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08:31, 3rd May 2024 (GMT+0)

OOC Discussion.

Posted by The WatcherFor group 0
The Watcher
GM, 28 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 27 Jun 2014
at 21:08
  • msg #1

OOC Discussion

Have at it!
Xander
player, 5 posts
On the Shoulder of Giants
Wanted
Sat 28 Jun 2014
at 02:02
  • msg #2

Re: OOC Discussion

Love the character descriptions, guys!
Batallion
player, 15 posts
One-man Crowd
Ex-villian
Sat 28 Jun 2014
at 11:19
  • msg #3

Re: OOC Discussion

In reply to Xander (msg # 2):

seconded!

is 3 the full load or are we looking for more?
The Watcher
GM, 32 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Sat 28 Jun 2014
at 13:45
  • msg #4

Re: OOC Discussion

In reply to Batallion (msg # 3):

I'm open to one or two more players, but I haven't approached anyone else yet. If you have suggestions, I'm open to them. Just make sure people understand it won't be a rapid-fire updating game.
Batallion
player, 17 posts
One-man Crowd
Ex-villian
Mon 30 Jun 2014
at 14:05
  • msg #5

Re: OOC Discussion

In reply to The Watcher (msg # 4):

Are we going to be using the "refresh Karma each mission" ruleset or the static Karma ruleset?
The Watcher
GM, 35 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 30 Jun 2014
at 14:10
  • msg #6

Re: OOC Discussion

In reply to Batallion (msg # 5):

Your karma is static. I will be providing you with karma bonuses after each episode. I assume you'll spend a chunk of it to upgrade yourselves almost immediately, but you'll want to keep enough in reserve to save yourself from dying by guaranteeing a good roll. Managing your karma is part of the fun of this system -- or it always has been for me.

If you feel strongly one way or the other, however, I'd be happy to consider doing it another way.
Xander
player, 6 posts
On the Shoulder of Giants
Wanted
Mon 30 Jun 2014
at 15:12
  • msg #7

Re: OOC Discussion

The alternative being a karma pool that refreshes, and then generation points for 'leveling up?'
The Watcher
GM, 46 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 2 Jul 2014
at 13:09
  • msg #8

Re: OOC Discussion

In reply to Xander (msg # 7):

There are two systems we can use. Either

System 1: Karma is Experience

- No additional generation points
- Karma is earned to spend freely throughout the campaign can be banked to modify rolls
- Karma does not refresh

System 2: Karma and Experience

- Earn generation points at set intervals
- Karma refreshes to RIP max at set intervals

System 1 is similar to how this system is meant to be run, but I'm not married to it. System 2 is basically how Savage Worlds, D&D, and every other game works.
Xander
player, 12 posts
On the Shoulder of Giants
Wanted
Wed 2 Jul 2014
at 13:20
  • msg #9

Re: OOC Discussion

I vote system 1, for no reason other than its an interesting change. Also not married to it, though.
Batallion
player, 19 posts
One-man Crowd
Ex-villian
Wed 2 Jul 2014
at 16:17
  • msg #10

Re: OOC Discussion

In reply to Xander (msg # 9):

I bought the ring, but haven't proposed yet.  Hoping to get that done and be married by fall.
Xander
player, 13 posts
On the Shoulder of Giants
Wanted
Wed 2 Jul 2014
at 16:48
  • msg #11

Re: OOC Discussion

Fall is a great time to get married, I hear.
The Watcher
GM, 47 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 2 Jul 2014
at 21:16
  • msg #12

Re: OOC Discussion

In reply to Xander (msg # 11):

We're gonna go with System 1 for now. If it ends up sucking, it'll be easy enough to transition into System 2.
Batallion
player, 20 posts
One-man Crowd
Ex-villian
Wed 2 Jul 2014
at 23:48
  • msg #13

Re: OOC Discussion

In reply to The Watcher (msg # 12):

Yay!
The Watcher
GM, 48 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 4 Jul 2014
at 17:24
  • msg #14

Re: OOC Discussion

In reply to Batallion (msg # 13):

Anybody have any more setting-type questions they'd like answered?
Xander
player, 15 posts
On the Shoulder of Giants
Wanted
Fri 4 Jul 2014
at 17:45
  • msg #15

Re: OOC Discussion

Did they ever bring back Firefly?
Batallion
player, 22 posts
One-man Crowd
Ex-villian
Fri 4 Jul 2014
at 20:13
  • msg #16

Re: OOC Discussion

In reply to Xander (msg # 15):

If not, I'm changing my character's backstory..  He will be a holy browncoat avenger!
Batallion
player, 23 posts
One-man Crowd
Ex-villian
Fri 4 Jul 2014
at 20:14
  • msg #17

Re: OOC Discussion

In reply to Batallion (msg # 16):

seriously though, just more details on what our 'mission' is and who we'll be traveling with...
Flux
player, 3 posts
ACE Advanced Logictics
Champion of the Black
Mon 7 Jul 2014
at 16:26
  • msg #18

Re: OOC Discussion

In reply to Batallion (msg # 17):

Just submitted character for final GM approval. Danger room shortly..
Batallion
player, 24 posts
One-man Crowd
Ex-villian
Mon 7 Jul 2014
at 16:29
  • msg #19

Re: OOC Discussion

In reply to Flux (msg # 18):

HIGHWAY TO THE..... DANGER ROOM!
The Watcher
GM, 52 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 10 Jul 2014
at 00:25
  • msg #20

Re: OOC Discussion

In reply to Batallion (msg # 19):

You'll get more information about the setting as pertains to the story soon, I promise :)
Batallion
player, 25 posts
One-man Crowd
Ex-villian
Thu 10 Jul 2014
at 18:32
  • msg #21

Re: OOC Discussion

In reply to The Watcher (msg # 20):

I think it's pretty cool how much personality differences we've each injected into a silly little holodeck fight.
Xander
player, 16 posts
On the Shoulder of Giants
Wanted
Thu 10 Jul 2014
at 18:41
  • msg #22

Re: OOC Discussion

Yeah, I'm enjoying reading other people's fights :-)
Flux
player, 9 posts
ACE Advanced Logictics
Champion of the Black
Fri 11 Jul 2014
at 14:31
  • msg #23

Re: OOC Discussion

In reply to Xander (msg # 22):

Flux is way out of his element. He's not a single target brawler. In fact, I've designed him with a bit of Sazed in mind to be more of a battle shaman. He's about effecting the status of the battlefield, positively for his allies, negatively for his adversaries.

Facing a blue collar brawler is a tough fight for him. I'm hitting, but I can't get through his armor! I'm hoping the trachea shot will do some damage.

Aaron- I'm struggling from a PC perspective to differentiate between antigrav blast, and the spike up/spike down. Aren't they all functionally the same? Or no, because spike up/spike down doesn't do damage until it collides? I guess I can see that, where I could almost stasis bubble someone in mid air.

May have answered my own ?
Batallion
player, 26 posts
One-man Crowd
Ex-villian
Fri 11 Jul 2014
at 15:05
  • msg #24

Re: OOC Discussion

In reply to Flux (msg # 23):

quote:
May have answered my own?


::ancient Chinese Wisdom Gong sound::
Xander
player, 17 posts
On the Shoulder of Giants
Wanted
Fri 11 Jul 2014
at 15:08
  • msg #25

Re: OOC Discussion

Flux:
Facing a blue collar brawler is a tough fight for him.


Y u gotta bring socio-economic factors into this? Last I checked, this system didn't have classes ;-p
Batallion
player, 27 posts
One-man Crowd
Ex-villian
Fri 11 Jul 2014
at 17:20
  • msg #26

Re: OOC Discussion

In reply to Xander (msg # 25):

quote:
Last I checked, this system didn't have classes


::ancient Chinese Wisdom Gong sound::

::gong breaks::
The Watcher
GM, 54 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 11 Jul 2014
at 20:49
  • msg #27

Re: OOC Discussion

In reply to Batallion (msg # 26):

I love every aspect of this conversation.

To address a few distinctly different points:

Overcoming Body Armor

Bobby has thick, disgusting body armor on purpose, because I wanted players to get a chance to deal with that particular challenge before they could actually die. Battalion was able to overwhelm him, but failing that he still had Combined Attacks available to him. Flux will probably want to rely on called shots for the areas of Bobby not covered by his armor, or (in the case of fully armored opponents) areas where the armor is less thick, if possible. A quick ping to the DM will let you know how hard it will be to mitigate a portion of the armor and how much of it you'll actually mitigate.

Other options involve non-battering solutions, such as dumping an impervious hero into wet cement, or throwing them out of an air lock, or roasting them over an open fire until they dehydrate and pass out. There a lot of ways to defeat someone besides battering them into submission, and that's something that'll come up from time to time.

Gravity Blasts vs Spikes/Slams

There are a lot of different power uses that are getting muddled about, and part of the problem is that Flux has been trying to do a lot of things all at once. Here are some things you can do with basic gravity manipulation:

1) Attempt to ensnare someone in your gravity field
2) Attempt to crush someone thus ensnared
3) Attempt to levitate someone thus ensnared

Your ability to use the basic manipulation power to hurl someone into a bulkhead or some such depends a lot on how much they weigh, but you'll still do power rank damage to them when they impact.

Worth noting: there's no reason you couldn't pick up, say, a bullet and throw it at someone for appropriate velocity impact damage.

Now, I envisioned your gravity slams and spikes as you decking someone with a gravity assist. This can take one of two forms:

1) Use your Gravity power rank instead of Fighting rank, simulating your ability to draw your foe into your punch. You'll do Strength damage.
2) Use your Gravity power rank instead of your Strength to bolster a punch you've landed normally.

If you want to use your Gravity power to do both of those things, that's probably something we need to create a specific FEAT for. It might read something like:

quote:
Gravity Brawler: use your Gravity Manipulation power rank in place of your Fighting power rank when resolving melee attacks. On white/green/yellow/red result, add +0/0/1/2CS to your Strength damage for that attack.


Happy to edit that if that's not what you have in mind.

What I'm seeing Flux do right now in the simulator is attempt to ensnare Bobby and, while snared, smash him into the bulkhead. You'll only be doing power rank damage that way, and as you're learning, it's a slow way to defeat an armored enemy.

It would, however, completely ice a normal human's 24 hp in one hit. So there's that.
This message was last edited by the GM at 20:51, Fri 11 July 2014.
The Watcher
GM, 57 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Sat 12 Jul 2014
at 16:59
  • msg #28

Re: OOC Discussion

I have uploaded the Universal Table to the Game Maps area. Just click Game Map and you'll find the table.
Batallion
player, 28 posts
One-man Crowd
Ex-villian
Mon 14 Jul 2014
at 15:21
  • msg #29

Re: OOC Discussion

In reply to The Watcher (msg # 28):

Cool.

Bobby seems to be horribly ineffective in CC.  Is that just bad rolling?
Flux
player, 15 posts
ACE Advanced Logictics
Champion of the Black
Mon 14 Jul 2014
at 15:41
  • msg #30

Re: OOC Discussion

In reply to Batallion (msg # 29):

We both kinda have been. And to be fair, the one time he hit me, he cleaved me for half my health.
Batallion
player, 29 posts
One-man Crowd
Ex-villian
Mon 14 Jul 2014
at 16:08
  • msg #31

Re: OOC Discussion

In reply to Flux (msg # 30):

Yeah, that's kinda how I felt.  If he ever hit me I'd have been dead.
The Watcher
GM, 61 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 14 Jul 2014
at 16:09
  • msg #32

Re: OOC Discussion

In reply to Flux (msg # 30):

Bobby's dice have some kind of OCD problem in which they want to find each and every possible white result. His stats give him about a 60% chance of success on any given maneuver... a fact that has made his performance more than a little depressing.

Of course, flip side: if he hits again before Flux aces him, that'll make Flux the only hero to lose in the danger room. Which would make sense since Flux is not a duelist in any way shape or form.
Batallion
player, 30 posts
One-man Crowd
Ex-villian
Mon 14 Jul 2014
at 16:36
  • msg #33

Re: OOC Discussion

In reply to The Watcher (msg # 32):

The funny thing is, from what I can tell NONE of us is a duelist.

Well, maybe Rusty Venture, but we'll have to see.
The Watcher
GM, 64 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 14 Jul 2014
at 16:59
  • msg #34

Re: OOC Discussion

In reply to Batallion (msg # 33):

He's not shaping up to be, either. But Xander's more durable than his session in the danger room would suggest.
Batallion
player, 32 posts
One-man Crowd
Ex-villian
Mon 14 Jul 2014
at 17:34
  • msg #35

Re: OOC Discussion

In reply to The Watcher (msg # 34):

I suspected as much.

SOMEONE has to take hits.

::finger to nose:: Not it!
The Watcher
GM, 66 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 14 Jul 2014
at 18:10
  • msg #36

Re: OOC Discussion

In reply to Batallion (msg # 35):

Maybe Bobby will come with you if you ask nicely.
Batallion
player, 33 posts
One-man Crowd
Ex-villian
Mon 14 Jul 2014
at 19:06
  • msg #37

Re: OOC Discussion

In reply to The Watcher (msg # 36):

From what I've seen, I nominate Xander for all future "ask nicely" tasks.
Xander
player, 19 posts
On the Shoulder of Giants
Wanted
Mon 14 Jul 2014
at 19:21
  • msg #38

Re: OOC Discussion

Heh, I'm trying to not play that character role this time around.
The Watcher
GM, 67 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 14 Jul 2014
at 19:30
  • msg #39

Re: OOC Discussion

In reply to Xander (msg # 38):

I'd go with Flux:

Flux: "Assume the position (of our team's meat shield)."

Big, Dumb Brute: "Huh?"

Flux: "This is not a negotiation."
This message was last edited by the GM at 19:30, Mon 14 July 2014.
Flux
player, 17 posts
ACE Advanced Logictics
Champion of the Black
Mon 14 Jul 2014
at 20:38
  • msg #40

Re: OOC Discussion

In reply to The Watcher (msg # 39):

Part of danger room was seeing if Flux was viable. He's a great team player, but we do kinda need a meatshield/brawler, and as currently written, he's pissing away 40 points of agility that I didn't role a single time in that fight (Given, I wasn't trying to dodge ranged blasts, but still).

I've got some tinkering to do..
Xander
player, 20 posts
On the Shoulder of Giants
Wanted
Mon 14 Jul 2014
at 20:44
  • msg #41

Re: OOC Discussion

To my knowledge, we do not have a melee brawler/meatshield, but I would say play what you want to and we'll make it work.
This message was last edited by the player at 20:44, Mon 14 July 2014.
Batallion
player, 34 posts
One-man Crowd
Ex-villian
Tue 15 Jul 2014
at 12:27
  • msg #42

Re: OOC Discussion

In reply to Xander (msg # 41):

Given time to prepare, Batallion can be/make a meatshield... maybe not a great one though...
This message was last edited by the player at 12:45, Tue 15 July 2014.
Batallion
player, 35 posts
One-man Crowd
Ex-villian
Tue 15 Jul 2014
at 12:47
  • msg #43

Re: OOC Discussion

In reply to Batallion (msg # 42):

Also, so Karma is static (i.e. no reset between "adventures").

We start with R+I+P in Karma plus any leftover character build points, right?
The Watcher
GM, 68 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 15 Jul 2014
at 13:09
  • msg #44

Re: OOC Discussion

In reply to Batallion (msg # 43):

Correct. Though you'll note that the conversation rate for turning karma into "character stuff" is a lot more generous during character generation, so I wouldn't leave too many points leftover.
The Watcher
GM, 69 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 15 Jul 2014
at 13:16
  • msg #45

Re: OOC Discussion

In reply to The Watcher (msg # 44):

Looking to customize your character any further? I recommend Quirks: http://www.classicmarvelforever.com/cms/quirks.html.

You need negative Quirks to balance out the positive ones unless you want to spend generation points, of course, but they're there if you want them.
Batallion
player, 36 posts
One-man Crowd
Ex-villian
Tue 15 Jul 2014
at 19:20
  • msg #46

Re: OOC Discussion

In reply to The Watcher (msg # 45):

How do gear and reputation work?
The Watcher
GM, 70 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 15 Jul 2014
at 19:32
  • msg #47

Re: OOC Discussion

In reply to Batallion (msg # 46):

I'll set your reputation during the initial setup, once you lock in your character so I can add you to the narrative. If you want gear, you need to speak up and tell me what you want. I'll look at your Resources and your character's backstory to decide what's reasonable.

You don't need to request things like "pants and a shirt". You do need to request things like "a doctor's badge with a white coat".
Batallion
player, 37 posts
One-man Crowd
Ex-villian
Tue 15 Jul 2014
at 20:10
  • msg #48

Re: OOC Discussion

In reply to The Watcher (msg # 47):

Going on a long trip, right?

How about a phone, a small gun, a few packs of smokes and some beer.
The Watcher
GM, 71 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 15 Jul 2014
at 20:34
  • msg #49

Re: OOC Discussion

In reply to Batallion (msg # 48):

Sure. Though having a comlink makes you trackable. In fact, for you, dropping off the grid might be illegal.
Batallion
player, 38 posts
One-man Crowd
Ex-villian
Tue 15 Jul 2014
at 21:32
  • msg #50

Re: OOC Discussion

In reply to The Watcher (msg # 49):

Shhhhhhh...  I'd never think of that!

what would be 'standard issue' stuff?
The Watcher
GM, 72 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 16 Jul 2014
at 14:55
  • msg #51

Re: OOC Discussion

In reply to Batallion (msg # 50):

Standard-issue stuff depends on your starting resource level. Everyone should have a few changes of clothing, but if you want things like a car, or a fancy watch, or an annual paid membership to the Interplanetary UBER Shuttle Service, you'll need the cash-money to back it up.

Basic kit and everyday essentially will be taken care of for you initially by the outfit for which you'll all be working.
The Watcher
GM, 75 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 18 Jul 2014
at 15:01
  • msg #52

Re: OOC Discussion

In reply to The Watcher (msg # 51):

Ok, I've done a slice of life (so to speak) in the dead of deep space and in a run-of-the-mill city on Earth. Is there another place you'd like to see the prologue explore before we lock in the PCs  themselves? Voting is now open!
This message was last edited by the GM at 16:03, Fri 18 July 2014.
Xander
player, 21 posts
On the Shoulder of Giants
Wanted
Fri 18 Jul 2014
at 15:28
  • msg #53

Re: OOC Discussion

Mars or a large space installation
Batallion
player, 39 posts
One-man Crowd
Ex-villian
Fri 18 Jul 2014
at 15:58
  • msg #54

Re: OOC Discussion

In reply to Xander (msg # 53):

Earth middle-America or Midwest.
Xander
player, 22 posts
On the Shoulder of Giants
Wanted
Fri 18 Jul 2014
at 17:08
  • msg #55

Re: OOC Discussion

Somewhere in Middle America, getting right to the heart of matters?
The Watcher
GM, 76 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 18 Jul 2014
at 17:38
  • msg #56

Re: OOC Discussion

In reply to Xander (msg # 55):

So, Omaha, then. Got it.
Xander
player, 23 posts
On the Shoulder of Giants
Wanted
Mon 21 Jul 2014
at 03:21
  • msg #57

Re: OOC Discussion

Setting Question:

If wage disparity was reduced to no more than 10:1, did that not just essentially lock social mobility such that the already rich families stayed rich? Or were estate taxes introduced to dismantle inherited wealth?
The Watcher
GM, 77 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 21 Jul 2014
at 05:10
  • msg #58

Re: OOC Discussion

In reply to Xander (msg # 57):

Estate taxes dismantle a large chunk of the wealth in question, but more importantly the globalized economy does not have "offshore accounts" or special "capital gains rates", which makes it much easier for the world's governments to reclaim massive amounts of wealthy from the massively wealthy.
The Watcher
GM, 78 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 22 Jul 2014
at 00:19
  • msg #59

Re: OOC Discussion

In reply to The Watcher (msg # 58):

Fourth player had to drop off. You guys want to launch with three, or recruit a fourth? I'm cool with either way.
Xander
player, 24 posts
On the Shoulder of Giants
Wanted
Tue 22 Jul 2014
at 01:08
  • msg #60

Re: OOC Discussion

Unless you have somebody else specific in mind, I vote we just go ahead and get started :)
Batallion
player, 40 posts
One-man Crowd
Ex-villian
Tue 22 Jul 2014
at 12:56
  • msg #61

Re: OOC Discussion

In reply to Xander (msg # 60):

I'm fine either way.  The better question might be, do you have enough players and characters of a mix that you can run the game you want to?
The Watcher
GM, 79 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 22 Jul 2014
at 14:18
  • msg #62

Re: OOC Discussion

In reply to Batallion (msg # 61):

That IS a better question. I could absolutely run a campaign with what we have, but without a front-line fighter you'll have to be careful about the engagements you choose.
Xander
player, 25 posts
On the Shoulder of Giants
Wanted
Tue 22 Jul 2014
at 15:14
  • msg #63

Re: OOC Discussion

Do we have anybody else interested?
The Watcher
GM, 80 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 22 Jul 2014
at 15:16
  • msg #64

Re: OOC Discussion

In reply to Xander (msg # 63):

Not to my knowledge, but I haven't asked everyone I know who plays yet. I'll poke around.
Batallion
player, 41 posts
One-man Crowd
Ex-villian
Tue 22 Jul 2014
at 16:36
  • msg #65

Re: OOC Discussion

In reply to The Watcher (msg # 64):

Nick/James may be interested, not sure.
Batallion
player, 43 posts
One-man Crowd
Ex-villian
Sun 27 Jul 2014
at 16:35
  • msg #66

Re: OOC Discussion

In reply to Batallion (msg # 65):

Is Battle Tempo a power feat then?
Flux
player, 19 posts
ACE Advanced Logictics
Gravity Enhanced
Sun 27 Jul 2014
at 16:44
  • msg #67

Re: OOC Discussion

In reply to Batallion (msg # 66):

Kinda? It's more like a passive I roll for?

When I take damage, it has a chance to activate and proc an effect.

When I deal damage, it has a chance to active and proc an effect.

Aaron rolled the "Take damage" on my behalf.
This message was last edited by the player at 16:47, Sun 27 July 2014.
Batallion
player, 44 posts
One-man Crowd
Ex-villian
Mon 28 Jul 2014
at 14:44
  • msg #68

Re: OOC Discussion

In reply to Flux (msg # 67):

Got it, my power can do something like that too sometimes.

Watching Flux fight... demonstrates how lucky I was to survive my own bout!
Flux
player, 21 posts
ACE Advanced Logictics
Gravity Enhanced
Mon 28 Jul 2014
at 17:51
  • msg #69

Re: OOC Discussion

In reply to Batallion (msg # 68):

I have AWFUL dice karma in this game.

Regardless of how this ends, Flux will stay built as he is. He makes more sense conceptually (it's much more in line with how I wrote the character) and practically (he's a bruiser now as opposed to a flourish mage).
Flux
player, 22 posts
ACE Advanced Logictics
Gravity Enhanced
Mon 28 Jul 2014
at 17:57
  • msg #70

Re: OOC Discussion

In reply to Flux (msg # 69):

Battle Tempo needs to be clarified. You rolled it, but technically I have no allies here to benefit from it. I am completely in line with the benefit also applying to Flux (would make sense conceptually and practically), but it is not how the power is explicitly written in the approved character sheet.

It's a yellow success no matter what (the 2 cs from unarmed/flying)
The Watcher
GM, 83 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 28 Jul 2014
at 19:21
  • msg #71

Re: OOC Discussion

In reply to Flux (msg # 70):

1) What's James' playername? I can't invite him to the game without it.

2) Battle Tempo can apply to yourself, as well. I'm fine with that.

3) Nice slam. I'm going to translate that into additional damage because the material strength of the simulator is super-duper strong.
Flux
player, 24 posts
ACE Advanced Logictics
Gravity Enhanced
Mon 28 Jul 2014
at 21:09
  • msg #72

Re: OOC Discussion

In reply to The Watcher (msg # 71):

I kind of get what Flux (this iteration) does now. His abilities kind of make him a slam monkey (which honestly makes sense if you're being punched by someone who can control gravity and its exertion on you) and a pit of a grappler (using singularity to pin downed opponents).

2 bad rolls to start or Bobby and I are basically just going blow for blow. The difference is I'd like to think Flux is a little more utilitarian, and has WAY more room for growth/expansion.

Thoughts from a GM perspective though, since he is a glorified Bobby Fistpunch, with the addition of Battle Tempo and the ability to Faux grapple?
Batallion
player, 46 posts
One-man Crowd
Ex-villian
Thu 31 Jul 2014
at 11:52
  • msg #73

Re: OOC Discussion

In reply to Flux (msg # 72):

Oh dear... I think I see where our new companion is going.... that's not a paladin at all!
The Watcher
GM, 85 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 31 Jul 2014
at 13:05
  • msg #74

Re: OOC Discussion

In reply to Batallion (msg # 73):

It is not. But it IS a deviation from the psychic vampire the player wanted at first.

Just could not find a way to make that heroic. Even vaguely :P
Hero-In-The-Making
player, 2 posts
Thu 31 Jul 2014
at 16:25
  • msg #75

Re: OOC Discussion

In reply to The Watcher (msg # 74):

Do we still need a Pally?

This character is not working well at all.  I think I'm going to reroll.

Sorry for taking so much time, I had an idea, but it didn't come to fruition.  I wanted to do a non-corporeal tank.  That would essentially be setting up force fields and controlling/isolating battle that way with some illusiory support for offensive capabilities.
This message was last edited by the player at 16:27, Thu 31 July 2014.
Hero-In-The-Making
player, 3 posts
Thu 31 Jul 2014
at 16:27
  • msg #76

Re: OOC Discussion

In reply to Hero-In-The-Making (msg # 75):

I would like to hear about some of the 'restricted zones' the moons and all of that.
Hero-In-The-Making
player, 4 posts
Thu 31 Jul 2014
at 16:45
  • msg #77

Re: OOC Discussion

In reply to Hero-In-The-Making (msg # 76):

Essentially I wanted to be this

http://bidwicket.com/Item/C/Co...ons_of_Grandeur.JPEG
Flux
player, 26 posts
ACE Advanced Logictics
Gravity Enhanced
Thu 31 Jul 2014
at 18:56
  • msg #78

Re: OOC Discussion

In reply to Hero-In-The-Making (msg # 77):

I rerolled Flux from a status effect mage into an in your face bruiser. Take your time man.

Find the concept first. Don't worry about party needs. We've got our rogue, our tech guy, our smasher. You kinda have liberty to be anything.
Xander
player, 26 posts
On the Shoulder of Giants
Wanted
Thu 31 Jul 2014
at 19:04
  • msg #79

Re: OOC Discussion

^ This

Take your time. Who you want your character to be is much more important than what your character does, mechanically. Especially because we have the major roles covered, as Flux said.
Batallion
player, 47 posts
One-man Crowd
Ex-villian
Thu 31 Jul 2014
at 19:18
  • msg #80

Re: OOC Discussion

In reply to Xander (msg # 79):

Agree wholeheartedly.  We don't "need" anyone to be anything.

Who's the rogue?  I bet it's Xander... sneaky name...
This message was last edited by the player at 19:22, Thu 31 July 2014.
Xander
player, 27 posts
On the Shoulder of Giants
Wanted
Thu 31 Jul 2014
at 19:29
  • msg #81

Re: OOC Discussion

Yeah, you can't trust Xanders
Flux
player, 27 posts
ACE Advanced Logictics
Gravity Enhanced
Thu 31 Jul 2014
at 19:34
  • msg #82

Re: OOC Discussion

In reply to Batallion (msg # 80):

I'm actually toying with modifying Flux's last piece of his power. He started as someone who was just a status monkey (still channeling poor Sazed). Now I view him more as someone you just can't get away from.

He's all about keeping you engaged and beating the snot out of you.

I'm giving myself a hard deadline by whenever our new player finishes his concept. Flux's personality as soulless corporate "hero" remains intact
Hero-In-The-Making
player, 5 posts
Fri 1 Aug 2014
at 12:17
  • msg #83

Re: OOC Discussion

In reply to Flux (msg # 82):

On a new character note we have hit a breakthrough and I think are on our way to making a somewhat viable character.  If she plays like I think she does she will be a lot of fun.
Batallion
player, 48 posts
One-man Crowd
Ex-villian
Fri 1 Aug 2014
at 14:07
  • msg #84

Re: OOC Discussion

In reply to Hero-In-The-Making (msg # 83):

Woo-hoo!

Playing a female I see.

I (player) apologize in advance for everything Battalion will say to you.

Batallion has no regrets.
This message was last edited by the player at 14:08, Fri 01 Aug 2014.
Hero-In-The-Making
player, 6 posts
Fri 1 Aug 2014
at 14:22
  • msg #85

Re: OOC Discussion

In reply to Batallion (msg # 84):

Please you should see what Matt is doing to my poor character in the other game Aaron and I are involved in.  However, just know you are going to come off looking super creepy ;).
Xander
player, 28 posts
On the Shoulder of Giants
Wanted
Fri 1 Aug 2014
at 14:30
  • msg #86

Re: OOC Discussion

"Have a seat right here, sir. Sir, is your screen name InfinityDicksRBtrThn1?"

"Are you aware that she's twelve?"
Hero-In-The-Making
player, 7 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 1 Aug 2014
at 14:35
  • msg #87

Re: OOC Discussion

In reply to Xander (msg # 86):

<<<<<<<< Updated for you sir Battalion.
Batallion
player, 49 posts
One-man Crowd
Ex-villian
Fri 1 Aug 2014
at 14:37
  • msg #88

Re: OOC Discussion

In reply to Xander (msg # 86):

Are you referring to this, perhaps?

"..Did you just insinuate my mother had a penis? I'm so proud of you!

We should probably take the path of least resistance here. We do have a wounded soldier here.

Beach?
"


Now how could I know that...
This message was last edited by the player at 14:37, Fri 01 Aug 2014.
The Watcher
GM, 88 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 1 Aug 2014
at 14:46
  • msg #89

Re: OOC Discussion

In reply to Batallion (msg # 88):

Is it magic?

I bet it's magic.
Hero-In-The-Making
player, 8 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 1 Aug 2014
at 15:48
  • msg #90

Re: OOC Discussion

In reply to The Watcher (msg # 89):

Didn't know who was who Irl :p
This message was last edited by the player at 15:48, Fri 01 Aug 2014.
Batallion
player, 50 posts
One-man Crowd
Ex-villian
Fri 1 Aug 2014
at 20:55
  • msg #91

Re: OOC Discussion

In reply to Hero-In-The-Making (msg # 90):

Yeah, sorry.  Had to mess with you, you understand.
Flux
player, 30 posts
ACE Advanced Logictics
Gravity Enhanced
Fri 1 Aug 2014
at 21:14
  • msg #92

Re: OOC Discussion

In reply to Hero-In-The-Making (msg # 85):

Listen, you wrote yourself into a position of being mentored by Alveris. You get what you ask for.
Xander
player, 29 posts
On the Shoulder of Giants
Wanted
Fri 1 Aug 2014
at 21:18
  • msg #93

Re: OOC Discussion

This right here? The victim-blaming endemic to rape-culture.

NO MEANS NO, ASSHOLE
The Watcher
GM, 89 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 1 Aug 2014
at 21:38
  • msg #94

Re: OOC Discussion

In reply to Xander (msg # 93):

The problem is that Alveris hears everything as a "qualified NO with reservations".
Flux
player, 31 posts
ACE Advanced Logictics
Gravity Enhanced
Fri 1 Aug 2014
at 22:03
  • msg #95

Re: OOC Discussion

In reply to The Watcher (msg # 94):

Do I live in a world in which I was just compared to Stephen A. Smith?

..What have I become?!
Hero-In-The-Making
player, 9 posts
Mostly Dead.
Super Creepy Jailbait.
Sat 2 Aug 2014
at 02:43
  • msg #96

Re: OOC Discussion

In reply to Flux (msg # 95):

Well I never told him no per say...

Maybe some of this was my fault.  We can get throught his together.

ALVERIS MARRY ME!!!!!
This message was last edited by the player at 02:45, Sat 02 Aug 2014.
Hero-In-The-Making
player, 10 posts
Mostly Dead.
Super Creepy Jailbait.
Sat 2 Aug 2014
at 20:04
  • msg #97

Re: OOC Discussion

In reply to Hero-In-The-Making (msg # 96):

Where did you guys load your character sheet or do you just keep it offline?
Batallion
player, 51 posts
One-man Crowd
Ex-villian
Mon 4 Aug 2014
at 00:10
  • msg #98

Re: OOC Discussion

In reply to Hero-In-The-Making (msg # 97):

In the top menu bar, near the left, click "Character Details".

"Character Details" is your character sheet, only visible to you and GM.

"Character Description" is what we all see.

"Biography" are the little lines under your name in posts.
This message was last edited by the player at 00:11, Mon 04 Aug 2014.
The Watcher
GM, 90 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 4 Aug 2014
at 01:01
  • msg #99

Re: OOC Discussion

In reply to Batallion (msg # 98):

It's possible that someone -- and I'm not naming names -- but someone might not have made your character sheet user-editable. This problem, if it ever existed in the first place, is no longer a thing. Enjoy!
This message was last edited by the GM at 01:01, Mon 04 Aug 2014.
Hero-In-The-Making
player, 11 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 4 Aug 2014
at 01:31
  • msg #100

Re: OOC Discussion

In reply to The Watcher (msg # 99):

Yeah I don't think that was ever a thing...  Looks like I can take care of it ;)  I hope to have something up tonight/tomorrow for approval.
The Watcher
GM, 92 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 4 Aug 2014
at 13:06
  • msg #101

Re: OOC Discussion

In reply to Hero-In-The-Making (msg # 100):

Some questions have arisen about text colors. As DM I reserve red and blue for my NPCs. Players may choose from green, aqua, dark blue, lavender, and yellow.

Note: not being picky; we have a color blind player and these are the best colors for him to distinguish among.

There is no need to adjust your colors in previous threads and such. But moving forward take a new legal color please

Thanks all! Stake your claim below. First come, first served... But red and blue are mine :p
This message was last edited by the GM at 13:09, Mon 04 Aug 2014.
Batallion
player, 52 posts
One-man Crowd
Ex-villian
Mon 4 Aug 2014
at 13:37
  • msg #102

Re: OOC Discussion

In reply to The Watcher (msg # 101):

Aqua for me.
Xander
player, 30 posts
On the Shoulder of Giants
Wanted
Mon 4 Aug 2014
at 13:43
  • msg #103

Re: OOC Discussion

Dark Blue please!
Flux
player, 32 posts
ACE Advanced Logictics
Gravity Enhanced
Mon 4 Aug 2014
at 14:37
  • msg #104

Re: OOC Discussion

In reply to Xander (msg # 103):

Lavender.

If we can, I'd skip green/yellow and find another which works, so we can use green/yellow for denoting successes?
Xander
player, 31 posts
On the Shoulder of Giants
Wanted
Mon 4 Aug 2014
at 14:40
  • msg #105

Re: OOC Discussion

I can see Orange just fine
The Watcher
GM, 93 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 4 Aug 2014
at 14:43
  • msg #106

Re: OOC Discussion

In reply to Flux (msg # 104):

That would be best, yes. Red is allowable for successes as well, but it'll be rare and special enough that it shouldn't dilute my DM speak.

Lavender, Aqua, Darkblue are now taken for PC speaking. Blue and Red are reserved for DM stuff. Yellow and Green are reserved for dice results.

After consulting with the colorblind person, it has been decided that Hero-in-the-Making will be speaking in Orange. Go team.

Breakdown:

Battlion
Flux
Xander
Hero-in-the-Making

Dice results: fail/ok/good/great

Important NPCs
Distinctive NPCs
This message was last edited by the GM at 14:44, Mon 04 Aug 2014.
Hero-In-The-Making
player, 12 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 4 Aug 2014
at 16:16
  • msg #107

Re: OOC Discussion

In reply to The Watcher (msg # 106):

FYI:  It turns out that making a really unique character is a rampaging pain in the ass...
The Watcher
GM, 94 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 4 Aug 2014
at 16:25
  • msg #108

Re: OOC Discussion

In reply to Hero-In-The-Making (msg # 107):

And not just for you :P
Hero-In-The-Making
player, 13 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 4 Aug 2014
at 17:28
  • msg #109

Re: OOC Discussion

In reply to The Watcher (msg # 108):

But she could be so awesome!!!
Rebecca Taylor
player, 15 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 5 Aug 2014
at 19:10
  • msg #110

Re: OOC Discussion

In reply to Hero-In-The-Making (msg # 109):

Are you guys still going in the danger room or is it open?

Watcher are you ready to take her for a spin.  I'm eager to see how we did on the balance of this character.
The Watcher
GM, 96 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 5 Aug 2014
at 19:39
  • msg #111

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 110):

Flux is currently still whaling on Bobby (or vice-versa), but it'll be open soon, I think.
Batallion
player, 55 posts
One-man Crowd
Ex-villian
Mon 11 Aug 2014
at 15:18
  • msg #112

Re: OOC Discussion

In reply to The Watcher (msg # 111):

full-on Johnen Vasquez...
Rebecca Taylor
player, 17 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 11 Aug 2014
at 15:19
  • msg #113

Re: OOC Discussion

In reply to Batallion (msg # 112):

:) My favorite comic of all time.

I'm sure you are shocked to hear that.
This message was last edited by the player at 15:20, Mon 11 Aug 2014.
Rebecca Taylor
player, 21 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 11 Aug 2014
at 17:24
  • msg #114

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 113):

is it just me or is it weird that the lower your endurance the better you are at slamming and stunning?
Batallion
player, 58 posts
One-man Crowd
Ex-villian
Mon 11 Aug 2014
at 17:31
  • msg #115

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 114):

What?  How so?
Rebecca Taylor
player, 22 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 11 Aug 2014
at 17:32
  • msg #116

Re: OOC Discussion

In reply to Batallion (msg # 115):

a white success on slam is a grand slam... or do they just roll their endurance?
Batallion
player, 59 posts
One-man Crowd
Ex-villian
Mon 11 Aug 2014
at 17:34
  • msg #117

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 116):

White means failure.

If you are attacking and do well, you score a "Slam threat".

The target then rolls endurance to try to avoid these consequences.  White would be failure and result in them being "grand slammed".  A red success will avoid most of the "slam" effects and sort of negate the "slam threat".

At least I THINK that's all correct...
Rebecca Taylor
player, 23 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 11 Aug 2014
at 17:35
  • msg #118

Re: OOC Discussion

In reply to Batallion (msg # 117):

OIC Makes more sense.  So if he gets slammed one into the ground what is the damage on that?
Rebecca Taylor
player, 25 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 11 Aug 2014
at 17:38
  • msg #119

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 118):

I think I got grappling, seems like it only does something on yellow or better which kind of sucks.

If you get the grand slam it says 1-10 do you roll to see how far you may shift him?
Batallion
player, 60 posts
One-man Crowd
Ex-villian
Mon 11 Aug 2014
at 17:47
  • msg #120

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 119):

No clue...
The Watcher
GM, 101 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 11 Aug 2014
at 18:03
  • msg #121

Re: OOC Discussion

In reply to Batallion (msg # 120):

The 1-10 is how many areas you throw the guy in that instance. Slamming into the ground depends upon your strength and the material strength of whatever you slammed them into.
Rebecca Taylor
player, 26 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 11 Aug 2014
at 20:24
  • msg #122

Re: OOC Discussion

In reply to The Watcher (msg # 121):

So how much damage would slamming him 1 square into the floor of the simulator do?
The Watcher
GM, 102 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 11 Aug 2014
at 20:47
  • msg #123

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 122):

If you score a slam result, the other guy gets to try to resist it (that's the Slam? column on the table). If they fail, they go flying. If you send them into a wall (or floor), they make a strength check vs the material strength of the floor in question. If they succeed, they bust through and take no damage as they continue their slam flight. If they fail, they take damage = material strength of the floor.

The danger room's floor isn't stronger than Remarkable, which is Bobby's armor, so no extra damage is accrued in this case.
Rebecca Taylor
player, 28 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 12 Aug 2014
at 01:37
  • msg #124

Re: OOC Discussion

In reply to The Watcher (msg # 123):

Does this look enough like a Pally for you Mr. Batallion?
This message was last edited by the player at 01:38, Tue 12 Aug 2014.
Xander
player, 33 posts
On the Shoulder of Giants
Wanted
Tue 12 Aug 2014
at 01:44
  • msg #125

Re: OOC Discussion

As somebody who has dedicated a fair amount of time to thinking about what paladins look like, I can say no. Not at all.
Batallion
player, 62 posts
One-man Crowd
Ex-villian
Tue 12 Aug 2014
at 11:17
  • msg #126

Re: OOC Discussion

In reply to Xander (msg # 125):

seconded
Rebecca Taylor
player, 30 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 13 Aug 2014
at 00:07
  • msg #127

Re: OOC Discussion

In reply to Batallion (msg # 126):

:P you have no imagination.
Flux
player, 33 posts
ACE Advanced Logictics
Gravity Enhanced
Wed 20 Aug 2014
at 00:51
  • msg #128

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 127):

Prologue submitted to GM!
The Watcher
GM, 116 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 20 Aug 2014
at 10:44
  • msg #129

Re: OOC Discussion

In reply to Flux (msg # 128):

And accepted! And posted! Xander's is completed, as well, so that's the whole set. I'll get us rolling in a little bit :)
Batallion
player, 65 posts
One-man Crowd
Ex-villian
Wed 20 Aug 2014
at 13:41
  • msg #130

Re: OOC Discussion

In reply to The Watcher (msg # 129):

Woo-hoooo!
Flux
player, 35 posts
ACE Advanced Logictics
Gravity Enhanced
Thu 21 Aug 2014
at 00:15
  • msg #131

Re: OOC Discussion

In reply to Batallion (msg # 130):

I'm excited for this game. I like that we're all pseudo good guys on the run for one reason or another, and I'm really intrigued by the depth of everyone's backstory's and the possibilities for overlap and growth.

I promise Flux isn't who he appears to be on the surface.

Now the real question- If this is how broken we all are..who the hell will we be encountering?!
Batallion
player, 68 posts
One-man Crowd
Ex-villian
Thu 21 Aug 2014
at 12:14
  • msg #132

Re: OOC Discussion

In reply to Flux (msg # 131):

1. Also very excited.
2. Who's running?  Not I said the cat.
3. Given our party makeup, probably Juggernaut and Onslaught.
Batallion
player, 70 posts
One-man Crowd
Ex-villian
Thu 21 Aug 2014
at 18:40
  • msg #133

Re: OOC Discussion

In reply to Batallion (msg # 132):

... so glad you brought up Micahs.

That is now officially the only valid unit of measure in my mind.
Batallion
player, 73 posts
One-man Crowd
Ex-villian
Fri 22 Aug 2014
at 14:42
  • msg #134

Re: OOC Discussion

In reply to Batallion (msg # 133):

And with his picture being George Clooney I have lost all respect for the man...
The Watcher
GM, 120 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 22 Aug 2014
at 14:48
  • msg #135

Re: OOC Discussion

In reply to Batallion (msg # 134):

Don't read too much into that. There is a surprisingly slim selection of "not 20-something and not retired military officers" to choose from.
Batallion
player, 75 posts
One-man Crowd
Ex-villian
Fri 22 Aug 2014
at 14:50
  • msg #136

Re: OOC Discussion

In reply to The Watcher (msg # 135):

I'll continue with my assumption that he's good-looking but otherwise talentless.

It's what Batallion would want me to do.
The Watcher
GM, 122 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Sat 23 Aug 2014
at 23:09
  • msg #137

Re: OOC Discussion

In reply to Batallion (msg # 136):

Essentially just want to know if anybody wants to get to know anybody else better during the journey. Do you spend your time pestering the captain, or eating, or poring over maps, or down at the range, or what? I'm going to timewarp us to the appropriate disembarkation stage soon as I've heard from everyone -- and of course any conversations you might want to have can be held either there or in the PM channel.
Flux
player, 50 posts
ACE Advanced Logictics
Gravity Enhanced
Fri 29 Aug 2014
at 13:52
  • msg #138

Re: OOC Discussion

In reply to The Watcher (msg # 137):

I will likely be away the next 1-2 days as I'm getting married tomorrow. Will do my best to keep up. Believe the place we're going on honeymoon has internet, but that's obviously a secondary concern to having a lot of sex.
The Watcher
GM, 125 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 29 Aug 2014
at 18:45
  • msg #139

Re: OOC Discussion

In reply to Flux (msg # 138):

I EXPECT CONSTANT CONNECTIVITY.
The Watcher
GM, 126 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 5 Sep 2014
at 16:04
  • msg #140

Re: OOC Discussion

In reply to The Watcher (msg #

Resuming on Monday. Sorry for delays.
Xander
player, 46 posts
On the Shoulder of Giants
Wanted
Fri 5 Sep 2014
at 16:19
  • msg #141

Re: OOC Discussion

Lazy asshole
Rebecca Taylor
player, 55 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 5 Sep 2014
at 17:18
  • msg #142

Re: OOC Discussion

In reply to Xander (msg # 141):

I EXPECT CONSTANT CONNECTIVITY.
Batallion
player, 89 posts
One-man Crowd
Ex-villian
Fri 5 Sep 2014
at 19:01
  • msg #143

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 142):

What a jerk.
Rebecca Taylor
player, 60 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 15 Sep 2014
at 14:14
  • msg #144

Re: OOC Discussion

In reply to Batallion (msg # 143):

Each floor has a docking bay from the drawings is that correct?  What floor is the data center on?  All that we have in the discussion is that it is in the middle of the facility.  Also where (more specifically) are the terminals with the encryption keys?
The Watcher
GM, 132 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 15 Sep 2014
at 14:18
  • msg #145

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 144):

)(@$.

I meant to put that on the map. It seems in my duplication-ness, I lost those points. I'll stick 'em in place. Encryption stuff is Floor 3. The data center is on floor 2.
Rebecca Taylor
player, 61 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 15 Sep 2014
at 17:20
  • msg #146

Re: OOC Discussion

In reply to The Watcher (msg # 145):

From the briefing would we know if we are able to get out and get back in?  like if we do a stealth run the second floor then try to redock at the 3rd floor... or is it more of a one way ticket situation?
The Watcher
GM, 133 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 15 Sep 2014
at 17:26
  • msg #147

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 146):

The facility is under assault. I'm not sure how much stealth you're expecting to still have available to you, but yes the idea is that you want to leave using the ship with which you entered.
The Watcher
GM, 134 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 15 Sep 2014
at 19:42
  • msg #148

Re: OOC Discussion

In reply to The Watcher (msg # 147):

Regardless the optimal route, you are parked in the First Floor docking bay because you didn't object to the voice telling you to dock there. You were also told to remain in your ship as the facility was on lockdown, but you don't necessarily have to obey that one. Indeed, Blaise would prefer you didn't.
Flux
player, 53 posts
ACE Advanced Logictics
Gravity Enhanced
Mon 15 Sep 2014
at 21:54
  • msg #149

Re: OOC Discussion

In reply to The Watcher (msg # 148):

Officially back and ready to rejoin game. Aaron, can you PM me with the salient details?
Rebecca Taylor
player, 63 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 16 Sep 2014
at 12:03
  • msg #150

Re: OOC Discussion

In reply to Flux (msg # 149):

OK I got it now.
Batallion
player, 93 posts
One-man Crowd
Ex-villian
Thu 18 Sep 2014
at 17:35
  • msg #151

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 150):

Let's make sure I understand where we are:

Landed in enemy base.  Enemy is fighting captain Blaise.

Theoretically all ships with us are in lockdown.

We need to decide whether to depart our ship and head for the target, fly our ship around the hangar/phase through the walls, or some other option?
Rebecca Taylor
player, 64 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 18 Sep 2014
at 17:45
  • msg #152

Re: OOC Discussion

In reply to Batallion (msg # 151):

Pretty much seems to be the case.  Now may be a perfect time to try, if we were to fail our attempt to phase it would just amount to another distraction ;).  Problem is that we are in possibly the most inefficiently designed building ever.
Batallion
player, 94 posts
One-man Crowd
Ex-villian
Thu 18 Sep 2014
at 17:52
  • msg #153

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 152):

Or highly effectual at landing us nowhere near our goal...
The Watcher
GM, 135 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 18 Sep 2014
at 20:52
  • msg #154

Re: OOC Discussion

In reply to Batallion (msg # 153):

Now, now. It can easily be both.
Rebecca Taylor
player, 68 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 23 Sep 2014
at 15:58
  • msg #155

Re: OOC Discussion

In reply to The Watcher (msg # 154):

I have to tell you that writing James and the writing rebecca is a fairly jarring experience.
This message was last edited by the player at 15:58, Tue 23 Sept 2014.
The Watcher
GM, 138 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 23 Sep 2014
at 16:09
  • msg #156

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 155):

hahahaha I can imagine!
Rebecca Taylor
player, 70 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 23 Sep 2014
at 20:33
  • msg #157

Re: OOC Discussion

In reply to The Watcher (msg # 156):

so your clones open fire and all miss?  Why do your clones suck?
Batallion
player, 99 posts
One-man Crowd
Ex-villian
Wed 24 Sep 2014
at 12:50
  • msg #158

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 157):

I didn't know how many I had so I couldn't roll before.

Post updated to reflect their shootiness, and they're actually quite decent thank you very much!
Batallion
player, 104 posts
One-man Crowd
Ex-villian
Thu 25 Sep 2014
at 19:20
  • msg #159

Re: OOC Discussion

In reply to Batallion (msg # 158):

Assuming I'm still top of initiative order, I went ahead and tried to save some trouble on round set-up.
The Watcher
GM, 144 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 26 Sep 2014
at 14:17
  • msg #160

Re: OOC Discussion

In reply to Batallion (msg # 159):

Slow updates until Sunday evening/Monday morning, gents. Sorry about that -- gonna be out of town.
Rebecca Taylor
player, 75 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 26 Sep 2014
at 17:25
  • msg #161

Re: OOC Discussion

In reply to The Watcher (msg # 160):

... and on my birthday no less.  I feel affronted.
The Watcher
GM, 145 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 26 Sep 2014
at 17:58
  • msg #162

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 161):

HAPPY BIRTHDAY!

As a present to you, I've decided not to kill you today.

Have +15 karma.
Batallion
player, 107 posts
One-man Crowd
Ex-villian
Fri 26 Sep 2014
at 18:11
  • msg #163

Re: OOC Discussion

In reply to The Watcher (msg # 162):

Gonna spend all my Karma on whores and coke when we get back to shore...
Flux
player, 69 posts
ACE Advanced Logictics
Gravity Enhanced
Fri 26 Sep 2014
at 18:28
  • msg #164

Re: OOC Discussion

In reply to Batallion (msg # 163):

Safe to assume Companions exist in this universe?
Xander
player, 55 posts
On the Shoulder of Giants
Wanted
Fri 26 Sep 2014
at 18:31
  • msg #165

Re: OOC Discussion

When have they ever not existed?
Batallion
player, 108 posts
One-man Crowd
Ex-villian
Fri 26 Sep 2014
at 18:48
  • msg #166

Re: OOC Discussion

In reply to Xander (msg # 165):

Pfffft!  Companions, why spend on class when you can go for quantity?
Xander
player, 56 posts
On the Shoulder of Giants
Wanted
Fri 26 Sep 2014
at 19:03
  • msg #167

Re: OOC Discussion

I was wondering if that's what JJ used his duplicates for...
Batallion
player, 109 posts
One-man Crowd
Ex-villian
Fri 26 Sep 2014
at 19:08
  • msg #168

Re: OOC Discussion

In reply to Xander (msg # 167):

::Shrug:: how do YOU get a free intimate massage?

Is there an adapter for that in your mech?

Likely...
Rebecca Taylor
player, 76 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 26 Sep 2014
at 19:14
  • msg #169

Re: OOC Discussion

In reply to Batallion (msg # 168):

wait there are companions in this?


Uh oh... Percy just became sentient.
Xander
player, 57 posts
On the Shoulder of Giants
Wanted
Fri 26 Sep 2014
at 19:16
  • msg #170

Re: OOC Discussion

If you had a mech like that, piloting it would be like getting a full body intimate massage, all the time.

If full body massages could also kill people.
Flux
player, 70 posts
ACE Advanced Logictics
Gravity Enhanced
Fri 26 Sep 2014
at 19:26
  • msg #171

Re: OOC Discussion

In reply to Xander (msg # 170):

Mechacupuncture?
Batallion
player, 110 posts
One-man Crowd
Ex-villian
Tue 30 Sep 2014
at 00:41
  • msg #172

Re: OOC Discussion

In reply to Flux (msg # 171):

I'm lost... we all go down the hallway to the elevator where Flux leaves us behind to ascend?  I thought Flux was staying in the hangar bay?
Flux
player, 74 posts
ACE Advanced Logictics
Gravity Enhanced
Tue 30 Sep 2014
at 12:44
  • msg #173

Re: OOC Discussion

In reply to Batallion (msg # 172):

I thought so too, but feh. The hangar bay is apparently "GM secured", so I tagged along.

Ideally I'm going to be able to get to the top of that tube and manipulate the gravity to pull you all up?

Making gravimetric connections between two points is literally his character ability. I'm hoping that's going to be an at will action to basically lean over and pull you all up.
The Watcher
GM, 148 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 30 Sep 2014
at 13:36
  • msg #174

Re: OOC Discussion

In reply to Flux (msg # 173):

Going up one floor at a time is not a problem for Flux, nor is bringing others along... though it might take a while to pull all of the Battlion clones up.
Rebecca Taylor
player, 80 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 30 Sep 2014
at 14:19
  • msg #175

Re: OOC Discussion

In reply to The Watcher (msg # 174):

Am I the only one who has Flux voiced by Superintendent Chalmers from the Simpsons?
Rebecca Taylor
player, 83 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 30 Sep 2014
at 15:12
  • msg #176

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 175):

Xander is that your turn or are you going to execute some trickery?  It is your initiative.
Batallion
player, 111 posts
One-man Crowd
Ex-villian
Tue 30 Sep 2014
at 15:15
  • msg #177

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 176):

GM ruling: how many duplicates and soldiers did I have time to make?

My hope was that twenty or so guns pointing at them would remove the necessity of a fight but, their dumb move!
This message was last edited by the player at 15:34, Tue 30 Sept 2014.
Xander
player, 62 posts
On the Shoulder of Giants
Wanted
Tue 30 Sep 2014
at 15:23
  • msg #178

Re: OOC Discussion

I am stunned. I have no trickery planned, nor would I be capable of executing it if I did.
This message was last edited by the player at 15:23, Tue 30 Sept 2014.
The Watcher
GM, 154 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 30 Sep 2014
at 15:35
  • msg #179

Re: OOC Discussion

In reply to Xander (msg # 178):

Your soldiers don't last all that long individually, and if you crowd the hallway with them they'll shoot themselves or you more often than not. If we cap a duplicate's lifespan to 10 rounds (one minute or so), and you can produce up to what, three per round with good rolls? Then the maximum you could have at any given time is ~30.

If we assume you've been constantly churning out more and averaging 1.5/round, your basic moving entourage is 15 duplicates. The disposition is up to you, but I'd suggest at least 1 body double for protection. So probably 12 soldiers and 3 fake yous?

When moving around, if you want a larger entourage, we can just do a per hour power roll to try to up your number to 20 (yellow) or 30 (red) until the next hour. Does that work?
Batallion
player, 112 posts
One-man Crowd
Ex-villian
Tue 30 Sep 2014
at 16:19
  • msg #180

Re: OOC Discussion

In reply to The Watcher (msg # 179):

If it works for you it works for me!
Rebecca Taylor
player, 85 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 1 Oct 2014
at 13:33
  • msg #181

Re: OOC Discussion

In reply to Batallion (msg # 180):

Shoot to maim!

That's better than killing right?  I mean we are superheroes and all.

Also I think Flux is stealing my deadlands character.

Just an FYI... Zombies don't usually surrender.
This message was last edited by the player at 13:33, Wed 01 Oct 2014.
Batallion
player, 113 posts
One-man Crowd
Ex-villian
Wed 1 Oct 2014
at 14:19
  • msg #182

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 181):

What we did on that train will live in infamy...
Rebecca Taylor
player, 86 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 1 Oct 2014
at 15:55
  • msg #183

Re: OOC Discussion

In reply to Batallion (msg # 182):

I will forever stand by it was the correct thing to do.
Batallion
player, 115 posts
One-man Crowd
Ex-villian
Thu 2 Oct 2014
at 15:48
  • msg #184

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 183):

Don't worry lady, it will take 12 rounds of shooting to down any of the guards...
Rebecca Taylor
player, 87 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 3 Oct 2014
at 14:02
  • msg #185

Re: OOC Discussion

In reply to Batallion (msg # 184):

I'm back... was in training all day yesterday.
Rebecca Taylor
player, 90 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 3 Oct 2014
at 16:31
  • msg #186

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 185):

I'll be honest.  I've exsanguinated things in the past.  It was....





...unpleasant.
The Watcher
GM, 163 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 3 Oct 2014
at 21:32
  • msg #187

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 186):

So what's the plan? I'm more than a little confused.
Flux
player, 91 posts
ACE Advanced Logictics
Gravity Enhanced
Fri 3 Oct 2014
at 22:22
  • msg #188

Re: OOC Discussion

In reply to The Watcher (msg # 187):

Bloody McGuardsman and I are heading to the next floor. Xander's fingerbanging some electronics.
Rebecca Taylor
player, 94 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 6 Oct 2014
at 15:16
  • msg #189

Re: OOC Discussion

In reply to Flux (msg # 188):

We were having the wounded guy open the door first werent we?
Xander
player, 68 posts
On the Shoulder of Giants
Wanted
Mon 6 Oct 2014
at 15:33
  • msg #190

Re: OOC Discussion

Yeah I think the door is now unlocked, we just have to go in.
Rebecca Taylor
player, 95 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 6 Oct 2014
at 15:43
  • msg #191

Re: OOC Discussion

In reply to Xander (msg # 190):

ok so remember, I'm stealthed with a view of the inside of the room.  Percy is sitting directly infront of the door.
This message was last edited by the player at 15:44, Mon 06 Oct 2014.
The Watcher
GM, 165 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 6 Oct 2014
at 16:57
  • msg #192

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 191):

So someone's going to just open the door and peer in? Ok.
Rebecca Taylor
player, 97 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 6 Oct 2014
at 19:58
  • msg #193

Re: OOC Discussion

In reply to The Watcher (msg # 192):

I'm stealthed, so they need an int feat to see me.
The Watcher
GM, 168 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 6 Oct 2014
at 19:59
  • msg #194

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 193):

Fine, they just see the others then :P But good point.
Batallion
player, 120 posts
One-man Crowd
Ex-villian
Tue 7 Oct 2014
at 12:06
  • msg #195

Re: OOC Discussion

In reply to The Watcher (msg # 194):

"Others" meaning you scrubs (minus Rebecca) and a bunch of disposable dupes with guns but not me who would never stand in front of an open door?

Sure.
Rebecca Taylor
player, 98 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 7 Oct 2014
at 12:09
  • msg #196

Re: OOC Discussion

In reply to Batallion (msg # 195):

Why does everyone suck but us?
The Watcher
GM, 169 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 7 Oct 2014
at 20:46
  • msg #197

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 196):

Well... kinda. Recall that this system uses "areas" and not "five-foot squares". Line of sight doesn't work the same way in MTH and there's a lot more leeway.
Batallion
player, 122 posts
One-man Crowd
Ex-villian
Wed 8 Oct 2014
at 02:12
  • msg #198

Re: OOC Discussion

In reply to The Watcher (msg # 197):

Understood, but how does that apply to blocked doors?  Do we just assume free movement within the area?
The Watcher
GM, 170 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 8 Oct 2014
at 03:21
  • msg #199

Re: OOC Discussion

In reply to Batallion (msg # 198):

Free movement within the area unless obstructed by something. So if a door is closed, you don't have time to open it and continue through in the same action.
Batallion
player, 123 posts
One-man Crowd
Ex-villian
Wed 8 Oct 2014
at 13:47
  • msg #200

Re: OOC Discussion

In reply to The Watcher (msg # 199):

Hypothetically: if the techs had gone first, there would have been an open door but literally 14 people standing in it.  In that scenario, any one of them could walk by all of those people and start off down the hall?

Just trying to tailor my strategy from now on.
The Watcher
GM, 171 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 8 Oct 2014
at 14:34
  • msg #201

Re: OOC Discussion

In reply to Batallion (msg # 200):

No. I think it's safe to assume that 14 people crowded into a doorway are as much an obstacle as the closed door itself would be.
Flux
player, 93 posts
ACE Advanced Logictics
Gravity Enhanced
Wed 8 Oct 2014
at 17:15
  • msg #202

Re: OOC Discussion

In reply to The Watcher (msg # 201):

Woa. You don't read for 1 day and there's like 50 posts!
Xander
player, 70 posts
On the Shoulder of Giants
Wanted
Wed 8 Oct 2014
at 17:20
  • msg #203

Re: OOC Discussion

Flux, I'm assuming the team is in radio contact. I can probably hack through whatever door you need opened, even if you don't have the keycard.
Flux
player, 95 posts
ACE Advanced Logictics
Gravity Enhanced
Thu 9 Oct 2014
at 12:14
  • msg #204

Re: OOC Discussion

In reply to Xander (msg # 203):

Id like to assume we are, but I'll yield to GM's ruling on that one. I didn't pocket the card explicitly, and we haven't explicitly defined the radio contact.
The Watcher
GM, 173 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 9 Oct 2014
at 17:34
  • msg #205

Re: OOC Discussion

In reply to Flux (msg # 204):

You can be in radio contact, sure. Will try to update properly in a little bit. Thanks for your patience.
Flux
player, 96 posts
ACE Advanced Logictics
Gravity Enhanced
Thu 9 Oct 2014
at 18:02
  • msg #206

Re: OOC Discussion

In reply to The Watcher (msg # 205):

Updated my post accordingly
Flux
player, 101 posts
ACE Advanced Logictics
Gravity Enhanced
Tue 14 Oct 2014
at 20:38
  • msg #207

Re: OOC Discussion

In reply to Flux (msg # 206):

I'm thinking that if I change my name to Boreas and just become disinterested in anything that isn't driving the plot, we might get more frequent updates..
The Watcher
GM, 175 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 14 Oct 2014
at 21:07
  • msg #208

Re: OOC Discussion

In reply to Flux (msg # 207):

You'll get more frequent updates when the sub game ends. As it turns out, I only have the bandwidth for two pots on the stove and not three :( I will attempt to update this soon, but I want to do it right.

I appreciate your patience.
Flux
player, 103 posts
ACE Advanced Logictics
Gravity Enhanced
Wed 15 Oct 2014
at 02:52
  • msg #209

Re: OOC Discussion

In reply to The Watcher (msg # 208):

Just busting your balls for 7d12 skirmish damage. It's a warlock ability.
Rebecca Taylor
player, 105 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 16 Oct 2014
at 12:38
  • msg #210

Re: OOC Discussion

In reply to Flux (msg # 209):

hold on a second... I'm confused.

So The encryption center and Flux's thing are on the second floor.  So the way that this would have to work is Flux takes the injured dude to sick bay then goes on to the data center, then comes back down and has existential crisis.

~~or~~

Flux goes to sick bay on 3rd floor with injured mook.  Comes back down to the second floor, melts down and we have yet to hit the third floor.

Am I seeing this incorrectly?
Xander
player, 77 posts
On the Shoulder of Giants
Wanted
Thu 16 Oct 2014
at 12:49
  • msg #211

Re: OOC Discussion

Yeah I'm confused too. Also we can't leave yet because we haven't actually completed the mission.
Rebecca Taylor
player, 106 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 16 Oct 2014
at 12:52
  • msg #212

Re: OOC Discussion

In reply to Xander (msg # 211):

...Alternately Aaron gives us 1,000,000 karma points and we become deities in our own right!

Everyone lives happily every after.
The Watcher
GM, 178 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 16 Oct 2014
at 13:44
  • msg #213

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 212):

I've updated the grid to remove confusion. Flux had to take the guard up to the third floor to get to the medbay. He then opened a nearby door (perhaps because he misread the map and thought his old powwow room -- which contained servers on F2 -- was actually on F3).

Regardless you're now on F3 and Flux is standing in front of the indicated door on that floor. Nobody's noticed you. Sorry for the confusion.
The Watcher
GM, 179 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 16 Oct 2014
at 13:45
  • msg #214

Re: OOC Discussion

In reply to The Watcher (msg # 213):

And yes, you'll need the encryption keys on F3 to fully complete your mission.
Rebecca Taylor
player, 107 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 16 Oct 2014
at 14:03
  • msg #215

Re: OOC Discussion

In reply to The Watcher (msg # 214):

Much better.  Thanks.
Flux
player, 110 posts
ACE Advanced Logictics
Gravity Enhanced
Thu 16 Oct 2014
at 14:07
  • msg #216

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 215):

Nope. No one is going to tell Flux he's lost the past 5 minutes and his mind has been erased.

Let's just continue the mission :p
Xander
player, 80 posts
On the Shoulder of Giants
Wanted
Thu 16 Oct 2014
at 14:09
  • msg #217

Re: OOC Discussion

We will tell him when we're not in the middle of a mission. Don't want you going into another loop. Also refresh my post prior to yours, if you would. I edited it a bit.
Flux
player, 111 posts
ACE Advanced Logictics
Gravity Enhanced
Thu 16 Oct 2014
at 14:24
  • msg #218

Re: OOC Discussion

In reply to Xander (msg # 217):

This reminds me of the first DnD campaign I ever played in. We were maybe lvl 4, and had been recently routed by a group of bandits, who then framed us for the assault and left stolen goods on our bodies.

This resulted in our arrest, a run in with the law (for a HEAVILY lawful good party), and a lot of butthurt feelings.

As we're leaving town, an enterprising Halfling named Kiro comes up to us, battered and bruised. Kiro is holding a sparkling/pulsing Ruby in his hands, and breathlessly asks for our help as he explains his harrowing tale at the hands of an evil wizard.

We listen heartily to the tale, and having recently been beaten by the GM about alignment and the virtues of being good, we promptly arrest the halfling and turn him and his gem into the local authorities, who in turn notify the wizard.

At this point, the GM stops the campaign. We're maybe 35 minutes into session.

He looks and says "Well, we're done for at least today. You guys just pissed away at least 3 sessions of campaign/sidequest, and that Ruby was plot critical to your next objective"

To which we all replied- But he stole the Ruby, and stealing is wrong from lawful good characters. That's the lesson you just taught us, and we listened.

The morale of the story- Never assume your players will follow the plot breadcrumbs you lay out for them :)
Xander
player, 90 posts
On the Shoulder of Giants
Wanted
Tue 21 Oct 2014
at 17:03
  • msg #219

Re: OOC Discussion

Would you say that Rebecca whipped her hair...back and forth?
Rebecca Taylor
player, 112 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 21 Oct 2014
at 17:10
  • msg #220

Re: OOC Discussion

In reply to Xander (msg # 219):

no just a flip as she is turning make sure it splays out behind her... very dramatic 8 yo.
The Watcher
GM, 189 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 22 Oct 2014
at 16:07
  • msg #221

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 220):

The drive only works with the transport itself.
Flux
player, 118 posts
ACE Advanced Logictics
Gravity Enhanced
Wed 22 Oct 2014
at 17:36
  • msg #222

Re: OOC Discussion

In reply to The Watcher (msg # 221):

Doesn't our ship have some experimental phasing cloak?
Xander
player, 93 posts
On the Shoulder of Giants
Wanted
Wed 22 Oct 2014
at 17:39
  • msg #223

Re: OOC Discussion

That's what we're talking about. You all can get out fine. I need to find away out for myself. Abraxas won't fit in the transport.
Batallion
player, 137 posts
One-man Crowd
Ex-villian
Wed 22 Oct 2014
at 17:58
  • msg #224

Re: OOC Discussion

In reply to Xander (msg # 223):

I feel you, I'm going to have to leave some of my favorite dupes behind...
Flux
player, 119 posts
ACE Advanced Logictics
Gravity Enhanced
Wed 22 Oct 2014
at 18:13
  • msg #225

Re: OOC Discussion

In reply to Xander (msg # 223):

Ok, I'm all caught up now. Sorry about that!
Batallion
player, 141 posts
One-man Crowd
Ex-villian
Fri 24 Oct 2014
at 02:41
  • msg #226

Re: OOC Discussion

In reply to Flux (msg # 225):

How did you go from Gerabaldi to Mal?
Flux
player, 122 posts
ACE Advanced Logictics
Gravity Enhanced
Fri 24 Oct 2014
at 13:10
  • msg #227

Re: OOC Discussion

In reply to Batallion (msg # 226):

Perhaps you've never played Mass Effect. There's a facial reconstruction booth inside the ship..

He was always supposed to be more Starlord/Mal than militant douche. I'm just not always great at subtlety. He's Mal in principle except for when he's been blatantly brainwashed.
This message was last edited by the player at 13:10, Fri 24 Oct 2014.
Rebecca Taylor
player, 116 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 24 Oct 2014
at 13:44
  • msg #228

Re: OOC Discussion

In reply to Flux (msg # 227):

Somebody should really take the psychological tools from the 8 year old scientist who has severe issues herself...
Rebecca Taylor
player, 117 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 24 Oct 2014
at 16:35
  • msg #229

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 228):

So... and I'm speaking purely theoretically... what would happen if the pilot of a spaceship were to flee in fear while piloting said ship?
The Watcher
GM, 192 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 24 Oct 2014
at 17:01
  • msg #230

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 229):

Happily for us (but unfortunately for SCIENCE), you don't have that kind of range. If you're in an enclosed space like a vehicle, the meaning of "1 area" changes to mean your immediate surroundings unless/until you exit the vehicle.

But in theory, the results of such a practical application would be hilarious and deadly. Not necessarily in that order.
This message was last edited by the GM at 17:01, Fri 24 Oct 2014.
Flux
player, 125 posts
ACE Advanced Logictics
Gravity Enhanced
Fri 24 Oct 2014
at 21:07
  • msg #231

Re: OOC Discussion

In reply to Flux (msg # 227):

Or he's unrepressing some shit now that he's becoming reprogrammed/deprogrammed. God Jon.
Batallion
player, 144 posts
One-man Crowd
Ex-villian
Tue 28 Oct 2014
at 12:23
  • msg #232

Re: OOC Discussion

In reply to Flux (msg # 231):

Not sure about you guys, but I'm finding the speech colors to be near indistinguishable.  Anyone else having trouble skimming?
Xander
player, 96 posts
On the Shoulder of Giants
Wanted
Tue 28 Oct 2014
at 13:06
  • msg #233

Re: OOC Discussion

Completely indistinguishable to me
The Watcher
GM, 194 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 28 Oct 2014
at 13:10
  • msg #234

Re: OOC Discussion

In reply to Xander (msg # 233):

Dark Blue and Lavender and Aqua are very similar, I'll concur. Will allow "Dark Blue" to become "Blue" if desired. That should help.
Xander
player, 97 posts
On the Shoulder of Giants
Wanted
Tue 28 Oct 2014
at 13:17
  • msg #235

Re: OOC Discussion

I'm talking about JJ and Flux
Flux
player, 128 posts
ACE Advanced Logictics
Gravity Enhanced
Tue 28 Oct 2014
at 13:29
  • msg #236

Re: OOC Discussion

In reply to Xander (msg # 235):

I've been using periwinkle. What's another GM/Xander approved color?
The Watcher
GM, 195 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 28 Oct 2014
at 13:30
  • msg #237

Re: OOC Discussion

In reply to Flux (msg # 236):

You could use yellow if that helps.
Xander
player, 98 posts
On the Shoulder of Giants
Wanted
Tue 28 Oct 2014
at 13:43
  • msg #238

Re: OOC Discussion

Or even standard 'blue'
The Watcher
GM, 196 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 28 Oct 2014
at 23:31
  • msg #239

Re: OOC Discussion

In reply to Xander (msg # 238):

Still on Xander's action.
Xander
player, 99 posts
On the Shoulder of Giants
Wanted
Wed 29 Oct 2014
at 01:43
  • msg #240

Re: OOC Discussion

I thought we were waiting for Battalion, sorry.
Rebecca Taylor
player, 122 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 5 Nov 2014
at 21:49
  • msg #241

Re: OOC Discussion

In reply to Xander (msg # 240):

Didn't realize you guys were waiting on my inaction.  Sorry about that.
Batallion
player, 147 posts
One-man Crowd
Ex-villian
Thu 6 Nov 2014
at 00:37
  • msg #242

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 241):

No worries, I've had my hands full lately anyhow.
Flux
player, 133 posts
ACE Advanced Logictics
Gravity Enhanced
Sun 9 Nov 2014
at 15:21
  • msg #243

Re: OOC Discussion

In reply to Batallion (msg # 242):

Aww no spacesuit? I wasn't going for cold blooded murder :(
The Watcher
GM, 202 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Sun 9 Nov 2014
at 16:51
  • msg #244

Re: OOC Discussion

In reply to Flux (msg # 243):

I know you weren't, but you didn't take the time to check very carefully either. Lessons learned.

Pro Tip: If you did that to Xander, he'd die too. They don't pilot those things in spacesuits.
The Watcher
GM, 203 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Sun 9 Nov 2014
at 18:10
  • msg #245

Re: OOC Discussion

In reply to The Watcher (msg # 244):

I lied. Xander does have on such a suit, but he doesn't normally wear it.
Xander
player, 104 posts
On the Shoulder of Giants
Wanted
Mon 10 Nov 2014
at 02:54
  • msg #246

Re: OOC Discussion

Yeah this thing sucks and is bulky. I needed it for re-entry though.
The Watcher
GM, 205 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 10 Nov 2014
at 14:43
  • msg #247

Re: OOC Discussion

In reply to Xander (msg # 246):

If you want to do something cool like Batallion tried to do while piloting a vehicle, you need to make a Control check. Just roll and look at the column that matches up to your Agility or the vehicle's Control value, whichever is lower. Green is usually all you need for a simple maneuver, yellow moderate maneuvers, red for very difficult ones.

The shuttle's control isn't super duper, but you'll find it in the stats thread. If you fail, you don't only not do the maneuver, but you go "out of control"... which means I decide where your vehicle careens to until you're able to make a successful control roll on a later turn.

Good luck!
Batallion
player, 154 posts
One-man Crowd
Ex-villian
Mon 10 Nov 2014
at 15:35
  • msg #248

Re: OOC Discussion

In reply to The Watcher (msg # 247):

Sorry Rebecca, looks like we're dead!

In my defense, I NEVER said I knew how to pilot a shuttlecraft...
Rebecca Taylor
player, 125 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 10 Nov 2014
at 15:36
  • msg #249

Re: OOC Discussion

In reply to Batallion (msg # 248):

throw some karma at it?
Batallion
player, 155 posts
One-man Crowd
Ex-villian
Mon 10 Nov 2014
at 15:45
  • msg #250

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 249):

I think I would have needed to declare that beforehand, but I'll keep it in mind.  Would have costed 39 Karma I think..
The Watcher
GM, 207 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 10 Nov 2014
at 15:52
  • msg #251

Re: OOC Discussion

In reply to Batallion (msg # 250):

You do need to say "this roll will contain karma!" before you throw the dice. The exact amount of karma you spend can be determined after you roll, but it's always at least 10.

"Out of control" doesn't mean "dead," but it DOES put you on your way toward it! :)
Flux
player, 136 posts
ACE Advanced Logictics
Gravity Enhanced
Mon 10 Nov 2014
at 15:56
  • msg #252

Re: OOC Discussion

In reply to The Watcher (msg # 251):

Is the moral of the story here that the guy who is actually trained as a pilot shouldn't immediately jump out of the ship?
Rebecca Taylor
player, 127 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 10 Nov 2014
at 15:59
  • msg #253

Re: OOC Discussion

In reply to The Watcher (msg # 251):

OIC.  Good to know, so you have to declare you are using karma to auto-succeed at a cost to be determined later (min 10)

Correct?
Batallion
player, 156 posts
One-man Crowd
Ex-villian
Mon 10 Nov 2014
at 16:01
  • msg #254

Re: OOC Discussion

Flux:
In reply to The Watcher (msg # 251):

Is the moral of the story here that the guy who is actually trained as a pilot shouldn't immediately jump out of the ship?


OR any one of the three people who knows how to fly any vehicle whatsoever should probably take the controls...

...yes and not jump out.
Flux
player, 137 posts
ACE Advanced Logictics
Gravity Enhanced
Mon 10 Nov 2014
at 16:04
  • msg #255

Re: OOC Discussion

In reply to Batallion (msg # 254):

It was your ship, and you aggressively implied you could fly it!
Batallion
player, 157 posts
One-man Crowd
Ex-villian
Mon 10 Nov 2014
at 16:08
  • msg #256

Re: OOC Discussion

In reply to Flux (msg # 255):

Aggressive, unspoken implication of falsehoods IS an asset in my line of work.

No, I can't fly crap.
Flux
player, 139 posts
ACE Advanced Logictics
Gravity Enhanced
Mon 10 Nov 2014
at 16:09
  • msg #257

Re: OOC Discussion

In reply to Batallion (msg # 256):

Prologue TPK!
The Watcher
GM, 209 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 10 Nov 2014
at 16:58
  • msg #258

Re: OOC Discussion

Rebecca Taylor:
In reply to The Watcher (msg # 251):

OIC.  Good to know, so you have to declare you are using karma to auto-succeed at a cost to be determined later (min 10)

Correct?


Correct.
Batallion
player, 160 posts
One-man Crowd
Ex-villian
Mon 10 Nov 2014
at 17:07
  • msg #259

Re: OOC Discussion

Flux:
In reply to Batallion (msg # 256):

Prologue TPK!


Seems likely.

Let us all drink to our fiery deaths!
Rebecca Taylor
player, 129 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 10 Nov 2014
at 20:13
  • msg #260

Re: OOC Discussion

In reply to Batallion (msg # 259):

I think that we got karma once before... how much Karma have we gotten through this campaign?  Sorry I was lazy and didn't write the first one down.
Flux
player, 144 posts
ACE Advanced Logictics
Gravity Enhanced
Mon 10 Nov 2014
at 23:31
  • msg #261

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 260):

OOC- Is goldenrod working?

Also, yes, the portrait change is intentional
Flux
player, 145 posts
ACE Advanced Logictics
Gravity Enhanced
Wed 12 Nov 2014
at 13:41
  • msg #262

Re: OOC Discussion

In reply to Flux (msg # 261):

More OOC- I don't view Flux's physical appearance as changing, more like, personality shifts that I'm denoting with the portraits for your ease of consumption.

The switch DEFINITELY flipped when we got back on the ship, though he has no idea.
Rebecca Taylor
player, 131 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 12 Nov 2014
at 13:48
  • msg #263

Re: OOC Discussion

In reply to Flux (msg # 262):

oh ok I Got it now.  I thought you were just indecisive.  I must say I actually applaud you as you did the last one subtly enough that I noticed the different voice but couldn't quite put my finger on it.
Flux
player, 146 posts
ACE Advanced Logictics
Gravity Enhanced
Wed 12 Nov 2014
at 14:02
  • msg #264

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 263):

I called it out this time to give you guys (specifically Rebecca) a chance to play with the plot if you want to. I won't announce them in the future.

Enjoy your time with Mr. Morden- he's DEFINITELY a nice guy (hint- he's not!)
The Watcher
GM, 212 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 12 Nov 2014
at 19:46
  • msg #265

Re: OOC Discussion

In reply to Flux (msg # 264):

So, anyone who wants to spend some time with the various captured stuff needs to give me a Reason result (white, green, yellow, or red). If you're enlisting the aid of the Mastodon's techs, give yourself +1CS to the roll. If you're specifically trying to keep what you've learned to yourself, give yourself -1CS to the roll.

Let me know what you're studying and how you rolled here when you get the chance.
This message was last edited by the GM at 19:46, Wed 12 Nov 2014.
Flux
player, 148 posts
ACE Advanced Logictics
Gravity Enhanced
Wed 12 Nov 2014
at 19:52
  • msg #266

Re: OOC Discussion

In reply to The Watcher (msg # 265):

Can we perhaps create a "gear" tab or something that explicitly documents what we actually recovered?
The Watcher
GM, 213 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 12 Nov 2014
at 19:53
  • msg #267

Re: OOC Discussion

In reply to Flux (msg # 266):

Feh. FEH I say.

Yeah I'll create one.
Flux
player, 149 posts
ACE Advanced Logictics
Gravity Enhanced
Wed 12 Nov 2014
at 21:42
  • msg #268

Re: OOC Discussion

In reply to The Watcher (msg # 267):

How'd we get the video feed? Flux certainly didn't get it. Are we implying we basically ripped their whole system?
Xander
player, 109 posts
On the Shoulder of Giants
Wanted
Wed 12 Nov 2014
at 21:50
  • msg #269

Re: OOC Discussion

I ripped it remotely :)
Flux
player, 150 posts
ACE Advanced Logictics
Gravity Enhanced
Wed 12 Nov 2014
at 23:27
  • msg #270

Re: OOC Discussion

In reply to Xander (msg # 269):

Well, he certainly still wouldn't know unless confronted.
This message was last edited by the player at 23:31, Wed 12 Nov 2014.
Flux
player, 151 posts
ACE Advanced Logictics
Gravity Enhanced
Thu 13 Nov 2014
at 15:15
  • msg #271

Re: OOC Discussion

In reply to Flux (msg # 270):

Im on hold waiting for the Captain to answer me and provide me the requested information. I'll write my "downtime" thereafter
Batallion
player, 165 posts
One-man Crowd
Ex-villian
Thu 13 Nov 2014
at 15:35
  • msg #272

Re: OOC Discussion

In reply to Flux (msg # 271):

Don't care, you're all nerds.
Rebecca Taylor
player, 134 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 13 Nov 2014
at 15:36
  • msg #273

Re: OOC Discussion

In reply to Flux (msg # 271):

you know there is a german word for your picture.  One of my favorite words in german: Backpfeifengesicht.

http://askville.amazon.com/Wor...o?requestId=60446360

The first two incarnations I could deal with this one is going to be... fun.
Rebecca Taylor
player, 135 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 13 Nov 2014
at 15:36
  • msg #274

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 273):

Also didn't the captain just walk away from you to get my report... maybe not intentional but according the list hes not there.
The Watcher
GM, 216 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 13 Nov 2014
at 16:59
  • msg #275

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 274):

The captain can respond before he walks away with you, Rebecca. It's not a huge deal in terms of continuity.
Flux
player, 153 posts
ACE Advanced Logictics
Gravity Enhanced
Thu 13 Nov 2014
at 17:09
  • msg #276

Re: OOC Discussion

In reply to The Watcher (msg # 275):

And I can condemn him to the tar pits! :p
Flux
player, 155 posts
ACE Advanced Logictics
Gravity Enhanced
Thu 13 Nov 2014
at 18:13
  • msg #277

Re: OOC Discussion

In reply to Flux (msg # 276):

Ok, I can't tell difference between my text color and Batallion's. Remind me again what my options for change are please
Xander
player, 111 posts
On the Shoulder of Giants
Wanted
Thu 13 Nov 2014
at 18:17
  • msg #278

Re: OOC Discussion

Yours is fine. I thought Battallion was sticking to aqua?
The Watcher
GM, 217 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 13 Nov 2014
at 18:33
  • msg #279

Re: OOC Discussion

In reply to Xander (msg # 278):

Batallion's color in another game is yellow. I'm sure it's just an honest mistake.
Xander
player, 112 posts
On the Shoulder of Giants
Wanted
Thu 13 Nov 2014
at 18:37
  • msg #280

Re: OOC Discussion

I've come to associate the color yellow with chaos, fire, and lions.
Flux
player, 156 posts
ACE Advanced Logictics
Gravity Enhanced
Thu 13 Nov 2014
at 18:41
  • msg #281

Re: OOC Discussion

In reply to Xander (msg # 280):

What a compliment! If only you hadn't stolen the Gilesian Dark Blue :p
Xander
player, 113 posts
On the Shoulder of Giants
Wanted
Thu 13 Nov 2014
at 18:47
  • msg #282

Re: OOC Discussion

Nah, Giles is regular blue.

Dark blue I took from Maeve. Which means I knock things down while making snide comments about everybody else.
Xander
player, 114 posts
On the Shoulder of Giants
Wanted
Thu 13 Nov 2014
at 18:57
  • msg #283

Re: OOC Discussion

I say that with fondness, incidentally.
Flux
player, 157 posts
ACE Advanced Logictics
Gravity Enhanced
Thu 13 Nov 2014
at 19:11
  • msg #284

Re: OOC Discussion

In reply to Xander (msg # 283):

I look forward to our discovery of space tea
Rebecca Taylor
player, 136 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 13 Nov 2014
at 19:25
  • msg #285

Re: OOC Discussion

In reply to Flux (msg # 284):

Wasn't he a terrible rapper in the 90's?
Batallion
player, 168 posts
One-man Crowd
Ex-villian
Thu 13 Nov 2014
at 19:28
  • msg #286

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 285):

I'm more concerned about someone putting lavender and sandalwood into the air recycling systems on the ship...

Fixed my last post, didn't mean to trigger a Pavlovian response.

Still not opposed to space lions...
This message was last edited by the player at 19:29, Thu 13 Nov 2014.
Xander
player, 115 posts
On the Shoulder of Giants
Wanted
Thu 13 Nov 2014
at 19:29
  • msg #287

Re: OOC Discussion

You act like I haven't done that already...
Batallion
player, 169 posts
One-man Crowd
Ex-villian
Thu 13 Nov 2014
at 19:29
  • msg #288

Re: OOC Discussion

In reply to Xander (msg # 287):

Damnit...
The Watcher
GM, 218 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Sun 16 Nov 2014
at 15:44
  • msg #289

Re: OOC Discussion

In reply to Batallion (msg # 288):

It's good to see everyone getting along. I'll move the plot forward soon, I promise :)
Batallion
player, 175 posts
One-man Crowd
Ex-villian
Sun 16 Nov 2014
at 18:16
  • msg #290

Re: OOC Discussion

In reply to The Watcher (msg # 289):

no hurry...
The Watcher
GM, 219 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 17 Nov 2014
at 23:49
  • msg #291

Re: OOC Discussion

In reply to Batallion (msg # 290):

Tomorrow will be plot day. Promise
This message was last edited by the GM at 04:13, Tue 18 Nov 2014.
Batallion
player, 179 posts
One-man Crowd
Ex-villian
Tue 18 Nov 2014
at 02:34
  • msg #292

Re: OOC Discussion

In reply to The Watcher (msg # 291):

Again, no rush.  Is there anyone else on the ship we can insult, mess with, and otherwise bully?
The Watcher
GM, 220 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 18 Nov 2014
at 22:06
  • msg #293

Re: OOC Discussion

In reply to Batallion (msg # 292):

I might have lied about plot today. It might be tomorrow. I hope it will be tomorrow. I will try for tomorrow.
Flux
player, 166 posts
ACE Advanced Logictics
Gravity Enhanced
Tue 18 Nov 2014
at 23:08
  • msg #294

Re: OOC Discussion

In reply to The Watcher (msg # 293):

Is it worth visiting your bandwidth  to support this game?I am all about MTH, but it doesn't seem like we have the ability to support this and the firstborn favored Aeryis.

Should we consider putting this on hold while things stabilize professionally and Aeryis reaches a point of lessed intrigue?
The Watcher
GM, 221 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 18 Nov 2014
at 23:31
  • msg #295

Re: OOC Discussion

In reply to Flux (msg # 294):

Aeryis has just finished two weeks of craziness and should be going slower for a little while. The sub game reached its peak not long before that. Just bad timing.

I did mention that this game would progress more slowly than others when I pitched it, though. I didn't really mean this slowly, I'll admit.

I'd like to continue to run MTH, but if you'd rather just make what we just did a one-shot and move on, I can understand that entirely. What's the consensus?
Flux
player, 167 posts
ACE Advanced Logictics
Gravity Enhanced
Tue 18 Nov 2014
at 23:37
  • msg #296

Re: OOC Discussion

In reply to The Watcher (msg # 295):

Oh I want to play. I was just trying to be accomodating.
Xander
player, 117 posts
On the Shoulder of Giants
Wanted
Wed 19 Nov 2014
at 00:07
  • msg #297

Re: OOC Discussion

I like what's happening here. I'm still in. I'm happy with making this a slower-paced game though, especially if that means I can put more thought into each post.
Batallion
player, 180 posts
One-man Crowd
Ex-villian
Wed 19 Nov 2014
at 13:22
  • msg #298

Re: OOC Discussion

In reply to Xander (msg # 297):

Agreed.  I'm more than happy for this to be a slower burn plot-wise which gives us more time to be utter dicks to one another.

I might just be speaking for myself... but it's a fun departure for me from characters in other games.
Flux
player, 168 posts
ACE Advanced Logictics
Gravity Enhanced
Wed 19 Nov 2014
at 13:24
  • msg #299

Re: OOC Discussion

In reply to Batallion (msg # 298):

And I think we can easily continue to drive this as more of a "Free range" campaign once we get some scaffolding re: plot constructs.

I purposely wrote Flux to be in a position of leadership, and gave him a fully explorable dark past. Once it comes out, we can certainly drive some of the narrative ourselves as we did in the sub campaign.
The Watcher
GM, 223 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 19 Nov 2014
at 18:18
  • msg #300

Re: OOC Discussion

In reply to Flux (msg # 299):

Indeed. Here, have some plot and/or a breakdown.
Rebecca Taylor
player, 140 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 19 Nov 2014
at 18:31
  • msg #301

Re: OOC Discussion

In reply to The Watcher (msg # 300):

YAY WE'RE DOOMED!
Flux
player, 169 posts
ACE Advanced Logictics
Gravity Enhanced
Thu 20 Nov 2014
at 00:37
  • msg #302

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 301):

The best part is we haven't untriggered him. He's still Mr. Morden. This isn't going to go well for Captain Blaise.
This message was last edited by the player at 00:42, Thu 20 Nov 2014.
Rebecca Taylor
player, 144 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 20 Nov 2014
at 16:06
  • msg #303

Re: OOC Discussion

In reply to Flux (msg # 302):

One step ahead of you Flux :P.

Just for purely flavor sense... when I type something in italics it will be something that has changed, but there is no transition period and its not like suddenly the doll is huge, more like you blinked and the doll is bigger, but it has always kind of been that way, right?

Similarly when she phases she doesn't really move, she just is someplace.  So once again she was in the chair then she is squatting next to flux with the doll between them.  You don't see any kind of transition, obviously meant to be disorienting and disconcerting.


Its like trying to watch water boil you always look away at the exact moment of transition so you never can catch her in the act.
Rebecca Taylor
player, 146 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 20 Nov 2014
at 20:51
  • msg #304

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 303):

There is a what the hell coming here but I need some time to write it.
Flux
player, 175 posts
ACE Advanced Logictics
Gravity Enhanced
Fri 21 Nov 2014
at 13:55
  • msg #305

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 304):

So here's how I reckon it.

Since ARES is involved in this mission, there's SOMETHING in the docking airlock/reboarding process that triggered him back to a combative/militant/sadistic personality. I wholly believe (and anticipate) the shifts are capable of being manipulated.

As for why the most recent shift was so "dramatic/drastic", I see it as two fold:

1- I found the Ruby Rod portrait, and there was no way in hell I wasn't playing Ruby Rod.

2- You essentially invoked a personality shifting brain stroke over a sustained period of time. This was not a normal "reset"
Batallion
player, 186 posts
One-man Crowd
Ex-villian
Fri 21 Nov 2014
at 14:09
  • msg #306

Re: OOC Discussion

In reply to Flux (msg # 305):

Citing Fifth Element as precedent is always relevant and always results in you winning the argument.

Manlaw.
Flux
player, 176 posts
ACE Advanced Logictics
Gravity Enhanced
Fri 21 Nov 2014
at 16:54
  • msg #307

Re: OOC Discussion

In reply to Batallion (msg # 306):

GM- I defer to you in response to Rebecca's question. I can decide as the player what I remember if you so desire, or you can PM me some guidance.

I'll wait to respond until you give me somedirection.
The Watcher
GM, 225 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 21 Nov 2014
at 17:10
  • msg #308

Re: OOC Discussion

In reply to Flux (msg # 307):

You're welcome to make that decision yourself. I don't necessarily see the switch-flipping as a lobotomy, but you'd also be only dimly aware (at best) of your surroundings during the moment of change.
Flux
player, 180 posts
ACE Advanced Logictics
Gravity Enhanced
Mon 24 Nov 2014
at 14:13
  • msg #309

Re: OOC Discussion

In reply to The Watcher (msg # 308):

I'm going to assume Flux finally escapes the room with or without Cpl Martin. You're all welcome to schemehatch and what not while he's gone.
Flux
player, 181 posts
ACE Advanced Logictics
Gravity Enhanced
Mon 24 Nov 2014
at 14:21
  • msg #310

Re: OOC Discussion

In reply to Flux (msg # 309):

1- Malcolm Reynolds
2- Captain Picard
3- Ruby Rod
4- Generically Evil?

Who doesn't want to see me rolling d100's for that!
Batallion
player, 188 posts
One-man Crowd
Ex-villian
Mon 24 Nov 2014
at 14:52
  • msg #311

Re: OOC Discussion

In reply to Flux (msg # 310):

Awesome.
Flux
player, 182 posts
ACE Advanced Logictics
Gravity Enhanced
Tue 25 Nov 2014
at 14:12
  • msg #312

Re: OOC Discussion

In reply to Batallion (msg # 311):

I really like that no one is actually considering if it's possible to deprogram Flux. Nope. We went straight to remote control.
Rebecca Taylor
player, 153 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 25 Nov 2014
at 14:20
  • msg #313

Re: OOC Discussion

In reply to Flux (msg # 312):

Scientific postulates, first understand, then control, then remove.

If I have my way things are going to get bad for Flux.
This message was last edited by the player at 14:20, Tue 25 Nov 2014.
Xander
player, 123 posts
On the Shoulder of Giants
Wanted
Tue 25 Nov 2014
at 14:57
  • msg #314

Re: OOC Discussion

I mean, you just straight up murdered a dude. The 'control' element seems most important to prevent subsequent murders.

We can deal with deprograming later, in a 100% homicide free environment.
Captain Blaise
NPC, 14 posts
Captain on the Bridge
Would Rather Be Sailing
Tue 25 Nov 2014
at 15:00
  • msg #315

Re: OOC Discussion

In reply to Xander (msg # 314):

I got better.
Batallion
player, 190 posts
One-man Crowd
Ex-villian
Tue 25 Nov 2014
at 15:06
  • msg #316

Re: OOC Discussion

In reply to Captain Blaise (msg # 315):

He was turned into a newt!

OOC: JJ is totally onboard with the "figure out how to use video to control Flux" bandwagon... though he has no interest in the research and changing personalities part.

Just want a leash...
The Watcher
GM, 227 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 28 Nov 2014
at 18:06
  • msg #317

Re: OOC Discussion

In reply to Batallion (msg # 316):

Resuming on Monday. Happy Thanksgiving!
The Watcher
GM, 229 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 3 Dec 2014
at 19:48
  • msg #318

Re: OOC Discussion

In reply to The Watcher (msg # 317):

I can't proceed until Xander and Rebecca agree on something off-stage. Just letting everyone know where we're at :)
The Watcher
GM, 230 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 8 Dec 2014
at 16:46
  • msg #319

Re: OOC Discussion

In reply to The Watcher (msg # 318):

Ok. Perhaps this group is better as a strike team than a tactical advisory board :P
Batallion
player, 196 posts
One-man Crowd
Ex-villian
Mon 8 Dec 2014
at 16:53
  • msg #320

Re: OOC Discussion

In reply to The Watcher (msg # 319):

I disagree completely.

My tactical advice is sound and well thought out.

The fact that I don't agree with risking my life is not a tactical issue.
Xander
player, 129 posts
On the Shoulder of Giants
Wanted
Mon 8 Dec 2014
at 18:48
  • msg #321

Re: OOC Discussion

I just want to make sure we're all on the same page here.

Our options are basically run or fight, correct? We're currently choosing to run, but do so in a manner that hopefully throws them off our trail?

I guess I don't understand why Flux was proposing we made an interplanetary trip in a short range shuttle, or why he thinks that using the mastodon to make the same trip would be commandeering it. Blaise already said we were going to Mars, the new plan just means we don't stop at Earth  to resupply first.

Blaise is 100% on board with going to Mars in the end, as I understand it. Not sure why we would ever want to leave the Mastodon behind.
Rebecca Taylor
player, 161 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 8 Dec 2014
at 20:01
  • msg #322

Re: OOC Discussion

In reply to Xander (msg # 321):

We could try to hide.  The question for me is how necessary is this trip to Earth?  What are we sacrificing by skipping it?  OK we don't resupply so are we on water and food rations for the rest of the trip?  Or are we missing our opportunity for the stolen technology to be perfected and installed?
Xander
player, 131 posts
On the Shoulder of Giants
Wanted
Mon 8 Dec 2014
at 20:05
  • msg #323

Re: OOC Discussion

I agree, it sounds like there are no real downsides to skipping Earth, making the decision to at least attempt to hide a no-brainer. Unless I'm missing something here?
The Watcher
GM, 231 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 8 Dec 2014
at 20:38
  • msg #324

Re: OOC Discussion

In reply to Xander (msg # 323):

The only reason to hit earth would involve resupplying or disembarking. The Mastodon is capable of hitting Mars without stopping, yes, but once there they would DEFINITELY need more supplies before making another journey. Hopefully ARES has reasonable restocking fees... :)
Rebecca Taylor
player, 163 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 8 Dec 2014
at 22:22
  • msg #325

Re: OOC Discussion

In reply to The Watcher (msg # 324):

As in we have enough rations to make a one way trip?
Xander
player, 133 posts
On the Shoulder of Giants
Wanted
Mon 8 Dec 2014
at 22:48
  • msg #326

Re: OOC Discussion

Convenient, then, that we have somebody who can negotiate for Ares' preferred client rates.
The Watcher
GM, 232 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 8 Dec 2014
at 22:53
  • msg #327

Re: OOC Discussion

In reply to Xander (msg # 326):

If you're referring to Flux, you may be in for a rude awakening in terms of who he'll side with in an us/them scenario. How would him helping you get a lower rate be better for Ares? :)
This message was last edited by the GM at 22:54, Mon 08 Dec 2014.
Xander
player, 134 posts
On the Shoulder of Giants
Wanted
Mon 8 Dec 2014
at 23:16
  • msg #328

Re: OOC Discussion

Enh, we'll just send him links to the freakout video with the subject line: Cpl Martin's previous adult film career?! until we get a more agreeable personality.
The Watcher
GM, 233 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 8 Dec 2014
at 23:28
  • msg #329

Re: OOC Discussion

In reply to Xander (msg # 328):

Now THAT is likely to get clicks.
Batallion
player, 199 posts
One-man Crowd
Ex-villian
Tue 9 Dec 2014
at 13:01
  • msg #330

Re: OOC Discussion

In reply to The Watcher (msg # 329):

love it
Flux
player, 196 posts
ACE Advanced Logictics
Gravity Enhanced
Thu 11 Dec 2014
at 19:38
  • msg #331

Re: OOC Discussion

In reply to Batallion (msg # 330):

Dear GM:

Please PM me the very specific and GM subjective answers to the questions you posed to me which you know I cannot answer. Ass.
The Watcher
GM, 234 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 11 Dec 2014
at 19:52
  • msg #332

Re: OOC Discussion

In reply to Flux (msg # 331):

The answer is yes, but not easily. The small stuff will be a RED feat until it's large enough to be a YELLOW feat, and then a GREEN feat. It's not terribly practical unless you have something to use as a starting point, like a slagged spaceship or something similar.
Xander
player, 135 posts
On the Shoulder of Giants
Wanted
Thu 11 Dec 2014
at 19:54
  • msg #333

Re: OOC Discussion

SPACE KATAMARI
Flux
player, 197 posts
ACE Advanced Logictics
Gravity Enhanced
Thu 11 Dec 2014
at 20:01
  • msg #334

Re: OOC Discussion

In reply to Xander (msg # 333):

Could we potentially strip down that mech we slagged of the useful tech and toss him out into the aether to begin wrapping dust around?
The Watcher
GM, 235 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 11 Dec 2014
at 20:11
  • msg #335

Re: OOC Discussion

In reply to Flux (msg # 334):

That is a thing you could do, yes.

You could also do the same thing while piloting it.
Xander
player, 136 posts
On the Shoulder of Giants
Wanted
Thu 11 Dec 2014
at 20:12
  • msg #336

Re: OOC Discussion

With an entire capital ship's worth of shit to work with, I'm pretty sure we can find a better source of mass than the wasp. Any trash reserves, spent ammo bins, fuel drums, foot lockers...any of those things would serve.

Why would we go out of our way to trash our new toy? Let's just throw all the waste baskets out the airlock.
Batallion
player, 202 posts
One-man Crowd
Ex-villian
Fri 12 Dec 2014
at 00:38
  • msg #337

Re: OOC Discussion

In reply to Xander (msg # 336):

Agreed.  Always keep the expensive ballast for last.

Arrrrrrr!
Flux
player, 203 posts
ACE Advanced Logictics
Gravity Enhanced
Sun 28 Dec 2014
at 23:14
  • msg #338

Re: OOC Discussion

In reply to Batallion (msg # 337):

Back from Ohio tomorrow and will re-engage
Flux
player, 204 posts
ACE Advanced Logictics
Gravity Enhanced
Tue 6 Jan 2015
at 17:01
  • msg #339

Re: OOC Discussion

In reply to Flux (msg # 338):

And then I broke my hand on new years. Womp womp
The Watcher
GM, 237 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 9 Jan 2015
at 00:08
  • msg #340

Re: OOC Discussion

In reply to Flux (msg # 339):

Will pick this back up soon. Sorry for delays!
Rebecca Taylor
player, 171 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 9 Jan 2015
at 13:17
  • msg #341

Re: OOC Discussion

In reply to The Watcher (msg # 340):

Don't worry things have been crazy here as well.
Rebecca Taylor
player, 174 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 12 Jan 2015
at 20:38
  • msg #342

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 341):

So are our ships equipped so we could dock to the outer hull of the ship... oh say where mission command is located?  Then I could phase through the hull into the bridge?  Since all bridges come equipped with a mandatory exterior view.
Rebecca Taylor
player, 176 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 14 Jan 2015
at 14:54
  • msg #343

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 342):

If we were to rig the explosive would we do it before or after the ball is in space?

Also couldn't we just shoot the ball with the Mastodon's cannon sending shrapnel everywhere like our plan with the explosive?  I have this idea where we blow up the ball coating the mechs in shit and shrapnel then coalescing them into a ball again... then blow it up again covering more mechs in the fragged remains of their teammates.

Rinse and repeat.
Rebecca Taylor
player, 177 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 14 Jan 2015
at 14:55
  • msg #344

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 343):

.....
Rebecca Taylor
player, 178 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 14 Jan 2015
at 14:55
  • msg #345

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 344):

That sounds really sadistic when it is written like that...
Batallion
player, 216 posts
One-man Crowd
Ex-villian
Wed 14 Jan 2015
at 15:24
  • msg #346

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 345):

Battalion approved.
Flux
player, 209 posts
ACE Advanced Logictics
Gravity Enhanced
Wed 4 Feb 2015
at 17:49
  • msg #347

Re: OOC Discussion

In reply to Batallion (msg # 346):

I'm of the opinion this game is currently dead until we get some feedback from Aaron, and won't be updating.
Batallion
player, 218 posts
One-man Crowd
Ex-villian
Wed 4 Feb 2015
at 18:33
  • msg #348

Re: OOC Discussion

In reply to Flux (msg # 347):

Battalion is of the opinion that he doesn't give a damn about your opinion.

But I'm of the opinion you're right.
Rebecca Taylor
player, 180 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 4 Feb 2015
at 18:51
  • msg #349

Re: OOC Discussion

In reply to Batallion (msg # 348):

but you left us right at the big fight.  You are worse than a cliffhanger tv show.
The Watcher
GM, 240 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 4 Feb 2015
at 22:00
  • msg #350

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 349):

It's not dead. It's... sleeping.

Between the Horrible Hex Kickstarter and the fact that we're doing twice the work with half the staff in the office, I haven't had as much time to update as I'd like.

I would like to remedy this in the future. Stay tuned! And thanks for your patience.
Batallion
player, 219 posts
One-man Crowd
Ex-villian
Thu 5 Feb 2015
at 00:06
  • msg #351

Re: OOC Discussion

In reply to The Watcher (msg # 350):

Mostly just like hassling ya
The Watcher
GM, 242 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 9 Feb 2015
at 16:57
  • msg #352

Re: OOC Discussion

In reply to Batallion (msg # 351):

Flux's action isn't clear to me. Are you trying to do an explosion of little debris, like shrapnel, or are you going hit something with the glove and then allow it to become shrapnel from the impact to use later?
Flux
player, 211 posts
ACE Advanced Logictics
Gravity Enhanced
Mon 9 Feb 2015
at 18:24
  • msg #353

Re: OOC Discussion

In reply to The Watcher (msg # 352):

My fault. I didn't construe your movement of wasps as their action.

Flux is going to ready an action.

Here's my thought. I want to wait until they (Wasps) are in my firing range, and then I want to shoot the "glove" out as like a claymore. Basically detonate it forward.

Gravity Manipulation [91, Red Success]
Batallion
player, 221 posts
One-man Crowd
Ex-villian
Mon 9 Feb 2015
at 18:29
  • msg #354

Re: OOC Discussion

In reply to Flux (msg # 353):

Battalion will hold action: betray team.

wait... damnit, how do you use "private to GM" again?
The Watcher
GM, 243 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 30 Mar 2015
at 00:27
  • msg #355

Re: OOC Discussion

In reply to Batallion (msg # 354):

As I'm sure you've all realized, this game has gone on hiatus. I'm sorry for that; I simply don't have to time to update it right now. I hope to come back to it when my schedule gets less crazy. If you're still interested at that point, I'd be honored to have you along for the ride. If not, I'll totally understand.

Thanks for your patience, time, and devotion to what I hope has been a fun (if archaic) system. I'll see you when the dust settles :)
Rebecca Taylor
player, 183 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 30 Mar 2015
at 12:41
  • msg #356

Re: OOC Discussion

In reply to The Watcher (msg # 355):

... and you did it on a cliffhanger.  That's mean.
The Watcher
GM, 244 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 30 Mar 2015
at 13:32
  • msg #357

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 356):

Think of it as the Season Finale. All the more reason to tune in to Season 2!
Batallion
player, 222 posts
One-man Crowd
Ex-villian
Mon 30 Mar 2015
at 13:39
  • msg #358

Re: OOC Discussion

In reply to The Watcher (msg # 357):

Can I wait until it's all released then watch it on Netflix?
The Watcher
GM, 245 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 30 Mar 2015
at 14:21
  • msg #359

Re: OOC Discussion

In reply to Batallion (msg # 358):

I think at that point you'd be committing to buying a book.

Preorders are now open!
Captain Blaise
NPC, 26 posts
Captain on the Bridge
Would Rather Be Sailing
Thu 5 Nov 2015
at 16:00
  • msg #360

Re: OOC Discussion

In reply to The Watcher (msg # 359):

I promise that my ship can fire more often than once every nine months.

Probably.
Batallion
player, 231 posts
One-man Crowd
Ex-villian
Thu 5 Nov 2015
at 20:33
  • msg #361

Re: OOC Discussion

In reply to Captain Blaise (msg # 360):

Tease
Rebecca Taylor
player, 184 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 9 Nov 2015
at 17:44
  • msg #362

Re: OOC Discussion

In reply to Batallion (msg # 361):

totally did not realize we were active again.  WOOHOO!
Batallion
player, 233 posts
One-man Crowd
Ex-villian
Mon 9 Nov 2015
at 19:13
  • msg #363

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 362):

Yeah, someone should probably tell Flux...
The Watcher
GM, 256 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 9 Nov 2015
at 19:16
  • msg #364

Re: OOC Discussion

In reply to Batallion (msg # 363):

I nominate Batallion. Though his guidance from last round might be good enough to skip him on this one. He wanted to pull the debris back to him, which would do AOE damage again and provide a bit of protection.

But that was before he almost died.
This message was last edited by the GM at 19:17, Mon 09 Nov 2015.
Batallion
player, 234 posts
One-man Crowd
Ex-villian
Mon 9 Nov 2015
at 19:35
  • msg #365

Re: OOC Discussion

In reply to The Watcher (msg # 364):

Help a friend OOC or remove a potential threat in-character...

Hmmm, a head-scratcher to be sure.
Rebecca Taylor
player, 186 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 10 Nov 2015
at 20:06
  • msg #366

Re: OOC Discussion

In reply to Batallion (msg # 365):

Am I going to be able to do anything to afect them or am I out of zone?
The Watcher
GM, 260 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 10 Nov 2015
at 20:16
  • msg #367

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 366):

Your nightmare powers are limited to the same "area", so you'll need to wait until boarders are on the ship to mess with their fragile meatminds.

That, or get yourself onto THEIR ship. Either way!
This message was last edited by the GM at 20:16, Tue 10 Nov 2015.
Batallion
player, 236 posts
One-man Crowd
Ex-villian
Tue 10 Nov 2015
at 20:25
  • msg #368

Re: OOC Discussion

In reply to The Watcher (msg # 367):

If I may help: it would be easy enough for Battalion to open an airlock to assist you in your egress.
Rebecca Taylor
player, 187 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 10 Nov 2015
at 20:52
  • msg #369

Re: OOC Discussion

In reply to Batallion (msg # 368):

your too kind.
Rebecca Taylor
player, 190 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 13 Nov 2015
at 16:21
  • msg #370

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 369):

Correct me if I'm wrong, if opponent fails the psyche check and flees to the illusion then they do not get an initial attack.  However, if the succeed then the illusion is able to immediately attack.

Its been a while :D  Good to be back terrifying people.
The Watcher
GM, 263 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 13 Nov 2015
at 16:27
  • msg #371

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 370):

Sure!
Rebecca Taylor
player, 191 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 13 Nov 2015
at 16:39
  • msg #372

Re: OOC Discussion

In reply to The Watcher (msg # 371):

Though that seems kind of counter productive... I think I'd almost rather the attack...
The Watcher
GM, 264 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 13 Nov 2015
at 16:56
  • msg #373

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 372):

That's what you get for dealing in raw terror. White means their fight response broke and they have to "flight" :P
Rebecca Taylor
player, 192 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 13 Nov 2015
at 18:14
  • msg #374

Re: OOC Discussion

In reply to The Watcher (msg # 373):

Why do i get the feeling you are making this up?
Batallion
player, 237 posts
One-man Crowd
Ex-villian
Fri 13 Nov 2015
at 19:11
  • msg #375

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 374):

Because he's a good DM?
Rebecca Taylor
player, 193 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 13 Nov 2015
at 19:42
  • msg #376

Re: OOC Discussion

In reply to Batallion (msg # 375):

Your just brown nosing him because you can't remember how many monkeys you have :P
Batallion
player, 239 posts
One-man Crowd
Ex-villian
Fri 13 Nov 2015
at 21:05
  • msg #377

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 376):

Can it creepy!
Rebecca Taylor
player, 194 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 13 Nov 2015
at 21:07
  • msg #378

Re: OOC Discussion

In reply to Batallion (msg # 377):

Your just jealous because you have to make your friends and I have Percy!
Batallion
player, 240 posts
One-man Crowd
Ex-villian
Fri 13 Nov 2015
at 21:13
  • msg #379

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 378):

Pish, "friends".  Who needs those?
Xander
player, 148 posts
On the Shoulder of Giants
Wanted
Fri 13 Nov 2015
at 21:20
  • msg #380

Re: OOC Discussion

Kind of related; if Battallion had sex with his doubles, would it be incest or just masturbation?
Xander
player, 149 posts
On the Shoulder of Giants
Wanted
Fri 13 Nov 2015
at 21:20
  • msg #381

Re: OOC Discussion

Corollary question: If he commands his doubles completely, can they even consent?
Rebecca Taylor
player, 195 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 13 Nov 2015
at 21:22
  • msg #382

Re: OOC Discussion

In reply to Batallion (msg # 379):

apparantly you... you are the one sucking up to the GM.
Batallion
player, 241 posts
One-man Crowd
Ex-villian
Fri 13 Nov 2015
at 21:46
  • msg #383

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 382):

I think incest has to be a family member, so a duplicate wouldn't qualify?

If he commands them completely, then they have no free will and thus can neither give nor deny consent.

If, rather, they have no minds of their own and are just "extensions" of Batallion, then yes I guess it would be masturbation.

Either way, we should dedicate the next staff meeting to this topic.  Please have Blaise add it to the agenda.
The Watcher
GM, 265 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 13 Nov 2015
at 21:49
  • msg #384

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 382):

This escalated quickly!

Lessee... answers, in no particular order:

1) Batallion's dupes cap out at 100 actives at a time. You can produce at most 3 duplicates every 10 seconds (with a red feat). If you did nothing else and used karma to ensure max production, it would therefore take you 33 actions to spawn 100 dupes. That would be 330 seconds, or 5.5 minutes.

This is very impressive, but keep in mind that we assumed you rolled nothing but red. If we instead assume an average of 1.25 dupes per attempt (which is more likely), we're looking at closer to 80 attempts to crank out your 100 dupes, which would take about 800 seconds (that's 13.33 minutes).

How many troops do you think you've had time to create since you were told to babysit the airlock? We can discuss it.

2) Xander's stats, and those of his warrior mech, are hereby reduced to Feeble (2)

3) Can it, creepy

4) Batallion's stats are reduced to Feeble (2) as well for encouraging this conversation
The Watcher
GM, 266 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 13 Nov 2015
at 21:53
  • msg #385

Re: OOC Discussion

In reply to The Watcher (msg # 384):

You probably had time to create about 50 dudes on your walk to the airlock, plus another 3 rounds of generation while you skipped your turn. So, 55 in your current army?

I suggest you do terrible things to the boarders.
Batallion
player, 242 posts
One-man Crowd
Ex-villian
Mon 16 Nov 2015
at 15:22
  • msg #386

Re: OOC Discussion

The Watcher:
In reply to The Watcher (msg # 384):

You probably had time to create about 50 dudes on your walk to the airlock, plus another 3 rounds of generation while you skipped your turn. So, 55 in your current army?

I suggest you do terrible things to the boarders.


Oh I intend to.

Is there any way we can house-rule mass fire?  I don't really want to roll 55 d100's and... for obvious reasons... I foresee this coming up from time to time...
The Watcher
GM, 267 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 16 Nov 2015
at 16:03
  • msg #387

Re: OOC Discussion

In reply to Batallion (msg # 386):

I'm not opposed to streamlining it but I can't think of a way of doing so that doesn't make them a lot weaker than doing them all individually would have been. Lemme ponder it.
Batallion
player, 243 posts
One-man Crowd
Ex-villian
Mon 16 Nov 2015
at 16:10
  • msg #388

Re: OOC Discussion

In reply to The Watcher (msg # 387):

Ha!  Apparently RPOL has a limit of 20 dice at a time....

So this one:

https://www.wizards.com/dnd/dice/dice.htm

DOES allow me to roll 55 times... still a lot of bookkeeping
This message was last edited by the player at 16:11, Mon 16 Nov 2015.
Batallion
player, 244 posts
One-man Crowd
Ex-villian
Mon 16 Nov 2015
at 19:08
  • msg #389

Re: OOC Discussion

In reply to Batallion (msg # 388):

So, for now I rolled it and posted results.

But maybe that shows us solution.

Troops have agility of 10.  So

1-45 = white = 45% miss
46-75 = Green = 30%
76-97 = yellow = 22%
98-100 = red = 3%

We could just apply the average by multiplying each percentage?

Therefore if I shoot 55 times, I'd get:

24.75 white
16.5 green
12.1 yellow
1.65 Red

That's not far off from what I rolled... can round which gives

25 miss
17 green
12 yellow
2 Red

just lopping off the remainder gives

16 green
12 yellow
1 red

which is fine too.

Now that I've found a roller that can handle it I can just roll them all if you want, up to you.
This message was last edited by the player at 19:09, Mon 16 Nov 2015.
Rebecca Taylor
player, 196 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 16 Nov 2015
at 19:14
  • msg #390

Re: OOC Discussion

In reply to Batallion (msg # 389):

Math...

It works bitches!



*The more you know*
This message was last edited by the player at 19:15, Mon 16 Nov 2015.
The Watcher
GM, 268 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 16 Nov 2015
at 20:12
  • msg #391

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 390):

I'm fine with using that method of distributing the shots for you mob, yes. If the targets are trying to dodge or something we may revisit but for stuff like this? Yeah, let's do it that way. That seems way easier.
Batallion
player, 245 posts
One-man Crowd
Ex-villian
Mon 16 Nov 2015
at 20:24
  • msg #392

Re: OOC Discussion

In reply to The Watcher (msg # 391):

Cool.

Clones fall, everyone dies!
Rebecca Taylor
player, 197 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 16 Nov 2015
at 20:41
  • msg #393

Re: OOC Discussion

In reply to Batallion (msg # 392):

You know because my first ever attempt at GMing literally ended with rocks fall everyone dies I can't help but feel some kind of sting whenever a version of it is mentioned :[
Batallion
player, 246 posts
One-man Crowd
Ex-villian
Tue 17 Nov 2015
at 13:58
  • msg #394

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 393):

I'm just going to assume the delayed response from the GM means that Batallion has won the battle.

Also, I'm suspecting that Flux is going to be AWOL for a little bit.
The Watcher
GM, 269 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 17 Nov 2015
at 16:23
  • msg #395

Re: OOC Discussion

In reply to Batallion (msg # 394):

Yep, I've come to the same conclusion. Will update in a little bit, sorry. Work's been rough today.
Rebecca Taylor
player, 198 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 17 Nov 2015
at 17:17
  • msg #396

Re: OOC Discussion

In reply to The Watcher (msg # 395):

me too :(
The Watcher
GM, 273 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 20 Nov 2015
at 15:22
  • msg #397

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 396):

Paging Mech Warrior. Come in, Mech Warrior. Do you copy?
The Watcher
GM, 275 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 20 Nov 2015
at 21:31
  • msg #398

Re: OOC Discussion

In reply to The Watcher (msg # 397):

Those caught in zero-G can move, but only at about half your normal rate as you pull and push yourself along while flailing/swimming in the general direction you're going for.
Batallion
player, 251 posts
One-man Crowd
Ex-villian
Mon 23 Nov 2015
at 13:47
  • msg #399

Re: OOC Discussion

In reply to The Watcher (msg # 398):

Sucks to be you lot.  :)
Rebecca Taylor
player, 203 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 23 Nov 2015
at 13:51
  • msg #400

Re: OOC Discussion

In reply to Batallion (msg # 399):

*singing* It sucks to be broke and unemployed and turning 33... It sucks to be me.
The Watcher
GM, 278 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 30 Nov 2015
at 15:34
  • msg #401

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 400):

Love the Ave Q references. Karma for everyone! Soon as I'm done killing you all...

Think action's to Batallion atm; no rush! I know this battle's been a little steep on the learning curve, but that's my fault for letting it rot for 9 months.

My bad, by the way.
Rebecca Taylor
player, 205 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 1 Dec 2015
at 14:10
  • msg #402

Re: OOC Discussion

In reply to The Watcher (msg # 401):

Happens to the best of us :).

I'm in Oregon right now so posts will be a bit slow.  However (un)fortunately I've been sick and waking up at 4 and 5 in the morning so it will give me some time for perspective.
Batallion
player, 254 posts
One-man Crowd
Ex-villian
Tue 1 Dec 2015
at 14:17
  • msg #403

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 402):

Sorry, was waiting to see if anything stops me from disarming and hog-tying the surrendered boarders last action.

I'll assume not.

Also, I'm dead serious about hog tying.  I want those guys hands to feet behind their backs...
Rebecca Taylor
player, 206 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 1 Dec 2015
at 14:25
  • msg #404

Re: OOC Discussion

In reply to Batallion (msg # 403):

....its really going to suck to be them when the gravity comes back on...
Batallion
player, 256 posts
One-man Crowd
Ex-villian
Tue 1 Dec 2015
at 14:48
  • msg #405

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 404):

Fair point.

I'll add it to the list I'm working on titled: "Things that are not my problem".

It's a long list, gonna take some time to finish.  You all deal with the borders while I get that done?
The Watcher
GM, 279 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 1 Dec 2015
at 15:12
  • msg #406

Re: OOC Discussion

In reply to Batallion (msg # 405):

So, when the gravity went off and the lights got bad, the boarder who were not dead went limp so as to blend in with the floating bodies. You're having your dupes awkwardly float over and hogtie corpses and living people alike, yes?

What are you using for rope?
Batallion
player, 257 posts
One-man Crowd
Ex-villian
Tue 1 Dec 2015
at 15:45
  • msg #407

Re: OOC Discussion

In reply to The Watcher (msg # 406):

1. Yes, hogtie everything.
2. If there's no rope, hose, spare cable, etc. available, next best thing is a small room to lock them in.  If that isn't available, start knocking them out with the butts of rifles.

Last resort is to just space them, so maybe open it up to THEM to solve this problem?  Seems like they'd be very motivated to help my troops find some rope.
Batallion
player, 258 posts
One-man Crowd
Ex-villian
Tue 1 Dec 2015
at 15:47
  • msg #408

Re: OOC Discussion

In reply to Batallion (msg # 407):

In-game post amended to add this great idea in.
Rebecca Taylor
player, 208 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 2 Dec 2015
at 18:15
  • msg #409

Re: OOC Discussion

In reply to Batallion (msg # 408):

God what a stack of crap rolls...
The Watcher
GM, 291 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 10 Dec 2015
at 20:23
  • msg #410

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 409):

@Rebecca... breaking the fourth wall is a penalty of 5,000,000 karma. Are you prepared to pay the cost? :P
Rebecca Taylor
player, 215 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 10 Dec 2015
at 20:31
  • msg #411

Re: OOC Discussion

In reply to The Watcher (msg # 410):

Booo.  You never let me have any fun.
The Watcher
GM, 292 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 10 Dec 2015
at 21:20
  • msg #412

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 411):

If you actually need to use the shuttle after Batallion and Flux both get plastered, you're going to have a LOT of fun.
Batallion
player, 266 posts
One-man Crowd
Ex-villian
Thu 10 Dec 2015
at 21:22
  • msg #413

Re: OOC Discussion

In reply to The Watcher (msg # 412):

The Watcher:
OOC: All players would likely be aware that there are 3 capital ships not too far away. They likely outmatch the Mastodon in a slugout. However, Battalion's shuttle has been equipped with a very powerful engine. It could likely escape if push came to shove.


Won't be leaving the shuttle JUST yet...
Rebecca Taylor
player, 217 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 10 Dec 2015
at 21:28
  • msg #414

Re: OOC Discussion

In reply to Batallion (msg # 413):

Since it has been a little bit and I'm a bit foggy on the details... what... physically was the McGuffin we stole from them?  Is there any chance of copying the data.
Batallion
player, 267 posts
One-man Crowd
Ex-villian
Fri 11 Dec 2015
at 14:41
  • msg #415

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 414):

Physically, I think we stole data files on gravity weapons and a bunch of prototypes?
The Watcher
GM, 293 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 11 Dec 2015
at 15:09
  • msg #416

Re: OOC Discussion

In reply to Batallion (msg # 415):

You stole a bunch of schematics (link to a message in this game) and a prototype of the not-FTL-but-damn-fast drive.
This message was last edited by the GM at 15:09, Fri 11 Dec 2015.
Batallion
player, 268 posts
One-man Crowd
Ex-villian
Fri 11 Dec 2015
at 18:14
  • msg #417

Re: OOC Discussion

In reply to The Watcher (msg # 416):

I'm assuming that nobody in the Docking Bay can hear any of the conversation in the bridge?
Xander
player, 161 posts
On the Shoulder of Giants
Wanted
Fri 11 Dec 2015
at 18:22
  • msg #418

Re: OOC Discussion

They can after Xander's latest post.
Batallion
player, 270 posts
One-man Crowd
Ex-villian
Fri 11 Dec 2015
at 18:28
  • msg #419

Re: OOC Discussion

In reply to Xander (msg # 418):

Ok yeah, cool.  My post assumed I couldn't hear anything until Xander, and if they respond, anything after that.

Also, seeing as we've never formally met and thus my conscience needs to be appeased, I'll just go ahead and apologize for the fact that Battalion has been, and intends to continue being, a complete dick in-character.

There, now that that's out of the way.

Fuck all of you.
The Watcher
GM, 295 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 11 Dec 2015
at 21:42
  • msg #420

Re: OOC Discussion

In reply to Batallion (msg # 419):

Noted!

Also, announcement: I'm out of town until Wednesday, so updates will be light until then.
Batallion
player, 272 posts
One-man Crowd
Ex-villian
Mon 14 Dec 2015
at 00:41
  • msg #421

Re: OOC Discussion

In reply to The Watcher (msg # 420):

No need to fret.  I can spend the whole time drinking and telling everyone what I think of them.
Rebecca Taylor
player, 221 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 16 Dec 2015
at 17:04
  • msg #422

Re: OOC Discussion

In reply to Batallion (msg # 421):

Now let me get this straight...

If we are put into a pod and shot out into space then they wipe the mastodon can't they just retrieve us once they are back online?
Rebecca Taylor
player, 222 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 16 Dec 2015
at 17:10
  • msg #423

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 422):

This is of course assuming they don't just blow up the escape pod as soon as its out of the ship...

Could Battalion's ship pass as an escape pod?
The Watcher
GM, 297 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 16 Dec 2015
at 17:27
  • msg #424

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 423):

The Mastodon is entirely capable of reclaiming an escape pod once it has power. It is, however, currently mostly defenseless and could easily loose a gunfight against the remaining ships before it could manage to bug out after doing so.

Battalion's ship can't pass for an escape pod unless you have an amazing cover story and/or some external mods/illusions in play. It's much too big for conventional escape pods.
Rebecca Taylor
player, 223 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 16 Dec 2015
at 17:28
  • msg #425

Re: OOC Discussion

In reply to The Watcher (msg # 424):

are there any planets in range of an escape pod?
Xander
player, 163 posts
On the Shoulder of Giants
Wanted
Wed 16 Dec 2015
at 17:35
  • msg #426

Re: OOC Discussion

Tatooine
The Watcher
GM, 298 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 16 Dec 2015
at 18:48
  • msg #427

Re: OOC Discussion

In reply to Xander (msg # 426):

You'd die before you could reach the nearest planet, such is the capacity of your pod for transit vs the capacity of your pod to sustain life.
Rebecca Taylor
player, 224 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 16 Dec 2015
at 19:09
  • msg #428

Re: OOC Discussion

In reply to The Watcher (msg # 427):

...even if one of us is already dea? ;)
The Watcher
GM, 299 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 16 Dec 2015
at 19:12
  • msg #429

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 428):

A dead person would eventually make it to another planet if you charted a course that would intercept it at your arrival time. Your engines will run out of fuel before you can course correct and there is only a limited navigation system in the pod. You'd have to be very, very good at math.

Otherwise I guess you'd drift in space all alone forever until you hit something. Likely a star.
This message was last edited by the GM at 19:12, Wed 16 Dec 2015.
Batallion
player, 275 posts
One-man Crowd
Ex-villian
Wed 16 Dec 2015
at 21:10
  • msg #430

Re: OOC Discussion

In reply to The Watcher (msg # 429):

Do we have enough beer to last that long?
Rebecca Taylor
player, 227 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 17 Dec 2015
at 16:55
  • msg #431

Re: OOC Discussion

In reply to Batallion (msg # 430):

Who is closest to me, and do I know what tech Battalion has on his ship?
The Watcher
GM, 302 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 17 Dec 2015
at 16:57
  • msg #432

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 431):

You're closest to Captain Blaise as you handed him a note recently. The troopers and Batallion corps are equidistant from you. You're a few decks away from the docking bay though, as are everyone else.

Nobody else can go through walls though, and in zero-G in particular, that means nobody can move faster than you at the moment. Where do you want to go?
The Watcher
GM, 303 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 17 Dec 2015
at 16:58
  • msg #433

Re: OOC Discussion

In reply to The Watcher (msg # 432):

All of you are aware that Batallion's engines are souped up. The original plan was for you all to bug out and head to Blaise's rendezvous with the remaining schematics in the event the fight went south.

You don't have to do that, of course, but that was the original plan.
This message was last edited by the GM at 16:59, Thu 17 Dec 2015.
The Watcher
GM, 304 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 17 Dec 2015
at 17:00
  • msg #434

Re: OOC Discussion

In reply to The Watcher (msg # 433):

RE: Batallion's all-important question, so long as the hyperkeg is plugged in and you can continue to add simple ingredients, you have nearly limitless beer.
This message was last edited by the GM at 17:00, Thu 17 Dec 2015.
Rebecca Taylor
player, 228 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 17 Dec 2015
at 17:03
  • msg #435

Re: OOC Discussion

In reply to The Watcher (msg # 434):

I wrote an entire response and then deleted it because apparently Titus had possesed Rebecca... Does anyone else have that issue?
The Watcher
GM, 305 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 17 Dec 2015
at 17:05
  • msg #436

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 435):

I mean, you both DO have amazing illusory powers...
Rebecca Taylor
player, 230 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 17 Dec 2015
at 18:55
  • msg #437

Re: OOC Discussion

In reply to The Watcher (msg # 436):

True but she lacks Titus' vindictive streak.  Swearing a blood oath of vengeance is not really her style.
Batallion
player, 278 posts
One-man Crowd
Ex-villian
Thu 17 Dec 2015
at 19:00
  • msg #438

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 437):

We also haven't seen evidence of her... ah... sexual appetites
Rebecca Taylor
player, 232 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 17 Dec 2015
at 19:18
  • msg #439

Re: OOC Discussion

In reply to Batallion (msg # 438):

she is a teeny pale nympho she just doesn't like you.
The Watcher
GM, 307 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 21 Dec 2015
at 15:03
  • msg #440

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 439):

I changed Xander's AI voice from yellow to pink because Flux is yellow and it was confusing me.
The Watcher
GM, 311 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 21 Dec 2015
at 21:48
  • msg #441

Re: OOC Discussion

In reply to The Watcher (msg # 440):

Just so we're clear, "pushing the engines as hard as they will go" means you're activating the prototype, yes?
Batallion
player, 284 posts
One-man Crowd
Ex-villian
Tue 22 Dec 2015
at 13:26
  • msg #442

Re: OOC Discussion

In reply to The Watcher (msg # 441):

No, not at all.  Not even a little bit.

Until such time as there is 0% chance of survival, JJ will absolutely not touch those buttons and will physically restrain anyone who tries.

Once we're about to die anyhow, THEN he'll hit both buttons with great zeal.

You'll get your plot point Sirrah, but you'll need to earn it...

:P
This message was last edited by the player at 13:27, Tue 22 Dec 2015.
The Watcher
GM, 312 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 22 Dec 2015
at 14:50
  • msg #443

Re: OOC Discussion

In reply to Batallion (msg # 442):

Works for me!
The Watcher
GM, 315 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 28 Dec 2015
at 04:13
  • msg #444

Re: OOC Discussion

In reply to The Watcher (msg # 443):

Last call for Xander before the Wasps arrive.
Xander
player, 168 posts
On the Shoulder of Giants
Wanted
Mon 28 Dec 2015
at 14:54
  • msg #445

Re: OOC Discussion

Oh sorry, didn't realize I was holding things up.

Unless modifying my gun to track and shoot four wasps simultaneously is a single round action, I think I'm going to have to pass
Rebecca Taylor
player, 241 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 28 Dec 2015
at 15:07
  • msg #446

Re: OOC Discussion

In reply to Xander (msg # 445):

Do we have a kiddie sized space suit?  I think that might be a thing we have to find when we get back to civilization...
The Watcher
GM, 316 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 28 Dec 2015
at 15:20
  • msg #447

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 446):

There isn't a kid-sized spacesuit on board, no.

And Xander... not being able to shoot all four doesn't mean you can't shoot at least one of them. But if you want to pass, I'll go ahead and take four shots instead of three!
Rebecca Taylor
player, 242 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 31 Dec 2015
at 13:15
  • msg #448

Re: OOC Discussion

In reply to The Watcher (msg # 447):

For the record, I have brought Horrible Hex to the repository today and I'm going to play it and lose horribly because I'm bad at it.
The Watcher
GM, 317 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 31 Dec 2015
at 17:59
  • msg #449

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 448):

Huzzah!

And then, you will review it on Amazon.com!
http://www.amazon.com/Stone-Ci...eywords=horrible+hex

Huzzah!
Batallion
player, 287 posts
One-man Crowd
Ex-villian
Mon 4 Jan 2016
at 13:48
  • msg #450

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 448):

If it makes you feel better, I'm not all that good at it either...
Batallion
player, 291 posts
One-man Crowd
Ex-villian
Tue 5 Jan 2016
at 13:55
  • msg #451

Re: OOC Discussion

In reply to Batallion (msg # 450):

Given the acceleration we're under, do I even have the option to turn off the drive?
Rebecca Taylor
player, 248 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 5 Jan 2016
at 14:27
  • msg #452

Re: OOC Discussion

In reply to Batallion (msg # 451):

Should I review it like the banana slicer?

http://www.amazon.com/Hutzler-...ywords=banana+slicer
Batallion
player, 292 posts
One-man Crowd
Ex-villian
Tue 5 Jan 2016
at 14:37
  • msg #453

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 452):

Please!
The Watcher
GM, 321 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 5 Jan 2016
at 15:12
  • msg #454

Re: OOC Discussion

In reply to Batallion (msg # 453):

In theory, you can press the button again to turn it off. You're welcome to do so at any time, though "turning off the drive" isn't the same thing as "applying the brakes" or even "slowing down", because this is space. You will, however, cease to accelerate.

If it works.
The Watcher
GM, 325 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 5 Jan 2016
at 16:17
  • msg #455

Re: OOC Discussion

In reply to The Watcher (msg # 454):

Let me know if you need a refresher on how to spend your newfound karmic goodies! Here's a quick reference:

In reply to The Watcher (msg # 4):

List of Powers & Talents

Here's a list with a TON of available powers on it: http://www.classicmarvelforeve...ate-powers-list.html

Here's an equally exhaustive list of talents: http://www.classicmarvelforeve...te-talents-list.html

If there's something you want that you can't find, that's ok -- we can build something customized to your situation.

Leveling Up

You spend your Karma to level up. Advancement rules here: http://www.classicmarvelforeve...cms/advancement.html

Essentially, here are the "level up" rules:

quote:
Primary Stat Boost: 1,000 Karma for 5 points (or next rank, if it's within 5 points)

Power Stat Boost: 2,000 Karma for 5 points (or next rank, if it's within 5 points)

Resource Boost: 500 Karma for 5 points (or next rank, if it's within 5 points)

Popularity Boost: 0 Karma. You can't buy popularity, you have to earn it through deeds

Gain a New Talent: 1,000 Karma if learned from an NPC expert. 2,000 Karma if learned from a fellow PC.

Gain a New Power: 4,000 Karma + 1,000 for every 5 points of power rank desired

Gain a New Power FEAT: TBD. Usually between 1,000 and 4,000, depending on the complexity of the FEAT you're trying to develop. Possible to gain with Red FEAT roll in-game without spending karma to "learn" it on the go, but for some FEATs (such as breaking your fall using your laser blasts) the price for failing that roll is pretty high. Note: You can't spend karma to modify a roll like this if you want it to count for learning purposes.

This message was last edited by the GM at 16:18, Tue 05 Jan 2016.
The Watcher
GM, 326 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 5 Jan 2016
at 16:26
  • msg #456

Re: OOC Discussion

In reply to The Watcher (msg # 455):

Unless any of you have medical skills, we're about to watch how "dying" works firsthand. It's not as bad as it sounds. Flux will have to start rolling Endurance checks if nobody helps him. Failing these rolls will drop his Endurance stat an entire column, making his next roll harder. If his Endurance reaches the final column (Shift 0), he'll die. Even if he recovers, his Endurance will remain at the lower value forever until he finds suitable care, healing, and/or undergoes extensive rest.

And yes, this is the sort of thing you save Karma for :)
This message was last edited by the GM at 16:27, Tue 05 Jan 2016.
Rebecca Taylor
player, 251 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 5 Jan 2016
at 16:50
  • msg #457

Re: OOC Discussion

In reply to The Watcher (msg # 456):

So if I get a power and 5 points will that put me up to Poor or am I not able to jump the feeble column?

Just as a point of order... not relevant... yet.
The Watcher
GM, 327 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 5 Jan 2016
at 17:02
  • msg #458

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 457):

Yep! You roll on whichever column you've most recently passed, so if you have a power with 5 points, you'll roll on Poor.

If your strength was 21, for example, you'd roll on the Excellent column but you'd deal 21 damage instead of 20.
This message was last edited by the GM at 17:23, Tue 05 Jan 2016.
Rebecca Taylor
player, 252 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 5 Jan 2016
at 17:14
  • msg #459

Re: OOC Discussion

In reply to The Watcher (msg # 458):

So i would get shift 0 for the power....

I get five points.

Instead of rolling at Poor (4)

I roll at Feeble (2)

and deal poor (5) damage?

Is that correct?
The Watcher
GM, 328 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 5 Jan 2016
at 17:22
  • msg #460

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 459):

No, because I'm an idiot and forgot that Poor came after Feeble. I edited to clarify.

If you gained Laser Death Beams, for example, you'd pay 4,000 for the power itself, at 0 points of strength (Shift 0)

Then, you'd pay 1,000 for every 5 points of strength you wanted on top of that.

Let's say you spend a total of 5,000 karma. That gets you the power itself at a strength of 5. We look at the table and see that 5 doesn't have its own column, so we find the closest one to the left. That's Poor (4), so you'd be rolling on the Poor column and dealing 5 damage with your Laser Death Beams, because that's their strength.

To get a brand-new power at Good (10) would take a total of 6,000 karma.

Does that make sense?

Another edit: Be sure you added 1500 to your karma pool for the level-up and not just 500!
This message was last edited by the GM at 17:23, Tue 05 Jan 2016.
Rebecca Taylor
player, 254 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 5 Jan 2016
at 17:30
  • msg #461

Re: OOC Discussion

In reply to The Watcher (msg # 460):

Got it now :)

Yes I'm the idiot who thought 500
Rebecca Taylor
player, 255 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 5 Jan 2016
at 17:33
  • msg #462

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 461):

What is the speed of leveling up with Karma?  Does it need to be when you are in no immediate danger or can I respond to something with Oh crap... suddenly Rainbows!
The Watcher
GM, 329 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 5 Jan 2016
at 17:38
  • msg #463

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 462):

Depends on what you're doing. You can learn a FEAT on the fly, though you'll have to roll for it to use it in the heat of the moment and you aren't allowed to spend karma on that specific roll, which means it might fail and you'll have to try again later. The rules say that eats up the karma but I'm not going to do it that way... you'd just have to try again until you get it right.

You cannot learn an entirely new Power or talent on the fly, however, nor can you increase your powers' various intensities or your personal attributes on the fly. You'd have to have a reason for learning the new power or for getting stronger or whatever, which we'd build into the story as a period of "training". That period would largely be hand-waived as long as it makes sense and you aren't currently in a particularly stressful situation.
This message was last edited by the GM at 17:40, Tue 05 Jan 2016.
Rebecca Taylor
player, 264 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 8 Jan 2016
at 19:34
  • msg #464

Re: OOC Discussion

In reply to The Watcher (msg # 463):

We are going into an ostensibly friendly group.  I've got no preparations to make.
The Watcher
GM, 338 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 8 Jan 2016
at 19:37
  • msg #465

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 464):

Behold, we bring you good tidings of great joy, which shall be for all people.

That is to say, stolen loot. For our benefit, specifically.
This message was last edited by the GM at 19:38, Fri 08 Jan 2016.
Rebecca Taylor
player, 266 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 8 Jan 2016
at 23:35
  • msg #466

Re: OOC Discussion

In reply to The Watcher (msg # 465):

I just realized if I had half a brain I should have flashed morse code to the base
Xander
player, 184 posts
On the Shoulder of Giants
Wanted
Fri 8 Jan 2016
at 23:46
  • msg #467

Re: OOC Discussion

We could do it now with lasers!
Rebecca Taylor
player, 267 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 11 Jan 2016
at 15:54
  • msg #468

Re: OOC Discussion

In reply to Xander (msg # 467):

Can the door open partially?
The Watcher
GM, 340 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 11 Jan 2016
at 16:00
  • msg #469

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 468):

It's closer to a garage door than a closet door, so... no.
Rebecca Taylor
player, 268 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 11 Jan 2016
at 16:04
  • msg #470

Re: OOC Discussion

In reply to The Watcher (msg # 469):

Thats what I thought.
Rebecca Taylor
player, 269 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 11 Jan 2016
at 16:04
  • msg #471

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 470):

What about extending the ramp without opening the door?
The Watcher
GM, 341 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 11 Jan 2016
at 16:06
  • msg #472

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 471):

Also no. The ramp is designed to extend and retract with the door open so it can be hermetically sealed after use. (Sorry!)

You can upgrade the shuttle to have nonstandard ramp properties after this encounter though if this is important to you!
This message was last edited by the GM at 16:06, Mon 11 Jan 2016.
Rebecca Taylor
player, 270 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 11 Jan 2016
at 16:10
  • msg #473

Re: OOC Discussion

In reply to The Watcher (msg # 472):

Not really I just don't want them seeing the armored compliment....

So onto option 2 the severely creepy option.
Rebecca Taylor
player, 274 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 12 Jan 2016
at 15:40
  • msg #474

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 473):

<A single Battalion meekly and quietly exits the shuttle.>
The Watcher
GM, 342 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 12 Jan 2016
at 18:34
  • msg #475

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 474):

Let's all take turns musing aloud about what Battalion might be doing instead of posting!

I'll go first:

Googling up David Bowie tribute bands.
Xander
player, 187 posts
On the Shoulder of Giants
Wanted
Tue 12 Jan 2016
at 18:37
  • msg #476

Re: OOC Discussion

OOooh my turn!

Crafting responses to OOC posts, then ignoring the main threads.
Rebecca Taylor
player, 275 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 12 Jan 2016
at 18:45
  • msg #477

Re: OOC Discussion

In reply to Xander (msg # 476):

juggling geese.
Xander
player, 188 posts
On the Shoulder of Giants
Wanted
Tue 12 Jan 2016
at 18:51
  • msg #478

Re: OOC Discussion

I think they're technically goslings?
Rebecca Taylor
player, 276 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 12 Jan 2016
at 18:56
  • msg #479

Re: OOC Discussion

In reply to Xander (msg # 478):

Badger Baiting?
The Watcher
GM, 343 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 12 Jan 2016
at 19:17
  • msg #480

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 479):

Dreaming about gnomes on a submarine. If you know what I mean.
Rebecca Taylor
player, 277 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 12 Jan 2016
at 20:03
  • msg #481

Re: OOC Discussion

In reply to The Watcher (msg # 480):

Ferret Legging.
Batallion
player, 303 posts
One-man Crowd
Ex-villian
Thu 14 Jan 2016
at 15:47
  • msg #482

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 481):

you'll never know...
Batallion
player, 309 posts
One-man Crowd
Ex-villian
Tue 19 Jan 2016
at 20:56
  • msg #483

Re: OOC Discussion

In reply to Batallion (msg # 482):

By any chance, is there lavender and sandalwood soap in the baths here?

"Eau de Angel"
Xander
player, 191 posts
On the Shoulder of Giants
Wanted
Tue 19 Jan 2016
at 21:01
  • msg #484

Re: OOC Discussion

Oh god, I sure hope so
Batallion
player, 310 posts
One-man Crowd
Ex-villian
Wed 20 Jan 2016
at 13:24
  • msg #485

Re: OOC Discussion

In reply to Xander (msg # 484):

Either "Eau de Angel" or "Pets Celestes".

Let's make this a thing!
This message was last edited by the player at 13:25, Wed 20 Jan 2016.
Xander
player, 192 posts
On the Shoulder of Giants
Wanted
Wed 20 Jan 2016
at 18:21
  • msg #486

Re: OOC Discussion

Agreed
The Watcher
GM, 354 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 26 Jan 2016
at 14:14
  • msg #487

Re: OOC Discussion

In reply to Xander (msg # 486):

Updates will resume tomorrow. Sorry -- been sick plus the snowstorm.
Rebecca Taylor
player, 295 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 3 Feb 2016
at 20:33
  • msg #488

Re: OOC Discussion

In reply to The Watcher (msg # 487):

I can't believe that actually worked....
The Watcher
GM, 365 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 3 Feb 2016
at 20:34
  • msg #489

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 488):

Behold the power of bees!
The Watcher
GM, 371 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 8 Feb 2016
at 18:58
  • msg #490

Re: OOC Discussion

In reply to The Watcher (msg # 489):

After this episode has settled, we'll have a two-week montage of sorts. If you wanted to spend karma developing any new powers or equipment or whatnot, that would be the time to get it sorted.

You'll have run of the station between doing your assignments, so long as you don't blow them off entirely. If you DO intend to blow them off entirely, that's ok! But it will impact what you're able to access at the station as you close doors, which could affect the ease of getting certain upgrades.

We'll pick up after the montage (if everyone would post what they spend their time doing, that would be helpful), and then we'll get back to the action!
The Watcher
GM, 372 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 8 Feb 2016
at 20:26
  • msg #491

Re: OOC Discussion

In reply to The Watcher (msg # 490):

Note: If you're going out of your way to befriend someone (limit 1), you can mention that and add that person to your sheet as a Contact for free. Contacts are more likely to help you than other people and may provide karma discounts for certain things if it makes sense.
This message was last edited by the GM at 20:26, Mon 08 Feb 2016.
Rebecca Taylor
player, 305 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 9 Feb 2016
at 18:48
  • msg #492

Re: OOC Discussion

In reply to The Watcher (msg # 491):

Is Flux going to be continuing with the group?
Batallion
player, 325 posts
One-man Crowd
Ex-villian
Tue 9 Feb 2016
at 18:49
  • msg #493

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 492):

Unlikely I'd say.
Rebecca Taylor
player, 306 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 9 Feb 2016
at 19:21
  • msg #494

Re: OOC Discussion

In reply to Batallion (msg # 493):

If we want another we could invite Enrei from reborn in Iron to this game.  Seems a good point to add him in.
The Watcher
GM, 374 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 9 Feb 2016
at 19:49
  • msg #495

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 494):

Flux is going to be written out shortly. If Enrei wants to play I'm happy to add him; do you know him IRL?
Batallion
player, 326 posts
One-man Crowd
Ex-villian
Tue 9 Feb 2016
at 19:50
  • msg #496

Re: OOC Discussion

In reply to The Watcher (msg # 495):

Yes.
Rebecca Taylor
player, 307 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 9 Feb 2016
at 20:03
  • msg #497

Re: OOC Discussion

In reply to Batallion (msg # 496):

As do I.  I'll likely see him on Thursday.
Batallion
player, 327 posts
One-man Crowd
Ex-villian
Tue 9 Feb 2016
at 20:32
  • msg #498

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 497):

In case it comes up, he is also a fan of Redcaps.
The Watcher
GM, 375 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 9 Feb 2016
at 20:56
  • msg #499

Re: OOC Discussion

In reply to Batallion (msg # 498):

I'll keep that in mind.

If he wants to join he'd be able to create his own character; he wouldn't have to pilot Flux.
Batallion
player, 328 posts
One-man Crowd
Ex-villian
Tue 9 Feb 2016
at 21:07
  • msg #500

Re: OOC Discussion

In reply to The Watcher (msg # 499):

Just copy/paste the template for Boom Boom and let him play that.
Rebecca Taylor
player, 308 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 9 Feb 2016
at 21:15
  • msg #501

Re: OOC Discussion

In reply to Batallion (msg # 500):

Dare I ask?
Batallion
player, 329 posts
One-man Crowd
Ex-villian
Wed 10 Feb 2016
at 00:56
  • msg #502

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 501):

nothing much to it... after Dazzler, one of the lamest heroes of all time.
Rebecca Taylor
player, 309 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 10 Feb 2016
at 02:41
  • msg #503

Re: OOC Discussion

In reply to Batallion (msg # 502):

Search boom boom and all I find is Jubilee from the X men...
The Watcher
GM, 376 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 10 Feb 2016
at 15:23
  • msg #504

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 503):

Yeah I got nothing. I googled Boom Boom and found a Super Mario baddie.
Batallion
player, 330 posts
One-man Crowd
Ex-villian
Wed 10 Feb 2016
at 16:22
  • msg #505

Re: OOC Discussion

In reply to The Watcher (msg # 504):

Jubilee is similar, probably should have referenced her.  Search Tabitha Smith.
The Watcher
GM, 379 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 10 Feb 2016
at 18:28
  • msg #506

Re: OOC Discussion

In reply to Batallion (msg # 505):

For those interested in how the salaries play out: http://www.classicmarvelforeve...resource-points.html

Resources in general is a measurement of what you probably can and cannot afford.
Rebecca Taylor
player, 311 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 10 Feb 2016
at 18:45
  • msg #507

Re: OOC Discussion

In reply to The Watcher (msg # 506):

This is my favorite part of the Boom boom wikipedia article...

quote:
She was apparently immune to Forbush Man's mind-warping abilities, because she supposedly had no mind to warp.

Rebecca Taylor
player, 312 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 10 Feb 2016
at 19:28
  • msg #508

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 507):

Brendan/Enrei says the he would be down to join us.  If we shoot him an invite he can start making his character and check out the resources you have online.
The Watcher
GM, 380 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 10 Feb 2016
at 19:35
  • msg #509

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 508):

PM me his username and I'll hook him up.
Batallion
player, 336 posts
One-man Crowd
Ex-villian
Wed 17 Feb 2016
at 16:04
  • msg #510

Re: OOC Discussion

In reply to The Watcher (msg # 509):

Let it be known that Battalion has requested the shuttle be renamed "Fat Bottom Girl"
The Watcher
GM, 395 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 17 Feb 2016
at 17:14
  • msg #511

Re: OOC Discussion

In reply to Batallion (msg # 510):

Sigh.

It is so difficult to kill you all when you make competent rolls.
Batallion
player, 340 posts
One-man Crowd
Ex-villian
Wed 17 Feb 2016
at 18:47
  • msg #512

Re: OOC Discussion

In reply to The Watcher (msg # 511):

Well, there's a first time for everything.

I promise I won't let it happen again, boss!
Rebecca Taylor
player, 321 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 17 Feb 2016
at 21:35
  • msg #513

Re: OOC Discussion

In reply to Batallion (msg # 512):

Oh God I want to start questioning Viceroy so badly right now!
The Watcher
GM, 397 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 17 Feb 2016
at 21:41
  • msg #514

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 513):

:D

Give in to your curiosity. It is... your destiny.
Rebecca Taylor
player, 323 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 22 Feb 2016
at 13:43
  • msg #515

Re: OOC Discussion

In reply to The Watcher (msg # 514):

back from my friends bachelorette party.  Moving slow.  I'll try to catch up by my brain isn't getting out of second gear...
The Watcher
GM, 408 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 23 Feb 2016
at 14:31
  • msg #516

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 515):

No worries!

Let's wait for Battalion to respond to Billy before bringing the others back into the lobby; they ought to have had time for at least a short conversation.
Rebecca Taylor
player, 328 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 23 Feb 2016
at 14:43
  • msg #517

Re: OOC Discussion

In reply to The Watcher (msg # 516):

Fine with me.  It seems Jon has been eaten by the management monster again.

Also this week I'll be a bit touch and go, Marion is going in for surgery tomorrow.  So either I'll be totally out or I'll be on every second of the day... depending on how whiney she is ;)
Batallion
player, 345 posts
One-man Crowd
Ex-villian
Wed 24 Feb 2016
at 14:09
  • msg #518

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 517):

Yeah, this week has been busy.
Rebecca Taylor
player, 330 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 25 Feb 2016
at 03:21
  • msg #519

Re: OOC Discussion

In reply to Batallion (msg # 518):

Marion had some surgery (scheduled) today.  She is out and doing OK... in a lot of pain and grouchy.  I may be slow on the draw tomorrow as well.
Batallion
player, 349 posts
One-man Crowd
Ex-villian
Thu 25 Feb 2016
at 13:32
  • msg #520

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 519):

Glad things went well!
The Watcher
GM, 411 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 25 Feb 2016
at 15:01
  • msg #521

Re: OOC Discussion

In reply to Batallion (msg # 520):

Glad to hear everyone went well.
The Watcher
GM, 414 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 25 Feb 2016
at 15:50
  • msg #522

Re: OOC Discussion

In reply to The Watcher (msg # 521):

I really want Xander to hack into the security feed to add a The More You Know rainbow effect to Battalion's "good guy PSA" statements
Batallion
player, 351 posts
One-man Crowd
Ex-villian
Thu 25 Feb 2016
at 15:56
  • msg #523

Re: OOC Discussion

In reply to The Watcher (msg # 522):

I 100% support that!
Xander
player, 230 posts
On the Shoulder of Giants
Wanted
Thu 25 Feb 2016
at 16:01
  • msg #524

Re: OOC Discussion

I can make that happen
The Watcher
GM, 417 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 25 Feb 2016
at 18:39
  • msg #525

Re: OOC Discussion

In reply to Xander (msg # 524):

Excellent.

As a side note, there is never any reason to fear updates to the NPC statistics thread. That's simply to track the, er, the strength of your... your allies. Yes. Your NPC allies.
Billy Laser Fist
player, 21 posts
After market upgrades
fix all life's problems
Thu 25 Feb 2016
at 21:35
  • msg #526

Re: OOC Discussion

I hate you too, dice roller.
Rebecca Taylor
player, 332 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 26 Feb 2016
at 01:40
  • msg #527

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 526):

What the hell... I turn my back for five minutes....
Billy Laser Fist
player, 22 posts
After market upgrades
fix all life's problems
Fri 26 Feb 2016
at 04:40
  • msg #528

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 527):

Don't worry, all the best parts were in private lines anyway.
Rebecca Taylor
player, 336 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 29 Feb 2016
at 13:26
  • msg #529

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 528):

I'm having a problem thinking what an angry rebecca would be like... or does she even get angry.  There are some things I write where I can feel Titus bleeding over into her.
Rebecca Taylor
player, 337 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 29 Feb 2016
at 13:27
  • msg #530

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 529):

... Because she is PISSED right now.  And not just at people in ARES.
The Watcher
GM, 428 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 29 Feb 2016
at 15:26
  • msg #531

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 530):

I mean, that's up to you. For all her intellect she's still a kid. When kids are upset the cry and yell and try to run away and generally have tantrums. Your mileage may vary, of course. Think about how mature you want her to be in this sense and it'll play out accordingly :)
Billy Laser Fist
player, 24 posts
After market upgrades
fix all life's problems
Mon 29 Feb 2016
at 15:29
  • msg #532

Re: OOC Discussion

In reply to The Watcher (msg # 531):

Yes, make the psychic horror-child throw a tantrum, what could be bad about going full exorcist?
The Watcher
GM, 429 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 29 Feb 2016
at 15:31
  • msg #533

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 532):

Hey, I freely admit that my suggestions are often geared toward answering the question "What would create the most easily weaponized situation for everyone involved?" :P
Rebecca Taylor
player, 338 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 29 Feb 2016
at 15:45
  • msg #534

Re: OOC Discussion

In reply to The Watcher (msg # 533):

Thats what I'm torn between

Also can't I phase through the gravity manipulation?
The Watcher
GM, 432 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 29 Feb 2016
at 15:58
  • msg #535

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 534):

Turns out you have mass either way, you just pass through things while phased.

If Cassidy had tried to crush you with a boulder or something, you could totally have phased out of it, yes. But the way phasing works doesn't make you inherently immune to gravity manipulation.

What you CAN do is check to see if you're phased and then decide to float, though :)
This message was last edited by the GM at 16:01, Mon 29 Feb 2016.
Billy Laser Fist
player, 26 posts
After market upgrades
fix all life's problems
Mon 29 Feb 2016
at 16:31
  • msg #536

Re: OOC Discussion

I'll spend the ten. For all the simplicity of the system it has a lot of details I clearly didn't read.
The Watcher
GM, 436 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 29 Feb 2016
at 16:38
  • msg #537

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 536):

Works for me. Karma is self-policing so just remove it from your sheet when you get the chance.

And don't worry at all about the details! I read the book so the rest of you don't have to; I'm happy to help explain how things work when strange situations arise.

The lack of stats on the vehicle was my bad; I should have posted those a lot earlier.
The Watcher
GM, 437 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 29 Feb 2016
at 18:50
  • msg #538

Re: OOC Discussion

In reply to The Watcher (msg # 537):

Rebecca... you know it's a d100 and not a d20 you're rolling, right? :)
Rebecca Taylor
player, 340 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 29 Feb 2016
at 18:58
  • msg #539

Re: OOC Discussion

In reply to The Watcher (msg # 538):

I literally checked to see if I was rolling something wrong by mistake.  Hell these are Bad rolls even by D20 standards...

Also I changed the illusion stats because I'm an idiot.
Billy Laser Fist
player, 29 posts
After market upgrades
fix all life's problems
Mon 29 Feb 2016
at 20:13
  • msg #540

Re: OOC Discussion

Oh wow you're too kind with this ship, I was expecting to be driving a hotrod with no weapons in a panic.  Secret OP best power: Money!
Rebecca Taylor
player, 342 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 29 Feb 2016
at 20:15
  • msg #541

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 540):

MSN did an article on that and they agreed.
The Watcher
GM, 442 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 29 Feb 2016
at 20:19
  • msg #542

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 541):

I wouldn't want to leave you defenseless... though I'll warn you that a dude with a baseball bat could probably penetrate that thing's armor and chassis so, y'know, be careful? :)

Battalion, are you leaving your dupes behind?
This message was last edited by the GM at 20:20, Mon 29 Feb 2016.
Batallion
player, 359 posts
One-man Crowd
Ex-villian
Mon 29 Feb 2016
at 20:24
  • msg #543

Re: OOC Discussion

In reply to The Watcher (msg # 542):

Yes.  Why not?
Billy Laser Fist
player, 30 posts
After market upgrades
fix all life's problems
Mon 29 Feb 2016
at 20:24
  • msg #544

Re: OOC Discussion

In reply to The Watcher (msg # 542):

oh, I can see that but still, yay glass cannon instead of just...glass
The Watcher
GM, 443 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 29 Feb 2016
at 20:27
  • msg #545

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 544):

Woot!

Piloting 101: If you know how to pilot things, you don't have to roll to do simple things like start, stop, take off, land, or maintain normal flight. You DO have to roll agility (or the ship's control, whichever is LOWER) when weird or complex things happen. Piloting talents tend to add a few CS to such rolls.

If you don't know how to pilot things, you have to roll agility or the vehicle's control (whichever is lower) whenever you touch the controls.

Success of green or better in any case means the ship obeys you. If you roll white, the ship goes "out of control" which means I decide what happens to it. And nobody wants that.
The Watcher
GM, 447 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 29 Feb 2016
at 21:29
  • msg #546

Re: OOC Discussion

In reply to The Watcher (msg # 545):

Because there was some confusion, a SLAM result doesn't stun or incapacitate the target. It just hurls them away. If they get hurled far enough away, combat might end in terms of play-by-round interaction.

If you want to resume combat, as Xander did, that's fine, but you are essentially re-rolling initiative once you relocate your target.
Rebecca Taylor
player, 344 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 1 Mar 2016
at 13:59
  • msg #547

Re: OOC Discussion

In reply to The Watcher (msg # 546):

So do these rolls mean you don't know how to pilot your fancy pants spaceship?
Batallion
player, 362 posts
One-man Crowd
Ex-villian
Tue 1 Mar 2016
at 14:03
  • msg #548

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 547):

Disagree.

He seems to be every bit as qualified a pilot as Battalion!
Billy Laser Fist
player, 34 posts
After market upgrades
fix all life's problems
Tue 1 Mar 2016
at 14:04
  • msg #549

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 547):

They mean I can pilot it better than you. :P
Rebecca Taylor
player, 345 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 1 Mar 2016
at 14:05
  • msg #550

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 549):

True... because shes 10!
Billy Laser Fist
player, 35 posts
After market upgrades
fix all life's problems
Tue 1 Mar 2016
at 14:51
  • msg #551

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 550):

whether I am superior in raw skill or just the ability to reach the pedals is irrelevant!
The Watcher
GM, 452 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 1 Mar 2016
at 18:01
  • msg #552

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 551):

If we've reached a consensus, Xander could quite easily reverse the coordinates of Abraxas's journey and broadcast them to the shuttle. Someone should probably pick up Rebecca though, unless you want her to walk :)
Batallion
player, 367 posts
One-man Crowd
Ex-villian
Tue 1 Mar 2016
at 18:22
  • msg #553

Re: OOC Discussion

In reply to The Watcher (msg # 552):

I vote she walks.
Rebecca Taylor
player, 357 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 2 Mar 2016
at 13:21
  • msg #554

Re: OOC Discussion

In reply to Batallion (msg # 553):

Team performance reviews today... oh boy.
The Watcher
GM, 456 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 2 Mar 2016
at 15:15
  • msg #555

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 554):

Stay strong!

Am I to assume everyone goes with Viceroy for this next piece? Battalion didn't seem inclined to leave the ship, and I'm not sure if Xander would bring Abraxas or not.
Billy Laser Fist
player, 46 posts
After market upgrades
fix all life's problems
Wed 2 Mar 2016
at 15:28
  • msg #556

Re: OOC Discussion

I'm pretty sure we don't want Viceroy to be the lead on this charade, but I don't know if anyone else wants to play face.
Xander
player, 246 posts
On the Shoulder of Giants
Wanted
Wed 2 Mar 2016
at 15:33
  • msg #557

Re: OOC Discussion

Given the likelihood of this turning into violence, I probably ought to stay with the mech.

But I guarantee that leaving a DM controlled NPC to handle the negotations will result in chaos, discord, strife, and heartbreak. If Battallion or Billy doesn't want to take lead, I'll get out of the suit to do it.
Billy Laser Fist
player, 51 posts
After market upgrades
fix all life's problems
Wed 2 Mar 2016
at 18:36
  • msg #558

Re: OOC Discussion

If this audit ends up being the reach that blows our story I'm resorting to plan Titus.
The Watcher
GM, 463 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 2 Mar 2016
at 18:53
  • msg #559

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 558):

You got one brush-off. Reiterate the request at your peril :P
Xander
player, 247 posts
On the Shoulder of Giants
Wanted
Wed 2 Mar 2016
at 19:16
  • msg #560

Re: OOC Discussion

I would strongly advise against it.
Rebecca Taylor
player, 362 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 3 Mar 2016
at 19:46
  • msg #561

Re: OOC Discussion

In reply to Xander (msg # 560):

Sorry if I'm asking a question that has been answered already... my brain isn't.....

braining...

very well right now.
The Watcher
GM, 466 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 3 Mar 2016
at 19:49
  • msg #562

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 561):

You ordered a half-ton of the material but you certainly had no reason to expect it to be this compact.
Batallion
player, 375 posts
One-man Crowd
Ex-villian
Thu 3 Mar 2016
at 19:52
  • msg #563

Re: OOC Discussion

In reply to The Watcher (msg # 562):

Billy.

It's so much fun being the one to say stupid shit in the game.  Now I know how you feel.
Billy Laser Fist
player, 56 posts
After market upgrades
fix all life's problems
Thu 3 Mar 2016
at 20:03
  • msg #564

Re: OOC Discussion

Joke's on Batallion, there are two minibars, but only one has the good stuff!

While being the intellectually blunt instrument is terrifically liberating, I'm enjoying playing face(ish) in a system without a strict charisma/bluff stat.
Batallion
player, 376 posts
One-man Crowd
Ex-villian
Thu 3 Mar 2016
at 20:32
  • msg #565

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 564):

Even better.

Fortunately, Battalion has two levels in "not giving a shit what I drink".  It's a gift and a curse.
Xander
player, 252 posts
On the Shoulder of Giants
Wanted
Thu 3 Mar 2016
at 20:49
  • msg #566

Re: OOC Discussion

Batallion:
In reply to Billy Laser Fist (msg # 564):

Even better.

Fortunately, Battalion has two levels in "not giving a shit what I drink".  It's a gift and a curse.


That's the only part of Battallion's character that irritates me IC and OOC. Settling for shitty beer, especially when there are better options, is a moral failing of substantial magnitude.
Batallion
player, 377 posts
One-man Crowd
Ex-villian
Thu 3 Mar 2016
at 20:56
  • msg #567

Re: OOC Discussion

Xander:
Batallion:
In reply to Billy Laser Fist (msg # 564):

Even better.

Fortunately, Battalion has two levels in "not giving a shit what I drink".  It's a gift and a curse.


That's the only part of Battallion's character that irritates me IC and OOC. Settling for shitty beer, especially when there are better options, is a moral failing of substantial magnitude.


Being a brewer, it's also the hardest part about Battalion for me to write.  ;)
This message was last edited by the player at 20:57, Thu 03 Mar 2016.
Rebecca Taylor
player, 364 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 3 Mar 2016
at 20:58
  • msg #568

Re: OOC Discussion

In reply to Batallion (msg # 567):

Want me to write it for you?  If it was mead I could wax poetice, but beer... much less so.
Xander
player, 253 posts
On the Shoulder of Giants
Wanted
Thu 3 Mar 2016
at 21:05
  • msg #569

Re: OOC Discussion

Batallion:
Xander:
Batallion:
In reply to Billy Laser Fist (msg # 564):

Even better.

Fortunately, Battalion has two levels in "not giving a shit what I drink".  It's a gift and a curse.


That's the only part of Battallion's character that irritates me IC and OOC. Settling for shitty beer, especially when there are better options, is a moral failing of substantial magnitude.


Being a brewer, it's also the hardest part about Battalion for me to write.  ;)


Being a brewer, it's the hardest part of this game to read
Batallion
player, 378 posts
One-man Crowd
Ex-villian
Thu 3 Mar 2016
at 21:12
  • msg #570

Re: OOC Discussion

Xander:
Batallion:
Xander:
Batallion:
In reply to Billy Laser Fist (msg # 564):

Even better.

Fortunately, Battalion has two levels in "not giving a shit what I drink".  It's a gift and a curse.


That's the only part of Battallion's character that irritates me IC and OOC. Settling for shitty beer, especially when there are better options, is a moral failing of substantial magnitude.


Being a brewer, it's also the hardest part about Battalion for me to write.  ;)


Being a brewer, it's the hardest part of this game to read


Sounds like it's having the desired effect then.  Can't have anyone NOT annoyed by Battalion now can I?

Also, how long until the GM stops our quote-vortex?
Xander
player, 254 posts
On the Shoulder of Giants
Wanted
Thu 3 Mar 2016
at 21:18
  • msg #571

Re: OOC Discussion

Batallion:
Xander:
Batallion:
Xander:
Batallion:
In reply to Billy Laser Fist (msg # 564):

Even better.

Fortunately, Battalion has two levels in "not giving a shit what I drink".  It's a gift and a curse.


That's the only part of Battallion's character that irritates me IC and OOC. Settling for shitty beer, especially when there are better options, is a moral failing of substantial magnitude.


Being a brewer, it's also the hardest part about Battalion for me to write.  ;)


Being a brewer, it's the hardest part of this game to read


Sounds like it's having the desired effect then.  Can't have anyone NOT annoyed by Battalion now can I?

Also, how long until the GM stops our quote-vortex?


HIS ACTIONS WILL BE TOO LITTLE, TOO LATE
Batallion
player, 379 posts
One-man Crowd
Ex-villian
Thu 3 Mar 2016
at 21:20
  • msg #572

Re: OOC Discussion

Xander:
Batallion:
Xander:
Batallion:
Xander:
Batallion:
In reply to Billy Laser Fist (msg # 564):

Even better.

Fortunately, Battalion has two levels in "not giving a shit what I drink".  It's a gift and a curse.


That's the only part of Battallion's character that irritates me IC and OOC. Settling for shitty beer, especially when there are better options, is a moral failing of substantial magnitude.


Being a brewer, it's also the hardest part about Battalion for me to write.  ;)


Being a brewer, it's the hardest part of this game to read


Sounds like it's having the desired effect then.  Can't have anyone NOT annoyed by Battalion now can I?

Also, how long until the GM stops our quote-vortex?


HIS ACTIONS WILL BE TOO LITTLE, TOO LATE


Oh God, it's gained too much momentum now to be stopped!
Xander
player, 255 posts
On the Shoulder of Giants
Wanted
Thu 3 Mar 2016
at 21:31
  • msg #573

Re: OOC Discussion

Batallion:
Xander:
Batallion:
Xander:
Batallion:
Xander:
Batallion:
In reply to Billy Laser Fist (msg # 564):

Even better.

Fortunately, Battalion has two levels in "not giving a shit what I drink".  It's a gift and a curse.


That's the only part of Battallion's character that irritates me IC and OOC. Settling for shitty beer, especially when there are better options, is a moral failing of substantial magnitude.


Being a brewer, it's also the hardest part about Battalion for me to write.  ;)


Being a brewer, it's the hardest part of this game to read


Sounds like it's having the desired effect then.  Can't have anyone NOT annoyed by Battalion now can I?

Also, how long until the GM stops our quote-vortex?


HIS ACTIONS WILL BE TOO LITTLE, TOO LATE


Oh God, it's gained too much momentum now to be stopped!


I'M NOT EVEN CONTROLLING THIS ANYMORE IT'S JUST HAPPENING
Rebecca Taylor
player, 365 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 3 Mar 2016
at 21:36
  • msg #574

Re: OOC Discussion

Xander:
Batallion:
Xander:
Batallion:
Xander:
Batallion:
Xander:
Batallion:
In reply to Billy Laser Fist (msg # 564):

Even better.

Fortunately, Battalion has two levels in "not giving a shit what I drink".  It's a gift and a curse.


That's the only part of Battallion's character that irritates me IC and OOC. Settling for shitty beer, especially when there are better options, is a moral failing of substantial magnitude.


Being a brewer, it's also the hardest part about Battalion for me to write.  ;)


Being a brewer, it's the hardest part of this game to read


Sounds like it's having the desired effect then.  Can't have anyone NOT annoyed by Battalion now can I?

Also, how long until the GM stops our quote-vortex?


HIS ACTIONS WILL BE TOO LITTLE, TOO LATE


Oh God, it's gained too much momentum now to be stopped!


I'M NOT EVEN CONTROLLING THIS ANYMORE IT'S JUST HAPPENING


Oh dear.  I've gone cross eyed.
Xander
player, 256 posts
On the Shoulder of Giants
Wanted
Thu 3 Mar 2016
at 21:49
  • msg #575

Re: OOC Discussion

Rebecca Taylor:
Xander:
Batallion:
Xander:
Batallion:
Xander:
Batallion:
Xander:
Batallion:
In reply to Billy Laser Fist (msg # 564):

Even better.

Fortunately, Battalion has two levels in "not giving a shit what I drink".  It's a gift and a curse.


That's the only part of Battallion's character that irritates me IC and OOC. Settling for shitty beer, especially when there are better options, is a moral failing of substantial magnitude.


Being a brewer, it's also the hardest part about Battalion for me to write.  ;)


Being a brewer, it's the hardest part of this game to read


Sounds like it's having the desired effect then.  Can't have anyone NOT annoyed by Battalion now can I?

Also, how long until the GM stops our quote-vortex?


HIS ACTIONS WILL BE TOO LITTLE, TOO LATE


Oh God, it's gained too much momentum now to be stopped!


I'M NOT EVEN CONTROLLING THIS ANYMORE IT'S JUST HAPPENING


Oh dear.  I've gone cross eyed.


The only way to stop it now is for the GM to make major updates across all campaigns!!!
The Watcher
GM, 467 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 3 Mar 2016
at 22:07
  • msg #576

Re: OOC Discussion

In reply to Xander (msg # 575):

Don't make me lock this thread :P
The Watcher
GM, 468 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 3 Mar 2016
at 22:46
  • msg #577

Re: OOC Discussion

In reply to The Watcher (msg # 576):

Hey guys! Just wanted to share that I'll be out of town until Sunday evening, and updates may be sparse until then. Sorry 'bout that :(
Batallion
player, 380 posts
One-man Crowd
Ex-villian
Fri 4 Mar 2016
at 13:08
  • msg #578

Re: OOC Discussion

The Watcher:
In reply to The Watcher (msg # 576):

Hey guys! Just wanted to share that I'll be out of town until Sunday evening, and updates may be sparse until then. Sorry 'bout that :(


If you're gone... there'll be NOBODY TO STOP US!
Rebecca Taylor
player, 366 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 4 Mar 2016
at 13:08
  • msg #579

Re: OOC Discussion

Batallion:
The Watcher:
In reply to The Watcher (msg # 576):

Hey guys! Just wanted to share that I'll be out of town until Sunday evening, and updates may be sparse until then. Sorry 'bout that :(


If you're gone... there'll be NOBODY TO STOP US!


NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Xander
player, 257 posts
On the Shoulder of Giants
Wanted
Fri 4 Mar 2016
at 22:11
  • msg #580

Re: OOC Discussion

Xander:
Rebecca Taylor:
Xander:
Batallion:
Xander:
Batallion:
Xander:
Batallion:
Xander:
Batallion:
In reply to Billy Laser Fist (msg # 564):

Even better.

Fortunately, Battalion has two levels in "not giving a shit what I drink".  It's a gift and a curse.


That's the only part of Battallion's character that irritates me IC and OOC. Settling for shitty beer, especially when there are better options, is a moral failing of substantial magnitude.


Being a brewer, it's also the hardest part about Battalion for me to write.  ;)


Being a brewer, it's the hardest part of this game to read


Sounds like it's having the desired effect then.  Can't have anyone NOT annoyed by Battalion now can I?

Also, how long until the GM stops our quote-vortex?


HIS ACTIONS WILL BE TOO LITTLE, TOO LATE


Oh God, it's gained too much momentum now to be stopped!


I'M NOT EVEN CONTROLLING THIS ANYMORE IT'S JUST HAPPENING


Oh dear.  I've gone cross eyed.


The only way to stop it now is for the GM to make major updates across all campaigns!!!


Rebecca Taylor:
Batallion:
The Watcher:
In reply to The Watcher (msg # 576):

Hey guys! Just wanted to share that I'll be out of town until Sunday evening, and updates may be sparse until then. Sorry 'bout that :(


If you're gone... there'll be NOBODY TO STOP US!


NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO


THE VORTEX CONTINUES UNABATED
Batallion
player, 381 posts
One-man Crowd
Ex-villian
Fri 4 Mar 2016
at 22:41
  • msg #581

Re: OOC Discussion

Xander:
Xander:
Rebecca Taylor:
Xander:
Batallion:
Xander:
Batallion:
Xander:
Batallion:
Xander:
Batallion:
In reply to Billy Laser Fist (msg # 564):

Even better.

Fortunately, Battalion has two levels in "not giving a shit what I drink".  It's a gift and a curse.


That's the only part of Battallion's character that irritates me IC and OOC. Settling for shitty beer, especially when there are better options, is a moral failing of substantial magnitude.


Being a brewer, it's also the hardest part about Battalion for me to write.  ;)


Being a brewer, it's the hardest part of this game to read


Sounds like it's having the desired effect then.  Can't have anyone NOT annoyed by Battalion now can I?

Also, how long until the GM stops our quote-vortex?


HIS ACTIONS WILL BE TOO LITTLE, TOO LATE


Oh God, it's gained too much momentum now to be stopped!


I'M NOT EVEN CONTROLLING THIS ANYMORE IT'S JUST HAPPENING


Oh dear.  I've gone cross eyed.


The only way to stop it now is for the GM to make major updates across all campaigns!!!


Rebecca Taylor:
Batallion:
The Watcher:
In reply to The Watcher (msg # 576):

Hey guys! Just wanted to share that I'll be out of town until Sunday evening, and updates may be sparse until then. Sorry 'bout that :(


If you're gone... there'll be NOBODY TO STOP US!


NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO


THE VORTEX CONTINUES UNABATED


QUICK!  CROSS THE STREAMS!
Rebecca Taylor
player, 371 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 8 Mar 2016
at 19:24
  • msg #582

Re: OOC Discussion

Oh god, I forgot this silliness was the last thing that happened...

Do you guys ever feel like this?

http://imgur.com/u3lWw
Billy Laser Fist
player, 63 posts
After market upgrades
fix all life's problems
Tue 8 Mar 2016
at 19:41
  • msg #583

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 582):

My job is a constant uphill battle against that exact thing.
Xander
player, 259 posts
On the Shoulder of Giants
Wanted
Tue 8 Mar 2016
at 19:48
  • msg #584

Re: OOC Discussion

I feel that way right now
Rebecca Taylor
player, 372 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 8 Mar 2016
at 20:30
  • msg #585

Re: OOC Discussion

In reply to Xander (msg # 584):

me too :-/
The Watcher
GM, 472 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 8 Mar 2016
at 21:14
  • msg #586

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 585):

At work, or... here?
Rebecca Taylor
player, 373 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 8 Mar 2016
at 21:19
  • msg #587

Re: OOC Discussion

In reply to The Watcher (msg # 586):

work.  I have done nothing for the past three days but edit SOP's my eyes feel like they are going to spring out of my head.
Billy Laser Fist
player, 64 posts
After market upgrades
fix all life's problems
Tue 8 Mar 2016
at 21:28
  • msg #588

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 587):

oh SOPs, that's a fucking great time.
Billy Laser Fist
player, 67 posts
After market upgrades
fix all life's problems
Wed 9 Mar 2016
at 17:19
  • msg #589

Re: OOC Discussion

get out of here, Titus!  You're not a little girl!
Batallion
player, 389 posts
One-man Crowd
Ex-villian
Wed 9 Mar 2016
at 17:19
  • msg #590

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 588):

Ha!

Love that Billy calls him Horde
Billy Laser Fist
player, 68 posts
After market upgrades
fix all life's problems
Wed 9 Mar 2016
at 17:20
  • msg #591

Re: OOC Discussion

In reply to Batallion (msg # 590):

despite the niceties he never got a proper introduction.
Batallion
player, 390 posts
One-man Crowd
Ex-villian
Wed 9 Mar 2016
at 17:41
  • msg #592

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 591):

Good point.
Rebecca Taylor
player, 377 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 9 Mar 2016
at 18:37
  • msg #593

Re: OOC Discussion

In reply to Batallion (msg # 592):

Took me a minute to figure out what you meant on that....

though it is kinda a shitty Titus comment as well.
Rebecca Taylor
player, 379 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 11 Mar 2016
at 19:22
  • msg #594

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 593):

Is the Airlock on the now damaged 'Roo working?
The Watcher
GM, 476 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 11 Mar 2016
at 19:23
  • msg #595

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 594):

If you were to close the hatches that used to lead to the cargo area, the ship would be airtight, yes.
Rebecca Taylor
player, 380 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 11 Mar 2016
at 20:23
  • msg #596

Re: OOC Discussion

In reply to The Watcher (msg # 595):

but could we go from vehicle to vehicle in it?
The Watcher
GM, 478 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 11 Mar 2016
at 20:42
  • msg #597

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 596):

Oh. Those hatches aren't designed to serve as an airlock, no. Unless you were attaching to another hatch that WAS intended to serve in that way, it would be dangerous. You'd have no adjoining middle space between the two vessels to normalize pressure.

If you connected the vehicles in a non-vacuum space first and flew out conjoined, you could probably manage a flight that way. But you'd need to seal the hatches together somehow if they weren't designed to be used as docking hubs.

TLDR If you want to connect the other shuttle to this one via the hatch you'd want to do that before you leave the local atmosphere.
Xander
player, 265 posts
On the Shoulder of Giants
Wanted
Fri 11 Mar 2016
at 20:55
  • msg #598

Re: OOC Discussion

Xander's piloting suit is rated for short EVA trips, if that helps.
Rebecca Taylor
player, 381 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 11 Mar 2016
at 20:59
  • msg #599

Re: OOC Discussion

In reply to Xander (msg # 598):

crap.
Xander
player, 266 posts
On the Shoulder of Giants
Wanted
Mon 14 Mar 2016
at 11:32
  • msg #600

Re: OOC Discussion

Gonna be on flights today, so updates might be spotty. Feel free to put me on autopilot, Xander will go along with whatever the group consensus is.
Batallion
player, 391 posts
One-man Crowd
Ex-villian
Mon 14 Mar 2016
at 12:48
  • msg #601

Re: OOC Discussion

In reply to Xander (msg # 600):

Battalion's vote:  "Save my ass!"
Rebecca Taylor
player, 382 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 14 Mar 2016
at 13:17
  • msg #602

Re: OOC Discussion

In reply to Batallion (msg # 601):

Stuck between a rock and a hard place myself today (in the middle of a director fight) so may be a bit scarce as well...
The Watcher
GM, 479 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 14 Mar 2016
at 17:28
  • msg #603

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 602):

No worries, all. We'll get back into the thick of things at your leisure :)
This message was last edited by the GM at 17:28, Mon 14 Mar 2016.
Rebecca Taylor
player, 383 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 14 Mar 2016
at 20:21
  • msg #604

Re: OOC Discussion

In reply to The Watcher (msg # 603):

I'll be at it tonight or tomorrow morning to remove my blockage, sorry guys ;)
Rebecca Taylor
player, 385 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 15 Mar 2016
at 15:47
  • msg #605

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 604):

God what a shit show.  We are the best heroes ever!
Billy Laser Fist
player, 72 posts
After market upgrades
fix all life's problems
Wed 16 Mar 2016
at 13:20
  • msg #606

Re: OOC Discussion

JJ finds no weapons, only a mysterious fist shaped hole
Batallion
player, 393 posts
One-man Crowd
Ex-villian
Wed 16 Mar 2016
at 14:27
  • msg #607

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 606):

That's no mystery...
The Watcher
GM, 482 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Sat 19 Mar 2016
at 14:53
  • msg #608

Re: OOC Discussion

In reply to Batallion (msg # 607):

Hey guys, sorry about the lack of updates the second half of this week. Had a personal upheaval of sorts. Back to business as usual come Monday!
The Watcher
GM, 486 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 24 Mar 2016
at 23:40
  • msg #609

Re: OOC Discussion

In reply to The Watcher (msg # 608):

Ok for serious, back to updates as usual. Sorry about my absence. I had life blow up in my face in a huge way. Let's kill some battlesuits to make up for it!
Batallion
player, 396 posts
One-man Crowd
Ex-villian
Fri 25 Mar 2016
at 13:05
  • msg #610

Re: OOC Discussion

In reply to The Watcher (msg # 609):

Woo!
The Watcher
GM, 489 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 28 Mar 2016
at 18:42
  • msg #611

Re: OOC Discussion

In reply to Batallion (msg # 610):

You cannot stun or kill machines, no. You can slam 'em though!
Rebecca Taylor
player, 393 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 28 Mar 2016
at 20:52
  • msg #612

Re: OOC Discussion

In reply to The Watcher (msg # 611):

So if I roll a red result on a machine then I can opt for slamming it.
The Watcher
GM, 490 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 28 Mar 2016
at 20:53
  • msg #613

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 612):

No, they aren't related. I was just reiterating that machines aren't immune to everything.

If you get a red "kill" result on a machine I may use discretion to have part of it break or explode or something, but generally speaking you cannot "kill" a machine. The "kill" column is really for things like blood loss or blunt force trauma and burning off your skin and such, which machines are impervious to.
Rebecca Taylor
player, 400 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 6 Apr 2016
at 20:07
  • msg #614

Re: OOC Discussion

In reply to The Watcher (msg # 613):

@ Billy

That literally made me LOL.
Batallion
player, 408 posts
One-man Crowd
Ex-villian
Wed 6 Apr 2016
at 21:54
  • msg #615

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 614):

Pretty sure either Billy or I will get us all killed.  I honestly won't be disappointed which one of us it is.  :)
Billy Laser Fist
player, 89 posts
After market upgrades
fix all life's problems
Wed 6 Apr 2016
at 22:00
  • msg #616

Re: OOC Discussion

In reply to Batallion (msg # 615):

Oh come on, our ship doesn't even have the highly experimental and potentially dangerous buttons.  And I learned how to fly it recently.
Batallion
player, 409 posts
One-man Crowd
Ex-villian
Thu 7 Apr 2016
at 12:06
  • msg #617

Re: OOC Discussion

Billy Laser Fist:
In reply to Batallion (msg # 615):

Oh come on, our ship doesn't even have the highly experimental and potentially dangerous buttons.  And I learned how to fly it recently.


You're right.  At the moment Billy has the edge on getting us killed.
Rebecca Taylor
player, 402 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 8 Apr 2016
at 14:43
  • msg #618

Re: OOC Discussion

In reply to Batallion (msg # 617):

Will the ghost drive phase out the things that are attached to the 'roo?
Xander
player, 280 posts
On the Shoulder of Giants
Wanted
Fri 8 Apr 2016
at 14:59
  • msg #619

Re: OOC Discussion

Maybe? But I don't really see why we'd want to use that right now. We're not being actively chased, we should just be able to turn and burn.

Not a fan of giving our DM more leeway to have shit go horribly wrong than we absolutely have to :-p
Billy Laser Fist
player, 91 posts
After market upgrades
fix all life's problems
Fri 8 Apr 2016
at 15:06
  • msg #620

Re: OOC Discussion

In reply to Xander (msg # 619):

Didn't the gofast drive superheat the ship and pin you all to the back wall?  would the ghost drive make the trip gentler on everybody?
Rebecca Taylor
player, 403 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 8 Apr 2016
at 15:13
  • msg #621

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 620):

*points at Billy*

What he said.
Xander
player, 282 posts
On the Shoulder of Giants
Wanted
Fri 8 Apr 2016
at 15:18
  • msg #622

Re: OOC Discussion

No, Battalion engaged both at the same time last time. It's not clear which of them malfunctioned, but they don't play nice together.
Rebecca Taylor
player, 405 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 8 Apr 2016
at 15:20
  • msg #623

Re: OOC Discussion

In reply to Xander (msg # 622):

they would have t
The problem was that neither the doll nor I was hooked up to it.  Thats what caused it to slag.  I think that getting thrown back and superheating were all the drive.

edit: Rewrote to not sound like a moron.
This message was last edited by the player at 17:32, Fri 08 Apr 2016.
Xander
player, 283 posts
On the Shoulder of Giants
Wanted
Fri 8 Apr 2016
at 16:48
  • msg #624

Re: OOC Discussion

Aaaaaaah okay. Carry on then :)
Batallion
player, 411 posts
One-man Crowd
Ex-villian
Fri 8 Apr 2016
at 17:19
  • msg #625

Re: OOC Discussion

In reply to Xander (msg # 624):

Yeah, I don't think JJ engaged them at the same time.
Xander
player, 284 posts
On the Shoulder of Giants
Wanted
Tue 12 Apr 2016
at 20:36
  • msg #626

Re: OOC Discussion

Hey all, DM wanted me to post that he's been out of town at a funeral for the past several days, but is planning on being back Thursday.
Rebecca Taylor
player, 406 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 12 Apr 2016
at 20:53
  • msg #627

Re: OOC Discussion

In reply to Xander (msg # 626):

Was it his?
Rebecca Taylor
player, 407 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 12 Apr 2016
at 20:53
  • msg #628

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 627):

...because thats what Billy and I totally thought.
Billy Laser Fist
player, 92 posts
After market upgrades
fix all life's problems
Tue 12 Apr 2016
at 20:56
  • msg #629

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 627):

Come thursday plotline suddenly shifts to become heavily focused on brains...

seriously though, shame to hear.  Condolences.
Rebecca Taylor
player, 408 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 13 Apr 2016
at 12:44
  • msg #630

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 629):

Agreed.
The Watcher
GM, 500 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 14 Apr 2016
at 16:36
  • msg #631

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 630):

Sorry troops, we're back. Thanks!
Rebecca Taylor
player, 410 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 14 Apr 2016
at 17:50
  • msg #632

Re: OOC Discussion

In reply to The Watcher (msg # 631):

Hope all is as well as it can be.  Condolences.
The Watcher
GM, 510 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 18 Apr 2016
at 18:52
  • msg #633

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 632):

Appreciated! You can make it up to me by letting me know what you're doing in the room before the totally peaceful metal being ambushes you with a lollipop.
Rebecca Taylor
player, 417 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 20 Apr 2016
at 15:37
  • msg #634

Re: OOC Discussion

In reply to The Watcher (msg # 633):

I like lollipops.

Sorry in Chicago visiting can. I'll get on this.
Rebecca Taylor
player, 419 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 20 Apr 2016
at 21:10
  • msg #635

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 634):

Did she just inock him out or is he on the gurney?

Am I able to tell if I can have any effect on her or do i have to try
The Watcher
GM, 512 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 20 Apr 2016
at 21:26
  • msg #636

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 635):

You'd have to try your psychic voodoo on her in order to figure out whether it would work or not (unless you invested in a sort of probing talent I'm unaware of).

There's nobody on the gurney -- the man's still in his own bed, as are the others. Apparently "being alert" isn't punishable by transfer to wherever those who aren't in bed go. He just got put to sleep on his own bed, is all.
This message was last edited by the GM at 21:26, Wed 20 Apr 2016.
Batallion
player, 418 posts
One-man Crowd
Ex-villian
Thu 21 Apr 2016
at 17:22
  • msg #637

Re: OOC Discussion

In reply to The Watcher (msg # 636):

Pish!

You can only fail Stealth checks if you bother to make them in the first place...
Xander
player, 290 posts
On the Shoulder of Giants
Wanted
Thu 21 Apr 2016
at 18:02
  • msg #638

Re: OOC Discussion

Rule Number One: Never roll a check unless the DM forces you to. In his mind, checks exist only to keep you from doing things he doesn't want you to do. Don't give him a reason to make you fail if you don't have to :-p
This message was last edited by the player at 18:02, Thu 21 Apr 2016.
The Watcher
GM, 518 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 22 Apr 2016
at 13:57
  • msg #639

Re: OOC Discussion

In reply to Xander (msg # 638):

This is terrible advice and I encourage rolls for all things, up to and including posting. (You did put points into Forum Posting and Typing, right?)
The Watcher
GM, 519 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 22 Apr 2016
at 14:15
  • msg #640

Re: OOC Discussion

In reply to The Watcher (msg # 639):

Since it came up, you can certainly move and attack if you'd like, or attack and move. As long as you don't move more than 1 area, you're fine.

So if Battalion wants to shoot, or if Billy wants to move, that's perfectly fine. Go ahead and update if you'd like! I'll wait a touch before moving to next round just in case.
Billy Laser Fist
player, 105 posts
After market upgrades
fix all life's problems
Fri 22 Apr 2016
at 14:16
  • msg #641

Re: OOC Discussion

We don't even have pants. if she still has a flux remote I don't want to know where she kept it.
Batallion
player, 420 posts
One-man Crowd
Ex-villian
Fri 22 Apr 2016
at 14:53
  • msg #642

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 641):

Updated to add shooty action!
The Watcher
GM, 520 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Sun 24 Apr 2016
at 16:03
  • msg #643

Re: OOC Discussion

In reply to Batallion (msg # 642):

Technically still waiting for Xander to take his )($@*# turn... :)
Xander
player, 294 posts
On the Shoulder of Giants
Wanted
Sun 24 Apr 2016
at 16:47
  • msg #644

Re: OOC Discussion

Well excuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuse me princess. My options are 'run,' 'hide', or 'break my hand ineffectually'.

Took a while to decide.
The Watcher
GM, 521 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Sun 24 Apr 2016
at 17:05
  • msg #645

Re: OOC Discussion

In reply to Xander (msg # 644):

I am displeased you didn't go with "C".
Billy Laser Fist
player, 119 posts
After market upgrades
fix all life's problems
Wed 27 Apr 2016
at 13:36
  • msg #646

Re: OOC Discussion

Did you just roll a 98 to PvP me?  why are you PvPing me?  and why did you roll a goddamn 98?
Rebecca Taylor
player, 435 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 27 Apr 2016
at 15:42
  • msg #647

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 646):

No I'm not PVPing you.

I'm preparing for the robot since I can't affect them.
Rebecca Taylor
player, 437 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 27 Apr 2016
at 15:50
  • msg #648

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 647):

And because I'm good at rolling.... except when I'm not.

I either roll >90 or <16 seems to be no middle ground.
Rebecca Taylor
player, 440 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 28 Apr 2016
at 12:22
  • msg #649

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 648):

I'm waiting for Xander to finish his tech wooj before I go bounding off to try and maul J-9.
Rebecca Taylor
player, 442 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 28 Apr 2016
at 17:04
  • msg #650

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 649):

quote:
If the J9 units have access to more than just their immediate vicinity, that secret lies in them, not their surroundings.


Can we turn it friendly?  What are its capabilities, is it networked to other units?  Can we learn more about our surroundings from it than we have from the slagheap behind us?
Billy Laser Fist
player, 123 posts
After market upgrades
fix all life's problems
Fri 29 Apr 2016
at 13:48
  • msg #651

Re: OOC Discussion

Xander:
[Not sure what else I can do with the feed, good to proceed with whatever, though I'm not sure what exactly Rebecca wants me to do.]

I believe Rebecca wants to cover the nurse with guys so she can't stop you from feeling her up to find a hole you can use to make her "friendly"
The Watcher
GM, 531 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 29 Apr 2016
at 15:57
  • msg #652

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 651):

So, this is certainly possible but Battalion will need to have his corpsmen perform well at grappling. Here's how grappling works:

Grappling Rules
If you want to grab someone and wrestle them or grapple them, that's Strength, not Fighting. Grappling is really difficult to do, because as you can see, you need yellow results to get anything done. Only really, really strong people should bother grappling with any regularity.

Once you've achieved a "hold" result, you can apply your strength damage to the target every turn for as long as they are held. The target can't do anything while being held except try to break the hold. The downside is that you're committing to doing nothing but grappling too until one or both you manage to Escape, which is its own column on the chart.

A partial hold (yellow) means the target can still take normal actions but can't move (unless the target is strong enough to drag whoever's holding them). You can deal strength damage each round you maintain a partial hold.

A full hold (red) means the target can't take any actions except try to Escape the grapple, and they can't move either, no matter how strong they are.

Important: "Grabbing" on the table refers to snatching a pistol or clipboard or something from someone's hand. That's why red is "break". You'll use the Grappling table for all things wrestling.
Rebecca Taylor
player, 444 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 2 May 2016
at 14:31
  • msg #653

Re: OOC Discussion

In reply to The Watcher (msg # 652):

So Hypothetically speaking...

Percy can affect the Battalion dupes
So what if he were to bear hug them and J-9 into one giant immobilized mass.
The Watcher
GM, 535 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 2 May 2016
at 15:14
  • msg #654

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 653):

Your illusions do not exist.

What happens is your victims "see" something and believe it SO MUCH that they take psychic damage as though they really were being stung by bees or lit on fire or whatever they are scared of.

You could have Percy bear hug a dupe, causing the dupe to act as though he were being bear hugged, but there wouldn't be any actual physical force involved except that generated by the dupe itself while believing himself to be entrapped.
The Watcher
GM, 536 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 2 May 2016
at 15:15
  • msg #655

Re: OOC Discussion

In reply to The Watcher (msg # 654):

Long story short, if what you want to summon are actual manifestations we need to chat about a different kind of power (a solid image-casting thing).
Rebecca Taylor
player, 445 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 2 May 2016
at 15:26
  • msg #656

Re: OOC Discussion

In reply to The Watcher (msg # 655):

Thats kind of what I was hoping for with this, to make him solid.  Could I do another roll to solidify him?  Lets see if I can keep rollin good.
Rebecca Taylor
player, 446 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 2 May 2016
at 15:39
  • msg #657

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 656):

You know I had an idea for a character the other day and I was excited to see how it would work out.  He was going to be played as "Florida Man"....


....

Then I realized he would be just like Billy.
Billy Laser Fist
player, 125 posts
After market upgrades
fix all life's problems
Mon 2 May 2016
at 15:41
  • msg #658

Re: OOC Discussion

only without money or my winning smile.
Rebecca Taylor
player, 447 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 2 May 2016
at 15:41
  • msg #659

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 657):

Florida Man wants to ban all Middle Easterners, except Israelis (salon.com)

Florida man, convicted of cocaine charge, busted in cell on same day for synthetic pot hidden in Ladies Speed Stick (keysnet.com)

Florida man gets into accident with helicopter (clickorlando.com)

Florida Man goes on vacation to Puerto Rico. Gets drunk, crashes through fence, and drives on airport runway (link in Spanish)
Billy Laser Fist
player, 127 posts
After market upgrades
fix all life's problems
Mon 2 May 2016
at 15:45
  • msg #660

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 659):

I feel like florida man might have a significant amount more drug charges than Billy too.
Xander
player, 302 posts
On the Shoulder of Giants
Wanted
Mon 2 May 2016
at 15:46
  • msg #661

Re: OOC Discussion

And significantly fewer teeth
Rebecca Taylor
player, 449 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 2 May 2016
at 15:48
  • msg #662

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 660):

Probably... I have an idea of how I would want him to function though he would basically be impossible to kill.  He would also be a total loose cannon.

Florida Man clings to the hood of a speeding car during a road rage incident (wfla.com)
Billy Laser Fist
player, 128 posts
After market upgrades
fix all life's problems
Mon 2 May 2016
at 15:51
  • msg #663

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 662):

So, deadpool but less funny?
Rebecca Taylor
player, 450 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 2 May 2016
at 15:52
  • msg #664

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 663):

and 90% more drugs?
Billy Laser Fist
player, 129 posts
After market upgrades
fix all life's problems
Mon 2 May 2016
at 16:10
  • msg #665

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 664):

the horrifying lovechild of deadpool and snowflame.
Rebecca Taylor
player, 451 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 2 May 2016
at 16:13
  • msg #666

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 665):

I was going to say the Ultimate Warrior but that works too.
Billy Laser Fist
player, 130 posts
After market upgrades
fix all life's problems
Mon 2 May 2016
at 16:20
  • msg #667

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 666):

Eiether way he probably has the face paint.
Rebecca Taylor
player, 452 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 2 May 2016
at 16:22
  • msg #668

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 667):

probably?
The Watcher
GM, 537 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 4 May 2016
at 16:31
  • msg #669

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 668):

Don't worry Xander. Just flip that USB over and try again. And then flip it back and try a third time...
Batallion
player, 434 posts
One-man Crowd
Ex-villian
Wed 4 May 2016
at 19:00
  • msg #670

Re: OOC Discussion

In reply to The Watcher (msg # 669):

I was once asked by a tech on the phone to unplug and reverse the Ethernet cable between the modem and the router.

I just paused for 5 seconds and said "Yup, I did it.  Didn't fix the problem."
Rebecca Taylor
player, 453 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 4 May 2016
at 19:05
  • msg #671

Re: OOC Discussion

In reply to Batallion (msg # 670):

HA! I've done the same.
Billy Laser Fist
player, 132 posts
After market upgrades
fix all life's problems
Wed 4 May 2016
at 19:08
  • msg #672

Re: OOC Discussion

I have thankfully never been asked to reverse a cord on any of the support calls I've been a part of, damn.
Rebecca Taylor
player, 456 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 6 May 2016
at 18:05
  • msg #673

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 672):

For the record I'm just going to try to invent new abilities for the entirety of this fight... because... nothing else works.
Billy Laser Fist
player, 134 posts
After market upgrades
fix all life's problems
Fri 6 May 2016
at 18:50
  • msg #674

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 673):

you could try cracking viceroy's brain open and see if you can find the on button.
Rebecca Taylor
player, 457 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 6 May 2016
at 19:09
  • msg #675

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 674):

I tried once already. I could try it again.
Batallion
player, 436 posts
One-man Crowd
Ex-villian
Mon 9 May 2016
at 12:49
  • msg #676

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 675):

I am not opposed to this plan.
The Watcher
GM, 542 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 10 May 2016
at 03:06
  • msg #677

Re: OOC Discussion

In reply to Batallion (msg # 676):

Action's to Rebecca, I think.
The Watcher
GM, 550 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 17 May 2016
at 13:40
  • msg #678

Re: OOC Discussion

In reply to The Watcher (msg # 677):

Did you decide on a direction to go? I don't think I see a consensus but I wanted to check!
Billy Laser Fist
player, 144 posts
After market upgrades
fix all life's problems
Tue 17 May 2016
at 13:56
  • msg #679

Re: OOC Discussion

In reply to The Watcher (msg # 678):

well, probably the elevator, but I think the wait is on xander to acknowledge or dismiss the feasibility of Rebecca's "save all the people" proposition.
The Watcher
GM, 551 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 17 May 2016
at 13:57
  • msg #680

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 679):

Ah yes, that makes sense.

Xander has been on vacay, but I'll poke him and see what he wants to do.
Rebecca Taylor
player, 470 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 19 May 2016
at 12:17
  • msg #681

Re: OOC Discussion

In reply to The Watcher (msg # 680):

Back today, had some bad IVF news yesterday so it was a recovery day :(

Let me catch up and I'll post.
The Watcher
GM, 562 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 25 May 2016
at 14:46
  • msg #682

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 681):

Once Rebecca chimes in we'll be ready to move on to the next phase.

If you wanted to try to grab some crates or something in those 4 minutes, let me know. Otherwise I'll try to figure out who went to which ship and we'll go from there.

With so many skilled pilots, this should be fun!
Rebecca Taylor
player, 475 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 25 May 2016
at 16:16
  • msg #683

Re: OOC Discussion

In reply to The Watcher (msg # 682):

I'm in training all day today, but I'm trying to follow as best I can.
Rebecca Taylor
player, 476 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 26 May 2016
at 12:09
  • msg #684

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 683):

Do I now have a tablet with internet access?
The Watcher
GM, 564 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 26 May 2016
at 14:11
  • msg #685

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 684):

The only place in the facility with internet access was the control room. You may have service restored once you lift off.
The Watcher
GM, 565 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 27 May 2016
at 18:43
  • msg #686

Re: OOC Discussion

In reply to The Watcher (msg # 685):

Need an piloting roll for Battalion Prime and Xander to continue. Remember that piloting is Agility or the ship's CONTROL stat, whichever is lower.

The transport's control is Ex (20). The fighter's control is In (40).
Batallion
player, 455 posts
One-man Crowd
Ex-villian
Fri 27 May 2016
at 19:51
  • msg #687

Re: OOC Discussion

In reply to The Watcher (msg # 686):

Holy crap, they're STILL letting me fly things?  I assumed Billy or Xander would steal the helm.

Okeeedokee, rolling!
Billy Laser Fist
player, 154 posts
After market upgrades
fix all life's problems
Fri 27 May 2016
at 21:40
  • msg #688

Re: OOC Discussion

In reply to Batallion (msg # 687):

I really doubt I'm any better at it than you are.  Xander's got his own ship, because he is obviously the wisest of us all.
Xander
player, 318 posts
On the Shoulder of Giants
Wanted
Mon 30 May 2016
at 16:18
  • msg #689

Re: OOC Discussion

So, it's fine either way, but it might be a good idea to take have JJ Prime take one of the long-range transports, and Billy take the other. That way the life support systems are only dealing with half the number of life forms, giving us twice as much range.

Posting for clarity, I thought that is what I suggested upfront.

So my original plan:

JJ piloting one long range transport, Billy on the other
Viceroy on one transport.
Rebecca in whichever of the two she preferred
Xander starting off in a fighter, in order to liberate Abraxas, after which point Abraxas would dock on whichever transport Viceroy isn't in.

Dupes flying all the other vehicles for maximum chaos.
This message was last edited by the player at 16:18, Mon 30 May 2016.
Billy Laser Fist
player, 155 posts
After market upgrades
fix all life's problems
Tue 31 May 2016
at 13:46
  • msg #690

Re: OOC Discussion

Yeah I'm not entirely confident in our odds of survival with our current supplies and is acting on the opinion that taking over the terrorist complex until either help arrives or we can properly outfit ourselves for a safe ride home was a better idea than cutting and running in a panic.  again.
The Watcher
GM, 567 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 31 May 2016
at 14:08
  • msg #691

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 690):

Your location can now be readily ascertained (for those of you who haven't already managed to figure it out). The asteroid you're on has an orbit that crosses both Earth and Mars at various intervals. So worst-case scenario you're looking at a few months of waiting until help can show up. Best case, a few days.

Unless you can reach someone with access to an engine like the one the 'Roo had, or find a way to rebuild it, of course. Then we could be talking hours.

Regardless, the space station likely is better equipped to sustain life for longer periods of time than the ships are.
This message was last edited by the GM at 14:09, Tue 31 May 2016.
Xander
player, 319 posts
On the Shoulder of Giants
Wanted
Tue 31 May 2016
at 16:24
  • msg #692

Re: OOC Discussion

Well, if the goal is to actually attempt to take over control of the space station, then it matters less who is in which ship.
The Watcher
GM, 568 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 31 May 2016
at 16:59
  • msg #693

Re: OOC Discussion

In reply to Xander (msg # 692):

Your goals are purely up to you. I can take the camera with you no matter what you decide to do :)
Rebecca Taylor
player, 484 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 31 May 2016
at 17:01
  • msg #694

Re: OOC Discussion

In reply to The Watcher (msg # 693):

I think you know what I'd be in favor of.  Take it back over make sure everone is out and as safe as can be hoped until someone arrives.
Billy Laser Fist
player, 159 posts
After market upgrades
fix all life's problems
Tue 31 May 2016
at 17:03
  • msg #695

Re: OOC Discussion

I was going to suggest giving all the prisoners guns before the system tried to reboot.
The Watcher
GM, 569 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 31 May 2016
at 18:02
  • msg #696

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 695):

So, pilots... where to?
Xander
player, 322 posts
On the Shoulder of Giants
Wanted
Tue 31 May 2016
at 18:16
  • msg #697

Re: OOC Discussion

Well, regardless of our ultimate plan, we had to at least go get Abraxas and the ore.
Rebecca Taylor
player, 485 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 31 May 2016
at 18:29
  • msg #698

Re: OOC Discussion

In reply to The Watcher (msg # 696):

I thought we had the ore...
Billy Laser Fist
player, 160 posts
After market upgrades
fix all life's problems
Tue 31 May 2016
at 18:44
  • msg #699

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 698):

it was last seen in the shuttle/transport/shuttle again which is unaccounted for.
Rebecca Taylor
player, 486 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 31 May 2016
at 18:54
  • msg #700

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 699):

Does it not count as our personal effects and gear?  That was the impression I got when I read the response to my request for the ore in the building.

quote:
In reply to Rebecca Taylor (msg # 208):  Battalion Prime, Billy, and Rebecca pile into one of the transports. Presumably they bring Viceroy along with them, along with their choice of 3 already-summoned crates. (You already have your personal effects and gear.)

This message was last edited by the player at 18:54, Tue 31 May 2016.
The Watcher
GM, 570 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 31 May 2016
at 19:13
  • msg #701

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 700):

The ore and the vehicles you were traveling in are not among the recovered supplies, no.
Rebecca Taylor
player, 487 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 31 May 2016
at 19:24
  • msg #702

Re: OOC Discussion

In reply to The Watcher (msg # 701):

Damnit.  I would have kicked up more of a fuss otherwise.
The Watcher
GM, 571 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 1 Jun 2016
at 17:10
  • msg #703

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 702):

So... heading toward the station, then? I cannot tell who the "leader" is and thus I don't know what's a hypothetical "let's do this guys, what do you think?" vs a "I'm definitely doing this, please update accordingly".
This message was last edited by the GM at 17:57, Wed 01 June 2016.
Rebecca Taylor
player, 489 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 1 Jun 2016
at 17:18
  • msg #704

Re: OOC Discussion

In reply to The Watcher (msg # 703):

Sorry Rebecca is not in a situation to be doing that.  So I will pitch a fit but ultimately acquiesce to the people in the pilot's chairs.
Xander
player, 323 posts
On the Shoulder of Giants
Wanted
Wed 1 Jun 2016
at 17:23
  • msg #705

Re: OOC Discussion

From what we've gathered so far, it seems most likely that the ore is being held in the orbital station, along with Abraxas.

Xander doesn't intend to leave without the ore either, and certainly not without his mech.

Regardless of the many plans being floated around, 'Check out the Space Station' seems to be the first step for all the main ones we've discussed. So I think it's safe to assume that we're all onboard for at least that much.
Rebecca Taylor
player, 490 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 1 Jun 2016
at 17:37
  • msg #706

Re: OOC Discussion

In reply to Xander (msg # 705):

I think reading comprehension (at least on my part) is partially to blame.  I swear I'm pants-on-head retarded lately.
Billy Laser Fist
player, 163 posts
After market upgrades
fix all life's problems
Wed 1 Jun 2016
at 17:46
  • msg #707

Re: OOC Discussion

At this point I don't care about the ore, but despite JJ's misgivings I am trying to survive this madness.
Rebecca Taylor
player, 492 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 1 Jun 2016
at 19:01
  • msg #708

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 707):

I love the new thread BTW.
Batallion
player, 459 posts
One-man Crowd
Ex-villian
Wed 1 Jun 2016
at 20:20
  • msg #709

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 708):

Agreed.  Thanks!
The Watcher
GM, 576 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 2 Jun 2016
at 15:20
  • msg #710

Re: OOC Discussion

In reply to Batallion (msg # 709):

In my head, Billy sounds exactly like Michael Weston from Burn Notice. Looks similar, too. I love it.

Here's an example: https://www.youtube.com/watch?v=5gRdQeuZ9Tw
This message was last edited by the GM at 15:31, Thu 02 June 2016.
Rebecca Taylor
player, 495 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 2 Jun 2016
at 17:23
  • msg #711

Re: OOC Discussion

In reply to The Watcher (msg # 710):

The communication has been one way with the station right?

I.E. we have not said anything to them?
Billy Laser Fist
player, 167 posts
After market upgrades
fix all life's problems
Thu 2 Jun 2016
at 17:26
  • msg #712

Re: OOC Discussion

In reply to The Watcher (msg # 710):

I feel like I want Billy to be as glorious as Michael was at his best, but if he ends up nearly as capable as Michael was on the fly then I have made a mistake.
The Watcher
GM, 577 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 2 Jun 2016
at 17:30
  • msg #713

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 712):

You haven't spoken to the station yet, no.
The Watcher
GM, 579 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 2 Jun 2016
at 21:20
  • msg #714

Re: OOC Discussion

In reply to The Watcher (msg # 713):

I'll be the first to mention that Battalion cannot pilot and manifest his personal army at the same time. Otherwise it's a solid plan.
This message was last edited by the GM at 21:20, Thu 02 June 2016.
Batallion
player, 464 posts
One-man Crowd
Ex-villian
Fri 3 Jun 2016
at 12:25
  • msg #715

Re: OOC Discussion

In reply to The Watcher (msg # 714):

I'll be the first to disagree with both the GM and the laws of physics.

Battalion can do whatever he damned well pleases.
Rebecca Taylor
player, 498 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 6 Jun 2016
at 14:40
  • msg #716

Re: OOC Discussion

In reply to Batallion (msg # 715):

super short handed today so I'll try to respond as best I can.
The Watcher
GM, 585 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 6 Jun 2016
at 22:06
  • msg #717

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 716):

To address Billy's question, the workers aren't technically helpless so you'd typically still have to achieve at least a green success to strike them.

However, since they are at point-blank range with hands on their heads, I'll grant a +2CS bonus to attacks made against them during your surprise attack round, which begins as soon as Billy shoots them.
Rebecca Taylor
player, 502 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 7 Jun 2016
at 13:27
  • msg #718

Re: OOC Discussion

In reply to The Watcher (msg # 717):

Can I see Xander's ship from where we are?  How many areas are we away?
The Watcher
GM, 588 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 7 Jun 2016
at 14:32
  • msg #719

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 718):

You're not parked in a way that makes it easy to see Xander's fighter. The transport is 1 area, the hangar is 1 area, and the fighter itself is 1 area. So you and Xander are 2 areas from each other while you're in your respective ships.
Rebecca Taylor
player, 503 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 7 Jun 2016
at 14:35
  • msg #720

Re: OOC Discussion

In reply to The Watcher (msg # 719):

How many areas can I move in a turn while still attacking?
The Watcher
GM, 589 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 7 Jun 2016
at 16:55
  • msg #721

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 720):

Typically you can take 1 automatic action (like talking), 1 dice action (any FEAT use), and 1 movement action in a given turn. Players without vehicles or movement-based powers can only move 1 area per turn.

Note that most of the time your dice action will also involve same-area movement (like walking up to someone to punch them), in which case you wouldn't then be able to "move" again afterward.
Rebecca Taylor
player, 504 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 7 Jun 2016
at 17:25
  • msg #722

Re: OOC Discussion

In reply to The Watcher (msg # 721):

OK, so if I were to go to help Xander I could leave the ship and then would I be in the same area as the people around his ship?  Or are they in his ship area?
The Watcher
GM, 590 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 7 Jun 2016
at 17:47
  • msg #723

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 722):

You could leave the ship and then you'd be in the Hangar. There are currently 3 areas that matter in this combat: Transport Area, Hangar Area, Fighter Area. All the workers not currently on the transport are in the Hangar Area, even though near the fighter.

You would not, however, know if Xander actually needed your help from your current vantage point.
Rebecca Taylor
player, 505 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 7 Jun 2016
at 17:56
  • msg #724

Re: OOC Discussion

In reply to The Watcher (msg # 723):

Correct, and he doesn't need me... at the moment.  However given a hive mind it would be safe to assume that I won't like whatever is going on outside.
Rebecca Taylor
player, 506 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 7 Jun 2016
at 18:00
  • msg #725

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 724):

Two last questions, I promise....

How many Battalions are on board?

How many workers are there in the hanger outside?
Billy Laser Fist
player, 177 posts
After market upgrades
fix all life's problems
Tue 7 Jun 2016
at 18:02
  • msg #726

Re: OOC Discussion

In reply to The Watcher (msg # 723):

could we see the two guys headed toward him after we landed?  because there are some educated guesses to be made
Rebecca Taylor
player, 507 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 7 Jun 2016
at 18:15
  • msg #727

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 726):

This isn't an educated guess thing.  I would need to know exactly how many there are for my roll.  Depending on the number of Battalions I'm going to stay but I'm more likely to leave and I want to blanket the area as it were.
Rebecca Taylor
player, 508 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 7 Jun 2016
at 18:18
  • msg #728

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 727):

tl/dr are there more than 10 people outside?
This message was last edited by the player at 18:18, Tue 07 June 2016.
The Watcher
GM, 591 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 7 Jun 2016
at 19:44
  • msg #729

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 728):

There are 2 people in the transport, 2 people near the fighter, and 8 people working in the hangar. That means there are 10 people in the Hangar area, all told.

You could certainly guess that there are workers heading toward the fighter, but you have no reason to think they're being aggressive per se. After all, these guys weren't until you shot one.

Now, you could always assume they are bad news regardless how nice they are acting. And that's your prerogative :)
This message was last edited by the GM at 19:45, Tue 07 June 2016.
Billy Laser Fist
player, 178 posts
After market upgrades
fix all life's problems
Tue 7 Jun 2016
at 19:48
  • msg #730

Re: OOC Discussion

In reply to The Watcher (msg # 729):

I for one am absolutely assuming that.
Batallion
player, 468 posts
One-man Crowd
Ex-villian
Tue 7 Jun 2016
at 19:50
  • msg #731

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 730):

Me too.

As for how many of my troops are aboard... my assumption is that it took more than 10 minutes to fly here and that JJ can't spawn more while flying.  Therefore there are no Battalion dupes yet.

I'd like to also assume that JJ would at least spawn a couple personal guards after landing prior to Billy going murderhero, but I can wait until my turn order to create them.
Billy Laser Fist
player, 179 posts
After market upgrades
fix all life's problems
Tue 7 Jun 2016
at 20:05
  • msg #732

Re: OOC Discussion

I did give him an opportunity to make guys with guns, which he replied to by leaning back in his seat.
Batallion
player, 469 posts
One-man Crowd
Ex-villian
Tue 7 Jun 2016
at 20:10
  • msg #733

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 732):

I meant before that.

What I was trying to communicate by leaning back in my chair is that the guys with guns are there to protect ME, not help YOU.

;P
The Watcher
GM, 592 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 7 Jun 2016
at 20:29
  • msg #734

Re: OOC Discussion

In reply to Batallion (msg # 733):

There are currently no duplicates aboard the ship. You may begin to rectify that as soon as it's your turn, however.
Rebecca Taylor
player, 509 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 7 Jun 2016
at 20:48
  • msg #735

Re: OOC Discussion

In reply to The Watcher (msg # 734):

Ahhhh shit.

Damnit Battalion why do you make everything terrible.
Rebecca Taylor
player, 510 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 7 Jun 2016
at 20:49
  • msg #736

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 735):

I only see one roll for Billy in the log.  Did he take his second turn?
Billy Laser Fist
player, 180 posts
After market upgrades
fix all life's problems
Tue 7 Jun 2016
at 20:57
  • msg #737

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 736):

rolled two dice.  second missed.
Rebecca Taylor
player, 512 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 7 Jun 2016
at 21:06
  • msg #738

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 737):

Ok my move is up... hope it was impressive enough ;)
Rebecca Taylor
player, 513 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 8 Jun 2016
at 13:23
  • msg #739

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 738):

Are we still in rounds or may I act
The Watcher
GM, 594 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 8 Jun 2016
at 13:56
  • msg #740

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 739):

Still in rounds at the moment.
The Watcher
GM, 597 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 8 Jun 2016
at 16:55
  • msg #741

Re: OOC Discussion

In reply to The Watcher (msg # 740):

The two near the fighter aren't reacting to Rebecca or her illusions at all. If you mean to have the illusions attempt to attack/deal damage, we can enter another combat round.
Rebecca Taylor
player, 521 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 8 Jun 2016
at 18:31
  • msg #742

Re: OOC Discussion

In reply to The Watcher (msg # 741):

back to rounds I guess... do I get a + to CS since they are actively ignoring me?
The Watcher
GM, 598 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 8 Jun 2016
at 18:46
  • msg #743

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 742):

No, because they are aware of the threat you pose. They simply aren't affected by the fear and have chosen not to obey your edicts.

Billy pulled a gun on unsuspecting targets and in doing so surprised them enough to warrant a bonus.
Billy Laser Fist
player, 184 posts
After market upgrades
fix all life's problems
Wed 8 Jun 2016
at 20:42
  • msg #744

Re: OOC Discussion

the sporty shuttle that was in the hangar before us, that is not apparently mine, correct?
The Watcher
GM, 600 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 8 Jun 2016
at 20:44
  • msg #745

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 744):

Correct. If it's yours, it has been heavily modified and painted and such. It's not even the same make/model.

That said, it's still worth a lot of money and you wouldn't be embarrassed to be seen in it.
This message was last edited by the GM at 20:44, Wed 08 June 2016.
Billy Laser Fist
player, 186 posts
After market upgrades
fix all life's problems
Wed 8 Jun 2016
at 21:21
  • msg #746

Re: OOC Discussion

2/4 PCs agree: mind control is Not Okay.
The Watcher
GM, 601 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 8 Jun 2016
at 22:32
  • msg #747

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 746):

Oh, pish. You act like it actually worked... :P
Billy Laser Fist
player, 187 posts
After market upgrades
fix all life's problems
Wed 8 Jun 2016
at 23:20
  • msg #748

Re: OOC Discussion

In reply to The Watcher (msg # 747):

maybe not as desired, but it has clearly had an effect.
Rebecca Taylor
player, 523 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 9 Jun 2016
at 11:55
  • msg #749

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 748):

I think I did my lettering wrong... Im editing the post accordingly, I don't think it matters overly...
The Watcher
GM, 602 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 9 Jun 2016
at 12:42
  • msg #750

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 749):

Most of the workers (all except K and L) have complied with your requests to stand near the wall, toss down their equipment, and/or tend to bullet wounds quietly. Are you unleashing a torrent of psychic pain on them, too?
Rebecca Taylor
player, 524 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 9 Jun 2016
at 13:39
  • msg #751

Re: OOC Discussion

In reply to The Watcher (msg # 750):

I thought when he said he would need new toys that they all started to come at us...

So then lets leave combat actions for K and L, and just have Percy knock worker K the fuck out.

I'll revise again...

Sorry for the misunderstanding... though it was a fun roll :)
The Watcher
GM, 603 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 9 Jun 2016
at 13:41
  • msg #752

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 751):

All good!
Billy Laser Fist
player, 188 posts
After market upgrades
fix all life's problems
Thu 9 Jun 2016
at 15:02
  • msg #753

Re: OOC Discussion

and here I though the attempted mind control just lead to you throwibg a huge psychic tantrum, similar to what Batallion appears to be doing.
Rebecca Taylor
player, 525 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 9 Jun 2016
at 15:07
  • msg #754

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 753):

nah shes too in control for that.

I'm hoping to spike the shit out of this guy, he keeps playing with her eventually it will end badly for him.
This message was last edited by the player at 15:08, Thu 09 June 2016.
Billy Laser Fist
player, 189 posts
After market upgrades
fix all life's problems
Thu 9 Jun 2016
at 15:12
  • msg #755

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 754):

I'm hoping that was his car I shot.
The Watcher
GM, 606 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 9 Jun 2016
at 18:24
  • msg #756

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 755):

Whoever's car that was is bound to be upset, yes.
Batallion
player, 472 posts
One-man Crowd
Ex-villian
Thu 9 Jun 2016
at 18:42
  • msg #757

Re: OOC Discussion

In reply to The Watcher (msg # 756):

Fucks given for people's cars by Battalion = 0
The Watcher
GM, 607 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 10 Jun 2016
at 17:50
  • msg #758

Re: OOC Discussion

In reply to Batallion (msg # 757):

Out of town so likely no updates today. Sorry all. We will dive back in on Monday!
Billy Laser Fist
player, 191 posts
After market upgrades
fix all life's problems
Fri 10 Jun 2016
at 17:58
  • msg #759

Re: OOC Discussion

In reply to The Watcher (msg # 758):

But I so desperately crave resolution!
Xander
player, 330 posts
On the Shoulder of Giants
Wanted
Fri 10 Jun 2016
at 18:01
  • msg #760

Re: OOC Discussion

Now's our chance. Burn it down.

BURN IT ALL DOWN
Batallion
player, 474 posts
One-man Crowd
Ex-villian
Mon 13 Jun 2016
at 12:56
  • msg #761

Re: OOC Discussion

In reply to Xander (msg # 760):

I'm TRYING damnit...
The Watcher
GM, 608 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 13 Jun 2016
at 18:25
  • msg #762

Re: OOC Discussion

In reply to Batallion (msg # 761):

He really is!
Billy Laser Fist
player, 195 posts
After market upgrades
fix all life's problems
Tue 14 Jun 2016
at 14:35
  • msg #763

Re: OOC Discussion

I'm pretty sure "one makes more" is referring to Batallion.
Rebecca Taylor
player, 530 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 14 Jun 2016
at 14:45
  • msg #764

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 763):

I hate you.  You are too smart.
Batallion
player, 475 posts
One-man Crowd
Ex-villian
Tue 14 Jun 2016
at 14:50
  • msg #765

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 763):

I'm pretty sure everyone is always referring to Battalion.

Mostly because I'm so damned interesting, clever and fantastic!
This message was last edited by the player at 14:50, Tue 14 June 2016.
The Watcher
GM, 613 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 14 Jun 2016
at 21:49
  • msg #766

Re: OOC Discussion

In reply to Batallion (msg # 765):

There's been some discussion about how to spontaneously generate new FEATs, so I thought I'd share the answer with the class.


So, I love your enthusiasm for learning new stuff! I just wanted to clarify a few things.

1) Most of the time, you'll need to mention which existing skill the new skill is coming from.

2) If there isn't an existing skill, we need a good reason for the genesis of this new power.

Let's assume Cyclops is freefalling from an airplane without a parachute. He already has Optic Blasts as a Power, and he has various FEATS linked to it. Stuff like Widen Beam, Ricochet, etc.

The problem is, that's his only power, and it's not going to save him from dying when he crashes into the ground.

Barring help from outside forces/allies, there are only two things he can do. (Well, three, if you count enduring the consequences of impact as an option).

#1: Manifest a New Power (look, I grew wings!)

Unless Cyclops zapped himself with an experimental wing laser or drank wing serum recently, this option is off the table. That is to say, you cannot gain entirely new powers without expending karma and having a reason to have gained them.

#2: Learn a New Talent or FEAT

This is the tried-and-true superhero trope of trying to adapt your existing powers to a situation where they don't seem to be a good fit. Fortunately, this is where the spontaneous generation shines!

Cyclops thinks about his options and eventually decides he's going to try to fire his Optic Blasts in bursts toward the ground, hoping to use them as a counter-trust to slow him down. In essence, he's trying to learn a new FEAT for his existing power.

He's never done this before, and doesn't have a FEAT for it, which means he can't spend karma on it. He can still give it a try, though!

If he gets a red result, he learns the FEAT for little or maybe no karma, depending on his GM, and can spend karma to replicate it in the future.

If he only gets a green or yellow result, he might still enjoy a partial success, but he won't learn the FEAT and will have to try again later if he wants to learn it for keeps.

Does that make sense?
This message was last edited by the GM at 21:52, Tue 14 June 2016.
The Watcher
GM, 617 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 16 Jun 2016
at 14:14
  • msg #767

Re: OOC Discussion

In reply to The Watcher (msg # 766):

Bwahahahaha fantastic.
Billy Laser Fist
player, 200 posts
After market upgrades
fix all life's problems
Thu 16 Jun 2016
at 19:09
  • msg #768

Re: OOC Discussion

And that is how you get batallion to come running.
Xander
player, 335 posts
On the Shoulder of Giants
Wanted
Thu 16 Jun 2016
at 19:17
  • msg #769

Re: OOC Discussion

Whore Level? That's not...a real place.
Billy Laser Fist
player, 201 posts
After market upgrades
fix all life's problems
Thu 16 Jun 2016
at 19:33
  • msg #770

Re: OOC Discussion

In reply to Xander (msg # 769):

You don't know what kind of depravity extremist terrorist organizations can get up to.
Xander
player, 336 posts
On the Shoulder of Giants
Wanted
Thu 16 Jun 2016
at 19:43
  • msg #771

Re: OOC Discussion

...

Sorry. I was picturing whore level.
Batallion
player, 480 posts
One-man Crowd
Ex-villian
Thu 16 Jun 2016
at 19:55
  • msg #772

Re: OOC Discussion

In reply to Xander (msg # 771):

Worth the risk!
Billy Laser Fist
player, 203 posts
After market upgrades
fix all life's problems
Thu 16 Jun 2016
at 21:21
  • msg #773

Re: OOC Discussion

Look on the bright side, we're in a super hero game, so gettin flooded with radiation might give you cool new powers, instead of cancer.

Or super cancer, it could give you that too.
Xander
player, 338 posts
On the Shoulder of Giants
Wanted
Thu 16 Jun 2016
at 21:31
  • msg #774

Re: OOC Discussion

Space AIDS. It's going around
Billy Laser Fist
player, 204 posts
After market upgrades
fix all life's problems
Thu 16 Jun 2016
at 21:43
  • msg #775

Re: OOC Discussion

In reply to Xander (msg # 774):

Gotta be careful on the whoring level.
Batallion
player, 481 posts
One-man Crowd
Ex-villian
Fri 17 Jun 2016
at 13:18
  • msg #776

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 775):

Maybe the radiation and the space AIDS cancel one another?
The Watcher
GM, 621 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 17 Jun 2016
at 15:09
  • msg #777

Re: OOC Discussion

In reply to Batallion (msg # 776):

What's your save vs space aids?
Batallion
player, 482 posts
One-man Crowd
Ex-villian
Fri 17 Jun 2016
at 15:35
  • msg #778

Re: OOC Discussion

In reply to The Watcher (msg # 777):

INCREDIBLE
The Watcher
GM, 626 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 17 Jun 2016
at 22:53
  • msg #779

Re: OOC Discussion

In reply to Batallion (msg # 778):

Fantastic.

Billy, I love your character's exasperation so very much.
Billy Laser Fist
player, 210 posts
After market upgrades
fix all life's problems
Sat 18 Jun 2016
at 02:37
  • msg #780

Re: OOC Discussion

In reply to The Watcher (msg # 779):

Billy is the first character where I have had no real filter and didn't have to get into a particular head space for.  This is a slightly more theatrical version of how I would express exasperation.
Rebecca Taylor
player, 543 posts
Mostly Dead.
Super Creepy Jailbait.
Mon 20 Jun 2016
at 12:13
  • msg #781

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 780):

On Friday I had to reconnect everyone's printers after our server died.  You would have thought I was defusing a bomb.  I had a line 3 people deep with my director on the phone testing things before they were ready and complaining that it didn't work.

Finally I paged the whole facility to not touch anything until I told them to and I was able to reconnect everything.

*rolls eyes*
The Watcher
GM, 630 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 20 Jun 2016
at 15:41
  • msg #782

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 781):

I've never had a party split wherein EVERY character is in a different place before. Fun!
Batallion
player, 484 posts
One-man Crowd
Ex-villian
Mon 20 Jun 2016
at 20:23
  • msg #783

Re: OOC Discussion

In reply to The Watcher (msg # 782):

If you'd like, I can get party members in up to a hundred or so places...
The Watcher
GM, 633 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 20 Jun 2016
at 20:57
  • msg #784

Re: OOC Discussion

In reply to Batallion (msg # 783):

Eh. Since you can't see what they see, I don't see any reason to point the camera at them when you aren't there.

Unless they are inciting a riot or something, of course :)
Batallion
player, 486 posts
One-man Crowd
Ex-villian
Tue 21 Jun 2016
at 12:08
  • msg #785

Re: OOC Discussion

In reply to The Watcher (msg # 784):

Always an option.
The Watcher
GM, 635 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 21 Jun 2016
at 12:21
  • msg #786

Re: OOC Discussion

In reply to Batallion (msg # 785):

Did you leave Viceroy alone on the transport?
Billy Laser Fist
player, 218 posts
After market upgrades
fix all life's problems
Tue 21 Jun 2016
at 13:54
  • msg #787

Re: OOC Discussion

In reply to The Watcher (msg # 786):

I think JJ left a half dozen unsupervised dupes with him.
Rebecca Taylor
player, 552 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 21 Jun 2016
at 14:30
  • msg #788

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 787):

Correct.
Batallion
player, 487 posts
One-man Crowd
Ex-villian
Tue 21 Jun 2016
at 15:47
  • msg #789

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 788):

No, dupes charged out into hangar and are wandering around.

Viceroy is alone.
Rebecca Taylor
player, 554 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 21 Jun 2016
at 16:00
  • msg #790

Re: OOC Discussion

In reply to Batallion (msg # 789):

Oh Christ.
Rebecca Taylor
player, 555 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 21 Jun 2016
at 16:01
  • msg #791

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 790):

This might be the time Rebecca kills Batallion.
Billy Laser Fist
player, 219 posts
After market upgrades
fix all life's problems
Tue 21 Jun 2016
at 16:22
  • msg #792

Re: OOC Discussion

This is going to end with Batallion inadvertently exposing himself to Rebecca, I can feel it.
The Watcher
GM, 636 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 21 Jun 2016
at 18:32
  • msg #793

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 792):

...inadvertently?
Billy Laser Fist
player, 220 posts
After market upgrades
fix all life's problems
Tue 21 Jun 2016
at 19:30
  • msg #794

Re: OOC Discussion

In reply to The Watcher (msg # 793):

god I hope so, he never seemed like the kind of guy to flash little girls for his own jollies.
Billy Laser Fist
player, 222 posts
After market upgrades
fix all life's problems
Tue 21 Jun 2016
at 19:47
  • msg #795

Re: OOC Discussion

And now we learn why I should not be team leader.
Rebecca Taylor
player, 557 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 21 Jun 2016
at 20:19
  • msg #796

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 795):

*shrugs* shes still convinced...

just edited the thought bubble...
Batallion
player, 490 posts
One-man Crowd
Ex-villian
Wed 22 Jun 2016
at 13:07
  • msg #797

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 796):

Does the bear in the control room not get an action this round?
The Watcher
GM, 642 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 22 Jun 2016
at 14:38
  • msg #798

Re: OOC Discussion

In reply to Batallion (msg # 797):

If you mean MegaPercy, it acts when Rebecca does.
Rebecca Taylor
player, 563 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 22 Jun 2016
at 14:46
  • msg #799

Re: OOC Discussion

In reply to The Watcher (msg # 798):

Yeah, he punched the controller in the face... hard.
Batallion
player, 491 posts
One-man Crowd
Ex-villian
Wed 22 Jun 2016
at 15:04
  • msg #800

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 799):

No, I mean the bear on the controllers face.

Likely it came into our reality via typo.

:P
Rebecca Taylor
player, 565 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 22 Jun 2016
at 15:10
  • msg #801

Re: OOC Discussion

In reply to Batallion (msg # 800):

wow.  Totally missed that.
Billy Laser Fist
player, 223 posts
After market upgrades
fix all life's problems
Wed 22 Jun 2016
at 15:32
  • msg #802

Re: OOC Discussion

The Watcher
GM, 646 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 22 Jun 2016
at 15:35
  • msg #803

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 802):

I hate you all so much.

Though I love that picture.
Rebecca Taylor
player, 567 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 22 Jun 2016
at 15:50
  • msg #804

Re: OOC Discussion

In reply to The Watcher (msg # 803):

Confucius say tank with 26 hit points should expect lessons in death rolls.
The Watcher
GM, 648 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 22 Jun 2016
at 15:55
  • msg #805

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 804):

I recommend learning a FEAT designed to transfer the damage you DO take to MegaPercy sometime in the future :)
Rebecca Taylor
player, 568 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 22 Jun 2016
at 15:55
  • msg #806

Re: OOC Discussion

In reply to The Watcher (msg # 805):

That would probably be a good idea.
Billy Laser Fist
player, 227 posts
After market upgrades
fix all life's problems
Wed 22 Jun 2016
at 18:34
  • msg #807

Re: OOC Discussion

if aaron tries a fade to black on you make sure JJ freaks out and starts kicking the holo projector until it fades back on.
Rebecca Taylor
player, 571 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 22 Jun 2016
at 19:11
  • msg #808

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 807):

TBH... coming back at 1 hit point isn't all that different for me from coming back to my max... so meh to healing rules.
Rebecca Taylor
player, 575 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 23 Jun 2016
at 15:19
  • msg #809

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 808):

I have no further outbursts unless Aaron decides he wants to poke the bear again...

For the record I think Billy said the only thing capable of actually calming her down.
Billy Laser Fist
player, 231 posts
After market upgrades
fix all life's problems
Thu 23 Jun 2016
at 16:15
  • msg #810

Re: OOC Discussion

I'm waiting for J9's response before replying to rebecca, we'll see what that contributes.
Rebecca Taylor
player, 577 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 23 Jun 2016
at 19:22
  • msg #811

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 810):

I hope you guys are at least amused by the meltdown, apologies if its not entertaining.
Batallion
player, 498 posts
One-man Crowd
Ex-villian
Thu 23 Jun 2016
at 19:43
  • msg #812

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 811):

Oh I think it's hilarious.
Billy Laser Fist
player, 234 posts
After market upgrades
fix all life's problems
Thu 23 Jun 2016
at 19:44
  • msg #813

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 811):

I had a great follow up before the robot called you crazy.  oh well.
Rebecca Taylor
player, 579 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 23 Jun 2016
at 19:54
  • msg #814

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 813):

Booo...  Stupid J9 ruins everything!
The Watcher
GM, 662 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 23 Jun 2016
at 21:47
  • msg #815

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 814):

If you want to insert snappy dialogue before something I have written , I have the power to make that happen. :)
Billy Laser Fist
player, 235 posts
After market upgrades
fix all life's problems
Thu 23 Jun 2016
at 21:56
  • msg #816

Re: OOC Discussion

In reply to The Watcher (msg # 815):

no it was more of a sequence of actions rendered moot by what actually happened.  I'm not scared of inserting snappy one liners.
The Watcher
GM, 663 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 24 Jun 2016
at 14:47
  • msg #817

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 816):

Excellent! In other news, I'm traveling this weekend and updates will be rather sparse until Monday. Sorry for letting you down in terms of Friday entertainment :(
Rebecca Taylor
player, 581 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 24 Jun 2016
at 15:04
  • msg #818

Re: OOC Discussion

In reply to The Watcher (msg # 817):

Had i Known that I would have continued melting down up there isntead of disentangling myself.
Billy Laser Fist
player, 237 posts
After market upgrades
fix all life's problems
Fri 24 Jun 2016
at 19:53
  • msg #819

Re: OOC Discussion

We did it!  Batallion did not expose himself to an underaged girl.  Good job everyone.
Rebecca Taylor
player, 584 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 24 Jun 2016
at 20:00
  • msg #820

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 819):

I think you may want to qualify that statement with a 'yet'
Batallion
player, 500 posts
One-man Crowd
Ex-villian
Mon 27 Jun 2016
at 13:03
  • msg #821

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 820):

Challenge accepted...

... meh, I'll get to it later...
The Watcher
GM, 665 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 27 Jun 2016
at 13:39
  • msg #822

Re: OOC Discussion

In reply to Batallion (msg # 821):

That's the sort of thing one delegates, if one is Battalion.
The Watcher
GM, 667 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 27 Jun 2016
at 18:37
  • msg #823

Re: OOC Discussion

In reply to The Watcher (msg # 822):

You have a little downtime at the moment; there's plenty of food in the station. Let me know what you want to do next!
Rebecca Taylor
player, 587 posts
Mostly Dead.
Super Creepy Jailbait.
Tue 28 Jun 2016
at 20:56
  • msg #824

Re: OOC Discussion

In reply to The Watcher (msg # 823):

and proving that Marion is a facial recognition savant... she immediately recognized Billy's profile as

'That guy from bareback mountain'

After ascertaining that she meant Brokeback mountain which I have never seen as opposed to bareback mountain, which I have seen... numerous times.  We went on IMDB and found that it was Jake Gyllenhall.
Billy Laser Fist
player, 242 posts
After market upgrades
fix all life's problems
Tue 28 Jun 2016
at 21:08
  • msg #825

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 824):

He was almost The Beouf, but Alex didn't think ge struck the right balance of douchebag/dudebro/likeable I was going for on chargen.
Rebecca Taylor
player, 589 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 30 Jun 2016
at 15:27
  • msg #826

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 825):

You better get those quotation marks out of your voice boy.
Xander
player, 358 posts
On the Shoulder of Giants
Wanted
Thu 30 Jun 2016
at 15:37
  • msg #827

Re: OOC Discussion

I might be confused, I thought that face uplink thing was what gave him mind control powers? Or did that just let him control the J9 units, and his MC stuff was innate?
Rebecca Taylor
player, 592 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 30 Jun 2016
at 15:38
  • msg #828

Re: OOC Discussion

In reply to Xander (msg # 827):

The latter is what I have gathered.
Billy Laser Fist
player, 246 posts
After market upgrades
fix all life's problems
Thu 30 Jun 2016
at 15:39
  • msg #829

Re: OOC Discussion

In reply to Xander (msg # 827):

As far as I'm aware it only has j9 control and bank records.  Batallion suggested it could also lead to brain cancer, and I countered that maybe that's where the mind control came from.  I doubt it developed in three days even if that's the case.
Xander
player, 359 posts
On the Shoulder of Giants
Wanted
Thu 30 Jun 2016
at 16:16
  • msg #830

Re: OOC Discussion

Ah, disregard my messages then
The Watcher
GM, 674 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Sun 3 Jul 2016
at 03:37
  • msg #831

Re: OOC Discussion

In reply to Xander (msg # 830):

I'll have limited access until Tuesday but please don't let that discourage you from bantering. Plot will advance shortly :)
The Watcher
GM, 675 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 5 Jul 2016
at 18:24
  • msg #832

Re: OOC Discussion

In reply to The Watcher (msg # 831):

So, what's the plan? Lots of different directions being tugged on.

My understanding is that you want to return the captives for publicity and/or profit, or both. Are you planning to accompany them home? Or wait for IDA? Or the alliance? Are you going to tell IDA to expect guests? Keeping the J9s and the controller headpiece? Leaving the old controller here in custody?

So many questions!
Batallion
player, 511 posts
One-man Crowd
Ex-villian
Tue 5 Jul 2016
at 18:45
  • msg #833

Re: OOC Discussion

In reply to The Watcher (msg # 832):

Though not eloquently presented, JJ's plan is thus:

Return hostages to their families for free, while ceremoniously promoting the fact that Jerome John Hooper (and some others) are big damned heroes.

This will include JJ (and anyone willing) returning with them to partake in ticker-tape parades, holovid expose specials, and wine/whores.

If anyone wants to pay him to go back out for more missions, that will be considered down the road.

Fuck subtlety and fuck espionage!
Rebecca Taylor
player, 602 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 6 Jul 2016
at 17:34
  • msg #834

Re: OOC Discussion

In reply to Batallion (msg # 833):

Damn the giant blackness of space is as annoying as the damn mountain in Reborn in iron...
Rebecca Taylor
player, 603 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 6 Jul 2016
at 17:36
  • msg #835

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 834):

Its one step away from when you try to ford the river and your oxen drown.
The Watcher
GM, 676 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 6 Jul 2016
at 17:40
  • msg #836

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 835):

You could, of course, send the J9s instead if you didn't want to head back to Earth as a group.
Rebecca Taylor
player, 604 posts
Mostly Dead.
Super Creepy Jailbait.
Wed 6 Jul 2016
at 17:52
  • msg #837

Re: OOC Discussion

In reply to The Watcher (msg # 836):

So they are capable of piloting a ship?  I just thought they were nursebots.
Billy Laser Fist
player, 251 posts
After market upgrades
fix all life's problems
Wed 6 Jul 2016
at 18:32
  • msg #838

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 837):

I will grant you that wrist-mounted buzz saw might have medical application in a scenario where amputation is required, I feel like any robot equipped with tasers has stopped being a nurse and officially become "multipurpose"
The Watcher
GM, 678 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 7 Jul 2016
at 19:48
  • msg #839

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 838):

Ok, the train's gearing up to leave the station. Here's what I understand to be the case (correct me if it's wrong!)

Logistics

• 100 former prisoners will be loaded up onto cargo ships, sedated, and sent to Earth under the supervision of a couple pilots and the J9 units (when?)

• Battalion would like to accompany the prisoners home to Earth, where he can claim his Big Damn Hero reward and leverage it into a life of luxury. (Abandoning the party?)

• Billy wants to claim the station and facility and use it to destroy the Alliance of Sol from within, but is willing to cooperate with the IDA when they arrive if they have a better plan.

• Xander and Rebecca want to wait for the IDA to arrive and have Director Kelce sort things out, and in the meantime are trying to secure as many goodies for themselves as possible (looter's prerogative)

• Everyone is aware that the Alliance of Sol is scheduled to start arriving within 3 weeks, and that the IDA could be as far as 4 weeks out

Unsettled Questions

• What to do with the Controller?
• What story to tell the IDA when they get here?
• What story to tell the AoS if they get here first and find everything empty/looted?
• Where is the "ransom money" going, if anywhere?

The main thing to know is what your timeline is for shipping folks out and if you are indeed planning to wait until the IDA arrives to proceed further.
This message was last edited by the GM at 19:48, Thu 07 July 2016.
Billy Laser Fist
player, 254 posts
After market upgrades
fix all life's problems
Thu 7 Jul 2016
at 19:57
  • msg #840

Re: OOC Discussion

How long would a direct flight from the station to earth take?  specifically how long would the slower cargo ship take, and what kind of balance can we strike between supplies and uncomfortably arranged living cargo for it to make that flight?

if we can't even get 100 bodies to earth rebecca and Batallion's plan will need to reassess.  If it is feasable Billy will absolutely fall back to looter's prerogative and assume the station is forefit.  sabotaging the terrorists just seemed the best plan from someone who's military mind is based exclusively on spy movies and action flicks.
Batallion
player, 515 posts
One-man Crowd
Ex-villian
Thu 7 Jul 2016
at 20:14
  • msg #841

Re: OOC Discussion

In reply to The Watcher (msg # 839):

Your assessment looks correct to me.

JJ's plan would be to get back to adventuring once the fame has died down from this current Big Damned Hero work.
Rebecca Taylor
player, 610 posts
Mostly Dead.
Super Creepy Jailbait.
Thu 7 Jul 2016
at 20:30
  • msg #842

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 840):

I thought we could receive E-mails from Kelce.  I'm waiting for directions for her on how to not fuck up the IDA's plan when they get there.  I'm not waiting for her to get there unless she tells us to do so.

If she has no plan or need for us to pretend or act, then we will boogie as soon as possible giving us as big a lead as we can on the Alliance of Sol.
Rebecca Taylor
player, 611 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 8 Jul 2016
at 13:13
  • msg #843

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 842):

How many people could we fit on the large freighter if we just outfitted it for sedated passengers and enough food to make it to Earth?
The Watcher
GM, 679 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 8 Jul 2016
at 16:29
  • msg #844

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 843):

You could shove about 50 people into each cargo ship if you kept them sedated and stacked them like firewood. It wouldn't be pleasant but hey, they'll be asleep...

Of course, keeping someone sedated for weeks on end is very, very bad for them. And you lack the equipment to do a proper hibernation-style thing.
Batallion
player, 516 posts
One-man Crowd
Ex-villian
Fri 8 Jul 2016
at 17:15
  • msg #845

Re: OOC Discussion

In reply to The Watcher (msg # 844):

Our choices are rapidly collapsing into "choice" ;P
This message was last edited by the player at 17:15, Fri 08 July 2016.
Rebecca Taylor
player, 612 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 8 Jul 2016
at 17:39
  • msg #846

Re: OOC Discussion

In reply to Batallion (msg # 845):

Yeah they kinda are....
The Watcher
GM, 680 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 8 Jul 2016
at 17:43
  • msg #847

Re: OOC Discussion

In reply to Rebecca Taylor (msg # 846):

Now, now. There's plenty of bad decisions! Some of them even look good! The reverse may be true as well.

Regardless how you handle the prisoners, however, we're paused until you decide whether to stick around for a few weeks or take off on your own and leave a post-it note on taped to the door for the IDA and/or Alliance to find.
Rebecca Taylor
player, 613 posts
Mostly Dead.
Super Creepy Jailbait.
Fri 8 Jul 2016
at 17:44
  • msg #848

Re: OOC Discussion

In reply to The Watcher (msg # 847):

Will we receive an email from Kelce other than the one that says hold tight we'll be there in a month?
Xander
player, 362 posts
On the Shoulder of Giants
Wanted
Fri 8 Jul 2016
at 17:52
  • msg #849

Re: OOC Discussion

Yeah, Xander is kind of waiting for some additional input from Kelce before he makes his decision.
Billy Laser Fist
player, 262 posts
After market upgrades
fix all life's problems
Wed 13 Jul 2016
at 18:36
  • msg #850

Re: OOC Discussion

My new goal is to have Billy propose something outrageous that Xander is not immediately on-board with.  He is the exact kind of positive reenforcement Billy's family is scared of.
Xander
player, 365 posts
On the Shoulder of Giants
Wanted
Wed 13 Jul 2016
at 18:53
  • msg #851

Re: OOC Discussion

Challenge accepted
Nightmare
player, 625 posts
Super Creepy Jailbait.
Now 80% less sarcastic.
Wed 13 Jul 2016
at 18:56
  • msg #852

Re: OOC Discussion

In reply to Xander (msg # 851):

Oh God.  This doesn't have disaster written all over it.
Nightmare
player, 627 posts
Super Creepy Jailbait.
Now 80% less sarcastic.
Thu 14 Jul 2016
at 12:32
  • msg #853

Re: OOC Discussion

In reply to Nightmare (msg # 852):

Is anyone playing Pokemeon Go? I just hit level 5 and need to know what gym to join.
Billy Laser Fist
player, 263 posts
After market upgrades
fix all life's problems
Thu 14 Jul 2016
at 13:49
  • msg #854

Re: OOC Discussion

In reply to Nightmare (msg # 853):

Go red team!
The Watcher
GM, 684 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 14 Jul 2016
at 14:09
  • msg #855

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 854):

I, too, am on the red team.
Xander
player, 367 posts
On the Shoulder of Giants
Wanted
Thu 14 Jul 2016
at 14:53
  • msg #856

Re: OOC Discussion

Team Valor 4 lyfe
Nightmare
player, 629 posts
Super Creepy Jailbait.
Now 80% less sarcastic.
Thu 14 Jul 2016
at 15:05
  • msg #857

Re: OOC Discussion

In reply to Xander (msg # 856):

Do the different gyms give you different power ups or is it just your group of friends?  And what can you do for each other once you join?
Billy Laser Fist
player, 265 posts
After market upgrades
fix all life's problems
Thu 14 Jul 2016
at 15:08
  • msg #858

Re: OOC Discussion

In reply to Nightmare (msg # 857):

I heard a rumor each team gets a bonus to CP from different sources, but I've seen no confirmation.  the teams mostly determine whether you can try to take down a gym, or boost it.  There's not much else related to the teams otherwise.
Nightmare
player, 630 posts
Super Creepy Jailbait.
Now 80% less sarcastic.
Thu 14 Jul 2016
at 15:10
  • msg #859

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 858):

So theres no player-player interactions within the gym?
Billy Laser Fist
player, 266 posts
After market upgrades
fix all life's problems
Thu 14 Jul 2016
at 15:18
  • msg #860

Re: OOC Discussion

In reply to Nightmare (msg # 859):

not directly, no.  Trading might get implemented down the line, but gym battles are the closest you got right now, and they're not actually pvp.
Nightmare
player, 631 posts
Super Creepy Jailbait.
Now 80% less sarcastic.
Thu 14 Jul 2016
at 16:18
  • msg #861

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 860):

Red team it is!
Batallion
player, 523 posts
One-man Crowd
Ex-villian
Thu 14 Jul 2016
at 16:43
  • msg #862

Re: OOC Discussion

In reply to Nightmare (msg # 861):

Seriously... can there be one corner of the internet without Pokemon Go?
Nightmare
player, 632 posts
Super Creepy Jailbait.
Now 80% less sarcastic.
Thu 14 Jul 2016
at 17:28
  • msg #863

Re: OOC Discussion

In reply to Batallion (msg # 862):

Not for the next 6 months or so!
Batallion
player, 524 posts
One-man Crowd
Ex-villian
Thu 14 Jul 2016
at 18:12
  • msg #864

Re: OOC Discussion

In reply to Nightmare (msg # 863):

"Yay"
The Watcher
GM, 686 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 14 Jul 2016
at 18:53
  • msg #865

Re: OOC Discussion

In reply to Batallion (msg # 864):

Give in to your anger! Download the app... become a Sith Lord Pokemon trainer.

You can interact with other players by going to allied gyms and challenging the leaders there. If you win, you gain XP and knock their weakling out of the gym rotation. This may allow you to replace it with your own.

You can also add a pokemon of your own to the defender list, but I can't figure out what makes that option light up or not. Sometimes I can add one to an allied gym and sometimes I can't, but there doesn't seem to be a limit of how many pokemon are defending a gym because here in DC anyway some gyms are defended by about a dozen trainers at a time.

Honestly I'm doing more collecting than fighting right now. Just not strong enough, even as a level 11 trainer. Some of the gyms here are controlled by pokemon with 2000+ CP. Ridiculous. I saw a Dragonite defending one that other day. *shivers*.
Billy Laser Fist
player, 267 posts
After market upgrades
fix all life's problems
Thu 14 Jul 2016
at 18:59
  • msg #866

Re: OOC Discussion

In reply to The Watcher (msg # 865):

I believe the gym level determines the number of trainers allowed in it. I have a couple gyms near my house that look very beatable but they're so inconveniently located.
The Watcher
GM, 689 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 14 Jul 2016
at 19:14
  • msg #867

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 866):

Reminder about the rescue scene:

quote:
In reply to The Watcher (msg # 172):

The Battalion corpsmen dragging Viceroy around bump and jostle him against the wall, which causes Viceroy's goggles to flicker.

The opaque lenses go from their normal blackish tint to a green-blue tint for a moment, and a shaky holographic image swirls around you all. It is grainy and dark and distorted, but appears to be a recording of... something.

quote:
There is wreckage everywhere. Metallic scraps and debris float freely in zero-G, with images of Rebecca, Percy, Billy, Xander, Battalion, and Viceroy floating nearby -- all quite unconscious.

A figure in an armored pressure suit floats not far away, transmitting something to someone. The recording appears to have intercepted the transmission.

"Intercepted an IDA vessel of some kind hurtling past. Null field knocked it for a loop -- looks like they were using experimental technology."

"What kind?"

"Hard to say. It's disintegrating rapidly, though there are a few salvageable chunks I've sorted from the rubble."

"Survivors?"

"Possibly. Four crew and a passenger, a child. I've wrapped 'em in the field for now. You want 'em?"

"A child? Really?"

"Did I fucking stutter?"

"... bring them in. You'll be paid your usual rates. Command out."


The goggles flicker and become inert once more.

Batallion
player, 525 posts
One-man Crowd
Ex-villian
Thu 14 Jul 2016
at 19:20
  • msg #868

Re: OOC Discussion

In reply to The Watcher (msg # 867):

Oh yeah...
Nightmare
player, 643 posts
Super Creepy Jailbait.
Now 80% less sarcastic.
Tue 19 Jul 2016
at 19:17
  • msg #869

Re: OOC Discussion

In reply to Batallion (msg # 868):

@Billy have you told me about your head implants yet?  Can't quite keep it straight.
Billy Laser Fist
player, 276 posts
After market upgrades
fix all life's problems
Tue 19 Jul 2016
at 20:29
  • msg #870

Re: OOC Discussion

In reply to Nightmare (msg # 869):

I haven't told anyone about anything other than the laser in my hand.  it's possible you know I have nonstandard brain arrangements if your psyhic nonsense gives you any amount of feedback, but that wouldn't tell you specifics other than "no girls allowed"
Nightmare
player, 644 posts
Super Creepy Jailbait.
Now 80% less sarcastic.
Tue 19 Jul 2016
at 20:52
  • msg #871

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 870):

OK just making sure how I write this as I'm sitting here on a tablet typing out emails.
Xander
player, 372 posts
On the Shoulder of Giants
Wanted
Mon 25 Jul 2016
at 18:49
  • msg #872

Re: OOC Discussion

Hey folks, I'm back, sorry for the communications blackout. Part of it was Xander doing his best to stay completely out of the way while the bounty hunters were nearby, the other part is that I spent the past five days up in Maryland hitting people (and - more often - being hit) with swords.
Nightmare
player, 651 posts
Super Creepy Jailbait.
Now 80% less sarcastic.
Mon 25 Jul 2016
at 18:49
  • msg #873

Re: OOC Discussion

In reply to Xander (msg # 872):

Am I right in assuming you are a SCAdian then?
Xander
player, 373 posts
On the Shoulder of Giants
Wanted
Mon 25 Jul 2016
at 18:53
  • msg #874

Re: OOC Discussion

Not exactly, but some of what I do overlaps with some of what the SCA does, and some of our folks are also Scadians.

What I do falls more under the umbrella of historical European martial arts reconstruction. So, historical swordplay with more emphasis on working from and interpreting the primary source fencing treatises, and without the alternate identity / political structure / garb components of the SCA.
Nightmare
player, 653 posts
Super Creepy Jailbait.
Now 80% less sarcastic.
Mon 25 Jul 2016
at 18:55
  • msg #875

Re: OOC Discussion

In reply to Xander (msg # 874):

...that sounds a lot more... pleasant.

The 'political intrigue' in the SCA made me want to swallow my tongue.   Everyone thinks they are in a fucking Peter Tremayne novel.
Xander
player, 374 posts
On the Shoulder of Giants
Wanted
Mon 25 Jul 2016
at 18:59
  • msg #876

Re: OOC Discussion

Hahah, yeah, that's what I hear. I know a lot of Scadians, and it seems like with the right group of people it would be a lot of fun.

That being said, HEMA does attract a fair number of Scadians who just want to fight and are tired of drama and bullshit posturing.

I also tend towards the opinion that HEMA competitive event rules structures are geared to foster a more realistic/historical approach to fencing.
Batallion
player, 534 posts
One-man Crowd
Ex-villian
Mon 25 Jul 2016
at 19:01
  • msg #877

Re: OOC Discussion

In reply to Xander (msg # 876):

Did Aaron tell you we have a European Martial Arts gym literally 2 miles from me?
Xander
player, 376 posts
On the Shoulder of Giants
Wanted
Mon 25 Jul 2016
at 19:19
  • msg #878

Re: OOC Discussion

Is it Capital Kunst des Fechtens?
Batallion
player, 536 posts
One-man Crowd
Ex-villian
Tue 26 Jul 2016
at 12:19
  • msg #879

Re: OOC Discussion

In reply to Xander (msg # 878):

No, European Martial Arts Academy, which I think is ARMA affiliated.

As I look up their site, they are soon to be closed for business... boo!

We also have the Virginia Fencing Academy, which has historical classes.
Xander
player, 377 posts
On the Shoulder of Giants
Wanted
Tue 26 Jul 2016
at 14:13
  • msg #880

Re: OOC Discussion

Gotcha, I don't know much about VAF, but I hear good things.

ARMA tends to be insular with respect to the greater (H)EMA community, mostly due to conflicts of personality with their leader. Long story short, ARMA used to be the only real game in town for historical fencing, but people got so fed up with the head instructor's bullshit that pretty much their entire leadership quit and went on to found the HEMA Alliance, which has since surpassed ARMA in membership globally.

Capital Kunst des Fechtens is in Alexandria. They are full of wonderful, awesome people, are a nonprofit, and if you ever want to get involved with that sort of thing I highly, highly recommend you check them out.
The Watcher
GM, 699 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 26 Jul 2016
at 17:42
  • msg #881

Re: OOC Discussion

In reply to Xander (msg # 880):

Quick update from my end: I'm outta town this week and may not have as much time to RPOL as usual. I'll try to spring us forward to the next piece soon, though!

Nobody has anything pressing to do for the next week in-game, right? We're cool with being popped into "Commander Faust arriving"?
Batallion
player, 538 posts
One-man Crowd
Ex-villian
Tue 26 Jul 2016
at 18:48
  • msg #882

Re: OOC Discussion

In reply to Xander (msg # 880):

Interesting.

I did a little study at the VA fencing academy and some independent research from the ARMA stuff, but I haven't had the time to purse it much recently.

I'll have to look into HEMA and Capital Kunst
Batallion
player, 539 posts
One-man Crowd
Ex-villian
Tue 26 Jul 2016
at 18:49
  • msg #883

Re: OOC Discussion

In reply to The Watcher (msg # 881):

Battalion has MANY pressing things to do, all of which may APPEAR to the layman to be "nothing".

Also, I would like to go on the record as stating that he is not "cool" with this "Commander Faust arriving" nonsense.

He will, however, not DO anything about that.
Billy Laser Fist
player, 285 posts
After market upgrades
fix all life's problems
Tue 26 Jul 2016
at 18:49
  • msg #884

Re: OOC Discussion

In reply to The Watcher (msg # 881):

I have a thing.  A client is in the office for most of this week, but I'll make a post after hours.  this is also assuming the J-10 can't res Viceroy, that could lead to shenanigans.
Nightmare
player, 655 posts
Super Creepy Jailbait.
Now 80% less sarcastic.
Tue 26 Jul 2016
at 19:03
  • msg #885

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 884):

I'm going to put the older hostages down, and leave the new hostages under sedation.  I'll dedicate as much staff as I am granted to repairing the bay and freighters.  I would like to make it look like we are almost ready to send the captives off.  What is the time offset between AoS and IDA arrival again?

Also based upon the records how do the captives normally get transported after their ransom is paid?  Who picks them up?
Nightmare
player, 658 posts
Super Creepy Jailbait.
Now 80% less sarcastic.
Wed 27 Jul 2016
at 16:19
  • msg #886

Re: OOC Discussion

In reply to Nightmare (msg # 885):

My post will still stand.  I'm going to ride the staff of this base hard to fix the loading dock as it will help the IDA when they arrive.  As well as putting the hostages all back into sedation, just in case something were to happen.  We can move them easier this way.
The Watcher
GM, 705 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 29 Jul 2016
at 05:25
  • msg #887

Re: OOC Discussion

In reply to Nightmare (msg # 886):

Works for me!

If anyone wants to cash in some karma for new skills and such this is a good opportunity to do so. In case you were wondering :)
Nightmare
player, 662 posts
Super Creepy Jailbait.
Now 80% less sarcastic.
Fri 29 Jul 2016
at 19:02
  • msg #888

Re: OOC Discussion

In reply to The Watcher (msg # 887):

FYI I'll be out of town next week but hopefully will still be somewhat connected.
Billy Laser Fist
player, 294 posts
After market upgrades
fix all life's problems
Mon 1 Aug 2016
at 21:20
  • msg #889

Re: OOC Discussion

Oh my god I love playing Billy.  Stupid impulsive nonsense: the character shouldn't be this easy.  Usually it ends with me lying unconcious in a cave or something.
Batallion
player, 545 posts
One-man Crowd
Ex-villian
Tue 2 Aug 2016
at 12:54
  • msg #890

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 889):

ha!
Batallion
player, 548 posts
One-man Crowd
Ex-villian
Fri 5 Aug 2016
at 12:27
  • msg #891

Re: OOC Discussion

In reply to Batallion (msg # 890):

Too cool for school!
The Watcher
GM, 709 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 5 Aug 2016
at 14:49
  • msg #892

Re: OOC Discussion

In reply to Batallion (msg # 891):

I hope you like peeling potatoes.
Batallion
player, 549 posts
One-man Crowd
Ex-villian
Fri 5 Aug 2016
at 14:51
  • msg #893

Re: OOC Discussion

In reply to The Watcher (msg # 892):

Just as much as studying.
Billy Laser Fist
player, 296 posts
After market upgrades
fix all life's problems
Fri 5 Aug 2016
at 14:56
  • msg #894

Re: OOC Discussion

In reply to Batallion (msg # 893):

I get the feeling your powerset is more capable of getting potato peeling done without your direct involvement than it is at studying.
Batallion
player, 550 posts
One-man Crowd
Ex-villian
Fri 5 Aug 2016
at 15:05
  • msg #895

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 894):

Assuming JJ can be bothered to create the dupes to do the peeling.

That's a big assumption.
Billy Laser Fist
player, 297 posts
After market upgrades
fix all life's problems
Fri 5 Aug 2016
at 15:09
  • msg #896

Re: OOC Discussion

In reply to Batallion (msg # 895):

I suppose they would have to find him if they want try forcing him to do it himself
Batallion
player, 551 posts
One-man Crowd
Ex-villian
Fri 5 Aug 2016
at 16:40
  • msg #897

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 896):

If forced labor is going to be involved, this game is going to take a sharp turn...
Nightmare
player, 665 posts
Super Creepy Jailbait.
Now 80% less sarcastic.
Fri 5 Aug 2016
at 16:59
  • msg #898

Re: OOC Discussion

In reply to Batallion (msg # 897):

I'll be there with you.  Thanks die roller
Billy Laser Fist
player, 298 posts
After market upgrades
fix all life's problems
Fri 5 Aug 2016
at 17:09
  • msg #899

Re: OOC Discussion

In reply to Nightmare (msg # 898):

The nerd can't take a test?  pfft.

maybe it'll be a montage like in forest gump.  Rebecca can talk about physics or something while JJ stares vacantly into space
The Watcher
GM, 711 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Sun 7 Aug 2016
at 20:43
  • msg #900

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 899):

We'll move on to the next story arc soon as everyone's ready to go. You can do what you wish with your downtime, of course -- just let me know in your "I'm ready to go" post or via PM (or both!)

I suspect some of you will be spending karma on new abilities, talents, etc. shortly. If you need a refresher on that, let me know. There is a post dedicated to it on the forms here too if you'd like to peruse that beforehand. It might clear some things up.
Xander
player, 385 posts
On the Shoulder of Giants
Wanted
Sun 7 Aug 2016
at 22:09
  • msg #901

Re: OOC Discussion

I suspect that I'll need to get back to the Factory before I'll have what I need to make my upgrades.
Billy Laser Fist
player, 302 posts
After market upgrades
fix all life's problems
Mon 8 Aug 2016
at 19:53
  • msg #902

Re: OOC Discussion

wow Batallion is the pettiest supervillain ever.
Nightmare
player, 669 posts
Super Creepy Jailbait.
Now 80% less sarcastic.
Mon 8 Aug 2016
at 19:54
  • msg #903

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 902):

More petty than Captain Passive-Aggressive?!
Billy Laser Fist
player, 303 posts
After market upgrades
fix all life's problems
Mon 8 Aug 2016
at 19:57
  • msg #904

Re: OOC Discussion

In reply to Nightmare (msg # 903):

there's only one captain passive-aggressive, there are dozens of batallion.
Batallion
player, 556 posts
One-man Crowd
Ex-villian
Mon 8 Aug 2016
at 20:11
  • msg #905

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 904):

Exactly, I strive for efficiency in everything... as long as I don't have to DO anything.
Nightmare
player, 670 posts
Super Creepy Jailbait.
Now 80% less sarcastic.
Mon 8 Aug 2016
at 20:21
  • msg #906

Re: OOC Discussion

In reply to Batallion (msg # 905):

When Battalion is concerned I still am not sure what "I" constitutes...
Batallion
player, 557 posts
One-man Crowd
Ex-villian
Tue 9 Aug 2016
at 12:49
  • msg #907

Re: OOC Discussion

Nightmare:
In reply to Batallion (msg # 905):

When Battalion is concerned I still am not sure what "I" constitutes...


I count that as a win
Billy Laser Fist
player, 312 posts
After market upgrades
fix all life's problems
Tue 16 Aug 2016
at 01:05
  • msg #908

Re: OOC Discussion

So Thriller it is.  Who's ready for whatever's in there to try and kill us all in our sleep?
Batallion
player, 562 posts
One-man Crowd
Ex-villian
Tue 16 Aug 2016
at 13:38
  • msg #909

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 908):

Yay!
Nightmare
player, 691 posts
Super Creepy Jailbait.
Now 80% less sarcastic.
Fri 19 Aug 2016
at 14:17
  • msg #910

Re: OOC Discussion

In reply to Batallion (msg # 909):

Thanks Enrei Billy.
Billy Laser Fist
player, 332 posts
After market upgrades
fix all life's problems
Fri 19 Aug 2016
at 14:21
  • msg #911

Re: OOC Discussion

In reply to Nightmare (msg # 910):

less dawdling, more rescuing.  chop chop!
Nightmare
player, 694 posts
Super Creepy Jailbait.
Now 80% less sarcastic.
Fri 19 Aug 2016
at 15:10
  • msg #912

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 911):

P'Shaw!  Dawdling.  I'm being thorough.
Billy Laser Fist
player, 333 posts
After market upgrades
fix all life's problems
Fri 19 Aug 2016
at 15:24
  • msg #913

Re: OOC Discussion

oh that's not a suspicious character bio
The Watcher
GM, 730 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 19 Aug 2016
at 15:27
  • msg #914

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 913):

:D

Given how Rebecca's treating her, it seemed only fitting.
This message was last edited by the GM at 15:27, Fri 19 Aug 2016.
Xander
player, 399 posts
On the Shoulder of Giants
Wanted
Fri 19 Aug 2016
at 15:57
  • msg #915

Re: OOC Discussion

Rebecca, are you relaying this conversation through your coms, or is it OOC to the rest of us?
Nightmare
player, 696 posts
Super Creepy Jailbait.
Now 80% less sarcastic.
Fri 19 Aug 2016
at 16:02
  • msg #916

Re: OOC Discussion

In reply to Xander (msg # 915):

Relayed through open comms.  feel free to chime in.
Billy Laser Fist
player, 336 posts
After market upgrades
fix all life's problems
Fri 19 Aug 2016
at 20:49
  • msg #917

Re: OOC Discussion

Way to make everything really anticlimactic and boring.  We were gonna shoot the box.
Nightmare
player, 701 posts
Super Creepy Jailbait.
Now 80% less sarcastic.
Fri 19 Aug 2016
at 20:56
  • msg #918

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 917):

You can still shoot the box if you like.
The Watcher
GM, 732 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 19 Aug 2016
at 23:34
  • msg #919

Re: OOC Discussion

In reply to Nightmare (msg # 918):

I concur that there is still time to shoot the box.

But I also suspect that Rebecca using this scene as a means of discovering greater personal power than she knew she had before will be useful in the long term as well :)
The Watcher
GM, 733 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Sat 20 Aug 2016
at 17:38
  • msg #920

Re: OOC Discussion

In reply to The Watcher (msg # 919):

Now that Abraxas is all stowed up, do you want to stick around and attempt to dig up some salvage somehow, wait around for her story first, continue on your way, or plot some other course? Or take some other action :)
The Watcher
GM, 740 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 23 Aug 2016
at 17:21
  • msg #921

Re: OOC Discussion

In reply to The Watcher (msg # 920):

Paused until Battalion updates with his degree of obstinacy.
The Watcher
GM, 741 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 31 Aug 2016
at 00:46
  • msg #922

Re: OOC Discussion

In reply to The Watcher (msg # 921):

Sorry, I've been out of town with limited internet access. Updates will resume shortly!
Nightmare
player, 713 posts
Actual Goddamn
Space Wizard
Wed 31 Aug 2016
at 19:45
  • msg #923

Re: OOC Discussion

In reply to The Watcher (msg # 922):

How would you say in game?

Just roll for it pussy!
Billy Laser Fist
player, 351 posts
After market upgrades
fix all life's problems
Wed 31 Aug 2016
at 21:05
  • msg #924

Re: OOC Discussion

Billy will wait for any intel xander might provide from a higher vantage point, or aided by abraxas's sensors.
Billy Laser Fist
player, 352 posts
After market upgrades
fix all life's problems
Thu 1 Sep 2016
at 15:39
  • msg #925

Re: OOC Discussion

So I guess this is the episode where we find out everything we thought we knew about the nature and limits of each other's powers was wrong then?
Batallion
player, 576 posts
One-man Crowd
Ex-villian
Thu 1 Sep 2016
at 18:20
  • msg #926

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 925):

Stop stalling and wander down a dark alley with your back turned already!
Billy Laser Fist
player, 353 posts
After market upgrades
fix all life's problems
Thu 1 Sep 2016
at 19:17
  • msg #927

Re: OOC Discussion

In reply to Batallion (msg # 926):

Totally unrelated, I'm sure, but how shooty is the batallion corps' standard armament?
The Watcher
GM, 744 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 1 Sep 2016
at 21:24
  • msg #928

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 927):

Not everyone Battalion spawns has a gun. Those that do appear to use standard assault riffles of the sort Billy would be familiar with. Billy would also know that those guns can do dramatically variable damage based on the kind of ammunition they are packing, and you do not have a way of knowing that at this point.

You would also be aware of at least one firearm confiscated from the AoS that made its way into Battalion's hands, the stats of which you know by heart.
Batallion
player, 577 posts
One-man Crowd
Ex-villian
Fri 2 Sep 2016
at 14:28
  • msg #929

Re: OOC Discussion

In reply to The Watcher (msg # 928):

In other words: as you were... nothing to see here!

Also, I will be mostly AFK until the middle of next week.
Nightmare
player, 715 posts
Actual Goddamn
Space Wizard
Fri 2 Sep 2016
at 17:31
  • msg #930

Re: OOC Discussion

In reply to Batallion (msg # 929):

Just found out my car is dead :(.
Billy Laser Fist
player, 354 posts
After market upgrades
fix all life's problems
Fri 2 Sep 2016
at 17:50
  • msg #931

Re: OOC Discussion

In reply to Nightmare (msg # 930):

ouch
Nightmare
player, 716 posts
Actual Goddamn
Space Wizard
Fri 2 Sep 2016
at 18:05
  • msg #932

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 931):

http://giphy.com/gifs/funny-be...geball-d801yIqYpUCQ0
The Watcher
GM, 746 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Sun 4 Sep 2016
at 16:42
  • msg #933

Re: OOC Discussion

In reply to Nightmare (msg # 932):

Hi all. Big news ahead:

Starting next Wednesday, I will be rather preoccupied getting married and honeymooning and moving to Florida and starting a brand-new life.

This will likely lead to me being unable to provide meaningful content except in sporadic bursts from 9/7 through, say, 10/3.

I apologize in advance, but we'll come back with a vengeance in a month of so. And do check in from time to time. I WILL have internet access, and I may be able to update here and there depending on stuff and things :)
Nightmare
player, 717 posts
Actual Goddamn
Space Wizard
Tue 6 Sep 2016
at 13:38
  • msg #934

Re: OOC Discussion

In reply to The Watcher (msg # 933):

I accept your apology for getting married, don't let it happen again.

But seriously congrats and good luck with all that.
Billy Laser Fist
player, 355 posts
After market upgrades
fix all life's problems
Tue 6 Sep 2016
at 13:58
  • msg #935

Re: OOC Discussion

In reply to Nightmare (msg # 934):

you think you're clever, don't you?
Nightmare
player, 718 posts
Actual Goddamn
Space Wizard
Tue 6 Sep 2016
at 14:04
  • msg #936

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 935):

I don't think I'm clever.  I know I'm clever :P
Batallion
player, 578 posts
One-man Crowd
Ex-villian
Wed 7 Sep 2016
at 14:01
  • msg #937

Re: OOC Discussion

In reply to Nightmare (msg # 936):

Girls, girls!  You're both the prettiest and the cleverest.  Now let's move on...
The Watcher
GM, 748 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 8 Sep 2016
at 14:02
  • msg #938

Re: OOC Discussion

In reply to Batallion (msg # 937):

Just a note for any exploration team:

There are two possible exits in terms of sealed blast doors. Any other exits (beyond the gaping hole in the roof of the hull, through which you entered) are hypothetical at this point.
Captain Blaise
NPC, 30 posts
Captain on the Bridge
Would Rather Be Sailing
Thu 8 Sep 2016
at 22:02
  • msg #939

Re: OOC Discussion

In reply to The Watcher (msg # 938):

Everyone but Xander should add the EVA suit to their equipment and take a look at what the suits provide. Sorry about the delay there, I should have outlined that sooner.
Billy Laser Fist
player, 360 posts
After market upgrades
fix all life's problems
Tue 13 Sep 2016
at 13:08
  • msg #940

Re: OOC Discussion

Rebecca just went north, meaning the south wall in her current room is where she just came from.
Nightmare
player, 726 posts
Actual Goddamn
Space Wizard
Tue 13 Sep 2016
at 13:11
  • msg #941

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 940):

OH... IRL screwup... fixing shortly.  I thought I cam in from the East...
This message was last edited by the player at 13:13, Tue 13 Sept 2016.
The Watcher
GM, 753 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 13 Sep 2016
at 13:16
  • msg #942

Re: OOC Discussion

In reply to Nightmare (msg # 941):

All good! I will describe north in a moment :)
Nightmare
player, 728 posts
Actual Goddamn
Space Wizard
Tue 13 Sep 2016
at 15:06
  • msg #943

Re: OOC Discussion

In reply to The Watcher (msg # 942):

All I can think of is this

https://www.youtube.com/watch?v=C7VIV55AMFc
The Watcher
GM, 756 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Sun 18 Sep 2016
at 00:54
  • msg #944

Re: OOC Discussion

In reply to Nightmare (msg # 943):

Still honeymooning, folks, but wanted to check in just the same. Should have time to update on my next flight!
The Watcher
GM, 759 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Sun 25 Sep 2016
at 18:48
  • msg #945

Re: OOC Discussion

In reply to The Watcher (msg # 944):

Aaaaand I'm back! Still packing and moving and such, but I should have more bandwidth from here on out. Thanks for your patience!
The Watcher
GM, 764 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 28 Sep 2016
at 04:53
  • msg #946

Re: OOC Discussion

In reply to The Watcher (msg # 945):

In case anyone is confused, here is a very poorly done infographic: https://docs.google.com/drawin...0PkMZAOjRL32qAs/edit

I'll do something proper in Excel when I can post using not-my-phone. Thanks all!
Nightmare
player, 736 posts
Actual Goddamn
Space Wizard
Wed 28 Sep 2016
at 12:05
  • msg #947

Re: OOC Discussion

In reply to The Watcher (msg # 946):

Very helpful!  Thanks
The Watcher
GM, 767 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 12 Oct 2016
at 02:11
  • msg #948

Re: OOC Discussion

In reply to Nightmare (msg # 947):

Apologies for the continued delays, all. Been in and out of a half-dozen hotels in the last two weeks and still haven't found a place to call home down here. I'll try to crank out a few in the near future, and I'm looking forward to having the time to hammer stuff out more consistently soon!
Batallion
player, 585 posts
One-man Crowd
Ex-villian
Wed 12 Oct 2016
at 14:17
  • msg #949

Re: OOC Discussion

In reply to The Watcher (msg # 948):

Woot!
Nightmare
player, 744 posts
Actual Goddamn
Space Wizard
Thu 13 Oct 2016
at 15:30
  • msg #950

Re: OOC Discussion

In reply to Batallion (msg # 949):

As a point of information I did NOT relay the poem just yet....
Nightmare
player, 745 posts
Actual Goddamn
Space Wizard
Mon 17 Oct 2016
at 14:47
  • msg #951

Re: OOC Discussion

In reply to Nightmare (msg # 950):

There is one last curtain correct?  I just had Percy rip it down as the others.

Nevermind.
This message was last edited by the player at 14:47, Mon 17 Oct 2016.
The Watcher
GM, 772 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 17 Oct 2016
at 14:50
  • msg #952

Re: OOC Discussion

In reply to Nightmare (msg # 951):

No you're right, there was one left after this one. It does not change this scene though, I mistyped it. Sorry!
Nightmare
player, 746 posts
Actual Goddamn
Space Wizard
Mon 17 Oct 2016
at 14:51
  • msg #953

Re: OOC Discussion

In reply to The Watcher (msg # 952):

Got it.
Billy Laser Fist
player, 375 posts
After market upgrades
fix all life's problems
Tue 18 Oct 2016
at 20:13
  • msg #954

Re: OOC Discussion

I really hope Jon's habit of just ruining my day with a die roll doesn't carry over when he's not the GM.
The Watcher
GM, 775 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 19 Oct 2016
at 14:58
  • msg #955

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 954):

I can attest that, from the GM's perspective, he certainly retains that power as a player :P
Billy Laser Fist
player, 377 posts
After market upgrades
fix all life's problems
Wed 19 Oct 2016
at 15:27
  • msg #956

Re: OOC Discussion

In reply to The Watcher (msg # 955):

don't say that, he hasn't even rolled anything yet.  I'm going to be really pissed if he lays me out in one go.
The Watcher
GM, 776 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 20 Oct 2016
at 22:06
  • msg #957

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 956):

Related: I can't really update much more on the eastern side of things until Battalion posts his reaction to... something. Can keep forging ahead on the northern side though!
Billy Laser Fist
player, 379 posts
After market upgrades
fix all life's problems
Fri 21 Oct 2016
at 14:56
  • msg #958

Re: OOC Discussion

and by west corridor i assume you mean east
Nightmare
player, 754 posts
Actual Goddamn
Space Wizard
Fri 21 Oct 2016
at 15:06
  • msg #959

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 958):

You think your smart don't you.
Nightmare
player, 755 posts
Actual Goddamn
Space Wizard
Fri 21 Oct 2016
at 15:30
  • msg #960

Re: OOC Discussion

In reply to Nightmare (msg # 959):

I think I'm backwards on this

quote:
There are two doors to the left, two doors to the right, and one door at the end of the hallway leading further east. All of these doors look like nautical hatches that could be closed to be airtight, and all but the closest door to the left are currently closed.


So the closest left door is open.  The rest are closed.  Correct?  Then the map should have a green doorway and not 4 red ones?
This message was last edited by the player at 15:31, Fri 21 Oct 2016.
Batallion
player, 587 posts
One-man Crowd
Ex-villian
Mon 24 Oct 2016
at 12:58
  • msg #961

Re: OOC Discussion

In reply to Nightmare (msg # 960):

Sorry: work/vacation ate my head.

I'm back... largely
The Watcher
GM, 778 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 24 Oct 2016
at 19:35
  • msg #962

Re: OOC Discussion

In reply to Batallion (msg # 961):

I've updated the map to accurately show the open and closed doors. It was dated, yes. Sorry.
The Watcher
GM, 781 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 25 Oct 2016
at 21:28
  • msg #963

Re: OOC Discussion

In reply to The Watcher (msg # 962):

Here's the map with labels, courtesy of Rebecca: https://docs.google.com/drawin...Tryz2onuM_Kb8jm-62hg
Billy Laser Fist
player, 380 posts
After market upgrades
fix all life's problems
Wed 26 Oct 2016
at 15:07
  • msg #964

Re: OOC Discussion

In reply to The Watcher (msg # 963):

are there any adjacent rooms that are not apparently connected by doors?
The Watcher
GM, 782 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 26 Oct 2016
at 15:51
  • msg #965

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 964):

That's a good question. This map is very zoomed out compared to the map you had been working with earlier.

For example, the long hallways like B and J which are depicted off either side may have some room-like delineations as you progress toward them. Rebecca, for example, never made it out of hallway "B" during her exploratory romp, except for a brief foray into room "C" when she saw the sparks. The first half of hallway "B" is filled with smoke, but the second part is where she encountered the strange room with the visions.

Rebecca is currently in room D. The rest of you are either in hallway L or in room O.

And of course you started in room A.
This message was last edited by the GM at 15:51, Wed 26 Oct 2016.
Billy Laser Fist
player, 382 posts
After market upgrades
fix all life's problems
Wed 26 Oct 2016
at 15:59
  • msg #966

Re: OOC Discussion

In reply to The Watcher (msg # 965):

but is it reasonable to assume that one could traverse from say g to i via h or that, barring doors we could get all the way to v without needing to cut theough a wall or something?

also i doubt if we're anywhere near actual airlocks, but if there's any kind of hallway or room we can vent atmosphere from, lock and then open back up to existing atmosphere.  K seems viable from this map, we've already seen that galleys are air tight.
The Watcher
GM, 783 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 26 Oct 2016
at 17:39
  • msg #967

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 966):

It is reasonable to assume adjacent rooms are connected by doors, yes.

Best bet for a hatch would be A or K. Since A is trashed you may have better luck with K. There may be other exterior access points to be found, as well. They are not listed on the map though.
Xander
player, 418 posts
On the Shoulder of Giants
Wanted
Thu 27 Oct 2016
at 14:15
  • msg #968

Re: OOC Discussion

Does the map include dimensions? I'd like to know in advance where I can take Abraxas.
The Watcher
GM, 784 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 27 Oct 2016
at 14:21
  • msg #969

Re: OOC Discussion

In reply to Xander (msg # 968):

It doesn't include dimensions, no. But if you were a gambling man, you'd assume that Abraxis would be confined to the southern reaches of the ship and likely is too fat to fit through any of the hallways that lance northward.
Nightmare
player, 768 posts
Actual Goddamn
Space Wizard
Wed 2 Nov 2016
at 12:52
  • msg #970

Re: OOC Discussion

In reply to The Watcher (msg # 969):

What is the minimum karma investment again?
The Watcher
GM, 792 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 2 Nov 2016
at 15:22
  • msg #971

Re: OOC Discussion

In reply to Nightmare (msg # 970):

Once you decide that you're adding karma to a roll, you must add at least 10 regardless your result.
Billy Laser Fist
player, 387 posts
After market upgrades
fix all life's problems
Wed 2 Nov 2016
at 18:56
  • msg #972

Re: OOC Discussion

I'm confused, is it rebecca or nick that's reading this wrong?  it says hallway J has the security on.
Nightmare
player, 772 posts
Actual Goddamn
Space Wizard
Wed 2 Nov 2016
at 19:34
  • msg #973

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 972):

usually best to assume I'm being stupid.
Billy Laser Fist
player, 393 posts
After market upgrades
fix all life's problems
Tue 8 Nov 2016
at 20:24
  • msg #974

Re: OOC Discussion

so it just occured to me that course history is likely navigation course history and therefore slightly less suspicious, not treatment course history which was my first instinct.  Clearly been working too much.
Batallion
player, 594 posts
One-man Crowd
Ex-villian
Tue 8 Nov 2016
at 20:55
  • msg #975

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 974):

JJ still thinks you're an idiot
Billy Laser Fist
player, 394 posts
After market upgrades
fix all life's problems
Tue 8 Nov 2016
at 21:30
  • msg #976

Re: OOC Discussion

In reply to Batallion (msg # 975):

I'm not saying he's right, but I'm also not arguing the point.
The Watcher
GM, 803 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Fri 11 Nov 2016
at 21:41
  • msg #977

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 976):

We may be adding a new player to the game in the not-so-distant future. So if you see anything strange in the danger room, pay it no heed... for now :)
Nightmare
player, 776 posts
Actual Goddamn
Space Wizard
Mon 14 Nov 2016
at 13:13
  • msg #978

Re: OOC Discussion

In reply to The Watcher (msg # 977):

I was off on Friday back now and catching up
The Watcher
GM, 806 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 15 Nov 2016
at 02:19
  • msg #979

Re: OOC Discussion

In reply to Nightmare (msg # 978):

I need to know how many Battalions there are on the ship right now. And not just for any combat purposes, before you get any ideas :) The more folks breathing the ship's air and soaking up the ship's heat, the worse the strain on the battered life support system's gonna be.
Billy Laser Fist
player, 404 posts
After market upgrades
fix all life's problems
Tue 15 Nov 2016
at 16:54
  • msg #980

Re: OOC Discussion

calling a mulligan on my walking out if shit went down as soon as rebecca hit the button.  I am shooting him regardless.
This message was last edited by the player at 17:07, Tue 15 Nov 2016.
The Watcher
GM, 811 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 15 Nov 2016
at 18:11
  • msg #981

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 980):

Ideal!
The Watcher
GM, 812 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 15 Nov 2016
at 18:16
  • msg #982

Re: OOC Discussion

In reply to The Watcher (msg # 981):

I think he would have waited until you good and truly left, but since you wanted to take Rebecca with you and she wanted to push the button first, this is the only order of operations that made sense.

Nice shootin', Tex!
Batallion
player, 597 posts
One-man Crowd
Ex-villian
Tue 15 Nov 2016
at 20:41
  • msg #983

Re: OOC Discussion

In reply to The Watcher (msg # 982):

whoops, did we not do combat rounds?  I wanted to do something.
Batallion
player, 598 posts
One-man Crowd
Ex-villian
Tue 15 Nov 2016
at 20:44
  • msg #984

Re: OOC Discussion

In reply to Batallion (msg # 983):

Nevermind, too late.
Billy Laser Fist
player, 407 posts
After market upgrades
fix all life's problems
Tue 15 Nov 2016
at 20:53
  • msg #985

Re: OOC Discussion

In reply to Batallion (msg # 983):

don't worry, wasn't nearly the firefight you're looking for
The Watcher
GM, 821 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 16 Nov 2016
at 16:41
  • msg #986

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 985):

Have faith. There will be others!

Unpaused from before, incidentally.

And soon we'll have to create a new OOC discussion thread. I'll handle that when the time comes.
Nightmare
player, 789 posts
Actual Goddamn
Space Wizard
Wed 16 Nov 2016
at 20:17
  • msg #987

Re: OOC Discussion

In reply to The Watcher (msg # 986):

I'm holding for GM response.
Nightmare
player, 798 posts
Actual Goddamn
Space Wizard
Mon 21 Nov 2016
at 14:18
  • msg #988

Re: OOC Discussion

In reply to Nightmare (msg # 987):

I want you to know that you are making me very uncomfortable O.o good thing for a GM, player is not far more worried than player was before.  I might just kill us all.
Billy Laser Fist
player, 434 posts
After market upgrades
fix all life's problems
Mon 21 Nov 2016
at 21:46
  • msg #989

Re: OOC Discussion

there are so many bad idea happening at the same time in this ship.
The Watcher
GM, 836 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 21 Nov 2016
at 21:49
  • msg #990

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 989):

I am so very happy.
Nightmare
player, 805 posts
Actual Goddamn
Space Wizard
Mon 21 Nov 2016
at 21:49
  • msg #991

Re: OOC Discussion

In reply to The Watcher (msg # 990):

I know.  There is no in character way to extricate myself from the path that I am on.
This message was last edited by the player at 21:50, Mon 21 Nov 2016.
Batallion
player, 608 posts
One-man Crowd
Ex-villian
Mon 21 Nov 2016
at 21:59
  • msg #992

Re: OOC Discussion

In reply to Nightmare (msg # 991):

Yeah, I got like a day behind IRL then thought about the walls of text and realized "JJ isn't going to put up with this subplot BS"
Billy Laser Fist
player, 435 posts
After market upgrades
fix all life's problems
Mon 21 Nov 2016
at 22:15
  • msg #993

Re: OOC Discussion

In reply to Batallion (msg # 992):

Yeah were he not team leader or less invested in the specific fuckery Billy would have joined him.  I'm just waiting to see how sideways it all goes.
The Watcher
GM, 838 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 22 Nov 2016
at 14:55
  • msg #994

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 993):

Will post the necessary stats for this shortly, sorry!
Nightmare
player, 808 posts
Actual Goddamn
Space Wizard
Tue 22 Nov 2016
at 15:01
  • msg #995

Re: OOC Discussion

In reply to The Watcher (msg # 994):

How does defensive actions work.  If I want to have Percy take the bullet for Kayla how would I do it.
Nightmare
player, 810 posts
Actual Goddamn
Space Wizard
Tue 22 Nov 2016
at 15:42
  • msg #996

Re: OOC Discussion

In reply to Nightmare (msg # 995):

Can I launch an attack and keep up with her?
The Watcher
GM, 839 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 22 Nov 2016
at 17:06
  • msg #997

Re: OOC Discussion

In reply to Nightmare (msg # 995):

Hmm... I this would count as "covering" someone. When you cover someone, you don't attack. Instead, you make an Agility roll and subtract -1/2/3CS (green/yellow/red) from all ranged attacks against the target you're covering. This does, of course, mean they might hit you instead...

I worked out something like this with Battalion, but I forget exactly where we landed. Do you remember, Battalion? If not we'll go with what I said above since I think it's at least close.

For combat and moving, it's more complicated. You don't really take 5-foot steps or anything in this system. You either perform an attack (moving within the same area as needed) or relocate to another area. This is what Dr. Olsen did.

If you want to try to attack AND move, I'll allow it but you'll suffer a -2CS penalty to whatever you're doing that isn't moving.
Nightmare
player, 811 posts
Actual Goddamn
Space Wizard
Tue 22 Nov 2016
at 17:16
  • msg #998

Re: OOC Discussion

In reply to The Watcher (msg # 997):

Oh Ok.  That makes sense.  Yeah I'll toss something at the back of her head... might get lucky.

Also need stats for her.  Will post roll you can do the resistance.
This message was last edited by the player at 17:18, Tue 22 Nov 2016.
The Watcher
GM, 840 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 22 Nov 2016
at 17:20
  • msg #999

Re: OOC Discussion

In reply to Nightmare (msg # 998):

I'll get her stats added shortly. I've had a crazy morning :)

Also, closing this thread and opening up a new one. Congrats on filling up an OOC thread! (There is a 1,000 post limit).
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