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The Danger Room (Combat Simulator)

Posted by The WatcherFor group 0
Batallion
player, 3 posts
One-man Crowd
Ex-villian
Fri 27 Jun 2014
at 13:22
  • msg #7

Re: The Danger Room (Combat Simulator)

In reply to The Watcher (msg # 6):

JJ frowns.

...dick... he mutters.

A second JJ appears just in front of the first.  Though identical, this one is wearing a green military uniform with the logo "E. Plurubus Batallion".  He also has a rifle.

[OOC:  Power roll 36: green.  What would a yellow or red success be for this power?  My vote is creating 2 or 3 duplicates at once instead of 1)
The Watcher
GM, 19 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 27 Jun 2014
at 13:33
  • msg #8

Re: The Danger Room (Combat Simulator)

In reply to Batallion (msg # 7):

I'm gonna say you can make 1 duplicate without rolling at all. If you choose to do an "empowered" roll via Infinite Army, you get 1x Derp with white, 1x normal with green, 2x normal with yellow, and 3x normal with red. That work?

***

Bobby chuckles, takes a step forward, and attempts to punch J.J. Prime in the stomach. Fortunately for our hero, the blow completely misses.
This message was last edited by the GM at 13:35, Fri 27 June 2014.
Batallion
player, 4 posts
One-man Crowd
Ex-villian
Fri 27 Jun 2014
at 15:25
  • msg #9

Re: The Danger Room (Combat Simulator)

In reply to The Watcher (msg # 8):

[OOC: works for me!]

JJ sidesteps the punch.

Not so 'punchy' now eh?

The first duplicate steps between Bobby and JJ.  He then fires his rifle at the offending Bobby and hits him square in the chest. (5 damage)

JJ steps back to put a little more distance between himself and Bobby.  Where he was standing, two more 'solider JJ's' appear (power roll 56).

[OOC:  For this setting, laser rifle or are we going with the Firefly thinking that projectile guns are still good?  Hit with green 76, not sure  not sure what kind of damage this might do].
This message was last edited by the player at 15:46, Fri 27 June 2014.
The Watcher
GM, 21 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 27 Jun 2014
at 15:49
  • msg #10

Re: The Danger Room (Combat Simulator)

In reply to Batallion (msg # 9):

Rolling a high hit roll with a shooting weapon allows you to bullseye certain areas, or sometimes stun/kill the target with a perfectly aimed blast. It does not amplify the damage, though.

There are lasers and such, but they are still far from perfect and aren't widely available. Projectile weapons are still widely used, a la Firefly. Anywhere that has humans in it has the atmosphere necessary to keep rifles working fairly well -- though aiming is tricky in substandard G environments if you aren't' used to it.
The Watcher
GM, 22 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 27 Jun 2014
at 15:51
  • msg #11

Re: The Danger Room (Combat Simulator)

In reply to The Watcher (msg # 10):

Bobby glares at the four opponents in front of him and holds his chest in surprise.

"Ok, kid. Let's see how you handle this..."

[Tornado Sprint: 64]

He rapidly runs in a circle, generating a column of buffeting wind that obliterates one of the soldiers.

[Damage 40 - Armor 10 = 30]
This message was last edited by the GM at 16:09, Fri 27 June 2014.
Batallion
player, 5 posts
One-man Crowd
Ex-villian
Fri 27 Jun 2014
at 16:54
  • msg #12

Re: The Danger Room (Combat Simulator)

In reply to The Watcher (msg # 11):

JJ takes no notice of the duplicate solder as he's sent flying across the room to smash and fall dead against the wall.

Instead, two more soldiers appear in front of him (roll 56).

The two soldiers already around take aim and fire at Bobby.

One fires wide, partly due to the winds, the other lands some hits (rolls 54 and 40 to hit, 5 damage)

There are now 4 soldier Dupes
This message was last edited by the player at 16:55, Fri 27 June 2014.
Batallion
player, 6 posts
One-man Crowd
Ex-villian
Fri 27 Jun 2014
at 16:58
  • msg #13

Re: The Danger Room (Combat Simulator)

In reply to Batallion (msg # 12):

Do dupes get the armor?
The Watcher
GM, 23 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 27 Jun 2014
at 17:28
  • msg #14

Re: The Danger Room (Combat Simulator)

In reply to Batallion (msg # 13):

I want to say dupes get your armor but not your duplicate power.
The Watcher
GM, 24 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 27 Jun 2014
at 17:33
  • msg #15

Re: The Danger Room (Combat Simulator)

In reply to The Watcher (msg # 14):

"What the blazes?" Bobby swears as another bullet punches through his armor. "This thing's supposed to be bulletproof!"

He glares at the soldiers, then swoops over to clobber J.J. Prime with a vicious uppercut.

[Fighting: 59]

The blow connects...

[Bodyguard: 88 vs Yellow = Success]

... but instead of sending J.J. Prime sprawling, it instead sends a freshly made duplicate flying into the nearby wall. The new clone shudders and lies still, and Bobby swears again.

"I'll wipe that insolent smirk off your face if it's the last thing I do, you walking clown car."
Batallion
player, 7 posts
One-man Crowd
Ex-villian
Fri 27 Jun 2014
at 17:50
  • msg #16

Re: The Danger Room (Combat Simulator)

In reply to The Watcher (msg # 15):

[OOC: yeah, dupes get no duplication power, that much I assumed]

JJ smirks.

Clown car?  Well, if the shoe fits, I'll ram it up your ass.

Immediately, three more soldiers appear in front of JJ (power roll 93).

The four already in the (increasingly crowded) room open fire in a revolutionary war-style volley of bullets (73,79,28,63: 1 miss, 2 green 1 yellow.  5 damage from each means 15 damage plus "bullseye" result but again, armor his high enough this doesn't apply, right?).

There are now 7 soldier dupes surrounding JJ.
Flux
player, 1 post
Fri 27 Jun 2014
at 17:54
  • msg #17

Re: The Danger Room (Combat Simulator)

In reply to Batallion (msg # 16):

OOC- It's one thing to replicate yourself as a mutant power, but you also can replicate artillery?
Xander
player, 4 posts
On the Shoulder of Giants
Wanted
Fri 27 Jun 2014
at 17:56
  • msg #18

Re: The Danger Room (Combat Simulator)

OOC - maybe he has a really fast 3D printer?
Batallion
player, 8 posts
One-man Crowd
Ex-villian
Fri 27 Jun 2014
at 18:37
  • msg #19

Re: The Danger Room (Combat Simulator)

In reply to Xander (msg # 18):

[OOC: HA!  yeah that would explain it!  At what point are there so many 'people' in the room that Fistpunch can't get to JJ prime without going through them?]
The Watcher
GM, 25 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 27 Jun 2014
at 19:07
  • msg #20

Re: The Danger Room (Combat Simulator)

In reply to Batallion (msg # 19):

This system doesn't really work like a d20 or SW system in that way. So long as you are all in the same area, you are all in melee range. You could order your dupes to shield the prime with their bodies, though. Doing so reduces attacks vs the shielded guy by a stacking -1CS (I think... would need to look that up to be sure).
The Watcher
GM, 26 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 27 Jun 2014
at 19:13
  • msg #21

Re: The Danger Room (Combat Simulator)

In reply to The Watcher (msg # 20):

Bobby grabs the nearest soldier by the ankle...

[Fighting: 88]

... and slams him into another like a living club. The result leaves both soldiers in a limp pile of bones and flesh.

[Strength: 73]
[Damage (to both soldiers): 50]
Batallion
player, 9 posts
One-man Crowd
Ex-villian
Fri 27 Jun 2014
at 19:18
  • msg #22

Re: The Danger Room (Combat Simulator)

In reply to The Watcher (msg # 21):

[OOC: Assign to protect, ok, cool!]

...think I pissed him off...

A new duplicate appears beside JJ, this one unarmed and wearing the same orange jumpsuit, making it indistinguishable from prime.  The two back away from Bobby together.

The 5 soldiers press their attack (2 hits, 10 damage)

There are now 5 Soldier JJs and 2 orange-jumpsuited JJs, one of which is prime.
The Watcher
GM, 27 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 27 Jun 2014
at 19:53
  • msg #23

Re: The Danger Room (Combat Simulator)

In reply to Batallion (msg # 22):

Bobby has sustained 35 damage so far, and is not happy about it. He utilizes his superior speed to zip around the room, building up an Incredible amount of kinetic force. All of his efforts are focused on dodging this round.

(At this speed, -4CS to your shots)
Batallion
player, 10 posts
One-man Crowd
Ex-villian
Fri 27 Jun 2014
at 20:30
  • msg #24

Re: The Danger Room (Combat Simulator)

In reply to The Watcher (msg # 23):

JJ decides this isn't good.

Another jumpsuited dupe appears, at least making it difficult for Bobby to decide which to punch.

The soldier JJs fire of a stnnung number of shots, but find it difficult to hit their mark.  One shot (roll 80) lands (5 damage).

(OOC: there's rules for friendly fire, right?  4 missed so...)

5 soldiers, 3 JJs
The Watcher
GM, 29 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 27 Jun 2014
at 21:27
  • msg #25

Re: The Danger Room (Combat Simulator)

In reply to Batallion (msg # 24):

Bobby, now at 40 damage, blazes a trail through the soldiers, stopping abruptly in front of a jumpsuit-wearing J.J. to channel the energy of his run into a massive uppercut that splatters the man against the ceiling in a cartoon-like fashion.

[Kinetic Uppercut: 87 vs Yellow = Success]
[Fighting: 63]

Yellow FEAT is the bare minimum required to use your power to do something weird that isn't on your list.

J.J. Prime and the remaining orange-jumpsuited double exchange a wry glance, causing Bobby to bellow with frustration.
The Watcher
GM, 30 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 27 Jun 2014
at 21:36
  • msg #26

Re: The Danger Room (Combat Simulator)

Flux:
In reply to Batallion (msg # 16):

OOC- It's one thing to replicate yourself as a mutant power, but you also can replicate artillery?


He has a few FEATs built into his power that allows him to equip his duplicates in very specific ways.
Batallion
player, 11 posts
One-man Crowd
Ex-villian
Fri 27 Jun 2014
at 23:06
  • msg #27

Re: The Danger Room (Combat Simulator)

In reply to The Watcher (msg # 26):

I preferred for him to think I was cheating...
Batallion
player, 12 posts
One-man Crowd
Ex-villian
Fri 27 Jun 2014
at 23:37
  • msg #28

Re: The Danger Room (Combat Simulator)

In reply to Batallion (msg # 27):

The soldiers, now able to draw a bead, do far better this time (3 hits, 15 damage).

JJ dances to one side, leaving two more duplicates in jumpsuits.  The four jumpsuited JJs break into teams of two and run in opposite directions.

(there are lots of junk rolls in the record, phone was being spazzy.  didn't cheat, I promise).

5 soldiers, 4 jumpsuits
Batallion
player, 13 posts
One-man Crowd
Ex-villian
Fri 27 Jun 2014
at 23:39
  • msg #29

Re: The Danger Room (Combat Simulator)

In reply to Batallion (msg # 28):

Let's call this training what it really is:  Aaron learning how to kill us...

Also, I rather like "walking clown car".
The Watcher
GM, 31 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 27 Jun 2014
at 23:57
  • msg #30

Re: The Danger Room (Combat Simulator)

In reply to Batallion (msg # 29):

No comment :)

***

Bobby staggers under the bullets, chooses another jump-suited J.J. at random, and promptly whiffs entirely.
Batallion
player, 14 posts
One-man Crowd
Ex-villian
Sat 28 Jun 2014
at 01:47
  • msg #31

Re: The Danger Room (Combat Simulator)

In reply to The Watcher (msg # 30):

One of the duos of JJs quickly and quietly becomes a trio.

The soldier JJs fire again, catching him pretty severely this time (15 damage)
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