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The Danger Room (Combat Simulator)

Posted by The WatcherFor group 0
The Watcher
GM, 33 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Sat 28 Jun 2014
at 20:26
  • msg #32

Re: The Danger Room (Combat Simulator)

In reply to Batallion (msg # 31):

Bobby coughs and hacks as the bullets start taking a massive toll on his well-being, then takes another ineffective swing at one of the jumpsuited J.J.s, missing again.
Batallion
player, 16 posts
One-man Crowd
Ex-villian
Sun 29 Jun 2014
at 00:06
  • msg #33

Re: The Danger Room (Combat Simulator)

In reply to The Watcher (msg # 32):

And this is the part Bobby, JJ chuckles where it gets really bad to be you.

A new duplicate of JJ appears.  This one looks to be dressed as a fisherman.  He looks around, then collapses and begins to froth from the mouth.

JJ shrugs.

The soldier duplicates don't let up, hitting Bobby 3 more times (15 damage).

5 soldiers, 5 jumpsuits, one slavering fisherman.
The Watcher
GM, 34 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Sun 29 Jun 2014
at 03:07
  • msg #34

Re: The Danger Room (Combat Simulator)

In reply to Batallion (msg # 33):

Bobby's at 85 damage, making him nearly dead. He tries to punch J.J. one more time, but his heart isn't in it. He misses yet again.
Batallion
player, 18 posts
One-man Crowd
Ex-villian
Mon 30 Jun 2014
at 15:30
  • msg #35

Re: The Danger Room (Combat Simulator)

In reply to The Watcher (msg # 34):

As Bobby falls to his knees, the soldiers line up execution-style.

Bye

The soldiers open fire and finish off the dying foe (2 hits, 10 damage)

JJ steps forward and gives Bobby's still form a solid kick to the gut.

And now you've learned.

As JJ turns to leave the room, three more jumpsuited JJs appear and continue the job of kicking the corpse.

JJ notices the camera, likely recording everything he's done.  Well, it WAS only a simulation.
The Watcher
GM, 36 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 30 Jun 2014
at 15:32
  • msg #36

Re: The Danger Room (Combat Simulator)

In reply to Batallion (msg # 35):

The corpses lays on the ground for a moment, then fades away in a burst of static. The room's walls, floor, and ceiling shimmer for a moment, then become a bland white color.

The door becomes visible near J.J., and a pleasant female voice announces, "Simulation Complete."

After he leaves, the room resets itself.

***

When you enter the room, you do so alone. On the other side of the room stands the day's opponent: Bobby Fistpunch.

quote:
Bobby Fistpunch
F: Ex (20)
A: Gd (10)
S: Am (50)
E: Gd (10)
R: Ty (6)
I: Ty (6)
P: Ty (6)

HP: 90
Karma: 20
Resources: Ex (20)
Popularity: - (origin-dependent)

Powers:
• Body Armor: Rm (30)
• Super Speed: In (40)
-- Tornado Sprint: In (40) damage from buffeting winds, which travel along a set path
-- Defying Gravity: Can run up vertical surfaces
-- Burn Rubber: Can ignite flammable surfaces through friction

Talents:
Martial Arts A, B


After a moment, he acknowledges your presence and invites you to make the first move.
This message was last edited by the GM at 15:33, Mon 30 June 2014.
Xander
player, 7 posts
On the Shoulder of Giants
Wanted
Tue 1 Jul 2014
at 16:35
  • msg #37

Re: The Danger Room (Combat Simulator)

Xander walks into the sim room with an air of weary resignation.

"Do I...is this really necessary, Control? You know damn well I'm not cut out for fighting."
This message was last edited by the player at 17:06, Tue 01 July 2014.
The Watcher
GM, 41 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 1 Jul 2014
at 17:00
  • msg #38

Re: The Danger Room (Combat Simulator)

In reply to Xander (msg # 37):

A voice cuts in over the simulation, "Standard procedure, Cadet. Begin when ready."
Xander
player, 8 posts
On the Shoulder of Giants
Wanted
Tue 1 Jul 2014
at 17:26
  • msg #39

Re: The Danger Room (Combat Simulator)

Xander sizes up the opponent standing before him. Specifically, his extremely meaty fists, and the murderous look in his eyes.

"I don't suppose you'd care to settle this via a chess match, would you?" he asks hopefully.

Johnny Fistpunch stares at him blankly. Didn't think so.

Xander quickly runs through his options. All of them involved him getting pulped by Johnny Fistpunch's punching fists. This isn't a game I can win...so let's change it.

Without warning, Xander spins on his foot and dashes for the entrance to the sim room. He slides to a stop just near the door, pops off the service panel with a screwdriver, and finds what he was looking for.

Auxiliary input. Perfect.

Ripping a cable from the panel, he plugs it directly into the base of his skull. His eyes go unfocused and his body slumps as the initial he works through the initial disorientation of interfacing directly with the Simulator Room's OS.

Firewalls...anti-intrusion subroutines...not a problem.

Rather than focusing on file directories and superuser commands, Xander simply focuses on what he wants the simulator to do. With mental exertion of will, he begins to rewrite the rules of the game.

[Karma Spent (49): Interface with Machine (69)=Success]

He starts with Johnny's fighting subroutine. Johnny's outline wavers and breaks apart into static before he reforms, looking remarkably less capable of fighting than before. The disorientation seems to stop the process responding, and it freezes.

Temporarily. But long enough.
The Watcher
GM, 42 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 1 Jul 2014
at 17:52
  • msg #40

Re: The Danger Room (Combat Simulator)

In reply to Xander (msg # 39):

Bobby staggers as his body is forcibly reassembled, taking significant damage as vital pixels are removed. (Damage to Bobby: 30)

He lurches forward anyway, fists raised, but manages to strike nothing but the wall.

"What've you done?!"
Xander
player, 9 posts
On the Shoulder of Giants
Wanted
Tue 1 Jul 2014
at 19:31
  • msg #41

Re: The Danger Room (Combat Simulator)

Xander looks up with an expression both present and absent.

What have I done? Evened the odds. But I never did care for a level playing field when I could...make it my own.

[Karma Spent (47)]

No room for error...

[Interface with Machine: 66]

As before, Xander worms his way into the OS, rearranging things to suit him. His interference causes a further disruption to Bobby's program, but instead of focusing on rewriting Bobby himself, Xander changes the environment.

A gaping chasm opens under Bobby's feet, causing him to plummet downward. His fall is broken, however, by the pool of lava at the bottom of the pit. As soon as Xander hears the splash and resulting scream, rocks fall from the ceiling and tumble into the pit after Bobby. Rocks that explode on contact into razor blades.

A brief halt in the rocks, and then the biggest, nastiest hornet nest you've ever seen materializes and drops from the ceiling directly onto Bobby's burning, battered, and lacerated form.
This message was last edited by the GM at 19:37, Tue 01 July 2014.
The Watcher
GM, 43 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 1 Jul 2014
at 19:39
  • msg #42

Re: The Danger Room (Combat Simulator)

In reply to Xander (msg # 41):

As horror upon horror pounds down on poor Bobby, he takes another 30 damage from the interference. He shakes his head vigorously and shimmers with static, then staggers toward Xander with murder in his eyes.

He unloads a punch that nearly bashes in the door, but still can't see to focus properly on Xander himself or zero in on his position.

"Wh...Why?" he rasps.
Xander
player, 10 posts
On the Shoulder of Giants
Wanted
Tue 1 Jul 2014
at 19:54
  • msg #43

Re: The Danger Room (Combat Simulator)

Xander continues to manipulate the simscape.

Bobby eyes the lava around him, and realizes that he's not alone. Though his eyes are swollen almost shut from the multitude of bee stings, he can make out the several fins that begin circling him.

[Interface with Machine: 66]

As if coordinated, all four lava sharks attack at once, burning red eyes intent on tasting virtual blood. The feeding frenzy continues for a gruesome six seconds, and then - silence.
This message was last edited by the player at 19:56, Tue 01 July 2014.
The Watcher
GM, 44 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 1 Jul 2014
at 20:00
  • msg #44

Re: The Danger Room (Combat Simulator)

In reply to Xander (msg # 43):

A squark of static blips across the room as the walls reset to their normal white colorization, and a computerized voice clips the standard response: "Simulation Complete."

A second voice comes on over the intercom moments later.

"You realize you can't do that in a real-life situation, right?"
Xander
player, 11 posts
On the Shoulder of Giants
Wanted
Tue 1 Jul 2014
at 20:04
  • msg #45

Re: The Danger Room (Combat Simulator)

"I realize," he replies.

The simulation room reverts itself to it's previous state of featureless grids. Xander focuses on a single, solitary hornet buzzing around the corner of the room.

...bug in the code...

"So...are we done here?"
This message was last edited by the player at 20:07, Tue 01 July 2014.
The Watcher
GM, 45 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 1 Jul 2014
at 20:28
  • msg #46

Re: The Danger Room (Combat Simulator)

In reply to Xander (msg # 45):

"We're done, Cadet. Dismissed."

***

The room resets, and Bobby Fistpunch rematerializes... ready for his next challenger.
Xander
player, 14 posts
On the Shoulder of Giants
Wanted
Wed 2 Jul 2014
at 21:23
  • msg #47

Re: The Danger Room (Combat Simulator)

Xander leaves the room after putting the panel back on the wall. As he exits, he laughs suddenly, as if at a joke nobody but he seemed to hear.
Batallion
player, 21 posts
One-man Crowd
Ex-villian
Thu 3 Jul 2014
at 01:31
  • msg #48

Re: The Danger Room (Combat Simulator)

In reply to Xander (msg # 47):

Very fancy...
Flux
player, 4 posts
ACE Advanced Logictics
Champion of the Black
Tue 8 Jul 2014
at 12:27
  • msg #49

Re: The Danger Room (Combat Simulator)

In reply to Batallion (msg # 48):

With the disinterested presence of an alpha wolf watching his pack finish the remains of his dinner, Flux saunters into the Danger Room.

You have been identified as a target. Submit.
The Watcher
GM, 49 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 8 Jul 2014
at 20:07
  • msg #50

Re: The Danger Room (Combat Simulator)

In reply to Flux (msg # 49):

Bobby Fistpunch shakes his head and grins.

"Let's go, tough guy," he says, beckoning Flux over. "Looks like you've got a ticket worth punching."
Flux
player, 5 posts
ACE Advanced Logictics
Champion of the Black
Tue 8 Jul 2014
at 20:24
  • msg #51

Re: The Danger Room (Combat Simulator)

In reply to The Watcher (msg # 50):

The decision was yours, as are the consequences.

[Gravity Manipulation 57]
[Green Success]

With a dispassionate flick of the wrist, and a feeling inside Bobby that his stomach is suddenly 2 states behind the rest of him, Flux launches Bobby upward into the danger room ceiling, pinning him against the surface.

[Damage 40] (OOC- I didn't add anything for impact to surface, but the power does call for it)

Yield.
The Watcher
GM, 50 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 8 Jul 2014
at 22:06
  • msg #52

Re: The Danger Room (Combat Simulator)

In reply to Flux (msg # 51):

Bobby gasps as the breath is driven from his lungs, then grunts as his body smashes into the ceiling. Fortunately, his durable armor takes the brunt of the impact (Damage: 10). Unfortunately, he is in no real position to counterattack.

He struggles against the invisible grip keeping him in place, straining to use his superior speed to provide some vantage point.

[Super speed: 14, white]

He fails.
Flux
player, 6 posts
ACE Advanced Logictics
Champion of the Black
Tue 8 Jul 2014
at 22:25
  • msg #53

Re: The Danger Room (Combat Simulator)

In reply to The Watcher (msg # 52):

[Battle tempo 46, green success]

[Gravity manipulation 24, white fail]

Flux again raises his hand, seemingly intent on crushing bobby against the ceiling, but the effect is undetectable, leaving bobby pinned as previous.

You merely delay the inevitable.
This message was last edited by the player at 12:23, Wed 09 July 2014.
The Watcher
GM, 51 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 9 Jul 2014
at 19:51
  • msg #54

Re: The Danger Room (Combat Simulator)

In reply to Flux (msg # 53):

"Maybe," Bobby sneers. "But I have infinite lives, while you have only one."

He attempts to break free of the field holding him in place, but his superior speed fails him yet again.

[Speed: 19, white]
Flux
player, 7 posts
ACE Advanced Logictics
Champion of the Black
Thu 10 Jul 2014
at 17:38
  • msg #55

Re: The Danger Room (Combat Simulator)

In reply to The Watcher (msg # 54):

Resistance is futile.

With a halfhearted flip of his hand, Flux sends Bobby careening into the far wall and leaving him in a familiar pinned position.

[Gravity Manipulation 34]
[Green Success]
[Damage 40]

Yield to your better.

[Battle Tempo 9]
[White Fail]
The Watcher
GM, 53 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 10 Jul 2014
at 19:07
  • msg #56

Re: The Danger Room (Combat Simulator)

In reply to Flux (msg # 55):

Bobby winces as he takes 10 damage, then focuses on resolving the situation at hand. He strains against the vice-like grip of gravity once more, but this time manages to extricate himself from its hold.

[Endurance (Super Speed subbed): 33, green]

Now freed, his momentum carries him hurtling toward Flux, a fist raised to... well... punch.

[Fighting: 43, green]

The mighty blow connects, dealing 50 damage to Flux.
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