The Game: Chapter 01
Interdictor-Class Battleship "Mastodon"
Low-Earth Orbit
There's something magical about the smell of a freshly sanitized battleship, Captain Blaise decided, clasping his hands formally behind his back as he gazed at the majestic of the cosmos from the bridge's viewport.
"Shuttle Fractal Pterodactyl reports it has docked in our bay, sir," came the hesitant voice of his helmsman, jarring the officer from his reverie. "Shall I bring us 'round toward a new heading, or are we expecting others?"
Blaise breathed in deeply from his nostrils, holding it in for a good ten-count before exhaling in the same manner. The combination of fast-drying chemicals tinged with the metallic tang left in the air by the recirculation scrubbers creates a slightly burnt, slightly sweet odor that many naval officers came to associate with comfort and efficiency.
"Sir?"
"There's enough trouble aboard the Fractal to go around," Blaise says, perhaps more curly than he intended. His tone softens, but only slightly -- displaying too much compassion might be good for morale, but it was definitely bad for discipline. "Yes, we're moving out. We've been in Braeburn's airspace for too long. Not that they'd admit there's a point at which their airspace ends."
The rest of the crew on the bridge laugh along with him, but it's a strained sound that lacked any trace of humor.
"Set a new course, Lieutenant. I want us in Venusian orbit as soon as possible."
"Venus, aye, Captain," the helmsman says, punching coordinates into his console. "ETA 97 standard cycles. 95 if we wait a few hours to align our departure with Earth's orbital thrust."
The captain sucked air through his nostrils again, annoyed by the universe's arbitrary limits and at his inability to circumvent them. Not yet, anyway
"Put a head on that, if you can," Blaise said, nodding at the helmsman. "The bridge is yours until I return. I have guests to attend to."
With that, the captain turned and walked toward the hallways that would eventually lead him to the docking bay. Along the way, he activated his comlink to speak without breaking stride.
"Bring the asset to my private conference room," the captain said softly, confident in his system's encryptions. "And notify the ARES agent. Our away team has arrived."
***
The Fractal Pterodactyl was a standard shuttle with textbook, assembly-line specifications across the board. At least, on paper. If one were to pop the hood, however, they would quickly notice a variety of upgrades generally reserved for smugglers, bootleggers, government contractors, and other criminals.
A cursory glance at the smirk on the pilot's face when the shuttle's side hatch opened to admit him was all it took for Captain Blaise to know it was the latter which he was dealing with.
"Welcome aboard the ICB Mastodon," Blaise said, awaiting a salute that never came. He brushed away his irritation and continued, this time addressing the group of men standing behind the pilot. "I trust the accommodations will be to your liking, Hor- Battalion. If you would follow me?"
The group of men began to follow, but Blaise stops them with a raised hand.
"Only Prime is needed, if you please."
There's a groaning, but eventually a single man steps forward -- the pilot, his mischievous smirk never leaving his face.
***
The pair enter Blaise's private conference room only to find that it is already occupied by a businessman wearing a pristine suit in the latest fashion and a non-nonsense expression. He steeples his fingers from his seat at the head of the table -- Captain Blaise's seat.
"Ah, Flux. I see you've arrived. Excellent," the captain says, swallowing his objection to the seating arrangement and taking a place at the opposite head of the boardroom table. He motions for Battalion to take a chair, as well.
Moments later, the door opens to admit a confused-looking man with a short-cropped haircut and a dirty Braeburn flightsuit. His expression is glassy, and he seems to be talking to himself under his breath.
"Xander. You're late," Blaise says, eliciting a start of surprise from the newcomer. "Please, have a seat. All will be revealed in time."
An awkward silence falls as the group looks at one another -- a silence broken when the door opens for what will be the final time of the meeting. A man in a white lab coat walks in, ushering a young girl holding a doll before him.
"Have a seat, Becky," the man says. "This nice man wants to help you."
This message was last edited by the GM at 14:45, Thu 21 Aug 2014.