That is more "Inability for players to rename themselves or create a new character". Even if I had moderator flag to create new threads, I would not be able to change "Gowkaiser96" to "Tark", or to create Tark from scratch as an additional character under my control.
That is a flaw every Bboard has, though at least with RPOL you can have 30+ Characters and their respective character data all tied to a single account. Instead of needing to create multiple accounts, or prefacing each post with "This is X chracter's post". A lot of why I appreciate RPOL's benefits so much is from past experience with the alternatives.
I admit I my preference to the "Character details on RPOL" method. Every body can read them just by clicking the name on a post (click my name to the left to see Tark's sheet, for example). The GM and player can edit them. They are there by default. Easy access, one stop spot for it all. No needing to create external cloud accounts needed (I admit cloud storage stuff has a tendency to hate me with a fiery passion for some reason).
The literal "Character sheet" option on RPOL meanwhile, GM's have to activate per character one at a time, and remember switch that player to be allowed to edit their own character sheet. I've had GMs asking me why I haven't updated my character sheet, when they forgot to set me to be able to.
As for Character Threads? I've seen games use character sheet threads, but those tend to end up a very awkward.
If there are a lot of character specific threads, then there ends up a lot of threads that either get buried or you can even end up with the entire first page (and more being character threads if you set them as notices.
If there is just one giant thread for character sheets, then you have to scroll through the thing to find somebody's sheet, and it adds another place to keep updated and maintained so a lot of those end up wildly out of date on top of having to sort through a dozen posts through multiple pages to find any given character.
TL;DR: My preference for the "Character Details" method has come about as much from seeing the alternatives fall flat. (See also; many highly active games suddenly die because people switched to another Bboard just to have custom avatars).
Roll20 has it's own quirks. Which I will need to refresh my memory on for exactly what limitations players have without GM's reaching in and activating stuff for them. But at the very least, RPOL for full sheets, and trimmed down immediately relevant to combat details for Roll20 works either way.
It's harder to edit and read big ol character sheets on Roll20 as well, since you are always having to edit them in a small popup window.
As a timesaving measure, and to allow turns to be taken when the main GM isn't around, the 4th ed games Tim, Chris run, and the 5th Ed game another friend runs, everyone gets handed a GM tag. This is understandably not desirable to everyone, even ignoring the trust involved for your players to not use this to flagrantly cheat.
So I'm going to be looking over ROLL20s stuff to refresh my memory on it's "one GM, rest are players" aspects, and see if at the very lest I can think of things to help save you headaches.
EDIT:
ROLL20 Tip one: Just ignore the "Attributes" and "Abilities" section on Roll20 character sheets. The incredibly specific setup is not worth the effort.
quote:
Claw
/emas @{selected|token_name} claws for [[d20+@{selected|Atk}]] and [[d20+@{selected|Atk}]] to hit vs @{target|token_name}'s AC @{target|bar3} and deals [[1d12+4]] and [[1d12+4]] damage.
Note: It is not currently possible to select multiple targets in the same macro; you'll have to check the second target's AC manually.
See all that? That is a Roll20 help page example for setting up just ONE attack ability on a token, (which requires the target token to also have the appropriately coded stuff on it).
Or, you can just ignore the "Attributes" and "Abilities" section, and just roll plain old dice rolls based off what is on your character sheet and the situation.
As the GM, would you prefer learning a coding language which you must apply to every single enemy and player, to enable "click popup button to select attack, select target".
Or would you prefer "I looked at the monster's stats. It's got 1d20+10 for it's bite attack. *Rolls 1d20+10* okay that was a 19, the player's sheet/Token says AC is 18, so it hits."
This message was last edited by the player at 03:42, Sun 05 July 2015.