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12:27, 27th April 2024 (GMT+0)

The Helpdesk (AKA: The OOC Questions Thread.

Posted by The WatcherFor group 0
The Watcher
GM, 573 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 1 Jun 2016
at 18:37
  • msg #1

The OOC Questions Thread

Confused about something but don't want to bring it up IC? Want to preserve the OOC chatter thread for banter and vacation announcements and discussing next steps for the characters? Here's the place.

Feel free to ask anything! Like "what do the spaceships use for fuel" (if that's relevant to you somehow). Or "What's the population of a typical space station look like?". Or even "Hey I forget, what's the IDA? Do we work for them? What's their relationship to SAGE and ACE and the others?" Or "How does dodging work?"

If the question is something your characters wouldn't know, I'll tell you, but for the most part this is a safe place to ask contextual and world-building questions if you ever find yourself curious or lost.

Don't be bashful about asking! There are no stupid questions :)
This message was last edited by the GM at 18:38, Wed 01 June 2016.
Rebecca Taylor
player, 491 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 1 Jun 2016
at 18:58
  • msg #2

The OOC Questions Thread

In reply to The Watcher (msg # 1):

Only stupid people who ask dumb questions.

Can you go over the connection between IDA and SAGE/AIM for me?
Billy Laser Fist
player, 164 posts
After market upgrades
fix all life's problems
Wed 1 Jun 2016
at 19:28
  • msg #3

The OOC Questions Thread

Is there any general public knowledge on the alliance of sol our characters would know other than "they're terrorists"?
The Watcher
GM, 574 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 1 Jun 2016
at 19:35
  • msg #4

The OOC Questions Thread

In reply to Rebecca Taylor (msg # 2):

I said, there are no dumb questions!

Here ya go:

SAGE (Society of Aeronautic and Galactic Explorers)
• Founded in the wake of a planetwide population and resource crisis on Earth
• Mission: To explore and observe the solar system to ID colonization opportunities
• Helped develop the tech used to develop near-Earth settlements and colonies
• After Braeburn implemented the Archive, SAGE become more focused on experimental R&D
• SAGE is now headquartered on Venus, in a base suspended in its upper atmosphere
• SAGE's other static base is located on Ceres
• SAGE has a standing fleet of science vessels and paramilitary protectors
• SAGE does not like Braeburn, because the Archive made it too easy for their tech to get stolen/appropriated by other factions and governments
• SAGE is often at odds with ACE because they won't share their tech with profit-based organizations
• SAGE is often at odds with Braeburn because they won't upload their tech into the Archive
• SAGE is often at odds with the IDA because they won't share their military specs

IDA (Interplanetary Defense Agency)
• The UN's spacefaring peacekeeping force
• Mostly deals with antipiracy issues
• Keeps squabbles between ACE, SAGE, Braeburn, and others under control
• As a government agency, it has no specific ties of its own and its relationships are governed almost exclusively by the UN and its assorted defense/security contracts

Other major players in the solar system:

ACE (Ares Consolidated Enterprises)
• Headquartered on Deimos, this corporation controls 95% of mining and industry on Mars
• ACE is one of the wealthiest corporations in human-controlled space
• They are profit-driven above all else, using their superior resources to gain an edge over the competition

Braeburn
• Monolithic combination of Apple, Google, and Amazon
• Corporation is part telecom company, part online marketplace, and part software/hardware developer
• Developed and deployed The Archive, an algorithm that sifts through all of the scientific knowledge posted online to crowdsource new technologies and discoveries
• Provides global, free Wi-Fi to the entire inner solar system
• Performs contract work with various governments as military peacekeepers, scientific explorers, and similar roles through the use of sophisticated drones

Alliance of Sol
• Terrorist organization
• Believes the powers on Earth should hold no sway beyond its own atmosphere
• Believes humans should not be colonizing other planets, and that they are tarnishing the rich natural beauty that the Creator endowed the universe with by doing so
• Aggressively disrupts terraforming efforts designed to make other planets more Earth-like
• Participates in active piracy against pretty much anyone they encounter
• Most of the rank-and-file aren't true zealots to the cause; the organization is a magnet for all sorts of lawless types who aren't welcome elsewhere
• Known bases: None. (Though the PARTY now knows of one...)
This message was last edited by the GM at 19:38, Wed 01 June 2016.
Billy Laser Fist
player, 169 posts
After market upgrades
fix all life's problems
Thu 2 Jun 2016
at 19:14
  • msg #5

The OOC Questions Thread

Before we took off I said I loaded two milspec crates into the transport and cracked the third looking for high ordinance, did I find any?
The Watcher
GM, 578 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 2 Jun 2016
at 19:39
  • msg #6

The OOC Questions Thread

In reply to Billy Laser Fist (msg # 5):

Crates 1 and 2 had guns and robot parts in them. Crate 3 contains random circuitry and a wireframe structure that looks like a riot shield without any sort of material between the frames where the "shield" ought to go. It looks more like a prop or child's toy than an armament.

It does have a nifty button on it, though.
This message was last edited by the GM at 19:39, Thu 02 June 2016.
Batallion
player, 463 posts
One-man Crowd
Ex-villian
Fri 3 Jun 2016
at 12:25
  • msg #7

The OOC Questions Thread

In reply to The Watcher (msg # 6):

Push it!
Rebecca Taylor
player, 538 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 17 Jun 2016
at 18:45
  • msg #8

The OOC Questions Thread

In reply to Batallion (msg # 7):

Ok so we have some conflicting orders is our tour guide taking us to Mr. Mind control, where the Battlesuit is, or to the spankworx?

Also the current disposition is Billy and I are in the control room, Battalion is on the way and Xander is down the hall in the shower?
Billy Laser Fist
player, 207 posts
After market upgrades
fix all life's problems
Fri 17 Jun 2016
at 18:54
  • msg #9

The OOC Questions Thread

In reply to Rebecca Taylor (msg # 8):

I made up the spankworx, so if our tour guide is taking us there i'm a bit intrigued.
Rebecca Taylor
player, 539 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 17 Jun 2016
at 19:10
  • msg #10

The OOC Questions Thread

In reply to Billy Laser Fist (msg # 9):

you made up the whoring level.  The guy mentioned the spankworx before calling me your daughter.
Billy Laser Fist
player, 208 posts
After market upgrades
fix all life's problems
Fri 17 Jun 2016
at 19:25
  • msg #11

The OOC Questions Thread

In reply to Rebecca Taylor (msg # 10):

oh he did.  i'm still intrigued.
Rebecca Taylor
player, 540 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 17 Jun 2016
at 20:05
  • msg #12

The OOC Questions Thread

In reply to Billy Laser Fist (msg # 11):

as am I...
The Watcher
GM, 624 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 17 Jun 2016
at 21:03
  • msg #13

The OOC Questions Thread

In reply to Rebecca Taylor (msg # 12):

It is so hard to imagine that a remote station would have appropriate accommodations to handle its staff's inevitable urges?

Or hey, maybe he's just screwing with you.
Rebecca Taylor
player, 541 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 20 Jun 2016
at 11:55
  • msg #14

The OOC Questions Thread

In reply to The Watcher (msg # 13):

So that is where hes taking the guys?  And the disposition of the party?
This message was last edited by the player at 12:13, Mon 20 June 2016.
Xander
player, 342 posts
On the Shoulder of Giants
Wanted
Mon 20 Jun 2016
at 15:03
  • msg #15

The OOC Questions Thread

We haven't ever explicitly defined Abraxas' size in game terms, but it's large. Much closer to a gundam than Iron Man.

I'll have to find a different way to the top floor, provided there's a large enough space. Alternatively, I could always just float outside the dude's office and threaten to vent his compartment to the vacuum with some strategically placed AP rounds.
This message was last edited by the player at 15:03, Mon 20 June 2016.
Rebecca Taylor
player, 545 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 20 Jun 2016
at 15:31
  • msg #16

The OOC Questions Thread

In reply to Xander (msg # 15):

I figured when you took Viceroy in that we were definitely looking at something big.  Though Gundam is like office building size isn't it?  I though of it as being very small house as opposed to office building sized.
This message was last edited by the player at 15:32, Mon 20 June 2016.
The Watcher
GM, 631 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 20 Jun 2016
at 15:43
  • msg #17

The OOC Questions Thread

In reply to Rebecca Taylor (msg # 16):

In D&D terms, I've always viewed the mech as "Huge" (between 16 and 32 feet tall, weighing between 2 and 16 tons, takes up 3x3 spaces on a grid). Think of a Starcraft Goliath next to a Marine. If that's not how you envisioned it, we can certainly discuss it!
This message was last edited by the GM at 15:43, Mon 20 June 2016.
Xander
player, 344 posts
On the Shoulder of Giants
Wanted
Mon 20 Jun 2016
at 15:52
  • msg #18

The OOC Questions Thread

Yeah, that's about right. Probably closer to the 32 foot side of things.

Gundams, in contrast, are about 60ish feet, depending. While that was originally the concept I had in mind for the mech, for purposes of practicality in a campaign where the rest of the party is human-sized, a mech that large wouldn't make sense.
Rebecca Taylor
player, 548 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 20 Jun 2016
at 18:31
  • msg #19

The OOC Questions Thread

In reply to Xander (msg # 18):

good to know.  I thought Abraxis was much smaller than that.

For the record some day I will ride on his shoulder.
Rebecca Taylor
player, 559 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 21 Jun 2016
at 21:26
  • msg #20

The OOC Questions Thread

In reply to Rebecca Taylor (msg # 19):

How does stealth work when you are dealing with a mindless unit?
The Watcher
GM, 641 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 21 Jun 2016
at 22:55
  • msg #21

The OOC Questions Thread

In reply to Rebecca Taylor (msg # 20):

What do you mean by "stealth"?

If you want to move silently or hide or something, they'd make their perception checks just like anyone else.

If you are trying to use illusions to create a stealthy environment, they will simply ignore such modifications.

Your phasing isn't an illusion though, it actually happens, so they remain affected.
Rebecca Taylor
player, 560 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 22 Jun 2016
at 11:44
  • msg #22

The OOC Questions Thread

In reply to The Watcher (msg # 21):

I have a talent:

quote:
    Stealth: Stealth is an Intuition based talent. It gives +1CS to intuition and requires others
    to make an Intuition Feat at the intensity of the stealthy character's modified intuition in order to spot the character.
    Any movement requires additional Stealth FEAT's, or the watchers get another roll to detect the character.


So this would just function as normal?

Also could you describe how opposed checks work?
The Watcher
GM, 643 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 22 Jun 2016
at 14:39
  • msg #23

The OOC Questions Thread

In reply to Rebecca Taylor (msg # 22):

Ah yes. It's opposed by color, not number. So if you roll a yellow-intensity stealth check anyone trying to find you will need to make an equally good spot check (which is intuition-based, I believe).
Rebecca Taylor
player, 562 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 22 Jun 2016
at 14:44
  • msg #24

The OOC Questions Thread

In reply to The Watcher (msg # 23):

Right and since the J-9 units have no intuition then I autosucceed on a green?
Batallion
player, 492 posts
One-man Crowd
Ex-villian
Wed 22 Jun 2016
at 15:05
  • msg #25

The OOC Questions Thread

In reply to Rebecca Taylor (msg # 24):

I assume they'd use some sort of... sensor package statistic?
Rebecca Taylor
player, 564 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 22 Jun 2016
at 15:08
  • msg #26

The OOC Questions Thread

In reply to Batallion (msg # 25):

NO! AUTOSUCCEED!
The Watcher
GM, 644 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 22 Jun 2016
at 15:09
  • msg #27

The OOC Questions Thread

In reply to Rebecca Taylor (msg # 26):

Mindless things often have programs, sensors, or supernatural abilities that get them an effective related ability score for such things. They are not, in fact, blind. In the case of robots, cameras, and such, they're actually better than a human would be at such things most of the time.
Rebecca Taylor
player, 566 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 22 Jun 2016
at 15:11
  • msg #28

The OOC Questions Thread

In reply to The Watcher (msg # 27):

so the tl;dr version is it might work but likely won't?
The Watcher
GM, 647 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 22 Jun 2016
at 15:36
  • msg #29

The OOC Questions Thread

In reply to Rebecca Taylor (msg # 28):

Correct.
Rebecca Taylor
player, 570 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 22 Jun 2016
at 16:09
  • msg #30

The OOC Questions Thread

In reply to The Watcher (msg # 29):

How do the KO stun rules work with the house rules on stun of max 2 turns?
Batallion
player, 493 posts
One-man Crowd
Ex-villian
Wed 22 Jun 2016
at 16:12
  • msg #31

The OOC Questions Thread

In reply to Rebecca Taylor (msg # 30):

These death rules are a bear.
The Watcher
GM, 654 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 22 Jun 2016
at 18:46
  • msg #32

Re: The OOC Questions Thread

Rebecca Taylor:
In reply to The Watcher (msg # 29):

How do the KO stun rules work with the house rules on stun of max 2 turns?


Death rules are the only exception to the 2-round stun limit. If you're knocked out for longer than that, I'm willing to allow an ally to stablize you to bring you down to 2 rounds from wherever you were at.

And they aren't THAT complex. It's basically "Roll Endurance and spend enough karma to make it yellow unless you like suffering permanent ability loss that costs more to re-buy than it would to prevent. Fall down for 1-10 turns, reduced to a max of 2 if someone helps you."

There are caveats and complexities if you wish to read the whole blurb, but those two sentences are all you really need.

The real bear is the healing rules. You heal Endurance every hour while resting. Which is great in every situation that isn't combat.

So the Controller and Rebecca will both wake up with 1HP, and in an hour they will heal their Endurance rank. And until then, they'll be very easy to batter back into the land of the unconscious.
This message was last edited by the GM at 18:50, Wed 22 June 2016.
Batallion
player, 495 posts
One-man Crowd
Ex-villian
Wed 22 Jun 2016
at 20:01
  • msg #33

Re: The OOC Questions Thread

In reply to The Watcher (msg # 32):

The bears can heal now?

Crud!
Nightmare
player, 633 posts
Super Creepy Jailbait.
Now 80% less sarcastic.
Thu 14 Jul 2016
at 18:12
  • msg #34

Re: The OOC Questions Thread

In reply to Batallion (msg # 33):

Did I gain any information from the alliance protocols fromt he J9 unit as to salutations, or introductory protocols?
The Watcher
GM, 687 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 14 Jul 2016
at 18:54
  • msg #35

Re: The OOC Questions Thread

In reply to Nightmare (msg # 34):

Sure. You can watch recordings of how The Controller acted and follow a similar script, as desired.
Nightmare
player, 634 posts
Super Creepy Jailbait.
Now 80% less sarcastic.
Thu 14 Jul 2016
at 19:10
  • msg #36

Re: The OOC Questions Thread

In reply to The Watcher (msg # 35):

I would follow anything that doesn't strike me as contrived controller bullshit.
Nightmare
player, 642 posts
Super Creepy Jailbait.
Now 80% less sarcastic.
Tue 19 Jul 2016
at 13:42
  • msg #37

Re: The OOC Questions Thread

In reply to Nightmare (msg # 36):

How much is Kopf offering us vs. the authorities directly?
The Watcher
GM, 693 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 19 Jul 2016
at 16:20
  • msg #38

Re: The OOC Questions Thread

In reply to Nightmare (msg # 37):

As government agents you can't legally collect bounties.
Billy Laser Fist
player, 275 posts
After market upgrades
fix all life's problems
Tue 19 Jul 2016
at 16:50
  • msg #39

Re: The OOC Questions Thread

In reply to The Watcher (msg # 38):

Aren't I an independant contractor?  for R&D?  that aside, can't we at least view record of the bounties?  what percent is he offering?
The Watcher
GM, 694 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 19 Jul 2016
at 19:05
  • msg #40

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 39):

Billy, technically you COULD collect bounties legally if you had a license to do so. The others are IDA agents and cannot, while acting in that capacity, collect bounties due to conflicts of interest.

In terms of looking up bounties, they are public domain. You can easily compare whatever the actual bounties are against what Kopf is offering to pay you. He is offering far less than the Controller is worth, but it IS bonus money you'd have a hard time getting any piece of otherwise.

Of course, anyone rooting through the bounty files may notice a couple familiar faces among the rabble...
Billy Laser Fist
player, 279 posts
After market upgrades
fix all life's problems
Wed 20 Jul 2016
at 21:37
  • msg #41

Re: The OOC Questions Thread

was kompf referring exclusively to xander/other command staff or are there bounties on the station staff who were there before we showed up?
The Watcher
GM, 695 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 21 Jul 2016
at 03:19
  • msg #42

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 41):

There is a modest bounty on all AoS employees. Nobody there is worth extra far as you can tell except for Lloyd and Xander.
Nightmare
player, 647 posts
Super Creepy Jailbait.
Now 80% less sarcastic.
Thu 21 Jul 2016
at 13:03
  • msg #43

Re: The OOC Questions Thread

In reply to The Watcher (msg # 42):

How far away are we from the imminent IDA invasion?  I may put the kiddies on the asteroid back to bed tonight if we are getting close.
This message was last edited by the player at 13:05, Thu 21 July 2016.
Billy Laser Fist
player, 287 posts
After market upgrades
fix all life's problems
Wed 27 Jul 2016
at 14:09
  • msg #44

Re: The OOC Questions Thread

Are we actually expecting an AoS contingent bigger than kompf before the ida arrive?
The Watcher
GM, 700 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 27 Jul 2016
at 15:53
  • msg #45

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 44):

You're not expecting a formal AoS contingent at any point. Gestalt essentially said that you should expect periodic visits from AoS folks from here on out, now that Lloyd the jackhole was no longer in command of the facility. It would take 3 weeks for the first to start showing up.

Kopf's team arrived about 3 weeks in, as predicted, but there's no telling when/if the next group will arrive and/or what sort of group it will be beyond having some affiliation with the AoS.

The IDA should arrive at the 4 week mark, so you have about 1 week of downtime between Kopf's departure and the IDA's arrival, unless more AoS show up between now and then.

Does that help?
Billy Laser Fist
player, 288 posts
After market upgrades
fix all life's problems
Wed 27 Jul 2016
at 16:08
  • msg #46

Re: The OOC Questions Thread

In reply to The Watcher (msg # 45):

yes.
Nightmare
player, 657 posts
Super Creepy Jailbait.
Now 80% less sarcastic.
Wed 27 Jul 2016
at 16:17
  • msg #47

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 46):

immensely.
Nightmare
player, 674 posts
Super Creepy Jailbait.
Now 80% less sarcastic.
Wed 10 Aug 2016
at 17:30
  • msg #48

Re: The OOC Questions Thread

In reply to Nightmare (msg # 47):

What doe the IDA manual say about these sorts of situations?
The Watcher
GM, 716 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 10 Aug 2016
at 19:29
  • msg #49

Re: The OOC Questions Thread

In reply to Nightmare (msg # 48):

The IDA manual would say that most scenarios should be solved according to the following (very rough) prioritization:

1) Preserve life
2) Preserve property
3) Preserve the mission*

* Commanding officers may decide that completing the mission overrides #1 or #2 if in doing so more lives or property would ultimately be saved.

Thus a rescue mission to save a stranded ship would likely take precedence over a mission that is not concerned with saving lives in and of itself.
This message was last edited by the GM at 19:30, Wed 10 Aug 2016.
Billy Laser Fist
player, 314 posts
After market upgrades
fix all life's problems
Tue 16 Aug 2016
at 17:40
  • msg #50

Re: The OOC Questions Thread

is the specific chunk of debris that's giving off the signal small enough to fit in the ship, or are the logistics of rescuing someone who may or may not have a space suit in a vacuum going to come into play shortly?
The Watcher
GM, 719 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 16 Aug 2016
at 17:52
  • msg #51

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 50):

The latter :D

Hypothetically, of course.
This message was last edited by the GM at 17:52, Tue 16 Aug 2016.
Billy Laser Fist
player, 320 posts
After market upgrades
fix all life's problems
Thu 18 Aug 2016
at 14:13
  • msg #52

Re: The OOC Questions Thread

does the ship have some kind of docking port that we could seal against a flat side of this box?
The Watcher
GM, 723 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 18 Aug 2016
at 14:19
  • msg #53

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 52):

The transport has a hatch, but it's designed to lock into another hatch from a larger ship or a specifically-designed transport shuttle or from a Docking Bay.

It's not magnetically sealed so you would not be able to get a clean flat press against the side of the other container. This is further Complicated by the fact that the container doesn't have very many smooth flat surfaces to work with in the first place.

You could probably get a partial seal if you're able to find a flat enough surface to press the docking lock against. just be sure to cycle the airlock so the gaps don't shoot out all of your atmosphere into space -- just the amount you keep pumping into the hatch area.

Or use spacesuits and a welding torch. You could get a stable enough tunnel to avoid being dragged into space, at the very least.
This message was last edited by the GM at 14:20, Thu 18 Aug 2016.
Billy Laser Fist
player, 322 posts
After market upgrades
fix all life's problems
Thu 18 Aug 2016
at 14:20
  • msg #54

Re: The OOC Questions Thread

In reply to The Watcher (msg # 53):

super.
Nightmare
player, 685 posts
Super Creepy Jailbait.
Now 80% less sarcastic.
Thu 18 Aug 2016
at 17:35
  • msg #55

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 54):

If you can get it flat enough I could phase through.... I'm sure she wouldn't freak out over that...
Billy Laser Fist
player, 325 posts
After market upgrades
fix all life's problems
Thu 18 Aug 2016
at 17:40
  • msg #56

Re: The OOC Questions Thread

In reply to Nightmare (msg # 55):

I mean, we could just press the airlock up against the box and cycle the atmosphere in it regardless of how flat the connection is.  I was more wondering how viable cutting a hole with my laser would be, since that optimally needs an actual seal.
Xander
player, 396 posts
On the Shoulder of Giants
Wanted
Thu 18 Aug 2016
at 17:47
  • msg #57

Re: The OOC Questions Thread

It's my understanding that the concern is how to get the survivor out of the tin box and into our ship without venting him into the vacuum. I'm pretty confident that we can punch a hole in whatever we want to, given enough time.

Can Rebecca carry stuff with her when she phases?
Billy Laser Fist
player, 326 posts
After market upgrades
fix all life's problems
Thu 18 Aug 2016
at 17:50
  • msg #58

Re: The OOC Questions Thread

In reply to Xander (msg # 57):

yeah if we can get him a suit this gets easier.
The Watcher
GM, 726 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 18 Aug 2016
at 18:29
  • msg #59

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 58):

The answer is that Rebecca doesn't know yet.

But I do.
Batallion
player, 565 posts
One-man Crowd
Ex-villian
Thu 18 Aug 2016
at 18:31
  • msg #60

Re: The OOC Questions Thread

The Watcher:
In reply to Billy Laser Fist (msg # 58):

The answer is that Rebecca doesn't know yet.

But I do.


Seems like the GM is trying to be less helpful than Battalion.

I'll see to that...
Billy Laser Fist
player, 342 posts
After market upgrades
fix all life's problems
Mon 22 Aug 2016
at 16:31
  • msg #61

Re: The OOC Questions Thread

Wait I thought Ceres was being terraformed by SAGE who were a little touchy about visitors, is there any sign of all that, or just a crater on an empty rock?
The Watcher
GM, 736 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 22 Aug 2016
at 16:41
  • msg #62

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 61):

You were indeed expecting to find a partially terraformed world.

What you found is an empty rock and a glowing crater.
Xander
player, 404 posts
On the Shoulder of Giants
Wanted
Mon 22 Aug 2016
at 17:59
  • msg #63

Re: The OOC Questions Thread

Though we were expecting to find a crashed exploration vessel, correct? Or at least, a reason for why a vessel would be 'out of contact'?
The Watcher
GM, 738 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 22 Aug 2016
at 18:56
  • msg #64

Re: The OOC Questions Thread

In reply to Xander (msg # 63):

You were hoping to find a vessel that was in distress but not actively crashed. Seems like you might have been too late to help.

None of that explains why Ceres is not 1) better terraformed and 2) without an obvious SAGE presence, either in its local space or on the planet itself.
Xander
player, 410 posts
On the Shoulder of Giants
Wanted
Tue 13 Sep 2016
at 15:04
  • msg #65

Re: The OOC Questions Thread

Do our EVA suits incorporate video cameras into the helmets? And if so, are we seeing Rebecca's feed?
The Watcher
GM, 755 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 13 Sep 2016
at 16:28
  • msg #66

Re: The OOC Questions Thread

In reply to Xander (msg # 65):

Nope. But you can suggest that upgrade at the next annual vendor's conference!
Billy Laser Fist
player, 361 posts
After market upgrades
fix all life's problems
Tue 13 Sep 2016
at 16:38
  • msg #67

Re: The OOC Questions Thread

In reply to The Watcher (msg # 66):

but none of that closed circuit shit, if my helmet has a video feed I want to be able to get netflix on it.
Batallion
player, 581 posts
One-man Crowd
Ex-villian
Tue 13 Sep 2016
at 20:19
  • msg #68

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 67):

Seconded
Xander
player, 411 posts
On the Shoulder of Giants
Wanted
Wed 14 Sep 2016
at 05:28
  • msg #69

Re: The OOC Questions Thread

The helmet feed is for porn (for porn!)
Batallion
player, 582 posts
One-man Crowd
Ex-villian
Wed 14 Sep 2016
at 12:27
  • msg #70

Re: The OOC Questions Thread

In reply to Xander (msg # 69):

...and now THAT song is stuck in my head...
Nightmare
player, 729 posts
Actual Goddamn
Space Wizard
Wed 14 Sep 2016
at 12:37
  • msg #71

Re: The OOC Questions Thread

In reply to Batallion (msg # 70):

Why you think the feed was born?

PORN PORN PORN!
Nightmare
player, 731 posts
Actual Goddamn
Space Wizard
Mon 26 Sep 2016
at 12:27
  • msg #72

Re: The OOC Questions Thread

In reply to Nightmare (msg # 71):

quote:
Team Shadowcat

Rebecca flicks on her helmet's lights, draining 1 unit of battery in the process.

Twin beams sweep her surroundings, painting a clearer picture. She is standing in a ruined hallway that once connected rooms to the north, east, and south. The hallway-facing walls of the northern and eastern rooms have collapsed, however, creating a large "room" where once there we distinctly separate spaces. The southern wall, from which she came, remains largely intact.

The dripping and sparking sounds come from further east, while acrid smoke can be seen gently wafting through the debris to the north.


Did you mean that it was connecting rooms North, East, and West?  Since I came in from the south?
The Watcher
GM, 760 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 26 Sep 2016
at 17:10
  • msg #73

Re: The OOC Questions Thread

In reply to Nightmare (msg # 72):

Nope, the hallway did connect the southern room (where you came from) to the northern room (smoke) and the eastern room (dripping).

The blast doors slammed shut to cut off the southern room from the hallway, the smoke room, and the dripping room. Does that make sense?
Nightmare
player, 732 posts
Actual Goddamn
Space Wizard
Mon 26 Sep 2016
at 18:07
  • msg #74

Re: The OOC Questions Thread

In reply to The Watcher (msg # 73):

Then what is to the west?
The Watcher
GM, 761 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 26 Sep 2016
at 18:46
  • msg #75

Re: The OOC Questions Thread

In reply to Nightmare (msg # 74):

Nothing. There has never been anything to the west. The hull is that way.
Xander
player, 414 posts
On the Shoulder of Giants
Wanted
Wed 5 Oct 2016
at 15:18
  • msg #76

Re: The OOC Questions Thread

As I understand it, Rebecca did start to explore the area beyond the extra-shielded eastern blast doors, but was blocked by an electrified puddle.

Xander wants to know if we

A) send Rebecca to attempt to fix the downed line somehow, potentially restoring power to the blast doors such that they could be opened without breaking them down

B) send Rebecca to scout beyond the electrified puddle, assuming she can somehow circumvent it (can she phase through it?)

C) Just knock the door down while Rebecca is playing with ghosts in the infirmary.

Billy seems to be in favor of C, and Xander doesn't really care, provided we have a plan to handle survivors on the other side of the door if we irrevocably vent the atmo.

That plan could be as simple as 'take them temporarily to the northern room before the suffocate, then go get them EVA suits'

I just want to make sure we're all on the same page before we do something irreversible to the blast door.
This message was last edited by the player at 15:19, Wed 05 Oct 2016.
Billy Laser Fist
player, 368 posts
After market upgrades
fix all life's problems
Wed 5 Oct 2016
at 16:14
  • msg #77

Re: The OOC Questions Thread

In reply to Xander (msg # 76):

no she's behind the northern blast doors, the puddle was to the eastern side of the chamber beyond.  we haven't seen anything beyond the eastern doors because the console is fubar and she flipped a coin on which door she phased through, which in hindsight we probably should have considered for longer.
This message was last edited by the player at 16:16, Wed 05 Oct 2016.
Nightmare
player, 741 posts
Actual Goddamn
Space Wizard
Wed 5 Oct 2016
at 17:39
  • msg #78

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 77):

Nothing is stopping me from coming back.
Nightmare
player, 765 posts
Actual Goddamn
Space Wizard
Tue 1 Nov 2016
at 17:37
  • msg #79

Re: The OOC Questions Thread

In reply to Nightmare (msg # 78):

Does the damage look more animal, human, or alien?

Could Abraxis fit in the hallway beyond the Galley if he brute forces the door?

Is there enough space in the galley for Abraxis to spread fight and move?

Galley and Countermeasures have a small gap in the map, does this denote that there is open space between the galley and countermeasures?

Is each individual room is airtight? If we punch a hole in an interior room would we vent the entire ship?

I have all kinds of ideas.
The Watcher
GM, 790 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 1 Nov 2016
at 19:04
  • msg #80

Re: The OOC Questions Thread

In reply to Nightmare (msg # 79):


1) There's no damage present that a human could not have inflicted, if armed with the appropriate weaponry. They would have to have mechanical assistance or be extremely strong, or be using a very sharp, very strong weapon, in order to have left the marks they did in the metal, however. There is no known animal with claws or teeth strong enough to rend steel in this way. It is also possible that some of the more impressive damage occurred when the ship actually crashed into the dwarf planet.

I suppose "aliens" is always technically a possibility (people still argue that they built the pyramids), but nobody has discovered life beyond Earth (intelligent or otherwise) except for the life humans brought over during the colonization process.


2) Abraxis is simply too large to fit in the hallway. It might be able to wedge itself into the entrance, but it would not be able to walk further down the passage without continuing to rip space for itself (damaging any seals the hull still has in the process).

Mind you, Abraxis is perfectly capable of operating outside of the ship...

3) Rooms A and K (Maintenance and Galley) are the only rooms you've discovered so far that are big enough for Abraxis to maneuver freely (and, yes, fight freely). Hallway L is the only hallway you've discovered that it can actually walk through, but it would take a penalty to fighting there and it would pose a bit of an obstruction to folks moving past it in a combat situation (ie: in a hurry).

4) Correct. The Galley (K) and Countermeasures (I) are not directly adjacent. The gap could represent non-inhabitable parts of the ship or empty space (meaning you might end up falling onto the planetoid's surface if you plow through a wall and the floor suddenly ends).

5) Rooms A and O are not airtight. Hallway L is quickly venting due to the damage Abraxis did to the door connecting A and L, and soon it will be vacuum as well. You don't know how airtight the unexplored rooms are. Of the rooms you have explored, the rest do appear to be airtight for now, though the atmosphere in the western half of the ship in general is very thin due to whatever event ruptured A in the first place.
Nightmare
player, 821 posts
Actual Goddamn
Space Wizard
Fri 25 Nov 2016
at 13:21
  • msg #81

Re: The OOC Questions Thread

In reply to The Watcher (msg # 80):

If you slam somebody do you choose the direction in which you slam them?
The Watcher
GM, 858 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 25 Nov 2016
at 14:34
  • msg #82

Re: The OOC Questions Thread

In reply to Nightmare (msg # 81):

Depends on the situation. The easy answer is this: If the slam dealt damage (loss of health), then the attacker chooses the direction. If not, the victim does.

Related information:

- The target of a Slam gets an Endurance FEAT to resist it (see the "Slam?" column on the table)

- If the target fails (white), they are knocked a number of AREAS equal to the attacker's Strength (so, 5 areas if you have Amazing strength). A green is still a failure, but you're only knocked into an adjacent area. Yellow and Red negate the Slam but not the damage dealt from the attack itself.

-- If you're Slammed and the direction you're moving in would punch you through a wall, the person flying through the air makes a Strength FEAT. Success means they break through the wall (taking no extra damage) and keep going. Repeat as needed. Failure means they hit the wall, suffer damage, and stop there.

- Slams, Stuns, and Kill results can only affect someone if the damage being dealt is greater than or equal to your protection from the attack.

-- By this I mean, if a Good (10) attack goes against Excellent (20) body armor, your strength is outmatched and therefore you can't stun or slam or kill the target, either.

-- If a Good (10) attack goes against Good (10) body armor, though, you're at parity. And thus, you're still at risk for a Stun, Slam, or Kill result even though it didn't deal any damage.

- There are talents that let you ignore the above rules, so don't discount your enemies by thinking you're immune to these sorts of attacks :)
This message was last edited by the GM at 14:35, Fri 25 Nov 2016.
The Watcher
GM, 859 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 25 Nov 2016
at 14:45
  • msg #83

Re: The OOC Questions Thread

In reply to The Watcher (msg # 82):

And UNRELATED information that seems relevant now:

- Karma is gained primarily through "heroic actions". It's not straight-up experience points, so you won't get it just for killing things or achieving objectives.

- When you declare the intention to spend karma on something, you're committing to spending at least 10 points no matter how well you roll.

- You have to say what color you're committing to when you declare the intention to spend karma, too. So rather than saying "spending karma on my psychic shield this round" you'd say "boosting all psychic shield rolls to Yellow this round".

- Villains have karma pools, too

- You cannot use karma if you are "blindsided" or surprised. This often means you won't be able to use karma until your second action of any given combat encounter, and occasionally means you can't use it in the middle of combat if faced with an unforeseen or unforeseeable threat.
Nightmare
player, 844 posts
Actual Goddamn
Space Wizard
Tue 29 Nov 2016
at 19:02
  • msg #84

Re: The OOC Questions Thread

In reply to The Watcher (msg # 83):

What are the caves like?

How many branches are there and how high is the ceiling to get back to where we are?

How high would I be able to jump in this situation?
This message was last edited by the player at 19:02, Tue 29 Nov 2016.
The Watcher
GM, 878 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 29 Nov 2016
at 19:11
  • msg #85

Re: The OOC Questions Thread

In reply to Nightmare (msg # 84):

The cave is a sprawling mining complex that was designed more for machines than for people.

It looks a bit like this:

1) http://www.seldesalpes.ch/medi...90_subsampling-2.jpg

2) http://motherboard-images.vice.../143818196099662.jpg

3) http://www.hecktictravels.com/...t-Mine-Poland-11.jpg

The differences involve a lot more dark stone and ice; much narrower spaces; and railing for mechanized mining as opposed to humans.

The complex is built like an anthill, sort of like this: http://www.cracowcitytours.com...a/big_1367748425.jpg

Rebecca would not be able to visualize that, precisely, but that's how the caverns are sort of laid out: slants and slopes that gradually go up, down, or remain on the same tier, with various hollows and side rooms here and there for storage, supplies, equipment, etc.

The tunnels are not pressurized or heated, so it's a very dark, dangerous place.

Only the entrance area, where you entered, is particularly massive. You fell 30 meters, but if you factor in where the ceiling is supposed to be, you only fell 20 meters. Most of the ceilings are only 5 meters tall, though some are larger to accommodate bulky equipment.
Nightmare
player, 845 posts
Actual Goddamn
Space Wizard
Tue 29 Nov 2016
at 19:22
  • msg #86

Re: The OOC Questions Thread

In reply to The Watcher (msg # 85):

Is it conceivable in this gravity to be able to jump up 20 meters to the roof?
The Watcher
GM, 880 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 29 Nov 2016
at 19:28
  • msg #87

Re: The OOC Questions Thread

In reply to Nightmare (msg # 86):

Not quite, but closer than you'd think. You can jump about 40 times farther on Ceres than you could on Earth. If we assume a typical 10ish-year-old girl who is not an athlete can jump about 1.2 feet, that'll get you 48 feet into the air. But 20 meters is 65 feet and that's not even counting the remaining 10 meters you'd have to go at that point.

Even on a red FEAT, that's a stretch.

All that said, Percy could easily chuck you that high given his Strength and the low gravity.
Nightmare
player, 846 posts
Actual Goddamn
Space Wizard
Tue 29 Nov 2016
at 19:35
  • msg #88

Re: The OOC Questions Thread

In reply to The Watcher (msg # 87):

How many 'exits' were there from the room that we started in?
The Watcher
GM, 881 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 29 Nov 2016
at 19:41
  • msg #89

Re: The OOC Questions Thread

In reply to Nightmare (msg # 88):

The room you started in slants both up and down, so two? You encountered the wall while following the masked figure on the upward slant. And of course there's the hole you blew in the roof.
Nightmare
player, 859 posts
Actual Goddamn
Space Wizard
Thu 1 Dec 2016
at 18:26
  • msg #90

Re: The OOC Questions Thread

In reply to The Watcher (msg # 89):

Now is as good a time as any to ask how running rules works... for a friend
The Watcher
GM, 896 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 1 Dec 2016
at 19:13
  • msg #91

Re: The OOC Questions Thread

In reply to Nightmare (msg # 90):

That is an EXCELLENT question, and one I'm surprised hasn't come up yet.

How good you are at running is controlled by your Endurance, as follows:

- FE (2): 1 area/round
- PR (4) through EX (20): 2 areas/round
- RM (30) or better: 3 areas/round

If you have super speed or flight or leaping or something, you can move even faster.

Vertical movement is harder. Most characters can only move about 1 story upward or downward a turn (unless you decide to fall, in which case it's 10 stories per turn with a sudden stop at the bottom). If you have RM (30) or better endurance, you can climb or carefully descend about 2 stories per turn instead.

If you DO start free-falling, an Agility FEAT is needed to stop yourself (circumstances depending). The color you need depends on your agility (RM+ needs green; EX+ needs  yellow; anything else needs red).

Yes, this means we probably make some mistakes during the Dr. Olsen chase scene, but they were CONSISTENT mistakes and we'll just do it right from now on :)

NOTE: Recall that same-area movement is automatically assumed when you make an attack. If you want to change areas during combat, that's all you're doing that turn. You can think of moving to another area as a full-round action if it helps.
Nightmare
player, 860 posts
Actual Goddamn
Space Wizard
Thu 1 Dec 2016
at 20:17
  • msg #92

Re: The OOC Questions Thread

In reply to The Watcher (msg # 91):

What mistakes did we make?  She was moving 1 area per turn as I was chasing her.  Should she have been able to move more?
The Watcher
GM, 898 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 1 Dec 2016
at 20:23
  • msg #93

Re: The OOC Questions Thread

In reply to Nightmare (msg # 92):

Her endurance is not Feeble, and neither is yours. You both would have been able to move further.
Nightmare
player, 861 posts
Actual Goddamn
Space Wizard
Thu 1 Dec 2016
at 20:25
  • msg #94

Re: The OOC Questions Thread

In reply to The Watcher (msg # 93):

OK, thats what I thought.
Nightmare
player, 910 posts
Actual Goddamn
Space Wizard
Sat 10 Dec 2016
at 20:56
  • msg #95

Re: The OOC Questions Thread

In reply to Nightmare (msg # 94):

Can you explain the rules for charging?
The Watcher
GM, 950 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Sat 10 Dec 2016
at 21:05
  • msg #96

Re: The OOC Questions Thread

In reply to Nightmare (msg # 95):

Absolutely!

Endurance Combat-Charging

Charging combat involves ramming into an opponent like a battering ram. The character making the charging attack may move and attack on the same turn.

Charging is considered an Endurance FEAT and uses the Endurance ability. Certain bad guys, like Juggernaut and Rhino, use the charging attack almost all the time.

A character must move at least one area to make a charging attack, but may move his entire movement rate. For each area the character moves through before reaching his target, the attacker gets a + 1CS bonus to the attack, up to a maximum of + 3CS (even if the character moved through more than three areas).

A charging character may choose to reduce the damage he inflicts, but not the result color. A charging attack may have a miss, hit, slam, or stun result.

- White: The would-be attacker misses his target and keeps on moving for one area beyond it in a straight line (this usually plants you into a solid wall). A second FEAT, this
time for Agility, would prevent the individual from hitting (and potentially breaking) a wall.

- Green: The attacker hits his target and inflicts damage equal to either his Endurance or his Body Armor (if any), whichever is higher. In addition, the target takes 2 points of additional damage for each area the attacker moved through before striking him.

- Yellow: A successful hit, the same as a Green result, and the target must also check against his Endurance or be slammed.

- Red: A successful hit, the same as a Green result, and the target must check against his Endurance or be stunned.

Charging characters who slam (either intentionally or inadvertently) into inanimate objects will damage them as they would living targets . The material strength, rather than Health , determines if the hero breaks through the obstacle.
The Watcher
GM, 951 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Sun 11 Dec 2016
at 14:31
  • msg #97

Re: The OOC Questions Thread

In reply to The Watcher (msg # 96):

Material Strengths of Common Objects

Feeble -- Cloth, paper, brush, glass
Poor -- Plastic, crystal, wood
Typical -- Rubber, soft metal, ice, interior walls
Good -- Brick, aluminum, asphalt, high-strength plastic, light machinery
Excellent -- Conrete, iron, bulletproof glass/clothing, exterior walls
Remarkable -- Steel, reinforced concrete
Incredible -- Stone, vibranium, volcanic rock
Amazing -- High-strength steel, granite
Monstrous -- Diamond, super-heavy alloys
Unearthly -- Adamantium, some mystic elements
Class 1000 -- Virtually indestructable materials (Mjolnir, Capt America's shield)


Breaking Things

When a character tries to break something, the Judge decides what the thing's intensity is. Heroes can easily (automatically, that is) break through materials with intensities three or more ranks less than their Strength ability (have you ever seen a brick wall slow down the Thing?)

Similarly, items more than one rank stronger than the hero's Strength cannot be affected by the hero (even the Hulk cannot bend Captain America's shield).

Thickness Matters

Materials are moved up or down that strength chart based on thickness.

* < 1 inch: -1CS
* > 1 foot: +1CS
* > 2 feet: +2CS
The Watcher
GM, 952 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 12 Dec 2016
at 15:00
  • msg #98

Re: The OOC Questions Thread

In reply to The Watcher (msg # 97):

Let's talk about Rasslin' (Thanks, BILLY)

Grabbing an opponent and holding him (as opposed to just hitting him) is wrestling combat and requires Strength FEATs to succeed. This includes restraining a foe, grappling with him, squeezing or crushing him, etc.

As with Fighting maneuvers, the opponents in a wrestling attack must be adjacent or have powers, weapons, or abilities that allow the attacker to reach the defender.

A grappling attack is designed to hold down an opponent, prevent him from moving, and possibly inflict damage upon him. An attacker may always choose to inflict less than maximum damage on his foe and to reduce the effect (from Red to Yellow, for example).

A grappling attack may result in a miss, a partial hold, or a hold.

quote:
White
The attacker misses the target.

Green
The attacker misses the target.

Yellow
The attacker gets a partial hold on the opponent; he's grabbed hold of an arm, leg, or something else that limits the opponent's movement.

No damage is inflicted on the target, but he suffers an immediate -2CS on all FEATs for as long as he is held. If the attacker's Strength is greater than the defender's Strength, then the defender cannot move, either.

Red
The attacker gets a full hold on the opponent, preventing most actions and potentially inflicting damage. The target cannot move for the rest of the turn. Further, the only action the defender can take in the next turn is to try to escape the hold.

The attacker, in the next turn, can inflict up to his full Strength rank number in damage to the held opponent and take one additional action besides.

This message was last edited by the GM at 15:01, Mon 12 Dec 2016.
Billy Laser Fist
player, 527 posts
After market upgrades
fix all life's problems
Mon 12 Dec 2016
at 16:46
  • msg #99

Re: The OOC Questions Thread

Is auger normal parlance or do the two mad scientists sound weird calling me that?
The Watcher
GM, 956 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 12 Dec 2016
at 16:48
  • msg #100

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 99):

It is not normal parlance, no.
Billy Laser Fist
player, 640 posts
After market upgrades
fix all life's problems
Fri 6 Jan 2017
at 19:31
  • msg #101

Re: The OOC Questions Thread

is there any kind if control pannel or something for the door?
The Watcher
GM, 1058 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 6 Jan 2017
at 19:33
  • msg #102

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 101):

Yeah, there's a standard control panel for it off to one side, but if Olsen jimmied this room it probably won't work the way you want it to.
Billy Laser Fist
player, 641 posts
After market upgrades
fix all life's problems
Fri 6 Jan 2017
at 19:34
  • msg #103

Re: The OOC Questions Thread

In reply to The Watcher (msg # 102):

you don't know what I want, who I am, where I've been!

Is it like a number pad, or a keycard reader? or both?
This message was last edited by the player at 19:36, Fri 06 Jan 2017.
The Watcher
GM, 1059 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 6 Jan 2017
at 19:37
  • msg #104

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 103):

It's both. It has a number pad on it, like the ones you interacted with aboard the ship, and it has a slot in the top for a key card. It's not clear if the key card would negate the need for a code or if you'd need like a PIN or something with the card to make it work.
Billy Laser Fist
player, 642 posts
After market upgrades
fix all life's problems
Fri 6 Jan 2017
at 19:37
  • msg #105

Re: The OOC Questions Thread

In reply to The Watcher (msg # 104):

shit.
Muse
player, 148 posts
Will Kill You
With Kindness
Mon 9 Jan 2017
at 21:31
  • msg #106

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 105):

We drugged no matter what the endurance roll or are the drug and stun a package deal?
The Watcher
GM, 1069 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 9 Jan 2017
at 22:11
  • msg #107

Re: The OOC Questions Thread

In reply to Muse (msg # 106):

The "drugged" effect is what the serum does regardless. The Stun check is a result of her rolling red.

I promise, even I wouldn't give a villain a consistent AOE stun to use as a karma siphon. That's just cruel.

EDITS: To actually answer the question, the drugged effect will occur whether or not you are stunned.
This message was last edited by the GM at 22:11, Mon 09 Jan 2017.
Muse
player, 152 posts
Will Kill You
With Kindness
Tue 10 Jan 2017
at 05:30
  • msg #108

Re: The OOC Questions Thread

In reply to The Watcher (msg # 107):

When does dodge come into play vs. evade? How many attacks can a successful evasion roll thwart?
The Watcher
GM, 1072 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 10 Jan 2017
at 06:35
  • msg #109

Re: The OOC Questions Thread

In reply to Muse (msg # 108):

These all have their own results area on the chart, but I admit it's confusing. Here's the details:

Dodging

Make an Agility FEAT. All ranged attacks targeting you suffer a -0/-2/-4/-6CS penalty (white/green/yellow/red result) until your next turn. This bonus doesn't affect targets who blindside you.

You may take an action on the same turn you declared Dodging, regardless your result. You'll suffer a -2CS penalty to whatever you do, though.

Evading

Pick a specific target that you are able to engage in melee combat. Roll a Fighting FEAT. If you roll a white, you guarantee that person will land a green hit (minimum) if they roll a melee attack on you on their turn.

If you roll green, you block the next melee attack that the target would have landed (no damage dealt).

Yellow or red grants you the green effect plus a +1/+2CS (yellow/red) bonus to the first Fighting attack you use on that target next turn. This applies only to hit, not to damage.

If you choose to Evade, that consumes your action.

Blocking

Make a Strength FEAT. Treat your STR (-6/-4/-2/+1 for white/green/yellow/red) as specialized body armor until the your next turn begins. This stacks with whatever body armor you might already be wearing.

Your "Block Armor" cannot reduce the damage from Shooting, Energy, or Wrestling attacks, but works against most other sources (within reason, DM's call).

You may attempt to shield a target ally in the same area while Blocking. If you do so, your Blocking roll takes -2CS but all Shooting, Throwing, or Charging attacks directed at the targeted ally will strike you instead.

If you choose to Block, that consumes your action.
The Watcher
GM, 1073 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 10 Jan 2017
at 06:46
  • msg #110

Re: The OOC Questions Thread

In reply to The Watcher (msg # 109):

The TLDR of the above is:

DODGING makes it harder for anyone to hit you with a ranged attack for 1 turn. This is the only one of the three abilities you can use and still take another action afterward, though it'll be weaker than normal as a penalty.

EVADING means you're jabbing, hemming, and hawing in melee combat against a single melee opponent hoping to foil an attack and gain an advantage on your next turn.

BLOCKING means you're bulking up and attempting to use your raw strength to deflect all incoming attacks from specific sources.
This message was last edited by the GM at 06:46, Tue 10 Jan 2017.
Nightmare
player, 977 posts
Actual Goddamn
Space Wizard
Tue 10 Jan 2017
at 11:17
  • msg #111

Re: The OOC Questions Thread

In reply to The Watcher (msg # 110):

So if they use Karma to soak the fear, then will my illusions be able to attack?  Since the reason for not being able to attack was having to catch them.  Or do they move to the end of initiative next round?
This message was last edited by the player at 11:32, Tue 10 Jan 2017.
The Watcher
GM, 1074 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 10 Jan 2017
at 14:43
  • msg #112

Re: The OOC Questions Thread

In reply to Nightmare (msg # 111):

If the fear effect is resisted, the target will not flee. That means you attack them normally.
Muse
player, 155 posts
Will Kill You
With Kindness
Tue 10 Jan 2017
at 23:04
  • msg #113

Re: The OOC Questions Thread

In reply to The Watcher (msg # 112):

Why block when you can evade?
Billy Laser Fist
player, 663 posts
After market upgrades
fix all life's problems
Wed 11 Jan 2017
at 00:04
  • msg #114

Re: The OOC Questions Thread

In reply to Muse (msg # 113):

you suck at fighting but are Bulk McHuge Stronk.  Also blocking gives you armor vs all attacks, evading lets you dodge against one guy.
Muse
player, 157 posts
Will Kill You
With Kindness
Wed 11 Jan 2017
at 00:55
  • msg #115

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 114):

Thanks. We should get that Bulk guy on our team.
This message was last edited by the player at 03:48, Wed 11 Jan 2017.
The Watcher
GM, 1078 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 11 Jan 2017
at 16:50
  • msg #116

Re: The OOC Questions Thread

In reply to Muse (msg # 115):

Eh. You can't recruit Bulk without also getting his moronic partner, Skull. Not worth it.
Muse
player, 158 posts
Will Kill You
With Kindness
Wed 11 Jan 2017
at 20:38
  • msg #117

Re: The OOC Questions Thread

In reply to The Watcher (msg # 116):

If we exit the room, could we create a bottleneck at the door or the antechamber? Are bottlenecks a thing in this game?
Batallion
player, 686 posts
One-man Crowd
Ex-villian
Wed 11 Jan 2017
at 20:57
  • msg #118

Re: The OOC Questions Thread

In reply to Muse (msg # 117):

From experience, it seems like the short answer is "no"
The Watcher
GM, 1079 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 11 Jan 2017
at 21:08
  • msg #119

Re: The OOC Questions Thread

In reply to Batallion (msg # 118):

Movement is so sandbox-y in general that it's difficult to set up a proper barrier designed to stymie it. If you're in the same area as someone, you can strike them with melee attacks. There are no 5-foot steps or flanking or whathaveyou (though you do get bonuses for hitting a target who was already hit if you're doing a coordinated attack. the rules for this are somewhere in the forums).

Mostly what will happen if you open the door is introduce a lot of cross-area movements. Recall that you cannot take any action if you switch areas beyond that movement, except for certain movements powered by abilities.
Nightmare
player, 980 posts
Actual Goddamn
Space Wizard
Wed 11 Jan 2017
at 21:16
  • msg #120

Re: The OOC Questions Thread

In reply to The Watcher (msg # 119):

Really what stops movement is grappling. There's an explanation above in this thread

Unfortunately Olson's EVA suit is so beefy that even I'm going to have a hell of a time stopping her.
This message was last edited by the player at 21:16, Wed 11 Jan 2017.
Billy Laser Fist
player, 664 posts
After market upgrades
fix all life's problems
Wed 11 Jan 2017
at 21:31
  • msg #121

Re: The OOC Questions Thread

In reply to Nightmare (msg # 120):

There are some out-of the box ways to hamper movement too.  If the doctor would ever go I have one in mind, but bullseyes and kneecaps are my plan A as far as immobility alone is concerned.
Batallion
player, 687 posts
One-man Crowd
Ex-villian
Wed 11 Jan 2017
at 21:33
  • msg #122

Re: The OOC Questions Thread

Billy Laser Fist:
In reply to Nightmare (msg # 120):

There are some out-of the box ways to hamper movement too.  If the doctor would ever go I have one in mind, but bullseyes and kneecaps are my plan A as far as immobility alone is concerned.


Seconded!
Billy Laser Fist
player, 665 posts
After market upgrades
fix all life's problems
Thu 12 Jan 2017
at 15:38
  • msg #123

Re: The OOC Questions Thread

So I have a question, you said when spending karma there is a minimum of 10.  you also said we should declare what result we want when soending karma.  if that 10 actually takes the result over the intended result is that fine or do I just spend less than 10 karma?
The Watcher
GM, 1082 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 12 Jan 2017
at 15:51
  • msg #124

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 123):

In that rare but possible instance, you'd still spend the minimum of 10 karma, but you'd get the color you were aiming for even if 10+roll is too high.
Nightmare
player, 981 posts
Actual Goddamn
Space Wizard
Thu 12 Jan 2017
at 16:25
  • msg #125

Re: The OOC Questions Thread

In reply to The Watcher (msg # 124):

Is a reverse just what it sounds like?

Now she has the illusion in a hold?
The Watcher
GM, 1085 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 12 Jan 2017
at 17:05
  • msg #126

Re: The OOC Questions Thread

In reply to Nightmare (msg # 125):

Yeah, it's exactly what it sounds like. The illusion may now take no action except an Escape roll of its own. Yellow to escape, Red to reverse, no other result helps. If it's still held when Olsen's turn begins, it takes damage equal to her strength (this damage does not take her turn to dish out).
Muse
player, 161 posts
Will Kill You
With Kindness
Thu 12 Jan 2017
at 21:19
  • msg #127

Re: The OOC Questions Thread

In reply to The Watcher (msg # 126):

Evasion has a target?
Billy Laser Fist
player, 673 posts
After market upgrades
fix all life's problems
Thu 12 Jan 2017
at 21:23
  • msg #128

Re: The OOC Questions Thread

The Watcher:
In reply to Muse (msg # 108):

Evading

Pick a specific target

The Watcher
GM, 1094 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 12 Jan 2017
at 21:24
  • msg #129

Re: The OOC Questions Thread

In reply to Muse (msg # 127):

Yes. Evasion is a single-target action wherein you use a series of feints and other maneuvers to make it harder for whoever you're targeting to hit you. It lasts for exactly 1 attack, which you would expertly block (depending on your roll). Higher rolls mean you blocked it so handily that it gave you an advantage on your follow-up strike.

Maybe this will help:

quote:
Dodging affects all incoming attacks of a certain type. (This is a hit/miss ability)

Blocking affects all incoming attacks of a certain type. (This is a damage-reduction ability)

Evading affects exactly exactly 1 incoming attack of a certain type from exactly 1 target, and might grant a combat bonus on top of that. (This is a hit/miss ability with offensive implications).

This message was last edited by the GM at 21:24, Thu 12 Jan 2017.
Muse
player, 162 posts
Will Kill You
With Kindness
Thu 12 Jan 2017
at 21:48
  • msg #130

Re: The OOC Questions Thread

In reply to The Watcher (msg # 129):

All right all right I'll RTFM. Cheers.
The Watcher
GM, 1100 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 13 Jan 2017
at 14:38
  • msg #131

Re: The OOC Questions Thread

In reply to Muse (msg # 130):

Reposting this here for relevancy:

Death and Dying
When a character hits 0 or less, they must:

quote:
-Make an Endurance roll on the Kill table:
--White = Dying: Endurance Loss (-1CS/round)
--Green = Near-Death Situation: Endurance Loss (-1CS + Unconscious/Stunned for 1 round)
--Yellow/Red = Defeated: Unconscious/Stunned for 1 round


If your Endurance ever reaches Shift-0, you're dead for good -- and any Endurance Loss suffered in this way is gone for a long time. I recommend spending karma on your Endurance roll to ensure a yellow/red result, but hey, it's entirely up to you.

Options for the dying:

quote:
-Slow Death: You can delay the per-round Endurance Loss for a cost of 50 karma per turn. You won't stop dying using this method, but it can buy you more time.

-Cheat Death: You can re-roll your Endurance FEAT on the Kill table for 200 karma per attempt. It's way cheaper to just add karma to your first roll, but if you wanna play the dice, that's up to you.

-Get Help: There are no heal checks in this game. If an ally (or enemy, if they want to prolong your agony) wants to spend their entire turn aiding you (and they can reach you and describe a reasonable way of doing so), your Endurance Loss stops and you become Unconscious/Stunned for 1 round, instead.


Stabilizing and Healing
quote:
-If you kiss the canvas for 1 rounds due to having your health zeroed, you'll wake up with your Endurance rank HP restored.
-- You also have trouble waking up. You'll need to make an Endurance roll on the Stun column or it takes your entire turn to stand back up.
---This only applies when you go down due to HP reasons. If you're just stunned by a normal attack, you become active as soon as the duration ticks down.

-Everyone heals at a rate of your Endurance rank per hour, which is pretty fast if you're used to other RPGs.
-- Most heroes will be healthy each morning without using any extraordinary healing abilities, and some can be ready to go from the brink of death just by watching Empire Strikes Back and drinking a beer.

-If you're very, very hurt or you have someplace you need to be, you can go under bed rest with a doctor's supervision or equivalent to double your healing rate.


Recovering Lost Endurance

quote:
-You'll regain 1 lost rank of Endurance every week
--Twice as much per week if spent in a hospital

-Until your Endurance is back to max, you suffer -2CS on everything you do


Note: Some attacks (like Edged attacks) can have a "kill" result on red FEAT rolls. That means the target makes a roll on the "kill" column no matter how much health they have left, provided the attack dealt at least 1 point of damage.

Note 2: Some attacks (like Force attacks) can have a "stun" result on red FEAT rolls. That means the target makes a roll on the "stun" column no matter how much health they have left, provided the attack dealt at least 1 point of damage.

Note 3: If you use karma to secure a "kill" result, you're going to have your karma zeroed. It's very unheroic! Fortunately, most villains don't have karma so you're safe from the reverse being a threat.
This message was last edited by the GM at 15:05, Fri 13 Jan 2017.
Billy Laser Fist
player, 683 posts
After market upgrades
fix all life's problems
Fri 13 Jan 2017
at 18:41
  • msg #132

Re: The OOC Questions Thread

is the hallway not a different area?  I thought rebecca ran out of the room?
The Watcher
GM, 1112 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 13 Jan 2017
at 19:13
  • msg #133

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 132):

She redacted that, I thought?

If she did change areas, she can't have targeted Gale with her mind attack as it doesn't have a ranged component.

EDIT: never mind, I missed the Slam this turn. Interesting combo. I'll update.
This message was last edited by the GM at 19:14, Fri 13 Jan 2017.
Nightmare
player, 997 posts
Actual Goddamn
Space Wizard
Fri 13 Jan 2017
at 19:18
  • msg #134

Re: The OOC Questions Thread

In reply to The Watcher (msg # 133):

Yeah I left the room and had them roll gales dumb ass out. I thought it was clever.
The Watcher
GM, 1114 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 13 Jan 2017
at 19:27
  • msg #135

Re: The OOC Questions Thread

In reply to Nightmare (msg # 134):

Twas!
Muse
player, 173 posts
Will Kill You
With Kindness
Mon 16 Jan 2017
at 22:25
  • msg #136

Re: The OOC Questions Thread

In reply to The Watcher (msg # 135):

What is the material strength of a StormDuper?
This message was last edited by the player at 22:31, Mon 16 Jan 2017.
The Watcher
GM, 1125 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 16 Jan 2017
at 22:30
  • msg #137

Re: The OOC Questions Thread

In reply to Muse (msg # 136):

People don't have a "material strength". Instead they have hit points and actual strength. You can't put your fist through a person who is not at 0 hit points, if that's what you're getting at :P
Muse
player, 174 posts
Will Kill You
With Kindness
Mon 16 Jan 2017
at 22:32
  • msg #138

Re: The OOC Questions Thread

In reply to The Watcher (msg # 137):

What happens if one person is knocked into another? What sort of damage happens there?
This message was last edited by the player at 22:32, Mon 16 Jan 2017.
The Watcher
GM, 1126 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 16 Jan 2017
at 22:35
  • msg #139

Re: The OOC Questions Thread

In reply to Muse (msg # 138):

If you were to grab somebody by the ankles and use them to beat another person, hypothetically, then the person you grabbed would be considered a "blunt weapon" with material strength equal to their Strength stat or their body armor, whichever is greater.

You would also need to successfully Grapple them and in most cases be larger than they are to make this happen. But there are exceptions to everything...
Billy Laser Fist
player, 697 posts
After market upgrades
fix all life's problems
Mon 16 Jan 2017
at 22:40
  • msg #140

Re: The OOC Questions Thread

In reply to The Watcher (msg # 139):

Doesn't this system have rules for a fastball special too?  or does that assume cooperation between the two parties?  If you just chuck a guy at one of his friends is that something different?  like a screwball special?
The Watcher
GM, 1127 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 16 Jan 2017
at 22:45
  • msg #141

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 140):

The "Fastball Special" requires two willing participants, but yes it has special rules. It's basically a modified "Charge" attack if you do that. Which is still cool!
Nightmare
player, 1006 posts
Actual Goddamn
Space Wizard
Mon 16 Jan 2017
at 23:24
  • msg #142

Re: The OOC Questions Thread

In reply to The Watcher (msg # 141):

Ohhh one day Percy is SOOOO gonna have to throw Muse at someone.
Muse
player, 175 posts
Will Kill You
With Kindness
Mon 16 Jan 2017
at 23:40
  • msg #143

Re: The OOC Questions Thread

In reply to Nightmare (msg # 142):

Totally. Once we get some karma/gen pts to play with, should absolutely work on some synergistic shenanigans.
This message was last edited by the player at 23:40, Mon 16 Jan 2017.
Nightmare
player, 1007 posts
Actual Goddamn
Space Wizard
Mon 16 Jan 2017
at 23:46
  • msg #144

Re: The OOC Questions Thread

In reply to Muse (msg # 143):

I fully intend Nightmare to ask to train with you once we are out.
Muse
player, 280 posts
Will Kill You
With Kindness
Tue 31 Jan 2017
at 19:18
  • msg #145

Re: The OOC Questions Thread

In reply to Nightmare (msg # 144):

Muse still have ID he can show?
The Watcher
GM, 1260 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 31 Jan 2017
at 20:20
  • msg #146

Re: The OOC Questions Thread

In reply to Muse (msg # 145):

Muse never really had a proper badge. He was just Muse. That's why your EVA suit didn't have your name or a number on it (rather, you wrote your name into it unofficially).

You would have a keycard with your name and a picture on it, though. I guess that's enough like a badge that it would serve as one. But having Muse's keycard isn't foolproof; you could have found it.
Muse
player, 288 posts
Will Kill You
With Kindness
Wed 1 Feb 2017
at 15:54
  • msg #147

Re: The OOC Questions Thread

In reply to The Watcher (msg # 146):

Writing implements in debriefing room?
The Watcher
GM, 1271 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 1 Feb 2017
at 16:03
  • msg #148

Re: The OOC Questions Thread

In reply to Muse (msg # 147):

There are none. Though the hallway outside IS still littered with your alphabet papers from before, you litterbugs.
Muse
player, 304 posts
Will Kill You
With Kindness
Thu 2 Feb 2017
at 15:48
  • msg #149

Re: The OOC Questions Thread

In reply to The Watcher (msg # 148):

How does knocking someone unconscious work (as in hitting them hard enough to put them out but do as little damage as possible)?

How much armor does Muse's EVA suit give him?

Does he get two Fighting Feats w/ his arms trapped in his suit or does he need them out? AND, could he burst them through the EVA suit Hulk-style?

Asking for a friend.
This message was last edited by the player at 15:49, Thu 02 Feb 2017.
The Watcher
GM, 1285 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 2 Feb 2017
at 15:52
  • msg #150

Re: The OOC Questions Thread

In reply to Muse (msg # 149):

You need the arms free to get the extra action.

You'd need a standard action and a strength check to attempt to burst free of the suit. Success depends on its material strength, which you have no way of knowing up front. I'll let you know...

You do not know how much armor the suit provides, either. If/when you take damage, that will become more clear.

Knocking someone unconscious is exactly the same as trying to kill them with your fists. You reduce their health to zero. It may surprise you to learn that battering someone so hard that their brain snaps off is potentially fatal, but I assure you this is the case.

You may "pull your punches" in an attempt to deal less damage, but even a "pulled punch" that drops someone to 0hp could potentially kill them. Usually you're "pulling punches" to try to get a stagger instead of a slam or similar. Or to deal someone damage such that they are at around 1hp, and thus more willing to negotiate as they approach the cusp of death.
Muse
player, 335 posts
Will Kill You
With Kindness
Mon 6 Feb 2017
at 17:25
  • msg #151

Re: The OOC Questions Thread

In reply to The Watcher (msg # 150):

What's the atmosphere and civilization on Mars like?
Billy Laser Fist
player, 832 posts
After market upgrades
fix all life's problems
Mon 6 Feb 2017
at 17:30
  • msg #152

Re: The OOC Questions Thread

In reply to Muse (msg # 151):

Tense and ACE, respectively.
The Watcher
GM, 1322 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 6 Feb 2017
at 17:47
  • msg #153

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 152):

Mars is largely controlled by the mining and shipping conglomerate known as Ares Consolidated Enterprises (ACE).

The planet and both of its moons are not habitable to normal humans, but there are vast complexes (orbital and otherwise) in Martian space that dwarf what you've found on Ceres.

Terraformation is still a novel technology. SAGE has been working on it for a long time, with mixed results. Even the moon isn't habitable, strictly speaking. When not on Earth, humans still require airtight structures, suits, and/or vehicles to survive.

The poor results on Ceres are still more promising than anything that came before it, and there is a lot of interest in SAGE figuring out how to make the process work reliably in order to make expansion into space more cost-efficient. Though it's debatable if it's really more cost-effective to pack all those costs into the front-end of terraforming instead of constructing appropriate complexes and maintaining them.
Muse
player, 348 posts
Will Kill You
With Kindness
Tue 7 Feb 2017
at 21:50
  • msg #154

Re: The OOC Questions Thread

In reply to The Watcher (msg # 153):

How is Olsen's data being accessed now? Can Muse go to work on it?
The Watcher
GM, 1339 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 7 Feb 2017
at 22:04
  • msg #155

Re: The OOC Questions Thread

In reply to Muse (msg # 154):

You can access it via a terminal or a datapad, but if you want information beyond what I've already shared you'll risk triggering the data wards. Xander's working on it.
Muse
player, 349 posts
Will Kill You
With Kindness
Tue 7 Feb 2017
at 22:22
  • msg #156

Re: The OOC Questions Thread

In reply to The Watcher (msg # 155):

How are data wards fought? Would Muse's darkforce armor absorb any of the damage?
The Watcher
GM, 1340 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 8 Feb 2017
at 01:18
  • msg #157

Re: The OOC Questions Thread

In reply to Muse (msg # 156):

The data wards are pure psyche damage. There's no armor on Earth (or Ceres) that will protect you. You'd need a specific Psyche-dampening thing.
Muse
player, 351 posts
Will Kill You
With Kindness
Wed 8 Feb 2017
at 01:21
  • msg #158

Re: The OOC Questions Thread

In reply to The Watcher (msg # 157):

I'm buying Muse a roll of tinfoil next downtime
The Watcher
GM, 1341 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 8 Feb 2017
at 01:46
  • msg #159

Re: The OOC Questions Thread

In reply to Muse (msg # 158):

That will be 1,000 karma, sir. Enjoy your FE (2) resistance :)
Nightmare
player, 1129 posts
Actual Goddamn
Space Wizard
Wed 8 Feb 2017
at 13:49
  • msg #160

Re: The OOC Questions Thread

In reply to The Watcher (msg # 159):
any trends in the blood samples?
The Watcher
GM, 1343 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 8 Feb 2017
at 14:00
  • msg #161

Re: The OOC Questions Thread

In reply to Nightmare (msg # 160):

Yep! But such analysis takes time, and there may be actions taken between now and results o'clock :) Soon!

EDIT: Are you trying to sequence oligonucleotides or are you treating this as more of a drug discovery process? Or are you actually doing a more "clinical testing" type of analysis, as you might when looking for disease biomarkers? Not exactly sure what you're trying to achieve.
This message was last edited by the GM at 14:05, Wed 08 Feb 2017.
Nightmare
player, 1130 posts
Actual Goddamn
Space Wizard
Wed 8 Feb 2017
at 14:11
  • msg #162

Re: The OOC Questions Thread

In reply to The Watcher (msg # 161):

For the time course I'm treating it as clinical analysis to figure out the course of the serum and the host reaction.  Additionally to find out Muse we are likely to get.

For the durdling around with expensive equipment I'm attempting to discover the chemical properties of the drug to synthesize more of it if possible.  Oligonucleotides implies that it is a reactive piece of DNA as opposed to protein or small molecule.  First we need to find out what it is, then we can go about sequencing.  Then we can synthesize and test.
The Watcher
GM, 1345 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 8 Feb 2017
at 14:34
  • msg #163

Re: The OOC Questions Thread

In reply to Nightmare (msg # 162):

Got it.

Let's assume the following distinctions can be made:

- Serum A (inactive) (as in Rebecca)
- Serum B (emulsified) (as in syringe)
- Serum C (active) (as in Charles, Redford, and Gale)
- Serum D (active, emulsified) (as in Muse)
- Control (no serum) (as in Stence)

Billy's samples return the same as Stence's -- there's no trace of serum or residue or anything at all.

The time course would show the following:

- Those with Serum A are slowly returning to Control state (ETA 48 hours after exposure)

- Serum B remains stable

- Those with Serum C remain stable -- the levels of "pre-Serum" readings are being replaced with Serum C readings. Their bodies are apparently treating their new form as their baseline now.

- Those with Serum D (i.e, Muse) are the opposite of Serum C -- their bodies remember their baseline state, and are ever-so-slowly purging the Serum from their system. The by-products of this process are exotic and may have their own effects on the body, but it's too early to tell given the limited concentrations currently at work. Best guess is that Muse will be "cured" within 24 hours of the injection, though he will likely experience some significant side effects that will need to be dealt with separately afterward.

In any case, you are indeed working with something that behaves a lot like a virus -- it targets, conquers, and co-opts cells within its host, and is battled by the host's immune system (at least, until integration is complete).
Nightmare
player, 1132 posts
Actual Goddamn
Space Wizard
Wed 8 Feb 2017
at 14:39
  • msg #164

Re: The OOC Questions Thread

In reply to The Watcher (msg # 163):

OK so then Muse is fine and we will focus on synthesizing more of the serum ASAP before the Serum C state takes over as the new state.
The Watcher
GM, 1347 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 8 Feb 2017
at 14:42
  • msg #165

Re: The OOC Questions Thread

In reply to Nightmare (msg # 164):

A worthy plan.
Muse
player, 370 posts
Will Kill You
With Kindness
Sat 11 Feb 2017
at 15:46
  • msg #166

Re: The OOC Questions Thread

In reply to The Watcher (msg # 165):

A) Re: Comms, I know certain characters have them built into their suits or bots or bodies. Does a SAGE bodysuit come w/ Comms or is that only a function of the EVA suits? Do most rooms have a Comms system? The word Comms looks weird now.

B) How would a yellow (bullseye) result play out for an energy-based melee attack? Is that the same as stun?
This message was last edited by the player at 02:06, Sun 12 Feb 2017.
The Watcher
GM, 1370 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Sun 12 Feb 2017
at 12:16
  • msg #167

Re: The OOC Questions Thread

In reply to Muse (msg # 166):

Bullseye just means if you were aiming for something specific, you hit it. You really should declare that beforehand if you intend to use the result, but since that's a pain in the ass I've never enforced it.

It's definitely not a stun though. It's for trying to hit somebody where they aren't wearing body armor, or for shooting the pistol in their hand instead of their hand.
Nightmare
player, 1218 posts
Actual Goddamn
Space Wizard
Wed 22 Feb 2017
at 14:48
  • msg #168

Re: The OOC Questions Thread

In reply to The Watcher (msg # 167):

Are there any physiological changes to the mutants we have been treating.
The Watcher
GM, 1441 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 22 Feb 2017
at 15:31
  • msg #169

Re: The OOC Questions Thread

In reply to Nightmare (msg # 168):

Not yet. The only changes thus far have been behavioral.
Nightmare
player, 1233 posts
Actual Goddamn
Space Wizard
Thu 23 Feb 2017
at 21:25
  • msg #170

Re: The OOC Questions Thread

In reply to The Watcher (msg # 169):

At the risk of sounding stupid....

How does money work?

If my pay is docked how does that reflect anywhere?  If GD resources is based on my income stream then how does a small docking like this impact it?  If I want to buy something how do I go about doing it?  Do I order blueprints online?  How do I spend the money I have and how do I know how much I have?
The Watcher
GM, 1461 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 23 Feb 2017
at 21:39
  • msg #171

Re: The OOC Questions Thread

In reply to Nightmare (msg # 170):

Money is not tracked on a micro level, really.

If you want to buy something, you tell me what you want and I tell you if it's within your resources to purchase it. If it's not, you'll have to save up for it or finance it somehow.

Someone like Billy can just go out and buy a car or a house. Someone like you can't; you'd have to involve banks or loan sharks. Make sense?
Nightmare
player, 1234 posts
Actual Goddamn
Space Wizard
Thu 23 Feb 2017
at 21:44
  • msg #172

Re: The OOC Questions Thread

In reply to The Watcher (msg # 171):

Yeah it does.
The Watcher
GM, 1463 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 24 Feb 2017
at 15:18
  • msg #173

Re: The OOC Questions Thread

In reply to Nightmare (msg # 172):

One-time infusions can be thought of as sort of +CS to your resources, which would be expended after use.
The Watcher
GM, 1487 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 27 Feb 2017
at 22:30
  • msg #174

Re: The OOC Questions Thread

In reply to The Watcher (msg # 173):

I've updated the Setting Information thread with this, but figured I'd put it here, too:

In reply to The Watcher (msg # 8):

Travel Time from Earth (in days)

quote:
20th Century Shuttle

- Mercury: 52d
- Venus: 100d
- EROS: 105d
- Factory: 105d
- Mars: 210d
- Ceres: 336d
- Jupiter: 1.9yr
- Saturn: 3.6yr
- Uranus: 7.3yr
- Neptune: 11.4yr
- Pluto: 15.1yr


quote:
20th Century Probe

- Mercury: 27d
- Venus: 52d
- EROS: 54.5d
- Factory: 54.5d
- Mars: 109d
- Ceres: 174.4d
- Jupiter: 1 yr
- Saturn: 1.8yrs
- Uranus: 3.8 yrs
- Neptune: 5.9 yrs
- Pluto: 7.8 yrs


quote:
MTH Standard Ion Engine

- Mercury: 22d
- Venus: 43d
- EROS: 45d
- Factory: 45d
- Mars: 90d
- Ceres: 144d
- Jupiter: 303d
- Saturn: 1.5yr
- Uranus: 3.1yr
- Neptune: 4.9yr
- Pluto: 6.5 yrs


quote:
MTH Military-Grade Ion Engine

- Mercury: 7.3d
- Venus: 14d
- EROS: 14.5d
- Factory: 14.5d
- Mars: 29d
- Ceres: 46.4d
- Jupiter: 100d
- Saturn: 179d
- Uranus: 1yr
- Neptune: 1.6yr
- Pluto: 2.1yr


quote:
MTH Stolen Plasma Drive

- Mercury: 2.2d
- Venus: 4.3d
- EROS: 4.5d
- Factory: 4.5d
- Mars: 9d
- Ceres: 14.4d
- Jupiter: 31d
- Saturn: 55d
- Uranus: 113 d
- Neptune: 179d
- Pluto: 238d

The Watcher
GM, 1489 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 28 Feb 2017
at 15:29
  • msg #175

Re: The OOC Questions Thread

In reply to The Watcher (msg # 174):

A reminder from the Settings page:

quote:
Is there AI?

Nothing that can pass the Turing test has been developed yet, though highly specialized personal assistants and subject matter experts do exist. Many even display what appears to be a personality, and there are organizations that would argue that they feel loyalty, attachment, pain, loss, hope, and other emotions that would make them sentient. Since all of that is borderline impossible to prove, however, they remain merely sophisticated computers in the eyes of the law and of society -- though it is very common for people to be on a familiar, first-name basis with the personal assistants that run their operating system/calendar/etc. (damn near everyone has one).


AI are not currently capable of programming themselves in any true sense, though they ARE capable -- if programmed accordingly -- of "learning" things they didn't already know when prompted. This is not unlike using a search engine, except for relevant existing code snippets.

AI cannot read the comments in any code. The entire purpose of comments is for the computer to ignore them. As such, they are not able to decipher the context behind various code snippets easily.
Nightmare
player, 1278 posts
Actual Goddamn
Space Wizard
Wed 1 Mar 2017
at 17:57
  • msg #176

Re: The OOC Questions Thread

In reply to The Watcher (msg # 175):

SO I think I asked this before but don't rememebr what the answer was.

What are we called?  Mutants?  Abnormals?
The Watcher
GM, 1496 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 1 Mar 2017
at 18:16
  • msg #177

Re: The OOC Questions Thread

In reply to Nightmare (msg # 176):

The GENOME project refers to superhumans as mutants, though the term is not widely used.

SAGE preferred the term "auger", which stands for "augmented human". This term is catching on in the scientific lexicon as their (more legitimate) papers are being published.

Most human rights groups, governments, and organizations dance around the issue, preferring to call all humans "humans" and occasionally resorting to words like "special" or "gifted" or "unique" when needed.
The Watcher
GM, 1513 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 6 Mar 2017
at 15:58
  • msg #178

Re: The OOC Questions Thread

In reply to The Watcher (msg # 177):

Resources & How They Work

Resources is a reflection of how wealthy and/or well-connected a character is: how easily can he can buy a new car/get necessary lab equipment/take the SHIELD helicarrier out for a spin. It has both a Rank and a rank number.

Rather than forcing players to keep complicated records of their characters' finances (which is too much like real life), the Resource ability is checked when purchasing major items.

Resources are variable because they can change, often regardless of how successful the player character has been in his heroic identity. When playing the game, a hero may suddenly win the lottery or lose a fortune. The Watcher controls how much is spent and how.

As opposed to making players keep track of funds (and whether those funds are invested, in CDs, in savivings, or in checking), a resource rank is assigned to show the character's relative wealth . This will effect whether the hero can afford things.

It is generally assumed that a hero can afford the lifestyle he is currently living at-paying the bills, buying groceries, repairing the funky super-hero outfit, etc.

Resources reflect the ability to buy other things, like cars, plane tickets, small corporations, restaurants, and the like.

Consult the table of typical Resource FEATs. This is a partial list, but gives a feeling for what is involved. If the hero must pay for something, make a Resource FEAT roll against the intensity of the cost.

Items more than one rank higher than the character's Resources can not be normally bought, at least not on the spur of the moment. The character can try again next week.

Characters can chip in to buy something, much in the same way they pool their attacks in battle. The two Resource ranks must be within one rank of each other. The higher rank is then increased by one rank.

You can get loans of up to AM (50) from a typical bank, but you must then be able to afford loan payments (likely equal to one rank less than the loan per month for 12 months). Failure to repay results in a destroyed credit rating (drops Resources score by 1 rank) and REPO men and other badness.

quote:
Sample Table of Stuff and Costs

Clean Clothes - FE
Bus Fare - FE

Good Meal - PR
Modest Hotel - PR
Cab Fare - PR
Rent, 1BR Apt (NY) - PR

Dinner and a Movie - TY
Stylish Clothes - TY
Good Hotel - TY
Salary (Housekeeper, Mechanic, Bodyguard) - TY
Mortgage (Small House) - TY

Tailored Suit or Tux - GD
Lawyer/Doctor Fees - GD
Night on the Town - GD

Broadway Tickets - EX
Domestic Plane Tickets - EX
Salary (Computer Specialist) - EX
Salary (10 laborers for 1 week) - EX
Small Car - EX
Mortgage (Large House) - EX

Designer Clothing - RM
On-Staff Lawyer/Doctor - RM
Penthouse Suite - RM
International Plane Tickets - RM
Salary (50 laborers for 1 week) - RM

Luxury Car - IN
Private Plane - IN
Rare Art - IN
Salary (100 laborers for 1 week) - IN

Flying Car - AM
Mansion - AM
Salary (200 laborers for 1 week) - AM

Military Jet - MN
Corporation - MN
Palatial Mansion - MN

Spaceship - UN
Mega Corporation - UN

This message was last edited by the GM at 15:59, Mon 06 Mar 2017.
The Watcher
GM, 1552 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 13 Mar 2017
at 21:15
  • msg #179

Re: The OOC Questions Thread

In reply to The Watcher (msg # 178):

Nonprofits

The United Nations
Vastly expanded from its present role, the United Nations now has the power to levy taxes, raise armies, ratify treaties, mint currency, and regulate trade. It has an embassy with every country on the planet, and claims to maintain relations with every colony in the solar system, as well. Nonprofit, funded by member nations*. *All nations are member nations. This is not a choice, a fact that The Confederation of Liberty learned by the hard way in an extremely ironic war fought over the issue.

Extraterrestrial Colonization and Expansion Agency
Maintains centralized records on all the colonies that we have and where we might want to explore next. Nonprofit, funded by UN.

The Interplanetary Defense Agency
The United Nations, flush with operating capital and political clout for the first time in history, created an international organization dedicated to protecting and securing vital interests across local space. If ever a fleet is needed to defend Earth and its surrounding planets from alien aggression, the bulk of that fleet would be the IDA. Think of it as a combination of the American, Russian, and Chinese space programs, except actually funded. Nonprofit, funded by the UN but with an autonomous defense charter.

G.E.N.O.M.E.
The Genetic Engineering and Nurturing Organization for Mankind's Evolution is a powerful nonprofit organization dedicated to registering, cataloging, researching, and developing mutants and altered humans. All registered mutants are guaranteed certain political and civil rights. Unregistered mutants are considered criminals -- though the only penalty for those caught is typically "registration and rehabilitation."

HeartworX International
A Red Cross-like organization that provides humanitarian and disaster-relief efforts to the victims of poverty, war, and famine. Run by a man named Cornelius Husker, who has at times been accused of causing the poverty, war, famine, etc. that his organization fixes. As a donation-driven humanitarian organization accused of profiteering, HeartworX is in a complicated PR relationship with most governments and organizations.

The Alliance of Sol
This is more of a terrorist organization than a non-profit, but I didn't see it listed elsewhere. Its membership is dedicated to keeping all of the various planets as close to "normal" as possible. That makes them anti-expansionist, anti-terraformation, anti-colonial, etc. They do a lot of kidnappings and ransomings and bombings, and have an impressive space-faring presence based in largely on asteroids and man-made stations. Not everyone who joins the Alliance shares its vision; some just really like the autonomy and the perks.

The Heritage Group
A well-known arm of the Alliance of Sol, this organization lobbies governments for the kinds of changes that the AoS would want. A sort of hyperconservative think tank.
This message was last edited by the GM at 21:16, Mon 13 Mar 2017.
The Watcher
GM, 1628 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 31 Mar 2017
at 15:34
  • msg #180

Re: The OOC Questions Thread

In reply to The Watcher (msg # 179):

Ship Sizes
Listed from small to large

Civilian Ships
- Starster (sporty 1- or 2-man racing ships like Billy's first one)
- Shuttle
- Staryacht
- Freighter
- Starliner

***

Military Ships
- Starfighter
- Shuttle
- Transport
- Freighter
- Heavy cruiser
- Destroyer (capital)
- Starcruiser (capital)
- Battleship (capital)
- Dreadnought (capital)
- Carrier (capital)
- Superdreadnought (capital, hypothetical)
- Supercarrier (capital, hypothetical)
This message was last edited by the GM at 15:35, Fri 31 Mar 2017.
The Watcher
GM, 1654 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 6 Apr 2017
at 14:52
  • msg #181

Re: The OOC Questions Thread

quote:
How Hacking Works

The AI will put up a countermeasure. The hacker will attempt to pit their Reason (vs Code Gates), Intuition (vs Barriers), Psyche (vs Sentries), or hacking talent/ability of their choice (vs active AIs) against it and perform an opposed roll. Better color wins. Ties cause both sides to take damage equal to half the intensity they were defending against.

The winner deals damage equal to the winning intensity to the loser. Sometimes the system will get additional bonuses if they win a particular exchange, as well.

Your health is equal to the sum of your RIP stats for these purposes.

Reduce the system to 0, and you're completely in. If you are reduced to 0, you're kicked offline and suffer damage equal to your RIP stats added together.

This message was last edited by the GM at 14:56, Thu 06 Apr 2017.
Nightmare
player, 1437 posts
Actual Goddamn
Space Wizard
Thu 6 Apr 2017
at 15:06
  • msg #182

Re: The OOC Questions Thread

In reply to The Watcher (msg # 181):

That sounds bad.  Is there any way to lend aid to this contest?  Other than being a hacker?
The Watcher
GM, 1655 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 6 Apr 2017
at 15:35
  • msg #183

Re: The OOC Questions Thread

In reply to Nightmare (msg # 182):

Not really. Only machines and hackers can really participate in hacking with any degree of skill. I guess you could try to get Dynamis to help if you wanted an edge, but don't discount Xander/Sophia either :)
Billy Laser Fist
player, 1180 posts
After market upgrades
fix all life's problems
Thu 6 Apr 2017
at 15:45
  • msg #184

Re: The OOC Questions Thread

In reply to The Watcher (msg # 183):

If we remove enough memory tablets that the AI starts singing Daisy Bel would that help?
Nightmare
player, 1451 posts
Actual Goddamn
Space Wizard
Sun 9 Apr 2017
at 16:32
  • msg #185

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 184):

So in the Danger room situation... Leo is able to maintain his hold on Bobby until Bobby breaks it.  Is Leo able to get a better grip by rolling?  If he fails in that roll then will he lose the hold on him?

Also Philip would be able to charge in and intiate a new grapple or is it just a bonus to Leo's hold?
Nightmare
player, 1452 posts
Actual Goddamn
Space Wizard
Sun 9 Apr 2017
at 16:33
  • msg #186

Re: The OOC Questions Thread

In reply to Nightmare (msg # 185):

...Also how would this work if one of the assailants were say an intangible invisble illusion?

asking for a friend.
Fiernas Holm
player, 9 posts
Why no puppies
in space?
Sun 9 Apr 2017
at 16:39
  • msg #187

Re: The OOC Questions Thread

Also very interested to see the Watcher's thoughts on these matters.

I'm pretty sure about one question at least: one character can either start a new grapple or assist a second character in theirs.  Either one.
Muse
player, 619 posts
Will Kill You
With Kindness
Sun 9 Apr 2017
at 19:24
  • msg #188

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 187):

If a killing blow threatens slam, it's a given success, right?

Do dead men roll endurance?
The Watcher
GM, 1695 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 10 Apr 2017
at 14:24
  • msg #189

Re: The OOC Questions Thread

In reply to Muse (msg # 188):

Dead or defeated characters become objects for the purposes of moving or throwing them around, so no, they don't roll Endurance for that.
Muse
player, 620 posts
Will Kill You
With Kindness
Mon 10 Apr 2017
at 14:27
  • msg #190

Re: The OOC Questions Thread

In reply to The Watcher (msg # 189):

So is Gestalt like totally crushed by the robot/desk now?
The Watcher
GM, 1697 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 10 Apr 2017
at 14:33
  • msg #191

Re: The OOC Questions Thread

In reply to Muse (msg # 190):

It's more like he was hiding behind a desk and now he's hiding behind a once-desk with a broken robot on it.
The Watcher
GM, 1698 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 10 Apr 2017
at 14:34
  • msg #192

Re: The OOC Questions Thread

In reply to The Watcher (msg # 191):

I'm still looking up the grappling questions, btw. I have not forgotten them!
The Watcher
GM, 1700 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 10 Apr 2017
at 14:38
  • msg #193

Re: The OOC Questions Thread

Nightmare:
In reply to Billy Laser Fist (msg # 184):

So in the Danger room situation... Leo is able to maintain his hold on Bobby until Bobby breaks it.  Is Leo able to get a better grip by rolling?  If he fails in that roll then will he lose the hold on him?

Also Philip would be able to charge in and intiate a new grapple or is it just a bonus to Leo's hold?


1) Leo maintains his hold until Bobby breaks it or Leo decides to do something else. If Leo attempts to "choke up on the bat" as it were to get a red hold, he'd risk losing the hold he already has if he gets white or green, yes.

2) Phillip can initiate a grapple of his own if he'd like or assist Leo's grappling attempt, granting a modest bonus. Penalties from multiple partial holds stack, so option A is probably better most of the time.
Muse
player, 624 posts
Will Kill You
With Kindness
Mon 10 Apr 2017
at 16:22
  • msg #194

Re: The OOC Questions Thread

In reply to The Watcher (msg # 193):

How do we save someone who's dying? Can anyone try, or is there a skill, power, or talent needed?
The Watcher
GM, 1702 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 10 Apr 2017
at 16:33
  • msg #195

Re: The OOC Questions Thread

In reply to Muse (msg # 194):

Anyone can try. It's a reason or intuition roll (your choice), although if you have the right talents it's autosuccess.
Nightmare
player, 1490 posts
Actual Goddamn
Space Wizard
Thu 13 Apr 2017
at 22:22
  • msg #196

Re: The OOC Questions Thread

In reply to The Watcher (msg # 195):

How do improvised weapons work?  Lets say I wanted to throw the table at someone or hit them with a Chair WWE style...
The Watcher
GM, 1734 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 14 Apr 2017
at 13:52
  • msg #197

Re: The OOC Questions Thread

In reply to Nightmare (msg # 196):

There's a throwing column. If whatever you throw has (your strength + material strength) > (target's strength+armor), it deals damage equal to the difference (I think).

I'll look up a better answer shortly but I thiiiink that's how it works.
This message was last edited by the GM at 13:53, Fri 14 Apr 2017.
Nightmare
player, 1492 posts
Actual Goddamn
Space Wizard
Fri 14 Apr 2017
at 14:23
  • msg #198

Re: The OOC Questions Thread

In reply to The Watcher (msg # 197):

What about hitting them with a chair or... something more sturdy than a chair.  Not necessarily throwing.
The Watcher
GM, 1736 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 14 Apr 2017
at 15:12
  • msg #199

Re: The OOC Questions Thread

In reply to Nightmare (msg # 198):

Then it's just a blunt weapon no mechanically different from a baseball bat, and you roll fighting per normal. If the object you're hitting them with has greater material strength than your actual strength, it allows you to deal more damage than you'd otherwise deal with your fists alone. Actual amount of added damage varies depending on the object you used and whether its material is stronger than whoever you struck's own strength or armor.

If you're stronger than the object you're wielding, though, you'll probably break it on your target.
This message was last edited by the GM at 15:13, Fri 14 Apr 2017.
Nightmare
player, 1493 posts
Actual Goddamn
Space Wizard
Fri 14 Apr 2017
at 15:24
  • msg #200

Re: The OOC Questions Thread

In reply to The Watcher (msg # 199):

Damn... I really wanted to beat the J-11 unit with another J-11 Unit.


This message was last edited by the player at 15:24, Fri 14 Apr 2017.
The Watcher
GM, 1738 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 14 Apr 2017
at 16:11
  • msg #201

Re: The OOC Questions Thread

In reply to Nightmare (msg # 200):

For an example of how that would work, see Muse's mutant rampage in the previous chapter.

But you'll need to get a grapple hold on a struggling target before you can attempt to use your disproportionate strength to Hulk them into people.
Nightmare
player, 1495 posts
Actual Goddamn
Space Wizard
Fri 14 Apr 2017
at 16:12
  • msg #202

Re: The OOC Questions Thread

In reply to The Watcher (msg # 201):

Not if I kill it first.
Nightmare
player, 1498 posts
Actual Goddamn
Space Wizard
Mon 17 Apr 2017
at 16:43
  • msg #203

Re: The OOC Questions Thread

In reply to Nightmare (msg # 202):

If I punch a J bot and it doesn't cause damage but still threatens a slam will the J-bot go flying?
The Watcher
GM, 1745 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 17 Apr 2017
at 16:52
  • msg #204

Re: The OOC Questions Thread

In reply to Nightmare (msg # 203):

You can't normally slam or stun any target you aren't strong enough to harm. There is a martial arts technique that skirts that limitation, however.
Nightmare
player, 1500 posts
Actual Goddamn
Space Wizard
Mon 17 Apr 2017
at 17:34
  • msg #205

Re: The OOC Questions Thread

In reply to The Watcher (msg # 204):

When charging, and you succeed in a slam are you able to slam something back the direction you came from?
The Watcher
GM, 1746 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 17 Apr 2017
at 18:16
  • msg #206

Re: The OOC Questions Thread

In reply to Nightmare (msg # 205):

Charging has the same rules as the other slam/stuns in that you have to be able to hurt the target to slam/stun it.

I don't think the rules prohibit charging someone into a backward slam from a charge, but I'm likely to give a penalty to such an attempt because of its added difficulty (and because I want to discourage ridiculous tactics) :P
Nightmare
player, 1554 posts
Actual Goddamn
Space Wizard
Tue 25 Apr 2017
at 15:07
  • msg #207

Re: The OOC Questions Thread

In reply to The Watcher (msg # 206):

Please describe the jumprings and what we know of how they work?

Are they one way travel (can we just go back)?

We went from space, to a pocket in space, to an unknown location, to proximity of a planet?



Also has the radiation cooled down since we are on the far side of the planet?
The Watcher
GM, 1811 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 25 Apr 2017
at 15:40
  • msg #208

Re: The OOC Questions Thread

In reply to Nightmare (msg # 207):

You don't know anything about jump rings except what you have experienced.

You have used 2 rings so far. The first took you from a point in space to the purple mist pocket and back again. The second took you from a point in space to another point in space quite far away.

So far, they seem to go from Point A to Point B and back again, but your evidence is purely anecdotal.

So far, they seem to connect "realspace" to "weirdspace" AND "realspace" to "realspace", but again, your evidence is purely anecdotal.

Radiation is still a problem but perhaps it will be lessened once you get the planet between you and the sun. You have not completed that approach, however.
This message was last edited by the GM at 15:41, Tue 25 Apr 2017.
Nightmare
player, 1556 posts
Actual Goddamn
Space Wizard
Tue 25 Apr 2017
at 15:45
  • msg #209

Re: The OOC Questions Thread

In reply to The Watcher (msg # 208):

So Faust was waiting were we saw Husker disappear?  Then we saw a second ring in the same area and went to that ring?
The Watcher
GM, 1812 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 25 Apr 2017
at 16:03
  • msg #210

Re: The OOC Questions Thread

In reply to Nightmare (msg # 209):

Abbreviated timeline:

1 - Went to coordinates where Husker was supposed to be

2 - Found Husker, but then he vanished

3 - Found jump ring, went through it, found Husker + Gestalt Fleet

4 - Dawdled and derped around

5 - Husker returned to the jump ring and vanished

6 - Pragnanz "heroics"

7 - You fled through the same jump ring through which you entered (and through which Husker departed)

8 - Other end is Faust's fleet. Husker's ship is already toast. You do not know if it's the same place you were before because the stars look weird.

9 - Gestalt Fleet begins arriving. Muse finds a second jump ring and Kayla goes through it

10 - You are now light-years away from civilization

Does that help?
This message was last edited by the GM at 16:03, Tue 25 Apr 2017.
Billy Laser Fist
player, 1310 posts
After market upgrades
fix all life's problems
Tue 25 Apr 2017
at 16:05
  • msg #211

Re: The OOC Questions Thread

In reply to The Watcher (msg # 210):

When we left for purplespace we weren't far enough out to have notable problems with Archive reception, correct?
The Watcher
GM, 1813 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 25 Apr 2017
at 16:08
  • msg #212

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 211):

You were not having Archive problems on the way to encounter Husker the first time, no. When you came back, you were -- though the antenna in Billy's helmet did its job, so you weren't completely out of range.

You are, at the moment, way way way way way out of range, incidentally.
Nightmare
player, 1568 posts
Actual Goddamn
Space Wizard
Wed 26 Apr 2017
at 16:54
  • msg #213

Re: The OOC Questions Thread

In reply to The Watcher (msg # 212):

I'm confused about the number of jumprings again....

So JR-Alpha - is what we followed Husker to find the fleet in pocket space

JR-Bravo - is the other AoS jumpring that leads to this planet

JR- Charlie - the jumpring we just found that leads to the same place as JR-Bravo?
The Watcher
GM, 1817 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 26 Apr 2017
at 17:14
  • msg #214

Re: The OOC Questions Thread

In reply to Nightmare (msg # 213):

There is no reason to believe Gestalt knows that the jump ring you just took exists at all. He's been confined. You'd have to ask/show him.

AoS, according to Gestalt, knows about 2 rings.

Ring 1 (Alpha): You have no idea where this is or where it goes, but he's said it's strictly 2-way and doesn't lead to purple space.

Ring 2 (Bravo): Located between Earth and Mars, this ring goes to purple space.

If you assume Gestalt does not consider "return rings" separate rings, and thus does not label them, then you can assume that taking Bravo to the purple zone and back again doesn't bring you back to Bravo. Instead, it dumps you out somewhere else, near Jupiter/Saturn.

Entering that ring brings you back to the purple pocket, and if you try to "return" again, it dumps you back at Bravo. A three-prong trip.

The unlabeled "return" ring near Jupiter/Saturn is therefore unlikely to be JR-Alpha, because based on context you can assume that JR-Alpha is 1) strictly 2-way and 2) does not involve purple pocket space.
Billy Laser Fist
player, 1366 posts
After market upgrades
fix all life's problems
Fri 5 May 2017
at 18:17
  • msg #215

Re: The OOC Questions Thread

Do the barges appear to be equipped with stealth armor?  mirrored finish and all, or not?
The Watcher
GM, 1850 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 5 May 2017
at 19:17
  • msg #216

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 215):

No, the barges are big, obvious, clunky bits of tech similar to what you'd find in any industrial operation.
Nightmare
player, 1620 posts
Actual Goddamn
Space Wizard
Fri 19 May 2017
at 12:30
  • msg #217

Re: The OOC Questions Thread

In reply to The Watcher (msg # 216):

How long would each path take to complete?

How many days worth of supplies do we have?
This message was last edited by the player at 12:31, Fri 19 May 2017.
The Watcher
GM, 1888 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 19 May 2017
at 13:16
  • msg #218

Re: The OOC Questions Thread

In reply to Nightmare (msg # 217):

Persephone can sustain its current crew for about 30 days. The short way will take 3 days. The long way will take 8.
Nightmare
player, 1641 posts
Actual Goddamn
Space Wizard
Wed 24 May 2017
at 14:18
  • msg #219

Re: The OOC Questions Thread

In reply to The Watcher (msg # 218):

What was in the transmission from Viceroy?
The Watcher
GM, 1911 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 24 May 2017
at 14:26
  • msg #220

Re: The OOC Questions Thread

In reply to Nightmare (msg # 219):

Directions and data. You have not spent any time looking at it.
Billy Laser Fist
player, 1466 posts
After market upgrades
fix all life's problems
Thu 25 May 2017
at 13:38
  • msg #221

Re: The OOC Questions Thread

if the central hallway is 20m tall and 20m tall areas skip every other floor how does that floorplan work?
The Watcher
GM, 1924 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 25 May 2017
at 13:41
  • msg #222

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 221):

Magical engineering?

Seriously though, the doorways repeat themselves in the same places on each floor, but there's only a "new" hallway and "new" larger rooms every other floor. The big rooms have an extra set of doors near the "ceiling" or near the "floor" depending on your vantage point.

I am finding this hard to describe. I'm going to draw it out and see if I can make a map that better resembles what I have in mind.

I hate having to provide full maps up front like this, incidentally. Xander. Rawr.
This message was last edited by the GM at 13:49, Thu 25 May 2017.
The Watcher
GM, 1925 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 25 May 2017
at 13:47
  • msg #223

Re: The OOC Questions Thread

In reply to The Watcher (msg # 222):

Ok, picture this: you have a normal hallway and normal rooms, all 10m.

Then picture somebody took the floor/ceiling out of some of the rooms in the middle to create a few double-size rooms, and that they did that with the hallway, too.

That means you'd have to be able to fly or walk on the ceiling to reach the 10m rooms on Floor 2, yes. Fortunately, that's possible here.

It does mean there are additional doors in the 20m rooms near the ceiling that I didn't point out before, yes. And that's my bad.

Does that paint a clearer picture?
Billy Laser Fist
player, 1467 posts
After market upgrades
fix all life's problems
Thu 25 May 2017
at 13:54
  • msg #224

Re: The OOC Questions Thread

In reply to The Watcher (msg # 223):

that makes sense, yeah.
Nightmare
player, 1648 posts
Actual Goddamn
Space Wizard
Thu 25 May 2017
at 14:10
  • msg #225

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 224):

Timon has a glass jaw.
Fiernas Holm
player, 165 posts
Why no puppies
in space?
Thu 25 May 2017
at 18:15
  • msg #226

Re: The OOC Questions Thread

The thing that makes the least sense is 10m (or 20m!) ceilings in a goddamn spaceship.
The Watcher
GM, 1932 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 25 May 2017
at 18:20
  • msg #227

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 226):

Most spaceships don't have hallways or rooms that large; indeed, this is the first with any non-docking bay facility of that size.

But Faust's flagship is massive, and (more to the point) I wanted Xander to be able to use Abraxis this time if he wanted to so I designed the encounter such that it could be accommodated.

It's not time lord "bigger on the inside" stuff though. Promise.
Fiernas Holm
player, 167 posts
Why no puppies
in space?
Thu 25 May 2017
at 18:33
  • msg #228

Re: The OOC Questions Thread

I was told when I created a character that the environments would not be tailored to suit my character's needs.  I see that Xander has been wanking off the DM in my absence.
The Watcher
GM, 1934 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 25 May 2017
at 18:37
  • msg #229

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 228):

I promise this environment suits my needs, too... :D

Also, Xander's been a pretty good sport about the confined passages thing. I think he's used the mech in about 5% of the fights in which he has participated thus far.

I'll give you a dog-friendly environment at some point, never fear.
This message was last edited by the GM at 18:37, Thu 25 May 2017.
Billy Laser Fist
player, 1483 posts
After market upgrades
fix all life's problems
Tue 30 May 2017
at 14:08
  • msg #230

Re: The OOC Questions Thread

So, I have a question about how my defensive power interacts with my recently acquired armor.  Do I roll on the field if I take 10 damage after the armor?  If so, do the two then stack?  am I immune to falling 3 stories in this suit?
This message had punctuation tweaked by the player at 14:08, Tue 30 May 2017.
Nightmare
player, 1659 posts
Actual Goddamn
Space Wizard
Tue 30 May 2017
at 14:20
  • msg #231

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 230):

How many jumps are we from the Amgines?

Do we know how many jumps more he SHOULD be following us based on the coordinates that he gave us?
The Watcher
GM, 1952 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 30 May 2017
at 14:34
  • msg #232

Re: The OOC Questions Thread

In reply to Nightmare (msg # 231):

He never said he was going to the port as a generic destination. He suggested it as a meeting point. Having denied the meeting, the pilot is free to resume whatever course he was on previously.

You have 8 jumps to go if you stay on course yourself.
This message was last edited by the GM at 14:35, Tue 30 May 2017.
Nightmare
player, 1660 posts
Actual Goddamn
Space Wizard
Tue 30 May 2017
at 14:58
  • msg #233

Re: The OOC Questions Thread

In reply to The Watcher (msg # 232):

Right but if he wants to meet us there then he would theoretically have to be hanging out in that area, so I would like to know once we are seriously diverting from the meeting area he set.

How far are we from being able to switch over to one of the less populous pathways?
The Watcher
GM, 1953 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 30 May 2017
at 15:04
  • msg #234

Re: The OOC Questions Thread

In reply to Nightmare (msg # 233):

The meeting area would have required you to take a different jump ring out of this sector. The location of the proposed meeting area is in the adjacent sector. If you remain on course to the Amgine, however, you will not take that ring out of this sector. You will take a different one.

It's akin to not taking an exit on the interstate.
Nightmare
player, 1661 posts
Actual Goddamn
Space Wizard
Tue 30 May 2017
at 15:22
  • msg #235

Re: The OOC Questions Thread

In reply to The Watcher (msg # 234):

Let's make two more jumps and see what happens.
Nightmare
player, 1663 posts
Actual Goddamn
Space Wizard
Tue 30 May 2017
at 15:47
  • msg #236

Re: The OOC Questions Thread

In reply to Nightmare (msg # 235):

Thanks for that explanation it was extremely helpful.

How long after we appear in a sector does he appear?

Relative to the above answer how long would it take for us to get 2x from our expected detection radius and hit the adaptive armor?
The Watcher
GM, 1955 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 30 May 2017
at 15:59
  • msg #237

Re: The OOC Questions Thread

In reply to Nightmare (msg # 236):

You're welcome. I keep meaning to post the starchart map but I'm not happy with it and once I post it, it's locked in. One day I'll get it up, I promise.

You have time to do a fast burn and stealth if you'd like, but you won't be able to "stealthily" use a jump ring. It'll flash and flicker and shoot ionized energy all over the place and someone looking at it would know it had been used.
Nightmare
player, 1665 posts
Actual Goddamn
Space Wizard
Tue 30 May 2017
at 19:17
  • msg #238

Re: The OOC Questions Thread

In reply to The Watcher (msg # 237):

Also is the star chart of sufficient detail to be able to execute my plan?
The Watcher
GM, 1956 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 30 May 2017
at 19:41
  • msg #239

Re: The OOC Questions Thread

In reply to Nightmare (msg # 238):

The star chart is essentially a 3D network of dots that are connected by a spiderweb of lines, with some of the lines plus your origin point plus your destination highlighted.
Nightmare
player, 1666 posts
Actual Goddamn
Space Wizard
Tue 30 May 2017
at 19:56
  • msg #240

Re: The OOC Questions Thread

In reply to The Watcher (msg # 239):

are there two dots relatively close together off the path?
The Watcher
GM, 1957 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 30 May 2017
at 20:01
  • msg #241

Re: The OOC Questions Thread

In reply to Nightmare (msg # 240):

I'm afraid don't understand your question.

All of the lines are the same length; jumping from sector to sector is nearly instantaneous, and distance either doesn't matter or is pre-calculated between rings to be the same.

The map is thus not really drawn to scale, being intended instead to show how to get from one sector to another via a series of jumps.
Nightmare
player, 1667 posts
Actual Goddamn
Space Wizard
Tue 30 May 2017
at 20:10
  • msg #242

Re: The OOC Questions Thread

In reply to The Watcher (msg # 241):

That answers my question.  I know a jump can take us 200 miles or 200 light years, I would much rather stay close to where we are than jump through several neighboring star systems.
Nightmare
player, 1668 posts
Actual Goddamn
Space Wizard
Tue 30 May 2017
at 20:13
  • msg #243

Re: The OOC Questions Thread

In reply to Nightmare (msg # 242):

Oh also at this point would there be an alternate route from where we are (or one step back) to the Amigenes.
The Watcher
GM, 1958 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 30 May 2017
at 20:15
  • msg #244

Re: The OOC Questions Thread

In reply to Nightmare (msg # 243):

You'll have to go a few jumps back to approach the "two-way tunnel" aspect from a different angle, if that's what you're asking. All of that takes time.
Nightmare
player, 1669 posts
Actual Goddamn
Space Wizard
Wed 31 May 2017
at 12:18
  • msg #245

Re: The OOC Questions Thread

In reply to The Watcher (msg # 244):

How many days relative to the supplies we have left?
The Watcher
GM, 1960 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 31 May 2017
at 13:34
  • msg #246

Re: The OOC Questions Thread

In reply to Nightmare (msg # 245):

Enough that they are not a factor in being able to get to your destination and back via any pathway with quite a bit of leash to spare, but not enough to spend months joyriding around without thinking about how you'll resupply.
The Watcher
GM, 1961 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 31 May 2017
at 13:36
  • msg #247

Re: The OOC Questions Thread

Billy Laser Fist:
So, I have a question about how my defensive power interacts with my recently acquired armor.  Do I roll on the field if I take 10 damage after the armor?  If so, do the two then stack?  am I immune to falling 3 stories in this suit?


Armor applies first. Then your power kicks in. That does give you a buffer of 30 damage minimum, which is quite tanky -- though fortunately for Team Watcher, your health pool isn't particularly robust :)
Nightmare
player, 1713 posts
Actual Goddamn
Space Wizard
Thu 15 Jun 2017
at 18:44
  • msg #248

Re: The OOC Questions Thread

In reply to The Watcher (msg # 247):

So using karma to secure a kill dings the high holy hell out of your karma.  Lets say that you use karma with the intent of scoring a hit but instead turn his head into a canoe.  Would that come with the same Karma hit?
The Watcher
GM, 2067 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 15 Jun 2017
at 19:18
  • msg #249

Re: The OOC Questions Thread

In reply to Nightmare (msg # 248):

Yep! That's the danger of spending karma. If you roll an 85 and have to add 10, suddenly ZAPPO.
Nightmare
player, 1714 posts
Actual Goddamn
Space Wizard
Thu 15 Jun 2017
at 19:20
  • msg #250

Re: The OOC Questions Thread

In reply to The Watcher (msg # 249):

Can you explain the evading rules?
The Watcher
GM, 2068 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 15 Jun 2017
at 19:49
  • msg #251

Re: The OOC Questions Thread

In reply to Nightmare (msg # 250):

Evasion is part of the Dodge/Block/Evade chain, which is explained in great detail in the rules thread. I'd repost it but it's huge. Just do a CTRL-F in that thread and let me know if you still have questions afterward. Happy to clarify if so! :)
Nightmare
player, 1715 posts
Actual Goddamn
Space Wizard
Fri 16 Jun 2017
at 13:20
  • msg #252

Re: The OOC Questions Thread

In reply to The Watcher (msg # 251):

^ Found it.

So does anything happen for Muse since he went over 100 on his roll?
The Watcher
GM, 2069 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 16 Jun 2017
at 15:01
  • msg #253

Re: The OOC Questions Thread

In reply to Nightmare (msg # 252):

Rolls stop at 100. Going over is just a feel-good moment for the roller.
Nightmare
player, 1716 posts
Actual Goddamn
Space Wizard
Fri 16 Jun 2017
at 15:49
  • msg #254

Re: The OOC Questions Thread

In reply to The Watcher (msg # 253):

....Oh... so what you are telling me is that he does not crush their heads into a singularity then?
Nightmare
player, 1728 posts
Actual Goddamn
Space Wizard
Wed 21 Jun 2017
at 20:51
  • msg #255

Re: The OOC Questions Thread

In reply to Nightmare (msg # 254):

which one is the speaker's daughter?
The Watcher
GM, 2088 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 21 Jun 2017
at 20:52
  • msg #256

Re: The OOC Questions Thread

In reply to Nightmare (msg # 255):

Tyndal IIRC.
Nightmare
player, 1732 posts
Actual Goddamn
Space Wizard
Thu 22 Jun 2017
at 14:39
  • msg #257

Re: The OOC Questions Thread

In reply to The Watcher (msg # 256):

So are we just handwaving the fact that we have ways to communicate with people?  Like if we wanted to get in touch with that stone captain again could we?  Or do we just have to wander until we bump into him again?
The Watcher
GM, 2094 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 22 Jun 2017
at 14:41
  • msg #258

Re: The OOC Questions Thread

In reply to Nightmare (msg # 257):

Persephone is woefully unequipped to handle the everyday rigors of this sort of travel. You don't actually know how to hail vessels in different sectors.

You know the general location of the portstop the Rock Guy wanted to meet you at, though. If you wanted to head there and ask around you could.
This message was last edited by the GM at 14:42, Thu 22 June 2017.
Nightmare
player, 1767 posts
Actual Goddamn
Space Wizard
Thu 6 Jul 2017
at 19:00
  • msg #259

Re: The OOC Questions Thread

In reply to The Watcher (msg # 258):

How far away are any of the coordinates given on the 'sign posts'
The Watcher
GM, 2135 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 6 Jul 2017
at 19:26
  • msg #260

Re: The OOC Questions Thread

Nightmare:
In reply to The Watcher (msg # 258):

How far away are any of the coordinates given on the 'sign posts'


You can't even read the numbers.
Nightmare
player, 1768 posts
Actual Goddamn
Space Wizard
Thu 6 Jul 2017
at 19:46
  • msg #261

Re: The OOC Questions Thread

In reply to The Watcher (msg # 260):

Thats what I thought, so then how are we supposed to garner any information from them at all?
The Watcher
GM, 2136 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 6 Jul 2017
at 19:59
  • msg #262

Re: The OOC Questions Thread

In reply to Nightmare (msg # 261):

Well, if there's a lot of information on them, there are a lot of possible ports. You could scan for signal density or something. If the thing's mostly blank, that gambit is unlikely to work.
Nightmare
player, 1769 posts
Actual Goddamn
Space Wizard
Fri 7 Jul 2017
at 12:55
  • msg #263

Re: The OOC Questions Thread

In reply to The Watcher (msg # 262):

How much information is available on the 'signpost' for our area?  Do we have any promising areas of activity?  How far away are they?  How far is it to the next jump in the triangle indicated by Kayla?  How much information is on that signpost?

How much food is left at current rations?  What if we go on slim rations?

Lost in space is irksome....
The Watcher
GM, 2137 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 7 Jul 2017
at 13:43
  • msg #264

Re: The OOC Questions Thread

In reply to Nightmare (msg # 263):

It has been less than a day of real time since the last time you asked about rations. They have not changed in any meaningful way. You still have 9ish days. You can stretch that by going to half or quarter rations, but you take a hit to crew morale whenever you make decisions like that and it could leave folks weakened or fatigued.

How do you intend to figure out the answers to your other questions absent the ability to read or trace alien signals?

There were a few lines of text on the signpost. You do not know if that translates to a little or a lot.
This message was last edited by the GM at 13:43, Fri 07 July 2017.
Nightmare
player, 1770 posts
Actual Goddamn
Space Wizard
Fri 7 Jul 2017
at 13:46
  • msg #265

Re: The OOC Questions Thread

In reply to The Watcher (msg # 264):

The signposts are on the map correct?
The Watcher
GM, 2138 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 7 Jul 2017
at 14:15
  • msg #266

Re: The OOC Questions Thread

In reply to Nightmare (msg # 265):

No, the map is just a hexagonal star chart with lines showing the various connected jump rings and some shading to indicate sovereignty.

I haven't actually finished making it yet so no, you can't see it :P
Nightmare
player, 1771 posts
Actual Goddamn
Space Wizard
Fri 7 Jul 2017
at 14:30
  • msg #267

Re: The OOC Questions Thread

In reply to The Watcher (msg # 266):

So how does the quantity of text at this spot compare to what we have seen at past spots?
The Watcher
GM, 2139 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 7 Jul 2017
at 14:31
  • msg #268

Re: The OOC Questions Thread

In reply to Nightmare (msg # 267):

There is slightly more.
Nightmare
player, 1773 posts
Actual Goddamn
Space Wizard
Fri 7 Jul 2017
at 15:36
  • msg #269

Re: The OOC Questions Thread

In reply to The Watcher (msg # 268):

OK so.... no ship has materialized with the traditional damn we lost them... so they are still running in stealth mode.  Correct?

Is there a closer ring than the one that goes back to the path?

We are currently in stealth mode orbiting the ring... we have no indication of what they are doing.  If we go through the ring then are we likely to get within intercept range of the stealth ship?  I would base this decision on the safe area around a ring, how far would you have to be for a stealthed ship to avoid collision with incoming ships?  How does this compare to our 'effective' stealth radius before other earth technology would pick us up.

Wouldn't the light show from the ring give our location away?  Just like their lightshow gave them away?

Also just on a general note... Is there any method for a ship exiting a jump ring to not jump directly into a ship entering the jumpring?
The Watcher
GM, 2140 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 7 Jul 2017
at 15:45
  • msg #270

Re: The OOC Questions Thread

In reply to Nightmare (msg # 269):

The lightshow would give you away, but so would activating the thing in the first place. Your adaptive armor falls during jump ring transit, each and every time. Kayla has already mentioned this.

The "triangle route" ring is also the next closest ring to you.

You can't be sure there's actually another ship following you. It seems like there probably is, but if so, it can travel through the rings while stealthed.

There is no failsafe against two ships using the jump ring at the same time and crashing horribly as a result. Perhaps there's a method for communicating with the ring and "logging" your jumps to avoid that kind of thing, but you haven't done that and don't know how to do that if it's even possible. Using Fiernas's gift to track recent movements has been helpful in avoiding traffic accidents so far, but by and large space is HUGE. It's very unlikely you'd be using it at the exact same time someone else is.

That's a really crappy way to go, though, so yes, there's probably a way to prevent that built into the system if you're using it as intended.

Your orbit around the ring puts Persephone beyond the detection radius of Solspace ships. It's quite wide -- at least 10 areas in radius from the ring.

You have no way of knowing when you'd be "clear" from the tailing ship, if one even exists, as you do not know its mass or velocity.
Nightmare
player, 1775 posts
Actual Goddamn
Space Wizard
Fri 7 Jul 2017
at 16:03
  • msg #271

Re: The OOC Questions Thread

In reply to The Watcher (msg # 270):

So even Kayla told us why her plan of going back through the jumpring we just went through is a bad idea.

Just to be sure we are on the same page:

1- We are 1 jump off course from our previous rout.

2- When we jumped we were not stealthed

3- When we got on the other side we were still not stealthed.

4- We hit the adaptive armor on this side of the ring and were out of 'known detection range' by the time the 'pursuit' came through the ring.

Can you see the other rings from here or are they too far?

Is there another ring that is closer but still out of sight?
The Watcher
GM, 2142 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 7 Jul 2017
at 16:13
  • msg #272

Re: The OOC Questions Thread

In reply to Nightmare (msg # 271):

Kayla thinks waiting in orbit for a while then going back the way you came is the best idea. The pursuer may bumble past unheeded. If the pursuer does NOT bumble past unheeded, the adaptive armor doesn't work on it and so who cares if you're stealthed or not.

As I said earlier, the triangle ring is the next closest ring to you. You cannot physically see it with your eyes.
Billy Laser Fist
player, 1603 posts
After market upgrades
fix all life's problems
Fri 7 Jul 2017
at 16:26
  • msg #273

Re: The OOC Questions Thread

The Watcher:
In reply to Nightmare (msg # 271):
As I said earlier, the triangle ring is the next closest ring to you. You cannot physically see it with your eyes.

What if Dynamis says "enhance" a bunch?
The Watcher
GM, 2143 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 7 Jul 2017
at 16:30
  • msg #274

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 273):

The next ring is beyond the range of your optic sensor suite :P
Billy Laser Fist
player, 1623 posts
After market upgrades
fix all life's problems
Wed 12 Jul 2017
at 14:48
  • msg #275

Re: The OOC Questions Thread

Didn't you say most of the jumprings the away team has been cruising through weren't cloaked?  Also wouldn't the next closest jumpring be the one we took to purple space that probably doesn't work anymore, or the one in Jovian space?
The Watcher
GM, 2166 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 12 Jul 2017
at 15:13
  • msg #276

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 275):

There are 3 known rings in Solspace IIRC:

1) Mars <-> Purple <-> Jovian 1

2) Jovian 2 <-> Quarantine

3) Mercurial <-> (Elsewhere)

ALL of the jump rings in Solspace are cloaked. Those Persephone has been gallivanting through are not.
This message was last edited by the GM at 15:16, Wed 12 July 2017.
Nightmare
player, 1815 posts
Actual Goddamn
Space Wizard
Tue 18 Jul 2017
at 14:02
  • msg #277

Re: The OOC Questions Thread

In reply to The Watcher (msg # 276):

Is Kayla's Dynamis flavored wristband portable or is it only attached to her spacesuit?

Do we have escape pods?

Does communications from EVA Suit --> Dynamis currently work

Do we have any kind of tracking bug I could use except something off of an EVA suit?
The Watcher
GM, 2192 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 18 Jul 2017
at 14:04
  • msg #278

Re: The OOC Questions Thread

In reply to Nightmare (msg # 277):

The bracer is always on Kayla's wrist. She just attaches it to the EVA suit when she has to put one on.

There are no escape pods in the shuttle. Too small.

No tracking gadgets specifically that you're aware of, no.
Nightmare
player, 1816 posts
Actual Goddamn
Space Wizard
Tue 18 Jul 2017
at 14:12
  • msg #279

Re: The OOC Questions Thread

In reply to The Watcher (msg # 278):

what about communications between the systems?  Do the EVA radios still work?  Can Dynamis' tablet still communicate with dynamis?
The Watcher
GM, 2193 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 18 Jul 2017
at 20:14
  • msg #280

Re: The OOC Questions Thread

In reply to Nightmare (msg # 279):

No wireless communication is currently possible.
Nightmare
player, 1818 posts
Actual Goddamn
Space Wizard
Tue 18 Jul 2017
at 20:47
  • msg #281

Re: The OOC Questions Thread

In reply to The Watcher (msg # 280):

We are currently considered outside of 'known' detection range and stealthed, correct?  We are within visible range of the ship though.  Would someone be able to see me outside of the ship?
The Watcher
GM, 2194 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 19 Jul 2017
at 14:15
  • msg #282

Re: The OOC Questions Thread

In reply to Nightmare (msg # 281):

If they were looking at the ship, it's possible -- particularly if their optics have better magnification than you expect. Your EVA suit doesn't have adaptive armor, so it would look like an astronaut free-floating in space to a casual observer (assuming the adaptive armor is working against their instruments).
Nightmare
player, 1820 posts
Actual Goddamn
Space Wizard
Wed 19 Jul 2017
at 14:17
  • msg #283

Re: The OOC Questions Thread

In reply to The Watcher (msg # 282):

I'm talking the other way round.  If our people look at their ship will they be able to see me on the outside?
The Watcher
GM, 2197 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 19 Jul 2017
at 14:49
  • msg #284

Re: The OOC Questions Thread

In reply to Nightmare (msg # 283):

Oh. Um...not from a distance but if they zoomed in, probably. Your EVA suit doesn't look like their hull at all, so it's really just your relatively minuscule size that would protect you from observation.

This is all somewhat moot at the moment, though :)
Nightmare
player, 1824 posts
Actual Goddamn
Space Wizard
Wed 19 Jul 2017
at 15:29
  • msg #285

Re: The OOC Questions Thread

In reply to The Watcher (msg # 284):

Will I be able to phase Holt through a wall?

Can my boosters catch the alien ship?
This message was last edited by the player at 15:30, Wed 19 July 2017.
The Watcher
GM, 2202 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 19 Jul 2017
at 15:30
  • msg #286

Re: The OOC Questions Thread

In reply to Nightmare (msg # 285):

You'll need red to phase someone with Holt's mass through the wall of the ship, if you want to go retrieve his body and see if he can maybe be saved (if I recall the mass limits on your ability correctly).

Personal boosters can catch a ship about as well as a skateboard can catch a car.

You could catch back up to Persephone, though. Its engines are off and it has slowed.
This message was last edited by the GM at 15:31, Wed 19 July 2017.
Nightmare
player, 1828 posts
Actual Goddamn
Space Wizard
Wed 19 Jul 2017
at 16:38
  • msg #287

Re: The OOC Questions Thread

In reply to The Watcher (msg # 286):

I can go 2x at red.

Could I try for an 'enhanced carrying capacity' feat?
The Watcher
GM, 2205 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 19 Jul 2017
at 16:54
  • msg #288

Re: The OOC Questions Thread

In reply to Nightmare (msg # 287):

Sure, but you have to try it before you roll and you can't spend karma on the roll if you want to earn the permanent ability for free. Can YOU spend karma on the roll if you don't care about making it permanent for free, though.
Nightmare
player, 1830 posts
Actual Goddamn
Space Wizard
Wed 19 Jul 2017
at 16:56
  • msg #289

Re: The OOC Questions Thread

In reply to The Watcher (msg # 288):

I'll just do the two rolls but bear that in mind for next time.
Billy Laser Fist
player, 1668 posts
After market upgrades
fix all life's problems
Tue 1 Aug 2017
at 15:18
  • msg #290

Re: The OOC Questions Thread

so if I look toward the t-junction I can see lasers coming from either side.  does one side appear to not be shooting red double-helixes?
The Watcher
GM, 2250 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 1 Aug 2017
at 15:47
  • msg #291

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 290):

About half the bolts are helixes (helii?). You're not able to tell which direction they are heading from your vantage point though, unless you know more about laser ballistics than I think you do offhand.
Nightmare
player, 1846 posts
Actual Goddamn
Space Wizard
Tue 1 Aug 2017
at 16:01
  • msg #292

Re: The OOC Questions Thread

In reply to The Watcher (msg # 291):

I think there may be a critical mass of kneecaps that argue he does.
The Watcher
GM, 2251 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 1 Aug 2017
at 16:05
  • msg #293

Re: The OOC Questions Thread

In reply to Nightmare (msg # 292):

Knowing how to fire or even aim a weapon doesn't mean your eyes are fast enough to detect the direction of a laser blast or bullet if you see neither the origin nor terminal point of its trajectory :P
Nightmare
player, 1847 posts
Actual Goddamn
Space Wizard
Tue 1 Aug 2017
at 16:06
  • msg #294

Re: The OOC Questions Thread

In reply to The Watcher (msg # 293):

Tell that to the kneecaps :P
Billy Laser Fist
player, 1669 posts
After market upgrades
fix all life's problems
Tue 1 Aug 2017
at 16:23
  • msg #295

Re: The OOC Questions Thread

Dammit, I was hoping for very clear sci-fi effect grade lasers, not actual ballistics grade lasers.
Billy Laser Fist
player, 1670 posts
After market upgrades
fix all life's problems
Tue 1 Aug 2017
at 16:28
  • msg #296

Re: The OOC Questions Thread

new question: is Sophia talking over the comms, or just in Xander's head?
The Watcher
GM, 2253 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 1 Aug 2017
at 17:46
  • msg #297

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 296):

Sensing Xander's frustration with the lack of shared information generally available to the away team, despite that away team consisting of exactly 2 people, Sophia has chosen to share this over the internal comms.
Nightmare
player, 1876 posts
Actual Goddamn
Space Wizard
Tue 8 Aug 2017
at 15:29
  • msg #298

Re: The OOC Questions Thread

In reply to The Watcher (msg # 297):

How obvious is it that the cargo area was exploded from within.  Is there any chance of saying that it was an explosive decompression from the outside?  Or are there char marks and shit inside?
Nightmare
player, 1878 posts
Actual Goddamn
Space Wizard
Tue 8 Aug 2017
at 15:37
  • msg #299

Re: The OOC Questions Thread

In reply to Nightmare (msg # 298):

How much time do I have before we reach SAGE's base?
Nightmare
player, 1879 posts
Actual Goddamn
Space Wizard
Tue 8 Aug 2017
at 17:03
  • msg #300

Re: The OOC Questions Thread

In reply to Nightmare (msg # 299):

Physics question: how does phasing interact with G Force?
The Watcher
GM, 2280 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 8 Aug 2017
at 17:22
  • msg #301

Re: The OOC Questions Thread

In reply to Nightmare (msg # 300):

Phasing affects your density, strictly speaking. But no matter how dense you become, your mass (and the actual atoms that comprise you) is affected by gravity in the same way.

If you were to phase right now, the barrier holding you in place would vanish, and you'd be pulled through your chair and flung out of the ship via the force like a kid on a merry-go-round who let go.
Nightmare
player, 1880 posts
Actual Goddamn
Space Wizard
Tue 8 Aug 2017
at 17:33
  • msg #302

Re: The OOC Questions Thread

In reply to The Watcher (msg # 301):

Thats what I thought....
Nightmare
player, 1885 posts
Actual Goddamn
Space Wizard
Thu 10 Aug 2017
at 19:35
  • msg #303

Re: The OOC Questions Thread

In reply to Nightmare (msg # 302):

How does Venusian atmosphere interact with Space Suits?  Particularly those of the SAGE variety since I chose the SAGE design.

Also bonus question for kicks

How does telecom work while phasing?
The Watcher
GM, 2286 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 10 Aug 2017
at 19:46
  • msg #304

Re: The OOC Questions Thread

In reply to Nightmare (msg # 303):

I don't think you can actually talk while phasing, since you can't breathe while phasing.

The suits provide sufficient protection from pressure and heat to keep you alive at this altitude on Venus, though you are limited by your oxygen supply AND your power supply. If your battery fails, you'll overheat and die.

Your movement will be slower and more cumbersome than it would be on Earth due to the pressure, however. It will be somewhat like being underwater, without the liquid. Or like being on a planet with more gravity than the Earth standard.

The SAGE suit provides a lot more Strength bonuses than other suits, which will help you move about more easily than the others.
This message was last edited by the GM at 19:49, Thu 10 Aug 2017.
Nightmare
player, 1886 posts
Actual Goddamn
Space Wizard
Thu 10 Aug 2017
at 21:23
  • msg #305

Re: The OOC Questions Thread

In reply to The Watcher (msg # 304):

OK so its not like I go outside and it will be all like


BLARGH ACID YOUR SUIT IS RUINED FOREVER!!!!!

I'm just limited by standard suit stuff.  Right?

I still have nightmares about that demon slush on Ceres.
The Watcher
GM, 2287 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 10 Aug 2017
at 21:27
  • msg #306

Re: The OOC Questions Thread

In reply to Nightmare (msg # 305):

If you take this suit into liquids on this planet, you will have problems just like you did on Ceres. But you can walk around in it, yes.
Billy Laser Fist
player, 1699 posts
After market upgrades
fix all life's problems
Tue 15 Aug 2017
at 14:24
  • msg #307

Re: The OOC Questions Thread

I was under the impression that body armor worked against all attacks, energy included, but Faust is I think the second time you've called out energy attacks specifically. Was I mistaken, or is there some extra protection offered against energy by his armor?
The Watcher
GM, 2298 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 15 Aug 2017
at 14:39
  • msg #308

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 307):

Body armor isn't supposed to work against energy attacks normally, but since everyone's armor is ALSO an EVA suit, which specifically provides protection against most energy sources, it hasn't really been relevant most of the time.

I've been disregarding that rule as in a setting like this I figure armor is designed to withstand energy attacks as much as bullets, but sometimes the caveat still slips when I'm writing out the stats.

Sorry for the confusion!
This message was last edited by the GM at 14:43, Tue 15 Aug 2017.
Billy Laser Fist
player, 1700 posts
After market upgrades
fix all life's problems
Tue 15 Aug 2017
at 14:47
  • msg #309

Re: The OOC Questions Thread

In reply to The Watcher (msg # 308):

No problem, just making sure I'm in on the loop.  I didn't want to suddenly be more or less lethal than I assumed.
Nightmare
player, 1893 posts
Actual Goddamn
Space Wizard
Tue 15 Aug 2017
at 18:30
  • msg #310

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 309):

What are the relayive positions of earth eros and venus?
The Watcher
GM, 2299 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 15 Aug 2017
at 18:39
  • msg #311

Re: The OOC Questions Thread

In reply to Nightmare (msg # 310):

Eros crosses Mars's orbit, and is sometimes closer to Earth than Mars and sometimes not. It has an orbital period of ~650 days, and was between Mars and Earth last time you encountered it (and likely still is).

So, working outward from the sun, we have Venus, Earth, and Eros.
This message was last edited by the GM at 18:39, Tue 15 Aug 2017.
Nightmare
player, 1894 posts
Actual Goddamn
Space Wizard
Tue 15 Aug 2017
at 19:10
  • msg #312

Re: The OOC Questions Thread

In reply to The Watcher (msg # 311):

Are Earth and Eros on opposite sides of the sun currently?
Nightmare
player, 1896 posts
Actual Goddamn
Space Wizard
Tue 15 Aug 2017
at 19:16
  • msg #313

Re: The OOC Questions Thread

In reply to Nightmare (msg # 312):

Oh and Ceres... where do they fit in this?
The Watcher
GM, 2300 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 15 Aug 2017
at 19:34
  • msg #314

Re: The OOC Questions Thread

In reply to Nightmare (msg # 313):

Roughly relative distances work out as such, stretching outward from the Sun

Sun -> Mercury -> Jump Ring from Amg Trip -> Venus -> Earth -> EROS -> Near-Earth Hub/Factory -> Mars -> Ceres -> AOS Ring, Side A -> Jupiter -> AOS Ring, Side B -> Saturn -> Titan -> Uranus -> Neptune -> Keiper Belt -> Quarantined Planet
This message was last edited by the GM at 19:35, Tue 15 Aug 2017.
Nightmare
player, 1897 posts
Actual Goddamn
Space Wizard
Tue 15 Aug 2017
at 19:42
  • msg #315

Re: The OOC Questions Thread

In reply to The Watcher (msg # 314):

I guess I should rephrase.  If the solar system is a clock what are the relative positions of Earth, Ceres, Eros, and Venus.  This would change over time...
The Watcher
GM, 2301 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 15 Aug 2017
at 19:44
  • msg #316

Re: The OOC Questions Thread

In reply to Nightmare (msg # 315):

It certainly would! But that's the sort of thing you'd need a computer to figure out, and you're currently lacking one.

Why do you want to know these things?
Nightmare
player, 1898 posts
Actual Goddamn
Space Wizard
Tue 15 Aug 2017
at 19:48
  • msg #317

Re: The OOC Questions Thread

In reply to The Watcher (msg # 316):

...reasons and stuff.  Wouldn't we have a map on our way in?
The Watcher
GM, 2302 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 15 Aug 2017
at 19:53
  • msg #318

Re: The OOC Questions Thread

In reply to Nightmare (msg # 317):

If timed passed normally while you were away, then you'd expect the various planets to have advanced along their orbits in tandem with it.

Do you really need to me to calculate what season it is on Earth, and then match it to all the other celestial objects? Because it will take me a long time and I'd rather hand-wave whatever it is you want to do, unless it's impossible.
Nightmare
player, 1900 posts
Actual Goddamn
Space Wizard
Tue 15 Aug 2017
at 20:03
  • msg #319

Re: The OOC Questions Thread

In reply to The Watcher (msg # 318):


I came up with a work around.
Nightmare
player, 1901 posts
Actual Goddamn
Space Wizard
Tue 15 Aug 2017
at 20:04
  • msg #320

Re: The OOC Questions Thread

In reply to Nightmare (msg # 319):

tl/dr is that I could have a different story as to why I'm in venusian space if Eros and earth are on opposite sides of the sun.
This message was last edited by the player at 20:04, Tue 15 Aug 2017.
Billy Laser Fist
player, 1713 posts
After market upgrades
fix all life's problems
Wed 23 Aug 2017
at 14:05
  • msg #321

Re: The OOC Questions Thread

Does the +1 CS from my suit contribute to the END my health is set to?
The Watcher
GM, 2322 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 23 Aug 2017
at 16:34
  • msg #322

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 321):

Yes.
Fiernas Holm
player, 257 posts
Why no puppies
in space?
Fri 25 Aug 2017
at 00:03
  • msg #323

Re: The OOC Questions Thread

Whoa.  Muse/Mech spirit?
Muse
player, 947 posts
Ooh, shiny.
Fri 25 Aug 2017
at 05:49
  • msg #324

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 323):

I re-rolled support.
Nightmare
player, 1912 posts
Actual Goddamn
Space Wizard
Fri 25 Aug 2017
at 15:41
  • msg #325

Re: The OOC Questions Thread

In reply to Muse (msg # 324):

Is there some kind of healer class?  Seems like something this team of glass cannons could use.
Billy Laser Fist
player, 1714 posts
After market upgrades
fix all life's problems
Fri 25 Aug 2017
at 15:54
  • msg #326

Re: The OOC Questions Thread

In reply to Nightmare (msg # 325):

to be fair, getting up from being downed is relatively trivial.  having a healing power would be handy though.
Muse
player, 948 posts
Ooh, shiny.
Fri 25 Aug 2017
at 16:03
  • msg #327

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 326):

I may have ways of mitigating damage and slightly healing. :)

But for real, if we have a healer, watcher just makes monsters more ghastly. And if y'all are glass cannons, it's not so much an issue of damage as it is getting hit at all.
The Watcher
GM, 2324 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 25 Aug 2017
at 16:08
  • msg #328

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 326):

Few things to unpack here.

First, as Muse said, I'm always going to make sure that you're fighting appropriate enemies. If you want to lock yourselves into a world where someone has to spend every round healing folks in order to survive the encounter, we do that...but I don't think that's a place you'll enjoy being for very long.

It's like body armor. I have to make villains who can punch through the heaviest armor there in at least some form or fashion. So the more you collectively invest in body armor, the better your foes will get at ignoring it.

Second, there are powers that provide healing, yes. They are few and far between because 1) healing is boring, 2) being "defeated" is relatively trivial (akin to being stunned, really), and 3) the powers that allow healing can too easily be adapted into offensive applications that make encounters less fun.

For example, if you took the power "biophysical control", you could:

* Heal someone at power rank intensity in the same area
* Wither someone at power rank intensity in the same area
* Never age
* Instantly age someone else
* etc.

Those are stupidity broad, stupidly strong powers, and thus that power costs a ton of points to learn and comes with serious side effects and limitations.

Anyone who had those powers without the side effects and limitations would essentially be a god.
Billy Laser Fist
player, 1715 posts
After market upgrades
fix all life's problems
Fri 25 Aug 2017
at 16:26
  • msg #329

Re: The OOC Questions Thread

The Watcher:
"biophysical control"

Wow when I pictured a healer I meant more like, a healing factor they could give and take to other people.  Or like, a high tech med kit so it didn't take quite so long to recover between fights.
The Watcher
GM, 2325 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 25 Aug 2017
at 16:53
  • msg #330

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 329):

Regeneration IS a power. Put simply, a character with regeneration heals power rank/10 points of health per combat round. So with AM (50) regeneration, you heal 5 hp/round.

Outside of combat, you'd heal power rank per minute (this does not replace the usual Endurance healing per hour everyone enjoys).

Those aren't eye-popping numbers but they certainly can help. Especially if you tend to get into a series of scraps one after another without taking a breather between them.

If you want to invent some sort of technology that replicates this, we can discuss it. But you'd need somebody who understands that sort of thing to create it.

I recommend digging up Olsen's frozen copse and asking her for help... :)
Muse
player, 949 posts
Ooh, shiny.
Fri 25 Aug 2017
at 16:55
  • msg #331

Re: The OOC Questions Thread

Billy Laser Fist:
The Watcher:
"biophysical control"

Whenn I pictured a healer I meant more like, a healing factor they could give and take to other people.  Or like, a high tech med kit so it didn't take quite so long to recover between fights.


;)
Nightmare
player, 1913 posts
Actual Goddamn
Space Wizard
Fri 25 Aug 2017
at 18:28
  • msg #332

Re: The OOC Questions Thread

In reply to Muse (msg # 331):

Nightmare timidly raises her hand....

I may know a thing or two about that...
Fiernas Holm
player, 259 posts
Why no puppies
in space?
Mon 28 Aug 2017
at 18:11
  • msg #333

Re: The OOC Questions Thread

On what basis does Nightmare believe that staying with Persephone is the 'safe' option here?  It seems like the caldera and the ship both lead toward being in SAGE custody.  Did I miss something?
Nightmare
player, 1923 posts
Actual Goddamn
Space Wizard
Mon 28 Aug 2017
at 18:25
  • msg #334

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 333):

There is no path that leads you out of SAGE custody.  The difference is when you will run...

If you follow along with her you will assume your given identity of being a prospective part member of the Gublazers Inc. mercenary team.  In which case we will only run as a team, and if it is the last option.

If you go back to the ship you will be one of the civilians we rescued.  In which case you choose your best opportunity to run, hijack whatever ship comes to hand, and leave me to explain your actions while I remain with the rest of the team.

The reason going back is safer is because you have less 'responsibility' for explaining our current disposition i.e. here with an adaptive armor ship, crash landed in a restricted area while utilizing a number of SAGE tools.  You bear no responsibility for the passengers, crew, ship, or (A)I.

Additionally it is safer because you run on your terms.  Meaning that you will run in more favorable, more surprising conditions.

If you come with me and I'm running then everything has, indeed, gone horribly pear-shaped.

Make sense?
The Watcher
GM, 2334 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 28 Aug 2017
at 18:25
  • msg #335

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 333):

Nightmare is entitled to her opinion on the subject matter.

Objectively, you have 2 choices: 1) remain aboard the shuttle, as the dispatcher told you to do, or 2) follow the lander into the caldera by foot along the marked path. Descending into the volcano is probably more dangerous than remaining with the shuttle, but only by a tiny margin. Crashed on Venus is crashed on Venus, y'know?

Holt (dying), Gestalt, Tyndall, and Darling are remaining with the shuttle.

Kayla and Nightmare (and you and the pups, potentially) are heading into the caldera.

With the shuttle offline, all of you are on borrowed time. You'll die if you run out of air or if your suit runs out of power. Though your suit's batteries can last a while, their oxygen supply is more limited. Strictly speaking, the shuttle has more usable air in it than you'd have with you if you went into the caldera. Perhaps that's what she's getting at.
This message was last edited by the GM at 18:27, Mon 28 Aug 2017.
Nightmare
player, 1924 posts
Actual Goddamn
Space Wizard
Mon 28 Aug 2017
at 18:32
  • msg #336

Re: The OOC Questions Thread

In reply to The Watcher (msg # 335):

The plan if you are a member of our team is more dangerous.

Stay in the shuttle means you can run at the first opportunity.

Come with her mans that you will only run after the shooting starts.

Granted you could run early if you so desire, but I will say OOC that will end poorly for you.

I have full faith that SAGE will get you guys before batteries or air become an issue.
This message was last edited by the player at 18:35, Mon 28 Aug 2017.
Fiernas Holm
player, 260 posts
Why no puppies
in space?
Mon 28 Aug 2017
at 18:34
  • msg #337

Re: The OOC Questions Thread

The caldera looks to have facilities (vehicles, shelters, etc) though, that presumably have oxygen supplies with them as well.  Is that right?
Nightmare
player, 1925 posts
Actual Goddamn
Space Wizard
Mon 28 Aug 2017
at 18:36
  • msg #338

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 337):

I would say so.
This message was last edited by the player at 18:36, Mon 28 Aug 2017.
Billy Laser Fist
player, 1721 posts
After market upgrades
fix all life's problems
Tue 29 Aug 2017
at 15:13
  • msg #339

Re: The OOC Questions Thread

So the bridge on this ship. One generally assumes it would be at the fore, or have a clear view of what's in front of the ship, but that's not strictly necessary, especially if cameras and such are involved.  How far on the other side of that viewscreen is space?
The Watcher
GM, 2338 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 29 Aug 2017
at 15:23
  • msg #340

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 339):

That's a good question, but the answer is as you expected. The bridge is at the upper fore of the ship, and if you were to punch Faust through the viewscreen, you'd be punching him into space.
Nightmare
player, 1955 posts
Actual Goddamn
Space Wizard
Tue 19 Sep 2017
at 20:48
  • msg #341

Re: The OOC Questions Thread

In reply to The Watcher (msg # 340):

Is there anything in Barachial's quarters that is better than what we currently have?
The Watcher
GM, 2379 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 20 Sep 2017
at 14:15
  • msg #342

Re: The OOC Questions Thread

In reply to Nightmare (msg # 341):

You don't recognize everything you've seen, but nothing there appears to be from "the future" if that's what you mean. It is possible that he travels through space, but not time. Your equipment is superior to what you seen strewn on the table or in the quarters.
Nightmare
player, 1963 posts
Actual Goddamn
Space Wizard
Mon 25 Sep 2017
at 16:12
  • msg #343

Re: The OOC Questions Thread

In reply to The Watcher (msg # 342):

Can I try that reaason roll again?

Is there a 'take 10' mechanism in this system?
This message was last edited by the player at 16:13, Mon 25 Sept 2017.
The Watcher
GM, 2412 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 25 Sep 2017
at 16:35
  • msg #344

Re: The OOC Questions Thread

In reply to Nightmare (msg # 343):

You can only "take green" in situations that aren't dangerous, do not involve expertise you don't have, and have no outlier-like factors present. That isn't possible right now.

You can, however, roll again if you spend a few more minutes mucking around with it.
Billy Laser Fist
player, 1784 posts
After market upgrades
fix all life's problems
Mon 25 Sep 2017
at 20:44
  • msg #345

Re: The OOC Questions Thread

does the room give any confirmation that repairs for the maid are forthcoming?
The Watcher
GM, 2416 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 25 Sep 2017
at 20:45
  • msg #346

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 345):

It chirped at you like it always does when it processes your commands, but it didn't give a verbal reply.
Nightmare
player, 1968 posts
Actual Goddamn
Space Wizard
Wed 27 Sep 2017
at 20:14
  • msg #347

Re: The OOC Questions Thread

In reply to The Watcher (msg # 346):

So this is similar to the factory, but it is definitely not the factory.  Correct?


Is there any similarity in the floorplan to the factory where I can observe a door?

Are there any doors or apparant ways in or out of this facility?  (I feel like we have asked this but just double checking)
The Watcher
GM, 2424 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 27 Sep 2017
at 20:20
  • msg #348

Re: The OOC Questions Thread

In reply to Nightmare (msg # 347):

You can't definitively rule out that this is the Factory you know and love, but if it is, it has gained a few exosuits and lost a door since last time you saw it.

There are no visible doors. If you had to guess (and you do), the wall opposite the exosuits (with a terminal at it) and the tall, wide tube with the 2-meter indentation in it (and a terminal near it) are the best candidates for doors/exits.
Nightmare
player, 1971 posts
Actual Goddamn
Space Wizard
Wed 27 Sep 2017
at 20:31
  • msg #349

Re: The OOC Questions Thread

In reply to The Watcher (msg # 348):

IF this were the factory and that tube indentation is where we would enter, and the factory blasted off as we saw it, then that would be outside in the vaccuum of space, correct?
The Watcher
GM, 2425 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 27 Sep 2017
at 21:04
  • msg #350

Re: The OOC Questions Thread

In reply to Nightmare (msg # 349):

If the tube goes "down" or "laterally" relative to what "up" was when the Factory was a building, then yes. It it goes "up", then no.

It looks like it might go "up".
Fiernas Holm
player, 294 posts
Why no puppies
in space?
Thu 28 Sep 2017
at 19:58
  • msg #351

Re: The OOC Questions Thread

How do search checks in this system work?  If we were, say, searching for doors.
The Watcher
GM, 2428 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 28 Sep 2017
at 20:14
  • msg #352

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 351):

Perception, as such, is handled by Intuition rolls in the absence of hyper-senses or some other weird power.
Nightmare
player, 1984 posts
Actual Goddamn
Space Wizard
Mon 2 Oct 2017
at 16:13
  • msg #353

Re: The OOC Questions Thread

In reply to The Watcher (msg # 352):

Where am I?  Am I in a new area?  I'm not just at the top of the room, because that would be awkward.  Is there what should be a door?
The Watcher
GM, 2434 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 2 Oct 2017
at 16:29
  • msg #354

Re: The OOC Questions Thread

In reply to Nightmare (msg # 353):

You're still in the tube, one "level" up. The interior of the tube is a separate area (while it remains enclosed). You will likely enter a new area if you exit the tube at this point.
Nightmare
player, 1985 posts
Actual Goddamn
Space Wizard
Mon 2 Oct 2017
at 16:46
  • msg #355

Re: The OOC Questions Thread

In reply to The Watcher (msg # 354):

So... opaque surroundings?  Any door-like structures or something indicating this is where you get on/off?

Are our comms working?
The Watcher
GM, 2435 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 2 Oct 2017
at 16:57
  • msg #356

Re: The OOC Questions Thread

In reply to Nightmare (msg # 355):

You're in an elevator. The color is steel and opaque throughout. There is an indentation like the one you passed through on the floor below, but as before the indentation isn't sliding away or swinging outward or anything to admit you in or out.

Your comms are indeed working once more! None of you have really bothered to check since Travelling...
Nightmare
player, 1986 posts
Actual Goddamn
Space Wizard
Mon 2 Oct 2017
at 17:33
  • msg #357

Re: The OOC Questions Thread

In reply to The Watcher (msg # 356):

are there seams and hinges or is it just an indentation?
The Watcher
GM, 2437 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 3 Oct 2017
at 12:21
  • msg #358

Re: The OOC Questions Thread

In reply to Nightmare (msg # 357):

If there are seams or hinges, they are not readily apparent. However, modern technology is such that it is relatively trivial to hide such unsightly things even during modular construction -- particularly when dealing with spacecraft.
Nightmare
player, 2004 posts
Actual Goddamn
Space Wizard
Fri 6 Oct 2017
at 13:56
  • msg #359

Re: The OOC Questions Thread

In reply to The Watcher (msg # 358):

Is the atmosphere on the bridge breathable?
The Watcher
GM, 2452 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 6 Oct 2017
at 14:27
  • msg #360

Re: The OOC Questions Thread

In reply to Nightmare (msg # 359):

Yeah.
Fiernas Holm
player, 339 posts
Why no puppies
in space?
Tue 17 Oct 2017
at 18:59
  • msg #361

Re: The OOC Questions Thread

When conducting search checks, is that something you want us to roll for, or does the Watcher make the roll in secret?
The Watcher
GM, 2485 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 17 Oct 2017
at 19:58
  • msg #362

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 361):

I always prefer you guys to roll for things if you can, because that way you can decide whether or not to add karma naturally instead of asking me to adjust the results in post.
Fiernas Holm
player, 341 posts
Why no puppies
in space?
Tue 17 Oct 2017
at 20:03
  • msg #363

Re: The OOC Questions Thread

That makes sense.
Nightmare
player, 2037 posts
Easier to mourn than to
fix the mess left behind
Tue 17 Oct 2017
at 20:15
  • msg #364

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 363):

So what stat do we roll?  Intuition?
The Watcher
GM, 2488 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 17 Oct 2017
at 20:18
  • msg #365

Re: The OOC Questions Thread

In reply to Nightmare (msg # 364):

Search is intuition unless you have a related power that's better. And if you did, you'd know.
Nightmare
player, 2046 posts
Easier to mourn than to
fix the mess left behind
Wed 18 Oct 2017
at 18:03
  • msg #366

Re: The OOC Questions Thread

In reply to The Watcher (msg # 365):

So Fiernas found a bug, did I find it as well?  Is it an A/V bug?  Can we tell?
The Watcher
GM, 2496 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 18 Oct 2017
at 18:04
  • msg #367

Re: The OOC Questions Thread

In reply to Nightmare (msg # 366):

You'll have to ask him for details. You didn't personally uncover anything.
Fiernas Holm
player, 347 posts
Why no puppies
in space?
Wed 18 Oct 2017
at 18:09
  • msg #368

Re: The OOC Questions Thread

quote:
Do you need just the paper, or pencil, or both?


quote:
Do you know if they are audio, visual or both?



Nightmare is terrible at the "blink once for yes, twice for no" system.
Nightmare
player, 2048 posts
Easier to mourn than to
fix the mess left behind
Wed 18 Oct 2017
at 18:10
  • msg #369

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 368):

Maybe I was being to clever in mirroring the language,

paper = audio

pencil = video

both = both
Nightmare
player, 2049 posts
Easier to mourn than to
fix the mess left behind
Wed 18 Oct 2017
at 18:11
  • msg #370

Re: The OOC Questions Thread

In reply to Nightmare (msg # 369):

At any rate, I'm retraumatized. So point is moot ;)
Fiernas Holm
player, 349 posts
Why no puppies
in space?
Wed 18 Oct 2017
at 18:18
  • msg #371

Re: The OOC Questions Thread

Damn it, don't change the system just as soon as we've established it.  A scientist should understand the value of adhering to agreed-upon experimental parameters.
Nightmare
player, 2052 posts
Easier to mourn than to
fix the mess left behind
Wed 18 Oct 2017
at 20:22
  • msg #372

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 371):

I was being clever... back to normal.
The Watcher
GM, 2498 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 18 Oct 2017
at 20:29
  • msg #373

Re: The OOC Questions Thread

In reply to Nightmare (msg # 372):

For what it's worth, *I* understood what she was trying to do with the three-option parallel phrasing.
Nightmare
player, 2060 posts
Easier to mourn than to
fix the mess left behind
Wed 25 Oct 2017
at 17:44
  • msg #374

Re: The OOC Questions Thread

In reply to The Watcher (msg # 373):

Is there some kind of Peer to Peer Communication like bluetooth where I can connect tablet to tablet?  Something perhaps designed for gaming?
Fiernas Holm
player, 363 posts
Why no puppies
in space?
Wed 25 Oct 2017
at 18:19
  • msg #375

Re: The OOC Questions Thread

I wouldn't necessarily trust even tight-beam peer-to-peer connections.  Surveillance services can tap into those without much trouble, in theory.
Nightmare
player, 2061 posts
Easier to mourn than to
fix the mess left behind
Wed 25 Oct 2017
at 18:21
  • msg #376

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 375):

....meh...  so its back to charades.
Fiernas Holm
player, 365 posts
Why no puppies
in space?
Wed 25 Oct 2017
at 18:54
  • msg #377

Re: The OOC Questions Thread

Watcher, how durable does this installation look?  Are the walls solid, sturdy metal, or is it closer to real-world semi-modular mylar-type construction?
The Watcher
GM, 2528 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 25 Oct 2017
at 20:47
  • msg #378

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 377):

The stadium itself is heavily reinforced, solid stuff. The tunnels and modules surrounding your field, however, are less solid and more like the modular stuff you'd expect on a permanent colony transitioning into a long-standing installation. They aren't the super lightweight stuff pioneers put down, but they are made of lighter and more flexible stuff than they'd be made of in Earth. Part of that might be due to the demands of Titan's winds.
This message was last edited by the GM at 06:42, Thu 26 Oct 2017.
Nightmare
player, 2145 posts
Easier to mourn than to
fix the mess left behind
Thu 21 Dec 2017
at 21:27
  • msg #379

Re: The OOC Questions Thread

In reply to The Watcher (msg # 378):

What kind of decorative or non-bolted down items are around the entrance to the stadium and in the hallways?
The Watcher
GM, 2684 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 21 Dec 2017
at 21:43
  • msg #380

Re: The OOC Questions Thread

In reply to Nightmare (msg # 379):

It's a space station. There's nothing superfluously decorative or loose to speak of.
Nightmare
player, 2148 posts
Easier to mourn than to
fix the mess left behind
Sat 23 Dec 2017
at 19:23
  • msg #381

Re: The OOC Questions Thread

In reply to The Watcher (msg # 380):

Can you describe the hall in detail.  Are there rooms off of it?
The Watcher
GM, 2686 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Sun 24 Dec 2017
at 00:35
  • msg #382

Re: The OOC Questions Thread

In reply to Nightmare (msg # 381):

This section of the hall is just a hallway. No doors on the walls. It proceeds to a T junction and is preceded by a 90 degree turn.
Nightmare
player, 2166 posts
Easier to mourn than to
fix the mess left behind
Wed 3 Jan 2018
at 13:26
  • msg #383

Re: The OOC Questions Thread

In reply to The Watcher (msg # 382):

Do we know if the steps are coming from the left or the right side of the hall?
The Watcher
GM, 2710 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 3 Jan 2018
at 13:41
  • msg #384

Re: The OOC Questions Thread

In reply to Nightmare (msg # 383):

Feel free to make a reason or intuition check on that and I'll get back to you. None of you are audio engineers or anything, so the default answer would be no.
Nightmare
player, 2204 posts
Easier to mourn than to
fix the mess left behind
Tue 9 Jan 2018
at 00:26
  • msg #385

Re: The OOC Questions Thread

In reply to The Watcher (msg # 384):

How much does everyone weigh?
Fiernas Holm
player, 474 posts
Why no puppies
in space?
Tue 9 Jan 2018
at 01:33
  • msg #386

Re: The OOC Questions Thread

In his birthday suit, Fiernas is about 180lbs.  Each of the dogs are around 200.
Nightmare
player, 2206 posts
Easier to mourn than to
fix the mess left behind
Tue 9 Jan 2018
at 02:06
  • msg #387

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 386):

blech.  Why do you guys have to be so fat?!
Muse
player, 1009 posts
Ooh, shiny.
Tue 9 Jan 2018
at 05:40
  • msg #388

Re: The OOC Questions Thread

In reply to Nightmare (msg # 387):

30 ounces
Fiernas Holm
player, 477 posts
Why no puppies
in space?
Tue 9 Jan 2018
at 23:05
  • msg #389

Re: The OOC Questions Thread

It's all the little girl doctors we eat.
Nightmare
player, 2210 posts
Easier to mourn than to
fix the mess left behind
Tue 9 Jan 2018
at 23:46
  • msg #390

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 389):

LOL :P
Fiernas Holm
player, 481 posts
Why no puppies
in space?
Fri 12 Jan 2018
at 00:11
  • msg #391

Re: The OOC Questions Thread

@Watcher: What are the odds that my rifle can punch a hole through the outer airlock door?  If it's unarmored, I'd say it should.

Basically, I'd like to try the whole "blow the airlock" plan without having to waste a valuable bomb.
The Watcher
GM, 2772 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 12 Jan 2018
at 00:22
  • msg #392

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 391):

If the hatch is made of steel (material strength RM/30), both your rifle and your handgun are capable of piercing it.

The problem is that movies have been lying to you, and a bullet hole isn't going to vent air fast enough to cause an explosive depressurization scenario. It'll definitely break the airlock and prevent it from cycling properly but it won't violently erupt into shards of nasty, hard-to-fix metal and would be much easier to simply patch.

That said, you could punch a NUMBER of holes into it rather than just one. With enough of those rapidly applied around a concentrated area, you'd eventually trigger the explosive event as long as you created the holes quickly enough.
This message was last edited by the GM at 00:23, Fri 12 Jan 2018.
Nightmare
player, 2230 posts
Easier to mourn than to
fix the mess left behind
Fri 12 Jan 2018
at 15:01
  • msg #393

Re: The OOC Questions Thread

In reply to The Watcher (msg # 392):

FYI I'm remembering this the next time you lock a useful NPC in a box in space ;).
The Watcher
GM, 2774 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 12 Jan 2018
at 15:16
  • msg #394

Re: The OOC Questions Thread

In reply to Nightmare (msg # 393):

I can always make more NPCs. But killing one (or allowing one to die through inaction) is a great way to lose karma :D
Nightmare
player, 2232 posts
Easier to mourn than to
fix the mess left behind
Fri 12 Jan 2018
at 15:44
  • msg #395

Re: The OOC Questions Thread

In reply to The Watcher (msg # 394):

No, I'm more wondering where this sage advice was when Kayla was locked in a tube and Xander and Billy spent way too long arguing about the best way to get her out and this could have been one of the options.
The Watcher
GM, 2777 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 12 Jan 2018
at 16:03
  • msg #396

Re: The OOC Questions Thread

In reply to Nightmare (msg # 395):

You didn't have firearms that shot bullets at that point, I don't believe. And in any case the problem in retrieving Kayla didn't involve an airlock. She was trapped in a crimped tube that was at some point a galley and stuck to the wall, IIRC.
Nightmare
player, 2233 posts
Easier to mourn than to
fix the mess left behind
Fri 12 Jan 2018
at 16:36
  • msg #397

Re: The OOC Questions Thread

In reply to The Watcher (msg # 396):

Bah!  Fair enough.
Billy Laser Fist
player, 2046 posts
After market upgrades
fix all life's problems
Fri 12 Jan 2018
at 16:42
  • msg #398

Re: The OOC Questions Thread

abraxas shoots something approximating bullets, doesn't he?  also Xander and I were basically discussing this exact thing.  We needed a hole big enough for kayla to get through, which would have risked explosive decompression and/or hurting her in the process.  if we just wanted to ventilate the can that's easy.
Nightmare
player, 2234 posts
Easier to mourn than to
fix the mess left behind
Fri 12 Jan 2018
at 17:26
  • msg #399

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 398):

Then you should have just ventilated the can and then ripped it open.


...My way was cooler though.
Billy Laser Fist
player, 2047 posts
After market upgrades
fix all life's problems
Fri 12 Jan 2018
at 17:54
  • msg #400

Re: The OOC Questions Thread

In reply to Nightmare (msg # 399):

I don't know how much Kayla would have appreciated that approach.
Nightmare
player, 2235 posts
Easier to mourn than to
fix the mess left behind
Fri 12 Jan 2018
at 18:33
  • msg #401

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 400):

If she had the space suit I brought her?  Then she would be fine?  Or am I missing something.
The Watcher
GM, 2778 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 12 Jan 2018
at 18:55
  • msg #402

Re: The OOC Questions Thread

In reply to Nightmare (msg # 401):

How would you get it to her before she suffocated or froze? Because if you're phasing in there anyway, you might as well phase out :P
Nightmare
player, 2236 posts
Easier to mourn than to
fix the mess left behind
Fri 12 Jan 2018
at 19:01
  • msg #403

Re: The OOC Questions Thread

In reply to The Watcher (msg # 402):

This was before i knew I could phase people, but I still could phase an outfit.
The Watcher
GM, 2779 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 12 Jan 2018
at 20:10
  • msg #404

Re: The OOC Questions Thread

Billy Laser Fist:
In reply to Nightmare (msg # 399):

I don't know how much Kayla would have appreciated that approach.


^^^
Muse
player, 1018 posts
Ooh, shiny.
Fri 12 Jan 2018
at 22:12
  • msg #405

Re: The OOC Questions Thread

In reply to The Watcher (msg # 404):

Muse is still in Billy's hand, right?
Billy Laser Fist
player, 2051 posts
After market upgrades
fix all life's problems
Fri 12 Jan 2018
at 22:23
  • msg #406

Re: The OOC Questions Thread

In reply to Muse (msg # 405):

I dunno, is he?  the rock is.
Nightmare
player, 2238 posts
Easier to mourn than to
fix the mess left behind
Sun 14 Jan 2018
at 05:15
  • msg #407

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 406):

Random question that will become relevant soon.

What are everybody’s eating habits?  In a general sense.
The Watcher
GM, 2785 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Sun 14 Jan 2018
at 15:02
  • msg #408

Re: The OOC Questions Thread

In reply to Nightmare (msg # 407):

Barachiel does not require food and you have never seen him eat.

Kayla eats the usual 3 meals/day routine when possible.

You've not observed any other NPC's eating habits enough to make determinations about others.

I have no idea how this could possibly be relevant, but I'm intrigued.
Nightmare
player, 2239 posts
Easier to mourn than to
fix the mess left behind
Mon 15 Jan 2018
at 00:05
  • msg #409

Re: The OOC Questions Thread

In reply to The Watcher (msg # 408):

What quality are Kayla’s meals?  She a balanced eater?
The Watcher
GM, 2790 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 15 Jan 2018
at 02:07
  • msg #410

Re: The OOC Questions Thread

In reply to Nightmare (msg # 409):

99% of the meals Kayla has shared with you have involved a ship's typical protein paste and water with vitamins mixed in. You don't have a large enough sample size to know what she'd eat if given a plethora of choices, nor were you paying attention enough during your meals on Titan so far (distracted as you've been by Hadrian et al) to have noticed :)
Nightmare
player, 2240 posts
Easier to mourn than to
fix the mess left behind
Mon 15 Jan 2018
at 18:26
  • msg #411

Re: The OOC Questions Thread

In reply to The Watcher (msg # 410):

Oh yeah... the whole idea that we have not had a choice and have been eating protein paste the entire time we've been together kinda renders it moot.

Well, you've been eating that, she mostly drinks chocolate protein slurry...

blech.

This just got a lot less appetizing.
This message was last edited by the player at 18:26, Mon 15 Jan 2018.
Nightmare
player, 2241 posts
Easier to mourn than to
fix the mess left behind
Mon 15 Jan 2018
at 18:28
  • msg #412

Re: The OOC Questions Thread

In reply to Nightmare (msg # 411):

Though this will become relevant when we find ourselves in a place with food choices.
Nightmare
player, 2243 posts
Easier to mourn than to
fix the mess left behind
Tue 16 Jan 2018
at 16:27
  • msg #413

Re: The OOC Questions Thread

In reply to Nightmare (msg # 412):

Sooooooo..... how do boosters react to Methane rain?
The Watcher
GM, 2793 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 16 Jan 2018
at 16:34
  • msg #414

Re: The OOC Questions Thread

In reply to Nightmare (msg # 413):

If your boosters work in a vacuum and are sealed to be airtight, it shouldn't affect them more than any other liquid would. But draining energy to fly will significantly reduce your life support system's duration, and despite Rebecca's insistence to the contrary, she will definitely die without that suit (maybe not until your karma runs out to guarantee phasing immunity, but eventually you'd succumb). #TheMoreYouKnow :)
This message was last edited by the GM at 16:35, Tue 16 Jan 2018.
Fiernas Holm
player, 488 posts
Why no puppies
in space?
Tue 16 Jan 2018
at 20:59
  • msg #415

Re: The OOC Questions Thread

Can I swim in my suit?  Can Nightmare?

Is there anything to hanging off the side of the boat?  Is it a problem of internal volume or of weight capacity?

Do we have an idea of the overall size of the lake?
The Watcher
GM, 2798 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 16 Jan 2018
at 21:09
  • msg #416

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 415):

The boat is kinda small. It looks like a two-seater jet ski with a dome on top. You could probably hang extra people off the sides or back, depending on the propulsion system being used, though there aren't handholds for this purpose. You're not sure if putting that much weight on it would slow down or sink the thing but you could easily learn by doing. If you're careful about it you could even learn without scuttling it!

You're not sure how big the lake is. It's big, though. The shore extends beyond your line of sight to the left and the right, and you cannot see the far shore across it.

Your suits are not designed for immersion in liquid methane. They would probably survive the experience, at the risk of not performing optimally and the potential to sustain damage.

Rebecca's EVA suit was damaged when she went for a plunge in Cere's slurry of a mantle.
This message was last edited by the GM at 21:14, Tue 16 Jan 2018.
Nightmare
player, 2247 posts
Easier to mourn than to
fix the mess left behind
Tue 16 Jan 2018
at 21:54
  • msg #417

Re: The OOC Questions Thread

In reply to The Watcher (msg # 416):

BTW... fuck the mantle of Ceres.  That sucked.
Billy Laser Fist
player, 2063 posts
After market upgrades
fix all life's problems
Tue 16 Jan 2018
at 22:06
  • msg #418

Re: The OOC Questions Thread

Did rebecca not trick out her new suit for surviving things like that?  way to not learn from past experience.
Nightmare
player, 2248 posts
Easier to mourn than to
fix the mess left behind
Wed 17 Jan 2018
at 02:10
  • msg #419

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 418):

Good idea!!!!  I was too excited about flying.
The Watcher
GM, 2800 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 17 Jan 2018
at 14:39
  • msg #420

Re: The OOC Questions Thread

In reply to Nightmare (msg # 419):

Ok, so...looks like we need to go into some detail regarding how well an average EVA suit handles submersion.

Unless you have a specific upgrade on your suit enabling it, EVA suits are not intended for submersion work.

They ARE waterproof, in the sense that the suit will still keep the external environment out. You won't get wet. Air that's in the suit won't escape. But the life support equipment (vents, scrubbers, heaters, etc.), batteries, charging panels, and other crap attached to the suit's exterior won't work properly underwater unless they were designed to do so. They could become damaged.

On top of that, an EVA suit built for space and even high-G situations won't necessarily be able to handle the evenly distributed crushing pressure associated with diving very well. So you'd better stick to shallow water or keep swimming.

Speaking of swimming, an EVA suit is HEAVY. Modern suits weigh 300+ pounds, and while these are a little lighter they aren't THAT much lighter. Especially if your suit is armored.

The TLDR is yes, you can swim in these suits, but probably not for long, and probably not without compromising their integrity unless you've specifically picked up a waterproof suit or taken pains to waterproof it. That sort of an upgrade would typically require downtime to apply and cost karma.

I remember Rebecca having a problem with this on Ceres, but I do not see an upgrade easing the problem on her character sheet...an oversight, or did we just talk about it but never actually apply an upgrade?
This message was last edited by the GM at 14:40, Wed 17 Jan 2018.
Nightmare
player, 2250 posts
Easier to mourn than to
fix the mess left behind
Wed 17 Jan 2018
at 14:49
  • msg #421

Re: The OOC Questions Thread

In reply to The Watcher (msg # 420):

No it was entirely an oversight, and we never even spoke of it.  This is something that will take time and a facility to fix, I completely understand that, and I have no intention of taking a dip.

Its another item for my 'to do' list with karma
This message was last edited by the player at 14:49, Wed 17 Jan 2018.
Nightmare
player, 2251 posts
Easier to mourn than to
fix the mess left behind
Wed 17 Jan 2018
at 14:51
  • msg #422

Re: The OOC Questions Thread

In reply to Nightmare (msg # 421):

Though now that I think of it I do have a question.

All of the blinding strobes have a penalty marked for being in water... but if the EVA suits can't handle water then why is it marked?  Is it just completeness or if something happens?
The Watcher
GM, 2801 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 17 Jan 2018
at 16:09
  • msg #423

Re: The OOC Questions Thread

In reply to Nightmare (msg # 422):

That particular piece of equipment is rated for underwater use, that's all.
Nightmare
player, 2253 posts
Easier to mourn than to
fix the mess left behind
Thu 18 Jan 2018
at 13:20
  • msg #424

Re: The OOC Questions Thread

In reply to The Watcher (msg # 423):

How much faster is the boat than Barachial?  It may be a poor idea to have him swi alongside the boat if he takes another 30 minutes to get to his destination than it takes the boat.
The Watcher
GM, 2807 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 18 Jan 2018
at 13:22
  • msg #425

Re: The OOC Questions Thread

In reply to Nightmare (msg # 424):

You have no way of knowing that.
Nightmare
player, 2255 posts
Easier to mourn than to
fix the mess left behind
Thu 18 Jan 2018
at 13:28
  • msg #426

Re: The OOC Questions Thread

In reply to The Watcher (msg # 425):

I know at least my EVA suit has a speaker.  I assume it is a simple hard wired device, it doesn't go through comms.  Do the others have the same?
The Watcher
GM, 2808 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 18 Jan 2018
at 14:37
  • msg #427

Re: The OOC Questions Thread

In reply to Nightmare (msg # 426):

Most EVA suits come equipped with a manual speaker and several comm bands. You'd all be able to communicate in that way.
Nightmare
player, 2256 posts
Easier to mourn than to
fix the mess left behind
Thu 18 Jan 2018
at 15:11
  • msg #428

Re: The OOC Questions Thread

In reply to The Watcher (msg # 427):

If someone were using a comm band and didn't want us to know it would you have any way of seeing that?

Yes I'm looking at you Hadrian.
The Watcher
GM, 2810 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 18 Jan 2018
at 15:31
  • msg #429

Re: The OOC Questions Thread

In reply to Nightmare (msg # 428):

Unless you're a wizard, not really.
This message was last edited by the GM at 15:31, Thu 18 Jan 2018.
Nightmare
player, 2257 posts
Easier to mourn than to
fix the mess left behind
Thu 18 Jan 2018
at 15:41
  • msg #430

Re: The OOC Questions Thread

In reply to The Watcher (msg # 429):

But... but Xander told me so... and I have a recording of Barachiel saying it.  I mean just look at my old tagline!

So clearly by evidence...


This message was last edited by the player at 15:43, Thu 18 Jan 2018.
The Watcher
GM, 2811 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 18 Jan 2018
at 15:45
  • msg #431

Re: The OOC Questions Thread

In reply to Nightmare (msg # 430):

And yet, your magics have failed to provide you with the answers you seek...
Nightmare
player, 2258 posts
Easier to mourn than to
fix the mess left behind
Thu 18 Jan 2018
at 15:48
  • msg #432

Re: The OOC Questions Thread

In reply to The Watcher (msg # 431):

Oh you are the worst.
Fiernas Holm
player, 493 posts
Why no puppies
in space?
Mon 22 Jan 2018
at 05:53
  • msg #433

Re: The OOC Questions Thread

Would it be possible to recharge our EVA suits from the battery of this hoverboat?
The Watcher
GM, 2818 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 22 Jan 2018
at 14:33
  • msg #434

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 433):

I'm gonna say yes, based on the fact that every single one of you has some form of tinkering expertise. It's not a simple USB plugin but you can figure out how to get it done.

Of course, that might drain the boat's battery too dry to operate...
Nightmare
player, 2268 posts
Easier to mourn than to
fix the mess left behind
Mon 22 Jan 2018
at 15:40
  • msg #435

Re: The OOC Questions Thread

In reply to The Watcher (msg # 434):

Well so far I am the only person who should be down a unit on battery.  Nobody else has done anything that should cause a change.
The Watcher
GM, 2820 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 22 Jan 2018
at 15:54
  • msg #436

Re: The OOC Questions Thread

In reply to Nightmare (msg # 435):

Unless you've been stumbling around blind, you were probably cycling lamps (1 unit of energy per 30 minutes) during your journey thus far. So there are a few more units of energy missing here and there.

If you're asking whether or not you can restore expended oxygen from the battery, the answer is no. That's the real limit when batteries are fully charged for most suits.
Billy Laser Fist
player, 2069 posts
After market upgrades
fix all life's problems
Mon 22 Jan 2018
at 15:57
  • msg #437

Re: The OOC Questions Thread

how opaque is liquid methane?
Nightmare
player, 2269 posts
Easier to mourn than to
fix the mess left behind
Mon 22 Jan 2018
at 16:00
  • msg #438

Re: The OOC Questions Thread

In reply to The Watcher (msg # 436):

Stop asking stupid questions!!!

No that was more the question about cycling lamps.  I'd ask Fiernas if he was stumbling around in the dark.  It will affect him more than me and while I'm participating she still really is closer to cargo than actually contributing... unless someone touches Kayla.  Then they die.  Horribly.
The Watcher
GM, 2821 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 22 Jan 2018
at 16:02
  • msg #439

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 437):

Liquid methane has approximately the same appearance and viscosity as ordinary water. But the chemicals and smog of Titan would likely give it the same yellowy orange-red tang that everything else on the moon has.

It would be hard to see underwater in any depth due to the lack of light, though, even if it was clear.
Nightmare
player, 2271 posts
Easier to mourn than to
fix the mess left behind
Tue 23 Jan 2018
at 14:13
  • msg #440

Re: The OOC Questions Thread

In reply to The Watcher (msg # 439):

Also at some point we should reconcile with you how much battery we have used as we never really explicitly have said anything.

For the record I will remain in the dark on the shore next to Kayla.
The Watcher
GM, 2825 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 23 Jan 2018
at 14:43
  • msg #441

Re: The OOC Questions Thread

In reply to Nightmare (msg # 440):

You walked for 3 hours. That's a total of 6 units of energy burned. Unless you or Fiernas volunteer to drain your own energy, I'll take them all from Kayla's reserve.
Nightmare
player, 2273 posts
Easier to mourn than to
fix the mess left behind
Tue 23 Jan 2018
at 15:15
  • msg #442

Re: The OOC Questions Thread

In reply to The Watcher (msg # 441):

I'd volunteer for 2 2 and 2 if Fiernas is willing.
Fiernas Holm
player, 497 posts
Why no puppies
in space?
Tue 23 Jan 2018
at 19:07
  • msg #443

Re: The OOC Questions Thread

Agreed.  We're all equals here.

That being said, we should be able to drain some from the dead guy's battery once he's thawed a bit.
Nightmare
player, 2278 posts
Easier to mourn than to
fix the mess left behind
Tue 23 Jan 2018
at 19:09
  • msg #444

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 443):

Thats the hope.
Nightmare
player, 2280 posts
Easier to mourn than to
fix the mess left behind
Tue 23 Jan 2018
at 20:49
  • msg #445

Re: The OOC Questions Thread

In reply to Nightmare (msg # 444):

Were we able to read the nameplate on the stiff?
The Watcher
GM, 2832 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 23 Jan 2018
at 21:02
  • msg #446

Re: The OOC Questions Thread

In reply to Nightmare (msg # 445):


Sure. The nameplate reads M. Salinger.
Nightmare
player, 2281 posts
Easier to mourn than to
fix the mess left behind
Tue 23 Jan 2018
at 21:31
  • msg #447

Re: The OOC Questions Thread

In reply to The Watcher (msg # 446):

Thanks, edited my question to add his name.
Fiernas Holm
player, 501 posts
Why no puppies
in space?
Fri 26 Jan 2018
at 17:18
  • msg #448

Re: The OOC Questions Thread

How are psychic attacks handled in this system?  Specifically morale/allegiance things, like charms and fear?
The Watcher
GM, 2844 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 26 Jan 2018
at 17:48
  • msg #449

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 448):

Psychic attacks can have myriad effects, just like other attacks can. They might be capable of dealing actual damage, or they might be capable of creating buffs, debuffs, illusory sensations, etc.

Fear would compel a target to flee rather than taking other actions.

A "charm" might make an otherwise uncooperative or neutral person treat you like a friend, or be less likely to notice something suspicious while their mind is more at ease.

Mechanically you may suffer penalties or gain bonuses to certain rolls, or have certain actions require a feat (one of the three mental ones, usually psyche) to perform.
Nightmare
player, 2297 posts
Easier to mourn than to
fix the mess left behind
Tue 30 Jan 2018
at 20:13
  • msg #450

Re: The OOC Questions Thread

In reply to The Watcher (msg # 449):

Was there a timestamp on this video?
The Watcher
GM, 2865 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 30 Jan 2018
at 20:21
  • msg #451

Re: The OOC Questions Thread

In reply to Nightmare (msg # 450):

There was not.
Fiernas Holm
player, 507 posts
Why no puppies
in space?
Wed 31 Jan 2018
at 04:01
  • msg #452

Re: The OOC Questions Thread

Looking out of the veiled area of the lake from the inside, can I see details outside?  That is to say, is the cloaking veil 'one way'?
The Watcher
GM, 2868 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 31 Jan 2018
at 04:22
  • msg #453

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 452):

Yes. You can see outside from within without trouble.
Nightmare
player, 2302 posts
Easier to mourn than to
fix the mess left behind
Wed 31 Jan 2018
at 16:44
  • msg #454

Re: The OOC Questions Thread

In reply to The Watcher (msg # 453):

As the timelines collapse and things get more important I hate to ask this questions again, but how long has it been since we've seen Billy and Xander?
The Watcher
GM, 2871 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 31 Jan 2018
at 17:14
  • msg #455

Re: The OOC Questions Thread

In reply to Nightmare (msg # 454):

It has been around 4 months I believe.
This message was last edited by the GM at 17:15, Wed 31 Jan 2018.
Fiernas Holm
player, 514 posts
Why no puppies
in space?
Wed 31 Jan 2018
at 21:18
  • msg #456

Re: The OOC Questions Thread

Correct me if I'm wrong, but if I'm in the Boat, which is adjacent to Depths and not shallows, then the current two tentacles (being in Shallows) can't attack me immediately, correct?
The Watcher
GM, 2881 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 31 Jan 2018
at 21:42
  • msg #457

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 456):

Normally attacks can only affect things in the same area unless they have a range (like a gun or laser vision), are enormous (like Godzilla), or are very fast (like a Juggernaut charge).

On topic, neither tentacle can currently threaten the boat's occupants directly with a melee attack, nor could they threaten the BOAT directly with a melee attack, as the boat itself is not in the Shallows either.

To fire a gun from the Boat and strike something in the Shallows you'd need a range of at least 2.

I'm not saying the tentacles don't have tricks, of course, but they aren't so big that they can cross areas with a melee attack.
Fiernas Holm
player, 515 posts
Why no puppies
in space?
Wed 31 Jan 2018
at 22:40
  • msg #458

Re: The OOC Questions Thread

How big ARE they?  Can we get approximate length and diameter?
The Watcher
GM, 2883 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 1 Feb 2018
at 00:12
  • msg #459

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 458):

Areas don't really have a set dimension beyond "an amount of space you could probably run through in about 10 seconds, provided you were a super hero". It's a bit abstract in this game, but they DO tend to be much, much larger than the 5x5 squares other games use.
This message was last edited by the GM at 00:13, Thu 01 Feb 2018.
Billy Laser Fist
player, 2108 posts
After market upgrades
fix all life's problems
Thu 1 Feb 2018
at 00:30
  • msg #460

Re: The OOC Questions Thread

In reply to The Watcher (msg # 459):

I think he meant the tentacles.
The Watcher
GM, 2884 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 1 Feb 2018
at 02:01
  • msg #461

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 460):

Oh. Big. The portion you saw above the water alone was more than 10 meters long and proportionately thick.
Nightmare
player, 2308 posts
Easier to mourn than to
fix the mess left behind
Thu 1 Feb 2018
at 13:14
  • msg #462

Re: The OOC Questions Thread

In reply to The Watcher (msg # 461):

So what happens if you successfully slam a single tentacle?
The Watcher
GM, 2885 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 1 Feb 2018
at 14:32
  • msg #463

Re: The OOC Questions Thread

In reply to Nightmare (msg # 462):

It goes back underwater or maybe breaks.
Fiernas Holm
player, 520 posts
Why no puppies
in space?
Thu 1 Feb 2018
at 18:22
  • msg #464

Re: The OOC Questions Thread

The Watcher:
more than 10 meters long and proportionately thick.


Some proportions are thicker than others.

giggity
Muse
player, 1030 posts
Ooh, shiny.
Thu 1 Feb 2018
at 18:23
  • msg #465

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 464):

And they call soccer The Beautiful Game...
Fiernas Holm
player, 521 posts
Why no puppies
in space?
Thu 1 Feb 2018
at 18:23
  • msg #466

Re: The OOC Questions Thread

I hope we won't, but in case we need a worst case: The dogs can survive unprotected in liquid methane for a little while.  Not like Barachiel, but proportionate to an unprotected human drifting in the North Atlantic.
Nightmare
player, 2311 posts
Easier to mourn than to
fix the mess left behind
Fri 2 Feb 2018
at 13:05
  • msg #467

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 466):

Do I want to know if there is a reason for the severed tentacles still being mentioned?


Also as far as combat logistics Barachial and Kayla can move more than one area away correct?  So I am trying to tell them to run away to the effective range of their weapons (like 3 or 4 areas away) to give us some breathing room.  I think we need to kite this guy.  Especially if I can act as bait.
Nightmare
player, 2312 posts
Easier to mourn than to
fix the mess left behind
Fri 2 Feb 2018
at 13:17
  • msg #468

Re: The OOC Questions Thread

In reply to Nightmare (msg # 467):

Also how does the table scale relative to this kind of size.

I imagine a TY Godzilla sized monster is significantly stronger than a an IN human... but where do these scales overlap?

Would aiming at body parts work in this situation?  For example attacking the legs?  Do we get stats for those?
This message was last edited by the player at 13:25, Fri 02 Feb 2018.
The Watcher
GM, 2897 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 2 Feb 2018
at 13:53
  • msg #469

Re: The OOC Questions Thread

In reply to Nightmare (msg # 468):

In the world of super heroes size doesn't really do anything aside from giving you bonuses to strength and movement and maybe some AOE potential. Limbs don't normally have separate health pools -- the tentacles are special in that way.

Refer to the rules thread for movement specifics, but yes it's possible to move more than one area at a time on normal terrain, at the cost of doing nothing else.

Note that very big things can cover more ground more quickly than very small things more often than not. And they may or may not have a different layout of "areas" to use. An ant might view a dining room as 10 areas, while you would treat it as 1.
Nightmare
player, 2317 posts
Easier to mourn than to
fix the mess left behind
Fri 2 Feb 2018
at 21:46
  • msg #470

Re: The OOC Questions Thread

In reply to The Watcher (msg # 469):

What happens if I slam an enemy who is holding a friendly?
The Watcher
GM, 2905 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 2 Feb 2018
at 21:54
  • msg #471

Re: The OOC Questions Thread

In reply to Nightmare (msg # 470):

So. For starters, you can't slam anything unless your strength is greater than their protection. Likely not relevant here but it's important to note.

If you attack someone grappling a friendly, and you manage to slam them, I suppose you'd have a chance at slamming his target along for the ride or potentially releasing them from the hold via the slam.

I don't think there are rules for that but I'll check if it becomes relevant. This thing's Endurance is so high I can't imagine it ever failing a Slam check but it's good to know.
Nightmare
player, 2319 posts
Easier to mourn than to
fix the mess left behind
Sat 3 Feb 2018
at 20:09
  • msg #472

Re: The OOC Questions Thread

In reply to The Watcher (msg # 471):

What about assisting someone to escape?   How can percy help Barachial
Fiernas Holm
player, 524 posts
Why no puppies
in space?
Sat 3 Feb 2018
at 20:20
  • msg #473

Re: The OOC Questions Thread

Waiting on my turn until we get an answer on this. Helping Barachial is also something I'm interested in.
The Watcher
GM, 2906 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Sat 3 Feb 2018
at 21:23
  • msg #474

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 473):

You could help him by breaking the tentacles, or by getting a hold on him and winning a strength check to yank him free potentially.

You can also give a general "help" to grant bonus CS to his escapes.

You can't do any of that at range except trying to shred the tentacles themselves. You'll need a bullseye to hit them specifically as it's a called shot.

The best way to help someone in a grapple usually is to grab the other guy. A tentacle beast is far from "usual" though!
This message was last edited by the GM at 21:25, Sat 03 Feb 2018.
Fiernas Holm
player, 525 posts
Why no puppies
in space?
Sun 4 Feb 2018
at 01:11
  • msg #475

Re: The OOC Questions Thread

The tentacles have separate health pools, but we need a bullseye to target them?
The Watcher
GM, 2907 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Sun 4 Feb 2018
at 01:49
  • msg #476

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 475):

Hmm. Good point. This is the first time I've used something like that. You can strike them with green.
Nightmare
player, 2320 posts
Easier to mourn than to
fix the mess left behind
Sun 4 Feb 2018
at 19:44
  • msg #477

Re: The OOC Questions Thread

In reply to The Watcher (msg # 476):

So if I slam one of the tentacles, then what happens?  Also what would we roll against?

Is my brian drain effective against animals?
Nightmare
player, 2321 posts
Easier to mourn than to
fix the mess left behind
Sun 4 Feb 2018
at 19:48
  • msg #478

Re: The OOC Questions Thread

In reply to Nightmare (msg # 477):

Also I'm a bit confused on the regeneration.... so the regeneration is that he is reattaching the tentacles?  Regrowing the tentacles?
The Watcher
GM, 2909 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Sun 4 Feb 2018
at 22:45
  • msg #479

Re: The OOC Questions Thread

In reply to Nightmare (msg # 478):

I believe you asked about the tentacle slamming above. The answer is that you would have to have a massive strength check to be able to move the creature and the tentacle and whatever it's holding all the same time. What's much more likely that the tentacle would break off. But what's even more likely than that is that you would fail the slam check because this creature has frankly appallingly high endurance.

Psychic attacks are not effective against mindless creatures, defined by this game as non-humans. So animals and robots and aliens are not affected

Regeneration just meant tentacles repair themselves. If it was healing the main body I would have put the value in (eg, [Heal: 40] or similar).
This message was last edited by the GM at 23:05, Sun 04 Feb 2018.
Nightmare
player, 2322 posts
Easier to mourn than to
fix the mess left behind
Mon 5 Feb 2018
at 02:45
  • msg #480

Re: The OOC Questions Thread

In reply to The Watcher (msg # 479):

So my question is particularly for slamming the tentacle as opposed to the whole creature in this case.  Even at Unearthly you still have a 50/50 chance to be slammed at least 1 area.

However, since these tentacles have both their own stats and their own stat pools... would they still have the same Endurance, strength or mass as the entire creature.

Also the tentacle regenerating itself is not one of the severed ones?  it is one of the smaller ones that we injured?
The Watcher
GM, 2911 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 5 Feb 2018
at 03:09
  • msg #481

Re: The OOC Questions Thread

In reply to Nightmare (msg # 480):

The long ones regenerated.

If you slam a tentacle an area you won't take the creature with it. I'll look up the special rules but I'm confident of that. It would be more like punching its arm off
This message was last edited by the GM at 03:21, Mon 05 Feb 2018.
Fiernas Holm
player, 529 posts
Why no puppies
in space?
Tue 6 Feb 2018
at 20:34
  • msg #482

Re: The OOC Questions Thread

quote:
slender legs biting deeply into the sand as they propel it further from the lake.


This sounds like it moved, but it's still listed as being on the beach, not the desert.  Clarification?
Fiernas Holm
player, 530 posts
Why no puppies
in space?
Tue 6 Feb 2018
at 20:40
  • msg #483

Re: The OOC Questions Thread

What are the rules for multiple attacks in one turn?  i.e. dual-wielding pistols?
The Watcher
GM, 2929 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 6 Feb 2018
at 20:57
  • msg #484

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 483):

It moved but only within the same area, sorry. Mostly for flavor. If I don't mention an area shift, it's safe to assume there wasn't one.

You cannot make more than 1 primary attack per turn unless you have a weapon or skill that allows you to do so. Extra limbs are such an enabling power, as are some weapons like pulse rifles and full-auto guns and that kind of thing.

If you're actually going weapons-akimbo for dual pistols or dual swords or something, your second attack would occur at -4CS to hit (or -2CS if you're ambidextrous).
Fiernas Holm
player, 546 posts
Why no puppies
in space?
Wed 7 Feb 2018
at 22:04
  • msg #485

Re: The OOC Questions Thread

I didn't even think about it in our discussion of battery life, but Fiernas's exosuit has solar charging capability, so he should still be at full power.
Fiernas Holm
player, 552 posts
Why no puppies
in space?
Fri 9 Feb 2018
at 17:01
  • msg #486

Re: The OOC Questions Thread

On my first approach to the island, we had this:

quote:
There is a docking slip similar to the one you left built into the island, and there is a pontoon-style boat docked there alongside a pair of jetski-like vehicles identical to the one Fiernas now pilots.


I left that jetski there and took the pontoon, which means there should have been 3 jetskis there when we returned.  But:

quote:
There is a docking slip built into the island not far from your approach, and a jetski-like vehicle is the only vessel docked there.


Am I correct in thinking then that at least two people had to have left the island while we were having our seabeast adventure?
The Watcher
GM, 2955 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 9 Feb 2018
at 17:25
  • msg #487

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 486):

That would be a fair assumption, yes.

Damn your eagle eyes!
Fiernas Holm
player, 553 posts
Why no puppies
in space?
Fri 9 Feb 2018
at 17:40
  • msg #488

Re: The OOC Questions Thread

Interesting...
Nightmare
player, 2353 posts
Easier to mourn than to
fix the mess left behind
Fri 9 Feb 2018
at 18:14
  • msg #489

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 488):

I swear if that is Billy and Xander leaving I'm going to throttle you through your ethernet connection...
Billy Laser Fist
player, 2145 posts
After market upgrades
fix all life's problems
Fri 9 Feb 2018
at 18:25
  • msg #490

Re: The OOC Questions Thread

In reply to Nightmare (msg # 489):

What?  I can't hear you, I'm too busy going in the opposite direction from you.
Nightmare
player, 2356 posts
Easier to mourn than to
fix the mess left behind
Fri 9 Feb 2018
at 22:10
  • msg #491

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 490):

Can't you like... oversleep or something?

Just for once in your life sit there and watch cat videos for like three hours.
Billy Laser Fist
player, 2147 posts
After market upgrades
fix all life's problems
Fri 9 Feb 2018
at 22:20
  • msg #492

Re: The OOC Questions Thread

Nightmare:
Just for once in your life sit there and watch cat videos

you have no idea.
This message was last edited by the player at 22:21, Fri 09 Feb 2018.
The Watcher
GM, 2958 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Sat 10 Feb 2018
at 22:19
  • msg #493

Re: The OOC Questions Thread

Billy Laser Fist:
Nightmare:
Just for once in your life sit there and watch cat videos

you have no idea.


This.

Billy has watched more cat videos than the rest of you put together during this campaign.
Nightmare
player, 2362 posts
Easier to mourn than to
fix the mess left behind
Mon 12 Feb 2018
at 13:27
  • msg #494

Re: The OOC Questions Thread

In reply to The Watcher (msg # 493):

FYI... more corporate bullshit today.
Fiernas Holm
player, 561 posts
Why no puppies
in space?
Mon 12 Feb 2018
at 17:07
  • msg #495

Re: The OOC Questions Thread

Oh god, a covfefe callback?  What's happening to us?

quote:
The data are solid


Awwww, somebody likes to use proper plural constructions.
Nightmare
player, 2365 posts
Easier to mourn than to
fix the mess left behind
Mon 12 Feb 2018
at 21:43
  • msg #496

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 495):

Am I able to see whats going on inside?  Like through a window or something?
The Watcher
GM, 2967 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 12 Feb 2018
at 21:47
  • msg #497

Re: The OOC Questions Thread

In reply to Nightmare (msg # 496):

Rebecca, being outside a closed airlock, has as little idea what's going on as Hadrian and Kayla do.

Sorry :(
Fiernas Holm
player, 564 posts
Why no puppies
in space?
Tue 13 Feb 2018
at 01:47
  • msg #498

Re: The OOC Questions Thread

Don't worry, I thought of that.
Nightmare
player, 2388 posts
Easier to mourn than to
fix the mess left behind
Wed 21 Feb 2018
at 12:34
  • msg #499

Re: The OOC Questions Thread

In reply to Fiernas Holm (msg # 498):

OK so I had damage from he squid fight, how does that work when my HP are reduced due to leaving my EVA suit?
The Watcher
GM, 2988 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 21 Feb 2018
at 16:23
  • msg #500

Re: The OOC Questions Thread

In reply to Nightmare (msg # 499):

The shortest, simplest answer is that if you at any point have sustained more damage than your health pool, you become "defeated".

If you do something that brings your health pool below the damage you've sustained, yes, doing that will knock you out. Think of it as your body being unable to operate without the crutch of the EVA suit or whatever until you heal more.

Speaking of healing, you only restore Endurance HP per hour naturally. So yes, if you rely on big bulky suits to provide the bulk of your health and you get into a scrap, you're going to want to stay in the armor until you've healed up a bit.
Nightmare
player, 2389 posts
Easier to mourn than to
fix the mess left behind
Wed 21 Feb 2018
at 16:38
  • msg #501

Re: The OOC Questions Thread

In reply to The Watcher (msg # 500):

How long has it been since the squidtopus attack?
The Watcher
GM, 2989 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 21 Feb 2018
at 18:46
  • msg #502

Re: The OOC Questions Thread

In reply to Nightmare (msg # 501):

About 30 minutes.
Nightmare
player, 2390 posts
Easier to mourn than to
fix the mess left behind
Wed 21 Feb 2018
at 18:48
  • msg #503

Re: The OOC Questions Thread

In reply to The Watcher (msg # 502):

I don't suppose I've regenerated half my endurance in that time?
The Watcher
GM, 2990 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 21 Feb 2018
at 19:06
  • msg #504

Re: The OOC Questions Thread

In reply to Nightmare (msg # 503):

You have not.

If you're asking because without the suit you'd fall down dead after exiting it, we can rule of cool that into 1 hp left.
Nightmare
player, 2392 posts
Easier to mourn than to
fix the mess left behind
Wed 21 Feb 2018
at 21:02
  • msg #505

Re: The OOC Questions Thread

In reply to The Watcher (msg # 504):

Nah... but I do think without it I only have 3 HP left ;).
Billy Laser Fist
player, 2245 posts
After market upgrades
fix all life's problems
Fri 2 Mar 2018
at 20:33
  • msg #506

Re: The OOC Questions Thread

does the hallway count as a different area if I were to try charging hadrian?
The Watcher
GM, 3046 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 2 Mar 2018
at 20:38
  • msg #507

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 506):

There are 3 areas in play right now, if we're talking combat terms: Cafeteria, Hallway (west), and Holo Room. Other areas available to you would be each other room in the facility plus the airlock plus the other semicircle of the hallway (Hallway East).

And not to be a spoilsport, but Team Trek has only had time to heal 1 hour's worth of damage (Endurance Rank). In case that's relevant.
This message was last edited by the GM at 20:39, Fri 02 Mar 2018.
Nightmare
player, 2517 posts
Easier to mourn than to
fix the mess left behind
Mon 12 Mar 2018
at 15:17
  • msg #508

Re: The OOC Questions Thread

In reply to The Watcher (msg # 507):

How many flying areas does the base cover?  How many areas would it be to go across either of the edges or the hypotenuse down the middle?
This message was last edited by the player at 15:17, Mon 12 Mar 2018.
The Watcher
GM, 3084 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 12 Mar 2018
at 15:28
  • msg #509

Re: The OOC Questions Thread

In reply to Nightmare (msg # 508):

The Compound is 5 starship-scale areas, with the stadium in the center and quadrants built around it. But flying doesn't give you starship-scale movement in and of itself. So you're looking at at least 25 human-scale "flying" areas for the colony. And a lot more than that if you're inside dealing with rooms and hallways.
Nightmare
player, 2519 posts
Easier to mourn than to
fix the mess left behind
Mon 12 Mar 2018
at 15:44
  • msg #510

Re: The OOC Questions Thread

In reply to The Watcher (msg # 509):

Nope, I'm flying over.  Do we have any idea how fast Kayla is?  Can she keep up with me?
The Watcher
GM, 3086 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 12 Mar 2018
at 16:15
  • msg #511

Re: The OOC Questions Thread

In reply to Nightmare (msg # 510):

You don't know how fast she is, no, nor how easily she can maintain her flight.

Neither does she, for that matter.
Nightmare
player, 2524 posts
Ghost puberty isnt a
thing. I'm Alive!
Mon 12 Mar 2018
at 18:55
  • msg #512

Re: The OOC Questions Thread

In reply to The Watcher (msg # 511):

Sooo.... important factoid from the IRL portion of this game...

Nightmare is actually based around my wife and several friends who are close to me who are all veterans with PTSD.  I didn't start out the game designing the character to be this, but turns out this is what she was.

Many of the meltdowns or screaming fits are actually things that my wife had recommended or suggested.  As I played more I understood more about not only our friends but her.  As well as people's interactions with her.

Its been enlightening.

She was originally supposed to be just the creepy girl from the ring, and then reality finally started crashing in as the house of cards she built up around her crumbled.

In doing research for Marion's VA claim I learned a lot about PTSD, and everything about Nightmare from her speech patterns to her interactions with others would qualify her for 100% disability due to PTSD as designated by the VA.

So, this character has meant a lot for me.  Sorry if she could be a bit of a downer, but like I said this is an inflection point.  See if you can catch the differences.
Nightmare
player, 2525 posts
Ghost puberty isnt a
thing. I'm Alive!
Mon 12 Mar 2018
at 18:57
  • msg #513

Re: The OOC Questions Thread

In reply to Nightmare (msg # 512):

Also sorry to hijack the scene but I did really want it in this chapter to explain some of her actions as things came to a head...

As I was teasing previously there were in character reasons for her being unreasonable and bitchy (ironically those are me when I get Marion's PMS... its the weirdest thing).

So I'm sorry OOC for any OOC drama I caused with this turn.
Muse
player, 1077 posts
Gem on a mission
Believes in transparency
Mon 12 Mar 2018
at 19:07
  • msg #514

Re: The OOC Questions Thread

In reply to Nightmare (msg # 513):

No drama on my end, interesting development!

One thing I like to always do though is not assume any PC or NPC responds to my actions in a particular way (unless I clear it w/ Watcher).

That way I'm guaranteed an authentic response to my character's actions. Makes the world feel more real to me. And it doesn't remove any autonomy from any other player.

In this case, Kayla and the dogs may not have responded quite that way. Similarly, or differently, but I like to leave that up to the PC, just personal pref
Nightmare
player, 2526 posts
Ghost puberty isnt a
thing. I'm Alive!
Mon 12 Mar 2018
at 19:10
  • msg #515

Re: The OOC Questions Thread

In reply to Muse (msg # 514):

True, I cleared Kayla.  I'll remove the dogs...good point.

Also not meant to be in helpdesk, my bad.  Was running to a meeting that was cancelled.
This message was last edited by the player at 19:12, Mon 12 Mar 2018.
Nightmare
player, 2527 posts
Ghost puberty isnt a
thing. I'm Alive!
Mon 12 Mar 2018
at 19:13
  • msg #516

Re: The OOC Questions Thread

In reply to Nightmare (msg # 515):

Since her inception this has been targeted as her 'I'm alive' point.  Seemed to feel right.

Also if someone doesn't want to be hearded by Kayla either to the hall or back to the conference area you are free to not be.  You just won't see or hear anything that was said.
This message was last edited by the player at 19:17, Mon 12 Mar 2018.
The Watcher
GM, 3089 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 12 Mar 2018
at 19:43
  • msg #517

Re: The OOC Questions Thread

In reply to Nightmare (msg # 516):

I've added some structuring elements to help facilitate this conversation (or lack thereof, as the case may be). Those who wish to participate may, and those who do not can continue planning with Abe et al.

We've got another ~30 posts left in the chapter. I think that'll be sufficient to get reaction shots and finalize the plan (or at least get it finalized enough that it can be summarized in the opening portion of the next chapter). At least I hope so, if only because it keeps things neat and tidy that way :)

That said, if I have to start a new thread to "continue" the chapter, there will be no karma penalty for doing so.
Nightmare
player, 2528 posts
Ghost puberty isnt a
thing. I'm Alive!
Mon 12 Mar 2018
at 19:57
  • msg #518

Re: The OOC Questions Thread

In reply to The Watcher (msg # 517):

In the interest of conserving posts I will bundle my response.  Thanks for providing that framework I think it really helped.  The writing those posts was definitely intense.  I'm apparently a method actor :).
Billy Laser Fist
player, 2308 posts
After market upgrades
fix all life's problems
Mon 12 Mar 2018
at 20:01
  • msg #519

Re: The OOC Questions Thread

In reply to Nightmare (msg # 518):

and a novelist
Nightmare
player, 2529 posts
Ghost puberty isnt a
thing. I'm Alive!
Mon 12 Mar 2018
at 20:02
  • msg #520

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 519):

Meh unto you good sir.  You deal with a traumatized girl's PTSD in short quippy bursts.
Billy Laser Fist
player, 2309 posts
After market upgrades
fix all life's problems
Mon 12 Mar 2018
at 20:05
  • msg #521

Re: The OOC Questions Thread

In reply to Nightmare (msg # 520):

I deal with everything in short, quippy bursts!
Nightmare
player, 2530 posts
Ghost puberty isnt a
thing. I'm Alive!
Mon 12 Mar 2018
at 20:12
  • msg #522

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 521):

THATS WHY YOURE NOT A TRAUMATIZED TEENAGE GIRL!

Jerkface.
This message was last edited by the player at 20:12, Mon 12 Mar 2018.
Fiernas Holm
player, 651 posts
Why no puppies
in space?
Tue 27 Mar 2018
at 18:57
  • msg #523

Re: The OOC Questions Thread

Can I get a breakdown of all the semi-relevant equipment that we have at our disposal at Top Station, as though I formally requested resupply help IC from Abe & Company?  (Note that: "A shit ton of stuff, it's a well-supplied station, what are you looking for?" is a totally valid response from Watcher)
The Watcher
GM, 3152 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 27 Mar 2018
at 19:00
  • msg #524

Re: The OOC Questions Thread

Fiernas Holm:
Can I get a breakdown of all the semi-relevant equipment that we have at our disposal at Top Station, as though I formally requested resupply help IC from Abe & Company?  (Note that: "A shit ton of stuff, it's a well-supplied station, what are you looking for?" is a totally valid response from Watcher)


A non-zero amount of stuff. It's a partially supplied station. What are you looking for? :P
Nightmare
player, 2620 posts
The wounds will heal
The scars remain
Tue 10 Apr 2018
at 18:18
  • msg #525

Re: The OOC Questions Thread

In reply to The Watcher (msg # 524):

So I think Billy is a bit ahead of us?  Shouldn't we be a bit deeper into our breach.  So let me know when/if we hear his call to us.

And did Percy see anything?
The Watcher
GM, 3188 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 10 Apr 2018
at 19:32
  • msg #526

Re: The OOC Questions Thread

In reply to Nightmare (msg # 525):

Billy's a couple hours ahead of you, technically. I would be ok with retroactively timing it so you're all at about the same moment nowish, though. It would be cleaner for storytelling purposes that way. The time delay was initially proposed back when the plan was to convince Apex that Billy/Hadrian had escaped and then maybe send most of the defenses out in the exact wrong direction to "sic em" or something.

But the plan changed and now the time split may not make sense. Thoughts?
Billy Laser Fist
player, 2383 posts
After market upgrades
fix all life's problems
Tue 10 Apr 2018
at 19:40
  • msg #527

Re: The OOC Questions Thread

In reply to The Watcher (msg # 526):

If team distraction can get over their bumps in the night and team shuttle gets in the elevator I think it would make sense to sync up at that point.  if the other two teams are going to keep being delayed a bit of time dilation would keep that from sabotaging anything approaching synchronicity between us.
Nightmare
player, 2621 posts
The wounds will heal
The scars remain
Tue 10 Apr 2018
at 19:57
  • msg #528

Re: The OOC Questions Thread

In reply to Billy Laser Fist (msg # 527):

^ What he said.  Just need a bit of time to get us to a point where we are more visible.
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