The Game: Chapter 05
In reply to Nightmare (msg # 31):
The party shores up any loose ends, then boards the transport and departs without further incident.
As the station fades from view behind you, you enjoy a collective sigh of relief.
This is mitigated slightly when your eyes dart over the Viceroy's inert form, and you recall the last trip you took that rendered him that way.
***
Three weeks later, the transport arrives at Director Kelce's familiar (to all but Billy) headquarters facility, which is located on a hunk of rock roughly five square miles in size that lazily orbits the sun between Mars and Earth.
There are several key features: a large, domed structure nearly a square mile in size, which understandably dominates the tiny skyline; a network of greenhouses; and a series of tubing that hints at enclosed roadways.
There is no docking facility to be seen, nor anywhere obvious to dock the ship, but as before the domed structure swivels and swirls to create a small opening at the very top. Dangerous-looking Antiaircraft batteries dot the perimeter of the dome, though they are not trained on your ship.
The transport lands in an isolated docking area nestled just within the top of the dome. A shuddering sound and a hefty CLANK follows the moment the ship touches down, indicative of magnetic docking clamps.
All told, your landing sequence goes off without a hitch, though you are informed after landing that Director Kelce is not on the premises at this time. Viceory is carted off the Factory almost immediately upon touchdown. None are permitted to accompany him.
The various operatives, workers, and other staff at the facility seem to know your names, ranks, and mission, however, and get to work outfitting the transport for a longer journey.
"This isn't shore leave," an email from Commander Faust helpfully reminds each of you. "Refuel, refit, and relaunch. We have only a short window to reach Ceres before SAGE manages to get their own fleet into the picture."
OOC: You have about a week of free time at the HQ facility before being urged to leave in a more aggressive way.
This message was last edited by the GM at 18:23, Mon 08 Aug 2016.