Dellas Nump:
Dellas scribbles new notes in his spellbook as he learns of this new development. He closes his book and walks over to the others “Could I see the letter please?” He turns it over several times and reads it, nodding along. “Well, letting these brutes gain hold of a castle would be less desirable. Though we do have our prior arrangement which I’m not fond to leave or put on hold. A most serious conundrum indeed.” He hands the letter back
Dellas examines the letter carefully, and sees that the writing is hasty, the seal slightly worn. The paper looks to be torn from the bottom of an old scroll. He discerns no hidden message, but this was no carefully-crafted letter, but a desperate plea made in extreme haste.
Narthian Goldleaf:
Narthian assures Thunder that he is alright, though it was a near thing. "" he says to the wolf.
After Narthian sends his messenger bird, he climbs to the temple and sets his Fire Trap by the trap door. He shimmies back down and looks at the "bleeding" mushrooms and the darkwood stakes found near them. "These are valuable, and will make excellent weapons," he says of the darkwood. "We should find a place amongst our gear for them."
When the raven returns with the message, Narthian face-palms. "Aye-ya! Of course, the ogres with the Silver Sheen! I should have been looking for ! Sorry, that is wolfsbane or belladonna in the Common speech." He takes some time to explain to the others what the herb looks like, and asks everyone to keep an eye out for it. "Even if we do not detour, we may be attacked. We should be prepared!"
He asks one of the mounted party members to act as scout, as Narthian plans to roam the scrub on either side of the road searching for wolfsbane. He also looks for some edible berries
The mushrooms are of a sort known as Dead Man's Blood, and grow where undead have fallen. Eaten fresh, they are noxious, and will certainly make you will. But dried and powdered and used on weapons, they harm undead.
The darkwood stakes looks like they might have been used, the corpses long gone, but the stakes remaining behind.
The wolf calls seem to be the ones a pack uses to identify each other in their hunting territory. They don't seem to be unnatural, but they are very coordinated.
Averdante:
After a restless night, unsettled by the proximity to some kind of powerful undead, Averdante makes short work of repacking his gear and getting Mask saddled and ready. If Preet is done with his rest, any rocks still in the bowl will be stowed in his saddle bags for later use, and the bowl returned to the cook.
As far as the trouble at the fortress goes, when he hears about it and sees Master Deyna's response, Dante follows up on what seems to be Lantamori's half-voiced notion. "If this would be a great hazard best brought to ruin immediately, perhaps we should get the caravan to that place of safety, and then ride to the baroness' aid?" he asks the caravan master. "You didn't hire us for that, and wouldn't pay us for it -- but it sounds as if the baroness offers compensation, anyway. Or do we send word back to Redhaven of their situation, while we try to travel faster and clear this area before these beseigers notice us?"
It sounded to him as if this threat would make Master Deyna's work in the future more dangerous, but he didn't know how far ahead she would look, nor if there were other roads she could turn to as alternates, if this route became too hazardous. They were contracted to her, right now, so she'd have to temporarily release them to aid the baroness, and wait while they did so.
"
If there are werewolves and undead in the wood, it's more than just disrupting my trade route, it's a bloody hazard to everyone around. Lad, I can't pay you for this, but if you brave souls are willing to risk it, then I can only bless you for your bravery," Master Deyna says.
Bruenor Sedricson:
"That's it, then," Bruenor huffs, speaking with an authority he doesn't have. "We must see the caravan to Empty Horn, and come back to the baroness' lands before her house falls."
"Master Deyna? Would you see us abandon the baroness and her people to their fate? We are committed to your service for the moment, but I must admit their pleading pulls at me."
"
Empty Horn isn't the name of the village, lad, 'tis an oath by those in Yondalla's faith," Sir Aberlayne says, unsheathing her axe and testing the edge. "
She represents the Horn of Plenty, and we'd be emptying it by not saving the Baroness and her people."
"
Aye, the village's name is Thalkin, and the sooner we get the caravan lodged, the sooner you can come back. I'm not carrying anything so crucial that we can't abide while you try to free the Baroness. This is more bloody important than my trading schedule." Master Deyna looks decisive, and with Haazheel's help, the caravan is soon packed up and ready to go.
You travel at a goodly clip, as fast as the horses and wagons can safely manage, and are in the small village of Thalkin before the sun is even at zenith.
"
Will you leave your horses here, or take them? Gavin and Maris will tend to them if you'll leave them here," Master Deyna asks you as the caravan pulls in.