of death.


A ball of fire appears next to the Pale Woman.  Despite the abruptness of its appearance, she jerks herself out of the way of the worst of it, but screeches nevertheless as the flames blister her skin!

Averdante:
"Fire at the woman," Dante calls out to his friends, "so she cannot use her gaze to entrap Bruenor and Sir Aberlayne with her gaze." And he does so himself.


Averdante arrow fly true, if not strongly, and strike the Pale Woman squarely!


Volsh son of Vor:
Volsh gives a satisfied grunt as he sees Farian's mace open the skull of the werewolf. Pulling his spear free of the abomination's carcass, the barbarian now stares down at the battle being fought below the wall outside of the keep. His mind now registers the pale ghastly looking woman and the giant werewolf that is her servant, as his new targets for violence.

He runs to the edge of the wall and looks down its sheer side. Slinging his ebony spear behind his back, the barbarian takes a good grip on the stone battlements, swings himself over the side, and begins climbing down with amazing agility...


OOC - 13:51, Today: Volsh son of Vor rolled 26 using 1d20+8.  Climb down wall.

Volsh climbs down to join Bruenor and Aberlayne against the pale woman and the giant werewolf.


Volsh climbs down the wall like a mountain ram, getting two-thirds of the way down easily.


Narthian Goldleaf:
"Good Thunder! Now Defend!" Narthian calls as he sees from the corner of his eye the last threat on the walls finished. He draws another of his enchanted arrow from his quiver and aims for the witch-woman.

Not bad. 20:48, Today: Narthian Goldleaf rolled 16,8 using d20+7,d8+1 ((9,7)).


Thunder growls at the corpse, but returns to Narthian's side as he sights with his bow and fires off a shot.  This time, however, his arrow misses the Pale Woman by a few inches and speeds into the forest beyond.

------------

Outside the keep

Bruenor Sedricson:
Bruenor shakes his head clear...something about that woman...mesmerising.  But, hold now...evil.  He grunts as his wits return, and focuses on the threat before him; trying not to let his gaze drift back to the woman..

Demon, oblivious to the woman's charms, continues thrashing with his razor-sharp hooves, a scream escaping his lips, and snaps his teeth at the beast.



Bruenor follows up with a downward swipe of his halberd, concentrating on striking true.


Demon keeps thudding his hooves into the beast's side and tearing at the werewolf's flesh with his teeth as his rider delivers another bright slice to the beast's hide!


Sir Aberlayne gets another good swipe in at the werewolf, grunting in effort.  She seems to be too focused on the foe in front of her to have seen the Pale Woman.

The werewolf swipes at Bruenor this time, his claws striking Bruenor with bruising strength! 

The Pale Woman seems nonplussed at Bruenor's ability to shake off her gaze, and suddenly moves into action.  She races over the sward, pale bare feet flashing, and launches herself at Bruenor, slamming her body into his with shocking strength.  A freezing sensation washes over Bruenor as he feels as if he were just plunged into the strength-sapping cold of an icy river at her touch.
This message was last edited by the GM at 22:23, Fri 09 Mar 2018.
Volsh son of Vor
Human Barbarian, 297 posts
Fri 9 Mar 2018
at 18:48
  • msg #420

Re: At Baroness Velthe's Keep

2 thirds of the way down the wall, the intrepid barbarian places his boots against the wall and kicks off, attempting a tremendous leap across the moat. He fails, landing head 1st in the filthy water.

Sputtering as he regains the surface, Volsh begins swimming for the edge of the moat, then climbs out of it onto dry ground...


02:44, Today: Volsh son of Vor rolled 9 using 1d20+7.  Jump over the moat. FAIL.
02:44, Today: Volsh son of Vor rolled 12 using 1d20+6.  Swim across the moat.
02:45, Today: Volsh son of Vor rolled 13 using 1d20+8.  Climb out of moat.

Narthian Goldleaf
Elf Druid, 370 posts
Narthian 24/24
Thunder 31/31
Fri 9 Mar 2018
at 23:50
  • msg #421

Re: At Baroness Velthe's Keep

Narthian curses the witch woman's luck under his breath. He nocks his last magical arrow and wills his heart to slow, his breathing under control. TWANG! The bow thrums, sending the arrow just past the witch woman's head.

Forgot to take the -4 for firing into melee, for another 16. 17:46, Today: Narthian Goldleaf rolled 20,6 using d20+7,d8+1 ((13,5)).
Haazheel Thorn
Human Wizard, 288 posts
Sat 10 Mar 2018
at 00:25
  • msg #422

Re: At Baroness Velthe's Keep

Haazheel steadies himelf atop the wall and aims his crossbow at the pale woman.


Magic, fail not; bolt now fly true.
Help give that woman her just due!



The bolt, as far as he can tell, strikes true but to little effect.

16:22, Today: Haazheel Thorn rolled 42 using 1d20+24.  True Strike To Hit.
16:23, Today: Haazheel Thorn rolled 2 using 1d8.  Damage.

Lantamori
Elf Rogue, 204 posts
18/25 hp
Locksmith Extraordinaire
Sat 10 Mar 2018
at 03:37
  • msg #423

Re: At Baroness Velthe's Keep

Lantamori jogs across the courtyard and makes her way up the stairs to the wall facing the woman and wolf.
Dellas Nump
Halfling Wizard, 442 posts
Fire burns bright!
AC: 13 HP: 14/21
Sat 10 Mar 2018
at 14:07
  • msg #424

Re: At Baroness Velthe's Keep

Dellas smiles with his arms stretched forward and his eyes focused on the flames. He moves them again closer to the woman, hoping to burn more than just her hair. Unable to control himself any longer, he bursts out laughing which is easily heard in the courtyard.

Move Action: move sphere towards woman, DC 16 DEX save or 7 fire damage
Action: laugh
Dellas Nump rolled 7 using 2d6.  flaming sphere damage.

Farian Raymellie
Human Cleric, 386 posts
Devotee of Saint Bane
Sat 10 Mar 2018
at 14:11
  • msg #425

Re: At Baroness Velthe's Keep

Farian resigns himself to his temporary role of archer, and spends his turn reloading his crossbow.
Averdante
Elf Archer, 435 posts
Keen eyed
Sun 11 Mar 2018
at 01:01
  • msg #426

Re: At Baroness Velthe's Keep

Alarmed at the woman throwing herself at Bruenor, there's little Dante can do about it except keep firing, even at the risk of hitting his friend. An arrow, he's sure, will do much less damage than whatever that woman would do. Thus he unhappily nocks another silver arrow, takes careful aim, and fires.

Unfortunately, he's too concerned about hitting Bruenor, and the arrow flies uselessly wide.



17:57, Today: Averdante rolled 10 using 1d20+8.  firing bow at pale woman.
Actually, thay'd be a 6, I guess. At least it wasn't a 1....

Dungeon Master
GM, 622 posts
Storyteller
Font of All Knowledge
Wed 14 Mar 2018
at 15:03
  • msg #427

Re: At Baroness Velthe's Keep

Inside the keep

Narthian Goldleaf:
Narthian curses the witch woman's luck under his breath. He nocks his last magical arrow and wills his heart to slow, his breathing under control. TWANG! The bow thrums, sending the arrow just past the witch woman's head.

Forgot to take the -4 for firing into melee, for another 16. 17:46, Today: Narthian Goldleaf rolled 20,6 using d20+7,d8+1 ((13,5)).


The arrow flies astray, the close proximity of Bruenor and the werewolf making the shot difficult.

Haazheel Thorn:
Haazheel steadies himelf atop the wall and aims his crossbow at the pale woman.


Magic, fail not; bolt now fly true.
Help give that woman her just due!



The bolt, as far as he can tell, strikes true but to little effect.

16:22, Today: Haazheel Thorn rolled 42 using 1d20+24.  True Strike To Hit.
16:23, Today: Haazheel Thorn rolled 2 using 1d8.  Damage.


The silvered bolt gives the Pale Woman some pain, but despite it's good placement, it didn't strike with great force.

Lantamori:
Lantamori jogs across the courtyard and makes her way up the stairs to the wall facing the woman and wolf.


Across the courtyard and up the steps, now Lantamori can finally see the dimly-lit scene seventy feet away from the wall.  Her elven eyes easily penetrate the gloom to see a huge werewolf and the Pale Woman in a dark gown menacing Bruenor and Sir Aberlayne.

Dellas Nump:
Dellas smiles with his arms stretched forward and his eyes focused on the flames. He moves them again closer to the woman, hoping to burn more than just her hair. Unable to control himself any longer, he bursts out laughing which is easily heard in the courtyard.

Move Action: move sphere towards woman, DC 16 DEX save or 7 fire damage
Action: laugh
Dellas Nump rolled 7 using 2d6.  flaming sphere damage.


The Pale Woman's reflexes are extraordinary, though she still takes some scorching from Dellas' spell! 

Farian Raymellie:
Farian resigns himself to his temporary role of archer, and spends his turn reloading his crossbow.


Reloading his light crossbow, Farian aims again and fires, missing in the melee.


Averdante:
Alarmed at the woman throwing herself at Bruenor, there's little Dante can do about it except keep firing, even at the risk of hitting his friend. An arrow, he's sure, will do much less damage than whatever that woman would do. Thus he unhappily nocks another silver arrow, takes careful aim, and fires.

Unfortunately, he's too concerned about hitting Bruenor, and the arrow flies uselessly wide.



17:57, Today: Averdante rolled 10 using 1d20+8.  firing bow at pale woman.
Actually, thay'd be a 6, I guess. At least it wasn't a 1....


Another arrow flies wide, and the werewolf seems to be laughing at them...

Outside the keep

Volsh son of Vor:
Two thirds of the way down the wall, the intrepid barbarian places his boots against the wall and kicks off, attempting a tremendous leap across the moat. He fails, landing head 1st in the filthy water.

Sputtering as he regains the surface, Volsh begins swimming for the edge of the moat, then climbs out of it onto dry ground...


02:44, Today: Volsh son of Vor rolled 9 using 1d20+7.  Jump over the moat. FAIL.
02:44, Today: Volsh son of Vor rolled 12 using 1d20+6.  Swim across the moat.
02:45, Today: Volsh son of Vor rolled 13 using 1d20+8.  Climb out of moat.


There's a mighty splash as the barbarian lands in the moat, but in short order he manages to get ashore, prepared to run at the large werewolf and Pale Woman.

"Bruenor, get back!" Sir Aberlayne shouts, and spurs on Valiant.  Demon snorts and plunges, lashing out one last time at the Pale Woman before retreating, so Bruenor makes an attack before they get away from her.  He slashes down hard and hits her with gusto before finally managing to rein Demon back.


Sir Aberlayne darts around the werewolf and swings her axe with all her might, the blade glowing with holy light.  It bites into her with violence, and the Pale Woman gives a screech of pain. 

The Pale Woman abruptly turns into a wisp of mist under the twin blows of Bruenor and Sir Aberlayne and floats off towards the woods.  The enormous werewolf bears down upon Sir Aberlayne, slashing her twice with his claws, but missing biting her by a hair!
Volsh son of Vor
Human Barbarian, 298 posts
Wed 14 Mar 2018
at 15:22
  • msg #428

Re: At Baroness Velthe's Keep

The hulking barbarian clambers onto dry ground in short order and sprints towards his 2 companions engaged with the big werewolf. As he draws near enough to strike, he drives his ebony spear in a mighty thrust right into the chest of the abomination!


23:18, Today: Volsh son of Vor rolled 28,12 using 1d20+8,1d8+4.  Strike big werewolf. Natural 20! Crit!

Is Volsh near enough to be able to close with the werewolf and strike in the same round?

This message was last edited by the player at 15:23, Wed 14 Mar 2018.
Haazheel Thorn
Human Wizard, 289 posts
Wed 14 Mar 2018
at 19:26
  • msg #429

Re: At Baroness Velthe's Keep

Mystique lands on Haazheel's shoulder and rubs her head against hir ear. The young wizard reaches up and stokes her feathers. "Be careful," he says; Mystique launches and flies silently after the mist.
This message had punctuation tweaked by the GM at 08:13, Tue 20 Mar 2018.
Farian Raymellie
Human Cleric, 387 posts
Devotee of Saint Bane
Wed 14 Mar 2018
at 19:49
  • msg #430

Re: At Baroness Velthe's Keep

Farian fires another bolt, shaking his head as it goes wide. "I need to get a horse..." he mutters as he reloads his crossbow.

OOC: For some reason, I read my sheet as having a heavy crossbow, probably because he has a heavy mace... I guess. Whoops.

15:45, Today: Farian Raymellie rolled 8 using 1d20+3.  Crossbow attack. Wasn't sure if the wolf was in combat or not so it might be a worse modifier.

Narthian Goldleaf
Elf Druid, 371 posts
Narthian 24/24
Thunder 31/31
Wed 14 Mar 2018
at 21:29
  • msg #431

Re: At Baroness Velthe's Keep

Out of magic arrows, and the pale woman protected in her mist form, Narthian pulls back and looses a silver tipped arrow at the large werewolf. The arrow strikes home with nature's fury at such an abomination of the pure wolf form.

Included the -4! 16:24, Today: Narthian Goldleaf rolled 21 using 1d20 ((18)). Damage: 16:28, Today: Narthian Goldleaf rolled 8 using 1d8 ((8)).
Lantamori
Elf Rogue, 205 posts
18/25 hp
Locksmith Extraordinaire
Wed 14 Mar 2018
at 22:24
  • msg #432

Re: At Baroness Velthe's Keep

Seeing the last wolf bearing down on Sir Aberlayne, Lantamori holds her fire.  If the beast flees, she'll have a clearer shot.
Dellas Nump
Halfling Wizard, 444 posts
Fire burns bright!
AC: 13 HP: 14/21
Thu 15 Mar 2018
at 03:12
  • msg #433

Re: At Baroness Velthe's Keep

Dellas tries to watch the form of mist as it floars away but even his magical amulet doesn't help enough and soon looses sight of her "Vish, see if you can spot her!" he calls out as mentally commanding the flaming sphere to roll towards the last werewolf.
Vish climbs up on Dellas' head and looks for the mist.

Dellas Nump rolled 5 using 1d20+3.  spot.
Dellas Nump rolled 6 using 2d6.  flaming sphere damage.
Dellas Nump rolled 14 using 1d20+3.  Vish spot

Bruenor Sedricson
Human Fighter, 353 posts
Fri 16 Mar 2018
at 23:08
  • msg #434

Re: At Baroness Velthe's Keep

Bruenor's adrenaline carries his halberd easily through its strike at the woman, and lends him strength to wheel Demon around and away from the giant werewolf's reach; but as soon as he's clear, he sags in his saddle...the halberd feeling like it weighs a ton.  What in the world did that evil woman do to him?

Knowing he can't take too much more punishment, and seeing Volsh thundering across the plain, he reins Demon in just at the edge of the werewolf's reach; and prepares to step in (as best he's able) should Aberlayne need his help.
Averdante
Elf Archer, 436 posts
Keen eyed
Sat 17 Mar 2018
at 01:02
  • msg #435

Re: At Baroness Velthe's Keep

Dante nocks another silver arrow, but waits to see if the wolf tries to flee, now that the woman has left. If it does, he'll shoot at it then. Otherwise, he expects those on the ground can take the beast out.
Dungeon Master
GM, 624 posts
Storyteller
Font of All Knowledge
Tue 20 Mar 2018
at 08:25
  • msg #436

Re: At Baroness Velthe's Keep

Inside the keep

Haazheel Thorn:
Mystique lands on Haazheel's shoulder and rubs her head against hir ear. The young wizard reaches up and stokes her feathers. "Be careful," he says; Mystique launches and flies silently after the mist.


Mystique's keen eyes penetrate the gloom as she swoops over the forest, keeping the misty form in sight.  Haazheel has the definite sense that she's on the hunt and eager to find where this unnatural thing roosts.



----

Outside the keep

Volsh son of Vor:
The hulking barbarian clambers onto dry ground in short order and sprints towards his 2 companions engaged with the big werewolf. As he draws near enough to strike, he drives his ebony spear in a mighty thrust right into the chest of the abomination!


23:18, Today: Volsh son of Vor rolled 28,12 using 1d20+8,1d8+4.  Strike big werewolf. Natural 20! Crit!

Is Volsh near enough to be able to close with the werewolf and strike in the same round?


Volsh charges over the grassy sward with Widowmaker thrusting through the air and into the terrible beast!  There is a flash of black light, and the werewolf gives a choked-off howl as Volsh's blade pierces its heart!


Narthian Goldleaf:
Out of magic arrows, and the pale woman protected in her mist form, Narthian pulls back and looses a silver tipped arrow at the large werewolf. The arrow strikes home with nature's fury at such an abomination of the pure wolf form.

Included the -4! 16:24, Today: Narthian Goldleaf rolled 21 using 1d20 ((18)). Damage: 16:28, Today: Narthian Goldleaf rolled 8 using 1d8 ((8)).


Narthian's arrow follows in quick succession to Volsh's spear, lodging in the thing's side to ensure its demise!

Dellas Nump:
Dellas tries to watch the form of mist as it floars away but even his magical amulet doesn't help enough and soon looses sight of her "Vish, see if you can spot her!" he calls out as mentally commanding the flaming sphere to roll towards the last werewolf.
Vish climbs up on Dellas' head and looks for the mist.

Dellas Nump rolled 5 using 1d20+3.  spot.
Dellas Nump rolled 6 using 2d6.  flaming sphere damage.
Dellas Nump rolled 14 using 1d20+3.  Vish spot


When it comes to werewolves, there's no such thing as overkill, and Dellas scorches the beast to boot!

Vish spots where the misty form entered the woods, but once it gets into the trees, he can only point in the direction it entered.

Everyone else, arrows either held or not connecting, now hear the night fall silent again.  After a long moment, proper night sounds resume, insects and birds and frogs once again filling the night with their sons.  Sir Aberlayne visibly wrestles with herself about going after the Pale Woman, but a look back at Bruenor, and she turns Valiant back to him.

"Be at ease, my brave friend," she says, and lays her hands on him, healing him of some of his wounds. 

A couple of the keep guards had been just on the stairs to see the last few moments of the battle.  They remain silent for a long moment, waiting for the other shoe to drop.  When nothing happens, they raise a mighty cheer, the rest of the keep joining them.

"You destroyed the beasts, you drove her off!  Huzzah, huzzah, huzzah!""
Dellas Nump
Halfling Wizard, 445 posts
Fire burns bright!
AC: 13 HP: 14/21
Tue 20 Mar 2018
at 09:10
  • msg #437

Re: At Baroness Velthe's Keep

Dellas curses silently as he loses sight of the pale woman but can’t help it and smiles hearing the cheering. He looks around and tries to count how many they have slain “Well, I wanted to bring you guys these jars.” He says to no one in particular and walks over to close them. He then looks around, trying to find his sister and waves to her from the battlements “You did well... and look!” He shows and points at his arm “Even I got injured!”
Volsh son of Vor
Human Barbarian, 299 posts
Tue 20 Mar 2018
at 10:02
  • msg #438

Re: At Baroness Velthe's Keep

Volsh stands quietly beside the felled werewolf, looking down at the hulking abomination. He looks over his companions, smiling slightly at the halfling wizard's excitement. He nods at Bruenor and Aberlayne, noting their bravery in battle.

"Them wolves never came out of nowhere to attack a keep with high walls. Wonder what was it they were after..."

He wipes his spear point on the creature's fur. Drawing his dagger, he kneels down and begins skinning the creature.

Frowning at the throbbing bite wound on his leg, he turns to Farian. "One of the wolves bit me. Deposited something deadly into my blood. Can you do anything Friend Cleric?"


OOC - Volsh tries to skin the beast in such a way as to obtain a complete piece of unbroken pelt including the creature's skin-covered head/skull, jaws, and paws. All in 1 single piece.
Farian Raymellie
Human Cleric, 389 posts
Devotee of Saint Bane
Tue 20 Mar 2018
at 12:12
  • msg #439

Re: At Baroness Velthe's Keep

Farian put away his crossbow and retrieved his mace, stashing it away as the others talked. "That happened before I got here, for the record," the priest commented to Aberlayne in regards to Dellas' injuries as he began healing him, and Volsh. "I do not believe werewolves to be poisonous, but I will gladly hear your wounds," he responded.

OOC: Healed for Dellas 7 with a Cure Light Wounds, and Volsh for 15 with Cure Moderate Wounds. Sacrificing Summon Monster 1 for the Cure Light Wounds.
Lantamori
Elf Rogue, 206 posts
18/25 hp
Locksmith Extraordinaire
Tue 20 Mar 2018
at 14:47
  • msg #440

Re: At Baroness Velthe's Keep

"Track her at daybreak?" Lantamori queried the ranger as she sidled up beside Narthian.  She returned the unspent silver arrow to it's quiver.  It looked as though she'd expended half of them during their scuffle.
Haazheel Thorn
Human Wizard, 290 posts
Tue 20 Mar 2018
at 22:21
  • msg #441

Re: At Baroness Velthe's Keep

Haazheel informs the others. "Mystique is attempting to track her. I asked her to take care doing so. We may learn useful things I... when she returns. Then spells can be renewed. The foe will have some time to prepare an unwelcome reception, I doubt not."
This message was last edited by the GM at 03:50, Wed 21 Mar 2018.
Averdante
Elf Archer, 437 posts
Keen eyed
Tue 20 Mar 2018
at 22:49
  • msg #442

Re: At Baroness Velthe's Keep

Seeing the battle seems to be over for the moment, Dante lowers his bow, although he still holds the nocked arrow in place with a finger. Hearing Volsh's query, he grimly considers his own wounds and turns to one of the keep's guards. "How easily do the werewolves spread their disease? Is it possible to somehow test for it?"

They've been fighting the beasts for a while now, and from what the baroness had said, lost some of their own to the disease. That made it likely they were reasonably well informed on the subject -- or at least knew more than he and the others seemed to know, at this point.
Narthian Goldleaf
Elf Druid, 372 posts
Narthian 24/24
Thunder 31/31
Wed 21 Mar 2018
at 01:59
  • msg #443

Re: At Baroness Velthe's Keep

"If you were bit, we need to get you Wolf's Bane immediately," Narthian says to Dellas and the others on the wall. "The lore of these abominations of the natural wolf is known to my conclave. Some can indeed infect people with their curse." He takes his leave to visit the keep's healer and/or herbalist.
Dellas Nump
Halfling Wizard, 447 posts
Fire burns bright!
AC: 13 HP: 21/21
Wed 21 Mar 2018
at 02:17
  • msg #444

Re: At Baroness Velthe's Keep

Still atop of the wall he tries to listen to what’s going on Wolf’s mane? I didn’t know wolves had manes! Or do you mean that thicker patch of fur around their shoulders?” The last part he says to himself more than to the others
 “Wait, I’m coming!” At once he turns around, hurried down the stairs and jogs towards the others
Volsh son of Vor
Human Barbarian, 300 posts
Wed 21 Mar 2018
at 03:09
  • msg #445

Re: At Baroness Velthe's Keep

The barbarian finishes up quickly with his gruesome task - skinning the hulking werewolf. Folding up the piece of skin and fur, he drapes the bloody bundle over his broad shoulder and follows the Elven druid Narthian to find a healer or apothecary in the keep...


OOC - Yay! Finally got meself a real werewolf's pelt! Complete with the head and jaws attached!
Dungeon Master
GM, 628 posts
Storyteller
Font of All Knowledge
Wed 21 Mar 2018
at 03:59
  • msg #446

Re: At Baroness Velthe's Keep

With some help from Narthian, Volsh can skin the large werewolf in one piece, now the proud owner of a werewolf skin.

Farian heals those worst hurt, though Sir Aberlayne, Dellas, and nearly everyone save Lantamori and Haazheel had received some wounds during the fight.

Farian's knowledge of temple healing marches with Narthian's woodlands lore - consumption of wolfsbane, also known as belladona, soon after a bite, can cure the affliction.  Wolfsbane is a poisonous herb, though, and even those with a strong constitution can suffer from the course of such a rough medicine.  Administered with a healer's care, the herb can be surefire way of making sure Volsh doesn't break out into fur and fangs.

Asking in the keep, Goodwife Miranda is very quick to seek out some wolfsbane in her stores, and hastens to bring it to Volsh, fear in her eyes as she gives it to Farian.

Farian, you know that if the wolfsbane doesn't work, you're going to need a powerful spell of remove disease or heal cast by a very powerful divine caster to lift the curse within three days.  If that can't be done, a spell to remove curse or break enchantment, during the three days of the full moon, assuming the victim is strong of will, is the last and final way.  The last way can be attempted many times, but as the services of someone strong enough to cast such spells are not without cost, not often attempted.

Sir Aberlayne is absolutely appalled when Dellas showed her his wounds, and when he comes off the wall, looks torn between hugging him and punching him for recklessness.  She settles for hugging him over his sore shoulder, just to make a point.

"Bruenor had some of his life energy stolen by that witch.  But we wounded her terribly; hopefully she'll have to sleep during the daylight hours and heal.  If we rest just until dawn's light, we'll have all day to track her, with Mystique's help," Sir Aberlayne says, with a nod at Haazheel.

The group can adjourn to the more protected and convivial confines of the keep's infirmary, where Goodwife Miranda can administer healing poultices to anyone not yet touched by Farian's healing hands.  As she works, the elderly blind man whom you had seen in the passage leading to the great hall comes in, leaning on Uldara's arm.  She leads him to the wounded adventurers, and the old man speaks for the first time.

"I can offer a touch of healing to one of you brave heroes.  I served Heironious as one of His swords, back in my youth, and still have some of His favor.  Young Uldara has a bit as well, and we can aid you."

As the healing is going on, the baroness comes to the door of the infirmary.  "From the bottom of my heart, I thank you, and my people thank you.  We'll be on the watch throughout the night, in case she attempts any other treachery.  Rest now, heroes."

Food and drink will be brought for you, as well as comfortable cots upon which to rest, and water for you to wash the battle from your skin.

OOC: Volsh, I either need a DC 20 Fort save from you, or a DC 20 Heal check from Farian, whichever is higher, to get yourself uninfected.  Either way, I'll also need a DC 13 Fort save afterward or you'll take 1d6 Str damage, and another save a minute later, also DC 13, or take 2d6 Str damage, from the poisonous herb.

Sir Keldeth can offer 10 points of healing to one person, and 8 more to another.  Uldara can offer 6 and then 7 points of healing.  That's all the power they have to offer.

Goodwife Miranda's tending counts as full bed rest, so you'll can twice your level back in hit points over the night.

Dellas Nump
Halfling Wizard, 448 posts
Fire burns bright!
AC: 13 HP: 21/21
Wed 21 Mar 2018
at 04:33
  • msg #447

Re: At Baroness Velthe's Keep

Dellas flinches a little and whines too, pretending to rub his injured shoulder “You’re worse than the werewolf!” Though he smiles an almost mischievous smile.
After receiving his healing magic he looks at the freshly closed wound in astonishment and smiles at Farian and Abby “If the gods only would share the secret of this kind of magic... us poor arcane magic users have to do with fire and fire and more fire..” Lifting the back of his hand towards his forehead he acts like a diva before noticing Volsh’ injuries “Are you alright? This bite looks nasty.”
This message was last edited by the player at 04:34, Wed 21 Mar 2018.
Lantamori
Elf Rogue, 207 posts
25/25 hp
Locksmith Extraordinaire
Wed 21 Mar 2018
at 14:15
  • msg #448

Re: At Baroness Velthe's Keep

Lantamori allowed the goodwife to look over her old wounds.  The woman's professional ministrations were much better than her own had been.

Before turning in, she tried to fix a picture of Volsh in her mind.  It would be tough, but she hoped to determine whether he'd grow any hairier by dawn.
Dungeon Master
GM, 632 posts
Storyteller
Font of All Knowledge
Wed 21 Mar 2018
at 14:28
  • msg #449

Re: At Baroness Velthe's Keep

Volsh consumes the wolfsbane, but despite keeping the poisonous herb from making him pass out, he doesn't feel any change in the painful throb of the wound on his leg.  Farian and Goodwife Miranda can examine him and come to the same dire conclusion: the herb hadn't worked. Volsh is still infected.

"Thanks to Ehlonna that we have a moon's grace before the disease will grip him.  There's a bit of time still to find a powerful priest or druid to lift the spell, though the sooner we can find someone, the better," Goodwife Miranda says.  "You rest.  We'll see if the Baroness knows anyone who could help.  If you can rid us of the wraith, we may still have time to call someone here, I pray."
This message was last edited by the GM at 15:52, Wed 21 Mar 2018.
Volsh son of Vor
Human Barbarian, 303 posts
Wed 21 Mar 2018
at 15:44
  • msg #450

Re: At Baroness Velthe's Keep

The barbarian accepts the news of his condition stoically. Other than keeping his injured leg cleaned and bandaged, he goes about his daily routine as usual.

"What are we to do about that pale lady? Surely she would be back soon...there is something in here she wants. Perhaps we should talk to the lord of the keep..."
Bruenor Sedricson
Human Fighter, 354 posts
Wed 21 Mar 2018
at 17:59
  • msg #451

Re: At Baroness Velthe's Keep

Bruenor follows the others back to the keep, and once he's dismounted from Demon, finds Sir Aberlayne.  Placing a hand on her shoulder, he says, "Thank you.  For your healing, and your strength in battle."  And then, being possibly boorish and unaware of any particular protocol for speaking to halflings, he adds, "Nothing small about your spirit or your valor, friend."

Any of the group can tell, from a look, that Bruenor was injured rather severely in the fight.  Aberlayne's healing has brought him back from a serious state, but he needed more...and rest.

As he is wont to do, his mind keeps running over the battle, analyzing what happened.  "The wolves aren't bad; we can dispatch them easily enough.  Even the elementals.  We must hope she doesn't have too many more of those giant werebeasts in her 'pack'," he says, almost to himself, or anyone else that might be listening.  "We'll need to be able to concentrate our attacks on her all at once, without the distraction of her minions, if we have any hope of taking her down..."

While he's loathe to ask for help, he can't help giving an expectant look at Sir Keldeth and Uldara as the tend to the group.  His wounds were bad enough, but he was very concerned about whatever 'pox' the woman had put on him.

OOC: Bruenor's currently at 19 hp after Abberlayne's healing.  With bed rest, he'll gain 2xlevel (8), so up to 27 by morning.  He'll still be 11 down from his current max of 38 (max reduced due to negative level from vampire), so he could still use a bit of the healing from Keldeth/Uldara.  The 10 pts of healing from Keldeth would get him pretty close, if no one else needs it at this time.

DM - How can Bruenor rid himself of the negative level/curse bestowed upon him by the vampire?

Narthian Goldleaf
Elf Druid, 373 posts
Narthian 24/24
Thunder 31/31
Thu 22 Mar 2018
at 02:14
  • msg #452

Re: At Baroness Velthe's Keep

Dungeon Master:
"Thanks to Ehlonna that we have a moon's grace before the disease will grip him.  There's a bit of time still to find a powerful priest or druid to lift the spell, though the sooner we can find someone, the better," Goodwife Miranda says.  "You rest.  We'll see if the Baroness knows anyone who could help.  If you can rid us of the wraith, we may still have time to call someone here, I pray."

"I sent a message to my conclave after our encounter at Greensward," Narthian offers to Goodwife Miranda. "Hopefully they can send an Initiate of the 4th or 5th Circle this way. I will send a new message in the morning asking for just such aid, if it is available."

He turns to the party. "I saw a half dozen of these beasts near the Sacred Stones. And I think all died in the battle." He pauses to mentally count the dead. "But there may be more. Thunder and I can find them in the morning, though, if need be. Their scent is strong."
Narthian Goldleaf
Elf Druid, 374 posts
Narthian 24/24
Thunder 31/31
Thu 22 Mar 2018
at 02:36
  • msg #453

Re: At Baroness Velthe's Keep

Narthian praises Volsh on his trophy as he helps in the skinning of the defeated creature. "May it bring you the endurance, cleverness, and patience of the wolf," he says earnestly. "But let us beware that in wearing it, it does not become an omen of a change within your own skin." Thunder growls at Volsh with Narthian's warning, and the elf's eyes narrow and flick momentarily to the corpse of the Great Werewolf.
Haazheel Thorn
Human Wizard, 292 posts
Thu 22 Mar 2018
at 04:43
  • msg #454

Re: At Baroness Velthe's Keep

Haazheels tries to think... something was said at the infirmary....
Dellas Nump
Halfling Wizard, 450 posts
Fire burns bright!
AC: 13 HP: 21/21
Thu 22 Mar 2018
at 06:29
  • msg #455

Re: At Baroness Velthe's Keep

Dellas, with his nose in his spellbook walks in circles, muttering to himself. Finally he looks at the others "So, what's the plan? I guess Volsh doesn't feel better and how about... what's her name? mystique? Did she find the pale woman?"
Farian Raymellie
Human Cleric, 397 posts
Devotee of Saint Bane
Thu 22 Mar 2018
at 13:59
  • msg #456

Re: At Baroness Velthe's Keep

Farian sees how badly injured Bruenor is, and offers, "If anyone needs more healing, I will gladly expend my holy magics to do so." After trying and failing to cure Volsh, Farian comments, "I will pray to Saint Bane with the hope that he will grant us a favor and bless us with a cure for your affliction, in whatever form it may be. In the meantime, we can monitor the phase of the moon and be mindful of when it will be full again. You should be safe until then."

The priest listens to what the others have to say about their plans, although if he has to use much more magic on healing, he would prefer to be able to stay away from further combat until the morrow.
Haazheel Thorn
Human Wizard, 293 posts
Fri 23 Mar 2018
at 00:54
  • msg #457

Re: At Baroness Velthe's Keep

Haazheel shakes his head. "She's not back yet, but I think she's okay. If she weren't...." Haazheel shudders.

He rubs his head. "It's in here somewhere." He snaps his fingers. Aha! Then he recites:

"Second step is remove disease or heal by a 12th level caster within 3 days.

If that fails, you can do remove curse or break enchantment during the three days of the full moon when the person is about to change, which gives the lycanthrope a chance to e to break free of the disease. Since it's only a chance, a repeat spell may be necessary.
"
This message had punctuation tweaked by the GM at 09:18, Wed 28 Mar 2018.
Narthian Goldleaf
Elf Druid, 376 posts
Narthian 24/24
Thunder 31/31
Fri 23 Mar 2018
at 02:23
  • msg #458

Re: At Baroness Velthe's Keep

"And, in case it fails, the person should be constrained," Narhian warns. "The curse is unnatural, and thus the afflicted will not be themselves. Strong manacles or a dungeon cell will be required to keep us all safe."
Bruenor Sedricson
Human Fighter, 355 posts
Fri 23 Mar 2018
at 03:02
  • msg #459

Re: At Baroness Velthe's Keep

"How long til the next moon?" Bruenor asks, looking at Volsh, and hoping they've got some time to work with before they need to worry about Volsh being more...barbaric...than normal.

He thinks they could all take him, if they needed to...after all, he and Volsh sparred back at the Guild House and stood toe-to-toe even (mostly); but it's not a challenge he'd look forward to when the wild man was out for blood.

"Rest is definitely in order.  On the morrow, we should set out to find this witch before she regains all her strength."
Narthian Goldleaf
Elf Druid, 377 posts
Narthian 24/24
Thunder 31/31
Fri 23 Mar 2018
at 12:27
  • msg #460

Re: At Baroness Velthe's Keep

Before settling down for the evening, Narthian makes a quick trip beyond the wall in search of his spent magic arrows, and any of the silvered arrows that he can find. He takes Thunder with him. He casts Detect Magic to help locate his magic arrows.

Spot vs. DC 15. WooHoo! 07:30, Today: Narthian Goldleaf rolled 16 using 1d20+9 ((7)).
This message was last edited by the player at 12:30, Fri 23 Mar 2018.
Haazheel Thorn
Human Wizard, 294 posts
Fri 23 Mar 2018
at 21:17
  • msg #461

Re: At Baroness Velthe's Keep

Haazheel,tags along, trying (with success! (I think)) to help Narthian. He also cast Detect Magic.

14:15, Today: Haazheel Thorn rolled 20 using 1d20+2.  Spot.
Averdante
Elf Archer, 438 posts
Keen eyed
Fri 23 Mar 2018
at 23:51
  • msg #462

Re: At Baroness Velthe's Keep

Accepting one of Uldara's healings, Dante let the Goodwife tending to the remaining injury, then followed her advice to sleep the rest of the night away. Her competence left him confident that between the skills of the two women, he'd be ready to go hunting undead in the morning.

He planned to be back up on the wall in the pale light before dawn broke, to watch their battlefield brought to light in the hopes of finding some visual markers that might let him find for the silver-headed arrows that had gone wide. With the limited amount of silver arrows available to them, recovering them seemed important. Even if the shaft had broken, it was possible the head had survived. Someone at the keep might have the skills to mount them on new shafts. Once he had his markers, he'd leave the keep and look for his arrows.


If he can get Uldara's first healing (6 pts), and the Goodwife's tending, he'll be fully healed in the morning.

16:45, Today: Averdante rolled 28 using 1d20+10.  arrow recovery.

Dungeon Master
GM, 639 posts
Storyteller
Font of All Knowledge
Wed 28 Mar 2018
at 09:32
  • msg #463

Re: At Baroness Velthe's Keep

Arrows recovered and healing garnered, the group can rest for now.  Haazheel receives a surge of triumph from Haazheel, the satisfaction of having found where a mouse makes its nest.  When his familiar flies back, he indicates that a short flight away (a couple hours' walking time, at least) there are stone trees (standing stones, likely) and the mist hid below the stone trees.
Haazheel Thorn
Human Wizard, 295 posts
Wed 28 Mar 2018
at 21:10
  • msg #464

Re: At Baroness Velthe's Keep

Haazheel smooths Mytique's feathers and relays the findings to the others.
Dellas Nump
Halfling Wizard, 452 posts
Fire burns bright!
AC: 13 HP: 21/21
Thu 29 Mar 2018
at 01:18
  • msg #465

Re: At Baroness Velthe's Keep

Dellas has spend the time giving the others the two jars of the silver stuff and then studying his spellbook, scribbling in it occasionally and trying different Intonations and hand movements. He closes his book loudly before hopping off the chair “Misty mist and a blood drinking vampire... let’s do this! She should be weakened and have fewer underlings with these werewolves gone. Narthian, did you say that those we killed today were all?”
Haazheel Thorn
Human Wizard, 296 posts
Thu 29 Mar 2018
at 02:57
  • msg #466

Re: At Baroness Velthe's Keep

Haaqzheel muses, "I wonder if the werewolves or whatever she was using can be animated. Maybe we should make sure they're in pieces."

OOC: All bolts recovered?
This message was last edited by the GM at 03:04, Thu 29 Mar 2018.
Sir Aberlayne Nump
Halfling Paladin, 40 posts
of Yondalla
Thu 29 Mar 2018
at 03:06
  • msg #467

Re: At Baroness Velthe's Keep

"No argument here from me about making certain she can't make the bodies rise.  I would certainly like to bless the bodies, with Farian's help, to make sure they reach their final reward swiftly," Sir Aberlayne says.  "And excellent news that we found her sleeping place!"
Goodwife Miranda
Fri 30 Mar 2018
at 08:18
  • msg #468

Re: At Baroness Velthe's Keep

Goodwife Miranda will bustle into the infirmary followed by a few young men and women bearing trays of food: hot porridge mostly, with shavings of nuts and honey, along with pitchers of milk and cream, even dried berries to go along with it.

"I have those jars of fire you wanted, wizard Dellas," she says, lining up four more jars.  "And Sir Keldeth found something in the chapel last night.  He can't read it, poor dear, and Uldara just isn't strong enough to channel such power, but we thought it would be most fitting in the hands of Pelor's own."

She hands a scroll to Farian.  It's ancient, and marked with flaking gold leaf, but the magical diagrams are still clear and good. 

"He'll be along to give you a blessing on your way, along with whatever other bits of healing we can.  And Ehlonna bless you for all you've done and all you will do today."

OOC: The Spot checks were good, all bolts/arrows that missed were recovered successfully.
Narthian Goldleaf
Elf Druid, 379 posts
Narthian 24/24
Thunder 31/31
Fri 30 Mar 2018
at 13:05
  • msg #469

Re: At Baroness Velthe's Keep

"The numbers of the dead are the same as I saw in their meeting last night," Narthian says to Dellas. "But there may have been more on patrol that we missed. We should not count on them all being dead."

"Goodwife Miranda," he calls, carefully extracting the Dead Man's Blood mushrooms from his pouch. "Do you know of these, and the poison they could make that is destructive of the undead?"
Farian Raymellie
Human Cleric, 398 posts
Devotee of Saint Bane
Sat 31 Mar 2018
at 16:51
  • msg #470

Re: At Baroness Velthe's Keep

Farian graciously accepts the scroll, looking it over as the Goodwife explains what it was. "Thank you for your kindness. I will make sure this goes to good use against our foe," the priest responds, folding it up carefully and placing it into his pack.
Haazheel Thorn
Human Wizard, 297 posts
Sat 31 Mar 2018
at 19:55
  • msg #471

Re: At Baroness Velthe's Keep

Haazheeel, if others are interested, joins in corpse-sundering.
Averdante
Elf Archer, 439 posts
Keen eyed
Sun 1 Apr 2018
at 02:06
  • msg #472

Re: At Baroness Velthe's Keep

Hoping he can find some way to avoid getting within melee range of any werewolves a second time, Dante will be ready to move out with the others to hunt down the beasts' vampiric leader.

As far as mutilating the corpses of the dead werewolves to ensure they stay dead, he only comments, "Pile them up and burn them. There's not much that will rise from ashes."
Dellas Nump
Halfling Wizard, 453 posts
Fire burns bright!
AC: 13 HP: 21/21
Sun 1 Apr 2018
at 02:40
  • msg #473

Re: At Baroness Velthe's Keep

Dellas thanks the Goodwife and takes them, shrugging as no one seems to want some of the silver sheen he got. Of the two jars he gives one back to Goodwife Miranda "Keep this, in case the vampire proofs to be stronger than we thought. Keep it close to your best fighters." He didn't want to think who this might be... the man who's seen too many winters or the boy who's seen not more than 12. None the less he takes the four jars and looks at the others "I guess I'm ready to move. Let's find this vampire and deal with her."

How should I write down these 4 pots kind DM?
Haazheel Thorn
Human Wizard, 298 posts
Sun 1 Apr 2018
at 04:14
  • msg #474

Re: At Baroness Velthe's Keep

So Haazheel helps do that.
Dungeon Master
GM, 640 posts
Storyteller
Font of All Knowledge
Sun 1 Apr 2018
at 11:23
  • msg #475

Re: At Baroness Velthe's Keep

Narthian Goldleaf:
"The numbers of the dead are the same as I saw in their meeting last night," Narthian says to Dellas. "But there may have been more on patrol that we missed. We should not count on them all being dead."

"Goodwife Miranda," he calls, carefully extracting the Dead Man's Blood mushrooms from his pouch. "Do you know of these, and the poison they could make that is destructive of the undead?"


"These were from the elf village?  'Twould be fitting to pay that witch back with these, seeing as they likely grew from the blood of her own kin she slew.  I believe I can make a powder of this that would corrupt her ability to knit her dead flesh back together.  Go get yourself ready, and I'll do what I can," Goodwife Miranda says, and bustles back to her workshop.

Dellas Nump:
Dellas thanks the Goodwife and takes them, shrugging as no one seems to want some of the silver sheen he got. Of the two jars he gives one back to Goodwife Miranda "Keep this, in case the vampire proofs to be stronger than we thought. Keep it close to your best fighters." He didn't want to think who this might be... the man who's seen too many winters or the boy who's seen not more than 12. None the less he takes the four jars and looks at the others "I guess I'm ready to move. Let's find this vampire and deal with her."

How should I write down these 4 pots kind DM?


Sir Aberlayne will take the offered pot of silversheen.  "Volsh will need that for Widowmaker, if naught else."


The rest of the group can occupy their time with gathering the werewolf corpses, and wood, and burning them to ash.

Once that funeral duty is completed, Goodwife Miranda is ready with her powder for Narthian.  Everyone can finish preparing themselves, mount up if riding, and head out.

Mystique can then fly the route remembered, the group staying wary in the mid-morning sunshine as they travel through the woods.  They pass some abandoned farms, the homes of those now sheltering within the keep walls, a few hunters' shacks, but Mystique keeps going.  The eagle-owl takes you away from the civilized lands and to where the trees are the largest and oldest.

There, in a grove ringed by enormous forest giants, you see a ring of standing stones, a massive slab with elaborate carvings placed in the center.  The grass within the stones is dead, and rotting moss covers the stones themselves.  The sunlight seems weaker here, the breeze more chill, a hint of corruption on the wind.
Narthian Goldleaf
Elf Druid, 380 posts
Narthian 24/24
Thunder 31/31
Mon 2 Apr 2018
at 02:55
  • msg #476

Re: At Baroness Velthe's Keep

Narthian thanks the sleep deprived Goodwife for her diligent work. "We will see that this is put to good use." I could use some instruction for it's application.

Despite the distance to his own people, Narthian casts his Animal Messenger spell in the morning, hoping that it might reach a friendly ear.

Once clear of the fortress, Narthian tells his friends of a development overnight. "Do not be alarmed if I should transform into the shape of a wolf," he says. "It is not uncommon for druids to unlock the secrets of becoming one with nature. I had a vision last night of how I might do just that. So if I shift, do not believe me to be one of those abominations from yesterday's battle."
Dellas Nump
Halfling Wizard, 454 posts
Fire burns bright!
AC: 13 HP: 21/21
Mon 2 Apr 2018
at 04:00
  • msg #477

Re: At Baroness Velthe's Keep

Dellas actually whistles occasionally as if they're on a sunday afternoon walk instead of hunting for a vampire. He only stops to look at some interesting stones he found and picks them up "For luck." he smiles at Abby and starts to quietly whistle to himself. The forest and the abandoned houses seem to leave him mostly unaffected but when they reached the ring of standing stones, a shiver runs down his spine and he leads Honeybee closer to Abby, putting his hand on her shoulder "I guess now it's your turn? Vampure lair? Vampire breeding ground? Vampire trap?"
Vish crawls out from one of the many pockets hidden inside Dellas' robes and pokes his head out of his sleeve before quickly running back inside.
Haazheel Thorn
Human Wizard, 299 posts
Mon 2 Apr 2018
at 21:54
  • msg #478

Re: At Baroness Velthe's Keep

Haazheel offers, "I've memorized Daylight twice. At need, I can cast it in this dimness."
This message had punctuation tweaked by the GM at 06:27, Tue 03 Apr 2018.
Lantamori
Elf Rogue, 210 posts
30/30 hp
Locksmith Extraordinaire
Mon 2 Apr 2018
at 23:08
  • msg #479

Re: At Baroness Velthe's Keep

"I suspect she lies somewhere beneath that slab," Lantamori surmises.  She has her bow out with a silver arrow as she also suspects they have not seen the last of her guardians.
Bruenor Sedricson
Human Fighter, 357 posts
Tue 3 Apr 2018
at 02:27
  • msg #480

Re: At Baroness Velthe's Keep

Bruenor, still feeling the effects of the vampire's attack, gathers his gear and weapons; and mounts up as the group sets out.  Demon acts a bit more ornery as they ride, and Bruenor can tell the horse is overdue for his hunt.  The fighter was not about to let his steed loose to go hunting with wolves and vampires about, and he couldn't turn him loose amongst the keep's meager collection of small animals.  But soon...the horse was getting unruly without the taste of fresh flesh.

He pats the horse's neck, and is rewarded with a both annoyed and friendly snort.

"Mightn't it be safer to pick a bear or something?" Bruenor asks of Narthian with a chuckle, although not completely jesting.  He imagines one more giant wolf mixed into an already chaotic battle.  Hopefully there would still be some semblance of the woodsman in the wolf to recognize.

As they ride, he thinks aloud, "Does anyone know of any special weaknesses of the vampires?  Any way for us to get an advantage?"  Regardless of the answer, he adds, "We must work together, in any case..." casting a glance especially towards Volsh and Aberlayne.  "I'm still not at full strength, and know not when I shall be."

He shivers as they near the 'stone forest'...a place unholy with death.  Even the grass won't grow here.  Demon snorts once again, this one not friendly at all.  Bruenor didn't know what hell the horse came from, but it was clear Demon didn't like this place any better than his rider.  Bruenor lifts his halberd off his back and holds it ready.
Haazheel Thorn
Human Wizard, 300 posts
Tue 3 Apr 2018
at 02:46
  • msg #481

Re: At Baroness Velthe's Keep

"I've read that sunlight does. Perhaps Daylight will help."
This message had punctuation tweaked by the GM at 06:28, Tue 03 Apr 2018.
Sir Aberlayne Nump
Halfling Paladin, 41 posts
of Yondalla
Tue 3 Apr 2018
at 06:30
  • msg #482

Re: At Baroness Velthe's Keep

"Wooden stake to the heart.  That's what all the stories say.  I whittled a couple pieces of firewood down to stakes last night, for once we get her pinned down enough to stab the witch," Sir Aberlayne says.  "And aye, Lantamori, she's down there or I'm Valiant's mother."
Farian Raymellie
Human Cleric, 400 posts
Devotee of Saint Bane
Tue 3 Apr 2018
at 12:52
  • msg #483

Re: At Baroness Velthe's Keep

Farian held his holy symbol close as they investigated the possible vampire lair, muttering a quiet prayer all the while. "I was given a scroll of Sunbeam, that should prove very useful against our foe. My prayers for assistance were answered last night, and Saint Bane has deemed me fit to be gifted more powerful spells. One of these is a circle of protection from evil, which will weaken the vampire while it is active. I also memorized a Daylight spell, whether or not it will work, I am not positive. These two spells will last just shy of an hour, so when we are nearing our quarry, I will cast them both," he stated. "The stakes are a brilliant idea, but remember, a staked vampire only acts dead, they still need to be destroyed," he reminded them all. Drawing his mace, he readied himself to go down the proverbial rabbit's hole, holy symbol still firmly held in his off hand.
Narthian Goldleaf
Elf Druid, 382 posts
Narthian 24/24
Thunder 31/31
Tue 3 Apr 2018
at 23:10
  • msg #484

Re: At Baroness Velthe's Keep

Narthian has taken the time to hollow out an egg and carefully (take 20) filling it with the Dead Man's Blood powder. He seals the holes with a bit of candle wax. "Haazheel or Dellas, have either of you prepared a spell that would help you hit a target on the first throw? If so, you should have this."


Narthian laughs at Bruenor's bear comment. "If I were of the Bear Totem, my first shift as such would be appropriate. But I am a member of the Wolf Pack. When I first shift, I will be a wolf." He tells the others that he prepared a Wind Wall, to prevent the spawn from sneaking away again as a mist.
Dellas Nump
Halfling Wizard, 455 posts
Fire burns bright!
AC: 13 HP: 21/21
Tue 3 Apr 2018
at 23:30
  • msg #485

Re: At Baroness Velthe's Keep

Dellas listens as he watches the stone slap but turns to Narthian after being spoken to “Well, I usually don’t throw things but I think that I’m better than my sister. Though my hands might be full with these other jars I got form the goodwife.” He will take
Narthian Goldleaf
Elf Druid, 383 posts
Narthian 24/24
Thunder 31/31
Wed 4 Apr 2018
at 01:26
  • msg #486

Re: At Baroness Velthe's Keep

Narthian holds back the egg. "Hold on, Dellas," he says. "I recall last night, as I returned from my scouting that either you or Haazheel cast a spell, and your bolt flew as true as an elven hero's arrow. We cannot afford to have this miss and be wasted. If you have that spell prepared, then the egg is yours. Otherwise I think it may fair better in my hands, or Lantimori's, or Averdante's."
Dellas Nump
Halfling Wizard, 456 posts
Fire burns bright!
AC: 13 HP: 21/21
Wed 4 Apr 2018
at 04:24
  • msg #487

Re: At Baroness Velthe's Keep

He shrugs his shoulder “Well, if you’re asking me that exactly then no... though how would you as a wolf throw it?” He looks up at the elf, imagining how he’d turn into a wolf and then throw the egg which made him smile and giggle a little
Haazheel Thorn
Human Wizard, 301 posts
Wed 4 Apr 2018
at 04:32
  • msg #488

Re: At Baroness Velthe's Keep

Haazheel accepts the egg, stowing his crossbow. "I can do this. First I must intone a short while. Barring extreme bad luck or interference, I'll hit where I aim.
"
This message was lightly edited by the GM at 12:52, Wed 04 Apr 2018.
Narthian Goldleaf
Elf Druid, 384 posts
Narthian 24/24
Thunder 31/31
Wed 4 Apr 2018
at 20:18
  • msg #489

Re: At Baroness Velthe's Keep

Narthian hands Haazheel the egg while looking sideways at Dellas. "I would not be a wolf," he says obviously. "Shape shifting is a contingency. I plan to fight in my current form. Until I have more time to experience altered shapes, I expect that I'll be more effective as an elf."
Dellas Nump
Halfling Wizard, 457 posts
Fire burns bright!
AC: 13 HP: 21/21
Wed 4 Apr 2018
at 23:28
  • msg #490

Re: At Baroness Velthe's Keep

Dellas looks almost a little sad “And here I was imagining... nah is okay. So let’s do this. Who shall knock?”
Averdante
Elf Archer, 440 posts
Keen eyed
Fri 6 Apr 2018
at 00:08
  • msg #491

Re: At Baroness Velthe's Keep

Dante remained silent on the trek, watching their surroundings and listening to the forest for anything which might herald a threat to them. Reaching the stone forest, though, he is silent because of the very unnatural, unclean feel of the place. He's no priest to know when he's on unhallowed ground, but this, he imagines, is how such a thing would feel.

Sir Aberlayne's comments about staking the vampiress make him shudder. He'd do his staking with an arrow, from a bow's range -- not within the evil creature's grasp.

And likewise Narthian's egg; it seemed unlikely the thing could be secured to an arrow and be balanced enough for flight.

He hadn't done so well last night, in keeping out of reach. Dante meant to do better, today. And with that in mind, he made another careful study of their surroundings, alert for any lurking threat, and ready to fire at once should he detect something.



17:07, Today: Averdante rolled 19 using 1d20+10.  Spot check.
Dungeon Master
GM, 642 posts
Storyteller
Font of All Knowledge
Fri 6 Apr 2018
at 14:23
  • msg #492

Re: At Baroness Velthe's Keep

Averdante takes a careful look around the standing stones, spies something.  Against the rocks, camouflaged by lichen and dirt, he can see the outlines of standing corpses.  They're not propped up, not leaned against the rock as decoration or intimidation, but standing and waiting.  A full dozen of them.  Waiting for you.
Narthian Goldleaf
Elf Druid, 385 posts
Narthian 24/24
Thunder 31/31
Sun 8 Apr 2018
at 20:03
  • msg #493

Re: At Baroness Velthe's Keep

"So it begins." Narthian says when Averdante gives his report. He draws his wand, tapping himself and Thunder while saying the magical word. Narthian's skin takes on a tree bark like appearance. "Does anyone else want a tougher skin for the coming fights?"

Wand of Barkskin, +2 AC for 50 minutes.
Farian Raymellie
Human Cleric, 402 posts
Devotee of Saint Bane
47/47 HP
Sun 8 Apr 2018
at 21:08
  • msg #494

Re: At Baroness Velthe's Keep

"Yes, please, if you don't mind, Narthian. I am sure the repayment will be swift," the priest chuckled, casting his own spell.

OOC: Casting Detect Undead, then concentrating on it for up to three rounds if possible.
Dellas Nump
Halfling Wizard, 458 posts
Fire burns bright!
AC: 13 HP: 21/21
Mon 9 Apr 2018
at 02:08
  • msg #495

Re: At Baroness Velthe's Keep

Dellas looks at Averdante and squints his eyes "I see.. nothing?" Nonetheless he steps closer to the others "If you don't mind, I could use some of this protection I believe." he says as he loads a bolt in his crossbow.

Ready attack: crossbow, nearest undead, hit 13, damage 5

10:08, Today: Dellas Nump rolled 5 using 1d6+2.  damage?

10:08, Today: Dellas Nump rolled 13 using 1d20+5.  crossbow atk.

This message was last edited by the player at 05:42, Thu 12 Apr 2018.
Haazheel Thorn
Human Wizard, 302 posts
Mon 9 Apr 2018
at 21:51
  • msg #496

Re: At Baroness Velthe's Keep

Haazheel gladly accepts the helpful spell. Toward the back , he holds the egg near shoulder height.
Averdante
Elf Archer, 441 posts
Keen eyed
Mon 9 Apr 2018
at 23:41
  • msg #497

Re: At Baroness Velthe's Keep

"If it won't affect my shooting, more protection would be most welcomed," Dante told Narthian. Studying the nearest of the waiting figures, Dante looks to see if it will be possible to get nearer the motionless figure from the outside. Going into the encircle area feels rather too much like walking out onto a practice target, with that center slab as the bull's eye.
Narthian Goldleaf
Elf Druid, 387 posts
Narthian 24/24
Thunder 31/31
Tue 10 Apr 2018
at 22:45
  • msg #498

Re: At Baroness Velthe's Keep

Narthian will use the wand on the wizards first (Dellas then Haazheel), then Farian, then Dante. He reminds Haazheel to reserve the egg for the vampire. "It's effect is to prevent her regeneration," he says quietly. "Let's not waste it on a lesser creature."
Haazheel Thorn
Human Wizard, 303 posts
Tue 10 Apr 2018
at 23:46
  • msg #499

Re: At Baroness Velthe's Keep

Haazheel nods. "I won't be able to use a weapon with the egg at the ready, but I can cast spells. I have the egg ready for when I'm sure she appears."
This message had punctuation tweaked by the GM at 03:22, Thu 12 Apr 2018.
Bruenor Sedricson
Human Fighter, 359 posts
Wed 11 Apr 2018
at 03:01
  • msg #500

Re: At Baroness Velthe's Keep

Bruenor reins Demon closer to the druid, and nods.  "I'll not turn down extra protection.  If you please.  I've seen...no, felt...what this foul woman can do."

He looks around, as some of the others start to fidget and prepare for...what?  Have they seen something he hasn't?

He grips his halberd tighter, and peers into the circle.

"What is it?" he asks the others.
Dungeon Master
GM, 644 posts
Storyteller
Font of All Knowledge
Thu 12 Apr 2018
at 03:27
  • msg #501

Re: At Baroness Velthe's Keep

Sir Aberlayne will happily accept a tap from the barkskin wand.  "Anything to help against that blood witch," she says, and settles Valiant a bit.

Farian Raymellie:
"Yes, please, if you don't mind, Narthian. I am sure the repayment will be swift," the priest chuckled, casting his own spell.

OOC: Casting Detect Undead, then concentrating on it for up to three rounds if possible.


Farian can detect the undead that Averdante had spotted.  There are twelve faint auras against the stones, and a moderate aura leaking out from underneath the slab at the center of the stones.
Farian Raymellie
Human Cleric, 404 posts
Devotee of Saint Bane
47/47 HP
Thu 12 Apr 2018
at 03:55
  • msg #502

Re: At Baroness Velthe's Keep

"Other than underneath the slab, I cannot sense any other undead. I can try to turn some of them so we are not overwhelmed by their numbers. Does anyone have anything to add, other than be careful?" Farian asked the others, holding his holy symbol ready for the potential turning attempt.
Haazheel Thorn
Human Wizard, 304 posts
Thu 12 Apr 2018
at 17:26
  • msg #503

Re: At Baroness Velthe's Keep

Haazheel holds back; his primary task is to be ready for the vampire. Still, he did say he could cast spells. He does say, "If needed, I can cast Flaming Sphere, which will be most useful if they can be bunched."
This message was last edited by the GM at 21:28, Thu 12 Apr 2018.
Narthian Goldleaf
Elf Druid, 389 posts
Narthian 30/30
Thunder 31/31
Fri 13 Apr 2018
at 02:04
  • msg #504

Re: At Baroness Velthe's Keep

Narthian gets around to tapping Abby and Bruenor with the wand as well. "I am fleet of foot. Perhaps I could dash through the circle to get them to pursue..." He doesn't seem too sure of this plan.
Lantamori
Elf Rogue, 211 posts
30/30 hp
Locksmith Extraordinaire
Fri 13 Apr 2018
at 02:33
  • msg #505

Re: At Baroness Velthe's Keep

Lantamori waited patiently for the others to come up with a plan they would all then fail to follow.  This was the "leave the horses, ride the horses" discussion all over again.

She wondered how the horses left behind in the woods were actually doing.  Someone should probably go and look for them after they settled things here.  Perhaps Mystique could look in on them to see how they were doing.

The elf spotted a pretty butterfly and thought about what it would be like if she were a butterfly.  What did butterflies think about?  She closed her eyes and tried to be the pretty butterfly.
Bruenor Sedricson
Human Fighter, 361 posts
Fri 13 Apr 2018
at 02:39
  • msg #506

Re: At Baroness Velthe's Keep

"Why don't Aberlayne and I take our mounts...one on each side of the ring of stones...and see if we can't stir these undead into action.  We can outpace them if we must.  Farian, turn what you can, as that will surely help...and we'll all dispatch the rest."

Demon prances restlessly in place; his nostrils flaring at what must be the foul smell of the undead.

"Shall we then?"
Sir Aberlayne Nump
Halfling Paladin, 42 posts
of Yondalla
Fri 13 Apr 2018
at 02:44
  • msg #507

Re: At Baroness Velthe's Keep

"I'm not as fast, but I do have Valiant.  Bruenor and I did well against that huge werewolf.  Perhaps we can try to hem them in once we stir them to action so Haazheel and Dellas can get as many as possible with their spells?  And be ready for the witch, of course," Sir Aberlayne opines.  She nods her agreement with Bruenor's plan, and nods to the clockwise part of the stones, indicating the route she'll take.  "I'll invoke a few battle blessings on myself as we get into position.  Shall our signal be Farian's turning?"
Narthian Goldleaf
Elf Druid, 392 posts
Narthian 30/30
Thunder 31/31
Fri 13 Apr 2018
at 12:57
  • msg #508

Re: At Baroness Velthe's Keep

"Agreed, Sir Aberlayne."
Dellas Nump
Halfling Wizard, 462 posts
Fire burns bright!
AC: 13 HP: 21/21
Fri 13 Apr 2018
at 14:19
  • msg #509

Re: At Baroness Velthe's Keep

Still holding his crossbow up and looking around, Dellas barely talks "I don't like any of this so let's get over with it."


Same ready action
Averdante
Elf Archer, 444 posts
Keen eyed
Fri 13 Apr 2018
at 14:31
  • msg #510

Re: At Baroness Velthe's Keep

While he had a few ideas on what they might do, Dante didn't expect it would much matter. Everyone seemed to be ready, though, so he simply said, "Let's start with this," and let fly his arrow at the nearest of the undead standing in wait.


07:30, Today: Averdante rolled 16 using 1d20+8.  firing arrow.
07:31, Today: Averdante rolled 8 using 1d8.  Possible damage.

This message was last edited by the player at 14:32, Fri 13 Apr 2018.
Bruenor Sedricson
Human Fighter, 364 posts
Sat 14 Apr 2018
at 02:37
  • msg #511

Re: At Baroness Velthe's Keep

Bruenor guides Demon counter-clockwise, and stands ready opposite Sir Aberlayne and Valiant; his silver halberd held low.  He would try to keep the undead towards the center of the circle, and ripe targets for the magicians in the group.

He's about to nod his agreement to Aberlayne's question, when Averdante's arrow whistles by.  Clearly that's their new signal.  Likely as not, that would stir the undead into action.
Farian Raymellie
Human Cleric, 406 posts
Devotee of Saint Bane
47/47 HP
Sat 14 Apr 2018
at 05:03
  • msg #512

Re: At Baroness Velthe's Keep

Farian flinches a little as Dante deftly shoots off an arrow, but he brandishes his holy symbol in front of him all the same. "By the grace of Saint Bane, return to whence you came, foul dead!" he commands as he moves forward slowly.

00:57, Today: Farian Raymellie rolled 19 using 1d20+2.  Turn Undead on Zombies nearby.

00:59, Today: Farian Raymellie rolled 11 using 2d6+7.  Turning damage.

Narthian Goldleaf
Elf Druid, 394 posts
Narthian 30/30
Thunder 31/31
Sat 14 Apr 2018
at 13:48
  • msg #513

Re: At Baroness Velthe's Keep

Narthian holds Thunder in check, scimitar at the ready, to join the second wave - behind the cavalry and Farian's holy energy.

Holding position for now, will rush into the melee if necessary on the second or third round.
Lantamori
Elf Rogue, 212 posts
30/30 hp
Locksmith Extraordinaire
Sat 14 Apr 2018
at 20:41
  • msg #514

Re: At Baroness Velthe's Keep

Having lost her focus, Lantamori wondered what was going on and what Averdante had fired at.

She started paying attention.
Dungeon Master
GM, 647 posts
Storyteller
Font of All Knowledge
Sat 21 Apr 2018
at 08:32
  • msg #515

Re: At Baroness Velthe's Keep

Farian Raymellie:
Farian flinches a little as Dante deftly shoots off an arrow, but he brandishes his holy symbol in front of him all the same. "By the grace of Saint Bane, return to whence you came, foul dead!" he commands as he moves forward slowly.

00:57, Today: Farian Raymellie rolled 19 using 1d20+2.  Turn Undead on Zombies nearby.

00:59, Today: Farian Raymellie rolled 11 using 2d6+7.  Turning damage.


Farian's holy power shines like the sun from his holy symbol - sunlight seems to penetrate the clearing for the first time in ages.  As the light falls upon the closest undead, they stir, moan, and four of the dozen shamble away as fast their rotted limbs can carry them.  They move very stiffly, and it seems as if these undead are crusted with something, though it doesn't seem to be stopping them from fleeing Pelor's might.

Sir Aberlyane and Bruenor can dart in on their respective mounts, attacking the fleeing undead.  The prince's sword, liberated in the Tomb of Kosar some months ago during the goblin raids on Boltharrow, becomes engulfed in flame when faced with the undead!  Bruenor strikes with his fiery sword, delivering a punishing strike to one of them.  Sir Aberlayne wades in and strikes one twice with her axe, taking its head clean off!


Averdante:
While he had a few ideas on what they might do, Dante didn't expect it would much matter. Everyone seemed to be ready, though, so he simply said, "Let's start with this," and let fly his arrow at the nearest of the undead standing in wait.


07:30, Today: Averdante rolled 16 using 1d20+8.  firing arrow.
07:31, Today: Averdante rolled 8 using 1d8.  Possible damage.


Averdante takes aim at the closest undead and strikes it true, the arrow sticking out of its pallid flesh and ichor running over the crust that covers its body.

Dellas Nump:
Still holding his crossbow up and looking around, Dellas barely talks "I don't like any of this so let's get over with it."


Same ready action


Dellas' bolt fires, and strikes home!

With the others waiting for the undead to move, now it happens.  The undead moan loudly, and begin to, oddly, take steps back towards the slab.  Their arms are outstretched, as if they are gathering in a circle dance (minus those running from Farian's turning).  They ring the slab, their moans sounding eerily around the standing stones.
This message was last edited by the GM at 09:30, Sat 21 Apr 2018.
Narthian Goldleaf
Elf Druid, 395 posts
Narthian 30/30
Thunder 31/31
Sat 21 Apr 2018
at 19:20
  • msg #516

Re: At Baroness Velthe's Keep

"This can't be good," Narthian breathes as the creatures start to circle. He starts to move towards them, beckoning to Thunder, and says, "Be ready, Haazheel!"

Narthian will move at whatever speed is necessary to join the attack next round, unless a single move allows him to attack this round - i.e. not charging. He has the Run feat, so Narthian can move up to 150' and retain his dex bonuses.
Lantamori
Elf Rogue, 213 posts
30/30 hp
Locksmith Extraordinaire
Sat 21 Apr 2018
at 22:57
  • msg #517

Re: At Baroness Velthe's Keep

Lantamori let fly with a silver arrow at the foe Dellas struck.  Too precise for her own good, the missile sheared an ear clean off the creature with little effect.

OOC: Lantamori rolled 26 using 1d20+7 with rolls of 19.  Composite Longbow Attack, Dellas' undead.
Lantamori rolled 1 using 1d8 with rolls of 1.  Composite Longbow Damage, +1-1 silvered, Dellas' undead.

Haazheel Thorn
Human Wizard, 308 posts
Sun 22 Apr 2018
at 01:24
  • msg #518

Re: At Baroness Velthe's Keep

Haazheel cries "HEADS UP!," he points toward the undead with his free hand and chants

Sphere of Flame, ball of searing red!
Immolate these moaning undead!


The sphere comes into being enough away from any of the party and begins to do its work on the undead, moving as Haazheel deems desirable.

(5 rounds)
This message had punctuation tweaked by the GM at 01:48, Sun 22 Apr 2018.
Bruenor Sedricson
Human Fighter, 365 posts
Sun 22 Apr 2018
at 18:48
  • msg #519

Re: At Baroness Velthe's Keep

Bruenor pulled up with a start as his longsword burst into flame, having no idea the weapon contained such magic!

All the better to send these foul undead back to nothingness.  "Well done, Sir Aberlayne!" he calls out, as he sees a lifeless (even more lifeless) undead head drop to the ground under the halfling's axe.  He squashes a tiny pang of jealousy that his own attack resulted in a regular injury and nothing quite so showy.

He nods in agreement at Narthian's words...this can't be good at all...as the undead form a ring of sorts and circle the slab.

He prepares to dart in on Demon once again, flaming sword held high, when he hears and then see Haazheel prepare some sort of magic.  He reins Demon in, not without a fight due to the horse's eagerness for battle, and holds his position...waiting to see what the wizard unleashes.
Farian Raymellie
Human Cleric, 407 posts
Devotee of Saint Bane
47/47 HP
Sun 22 Apr 2018
at 20:48
  • msg #520

Re: At Baroness Velthe's Keep

Farian holds back and readies himself to defend the spellcasters and other squishy folk in case the dead started towards them.

OOC: Readied action: Attack any zombies within reach.
Dellas Nump
Halfling Wizard, 464 posts
Fire burns bright!
AC: 13 HP: 21/21
Mon 23 Apr 2018
at 01:49
  • msg #521

Re: At Baroness Velthe's Keep

Dellas reloads quickly and sends another bolt at the same undead, hoping it will stop it. "Vish, watch my back." he says calmly


Action: crossbow atk, previous zombie, 6 damage

09:47, Today: Dellas Nump rolled 6 using 1d6.  damage.

09:47, Today: Dellas Nump rolled 17 using 1d20+5.  crossbow atk.


This message was last edited by the player at 08:39, Mon 23 Apr 2018.
Averdante
Elf Archer, 445 posts
Keen eyed
Mon 23 Apr 2018
at 23:53
  • msg #522

Re: At Baroness Velthe's Keep

Whatever the undead were trying to do down there, it couldn't bode well for the living. Dante kept track of the one he'd shot, and when the opportunity presented itself, fired at it again.


16:52, Today: Averdante rolled 22 using 1d20+8.  firing arrow.
16:52, Today: Averdante rolled 3 using 1d8.  Possible damage.

Dungeon Master
GM, 651 posts
Storyteller
Font of All Knowledge
Sat 28 Apr 2018
at 14:21
  • msg #523

Re: At Baroness Velthe's Keep

Narthian Goldleaf:
"This can't be good," Narthian breathes as the creatures start to circle. He starts to move towards them, beckoning to Thunder, and says, "Be ready, Haazheel!"

Narthian will move at whatever speed is necessary to join the attack next round, unless a single move allows him to attack this round - i.e. not charging. He has the Run feat, so Narthian can move up to 150' and retain his dex bonuses.


Narthian and Thunder can dash in to the side of the circle, leaving the other side clear for Haazheel to launch his spell and others to fire their arrows.  They can easily reach the undead this round, and Narthian can slash at one with his scimitar as Thunder snaps at the same one, his teeth striking and his grip knocking one of the undead to the ground.


Lantamori:
Lantamori let fly with a silver arrow at the foe Dellas struck.  Too precise for her own good, the missile sheared an ear clean off the creature with little effect.

OOC: Lantamori rolled 26 using 1d20+7 with rolls of 19.  Composite Longbow Attack, Dellas' undead.
Lantamori rolled 1 using 1d8 with rolls of 1.  Composite Longbow Damage, +1-1 silvered, Dellas' undead.


The ear falls away, and the undead looks unperturbed by the loss of a body part even as ichor from the wound oozes down the side of its head.

Haazheel Thorn:
Haazheel cries "HEADS UP!," he points toward the undead with his free hand and chants

Sphere of Flame, ball of searing red!
Immolate these moaning undead!


The sphere comes into being enough away from any of the party and begins to do its work on the undead, moving as Haazheel deems desirable.

(5 rounds)


Haazheel's flaming sphere initially toasts two of the undead, and they moan at the touch of the flames, but then suddenly the crust covering their skins expands!  It covers the two burned undead like thick wool, and Narthian and Thunder can feel the temperature there abruptly plummet to that of an icy winter night.


Farian Raymellie:
Farian holds back and readies himself to defend the spellcasters and other squishy folk in case the dead started towards them.

OOC: Readied action: Attack any zombies within reach.


Farian holds back at the edge of the standing stones, mace at the ready.

Dellas Nump:
Dellas reloads quickly and sends another bolt at the same undead, hoping it will stop it. "Vish, watch my back." he says calmly


Action: crossbow atk, previous zombie, 6 damage

09:47, Today: Dellas Nump rolled 6 using 1d6.  damage.

09:47, Today: Dellas Nump rolled 17 using 1d20+5.  crossbow atk.



With his weasel at his side, Dellas' next arrow finishes off the undead he first targeted, giving them another break in the circle!

Averdante:
Whatever the undead were trying to do down there, it couldn't bode well for the living. Dante kept track of the one he'd shot, and when the opportunity presented itself, fired at it again.


16:52, Today: Averdante rolled 22 using 1d20+8.  firing arrow.
16:52, Today: Averdante rolled 3 using 1d8.  Possible damage.


Averdante targets his same one, decorating it with another arrow to match the first.

Volsh lets out a roar of rage at the sight of the vile undead and charges in on Narthian's heels.  He thrusts his spear through another next to the druid with powerful force!



Bruenor Sedricson:
Bruenor pulled up with a start as his longsword burst into flame, having no idea the weapon contained such magic!

All the better to send these foul undead back to nothingness.  "Well done, Sir Aberlayne!" he calls out, as he sees a lifeless (even more lifeless) undead head drop to the ground under the halfling's axe.  He squashes a tiny pang of jealousy that his own attack resulted in a regular injury and nothing quite so showy.

He nods in agreement at Narthian's words...this can't be good at all...as the undead form a ring of sorts and circle the slab.

He prepares to dart in on Demon once again, flaming sword held high, when he hears and then see Haazheel prepare some sort of magic.  He reins Demon in, not without a fight due to the horse's eagerness for battle, and holds his position...waiting to see what the wizard unleashes.


With three remaining undead fleeing from Farian's holy power and out of the way of Haazheel's magic, Bruenor, Demon, Sir Aberlayne, and Valiant can keep on the important task of killing the necrotic abominations.

Bruenor easily dispatches the undead he wounded, and Demon kicks and bites at another within reach, wounding it!


Sir Aberlayne and Valiant slice and strike at the last one, wounding it and keeping it from running.

The remaining undead take a step back, leaving behind their wounded, tripped, or fallen, to make a tighter circle atop the slab, their moans echoing around the standing stones!
Haazheel Thorn
Human Wizard, 309 posts
Sat 28 Apr 2018
at 16:07
  • msg #524

Re: At Baroness Velthe's Keep

Haazheel keeps the flaming sphere going, for such a covering whould impede trhe undeads' movements.

09:06, Today: Haazheel Thorn rolled 8 using 2d6.  Damage To...?

Narthian Goldleaf
Elf Druid, 396 posts
Narthian 30/30
Thunder 31/31
Sun 29 Apr 2018
at 02:58
  • msg #525

Re: At Baroness Velthe's Keep

"Haazheel, no!" Narthian calls out in alarm. "It's brown mold! Fire makes it grow!" Poised to strike at the undead that Thunder put on the ground, Narthian hesitates, then appears to concentrate on something else, maybe the stone slab.
Haazheel Thorn
Human Wizard, 310 posts
Sun 29 Apr 2018
at 02:59
  • msg #526

Re: At Baroness Velthe's Keep

Haazheel withdraws the flaming sphere and looks for a place it might do some good.
Dellas Nump
Halfling Wizard, 466 posts
Fire burns bright!
AC: 13 HP: 21/21
Sun 29 Apr 2018
at 06:39
  • msg #527

Re: At Baroness Velthe's Keep

Dellas jumps a little after taking care of one of the undead. As he reloads he hears Narthian yelling about brown mold and without thinking much about it he turns to shoot one of the strange bulbous growths on the zombie.

Dellas Nump rolled 4 using 1d6.  Damage. 14:37, Today: Dellas Nump rolled 19 using 1d20+5.  Crossbow atk
Lantamori
Elf Rogue, 215 posts
30/30 hp
Locksmith Extraordinaire
Sun 29 Apr 2018
at 12:19
  • msg #528

Re: At Baroness Velthe's Keep

Lantamori drew a normal arrow and turned her attention to the one Averdante had targeted.  The arrow sank into the creature's back with a satisfying thud.

OOC: Lantamori rolled 19 using 1d20+7 with rolls of 12.  Composite Longbow Attack, Averdante's undead.
Lantamori rolled 7 using 1d8+1 with rolls of 6.  Composite Longbow Damage, Averdante's undead.

Averdante
Elf Archer, 446 posts
Keen eyed
Sun 29 Apr 2018
at 19:59
  • msg #529

Re: At Baroness Velthe's Keep

Uneasily certain they needed to silence those corpses before they completed whatever they were attempting to accomplish, Dante fired again at his target. The thing appeared to be taking injury from his arrows, so he hoped one more would be enough to permanently kill it.


12:53, Today: Averdante rolled 18 using 1d20+8.  firing arrow.
12:53, Today: Averdante rolled 8 using 1d8.  possible damage.
Bruenor Sedricson
Human Fighter, 366 posts
Mon 30 Apr 2018
at 03:00
  • msg #530

Re: At Baroness Velthe's Keep

After chasing down some of the fleeing undead, Bruenor's attention is pulled towards the moaning ring of walking corpses.  His primary thought is stopping whatever it is they're trying to do.  He leaves the remaining turned ones to Aberlayne, and as soon as Haazheel removes the flaming ball, he drives in with Demon and his own flaming sword...taking a swipe at the nearest one.


Demon follows suit, and lashes out with his razor-sharp hooves, also lunging in to bite...although anyone looking would swear he seems to pull his lips back in distaste as he does so.
Dungeon Master
GM, 652 posts
Storyteller
Font of All Knowledge
Tue 1 May 2018
at 07:43
  • msg #531

Re: At Baroness Velthe's Keep

Narthian Goldleaf:
"Haazheel, no!" Narthian calls out in alarm. "It's brown mold! Fire makes it grow!" Poised to strike at the undead that Thunder put on the ground, Narthian hesitates, then appears to concentrate on something else, maybe the stone slab.


Thunder crunches the head of the fallen undead he and Narthian had been fighting, ending its struggles forever.  Narthian waits, hands poised, ready to spellcast at the instant he could determine the proper foe...


Lantamori:
Lantamori drew a normal arrow and turned her attention to the one Averdante had targeted.  The arrow sank into the creature's back with a satisfying thud.

OOC: Lantamori rolled 19 using 1d20+7 with rolls of 12.  Composite Longbow Attack, Averdante's undead.
Lantamori rolled 7 using 1d8+1 with rolls of 6.  Composite Longbow Damage, Averdante's undead.


Lantamori's arrow fells yet another undead, its re-made corpse collapsing on the rank dead grass.

Haazheel Thorn:
Haazheel withdraws the flaming sphere and looks for a place it might do some good.


Haazheel holds his fire ready for a less-compromised foe.

Farian continues to wait, watching the slab with fierce concentration for the first sign of the Pale Woman.

Dellas Nump:
Dellas jumps a little after taking care of one of the undead. As he reloads he hears Narthian yelling about brown mold and without thinking much about it he turns to shoot one of the strange bulbous growths on the zombie.

Dellas Nump rolled 4 using 1d6.  Damage. 14:37, Today: Dellas Nump rolled 19 using 1d20+5.  Crossbow atk


Dellas targets the next wounded undead, the one Volsh was fighting.  This one has closer growths, so Dellas' arrow just penetrates its body, bringing the creature back to death!

Averdante:
Uneasily certain they needed to silence those corpses before they completed whatever they were attempting to accomplish, Dante fired again at his target. The thing appeared to be taking injury from his arrows, so he hoped one more would be enough to permanently kill it.


12:53, Today: Averdante rolled 18 using 1d20+8.  firing arrow.
12:53, Today: Averdante rolled 8 using 1d8.  possible damage.


Reacting quickly to the fact that Lantamori had finished his off, Averdante fired at one of the remaining three near the slab, skewering one neatly, though not yet finishing it off.

Volsh lunges at one of the undead in a thick layer of brown mold.  You can see the barbarian's breath steam as he plunges in with his spear, and frost form on his skin, but he skewers one badly anyway.


Bruenor Sedricson:
After chasing down some of the fleeing undead, Bruenor's attention is pulled towards the moaning ring of walking corpses.  His primary thought is stopping whatever it is they're trying to do.  He leaves the remaining turned ones to Aberlayne, and as soon as Haazheel removes the flaming ball, he drives in with Demon and his own flaming sword...taking a swipe at the nearest one.

Demon follows suit, and lashes out with his razor-sharp hooves, also lunging in to bite...although anyone looking would swear he seems to pull his lips back in distaste as he does so.


The devastating attack of flaming sword and nightmare-blooded stallion is enough to down another undead, though the freezing cold that wreaths the area around the moldy undead is enough to chill to hottest battle ardor!


Sir Aberlayne and Valiant, left with two wounded undead to face, manage to kill one more.  The remaining one stumbles away, still being affected by Farian's holy power.

There are only three undead left, a moldy one facing Volsh, an unmoldy one wounded by Averdante's arrow, and a wounded one still suffering from Farian's turning and fleeing.  The Pale Woman has yet to show herself...
Dellas Nump
Halfling Wizard, 467 posts
Fire burns bright!
AC: 13 HP: 21/21
Tue 1 May 2018
at 08:39
  • msg #532

Re: At Baroness Velthe's Keep

For a third time he loads a bolt into his little wonder and aims at the moldy one near Volsh "Well, this is going well." He says confidentally as he releases the bolt.

16:38, Today: Dellas Nump rolled 3 using 1d6.  damage.

16:37, Today: Dellas Nump rolled 10 using 1d20+5.  crossbow atk.

This message was last edited by the player at 08:39, Tue 01 May 2018.
Lantamori
Elf Rogue, 216 posts
30/30 hp
Locksmith Extraordinaire
Tue 1 May 2018
at 12:08
  • msg #533

Re: At Baroness Velthe's Keep

Continuing to follow Averdante's lead, Lantamori sunk an arrow into his next target's chest.

OOC: Lantamori rolled 27 using 1d20+7 with rolls of 20.  Composite Longbow Attack, Averdante's new undead.
Lantamori rolled 15 using 1d20+7.  Critical Confirm.
Lantamori rolled 2 using 1d8+1 with rolls of 1.  Composite Longbow Damage, Averdante's new undead

More damage x3 if the Critical Confirmed.

Narthian Goldleaf
Elf Druid, 397 posts
Narthian 30/30
Thunder 31/31
Wed 2 May 2018
at 02:26
  • msg #534

Re: At Baroness Velthe's Keep

Narthian continues to concentrate on the stone slab. "Shes's casting spells," he says cautiously. Meanwhile Thunder latches on to the undead attacking Volsh.

Thunder: 21:23, Today: Narthian Goldleaf rolled 22,8 using d20+6,d6+2 ((16,6)).

STR check for Trip: 21:26, Today: Narthian Goldleaf rolled 18 using 1d20+2 ((16)).

Farian Raymellie
Human Cleric, 410 posts
Devotee of Saint Bane
47/47 HP
Wed 2 May 2018
at 13:25
  • msg #535

Re: At Baroness Velthe's Keep

Farian, hearing Narthian's comment, begins casting as well. Once he is finished, he moves towards the slab cautiously, making sure to stay out of reach of any zombies.
Averdante
Elf Archer, 447 posts
Keen eyed
Thu 3 May 2018
at 21:47
  • msg #536

Re: At Baroness Velthe's Keep

Dante releases another arrow at the undead, although he doesn't much like Narthian's information.

14:44, Today: Averdante rolled 13 using 1d20+8.  firing arrow.
14:45, Today: Averdante rolled 8 using 1d8.  possible damage.


Bruenor Sedricson
Human Fighter, 367 posts
Fri 4 May 2018
at 16:07
  • msg #537

Re: At Baroness Velthe's Keep

Bruenor lets out a yell as the undead falls before him and Demon.  "Back to the underworld with you!"

Seeing Thunder move up to fight with Volsh, Bruenor quickly guides Demon to the unengaged foe.  Without propmting, Demon lashes out with his sharp hooves; and then Bruenor swings his flaming sword down at the enemy's head.
Dungeon Master
GM, 654 posts
Storyteller
Font of All Knowledge
Mon 7 May 2018
at 05:11
  • msg #538

Re: At Baroness Velthe's Keep

Narthian Goldleaf:
Narthian continues to concentrate on the stone slab. "Shes's casting spells," he says cautiously. Meanwhile Thunder latches on to the undead attacking Volsh.

Thunder: 21:23, Today: Narthian Goldleaf rolled 22,8 using d20+6,d6+2 ((16,6)).

STR check for Trip: 21:26, Today: Narthian Goldleaf rolled 18 using 1d20+2 ((16)).


The moldy undead lurches but then falls as Thunder crunches its spine, collapsing into so many parts.  However, Thunder had frost on his muzzle from the freezing mold. 

Two more arrows from Lantamori and Averdante soar and strike the other undead near the stones, while a third bolt from Dellas shoots harmlessly off into the grass.  The undead collapses with a final groan, sent to its final rest.

Sir Aberlayne and Valiant hack at the last undead standing, crushing it beneath the pony's hooves and the halfling's axe.

There's a moment of deathly silence.  Then darkness boils up from beneath the slab, turning the cool twilight into midnight in a breath.  There a hint of movement, and then a roar of pain from Volsh!  Those with low-light or darkvision (i.e. the halflings and the elves, plus the wolf and the mounts) can see the Pale Woman oozing out from underneath the slab to throw herself at the barbarian, slamming into him hard.  Volsh gasps but seems to steel himself, slashing at her with his spear, but missing.
Lantamori
Elf Rogue, 217 posts
30/30 hp
Locksmith Extraordinaire
Mon 7 May 2018
at 12:16
  • msg #539

Re: At Baroness Velthe's Keep

Moving sideways to gain a better angle, Lantamori reached back for one of the silver tipped arrows and let fly into the melee between barbarian and malignant mistress.  The dark woman was so quick and her attack so violent that the arrow passed harmlessly through the maelstrom of her onslaught.

OOC: Lantamori rolled 9 using 1d20+3 with rolls of 6.  Composite Longbow Attack, -4 into melee.
Narthian Goldleaf
Elf Druid, 398 posts
Narthian 30/30
Thunder 31/31
Mon 7 May 2018
at 20:47
  • msg #540

Re: At Baroness Velthe's Keep

Narthian begins casting his own spell almost as soon as the woman appears. "[Language unknown: Ncrat a fihi Iona Acme outesslin ic olekna!]" The witch woman becomes covered with a feint green glow, like dozens of tiny wisps.

Cast Faerie Fire on the witch allowing everyone to see her in the darkness. Duration 5 minutes.
Haazheel Thorn
Human Wizard, 311 posts
Mon 7 May 2018
at 21:24
  • msg #541

Re: At Baroness Velthe's Keep

The Flaming Sphere not yet done, Haazheel moves it at, or onto, the wisps.
Dellas Nump
Halfling Wizard, 469 posts
Fire burns bright!
AC: 13 HP: 21/21
Tue 8 May 2018
at 03:32
  • msg #542

Re: At Baroness Velthe's Keep

With his bow superior vision, Dellas raises his hand and points his fingertips at the vampire, three darts shoot out from them, racing over Volsh and aiming directly for the woman. Dellas seems a little disappointed... sad, probably because there’s no fire in any of them.

Action: magic missile aiming for the vampire
Dellas Nump rolled 15 using 3d4+3.  Magic missile.
Dellas Nump rolled 66 using 1d100.  Hit?

This message was last edited by the player at 04:11, Tue 08 May 2018.
Farian Raymellie
Human Cleric, 412 posts
Devotee of Saint Bane
47/47 HP
Fri 11 May 2018
at 01:30
  • msg #543

Re: At Baroness Velthe's Keep

Farian begins casting again, moving towards the vampire spawn to push her towards the fighters and away from the casters. "Stay close to me!" he urged them.
Averdante
Elf Archer, 448 posts
Keen eyed
Fri 11 May 2018
at 23:31
  • msg #544

Re: At Baroness Velthe's Keep

Although he didn't like the risk of hitting his companion, he knew from Bruenor's experience that the woman getting ahold of Volsh would be worse than a mere arrow wound. Taking careful aim, Dante launched a silvered arrow at the woman.


16:28, Today: Averdante rolled 17 using 1d20+8.  firing arrow.
16:28, Today: Averdante rolled 8 using 1d8.  Possible damage.

Bruenor Sedricson
Human Fighter, 368 posts
Sun 13 May 2018
at 01:24
  • msg #545

Re: At Baroness Velthe's Keep

Bruenor watches as the foul mist oozes up from under the slab, and see Volsh recoil...he knows too well what that feels like!

He tries to catch the vampiress unaware, and urges Demon over to where Volsh stands; straining to see the shadowy form.

He strikes out with his longsword, aiming for what he believes to be the vampiress.


Demon doesn't hesitate to get caught up in Bruenor's battle frenzy, and lashes out with his sharp hooves.
Dungeon Master
GM, 658 posts
Storyteller
Font of All Knowledge
Wed 16 May 2018
at 08:09
  • msg #546

Re: At Baroness Velthe's Keep

Narthian Goldleaf:
Narthian begins casting his own spell almost as soon as the woman appears. "" The witch woman becomes covered with a feint green glow, like dozens of tiny wisps.

Cast Faerie Fire on the witch allowing everyone to see her in the darkness. Duration 5 minutes.


Narthian casts his faerie fire into the darkness, hoping to throw back the shroud of shadow in which the Pale Woman has wrapped herself.  However, the trickle of fey light is not enough to illuminate her magic!

Farian Raymellie:
Farian begins casting again, moving towards the vampire spawn to push her towards the fighters and away from the casters. "Stay close to me!" he urged them.


Farian utters the prayer of light to Pelor, and suddenly the light of the full sun bursts upon the clearing, driving back the darkness and illuminating the Pale Woman fully!  She blinks in disorientation, like a insect uncovered from a rotten log.

With the Pale Woman in the light, everyone else takes the opportunity to try to kill her while they can.

Lantamori's arrow goes wide.  Volsh delivers a punishing spear hit to the Pale Woman, though it's clear that his spear Widowmaker isn't doing as much damage as it should. 

Haazheel Thorn:
The Flaming Sphere not yet done, Haazheel moves it at, or onto, the wisps.


With the Pale Woman disoriented by the bright light, Haazheel scores a palpable hit on her.  However, the brown mold near her and Volsh doubles again in size, and the big barbarian's armor and skin goes white with frost.  The mold is now big enough to hit Thunder again, as well Narthian. 


Dellas Nump:
With his bow superior vision, Dellas raises his hand and points his fingertips at the vampire, three darts shoot out from them, racing over Volsh and aiming directly for the woman. Dellas seems a little disappointed... sad, probably because there’s no fire in any of them.

Action: magic missile aiming for the vampire
Dellas Nump rolled 15 using 3d4+3.  Magic missile.
Dellas Nump rolled 66 using 1d100.  Hit?


Dellas' magical darts score a powerful hit against the Pale Woman!

Averdante:
Although he didn't like the risk of hitting his companion, he knew from Bruenor's experience that the woman getting ahold of Volsh would be worse than a mere arrow wound. Taking careful aim, Dante launched a silvered arrow at the woman.


16:28, Today: Averdante rolled 17 using 1d20+8.  firing arrow.
16:28, Today: Averdante rolled 8 using 1d8.  Possible damage.


Averdante's arrow flies straight and true, but in the chaos of Pale Woman, Volsh, mold, and all, he hits the big barbarian in the back.  Volsh grunts in pain as Averdante's arrow scores his flesh, and the elf swears he sees the Pale Woman's eyes shine in avarice.

Bruenor Sedricson:
Bruenor watches as the foul mist oozes up from under the slab, and see Volsh recoil...he knows too well what that feels like!

He tries to catch the vampiress unaware, and urges Demon over to where Volsh stands; straining to see the shadowy form.

He strikes out with his longsword, aiming for what he believes to be the vampiress.



Demon doesn't hesitate to get caught up in Bruenor's battle frenzy, and lashes out with his sharp hooves.


Charging in heedless of the freezing brown mold, Demon's hooves lash out to no avail, but Bruenor's sword cleaves strongly, biting hard into the Pale Woman's unnatural flesh.

With a shriek, she dissolves into vapor and pours back beneath the slab.  Sir Aberlayne thunders up on Valiant and dismounts at the gallop, nearly diving beneath the slab, her axe leading.

"She's going back to her coffin!  Get her now, while she's helpless!" she shouts, her voice muffled as she squirms into the tiny space.
This message was last edited by the GM at 14:43, Wed 16 May 2018.
Dellas Nump
Halfling Wizard, 472 posts
Fire burns bright!
AC: 13 HP: 21/21
Wed 16 May 2018
at 13:13
  • msg #547

Re: At Baroness Velthe's Keep

Dellas lets those physically stronger go first before following, instead he uses the time to reload his crossbow and follows slowly, giving the mold a wide berth.
This message was lightly edited by the GM at 15:15, Wed 16 May 2018.
Haazheel Thorn
Human Wizard, 312 posts
Wed 16 May 2018
at 14:52
  • msg #548

Re: At Baroness Velthe's Keep

Haazheel winks out the sphere and prepares to cast a spell.
Narthian Goldleaf
Elf Druid, 401 posts
Narthian 30/30
Thunder 31/31
Thu 17 May 2018
at 02:49
  • msg #549

Re: At Baroness Velthe's Keep

"Do no worry about her," Narthian says, signalling Thunder to fall back. "I can get to her once we've dealt with the mold." He swings at the mold with his scimitar.

21:45, Today: Narthian Goldleaf rolled 17,3 using d20+2,d6 ((15,3)).

Thunder is looking quite hurt, with frost forming on his fur, and retreats from the nasty cold mold. Narthian's looking a bit chilly himself.

Lantamori
Elf Rogue, 218 posts
30/30 hp
Locksmith Extraordinaire
Thu 17 May 2018
at 12:14
  • msg #550

Re: At Baroness Velthe's Keep

Lantamori knocks a normal arrow and scans the grove for lurking foes.  She doesn't think an arrow will do much good against mold and would rather not follow Averdante's precedent of shooting party members.
Farian Raymellie
Human Cleric, 413 posts
Devotee of Saint Bane
47/47 HP
Thu 17 May 2018
at 13:04
  • msg #551

Re: At Baroness Velthe's Keep

Farian approached the mold and swung his made at it, but the cold throws off his aim.

OOC: Not sure what the AC on mold is, but I'm assuming it's more than 9.

08:58, Today: Farian Raymellie rolled 9 using 1d20+5.  Attack vs mold.

Bruenor Sedricson
Human Fighter, 370 posts
Fri 18 May 2018
at 05:37
  • msg #552

Re: At Baroness Velthe's Keep

"Aberlayne, dammit! Wait for us!" Bruenor calls out.  "We've got to get in there and help her!" he calls out to the others, perhaps unnecessarily.  He, at least, would not likely fit through that hole the halfling dove through.

While he hates to delay, he thinks they'd better try to quickly dispatch the mold, as he doesn't fancy trying to lift the slab with that 'stuff' leaching at him.  They'll need their strength for the vampire woman.

He attempts to quickly dismount, grips his sword in two hands, and brings it to bear on the mold.
Haazheel Thorn
Human Wizard, 313 posts
Sat 19 May 2018
at 10:41
  • msg #553

Re: At Baroness Velthe's Keep

Haazheel attempts to close on the mold and use one end of his quarterstaff to scrape off the mold.
Dungeon Master
GM, 660 posts
Storyteller
Font of All Knowledge
Tue 22 May 2018
at 15:09
  • msg #554

Re: At Baroness Velthe's Keep

The mold is not at all hard to hit.  It's mold.  It's soft and doesn't move.  The only danger comes from the deadly chill as it sucks in all heat around it.  With weapons you can easily scrape and batter it far enough away that it won't interfere with your exploration of the Pale Woman's tomb, though everyone who does so feels its bitter chill.

Back at the slab, a chilly Sir Aberlayne and Dellas squirm into the tiny space available between ground and stone.  But the raging Volsh suddenly grabs the stone and lifts it with a mighty heave!  Eyes nearly red with exertion and anger, he manages to shove it two paces away, widening the gap for a human in armor to get through.

Now Dellas and Sir Aberlayne can see a small underground passage that leads to a small chamber, likely once a small meeting place for druids, or a tomb, or a sacrificial space, or possibly all three.  A heavy stone altar dominates the chamber, grooves carved into it that lead to the center, stained with the dark remnants of blood.  Wedged beneath is a stone sarcophagus decorated with inlaid woods and carved with vines.  The image of a crying elf has been stamped onto the end, and splashed with fresh gore.


OOC:  Pretty much anyone who was near the slab for any reason will take this damage.
09:59, Today: Dungeon Master, for the NPC Brown Mold, rolled 9 using 3d6.  Nonlethal cold damage.

This message was last edited by the GM at 17:43, Tue 22 May 2018.
Haazheel Thorn
Human Wizard, 314 posts
Tue 22 May 2018
at 17:40
  • msg #555

Re: At Baroness Velthe's Keep

Haazheel backs up sufficiently and performs rapid exercises, breathing deeply...enough to warm up.

20/29 HP
Lantamori
Elf Rogue, 219 posts
30/30 hp
Locksmith Extraordinaire
Tue 22 May 2018
at 18:38
  • msg #556

Re: At Baroness Velthe's Keep

Lantamori covered them a short distance away as the heavy slab thudded to the ground.

"How many will be effective down there?"
she asked, hoping to remain above ground.
Farian Raymellie
Human Cleric, 414 posts
Devotee of Saint Bane
47/47 HP
Tue 22 May 2018
at 19:16
  • msg #557

Re: At Baroness Velthe's Keep

Farian waited to see who was going to go down, chomping at the bit to end the vampire spawn's evil existence. "Let us get this over with. I will sleep much better at night knowing that those at the keep are free from this spawn from hell," he commented.
Averdante
Elf Archer, 449 posts
Keen eyed
Tue 22 May 2018
at 22:52
  • msg #558

Re: At Baroness Velthe's Keep

Concerned about Volsh -- but not about to try to talk to the wild-eyed barbarian just yet -- Dante held back and simply kept watch for other hazards. He had another silver arrow nocked, as he didn't think they'd killed all the werewolves last night. There was no way of knowing how far away they were, or if the undead woman could summon them here during the day.

With the way down into the ground opened, he waited to hear what the others reported lay below. If it was a tomb, there might not be room for all of them down there.
Narthian Goldleaf
Elf Druid, 403 posts
Narthian 8/30
Thunder 10/31
Thu 24 May 2018
at 17:46
  • msg #559

Re: At Baroness Velthe's Keep

Narthian issues a swear in elven, the least polite one. He retreats from the mold and casts a spell. There is the sound of a rushing wind inside the chamber surrounding the opening to the chamber.

Recorded 9 damage from my proximity to the mold.

Casting Wind Wall, following the outer frame of the hole, inside the chamber, from floor to ceiling. The intent is to prevent the vampire from escaping outside as a mist or bat. If I have to cast before I move in order for it to be effective, I do that instead. My wall is up to 50 feet long and 25 feet high.


"Farian, I could use some healing."

Also, I'm sorry Farian. I neglected to keep my biography updated with current HP. It's accurate now. Ouch.
Farian Raymellie
Human Cleric, 415 posts
Devotee of Saint Bane
38/47 HP
Thu 24 May 2018
at 18:57
  • msg #560

Re: At Baroness Velthe's Keep

Farian nodded, and turned to the druid to offer him some healing, incanting a prayer to the sun god. "Better?" he asked, giving the elf a hearty pat on the shoulder. "Now let's finish this..." he grinned.

14:54, Today: Farian Raymellie rolled 20 using 3d8+6.  Cure Serious Wounds on Narthian.
Bruenor Sedricson
Human Fighter, 371 posts
Fri 25 May 2018
at 13:22
  • msg #561

Re: At Baroness Velthe's Keep

Once Volsh slides the stone slab back, even a bit, Bruenor takes advantage of the increased opening and jumps in after Aberlayne and Dellas.  The thought of the two of them down here alone with the vampire woman...

He lands, with his sword out, and quickly surveys the chamber; looking for the two halflings and any threats.

He quickly calls up to the others, hoping a magic user's within earshot, "Can we get some light down here?"  He didn't know how much darker it would get within.
Haazheel Thorn
Human Wizard, 315 posts
Fri 25 May 2018
at 14:33
  • msg #562

Re: At Baroness Velthe's Keep

Haazheel chants

Forth from this staff of mine,
Let the helpful light shine.

His quarter staff glows as would a torch.

Haazheel enters the tomb and hods the quarterstaff above his head with one hand.
Dellas Nump
Halfling Wizard, 474 posts
Fire burns bright!
AC: 13 HP: 21/21
Sat 26 May 2018
at 01:51
  • msg #563

Re: At Baroness Velthe's Keep

As Dellas follows Abby memories come up of another tomb, where they were freeing the prince and the princess and helping the old king to see the error of his way. While this was rewarding in itself he is glad to have gotten the amulet as a reward. His mind, now turning to the presents, focuses on any type of magical inscriptions this Druidic meeting place might have.

Dellas Nump rolled 16 using 1d20+11.  Arcana
Averdante
Elf Archer, 450 posts
Keen eyed
Sun 27 May 2018
at 21:43
  • msg #564

Re: At Baroness Velthe's Keep

While it would doubtless be wiser to stay where he was and leave the tomb for those skilled at hand to hand combat, Dante had never been good at controlling his curiosity. So, when it seemed there'd be room, he slipped his bow over his shoulder and moved warily down into the tomb to look around for himself.


14:42, Today: Averdante rolled 27 using 1d20+10 ((17)).

Dungeon Master
GM, 662 posts
Storyteller
Font of All Knowledge
Sat 2 Jun 2018
at 02:53
  • msg #565

Re: At Baroness Velthe's Keep

Some healing applied, and light illuminating the tomb, Bruenor, Dellas, and Sir Aberlayne below, along with the still agitated Volsh, Dellas can quickly examine the inscriptions.  He sees what look like astrological symbols on the walls, ways to calculate precise dates and locations of the moon for particular holy days and ceremonies for the druidic calendar.

As Narthian places a wind wall in place to keep the Pale Woman from fleeing, Sir Aberlayne looks around with eyes that briefly glow gold.  She nods as she points at the stone sarcophagus.  "She's definitely in there - there's nothing as evil as her anywhere else nearby."

It looks like the Pale Woman deliberately wedged her sarcophagus underneath the stone table so it would be extremely difficult to remove the lid and kill her while she rested.  However, "extremely difficult" is all relative to a raging barbarian and a dedicated paladin.  Volsh roars and thrusts his spear Widowmaker at the slim seam between the main sarcophagus and the lid.  Sir Aberlayne follows it up with blows from her axe, the two of them bashing at the stone for a half-dozen vigorous strikes, until the end of the sarcophagus crumbles.

Revealed is the dark head of the Pale Woman, lying in repose!
Lantamori
Elf Rogue, 220 posts
30/30 hp
Locksmith Extraordinaire
Sat 2 Jun 2018
at 11:41
  • msg #566

Re: At Baroness Velthe's Keep

Lantamori felt isolated from those below as the wind whipped around the entrance to the crypt.  Stowing bow across her shoulder, she chose a stone to climb that would give her a vantage point over the crypt and the rest of the unholy clearing.
Farian Raymellie
Human Cleric, 416 posts
Devotee of Saint Bane
38/47 HP
Sat 2 Jun 2018
at 12:52
  • msg #567

Re: At Baroness Velthe's Keep

Farian made it abundantly clear that he would join the others below if they required his assistance, but stayed above ground in case the Pale Woman somehow eluded them. "I am ready for this task to be finished," he commented to those still above ground, looking around at the others.
Haazheel Thorn
Human Wizard, 316 posts
Mon 4 Jun 2018
at 02:54
  • msg #568

Re: At Baroness Velthe's Keep

Haazheel moves his staff around so people can see as well as possible.
Averdante
Elf Archer, 451 posts
Keen eyed
Mon 4 Jun 2018
at 20:56
  • msg #569

Re: At Baroness Velthe's Keep

Not about to get between an angry barbarian and his target, Dante frees his bow and nocks a silver arrow. If she comes out of the sarcophagus to attack, he might get a clear shot.
Haazheel Thorn
Human Wizard, 317 posts
Mon 4 Jun 2018
at 22:37
  • msg #570

Re: At Baroness Velthe's Keep

Haazheel is struck by a thought. "It's possible this figure is a distraction, a dummy."
This message had punctuation tweaked by the GM at 01:59, Tue 05 June 2018.
Narthian Goldleaf
Elf Druid, 406 posts
Narthian 28/30
Thunder 10/31
Mon 4 Jun 2018
at 23:52
  • msg #571

Re: At Baroness Velthe's Keep

Narthian gives the mold a wide berth and enters the crypt, staying within the confines of the Wind Wall for now. He leaves Thunder topside with Farian and sets him to Defend the priest. "I trust in Sir Aberlayne's senses," he says in response to Haazheel. "Let us spare nothing in this unnatural thing's destruction."
Bruenor Sedricson
Human Fighter, 372 posts
Thu 7 Jun 2018
at 02:53
  • msg #572

Re: At Baroness Velthe's Keep

Bruenor sees her prone form in the sarcophagus, and while striking a foe in this state would normally go against his sensibilities...he remembers the undead woman slamming into him, and the feeling of cold death that washed over him.

He grips his longsword in both hands, knowing they need to end this, and thrusts it at the vampire.  He doesn't know what kills vampires, and what doesn't, but it couldn't hurt to inflict some damage regardless.
Dungeon Master
GM, 664 posts
Storyteller
Font of All Knowledge
Thu 7 Jun 2018
at 04:01
  • msg #573

Re: At Baroness Velthe's Keep

Bruenor's sword ignites in the present of the Pale Woman, and it burns as he thrusts it into her body to end her unnatural life.  With a nod from his sister, Dellas follows it up with a fan of flames extending from his hands.  Within the sarcophagus there is a thin shriek, followed by a hollow scream that trails off into nothing.  Volsh thrusts his spear inside as the flames die, hauling out the damaged corpse.  With the group's combined knowledge of vampire lore, they can use the stakes they found at the elven village to pierce the Pale Woman's heart, and the behead her and drag her into the full effect of Farian's daylight spell.  The body bursts into flame and then falls into ash in moments.

The air about them seems to warm, losing much of its unnatural clammy chill and hint of corruption.  A tentative bird sings a little distance away.  A tension eases in the land.

The Pale Woman is dead!
Haazheel Thorn
Human Wizard, 318 posts
Thu 7 Jun 2018
at 05:38
  • msg #574

Re: At Baroness Velthe's Keep

Haazheel remarks "...or it's possible this really is her." Haazheel looks around and finds nothing of interest.
This message was last edited by the player at 13:05, Thu 07 June 2018.
Narthian Goldleaf
Elf Druid, 407 posts
Narthian 28/30
Thunder 10/31
Fri 8 Jun 2018
at 13:08
  • msg #575

Re: At Baroness Velthe's Keep

Narthian breathes a sigh of relief, and let's his spell fade away. He takes a keen interest in the tomb, eager to return it to the sacred place it once was.

Search: 08:08, Today: Narthian Goldleaf rolled 19 using 1d20+5 ((14)).
Farian Raymellie
Human Cleric, 417 posts
Devotee of Saint Bane
38/47 HP
Sat 9 Jun 2018
at 00:40
  • msg #576

Re: At Baroness Velthe's Keep

Farian offers a prayer to the sun god as the evil fades away. "Thank the gods this evil is finally vanquished. We should purify this place before we return to the Baroness with the good news," he suggested loud enough that hopefully those in the tomb could hear.
Averdante
Elf Archer, 452 posts
Keen eyed
Sat 9 Jun 2018
at 05:57
  • msg #577

Re: At Baroness Velthe's Keep

Slowly releasing a sigh of relief, Dante returned his arrow to the quiver. That went better than he'd expected. "So... any ideas of why she laired here -- aside from it simply being underground?" he asked aloud, beginning to take a more careful look around the chamber. "Did something draw her to this place?" The place mostly looked old and abandoned to him.


22:56, Today: Averdante rolled 15 using 1d20+9.  Search check on room.
Bruenor Sedricson
Human Fighter, 373 posts
Sun 10 Jun 2018
at 14:35
  • msg #578

Re: At Baroness Velthe's Keep

Bruenor lets the tension ease out of his shoulders, as it appears the vampire woman is well and truly gone.  He wipes off his sword, and runs his free hand down the flat of the blade, looking at it admiringly.  There was magic in this sword he didn't realize it contained.  A well-timed discovery if you asked him.

"Well-done, friends!  We've done a good thing here," he says, nodding in approval.  Their group of guild members was turning into a fine adventuring crew, indeed.

After sheathing his sword, he joins the others in looking around the tomb for anything of interest.
Dungeon Master
GM, 666 posts
Storyteller
Font of All Knowledge
Tue 12 Jun 2018
at 08:05
  • msg #579

Re: At Baroness Velthe's Keep

Narthian, Averdante, and Bruenor can search the room carefully.  The Pale Woman herself, now that her body is ash, proves to have been wearing a shimmering mithril shirt under her now-destroyed dress.  Though most of her jewelry was destroyed as well, a ring made of polished silver and steel, inlaid with a tiny shield, is still intact.  Within her sarcophagus you find a fine ewer of carved silver inlaid with jade and lapis lazuli in the pattern of a climbing morning glory vine, and a vine golden chalice inlaid with pink pearls.  Both are slightly stained with blood.

Buried in one corner you find a recently-interred chest.  Hauled out and opened up, it contains a fine tapestry depicting the elven creation myth (such as would grace the wall of a temple or home of a noble), a foot-tall labradorite stone statue of a unicorn, a talisman made of a silver dragon scale (set in gold, encrusted with sapphires), a cloak of shimmering blue-green silk with a cat's eye clasp carved of rich woods, a gilded wooden mask depicting an owl, a longsword scabbard made of brilliant red lizardskin with golden fittings, a belt made of soft leather with a pale gray pearly sheen with a belt buckle that resembles a silver swan, and a low pair of boots decorated with silvery beads.

The room has some faint markings in a language unfamiliar to most.  Narthian seems to recognize it, however.  [Language unknown: El unliusun ut ess ouurunho ofred tr ut eenthihasstr ere it usbe'acchek someenain is hiin ion isiousil olenmi mennceentsanive.  Paee anysomsheany n rut manastbut llfoiv whelar'ortect at ilmo foher hear pohiho aili'moos at nceantvorthi ditont atrerece entomered u san ee it po wi fonclo p set, ri tedastblelin utwiss i allis (dayativor, echou evulei) ro oulpreion pl ismongbe ce nillwa.  Iline icetsa yinentwhi a o loman iceent, st ess rofiurul is eveherure me Aciv Proestany whmowh sihe redinethi n rutainwhi a fi prewhinte ee nc, maarom p lenaioulio is esun wesiwi nanoca ekoer usec, der acstninc pl m thowasrom ti seome menyinset antastoul.  Be, nc saelma o re thtind wace ame n iniofi iv, a houiouday ev sesi iouanywhe arpl wi iswhil t andsonnoteve.]

--

Without his master's guiding hand on him, Demon has decided to wander off, occasionally pausing to squash a few skulls of the undead bodies.  In the thinning mist, the horse casts about, ears twitching with the returning birdsong.  Demon suddenly lunges, and a burst of song is cut off as he catches a bird between his teeth.  Looking thoughtful, Demon begins to chew, small feathers drifting down from his jaws.
This message was last edited by the GM at 08:05, Tue 12 June 2018.
Lantamori
Elf Rogue, 221 posts
30/30 hp
Locksmith Extraordinaire
Tue 12 Jun 2018
at 11:52
  • msg #580

Re: At Baroness Velthe's Keep

From her perch atop one of the stone columns, Lantamori noted which way the horse went but otherwise left it unmolested.  Let Bruenor get bitten trying to retrieve the beast.

The elf turned her gaze outward to see if anything else lurked about.
Narthian Goldleaf
Elf Druid, 408 posts
Narthian 28/30
Thunder 10/31
Tue 12 Jun 2018
at 18:25
  • msg #581

Re: At Baroness Velthe's Keep

Narthian carefully looks over the buried treasure with a hint of sadness on his face. "I think that this was a holy place for the elves of the Greensward," he says. "I fear that she may have been a priestess, or an acolyte, for their druidic order. What woe has fallen on the people of that village? Who was the master of this poor woman before he fell under the abomination of the vampiric curse?" He tenderly touches the items, whispering prayers in his druidic tongue. "The humans have suffered due to this curse. Some of these treasures should go to the baroness as weregild, and thus bring a balance back to this land."
Haazheel Thorn
Human Wizard, 319 posts
Tue 12 Jun 2018
at 19:54
  • msg #582

Re: At Baroness Velthe's Keep

It also means something changed her. It well may be that here is a greater menace somewhere, a menace that made this poor being an instrument of woe.

Farian Raymellie
Human Cleric, 418 posts
Devotee of Saint Bane
38/47 HP
Thu 14 Jun 2018
at 00:46
  • msg #583

Re: At Baroness Velthe's Keep

"Unfortunately, I do not think we are ready to take on a vampire lord. This Pale Woman was just a spawn, and she was a formidable foe. The Lord who created her will likely obliterate us at our current strength," the priest commented from above.
Dellas Nump
Halfling Wizard, 476 posts
Fire burns bright!
AC: 13 HP: 21/21
Thu 14 Jun 2018
at 01:38
  • msg #584

Re: At Baroness Velthe's Keep

Dellas remains quiet for most of the time, taking a closer look at the tomb the woman was lying. He looks at his sister and smiles before rejoining the others "So, you want to give some to the people? Let's see what we have here." He moves his hands in a complicated yet familiar pattern before his blue shining eyes take on a more greenish tone.

Cast Detect mahgic and look at the items.
Averdante
Elf Archer, 453 posts
Keen eyed
Sat 16 Jun 2018
at 03:48
  • msg #585

Re: At Baroness Velthe's Keep

The items they'd found looked interesting. Dante was curious to see what they were, so he watched Dellas to see what he discovered. While not adverse to sharing what they'd found with the baroness, he wanted to know what they did before such decisions were made. There might well be things that would be largely useless, or simply unused, in the hands of someone who rarely traveled.
Dungeon Master
GM, 667 posts
Storyteller
Font of All Knowledge
Sun 17 Jun 2018
at 09:24
  • msg #586

Re: At Baroness Velthe's Keep

As Dellas widens his eyes to the arcane auras, he sees some things of interest.


Volsh sits down abruptly, very spent, clutching his spear Widowmaker with white knuckles.  "That... was a good battle," he says slowly.

"Nearly your last, you impulsive man," Sir Aberlayne says with a smile.  "And well fought, brave warrior.  Well fought to all of us.  The gods looked upon this endeavor with favor."
Dellas Nump
Halfling Wizard, 478 posts
Fire burns bright!
AC: 13 HP: 21/21
Sun 17 Jun 2018
at 14:29
  • msg #587

Re: At Baroness Velthe's Keep

Dellas turns to the others "The talisman, cloak, scabbard, mask and the boots have magial auras. Though I've no way to learn more about them at the moment."
Narthian Goldleaf
Elf Druid, 409 posts
Narthian 28/30
Thunder 10/31
Mon 18 Jun 2018
at 16:28
  • msg #588

Re: At Baroness Velthe's Keep

Narthian nods to Dellas. "These things are of elven make, of that I am sure," he says sadly. "I think that she buried them as trophies, or perhaps reminders of a life lost. The ewer and chalice are druidic, used typically for fertility and life affirmation. I fear that she desecrated them. Take these other things are return to the surface. I must perform a cleansing, to help bring life and growth back to this place." He hands a gourd full of healing potion to Averdanti. "Please feed this to Thunder. He is hurt, but I have need of him."
Bruenor Sedricson
Human Fighter, 374 posts
Tue 19 Jun 2018
at 05:08
  • msg #589

Re: At Baroness Velthe's Keep

"Not sure if there's such thing as a good battle," Bruenor opines, but adds, "However, a good outcome, nonetheless.  Thanks to one and all for keeping us safe.  We fight well together."

Hearing Narthian's plans to perform some druidic rite or other, he pushes back at his still irrational fear of magic, and quickly excuses himself.  "I'll head up now...to check on Demon."
Averdante
Elf Archer, 454 posts
Keen eyed
Wed 20 Jun 2018
at 01:23
  • msg #590

Re: At Baroness Velthe's Keep

Dante nods at Narthian's request and accepts the gourd, although he's not quite sure why the druid doesn't simply call for the wolf. There seems little more to see down here, though, and it will take Dellas a while to figure out what the enchanted items do. It seems like a good time to explore the rest of the circle.

He follows Bruenor back up out of the chamber, then looks around for the wolf. Finding him, Dante approaches to within ten feet, then stops to let the wolf come to him. Holding out the gourd, he tells the wolf, "Thunder, your brother sent this for you."

The gourd would smell of Narthian. If Thunder is willing, he'll feed the potion to the wolf.

Afterwards, Dante starts exploring the circle. Moving outward from the center slab -- avoiding the brown mold -- he looks around for any other evidence of what this place has been used for, recently or in the past. As he comes to the cadavers of the former undead, he'll check them for evidence of anything lootable, albeit with great caution; some of them had the mold as well.


18:22, Today: Averdante rolled 20 using 1d20+10.  exploring the circle.
Lantamori
Elf Rogue, 223 posts
30/30 hp
Locksmith Extraordinaire
Wed 20 Jun 2018
at 01:56
  • msg #591

Re: At Baroness Velthe's Keep

Seeing a few of the others reappear from the earth, Lantamori assumed they were successful.  She remained atop her stone monument and waited for the rest to assemble.
Haazheel Thorn
Human Wizard, 321 posts
Wed 20 Jun 2018
at 02:45
  • msg #592

Re: At Baroness Velthe's Keep

Haazheel keeps the Light spell going.
Dungeon Master
GM, 668 posts
Storyteller
Font of All Knowledge
Thu 21 Jun 2018
at 07:56
  • msg #593

In the Pale Woman's Circle

Narthian Goldleaf:
Narthian nods to Dellas. "These things are of elven make, of that I am sure," he says sadly. "I think that she buried them as trophies, or perhaps reminders of a life lost. The ewer and chalice are druidic, used typically for fertility and life affirmation. I fear that she desecrated them. Take these other things are return to the surface. I must perform a cleansing, to help bring life and growth back to this place." He hands a gourd full of healing potion to Averdanti. "Please feed this to Thunder. He is hurt, but I have need of him."


Narthian can perform his rites with care to give this place back some of the dignity and sanctity it once had.  More stringent measures will have to be taken eventually, as the stain of unholy blood and sacrifice on the soil goes deep, but he has started on the path.

Bruenor Sedricson:
"Not sure if there's such thing as a good battle," Bruenor opines, but adds, "However, a good outcome, nonetheless.  Thanks to one and all for keeping us safe.  We fight well together."

Hearing Narthian's plans to perform some druidic rite or other, he pushes back at his still irrational fear of magic, and quickly excuses himself.  "I'll head up now...to check on Demon."


Demon is a little distance away from the circle, feathers falling from his mouth as he chews one something bloody.  He snorts at Bruenor as he approaches, and it takes Bruenor several minutes to try to settle his horse.

Averdante:
Dante nods at Narthian's request and accepts the gourd, although he's not quite sure why the druid doesn't simply call for the wolf. There seems little more to see down here, though, and it will take Dellas a while to figure out what the enchanted items do. It seems like a good time to explore the rest of the circle.

He follows Bruenor back up out of the chamber, then looks around for the wolf. Finding him, Dante approaches to within ten feet, then stops to let the wolf come to him. Holding out the gourd, he tells the wolf, "Thunder, your brother sent this for you."

The gourd would smell of Narthian. If Thunder is willing, he'll feed the potion to the wolf.

Afterwards, Dante starts exploring the circle. Moving outward from the center slab -- avoiding the brown mold -- he looks around for any other evidence of what this place has been used for, recently or in the past. As he comes to the cadavers of the former undead, he'll check them for evidence of anything lootable, albeit with great caution; some of them had the mold as well.


18:22, Today: Averdante rolled 20 using 1d20+10.  exploring the circle.


Thunder, knowing Averdante as a friend, is willing to take the potion from his hands.  He sniffs it carefully first, then allows it to be poured.  As his wounds seal over, Thunder yawns and then shakes himself, going over to look down into the exposed chamber at his friend and partner.

Averdante finds that the undead mostly look like humans and perhaps some elves and half-elves, most of them several months dead.  They were wearing rags for the most part that might have once been regular workaday clothes.  There is nothing on them of note to loot.

However, Averdante and Lantamori too, from her lofted vantage point, can see some tracks on the far side of the circle, beyond where Demon and Valiant had trampled the ground.  Wolf tracks, and wolf-like tracks, and a fair number of them.

Sir Aberlayne helps Dellas pull out the chest of goods, and Volsh lumbers out after them so Narthian can finish his rites in peace.
Lantamori
Elf Rogue, 224 posts
30/30 hp
Locksmith Extraordinaire
Thu 21 Jun 2018
at 11:17
  • msg #594

In the Pale Woman's Circle

"There looks to be a well worn trail over there," Lantamori called down while pointing out the wolf path on the far side of the circle.  "We should see what they were up to over there."
Averdante
Elf Archer, 455 posts
Keen eyed
Thu 21 Jun 2018
at 18:58
  • msg #595

In the Pale Woman's Circle

"Hopefully it will lead us to the remainder of the Pale Woman's allies," Dante agrees. "The werewolves need to be destroyed, too."
Haazheel Thorn
Human Wizard, 322 posts
Thu 21 Jun 2018
at 22:18
  • msg #596

In the Pale Woman's Circle

Haazheel checks the sukn's position (or the degree of light if it's cloudy) and his sene of time passing to guess how much daylight remains. [Could be that's it's morning...lazy me.]
Dungeon Master
GM, 669 posts
Storyteller
Font of All Knowledge
Fri 22 Jun 2018
at 02:46
  • msg #597

In the Pale Woman's Circle

The day lacks but two hours to noon, easier to tell now that some of the gloom of the Pale Woman's presence has been dispelled.

The wolf-path leads off into the woods under deeper cover.  Those who choose to travel the path can see occasional tufts of wolf hair and wolf scat along the way.  The path winds a short distance to a rocky outcropping which has a small cave underneath it.  The rock around the cave opening is scoured clean of moss from wear and use, and a few small bones are scattered around the area.  A musky animal smell pervades the space, and the area is silent as a tomb.
Dellas Nump
Halfling Wizard, 479 posts
Fire burns bright!
AC: 13 HP: 21/21
Fri 22 Jun 2018
at 04:06
  • msg #598

In the Pale Woman's Circle

Dellas pats himself down, pulling scrolls from different pockets before putting them back, with fear in his eyes he looks at his sister. "I don't have any parchment, nor ink for writing." He turns to the others "Does any of you have some? I was thinking that we could send a note back to Baroness Velthe to tell her of the good news and warn her of the remaining werewolf threat."
Lantamori
Elf Rogue, 225 posts
30/30 hp
Locksmith Extraordinaire
Fri 22 Jun 2018
at 11:34
  • msg #599

In the Pale Woman's Circle

"Let's see if there are any left," Lantamori pointed out to the halfling as she knocked a silver arrow.  "I find it unlikely they would have left their mistress undefended.

"If we have favor, there will be a means inside to count how many there were."

Narthian Goldleaf
Elf Druid, 410 posts
Narthian 28/30
Thunder 18/31
Fri 22 Jun 2018
at 17:39
  • msg #600

In the Pale Woman's Circle

"Let me lead the way. I will do what I can to spare the natural wolves." Narthian prepares to enter the cave.
Haazheel Thorn
Human Wizard, 323 posts
Fri 22 Jun 2018
at 23:12
  • msg #601

In the Pale Woman's Circle

Haazheel's Light spell has ended. I can cast Light again reading from a scroll if desired.
Averdante
Elf Archer, 456 posts
Keen eyed
Fri 22 Jun 2018
at 23:49
  • msg #602

In the Pale Woman's Circle

Silver arrow nocked, Dante found a good place to stand at an angle from the cave mouth and waited for a target. Anything choosing to attack would be a good target, as far as he was concerned.
Lantamori
Elf Rogue, 226 posts
30/30 hp
Locksmith Extraordinaire
Mon 25 Jun 2018
at 19:02
  • msg #603

In the Pale Woman's Circle

Lantamori motions for Narthian to proceed with leading the investigation of the cave.
Dungeon Master
GM, 670 posts
Storyteller
Font of All Knowledge
Tue 26 Jun 2018
at 09:38
  • msg #604

In the Wolf Den

Sir Aberlayne shakes her head at Dellas.  "I'm afraid I didn't think about needing paper today, little brother."

--

Narthian leads the way into the den with all care and caution, he and Thunder listening and watching carefully.  The place remains quiet, though they do find a small colony of bats clinging to the high part of the ceiling beyond the entrance.  There is what looks like a feeding area in a small side cave, with a great many bones heaped up and some rotting carrion on the floor.  From a preliminary look, there seems to be mostly animal bones, but there are a few humanoid craniums in the jumble.

Though the light is dim at first, those with low-light vision have little difficulty seeing as you penetrate to the main chamber.  Once Haazheel brings out his light scroll, everyone can see easily.  There are several nest-beds around the perimeter of the cave, with a slightly higher shelf of rock with the most luxurious bed.  Goods and clothes are packed around the beds, mostly basic clothing and inexpensive jewelry, along with a little coin, but the leader's bed has what looks like the bulk of the pack's wealth.

The coins and jewelry total some 2876gp, in assorted coin, jewelry, and gems.  There's a fine silk shirt embroidered with white feathers, a black leather cloak with a bat-shaped clasp made of enameled metal and then curiously wrapped in gold wire, a pair of purple slippers with little sharp mock-claws made of leather and horn sewed on the toes, a potion in a metal bottle with a shiny quartz stopper, and a small, hand-sized stone carving of a gargoyle.
Lantamori
Elf Rogue, 227 posts
30/30 hp
Locksmith Extraordinaire
Tue 26 Jun 2018
at 12:22
  • msg #605

In the Wolf Den

Lantamori counted the beds as she looked around and compared it to the number of wolves she's seen.  Hopefully, it would come out even.
Dellas Nump
Halfling Wizard, 480 posts
Fire burns bright!
AC: 13 HP: 21/21
Tue 26 Jun 2018
at 12:46
  • msg #606

In the Wolf Den

Looking less at the beds, Dellas was one of the first to start counting the money and taking a look at the items. With a big grin he looks at his sister and the others “Now that’s what I call a treasure!” Quickly the grin fades and he sighs heavily “Though I guess it’s from the good baroness and her people... we should probably give it back to help them.”
Sir Aberlayne Nump
Halfling Paladin, 43 posts
of Yondalla
Tue 26 Jun 2018
at 13:57
  • msg #607

In the Wolf Den

"The Baroness has lost a great deal, and her people have suffered horribly.  I'm certain they will be relieved to hear their lands are safe once again" Sir Aberlyane says, smiling at Dellas and nodding at his reminder of responsibility.  "Anything we could spare them would help their recovery, though I think some of these items of enchantment may be of little use to a recovering barony and much use to us."
Dungeon Master
GM, 671 posts
Storyteller
Font of All Knowledge
Tue 26 Jun 2018
at 13:58
  • msg #608

In the Wolf Den

Lantamori can count beds, recall wolves slain, remember those killed by the Baroness' people, and comes up with a conclusive total: they match.
Haazheel Thorn
Human Wizard, 324 posts
Tue 26 Jun 2018
at 17:23
  • msg #609

In the Wolf Den

"Well, that seems to be that...except for whoever afflicted the elven woman. That gargoyle statuette. It may be magical. If one knew the Command, it may become a gargoyle for some time, one that obeys orders."
This message had punctuation tweaked by the GM at 21:27, Tue 26 June 2018.
Farian Raymellie
Human Cleric, 419 posts
Devotee of Saint Bane
38/47 HP
Tue 26 Jun 2018
at 18:40
  • msg #610

In the Wolf Den

"We should still give them the offer of taking the items back if they so choose. They might very well give them to us, but we should not just assume they will not miss these items. They might have some sort of emotional attachment or family connections," the priest commented, although by the way he looked over the items, it was obvious he hoped they would let them keep their loot. "The gargoyle should have the activation word written somewhere on the statue, if its creator was astute, anyway," he commented, flipping over the statue to see if there was anything inscribed on it. Just in case they got to keep it.
Lantamori
Elf Rogue, 228 posts
30/30 hp
Locksmith Extraordinaire
Tue 26 Jun 2018
at 20:32
  • msg #611

In the Wolf Den

Satisfied with her conclusion, the elf replaced the silver arrow in it's quiver and looked around.

"I'm in agreement," she added to the discussion.  "The Baroness should decide the fate of what we've found.  They've already lost so much and I'm sure anything she offers us will be fair.

"We should hurry this up, however, as we may still have time to rejoin the caravan for the night."

Narthian Goldleaf
Elf Druid, 411 posts
Narthian 28/30
Thunder 18/31
Wed 27 Jun 2018
at 20:23
  • msg #612

In the Wolf Den

"I think that this werewolf pack has been destroyed," Narthian says. "I wonder if any of the natural wolves survived? Thunder, let's find out." Narthian leaves the collection of the spoils to the others, exits the den and transforms into a wolf with brown-gray fur. Soon he and Thunder are howling, trying to attract any stray wolves.
Haazheel Thorn
Human Wizard, 325 posts
Wed 27 Jun 2018
at 21:46
  • msg #613

In the Wolf Den

Haazheel exits and saunters by Narthian. He explains, "I'll stand by to let any stray hunters know that you're not to be shot."
This message had punctuation tweaked by the GM at 08:00, Mon 02 July 2018.
Averdante
Elf Archer, 457 posts
Keen eyed
Fri 29 Jun 2018
at 01:40
  • msg #614

In the Wolf Den

There seeming to be no threat remaining, Dante puts the silver arrow away and starts exploring the area more thoroughly. He's reasonably cautious, though; snakes might have moved in already, and he'd really rather not get fleas....
Dellas Nump
Halfling Wizard, 481 posts
Fire burns bright!
AC: 13 HP: 21/21
Fri 29 Jun 2018
at 04:21
  • msg #615

In the Wolf Den

Unsure what exactly is happening he makes sure that they've collected everything before following the others "So, we're going to hunt some wolves now?"
Bruenor Sedricson
Human Fighter, 375 posts
Sat 30 Jun 2018
at 18:30
  • msg #616

In the Wolf Den

Bruenor slowly approaches Demon, noting that his steed has clearly fed...the horse looking quite intimidating with blood on his lips and a stray feather on his chin.  He still sees remnants of the horse's wild nature in its eyes, and holds out a hand as he walks up and pats Demon's neck.  The horse had been pretty good with him so far, but he thought calling Demon 'broken' was a step too far.  Finally, reins in hand, he leads Demon back towards the others.

"Could it be this easy?" he calls out to the others.  "Perhaps the pack has dispersed with their 'leader' gone?  That would be good fortune, indeed."

He mounts up once Narthian gives the 'all clear', and keeps an eye out for any signs of trouble or threat.
Dungeon Master
GM, 672 posts
Storyteller
Font of All Knowledge
Mon 2 Jul 2018
at 08:50
  • msg #617

Re: In the Wolf Den

Farian Raymellie:
"We should still give them the offer of taking the items back if they so choose. They might very well give them to us, but we should not just assume they will not miss these items. They might have some sort of emotional attachment or family connections," the priest commented, although by the way he looked over the items, it was obvious he hoped they would let them keep their loot. "The gargoyle should have the activation word written somewhere on the statue, if its creator was astute, anyway," he commented, flipping over the statue to see if there was anything inscribed on it. Just in case they got to keep it.


Turning over the little gargoyle, there is indeed a word carved there - "Keevak"

Narthian Goldleaf:
"I think that this werewolf pack has been destroyed," Narthian says. "I wonder if any of the natural wolves survived? Thunder, let's find out." Narthian leaves the collection of the spoils to the others, exits the den and transforms into a wolf with brown-gray fur. Soon he and Thunder are howling, trying to attract any stray wolves.


Elf and wolf raise quite a howl, and their sensitive ears listen eagerly for any return communication.  While the sounds of nearby wildlife (such as it is) go quiet at the predators' call, they hear no return howls.  It seems as if any natural wolves are long since gone from this place.

Averdante:
There seeming to be no threat remaining, Dante puts the silver arrow away and starts exploring the area more thoroughly. He's reasonably cautious, though; snakes might have moved in already, and he'd really rather not get fleas....


Searching about more thoroughly, Averdante does find one hidden thing high on the cave wall, above wolf-height.  Only a tall creature with agile limbs could have gotten the little coffer hidden on this small rock shelf, and then cunningly concealed it with packed stones so that it looked like part of the cave wall.  The coffer is made from pale wood and bound with dark blue metal, and is no larger than a terrier pup.  It is locked with a small puzzle-lock of gnomish origin.

Bruenor Sedricson:
Bruenor slowly approaches Demon, noting that his steed has clearly fed...the horse looking quite intimidating with blood on his lips and a stray feather on his chin.  He still sees remnants of the horse's wild nature in its eyes, and holds out a hand as he walks up and pats Demon's neck.  The horse had been pretty good with him so far, but he thought calling Demon 'broken' was a step too far.  Finally, reins in hand, he leads Demon back towards the others.

"Could it be this easy?" he calls out to the others.  "Perhaps the pack has dispersed with their 'leader' gone?  That would be good fortune, indeed."

He mounts up once Narthian gives the 'all clear', and keeps an eye out for any signs of trouble or threat.


Demon snorts and prances, and Bruenor has to exert himself to charm his mount back to him.  After the excitement of the back-to-back hunts, Demon is running hot, and he crunches his bird a few more times, just to make a point, before allowing Bruenor to mount up again.

--

It seems as if the day is won - careful planning and keen knowledge carrying the day.  The group can bring their found treasures and head back to the Baroness' keep.  Though the standing stones are still tainted from their exposure to the undead, with time and care they will be able to recover - faster if one of the faith is able to cleanse the area.  The messages Narthian sent out will hopefully bring a druid by soon to complete their cure within a few moons.

When the group becomes visible, they see movement amongst the sentries.  As the group comes around to the entrance, they see that the drawbridge is down, but so is the portcullis.  As the group draws closer, they can see the elderly man with the Hieroneous holy symbol standing at its bars.  He stares at them with sightless eyes, and then suddenly smiles.

"Welcome back, our beloved heroes!" he shouts, in a surprisingly strong voice for one so aged.  The keep erupts in cheers as the portcullis is raised, and many of the inhabitants come running out, cheering and clasping your hands, thanking you, calling for blessings from the gods upon you, some openly weeping with relief at the realization that the Pale Woman is no more!
Haazheel Thorn
Human Wizard, 326 posts
Mon 2 Jul 2018
at 15:37
  • msg #618

Re: In the Wolf Den

Haazheel blushes.
Narthian Goldleaf
Elf Druid, 412 posts
Narthian 28/30
Thunder 18/31
Wed 4 Jul 2018
at 01:53
  • msg #619

Re: In the Wolf Den

Narthian returns to elven form before approaching the keep. He seems a bit sad at the lack of response to his and Thunder's howls. But he smiles at the cheers of the villagers. The fall of the Pale Woman and her unnatural pack of werewolves will allow this place to recover and grow again. He approaches the blind man. "Well met, sir. I am Narthian Goldleaf. Unless I miss my guess, you are a priest of some experience, senior to Goodwife Miranda who has been so kind to us. I wonder if you would see to our friend Volsh. I fear that he may be inflicted with lycnathropy."
Dellas Nump
Halfling Wizard, 482 posts
Fire burns bright!
AC: 13 HP: 21/21
Wed 4 Jul 2018
at 04:53
  • msg #620

Re: In the Wolf Den

Throwing his hands up with a grin as big as his whole face, Dellas is clearly enjoying himself. He shakes hands with some and goes out of his way to greet any children he sees. "Let's celebrate later, we should see your lady first."
Lantamori
Elf Rogue, 229 posts
30/30 hp
Locksmith Extraordinaire
Wed 4 Jul 2018
at 11:35
  • msg #621

Re: In the Wolf Den

Lantamori bent down to the joyful halfling and explained quietly, "Remember, they have very little food after so long a siege.  Take care you not imply a feast is expected."

The elf really just wanted to conclude their dealings with the Baroness and return to the caravan as soon as possible.  They still had daylight on their side if they refrained from dalliance.
Dungeon Master
GM, 674 posts
Storyteller
Font of All Knowledge
Thu 5 Jul 2018
at 03:26
  • msg #622

Re: In the Wolf Den

Narthian Goldleaf:
Narthian returns to elven form before approaching the keep. He seems a bit sad at the lack of response to his and Thunder's howls. But he smiles at the cheers of the villagers. The fall of the Pale Woman and her unnatural pack of werewolves will allow this place to recover and grow again. He approaches the blind man. "Well met, sir. I am Narthian Goldleaf. Unless I miss my guess, you are a priest of some experience, senior to Goodwife Miranda who has been so kind to us. I wonder if you would see to our friend Volsh. I fear that he may be inflicted with lycnathropy."


Amidst the cheering crowd, the elderly Sir Keleth smiles sadly at Narthian and reaches out to find his shoulder to pat, shaking his head as he draws him and Volsh to a quiet corner.  "In my youth, I served Heironeous as a holy knight, much like your friend Sir Aberlayne does for Yondalla.  I was lucky enough to survive my youth, and now learn about the valor necessary to deal with blindness and the ravages of age.  Young Uldara is on the path to be a priest of Heironeous, but she is not yet powerful enough to remove such a curse.  You must go quickly to a larger temple before the next full moon, to find a powerful priest and have the curse removed.  I know you, young Volsh, are a stoic and passionate man, and that strength will serve you to fight off the curse.  But seeking a blessing will be necessary.  It has been long and long since I've been off the Baroness' lands, but I remember...  Well, I had a rather unusual friend.  She was a scholar and fascinated by magic.  Eventually her devotion lead her to the Church of Boccob.  They have a temple and school in Derrington, some two weeks away southward.  Varnessa DelChim will be able to unravel the curse, or for certain she will know who can!"

---

Dellas Nump:
Throwing his hands up with a grin as big as his whole face, Dellas is clearly enjoying himself. He shakes hands with some and goes out of his way to greet any children he sees. "Let's celebrate later, we should see your lady first."


The people of the keep cheer and smile and make much of the party until Dellas reminds them that their Baroness is waiting for them.  They part to make way for you to go upstairs, where Uldara, the young woman with the Heironeous holy symbol, is waiting to conduct you to the Baroness' chambers.

She stands to greet you, looking far more relaxed than you have seen her before.  Her eyes are damp and she looks incredibly relieved.  "My friends, you have done the miraculous and freed us from the evil which has devastated us for so long.  I have little to give you but our heartfelt thanks and undying gratitude, that you once-strangers risked your lives to save ours.  You are truly selfless and brave.  We will remember you always.  You shall always be welcome within our walls."
Haazheel Thorn
Human Wizard, 327 posts
Thu 5 Jul 2018
at 03:33
  • msg #623

Re: In the Wolf Den

When it's appropriate, Haazheel says. "This evil being...I thin she was dead or maybe in a coma when something changed her. I don't thing she was at all evil in life. May have had something to do with the elven grove."
This message had punctuation tweaked by the GM at 03:48, Thu 05 July 2018.
Narthian Goldleaf
Elf Druid, 413 posts
Narthian 28/30
Thunder 18/31
Thu 5 Jul 2018
at 22:41
  • msg #624

Re: In the Wolf Den

Narthian thanks the old knight. "We will either lift the curse, or keep Volsh from harming others," he promises.


Narthian nods at Haazheel's words. "Indeed, she was but a spawn. The master is trapped within the Greensward. Warn travelers away until someone with great power arrives to deal with it." He waves a hand in the direction of the treasure taken from the crypt. "These things are proof of it, elven make, owned by the Pale Woman or taken from the village when the elves fled. Some of this is rightfully yours for the suffering brought to you from the Greensward."
Averdante
Elf Archer, 458 posts
Keen eyed
Fri 6 Jul 2018
at 04:26
  • msg #625

Re: In the Wolf Den

Dante smiles politely and thanks the keep's people for their gratitude and well-wishing, but extricates himself to the outskirts of the commotion as quickly as possible without being obviously rude. A good celebration is nice, but he prefers to avoid being caught in the crush of a crowd of any size or temper.

He's much more comfortable with the baroness's relieved tears in the quiet upstairs. He stays silent about Narthian freely offering away the things they found -- but Dante has kept the box he found in the werewolves' lair for further examination later.
Lantamori
Elf Rogue, 230 posts
30/30 hp
Locksmith Extraordinaire
Fri 6 Jul 2018
at 16:38
  • msg #626

Re: In the Wolf Den

Lantamori wondered what Cloud was thinking about right now.  Did Cloud miss her, or even remember the kind elf that brushed her down every night?
Farian Raymellie
Human Cleric, 421 posts
Devotee of Saint Bane
38/47 HP
Fri 6 Jul 2018
at 18:08
  • msg #627

Re: In the Wolf Den

Farian revelled in the... revelling, gladly shaking hands and patting shoulders of the men and giving hugs to all the women and children that came to see them. It was obvious that he was proud of their work, ultimately incomplete as it was, although these people didn't need to know that. To them, this was the end of a very dark time, and the light at the end of the tunnel was shining bright.

The priest was equally glad to meet with the Baroness, and if he thought it appropriate, he would have given her a hug as well, but a woman of her status likely frowned upon such fraternization. "Please, feel free to keep these items if you think they will have purpose here, or perhaps to sell them to replenish your coffers. You owe us nothing more for our assistance, as we were glad to have vanquished such a potent evil from these lands," Farian stated with all the confidence of a group decision, even if some of the others might not agree with him.
Dellas Nump
Halfling Wizard, 483 posts
Fire burns bright!
AC: 13 HP: 21/21
Sat 7 Jul 2018
at 10:01
  • msg #628

Re: In the Wolf Den

Dellas’ mouth opened and he seemingly had forgotten how to close it. He stares with unbelieve at Farian. Finally composing himself he closes his mouth and smiles a little awkwardly “It’s very noble of you to renounce your share, I too shall be glad to give some to this fine community.”

Could someone give a summary of treasure found and everyone’s share? I’m a bit busy right now
Farian Raymellie
Human Cleric, 422 posts
Devotee of Saint Bane
38/47 HP
Sat 7 Jul 2018
at 14:53
  • msg #629

Re: In the Wolf Den

Farian clears his throat rather intentionally as he turns to Dellas. "Good sir halfling, these are not our items to keep, regardless of how we came upon them. If they belong to the Baroness and her people, it is their decision what is to be done with them, not ours," he stated firmly. It was clear he would not budge on the issue, although he inwardly hoped she would bequeath some of the possessions to them as a reward of sorts.
Bruenor Sedricson
Human Fighter, 376 posts
Sat 7 Jul 2018
at 14:54
  • msg #630

Re: In the Wolf Den

Bruenor offers a smile; not overly comfortable with all the praise and attention.  Not yet, anyway...but they did a noble thing here, and that felt good.  Once he's made sure Demon's being looked after, he accepts the handshakes and shoulder-pats as they are offered, but lets the others do the talking.

As they're ushered into the baroness's chambers, he swallows a lump in his throat at the relief and emotion of the baroness.  They'd all sleep better tonight, himself included.  Hopefully the effects of the hit he took from the vampire would fade now.

He kinks an eyebrow up at Farian's grand speech.  He was keen to help the people of the baroness's keep, but they were guild members and adventurers after all...not benevolent priests offering alms to all those who need it.  He glances at the others to see if they share his view, and lets the corner of his mouth turn up in a grin as Dellas puts into words what he's thinking.  The halfling didn't have much of 'social awareness filter', but he liked it.
Baroness Velethe
Mon 9 Jul 2018
at 10:40
  • msg #631

Re: In the Wolf Den

"My brave friends, it is kind and generous of you to wish to offer us the wealth you've found.  However, the thievery of the Pale Woman was not that of wealth, but of lives and free will.  Those lives and our time spent hiding in fear cannot be repaid by any coin, but only undone by us taking up our lives again and living them in peace and prosperity.  You have freed us from her tyranny and called for aid to help us in recovering.  Now that my people no longer need to stay sheltered in my keep, they can work the land again, and though it will be hard, we will survive.  If there is something amongst this you have no use for, then I shall make certain it is well sold to provide an easier winter for my people.  Now, as for the origins..."

The Baroness goes to ask her maid to summon Goodwife Miranda.  The bustling herbalist comes in a few minutes later with a weighty tome.  The two pour over it as the Baroness explains.

"In my mother's day, our people visited Greensward often.  Some made drawings of the elvish crafts.  Ah!  See here, the tapestry did grace their temple wall.  So did the ewer and chalice have a home on its altar.  The statue graced the home of one of their Elders.  The rest...  They might have be of elven make, but was not recorded here.

"Of the Pale Woman herself...  She might have been the spawn of the thing being held and drained in Greensward, but for fifty years she steeped herself in evil, and for the past months has terrorized folk, most of whom were not even born when Greensward was abandoned.  Her death might be a tragedy in the grand scheme of things, but is nothing but a relief to us.  Sun's Ray, I shall pray for forgiveness for her in my own time."
Lantamori
Elf Rogue, 231 posts
30/30 hp
Locksmith Extraordinaire
Mon 9 Jul 2018
at 13:06
  • msg #632

Re: In the Wolf Den

Lantamori arched an eyebrow at how easy their negotiations with the Baroness had proceeded.  Catching the elder halfling's eye, the elf moved closer and bent down for a quiet conversation.
Narthian Goldleaf
Elf Druid, 415 posts
Narthian 28/30
Thunder 18/31
Tue 10 Jul 2018
at 03:14
  • msg #633

Re: In the Wolf Den

Narthian bows low to the Baroness. "Your people will thrive under your wise rule," he says. "I have sent messages to my people. Perhaps, if my companions are in agreement, you will keep these religious artifacts for them?"

To be clear, I'm referring to the ewer, chalice, and tapestry.
Haazheel Thorn
Human Wizard, 330 posts
Tue 10 Jul 2018
at 03:42
  • msg #634

Re: In the Wolf Den

Haazheel, in consonance with his contributions to the cause, stands modestly near the edge of the group.
Dungeon Master
GM, 680 posts
Storyteller
Font of All Knowledge
Tue 10 Jul 2018
at 03:47
  • msg #635

Re: In the Wolf Den

"I would be happy to do so, Narthian," the Baroness says.

Sir Aberlayne says, "I can also offer some advice to your farmers from Yondalla's Book so that you can get what you need from your fields and flocks for winter.  Hopefully between the Bountiful Horn's wisdom and your people's knowledge of the land, we will be able to find ways to keep everyone well and fed."  She will give a bow to the Baroness and take her leave to speak to the people in the great hall before the group has to go.
Averdante
Elf Archer, 460 posts
Keen eyed
Wed 11 Jul 2018
at 03:13
  • msg #636

Re: In the Wolf Den

Dante raised his brows at Farian's grand offer of largesse to the baroness; it certainly put Narthian's wishes into perspective.

Later, Dante thought, they would all need to have a talk. Treasure communally acquired did not mean any one of them was free to simply give it all away at will!

Thankfully the baroness didn't feel a need to agree with the priest. Leaving his thoughts on that unspoken for the present, he nodded to Narthian, saying, "Leaving the artifacts that belong to the temple behind for those who would restore it would be a deserved kindness. It is part of the site's history."

Looking to the baroness, he tells her, "As you say, the rest does less for you here than the freedom to pursue your lives in peace, but I think we can still put some of it to your aid in a way that will help." He looks around at the others as he makes his own suggestion. "The people here have no doubt lost much of their livestock to the werewolves and the siege, and we will be traveling to towns where such animals can be purchased. We can buy some and arrange for their delivery back here, so they need not send anyone away to do so, nor wait for chance to bring drovers to their door."
This message was last edited by the player at 03:14, Wed 11 July 2018.
Dellas Nump
Halfling Wizard, 484 posts
Fire burns bright!
AC: 13 HP: 21/21
Wed 11 Jul 2018
at 06:10
  • msg #637

Re: In the Wolf Den

Dellas shakes his head at Farian's speech and rather quietly mutters "Then maybe you should give back those things we found in tombs and other places."
Dellas remained quiet but looked with interest at Lantamori and Abby whispering.
Farian Raymellie
Human Cleric, 423 posts
Devotee of Saint Bane
38/47 HP
Wed 11 Jul 2018
at 13:30
  • msg #638

Re: In the Wolf Den

"Thank you, Baroness, for your kindness. May Pelor's light guide you and your people to the most prosperous of times now that this darkness has finally been lifted," the priest bowed slightly at her offer, not noticing his companions' grievances with his decision until Dellas spoke up. "If I could find whom those items belonged to, I would gladly return them as well. The dead have no use for them, however, so I have no qualms with using their old belongings," he explained. He assumed this conversation would continue later, and he wondered how many of the others shared the halfling's point of view.
Haazheel Thorn
Human Wizard, 331 posts
Wed 11 Jul 2018
at 18:47
  • msg #639

Re: In the Wolf Den

Haazheel saves his comments until the group is alone.
Narthian Goldleaf
Elf Druid, 418 posts
Narthian 28/30
Thunder 18/31
Wed 11 Jul 2018
at 23:41
  • msg #640

Re: In the Wolf Den

Narthian nods in agreement to Averdante's suggestion.
Dungeon Master
GM, 684 posts
Storyteller
Font of All Knowledge
Sat 14 Jul 2018
at 03:38
  • msg #641

Back on the road

To ease the Baroness' people's way after such a long siege, the group gifts her half of the jewelry and coin they found in the werewolves' den, along with leaving her the chalice, ewer, statue, and tapestry to remind her of Greensward (and to return to the elves' keeping).

"Your kindness and generosity is as unparalleled as your bravery.  Come back this way when we have restored our lands to their full health, and I will give you a feast and festival of heroes!"

The people of the keep gives you tearful farewells once everyone has given what wisdom they can impart.  Young Uldara and Sir Kelleth stay on the ramparts, waving in farewell and giving you signs of blessing until the view of the keep is blocked by trees.

The sunlit noon turns the forest bright green as you make your way back to Greensward.  Though the abandoned elf village still has an air of gloom and sorrow about it, daylight makes it seem less haunted.  Wonder of wonders, Mask, Honeybee, and Volsh's borrowed horse are still there, though no longer together.  It takes you another hour to find the scattered mounts, as they are disinclined to be saddled again after being able to graze as they pleased for two days.

After getting everyone under (or on) saddle, you can head to Thalkin, experimenting with the magical items you had found along the way.

The ring of silver and steel, with the inlaid shield, has a tiny command word engraved on the inside, "Dethor."  When spoken, a translucent shield of magical energy springs into being, a bit of a shock for the person who first activated it!

The talisman made out of a silver dragon scale seems to make the skin of whoever holds it just very slightly silvery, with the tiniest hint of scales.  One's flesh seems tougher when the talisman is around their neck.

The cloak of blue-green silk with the cat's eye clasp seems to shift in color when worn, flawlessly imitating the foliage, dappled sunlight, even the hides of the horses when passed near them.  When worn closed tight, it seems to make the wearer harder to see.  When worn flung open, it just looks fabulous.

The gilded owl mask is curious.  When worn, the large carved tufted ears actually move and seem to gather much more sound than normal, making one's ears exceptionally keen.

The red scabbard doesn't seem to do anything on its own, but when a sword is sheathed and then unsheathed, the wielder has a sudden (but not overwhelming) urge to find something with scales and give it a good slice.  There is currently nothing of the sort in view, so the urge passes swiftly.

The low boots with the silvery beads don't seem to do anything when worn on horseback.  But when you stop for a break to rest, the one wearing them finds their steps to be cat-quiet.

The white silk shirt with the feather patterns feels as light as air when you put it on.  As a matter of fact, it rather makes the wearer feel as light as air, as if they could waft on the breeze like a feather...  A bit further experimentation might be needed to see what this does, unless anyone feels like jumping off of a high tree branch.

The black leather cloak with the bat clasp doesn't seem to do anything in particular right now, but the one wearing it feels like the sun is far too bright, and darkness would be better.  Either way, the shadows embrace the wearer and seem to hide them more easily.  When night falls (as you won't get back to Thalkin until well after sundown), then the abilities become apparent.  The leather of the cloak suddenly stretches out as the person puts their hands on the edges, and they realize they can fly!  Flying up to a branch, they find they can hang upside down with no trouble.  And when the cloak it clasped firmly around them, they find themselves transformed into a bat!

More importantly, they find they can also transform back.  Very good to know.

The purple slippers with the little mock-claws, when slipped upon someone's feet, seem to merge with them, covering them with scaly skin and giving them a nice set of short claws on their feet.  With them, one finds it's very easy to go right up a tree trunk, climbing like a lizard!

The potion in the metal bottle proves to be full of a metallic silver liquid that smells like roses and has the consistency of tea.  It looks very much like a liquid mirror.  The exact abilities are not quite readily apparent - this is not a kind of potion typically made.  You would need an expert's knowledge to figure this out without just drinking it and finding out what it does.

The little stone gargoyle, when its command word is uttered, blinks its eyes, stands up out of its crouch, and looks at the person who woke it, waiting...
This message was last edited by the GM at 14:45, Sat 14 July 2018.
Narthian Goldleaf
Elf Druid, 420 posts
Narthian 28/30
Thunder 18/31
Sat 14 Jul 2018
at 14:47
  • msg #642

Back on the road

Narthian takes his leave of the Baroness and her keep feeling satisfied that some order of balance has been restored. He busies himself helping round up the stray horses around the Greensward. And adding additional warnings for folk to keep away.  He and Thunder happily jog alongside their mounted companions, occasionally sprinting forward and veering off the road to investigate interesting clumps of trees, bushes, or stones that might hide danger.
Haazheel Thorn
Human Wizard, 333 posts
Sat 14 Jul 2018
at 19:30
  • msg #643

Back on the road

Naazheel keeps to the middle of the group.
Averdante
Elf Archer, 461 posts
Keen eyed
Sun 15 Jul 2018
at 04:23
  • msg #644

Back on the road

Glad to find the horses were undisturbed (even if slightly less glad at the prospect of returning to the saddle), Dante is far more interested in discovering if Preet is fully recovered from the fight with the ogres now several days past. Stroking the stone figure, he quietly speaks the command word and waits for it to animate.
Dungeon Master
GM, 691 posts
Storyteller
Font of All Knowledge
Thu 19 Jul 2018
at 08:12
  • msg #645

Back on the road

The town of Thalkin is a town of woodworkers, and their palisade walls show the devotion (and advertising) of their craft in fine carving and joining along the steady logs.  Bright fire bowls have been lit above the gates, and as the group draws closer and is challenged, Master Deyna's head pops up to see who is arriving at this hour.  When she recognizes you, she wakes cheerfully, and soon the gates are opened up.  Prreet is amongst the first to greet the group, leaping up into Averdante's lap and purring like rumbling stones.

"Well then!" Master Deyna says from her position above the gate as the group rides or walk in.  "By the looks of you, it seems you did fair both well and good against the foes.  Come, eat at the inn and tell me your tale in brief, so we can all get a good night's rest and be back on the road at dawn!"

After you've seen to your mounts, those who are interested can join Master Deyna in one of the local inns, the Pike and Stag.  The place has indeed a large stag's head mounted above the fireplace, with an equally large fish speared upon its antlers.  There are a few locals scattered about, but the night is late and most are just lingering over ale.  The old half-elf innkeeper and a round, matronly human woman serving as the cook seem to be the only staff still up.  Stew, bread, cider, beer, and roasted vegetables are offered for those who are hungry, and for any who wish to retire early, there is a large communal sleeping room, typical for those wishing safe-but-inexpensive lodgings.  Those wishing more privacy or a better bed can spend their own coin, if they so wish.

Master Deyna pours herself a beer and rips apart a loaf of bread, dipping it in her stew.  "Do tell, do tell!  What was going on?  How did you confront that terrible thing?"
Narthian Goldleaf
Elf Druid, 425 posts
Narthian 28/30
Thunder 18/31
Thu 19 Jul 2018
at 17:14
  • msg #646

Back on the road

Narthian joins the gang at the Pike and Stag, but lets others (Dellas, most likely) tell the tale. He listens in the ensure that the delicate nature of Volsh's condition is made known to Master Deyna. If not, he makes her aware, and of the need for a high ranking priest. He also makes her aware of his shape change ability. Otherwise, he helps see to the party's animals, and ensures that Thunder is fed.
Haazheel Thorn
Human Wizard, 336 posts
Thu 19 Jul 2018
at 17:49
  • msg #647

Back on the road

Haazheel happily applies himself to the stew, cider and roasted vegetables with buttered and honeyed bread for desert.

He makes sure that Master Deyna knows there is unfinished business at the abandoned elvish "village." business which will require more ability than any here now currently possess.
Dellas Nump
Halfling Wizard, 487 posts
Fire burns bright!
AC: 13 HP: 21/21
Thu 19 Jul 2018
at 23:48
  • msg #648

Back on the road

Dellas sits quickly down together with the others and orders the same as the others though probably a lot more. He strangely remains quietly, focusing on his food and only occasionally answering questions, it seems that Dellas has a few things to think about.
Lantamori
Elf Rogue, 237 posts
30/30 hp
Locksmith Extraordinaire
Fri 20 Jul 2018
at 02:50
  • msg #649

Back on the road

"They were being picked off every night," Lantamori blandly explained to their caravan master.  "I don't know if they saw us enter, but when they came that night, we killed all the werewolves and drove their vampire mistress back to her crypt.

"Mystique followed her mist trail and we waited until morning to approach.  There were some undead there.  Once inside, they finished her off.

"The Baroness and her people should be safe now."


Narthian had already explained why Volsh looked a little harrier than before, but the elf eyed their human armsman's pale visage and added, "Bruenor's a little messed up, too."
Bruenor Sedricson
Human Fighter, 378 posts
Fri 20 Jul 2018
at 05:34
  • msg #650

Back on the road

"I beg your pardon..." Bruenor humphs in response.  "Another bowl of this stew, one more ale, and a good night's sleep and I'll be good as new!"  He says this without any irritation or malice...merely puffing his chest a bit.

"It was definitely a bad business there in the Baroness' lands.  I'm glad we could help clear the scourge for those good people."

Master Deyna
Wed 25 Jul 2018
at 06:20
  • msg #651

Back on the road

Master Deyna listens to your explanations with some astonishment as you describe the Baroness' situation, and the horrors you found stalking her and her people.

"You've done a good thing for those people.  From what you said, it sounds like next time I might have come this way, I would have found myself not shaken down for a 'toll', but on the run for my life.  You're brave, brave people, and I'm glad you all came back."  She pauses, and takes a small sip from her mug before turning to look at Volsh.  "So, this curse you have isn't supposed to make you howl until the next full moon?  If circumstances have us together then, and you haven't managed to get yourself uncursed, that's more excitement than I need in my caravan.  I bloody well hope you can find some good priest or mage to get you well, Volsh.  You've been a big help, and you paid a high price for freeing those folk."

Hearing about the "unfinished business" in Greensward, Master Deyna shakes her head.  "If that evil is locked up, then keep it there, says I.  There's enough trouble in a day without borrowing it from tomorrow."

Sir Aberlayne will ask about the next big town, so they can send animals and supplies back to the Baroness.

"Velgeth.  We'll be there tomorrow.  It's the last big town before the Stone Bridge.  I'll be swapping a fair amount of goods there, so you should have enough time to organize what you need to.  All right then, let's go get some sleep so we can shove off in the morning.  Sweet dreams, heroes."

OOC:  Bruenor, you'll need a DC 14 Fort save to avoid having the negative level be permanent.  Farian can help, substituting a Heal check for your save, if you both so wish.
Averdante
Elf Archer, 463 posts
Keen eyed
Wed 25 Jul 2018
at 07:06
  • msg #652

Back on the road

The stone cat's greeting will probably leave a bruise on his jaw, but Dante is delighted at Prreet's decisive welcome. He had definitely missed his companion and is glad to find the feeling mutual. Just as important, Prreet seems fully recovered.  Although, he thinks somewhat wryly, Prreet would likely have fared better than he had, face to face with a werewolf.

Going along with the others to the inn, with Prreet again riding comfortably on his shoulders, Dante is more than ready to partake of the fresh, hot food, although he goes with cider rather than risk ending up with an inferior wine; quality in such a small community is too often questionable. Or exorbitantly expensive. A room to himself, however, he'll indulge in. The chance to wash up, even if only from a wash basin, is well worth the expense.

He listens to Lantamori's simple synopsis of their venture, and watches Dellas eating in silence. Although unusually quiet, nothing seems to be wrong with his appetite. He's thoughtful perhaps, rather than troubled by something. Volsh's uncertain condition, perhaps. Was the next town large enough have a priest who could help him?

As disinclined to speak up as he usually is, Dante only shares more details of what happened in silence with Prreet. It seems a good idea, to him, that the cat learn as much as he had about the monstrous beings they'd fought. And when the meal is over, they retire to their room. to clean up and get a good night's sleep for the journey the next morning.
Narthian Goldleaf
Elf Druid, 427 posts
Narthian 28/30
Thunder 18/31
Wed 25 Jul 2018
at 17:42
  • msg #653

Back on the road

Narthian thanks Master Deyna for her kind words. He puts the dragon scale talisman on Thunder, then he and Thunder retire somewhere outdoors to meditate under the night sky.
Narthian Goldleaf
Elf Druid, 429 posts
Narthian 28/30
Thunder 18/31
Thu 26 Jul 2018
at 02:08
  • msg #654

Back on the road

Narthian also lets Farian and Sir Aberlayne know that Thunder could use some healing.

He's at 18 of 31. I looked to see if healing was offered by Baroness Velthe, and didn't see it. I apologize if missed it somewhere.
Farian Raymellie
Human Cleric, 432 posts
Devotee of Saint Bane
38/47 HP
Thu 26 Jul 2018
at 21:27
  • msg #655

Back on the road

Farian stayed quiet while the others talked to Deyna, his thoughts elsewhere, on Volsh's condition, and the Greensward, and Bruenor's weakness. There was much that needed done, and regaling their company with their triumphs wasn't on the top of the cleric's list of priorities. He could barely focus on his food, his thoughts were so splintered. "Bruenor, when we are ready to rest, I would like to tend to your injuries from the vampire spawn. I fear if we do not treat it correctly, you may never become your old self again," he fretted aloud. He may not be able to help Volsh, but he had a good feeling he could help Bruenor. "When we are finished eating, I will gladly heal Thunder for you, Narthian," he added, reaching over to pet the wolf if him and his owner seemed receptive to the idea.

OOC: I'm good with skipping to tomorrow unless something is going to happen. Farian would likely sleep on the floor of Bruenor's room to make sure he was alright through the night, unless he pushed the issue and made him get his own room.

17:19, Today: Farian Raymellie rolled 14 using 1d20+9.  Heal check on Bruenor DC 14.

Channeling a cure spell from Bull's Strength:

17:18, Today: Farian Raymellie rolled 11 using 2d8+6.  Cure Moderate Wounds on Thunder.

Haazheel Thorn
Human Wizard, 338 posts
Thu 26 Jul 2018
at 21:31
  • msg #656

Back on the road

Haazheel gets a good night's sleep and studies up. He's ready for what the day will bring.
Narthian Goldleaf
Elf Druid, 430 posts
Narthian 28/30
Thunder 29/31
Thu 26 Jul 2018
at 22:22
  • msg #657

Back on the road

Thunder licks Farian's hand in appreciation. Or maybe traces of meat grease. Either way, it's friendly and not scary at all from a 100+ pound fanged hunter/killer. ;)
This message was lightly edited by the player at 22:28, Thu 26 July 2018.
Lantamori
Elf Rogue, 239 posts
30/30 hp
Locksmith Extraordinaire
Thu 26 Jul 2018
at 23:22
  • msg #658

Back on the road

The quality of the wine wasn't enough for Lantamori to stay for another glass.  Before retiring, she checked in on Cloud to make sure she hadn't been stabled next to that demon beast.

Afterwards, the elf found a room to herself and somewhere to take a bath.  At their next civilized stop, she really needed to get some clothes more suitable for less hostile environs.
Dellas Nump
Halfling Wizard, 489 posts
Fire burns bright!
AC: 13 HP: 21/21
Fri 27 Jul 2018
at 12:49
  • msg #659

Back on the road

Dellas spend the time behind his sister. Something seems to have put a damper on his usual high spirits. With his head in his book and one hand in his pocket he only occasionally pays attention to his surrounding, retiring early to get a good start.

Sorry, Dellas is a bit quiet at the moment. His conscious is a little busy
Narthian Goldleaf
Elf Druid, 432 posts
Narthian 28/30
Thunder 29/31
Fri 27 Jul 2018
at 14:40
  • msg #660

Back on the road

Narthian helps Farian before checking out for the evening.

09:38, Today: Narthian Goldleaf rolled 14 using 1d20+3 ((11)).
Dungeon Master
GM, 693 posts
Storyteller
Font of All Knowledge
Sat 28 Jul 2018
at 05:48
  • msg #661

Back on the road

The night passes peacefully, and between Narthian and Farian's care, Bruenor feels much more like his old self when the sun rises.  After a breakfast of apple fritters or fresh berries with oatmeal, Master Deyna gets the caravan started.

"We'll be in Velgeth by noon, barring another disaster.  I'll be doing a bit of trade that should give you a couple of hours to arrange whatever you need for the Baroness.  We'll be at the Stone Bridge by nightfall, and Fort Cross the noon after that!" she tells you, and then goes to her wagon to lead the way.

You remain watchful as the caravan makes its way through the sun-dappled shade of the road, wary for any other attacks.  Perhaps once Averdante saw a face in the woods, and Lantamori spotted a young half-elf in a tree a bit back from the road, but nothing further comes of them.  If either had been a bandit or scouts therefor, they had decided the caravan wasn't worth the trouble.  Of course, either could have been hunters, woodcutters, or other country folk.

Velgeth, with its stone walls and bridge-like arch over its gate, proudly proclaims its proximity to the Stone Bridge (supposed to be a marvel of ancient engineering and spellcraft) with the massive granite blocks that make up its largest buildings, cathedrals, and halls.  Master Deyna pulls the caravan into the bustling town, heading to a merchant's district to haggle with some fellows at a warehouse.  She waves off the group until mid-afternoon, as the Trader's Guild folk will see the unloading going smoothly.

Sir Aberlayne says, "I'm going to head over to the temple of Yondalla and see what supplies, people, and meat-on-the-hoof I can get sent to the Baroness without delay, if anyone cares to join me.  If not, I'll be back before the caravan shoves off!"

OOC: Is there any selling/buying or other tasks you'd like to accomplish here?
Haazheel Thorn
Human Wizard, 340 posts
Sat 28 Jul 2018
at 06:01
  • msg #662

Back on the road

"Sir, I'll be happy to accompany you, if I may," Haazheel responds.
This message had punctuation tweaked by the GM at 21:12, Sat 28 July 2018.
Lantamori
Elf Rogue, 240 posts
30/30 hp
Locksmith Extraordinaire
Sat 28 Jul 2018
at 21:30
  • msg #663

Back on the road

Leaving Cloud with the rest of the caravan horses, Lantamori wanted to see if she could find a light dress to wear when not on duty.  Perhaps a nice jacket and some light footwear.  Realizing her new footwear was quite comfortable, as well as fashionable, she decided against additional footwear.  She'd just match the dress and jacket to the boots, and of course match her belt and nice dagger.  She thought that 20gp would put together quite a nice outfit.

"I'm clothes shopping if anyone need me," the elf announced.  "I'm taking the jewelry we found to sell it unless anyone wants something as part of their share.

"I'll be back before we leave."


Having no need of them in town, she left her backpack and bow stowed in one of the personal wagons that wasn't being unloaded.

OOC: Half for restocking the Baroness and the rest divided equally = 2876gp/2 = 1438gp/9 = 159gp each for each.  Write it down now or forever be broke!
Narthian Goldleaf
Elf Druid, 433 posts
Narthian 28/30
Thunder 29/31
Sun 29 Jul 2018
at 02:02
  • msg #664

Back on the road

"I'm off to visit the smithies," Narthian tells the others. "If they heard of the baroness's troubles, they may have forged some alchemal silver spear heads."
Dungeon Master
GM, 694 posts
Storyteller
Font of All Knowledge
Sun 29 Jul 2018
at 09:28
  • msg #665

Back on the road

Asking the other drivers, who had been on this route with Master Deyna before, they can give you a few recommendations for places.  Sarasri's Silks, despite its name, makes fine clothing in a variety of fabrics to suit one's purse, and includes some general-sized items that can be quickly adjusted to order.  With as many travelers as go through Velethe, they sell more if people don't have to wait around for days or weeks.  Ultham's Ironworks does general ironmongery and some simple weapons, whereas Thrice Mended Arms does a brisk business in the buying, selling, modifying, and making of arms and armor.  The open market has stalls for a variety of foodstuffs and other odds and ends, and one driver raves (out of Reetha's earshot) about the little honeycakes one Mother Toller makes.  The Trodden Mile is the best cobbler in town.  The Everful Inkwell sells books, writing supplies, journals, albums, as well as scribe and illuminator services.  The Deep Well is a favored tavern with capacious mugs and tasty little snacks, while the Sunrise Quarter is an inn of better quality and higher prices.

There are guildhouses here for the Traders, Leatherworkers, Cobblers, Caravaners, Moneychangers, Silversmiths, along with a small outpost for the Adventuer's Guild.  There is a House of Yondalla and a Temple of Pelor, along with a bigger shrine to Fharlagn (the god of travel).

--

Sarasri's Silks is run by a half-elf woman of indeterminate age, with her hair hidden behind a cunningly draped wimple, and her body in a neatly-pleated modest dress with exquisite embroidery.  She seems to have two apprentices to help her out, but as one is fitting someone with a new suit, and the other is sewing something bright red, the proprietor is able to help Lantamori with her shopping.  "A dress?  Of course we can find something.  I have one here in the blue of an early summer's morn, quite fashionable, light enough for hot weather, suitable up through fall with a shawl.  Or this leaf green here is better for all weathers."  The blue is of a more fashionable cut, a little shorter, the neckline a bit lower, with embroidery of bluebirds and tiny yellow flowers.  The green is cut more conservatively, but elegantly, with leaf and white trumpet vines.  "The blue is ten gold pieces, and the green is twelve."
Bruenor Sedricson
Human Fighter, 381 posts
Sun 29 Jul 2018
at 14:51
  • msg #666

Back on the road

Bruenor awakens in the morning, and gives Farian - and then Narthian - an enthusiastic thump on the back.  "Thank you, friends, for your healing.  I feel more myself than I have in some days now!  I'm in your debt."

As if in show of that, he twists at his waist...stretching...and then throwing a couple punches at the air before him.

Bruenor eats a double helping of breakfast, and seems antsy to get on the road again.  He enquires at the kitchen to try to get a small portion of meat or jerky for Demon...a little treat for his mount's valiant efforts in battle.

After breakfast, Bruenor will visit Demon to ensure his horse is well-looked after, and deliver the treat; and will invite any others to join him in swinging by the Adventurer's Guild.  Perhaps there's something worth learning, in particular of their road ahead?
Haazheel Thorn
Human Wizard, 341 posts
Sun 29 Jul 2018
at 17:15
  • msg #667

Back on the road

Haazheel accompanies Sir Aberlayne and observes the interactions with care, seeking to learn more of the ways of various people.
Lantamori
Elf Rogue, 241 posts
30/30 hp
Locksmith Extraordinaire
Sun 29 Jul 2018
at 17:34
  • msg #668

Back on the road

"I do like the green one," the elf said to Sarasri, admiring the embroidery.  Neither were appropriate attire for the types of inns and taverns they frequented, but she thought the more conservative dress might keep the rabble at bay.  "I'll take it if it can be fitted and ready in a few hours."

She pulled out the jewelry she had yet to sell and held it up to the dress.  She just might keep some of it for her share if it complemented the dress.
Farian Raymellie
Human Cleric, 434 posts
Devotee of Saint Bane
38/47 HP
Sun 29 Jul 2018
at 18:25
  • msg #669

Back on the road

Farian waves off Bruenor's claims of being indebted to him. "Nonsense. If anything, this makes us even for protecting the keep from the vampire spawn after charging headlong at her with no regards to your personal safety," he chuckled. "I'm just glad I was able to help. It is killing me that I am not strong enough to save Volsh... If I had failed you too, I do not know how I would have coped," he admitted regretfully. "But now is not the time to worry about that. I think I would much like to get out of this armor and into something lighter. Do either of you have need of anything at the armorer?" he asked, gathering up anyone else who wanted to go before heading there himself.
Narthian Goldleaf
Elf Druid, 435 posts
Narthian 28/30
Thunder 29/31
Sun 29 Jul 2018
at 18:56
  • msg #670

Back on the road

"I will accompany you," Narthian says to Farian. "From what the drivers say, I think that Thrice Mended Arms is the best place to look for what we desire."
Dungeon Master
GM, 695 posts
Storyteller
Font of All Knowledge
Mon 30 Jul 2018
at 03:05
  • msg #671

In Velgeth

Bruenor Sedricson:
Bruenor awakens in the morning, and gives Farian - and then Narthian - an enthusiastic thump on the back.  "Thank you, friends, for your healing.  I feel more myself than I have in some days now!  I'm in your debt."

As if in show of that, he twists at his waist...stretching...and then throwing a couple punches at the air before him.

Bruenor eats a double helping of breakfast, and seems antsy to get on the road again.  He enquires at the kitchen to try to get a small portion of meat or jerky for Demon...a little treat for his mount's valiant efforts in battle.

After breakfast, Bruenor will visit Demon to ensure his horse is well-looked after, and deliver the treat; and will invite any others to join him in swinging by the Adventurer's Guild.  Perhaps there's something worth learning, in particular of their road ahead?


Bruenor can beg a rabbit quarter from the kitchen, and Demon greets the bloody treat as another horse might greet an apple, snuffling it all over and then crunching it down with gusto.  After grooming and spending some time with Demon, the horse seems content, even whuffling Bruenor's chest, leaving a bloody mark in thanks.

The Adventurer's Guild in this town is not a full Guildhall, but more of an outpost.  With Fort Cross just a few days away (and a major Guildhall attached to the Fort and its myriad of dangers in the Firespine Mountains - adventurers acting as irregulars for the army), there isn't as much need.  The outpost is in a small building, not much larger than a modest shop.  While it boasts the eclectic decor of all Adventurer's Guildhalls, it only has seating for perhaps a dozen people, and most of that for resting and talking, rather than eating or drinking.  There are no beds here; one must find room at an inn.  But information is easily obtained and exchanged.  The Guildmaster here is a human woman with her long blonde hair going to white, her face in wrinkles from sun and travel.  Fine-boned and petite, she wears clean white linen tunic, shirt, and trews, with carved wooden jewelry decorated with water-smoothed river rocks.

"Welcome, then!  Guildmaster Surriah, and pleased to meet you. You're new to me, so tell me what you've seen since your last stop and I can let you know what's hopping around here," she says, breaking out her great tome, quill, and ink with a practiced flourish.

---

Haazheel Thorn:
Haazheel accompanies Sir Aberlayne and observes the interactions with care, seeking to learn more of the ways of various people.


The temple of Yondalla is made of wood, sturdy but also comfortable, inviting as a home.  Inside it reminds one more of someone's kitchen and sitting room rather than a temple, with the everfull harvest horn of Yondalla woven into a tapestry decorating a wall behind a large harvest table groaning with its burden of food.  Well-carved chairs with plump cushions, settles with thick pillows, inglenooks next to the large fireplace, rocking chairs and well-upholstered ottomans are all over the room.  The people sitting in the chairs and talking with the cream-hassocked priests and acolytes are of all walks of life, mothers and older children with children by their sides, merchants and tradesmen in their clothing of their profession, a town guard off of duty, a dusty traveler with his pack at his feet, his dog sitting next to him.  People constantly are delivering food to the table or taking food off of it under the direction of a plump, jolly-looking halfling in robes and an apron who bestows a blessing on each. It it weren't for the robes of the priests, you might mistake this for someone's large and cheerfully chaotic home.

Sir Aberlayne's armor and enameled holy symbol gets her quick attention from another halfling, an older man with gray hair, an iron-still spine, and a broad, easy smile.

"Guardian of the Horn!  What brings you to our Table and Hearth?  I am Father Ambrin, your host."  He guides both Sir Aberlayne and Haazheel to the harvest table and takes off a small loaf of bread, breaking it and handing each a piece.  Sir Aberlayne and the priest each eat appreciatively, heads bowed for a moment before she speaks.

"A mission of mercy and a community devastated," she says seriously.  Father Ambrin looks grave and draws you deeper into the temple, past a doorway and into a more private den, still as plushly appointed.  He directs you to sit before plumping down in a seat and spreading his hands for her to continue.  "The Baroness and her people have suffered greatly in a siege we recently lifted, losing many of her guards and able-bodied, unable to work her fields while her people were confined against danger, and losing many livestock.  Her lands and people will be years in recovering.  We have some spoils of war, brought to you at her request, for supplies, beasts, and any who wish to aid or settle the farms in need of tending.  Farmers, hunters, rangers, woodcutters, gamekeepers, and guards are who she needs, along with seed, many beasts, winter supplies..."  Sir Aberlayne trails off, and looks to Haazheel for anything else he thinks the Baroness and her people might need.

---

Lantamori:
"I do like the green one," the elf said to Sarasri, admiring the embroidery.  Neither were appropriate attire for the types of inns and taverns they frequented, but she thought the more conservative dress might keep the rabble at bay.  "I'll take it if it can be fitted and ready in a few hours."

She pulled out the jewelry she had yet to sell and held it up to the dress.  She just might keep some of it for her share if it complemented the dress.


"That it can, and easily.  Just put it on and step up here, my dear, and I shall get you fitted," she says, gesturing to a small platform where she could work.  Once garbed in the dress, Sarasi goes to work in taking in various places along the seams, making the fit more flattering.

Lantamori's new jewelry is a mixed bag of silver, gold, and copper.  There's a delicate silver chain with a few small blue stones, a heavier gold with a pendant of a sun, and a copper choker with some elven script from Corellon Latharian's holy texts inscribed along the surface.  One silver cuff bracelet is set with a set of cabochon agates in the shape of a flying bird.

As Sarasri works, she asks, "What brings you through town in such a hurry?"

--

Farian Raymellie:
Farian waves off Bruenor's claims of being indebted to him. "Nonsense. If anything, this makes us even for protecting the keep from the vampire spawn after charging headlong at her with no regards to your personal safety," he chuckled. "I'm just glad I was able to help. It is killing me that I am not strong enough to save Volsh... If I had failed you too, I do not know how I would have coped," he admitted regretfully. "But now is not the time to worry about that. I think I would much like to get out of this armor and into something lighter. Do either of you have need of anything at the armorer?" he asked, gathering up anyone else who wanted to go before heading there himself.


Narthian and Farian head off to the Thrice Mended Arms.  A combination of storefront and smithy, there is a burly half-orc with a topknot and leather apron banging away on a spearhead in the smithy, while inside the store a pair of gnomes, one likely the son of the other, at the counter.  The walls of the store are lined with weapons in racks and in cases, all locked, everything from mundane daggers to exotic orc double-axes, falchions to spiked chains, longbows in many different hues of wood to sturdy light crossbows.  Breastplates, chain shirts, shields, and suits of leather and studded armor are displayed against one wall.  There are a couple of teenage human boys looking at the rapiers and talking earnestly amongst themselves, a bored-looking dwarf perusing the axes, and short half-elf woman in light chain hefting a silver mace with a quarter-moon design under the supervision of the older of the two gnomes.
Averdante
Elf Archer, 466 posts
Keen eyed
Mon 30 Jul 2018
at 04:29
  • msg #672

In Velgeth

Prreet settled firmly across his shoulders where he can keep a close watch, Dante joins Bruenor in visiting the local branch of the Adventurer's Guild. He needs to find where he might find some healing potions. With Farian around, Dante's seldom had need of potions. Now he has Prreet, though, and doesn't want to be unprepared for the next time Prreet takes serious injuries protecting himself and his companions.

When he meets Guildmaster Surriah, he nods at her greeting with a smile. "Pleased to meet you, Guildmaster. I'm Averdante." He glances over at Bruenor then, to let the warrior make his own introduction, and ask his questions.
This message was last edited by the player at 05:03, Mon 30 July 2018.
Haazheel Thorn
Human Wizard, 342 posts
Mon 30 Jul 2018
at 04:37
  • msg #673

In Velgeth

Haazheel blushes but gathers himself. "If they bring sufficient supplies, halfling settlers. With exceptions for those who show particular interest or talent, let the big folk practice husbandry and til the large fields; the halflings to practice horticulture and orchardry. The rest can be sorted out."
This message had punctuation tweaked by the GM at 06:00, Mon 30 July 2018.
Lantamori
Elf Rogue, 242 posts
30/30 hp
Locksmith Extraordinaire
Mon 30 Jul 2018
at 14:13
  • msg #674

In Velgeth

"Just passing through with the Adventurer's Guild," Lantamori replied to the proprietress.  She was liking the way the dress looked and thought the silver bracelet the best complement.  The boots weren't the best match, but probably the best that boots could do.  Some pretty sandals would have been better.

Her next stop would be to sell the rest and then return for the dress.  She should have plenty of time.
Narthian Goldleaf
Elf Druid, 436 posts
Narthian 28/30
Thunder 29/31
Mon 30 Jul 2018
at 20:19
  • msg #675

In Velgeth

Narthian approaches the younger gnome. "Good day! I'm looking for a particular weapon, a spear of high quality with a head laced with alchemal silver. My friend here is also looking for something." He motions towards Farian.
Farian Raymellie
Human Cleric, 435 posts
Devotee of Saint Bane
38/47 HP
Mon 30 Jul 2018
at 20:23
  • msg #676

In Velgeth

Farian nods and motions to his armor. "I was wondering if I could trade in my armor in exchange for a chain shirt, preferably higher quality if you have it," he requests. "I can pay whatever the difference is in prices, of course, for the wear and tear on my suit," he added.
Volsh son of Vor
Human Barbarian, 305 posts
Tue 31 Jul 2018
at 03:43
  • msg #677

In Velgeth

Volsh had been quiet for quite some time still partially in shock from the revelation that he would soon turn into a monster. He quietly followed Farian and Narthian to the smithy and it wasn't until the proprietor asked that he was brought out of his thoughts. "Ah, I have some weapons and armor I would like to unburden myself of, and take a look at your selection." He said after a moments thought.
Bruenor Sedricson
Human Fighter, 382 posts
Tue 7 Aug 2018
at 05:13
  • msg #678

In Velgeth

Bruenor nods his head and smiles, "Well met Guildmaster! We've had some adventures and then some.  My companions and I, all members of the guild, cleared out some ruins together...had a run-in with mystical lights at Fen-on-the-Fen...joined a caravan, and along the way discovered an accursed elvish place in the trees where some dark creature is trapped still...and then freed Baroness Velthe's lands from a foul vampire and her werewolf minions.  Seems ages ago, but it's not."

Bruenor appears to be staring at the wall as he gazes off into some non-existent distance. "Aye, it's been interesting times," he says, as he pats the prince's longsword at his hip.

"Enough about me then...what news from here?" he smiles at the Guildmaster.
Dungeon Master
GM, 697 posts
Storyteller
Font of All Knowledge
Sat 11 Aug 2018
at 04:19
  • msg #679

Re: In Velgeth

In the Adventurer's Guild Outpost

Averdante:
Prreet settled firmly across his shoulders where he can keep a close watch, Dante joins Bruenor in visiting the local branch of the Adventurer's Guild. He needs to find where he might find some healing potions. With Farian around, Dante's seldom had need of potions. Now he has Prreet, though, and doesn't want to be unprepared for the next time Prreet takes serious injuries protecting himself and his companions.

When he meets Guildmaster Surriah, he nods at her greeting with a smile. "Pleased to meet you, Guildmaster. I'm Averdante." He glances over at Bruenor then, to let the warrior make his own introduction, and ask his questions.


Bruenor Sedricson:
Bruenor nods his head and smiles, "Well met Guildmaster! We've had some adventures and then some.  My companions and I, all members of the guild, cleared out some ruins together...had a run-in with mystical lights at Fen-on-the-Fen...joined a caravan, and along the way discovered an accursed elvish place in the trees where some dark creature is trapped still...and then freed Baroness Velthe's lands from a foul vampire and her werewolf minions.  Seems ages ago, but it's not."

Bruenor appears to be staring at the wall as he gazes off into some non-existent distance. "Aye, it's been interesting times," he says, as he pats the prince's longsword at his hip.

"Enough about me then...what news from here?" he smiles at the Guildmaster.


The Guildmaster nods and makes notes, eyebrows going up at the mention of vampires and werewolves.  She'll probe for more details, as one trouble, even dead, can attract another.  Once you've given her a good account (and presumably let her know the others of your group who were in on the adventure), she'll note all down with a flourish.

"Well, you've certainly had a most excellent and busy trip.  Do you have an adventuring company name yet?  You've got a nice little compliment of adventures under your collective belts, and you might start getting requests if you have a collective name to call yourselves.  If you think of something before you run off in the morning, drop a note so I can get it in the Book!

"Now, as for what's going on around here: trolls.  They always like the Stone Bridge, even with the guard outposts on either end.  They like woods around the Bridge, and the foothills up to Fort Cross.  We've only had two incidents recently, but more could happen."  She flips through a few more sheets of parchment before continuing.  "We had the Flame Keepers spy what they thought might be a phoenix on one of the peaks of the Firespine Mountains.  Keldrin's Killers fought a wyvern, a small one, north of here.  And the Company of Chain and Cross tangled with a round dozen undead that were trapped behind some oozes in a cavern off the beaten path.  Hmm... yes, that's all the most recent news."

The Flame Keepers, Keldren's Killers, the Company of Chain and Cross, these are all adventuring group names.  The Company of Chain and Cross in particular is an older one, with a round dozen songs written about their extensive exploits.  Their membership has changed over the decades, but they've been lead by the same dwarf for the past sixty years.

--

In the Temple of Yondalla

Haazheel Thorn:
Haazheel blushes but gathers himself. "If they bring sufficient supplies, halfling settlers. With exceptions for those who show particular interest or talent, let the big folk practice husbandry and til the large fields; the halflings to practice horticulture and orchardry. The rest can be sorted out."


Father Ambrin considers Sir Aberlayne and Haazheel's words, then goes to a desk and consults a ledger.  Sir Aberlayne takes out the coin and jewelry that form the Baroness' portion of the Pale Woman's blood-money and spreads his for his perusal.  He mutters half-aloud, comparing prices to things available, running his finger down what look like lists of goods.  Another ledger he examines has lists of names.  Sir Aberlayne consults with Haazheel to tell Father Ambrin how many people were left under the Baroness' rule, and describes the lands they had passed through as best as they're able.

"Such things can be done.  Yondalla's faith is charged with finding homes for the displaced and the orphaned.  It is a sad truism that there are always people looking for safe places to live after their own have been taken by another's cruelty and greed.  I have here the lists of our parish needy.  I do indeed have farmers and hunters in need of a good home after being driven from theirs.  More farmers than hunters, but it seems the Baroness is in dire need of such folk!  I can send two score within a week, along with about half the goods needed, and the rest of both folks and fodder within the moon.  Some halflings, for certain, but Yondalla's church turns away no one, and the Baroness will find herself much enriched by those we send!  And they shall be of true and stout heart, or they'll find bread turns to ash in their mouths.  I have two young priests I will send with them as well, as the oldest acolytes can take their places here.  You have done a good and fair thing for their community, Haazheel, Sir Aberlayne, and Yondalla smiles upon you."

--

In Sarasri's Silks

Lantamori:
"Just passing through with the Adventurer's Guild," Lantamori replied to the proprietress.  She was liking the way the dress looked and thought the silver bracelet the best complement.  The boots weren't the best match, but probably the best that boots could do.  Some pretty sandals would have been better.

Her next stop would be to sell the rest and then return for the dress.  She should have plenty of time.


Sarasri nods sagely.  "We get a mort of adventurers through here.  The Firespines are a great draw for all manner of trouble.  Even with the Fort there, they keep it down to no more than a dull roar.  'Tis a good thing you ambitious sorts like to beard the nastiest beasties in their den!"

Measurements done, Sarasri says she'll get to work on it quite soon.  To dispose of the rest of her jewelry for coin, the easier way is to go to Silversmith's Guild.  They can give you fair weight for coin, so unless one of your jewelry pieces is of exceptional artistry (not the case here) or bearing exceptional stones (also not the case) you should be able to trade them straight across.  In a town without a Silversmith's or Goldsmith's Guild, or even a Moneychanger's Guild, you'd have to rely on the Jeweler's Guild, or failing that, a regular jeweler or dealer in fine goods.  In which case, you'd be more depending on your haggling skills than a scale.

--

In the Thrice Mended Arms

Narthian Goldleaf:
Narthian approaches the younger gnome. "Good day! I'm looking for a particular weapon, a spear of high quality with a head laced with alchemal silver. My friend here is also looking for something." He motions towards Farian.


The younger gnome bows quickly at all three men.  Neatly dressed in tan breeches, a dark blue shirt and pale blue vest, all with colorful embroideries, he also wears a fine dagger in his blue leather belt.  "Namback Nackle the Fifth, at your service.  Silver spear?  Easily done!"  He gestures to the case of spears, running his finger over the case until he's over a straight-shafted spear with a gleaming silver leaf head.  "Good ash shaft, well-seasoned, well-straightened, well-balanced.  Solid silver head, treated for strength, enough to put fear in the heart of any werewolf or devil you come across!  Yours for the entirely reasonable price of four hundred ten gold."


Farian Raymellie:
Farian nods and motions to his armor. "I was wondering if I could trade in my armor in exchange for a chain shirt, preferably higher quality if you have it," he requests. "I can pay whatever the difference is in prices, of course, for the wear and tear on my suit," he added.


Namback nods quickly at Farian.  "Of course!  I have several in stock.  I do have a good regular iron chain shirt, at a price of one hundred ten gold.  I have another, see the one there on the display, with the blue starburst worked into the chest?  See how fine the workmanship?  That one is a masterwork, for two hundred seventy.  The one to the left of that, with the gold rings about the neck and arms, that one is enchanted, for fifteen hundred gold.  In return for yours... I can knock one hundred fifty gold off the price of any of these in return for the breastplate you're wearing now."

Volsh son of Vor:
Volsh had been quiet for quite some time still partially in shock from the revelation that he would soon turn into a monster. He quietly followed Farian and Narthian to the smithy and it wasn't until the proprietor asked that he was brought out of his thoughts. "Ah, I have some weapons and armor I would like to unburden myself of, and take a look at your selection," he said after a moment's thought.


Namback nods with a smile.  "Of course of course, what do you have to sell?  We have a goodly selection here.  You saw the chain shirts we have.  I have a few breastplates, two chainmails, a plate mail, five suits of studded leather armor, some banded mail, splint mail, and scale mail.  Plate armor doesn't come up for sale too often.  We have most weapons one would find in any guardpost, and a few oddities.  I have a half-dozen magical swords, bows, or daggers, an orc double-axe, a spiked chain, and a bastard sword that yells when you bring it close to danger.  Someone's idea of a joke, that.  It is heavily enchanted to be a most excellent battle blade but... it's a coward.  Bloody thing's been here for five years.  But the others are steady and eager to serve, and we keep them in tip-tip shape.  What tickles your fancy?"
Haazheel Thorn
Human Wizard, 344 posts
Sat 11 Aug 2018
at 19:12
  • msg #680

Re: In Velgeth

Haazheel blushes. "I helped but little, shed some light. Uh, I guess the Baroness wil happily assent when she's asked abut this."
This message had punctuation tweaked by the GM at 14:22, Wed 15 Aug 2018.
Lantamori
Elf Rogue, 245 posts
30/30 hp
Locksmith Extraordinaire
Sat 11 Aug 2018
at 22:31
  • msg #681

Re: In Velgeth

In Sarasri's Silks

Lantamori, once more uncivilized in her adventuring gear, thanked Sarasri and promised to return in a few hours.  The elf then headed out to find the local Silversmith's Guild to consolidate their coin and jewelry for division among their company.  She'd be keeping the bracelet as part of her share.
Volsh son of Vor
Human Barbarian, 307 posts
Sun 12 Aug 2018
at 04:12
  • msg #682

Re: In Velgeth

Volsh gives the man a nod, before he starts pulling things out of his pack, the random odds and ends of an adventurer. A set of studded leather armor strapped onto the outside of his pack; dagger, kukri, and light hammer from his belt; finally two swords strapped to either side of his pack, one a brilliant crystal the other simple but well maintained.

The man rubs his chin for a while in thought for a while. "A good strong bow would be quite the boon, something with a heavy draw weight would be best." He said with a nod. "Can you tell me more about this timid screaming bastard sword, it has perked my interest? Hmm, perhaps a guisarme would be a good idea too, having a bit of distance from an enemy is never a bad idea." He said subconsciously rubbing his cursed scar.
Narthian Goldleaf
Elf Druid, 439 posts
Narthian 28/30
Thunder 29/31
Sun 12 Aug 2018
at 16:33
  • msg #683

Re: In Velgeth

Narthian takes the spear, checking the heft and balance, be he can't hide his smile at the idea of Volsh wielding a cowardly, screaming sword in the thick of a battle. "My compliments to the craftspersons! This is the ideal of what I was hoping to find!" He counts out the necessary coins without haggling.

I'm also assuming some lost or broken arrows from the trip (combat or opportune game hunting) and threw in 5 sp for normal replacements.
Averdante
Elf Archer, 468 posts
Keen eyed
Mon 13 Aug 2018
at 23:17
  • msg #684

Re: In Velgeth

"A phoenix... that must have been a wondrous sight to behold," Dante comments, envisioning it himself. He wouldn't want to have reason or need to fight such a creature, but it would be a gift to have the chance to see a being so splendid in flight. Trolls though, he could do without viewing, but the forewarning was good to have.

"I think we'd somewhat settled on the 'Leafblade Company' as a name," he adds, with a look at Bruenor for confirmation. "As Bruenor has said, we've been a bit too busy lately to revisit the topic. And as a consequence of that -- where could I go to buy some healing potions here in town?"
Dungeon Master
GM, 701 posts
Storyteller
Font of All Knowledge
Wed 15 Aug 2018
at 15:29
  • msg #685

Re: In Velgeth

In the Temple of Yondalla

Haazheel Thorn:
Haazheel blushes. "I helped but little, shed some light. Uh, I guess the Baroness will happily assent when she's asked abut this."


"Better we send her what she needs quickly. She was kind enough to trust us with this," Sir Aberlayne says, clapping Haazheel on the shoulder.

"Then we will begin to gather what the Baroness needs without delay.  My daughter, my guest, thank you for tending to this besieged hearth.  Partake from Yondalla's Table before you go, and may your travels be smooth," Father Ambrin says.

He'll guide you back into the main sanctuary, where he will leave you with the others in the congregation.  He'll signal a few other underpriests to come with him, animatedly talking to them as they head towards the rear of the church.

Sir Aberlayne approaches the table, breaks off a piece of bread from a loaf, takes a small wedge of cheese, pours herself a small cup of wine, raises them slightly to the tapestry of the bountiful horn, then eats them with relish.  She waves to Haazheel to pick whatever he wishes.  "Do you wish to speak to anyone else while we're here?  We get a lot of different types at Yondalla's Hearth."  She nods at the eclectic people scattered about the room.

--

In the Adventurer's Guild Outpost

Averdante:
"A phoenix... that must have been a wondrous sight to behold," Dante comments, envisioning it himself. He wouldn't want to have reason or need to fight such a creature, but it would be a gift to have the chance to see a being so splendid in flight. Trolls though, he could do without viewing, but the forewarning was good to have.

"I think we'd somewhat settled on the 'Leafblade Company' as a name," he adds, with a look at Bruenor for confirmation. "As Bruenor has said, we've been a bit too busy lately to revisit the topic. And as a consequence of that -- where could I go to buy some healing potions here in town?"


"Leafblade Company..." the Guildmaster repeats, writing it down.  "Well and good, we don't have anyone else with that exact name!  As for potions, there's a House of Yondalla and a Temple of Pelor, and both sell such potions fairly often.  A shrine of Fharlangn too, right near the gate, does a brisk trade in them.  Depends on your preference of healing."

Each god's healing does manifest in subtly different ways.  Yondalla's seem to heal up with nearly no scarring, Pelor's have very faint golden scars, while Fharlangn's always have a slightly suntanned/wind-roughened look.  Supposedly wounds healed by priests of Grummsh (the orc god) or Hextor (the evil god of tyranny and war) are always very obvious and prominent.

--

Lantamori:
In Sarasri's Silks

Lantamori, once more uncivilized in her adventuring gear, thanked Sarasri and promised to return in a few hours.  The elf then headed out to find the local Silversmith's Guild to consolidate their coin and jewelry for division among their company.  She'd be keeping the bracelet as part of her share.


Easily done with the dress, the local Silversmith's Guild is staffed by a older half-elf man who is brisk and efficient as he weights, measures, records, and gives you your coin in neat stacks wrapped in scraps of leather and bound with twine.

As you leave the Silversmith's Guild and head to your next destination in the afternoon crowd however, you feel the good-but-not-expert touch of someone's fingers at your beltpouch...

--

In the Thrice Mended Arms

Narthian Goldleaf:
Narthian takes the spear, checking the heft and balance, be he can't hide his smile at the idea of Volsh wielding a cowardly, screaming sword in the thick of a battle. "My compliments to the craftspersons! This is the ideal of what I was hoping to find!" He counts out the necessary coins without haggling.

I'm also assuming some lost or broken arrows from the trip (combat or opportune game hunting) and threw in 5 sp for normal replacements.


"Excellent!" Namback says, drawing up the receipt without delay, the placing the weapon in Narthian's hands.  "And may you wield it well!  And arrows, of course, we have many.  Standard, blunt, flame, a few magical, and, at present, three bane arrows, giant, dragon, and animal."  He can easily grab Narthian some standard quivers of arrows for the typical price.

Volsh son of Vor:
Volsh gives the man a nod, before he starts pulling things out of his pack, the random odds and ends of an adventurer. A set of studded leather armor strapped onto the outside of his pack; dagger, kukri, and light hammer from his belt; finally two swords strapped to either side of his pack, one a brilliant crystal the other simple but well maintained.

The man rubs his chin for a while in thought for a while. "A good strong bow would be quite the boon, something with a heavy draw weight would be best." He said with a nod. "Can you tell me more about this timid screaming bastard sword, it has perked my interest? Hmm, perhaps a guisarme would be a good idea too, having a bit of distance from an enemy is never a bad idea." He said subconsciously rubbing his cursed scar.


Namback examines the weapons closely, taking out a small monocle to examine the crystal sword.  He calls in someone from the forge to take up the crystal sword (a young half-orc with muscles like iron), and tosses him a wooden block.  The sword cuts it in mid-air without a pause, and Namback's eyebrows raise.

"Ah... yes.  Well the last is easiest, I do have a guisarm in stock, a good sturdy specimen that I'll trade straight across for this kukri you have.  Now, the cowardly sword."  Namback goes into a back room, and comes out with a long, closed box with a glass lid.  Inside, on a bed of deep maroon velvet, is a masterwork of a sword.  A bastard sword, able to be wielded two-handed by most, or one-handed by those with more training, its blade is flawless, its hilt and quillions smooth and sweeping elegant steel arches, lightly chased in gold with tiny red gemstones.  It glows very faintly yellow, even in the light of day.  The pommel, however, is very different.  It's a large, round pommel in the shape of a very lifelike painted human face with its mouth agape, its expression one of utter terror.

"To everyone else in the shop, I pray beg your indulgence!" Namback says.  With a wince, he flicks open the latches on the case, and opens the lid.

"Oh sweet merciful gods, you're opening the box?  What bloodthirsty brute wants to see me this time?  Him?!  Mercy preserve me, he's likely to want to take me on some run of bloody vengeance and who knows what will happen then?  He'll die in some glorious charge against a band of orcs and then I'll be claimed by some orc chief who'll keep me covered in muck and used in nasty little fights with kobolds, and you know what kobold blood does to my steel!"

"Nothing, because you're one of the most powerfully enchanted swords I've ever seen, including charms against breaking, damage, and one to always keep you clean?" Namback says with poisonous sweetness.

"But it's disgusting and greasy and I hate it!  Oh, why oh why do you show me to these fighter and barbarians?  It's awful and I just know they're going to take me out to fight and they could get skewered or lost or crushed or decapitated or defenestrated-"

The sword continues to list extensive and elaborate ways one could die adventuring as Namback talks over it.

"It's afraid of everything.  The dark, getting wet, getting dirty, being alone, being with too many people, killing, leaving enemies alive, disease, curses, magic, evil magic, monsters, raiders, small children, dogs, everything.  And it never shuts up.  Well... mostly if things are calm it very quietly mutters to itself, but the second it even thinks you're going to be somewhere dangerous, it begins talking or even screaming in fear.  If there is anything nearby, they'll hear it.  There is no stealth when carrying this blade.  However, it not only is nearly impossible to break or dirty, it carries a very powerful enchantment that makes it nearly unequaled in battle.  It can cut through very tough hides, armor, and even some enchantments."  Namback sighs and shuts the case, cutting off the sword's commentary.  "Some of my kind with an arcane bent have very strange sense of humor.  If you wish this blade, I'll trade you the rest of your weapons on offer, including the crystal sword, straight across for it and a bow for a man of your strength.  If you don't want Coward, trade those weapons to me for a masterworked heavy-draw longbow and I'll give you another 3,000gp to make up the difference."
Farian Raymellie
Human Cleric, 439 posts
Devotee of Saint Bane
38/47 HP
Wed 15 Aug 2018
at 20:29
  • msg #686

Re: In Velgeth

Farian listens to the odd sword ramble on about everything it's afraid of, getting quite distracted by it as he tried to buy new armor. "I'll take the masterwork armor, then, not the enchanted suit," he decided, removing his own armor to trade for the chain shirt and the rest of the gold needed.
Narthian Goldleaf
Elf Druid, 443 posts
Narthian 28/30
Thunder 29/31
Wed 15 Aug 2018
at 21:19
  • msg #687

Re: In Velgeth

"How apropos," Narthian says, seeing the cowardly sword's yellow glow. He chuckles as the sword rants, it is quite entertaining. At first. Then he gives Volsh a look and a shake of his head, hoping that the barbarian realized the drawbacks of such a weapon.
Dellas Nump
Halfling Wizard, 492 posts
Fire burns bright!
AC: 13 HP: 21/21
Wed 15 Aug 2018
at 21:28
  • msg #688

Re: In Velgeth

Dellas skips around Velgeth as he wandering from merchant cart to merchant cart, stopping to examine the wares before he moves on to the next a smile upon his face and a light tune being whistled. His stops last longer as he comes across the food merchants, gathering a handful of berries and tossing a couple coins to the merchant he pops them in his mouth. A satisfying smile crosses his face as the berries pop in his mouth. He continued his shopping, gathering up what ingredients he needed to complete this evenings course, a bit of salt her, an onion there, he made through is list slowly as he enjoys the day.
Lantamori
Elf Rogue, 248 posts
30/30 hp
Locksmith Extraordinaire
Wed 15 Aug 2018
at 23:16
  • msg #689

Re: In Velgeth

As you leave the Silversmith's Guild and head to your next destination in the afternoon crowd however, you feel the good-but-not-expert touch of someone's fingers at your beltpouch...

"Hands off or I cut it off!"
Lantamori exclaimed, slapping the hand away and turning to find the culprit.  It wouldn't do to be robbed by some vagabond in the street.  Especially as it was more than just her share she was carrying.

She should have suspected unsavory sorts lurking about the silversmiths, but there was little she could do about it now.  She should have brought Mystique with her to intimidate the riffraff.  Scolding herself for getting soft fighting obvious threats like werewolves and ogres.  Towns were often much more dangerous in their presumed security.

Her hand fell instinctively to the dragon dagger at her waist.  At least she wouldn't be getting blood on her new dress.  Theirs, of course.
Haazheel Thorn
Human Wizard, 345 posts
Thu 16 Aug 2018
at 16:58
  • msg #690

Re: In Velgeth

Haazheel discovers he is quite hungry. He finds a human-friendly plate and lades it with bread, cheese, ham, greens, and some fruit. He looks at his collection, taps his head with an index finger (Aha!) splits the bread, lays the ham between, dollops some mustard on it, lays some greens atop, and roofs the result with the other half of bread. He fills a mug with water after taking three bites ham-in-bread to clear a place on the plate. Then, heeding the possible hint, he looks around especially at any women. after a few moments, he looks to see if anybody is particularly looking at him.
Dungeon Master
GM, 705 posts
Storyteller
Font of All Knowledge
Fri 17 Aug 2018
at 06:24
  • msg #691

Re: In Velgeth

In the Thrice Mended Arms

Farian Raymellie:
Farian listens to the odd sword ramble on about everything it's afraid of, getting quite distracted by it as he tried to buy new armor. "I'll take the masterwork armor, then, not the enchanted suit," he decided, removing his own armor to trade for the chain shirt and the rest of the gold needed.


Namback will have him lay the breastplate on the counter, examine it quickly but thoroughly, then take the masterwork set off the dummy.  "An excellent choice, Sun's Ray.  Your bill is is mere one hundred and twenty gold coins, and we'll have you well armored!"

Narthian Goldleaf:
"How apropos," Narthian says, seeing the cowardly sword's yellow glow. He chuckles as the sword rants, it is quite entertaining. At first. Then he gives Volsh a look and a shake of his head, hoping that the barbarian realized the drawbacks of such a weapon.


"Indeed," Namback said in response to Narthian's comment.  The gnome, however, seems eager to make the sale, though he does seem to be honest about all the sword's qualities.  Any merchant doesn't like inventory sitting about, whining, on one's shelves for too long...

--

In the House of Yondalla

Haazheel Thorn:
Haazheel discovers he is quite hungry. He finds a human-friendly plate and lades it with bread, cheese, ham, greens, and some fruit. He looks at his collection, taps his head with an index finger (Aha!) splits the bread, lays the ham between, dollops some mustard on it, lays some greens atop, and roofs the result with the other half of bread. He fills a mug with water after taking three bites ham-in-bread to clear a place on the plate. Then, heeding the possible hint, he looks around especially at any women. after a few moments, he looks to see if anybody is particularly looking at him.


Looking around with his bounty of food (and after he has received his blessing from the priestess in charge of the Table), he spies several women, ladies, lasses, and girls scattered about the sanctuary.  Several are mothers with children, one is a young half-elf woman with the slightly blue hands of someone in the dyer's profession, and there is also one human woman wearing robes and seemingly speaking to a cat on her lap.  After a moment you realize she isn't mad, but likely a magician speaking to her familiar.  If you go over to her, she'll look up at you after a moment and incline her head.  "Well met.  What brings you to the Table and Hearth, fellow disciple of the Art?"

--

In the Velgeth Market Square

Dellas Nump:
Dellas skips around Velgeth as he wandering from merchant cart to merchant cart, stopping to examine the wares before he moves on to the next a smile upon his face and a light tune being whistled. His stops last longer as he comes across the food merchants, gathering a handful of berries and tossing a couple coins to the merchant he pops them in his mouth. A satisfying smile crosses his face as the berries pop in his mouth. He continued his shopping, gathering up what ingredients he needed to complete this evenings course, a bit of salt her, an onion there, he made through is list slowly as he enjoys the day.


Reetha, the cook for the caravan, will likely be appreciative of any culinary addition to the evening's meal.  Unless you wish to cook for yourself, in which case, less work for her!  There are some lovely blackberries for sale, Mother Toller's honeycakes, vegetables, pears and plums, herbs, cloth and thread, shawls and rugs, inexpensive jewelry made from dyed woven string, leather laces and other leather goods, and beads made from wood or bone or colorful stones. There's also a tinker to mend things, a knife-sharpener, a cobbler, along with a juggler juggling wooden balls, scarves, pears (which he eats as he juggles), even a confused young duckling who seems resigned to his premature flights.  Another corner holds a fellow halfling playing bright jigs and sunny ballads on her fiddle, weaving bright music through the market square.

A group of children come barreling through the marketplace in pursuit of a romping puppy.  Vish, Dellas' weasel familiar, gives a chitter of alarm as the young animal bounds right into Dellas' legs and sits down with a bump.  The scruffy brown-and-white canine looks at Vish, confused about how all of this happened...

--

Outside the Silversmith's Guild

Lantamori:
As you leave the Silversmith's Guild and head to your next destination in the afternoon crowd however, you feel the good-but-not-expert touch of someone's fingers at your beltpouch...

"Hands off or I cut it off!"
Lantamori exclaimed, slapping the hand away and turning to find the culprit.  It wouldn't do to be robbed by some vagabond in the street.  Especially as it was more than just her share she was carrying.

She should have suspected unsavory sorts lurking about the silversmiths, but there was little she could do about it now.  She should have brought Mystique with her to intimidate the riffraff.  Scolding herself for getting soft fighting obvious threats like werewolves and ogres.  Towns were often much more dangerous in their presumed security.

Her hand fell instinctively to the dragon dagger at her waist.  At least she wouldn't be getting blood on her new dress.  Theirs, of course.


Turning quickly, hand on her dagger, Lantamori sees a half-elf boy, slender and with a foxy face, red hair mostly hidden beneath a dark hood, yanking his hand back.  His dark brown eyes widen with surprise at her quick response, and he quickly looks behind her.  Seeing no one next to Lantamori, he bolts down the alley and scrambles up a gutter pipe.

Right then, Lantamori sees a thin, pathetic-looking waif of a girl step out of the shade of the overhang the next building over and raise her begging bowl.  "Alms, m'lady?"
This message was last edited by the GM at 06:25, Fri 17 Aug 2018.
Lantamori
Elf Rogue, 250 posts
30/30 hp
Locksmith Extraordinaire
Fri 17 Aug 2018
at 18:10
  • msg #692

Re: In Velgeth

Lantamori watched the boy skitter away as she appraised the weight of her pouch.  Hopefully still as heavy as before.  She would have kicked his ass if she didn't think it would scuff up her new boots.

Absently, she fished some coins out of her pocket, sorted out the three copper that appeared, and slid them into the girl's bowl.  Better to beg than steal.  Though her father wouldn't have done as brisk a business if there hadn't been a need for locks and locksmiths.
Dellas Nump
Halfling Wizard, 495 posts
Fire burns bright!
AC: 13 HP: 21/21
Fri 17 Aug 2018
at 18:38
  • msg #693

Re: In Velgeth

quote:
In the Velgeth Market Square

Dellas Nump:
Dellas skips around Velgeth as he wandering from merchant cart to merchant cart, stopping to examine the wares before he moves on to the next a smile upon his face and a light tune being whistled. His stops last longer as he comes across the food merchants, gathering a handful of berries and tossing a couple coins to the merchant he pops them in his mouth. A satisfying smile crosses his face as the berries pop in his mouth. He continued his shopping, gathering up what ingredients he needed to complete this evenings course, a bit of salt her, an onion there, he made through is list slowly as he enjoys the day.


Reetha, the cook for the caravan, will likely be appreciative of any culinary addition to the evening's meal.  Unless you wish to cook for yourself, in which case, less work for her!  There are some lovely blackberries for sale, Mother Toller's honeycakes, vegetables, pears and plums, herbs, cloth and thread, shawls and rugs, inexpensive jewelry made from dyed woven string, leather laces and other leather goods, and beads made from wood or bone or colorful stones. There's also a tinker to mend things, a knife-sharpener, a cobbler, along with a juggler juggling wooden balls, scarves, pears (which he eats as he juggles), even a confused young duckling who seems resigned to his premature flights.  Another corner holds a fellow halfling playing bright jigs and sunny ballads on her fiddle, weaving bright music through the market square.

A group of children come barreling through the marketplace in pursuit of a romping puppy.  Vish, Dellas' weasel familiar, gives a chitter of alarm as the young animal bounds right into Dellas' legs and sits down with a bump.  The scruffy brown-and-white canine looks at Vish, confused about how all of this happened...


--

Dellas looks up just in time from his carefree shopping experience to see the puppy barrel into him, squatting down he reaches out to pet him

"See he's just a good pup playing with his friends, Vish. Nothing to be alarmed of."

Dellas pats the puppy on the head one more time before he completes his gathering of materials, skipping off back towards the Caravan. Dreaming of the fire crackling under the cooking pot, it was always so much fun to watch.

"Vish, Reetha should be happy that I acquired some fresh fruits and vegetables for this evening, along with some spices."

Dellas stops abruptly at the edge of the market and returns to the merchant selling honeycakes buying enough for everyone in the caravan and a little bit extra for himself before he returns to his original path. Whistling as he made his way back.
This message was last edited by the GM at 19:04, Fri 17 Aug 2018.
Farian Raymellie
Human Cleric, 441 posts
Devotee of Saint Bane
38/47 HP
Fri 17 Aug 2018
at 19:28
  • msg #694

Re: In Velgeth

In reply to Dungeon Master (msg # 691):

Farian hands over the requisite gold and thanks the shopkeeper while putting on his new set of armor. "If you want to buy that sword, Volsh, I suggest we find a way to keep it quiet when its sheathed," Farian commented after he was dressed. He liked the idea of outfitting the barbarian with a powerful sword, but the noise was offputting and made stealth impossible.
Haazheel Thorn
Human Wizard, 346 posts
Fri 17 Aug 2018
at 22:06
  • msg #695

Re: In Velgeth

Haazheel boldly approaches the woman. His hands seek to keep his plate steady.

When greeted, he looks down at his toes but then into the face of the lady. "Uh, yes, well met. I'm a wizard...obvious, huh... not very far along with my studies. I've been working helping one Sir Aberlayne, caravan master...along with my companions. There was some trouble in the Baroness Sir Velthe's domain, werewolves and an undead elf lady...vampire.  Unwillingly so, probably; so there's a vampire out there somewhere. An abandoned elf tree village is fairly close. Something evil is penned in there.

"Oh, Sir Aberlayne came to report the incident. I tagged along to learn as I might and could. And, uh, I'm Haazheel Thorn...." (An owl stoops down to light on Haazheel's shoulder. "This is Mystique; looks like we both have familiars. A companion in any loneliness; you cat's more cuddly."

He looks at his plate. "I got hungry...Thanks, Yollanda, for the bounty...still am."
This message was last edited by the GM at 00:07, Sat 18 Aug 2018.
Averdante
Elf Archer, 472 posts
Keen eyed
Sat 18 Aug 2018
at 04:04
  • msg #696

Re: In Velgeth

Reaching up to stroke his fingers over Prreet's head, Dante glances over at his cat and says, "We'll try the House of Yondalla, I think." He sees no need to mar the stone cat's smoothly glossy form with the scars of battle, if they can avoid it. "Can you direct me to where it stands?"

Once he has that information, and seeing that Bruenor seems inclined to keep listening, he asks the guildmaster, "Before I go, though... we're headed for the Stone Bridge with a caravan. What can you tell me about fighting trolls? It sounds as if we'd best be prepared for that."
Bruenor Sedricson
Human Fighter, 384 posts
Sun 19 Aug 2018
at 04:14
  • msg #697

Re: In Velgeth

Bruenor listens to Dante's exchange with the Guildmaster Surriah, raises an eyebrow with a cheeky smile on his face, and starts to interject with, "We're called Bruenor's Bash...oh, that's right...Perhaps it was Leafblade Company after all."

He'll wait for the Guildmaster's response to Dante's last question about the trolls, and will then offer to accompany him to gather healing potions.
Volsh son of Vor
Human Barbarian, 311 posts
Tue 21 Aug 2018
at 04:24
  • msg #698

Re: In Velgeth

Volsh can't help but let out a disappointing laugh at the strange sword. "As amusing as this sword is, it would be quite a pain on some of our 'quieter' jobs." He said with a shrug. "The Kukri guisarm, and what about bows? Something strong with a good punch!"
Dungeon Master
GM, 706 posts
Storyteller
Font of All Knowledge
Tue 21 Aug 2018
at 07:15
  • msg #699

Re: In Velgeth

In the Velgeth Market Square

Lantamori:
Lantamori watched the boy skitter away as she appraised the weight of her pouch.  Hopefully still as heavy as before.  She would have kicked his ass if she didn't think it would scuff up her new boots.

Absently, she fished some coins out of her pocket, sorted out the three copper that appeared, and slid them into the girl's bowl.  Better to beg than steal.  Though her father wouldn't have done as brisk a business if there hadn't been a need for locks and locksmiths.


The pouch seems to be the right weight. Luckily Lantamori had been more wary than the boy had been clever-handed.  Taking the copper out and giving them to the beggar girl makes the child smile.  "Thanks and blessings upon you miss for all your days!" she says in a sort of sing-song, and goes back to lifting her bowl to the crowd and continuing her little sing-song to entice passers-by to have mercy on her.


--

quote:
Dellas looks up just in time from his carefree shopping experience to see the puppy barrel into him, squatting down he reaches out to pet him

"See he's just a good pup playing with his friends, Vish. Nothing to be alarmed of."

Dellas pats the puppy on the head one more time before he completes his gathering of materials, skipping off back towards the Caravan. Dreaming of the fire crackling under the cooking pot, it was always so much fun to watch.

"Vish, Reetha should be happy that I acquired some fresh fruits and vegetables for this evening, along with some spices."

Dellas stops abruptly at the edge of the market and returns to the merchant selling honeycakes buying enough for everyone in the caravan and a little bit extra for himself before he returns to his original path. Whistling as he made his way back.


Vish chitters his agreement about the good-smelling food, though he still seems uncertain about the rambunctious young canine.  Dellas can obtain three dozen honeycakes for nine silver, and be on his way with a large and slightly unwieldy basket of food.  Between the drivers, servants, wranglers, cook and all, there's a fair amount of mouths to be fed.  Looking a bit more like a snail than a halfling, Dellas staggers back to the caravan under his burdens.  Keevak and Luth, the half-orc and dwarf porters respectively, come to relieve him.

"That's a mighty big load!  Should have got some of yer crew to tote that for you, young wizard!" Luth says with a grin.  He heaves up the bundle to Keevak, who totes it off to Reetha's wagon.

--

In the Adventurer's Guild Outpost

Averdante:
Reaching up to stroke his fingers over Prreet's head, Dante glances over at his cat and says, "We'll try the House of Yondalla, I think." He sees no need to mar the stone cat's smoothly glossy form with the scars of battle, if they can avoid it. "Can you direct me to where it stands?"

Once he has that information, and seeing that Bruenor seems inclined to keep listening, he asks the guildmaster, "Before I go, though... we're headed for the Stone Bridge with a caravan. What can you tell me about fighting trolls? It sounds as if we'd best be prepared for that."


"Two streets over and three blocks north.  Follow the incense and smell of good food.  It's made of wood and has the Everfull Horn carved over the door," the Guildmaster says in regards to Yondalla's temple.  "Friendly folk, the Yondallans.  Trolls, not so much.  They're not resistant to any weapon, but they heal fast as you like, even growing back limbs if you've lopped them off.  Fire or acid keeps them from healing.  But lacking acid and standing in a downpour, just hit them until they fall over and then lop off their head.  They'll take care of 'em proper!  Keep your Leafblade Company safe and prosperous, and we'll see you down the road!"

--

In the House of Yondalla

Haazheel Thorn:
Haazheel boldly approaches the woman. His hands seek to keep his plate steady.

When greeted, he looks down at his toes but then into the face of the lady. "Uh, yes, well met. I'm a wizard...obvious, huh... not very far along with my studies. I've been working helping one Sir Aberlayne, caravan master...along with my companions. There was some trouble in the Baroness Sir Velthe's domain, werewolves and an undead elf lady...vampire.  Unwillingly so, probably; so there's a vampire out there somewhere. An abandoned elf tree village is fairly close. Something evil is penned in there.

"Oh, Sir Aberlayne came to report the incident. I tagged along to learn as I might and could. And, uh, I'm Haazheel Thorn...." (An owl stoops down to light on Haazheel's shoulder. "This is Mystique; looks like we both have familiars. A companion in any loneliness; you cat's more cuddly."

He looks at his plate. "I got hungry...Thanks, Yollanda, for the bounty...still am."


The woman raises her eyebrow at Haazheel's somewhat confused soliloquy, and waits for him to stumble to an end.  "Vampires and werewolves?!  That's quite a tale I'd like to hear!  Well met, well met.  I'm Fee Feykin, and this dozing bundle of purrs is Thom.  Come, sit, and let me know what happened in a straightforward fashion.  I've yet to fight either beast, so I'd certainly like to know how you defeated them!"  Fee seems a bit skeptical, but also eager to learn.

As Haazheel speaks with Fee, Averdante and Bruenor arrive from the Adveturer's Guild Outpost.  The House of Yondalla is like a vast and slightly chaotic house full of families and travelers of all sorts, with a large table groaning with food and drink in place of an altar, a tapestry of the Everfull Horn and the presence of cream-robed priests marking its ecclesiastical nature.

A middle-aged halfling man bustles up to Bruenor and Averdante soon after they enter, and shakes their hand.  "Come, come to Yondalla's Table and receive her blessing!"  He'll draw the two to the Table and give them each a small piece of bread.  Once eaten, he bows to them and asks, "What brings you to Her House today?"

--

In the Thrice Mended Arms

Farian Raymellie:
In reply to Dungeon Master (msg # 691):

Farian hands over the requisite gold and thanks the shopkeeper while putting on his new set of armor. "If you want to buy that sword, Volsh, I suggest we find a way to keep it quiet when its sheathed," Farian commented after he was dressed. He liked the idea of outfitting the barbarian with a powerful sword, but the noise was offputting and made stealth impossible.


Volsh son of Vor:
Volsh can't help but let out a disappointing laugh at the strange sword. "As amusing as this sword is, it would be quite a pain on some of our 'quieter' jobs." He said with a shrug. "The Kukri guisarm, and what about bows? Something strong with a good punch!"


Namback sighs and latches Coward's case, putting him back in the room from whence he came.  "I'm never going to be rid of that sword. I'd best find someone who specializes in spells of silence and give them a bargain price!  Well, for the crystal sword, those other weapons and whatnot, I'll get you one good kukri, one good guisarme, and one exceptional bow made for a man of your strength."  He brings out the curved knife, the bladed polearm, and a bowstock with recurved tips, the whole of it bound in shimmering wire.  "That bow'll put a hole through a troll at a hundred paces.  And, of course, your overpayment, as the crystal sword is worth a bit."  He adds in a sturdy leather sack that clinks.
Narthian Goldleaf
Elf Druid, 446 posts
Narthian 28/30
Thunder 29/31
Tue 21 Aug 2018
at 12:41
  • msg #700

Re: In Velgeth

Narthian breathes a sigh of relief. "Perhaps when you retire, Volsh. A sword like that would never allow you to become too comfortable, and better able to defend your homestead!" Once his companions collect their new purchases, Narthian returns to the streets. "I wish to see what grows in this town. You are welcome to join Thunder and me, or I will rejoin the caravan by evening fall." He'll wander the streets looking for gardens, livestock pens, birds nests, etc.
Dellas Nump
Halfling Wizard, 496 posts
Fire burns bright!
AC: 13 HP: 21/21
Tue 21 Aug 2018
at 17:31
  • msg #701

Re: In Velgeth

Dungeon Master:
In the Velgeth Market Square


Vish chitters his agreement about the good-smelling food, though he still seems uncertain about the rambunctious young canine.  Dellas can obtain three dozen honeycakes for nine silver, and be on his way with a large and slightly unwieldy basket of food.  Between the drivers, servants, wranglers, cook and all, there's a fair amount of mouths to be fed.  Looking a bit more like a snail than a halfling, Dellas staggers back to the caravan under his burdens.  Keevak and Luth, the half-orc and dwarf porters respectively, come to relieve him.

"That's a mighty big load!  Should have got some of yer crew to tote that for you, young wizard!" Luth says with a grin.  He heaves up the bundle to Keevak, who totes it off to Reetha's wagon.


Dellas smiles widely as they come take the load off his hands, handing the basket over as he takes a honeycake out breaking off a piece for Vish and shoving the rest in his mouth chewing it up quickly before responding

"Thank you that was getting a might bit heavy."

He waves as they take the supplies back towards the cooking wagon. He looks about for any of his friends, seeing none are around he gathers takes his pack crawls into the shade and decides a nap is in good order.
Haazheel Thorn
Human Wizard, 347 posts
Tue 21 Aug 2018
at 17:59
  • msg #702

Re: In Velgeth

"Yes, well met, Fee and Thorn. Good idea to share news and experiences. Uh...." Then Haazheel, finding a way to keep his plate level, sits and recounts The Sagalet of the Baroness' Relief, giving full credit to is companions and mentioning his minor contributions. He sees Averdante and Bruenor and exclaims, "There's two of them now! Would you like me to introduce them to you?"
This message had punctuation tweaked by the GM at 04:59, Wed 22 Aug 2018.
Lantamori
Elf Rogue, 251 posts
30/30 hp
Locksmith Extraordinaire
Wed 22 Aug 2018
at 00:57
  • msg #703

Re: In Velgeth

Lantamori returned to Sarasri's to see if her dress was ready.  She was looking forward to wearing it at the next town.  How much of a mark would she look like then?
Farian Raymellie
Human Cleric, 442 posts
Devotee of Saint Bane
38/47 HP
Wed 22 Aug 2018
at 01:05
  • msg #704

Re: In Velgeth

In reply to Narthian Goldleaf (msg # 700):

"I would like to stop at the Temple of Pelor, but the rest of you do not have to accompany me if you so desire. Would any of you like me to purchase healing potions while I am there?" Farian asks, before heading to the temple.
Narthian Goldleaf
Elf Druid, 447 posts
Narthian 28/30
Thunder 29/31
Wed 22 Aug 2018
at 02:25
  • msg #705

Re: In Velgeth

"I will accompany you to the temple and then go on my way," Narthian replies to Farian."I do not require a potion at this time, but thank you for asking."
Averdante
Elf Archer, 473 posts
Keen eyed
Wed 22 Aug 2018
at 03:26
  • msg #706

Re: In Velgeth

"Fire, acid, and beheading," Dante repeated the guildmaster's advice, with a look at Bruenor. The warrior might do fine with beheadings, but arrows weren't much good for that. Dante needed to find some fire-arrows before he went back to the caravan. Or gather some supplies to improvise some himself.


Yondalla's temple, when they arrive, looks to be a joyful bit of chaos, and smells quite appealing. Accepting the priest's invitation, Dante's not sure if it's the bit of bread for the blessing, or the scents of the temple, that stir his appetite, but either way, after business here is dealt with, food is his next target. Firmly turning his thoughts back to that business, he answers the priest's inquiry, "Guildmaster Surriah suggested I ask here for healing potions." He rubs his fingers over Prreet's head as he explains, "We travel with a paladin of Yondalla as well as a priest of Pelor, so my injuries have been well tended, but my friend here needs potions to recover. Would you have some available for sale?"
Dungeon Master
GM, 707 posts
Storyteller
Font of All Knowledge
Wed 22 Aug 2018
at 05:38
  • msg #707

Re: In Velgeth

At the Temple of Pelor

Farian Raymellie:
In reply to Narthian Goldleaf (msg # 700):

"I would like to stop at the Temple of Pelor, but the rest of you do not have to accompany me if you so desire. Would any of you like me to purchase healing potions while I am there?" Farian asks, before heading to the temple.


Narthian Goldleaf:
"I will accompany you to the temple and then go on my way," Narthian replies to Farian."I do not require a potion at this time, but thank you for asking."


The Temple of Pelor is not far from the House of Yondalla, but it looks far more the part of a classical temple.  Primarily built of stone with the distinctive half-domed shape reminiscent of the rising sun, the temple's doors stand open to show the exquisite carvings of Peloran hero-stores carved on their inner surfaces.  Much of the temple is decorated in gold, though mostly gilt and bright paint used to emphasize it, getting much of the sun's shine from a small amount of precious metal.  More is used in the sun-in-glory on the raised dais behind the altar, which glows with magical light as well as that from the skylights that pierce the ceiling in many places, illuminating unexpected flashes of brilliance all around the temple.

A few congregants have come to offering midday prayers with a single young priest who leads them in contemplative chants at the altar, but a few others are contemplating certain story-carvings by themselves, or are in quiet conversation with other yellow-robed priests.

One young half-elf priest is free as Farian enters, and the young priest bows to him quickly.  "Sun's Ray, it is good to see you home."  Upon hearing his need for potions, the young priest nods in understanding.  "Of course, Sun's Ray. Come with me, please."  He'll lead Farian through a side passage to where the place of healing is located.  It is empty now, but the beds are neat and the whole place smells pleasantly of herbs.  "I am Brother Ansel.  We have a dozen potions on hand right now, and several blessed poultices, which are not quite as potent, but will certainly do for stopping bleeding."  For Farian, he'll explain, they'll sell the potions for forty-five gold, and the blessed poultices for twenty.  The potions are in glass-bottles full of a liquid that looks like sunlit water.  The poultices are herb bundles in cheesecloth with sturdy ties to place them on the body, stitched with the Peloran sun.


--

In the green parts of Velgeth, after visiting the Temple of Pelor

Narthian Goldleaf:
Narthian breathes a sigh of relief. "Perhaps when you retire, Volsh. A sword like that would never allow you to become too comfortable, and better able to defend your homestead!" Once his companions collect their new purchases, Narthian returns to the streets. "I wish to see what grows in this town. You are welcome to join Thunder and me, or I will rejoin the caravan by evening fall." He'll wander the streets looking for gardens, livestock pens, birds nests, etc.


Velgeth is still a bustling town, but even here one can find touches of nature.  Chickens roam the market square, pecking up spilled grain.  Dogs run here and there, either with children or trotting alongside their masters.  Alley cats are in furtive evidence (and even more furtive, the rats and mice they hunt).  There's a large pigeon cote, open for the day so pigeons can go feed themselves and then be protected at night.  Away from the market square, there are several homes with herb and vegetable gardens, along with some more prosperous homes that feature more ornamental flowering plants.  While no comparison to an elven community, it seems this town hasn't completely forgotten the wilderness outside their doors.

--

At the caravan

Dellas Nump:
Dellas smiles widely as they come take the load off his hands, handing the basket over as he takes a honeycake out breaking off a piece for Vish and shoving the rest in his mouth chewing it up quickly before responding

"Thank you that was getting a might bit heavy."

He waves as they take the supplies back towards the cooking wagon. He looks about for any of his friends, seeing none are around he gathers takes his pack crawls into the shade and decides a nap is in good order.


Vish chews with relish, and then takes a quick hunting trip around the wagons, coming back with a grasshopper leg sticking out of his mouth before rejoining Dellas.  None of the rest of the Leafblade Company are in evidence, so Dellas can take a most healthful snooze on the driver's bench of a wagon, the driver currently occupied elsewhere.


--

In the House of Yondalla

Haazheel Thorn:
"Yes, well met, Fee and Thorn. Good idea to share news and experiences. Uh...." Then Haazheel, finding a way to keep his plate level, sits and recounts The Sagalet of the Baroness' Relief, giving full credit to is companions and mentioning his minor contributions. He sees Averdante and Bruenor and exclaims, "There's two of them now! Would you like me to introduce them to you?"


Fee listens with mild interest, which becomes more keen as Haazheel talks and loses some of his nervousness in the telling.  "That's a terrifying ordeal!  I can't say I've ever heard of anything like it!  You really must find a bard and get that story set to music; never let anyone else take credit for it.  Someone will end up getting the details all wrong, and before you know it all your hard work will be laid at someone else's doorstep and then their job prospects rise while yours fall.  Happened to a friend of mine; he ended up having to get into a ballad contest to win back his reputation.  Thankfully he had the voice for it.  And yes, of course I wouldn't mind meeting your friends."

Averdante:
"Fire, acid, and beheading," Dante repeated the guildmaster's advice, with a look at Bruenor. The warrior might do fine with beheadings, but arrows weren't much good for that. Dante needed to find some fire-arrows before he went back to the caravan. Or gather some supplies to improvise some himself.


Yondalla's temple, when they arrive, looks to be a joyful bit of chaos, and smells quite appealing. Accepting the priest's invitation, Dante's not sure if it's the bit of bread for the blessing, or the scents of the temple, that stir his appetite, but either way, after business here is dealt with, food is his next target. Firmly turning his thoughts back to that business, he answers the priest's inquiry, "Guildmaster Surriah suggested I ask here for healing potions." He rubs his fingers over Prreet's head as he explains, "We travel with a paladin of Yondalla as well as a priest of Pelor, so my injuries have been well tended, but my friend here needs potions to recover. Would you have some available for sale?"


"Ah, of course such things are for sale.  And for friends of Sir Aberlayne, we will spare all we can.  You and yours did a good and grand thing in aiding those belabored folk."  The priest doesn't specify, whether that is to be discreet in bandying about tale of vampire and werewolves, or to protect the Baroness' people while they are still recovering is uncertain.  "I believe we have two dozen in stock, and each is only forty-five gold.  How many are you in need of?"  Once the numbers are said and the coin exchanged, the priest (who will tell you his name is Brother Gandle) will invite you to eat at Yondalla's Table while he goes to fetch the pottery jugs with their wax-sealed stoppers.
Haazheel Thorn
Human Wizard, 348 posts
Wed 22 Aug 2018
at 19:22
  • msg #708

Re: In Velgeth

"I guess maybe it should. Thanks for the idea. I'll tell it to the others." He grins happy that Fee is willing to meet his comrades and that he can be of service. He stands, carefully sets his plate down on the seat, and walks swiftly—weaving thorough the throng—toward Averdante and Bruenor. He waves and calls out "Hi! Over here, a lady mage would like to meet you!"

If they do approach, he escorts them over, introduces them, takes up his plate, sits, and listens to the conversation while eating—he really is hungry.
This message was last edited by the GM at 00:42, Sat 25 Aug 2018.
Narthian Goldleaf
Elf Druid, 448 posts
Narthian 28/30
Thunder 29/31
Thu 23 Aug 2018
at 13:03
  • msg #709

Re: In Velgeth

Narthian smiles at the sights, and even the smells, of the town. Thunder takes a little too much pleasure is scattering some chickens and pigeons, leaving a cacophony of anxious clucking and a small cloud of loose feathers. He tries the same with a veteran alley Tom-cat, who boldly stands his ground and gives Thunder a rake across the nose with his claws. Narthian only laughs. "A lesson well learned, I hope!" He says to the great gray wolf. "Here we find the four legged version of our own Sir Aberlayne! Small but courageous and undaunted! Come, I have long wanted to try hunting as a real wolf. But remember! No domesticated prey!" He leads the wolf outside the walls, transforms into wolf shape out of sight of curious eyes, and bounds off with Thunder feeling the unique oneness with his totem.

He'll be back, in elf shape, before night fall regardless of the results of the hunt.


Edited due to time constraint in this town.
This message was last edited by the player at 20:04, Thu 23 Aug 2018.
Bruenor Sedricson
Human Fighter, 386 posts
Sat 25 Aug 2018
at 21:37
  • msg #710

Re: In Velgeth

Bruenor bows slightly to the mage and says, "Bruenor Sedricson. Pleased to meet you, m'lady."  He cuts an imposing figure in his red-hued plate mail; his helm left behind at the caravan, so as not to be too imposing walking around town.

"Has our young friend told you how his adept use of the mysterious arts was instrumental in the success of our recent adventures?"

It wasn't long ago that Bruenor looked with serious distrust at anyone wielding magic; however, he's come to see some of its benefits, and has lost some of his fear of it.

"In any case, there are many dangers about.  I'd suggest exercising caution in your travels.  Speaking of which, what brings you to Velgeth, then?"
Dungeon Master
GM, 710 posts
Storyteller
Font of All Knowledge
Mon 27 Aug 2018
at 03:47
  • msg #711

Re: In Velgeth

In the House of Yondalla

Haazheel Thorn:
"I guess maybe it should. Thanks for the idea. I'll tell it to the others." He grins happy that Fee is willing to meet his comrades and that he can be of service. He stands, carefully sets his plate down on the seat, and walks swiftly—weaving thorough the throng—toward Averdante and Bruenor. He waves and calls out "Hi! Over here, a lady mage would like to meet you!"

If they do approach, he escorts them over, introduces them, takes up his plate, sits, and listens to the conversation while eating—he really is hungry.


Fee takes a moment to feed her cat a sliver of ham while waiting for Haazheel's companions to come over.  "I dearly love Yondalla's table. Everyone in the community makes something to share here; it's a lovely place for a little homey contemplation, when one isn't otherwise engaged fighting shapeshifters!"

Bruenor Sedricson:
Bruenor bows slightly to the mage and says, "Bruenor Sedricson. Pleased to meet you, m'lady."  He cuts an imposing figure in his red-hued plate mail; his helm left behind at the caravan, so as not to be too imposing walking around town.

"Has our young friend told you how his adept use of the mysterious arts was instrumental in the success of our recent adventures?"

It wasn't long ago that Bruenor looked with serious distrust at anyone wielding magic; however, he's come to see some of its benefits, and has lost some of his fear of it.

"In any case, there are many dangers about.  I'd suggest exercising caution in your travels.  Speaking of which, what brings you to Velgeth, then?"


"He may have mentioned his arcane contributions," Fee says with a small smile.  "I am Fee Feykin, and Thom is the bundle of fluff on my lap.  I must say, that is the most fascinating magical aura on your armor and scabbard.  Where in the world did you get them?" she says, her eyes briefly lighting up blue as she makes a small pass with her hands over her eyes and adds a muttered word.

--

In the passing about town, Farian realizes Bruenor has a suit of chainmail he no longer wears due to having claimed the Phoenix armor, and with a little re-jigging at the Thrice Mended Arms, Farian can sell his old armor for one hundred fifty gold (returning the chain shirt recently purchased and getting cash back for the armor he had sold) and claim Bruenor's enchanted chainmail for his own.

--

Sarasri's Silks

Lantamori:
Lantamori returned to Sarasri's to see if her dress was ready.  She was looking forward to wearing it at the next town.  How much of a mark would she look like then?


After a couple of hours, with leaving just enough time to get back to the caravan at a brisk walk, Lantamori can claim her new dress.  A quick fitting shows it be flattering, and Sarasri gives a nod of satisfaction.  In the polished metal mirror, Lantamori can see a pretty woman, so perhaps she indeed looks more of a mark than she had before.  Certainly people would underestimate her martial skill and clever-handedness in such garb!  But also she did look quite nice; Sarasri does know her work.
Dellas Nump
Halfling Wizard, 497 posts
Fire burns bright!
AC: 13 HP: 21/21
Mon 27 Aug 2018
at 17:26
  • msg #712

Re: In Velgeth

quote:
Vish chews with relish, and then takes a quick hunting trip around the wagons, coming back with a grasshopper leg sticking out of his mouth before rejoining Dellas.  None of the rest of the Leafblade Company are in evidence, so Dellas can take a most healthful snooze on the driver's bench of a wagon, the driver currently occupied elsewhere.



Dellas twists and turns within the driver's bench as he sleeps and dreams, his hands reaching out towards an unknown object before he rolls off the bench and awakes in a start. He looks around to see if anyone had seen that before he quickly grabs his pack, pulling out some paper and pen and begins to try and draw a crude picture of a mountain and a bird wreathed in flames, whispering softly to himself

"I must find this. It was beautiful."

Jumping to his feet, he shoves everything back into his pack. He jumps down and looks under the wagon and in the back of the wagons, calling out

"Vish, we must go. Vish what kind of trouble are you getting into now?"

OOC: Does the caravan have a group of maps that Dellas knows about?
Averdante
Elf Archer, 474 posts
Keen eyed
Mon 27 Aug 2018
at 23:28
  • msg #713

Re: In Velgeth

Dante requests four of the potions of healing for Prreet, and pays Brother Gandle for them with his polite thanks.  he tells the stone cat with a rub.

The invitation to partake of the feast is an offer not to be ignored. Hearing Haazheel's call, he waves back, but sees about filling a plate to take over, first. Following Bruenor and the wizard back to his new friend, Dante gives her a polite bow. It's perhaps a slight bit less graceful than normal, thanks to a plate of food in one hand and the weight of the stone cat across his shoulders, but the setting is far from formal, too. "Pleasure to meet you, lady."

Settling onto a seat and putting his plate on the table, he hides a smile at Bruenor's verbal manuever to shift her attention back to Haazheel. It wasn't too likely the swordsman would consider poaching an apparent mage, however much he's become acclimated to their own group's two wizards. The woman's response sounds almost flirtatious -- but more to Bruenor's armor than to the man himself.

Slightly amused, Dante follows Haazheel's example and begins making inroads into his own meal. He pays close attention to the conversation, though hopes he's not too obvious about it. It's only a short step from appreciative to covetous, after all.
Narthian Goldleaf
Elf Druid, 451 posts
Narthian 28/30
Thunder 29/31
Tue 28 Aug 2018
at 03:01
  • msg #714

Re: In Velgeth

Narthian and Thunder return to the caravan, happy with the life they saw in the town, but eager to again be in the open air. He hears Dellas calling for Vish and nudges Thunder. " Vish." He commands and the great gray wolf starts sniffing around for the weasel, soon finding him. Thunder gives a sharp bark, summoning Narthian. "Here is your companion, Dellas. Curled up napping on our pile of packs."

Track by Scent: 21:57, Today: Narthian Goldleaf rolled 20 using 1d20+5 ((15)).
Farian Raymellie
Human Cleric, 445 posts
Devotee of Saint Bane
38/47 HP
Tue 28 Aug 2018
at 11:40
  • msg #715

Re: In Velgeth

In reply to Dungeon Master (msg # 711):

Once business is concluded at the armory, Farian goes back to the temple and purchases 3 potions of healing, leaving the extra 15 gold as a tithe to the church. "If you have any members in need of a new home, the Baroness Velthe has lands that could use some care after the vampire spawn we dealt with decimated their numbers," he informs the priest after their dealings.
Dellas Nump
Halfling Wizard, 498 posts
Fire burns bright!
AC: 13 HP: 21/21
Tue 28 Aug 2018
at 17:21
  • msg #716

Re: In Velgeth

In reply to Narthian Goldleaf (msg # 714):

Dellas comes along in a hurry, a beaming smile at Narthian and his wolf. He stops next to the wolf patting him slightly on the head before he scoops of Vish in his arms giving him a soft nuzzle to the face.

"Thank you Narthian and thank you Thunder, Vish always naps in the oddest places. Why could he not have joined me at the Wagon. It was wonderful with the slight breeze."

Dellas seems almost giddy as he tries to hold something back before he blurts it out

"I had the most amazing dream. I saw a bird of Fire. Have you ever seen a bird of fire? Are they not beautiful. It rose from a mountain. It's tears, the tears looked like sapphires. It was beautiful. So beautiful. The fire that wreathed it. Yes beautiful. You should have seen it. I must find a map, to see if I my drawing allows me to know where this fire bird is."

As he hastily pulls out a crude drawing of a mountain and a bird inflamed.

"Come Vish, we must go find maps."

Dellas turns and runs off, his backpack flapping at his side and small things falling out as he runs along.
Narthian Goldleaf
Elf Druid, 452 posts
Narthian 28/30
Thunder 29/31
Wed 29 Aug 2018
at 02:13
  • msg #717

Re: In Velgeth

"A phoenix?" Narthian says rhetorically, before recalling Dellas's penchant for fire, and a recently won magical item. "But they are beautiful, if the legends are true." He points at the bracelet on the halfling's wrist. "I wonder if you dreamed of a dragon?"
Bruenor Sedricson
Human Fighter, 387 posts
Wed 29 Aug 2018
at 02:23
  • msg #718

Re: In Velgeth

Being moderately observant, he can't help but notice the mage's articulation...and is instantly on-edge.  He'd grown comfortable with Haazheel and the others, but didn't know this woman from Lolth.  He subconsciously takes a small step back, and glances at Haazheel.  Perhaps the wizard would know what trickery she was up to?

Bruenor settles a bit...just a bit...and glances down at his armor; putting a hand on the hilt of his sword.  "One can acquire a great many things adventuring in these lands," he says in response.
Haazheel Thorn
Human Wizard, 350 posts
Wed 29 Aug 2018
at 04:01
  • msg #719

Re: In Velgeth

Haazheel The Innocent, is.
Volsh son of Vor
Human Barbarian, 313 posts
Wed 29 Aug 2018
at 14:09
  • msg #720

Re: In Velgeth

After finishing his shopping the savage warrior took a long quiet stroll through the city before returning to the caravan. He saw Narthian and Dellas, the latter seemingly very excited. "How goes it?" He asked with a nod to the two of them.
Dungeon Master
GM, 712 posts
Storyteller
Font of All Knowledge
Wed 29 Aug 2018
at 15:34
  • msg #721

At the Stone Bridge

At the Temple of Pelor

Farian Raymellie:
In reply to Dungeon Master (msg # 711):

Once business is concluded at the armory, Farian goes back to the temple and purchases 3 potions of healing, leaving the extra 15 gold as a tithe to the church. "If you have any members in need of a new home, the Baroness Velthe has lands that could use some care after the vampire spawn we dealt with decimated their numbers," he informs the priest after their dealings.


The brothers are rather disturbed to hear such news, and will ask Farian the whole story.  Once he tells them: "Of course we will see which of our brothers can go and aid them.  For certain there might be other vile things attracted to the lingering aura of such death, and we must be certain they do not flourish.  Thank you, Brother Farian, for stopping the siege before worse could happen!"

--

At the House of Yondalla

Bruenor Sedricson:
Being moderately observant, he can't help but notice the mage's articulation...and is instantly on-edge.  He'd grown comfortable with Haazheel and the others, but didn't know this woman from Lolth.  He subconsciously takes a small step back, and glances at Haazheel.  Perhaps the wizard would know what trickery she was up to?

Bruenor settles a bit...just a bit...and glances down at his armor; putting a hand on the hilt of his sword.  "One can acquire a great many things adventuring in these lands," he says in response.


Fee seems a bit disappointed at Bruenor's short response, and sighs.  "It's just an interesting set, and I wondered if it was made by anyone I've read about.  But much has been lost to history, more the pity.  One of these days I'll be able to get to the bottom of it."

Everyone else there can enjoy a meal at the Table, in exchange for chatting with other congregants or the priests on how to solve problems.  The free exchange of community advice is a big part of Yondallan worship.  Sir Aberlayne, who had been speaking with some of the priests, clears her throat to remind the others of the time so you can get back to the caravan before it departs.

--

At the Caravan

Dellas' search for maps ends at Master Deyna's wagon, because as the leader of the caravan, she holds all the maps.  She arrived shortly after Dellas had come to that conclusion, and listened to his need for maps.

She cocked her head.  "Huh, most people aren't too worried once we got on the road, unless we need to make a detour.  Mountains, you say?  Well..."  She goes into her wagon and comes out several minutes later with several rolled-up maps and two journals.  "You can stay here and take a look at these as we get to Stone Bridge.  All right everyone, mount up, wagons out in fifteen!" she says, bellowing the last as everyone gets the horses into place and prepares to depart.

The rest of the group has finished their business and shows up before the wagons depart, trundling southward into the sparse forests along the trade road.  You see a few other caravans on the road, one spearheaded by a fancy noble's carriage and trailed by those carrying the noble's luggage, another with simple wagons and boxed goods, and a third marked with what looks like a knight's shield.

By nightfall you can see the deep gorge, broad and very steep, that marks the path of the Deepwater River.  The road opens up into a the grounds of an inn right before the vast expanse of Stone Bridge.  The Bridge is massive, broad enough for six wagons, tall sides to protect it, made seemingly of single pieces of stone.  There must have been magic in the creation of it, though no one can say who or how it came into being.  On either side of the Bridge is a stone inn and a few small shops of necessities, respectively called the North Bank and South Bank.  They're not big enough to even qualify as a hamlet, but they serve travelers and caravans going over the Bridge.  The reason they prosper is because the Bridge has stone gates that move on their own, and shut at the fall of the sun.  Some say this is because the Stone Bridge helps ghosts cross in the darkness, and the living are not allowed there.  What is certain is that anyone who has tried to get on the Bridge after the gates are closed has not been seen again.

Master Deyna circles the wagons near the inn, next to a smaller caravan run by dwarves.

"All right everyone, I'll need guards tonight.  You can sleep amongst the caravan for free, or you can pay for a bed at the inn out of your own pocket.  We'll move out at down, soon as the gates are up!"
Lantamori
Elf Rogue, 254 posts
30/30 hp
Locksmith Extraordinaire
Wed 29 Aug 2018
at 19:57
  • msg #722

At the Stone Bridge

Lantamori sauntered up on Cloud to join the others.  She'd been at the back of the caravan all afternoon and seen nothing of interest.

"Two by two watches?" she proposed.  Two hour watches of two should suffice for a relatively civilized locale.  As much as she'd like a bed for the night, it was harder on the watch to leave the caravan and wake up the next guard at the inn.
Haazheel Thorn
Human Wizard, 351 posts
Wed 29 Aug 2018
at 20:27
  • msg #723

At the Stone Bridge

Haazheel finishes eating, disposes the cup, plate, and utensils properly, and takes his leave of Fee "Pleasure to meet you, Ma'am."

He gives thanks Yondalla and those who brought and prepared the eats and follows Sir Aberlayne.
Farian Raymellie
Human Cleric, 446 posts
Devotee of Saint Bane
38/47 HP
Wed 29 Aug 2018
at 20:59
  • msg #724

At the Stone Bridge

Farian stays towards the back of the caravan as well, acting as rear guard, eyes watchful of any ambushes. Glad to see another uneventful day's travel come to an end, he nods at Lantamori's suggestion. "Two by two works for me. I would like to take last watch, to be awake when the sun crests the horizon," he requested.
Narthian Goldleaf
Elf Druid, 453 posts
Narthian 28/30
Thunder 29/31
Wed 29 Aug 2018
at 21:01
  • msg #725

At the Stone Bridge

Narthian nods at Lantamori's suggestion. "Thunder and I can take a mid-watch."
Dellas Nump
Halfling Wizard, 499 posts
Fire burns bright!
AC: 13 HP: 21/21
Wed 29 Aug 2018
at 22:08
  • msg #726

At the Stone Bridge

Dellas sitting next to the driver of Denya's wagon, pours over the maps, taking notes of what may look like his mountain. The pen creating large marks across the paper each time a bump is hit, but Dellas seems to not notice nor care as his full attention is upon the various maps and books at his disposal. As they pull to a stop, Dellas looks up and around

"Oh we are here? Already? I thought it was a half a day's ride?"

He sets the maps and books down neatly in a pile in the seat as he works to roll up and put his own notes away, giving a bit of dried bread to Vish as he chomps another portion himself. He jumps down from the seat and walks to the others

"Oh I like watches. You get to see the pretty stars. You know some say they are fire others say it's the gods looking down upon us. I like to think they are balls of fire. Put me on a watch. I going to go find food."

He turns and heads to the food wagon to offer assistance and snack while he eats. His gaze shifting to the fire as the spit turns.
Lantamori
Elf Rogue, 256 posts
30/30 hp
Locksmith Extraordinaire
Wed 29 Aug 2018
at 23:53
  • msg #727

At the Stone Bridge

"I'll take the second watch with the stargazer," Lantamori said, watching the little man skip off.  "At least one of us will be watching for threats."
Haazheel Thorn
Human Wizard, 352 posts
Thu 30 Aug 2018
at 00:29
  • msg #728

At the Stone Bridge

Haazheel rides on a middle wagon observing how the driver drives.
Volsh son of Vor
Human Barbarian, 314 posts
Thu 30 Aug 2018
at 13:21
  • msg #729

At the Stone Bridge

Volsh had stayed at the front of the caravan as the group made their way, after all danger didn't always come from the rear.

The savage shrugged at the question of the night guard. "I can take whatever shift needs taking." He said plainly. He looked over to Lantamori. "Threats can come from the sky too." He said giving a slightly rye smile.
Haazheel Thorn
Human Wizard, 353 posts
Thu 30 Aug 2018
at 18:22
  • msg #730

At the Stone Bridge

Haazheel, when it's time, acts as cook's helper. That means he takes last watch so he can help prepare breakfast and help feed the animals. He's not intent on these tasks so he can look around.
Narthian Goldleaf
Elf Druid, 454 posts
Narthian 28/30
Thunder 29/31
Fri 31 Aug 2018
at 02:43
  • msg #731

At the Stone Bridge

Before settling down for the evening, Thunder and Narthian make a wide circle around the encampments and hamlet, about 300 yards out or more. Narthian wants to get a feel for the land, places where surreptitious approaches might be made, native plants, tracks, and sounds. Thunder also notes the smell of the place. On their return, he unrolls his bedroll on the downwind side of camp, where the scent of approaching danger might drift through camp and be noticed by the wolf. And sight and sound will be better use for anything approaching out of the wind. He stays clear of campfires that might spoil the night vision.
Dungeon Master
GM, 714 posts
Storyteller
Font of All Knowledge
Tue 4 Sep 2018
at 15:23
  • msg #732

At Fort Cross

The Leafblade Company keeps watch diligently throughout the night.  Late in the third watch there was some distant ruckus in the forest that, after a moment's contemplation, Narthian identifies as a pair of pumas getting into a spat.  Near morning, there's also some slightly nearer, distant grunting that neither Farian nor Haazheel immediately recognize, but seemed to come from something big.  The sound had something of a quality of being at the bottom of a well, so the logical course of thought was that something was passing by on the Deepwater River, deep, deep down in the bottom of the gorge under Stone Bridge.

By morning's light, once everyone has had a chance for a meal and meditation or prayer, the caravan sets out with a will.  The vastness of Stone Bridge often inspires silence from travelers, and after Master Deyna pays the toll to the bridge wardens, none of the caravan speaks as they make their way over Deepwater Gorge.  Those who look over the edge can spy a boat, or perhaps a ship, made into a toy by distance.  To fall here would mean certain doom.  A few small figures can be seen on the ship, and a few more on a dock at the shore.  Deep voices echo up from the gorge, shouts and yells as the boat maneuvers to the dock.

Over the bridge the caravan turns slightly west, and soon reaches the foothills, the path rapidly climbing into the mountains.  The Dragonspine Mountains live up to their name, the peaks sharp and narrow, the band of mountains tight in the landscape.  Maps of the area show the close-set collection of peaks, and stories and songs abound about some immense dragon which fell to earth in times of legend, turning into stone as it fell.  Supposedly some secret cavern where its head is buried holds the treasures and wisdom of ancient heroes.  If such a cavern exists, it has yet to be found.

As noon approaches, Master Deyna has flags strung atop her leading wagon, and waves at every turn in the path marked with a double-X symbol carved into the rock.  To anyone riding near her wagon or riding with her, she'll explain.  "Those are the obvious watchpoints.  I put up my flags to identify myself.  I've been here often enough the sentries know my face.  We'll get inspected a few times, of course, but they've one or two mages in their ranks, enough to see that I'm not an obvious illusion or something of the sort.  Saves me a few hours in having my goods rifled through."

As said, the guards of Fort Cross have a few checkpoints the caravan goes through after a thorough inspection, as well as some smiles for Master Deyna and her caravaners.  Since they're carrying supplies for these soldiers, they might well have reason to smile!  As the sun reach zenith, the carved stone walls of Fort Cross come into view.  It has some of the spiky architecture that echoes the peaks around it, jagged rock crenelations and asymmetric arrow slits almost making it look as if it formed there on its own.  Even the gate is somewhat natural-looking, rough, unyielding stone that gives the impression of immovable solidity.  You can see guards in their red and brown armor patrolling the walls, their weapons glinting in the sunlight.  Each seems to have a crossbow, a polearm of some sort, a small shield, and a sword, all arrayed with sensible precision.

The air smells mostly of dust and rock and the faint scent of woodsmoke and food from the fort, but there is also a nasty, rancid odor whose source becomes apparent as bellows of rage fill the "courtyard" in front of the gates.  Well ahead of the caravan, a group of guards and a few others in armor but without Guard colors are wrestling four immense trolls towards the gates.  The creatures are chained at the hands, ankles, waists, and necks, with multiple people on each chain as they force the trolls forward and keep them from lashing out.  A guard at the rear waves for Master Deyna to stop, and she signals the caravan to halt nearly eighty feet away.

"What in Olidamarra's luck are they trying to do?" she says rhetorically.

As the Guard and other warriors prod the first troll to the gate, the creature gives an immense bellow, his back going up as he roars and snaps his head back.  The man controlling that chain goes flying sideways into the walls of the defile, and pandemonium erupts as some of the Guard try to stick to their duty, while others are wanting to go after their companion.  The trolls roar and buck wildly to try to dislodge their captors, who hang on grimly as those on the walls try to find an angle to shoot their crossbows without hitting their allies!
Haazheel Thorn
Human Wizard, 354 posts
Tue 4 Sep 2018
at 19:10
  • msg #733

At Fort Cross

[Description: Wow!]

Haazheel had been watching the procession warily so he was ready to act. He extends three fingers in the direction of the troll that threw off the guard and cries out

Magic Missiles, go with speed!
Belabor that troll; make him heed!


12:06, Today: Haazheel Thorn rolled 8 using 3d4 with rolls of 4,1,3.  MM. 11 Damage

Lantamori
Elf Rogue, 258 posts
30/30 hp
Locksmith Extraordinaire
Tue 4 Sep 2018
at 19:44
  • msg #734

At Fort Cross

As the back of the caravan came to a halt, Lantamori turned Cloud about to watch their rear while they waited.  This close to the fort she had not expectations of trouble, but it was her job to stay alert.
Narthian Goldleaf
Elf Druid, 456 posts
Narthian 28/30
Thunder 29/31
Wed 5 Sep 2018
at 02:25
  • msg #735

At Fort Cross

With this section of road so well guarded, Narthian stays with the wagons for once. His thoughts echo Master Deyna's in regards to the trolls, they are not creatures to be taken capture! Their evil and destructive reputation is well deserved! Narthian commands Thunder to stay by his side as he nocks an arrow to his bow string. He lets it fly at the troll who threw the guard.

21:23, Today: Narthian Goldleaf rolled 22,5 using 1d20+6,1d8 ((16,5)).
Bruenor Sedricson
Human Fighter, 388 posts
Wed 5 Sep 2018
at 02:40
  • msg #736

At Fort Cross

Bruenor has been quiet throughout this part of their journey; deep in thought.  Demon was a bit unruly as they started out...the horse always seemed to revert towards wildness whenever they stopped for a day or two, and Bruenor wasn't riding him.  It took a while for him to settle back down.  Perhaps he was imagining it, but at least the time to settle seemed to shorten the longer they rode together.

As they approach the fort, Bruenor tenses up at the sounds coming out...then the cries and shouts.  He quickly draws his longsword, and gives Demon a tap with his heels...nudging the black warhorse into something between a canter and a gallop.  He sees the guards struggling with the large beasts, but something about the scene gives him pause.  The trolls are chained up; not running loose and attacking.  Perhaps the soldiers do this to train their ranks??  Unorthodox, but not unheard of, he supposes.

Not wanting to interject with weapons where it's unwanted, he gets ready to call out to see if they need or want assistance; however, it seems some of his companions are already loosing weapons at the troll.  Demon's nostrils flare at the rancid smell, and the horse's hooves flail at the ground.  Bruenor holds him in check for the moment.
Volsh son of Vor
Human Barbarian, 315 posts
Wed 5 Sep 2018
at 13:10
  • msg #737

At Fort Cross

Volsh scratches his head, watching the strange scene laid out in front of the group. "Very odd," he says as he jumps down from the wagon, drawing Widowmaker and bringing her to the ready for a fight.
This message was last edited by the GM at 05:44, Sat 08 Sept 2018.
Farian Raymellie
Human Cleric, 448 posts
Devotee of Saint Bane
38/47 HP
Wed 5 Sep 2018
at 13:29
  • msg #738

At Fort Cross

Farian calls out, "Those men need help to wrangle the other trolls. Don't just stand there!" Hopping off the wagon he was perched upon, he begins casting.

OOC: 09:28, Today: Farian Raymellie rolled 14 using 1d20+4.  Initiative?
Dellas Nump
Halfling Wizard, 500 posts
Fire burns bright!
AC: 14 HP: 21/21
Wed 5 Sep 2018
at 17:07
  • msg #739

At Fort Cross

Dellas clambers up the side of the wagon, his feet pushing off the poor driver next to him as he tries to get a better vantage point.

"Trolls, Trolls, those there are trolls." Dellas stammers out excitedly as he begins to fumble through his pack gathering the components needed for a fireball should it prove needed.



OOC: Move to top of Wagon, ready action Fireball should a Troll get far enough way for him to loose one without hitting the guards or his companions.

10:07, Today: Dellas Nump rolled 14 using 1d20+3 with rolls of 11.  Init Roll.

Dungeon Master
GM, 716 posts
Storyteller
Font of All Knowledge
Sat 8 Sep 2018
at 06:12
  • msg #740

Re: At Fort Cross

Haazheel Thorn:
[Description: Wow!]

Haazheel had been watching the procession warily so he was ready to act. He extends three fingers in the direction of the troll that threw off the guard and cries out

Magic Missiles, go with speed!
Belabor that troll; make him heed!


12:06, Today: Haazheel Thorn rolled 8 using 3d4 with rolls of 4,1,3.  MM. 11 Damage


The trolls are loud, and magic missile has a good range.  Getting up on a wagon, Haazheel can easily see the trolls, and sends darts of magical force to score the most belligerent troll.  The darts impact into the troll's side, making him bellow anew.

Lantamori:
As the back of the caravan came to a halt, Lantamori turned Cloud about to watch their rear while they waited.  This close to the fort she had not expectations of trouble, but it was her job to stay alert.


Further down the canyon, Lantamori can just see the edge of the last guardpost.  Cloud shifts uneasily beneath her, ears twitching at the noise.

Narthian Goldleaf:
With this section of road so well guarded, Narthian stays with the wagons for once. His thoughts echo Master Deyna's in regards to the trolls, they are not creatures to be taken capture! Their evil and destructive reputation is well deserved! Narthian commands Thunder to stay by his side as he nocks an arrow to his bow string. He lets it fly at the troll who threw the guard.

21:23, Today: Narthian Goldleaf rolled 22,5 using 1d20+6,1d8 ((16,5)).


Though Narthian is farther back, his bow has good range and his eye and aim are keen.  The arrow scores the troll's rubbery hide!

Bruenor Sedricson:
Bruenor has been quiet throughout this part of their journey; deep in thought.  Demon was a bit unruly as they started out...the horse always seemed to revert towards wildness whenever they stopped for a day or two, and Bruenor wasn't riding him.  It took a while for him to settle back down.  Perhaps he was imagining it, but at least the time to settle seemed to shorten the longer they rode together.

As they approach the fort, Bruenor tenses up at the sounds coming out...then the cries and shouts.  He quickly draws his longsword, and gives Demon a tap with his heels...nudging the black warhorse into something between a canter and a gallop.  He sees the guards struggling with the large beasts, but something about the scene gives him pause.  The trolls are chained up; not running loose and attacking.  Perhaps the soldiers do this to train their ranks??  Unorthodox, but not unheard of, he supposes.

Not wanting to interject with weapons where it's unwanted, he gets ready to call out to see if they need or want assistance; however, it seems some of his companions are already loosing weapons at the troll.  Demon's nostrils flare at the rancid smell, and the horse's hooves flail at the ground.  Bruenor holds him in check for the moment.


Demon thunders up just outside the circle of potential violence; uneasy in peace, though growing easier with Bruenor, Demon is always eager for battle.  He champs at the bit, clearly wanting his pound of flesh (in more ways than one), rearing just a little as Bruenor waits to see what happens next.

Volsh son of Vor:
Volsh scratches his head, watching the strange scene laid out in front of the group. "Very odd," he says as he jumps down from the wagon, drawing Widowmaker and bringing her to the ready for a fight.


Volsh sees Bruenor gallop up past him as he bring Widowmaker to the ready.  With a good sprint, he could be near the trolls in moments.

Farian Raymellie:
Farian calls out, "Those men need help to wrangle the other trolls. Don't just stand there!" Hopping off the wagon he was perched upon, he begins casting.

OOC: 09:28, Today: Farian Raymellie rolled 14 using 1d20+4.  Initiative?


Farian quickly climbs to the ground and begins to call upon Pelor's rays to give him strength for the fight.

Dellas Nump:
Dellas clambers up the side of the wagon, his feet pushing off the poor driver next to him as he tries to get a better vantage point.

"Trolls, Trolls, those there are trolls." Dellas stammers out excitedly as he begins to fumble through his pack gathering the components needed for a fireball should it prove needed.



OOC: Move to top of Wagon, ready action Fireball should a Troll get far enough way for him to loose one without hitting the guards or his companions.

10:07, Today: Dellas Nump rolled 14 using 1d20+3 with rolls of 11.  Init Roll.


Dellas gets to the best perch he can and searches over the battlefield with eager eyes, looking for a place to correctly loose his favorite magic in the world - a huge fiery explosion.

Sir Aberlayne comes dashing up after Bruenor, Valiant several lengths behind Demon.  When she gets a good look at the trolls, she goes pale.  She looks at the man who had been thrown against the wall, and pushes Valiant to get between the fallen man and the angry troll.

The troll roars and gets one hand free, slamming into Sir Aberlayne's shield and rocking her back on her saddle.  She keeps from crying out, but the blow looked painful!   Some of the troll's wounds start to close with supernatural speed.

Now the members of the Guard have managed to find better firing positions, and several bolts are fired from the walls, most hitting the troll.  "Get them down, get it unconscious!" one of them bellows as he cranks back his crossbow in haste.

The remaining troll-wranglers are just barely keeping their charges under control, but it's clear this won't last long!

OOC:  With people mounted or with fast speed like Volsh, a good run action will get you to melee range within a round, though you won't be able to fight.  Bruenor can charge in and attack this round.
Haazheel Thorn
Human Wizard, 356 posts
Sat 8 Sep 2018
at 06:19
  • msg #741

Re: At Fort Cross

Again Haazheel acts, three fingers aimed.

Bellow again, you dangerous troll
These magic missiles will take a toll!


23:18, Today: Haazheel Thorn rolled 6 using 3d4 with rolls of 2,2,2.  MM. 9 Damage
Dellas Nump
Halfling Wizard, 501 posts
Fire burns bright!
AC: 14 HP: 21/21
Sat 8 Sep 2018
at 06:50
  • msg #742

Re: At Fort Cross

Dellas stood at the top of the wagon, his excitement barely contained as he watched the fight. Already he was going over the words in his head preparing the spell. It was going to be spectacular he invisoned the fire engulfing the troll, it's roars as it flames spread over it and around it.
Farian Raymellie
Human Cleric, 450 posts
Devotee of Saint Bane
38/47 HP
Sat 8 Sep 2018
at 14:00
  • msg #743

Re: At Fort Cross

Farian runs as fast as he can towards the scuffle, hoping to get there and help corral the other trolls before they all get loose.
This message was last edited by the player at 02:39, Tue 11 Sept 2018.
Bruenor Sedricson
Human Fighter, 389 posts
Sat 8 Sep 2018
at 17:29
  • msg #744

Re: At Fort Cross

Having taken a moment to evaluate the situation, Bruenor sees these guards need help.  These "captive" trolls are moments away from breaking loose and being a real problem.

He spurs Demon into action, and together they charge at the nearest troll; Bruenor swings his sword as he gets in range,

12:21, Today: Bruenor Sedricson rolled 28 using 1d20+9+2.  Charge attack w/ longsword.
12:22, Today: Bruenor Sedricson rolled 5 using 1d8+4.  Dmg Longsword.


...and Demon lashes out with a razor-sharp hoof.

12:24, Today: Bruenor Sedricson rolled 17 using 1d20+6+2.  Demon hoof attack.
12:24, Today: Bruenor Sedricson rolled 5 using 1d6+4.  Demon hoof dmg.

Lantamori
Elf Rogue, 261 posts
30/30 hp
Locksmith Extraordinaire
Sat 8 Sep 2018
at 20:50
  • msg #745

Re: At Fort Cross

"It could just be a diversion," Lantamori explained to her jittery warhorse.  She stood in the stirrups and spotted the halfling wizard atop one of the wagons.

"I can still see Dellas and he's not exploding, so it can't be all that bad."

At the very rearmost of the caravan, she settled back down and remained vigilant for the main attack to coalesce.
Narthian Goldleaf
Elf Druid, 459 posts
Narthian 28/30
Thunder 29/31
Sun 9 Sep 2018
at 15:43
  • msg #746

Re: At Fort Cross

"[Language unknown: Hiwi hiie fi nich fi comsoncon t Ameatiiou! Nieeal nt ekst hengil u saomtr io laee ast eronel!]" Narthian intones while slinging his bow and munching on something about the size of a berry. Brief green auras swirl around his hands and feet, as well as the paws of Thunder. "Come Thunder! Stay close by my side!" he says and climbs nimbly up the wall.


Climb 20 feet up. Handle Animal roll to Push Thunder to Spider Climb, in case the DM needs it or something similar. 10:33, Today: Narthian Goldleaf rolled 22 using 1d20+14 ((8)). If Thunder won't climb, Narthian will order him to Defend Haazhel or Dellas, whichever is closer to the Trolls.
Volsh son of Vor
Human Barbarian, 317 posts
Tue 11 Sep 2018
at 03:41
  • msg #747

Re: At Fort Cross

Volsh clicks his tongue. "What the heck is wrong with this city." He grumbles as he runs to put himself into position for a charge. As he goes he brings widowmaker down to aim at the Troll's torso. Once he begins to get close he lets out a roar, his body seems to grow slightly larger as his muscles swell and blood-veins bulge like wriggling blue earthworms under his skin. Strangely Volsh seems to take on a somewhat feral look as he changes. With a stomp the barbarians speed increases until he finally comes within reach of the troll lunging forward with his spear.

OOC this round run to get into position to charge. Next round rage then charge!
Rage: +4 str&Con, +2 Will -2 AC
hp:73/63 AC 16 T 10 FF 16 Wis: +4

21:41, Today: Volsh son of Vor rolled 11 using 1d8+8.  Damage.

21:40, Today: Volsh son of Vor rolled 16 using 1d20+13.  Charge Attack.

Averdante
Elf Archer, 475 posts
Keen eyed
Tue 11 Sep 2018
at 23:23
  • msg #748

Re: At Fort Cross

Seeing that the situation with the trolls appears to be worsening, and figuring they'll better protect the caravan by helping the soldiers than waiting until the creatures break loose and head for the caravan, Dante puts Mask into a moderate gallop toward the front. As they close on the foremost wagon, he looks around for any other trolls. Those two are bad enough, but having their ruckus call in others to help them would be far worse!

Reining in when he gets within bowshot -- having no intention of closing with the monsters -- Dante nudges Mask to pivot a step or two to put the horse at an angle to the conflict. Satisfied that he'll have room to fully draw his bow, and once certain the horse is going to stay stopped, he draws back on his bow and fires off an arrow at the nearest troll.



16:25, Today: Averdante rolled 24 using 1d20+10.  spot check.
16:26, Today: Averdante rolled 13 using 1d20+8.  shooting at troll.
16:26, Today: Averdante rolled 7 using 1d8.  possible damage.

16:28, Today: Averdante rolled 23 using 1d20+8.  shooting at troll.
16:28, Today: Averdante rolled 2 using 1d8.  possible damage.

This message was last edited by the player at 23:29, Tue 11 Sept 2018.
Narthian Goldleaf
Elf Druid, 461 posts
Narthian 28/30
Thunder 29/31
Wed 12 Sep 2018
at 14:15
  • msg #749

Re: At Fort Cross

Narthian and Thunder continue the climb along the canyon wall as Narthian encants another spell. When complete, he begins to change shape, becoming a slightly smaller twin to Thunder.

Turn 1: Single Move + cast Bull's Strength (shared with Thunder).
Turn 2: Single Move and transform into a wolf.
Turn 3: Try something crazy if close enough.

Dungeon Master
GM, 720 posts
Storyteller
Font of All Knowledge
Wed 12 Sep 2018
at 15:34
  • msg #750

Re: At Fort Cross

Haazheel Thorn:
Again Haazheel acts, three fingers aimed.

Bellow again, you dangerous troll
These magic missiles will take a toll!


23:18, Today: Haazheel Thorn rolled 6 using 3d4 with rolls of 2,2,2.  MM. 9 Damage


Fierce darts of light streak unerringly to their marks, striking the troll one after the other!

Bruenor Sedricson:
Having taken a moment to evaluate the situation, Bruenor sees these guards need help.  These "captive" trolls are moments away from breaking loose and being a real problem.

He spurs Demon into action, and together they charge at the nearest troll; Bruenor swings his sword as he gets in range,

12:21, Today: Bruenor Sedricson rolled 28 using 1d20+9+2.  Charge attack w/ longsword.
12:22, Today: Bruenor Sedricson rolled 5 using 1d8+4.  Dmg Longsword.


...and Demon lashes out with a razor-sharp hoof.

12:24, Today: Bruenor Sedricson rolled 17 using 1d20+6+2.  Demon hoof attack.
12:24, Today: Bruenor Sedricson rolled 5 using 1d6+4.  Demon hoof dmg.


Demon thunders up the canyon, and Bruenor and his mount strike together with sword and hoof in a punishing combination!  The troll lets out another bellow of pain.

Lantamori:
"It could just be a diversion," Lantamori explained to her jittery warhorse.  She stood in the stirrups and spotted the halfling wizard atop one of the wagons.

"I can still see Dellas and he's not exploding, so it can't be all that bad."

At the very rearmost of the caravan, she settled back down and remained vigilant for the main attack to coalesce.


Lantamori keeps a careful watch out, seeing even the birds have been frightened into silence by the commotion behind her.

quote:
"[Language unknown: Oun ckcon lo thaec no dinstioun ou Stiresous! Atebutres i naal ulietr to ivngne e wehas matic sanameles!]" Narthian intones while slinging his bow and munching on something about the size of a berry. Brief green auras swirl around his hands and feet, as well as the paws of Thunder. "Come Thunder! Stay close by my side!" he says and climbs nimbly up the wall.


Climb 20 feet up. Handle Animal roll to Push Thunder to Spider Climb, in case the DM needs it or something similar. 10:33, Today: Narthian Goldleaf rolled 22 using 1d20+14 ((8)). If Thunder won't climb, Narthian will order him to Defend Haazhel or Dellas, whichever is closer to the Trolls.


Thunder mounts the wall behind his packmate with some trepidation, but also trust.  Elf and wolf run up the wall and down the canyon, getting into position above the troll (but out of its reach).

The remaining chain-holders are nearly knocked flat by the troll's strength as it flexes, trying to get out of Bruenor and Demon's range.  The troll claws at Bruenor with vicious strength, bruising him through his armor. 

Dellas Nump:
Dellas stood at the top of the wagon, his excitement barely contained as he watched the fight. Already he was going over the words in his head preparing the spell. It was going to be spectacular he invisoned the fire engulfing the troll, it's roars as it flames spread over it and around it.


Dellas judges his moment carefully as he sees his teammates start to run forward.  By aiming behind the troll, a bit to the side, and a few feet above the ground, he can detonate a ball of fiery fury that, while scorching everyone's eyebrows, only really his the troll.  With the chains around it, it can't dodge, and takes the full brunt of the flames!

The troll screams at that with a note of panic in its voice.

Averdante:
Seeing that the situation with the trolls appears to be worsening, and figuring they'll better protect the caravan by helping the soldiers than waiting until the creatures break loose and head for the caravan, Dante puts Mask into a moderate gallop toward the front. As they close on the foremost wagon, he looks around for any other trolls. Those two are bad enough, but having their ruckus call in others to help them would be far worse!

Reining in when he gets within bowshot -- having no intention of closing with the monsters -- Dante nudges Mask to pivot a step or two to put the horse at an angle to the conflict. Satisfied that he'll have room to fully draw his bow, and once certain the horse is going to stay stopped, he draws back on his bow and fires off an arrow at the nearest troll.


Averdante gets within easy bowshot (but far from combat) and reins in Mask, firing off one arrow after the other.  The first hits the canyon wall, but the other skims the troll's tough skin where its scorched from the flames.

Volsh son of Vor:
Volsh clicks his tongue. "What the heck is wrong with this city." He grumbles as he runs to put himself into position for a charge. As he goes he brings widowmaker down to aim at the Troll's torso. Once he begins to get close he lets out a roar, his body seems to grow slightly larger as his muscles swell and blood-veins bulge like wriggling blue earthworms under his skin. Strangely Volsh seems to take on a somewhat feral look as he changes. With a stomp the barbarians speed increases until he finally comes within reach of the troll lunging forward with his spear.

OOC this round run to get into position to charge. Next round rage then charge!
Rage: +4 str&Con, +2 Will -2 AC
hp:73/63 AC 16 T 10 FF 16 Wis: +4

21:41, Today: Volsh son of Vor rolled 11 using 1d8+8.  Damage.

21:40, Today: Volsh son of Vor rolled 16 using 1d20+13.  Charge Attack.


Volsh sprints into position and then lets the anger of his ancestors take over, charging with a blood-curdling howl into battle.  Widowmaker flashes black as she stabs deep into the troll, and the beast grunts in pain.  As the troll's tries to rear back, Volsh can see the troll's eyes are red; Widowmaker's rage power has worked, and now the troll only has eyes for blood, not escape!

Farian Raymellie:
Farian runs as fast as he can towards the scuffle, hoping to get there and help corral the other trolls before they all get loose.


Farian's spell ends and a beam of light strikes him, making him grow like a might oak until he's easily the size of the troll.  Running quickly, he grabs the nearest chain and pulls hard and down to force the troll to the ground instead of rearing up to grab him or anyone else.

Sir Aberlayne has put both hands on her shield and has taken a defensive stance, keeping herself between the enraged troll and her ward.

The troll lashes out with a single claw, but Farian's grip on the chain (and the renewed heart by the others on the other chains) barely keep him from getting to Volsh this time.

Narthian Goldleaf:
Narthian and Thunder continue the climb along the canyon wall as Narthian encants another spell. When complete, he begins to change shape, becoming a slightly smaller twin to Thunder.

Turn 1: Single Move + cast Bull's Strength (shared with Thunder).
Turn 2: Single Move and transform into a wolf.
Turn 3: Try something crazy if close enough.


From above comes a curious sight: two wolves leaping down from the canyon wall, fangs extended, landing with precision and sinking their teeth into the troll's back!



The troll seems badly wounded from the arrows, swords, hooves, spells, fire, arrow, spear, and fangs, but it's not dead or unconscious quite yet!

The three remaining trolls, while restive, seem taken aback by the party's assault and use of fire, and don't seem to be fighting to get free quite so vigorously.
Dellas Nump
Halfling Wizard, 502 posts
Fire burns bright!
AC: 14 HP: 21/21
Wed 12 Sep 2018
at 17:09
  • msg #751

Re: At Fort Cross

Dellas giggled at the sight of the fiery explosion, a renewed grin upon his face as he prepares his next spell. He pulls from his pouch a pinch of brimstone, some tallow and dusting of iron as he begins his incantation, an inflamed sphere of fire begins to form before him as he releases the magick it streaks out towards the troll landing near it growing in size to about half the troll's size, the fire seems to have a will of its own as it circles the troll to try and keep it at bay.


OOC:

Cast Flaming Sphere to try and contain the troll in one place. These people apparently want them alive so he is only using it as a deterrent currently

Max Range, does 2d6 fire damage Reflex 16 for 0 damage
.
Haazheel Thorn
Human Wizard, 357 posts
Wed 12 Sep 2018
at 19:39
  • msg #752

Re: At Fort Cross

Hirrionaazheel stands, holding on to something to steady himself, and looks all around...just in case.
This message was last edited by the player at 05:38, Thu 13 Sept 2018.
Bruenor Sedricson
Human Fighter, 393 posts
Thu 13 Sep 2018
at 00:47
  • msg #753

Re: At Fort Cross

Demon smells blood, but doesn't seem to go into the same froth he might normally...Bruenor can only assume troll blood holds no interest for his horse.  That doesn't stop the snorting mount from his typical battle frenzy, though.

Demon rears up and lashes out with both hooves; and as they come back to the ground, he lunges forward and bites anything he can get his teeth on.

19:43, Today: Bruenor Sedricson rolled 17,10 using 1d20+6,1d6+4.  Demon hooves attack & dmg.
19:44, Today: Bruenor Sedricson rolled 19,4 using 1d20+2,1d4+3.  Demon bite attack & dmg.

Bruenor takes advantage of the lunge to strike out with his longsword.

19:45, Today: Bruenor Sedricson rolled 23,9 using 1d20+9,1d8+4.  Bruenor longsword atk & dmg.


Farian Raymellie
Human Cleric, 454 posts
Devotee of Saint Bane
38/47 HP
Thu 13 Sep 2018
at 01:03
  • msg #754

Re: At Fort Cross

Farian holds fast to the rope, pulling the troll towards the ground with his enhanced strength and size. "What are you men doing, trying to get yourselves killed?!" he asks, clearly upset about the situation and trying to figure out why they would have captured trolls and tried to bring them into a civilization.
Narthian Goldleaf
Elf Druid, 462 posts
Narthian 28/30
Thunder 29/31
Thu 13 Sep 2018
at 23:11
  • msg #755

Re: At Fort Cross

Narthian and Thunder hang on with their long teeth, trying to pull the troll off balance and onto the ground.

"trip" attacks STR check, Thunder, Narthian: 17:59, Today: Narthian Goldleaf rolled 6,6 using d20+4,d20+3 ((2,3)).

But the troll is (probably) too strong. Narthian ignores the foul taste of the troll, tries to reset his teeth, and falls off the troll! His inexperince in this form on display for all to see. Thunder, however, has a lesson in fierceness for the monster, biting and ripping and thrashing to pull the troll down.

Attacks, Nartian th-dam, Thunder th-dam: 18:04, Today: Narthian Goldleaf rolled 12,6,22,10 using d20+6,d6+3,d20+8,d6+4 ((6,3,14,6)).

Thunder STR Trip: 18:06, Today: Narthian Goldleaf rolled 21 using 1d20+4 ((17)).

Averdante
Elf Archer, 476 posts
Keen eyed
Sat 15 Sep 2018
at 00:05
  • msg #756

Re: At Fort Cross

Even at troll-size, it can be a challenge to avoid shooting one's allies. And having misfired once, he's perhaps a bit excessively paranoid about repeating that mistake. So when, just as he's releasing another arrow, one of the wolves suddenly appears where he's sighting, Dante flinches -- and his arrow goes widely astray.

Well, at least he hadn't hit one of his allies again....

16:59, Today: Averdante rolled 10 using 1d20+8.  shooting at troll.
Dungeon Master
GM, 721 posts
Storyteller
Font of All Knowledge
Sun 16 Sep 2018
at 14:20
  • msg #757

Re: At Fort Cross

Dellas Nump:
Dellas giggled at the sight of the fiery explosion, a renewed grin upon his face as he prepares his next spell. He pulls from his pouch a pinch of brimstone, some tallow and dusting of iron as he begins his incantation, an inflamed sphere of fire begins to form before him as he releases the magick it streaks out towards the troll landing near it growing in size to about half the troll's size, the fire seems to have a will of its own as it circles the troll to try and keep it at bay.


Dellas sends the flaming sphere on its way with a gesture, circling the troll like a restless panther about to spring!

Haazheel Thorn:
Haazheel stands, holding on to something to steady himself, and looks all around...just in case.


Haazheel seeks all around for danger, not seeing anything in the immediate vicinity.

--

Lantamori keeps an eye on the rear, seeing one odd thing.  There seems to be a bat that has decided to cling to the side of the canyon.  In daylight.  It's a brown bat, fairly large, but blends so well in with the rock that it had taken her until now to spot it.

--

Bruenor Sedricson:
Demon smells blood, but doesn't seem to go into the same froth he might normally...Bruenor can only assume troll blood holds no interest for his horse.  That doesn't stop the snorting mount from his typical battle frenzy, though.

Demon rears up and lashes out with both hooves; and as they come back to the ground, he lunges forward and bites anything he can get his teeth on.

19:43, Today: Bruenor Sedricson rolled 17,10 using 1d20+6,1d6+4.  Demon hooves attack & dmg.
19:44, Today: Bruenor Sedricson rolled 19,4 using 1d20+2,1d4+3.  Demon bite attack & dmg.

Bruenor takes advantage of the lunge to strike out with his longsword.

19:45, Today: Bruenor Sedricson rolled 23,9 using 1d20+9,1d8+4.  Bruenor longsword atk & dmg.



Steed and rider lash out together, hoof, tooth, and blade biting into the troll's tough hide!

Farian Raymellie:
Farian holds fast to the rope, pulling the troll towards the ground with his enhanced strength and size. "What are you men doing, trying to get yourselves killed?!" he asks, clearly upset about the situation and trying to figure out why they would have captured trolls and tried to bring them into a civilization.


"Bringing witnesses!" one of the men gasps, setting his feet to help keep the troll down.

Narthian Goldleaf:
Narthian and Thunder hang on with their long teeth, trying to pull the troll off balance and onto the ground.

"trip" attacks STR check, Thunder, Narthian: 17:59, Today: Narthian Goldleaf rolled 6,6 using d20+4,d20+3 ((2,3)).

But the troll is (probably) too strong. Narthian ignores the foul taste of the troll, tries to reset his teeth, and falls off the troll! His inexperince in this form on display for all to see. Thunder, however, has a lesson in fierceness for the monster, biting and ripping and thrashing to pull the troll down.

Attacks, Nartian th-dam, Thunder th-dam: 18:04, Today: Narthian Goldleaf rolled 12,6,22,10 using d20+6,d6+3,d20+8,d6+4 ((6,3,14,6)).

Thunder STR Trip: 18:06, Today: Narthian Goldleaf rolled 21 using 1d20+4 ((17)).


Of the two, Thunder has more experience in fighting as a wolf, and its he who takes another slice out of the troll!  He can't quite pull him off-balance, but Farian and the others are getting him to his knees!

Averdante:
Even at troll-size, it can be a challenge to avoid shooting one's allies. And having misfired once, he's perhaps a bit excessively paranoid about repeating that mistake. So when, just as he's releasing another arrow, one of the wolves suddenly appears where he's sighting, Dante flinches -- and his arrow goes widely astray.

Well, at least he hadn't hit one of his allies again....

16:59, Today: Averdante rolled 10 using 1d20+8.  shooting at troll.


The arrow sails over the fight to slide along the ground in isolated splendor.

Volsh's next attack with Widowmaker, however, is just as fierce and devastating as a bloodthirsty barbarian could wish.  The spear makes a good hole in the troll, and the creature collapses to the ground.

OOC: 09:11, Today: Dungeon Master, on behalf of Volsh son of Vor, rolled 15 using 1d8+8.  Damage with Widowmaker.
09:11, Today: Dungeon Master, on behalf of Volsh son of Vor, rolled 30 using 1d20+11.  Attack with Widowmaker.


Some of its wounds start to close, but it will take a couple rounds before it can get up again.

"Get the taliss arrows!  Quick, before Grollock and the others decides to try to eat someone!" one of the chain-holders yells up to the Guard on the wall.  There's a lot of motion up there suddenly, like several people just sprinted down the walkway.
Narthian Goldleaf
Elf Druid, 463 posts
Narthian 28/30
Thunder 29/31
Sun 16 Sep 2018
at 19:41
  • msg #758

Re: At Fort Cross

Narthian stays in wolf form, growling, snarling, and barking at the troll, the other two trolls, and the guards. It's almost like he's trying to say something to them. As if to emphasis his comments, he bites at the downed troll. Thunder repeats many of the snarls, reserving them for the remaining two trolls, though.

No adjustment included for prone or incapacitated target. 14:36, Today: Narthian Goldleaf rolled 16,7 using d20+6,d6+3 ((10,4)).
Farian Raymellie
Human Cleric, 455 posts
Devotee of Saint Bane
38/47 HP
Sun 16 Sep 2018
at 20:28
  • msg #759

Re: At Fort Cross

Were these trolls intelligent? Farian honestly knew so little of the creatures that he wasn't entirely sure what the man was talking about, but he was more than willing to help, if only to ensure they didn't get hurt. "Stop attacking, and let's get these things tied up," the priest suggested to the others as he continued helping to hold his troll down.
Dellas Nump
Halfling Wizard, 503 posts
Fire burns bright!
AC: 14 HP: 21/21
Sun 16 Sep 2018
at 20:49
  • msg #760

Re: At Fort Cross

Dellas excitement fades as he does.notnget.to burn anything more, but he retains his focus on the sphere watching as it circles back and forth near the trolls. A faint glimmer of hope and madness on his eyes.
Lantamori
Elf Rogue, 264 posts
30/30 hp
Locksmith Extraordinaire
Sun 16 Sep 2018
at 23:27
  • msg #761

Re: At Fort Cross

The elf found the bat as interesting as seeing a forest squirrel.  Not out of the ordinary.  Unless, of course, either of them were wearing clothes, which the bat was not.

She continued looking around while keeping an ear out for further calamity emanating from the fore of the caravan.
Volsh son of Vor
Human Barbarian, 318 posts
Mon 17 Sep 2018
at 12:44
  • msg #762

Re: At Fort Cross

Volsh holds his spear at the ready. "The only good troll is a dead one!" He growled. "Barring dead, incapacitated works too." The point of Widowmaker hovers wearily about ready to attack if the trolls start to resist again.

OOC Ready action to attack the trolls if they start to struggle again.
Dungeon Master
GM, 722 posts
Storyteller
Font of All Knowledge
Fri 21 Sep 2018
at 13:16
  • msg #763

Re: At Fort Cross

Narthian Goldleaf:
Narthian stays in wolf form, growling, snarling, and barking at the troll, the other two trolls, and the guards. It's almost like he's trying to say something to them. As if to emphasis his comments, he bites at the downed troll. Thunder repeats many of the snarls, reserving them for the remaining two trolls, though.

No adjustment included for prone or incapacitated target. 14:36, Today: Narthian Goldleaf rolled 16,7 using d20+6,d6+3 ((10,4)).


Narthian's mouth is filled with foul troll blood as he bites, and Thunder lets the other tall two-leggers know that he and his packmate will take no nonsense from them.

Farian Raymellie:
Were these trolls intelligent? Farian honestly knew so little of the creatures that he wasn't entirely sure what the man was talking about, but he was more than willing to help, if only to ensure they didn't get hurt. "Stop attacking, and let's get these things tied up," the priest suggested to the others as he continued helping to hold his troll down.


Farian continues to hold his chain down, and one of the guards at the gate goes to grab the last free chain as the others take up their own and pull tight.

"We're trying, Sun's Ray!"

Sir Aberlayne slides down off Valiant and goes to touch the man who was thrown.  There is a brief glow of light from Yondalla's healing touch, and the man opens his eyes slowly.

Dellas Nump:
Dellas excitement fades as he does.not.get.to burn anything more, but he retains his focus on the sphere watching as it circles back and forth near the trolls. A faint glimmer of hope and madness on his eyes.


Dellas' fire sphere rolls back and forth like a restless watchdog, and the closest roll watches it with wary and hateful eyes.

Lantamori:
The elf found the bat as interesting as seeing a forest squirrel.  Not out of the ordinary.  Unless, of course, either of them were wearing clothes, which the bat was not.

She continued looking around while keeping an ear out for further calamity emanating from the fore of the caravan.


The sound from the front the caravan dies down to just a few shouts, rather than full-on mayhem.  The bat leans out from his position clinging to the wall, looks at Lantamori, and makes a gesture of the sort seen only on the rudest of humanoid hands.  Then it leaps from the walls and flaps down the canyon in a wild, zig-zag pattern.

Volsh son of Vor:
Volsh holds his spear at the ready. "The only good troll is a dead one!" He growled. "Barring dead, incapacitated works too." The point of Widowmaker hovers warily about ready to attack if the trolls start to resist again.

OOC Ready action to attack the trolls if they start to struggle again.


Volsh readies his spear, and pricks the troll if he so much as twitches too hard in his bonds.

Bruenor and Demon also stand ready, and the troll seems to realize that with both the chains, the party, and fire, they are not in a good position to escape.

A few moments later there is movement on the walls, and the Guard have bright green arrows knocked to their bows now.  "Give us clean shots, this will knock them out!" they say.  If any of the party wishes to help, the chain-men pull so the trolls are more exposed, letting the Guard fire three arrows into each troll.  The wounds don't close around the arrows, and the trolls' eyes soon droop.  Eventually, each sags to the ground, and finally collapses, asleep.

The lead chain-man wipes his brow and turns to Farian, the largest amongst you.  "My thanks, Sun's Ray, to you and your friends.  Grollock and the others have a lot to answer for, quite literally, and we have to question them.  The only safe place to do that was here, but my messenger-bird apparently didn't get through, because the thallis arrows weren't ready when we got here.  You have saved us no end of trouble!"
Dellas Nump
Halfling Wizard, 504 posts
Fire burns bright!
AC: 14 HP: 21/21
Fri 21 Sep 2018
at 16:18
  • msg #764

Re: At Fort Cross

Dellas sighs as the trolls slump over and his ball of flame is no longer useful to their cause. He watches for a bit more as he rolls it back and forth and causing it to hop a bit before he releases the magic. Scrambling down the side he runs towards the trolls to get a good look at them.

"Never seen a troll before, read about them. Heard they don't like fire. That I did. I like fire. The way it flickers and dances to and fro."
Narthian Goldleaf
Elf Druid, 464 posts
Narthian 28/30
Thunder 29/31
Fri 21 Sep 2018
at 19:54
  • msg #765

Re: At Fort Cross

Narthian is enjoying being a wolf, and simply sits until the caravan is ready to move again. Thunder takes a little longer to simmer down, pacing back and forth beside Narthian for a while before also sitting and waiting.
Haazheel Thorn
Human Wizard, 359 posts
Fri 21 Sep 2018
at 22:15
  • msg #766

Re: At Fort Cross

Haazheel continues his self-appointed lookout task.
Averdante
Elf Archer, 477 posts
Keen eyed
Fri 21 Sep 2018
at 22:56
  • msg #767

Re: At Fort Cross

Capturing trolls to question them... Dante was generally more in favor of simply killing them, but that wasn't his current job. Since things seem well in hand, he picks up Mask's reins again, giving the horse a little nudge of his heels to get her moving. The press of his leg turns her back down the bridge, to return to his customary area along the caravan.

He's getting a handle on the horse's responses, learning she can be directed without the use of the reins at all. Another lession from Sir Aberlayne would help, at this point. He'd understand more of it now than he had back in Redhaven.

He looks to confirm that nothing's changed at the back of the caravan as he rides.  Solid as it is, he'd rather have solid ground back under them all.
Lantamori
Elf Rogue, 265 posts
30/30 hp
Locksmith Extraordinaire
Sat 22 Sep 2018
at 01:13
  • msg #768

Re: At Fort Cross

Lantamori considered the bat as it flew off.  That wasn't a typical interaction, but still harmless.

The shouting at the front of the caravan seemed to have tapered off.  All must be well again.  She could also see Averdante riding back from the front in no hurry.  It must have just been a customary greeting or some such exchange that happened when a caravan passed through.
Farian Raymellie
Human Cleric, 456 posts
Devotee of Saint Bane
38/47 HP
Sat 22 Sep 2018
at 13:16
  • msg #769

Re: At Fort Cross

In reply to Dungeon Master (msg # 763):

Being labeled the defacto leader of the group, at least as far as this group of guards were concerned (if only for his increased size), Farian smiled and offered a hand to the lead chain-man as he introduced himself. "Farian Raymelie, Radiant Servant of Pelor, and happy to help in times of need. We are the Leafblade Company, traveling with Master Deyna and her caravan. I know not of trolls, but it seemed you needed help, and Pelor must have seen fit that we give it this fine day. May I ask what these trolls have done?" he inquired, looking to the others for any unspoken thoughts they might have had as well.
Bruenor Sedricson
Human Fighter, 394 posts
Sun 23 Sep 2018
at 23:59
  • msg #770

Re: At Fort Cross

Bruenor reins Demon in, needing a bit of extra effort anytime the war mount was denied the completion of battle.  "Whoa, Demon.  There'll be more where that came from, no doubt...  Easy, boy."  He sheaths his longsword, and pats the black horse's neck as he listens intently to the exchange with Farian.
Volsh son of Vor
Human Barbarian, 319 posts
Tue 25 Sep 2018
at 01:51
  • msg #771

Re: At Fort Cross

Volsh finally relaxes as he sees the trolls faint. "Wouldn't it have been easier to just kill them? Why go through such trouble?" He says looking up at the soldiers.
Dungeon Master
GM, 723 posts
Storyteller
Font of All Knowledge
Tue 25 Sep 2018
at 16:24
  • msg #772

Re: At Fort Cross

Dellas Nump:
Dellas sighs as the trolls slump over and his ball of flame is no longer useful to their cause. He watches for a bit more as he rolls it back and forth and causing it to hop a bit before he releases the magic. Scrambling down the side he runs towards the trolls to get a good look at them.

"Never seen a troll before, read about them. Heard they don't like fire. That I did. I like fire. The way it flickers and dances to and fro."


The trolls are large as expected and ugly as advertised, warty, green, and stinking.  From their sinewy limbs, it's clear they are immensely strong, judging by the chains needed to hold them down.

"Aye, that was a good thing you did, threatening them with fire.  It's the one thing they all fear.  They'll charge into battle, trusting on their healing to save them, but fire will kill them properly dead.  Sergeant Grackle, at your service.  The others out of uniform are the Troll Hunters, independent scouts," one of the few Guards on the ground says, stroking his moustache to settle it.

Farian Raymellie:
In reply to Dungeon Master (msg # 763):

Being labeled the defacto leader of the group, at least as far as this group of guards were concerned (if only for his increased size), Farian smiled and offered a hand to the lead chain-man as he introduced himself. "Farian Raymelie, Radiant Servant of Pelor, and happy to help in times of need. We are the Leafblade Company, traveling with Master Deyna and her caravan. I know not of trolls, but it seemed you needed help, and Pelor must have seen fit that we give it this fine day. May I ask what these trolls have done?" he inquired, looking to the others for any unspoken thoughts they might have had as well.


"Much," Sergeant Grackle says.  "But some of it may have been out of fear or magic compulsion, and we're here to get the truth of the matter out of Grollock and his cronies.  If they're someone's catspaw, we'd rather get at the who's ever pulling their strings."

Volsh son of Vor:
Volsh finally relaxes as he sees the trolls faint. "Wouldn't it have been easier to just kill them? Why go through such trouble?" he says looking up at the soldiers.


"That'd be far easier, and no mistake.  But Grollock's band has kept their noses clean for twenty years, and we want to know what caused them to raid that priestess' band.  Could be they got hungry, could be the priestesses were on a mission, could be someone suggested to Grollock he break the truce with us as go after citizens.  We won't know if they're dead, and we'd rather not question them on their home ground.  They were supposed to come peaceful-like, the chains being a precaution on both sides, but Grollock damn near went berserk when we got to the gates, so thank you kindly for your assistance."

The sergeant gives a wave and the gates ponderously swing open.  The trolls are drug through and chained to thick rings set into the stone mountain on the far side of the vast courtyard, a dozen archers with green arrows stationed between them and the rest of the place.  The Troll Hunters join the line quickly, while the Guards, including the wounded one, head inside the barracks.

Master Deyna's caravan and the Leafblade Company come next, the caravan circling and Master Deyna directing which ones are to be unloaded with the deliveries for the Fort.  Inside the huge yard you can see a few outbuildings and several doorways into the mountain itself.  As there can't possibly be enough space in the buildings for all the guards on the walls, much of the fort's infrastructure must be carved into the living rock.

Sergeant Grackle is joined by a dwarf man with a silvery beard tightly braided with iron rings.  From the trim on his uniform, he is of much higher rank.  He summons a squad of Guards to unload the indicated wagons, one of which must be the Quartermaster, as he talks to Master Deyna with some familiarity.  The dwarf speaks with Sergeant Grackle for a few moments, then dismisses him and comes over to speak with the group.

"The Leafblade Company?  Commander Brightforge.  Good work you did out there, getting Grollock down before he could start a mutiny.  You folk handle trolls before?"
Lantamori
Elf Rogue, 266 posts
30/30 hp
Locksmith Extraordinaire
Tue 25 Sep 2018
at 19:29
  • msg #773

Re: At Fort Cross

"Hey, look!" Lantamori pointed out happily to the others as she rode in at the tail end of the caravan.  "They have trolls here!"

She looked to see if the others were as surprised as she was that they had trolls chained up in the courtyard.
Haazheel Thorn
Human Wizard, 360 posts
Tue 25 Sep 2018
at 20:50
  • msg #774

Re: At Fort Cross

Haazheel is part of the entering party. His mouth is shut; his senses are active.
Narthian Goldleaf
Elf Druid, 465 posts
Narthian 28/30
Thunder 29/31
Wed 26 Sep 2018
at 01:25
  • msg #775

Re: At Fort Cross

Narthian cocks his wolf-head to the side, giving Lantimori a literal sidelong glance. "Rrrrwoof." he barks sardonically.
Volsh son of Vor
Human Barbarian, 320 posts
Wed 26 Sep 2018
at 13:37
  • msg #776

Re: At Fort Cross

Volsh nodded. "Murder and intrigue, blah. Things are much simpler in the wild lands, if it tries to kill you then you kill it not much more too it." He says in a reminiscent sort of way.
Dellas Nump
Halfling Wizard, 505 posts
Fire burns bright!
AC: 14 HP: 21/21
Wed 26 Sep 2018
at 16:09
  • msg #777

Re: At Fort Cross

Dellas looks up to Sergeant Grackle as he speaks beaming a smile at the mention of his good plan with the fire and begins to rattle off as the Sergeant attention shifted to the others

"I do so enjoy the fire. I am not afraid of fire. Did you know that? I can create balls of fire as you seen or explosions of fire. I can even create a wave of fire. Yes I seek to control fire in all it's forms. To make it dance."

He walked a little closer to the Trolls to look at them and then circled ducking beneath the chains as the guards prepared to move them

"They kinda stink you know that? And they are BIG."
Averdante
Elf Archer, 478 posts
Keen eyed
Fri 28 Sep 2018
at 23:19
  • msg #778

Re: At Fort Cross

Less than comfortable at the thought of being cooped up in a rock cage with several trolls -- particularly with those in charge of said trolls hadn't proven all that competant at controlling them -- Dante just shook his head when Dellas went closer for a nearly intimate inspection of the brutes. The poisoned arrows seemed quite effective, though, and he was interested in those.

With those in mind, he answered the dwarven commander's question. "Not until a few minutes ago. It doesn't look as though you'd have much problem with them, with those arrows your men used. They went down quickly once those hit them."
Farian Raymellie
Human Cleric, 457 posts
Devotee of Saint Bane
38/47 HP
Sat 29 Sep 2018
at 18:21
  • msg #779

Re: At Fort Cross

In reply to Dungeon Master (msg # 772):

Farian helps out with dragging the trolls inside (he could likely do one by himself with his enhanced size), and as soon as the literal heavy lifting was finished, he let his spell expire while niceties were exchanged. "Well met, Sergeant. I am Farian Raymelie, Sun's Ray, and proud member of the Leafblade Company. Can't say I've ever seen a troll before, much less had to try corralling one into a settlement. There's a pretty steep learning curve if I do say so!" he chuckled, turning to Lantanori quite confused before recalling she was on rear guard duty. "Yes, what are in those arrows? Perhaps we could get the recipe for our help, unless it's a proprietary blend of course," he grinned, almost literally beaming in the morning sun.
Dungeon Master
GM, 725 posts
Storyteller
Font of All Knowledge
Sun 30 Sep 2018
at 05:08
  • msg #780

Re: At Fort Cross

Dellas Nump:
Dellas looks up to Sergeant Grackle as he speaks beaming a smile at the mention of his good plan with the fire and begins to rattle off as the Sergeant attention shifted to the others

"I do so enjoy the fire. I am not afraid of fire. Did you know that? I can create balls of fire as you seen or explosions of fire. I can even create a wave of fire. Yes I seek to control fire in all it's forms. To make it dance."

He walked a little closer to the Trolls to look at them and then circled ducking beneath the chains as the guards prepared to move them.

"They kinda stink you know that? And they are BIG."


Sir Aberlayne tugged gently on her brother's collar as he tried to get closer to the trolls.  "Brother, if those trolls wake up they'll eat you whole without sauce.  That member of the Troll Hunters was lucky he didn't perish on the spot, he was thrown so hard."

Farian Raymellie:
In reply to Dungeon Master (msg # 772):

Farian helps out with dragging the trolls inside (he could likely do one by himself with his enhanced size), and as soon as the literal heavy lifting was finished, he let his spell expire while niceties were exchanged. "Well met, Sergeant. I am Farian Raymelie, Sun's Ray, and proud member of the Leafblade Company. Can't say I've ever seen a troll before, much less had to try corralling one into a settlement. There's a pretty steep learning curve if I do say so!" he chuckled, turning to Lantanori quite confused before recalling she was on rear guard duty. "Yes, what are in those arrows? Perhaps we could get the recipe for our help, unless it's a proprietary blend of course," he grinned, almost literally beaming in the morning sun.


Commander Brighthearth nods, looking rueful.  "Those are thallis arrows.  Ever heard of oil of taggit?  'Tis an mostly harmless poison, knocks you out without harming you, made from the nuts of the taggit tree.  And then there's the poison the dark elves, the drow use.  They coat their blades and bolts with it, and that'll keep a man asleep for hours.  They make theirs out of mushrooms and dilute spider venom.  Oil of taggit is stronger, but you have to eat it, so it's not practical for battle.  One of our alchemists made up something strong like oil of taggit, but works with bolts like drow poison.  Only trick is it's difficult to make, and for trolls you need a lot of it.  You have to soak the arrows in it for a moon to get the right potency.  They work, but Moradin's Beard they're expensive.  If you don't mind spending fifty gold an arrow, I can see what the Quartermaster can spare for Guild members in good standing."

He gestures off to the side where you can hear other horses, and the stablemaster inside (a half-elf who seems to be running the place with impeccable neatness) will show you to stalls for your mounts for the evening.

Once that is done, the Commander waves the Leafblade Company inside one of the larger double doors, which leads to the company mess hall.  The ceiling is tall and reinforced with huge beams, many bright torches (likely everburning torches, Haazheel and Dellas think, due to the lack of scorch marks on the wall) illuminate the space both against the wall and in basic chandeliers above.  A large window on the far side shows into an enormous kitchen, and from a door next to it come and go a steady stream of servers bringing out large platters of food for the hungry Guardsmen coming off-shift.

"Get yourself on the outside of some food, and I'll have one of the men show you to some barracks space where you can sleep tonight."  He waves at one of the men at a bench near the end of the nearest row of tables, a fit, middle-aged human man with a few small scars on his face, and his dark hair cut short.  "Guardsman Cray!  See these adventurers get fed - they helped us wrestle Grollock's lot in before he caused a riot."

Guardsman Cray nods to you all and gestures for you to sit down if you wish.  The end of the table has several stacks of plates on it, and a tureen of stew, a bowl of roasted root vegetables, cobs of bread, bowls of pickles, and chunks of cheese.

"Master Deyna and the rest of them should be in soon as they finish unloading," the Commander says.  "I'll speak to you again soon as you've had a chance to rest."

The Commander takes his leave, and the volume of chatter in the mess hall goes up as soon as he exits.  Most of the Guard here are human, and more are men than women, but you also see a half-dozen dwarves, at least two half-orcs, a gnome in a spattered leather apron with a pair of goggles clapped to his head, and a halfling who seems to have his end of the table in gales of laughter.
This message was lightly edited by the GM at 05:09, Sun 30 Sept 2018.
Haazheel Thorn
Human Wizard, 361 posts
Sun 30 Sep 2018
at 06:28
  • msg #781

Re: At Fort Cross

If he can, Haazheel has a question for the Commander. "This poison, can it be used to have patients sleep, feeling no pain, while their wounds are being treated?"
This message had punctuation tweaked by the GM at 06:33, Sun 30 Sept 2018.
Narthian Goldleaf
Elf Druid, 466 posts
Narthian 28/30
Thunder 29/31
Mon 1 Oct 2018
at 02:42
  • msg #782

Re: At Fort Cross

Narthian's not ready to eat like a humanoid, or trade the sky for a ceiling. He wants to pad around town with Thunder, taking in the sights, sounds, and the smells! The myriad and layered aromas drifting on the breeze! It's almost too compelling and nearly overrides his elven mind. But... he does still have an elven mind. And it's aware of how people react to wolves alone around their kids and livestock. He let's out the slightest of whimpers, and resumes his elvish form by seemingly removing his dire wolf pelt cloak and hood. "Some other evening, Thunder," he says, sniffing wistfully at the now unremarkable air.

He walks into the barracks and signals to one of the servers. "I need something strong to drink to wash the foul taste of troll from my mouth, if you please. And a bowl of clean water for my companion."
Lantamori
Elf Rogue, 267 posts
30/30 hp
Locksmith Extraordinaire
Mon 1 Oct 2018
at 02:57
  • msg #783

Re: At Fort Cross

Lantamori wasn't thrilled to be in such close confines as the fort.  Cities and towns were all right, but this just made her feel like she rode into a cage with the high walls and gate surrounding them.  The novelty of the trolls in the courtyard had distracted her, but as they moved around, she hoped more and more that they wouldn't be staying long.

What else was trapped inside these walls with them?

Dellas Nump
Halfling Wizard, 506 posts
Fire burns bright!
AC: 14 HP: 21/21
Mon 1 Oct 2018
at 16:54
  • msg #784

Re: At Fort Cross

quote:
Sir Aberlayne tugged gently on her brother's collar as he tried to get closer to the trolls.  "Brother, if those trolls wake up they'll eat you whole without sauce.  That member of the Troll Hunters was lucky he didn't perish on the spot, he was thrown so hard."



Dellas looked back towards his sister and smiled

"Oh they are harmless now besides if they decide to attack again I can burn them some more. Did you know trolls don't like fire? It's like one of the few things that hurt them."

Dellas continued to ramble on as he allowed his sister to pull him back away from the trolls.


As he and the others were lead into the barracks he looked around and then the smell of the cooking food wafted through the room and his stomach rumbled

"Oh I was hungry just before the excitement of the trolls and now doubly so. What are we having tonight?"

As he runs up to the base of the table with all the food, he licks his lips as he grabs a plate and heaps on some stew, pickles, breads and cheeses on it so high that he can barely look over it.

"I'll have to come back for the soup." he remarks as he stares back at the soup before he finds a place to sit and enjoy his meal.
This message had punctuation tweaked by the GM at 19:30, Thu 04 Oct 2018.
Dungeon Master
GM, 726 posts
Storyteller
Font of All Knowledge
Thu 4 Oct 2018
at 19:51
  • msg #785

Re: At Fort Cross

Haazheel Thorn:
If he can, Haazheel has a question for the Commander. "This poison, can it be used to have patients sleep, feeling no pain, while their wounds are being treated?"


Commander Brighthearth pauses and nods at Haazheel's question.  "Healer Murlan has used it like that.  Some people don't care for being knocked out, no matter how badly they're hurt, but it's been used a time or two for those in dire straits.  Most of my men take care not to be hurt - dying for stupid reasons doesn't get the roads and mountains patrolled."

He'll give another nod to Haazheel and be on his way.

Narthian Goldleaf:
Narthian's not ready to eat like a humanoid, or trade the sky for a ceiling. He wants to pad around town with Thunder, taking in the sights, sounds, and the smells! The myriad and layered aromas drifting on the breeze! It's almost too compelling and nearly overrides his elven mind. But... he does still have an elven mind. And it's aware of how people react to wolves alone around their kids and livestock. He let's out the slightest of whimpers, and resumes his elvish form by seemingly removing his dire wolf pelt cloak and hood. "Some other evening, Thunder," he says, sniffing wistfully at the now unremarkable air.

He walks into the barracks and signals to one of the servers. "I need something strong to drink to wash the foul taste of troll from my mouth, if you please. And a bowl of clean water for my companion."


There are a few younger men and women, too young yet to join the Guard proper, who seem to be in charge of bringing bowls, platters, and pitchers to the table.  When asked, a bowl of water and a mug of decent ale is quickly provided.  The ale has a strong acquaintance with dwarven brews, and certainly can win the war against troll blood!

Dellas Nump:
quote:
Sir Aberlayne tugged gently on her brother's collar as he tried to get closer to the trolls.  "Brother, if those trolls wake up they'll eat you whole without sauce.  That member of the Troll Hunters was lucky he didn't perish on the spot, he was thrown so hard."



Dellas looked back towards his sister and smiled

"Oh they are harmless now besides if they decide to attack again I can burn them some more. Did you know trolls don't like fire? It's like one of the few things that hurt them."

Dellas continued to ramble on as he allowed his sister to pull him back away from the trolls.


As he and the others were lead into the barracks he looked around and then the smell of the cooking food wafted through the room and his stomach rumbled

"Oh I was hungry just before the excitement of the trolls and now doubly so. What are we having tonight?"

As he runs up to the base of the table with all the food, he licks his lips as he grabs a plate and heaps on some stew, pickles, breads and cheeses on it so high that he can barely look over it.

"I'll have to come back for the soup." he remarks as he stares back at the soup before he finds a place to sit and enjoy his meal.


Sir Aberlayne nods at her brother.  "Fire and trolls don't get along - that I did know, or at least had heard of.  Good job you were with us, little brother."  She raises her eyebrows slightly at the sheer amount of food Dellas takes, but says nothing contrariwise.  Fire magic always did make him hungry.

She looks over at Lantamori's wariness, and nods at some of other Guard who seem to be on their last mug of ale and last bites of bread.  "You think these fellows will talk to us about Grollock and whatever else they have in here?"
Haazheel Thorn
Human Wizard, 362 posts
Thu 4 Oct 2018
at 20:16
  • msg #786

Re: At Fort Cross

When it's convenient, Haazheel is all excited. "Taggit trees! Their nuts produce a dead-to-the world sleep. Orchards of trees! No pain while being operated on! A surcease from pain when one is in continual pain as in healing, sick, things like that!"
This message had punctuation tweaked by the GM at 20:31, Thu 04 Oct 2018.
Lantamori
Elf Rogue, 268 posts
30/30 hp
Locksmith Extraordinaire
Thu 4 Oct 2018
at 20:33
  • msg #787

Re: At Fort Cross

"It feels like we're trapped in here," the elf replied to Sir Aberlayne.  "How long did Master Deyna say we were staying?"

She hoped it wasn't for the night.
Narthian Goldleaf
Elf Druid, 467 posts
Narthian 28/30
Thunder 29/31
Fri 5 Oct 2018
at 02:27
  • msg #788

Re: At Fort Cross

Narthian thanks the youths for the drink and takes a long pull at the mug of ale. "I like the feel of this place," he says, hoping to perhaps comfort Lantamori's misgivings somewhat. "Notice how the walls of this place resemble the mountains. The architect had an eye for, and appreciation of, nature's strength and power. Any stronghold, of course, is equal parts trap and bastion. It is the preparedness of its occupants that tip the scales one way or the other." He smiles, showing no sign of worry.
Averdante
Elf Archer, 479 posts
Keen eyed
Sat 6 Oct 2018
at 00:06
  • msg #789

Re: At Fort Cross

The information about the poison is useful, although nothing Dante's in a position to take action on immediately, unless it's buying some already made. For present, he settles for a hearty meal. The ale doesn't appeal nearly as much; he likes drinks with more subtlety.

The fortress, too, doesn't hold much appeal. Well suited for dwarves and humans, perhaps, but the air is too still for him -- and too redolent of its residents. So once he's eaten, he goes back out to the wagons for the evening. The weather's fine, and there's no reason he can't sleep atop a wagon for a few hours. He expects to stand his shift at watch out there, anyway.
Sir Aberlayne Nump
Halfling Paladin, 44 posts
of Yondalla
Sat 6 Oct 2018
at 03:34
  • msg #790

Re: At Fort Cross

Lantamori:
"It feels like we're trapped in here," the elf replied to Sir Aberlayne.  "How long did Master Deyna say we were staying?"

She hoped it wasn't for the night.


Sir Aberlayne gives a small shrug.  "It'd have to be smaller then that kobold warren to feel too small for me.  Put another floor or two in here and you could get Dellas' and my entire home village and the neighboring two to boot in here.  As for our travel schedule...  We got here near sundown, and Master Deyna hasn't traveled at night yet, so overnight at the least.  I'll expect she'll be in with news once they get the caravans unloaded with what she brought and loaded up with the Firegold Citadel tribute.  At least we didn't get pulled into shifting crates and boxes."  She takes a drink of the ale, squints into the mug with a smile, and then takes a longer drink.
This message was last edited by the player at 13:55, Sat 06 Oct 2018.
Farian Raymellie
Human Cleric, 458 posts
Devotee of Saint Bane
38/47 HP
Sat 6 Oct 2018
at 12:16
  • msg #791

Re: At Fort Cross

Farian makes a mental note to see about picking up some poison later on, before indulging in the food with the others. It might not have been anything to write home about, but it was decent, and it was warm, and the ale helped it go down. "I like it here, even with the trolls," he nodded as the others spoke of their feelings about their current whereabouts. "I can see why you elves don't, though. This is more of a dwarven stronghold than any elven palace," he chuckled.
Lantamori
Elf Rogue, 269 posts
30/30 hp
Locksmith Extraordinaire
Mon 8 Oct 2018
at 02:30
  • msg #792

Re: At Fort Cross

Still not thrilled with the thought of an overnight stay, Lantamori just picked at her food.  Maybe she'd sleep with Cloud tonight.
Haazheel Thorn
Human Wizard, 363 posts
Mon 8 Oct 2018
at 02:52
  • msg #793

Re: At Fort Cross

Haazheel asks where he can have or gather taggit nuts and how to plant them. If he can, he'll take a sack. He tries to interest Sir Aberlayne in taking some along in the caravan. He asks for how to make the sleeping dose.

"And the temple of Yolanda and the Duchess should have some."
This message had punctuation tweaked by the GM at 04:13, Mon 08 Oct 2018.
Dungeon Master
GM, 727 posts
Storyteller
Font of All Knowledge
Mon 8 Oct 2018
at 04:35
  • msg #794

Re: At Fort Cross

Haazheel, if asked, is directed to the infirmary, where a priest of Kord is presiding over a few soldiers who look as if they've run afoul of the more mundane hazards of mountain life; one has a broken leg, another scratches on his face and likely other parts of his body from some kind of fall.  The infirmary is a windowless room with several everburning lanterns fastened to the walls to give good, clear light to the rows of cots.  Though only two beds are occupied at present, the infirmary could handle upwards of fifty patients at a time; a grim reminder of the possible casualties a fort like this could take.

The priest of Kord is a young muscular man, not surprising as Kord is the god of strength, and he listens to Haazheel's request with a nod.  "Ah, I see how that would be useful indeed.  Not many soldiers will use it, but good indeed for those who will.  'Tis strength to know your limits and work around them!  You'll want Brother Vel.  Brother!" he bellows behind him, making your ears ring.

"No kin of yours, Haken, for all you insist otherwise- oh!  One of the ones who came in with the caravan? What ails you?"  An older human man, clean-shaven and with his long, graying hair tied back neatly, comes around the corner from a back room.  He wears olive-green robes and the half black-half white circle of the Brotherhood of Alchemy.  Upon establishing that Haazheel is not ailing, but in fact wants to alleviate the pain of those who might in the future, Brother Val nods.

"Sensible, sensible.  Yes, I have a little tree in the herb-garden I've been getting the nuts from to make the thallis arrows, and I can give you..." he seems to be making some mental calculations before answering, "Ten sounds ones to grow your own.  If you know a priest of Obad-Hai or Ehlonna, or a druid, they can certainly aid you with their growing magic if you are in need of them quickly."  He seems to be thinking a moment, and add, "Oil of taggit is not dangerous to the body, is not hard to grow or make.  But it does have a long history of being used by the duplicitous and the greedy.  A spouse who wishes to seek affection elsewhere might dose their lawfully wedded mate at dinner then go out unencumbered.  A sly thief or paid bedmate might dose a mark's drink so they can make off with goods at their leisure.  A traitor might use it as well; dose a gate guard's evening tea, then open the gates to the enemy.  That is why it is not part of every healer's kit - the unscrupulous might steal it for nefarious purposes, and a patient might not trust your good intentions if you give it to them.  Be forewarned about that before you sell it, so that you don't sell it to those with bad intentions."

Brother Val will write out how to make the oil of taggit.  It's not too difficult, consisting of crushing and soaking the mature nuts, simmering them gently, and skimming off the oil before removing impurities and bottling it.  It is then mixed with a dash of vinegar and some common herbs to make it easier to swallow (the pure oil oftentimes makes people gag).
This message was last edited by the GM at 04:37, Mon 08 Oct 2018.
Master Deyna
Mon 8 Oct 2018
at 04:45
  • msg #795

Re: At Fort Cross

For those still left in the dining hall, they can finish their meal in peace, though they do get some looks from the other members of the Guard, likely simply because they are strangers.  But as you are finishing your last bites, Master Deyna comes in, looking both cross and worried.

"I swear I must have offended Fharlangn," she says, flinging herself down on the bench next Narthian.  Before anyone can ask how she's managed to offend the god of travel, she continues.  "Those seven wagons I just emptied were supposed to be filled with the tribute from Firegold Citadel, to be delivered to Port Lylee.  Except, in all the excitement of the trolls, no one told me until now that the tribute is three days overdue.  Three days.  It hasn't reached the out patrols of the scouts, and with the troll attacks and all, one slightly delayed caravan hadn't been a high priority.  Except for me.  I can't go in seven wagons light and with nothing to show for it to the Port Lylee Merchant Guild!"
Haazheel Thorn
Human Wizard, 364 posts
Mon 8 Oct 2018
at 04:56
  • msg #796

Re: At Fort Cross

Haazheel pays attention and thanks the priests. Thank you, and thank you for warning me. It seems these shoudl be grown  in enclosed places and penalties fixed of unauthorized possession and use. It'll need some thinking over. He also asks if there are some doses to spare; his group faces dangers when fighting for the Good, and may need surcease.

Haazheel remembers [if I remember rightly] that there are some nearbyk taggit trees growing wild, and the season is....
Lantamori
Elf Rogue, 270 posts
30/30 hp
Locksmith Extraordinaire
Mon 8 Oct 2018
at 15:05
  • msg #797

Re: At Fort Cross

"We could go look for it!" Lantamori volunteered brightly to Master Deyna.  "See if we could speed it along.  And we could leave now!"

This was the perfect opportunity NOT to overnight at the fort.
Dellas Nump
Halfling Wizard, 507 posts
Fire burns bright!
AC: 14 HP: 21/21
Mon 8 Oct 2018
at 17:11
  • msg #798

Re: At Fort Cross

Dellas looks up from his plate of food, standing to look over it as Master Deyna addresses the others, nodding as his mouth is full and Abby always yells at him for speaking with his mouth full. Something about bad manners, he just nodded and avoided the smack to the back of the head. His thoughts began to race, maybe more Trolls, more chances to use his magicks against them. A smile crossed his face and he almost spoke up but at the last minute finished his food instead

"Sounds fun, get to see the Stars, maybe find some more Trolls." he beamed with excitement as he spoke
Narthian Goldleaf
Elf Druid, 468 posts
Narthian 28/30
Thunder 29/31
Mon 8 Oct 2018
at 21:49
  • msg #799

Re: At Fort Cross

"I agree that we should search for it, though I think that we should wait for the trolls to be interrogated," Narthian tempers Lantimori's impatience. "It seems to me that they may know why the delivery is late. Master Deyna, where does the tribute come from? What do you know of the road from there to here?"
Dungeon Master
GM, 728 posts
Storyteller
Font of All Knowledge
Thu 11 Oct 2018
at 08:38
  • msg #800

Re: At Fort Cross

Haazheel Thorn:
Haazheel pays attention and thanks the priests. "Thank you, and thank you for warning me. It seems these should be grown in enclosed places and penalties fixed of unauthorized possession and use. It'll need some thinking over." He also asks if there are some doses to spare; his group faces dangers when fighting for the Good, and may need surcease.

Haazheel remembers [if I remember rightly] that there are some nearby taggit trees growing wild, and the season is....


Brother Val nods.  "Them as grow it for profit keep it close and hidden, being as they are usually growing it for them who are no better than they ought to be.  It does grow wild, however, and you can't lock up the wilds."  He can spare four pure vials of oil of taggit, though he will require payment - processing the nuts is not difficult, but it is tedious and laborious.  "I'll let them go for cost, lad, seventy gold each."

Haazheel doesn't recall any taggit trees nearby, as he hadn't known was a taggit nut even looked like until a few minutes' ago.  But if he runs into any woods-wise folk once they get back on the road, things should be growing well in the bright sunlight of summer.

Lantamori:
"We could go look for it!" Lantamori volunteered brightly to Master Deyna.  "See if we could speed it along.  And we could leave now!"

This was the perfect opportunity NOT to overnight at the fort.


"That would be wonderful, Lantamori, thank you," Master Deyna says sincerely.  "Better to send a message ahead that we're late than show up with half a caravan."

Dellas Nump:
Dellas looks up from his plate of food, standing to look over it as Master Deyna addresses the others, nodding as his mouth is full and Abby always yells at him for speaking with his mouth full. Something about bad manners, he just nodded and avoided the smack to the back of the head. His thoughts began to race, maybe more Trolls, more chances to use his magicks against them. A smile crossed his face and he almost spoke up but at the last minute finished his food instead

"Sounds fun, get to see the Stars, maybe find some more Trolls." he beamed with excitement as he spoke


"I sincerely hope there's no more trolls," Sir Aberlayne mutters.  "Very sincerely indeed.  But I'm ready to go, even as soon as now.  Most of us see well enough in dim light.  If we could just get a local guide, or at least a map, we should be all right."

Narthian Goldleaf:
"I agree that we should search for it, though I think that we should wait for the trolls to be interrogated," Narthian tempers Lantimori's impatience. "It seems to me that they may know why the delivery is late. Master Deyna, where does the tribute come from? What do you know of the road from there to here?"


"I don't think Commander Brighthearth would deny you sitting in on the interrogation, and I'm sure he'd rather it done sooner than later.  The tribute," she continues, "comes from Firegold Citadel.  Treaty goods from the dwarf clans... Ah, some of you might not know.  Short story is, back when Low'verok was getting together as a country, the dwarf clans said they'd live alongside human kings, but they'd keep their clan holdings.  There's Silver Citadel and Citadel Amber further north in the Firespine Mountains, and then Firegold Citadel here in the Dragonspines, southwest of Fort Cross.  They pay tribute to the King for the privilege, which usually goes to the nearest fort, and then to one of the larger cities so the king's officials can distribute it according to the rules that were set up in those old treaties.  Most of it comes in the form of weapons, armor, sometimes precious metals or jewelry.  The dwarves lock it tight in bespelled iron coffers, so while it's tempting, it's also too tough a nut to crack except for the most powerful.  And the most powerful thieves can find wealth enough without trying to rob the king and draw his ire.

"The road between here and Firegold Citadel is well-maintained and decently guarded, but there's a lot of it.  I've only been to the Citadel twice; dwarves don't offer that many invitations.  But I understand many of them use the beasts of the mountains to aid them in guarding their roads.  I've seen a big brown bear once, fighting alongside a dwarf, and I've seen gargoyles a few times."
Narthian Goldleaf
Elf Druid, 469 posts
Narthian 28/30
Thunder 29/31
Thu 11 Oct 2018
at 13:51
  • msg #801

Re: At Fort Cross

"Thank you, Master Deyna." He turns to the others nearby. "I do not know if I have anything to contribute towards making a troll talk. My skills are not in interrogation or diplomacy. I have, however, prepared spells useful in learning news from nature, the plants and animals that we'll find on the way. This may be sufficient for our eager elf," he smiles at Lantimori,"But what say you others?"

Thunder sits and idly scratches an ear with his hind paw.
Haazheel Thorn
Human Wizard, 365 posts
Thu 11 Oct 2018
at 17:01
  • msg #802

Re: At Fort Cross

So Haazheel eats and composes himself to sleep, restless sleep this night before he calms.
Farian Raymellie
Human Cleric, 459 posts
Devotee of Saint Bane
38/47 HP
Thu 11 Oct 2018
at 19:22
  • msg #803

Re: At Fort Cross

Farian listens as the others speak on trolls and shipments, wondering to himself what the best course of action is. "If the group consensus is to leave now, then I will concede to do so, but I would prefer not to leave until the interrogation is over, whenever that may be. Master Deyna, do you have any ideas on who, or what, would attack the tribute caravan? I would assume it is heavily guarded as well, so bandits seem unlikely unless they knew ahead of time of its presence," the priest inquired as he finished his food and ale.
Lantamori
Elf Rogue, 271 posts
30/30 hp
Locksmith Extraordinaire
Fri 12 Oct 2018
at 00:34
  • msg #804

Re: At Fort Cross

"We'll need a letter or something," Lantamori added, glad that things were moving in her desired direction.  "Something to let them know we're there to help get them safely to the fort."
Dungeon Master
GM, 729 posts
Storyteller
Font of All Knowledge
Sat 13 Oct 2018
at 17:05
  • msg #805

Re: At Fort Cross

Farian Raymellie:
Farian listens as the others speak on trolls and shipments, wondering to himself what the best course of action is. "If the group consensus is to leave now, then I will concede to do so, but I would prefer not to leave until the interrogation is over, whenever that may be. Master Deyna, do you have any ideas on who, or what, would attack the tribute caravan? I would assume it is heavily guarded as well, so bandits seem unlikely unless they knew ahead of time of its presence," the priest inquired as he finished his food and ale.


"The caravan usually is guarded heavily, which makes the tardiness very worrying. It's... possible something happened at the Citadel that caused the delay that wasn't an attack; maybe there was a death in someone's family, or an illness.  But as for who would attack it... orcs are always possible, wyverns, perhaps.  A dragon?  I haven't heard of one nearby that wasn't some ancient legend, but they are long-lived and clever so it wouldn't be impossible," Master Deyna says, brow furrowed in thought.

Lantamori:
"We'll need a letter or something," Lantamori added, glad that things were moving in her desired direction.  "Something to let them know we're there to help get them safely to the fort."


"I can get something from Commander Brighthearth.  I'll go see when they're going to interrogate Grollock and be right back," she says, and pops off the bench to go to the back of the dining hall.


OOC: Interrogation of Grollock later tonight, about in an hour, game-time.
Commander Brighthearth
Mon 15 Oct 2018
at 06:25
  • msg #806

Re: At Fort Cross

Within a half-hour, one of the other members of the Guard returns to conduct those interested outside.  Torches have been set up in the gathering dusk to illuminate the yard brightly, giving you an unfortunately clear look at Grollock and his companions.  Commander Brighthearth is standing just beyond grabbing range for the chained trolls, with a half-dozen members of the Guard and some of the Troll Hunters, all armed with long, cross-braced spears.  Four more behind them have bows and the distinctive wad-tipped forms of unlit fire arrows nearby.  Apparently the Commander is taking no chances on Grollock's good behavior.

The Commander nods at the group and beckons them closer.  "This is how things stand; a a fortnight prior, a group of priestesses of Wee Jas were traveling through the Dragonspines on the way to a holy site of theirs.  They were scholarly types, and were guarded by several warriors of their church.  The route they were taking was one they'd been taking for close to a century, and was protected by treaty to be sacrosanct.  Getting a treaty with the troll and orc chieftains for everyone to get to their holy sites without impediment by any intelligent beings was an enormous undertaking some fifty years ago, but it has held since then.  It allowed everyone to do their rites as they pleased with no enemies but beasts, accidents, and weather.  For Grollock's band to break it means consequences, unless they can convince me that they had good reason.  And it will have to be a damn good reason.  Otherwise we're back to the little wars of fifty years ago."  From the scowl on Commander Brighthearth's face, he doesn't relish that thought.

"You have an outsider's perspective, so you might think of different things to ask them.  Grollock there has been his band's leader for forty years.  He's proud and touchy, but agreed to come chained for the sake of his clan, so that shows some integrity.  The one with the three warts on his nose is Kolorn, his warlord.  The one with the long hair in that greasy topknot is Laask, his chief scout.  And the one with the old scar on his chest is Dulgran, his uncle and adviser."  The Commander taps his fingers for a moment, thinking.

"The attack on the priestesses happened at night, just before their sacred rights.  They lost four of their six holy warriors in the attack, and another four priestesses.  The only reason they didn't lose more was that the priestess started using the strongest of Wee Jas' magic against their attackers, and one troll was slain outright by death magic.  The others fled, but the priestesses had proof positive, not to mention all the tracks and traces and troll blood once our scouts found the ambush site.  We're not just trying to save the treaty here, Leafblade Company, we're also trying to negotiate blood payment for the Church of Wee Jas, so they don't feel the need to retaliate."

He raises his eyebrow, inviting more questions.  If there are none for him, he'll turn to the trolls and wake them up.  Grollock wakes first, followed soon by his clan members, heavy eyebrows furrowing over dark eyes as they squint into the torchlight at the little humanoids in front of them.
Narthian Goldleaf
Elf Druid, 470 posts
Narthian 28/30
Thunder 29/31
Mon 15 Oct 2018
at 19:58
  • msg #807

Re: At Fort Cross

"Seems straight forward, Commander," Narthian says. "I will let you know if I have any pertinent questions."
Haazheel Thorn
Human Wizard, 366 posts
Mon 15 Oct 2018
at 22:11
  • msg #808

Re: At Fort Cross

Haazheel waits for the palavering session.
Lantamori
Elf Rogue, 272 posts
30/30 hp
Locksmith Extraordinaire
Mon 15 Oct 2018
at 23:46
  • msg #809

Re: At Fort Cross

Lantamori is already in the stable saddling Cloud for their upcoming venture.
Commander Brighthearth
Tue 16 Oct 2018
at 00:38
  • msg #810

Re: At Fort Cross

Commander Brighthearth speaks in a low voice, his scowl impressive.  "Grollock, you came here to show you still care for your people and mine to live without killing each other. Yet you fought at our gates.  A fortnight ago, six humans and two half-elves died at troll hands.  What do you know about the attack?"

Grollock grumbles a few times before raising his head.  He grunts, and jerks his chin at Laask, the scout, who responds.

"Was hunting, half moon ago.  Heard screaming, was scaring off the animals.  Hid and went to look.  Saw shadows.  Shadows that killed."  Laask shudders and shuts his mouth.

Grollock nods next to Dulgran, his advisor.

"Bad luck, bad luck forever to see them.  Had to keep village pure, so Laask goes into cave with shaman to get bad luck off. Can't leave, nobody can leave until the bad luck's off."

Commander Brighthearth slides a look sideways at the rest of the Leafblade Company, to see what they make of this tale, or if they have anything to ask.

--

Lantamori, most of the horses are restless from the troll smell.  Cloud is a little less so in your presence, but Demon kicks the sides of his stall periodically and rattles his water bucket in agitation.
This message was last edited by the GM at 03:26, Tue 16 Oct 2018.
Averdante
Elf Archer, 480 posts
Keen eyed
Tue 16 Oct 2018
at 01:29
  • msg #811

Re: At Fort Cross

When he sees the fort's guards assembling near the trolls, Dante goes over to listen in. The news about the treaty is interesting. After hearing the trolls' answer, his immediate question is, "Was the troll that was killed a member of his band?" Perhaps it was a different group passing through, unaware of the treaty. His curiosity stirs; the troll had spoken of shadows, but not the group of priests, "Did Laask there see the group of priests? Or is there a third party involved in this, playing against both known sides? Or... can they tell us about these 'shadows' they saw? They have rites of cleansing, so that suggests past experience."
Farian Raymellie
Human Cleric, 460 posts
Devotee of Saint Bane
38/47 HP
Tue 16 Oct 2018
at 01:42
  • msg #812

Re: At Fort Cross

Farian went out with the others to watch the interrogation, ever curious about what exactly had happened. "That is quite a story. Do they have any proof? Shadows that kill do not simply rise out of the ground, not unless they were on very evil grounds," the priest commented, wishing he had prepared different spells for today that could help their investigation.
Volsh son of Vor
Human Barbarian, 321 posts
Tue 16 Oct 2018
at 05:25
  • msg #813

Re: At Fort Cross

Volsh followed to the trial all the talk of Firegold had peaked his curiosity though he wasn't yet ready to start showing his hand. Things were not adding up for the savage, the trolls had kept their end of the deal for years and even agreed to come here. These were not the actions of guilty men, at least stupid guilty men and Volsh didn't believe the trolls to be master manipulators from what he has seen so far.

"Tell us more of these shadows, how many of them were there, how did they attack, did you kill any?" He said in a somewhat aggressive tone.
Dellas Nump
Halfling Wizard, 508 posts
Fire burns bright!
AC: 14 HP: 21/21
Tue 16 Oct 2018
at 07:24
  • msg #814

Re: At Fort Cross

Dellas sat on a post near by watching the trial stuff his mouth full with breads and cheeses. The Trolls story was interesting and he couldn't tell if they were telling the truth or not but some of the others had some food questions... But growing quickly tired of the proceedings he pulled out his gargoyle figurine, speaking the word of power "Kelvren" it came to life. Smiling Dellas looked upon the creature. "So Kel, what is it you can do? Can you fly and do acrobatics for me? Are you a collector of things?"
This message had punctuation tweaked by the GM at 07:40, Tue 16 Oct 2018.
Dungeon Master
GM, 730 posts
Storyteller
Font of All Knowledge
Tue 16 Oct 2018
at 09:51
  • msg #815

Re: At Fort Cross

Averdante:
When he sees the fort's guards assembling near the trolls, Dante goes over to listen in. The news about the treaty is interesting. After hearing the trolls' answer, his immediate question is, "Was the troll that was killed a member of his band?" Perhaps it was a different group passing through, unaware of the treaty. His curiosity stirs; the troll had spoken of shadows, but not the group of priests, "Did Laask there see the group of priests? Or is there a third party involved in this, playing against both known sides? Or... can they tell us about these 'shadows' they saw? They have rites of cleansing, so that suggests past experience."


Commander Brighthearth nods.  "The body that was found had been scavenged somewhat by animals, so we weren't able to say for certain it was one of Grollock's band.  We don't know every member, we know them by their clan scars.  As for the rest."  He raises his voice slightly.  "Grollock, did Laask see the group of priests?  And tell what you can of these shadows.  What do your legends say?"

Grollock nods at Laask again to speak.  Apparently there is some protocol here; all things must be addressed initially to the chief.

"Only saw smallshanks after saw the shadows. Road's forbidden, but was a lot of noise. Heard all the screaming, but wasn't gonna fight shadows to get smallshanks out of there.  Might have angered the shadows themselves. Didn't need more bad luck," Laask says.

Grollock nods at Dulgran, and the older troll picks up on Averdante second question.  "Shadows come from what's left from the Underworld. Shadows of trolls, no souls, evil and cursed and can never rest. Can turn you crazy, make you rot."

All of the trolls shudder at that.


Farian Raymellie:
Farian went out with the others to watch the interrogation, ever curious about what exactly had happened. "That is quite a story. Do they have any proof? Shadows that kill do not simply rise out of the ground, not unless they were on very evil grounds," the priest commented, wishing he had prepared different spells for today that could help their investigation.


Commander Brighthearth nods and relays the question sternly.  Grollock furrows his brow, then jerks his head at Kolorn, his warlord.

"All clan known.  No one missing.  On Vaprak, I swear, no tribe gone."  Kolorn's Common is even rougher than the other two, but he seems passionate about his words.

Commander Brighthearth furrows his brow for a moment, then says to the group, "Vaprak is the god of the trolls, and they don't bandy that name about much."

Volsh son of Vor:
Volsh followed to the trial all the talk of Firegold had peaked his curiosity though he wasn't yet ready to start showing his hand. Things were not adding up for the savage, the trolls had kept their end of the deal for years and even agreed to come here. These were not the actions of guilty men, at least stupid guilty men and Volsh didn't believe the trolls to be master manipulators from what he has seen so far.

"Tell us more of these shadows, how many of them were there, how did they attack, did you kill any?" He said in a somewhat aggressive tone.


There's nothing like Volsh to cut to the heart of the matter.  Grollock glares at him a moment, then nods to Laask again.

"Shadows blackened the road, swarmed like crows over a carcass.  Didn't kill any. Too much bad luck to see, so left fast."


Dellas Nump:
Dellas sat on a post near by watching the trial stuff his mouth full with breads and cheeses. The Trolls story was interesting and he couldn't tell if they were telling the truth or not but some of the others had some food questions... But growing quickly tired of the proceedings he pulled out his gargoyle figurine, speaking the word of power "Kelvren" it came to life. Smiling Dellas looked upon the creature. "So Kel, what is it you can do? Can you fly and do acrobatics for me? Are you a collector of things?"


The little gargoyle doesn't seem able to talk, but as it uncurls and looks at Dellas, it does its best to answer.  It flies in a tight circle around Dellas, looping about and twisting and turning in a dizzying fashion.  When asked about collecting things, it seems uncertain, but will go push together several similarly-sized pebbles and look to you for your approval.  Then it goes around the side of Dellas that's in shadow, and looks about easily, jumping over his foot as if the darkness held no problems for it.
Haazheel Thorn
Human Wizard, 367 posts
Tue 16 Oct 2018
at 18:43
  • msg #816

Re: At Fort Cross

Haazheel taps his forehead and speaks up. "Some questions, please. These shadow things...did they seem to come all of a sudden? When they had done, how did they go away?

"Commander Brightheath, Sir...it may be your company and the trolls have a common interest in all this...a menace in common."
This message was last edited by the GM at 00:12, Wed 17 Oct 2018.
Volsh son of Vor
Human Barbarian, 322 posts
Wed 17 Oct 2018
at 13:24
  • msg #817

Re: At Fort Cross

Volsh rubs his chin in thought. "Strange very strange." He looks over at Laask. "These shadows, where do they come from, is there a place they live, can be found?"
Dellas Nump
Halfling Wizard, 509 posts
Fire burns bright!
AC: 14 HP: 21/21
Wed 17 Oct 2018
at 17:00
  • msg #818

Re: At Fort Cross

Dellas smiles at Kel, nodding in approval as he reaches out to pet Kel on the head, for his little show and his gathering of pebbles

"Very Good, Very good. I do wish you could speak though. It would be easier. I suppose though being made of stone, leaves you without the proper ability to do so. It is to bad. I am sure you would have many good things to say. Do you require anything of me?"

Dellas then takes another bite out of his bread and cheeses he had brought with him, and lays some out for Vish and Kel if they want some.

"Vish come out here and meet Kel, he seems like a good friend doesn't he?"

Dellas looked up from his two small companions to at the taller one discussing the shadows, that was something interesting as well, fire makes some great shadows you know. I wonder if it was just an illusion he ponders to himself

"What if it was an illusion?" he pipes up.
Narthian Goldleaf
Elf Druid, 471 posts
Narthian 28/30
Thunder 29/31
Wed 17 Oct 2018
at 20:14
  • msg #819

Re: At Fort Cross

"A killer illusion?" Narthian says quietly to Dellas. "It is unnatural, whatever it is. But it has real consequences. I am no expert in the planes, but to me, extra-planar seems more likely. Or undead."
Haazheel Thorn
Human Wizard, 368 posts
Wed 17 Oct 2018
at 20:31
  • msg #820

Re: At Fort Cross

"When I was in school, I heard of a sort of magic, Shadow Magic. Those who practice it and create sort of illusions that mimic other things. As with illusions, disbelieving can help those caught in its effects. Otherwise, tough luck for them.

What happened could have been due to something like that.
"
This message had punctuation tweaked by the GM at 02:10, Fri 19 Oct 2018.
Narthian Goldleaf
Elf Druid, 472 posts
Narthian 28/30
Thunder 29/31
Thu 18 Oct 2018
at 01:28
  • msg #821

Re: At Fort Cross

"That sounds so ... perverse." he says with a slight shudder.
Haazheel Thorn
Human Wizard, 369 posts
Thu 18 Oct 2018
at 03:27
  • msg #822

Re: At Fort Cross

"As my great-grand pappy would say, 'Evildoers believe the ends justify the means...and perversity adds spice.'

In case you're interested, he also said, 'The trouble with perversity is that you gotta' have more and more perversity to get the same effect.'
"
This message had punctuation tweaked by the GM at 02:11, Fri 19 Oct 2018.
Dungeon Master
GM, 731 posts
Storyteller
Font of All Knowledge
Fri 19 Oct 2018
at 02:42
  • msg #823

Re: At Fort Cross

Haazheel Thorn:
Haazheel taps his forehead and speaks up. "Some questions, please. These shadow things...did they seem to come all of a sudden? When they had done, how did they go away?


Grollock furrows his brow, and nods at Laask again.

"Not see them come.  Just heard screaming, saw them fighting those on the road, left before they could get me.  Didn't want to lead them back to the clan," Laask says.

Volsh son of Vor:
Volsh rubs his chin in thought. "Strange very strange." He looks over at Laask. "These shadows, where do they come from, is there a place they live, can be found?"


After Grollock hears that, he actually nods at Dulgran, the oldest troll, to answer.  "Legends say, Cave of Shadows, where Kul-varak the Monster-Mother gave birth to evil, is where the shadows come from.  Legends say Cave of Shadows is below Fire Maw Mountain.  We do not go there.  It is cursed."

Haazheel Thorn:
"Commander Brightheath, Sir...it may be your company and the trolls have a common interest in all this...a menace in common."


"Aye, that's becoming clearer by the minute," the Commander says, looking faintly troubled.  "The road to the priests' holy site and the tribute road from Firegold Citadel come within a half mile of each other, though it's not easy to get to either road easily from the other due to elevations.  But both roads also pass near Smoke Peak, which is what the trolls are calling Fire Maw Mountain.  We need to mount an expedition immediately."

He takes a moment to think, and then turns to the group and the Guard nearby.  Master Deyna has been lurking in the back, taking in what has been said without comment, but now she creeps forward to listen to the news.

"A two-prong expedition.  Ten of the Guard, plus the Troll Hunters, will accompany Grollock's band back to their clan holdings and then trail the priest road back towards Smoke Peak.  Leafblade Company, if you and Master Deyna agree, I want to send you with a guide and message runners back along the tribute road, also towards Smoke Peak.  We have too many coincidences and need answers."

Master Deyna looks at the group and gives both a nod and bit of a shrug.  "I can't leave without the tribute, and we're not getting that without getting to the bottom of this.  I'll send my own message to Port Lyalee about our delays.  I can't give you additional payment for this-"

"But I can," the Commander says firmly.  "For taking the burden off my men, and providing magical expertise, I can offer you fair recompense, plus salvage not related to the tribute, if found.  What say you?"
Lantamori
Elf Rogue, 273 posts
30/30 hp
Locksmith Extraordinaire
Fri 19 Oct 2018
at 03:04
  • msg #824

Re: At Fort Cross

"I'm ready!" Lantamori called out, waving at the rest of the company from the back of Cloud.  "Mount up!"
Volsh son of Vor
Human Barbarian, 323 posts
Fri 19 Oct 2018
at 03:27
  • msg #825

Re: At Fort Cross

Volsh holds his hand to pause the others. "Commander, Master Deyna, have either of you seen this symbol before?" He asks taking a moment to describe the symbol of the raiders who destroyed his village. "It may not be connected at all but something about this situation seems odd. I was told before a convoy from Firegold Citadel was attacked by raiders with this symbol..."
Haazheel Thorn
Human Wizard, 370 posts
Fri 19 Oct 2018
at 04:21
  • msg #826

Re: At Fort Cross

Haazheel looks at the trolls and gathers his courage. "You are warriors to be feared. I'm guessing you want to live and let live. Are you willing to join us on this, to end the menace to these people and to your people? I'm, uh, speaking just for myself."
This message had punctuation tweaked by the GM at 06:07, Fri 19 Oct 2018.
Dungeon Master
GM, 732 posts
Storyteller
Font of All Knowledge
Fri 19 Oct 2018
at 13:57
  • msg #827

Re: At Fort Cross

Volsh son of Vor:
Volsh holds his hand to pause the others. "Commander, Master Deyna, have either of you seen this symbol before?" He asks taking a moment to describe the symbol of the raiders who destroyed his village. "It may not be connected at all but something about this situation seems odd. I was told before a convoy from Firegold Citadel was attacked by raiders with this symbol..."


Master Deyna shakes her head, not recognizing the symbol, but Commander Brighthearth looks surprised by it.  "That's Ironmaw's symbol!  I have some distant cousins in Firegold Citadel, and Guthbar Ironmaw is one of them.  He was a guard on the tribute caravan some six moons ago, and they were attacked by some vicious band of raiders.  They lost some of the wagons, and those that weren't lost were painted with that symbol.  They thought it was some rogue orc band and retaliated, and haven't had any problems since...  But he said the attackers moved well in darkness, and no one got a good look at them.  The markings looked orcish, and orcs are the most common enemy, so thinking it was just a clever orc band made sense at the time.  This might not be connected to our recent attacks, but it's not something to discount."

Haazheel Thorn:
Haazheel looks at the trolls and gathers his courage. "You are warriors to be feared. I'm guessing you want to live and let live. Are you willing to join us on this, to end the menace to these people and to your people? I'm, uh, speaking just for myself."


Grollock looks at Haazheel for a long time, and finally speaks.  "That is why we came."
Dellas Nump
Halfling Wizard, 510 posts
Fire burns bright!
AC: 14 HP: 21/21
Fri 19 Oct 2018
at 20:49
  • msg #828

Re: At Fort Cross

Dellas smiles at Kel & Vish as he allows them to play, before standing and turning his attention to the conversation at hand, sounds like we are headed out on an adventure.

Dellas looks at the commander "Sounds fun. I get to burn things? Right?" He looks over to the trolls "No, not you. As long as you don't try to eat me and my friends I won't burn you again." turning back to the commander he awaits to see what else is said.
Narthian Goldleaf
Elf Druid, 473 posts
Narthian 28/30
Thunder 29/31
Fri 19 Oct 2018
at 21:50
  • msg #829

Re: At Fort Cross

"Sooner is better. Let us hope that we find nothing more then perhaps a scout of these shadows. Our spellcasters are not properly prepared for much beyond a chance encounter."
Averdante
Elf Archer, 481 posts
Keen eyed
Fri 19 Oct 2018
at 23:52
  • msg #830

Re: At Fort Cross

Curious about these shadows, Dante nods absently in agreement to going to find the missing tribute shipment. If it means leaving this hulking stone structure, it sounds worthwhile. His only concern is whether or not ordinary weaponry can touch these shadows, because aside from his two remaining holy arrows -- and Ehlonna's bow, of course -- all his weaponry is rather ordinary.
Farian Raymellie
Human Cleric, 462 posts
Devotee of Saint Bane
38/47 HP
Sat 20 Oct 2018
at 13:33
  • msg #831

Re: At Fort Cross

"I have used very little of my spell selection, especially considering I have been gifted with more since we slew that vampire spawn. If Lantamori wishes to continue on tonight, I at least should be more than effective, although most of my magics were prepared for hunting undead," the priest responded, absently tugging at the new armor around his body as he gets used to the much less restrictive nature of the magical chains. "I do not know much of shades and shadows, but a dose of Pelor's concentrated light should more than do the trick in a pinch," he laughed. "So whenever you all are ready, we can commence. Before we leave, I would like to see if they have any bolts readied with the taggit poison for purchase, or perhaps I could ready some myself if the poison is available instead. Not that the average shadow would be effected by drowsiness..." he grinned.
Haazheel Thorn
Human Wizard, 371 posts
Sat 20 Oct 2018
at 17:28
  • msg #832

Re: At Fort Cross

Haazheel is pondering. "These shadow-things may be all illusion but may be real or half-real. Commander, have you any whips in your arsenal?"
This message had punctuation tweaked by the GM at 16:11, Tue 23 Oct 2018.
Dungeon Master
GM, 733 posts
Storyteller
Font of All Knowledge
Tue 23 Oct 2018
at 16:24
  • msg #833

Re: At Fort Cross

Dellas Nump:
Dellas smiles at Kel & Vish as he allows them to play, before standing and turning his attention to the conversation at hand, sounds like we are headed out on an adventure.

Dellas looks at the commander "Sounds fun. I get to burn things? Right?" He looks over to the trolls "No, not you. As long as you don't try to eat me and my friends I won't burn you again." turning back to the commander he awaits to see what else is said.


Kel and Vish seem to get along splendidly - perhaps because Kel doesn't tire easily, or perhaps because Kel's wings allow Vish to fly as well.  Now you have a flying weasel.  Nothing will be safe from Vish's inquiring nose ever again.

The trolls understandably do not look particularly friendly when glancing in Dellas' direction, but Sir Aberlayne's casual pose with her hand upon her axe near Dellas keeps their responses just to looks.

Narthian Goldleaf:
"Sooner is better. Let us hope that we find nothing more then perhaps a scout of these shadows. Our spellcasters are not properly prepared for much beyond a chance encounter."


"You won't get to the sites tonight, I wager.  The ambush site for the priests was two days away from here, and the tribute caravan must have been delayed at least that far away, because that's beyond the reach of our patrols.  If we can't prepare for anything in two days, we deserve to be surprised," Commander Brighthearth says.


Farian Raymellie:
"I have used very little of my spell selection, especially considering I have been gifted with more since we slew that vampire spawn. If Lantamori wishes to continue on tonight, I at least should be more than effective, although most of my magics were prepared for hunting undead," the priest responded, absently tugging at the new armor around his body as he gets used to the much less restrictive nature of the magical chains. "I do not know much of shades and shadows, but a dose of Pelor's concentrated light should more than do the trick in a pinch," he laughed. "So whenever you all are ready, we can commence. Before we leave, I would like to see if they have any bolts readied with the taggit poison for purchase, or perhaps I could ready some myself if the poison is available instead. Not that the average shadow would be effected by drowsiness..." he grinned.


"It's a bear to make, I'm certain you heard.  We have to keep some in reserve, but I believe Brother Val said he could spare a half-dozen, if you'll pay him fifty gold an arrow.  The process is wretchedly expensive and time-consuming," he says.

Haazheel Thorn:
Haazheel is pondering. "These shadow-things may be all illusion but may be real or half-real. Commander, have you any whips in your arsenal?"


He nods thoughtfully.  "We do.  Some are in the stables, and there are a few in reserve for discipline.  If you want one, just speak to the stable master before you go.  Anything else needful before you go?"
Haazheel Thorn
Human Wizard, 372 posts
Tue 23 Oct 2018
at 22:03
  • msg #834

Re: At Fort Cross

Haazheel replies, "Perhaps just a  stray thought, but it came to me that whips might be useful against these shadow things...stir up the air so to speak."
This message was last edited by the GM at 23:29, Tue 23 Oct 2018.
Narthian Goldleaf
Elf Druid, 474 posts
Narthian 28/30
Thunder 29/31
Wed 24 Oct 2018
at 19:59
  • msg #835

Re: At Fort Cross

Narthian frowns at the mention of whips, and / or the fact that they're available at the stables - doubtless for use by the ignorant on poor creatures who know better. Not that Haazheel was proposing any such use, it's just... whips in general.

Overall, he's not confident in getting more useful information from the trolls. They're not known to be overly studious after all. He nods at the fact that there will likely be time to prepare for "shadow creatures" before encountering them, and is ready to leave when his companions are.
Lantamori
Elf Rogue, 275 posts
30/30 hp
Locksmith Extraordinaire
Wed 24 Oct 2018
at 20:12
  • msg #836

Re: At Fort Cross

Lantamori practiced dramatically draping herself across Cloud as if she'd fallen asleep waiting on the others.

"I think I can hear them dying from here, Cloud,"
she confided to the horse.  "Slipping away, one by one."
Averdante
Elf Archer, 482 posts
Keen eyed
Thu 25 Oct 2018
at 03:05
  • msg #837

Re: At Fort Cross

Stroking Prreet, Dante looks around at the others. "The shadows are real creatures. Prreet has fought them before. But I believe they are only vulnerable to enchanted weapons, and probably magic as well. Does everyone who can't cast spells have such a weapon? I have only two of Ehlonna's blessed arrows left, and nothing else."
Narthian Goldleaf
Elf Druid, 475 posts
Narthian 28/30
Thunder 29/31
Thu 25 Oct 2018
at 22:09
  • msg #838

Re: At Fort Cross

"You're welcome to the 3 that I still have, Averdante," Narthian offers. "Thunder and I will have other means for fighting such things."
Averdante
Elf Archer, 483 posts
Keen eyed
Tue 30 Oct 2018
at 00:02
  • msg #839

Re: At Fort Cross

Dante nodded at Narthian's offer. "My thanks," he told the other elf. "It might help."
Haazheel Thorn
Human Wizard, 373 posts
Tue 30 Oct 2018
at 05:05
  • msg #840

Re: At Fort Cross

Haazheel does procure two whips.
Dungeon Master
GM, 736 posts
Storyteller
Font of All Knowledge
Tue 30 Oct 2018
at 06:17
  • msg #841

Re: At Fort Cross

OOC: Please direct all in-character correspondence to the new Caravan Trip: Firespine Mountains and Beyond thread!
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