Re: Æthercoil: Togetherness
Assuming the players are fine with moving along, here comes an overview of the coming events...
May's lessons start out involving a lot of making up your mind about things ahead of time. Like "If someone I know is my ally is SUDDENLY replaced by someone I know is an enemy, chances are, you are hallucinating and that person is still your ally." and "Do not attack unless attacked." and "Always use nonlethal attacks when possible, avoiding even permanent maiming if possible. The person you are fighting could be misled, mind-controlled, or even an ally."
May recalls the time that dopplegangers infiltrated a city SO thoroughly that every level of office had some kind of doppleganger. Even the leader of a church who May had befriended turned out to have been kidnapped and replaced by a doppleganger a week before May ever found out.
She then gets to the nitty gritty of how the first part segways into the actual resistance of psychic attacks. Stealing your mind is something you have to do consciously at first, but as you practice, it becomes natural over time. Most people already have mental resistance to some degree, such as if using Charm Person on a hero and then immediately telling them to kill a baby, it won't work. It is just a matter of strengthening your will and, like any muscle, you have to exercise it or it won't get stronger.
When it gets late, Angel sleeps in the same room as everyone. Angel continues to act in a calm, yet very matter-of-fact in-control manner. She gladly continues to have JB do menial tasks for her while avoiding having him do anything demeaning.
The next day, May gives the team some mental practice and then bids them farewell, explaining she needs to move on. With the team now trained in the basics of mental resistance, after an in-game week of practice, the team will all gain Resist 5 Psychic and immunity vs any attempts to cause anyone to do something they would not normally do.
For example!
Nobody can charm Angel to let Meiou out of her sight.
Nobody can charm Jamie to let them go into her wagon.
Nobody can charm Tark to remove handrails.
Nobody can charm Meiou to give up his disguises.
Nobody can charm Pyrus to kneel to a stranger.
Nobody can charm JB make a child cry.