Thanks for popping the link in your Character Description, Meiou. Much appreciated.
A friend reminded me that I don't take a move penalty since I meet the STR requirements of my armor, duuur. So swapping out for a simple yet practical +1 magic weapon I've cleared with Tam/Zerry.
Silvered Spike Maul +1: A +1 Silvered Maul, with a Silvered spike through it. So it may deal either Blunt, or Pierce damage.
Tark is convinced the reason nobody will bless this for him, is because it's not a blinged out platinum sword (hmm, maybe if he glues a bunch of rubies to it? He hears that's popular with Bahamut)
David Foxfire:
In reply to Zerry (msg # 50):
I made the needed modifications. Thanks for letting me know what needs fixing.
On the record: more often than not I use the games I'm a PC on to playtest character options I either find or design on my own. I do what I can to keep things balanced, of course. You won't see Jamie pulling off Mercy-style mass resurrections-slash-reanimations at level 3, for example.
Yeah, while this seems to be a more laid back traditional capability thread, I can understand wanting to test drive stuff.
Playtesting is always important, theory craft alone won't give you a full idea of it something turns out as balanced as you hoped it would be after all. (I totally agree with QoL stuff like 'Look, magical storage is basically a given past level 1 so you don't have to count every individual ounce of torches and rations')
Though Tam's player can vouch for my bizarre luck with what players and GMs of games I've been in considered Fair Vs Broken, in both vanilla and custom rules mindsets.
This message was last edited by the player at 22:55, Sat 12 Nov 2016.