Re: Game Ideas
Last night, with a friend who needs to practice his English, I started a campaign based on True Detective in science fiction environment. Most of the things in the game are still undetermined (including whether we'll be using Core or Accelerated), but we did collaborative setting creation, we have our protagonists and we have our victim.
The setting will be called the Refuge, because a refugee ship crash-landed on almost uninhabitable planet some centuries ago. The planet has a thin atmosphere at ground level, but the refugees eventually managed to start tunneling underground towns (they're called cities, but in reality these are towns) where they could live. Since they have created a mini civilization, where normal human activities, such as trade, police, government etc. were reestablished.
Initially twelve sentient robots were present aboard. Robots vary in shapes, sizes, hardware and processing power, but as long as they are sentient, they are awarded a full set of human rights, including the rights to vote, own property and procreate. In centuries since the fall, number of robots has changed somewhat from initial twelve, but not by much.
Most powerful and influential of robots is called Teletron. It is the central processing unit of the original ship.
Our protagonist is called Johnny Stark and his stats are below.
Johnny Stark, a murder detective
Ladies' man
Social drinker
Stunt:
Gun in a sleeve.
As my primary character, I'll be playing his robot partner, the first of the new generation of robots which are visually indistinguishable from humans.
Mileena Stone, his robot partner
"Should I make myself less beautiful?"
"Below this latex is military grade titanium"
Our victim is Richard Armstrong, wealthiest person in the city.
Richard Armstrong, trader in rare minerals
"His head is in the adjacent room and his genitals are missing"
"His safe is emptied and some art is missing"
His house is so expensive that it has a window (that is to outside, not other tunnels)
He is succeeded by a wife, three sons and a daughter, mother and mother-in-law. His oldest son is crying and his daughter is too young to be interviewed by the police.
Politically, two factions may be involved in his death. Moles believe people should dig deeper and appreciate more peace and prosperity the Refuge has brought, while Roosters want to start broadcasting distress calls and hope for the best.
What refugees were fleeing from is referred only as "Saracens", but who or what they are is still undetermined.
Anyway, I am confident I can pull this game off, but none the less I would appreciate suggestions. This applies especially to creating story aspects (and rule modifications if needed) that would drive the feeling that this is a True Detective game, not just plain vanilla police procedural.