Abilities are assigned thusly:
83 points to distribute between 6 attributes according to a 1 point/1 ability score all the way up to max for your race. Racial adjustments adjust max/mins as well as provide net modification for total points available.
Characters begin at level 1. You are in a Dark Ages type setting so you likely have little money and equipment depending on your background. If you are a tradesman you may have a simple home with thatched roof. If you are a laborer you likely live with others in squalor. Our goal is to rise out of this life personally as the world rises out of it collectively.
HP
Hit Points are max every level. No rolling. Monsters will be the same.
FEATS
As per PHB for your race/class
+1 additional FEAT at creation for all characters!
SKILLS - as listed, so please modifiy for your sheets
Hide/Move Silently - Combined into one
Stealth
Preferred Character Sheet
PC Name:Eru Gender: M HD: Xd6
RPoL Player Name: ???? Height: ????
Race: ???? Weight: ??? lbs HP: ????/????
Class: ???? Age: ???? Current/Normal
Level: ???? Hair: ????
Align: LG Eyes: ???? XP: All
Deity: None Speed: ???? Needed for
Size: ???? Next Level: None
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ABILITIES
Final
Base Racial Magic Misc Ability / Mod
Bonus Item Score
STR: ?? +0 -- -- ?? / +0
DEX: ?? +0 -- -- ?? / +0
CON: ?? +0 -- -- ?? / +0
INT: ?? +0 -- -- ?? / +0
WIS: ?? +0 -- -- ?? / +0
CHA: ?? +0 -- -- ?? / +0
+1 Ability Increase every 4th level is added to Base number.
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COMBAT STATISTICS
ARMOR CLASS BASE ATTACK BONUS
AC Total : 10 MELEE RANGED
AC when Flat-Footed -- Total: +0 Total: +0
AC vs Touch Attack -- Base: +0 Base: +0
Base: 10 STR: +0 DEX: +0
Armor: +0 Misc: -- Misc: --
Shield: --
Dexterity: +0 INITIATIVE
Size: +0 Total: +0
Magic: +0 DEX: +0
Misc.: -- Misc.: +0
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SAVING THROWS
Total Base Ability Misc Magic
Fortitude : +0 = 0 + 0 + 0 + 0
Reflex : +0 = 0 + 0 + 0 + 0
Will : +0 = 0 + 0 + 0 + 0
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RACIAL TRAITS
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FEATS Indicate for level, class, race, etc.
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PRESTIGE CLASS ABILITIES
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LANGUAGES
Regional: Common
Bonus:
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SKILLS Fill in skills you have ranks in AND skills that
can be used untrained. Mod is the final score, Rnk
Skill Point Total: x/lvl is the number of ranks attained in the skill, Abl
Max Class ranks: is the related Ability Modifier, and Msc is for any
Max Cross-Class ranks: miscellaneous bonus from feats, race, synergy, etc.
Related
Mod = Rnk Abl Msc | Skills: Ability Untrained?
+0 = 0 +0 +0 | Appraise (INT) Yes
+0 = 0 +0 +0 | Balance (DEX) Yes
+0 = 0 +0 +0 | Bluff (CHA) Yes
+0 = 0 +0 +0 | Climb (STR) Yes
+0 = 0 +0 +0 | Concentration (CON) Yes
+0 = 0 +0 +0 | Craft: (INT) Yes
+0 = 0 +0 +0 | Decipher Script (INT) No
+0 = 0 +0 +0 | Diplomacy (CHA) Yes
+0 = 0 +0 +0 | Disable Device (int) No
+0 = 0 +0 +0 | Disguise (CHA) Yes
+0 = 0 +0 +0 | Escape Artist (DEX) Yes
+0 = 0 +0 +0 | Forgery (INT) Yes
+0 = 0 +0 +0 | Gather Information (CHA) Yes
+0 = 0 +0 +0 | Heal (WIS) Yes
+0 = 0 +0 +0 | Intimidate (CHA) Yes
+0 = 0 +0 +0 | Jump (STR) Yes
+0 = 0 +0 +0 | Knowledge: (INT) No
+0 = 0 +0 +0 | Listen (WIS) Yes
+0 = 0 +0 +0 | Open Lock (DEX) No
+0 = 0 +0 +0 | Perform: (CHA) Yes
+0 = 0 +0 +0 | Ride (DEX) Yes
+0 = 0 +0 +0 | Search (INT) Yes
+0 = 0 +0 +0 | Sense Motive (WIS) Yes
+0 = 0 +0 +0 | Sleight of Hand (DEX) Yes
+0 = 0 +0 +0 | Stealth (DEX) Yes
+0 = 0 +0 +0 | Spellcraft (INT) No
+0 = 0 +0 +0 | Spot (WIS) Yes
+0 = 0 +0 +0 | Survival (WIS) Yes
+0 = 0 +0 +0 | Swim (STR) Yes
+0 = 0 +0 +0 | Tumble (DEX) No
+0 = 0 +0 +0 | Use Rope (DEX) Yes
^ = Cross Class
! = Armor Check Penalty applies (double for Swim)
* = Requires specialization
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WEAPONS ATT is your final attack modifier when using the weapon.
Monks should also list bare-handed attacks here.
NAME :
ATT :
DMG :
CRIT :
RNG :
WGHT :
TYPE :
SIZE :
COST :
NAME :
ATT :
DMG :
CRIT :
RNG :
WGHT :
TYPE :
SIZE :
COST :
GRAPPLE BONUS: BAB + _ + STR + _ + SIZE + _ = + _
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PROTECTION
ARMOR SHIELD
NAME : NAME :
LOCATION : TYPE :
AC BONUS : AC BONUS :
MAX DEX : CHECK PENALTY :
CHECK PENALTY : SPELL FAILURE :
SPELL FAILURE : WGHT :
SPEED: PROPERTIES:
WGHT : COST:
PROPERTIES:
COST:
ARMOR
NAME :
LOCATION :
AC BONUS :
MAX DEX :
CHECK PENALTY :
SPELL FAILURE :
SPEED:
WGHT :
PROPERTIES:
COST:
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EQUIPMENT:
This message was last edited by the GM at 18:42, Tue 15 July 2014.