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The Danger Room (Combat Simulator)

Posted by The WatcherFor group 0
Muse
player, 1 post
Peace lies beyond the
dark night of the soul.
Tue 15 Nov 2016
at 04:51
  • msg #157

Re: The Danger Room (Combat Simulator)

Pneumatics hiss and caw as the door to the Danger Room slides open. Muse crosses the threshold and walks briskly to the center of the room, planting his nose inches from Bobby's. He's palming a glassy, black translucent orb -- roughly the size of a tennis ball -- in his right hand.

Bobby, Muse says, Attack me.

The flatness of his voice betrays a lack of focus. His mind is somewhere else.

[Evading: 9, White]
This message was last edited by the player at 14:46, Tue 15 Nov 2016.
The Watcher
GM, 808 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 15 Nov 2016
at 12:27
  • msg #158

Re: The Danger Room (Combat Simulator)

In reply to Muse (msg # 157):

Bobby looks blankly at the newcomer for a moment, then shrugs.

"'k"

[Fighting: 83, yellow]

He rears back and socks Muse directly in the gut, threatening to knock the wind from his sails with the force of the blow.

[Slam? vs Endurance (Muse): 50, green]

Muse loses his footing and slams into the wall behind him with a loud WUMPH.

"Sorry, Houdini!" Bobby yells out, cupping a hand to his mouth to increase the volume. "I thought you were ready!"

[Damage (Muse): 50]
Muse
player, 2 posts
Peace lies beyond the
dark night of the soul.
Tue 15 Nov 2016
at 14:54
  • msg #159

Re: The Danger Room (Combat Simulator)

In reply to The Watcher (msg # 158):

Muse extracts himself from the wall and crushes the black orb in his hand. Tiny particles swim out from his clenched fist and coat his entire body in a slightly distorted sheen.

[Darkforce Shell: 38, Green]

He steps to just beyond striking distance with Bobby.

He is much more present now.
This message was last edited by the player at 15:11, Tue 15 Nov 2016.
The Watcher
GM, 809 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 15 Nov 2016
at 15:53
  • msg #160

Re: The Danger Room (Combat Simulator)

In reply to Muse (msg # 159):

"Not so chatty now, are ya?" Bobby says, choosing to ignore the sheath of dark energy encasing his opponent. "Let's keep it that way."

He lunges forward for another swing, which connects -- and stops just short of Muse's face.

[Fighting: 53, green]

The blow deals significant damage to the distorted sheen, but none whatsoever to Muse himself.

[Damage (Sheath): 50]

"Cute. Real cute. But I'll batter my way through it, or my name ain't Bobby Fistpunch. Have fist, will punch."
This message was last edited by the GM at 15:54, Tue 15 Nov 2016.
Muse
player, 3 posts
Peace lies beyond the
dark night of the soul.
Tue 15 Nov 2016
at 17:14
  • msg #161

Re: The Danger Room (Combat Simulator)

In reply to The Watcher (msg # 160):

Muse pauses for a beat. Then, he casually raises his right hand, palm open toward Bobby.

[Darkforce Bolt: 78, Bullseye (throat)]

He fires a dark, baseball-sized sphere right into the sweet spot between Bobby's body armor and chin.

Bobby's trachea crumples like the Danger Room wall.

[Damage: 75]

Not so chatty now, are you?
This message was last edited by the player at 17:31, Tue 15 Nov 2016.
The Watcher
GM, 813 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 15 Nov 2016
at 18:20
  • msg #162

Re: The Danger Room (Combat Simulator)

In reply to Muse (msg # 161):

Bobby doesn't respond.

Well, he does, but it's with his fist.

[Fighting: 75, yellow, Stagger?]
[Stagger vs Endurance (Muse): 73, success]

Muse is hit hard enough to threaten to wind him, but he manages to resist the worst of it. His shell is not so lucky, taking another 50 damage and crumbling to nothingness.

[Damage (Sheath): 50]

Muse's eyes flicker with dark energy for a moment, but ultimately refocused without incident.

[Feedback vs Endurance (Muse): 73, success]
Muse
player, 4 posts
Peace lies beyond the
dark night of the soul.
Tue 15 Nov 2016
at 19:06
  • msg #163

Re: The Danger Room (Combat Simulator)

In reply to The Watcher (msg # 162):

Muse remembers he's in a simulation. His desire to crush his opponent yields to his curiosity.

Good, Bobby. Again!

[Blocking: 51, -4CS]
This message was last edited by the player at 19:22, Tue 15 Nov 2016.
The Watcher
GM, 814 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 15 Nov 2016
at 19:51
  • msg #164

Re: The Danger Room (Combat Simulator)

In reply to Muse (msg # 163):

Bobby obliges, and his hefting swing misses its mark entirely.

"Stop blocking and fight!"
Muse
player, 5 posts
Peace lies beyond the
dark night of the soul.
Tue 15 Nov 2016
at 20:44
  • msg #165

Re: The Danger Room (Combat Simulator)

In reply to The Watcher (msg # 164):

Oh I'm no zealot.

[Darkforce Construct: 61, Success]

He clenches his fist and an 11" triangular blade made entirely of Darkforce erupts from his right wrist.

Or, am I...

He examines his new weapon like a fresh manicure.
The Watcher
GM, 815 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 15 Nov 2016
at 21:07
  • msg #166

Re: The Danger Room (Combat Simulator)

In reply to Muse (msg # 165):

Bobby responds by whiffing another savage blow aimed at Muse's surprisingly punchable face.

"I don't speak French, buddy. Use the king's English, wouldja?"
Muse
player, 6 posts
Peace lies beyond the
dark night of the soul.
Tue 15 Nov 2016
at 21:46
  • msg #167

Re: The Danger Room (Combat Simulator)

In reply to The Watcher (msg # 166):

Muse lets the Darkforce do the talking.

[Edged Attacks: 96, Kill]

His fist comes to rest on Bobby's battered body armor, but the blade keeps going -- through Bobby's chest and out the other side.

[Damage: 75 - 30 = 45]

Muse turns, leaving Bobby standing with the blade in his sternum, and walks to the door. Pneumatics hiss and caw.

Oh, that's right.

He holds out his hand and the Darkforce blade leaps from Bobby's chest and hits Muse's palm in the shape of a black, misty orb -- much like the one he came in with.
This message was last edited by the player at 23:05, Tue 15 Nov 2016.
The Watcher
GM, 818 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 15 Nov 2016
at 23:12
  • msg #168

Re: The Danger Room (Combat Simulator)

In reply to Muse (msg # 167):

The room resets itself without fanfare.

quote:
When you enter the room, you do so alone. On the other side of the room stands the day's opponent: Bobby Fistpunch.

quote:
Bobby Fistpunch
F: Ex (20)
A: Gd (10)
S: Am (50)
E: Gd (10)
R: Ty (6)
I: Ty (6)
P: Ty (6)

HP: 90
Karma: 20
Resources: Ex (20)
Popularity: - (origin-dependent)

Powers:
• Body Armor: Rm (30)
• Super Speed: In (40)
-- Tornado Sprint: In (40) damage from buffeting winds, which travel along a set path
-- Defying Gravity: Can run up vertical surfaces
-- Burn Rubber: Can ignite flammable surfaces through friction

Talents:
Martial Arts A, B


After a moment, he acknowledges your presence and invites you to make the first move.

Batallion
player, 601 posts
One-man Crowd
Ex-villian
Wed 16 Nov 2016
at 14:02
  • msg #169

Re: The Danger Room (Combat Simulator)

In reply to The Watcher (msg # 168):

JJ enters the empty room, creates a fanfare, and exits.
The Watcher
GM, 925 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 7 Dec 2016
at 18:17
  • msg #170

Re: The Danger Room (Combat Simulator)

In reply to Batallion (msg # 169):

The room resets itself, this time WITH the fanfare that lingers from Battalion's performance.

This time, there are several opponents to choose from. An indicator near the entrance provides you with the ability to CHOOSE your opponent... or several at once.

="Slugfest Training":
Bobby Fistpunch
F: Ex (20)
A: Gd (10)
S: Am (50)
E: Gd (10)
R: Ty (6)
I: Ty (6)
P: Ty (6)

HP: 90
Karma: 18

Powers:
• Body Armor: Rm (30)
• Super Speed: In (40)
-- Tornado Sprint: In (40) damage from buffeting winds, which travel along a set path
-- Defying Gravity: Can run up vertical surfaces
-- Burn Rubber: Can ignite flammable surfaces through friction

Talents:
Martial Arts M (+1CS to all Fighting rolls while unarmed)


="Tank Training":
Frankie Thickshell
F: Gd (10)
A: Gd (10)
S: Gd (10)
E: Gd (10)
R: Ty (6)
I: Ty (6)
P: Ty (6)

HP: 40
Karma: 18

Powers:
• Body Armor: Am (50)
• Body Resistance: Energy: Mn (75)
-- Frankie ignores the first 75 points of damage when struck with an energy attack
• Hardened Mind
-- Frankie's Psyche is considered Un (100) when defending against psychic attacks
• Kinetic Feedback: Rm (30)
-- Whenever Frankie is struck by a blunt, edged, or force attack, he gains 'charges' equal to the attack's potential damage (NOT damage dealt). This cannot fail.
-- Expunge: Frankie rolls a FEAT of power rank intensity. Deal force damage to 1 target equal to 0.5x/1.0x/2.0x charges stored (green/yellow/red), Maximum 100 (UN) damage, and reduces charges to zero. On white, deals no damage but does not drain charges.

Talents:
None


="Mental Combat Training":
Susan Mindbolt
F: Ty (6)
A: Ex (20)
S: Ty (6)
E: Am (50)
R: Ty (6)
I: Ty (6)
P: Am (50)

HP: 82
Karma: 62

Powers:
• Forcefield: Ex (20)
-- Quickened: May take an additional action after successfully activating her forcefield

• Telekinesis: Am (50)
-- Mind Games: Can use Telekinesis instead of Fighting to land a hit with Psyche-rank strength
-- Mind Blast: Deal damage equal to power rank to a living target. This bypasses traditional defenses. Target makes Psyche roll. If their roll's intensity > your power activation roll, this attack deals no damage.
-- Mind Blank: Make a Psyche FEAT vs a living target. If your roll's intensity > theirs, deal power rank damage and force them to make a check on the Stun column, using Psyche instead of Endurance.

Talents:
Iron Will: +2CS when using Psyche to defend herself


A placard provides instructions: CHOOSE ANY NUMBER OF OPPONENTS TO LOAD THE DESIRED PROGRAM. CHALLENGERS MAY MAKE THE FIRST MOVE.
This message was last edited by the GM at 02:44, Fri 09 Dec 2016.
Nightmare
player, 1225 posts
Actual Goddamn
Space Wizard
Wed 22 Feb 2017
at 21:25
  • msg #171

Re: The Danger Room (Combat Simulator)

In reply to The Watcher (msg # 170):

Nightmare walks into the simulator and points to Bobby Fistpunch.  She holds Percy tightly looking at the hero

[Illusions: 94 Red success]


/ooc OF COURSE WHEN IT DOESNT COUNT!

quote:
Monstrous Illusion:

Fighting: Mn(75)
Agility: Mn(75)
Strength: Mn(75)
Endurance: Mn(75)

Reason: Gd (10)
Intuition: Ex (20)
Psyche: Mn (79)

HP: 79


Bobby turns and runs in fear.

[Psyche 16, White fail]

After he calms down the Illusion gets to whiffing on the attack.

[Fighting 13, White Fail]

But shortly after Nightmare wipes the smirk off of his face.

[Brain drain: 51, Green vs. White Fail.  30 Damage.]

This message was last edited by the player at 15:55, Thu 23 Feb 2017.
The Watcher
GM, 1510 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 3 Mar 2017
at 20:39
  • msg #172

Re: The Danger Room (Combat Simulator)

In reply to Nightmare (msg # 171):

Bobby recovers from his fear, and rushes over the illusion to take a hefty swing.

[Fighting: 17]

Sadly, it misses the mark entirely.
This message was last edited by the GM at 17:37, Fri 07 Apr 2017.
Nightmare
player, 1381 posts
Actual Goddamn
Space Wizard
Mon 27 Mar 2017
at 13:21
  • msg #173

Re: The Danger Room (Combat Simulator)

In reply to The Watcher (msg # 172):

The illusion plows into Bobby, staggering him with a heavy blow to the chest.

[Fighting 79, Yellow success, 45 damage, Threaten slam]

Simultaneously Nightmare hits him with a flying, spinning jump kick she learned from Muse

[Fighting 95, Yellow Success, 0 Damage, Threaten slam]

The dual hits are enough to send him soaring backwards and into the wall.

[Resist 21, 3, White fail.  Grand Slam.]

This message was last edited by the player at 13:21, Mon 27 Mar 2017.
The Watcher
GM, 1609 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 27 Mar 2017
at 14:41
  • msg #174

Re: The Danger Room (Combat Simulator)

In reply to Nightmare (msg # 173):

Bobby hits the wall with a loud THWUMP, and picks himself up slowly. He's obviously pretty hurt, but he's just as obviously not about to let that slow him down.

He rushes forward and attempts to land another punch on the little girl who dared oppose him.

[Fighting: 13, whiff]

And promptly misses. Again.

"Dammit..." he mutters.

OOC: This reminds me: it's possible to combine attacks in order to increase damage.

quote:
Combined Attack
- Everyone involved must be within 1 rank of each other's Strength and adjacent to the target.
- Each assistant makes an agility FEAT. On green or better, the "finisher" gets +1CS for damage against the target that round.
- Only the "finisher" needs to make a Fighting roll to hit the target.


The above is one of the primary ways in which Battalion was a major threat. He just never cared enough about a situation to use the tactic.
This message was last edited by the GM at 14:45, Mon 27 Mar 2017.
Nightmare
player, 1383 posts
Actual Goddamn
Space Wizard
Mon 27 Mar 2017
at 15:04
  • msg #175

Re: The Danger Room (Combat Simulator)

In reply to The Watcher (msg # 174):

Nightmare lets Bobby get his feet under him, she puts a restraining hand on the illusion and then bores into his brain.

[Brain Drain: 56 vs 76 Green Vs. Green, 30 Dmg.]


This message was last edited by the player at 15:05, Mon 27 Mar 2017.
The Watcher
GM, 1610 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 27 Mar 2017
at 15:54
  • msg #176

Re: The Danger Room (Combat Simulator)

In reply to Nightmare (msg # 175):

Bobby bursts apart in a stream of static, and the program resolves.

~~ END COMBAT ~~

The room resets itself with modest fanfare. There are several opponents to choose from. An indicator near the entrance provides you with the ability to CHOOSE your opponent... or several at once.

="Slugfest Training":
Bobby Fistpunch
F: Ex (20)
A: Gd (10)
S: Am (50)
E: Gd (10)
R: Ty (6)
I: Ty (6)
P: Ty (6)

HP: 90
Karma: 18

Powers:
• Body Armor: Rm (30)
• Super Speed: In (40)
-- Tornado Sprint: In (40) damage from buffeting winds, which travel along a set path
-- Defying Gravity: Can run up vertical surfaces
-- Burn Rubber: Can ignite flammable surfaces through friction

Talents:
Martial Arts M (+1CS to all Fighting rolls while unarmed)


="Tank Training":
Frankie Thickshell
F: Gd (10)
A: Gd (10)
S: Gd (10)
E: Gd (10)
R: Ty (6)
I: Ty (6)
P: Ty (6)

HP: 40
Karma: 18

Powers:
• Body Armor: Am (50)
• Body Resistance: Energy: Mn (75)
-- Frankie ignores the first 75 points of damage when struck with an energy attack
• Hardened Mind
-- Frankie's Psyche is considered Un (100) when defending against psychic attacks
• Kinetic Feedback: Rm (30)
-- Whenever Frankie is struck by a blunt, edged, or force attack, he gains 'charges' equal to the attack's potential damage (NOT damage dealt). This cannot fail.
-- Expunge: Frankie rolls a FEAT of power rank intensity. Deal force damage to 1 target equal to 0.5x/1.0x/2.0x charges stored (green/yellow/red), Maximum 100 (UN) damage, and reduces charges to zero. On white, deals no damage but does not drain charges.

Talents:
None


="Mental Combat Training":
Susan Mindbolt
F: Ty (6)
A: Ex (20)
S: Ty (6)
E: Am (50)
R: Ty (6)
I: Ty (6)
P: Am (50)

HP: 82
Karma: 62

Powers:
• Forcefield: Ex (20)
-- Quickened: May take an additional action after successfully activating her forcefield

• Telekinesis: Am (50)
-- Mind Games: Can use Telekinesis instead of Fighting to land a hit with Psyche-rank strength
-- Mind Blast: Deal damage equal to power rank to a living target. This bypasses traditional defenses. Target makes Psyche roll. If their roll's intensity > your power activation roll, this attack deals no damage.
-- Mind Blank: Make a Psyche FEAT vs a living target. If your roll's intensity > theirs, deal power rank damage and force them to make a check on the Stun column, using Psyche instead of Endurance.

Talents:
Iron Will: +2CS when using Psyche to defend herself


A placard provides instructions: CHOOSE ANY NUMBER OF OPPONENTS TO LOAD THE DESIRED PROGRAM. CHALLENGERS MAY MAKE THE FIRST MOVE.
This message was last edited by the GM at 16:43, Fri 07 Apr 2017.
Nightmare
player, 1385 posts
Actual Goddamn
Space Wizard
Mon 27 Mar 2017
at 16:11
  • msg #177

Re: The Danger Room (Combat Simulator)

In reply to The Watcher (msg # 176):

Nightmare sighs heavily and selects Tank training.

Frankie appears in the program.

Hi Frankie!  She says cheery; right before summoning his worst nightmare.

[Illusions: 56, Yellow success.  94 to resist, no fear.]

Frankie starts back but holds his ground... and the illusion puts him into a partial hold.

[Fighting 64; Yellow Success.  Partial Hold]

quote:
Incredible Illusion:

Fighting: In(40)
Agility: In(40)
Strength: In(40)
Endurance: In(40)

Reason: Gd (10)
Intuition: Ex (20)
Psyche: Mn (79)

HP: 79

Fiernas Holm
player, 1 post
Pack Mentality
All for One; One for All
Fri 7 Apr 2017
at 16:51
  • msg #178

Re: The Danger Room (Combat Simulator)

Fiernas slaps the ABORT button on the outside of the Danger Room doors.  The simulation inside goes quiet and the doors hiss open.  He saunters in, Leo and Phillip curiously sniffing around the curious room by his ankles.

"Taking too long," he chides Nightmare.  "Make use or clear out."

Without waiting for the little girl to respond, he turns to the three digital figures waiting across the room.  "Bobby... Fistpunch?" He reads the name with a raised eyebrow.  "All right then."

Fiernas levels his trusty heirloom rifle and plugs Bobby right in the ribs.  Most of the impact is ablated off by Bobby's armor, but he staggers a bit.

[Fire Sequoia: 52, Green, hit.  10 damage to Bobby]

"Hm.  Nice armor."  Fiernas cocks his head to his Hounds.  "Go, boys."

The shot amps up to the two dogs, and they eagerly leap forward at the command, running to drag Bobby down.  Leo gets there first, meeting Bobby in a flying leap that knocks the simulation to the ground.  Leo's jaws clamp around his throat, his bulk pinning Bobby to the ground.

[Leo - Grapple: 92, Red success.  Hold on Bobby.]

Leo's enhanced jaws squeeze around Bobby's body armor, puncturing the high-density metal around his throat.  The armor wavers but keeps Bobby's neck from being crushed.

[Leo - Grapple Damage on Bobby: 10.]

Phillip had the same idea as Leo but was a step behind, and he goes sailing over his brother as Leo and Bobby topple to the ground.

[Phillip - Grapple: 46, Green failure.  Miss.]

[OOC: I didn't see anything about bonuses for attacking held/pinned/prone characters, so I wrote it up as such.]

"That's my boy."  Fiernas takes a knee and starts to line up a second shot.
This message was last edited by the GM at 16:53, Fri 07 Apr 2017.
Nightmare
player, 1446 posts
Actual Goddamn
Space Wizard
Fri 7 Apr 2017
at 16:56
  • msg #179

Re: The Danger Room (Combat Simulator)

In reply to Fiernas Holm (msg # 178):

As the image of Franky fades Nightmare stares daggers at the newcomers.  Then she sees the dogs.  Suddenly she is down on one knee getting slobbered by all three

WHOSE A GOOD BOY?! YOU ARE!!!!!!!!!


As Bobby appears in effigy she disappears from the room leaving the dogs anxious and excited... I can only assume that Phillip is still looking for her and hence why he is a beat late.
The Watcher
GM, 1684 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 7 Apr 2017
at 17:00
  • msg #180

Re: The Danger Room (Combat Simulator)

In reply to Fiernas Holm (msg # 178):

Bobby, who would have generally replied with one of many pre-programmed retorts, finds his normal composure rapidly replaced by fear and simulated pain as Fiernas sics his cybernetic hellhounds on him.

"Gods dammit, get your mutts OFF of me," he growls, straining his muscles against Leo's jaws and body weight.

[Escape: 67, yellow, success]

With great effort, he manages to dislodge the dog, freeing himself and climbing to his feet. Bobby takes a moment to examine his wounds, smiles at the relative lack of damage, and cracks his knuckles.

"Ok, then. Let's try this again..."

~~ Round 2 ~~

Fiernas (Damage: 0)
Leo (Damage: 0)
Phillip (Damage: 0)
Bobby (Damage: 20)
Fiernas Holm
player, 2 posts
Why no puppies
in space?
Fri 7 Apr 2017
at 17:37
  • msg #181

Re: The Danger Room (Combat Simulator)

Fiernas smiles slightly.  Bobby's smug face holds nice and still for a headshot.

[Fire Sequoia: 20, White, miss.

Bobby sees the shot coming, though, and his superspeed allows him to jerk his head out of the way.

Leo is undaunted by Bobby's escape and latches onto the armor around his leg, dragging him around the room.  Phillip, inspired, joins in and gnaws on Bobby's other leg, pulling him off-balance.

[Leo - Grapple: 81, combined with Phillip, Yellow success.  Partial hold on Bobby.]
This message was last edited by the GM at 17:41, Fri 07 Apr 2017.
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