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03:58, 5th May 2024 (GMT+0)

The Game: Chapter 15.

Posted by The WatcherFor group 0
The Watcher
GM, 4463 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 16 May 2023
at 17:59
  • msg #1

The Game: Chapter 15

Recap & Disposition

Our heroes are hurtling through a series of ramshackle tunnels hidden beneath the Jossian capital of Hevetplata. The identity and plans of whoever created them aren't entirely clear, but all intelligence gathered so far points to sabotage and destruction as their short-term goals.

Topside, the people of Hevetplata are in chaos, reeling from a peaceful transfer of power combined with a recent act of terrorism in the northwestern quarter of the city. You have found plenty of evidence suggesting the presence of several more of these bombs, though it's not clear how or when they are meant to be detonated.

Roger and Aviva have combined their technology to create a map of the tunnel complex, complete with the likely location of the remaining bombs planted beneath the city.

Their efforts to map the tunnel involved bright light and loud noises, which alerted whoever else was in the tunnels to their presence. Billy, Roger, Frank, Aviva, and Briggs are rushing toward these newly revealed individuals at a GD (10) pace, riding aboard an energy skiff created by Roger for this purpose.

Your efforts are complicated somewhat by an irritatingly persistent jamming/scrambling effect that has recently asserted itself throughout the city. No traditional electronic communications are working reliably at this time.

You have been given three hours to explore and map out the tunnels, which are too small to accommodate Joss, after which you are to return to the Architects with a full report of your findings. More than two hours remain on the clock as of this writing.

Other hanging threads:

- The results of the Choosing were 4 winners: two Joss with three votes apiece and two Joss with one vote apiece. One of the "thrice-Chosen" Joss is currently missing, and has been since shortly before the Choosing ended. The "thrice-Chosen" currently in command is a traditionalist; the missing one is much more open to embracing modern solutions, and the two were largely seen as rivals with competing factions at play in the city.

- There is an ongoing investigation going on regarding the murdered and dismembered Joss various members of the party witnessed yesterday and today.

- Lincoln, Fu-Chi, and (ostensibly) Featherlight were all injured earlier today, and are receiving care in the Guest House from the watchful Ibis. As an auger, her power grants the gift of healing, but you have only recently learned that she has no formal medical training.

- Lest you forget, all three groups of humans are hoping to secure certain diplomatic and political wins from the newly Chosen Architects. No meetings to this effect have had a chance to take place yet.

- Peyton and the shuttle are still safely hidden about an hour's hike from Hevetplata. Abraxas is stored there, though Xander is among the humans under guard at the Guest House. The shuttle is the only ground-to-air capable vehicle on the entire planet (so far as you know).

- Kayla is not due to return to Ceto (along with StarBlazer Station and the rest of the party's fleet) for several months.


quote:
Updated Map: https://docs.google.com/drawin...nbRMLyl8mU-FQwwwVH8/

You are currently located at the fork that would lead to Point G if you turned right. The other blinking dots that aren't you are clustered beneath Point G.

This message was last edited by the GM at 17:40, Mon 12 June 2023.
Yardbird
player, 584 posts
There's no limit
to what you can imagine
Mon 12 Jun 2023
at 16:59
  • msg #2

The Game: Chapter 15

In reply to The Watcher (msg # 1):

"Please keep hands and arms inside the energy skiff and stay behind the line while the skiff is in motion." The skiff extends itself by a foot behind Roger to put some daylight between him and the Avivas. They are offered two handrails as consolation.
Aviva
player, 154 posts
Temporally Misaligned
Won gnineppah lla
Mon 12 Jun 2023
at 18:53
  • msg #3

The Game: Chapter 15

In reply to Yardbird (msg # 2):

The Avivas take the hint and give Roger some space, though they seem to approach the safety of the handrails as more of a suggestion, alternating between sides and shifting about as the vehicle is in motion.
The Watcher
GM, 4489 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 16 Jun 2023
at 15:29
  • msg #4

The Game: Chapter 15

In reply to Aviva (msg # 3):

The skiff careens through the tunnels at a goodly pace, its built-in lighting system banishing the darkness along the way.

You come around a bend in the passage and enter a straightaway that leads up to the end of the tunnel, where the passage widens out into a hollow bulb and appears to go no further.

Further observation is complicated by a pair of energy beams that lance out in your direction the moment you come into range!


[Energy Beams (vs Skiff): 9, 38]

The first blast misses high and wide, crackling over Roger's shoulder to spatter against the tunnel's rocky walls in a cloud of pebbles and debris.

The second shot, however, catches the skiff directly in the prow.

[Damage (Skiff): 50]

Aquamarine energy explodes upward from the impact point, which transforms the skiff into a cloud of rapidly dispersing vapor and sends you all flying!

OOC: Agility roll needed from all (former) passengers. Please post your results alongside your interpretation of what they might mean for the ease and grace with which you land on the cold, hard ground. Green or better avoids fall damage at this speed. White results will cost you 10 damage.
This message was last edited by the GM at 15:32, Fri 16 June 2023.
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