In reply to The Watcher (msg # 5):
Bobby grins menacingly as J.J. nurses an injured fist.
"You're gonna have to do better than that, boy," he sneers.
J.J. resolves to do just that...
Tactical Options
Bobby has much stronger body armor than J.J. can typically handle on his own, and multiple attacks won't help. 100 J.J.'s all hitting Bobby will still break their collective knuckles and deal him exactly zero damage... unless they intentionally strike the same spot. This is called a
Combined Attack, and is a great way to deal with highly armored enemies.
quote:
Combined Attack
- Everyone involved must be within 1 rank of each other's Strength and adjacent to the target.
- Each assistant makes an agility FEAT. On green or better, the "finisher" gets +1CS for damage against the target that round.
- Only the "finisher" needs to make a Fighting roll to hit the target.
J.J.'s other options include trying to disable Bobby by pinning him or trapping him somehow; finding a weapon to help with the fight; or attempting to disable/bypass Bobby's armor. Called shots for brawling attacks aren't in the basic rules, but I'd be willing to allow a yellow or red FEAT to allow your fist to punch a guy's unarmored face, provided you said you were aiming for it before you rolled.
This message was last edited by the GM at 13:11, Fri 27 June 2014.