atmo:
That aside: how one coul insert Metroid-like weapons and skills in FAE? Extras with Stunts?
Hm. I've yet to find a game system that really does it for me when I wanna play a Metroid-style RPG. Lemme see what I can cook up with FAE. The problem is starting expectations. Let's use Samus herself, maybe using Zero Mission (the current earliest canon we have for her abilities) as a benchmark.
So we're looking at a character with a power suit. We'll say the suit itself is an aspect giving permission to make ranged attacks and survive in harsh environments and such. Nothing special, just allowing actions. Then you set up your Approaches however you feel are appropriate to the character. If you want to include the idea of the Zero Suit, where you go from being powerful to being quick, make a Stunt: "Because I wear a Power Suit, when it gets compelled and lost I can swap my Forceful and Quick approaches."
For the suit steadily getting better, you'd start getting extra Aspects added onto it as you adventure. "High Jump Boots," "Ice Beam," "Varia Suit." They'd give you specific permissions, and you could invoke and possibly compel them like normal aspects for added benefit. But they're always true until they're gone. Just say they stick around until the end of the adventure, when you have to start from scratch again.
How's that look for starters?