A week further since you had come back from Bolthaven and the Adventurer’s Guildhall of Redhaven has a new clientele, as always. At a table beneath a taxidermied ankheg head, two heavily-muscled orcs, one with a red-dyed topknot and usual warrior scarification, the other in robes and heavily tattooed, are devouring a roast chicken each. Between them, a fox seems to be perusing a tome, nosing pages aside and occasionally pointing a paw at something and nudging the robed one. He’ll grunt in acknowledgement or shake his head, and the fox will continue on. The warrior just continues to munch on steadily.
Near the middle, a human woman in form-fitting scarlet leather is talking with a gnome, garbed in blue and with an elaborate hairstyle piled so high with sticks and colored silk thread that it nearly doubled her height. A halfling man leaning back with his feet on the table nods gravely during the conversation, occasionally spinning a dagger between his fingers, returning it to its sheath and pulling it out again.
An ageless elf woman in rough homespun is lounging against what at first seems to be a large sofa made of fur. After a minute, you realize she’s actually leaning against a snoozing brown bear, sorting out a huge bunch of cut plants into various piles on the floor in front of her. Valia, the serving woman for the Guildhall, she of the remarkably collection of daggers, drops off a bowl of water for the bear and a mug for the elf before sailing off back behind the bar.
A dwarf woman with an elaborate tabard, a half-elf man with floor-length blond hair, and the gnome Gimble the Glib from the Redhaven gates are having an animated conversation by the fire, laughing uproariously at some joke as you enter.
There's a scent of roasted chicken, savory roasted root vegetables, and beer in the air.
There are a couple additions to the décor: a new taxidermied head of a chuul, and a crushed gauntlet with a big blue candle in its grasp on the nearest table. At the back, Master Steelhead catches your arrival and waits for you to come to him, writing something down in a large ledger before sanding the page and putting his pen aside.
“
Ah, still not dead, I see. Good. You’ll be making Blackwarden fairly soon. Maybe even now, depending on what I hear went down over in the swamp. Got yer chit?””
Sir Aberlayne produces the Fen-on-the-Fen chit, now stamped with Eldest Kine’s symbol to indicate a job well done. Master Steelhead takes it with a grunt of satisfaction.
“
Good, good. Now spin me the tale of what was going on down there,” he said, pen poised above the page of another ledger.
---
Those wanting to examine the ever-present job boards can head over to peruse the newest offerings while others tell Master Steelhead exactly what went down in Fen-on-the-Fen.
Jobs
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Mysterious cave opened up in my best pasture. Please investigate strange sounds and footprints! Payment in good yearling, broken to ride, with saddle. Contact Rellos Farmer.
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Caravan guards needed for trip to southern coast estate. Two-week trip. Payment in coin. Familiars or animal companions in party a plus. Contact Caravan Master Deyna.
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Got rid of the hippogriffs, now there’s an infestation of gargoyles at my summer estate! At wits' end! Help! Contact Yrad immediately!
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Must transport live cargo to Albon safely. Contact Thala of Reos.
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Are you a sneaky son-of-a-sword? I need you for shadow-bound work. Discretion necessary. Contact Shade.
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Need a group with the following qualities (collectively): Fluent in Draconic, able to climb, good shot, brave in the face of seemingly overwhelming odds, excellent reflexes, good with children. Cooking talent a plus. Payment in spells. Contact Quill.
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Get me to Albon by the next full moon! Premium coin for a rush! Contact Xyllici.
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I need a reliable group to stand about and look intimidating. Also must not be too proud to occasionally look utterly ridiculous. Four-day job. Contact Uthar Von Drachel Del Viggenheim of Penderghast Marches.
Services
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Fine styles in hard-wearing fabrics – Kuri Tailor, Threadneedle Street, Redhaven.
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Broaching new barrels of Summer Ale at the Happy Dragon Alehouse, starting Midsummer!
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We specialize in hard-to-sell art objects. Coin for unusual sculpture, old jewelry, etc. Windgrass Antiquities Broker, Albon. Local office at Feld's Antiquities, Market Street, Redhaven.
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Roscoes' Stables – Mounts for all sizes and skill levels, rent by the hour, day, or week. Reasonable prices. Instruction available – Redhaven.
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New essences in for summer – smell like a rose, lilac, lily, or honeysuckle for your next important occasion! Personal scents compounded upon request. Tabitha’s Perfumerie, Redhaven and Albon.
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You slay ‘em, we stuff ‘em! Tordek’s Taxidermy – Let no one forget your monster story! Redhaven.
Bonds
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Seeking marksman to work alongside spellcaster on experimental basis. Type of distance weapon doesn’t matter. Apply Nalthus Sorrowsworn.
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Need spell-slinger with expertise in combative magics for one-job stint. Apply to Yellow Sun Wonders.
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Cleric needed for spiritual guidance and experience in patching up really stupid accidents. Expertise in straightening out boneheads a plus. Apply to Gleaming Sword Fellows.
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Old Bluewarden looking to get back into the game. Beloved warrior of Heironius. Contact Sir Theran Sol.
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You need ‘em in more than one piece? Able axeman will cut them down to size! Contact Jolmas Grithand
There are also the usual crop of religious "advertisements", extolling the virtues to be found or fostered in various temples, including the usual ones for Pelor (healing), Boccob (magical knowledge), and Olidamarra (loot). The ones that were there last time haven't changed, but there's a newer one also posted.
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"Let the strength come from within each heart, and then displayed boldly for all to see the glory of the god." ~Halls of Kord, Shrine Street, Redhaven.
Bouts daily during noon services.
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“For those who dance in the sun’s rays learn to become golden beings, their bodies healing in light of Pelor’s grace.” Canto 7, verse 15 of The Rays of Pelor. House of Sun’s Favor, Shrine Street, Redhaven.
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“The mind is the heart of magical skill, the most glorious instrument upon which Boccob can write His will.” Line 5, Paragraph 2, Page 2 of Volume 3 of the Words of Boccob. The Grand Scholarium and Library, Crystal Avenue, Scholar’s Quarter, Albion.
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"What good is it to have survived all possible tricks and trials only to celebrate by silence? Raise a glass to being clever at survival and thrifty with your loot." Inn of the Laughing Rogue (temple of Olidammara), Inn Street, Old Ashton.
This message was last edited by the GM at 08:45, Sun 14 May 2017.