OOC 1 - Group 3.   Posted by TheDudeAbides.Group: 0
Alice Weaver
 player, 18 posts
Wed 27 Aug 2014
at 21:51
Re: OOC 1 - Group 3
Yeah, I'm still here. :)
TheDudeAbides
 GM, 466 posts
Wed 27 Aug 2014
at 22:01
Re: OOC 1 - Group 3
I have 4 possible healer types with character sheets that I am talking to right now. One will be approved so finally we can get you all going. I am really excited to get this particular group in action.
TheDudeAbides
 GM, 470 posts
Wed 27 Aug 2014
at 23:00
Re: OOC 1 - Group 3
Allllllllrighty. You all finally have your healer. We can start this rodeo at last!
Hallam Swales
 player, 2 posts
Wed 27 Aug 2014
at 23:17
Re: OOC 1 - Group 3
Hello everyone, excited to get to know all of you in the future. :)
Arthanil Aldalithe
 player, 12 posts
Wed 27 Aug 2014
at 23:44
Re: OOC 1 - Group 3
Yay! This is finally going to start! This is exciting!
TheDudeAbides
 GM, 471 posts
Thu 28 Aug 2014
at 02:29
Re: OOC 1 - Group 3
Tomorrow I will write another post in Ebonshade, but if anyone wants to write their starting posts they can do so with the given intro post. I will be working with the current setting with the next post so simple introductory bits as your characters enter the scene won't impact anything.
Alice Weaver
 player, 19 posts
Thu 28 Aug 2014
at 03:09
Re: OOC 1 - Group 3
Howdy Hallam!
TheDudeAbides
 GM, 479 posts
Thu 28 Aug 2014
at 22:38
Re: OOC 1 - Group 3
Alrighty. Post is up, job board thread is up. I would like everyone to either write an introductory post as their character in the cafeteria. Assume the people sitting at the same table as you are your future teammates... although you might not know them yet.

This message was last edited by the GM at 22:39, Thu 28 Aug 2014.

TheDudeAbides
 GM, 481 posts
Fri 29 Aug 2014
at 20:10
Re: OOC 1 - Group 3
Since we are finally starting let me say a few things...

1. If you see that I edit one of your posts, don't freak out... I won't be modifying anything beyond minor grammar or a misspelled word. (that stuff gives me heart burn) If something serious should be changed, I will send you a PM.

2. Posts should be substantive and would hopefully encourage others to engage and interact with each other. The initial posts are obviously slightly awkward because there is a distinct lack of camaraderie between the party members... but either way, I hold the other groups to the standard of an average 2 paragraph post. I understand that sometimes the situation dictates writing short fast responses but generally speaking the more detail you provide the better it works for everyone.

3. Freely use the Private Lines. Private lines are a great way to clarify a point with the GM... or whisper to another character... I will be using them with each of you when things happen that are privy to only a specific person or persons.

3. If you ever feel like you need more direction, don't be shy! Also, if ever the group wants me to perform a pseudo scene-shift (assuming everyone has posted and is prepared for the decided action) just let me know.

4. This story... or world... or adventure... or whatever you want to call it... is a living entity that shifts and reforms based on the action... or lack of action of the writers. The decisions you make, no matter how small they may seem, will impact the future for you and the other 2 groups on Linness. I have a rolling timeline for each group, and as the in-game days progress the face of the continent will begin to shift. Do your best to write with clarity and excellence and all will be fantastic.


This isn't aimed at anyone in particular. I have clarified the aforementioned points with every group on the onset of their stories. That is all. /rantOver
TheDudeAbides
 GM, 513 posts
Mon 8 Sep 2014
at 15:29
Re: OOC 1 - Group 3
You are all moving along just fine. Would you like me to write a transition post once you pick the first mission? I would write one regardless, I just want to know if you want me to include "going to the administrative office" or is that something you want to do?

Option A: I just take you from the cafeteria table to the gates and write the menial details out myself.

Option B: I can write as "old man Wutherby" and you can head to the admin office, then I will transition you to the gates.

Or some other option I haven't thought of. Lemme know what you are feeling.
Hallam Swales
 player, 9 posts
Mon 8 Sep 2014
at 20:53
Re: OOC 1 - Group 3
So long as the briefing is still part of the narrative, I have no problem with skipping to the gates. I vote for option A.
Belaern Uloavae
 player, 13 posts
Mon 8 Sep 2014
at 23:35
Re: OOC 1 - Group 3
In reply to Hallam Swales (msg # 40):

Option A. (: I'd like to get into the thick of things sooner rather than later.
Arthanil Aldalithe
 player, 18 posts
Tue 9 Sep 2014
at 00:05
Re: OOC 1 - Group 3
I will go for Option A for the majority.
Alice Weaver
 player, 25 posts
Tue 9 Sep 2014
at 16:47
Re: OOC 1 - Group 3
Sorry I'm a bit late. Migraines had me down a bit. May be slow to reply until I feel better.

A's cool.
TheDudeAbides
 GM, 515 posts
Tue 9 Sep 2014
at 17:04
Re: OOC 1 - Group 3
No worries, I try and get a post up today for you all.
Hallam Swales
 player, 12 posts
Tue 9 Sep 2014
at 18:33
Re: OOC 1 - Group 3
Sorry, Alice. :( I hope you feel better soon!
Arthanil Aldalithe
 player, 20 posts
Tue 9 Sep 2014
at 18:58
Re: OOC 1 - Group 3
Get well soon Alice!
Alice Weaver
 player, 26 posts
Thu 11 Sep 2014
at 22:30
Re: OOC 1 - Group 3
Thanks guys. I'm feeling a bit better now. I'm going to try to catch up on my games while I feel up to it. :)
TheDudeAbides
 GM, 528 posts
Thu 18 Sep 2014
at 22:26
Re: OOC 1 - Group 3
You all will proceed in the thread called "The High road from Denair"
TheDudeAbides
 GM, 534 posts
Fri 19 Sep 2014
at 19:04
Re: OOC 1 - Group 3
Hallam, for my own understanding can you clarify to me what the V on the ground means? I just don't want to respond incorrectly from the perspective of the builders.
Alice Weaver
 player, 29 posts
Fri 19 Sep 2014
at 20:11
Re: OOC 1 - Group 3
In reply to TheDudeAbides (msg # 49):

I'd like to hear that too before I post. I'm unsure too.
Hallam Swales
 player, 15 posts
Sat 20 Sep 2014
at 03:23
Re: OOC 1 - Group 3
Oh, absolutely. It just means to line the carts up in a V formation, with us (being the party and NPCs) standing near the open end of it, to prevent the vulnerable craftsmen from being attacked from behind, or the riders being able to charge through us to make multiple passes. Essentially using the two big carts as a makeshift barricade.
Belaern Uloavae
 player, 16 posts
Sun 21 Sep 2014
at 04:48
Re: OOC 1 - Group 3
In reply to Hallam Swales (msg # 51):

Do you mean to have the "V" pointing towards the incoming traffic, or to be pointed away? Towards makes better use of the shield-like quality of the carts, protecting both we escorts and the VIPs, but it also puts the equipment at risk to attack (and thus mission failure). Pointing away from the potential attack protects the equipment and the VIPs, but it places the escorts at risk. In the event that it's a raiding party, the VIPs between the escorts and the carts are still protected, though the equipment is then at risk and it is difficult for the escorts to maneuver.

What could also be done is simply shoving the carts and VIPs off to the side in an attempt to quickly conceal them and/or prepare to ambush. Or, of course, leave the escorts in the middle of the road to simply confront any potential attackers. Depends on the time variable and the like.

Belaern's not really a tactician though haha, so perhaps someone else's character can bring up alternate ideas.
Alice Weaver
 player, 30 posts
Sun 21 Sep 2014
at 19:29
Re: OOC 1 - Group 3
Sort of half circling the wagons? That's cool. It's a quick defense and it's easy to get back on the road quickly.
Hallam Swales
 player, 16 posts
Sun 21 Sep 2014
at 19:38
Re: OOC 1 - Group 3
Yeah. If we were already in the forest hiding them would work, but with the estimation of one mile out there's <5 minutes before the riders arrive, and from the description there's no real concealment nearby. The idea would be to have the opening facing the oncoming riders, that is, with the point of the V facing away. The reasoning being that a horse won't charge a barricade that they can't jump. Forcing the riders to remain still while fighting allows them to keep a height advantage, but eliminates their ability to charge, which is the biggest danger to infantry from a cavalry assault.

If the riders are attempting to raid the caravan then the easiest access to the items and tools inside the caravan would still be in our (the escorts) line of sight. If they are just riding by it clears the road so that they can pass unimpeded, and it keeps the VIPs relatively safe between the carts and the escorts.

Other tactical interjections are of course welcome, it was just the first idea that popped into my mind, and thus, Hallam's.