Farian Raymellie:
"If you need help with the horse Lady Aberlayne, let me know. I'll be over to help in a few minutes in any case, as it looks like the horse may be the only survivor. I'm going to check the house and perimeter first though."
Farian checks for tracks to and from the house and the way they look. He also checks the body of the man.
10:32, Today: Farian Raymellie rolled 14 using 1d20+7. Heal Check.
10:31, Today: Farian Raymellie rolled 13 using 1d20+3. Survival.
10:31, Today: Farian Raymellie rolled 9 using 1d20+3. Spot.
Sir Aberlayne checks the beast over carefully, making quiet noises at it. "
I healed him a bit, enough to stop the bleeding and the worst of the pain. I think he'll be all right. I'll get him up and be along soon," she says.
Farian walks tentatively into the burned-out house. In the debris, he can see the occasional little footprint, usually bare, no bigger than a halfling or a child, with long nails. More than likely they're goblin prints. And they're everywhere.
The man is quite dead, and did not have an easy death. He defended himself against some slicing blades, perhaps with a fireplace poker, but was caught in the flames of his home before he could escape. There is a little dark blood off in one corner, and your nose leads you to the body of a goblin, like a grotesque doll, lying broken against a wall. Even in death, it still wears the insane goblin grin.
Haazheel Thorn:
Haazheel asked Mystique to scout the surroundings for any danger. If Mystique informs him of no danger, he walks around the house to investigate what happened. He looks at the marks on the door and footprints around the house to identify who or what attacked the house.
11:32, Today: Haazheel Thorn rolled 10 using 1d20+1. spot check.
11:35, Today: Haazheel Thorn rolled 15 using 1d20+4. Nature.
Haazheel, you see much the same. Goblin footprints inside the house, and some outside, though it seems there were other disturbances outside that disrupted most of the tracks out there.
Mystique doesn't see anyone lurking in the trees nearby, though you get the impression there is more carnage in the barn. He also sees a well out back of the house.
Bruenor Sedricson:
When Bruenor arrives at the farm, he unslings his longbow from his shoulder, holding it at the ready before taking in the area.
When Farian suggests they stay for the night, Bruenor responds, "I must disagree; this place is too open to defend against superior numbers. It's obvious that there are many goblins, and we have no idea when they could return."
While the rest of the group tends to the horse, Bruenor re-shoulders his bow, draws his rapier, and carefully enters the house.
15:53, Today: Bruenor Sedricson rolled 14 using 1d20-1. Spot Check.
15:52, Today: Bruenor Sedricson rolled 12 using 1d20-1. Listen Check.
Bruenor, you join Farian in the sad ruins of the farmhouse. Aside from the dead man and the dead goblin, you don't find any more bodies, though there is evidence, in the form of broken toys, that there was at least one child, and quite possibly a woman in the household, to judge by the remains of the embroidered curtains.
--
Dellas sets Visk loose to examine the barn as he lurks close to his sister. A moment later, Visk comes running back out, and Dellas pokes his head in tentatively, after a quick word of, "
Visk says nothing's moving inside." Dellas is gone just a moment, then staggers back out again, barely makes it to a convenient bush, and loses his lunch, breakfast, and possibly the previous night's dinner.
"
Dellas?" Sir Aberlayne asks quietly.
"
Horses dead in their stalls. Dog dead on the barn floor. Dead goblin or two by the scorch marks on the walls," Dellas gasps out.
--
As you are investigating, Thunder, Narthian, and Averdante hear a faint cry from out back of the house.
---
OOC: You estimate you are about an hour away from Boltharrow at your current striding pace. If you wanted to force-march, you could cut that down some, almost in half.