David Foxfire:
In reply to Nathan (msg # 8):
It'll be a combination of the two. RPOL for the chat, Roll20 for the maps and the dicerolling. We'll be using the same table as well.
Some advice for PbP style DnD. It would really smooth things along, and free up your own workload redundancies if you list the stat blocks for enemies. So players can field their turns without having to potentially split it into multiple posts waiting on the GM to resolve each step of the way.
For example, if somebody makes an attack with a chance to known an enemy prone. They can't finish their other attacks until that's resolved. So you have to stop and post multiple times for a single player's turn.
Or if a Caster uses Scorching Ray or Eldritch Blast, they end up stopping to ask "Did that hit? Did it kill them so I can pick a new target or not?" a half dozen times. So again, you're getting stuck posting multiple times for a single player's turn.
It's an easy way to burn out a GM with jumping through extra hoops for the sake of mindsets more suited to real time gameplay, even without considering how much it slows stuff for the players too.
So you listing the enemy stat blocks in a way readily viewable by the players, and allowing players to make open rolls for enemy DC checks when you are not around, is the kind of thing that really smooths out PbP DnD. Even if you are the only one in control of enemy tokens, and adjusting their HP based on what we write down.
Though, people with forced movement would still have to wait on you, without enemy token permissions (Reason number 178 why I'm not playing a Vanilla Warlock here. Considering push on hit is a readily available feature for E Blast).
This message was last edited by the player at 03:37, Mon 23 Jan 2017.