In reply to Batallion (msg # 26):
I love every aspect of this conversation.
To address a few distinctly different points:
Overcoming Body Armor
Bobby has thick, disgusting body armor on purpose, because I wanted players to get a chance to deal with that particular challenge before they could actually die. Battalion was able to overwhelm him, but failing that he still had Combined Attacks available to him. Flux will probably want to rely on called shots for the areas of Bobby not covered by his armor, or (in the case of fully armored opponents) areas where the armor is less thick, if possible. A quick ping to the DM will let you know how hard it will be to mitigate a portion of the armor and how much of it you'll actually mitigate.
Other options involve non-battering solutions, such as dumping an impervious hero into wet cement, or throwing them out of an air lock, or roasting them over an open fire until they dehydrate and pass out. There a lot of ways to defeat someone besides battering them into submission, and that's something that'll come up from time to time.
Gravity Blasts vs Spikes/Slams
There are a lot of different power uses that are getting muddled about, and part of the problem is that Flux has been trying to do a lot of things all at once. Here are some things you can do with basic gravity manipulation:
1) Attempt to ensnare someone in your gravity field
2) Attempt to crush someone thus ensnared
3) Attempt to levitate someone thus ensnared
Your ability to use the basic manipulation power to hurl someone into a bulkhead or some such depends a lot on how much they weigh, but you'll still do power rank damage to them when they impact.
Worth noting: there's no reason you couldn't pick up, say, a bullet and throw it at someone for appropriate velocity impact damage.
Now, I envisioned your gravity slams and spikes as you decking someone with a gravity assist. This can take one of two forms:
1) Use your Gravity power rank instead of Fighting rank, simulating your ability to draw your foe into your punch. You'll do Strength damage.
2) Use your Gravity power rank instead of your Strength to bolster a punch you've landed normally.
If you want to use your Gravity power to do both of those things, that's probably something we need to create a specific FEAT for. It might read something like:
quote:
Gravity Brawler: use your Gravity Manipulation power rank in place of your Fighting power rank when resolving melee attacks. On white/green/yellow/red result, add +0/0/1/2CS to your Strength damage for that attack.
Happy to edit that if that's not what you have in mind.
What I'm seeing Flux do right now in the simulator is attempt to ensnare Bobby and, while snared, smash him into the bulkhead. You'll only be doing power rank damage that way, and as you're learning, it's a slow way to defeat an armored enemy.
It would, however, completely ice a normal human's 24 hp in one hit. So there's that.
This message was last edited by the GM at 20:51, Fri 11 July 2014.