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The Danger Room (Combat Simulator)

Posted by The WatcherFor group 0
The Watcher
GM, 1687 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 7 Apr 2017
at 18:52
  • msg #182

Re: The Danger Room (Combat Simulator)

In reply to Fiernas Holm (msg # 181):

Bobby sighs and swats at Leo with his fists.

[Fighting: 33, miss]

Unfortunately, he misses.

"I hate dogs," he mutters darkly. "Why can't you fight me like a man?"
Fiernas Holm
player, 3 posts
Why no puppies
in space?
Fri 7 Apr 2017
at 22:19
  • msg #183

Re: The Danger Room (Combat Simulator)

"I hate people who hate dogs," Fiernas replies in a cool tone.  That hatred turns cold in his gut.  It may be just a simulation, but someone had to program it.  He sets his sights right between Bobby's eyes and breathes out steadily before taking his shot.

The bullet blows right through Bobby's cheekbone, carrying with it bits of bone and a shriek of pain from the cocky simulation.

[Fire Sequoia: 65, yellow, bullseye to Bobby's unprotected face.  40 damage to Bobby]

The scream drives the dogs into a frenzy.  Leo strengthens his grip on Bobby's leg, while Phillip jumps up, seemingly trying to climb Bobby like a ladder to get to his face.  Bobby barely manages to push him off, using the strength of his panic and pain. Phillip lands a few feet away, the irised metal plates on his forepaws gouging the floor.

[Leo - maintains partial hold.]

[Phillip - Grapple: 62, green, miss.]
The Watcher
GM, 1690 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Sat 8 Apr 2017
at 15:35
  • msg #184

Re: The Danger Room (Combat Simulator)

In reply to Fiernas Holm (msg # 183):

quote:
Bobby (Partially held, Damage: 60)
Everyone Else (Undamaged)


"I've had about enough of this," Bobby mutters, gripping both hands together and slamming them down onto Leo's canine face.

[Fighting: 88, green]

The blow connects, and Leo yelps slightly at the force of the blow.

[Damage (Leo): 50]
Fiernas Holm
player, 4 posts
Why no puppies
in space?
Sat 8 Apr 2017
at 16:49
  • msg #185

Re: The Danger Room (Combat Simulator)

A lucky shot, Fiernas decides.  Leo thinks the same thing, driven more into a rage than fear by the blow.

One more to the face should do the trick... He blasts away, but the sound of Leo in pain shakes his aim.

[Fire Sequoia: 9, White, miss.]

[Leo maintains partial hold]

Phillip makes a grab at Billy as well, scrambling for the man's injured neck, but the resurgent Bobby swats him harmlessly aside.  He's got to be massively strong to palm aside my boys, Fiernas thinks with worry.

[Phillip - Grapple: 28, white, miss.]
This message was last edited by the player at 16:49, Sat 08 Apr 2017.
The Watcher
GM, 1691 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Sat 8 Apr 2017
at 17:06
  • msg #186

Re: The Danger Room (Combat Simulator)

In reply to Fiernas Holm (msg # 185):

Bobby winces as another shot blasts past him, and a beat of sweat appears across his brow.

Need him to keep missing... he thinks grimly.

Looking down at Leo, still stubbornly attached to him, he decides to do something about it.

[Escape: 41, fail]

"Leggo, leggo!" he says with a frustrated sigh.

Should have just swatted the thing.
Fiernas Holm
player, 5 posts
Why no puppies
in space?
Sat 8 Apr 2017
at 17:37
  • msg #187

Re: The Danger Room (Combat Simulator)

That's right.... Slow, steady.  Unfortunately, Fiernas's next shot pings off of the heavy armor over Bobby's neck.  The fact that it's just a computer graphic, and not actually a life-or-death situation, must be messing with his focus.

[Fire Sequoia: 14, White, miss.]

Whatever silliness has infected Fiernas also seems to have gotten to Phillip.  He bounces after Bobby's free leg, but fails to get a grip on it.

[Phillip - Grapple: 18, white, miss.]

[Leo maintains partial hold]

[OOC: I take comfort knowing that in a teamfight scenario Leo's hold would mean more than it seems to right now.]
Nightmare
player, 1449 posts
Actual Goddamn
Space Wizard
Sat 8 Apr 2017
at 20:19
  • msg #188

Re: The Danger Room (Combat Simulator)

In reply to Fiernas Holm (msg # 187):

When fiernas looks at Phillip he finds him on his back with nightmare rubbing his stomach. At fiernas' look she stands up, looks around awkwardly and slowly backs through the wall.

oh right... sorry. She whispers.

After a moment her hand and shoulders phase back through the wall and grabs the doll in the dogs mouth. She grunts as she tries to pull it out of his mouth.

leave it

She growls and the doll phases out of his mouth and through the wall.
The Watcher
GM, 1692 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Sun 9 Apr 2017
at 13:37
  • msg #189

Re: The Danger Room (Combat Simulator)

In reply to Nightmare (msg # 188):

OOC: In a real combat situation, being able to prevent someone from fleeing at all and restricting the movement of those with a lower strength score than the pups would be a huge boon, yes. I know you aren't seeing it directly, but the -2CS penalty for being partially head is KILLING me, too. It's just more subtle.

Bobby reaches down and attempts to bat Leo away.

[Fighting: 41, miss]

Having failed to extricate himself, he settles for swearing profusely.
Fiernas Holm
player, 7 posts
Why no puppies
in space?
Sun 9 Apr 2017
at 16:28
  • msg #190

Re: The Danger Room (Combat Simulator)

"Phillip! Hold him for me, boy!"

Even through the noise of the fight, Phillip gets the message.  He jumps up on Bobby's back, shoving the auger man with his huge paws, forcing him to square his shoulders to Fiernas's view, presenting a larger target.

As soon as the target is ideal, Fiernas fires. The round plugs right into Bobby's heart, slowed but not stopped by his armor.

[Fire Sequoia, combined +1CS, 35, Green, hit.  10 damage to Bobby.]

[Leo maintains partial hold]


[OOC: Yeah, I'm one subtle beastmaster]
This message was last edited by the player at 16:30, Sun 09 Apr 2017.
The Watcher
GM, 1696 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 10 Apr 2017
at 14:32
  • msg #191

Re: The Danger Room (Combat Simulator)

In reply to Fiernas Holm (msg # 190):

Bobby: (Damage: 70)
Leo: (Damage: 50)
Phil: (Damage: 0)
Fiernas: (damage: 0)

**

"Nice of you to come into range," Bobby grins, lugging himself and the nagging dogs toward Fiernas before snaking his hands upward to wrench the rifle from Fiernas's grip.

[Grab: 31 -> karma to yellow (56), grabbed]

The rifle changes ownership, and Bobby holds it gingerly.

"Fine piece of work," he says. "Mind if I take it for a spin?"

OOC: The Danger Room is all one area, but in most fights you'd be able to stay an area away by kiting, making this tactic impossible in one turn.
Fiernas Holm
player, 11 posts
Why no puppies
in space?
Mon 10 Apr 2017
at 16:41
  • msg #192

Re: The Danger Room (Combat Simulator)

[OOC: Yeah, I had hoped that Bobby wouldn't wise up to that, once I realized that I forgot to put my hunting knife in my equipment list.  Duly noted.}

Fiernas is shocked by the ease with which Bobby rips the rifle from his grasp.  Superhuman strength, he thinks with a grimace.  Unfair.

[Read the Signs, 9, White, failure]

Undeterred, Fiernas throws his weight into Bobby just as Phillip pounces on him.  Phillip's jaws lock around the damaged armor at Bobby's throat, squeezing the metal until it slowly crumples.

[Phillip - Grapple, combined, double-team, karma to red: 86, red, hold on Bobby]

[Phillip - Grapple damage: 10 damage to Bobby]

[Leo - Maintains partial hold]
The Watcher
GM, 1706 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 11 Apr 2017
at 13:11
  • msg #193

Re: The Danger Room (Combat Simulator)

In reply to Fiernas Holm (msg # 192):

Bobby, fully held and 10 health from defeat, struggles to extricate himself from the dogpile.

[Grapple: 12, white]

His efforts leave something to be desired.
Fiernas Holm
player, 12 posts
Why no puppies
in space?
Tue 11 Apr 2017
at 17:23
  • msg #194

Re: The Danger Room (Combat Simulator)

Fiernas gathers himself stands up next to the wriggling Bobby, watching impassively as his two best friends tear the simulated enemy apart.  Leo has almost managed to rip the armor from Bobby's lower leg, but Phillip beats him to the punch.  The hardened metal around Bobby's neck gives one final creaking protest, then implodes under the vise grip of the hound's enhanced jaws.  Fur and saliva mix with blood as Bobby's throat and spine and crushed together, and his eyes go dark.

[Phillip - Maintains hold on Bobby]

[Phillip - Grapple: 10 damage to Bobby]

[Bobby: Dies]

No sooner has Bobby's head slumped uselessly to the side than Phillip looks up with an enormous grin, jaws dripping with viscera, looking for Fiernas's approval.

Fiernas smiles down at Phillip and Leo as they trot over to his side, tails wagging.  The Neural Enhancement Interface at the base of Leo's tail blinks a happy green.

"Good boys... Those are Daddy's sweet boys..."
This message was lightly edited by the player at 17:23, Tue 11 Apr 2017.
Nightmare
player, 1467 posts
Actual Goddamn
Space Wizard
Tue 11 Apr 2017
at 17:38
  • msg #195

Re: The Danger Room (Combat Simulator)

In reply to Fiernas Holm (msg # 194):

Nightmare comes flying out of a side wall tackling Phillip, rolling him on his back and scratching the underside of his jaws making cooing noises.
Fiernas Holm
player, 13 posts
Why no puppies
in space?
Tue 11 Apr 2017
at 17:47
  • msg #196

Re: The Danger Room (Combat Simulator)

Phillip begins to snap at this new threat out of surprise and instinct, but Fiernas calms him with a thought.  Whoa... its ok.  Friend. I think.
This message was last edited by the player at 17:48, Tue 11 Apr 2017.
The Watcher
GM, 1708 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 11 Apr 2017
at 18:06
  • msg #197

Re: The Danger Room (Combat Simulator)

In reply to Fiernas Holm (msg # 196):

Bobby bursts apart in a stream of static, and the program resolves.

~~ END COMBAT ~~

The room resets itself with modest fanfare. There are several opponents to choose from. An indicator near the entrance provides you with the ability to CHOOSE your opponent... or several at once.

="Slugfest Training":
Bobby Fistpunch
F: Ex (20)
A: Gd (10)
S: Am (50)
E: Gd (10)
R: Ty (6)
I: Ty (6)
P: Ty (6)

HP: 90
Karma: 18

Powers:
• Body Armor: Rm (30)
• Super Speed: In (40)
-- Tornado Sprint: In (40) damage from buffeting winds, which travel along a set path
-- Defying Gravity: Can run up vertical surfaces
-- Burn Rubber: Can ignite flammable surfaces through friction

Talents:
Martial Arts M (+1CS to all Fighting rolls while unarmed)


="Tank Training":
Frankie Thickshell
F: Gd (10)
A: Gd (10)
S: Gd (10)
E: Gd (10)
R: Ty (6)
I: Ty (6)
P: Ty (6)

HP: 40
Karma: 18

Powers:
• Body Armor: Am (50)
• Body Resistance: Energy: Mn (75)
-- Frankie ignores the first 75 points of damage when struck with an energy attack
• Hardened Mind
-- Frankie's Psyche is considered Un (100) when defending against psychic attacks
• Kinetic Feedback: Rm (30)
-- Whenever Frankie is struck by a blunt, edged, or force attack, he gains 'charges' equal to the attack's potential damage (NOT damage dealt). This cannot fail.
-- Expunge: Frankie rolls a FEAT of power rank intensity. Deal force damage to 1 target equal to 0.5x/1.0x/2.0x charges stored (green/yellow/red), Maximum 100 (UN) damage, and reduces charges to zero. On white, deals no damage but does not drain charges.

Talents:
None


="Mental Combat Training":
Susan Mindbolt
F: Ty (6)
A: Ex (20)
S: Ty (6)
E: Am (50)
R: Ty (6)
I: Ty (6)
P: Am (50)

HP: 82
Karma: 62

Powers:
• Forcefield: Ex (20)
-- Quickened: May take an additional action after successfully activating her forcefield

• Telekinesis: Am (50)
-- Mind Games: Can use Telekinesis instead of Fighting to land a hit with Psyche-rank strength
-- Mind Blast: Deal damage equal to power rank to a living target. This bypasses traditional defenses. Target makes Psyche roll. If their roll's intensity > your power activation roll, this attack deals no damage.
-- Mind Blank: Make a Psyche FEAT vs a living target. If your roll's intensity > theirs, deal power rank damage and force them to make a check on the Stun column, using Psyche instead of Endurance.

Talents:
Iron Will: +2CS when using Psyche to defend herself


A placard provides instructions: CHOOSE ANY NUMBER OF OPPONENTS TO LOAD THE DESIRED PROGRAM. CHALLENGERS MAY MAKE THE FIRST MOVE.
This message was last edited by the GM at 18:06, Tue 11 Apr 2017.
Fiernas Holm
player, 14 posts
Why no puppies
in space?
Tue 11 Apr 2017
at 22:35
  • msg #198

Re: The Danger Room (Combat Simulator)

Fiernas holds up a finger.  "Wait a second, simulator.  Need to retool a few things."

He leaves for a few minutes, then comes back with his hounds after a quick jaunt in the Quantum Retangler out in the hallway.

"That's better.  New ability set and all that.  Let's go again, Fistpunch.  Let's have a real initiative this time."
The Watcher
GM, 1710 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 12 Apr 2017
at 13:31
  • msg #199

Re: The Danger Room (Combat Simulator)

In reply to Fiernas Holm (msg # 198):

The image of Bobby solidifies as the program loads the appropriate simulation.

"As you wish," he grunts, cracking his knuckles.

~~ Initiative ~~
Fiernas (63, yellow, better stat wins ties)
Leo
Phillip
Bobby (83, yellow)

OOC: I normally don't bother to show the rolls for this because it takes up space. You won, so take the first action. Your dogs are subordinate to you and act on your initiative.
Fiernas Holm
player, 17 posts
Why no puppies
in space?
Wed 12 Apr 2017
at 19:29
  • msg #200

Re: The Danger Room (Combat Simulator)

Fiernas whips his gun up just as Bobby starts to speed toward him.  The hounds launch themselves with instinctive quickness, claws and teeth whipping through the air.

Leo's claws gash huge furrows down Bobby's chest plate, while Phillip's attack meets only air as Bobby dodges aside....

[Leo - Edged attack on Bobby: 39: Green, hit.  20 damage, reduced to 0 by body armor.]

[Phillip - Edged attack on Bobby: 31: White, miss]

... Right into Fiernas's carefully planned shot.  The rifle round strikes precisely where Leo's claws had scored weak points in Bobby's armor, and chunks of steel fly off in a shower around him.

[Ranged attack, rifle, (Strength of the Pack full): 37, Green, hit.  Bobby's armor reduced to 2010 damage to Bobby]
This message was last edited by the player at 19:29, Wed 12 Apr 2017.
The Watcher
GM, 1723 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 12 Apr 2017
at 20:29
  • msg #201

Re: The Danger Room (Combat Simulator)

In reply to Fiernas Holm (msg # 200):

"Alrighty then," Bobby says, watching pieces of his armor scatter across the room. "Let's do this..."

Instead of rearing back to unload one of his eponymous fist punches, Bobby instead begins moving in a rapid circle. Faster and faster he goes, until a torrent of wind spews forth -- blasting against Fiernas in a gushing wave.

[Tornado Sprint: 37, green]

[Damage (Fiernas): 40]

The cyclone does not dissipate, but continues to swirl around the room malevolently...

~~ Round 2~~
Fiernas (Damage: 40)
Leo (Damage: 0)
Phillip (Damage: 0)
Bobby (Armor Shred: -20, Damage: 10)
Fiernas Holm
player, 18 posts
Why no puppies
in space?
Wed 12 Apr 2017
at 23:46
  • msg #202

Re: The Danger Room (Combat Simulator)

[OOC: The cyclone hangs around?  Is this something I need to worry about dodging in the future or something?]

The cyclone knocks Fiernas against the wall, cracking his head back against the simulator's bulkhead.  His teeth rattle in his skull.

[Read the Signs (Bobby Cyclone): 43, Green, failure]

Phillip snaps at Bobby's ankle, trying to get a grip.  Even with Leo placed in front of him as a distraction, though, Bobby pulls his leg out from the hound's jaws at the last instant.

[Phillip - Grapple on Bobby (assisted by Leo): 13, white, miss]

[Leo - Wild Cunning at +2CS]

Fiernas takes advantage of the hounds' clever maneuvering, popping off a shot at Bobby's jagged form.  But Bobby seems to see the shot coming and dives out of the way nimbly.  Is the simulation learning? Fiernas wonders.

[Ranged attack, rifle, (Strength of the Pack full): 6, white, miss.]
The Watcher
GM, 1725 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 13 Apr 2017
at 14:28
  • msg #203

Re: The Danger Room (Combat Simulator)

In reply to Fiernas Holm (msg # 202):

"Haw haw," Bobby chortles as he evades the combined efforts of his foes. "Whatsamatter, can't keep up?"

He continues to move at a blistering pace, racing around the tornado to redirect it toward a nearby target.

[Tornado Dash: 29, white]

Unfortunately, the tornado doesn't move where he wants it to and abruptly dissipates without during further harm.

Regardless, moving an active tornado is a bonus feat for him, allowing him to end his racing around with a speed-assisted charge directed at Fiernas.

[Superspeed Charge: 44, green]

The blow connects, dealing significant damage to Fiernas's battered ribs.

[Damage (Fiernas): 40]

~~ Round 3 ~~
Fiernas (Damage: 80)
Leo (Damage: 0)
Phillip (Damage: 0)
Bobby (Armor Shred: -20, Damage: 10)
Fiernas Holm
player, 20 posts
Why no puppies
in space?
Thu 13 Apr 2017
at 18:27
  • msg #204

Re: The Danger Room (Combat Simulator)

]

[Read the Signs (Bobby Charge): 22, White, failure]

Fiernas coughs, feeling a new, lovely crack in his ribs that textures his breath.  Painful, for a computer program, he grimaces.

Leo makes a dive for Bobby, but the speedster is gone by the time his teeth get there.  Even Phillip's attempt to body block for his brother meets with nothing but air.

[Leo - Grapple on Bobby (assisted by Phillip): 21, white, miss]

[Leo - Wild Cunning at +3CS]

Bobby's dodge around the dogs, while effective, is predictable, and Fiernas's rifle punches a deeper hole right through his armor.

[Ranged attack, rifle, (Strength of the Pack full): 42, Green, hit.  Bobby's armor reduced to 1020 damage to Bobby]
The Watcher
GM, 1731 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 13 Apr 2017
at 19:42
  • msg #205

Re: The Danger Room (Combat Simulator)

In reply to Fiernas Holm (msg # 204):

"Maybe the pain is simulated, too," Bobby suggests. "Though that still seems cruel, don't it?"

He rears back to unleash a massive fist punch.

[Fighting: 31, white]

The whiff nearly creates a sonic boom, and Bobby swears profusely as a result.

~~ Round 4 ~~
Fiernas (Damage: 80)
Leo (Damage: 0)
Phillip (Damage: 0)
Bobby (Armor reduced to 10, Damage: 30)
Fiernas Holm
player, 21 posts
Why no puppies
in space?
Thu 13 Apr 2017
at 21:13
  • msg #206

Re: The Danger Room (Combat Simulator)

Fiernas leaps backward, springing at an angle off the wall that he had been smashed against, putting a little distance between himself and Bobby.  Leo immediately slides into the gap, snapping at Bobby's ankles.  He snags one between his teeth, the thick armor their buckling slightly.

[Leo - Grapple on Bobby: 75, yellow, partial hold on Bobby]

[Leo - Wild Cunning to +0CS]

Phillip tries to grab Bobby's other leg, but is shaken off.

[Phillip - Grapple on Bobby: 58, Green, miss]

Distracted as he is by the nipping dogs, Bobby's head is rocked back when Fiernas draws a bead and blows a hole straight through Bobby's chin and throat.  A spray of digital bone and armor scatters across the floor before vaporizing into nothingness.

[Ranged attack, rifle, (Strength of the Pack full): 96, Red, Kill threat.  Bobby's armor reduced to 0.  30 damage to Bobby]

[Bobby - Resist Kill effect: 85, yellow, no kill]
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