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06:37, 3rd May 2024 (GMT+0)

OOC Discussion.

Posted by The WatcherFor group 0
Nightmare
player, 744 posts
Actual Goddamn
Space Wizard
Thu 13 Oct 2016
at 15:30
  • msg #950

Re: OOC Discussion

In reply to Batallion (msg # 949):

As a point of information I did NOT relay the poem just yet....
Nightmare
player, 745 posts
Actual Goddamn
Space Wizard
Mon 17 Oct 2016
at 14:47
  • msg #951

Re: OOC Discussion

In reply to Nightmare (msg # 950):

There is one last curtain correct?  I just had Percy rip it down as the others.

Nevermind.
This message was last edited by the player at 14:47, Mon 17 Oct 2016.
The Watcher
GM, 772 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 17 Oct 2016
at 14:50
  • msg #952

Re: OOC Discussion

In reply to Nightmare (msg # 951):

No you're right, there was one left after this one. It does not change this scene though, I mistyped it. Sorry!
Nightmare
player, 746 posts
Actual Goddamn
Space Wizard
Mon 17 Oct 2016
at 14:51
  • msg #953

Re: OOC Discussion

In reply to The Watcher (msg # 952):

Got it.
Billy Laser Fist
player, 375 posts
After market upgrades
fix all life's problems
Tue 18 Oct 2016
at 20:13
  • msg #954

Re: OOC Discussion

I really hope Jon's habit of just ruining my day with a die roll doesn't carry over when he's not the GM.
The Watcher
GM, 775 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 19 Oct 2016
at 14:58
  • msg #955

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 954):

I can attest that, from the GM's perspective, he certainly retains that power as a player :P
Billy Laser Fist
player, 377 posts
After market upgrades
fix all life's problems
Wed 19 Oct 2016
at 15:27
  • msg #956

Re: OOC Discussion

In reply to The Watcher (msg # 955):

don't say that, he hasn't even rolled anything yet.  I'm going to be really pissed if he lays me out in one go.
The Watcher
GM, 776 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 20 Oct 2016
at 22:06
  • msg #957

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 956):

Related: I can't really update much more on the eastern side of things until Battalion posts his reaction to... something. Can keep forging ahead on the northern side though!
Billy Laser Fist
player, 379 posts
After market upgrades
fix all life's problems
Fri 21 Oct 2016
at 14:56
  • msg #958

Re: OOC Discussion

and by west corridor i assume you mean east
Nightmare
player, 754 posts
Actual Goddamn
Space Wizard
Fri 21 Oct 2016
at 15:06
  • msg #959

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 958):

You think your smart don't you.
Nightmare
player, 755 posts
Actual Goddamn
Space Wizard
Fri 21 Oct 2016
at 15:30
  • msg #960

Re: OOC Discussion

In reply to Nightmare (msg # 959):

I think I'm backwards on this

quote:
There are two doors to the left, two doors to the right, and one door at the end of the hallway leading further east. All of these doors look like nautical hatches that could be closed to be airtight, and all but the closest door to the left are currently closed.


So the closest left door is open.  The rest are closed.  Correct?  Then the map should have a green doorway and not 4 red ones?
This message was last edited by the player at 15:31, Fri 21 Oct 2016.
Batallion
player, 587 posts
One-man Crowd
Ex-villian
Mon 24 Oct 2016
at 12:58
  • msg #961

Re: OOC Discussion

In reply to Nightmare (msg # 960):

Sorry: work/vacation ate my head.

I'm back... largely
The Watcher
GM, 778 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Mon 24 Oct 2016
at 19:35
  • msg #962

Re: OOC Discussion

In reply to Batallion (msg # 961):

I've updated the map to accurately show the open and closed doors. It was dated, yes. Sorry.
The Watcher
GM, 781 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Tue 25 Oct 2016
at 21:28
  • msg #963

Re: OOC Discussion

In reply to The Watcher (msg # 962):

Here's the map with labels, courtesy of Rebecca: https://docs.google.com/drawin...Tryz2onuM_Kb8jm-62hg
Billy Laser Fist
player, 380 posts
After market upgrades
fix all life's problems
Wed 26 Oct 2016
at 15:07
  • msg #964

Re: OOC Discussion

In reply to The Watcher (msg # 963):

are there any adjacent rooms that are not apparently connected by doors?
The Watcher
GM, 782 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 26 Oct 2016
at 15:51
  • msg #965

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 964):

That's a good question. This map is very zoomed out compared to the map you had been working with earlier.

For example, the long hallways like B and J which are depicted off either side may have some room-like delineations as you progress toward them. Rebecca, for example, never made it out of hallway "B" during her exploratory romp, except for a brief foray into room "C" when she saw the sparks. The first half of hallway "B" is filled with smoke, but the second part is where she encountered the strange room with the visions.

Rebecca is currently in room D. The rest of you are either in hallway L or in room O.

And of course you started in room A.
This message was last edited by the GM at 15:51, Wed 26 Oct 2016.
Billy Laser Fist
player, 382 posts
After market upgrades
fix all life's problems
Wed 26 Oct 2016
at 15:59
  • msg #966

Re: OOC Discussion

In reply to The Watcher (msg # 965):

but is it reasonable to assume that one could traverse from say g to i via h or that, barring doors we could get all the way to v without needing to cut theough a wall or something?

also i doubt if we're anywhere near actual airlocks, but if there's any kind of hallway or room we can vent atmosphere from, lock and then open back up to existing atmosphere.  K seems viable from this map, we've already seen that galleys are air tight.
The Watcher
GM, 783 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 26 Oct 2016
at 17:39
  • msg #967

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 966):

It is reasonable to assume adjacent rooms are connected by doors, yes.

Best bet for a hatch would be A or K. Since A is trashed you may have better luck with K. There may be other exterior access points to be found, as well. They are not listed on the map though.
Xander
player, 418 posts
On the Shoulder of Giants
Wanted
Thu 27 Oct 2016
at 14:15
  • msg #968

Re: OOC Discussion

Does the map include dimensions? I'd like to know in advance where I can take Abraxas.
The Watcher
GM, 784 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Thu 27 Oct 2016
at 14:21
  • msg #969

Re: OOC Discussion

In reply to Xander (msg # 968):

It doesn't include dimensions, no. But if you were a gambling man, you'd assume that Abraxis would be confined to the southern reaches of the ship and likely is too fat to fit through any of the hallways that lance northward.
Nightmare
player, 768 posts
Actual Goddamn
Space Wizard
Wed 2 Nov 2016
at 12:52
  • msg #970

Re: OOC Discussion

In reply to The Watcher (msg # 969):

What is the minimum karma investment again?
The Watcher
GM, 792 posts
Knows, Sees, & Tells All
Above: 2 Truths, 1 Lie
Wed 2 Nov 2016
at 15:22
  • msg #971

Re: OOC Discussion

In reply to Nightmare (msg # 970):

Once you decide that you're adding karma to a roll, you must add at least 10 regardless your result.
Billy Laser Fist
player, 387 posts
After market upgrades
fix all life's problems
Wed 2 Nov 2016
at 18:56
  • msg #972

Re: OOC Discussion

I'm confused, is it rebecca or nick that's reading this wrong?  it says hallway J has the security on.
Nightmare
player, 772 posts
Actual Goddamn
Space Wizard
Wed 2 Nov 2016
at 19:34
  • msg #973

Re: OOC Discussion

In reply to Billy Laser Fist (msg # 972):

usually best to assume I'm being stupid.
Billy Laser Fist
player, 393 posts
After market upgrades
fix all life's problems
Tue 8 Nov 2016
at 20:24
  • msg #974

Re: OOC Discussion

so it just occured to me that course history is likely navigation course history and therefore slightly less suspicious, not treatment course history which was my first instinct.  Clearly been working too much.
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