jollygrin:
Mmm, I see now why you'd want influences to be skills that let you create or modify an advantage that can then be used with other skills, instead of just granting a +2 to those other skills. It comes down to whether you want influence to be an action, or just to modify one.
Another thought did come about in regards to this one: if I did make the influences all separate skills, I would have to say the only way it would work is by eliminating Provoke and Rapport since you wouldn't be influencing individuals... but the drawback of that would be that you would be influencing individuals in your refresh scenes. The only obvious way around that would be if I added Civilian as one of the influences. With the previous 4 Influences the list would now be Civilian, Legal, Media, Police, Politics, and with the Turf, Underlings, Wealth, Weapons, and my addition Motorcade, plus the Operations and Recon skills, that makes a list of 12 skills.
You mentioned before something I never directly addressed
quote:
Contacts would still be a very useful skill, I figure.
Given the fact that a single Burglary stunt eliminates the need for it if the characters are criminals, I'd say no, but given the fact that characters might want contacts
outside the criminal element, I would be more inclined to say it depends on the flavor of the contacts.
So Burglary and Contacts are in, making 14 skills.
Drug and Arms dealers might also want Crafts for things like Drugs, Explosives, or Vehicles, While that makes sense to offload onto Operations, the distinction there would be whether the boss
personally knows how things in his facilities work. And it brings the skill list up to 15 (or potentially 17 if the character chooses multiple Crafts). Investigate might be used to clean up evidence in your name, or plant evidence against an opponent (although so could Burglary). Adding in Investigation makes the list 16 skills (or potentially 18 depending on Crafts). With a skill list of that approximate size, I could go back to the standard 1 Great, 2 Good, 3 Fair, and 4 Average.
This message was last edited by the player at 18:17, Sun 27 Dec 2015.