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The Shipyard.

Posted by The WatcherFor group 0
The Watcher
GM, 3696 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 8 Mar 2019
at 15:31
  • msg #1

The Shipyard

This thread will contain ship schematics and designs. Many of these are found in the Gear thread, but they aren't really gear so this may be a better home for them.

HARDPOINTS

All ships have a number of hardpoints (this number can be 0). You can use these to customize your vehicles. Some examples of things that require hardpoints include:

- Enhanced Armor Plating
-- Protection: +2CS
-- Control: -1CS
-- Speed: -1CS

- Enhanced Engine Rig
-- Control: +1CS
-- Speed: +1CS
-- Body: -1CS

- Weapon Hardpoint
-- Allows the installation of any 1 weapon
-- Body: -1CS

- Standard Missile Launcher
-- Requires hardpoint
-- Requires missiles (0.50 tons each)
-- Missiles fly at AM (50) speed
-- Missiles deal IN (40) damage
-- Missiles have Body of FE (2) and can be shot down
-- Firing Protocol: Fire missile at any target within 10 areas. If greater than 5 areas away, missile won't strike until the next round. Roll agility to hit. Can fire 1 missile in 1 firing round.
-- These values are for ship-scale interactions. If used against ground targets they gain speeds equal to "flying" intensities

- Guided Missile Launcher
-- Requires hardpoint
-- Requires missiles (0.50 tons each)
-- Missiles fly at AM (50) speed
-- Missiles deal RM (30) damage
-- Missiles have Body of FE (2) and can be shot down
-- Firing Protocol: Spend 1 round acquiring a target lock using your ship's AI. Fire missile at any locked target within 20 areas. Missile can travel 5 areas per round. Automatically hits target if it can catch it. Ignores evasion. Can fire 1 missile in 1 firing round.
-- These values are for ship-scale interactions. If used against ground targets they gain speeds equal to "flying" intensities

- Slug Accelerator
-- Requires hardpoint
-- Requires slugs (0.10 tons each) or explosive slugs (0.25 tons each)
-- Slugs fly at RM (30) speed
-- Slugs deal GD (10) damage
-- Explosive slugs deal PR (4) damage to armored vehicles and RM (30) damage to unarmored vehicles
-- Firing Protocol: Fire slugs at any target within 3 areas. Can fire 3 slugs in 1 firing round. Agility roll required for each.
-- These values are for ship-scale interactions. If used against ground targets they gain speeds equal to "flying" intensities


- Anti-Lock Flares
-- Requires hardpoint
-- Requires flares (0.10 tons each)
-- Expend 1 flare to break/prevent all missile locks on it for 1 round
This message was last edited by the GM at 15:39, Fri 08 Mar 2019.
The Watcher
GM, 3697 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 8 Mar 2019
at 15:32
  • msg #2

The Shipyard

In reply to The Watcher (msg # 1):

Legacy Ground Vehicles

quote:
Braeburn Hoverski

Control (vehicle agility): In
Speed (vehicle endurance): In (7 areas/round)
Body (vehicle strength): Pr
Protection (vehicle armor): Pr

Features:
- Hovercraft (can move over any terrain without penalties)
- Jump Jets (can achieve Flight (GD) for 1 round after spending at least 1 round accelerating)
- Recursive Acceleration (Speed is just GD (4 areas/round) when starting from a full stop)


quote:
Braeburn Jettoon Transport

Control (vehicle agility): Pr
Speed (vehicle endurance): Ty (3 areas/round)
Body (vehicle strength): Gd
Protection (vehicle armor): Gd

Features:
- Hovercraft (can move over any terrain without penalties)
- Jump Jets (can achieve Flight (Fe) for 1 round after spending at least 1 round accelerating)



Legacy Ships

quote:
Viper T-155 Military Shuttle "Persephone"

Control (vehicle agility): Rm
Speed (vehicle endurance): In
Body (vehicle strength): Gd -> Ty
Protection (vehicle armor): Gd -> Pr

Weapon Hardpoints: 1
- Ship suffers -1CS to Body for every hardpoint used above this limit

- Guided Missile Launcher
-- Requires hardpoint
-- Requires missiles (0.50 tons each)
-- Missiles fly at AM (50) speed
-- Missiles deal RM (30) damage
-- Missiles have Body of FE (2) and can be shot down
-- Firing Protocol: Spend 1 round acquiring a target lock using your ship's AI. Fire missile at any locked target within 20 areas. Missile can travel 5 areas per round. Automatically hits target if it can catch it. Ignores evasion. Can fire 1 missile in 1 firing round.

- Anti-Lock Flares
-- Requires hardpoint
-- Requires flares (0.10 tons each)
-- Expend 1 flare to break/prevent all missile locks on it for 1 round

Specials

- Adaptive Armor
-- Armor: -2CS
-- Can be activated to gain Stealth
-- Much more effective at ranges of 10 areas or more
--- Any piloting, control, or agility check will break Stealth
--- Firing weapons may compromise location

- Military Grade Engines
-- Sustained cruising speed allows for rapid travel

- Viceroy's Interception Suite
-- When within 10 areas of any target ship, can activate to listen in on its incoming/outgoing transmissions

- GunBlazer Saddle
-- A pilot or passenger armed with a GunBlazer Laser Fist Mark 7 attachment can place it into the central console. While attachment is in place, the shuttle's nosecone may fire the Laser Fist attachment at power rank strength.

- Baxter's Truesight Scanner
-- Hooked into the ship above the ramp
-- Emits 10-foot cone of blue light
-- Can scan 1 target at a time
-- Saves 3D image of scanned target with color-coded auras indicating any auger characteristics

- AI "Dynamis"
-- Can calculate navigation data
-- Can operate most of the shuttle's systems autonomously

- Enhanced Life Support
-- Can keep 5 humans alive for 3 months
-- Fewer passengers extends this time by 20% per empty seat

- Expanded Cargo Hold
-- Can carry 40 tons of cargo
--- Abraxas weighs 20 tons
--- Wasps weigh 15 tons

- Highly Modded
-- A pilot unfamiliar with the specifics of Viper T-Series shuttles takes -1CS on piloting checks while attempting to control this shuttle.


quote:
SAGE Freighter

Control (vehicle agility): Gd
Speed (vehicle endurance): In
Body (vehicle strength): Gd
Protection (vehicle armor): Rm

Hardpoints: 2
- Ship suffers -1CS to Body for every hardpoint used above this limit

Specials

- Plasma Drive
-- Can reach speeds of up to 20x that of a Mark IV Military-Grade Ion Engine
-- When engaged, Control drops to FE (2) and Speed increases to UN (100)

- Central Core / AI
-- Can calculate navigation data
-- Can operate most of the ship's systems autonomously

- Life Support
-- Can keep 5 humans alive for 12 months
-- Fewer passengers extends this time by 20% per empty seat

- Cargo Hold
-- Can carry 120 tons of cargo
--- Abraxas weighs 20 tons

- Magnetic Clamp
-- Can affix self to metal objects on contact

- Melding Field
-- Creates a membrane on contact through which boarding parties can enter


quote:
SAGE Transport (aka Ship of Opportunity)

Control (vehicle agility): Ex
Speed (vehicle endurance): Rm
Body (vehicle strength): Gd
Protection (vehicle armor): Rm

Hardpoints: 1
- Ship suffers -1CS to Body for every hardpoint used above this limit

Specials

- Plasma Drive
-- Can reach speeds of up to 20x that of a Mark IV Military-Grade Ion Engine
-- When engaged, Control drops to FE (2) and Speed increases to UN (100)

- Central Core / AI
-- Can calculate navigation data
-- Can operate most of the shuttle's systems autonomously

- Life Support
-- Can keep 10 humans alive for 12 months
-- Fewer passengers extends this time by 10% per empty seat

- Cargo Hold
-- Can carry 60 tons of cargo
--- Abraxas weighs 20 tons

- Magnetic Clamp
-- Can affix self to metal objects on contact

- Melding Field
-- Creates a membrane on contact through which boarding parties can enter

This message was last edited by the GM at 15:37, Fri 08 Mar 2019.
The Watcher
GM, 3698 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 8 Mar 2019
at 15:32
  • msg #3

The Shipyard

In reply to The Watcher (msg # 2):

Current Schematics

quote:
Vanilla Solese Fighter

Control (vehicle agility): In
Speed (vehicle endurance): In
Body (vehicle strength): Pr
Protection (vehicle armor): Pr

Hangar Space Required: 1

Weapon Hardpoints: 3
- Ship suffers -1CS to Body for every hardpoint used above this limit

-- Slug Accelerator
-- Requires hardpoint
-- Requires slugs (0.10 tons each) or explosive slugs (0.25 tons each)
-- Slugs fly at RM (30) speed
-- Slugs deal GD (10) damage
-- Explosive slugs deal PR (4) damage to armored vehicles and RM (30) damage to unarmored vehicles
-- Firing Protocol: Fire slugs at any target within 3 areas. Can fire 3 slugs in 1 firing round. Agility roll required for each.
-- These values are for ship-scale interactions. If used against ground targets they gain speeds equal to "flying" intensities

- Standard Missile Launcher
-- Requires hardpoint
-- Requires missiles (0.50 tons each)
-- Missiles fly at AM (50) speed
-- Missiles deal IN (40) damage
-- Missiles have Body of FE (2) and can be shot down
-- Firing Protocol: Fire missile at any target within 10 areas. If greater than 5 areas away, missile won't strike until the next round. Roll agility to hit. Can fire 1 missile in 1 firing round.
-- These values are for ship-scale interactions. If used against ground targets they gain speeds equal to "flying" intensities

- Ammo Tub
-- Requires hardpoint
-- Contains 10 standard missiles, 12 standard slugs, and 6 explosive slugs


quote:
Vanilla Solese Shuttle

Control (vehicle agility): Ex
Speed (vehicle endurance): Ex
Body (vehicle strength): Ty
Protection (vehicle armor): Pr

Hangar Space Required: 1

Weapon Hardpoints: 1
- Ship suffers -1CS to Body for every hardpoint used above this limit

- Enhanced Life Support
-- Can keep 5 humans alive for 3 months
-- Fewer passengers extends this time by 20% per empty seat

- Expanded Cargo Hold
-- Can carry 40 tons of cargo
--- Abraxas weighs 20 tons


quote:
Vanilla Solese Transport

Control (vehicle agility): Ex
Speed (vehicle endurance): Rm
Body (vehicle strength): Gd
Protection (vehicle armor): Gd

Hangar Space Required: 2

Hardpoints: 2
- Ship suffers -1CS to Body for every hardpoint used above this limit

- Life Support
-- Can keep 10 humans alive for 12 months
-- Fewer passengers extends this time by 10% per empty seat

- Cargo Hold
-- Can carry 60 tons of cargo
--- Abraxas weighs 20 tons


quote:
Vanilla Solese Freighter

Control (vehicle agility): Gd
Speed (vehicle endurance): In
Body (vehicle strength): Gd
Protection (vehicle armor): Gd

Hangar Space Required: 2

Hardpoints: 2
- Ship suffers -1CS to Body for every hardpoint used above this limit

- Life Support
-- Can keep 5 humans alive for 12 months
-- Fewer passengers extends this time by 20% per empty seat

- Cargo Hold
-- Can carry 120 tons of cargo
--- Abraxas weighs 20 tons

This message was last edited by the GM at 21:04, Fri 08 Mar 2019.
The Watcher
GM, 3701 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 8 Mar 2019
at 15:50
  • msg #4

The Shipyard

In reply to The Watcher (msg # 3):

Current Ships

quote:
GunBlazers-Class Frigate "Mastodon"

Control (vehicle agility): PR
Speed (vehicle endurance): TY
Body (vehicle strength): AM
Protection (vehicle armor): RM

Hardpoints: 6
(-1CS to body for every hardpoint used beyond this limit)

Weapons & Countermeasures
(none installed)

Specials
- Capital-Scale Ship (EX)
-- Contains 20-29 distinct areas
- Enhanced Engine
-- GunBlazer Plasma Drive
-- Capacity
--- Crew: 600 (reduced to 200 with standard automation)
--- Passengers: 120
--- Cargo: 1,200 tons
--- Consumables: 1.5 years (distinct from cargo)
--- Hangar: Up to 5 'points' of space
---- Starfighters, Shuttles, Mechs = 1 point each
---- Transports, Light Freighters = 2 points each


Current Hangar

1x Mech (Abraxas)
1x Vanilla Transport
2x Vanilla Fighters

Current Crew
Dynamis (AI)

- Misc
-- UN Ambassador Fu-Chi
-- UN Ambassador's Aide

- Specialists (Report to Billy)
-- All the PCs
-- Gestalt (Administrative Officer)
-- Kayla (Captain)
-- Makani (Problem Solver)
-- Leilani (Problem Solver)
-- Sapir-Louis (Linguist)
-- Hilda (Linguist)

- Logistics Department (Report to Kayla)
-- 3 pilots (one named Peyton), 4 runners, 2 navigators, 3 smugglers

- Analytics Department (Report to Xander)
-- 2 engineers, 4 programmers

- Science Department (Report to Rebecca)
-- Ibis (Medic)
-- Orville (Botanist)
-- Reggie (Physicist)
-- Dakota (Chemist)
This message was last edited by the GM at 16:36, Sun 11 Aug 2019.
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