Haazheel Thorn:
Haazheel continues to help Reetha.
After the lightning illuminates, Haazheel goes to Master Denya to say, "My teacher one time was discussing elven populations. He mentioned a place, the Greensward. This place might vary well be Greensward, an elven village supposedly abandoned some fifty years ago. Supposedly this was because the numbers of villagers had grown too low to maintain the village, but others, he said, say there was some other, more sinister reason for the village to be abandoned. I suggest we move so we're not under it... at least the hoses."
"
A fair point... also I'd be worried that one of these old places might fall down on us while we sleep," Master Deyna says. She waves to Gav and Maris, pointing at a spot a little farther away where they can circle the caravan and make a makeshift paddock for the horses by running chains between the wagons.
Averdante:
The evidently abandoned treehomes above the campsite are indeed temptations, but Averdante has other, more immediate obligations -- one of which may be of crucial benefit with those structures overhead. So he secures Mask, loosening the saddle as he's been taught for a long rest, and leaving the horse cropping grass until he can return to see to him more properly.
Then he collects his stones and healing potion, and heads for the caravan's food wagon to beg a large bowl from the cooks. He'll buy it if he must, since he'll likely need it again, but if not, he's quite willing to use guilt (Preet took considerable damage while keeping the ogress too busy to harm others, after all), or immediate need to scout out the homes above, to get ahold of the bowl.
Once he has it, he fills the bottom with the stones he'd gathered since the battle. Preet jumps in next, with a few soft clunks of rocks knocking together, and looks up expectantly. "I know," Dante tells him with a quiet laugh. "I want you up there, too. Here." Uncapping his healing potion, he carefully tips the contents into the bowl.
He's going to need to get some more of those, first chance he has; normally he can rely on Farian's aid, but that won't work for Preet.
While the caravan is circling and everyone is tending to their beasts, Averdante can beard Reetha in her lair, speaking with Haazheel. With a bit of convincing, she parts with a basin. With the smooth pebbles in the bowl and Prreet squarely settled down amongst them, Averdante pours in the potion. Prreet purrs, which sounds like a bunch of rocks rubbing against each other, and curls up to take a nap amongst the stones.
Narthian Goldleaf:
Narthian chirps at the blue bird, giving it time to get its fill of food, and chirps again as it flies off. ""
Narthian was about to help with the animals, until the lightning revealed the elf village above. "We are further south then my tribe has traveled, I know nothing of the elves here." He shrugs and looks to Averdante and Lantamori. "Still, they would have good watch positions from up there. I, for one, will go up and scout. I would think the place safer after 50 years, but I would not hurry in unhitching the animals. Sir Aberlayne, keep the the silversheen handy. The bluebird did say that the ogres fought a wolf on two legs. We are likely beyond a wolf pack's range, but perhaps not a werewolf pack's." He sets Thunder to guard on the forest side of the ring, under one of the wagons. Then examines the trees to find the most climbable.
Take 20 on the Climb check. Once on a platform, he will cast Light on his lantern and wait for any others.
"
Maybe so. Good place to watch, also a good place to hide if anything has decided to move in in the elves' absence. And if the boards are rotted, then I'm lighter than you, m'lad," Sir Aberlayne says. "
Go on up, I'll knot a rope so the rest of those inclined can get up easier."
Narthian examines the possible ways up: there are some thick vines trailing down, and several of the massive trees have some rough bark. The vines look sturdy enough, and with some effort, Narthian gets himself up on the walkway outside a mossy building. Using the vines, he can lower one to Sir Aberlayne, haul up the rope, and fasten it near a trunk to make a relatively easy assent for those inclined.
Dellas, Sir Aberlayne, Farian, Averdante and Bruenor (if they wish), even Haazheel (should he be so inclined) can make the climb up without too much trouble.
Up above, it seems curiously quiet, with little animal sounds. There's the sound of rain, the boom of thunder, but the thick forest canopy keeps the heavy deluge down to a thick mist and heavy drips, though it's clear anything not under cover will be thoroughly saturated by morning. Flashes of lightning illuminate the place in stark contrast to the light in Narthian's lantern. There are homes wrapped around the huge trees, some of them even penetrating into the living wood. Where you are seems to be smaller buildings that might have been homes, while a bit farther distant are larger structures with broader walkways that were likely communal halls, workspaces, shops, or even churches. Walkways sway in the gusts of wind that sometimes penetrate the canopy, ruffling the bright blue and purple trumpet flowers that nearly glow against the green moss that covers every surface.
A nearby door opens and slams shut in the wind ceaselessly, until it abruptly stops. A faint wisp of a fluttering curtain seems to reach out of a house the next tree over, as if grasping after owners long-gone. Other than that, the Greensward is still... as if waiting.