Volsh son of Vor:
Oh yeah... I meant to ask... DM would you happen to have a crude map of the land we are in?
Yarp, your DM she does! It's up in the Game Map section. It's fairly sparsely populated in terms of naming every place ever, so if you want to say, "I'm from the village of Vinnish Morn on the banks of the Seed River," I shan't quibble. The Farlight Forest is the biggest and oldest of the forests, but not the only forest. Feel free to make some up if need be. Just, you know, don't add a massive volcano or something in the middle of the plains. I shall be cross if you do. And then I'll send a fire giant after you, so there!
Albon (southern coast of the Sea of Song) is a major trade center.
The Unwanted Sands are dry lands shifting into desert right before they meet the cliffs above the Forbidden Lands.
Aaaaand, I think that's the major stuff. I'll have a post up later about Low'verok's guild system, and the Adventurer's Guild.
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Haazheel Thorn:
Thanks for the tip Bruenor, I'll check for spell compenents.
DM, i'm confused. When i look to the wizard table i have 3 level 0, one level 1, one level 1 bonus since i have a high int and one bonus level 1 conjuration as a specialist. These are my slots of spells i can prepare and use per day. Correct?
Do I cast level 0 spells without needing to prepare them? Are they one time cast or multiple?
All level 0 spells are in my spellbook (except necro and enchantment)?
The three level 1 spells i will choose will be per se in my spellbook?
I'm almost done with my character sheet, hope to have fun soon with all of you guys! Welcome Volsh our Barbarian!
NoName did a good job of explaining, so I'm just adding. :)
But yes, the spell chart in the book shows the base amount of spells you can cast per day. Then you get a bonus 1st level spell per day for having a high Int, and another 1st level spell (any conjuration spell) for being a Conjurer.
Your spellbook is basically your study notes of every spell that you know. You study these notes for an hour every morning, and select which spells you prepare that day. You can prepare a spell more than once so thusly you can cast it more than once, as NoName described.
You do NOT want to lose your spellbook - you are unable to prepare any spells (save
read magic, all wizards can prepare that from memory) until you get it back. Keep it safe. When you get more money, you can buy spellbooks made from tougher materials than paper, books that are waterproof or even fireproof!
As for casting time, most spells are one action, which means you can cast it and have it go off in a round. One or two you can cast faster - notably
feather fall, which you can cast even when it's not your turn.
The one big exception, which you need to know as a conjurer, is the spells that take a "full-round action" to cast. Notably those include all the
summon monster spells. That means you start casting it one round and keep casting, but it doesn't go off until your turn comes around on the next round.
Having ranks in Concentration and/or the Combat Casting feat may be useful for you. If someone manages to damage you while you're in the midst of casting, you have to make a Concentration check or lose your spell.
There are a few other spells with longer casting times (ten minutes, an hour), but you generally never have to worry about them in a combat situation.