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07:37, 27th April 2024 (GMT+0)

General Discussion.

Posted by Cripple XFor group 0
atmo
player, 1 post
Tue 24 Jun 2014
at 03:01
  • msg #2

Re: General Discussion

So, another Fate game came into existence: Aspects of Fate. Is d20 heavy, but Fate elements can be found (and scavenged to other games) and used all over the place. Traits look nice, and probably can be expanded into other things.
Also, hi.
Merevel
player, 3 posts
Tue 24 Jun 2014
at 03:02
  • msg #3

Re: General Discussion

hmm when my head quits acting up I should read the core rule book I guess lol.
Harrigan
GM, 2 posts
Tue 24 Jun 2014
at 03:58
  • msg #4

Re: General Discussion

Hey folks, Harrigan here.

Thanks for setting this up, Cripple X and anyone else involved. Great collection of threads. A few more you might consider: Starblazers (wish this was still available), Age of Arthur, Awesome Adventures, Venture City Stories, Apotheosis Drive X, Fate Freeport Companion, Agents of Swing, Mindjammer, Nova Praxis. Also, how should we handle the "Worlds Of..." books? Their own threads? Multi-threads per book? Just handle in "Core?"
Merevel
player, 6 posts
Tue 24 Jun 2014
at 04:17
  • msg #5

Re: General Discussion

Could worry about a thread for a specific splat book if people started asking, or make a splat book section?

Hello Harrigan.
Cripple X
GM, 23 posts
Tue 24 Jun 2014
at 05:07
  • msg #6

Re: General Discussion

We look to have pretty much everything set up at this point and almost a dozen people. If you guys are in any FATE games, make sure to spread the word.
KraznyOctobr
player, 3 posts
Tue 24 Jun 2014
at 05:12
  • msg #7

Re: General Discussion

Didn't want to include the Dresden Files variation?
Trollsmith
GM, 1 post
Tue 24 Jun 2014
at 05:13
  • msg #8

Re: General Discussion


Man...  So many awesome sounding games...so little time...
Cripple X
GM, 26 posts
Tue 24 Jun 2014
at 05:17
  • msg #9

Re: General Discussion

KraznyOctobr:
Didn't want to include the Dresden Files variation?

We did. It was just on page 2. I bumped it.

Yea, Trollsmith, I feel you. FATE is my favorite RPG system, but I can never get a game to take off on RPOL when I'm a player. It's a bummer.
Merevel
player, 8 posts
Tue 24 Jun 2014
at 05:21
  • msg #10

Re: General Discussion

Well I have been converted, still trying to get the aspects of fantasy book. The more I learn of FATE the more I seem to like it though.
Harrigan
GM, 19 posts
Tue 24 Jun 2014
at 05:24
  • msg #11

Re: General Discussion

I can post a link to the Fate mailing list, if you like, Cripple X.

It's really cool to see how Fate has taken off. I was a giant fan of Fate 2.0, and of Fudge before that. I still prefer the simplicity of the old Fudge adjective ladder, but I've slowly gotten used to the expanded one Fate uses.

Interestingly, Spirit of the Century didn't do much for me. Kind of too busy and messy. Like everything and the kitchen sink was included, and it went a little overboard on the invented for its own sake terminology.
Cripple X
GM, 27 posts
Tue 24 Jun 2014
at 05:29
  • msg #12

Re: General Discussion

Same here Harrigan. I started with FATE 2.0 myself, though I ran a Spirit of the Century game when it came out. I will say the size of SotC compared to 2.0 was crazy, and, yes, there was some bloat, but SotC was wonderfully enjoyable and ultimately, I feel, improved the ruleset.
Harrigan
GM, 20 posts
Tue 24 Jun 2014
at 05:36
  • msg #13

Re: General Discussion

Yeah, I should say that SotC is pretty damned cool, all things considered, and really did raise the bar... but I feel like it has quite a few rough spots, and with Bulldogs, Dresden, Fate Core and now Robo, it's really hitting a stride. Fun to see.
Merevel
player, 9 posts
Tue 24 Jun 2014
at 05:37
  • msg #14

Re: General Discussion

Call me ash, because if I had the funds I would have a library of rule books lol.

But till then, anywhere I can get aspects of fantasy for free, preferably legaly?
KraznyOctobr
player, 4 posts
Tue 24 Jun 2014
at 05:40
  • msg #15

Re: General Discussion

You would think FATE would work real well with its rule lite setup as well and it's sort of cooperative writing premise.  The tabletop I did with Dresden Files made me a believer.
atmo
player, 6 posts
Tue 24 Jun 2014
at 05:42
  • msg #16

Re: General Discussion

About playing or gming: i did some one-shots to test FAE and am now gming a game with two players on other site, striving to make more one-shots with one (kinda adult games, if everyone would [not] want to know).

Fantasy is what makes me get the cake, but good rules are also a point: Venture city have those Powers that got me right on the machinations.
KraznyOctobr
player, 6 posts
Tue 24 Jun 2014
at 05:43
  • msg #17

Re: General Discussion

Started to kind of tinker with Venture some.  Thinking of making a futuristic/super power version of my own city, New Orleans.
atmo
player, 7 posts
Tue 24 Jun 2014
at 05:44
  • msg #18

Re: General Discussion

Merevel:
Call me ash, because if I had the funds I would have a library of rule books lol.

But till then, anywhere I can get aspects of fantasy for free, preferably legaly?

Ask a friend to buy to you. XD

KraznyOctobr:
You would think FATE would work real well with its rule lite setup as well and it's sort of cooperative writing premise.  The tabletop I did with Dresden Files made me a believer.

I want to know more how to do the "cooperative" part of Fate.
This message was last edited by the GM at 06:12, Tue 24 June 2014.
KraznyOctobr
player, 7 posts
Tue 24 Jun 2014
at 05:48
  • msg #19

Re: General Discussion

A lot of the cooperation in the rule style comes in with aspects being placed on the scene and on the enemies.  So if you have say a big bruiser type, you might have other characters just pile aspects onto the target for the heavy hitter to take them down.  So you might setup the ambush point with "dark and spooky alley" but taking out the lights.  Then you might have, I dunno, someone put itching powder in the target's pants before the meeting so he's "chaffed" and so on.

Then there is the whole, spend a fate point to put something into play.  So you might decide there is something under the table to help you.  Or you might flesh out the aspect, "knows somebody for something."  Or whatever.  The rules lite really let's you combine things and work together as a group.  Problem for us was we had a lot of people that couldn't get out of the hack'n slash mode in my group.
Merevel
player, 10 posts
Tue 24 Jun 2014
at 05:49
  • msg #20

Re: General Discussion

ooooh SMT <3
Merevel
player, 10 posts
Tue 24 Jun 2014
at 05:49
  • msg #20

Re: General Discussion

ooooh SMT <3
Merevel
player, 12 posts
Tue 24 Jun 2014
at 05:51
  • msg #21

Re: General Discussion

Blasted double clicking mouse. Also relation ship rules? noice. I have never really worried about that. But dnd did a very bad job at dealing with people.
Frili
player, 1 post
Tue 24 Jun 2014
at 06:04
  • msg #22

Re: General Discussion

atmo:
I want to know more how to do the "cooperative" part of Fate.


Well, what was said above and that world creation is coöperative. Each player is encouraged to add to the world, be it by world aspect, contacts etc, etc.

Besides that there is a matter of GM style. If you like to have everything prepared there will not be much coöperation, but FATE tends more towards the improvisational, coöperative style of play. As such the GM might introduce an NPC and immediately ask questions about it to the characters.

There is a grizzled, one-eyed man sitting at the cantina bar, a bubbling pink drink before him. Your character knows him. Why did you split ways all these years ago?

I've been reading Lady Blackbird again yesterday. It has lists of questions like this, especially if you include the compendium.
CoyotesGrin
player, 1 post
Tue 24 Jun 2014
at 13:54
  • msg #23

Re: General Discussion

Merevel:
Call me ash, because if I had the funds I would have a library of rule books lol.

But till then, anywhere I can get aspects of fantasy for free, preferably legaly?


You might join the Bundle of Holding mail list.  In March, they resurrected their Bundle of Fate.  I was able to snag Bulldogs, Stargazers, Spirit of the Century, Diaspora, the Worlds books and a handful of more obscure titles for about $12.  It looks like they might resurrect it every year.
Merevel
player, 13 posts
Tue 24 Jun 2014
at 14:11
  • msg #24

Re: General Discussion

Oh wow.

On Player additions to worlds.

I have one game where the world was pretty much a shell so I could do a beginners story before heading to the real game. Yeah... the players liked the world so I used their character backgrounds to flesh it out a good deal more.
Cripple X
GM, 29 posts
Tue 24 Jun 2014
at 14:17
  • msg #25

Re: General Discussion

In reply to CoyotesGrin (msg # 23):

I definitely agree about the Bundle of Holding being an excellent deal. I don't think it had Starblazers though. I bought the original 2013 version and when the 2014 one came around they actually updated with two new files (The Worlds Books) but Starblazers isn't listed in my downloads page there.
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