RolePlay onLine RPoL Logo

, welcome to The 5th Age Divergent

05:16, 2nd May 2024 (GMT+0)

Chapter 6 - Return to the Dutchies.

Posted by EruFor group 0
Eru
GM, 475 posts
Fri 15 Apr 2016
at 17:59
  • msg #1

Chapter 6 - Return to the Dutchies

In the morning, Vanter provides full packs filled with provisions for everyone.

"I can never repay you for giving my daughter back to me.  And now I have an amazin' granddaughter.  I know she won't be with us long, but I'll cherish the time we have.  You boys 're welcome back here any time."  The farmer scratches at the corner of his eye, no doubt removing a bit of dust.  He shakes each of your hands in turn, puts a long grass in his mouth and leans against a post.

Hattie gives each of you a hug, which means Nessy does too since she is in her mother's arms.  Tears stream silently down her face.  Last she comes to Mairen.  "You will find Meruan and he will be safe.  These men will not let you down."

Nessy wiggles to be let down.  Once on the ground, she scampers over to Ferb.  The ferret happily lets the four-year-old pick her up and scratch behind the ears.  She lifts the animal to her lips and whispers something to its ear, then hands it to Toben.  "Phineas and Ferb are ready for their next adventure!"  She smiles and sits on the steps to the porch.
Toben Ironsprings
player, 802 posts
Human
Scholar
Fri 15 Apr 2016
at 19:14
  • msg #2

Chapter 6 - Return to the Dutchies

Toben smiles and gives Nessy one last hug. "I suppose next time I see you, you'll be all grown up. Thank you for everything you've done for us, Nessy." He rustles some of the fur on Ferb's head. "And I look forward to seeing normal Phineas as well. As normal as Phineas can be, anyways."

He hefts his travel pack over his shoulder. "Saris, Xar, will you be joining us this time around?"
Klale Tsolo
player, 583 posts
Human
Fighter
Fri 15 Apr 2016
at 21:26
  • msg #3

Chapter 6 - Return to the Dutchies

Klale eats heartily, packs up, and is ready to travel.
Ourn
player, 169 posts
Sat 16 Apr 2016
at 00:07
  • msg #4

Chapter 6 - Return to the Dutchies

Ourn clasps wrists with Vanter. "Until we meet again, my friend.". He regards Hattie and Nessy with a nod and slight smile, before pulling up the hood of his cloak on his head, and the cloth mask that covers his face below the eyes. With a loaded pack, Ourn is ready to mount up and ride home.
Saris Morian
NPC, 97 posts
Gonnhirrim
Medic
Sat 16 Apr 2016
at 01:17
  • msg #5

Chapter 6 - Return to the Dutchies

Xar nods and Saris grins.  "Aye, lad.  Our orders are t' see this through.  We've just begun."
Mairen
NPC, 17 posts
Human
Apothecary
Sat 16 Apr 2016
at 01:19
  • msg #6

Chapter 6 - Return to the Dutchies

Marien picks up her own belongings, including a pack given to her by Vanter with provisions.  She smiles sadly one last time at Hattie then moves over to her horse, which is somewhat close to Ourn's by happenstance.
Eru
GM, 480 posts
Mon 18 Apr 2016
at 14:17
  • msg #7

Chapter 6 - Return to the Dutchies

A few seconds after Nessy speaks with Ferb, Phineas is suddenly standing there, straddling the ferret.
Phineas Highwood
player, 297 posts
Tue 19 Apr 2016
at 13:43
  • msg #8

Chapter 6 - Return to the Dutchies

After a brief moment during which he looks very surprised indeed, Phineas regains his composure.

"Well-met, friends! It is an inexpressible pleasure to be able to look on each of you without seeing directly up your noses once more. I apologize for the worry I gave you, but when we faced that apparently black-hearted foe, I though it worth seeing if his heart was really as scorched as I suspect. (It was, as it turns out.) But thanks in no small measure to the ministrations of my noble steed," he gives Ferb an affectionate scratch, "I am back among you and ready to fight. Or, if history is any indicator, ready to trip over my own shoes as I attempt to fight!"

Obviously a little more affected by the reunion than he tries to let on, Phin embraces each of the party in turn, then gets himself ready to travel.
Ano
player, 400 posts
Human Monk
AC17(FF14, T17) HP 48/55
Tue 19 Apr 2016
at 16:23
  • msg #9

Chapter 6 - Return to the Dutchies

Ano smiles widely at Phin's sudden reappearance and embraces him warmly seeming like he is almost choked up.  "It is good to have you back.  It has been far too quiet lately."

After he turns to the star and her new family and gives them a low bow of gratitude.
Klale Tsolo
player, 584 posts
Human
Fighter
Tue 19 Apr 2016
at 18:00
  • msg #10

Chapter 6 - Return to the Dutchies

After the embrace, Klale takes Phineas by the upper arms and lifts him high. He turns so Phineas is facing the water trough. It's still available if you now feel the need he remarks.

[Perhaps godmodding but harmless.]
Toben Ironsprings
player, 803 posts
Human
Scholar
Wed 20 Apr 2016
at 01:56
  • msg #11

Chapter 6 - Return to the Dutchies

"I would love to hear all about your experience. I'm sure it puts a whole new perspective on things."

He smiles warmly. "I'm glad you haven't lost your sense of humor in all this. I feel we'll all need a little more of that as things progress."

Toben will fill in any gaps that may have gone unnoticed to Phineas as they begin their travel.
Eru
GM, 481 posts
Wed 20 Apr 2016
at 02:39
  • msg #12

Destroyed Town

After brief welcome backs and congratulations from the rest, the adventure heads east.  Travel is well paced and ground eating.  Even the dwarves seem comfortable in the saddle.  Ourn explains that the trip should not take more than a week by horse as he leads.

Three days in, smoke appears on the horizon.  Three hours before sunset, the group stands in the smouldering remains of a small town.  Nothing is left but charred timber stumps, ashes and blackened foundation stones.

Brief scouting reveals no survivors.  Xar shows the tracks of the marauders and indicates through Saris that they are Valaraukar of varying sizes: orcs mostly with a few swamp trolls and even an ogre.  Saris shivers at the last one.  Indications are that the attack happened the day before.  Some prisoners might have been taken, but they were carried if so.  There are no human tracks to speak of.
Klale Tsolo
player, 585 posts
Human
Fighter
Wed 20 Apr 2016
at 05:27
  • msg #13

Destroyed Town

Klale glowers around. The first of many, maybe. We'll hear and smell them before we see them, I reckon.
Ourn
player, 170 posts
Wed 20 Apr 2016
at 11:50
  • msg #14

Destroyed Town

Ourn speaks to Xar and Saris. "Xar, by your reckoning, how many orcs do you suppose caused this?"
Xar
NPC, 23 posts
Nauglath
Deepwalker
Wed 20 Apr 2016
at 12:07
  • msg #15

Destroyed Town

The rogue scratches the five day growth on his chin as he looks at the tracks.  He looks back at the town, then up at Ourn.  He holds up three fingers on his right hand then three fingers on his left.
Ourn
player, 171 posts
Wed 20 Apr 2016
at 12:19
  • msg #16

Destroyed Town

"Hmm. That's a hefty pack of green skins if ever. Not to make light of the circumstances, but it lends well to the Duke providing us with his aide."

Ourn addresses the rest of the group.
"I would suggest we make haste and not stay in these parts for long. There is much risk remaining here with this band of raiders about".
Toben Ironsprings
player, 804 posts
Human
Scholar
Thu 21 Apr 2016
at 03:57
  • msg #17

Destroyed Town

"Yeah, I don't know what's worse. That many orcs, or the ogre." He looks over to Ourn. "It's probably best to avoid that sort of confrontation right now. Are they headed the same direction as us, or can they be easily avoided?"
Eru
GM, 482 posts
Thu 21 Apr 2016
at 11:39
  • msg #18

Destroyed Town

Xar points north toward the range of mountains in the distance.  With nothing else to do, everyone mounts up and continues east.  No more villages are passed during the trip.

At sundown four days later, a faint, continuous popping sound can be heard.  The ground has turned from rolling plains to rolling hills and it is difficult to see far.  However, as the group approaches, the pops deepen into booms...booms that the men in the group will remember, most from the beginning of their adventures.

It is the sound of Therion's cannons.
Toben Ironsprings
player, 805 posts
Human
Scholar
Thu 21 Apr 2016
at 14:21
  • msg #19

Destroyed Town

Toben's ears perk up when he hears the sounds of the cannons fire. "I know that sound." He spurs his horse to quicken his pace and get a better vantage on the disturbance.
Ourn
player, 172 posts
Thu 21 Apr 2016
at 15:40
  • msg #20

Destroyed Town

Ourn races along with Toben to try and catch a glimpse of whatever is going on and causing Therion's weapons to volley.
Eru
GM, 483 posts
Thu 21 Apr 2016
at 15:51
  • msg #21

Therion's Dutchy - Embattled

As the group tops the necessary hill, they see the south and west walls of the city.  No portals are open or canon's firing.  However, to the north there is a dark mass, an army of some kind.  On occasion, a loud report of canon fire is followed by smoke rising above the north wall.  A moment later, a significant hole appears in the black mass, only to close over soon after.
Ano
player, 401 posts
Human Monk
AC17(FF14, T17) HP 48/55
Fri 22 Apr 2016
at 04:26
  • msg #22

Therion's Dutchy - Embattled

"Looks like the Duke may not need much convincing that the powers of evil are upon us."  Ano states as he looks on at the massive army.
Ourn
player, 174 posts
Fri 22 Apr 2016
at 12:07
  • msg #23

Therion's Dutchy - Embattled

"There is a hidden entrance to the South of the city's walls. If we ride quickly and avoid line of sight, we may get there undetected by any of the invader's scouts. Once there, I can get us inside."
Toben Ironsprings
player, 806 posts
Human
Scholar
Fri 22 Apr 2016
at 12:30
  • msg #24

Therion's Dutchy - Embattled

Toben nods. "Perhaps you're right Ano, but we've seen what the Duke's defenses can do to an army." He pauses for a moment. "If these were mere men. It's impossible to tell from here though."

He pulls out his book and flips through numerous pages. Smiling, he snaps his book shut and whispers, "Jillepse di wer iblink". His eyes glimmer for a moment and he stares intently at the army.

He rubs the glimmer from his eyes and sighs. "Well Ourn, at least you don't have to worry about whether your Duke will believe all that you've seen so far on your journey. Not with an army of valarakaur at his doorstep."

Toben falls in line behind Ourn. "Ready when you are."

Toben casts Eyes of the Avoral to get a better look at the attacking army.
Toben will also cast Longstrider to quicken their horses pace to the south side of the city.

Eru
GM, 484 posts
Fri 22 Apr 2016
at 12:49
  • msg #25

Therion's Dutchy - Embattled

Quicker than feels real, the group is at the door Ourn directs them to.  He does something to the wall and a section just big enough to admit a horse slides open.  There is a ramp down into darkness.  Ourn reassures that the path is free of obstruction and will not cause the horses trouble, but that everyone should dismount and lead them.  Ourn goes last and closes the door behind, leaving the group in pitch blackness.
Toben Ironsprings
player, 807 posts
Human
Scholar
Fri 22 Apr 2016
at 12:55
  • msg #26

Therion's Dutchy - Embattled

In the darkness, a low whisper can be heard. "Kontzu'kre"

The end of Toben's staff begins to glow softly, and lights the way for the group.

Toben casts Glowstone.
This message was last edited by the player at 12:56, Fri 22 Apr 2016.
Eru
GM, 485 posts
Fri 22 Apr 2016
at 13:25
  • msg #27

Therion's Dutchy - Embattled

With light enough to see, Ourn directs you the rest of you down a winding, easy incline that should easily put you in the center of the city.  Instead, you must be right below.  However, the winding path is meant to confuse and for all you know, you could be underneath the open plains beneath the attacking army.

At the end of the tunnel there is another door.  It is heavily reinforced with a small, barred slot for viewing guests.  It slides open before Ourn can squeeze to the front then slams closed when the person on the other side sees him.
Ourn
player, 175 posts
Fri 22 Apr 2016
at 13:38
  • msg #28

Therion's Dutchy - Embattled

Ourn goes up to the door and raps the slot with his knuckles five times, on a cadence that has an odd rhythm. He speaks loud enough to be heard through to the other side.

"I am Ourn Garamune, sworn Avenger of Therion, and of his excellency's River. My party and I bring news to Duke Therion of the invaders at our doorstep, among other troubles. If you need further verification, fetch Haethar, the gardener"
Saris Morian
NPC, 98 posts
Gonnhirrim
Medic
Fri 22 Apr 2016
at 14:31
  • msg #29

Therion's Dutchy - Embattled

After a very long silence, Saris shuffles up to Ourn.  "D'ya think they knew it was you, lad, an' that's why they won't open up?"  The ribbing in her tone is evident.
Ourn
player, 176 posts
Fri 22 Apr 2016
at 14:32
  • msg #30

Therion's Dutchy - Embattled

"That's always a possibility. Then again, seeing my present company may be equally alarming"

Ourn winks as Saris.
Saris Morian
NPC, 99 posts
Gonnhirrim
Medic
Fri 22 Apr 2016
at 15:05
  • msg #31

Therion's Dutchy - Embattled

Saris chuckles.  "Nay lad, they cannae see Xar and I behind Klale's mountainous form.  'Sides, th' lights not so good in 'ere.  It was undoubtedly yer smell they caught.  You've not bathed since we left Vanter's farm.  Now we'll ne'er get through tha' door."
Ourn
player, 177 posts
Fri 22 Apr 2016
at 15:09
  • msg #32

Therion's Dutchy - Embattled

"Hmm. And here I thought that was the horses in this cramped space."
Toben Ironsprings
player, 808 posts
Human
Scholar
Fri 22 Apr 2016
at 15:13
  • msg #33

Therion's Dutchy - Embattled

Toben grins at the exchange between Saris and Ourn. "There are other ways to get in, but I figured it best to let Ourn drop a few more names before pulling out those tricks. Is there cause for concern here, Ourn?"
Ourn
player, 178 posts
Fri 22 Apr 2016
at 15:40
  • msg #34

Therion's Dutchy - Embattled

"On our end? No. On their end, of course. There are few who know of this path, and even fewer permitted to use it. I've only been through a handful of times. The gaurds rotate out like any other shift. The only real problem is that it could be a bit before they can confirm my identity. I haven't been through here in months after all. If they fetch the man I referred them to, we shouldn't have issue. Though with the way problems seem to follow us..."

Ourn moves to Toben and leans in to whisper to him.
Toben Ironsprings
player, 809 posts
Human
Scholar
Fri 22 Apr 2016
at 15:53
  • msg #35

Therion's Dutchy - Embattled

Toben nods and pats his travel pack, as he whispers back to Ourn.
Haethar
NPC, 1 post
Human
Gardner
Fri 22 Apr 2016
at 16:56
  • msg #36

Therion's Dutchy - Embattled

The plate slams open for a moment and two old eyes peek out for just a second before the plate slams closed.

"It's him.  Let through."

Following those muffled words are a long series of clanks, bangs, and screeches, loud enough to alert the army above certainly.  At last the door opens and swings by counter-weight out into the hallway.

"It's good to see you, boy.  You vouch for all of these...people?"
Ourn
player, 179 posts
Fri 22 Apr 2016
at 19:01
  • msg #37

Therion's Dutchy - Embattled

"With my very life. I owe it to several of them a few times over. Its good to see you again Haethar. We must speak with Duke Therion immediately."
Haethar
NPC, 2 posts
Human
Gardner
Sat 23 Apr 2016
at 00:28
  • msg #38

Therion's Dutchy - Embattled

"He's a bit busy at the moment, but I'm sure he'd make time to see you.  Come on, then."

Haethar leads the group through a cavern so vast the city above could fit within it ten times over.  Muffled clangs and wooshes like a hundred forges or more echo throughout.  Castle-sized pillars block the view of most of the goings on leaving only shadows and flickering reflections to guess at.  Closer to the pathway Haethar leads you across, some sort of metallic catwalk, are suits of armor, weapons, and an assortment of strange equipment for which there is no discernible purpose.  It takes a full fifteen minutes at least to walk the horses across the catwalk.  Below are only ten men visible, but doubtless there are hundreds more out of sight.
Klale Tsolo
player, 587 posts
Human
Fighter
Sat 23 Apr 2016
at 00:39
  • msg #39

Therion's Dutchy - Embattled

Klale looks down to left and right, and sometimes pauses long enough to hae to hurry to catch up.
Toben Ironsprings
player, 810 posts
Human
Scholar
Sat 23 Apr 2016
at 01:33
  • msg #40

Therion's Dutchy - Embattled

Toben takes in his surroundings as best as possible, not quite sure how all this have been here and no one ever known about it. "Ourn, what is all this? I can't say this bests the mines of Moria, but it is still quite impressive."
This message was last edited by the player at 01:35, Sat 23 Apr 2016.
Ourn
player, 180 posts
Sat 23 Apr 2016
at 09:55
  • msg #41

Therion's Dutchy - Embattled

"This my friend, is where the "magic" of Therion happens. Below us and around us is known as the Blackworks. Here only the best and brightest smiths, engineers, and apprentices are hand picked to come and work for the good duke. In secret of course. The very cannons you hear thundering above were created, forged, and tested in these caverns."

At that moment, a large gout of flame around 20 feet long and the diameter of a horse's trunk streaks across a pocket of the caverns below and shoots out between two of the pillars, briefly illuminating several men wearing leather aprons and goggles. The floors of that section of cavern looks to be lined with the same uniformly bolted together metal as the catwalk. The display is over just as quickly as it began, and the men are again shrouded in shadows.

"Ah, I see the Dragon's Maw is functioning finally. Oh, nevermind that though. I'm not exactly permitted to speak on matters of the Blackworks. In fact, you should all probably forget you ever saw that or heard me say anything, less The River comes to quiet you". Ourn chuckles and runs a finger across his throat in a cutting motion.

Despite the war going on above, and the events that have unfolded and are to come, Ourn seems almost jovial strolling through the dim lit caverns beneath his home.
Toben Ironsprings
player, 811 posts
Human
Scholar
Sat 23 Apr 2016
at 13:36
  • msg #42

Therion's Dutchy - Embattled

"A secret workshop. Nice. If only I could build a lab as comprehensive." His eyes widen as the giant gout of flame erupts. "Nonetheless, it still gives me a few ideas. These cannons you speak of, what sort of projectiles to they fire?"
Ourn
player, 181 posts
Sat 23 Apr 2016
at 14:24
  • msg #43

Therion's Dutchy - Embattled

"Well, thats... proprietary, to sum things up."

Ourn coughs loudly barely covering up a gruff "iron orbs", or something like that.
Klale Tsolo
player, 588 posts
Human
Fighter
Sat 23 Apr 2016
at 20:03
  • msg #44

Therion's Dutchy - Embattled

"The River"? What or who is that. And, please, what other cautions should we know about?
Toben Ironsprings
player, 812 posts
Human
Scholar
Sat 23 Apr 2016
at 20:30
  • msg #45

Therion's Dutchy - Embattled

Toben smiles. "Well, we certainly wouldn't want that kind of information getting out, would we?"

He keeps his mouth shut and eyes open as they walk through the Blackworks.
Ourn
player, 182 posts
Sun 24 Apr 2016
at 00:44
  • msg #46

Therion's Dutchy - Embattled

In reply to Klale Tsolo (msg # 44):

"The River is what we call my order. The eyes and ears of Therion. Spies. Sneaks. If need be... assassins. Though it rarely comes to that, and certainly not against our own. The dutchy of Therion has been made prosperous by a number of its people, and the River are no exception. Each member, each citizen, is like a tooth on a cog wheel, and that cog ties into the other cogs and makes the great Therion machine go round. Each cog represent a guild, an order, a social class."
Phineas Highwood
player, 298 posts
Sun 24 Apr 2016
at 22:25
  • msg #47

Therion's Dutchy - Embattled

Phineas walks wide-eyed and silent (for once), taking in all around the group. Secret underground smithies are clearly beyond his ken.
Haethar
NPC, 3 posts
Human
Gardner
Mon 25 Apr 2016
at 02:50
  • msg #48

Therion's Dutchy - Embattled

Haethar leads the group down a shallow graded ramp at the end of the catwalk on the far side of the Blackworks.  Another two hundred yards of walking through mostly blackness on smooth, flat stone brings the party to a set of double doors large enough to admit eight horses abreast.

The older man calls over a boy a little older than Phineas.  "See that their horses get topside through the roundabout.  I want them fed and groomed in Therion's stables, ya hear?"  When the boy calls several others over and they all have reins in hand, Haethar shoos them if with a crotchety "now git!"

At that point, Haethar opens a smaller door to the side of the large ones.  Inside is a very steep set of nine spiral staircases set in three rows.  He motions for everyone to pick whichever one as he starts up the closest.

At the top there is a room with metal walls, floor, and ceiling.  Each wall has a series of doors.  Without pause, Haethar chooses one and takes the group out into what looks like a more traditional castle hallway.

"Therion doesn't care much for pomp and circumstance, but seein' how he's busy with them monsters at our gates, you all should take the time to get refreshed, grab a bite to eat, and maybe take a nap.  I'll tell Therion you all are here with news of-" he looks around a moment, narrows his eyes, then looks back at the group.  "things beyond the duchies.  He'll want to meet with you as soon as he can.  If you have any questions, Ourn here should be able to answer.  Otherwise, keep them until later.  I have work to do."
Klale Tsolo
player, 589 posts
Human
Fighter
Mon 25 Apr 2016
at 03:16
  • msg #49

Therion's Dutchy - Embattled

One moment Klale says. He takes his goods off his horse and arranges them so he can carry them.

At the door, he says Thank you and enters the room.
Ourn
player, 183 posts
Mon 25 Apr 2016
at 12:37
  • msg #50

Therion's Dutchy - Embattled

Ourn nods to Haethar, and beckons the party to follow him. He leads them further down the halls of Therion. The stone work and timber beams comprising the castle are of fine craftsmanship, but not overly extravagant. The occasional painting and tapestry adorn the walls, as groups of servants and men-at-arms walk the halls with hurried purpose.

Several minutes later, the group emerges into a dining hall. Long rectangular tables with hand crafted silverware and dishes lay waiting on the tabletops. A well dressed servant greets the group as they enter, and Ourn request a meal for everyone. The walls of the dining hall are similar to the rest of the castle that's been viewed so far, and several large windows give way to a view of a large courtyard below. Rows of soldiers stand rank and file while sergeants and officers bark orders. The occasional boom of cannon fire lightly shakes the windows. The floor is a tiled pattern with a stone mosaic of the Therion coat of arms in the center, made from river rocks of varying shades of grey and white.

Once everyone is seated, half a dozen more servants come out of a side door carrying plates of food and serving dishes with mugs on them. Small pheasants and hens, roasted on a spit. Boiled potatoes, gravies, and cooked greens are all laid before the group. A platter with small meat pies as well, and another with pastries also adorns the table now. The servants wordlessly arrange the meal, and ensure everyone has been adequately served.

Ourn looks to the chief of the hall, and says "Thank you Ranholf. This is more than enough, and you've all done splendidly.".

With that, Ranholf takes his leave, and the group is left with a single servant standing at the entry to the kitchens, taking note of when plates empty and mugs run dry.

"I suppose we all have much to discuss, given the current climate.".
Toben Ironsprings
player, 813 posts
Human
Scholar
Mon 25 Apr 2016
at 13:37
  • msg #51

Therion's Dutchy - Embattled

"Thank you for such generous hospitality." Once everyone has been served, he samples the various foods on his plate. "It's all very delicious, but I do have to admit. I feel a bit silly sitting here having such an extravagant meal amidst such a large siege."

With somewhat of a look of concern upon his face, he sets his food down. "Ourn, what do you plan to report to Duke Therion? There is much we have seen, and much that has happened to us over the past several months. We've all had ample time to come to terms with what we have learned."

He lowers his voice so that the servants are less likely to hear. "I guess what I'm trying to ask is. How much do you think is wise to divulge beyond what he has already seen at his doorstep?"
Ourn
player, 184 posts
Mon 25 Apr 2016
at 13:54
  • msg #52

Therion's Dutchy - Embattled

"A bit of comfort before the storm is all. Nothing more. Honestly though, I wasn't expecting to be waited on like this either. This dining hall is where those of is who aren't nobility, servants, or soldiers eat. More often than not, there is a spread laid out on the center table for self serving. I suppose the kitchen staff are just trying to all stay busy to steel their own nerves as the battle goes on outside. I'm sure Haethar would scold me if he were to walk in on us right now though. Dining in view of a battle does seem a bit odd, doesn't it?."

Ourn pauses for a moment to reflect on his decision."As far as the report to Therion goes"

Ourn lowers his voice. "I plan to tell Therion everything. Not a shred of detail left out. This dutchy is one of the last in the land to hold true to the principles of goodness and richeousness, and the more he knows about the threats of this land the better. I cannot force the rest of you to tell all you know when the time comes, but I highly encourage and implore you to. Amongst the cities and peoples, Therion is perhaps the only one at this time that stands a chance to rally the rest. Though we are a capable lot here a this table, taking on the entirety of our foes unaided would be pure suicide."
This message was last edited by the player at 23:10, Mon 25 Apr 2016.
Klale Tsolo
player, 590 posts
Human
Fighter
Mon 25 Apr 2016
at 22:26
  • msg #53

Therion's Dutchy - Embattled

Klale proceeds to test the sufficiency of the quantity. He does ask for water or tea, limiting himself to a yard of ale or beer.
Ano
player, 402 posts
Human Monk
AC17(FF14, T17) HP 48/55
Tue 26 Apr 2016
at 04:35
  • msg #54

Therion's Dutchy - Embattled

"I agree with that Ourn, if we are to seek the aid of the Duke then we must be up front and honest with him if we are to hope for any help."  Ano picks at the food, feeling a bit uncomfortable in such a fine place.
Ourn
player, 185 posts
Tue 26 Apr 2016
at 12:34
  • msg #55

Therion's Dutchy - Embattled

"I can thoroughly assure you all, that if there is anyone on Eru's green earth that can and should be trusted with the information we carry, it is duke Therion.

Ourn wolfs down the remaining food on his plate, finishes his drink and sits back in his chair, looking around at the group and the hall.

"Are there any doubts among you?"
Saris Morian
NPC, 100 posts
Gonnhirrim
Medic
Tue 26 Apr 2016
at 13:40
  • msg #56

Therion's Dutchy - Embattled

"I have no doubts about him now, but I've seen a lot o' power here tucked away.  What check is there on such?  What does he plan to do wi' all o' this?"  Saris has eaten as heartily as any of the men, moreso than any but Klale in fact.
Toben Ironsprings
player, 814 posts
Human
Scholar
Tue 26 Apr 2016
at 13:53
  • msg #57

Therion's Dutchy - Embattled

Toben nods. "Saris brings up a good point. We've seen how easily these Dark Stars can control a persons mind. What can be done if that sort of thing falls upon the Duke? Imagine if the valaraukar had this sort of power at their disposal. I don't exactly have a magic hat that blocks mind control."

He leans back and thinks deeply for a moment, distracted by his own comment. "Speaking of the advances in technology here. This city certainly seems like a very progressive one. What level of acceptance would you expect for folks such as ourselves? We aren't exactly cut from the same cloth these days, if you get my meaning."
Phineas Highwood
player, 299 posts
Tue 26 Apr 2016
at 13:56
  • msg #58

Therion's Dutchy - Embattled

Phineas somehow seems to eat more than his own weight of the fine foodstuffs.

Once he can no longer fit any more into his bulging belly, even after loosening the ties on his trousers, he emits a contemplative belch and joins the conversation. "Ourn, I do not know this duke and have little reason to trust the high-born. However, you have proven yourself a capable and true friend, and I, for one, will heed your counsel and share freely with the duke all that has transpired. Though," he adds with a smirk, "in my case at least, he may be hard-put to believe all of the details."
Ourn
player, 186 posts
Tue 26 Apr 2016
at 15:28
  • msg #59

Therion's Dutchy - Embattled

"I've known the duke most of my life, and have been in his service for a decade now. He's slow to anger, and even slower to pass judgement. He cares for his people in a way that no other duke can boast, yet you'll never hear such a boast leave his mouth. Recently, two of the other dutchies attacked Therion. Unwarranted and unprovoked, they vied for power and land. What they recieved, was defeat. Do you know why? It wasn't the soldiers, or the cannons, the archers or officers leading them. It was because Therion is good. Plain and simple. Good triumphs. It resists the corruptions of this world. It was there when the forces of men and more defeated Shauron. It was there again when the halflers destroyed the necklace.... errr, ring, of power. It will be here again, with Therion, as the forces of darkness march upon our world, and it is through him, his leadership, his innovation... his desire to do what is good, that we'll triumph again."

Ourn places his index finger and thumb on the bridge of his nose for a moment.

"I know that what I ask is of high risk and high reward, but what other option do we truly have that we can place our trust in? No man is completely beyond being at least tempted by corruption. Not even those of us at this table. Toben, would the enemy not wield a dark and terrible power through you, if you were to be turned? Or Klale. Imagine a dark Klale cleaving through 3 and 4 men in a single swipe of his sword on the field of battle. Even Phineas, as innocent as he can be, could just as soon bury a dagger in a man's back and be gone before a call to alarm could even be thunk of. Anno.. Anno doesn't even need a blade, and can twist and snap his opponents to splinters. And yet.."

Ourn sighs.

"And yet here we are, all together, relying on one another's strengths to pull through impossible odds and challenges, and all for what? For the concept of what is good. For the people who cannot save themselves. For the innocents who will cry out in fear of the black tide of death outside these walls. Before we jump to wondering about whether or not duke Therion is an incorruptible champion of light, should we not look to ourselves first? My allegiances got far beyond just that of this duchy. They are for the very people themselves... and to you. If I thought for even a moment that Therion will turn on us like some rabid hound, the suggestion would never have escaped my lips. You are among good people my friends, with good intentions. Trust them to shoulder the burden along side us."
Toben Ironsprings
player, 815 posts
Human
Scholar
Tue 26 Apr 2016
at 18:35
  • msg #60

Therion's Dutchy - Embattled

Toben nods thoughtfully, "You're right, everyone here is subject to corruption or control similar to what we saw back at Vanter's farm. I would hope, should that happen to me, that all of you would have the strength to do what is necessary. Whether that be restraint, subdual, or worse. I would never willing allow myself to pose a threat to what we are doing here."

He rises from his chair to emphasize his sincerity. "Ourn, you are an honorable man, and I come to trust you. If you place your trust and allegiance to this Duke, then so shall I."
Klale Tsolo
player, 591 posts
Human
Fighter
Tue 26 Apr 2016
at 18:59
  • msg #61

Therion's Dutchy - Embattled

I'm disposed to favor the person who provides my food...though hens and pigs do the same. I figure we're more apt to be like hens as far as Duke Therion is concerned. By the way, figure that what we say is being listened to.
Ourn
player, 187 posts
Tue 26 Apr 2016
at 20:23
  • msg #62

Therion's Dutchy - Embattled

Ourn smiles and nods "The River is always listening Master Tsolo. And Toben, of course we'd subdue you. You're too valuable a friend to just knife you".

Ourn's smile turns into a grin.

"You truly do honor me though with your trust. I do not take it lightly"
This message was last edited by the player at 20:27, Tue 26 Apr 2016.
Coll Harn
NPC, 1 post
Human
Wed 27 Apr 2016
at 03:51
  • msg #63

Therion's Dutchy - Embattled

A young man, only a few years older than Phineas, fumbles his way into the room.  He is carrying far too many scrolls and keeps dropping them.  "I'm sorry.  Oh, let me get that."  He comes over to the table and looks as if he is going to dump the armload onto the food.  At the last moment he realizes his mistake and reverses course.  Unfortunately his momentum is still headed toward the table.  To save the scrolls, he rotates his body so that his back slams into the edge of the table.  Scrolls fly everywhere, but thankfully not into the food.

"Oh!  My back!"  The poor kid grabs his back and slumps to the ground beside the table in between Toben and Xar.  He reaches out for Xar, who kindly helps him regain his feet.  "There, then.  That's bettah.  Thank you so much."  Then he notices who has his hand and he goes white.  "Yore a...a...d...dwarf!  You don't exist!"
This message was last edited by the player at 03:51, Wed 27 Apr 2016.
Dagnir Therion
NPC, 3 posts
Human
Paladin
Wed 27 Apr 2016
at 03:59
  • msg #64

Therion's Dutchy - Embattled

A moment later, a man in full battle gear walks in.  He has a rugged look about him, but handsome.  In his eyes are wisdom and intelligence to spare.  His hands are calloused from hard work.  It's possible he is one of the duke's personal guards.

Then he speaks.  "Coll, it's alright.  Ourn has brought them here.  They are our guests."  The man stoops to help Coll pick up the scrolls, then hands them to a servant who takes them to safety.

He turns to Ourn.  "Welcome back.  Haethar spoke highly of your efforts.  Now we get to hear them first hand."  At last he smiles and takes in the rest seated around the table.  "Welcome, my friends.  I am Dagnir Therion.  No, no, stay seated.  There is a war going on outside, though it has waned for the moment.  We can speak while I catch a late lunch."  Given the late hour coupled with his grin, 'lunch' was definitely a touch of humor.  He grabs a crust of bread, some meat and cheese, and a pitcher of water.  "Ourn, tell me you've brought me something that's more effective against these vermin than my canons.  They just keep coming.  But first, introduce your friends."  The duke digs in to the food with relish, while Ourn speaks.
This message was last edited by the player at 03:59, Wed 27 Apr 2016.
Klale Tsolo
player, 592 posts
Human
Fighter
Wed 27 Apr 2016
at 04:56
  • msg #65

Therion's Dutchy - Embattled

Klale is duck walking, picking up scrolls. He hands the ones he's gathered to this Coll. If need be, manipulating Coll's hands. Then he sits down.
Toben Ironsprings
player, 816 posts
Human
Scholar
Wed 27 Apr 2016
at 11:49
  • msg #66

Therion's Dutchy - Embattled

Before Dagnir makes his entrance, Toben leans over and grabs a handful of scrolls. He places them on an empty spot on the table, taking care to not get any food or drink on them, as Dagnir walks in.

Seeing the new guest enter the hall, Toben nods with a smile, and retakes his seat.
This message was last edited by the player at 11:51, Wed 27 Apr 2016.
Ourn
player, 188 posts
Wed 27 Apr 2016
at 12:01
  • msg #67

Therion's Dutchy - Embattled

Ignoring the casual order to stay seated, Ourn stands and goes round the table, introducing his companions.

"My liege, may I introduce Tobin Ironsprings, a magus and scholar of incredible caliber. Klale Tsolo, a mountain of a warrior and expert blacksmith. Phineas Highwood, a professional sneak and scout - he'd make an excellent River member - Anno, the monk, who's equally deadly with his fists as he is serine. Xar, a Dwarven master of shadows and stealth. Saris Morian, a Dwarven healer and former vessel to one of the Fallen stars. And last but certainly not least, Mairen, a brilliantly talented and skilled apothecary from the town of Dunsten.".

Ourn's gaze sweeps around the table as he proudly introduces his friends, not bothering to wonder how some of the more impossible sounding parts of his introduction will be taken by Therion.

"We bring no special weapon in particular, but you'll find that the bulk of whom you see sitting at your table are more than capable at dispatching foes in creative ways, and en masse at that."
Phineas Highwood
player, 300 posts
Wed 27 Apr 2016
at 12:47
  • msg #68

Therion's Dutchy - Embattled

Phineas makes an only-partially successful attempt to look innocent and as if he has no idea of where the "sneak" designation might possibly have come from.
Dagnir Therion
NPC, 4 posts
Human
Paladin
Wed 27 Apr 2016
at 13:29
  • msg #69

Therion's Dutchy - Embattled

"Expert blacksmith, eh?"  Therion looks at Klale.  "Hmm.  You have any interest in coming to work for me here?"
Klale Tsolo
player, 593 posts
Human
Fighter
Wed 27 Apr 2016
at 17:04
  • msg #70

Therion's Dutchy - Embattled

Klale looks Therion over. I'd be honored to spar with you...or with those you spar with...I've much to learn.

And I'll be happy to work here for some time—short or long—depending...we may find it necessary to be on our way. Incidentally, if any persons here see a small dragon or drake, it may be one who is sort of a companion. We thought him killed helping us, but maybe not. If he's not been turned to evil, he is a valuable asset, and almost a friend. His name is Kornari.

As for being and "expert blacksmith," I think I'm capable, but maybe being called an expert depends on whom I'm being compared to. You may, perhaps, be interested in seeing the latest item I've done...took me quite a while.
Klale draws his greatsweord and lays it across the table, hilt toward Therion. Thin lines of light and dark shimmers along the blade like crests and troughs of whitecaps running or swirling along a strand. I call it Hard Time.
Dagnir Therion
NPC, 5 posts
Human
Paladin
Wed 27 Apr 2016
at 18:17
  • msg #71

Therion's Dutchy - Embattled

The duke looks intently at the blade and whistles in appreciation.  "Ourn was not exaggerating.  That is a beautiful blade.  May I?"  He makes to reach for the handle, but waits, hand hovering before touching it.
Toben Ironsprings
player, 818 posts
Human
Scholar
Wed 27 Apr 2016
at 23:42
  • msg #72

Therion's Dutchy - Embattled

At the mention of Kornari, Toben stands up and walks over to one of the large windows. He stares out over the courtyard while the the warriors play with their swords.
This message was last edited by the player at 23:43, Wed 27 Apr 2016.
Klale Tsolo
player, 594 posts
Human
Fighter
Thu 28 Apr 2016
at 00:24
  • msg #73

Therion's Dutchy - Embattled

Yes, and I thank you for your courtesy. Feel free, but please strike nothing with it.
Dagnir Therion
NPC, 6 posts
Human
Paladin
Thu 28 Apr 2016
at 00:50
  • msg #74

Therion's Dutchy - Embattled

Dagnir takes the sword and checks its heft and balance.  He sights down the blade and shakes his head in amazement.  "You definitely have a position here whenever you want to rest your feet, Master Klale."  He lays the sword with respect back on the table, hilt towards Klale.

The duke takes a hefty breath and looks around the table.  "Down to the real business.  There is a lull in the fighting, but I think its a calm before a pretty nasty storm.  Up till now they've just been testing us, trying to draw us into revealing any tricks we may have.  They likely already knew about the canons since I used them a few months ago against three other dukes who wanted my little duchy.  That's all they've seen, though."

"First thing is, I'd like to know what you all have found out, what you know about these dark forces, these -- what do you call them, Valarakaur?  Second, I sent Ourn out to see about the stars and I think that's a bigger picture mission than my little town.  However, if you folks can help do something signif-"

At that moment, Coll drops an empty metal cup on the tile floor making an amazing amount of noise.  After he makes his profuse apologies, the duke continues.

"-significant against this army, I'd not turn down the help."
Toben Ironsprings
player, 819 posts
Human
Scholar
Thu 28 Apr 2016
at 01:54
  • msg #75

Therion's Dutchy - Embattled

The sound of the cool steel against the table draws Toben's attention from the window. He turns back to the group to address the dukes question. "As some may have surmised, the stars are not actually stars. They are beings that call themselves Maiar. Beings of very significant power. There are many long forgotten legends that speak of the beings. Some championed the forces of good while others fought to extinguish man-kind, and then at the end of the 3rd age, when good finally triumphed, they vanished."

He turns to look directly at Dagnir. "Something very evil has awoken deep within our world, and the creator of the Maiar, Illuvatar, sent seven down to us to aid in restoring the worlds  beauty and wonder. Unfortunately, like men, the Maiar are subject to evil influence and can be corrupted. So we are currently in a race to find the seven fallen stars and ensure they don't fight for the wrong side. So far we have found two, and have clues to the whereabouts of a third. However, in our journey we have learned that there are already evil counterparts to the ones we seek. They fuel the fire that drives these vermin to attack. We fought and bested one of the dark stars several weeks back, in Dunstan. A few of us nearly lost our lives that night, and amidst the chaos we were unable to strike a final blow and our adversary managed to escape."

"Rest assured, while I remain here, I will assist in any way possible to fend off this siege."

Having finished his relatively long winded speech, Toben pauses to allow the duke to absorb the information, and waits to see how he responds.
Ourn
player, 189 posts
Thu 28 Apr 2016
at 11:18
  • msg #76

Therion's Dutchy - Embattled

"My liege, Toben speaks only the truth. If you recall the report I sent back  with Haethar some weeks ago, you'll remember my mention of this dark star we battled. I've never in all my years dreamed that a single being could be so immensely powerful. It took the entire lot of our might and skill to face him, and even then with the aide of a Maiar that Saris was playing host to. A single blow from him removed half the teeth in my head, and sent me flying a good 15 paces." Ourn pauses for a moment feeling a bit embarrassed to admit that he was nearly killed. "To truly stand against the might of the turned stars, it will require great effort and great cunning if we are to evenly match them. They are the greatest threat we could ever face, and I'm certain they are the puppet masters pulling the strings of the army outside of our walls ".
Dagnir Therion
NPC, 7 posts
Human
Paladin
Thu 28 Apr 2016
at 11:31
  • msg #77

Therion's Dutchy - Embattled

"That is a lot to think about.  Considering what you have told me, though, I don't think one of those dark stars, as you call them, are here.  They have some brutes out there, a couple that can catch my cannon balls even, but nothing on the magnitude of what you describe."  He taps his chin.  "Could we inventory your assets and maybe we'll see something that might be useful against the army at my walls?"  He points to the sword on the table.  "Maybe lay out here what you've found in your travels that may be of use and we can then talk about a strategy?"
Toben Ironsprings
player, 820 posts
Human
Scholar
Thu 28 Apr 2016
at 13:17
  • msg #78

Therion's Dutchy - Embattled

"Have your scouts been able to identity who, or what, is leading them?", he says as he begins rummaging through his travel pack.
This message was last edited by the player at 13:26, Thu 28 Apr 2016.
Ourn
player, 190 posts
Thu 28 Apr 2016
at 13:52
  • msg #79

Therion's Dutchy - Embattled

Ourn retrieves the Avenger Tome given to him by Haethar and sets it down on the table. "I recieved this from Haethar some weeks ago. It, through many hours spent deciphering its texts, has granted me a fair amount of new strengths. Though I cannot say how much help it would provide. Unless as Toben alluded to, an enemy leader could be singled out, and even then the scope of knowledge it has imparted to me is limited in that respect. Do you know anything about its origins and mysteries my liege?"
This message was last edited by the player at 17:48, Thu 28 Apr 2016.
Phineas Highwood
player, 301 posts
Thu 28 Apr 2016
at 15:47
  • msg #80

Therion's Dutchy - Embattled

Phineas lays all his earthly goods on the table: what he's come to think of as his "sneaking cloak", his feathered hat, and the lute.

"I have very little idea of how these could avail against such a horde, but they're at your service. The cloak helps me to remain concealed. The hat helps me look even more handsome than usual. And the lute helps with the ladies." Phineas gives a broad wink, though many suspect this last may be more boast than reality, especially given the quality of Phin's playing.

"I also have this," he says, revealing the mithril shirt beneath his outer clothes. "It helps me keep my insides in. Wholly effective, thus far."
Klale Tsolo
player, 595 posts
Human
Fighter
Thu 28 Apr 2016
at 18:07
  • msg #81

Therion's Dutchy - Embattled

Klale resheathes his sword. Thank you for your opinion; I value your judgment.

He clears off a space, piling dishes, and lays out his belongings. Besides these, I'm wearing boots that keep me comfortable in heat.

[Probably I've been remiss, but I can't think of anything else Klale has that's special. I looked at the character sheet and had no equipment list.]
Saris Morian
NPC, 101 posts
Gonnhirrim
Medic
Thu 28 Apr 2016
at 18:34
  • msg #82

Therion's Dutchy - Embattled

"There's mah healin', a blessing o' Nestael, and Xar's sneakin', which he's moderately good at."  Xar grins at Saris's jape.
Dagnir Therion
NPC, 8 posts
Human
Paladin
Thu 28 Apr 2016
at 18:36
  • msg #83

Therion's Dutchy - Embattled

"I have not seen a singular leader yet.  They do have field commanders.  Large creatures, big and strong, and wearing robes like scholars of all things.  They have ugly faces, long noses and long, floppy, pointed ears that droop.  I think their skin is the greenish grey of the winter sea, but its hard to tell under the robes at this distance."
Klale Tsolo
player, 596 posts
Human
Fighter
Thu 28 Apr 2016
at 20:48
  • msg #84

Therion's Dutchy - Embattled

They can catch what these...cannons...uh, throw. And you must have something that "throws" them. Hmm. Do you have ballistas or such?
Ano
player, 404 posts
Human Monk
AC17(FF14, T17) HP 48/55
Thu 28 Apr 2016
at 21:06
  • msg #85

Therion's Dutchy - Embattled

Ano keeps quiet as he lays his ivory fang on the table next to Klale's sword but seems reluctant to remove his Sash.
Toben Ironsprings
player, 822 posts
Human
Scholar
Thu 28 Apr 2016
at 22:35
  • msg #86

Therion's Dutchy - Embattled

Finding what he was looking for, Toben pulls out a folded piece of cloth, black as pitch, roughly the size large book. His eyebrow raises up when Dagnir mentions scholars on the battlefield.

"Valaraukar scholars? On the field of battle?" He rubs his temples between his thumb and forefinger. "If they are in way a scholar like I am, then we may have a significant problem." He shakes the thought from his head. "We'll need to investigate that a little more."

Toben plops the cloth onto the table, and then begins to remove the small pouch around his waist. He gently places his components off to the side. "Can't be too safe, can we?" He turns his attention back to the black cloth and begins to spread it out, one fold at a time. Once finished, a small man-sized circle sits upon the table. Toben holds up a hand, indicating there is more to come. Quickly, he ducks under the table and disappears from view.

Before anyone can wonder where he vanished to, his head emerges from the center of the cloth. He springs up the rest of the way with his arms spread out in a 'Tada!' like fashion. "Can be useful in hasty get aways, possible sieges, or a variety of other uses."

Quite pleased with himself, he ducks back under the table and starts to fold the cloth back up. "It's best not to leave it wide open if you're not planning to use it.", he says with a smile.

He picks his components pouch back up and starts digging through it as well. "I've got a couple things in here too... potions, tinctures, consumable type items." A couple of shiny gems tumble out during the shuffle, but he quickly scoops them back up and stuffs them in the pouch. Finally, finding what he was looking for, he pulls out 3 tiny vials and 1 jet black bottle.

"The little ones there are called dwarven fire. They'll burn right through just about anything, and stickier than tar. Trust me, you dont' want to get any of that on you. The other one though, I haven't fully identified yet, but in a pinch might prove useful against these monsters given their sensitivity to light." He picks up the bottle, holds it at arms length, and unstoppers it. The entire banquet hall is immediately illuminated in a brilliant light. Not wanting to overexpose anyone, Toben squints as tight as he can and places the stopper back on.

He places the glassware back into the component pouch. "Aside from all that, you've got me at your disposal.", he says with a bow.
Ourn
player, 191 posts
Thu 28 Apr 2016
at 23:05
  • msg #87

Therion's Dutchy - Embattled

Ourn smirks in satisfaction at the impressive displays the party is giving the duke.
This message was last edited by the player at 10:58, Fri 29 Apr 2016.
Dagnir Therion
NPC, 9 posts
Human
Paladin
Tue 31 May 2016
at 11:52
  • msg #88

Therion's Dutchy - Embattled

Dagnir scratches the week's growth on his chin.  "It is a given that you will have a difficult time getting out of here until this blows over.  I doubt it will take more than a week or two.  During that time, I'd like to use each of your talents in different areas, if you'll allow it."

He turns to Klale.  "Would you like to learn more about my canons and some of the other engines I'm developing?  I have a new set of smiths that are about to enter training in the caverns you saw on your way in."
Klale Tsolo
player, 599 posts
Human
Fighter
Tue 31 May 2016
at 17:38
  • msg #89

Therion's Dutchy - Embattled

Indeed I would, and thank you.
Dagnir Therion
NPC, 10 posts
Human
Paladin
Tue 31 May 2016
at 18:05
  • msg #90

Therion's Dutchy - Embattled

"Toben, Ano, would you be willing to assist me on the walls?  Toben, your spells might be the counter we need to those robed figures in the back.  Ano, you might see something I miss.  I rely heavily on my machines for tactical advantage, but I can't boast about my military tactics.  I'm not saying you are militarily trained, but a keen and focused mind may catch what I don't."
Ano
player, 409 posts
Human Monk
AC17(FF14, T17) HP 48/55
Tue 31 May 2016
at 19:58
  • msg #91

Therion's Dutchy - Embattled

Ano bows low towards the Duke "It would be my honor to make myself useful to you in anyway I can."
Toben Ironsprings
player, 828 posts
Human
Scholar
Tue 31 May 2016
at 21:37
  • msg #92

Therion's Dutchy - Embattled

Toben nods. "Of course, I would be happy to help." He gazes out the window for a moment and then looks back to the duke. "How many of the robed figures do you think they have out there?"
Dagnir Therion
NPC, 11 posts
Human
Paladin
Wed 1 Jun 2016
at 01:02
  • msg #93

Therion's Dutchy - Embattled

The duke grimaces.  "I didn't.  We don't know.  Whoever they are, or whoever is in charge, they keep their numbers hidden.  We've seen three distinct robes, and two at a time in the same robe.  Never more than three at a time."
Ourn
player, 196 posts
Wed 1 Jun 2016
at 21:34
  • msg #94

Therion's Dutchy - Embattled

"Have you been able to capture any of their forces? Or have access to the bodies of any who have fallen"?
Dagnir Therion
NPC, 12 posts
Human
Paladin
Thu 2 Jun 2016
at 00:18
  • msg #95

Therion's Dutchy - Embattled

"They haven't been here long.  Just a few hours before you arrived, really.  We've hit them with the cannons a couple of times, but they really haven't come close enough for us to see much.  I'm not about to send any of my men out there for bits and pieces left over by the cannon balls."
Toben Ironsprings
player, 829 posts
Human
Scholar
Thu 2 Jun 2016
at 00:33
  • msg #96

Therion's Dutchy - Embattled

"Makes sense, but probably not too soon for a little reconnaissance. The more we know about our opposition, and this robed creatures, the better."

He looks over at the duke. "Do you have any plans to scout them out yet?"
Klale Tsolo
player, 600 posts
Human
Fighter
Thu 2 Jun 2016
at 02:41
  • msg #97

Therion's Dutchy - Embattled

Klale clears his throat. If your defenses are strong enough...I suggest no scouting. On the contrary.... fewer shots with these cannons. thin people on the battlements who can sag and drag...and cast fearful glances outward.... And whatever else that suggests weakness so as to invite a storming attack.
Toben Ironsprings
player, 830 posts
Human
Scholar
Thu 2 Jun 2016
at 03:14
  • msg #98

Therion's Dutchy - Embattled

Toben nods. "Hmm, yes. I could see that working. Display a false sense of weakness and lure them into a trap." He scratches his chin. "They've already seen the canons though, so there won't be any surprise there. Those massive columns of flame we saw on the other hand, if we got a large number of them close enough, I imagine that would be quite devastating."

"Duke Therion, how would you like us to proceed?"
Phineas Highwood
player, 305 posts
Thu 2 Jun 2016
at 11:26
  • msg #99

Therion's Dutchy - Embattled

Phin looks on attentively, uncharacteristically quiet.
Dagnir Therion
NPC, 13 posts
Human
Paladin
Thu 2 Jun 2016
at 16:55
  • msg #100

Therion's Dutchy - Embattled

The duke considers all that has been said.  He looks about the table, then nods to Coll.  "Tell the commanders that we will half the watch on the walls.  Tell him to pick the greenest or feeblest looking of our troops."  After Coll leaves, he turns back to the heroes.  "No need for acting, that way.  I'll leave a couple of commanders, maybe Toben and Ano, on the wall to monitor.  They'll have to approach with ladders or other scaling devices, which will give us time to reinforce the troops on the wall before they arrive."  The duke almost says more, but then shakes his head in an apparent argument with himself.

Then another man arrives wearing a blacksmith's apron.

"Klale, if you are still interested, would you follow Narn down to the Vault?  He will get you caught up to speed with the other recruits for this month."  The man in the apron nods at Klale.
Toben Ironsprings
player, 831 posts
Human
Scholar
Thu 2 Jun 2016
at 18:05
  • msg #101

Therion's Dutchy - Embattled

Toben smiles, "I'm sure I can pass for green and feeble. Certainly non-threatening at least."
Ourn
player, 197 posts
Thu 2 Jun 2016
at 18:25
  • msg #102

Therion's Dutchy - Embattled

Ourn poorly stifles a laugh.
Klale Tsolo
player, 601 posts
Human
Fighter
Thu 2 Jun 2016
at 19:59
  • msg #103

Therion's Dutchy - Embattled

Klale sheathes his sword, takes a drink, and takes some bread in his left hand. He stands, goes over to Narn, and holds out his right hand. Greetings, Master Narn; I'm ready to follow.
Eru
GM, 490 posts
Fri 3 Jun 2016
at 11:06
  • msg #104

Therion's Dutchy - Embattled

As Narn leads Klale away, the duke turns to Ourn and Phineas.  "Your talents would help me with a particular thorn in my side, if you are up for it.  One of the other duchies, an adjoining one, I thought was an ally.  However, in the past few weeks, our relationship has changed sharply and I do not understand why.  The duchess that runs the duchy had been on," he coughs to give himself time to choose a politically neutral term, "pleasant terms.  Abruptly her last message three weeks ago was openly hostile.  I've not heard from her since.  I would like you to investigate.  Her castle is locked up tight and no one goes in or out."

There is something more to this request than a ruler concerning the ruler of another nation...something personal.
Phineas Highwood
player, 306 posts
Fri 3 Jun 2016
at 12:16
  • msg #105

Therion's Dutchy - Embattled

"I would be glad to be of service, as it seems vital that the duchies band together against their common enemies. (Plus, I'm well-disposed toward *anyone* who feeds me as well as you have!)"

"Forgive my boldness in asking, but I am young, and unversed in all of the ways that a powerful man and woman might relate one to another. It sounds as though your friendship with the duchess might have had a personal component, in addition to the professional. Is there any chance she might have taken offense at a personal transgression, and is choosing to play out her aggrievement in a political sphere?"
Phin reddens a bit as he asks, though his friends suspect that might be a bit of artifice.
This message had punctuation tweaked by the player at 12:17, Fri 03 June 2016.
Dagnir Therion
NPC, 14 posts
Human
Paladin
Fri 3 Jun 2016
at 12:25
  • msg #106

Therion's Dutchy - Embattled

Dagnir grins at Phineas' question.  "Yes, we had...have? a personal connection, one that was just getting started, really, though I've known Tisha nearly our whole lives.  I had the same thought as you.  I'm no suave lady's man, but I'm not a bumbling first timer at relationships, either.  I've thought back over all that has happened since we decided to go down that path toward a different, closer relationship than friends.  I can't think of anything that would remotely draw the reaction I've gotten from her.  It's like..." he shakes his head.  "It's like she's someone else, now.  In fact, given the existence of the Maiar and Toben here, I'd almost be willing to bet magic is involved somehow."
Ourn
player, 198 posts
Fri 3 Jun 2016
at 20:21
  • msg #107

Therion's Dutchy - Embattled

Ourn listens intently to Therion and Phineas.

"My liege, there is no barred gate nor locked door that can keep the two sneaks you see before you at bay. We'll collect the information you seek, and get to the bottom of this. If there are unwanted visitors in Therion, I think it safe to say that our neighbors may also be dealing with one plague or another similar to our own".
Dagnir Therion
NPC, 15 posts
Human
Paladin
Mon 6 Jun 2016
at 01:54
  • msg #108

Therion's Dutchy - Embattled

"Excellent.  Ourn, I would like for you to head home.  Take the lad with you and I will send Haethar with the details.  I don't want you and I to be directly connected with this.  No one cares about the gardener."  He stands and shakes Ourn's and Phineas's hands by way of dismissal.

"Saris, I cannot ask anything of you.  As far as I am concerned, you are foreign dignitaries and are welcome to stay here as long as you like.  I will have appropriate quarters made up for you and friend, Xar."
Saris Morian
NPC, 102 posts
Gonnhirrim
Medic
Mon 6 Jun 2016
at 01:58
  • msg #109

Therion's Dutchy - Embattled

"Actually, I intend t' find yer medical ward.  Should this li'l skirmish turn nasty, I'll be able t' provide somethin' tha' th' other side won't have access to.  'sides, I'm no' tha' great a' politickin'."  She turns toward Xar for a moment, then frowns.  Xar pulls out a pad and wooden writing stick.  After skritching a few symbols, Saris looks up.  She is visible shaken by something.

"Xar will scout the enemy.  He won't be seen."
Dagnir Therion
NPC, 16 posts
Human
Paladin
Mon 6 Jun 2016
at 02:00
  • msg #110

Therion's Dutchy - Embattled

"You have my thanks and the thanks of my people.  Piaela will show you to your quarters.  From there, please do what you feel Iluvatar leads you to do."  He motions at a young woman who leads the Gonhirrim off into the castle.

"Toben, Ano.  Gentlemen, if you will follow me?"
Ourn
player, 200 posts
Mon 6 Jun 2016
at 13:36
  • msg #111

Therion's Dutchy - Embattled

Ourn claps an arm around Phin's shoulder as they depart. "Come along my friend. A bit of rest at my humble abode is exactly what's needed. I'm sure my sister will be delighted to have guest in our home".
Toben Ironsprings
player, 832 posts
Human
Scholar
Mon 6 Jun 2016
at 13:54
  • msg #112

Therion's Dutchy - Embattled

Toben finishes packing up all his nick-knacks from the show and tell, and hefts his travel pack over his shoulder.

Being the first time all of them will be separated for an indeterminate amount of time, Toben does his best to not get choked up by the situation. "Best of luck to you all, and give 'em hell whenever possible."

He walks over to the duke. "Ready when you are."
Ourn
player, 201 posts
Mon 6 Jun 2016
at 14:19
  • msg #113

Therion's Dutchy - Embattled

Ourn stops in the door frame that exits the room, and looks back at Toben. "You're the one we all worry about. Keep the mad scholar hijinks to a minimum eh? I'd like to have my city intact when we get back" Ourn says with a smile. He bows to the rest of the group, and motioning with his hand beckons Phineas to follow.
Ano
player, 411 posts
Human Monk
AC17(FF14, T17) HP 48/55
Mon 6 Jun 2016
at 15:34
  • msg #114

Therion's Dutchy - Embattled

Ano collects his things from the table and makes his way over to Ourn and shakes his hand, "Have no fear, I will keep an eye on Toben while I can, and I promise you that your city will be protected with every ounce of effort available to us."" stand with Toben and the Duke.  Next he moves to Phineas and gives the boy an emotion filled smile "Do you know what one of the great fathers of my monastery once told me?  He said 'There isn’t enough darkness in all the world to snuff out the light of one little candle',  we are those lights that stand in the darkness, I think that you might shine the brightest of all of us, and I will miss you."

Ano turns and makes his wayover to stand with Toben and the Duke.
Phineas Highwood
player, 307 posts
Tue 7 Jun 2016
at 11:15
  • msg #115

Therion's Dutchy - Embattled

"Oh, good heavens, and I thought *I* liked to talk!" Phin's words, while light, are betrayed by the quaver in his voice. "Let's go meet this sister of yours, Ourn. Is she pretty? Can she cook?" He gathers his belongings, tucking them all away in his pack or various folds of his clothes, and follows Ourn.
Eru
GM, 515 posts
Thu 4 Aug 2016
at 01:08
  • msg #116

Therion's Dutchy - Embattled

The day after the attack, things are quiet.  The duke tells Toben and Ano of a small test of a secret weapon down in the Blackworks.  It had mixed results, but some of Klale's ideas might be put to use to improve them.

Toben is able to use a few supplies from the duke to set up an improved warning system at critical locations in case another attack from the farothmyrn come.  None does the next night.

In the morning, there is some stir and the duke reports to Toben and Ano that a fire was set in the Blackworks.  No one was hurt, but it was a setback to their plans.  As the meeting continues in the throne hall, several key members of the duke's court present, Klale arrives.
Klale Tsolo
player, 633 posts
Human
Fighter
Thu 4 Aug 2016
at 04:02
  • msg #117

Therion's Dutchy - Embattled

The fully armed Klale looks the group over...it appears a meeting is about to begin. He steps to one side of the door, back to a wall, and waits.
Dagnir Therion
NPC, 30 posts
Human
Paladin
Fri 5 Aug 2016
at 02:53
  • msg #118

Therion's Dutchy - Embattled

"Attention, my friends.  It seems we are all gathered now."  The duke takes a seat on his throne and bids others to sit in available chairs or stand as they see fit.  "We face an enemy none in our lifetimes has ever faced.  They have monsters and magic, things we've only grown up hearing about as bedtime stories.  Legends of a bygone age."

The duke slams a fist down on the arm of his throne.  "We will not stand in fear.  We will not lose hope.  Three things give us the advantage.  First, we have magic of our own.  Heroes - like those of legend - have arrived at our castle at this time of peril.  It is no coincidence in my mind.  Iluvatar looks out for his children."  He gives a nod to Toben at that point.

"Second," his hand goes wide in the direction of Klale leaning against the wall.  "We have been given inspiration by the fallen stars, stars that we now know are Maiar from Iluvatar, sent to bring light and hope back into the world.  That inspiration has granted us advancements in technology that the monsters do not understand and cannot counter easily with their outdated magic.  Master Tsolo has given us some ideas that will be implemented by our engineers.  Tomorrow, once the sun has fully risen and is in the eyes of our enemies, enemies who fear the light, we will attack."

There are gasps from several in the chamber, a murmur of disbelief, but more than enough are voices of encouragement and hope at the idea.

"Yes, and that brings me to the third and most powerful advantage we have."  At this, he looks at Ano and nods.  "Our hearts, our courage.  We are men of valor.  We defend our homes, our families.  These monsters attack like wild beasts, driven by the crack of the whip.  It is our hearts that will truly win the day!"

The last is met with everyone standing and cheering.  However, soon enough, Therion quiets them and waits for everyone to take a seat.  "Our main army will attack first, infantry in divided columns spread wide apart.  It will be an invitation to divide us up that they cannot refuse.  When they take the bait, we have a surprise waiting for them that will decimate their forces.  Our regular military will then finish off what's left of their ground forces."

He looks around the room.  "I want to hear honest objections to this plan.  I'd like to hear from our guests, first, as they will have an outsider's perspective as well as the most experience with the foe we face."
Klale Tsolo
player, 634 posts
Human
Fighter
Fri 5 Aug 2016
at 05:36
  • msg #119

Therion's Dutchy - Embattled

A good plan Klale unexpectedly speaks at one. Still, if I may, I suggest those who at first had doubts speak those doubts. Doubts considered now may, considered, may make even greater the odds for success.
Toben Ironsprings
player, 863 posts
Human
Scholar
Fri 5 Aug 2016
at 20:58
  • msg #120

Therion's Dutchy - Embattled

Toben bows his head graciously at the dukes call out. He smiles as Dagnir's words begin to uplift and inspire the men in the room. He waits until the room quiets down a bit before responding.

"The plan sounds reasonable to me, but without know what the big surprise is, I'm not sure I'd be able to advise much beyond that. Given the recent events, however, it's probably best your keep as much about the attack between you and your most trusted advisors."
Dagnir Therion
NPC, 31 posts
Human
Paladin
Mon 8 Aug 2016
at 04:36
  • msg #121

Therion's Dutchy - Embattled

"I will not speak of it here, but Klale can fill you in, Toben."  He looks at Ano.  "Anything to add, Master Ano?"
Ano
player, 440 posts
Human Monk
AC17(FF14, T17) HP 59/66
Tue 9 Aug 2016
at 01:18
  • msg #122

Therion's Dutchy - Embattled

Still meditating on the lives lost and the seriousness of the world as it stands, Ano declines to offer anything beyond what Klale and Toben have said.
Therion's Court
Tue 9 Aug 2016
at 01:23
  • msg #123

Therion's Dutchy - Embattled

Satisfied that the outsiders have said their piece, Therion turns his attention to his local advisors.  They offer small objections, all of which Therion counters.  It is obvious that his ability to see all the intricate parts of a machine translates easily to tactics.

The duke tells no one of the nature of the surprise, though Narn of the Blackworks certainly knows and adds his reassurance to Therion's.  All either of them will say is that it will be big and it will be something the other side couldn't possibly plan for.

At the end of the discussion, the plans are set for the morrow.  The Duke encourages everyone who will take part to try to sleep early.  His request has double implication as there is quite the possibility of another night attack.

Once the room is cleared of all but the duke and Coll Harn - wrestling with the maps and various orders for the battle tomorrow - Therion makes his way over to the heroes.  "Thank you for your input gentlemen.  Will you take part in the battle tomorrow?"
Toben Ironsprings
player, 864 posts
Human
Scholar
Tue 9 Aug 2016
at 13:45
  • msg #124

Therion's Dutchy - Embattled

Toben gives the duke a single nod. "Of course. Where do you need me?"
This message was last edited by the player at 16:36, Tue 09 Aug 2016.
Ano
player, 442 posts
Human Monk
AC17(FF14, T17) HP 59/66
Tue 9 Aug 2016
at 13:50
  • msg #125

Therion's Dutchy - Embattled

"I would be honored to fight along side your men on the battle field.  If they are to act as a decoy of sorts then I would like to be with them in the event that something goes wrong."
Dagnir Therion
NPC, 32 posts
Human
Paladin
Wed 10 Aug 2016
at 19:43
  • msg #126

Therion's Dutchy - Embattled

"Toben, you would be on the walls.  We are going to attack and draw them to us.  They will think we won't fire with the cannons if they are close to our men, but that won't affect our surprise.  Klale can fill you in on that.  From there you can support with your magic if they get too close or we need to retreat."

The duke turns to Ano.  "You are more seasoned at combat than any of us.  The enemy will hesitate with you out there, and hesitation is fatal in combat.  We are glad to have you."  He clasps Ano on the shoulder.

Then he faces Klale.  "Will you join the battle?  With the infantry or on one of the wagons?  Six are ready to go.  Two of them have your modification.  One of them is something I added last minute based on your modification.  It hasn't been tested, but I think it will work."

He taps his chin, and looks away, a sign that you are coming to understand is the duke getting lost in his own head.  "When we first designed the cannons, we were thinking big.  The wagons were along that line.  However, you convinced me that smaller could work, too.  Your spread-fire will wound many and is more accurate than the cannon-wagon.  However, I think that a targeted continuous stream of projectiles might be more suited to actually finishing off our enemies."  He looks back at Klale and smiles.  "We'll see.  Will you join us, then?"  His tone is non-aggressive, inquisitive as if he hopes not to pressure, but wants you to join.
Klale Tsolo
player, 635 posts
Human
Fighter
Thu 11 Aug 2016
at 03:05
  • msg #127

Therion's Dutchy - Embattled

By the wagons, my lord...and, if you'll indulge me, I have words for your ears alone.
....
Possible PM
Toben Ironsprings
player, 865 posts
Human
Scholar
Thu 11 Aug 2016
at 16:17
  • msg #128

Therion's Dutchy - Embattled

Toben nods. "Of course, that'll give me a great vantage point for something I have in mind." He pauses for a moment to find the right words. "Perhaps either you or Klale could show me later which specific areas you wish to funnel the attackers to. I think I may be able to significantly help maneuver them into place."
Coll Harn
NPC, 2 posts
Human
Fri 12 Aug 2016
at 12:22
  • msg #129

Therion's Dutchy - Embattled

Coll comes over with a parchment which he lays out on a table.  "If I may, my liege?"

Therion nods.

Coll points to the map, which promptly rolls up when he lets go and plops on the floor.  With a longsuffering sigh, Coll picks it back up and spreads it back out.  The Duke helps him hold it down.

It is a layout of the castle, the town, and the surroundings outside the walls of the town.  "Here is their army.  Our gates to the Blackworks will open here and here."  He points to two large rock formations out in the middle of the battlefield.  "If the enemy is chasing our army, they should stream to either side of these, dividing them effectively and giving our wagons a pick of targets.  If we wait till the bulk of their army is passed - which would put them in range of our cannons and most of your spells, by the way - they will be caught between the wagons and the army, cannons, and Master Ironsprings."
Toben Ironsprings
player, 866 posts
Human
Scholar
Fri 12 Aug 2016
at 13:52
  • msg #130

Therion's Dutchy - Embattled

Toben rubs the scruff forming on his chin as he looks over the map and listens. "I see." He scoots around to the side of the map to get a better angle. "So, if I were to put up barriers here and here." He traces lines with his finger on either side of rock formations, angling inward. "It might appear that we were trying to put up defensive measures to protect the troops, but in actuality, we'd be funneling them right into the kill zone."

He looks over to Dagnir. "What do you think?"
Dagnir Therion
NPC, 33 posts
Human
Paladin
Fri 12 Aug 2016
at 14:03
  • msg #131

Therion's Dutchy - Embattled

"Do it."
Toben Ironsprings
player, 867 posts
Human
Scholar
Fri 12 Aug 2016
at 16:46
  • msg #132

Therion's Dutchy - Embattled

Toben nods. "Very well. Also, if you have any sort of anti-siege equipment, perhaps something that lobs stone projectiles, I can probably boost the destructive power of said stones. Give them a little extra... punch, if you will." He says with a smile.
Klale Tsolo
player, 636 posts
Human
Fighter
Fri 12 Aug 2016
at 23:16
  • msg #133

Therion's Dutchy - Embattled

Klale has had his say.
Opening of Combat
Mon 15 Aug 2016
at 10:40
  • msg #134

Therion's Dutchy - Embattled

Therion states that the only siege-type weapons he has are the cannons and they are likely too  imbedded and hard to get to for you to add much to them with your spells.  It would put you out of position anyway.

That night, the monsters attempt to attack with the main army, but the cannons push them back.  It's a long night with restless sleep for many.  However, the duke goes ahead with his plan, arguing that further delays will only lend to more sleepless nights and an army that can't function at all.

At the appointed time, the gates of the city open and the duke's soldiers advance.  The five columns are five wide and ten deep with enough room for twenty men between.  They march past the stones indicated by Coll.

From the enemy camp there is a cry followed by hoots and snarls and general monsterly taunting.  After that, the attack comes swiftly, the smaller goblins in front followed by the orcs in back.  There is no sign of any trolls.  However, one of the enormous robed figures steps out of one of the tents and looks around.  It sees the advancing army and begins to wave its arms around. 

The armies will clash next round.
This message was last edited by the GM at 18:20, Mon 15 Aug 2016.
Toben Ironsprings
player, 868 posts
Human
Scholar
Mon 15 Aug 2016
at 16:08
  • msg #135

Therion's Dutchy - Embattled

From the wall, Toben surveys the battle field. It was different, and yet somewhat comforting, to be on this side of the engagement. He can still remember what it felt like to stare down the business end of those canons, even if it was from afar. Butterflies danced in his stomach as the army began is march across the field, executing their plan.

The black army on the other side of the field was massive. The sheer numbers they brought was impressive, if not a little daunting, but he was still glad to see that they had not brought the trolls with them. His gaze falls upon his last point of concern, the large tents at the far side of the battle field. A few minutes pass without any sign of movement. It's only when the soldiers march passed the large stones when one emerges. Toben watches the figure like a hawk, waiting to see what it's going to do. The sequence of gestures and hand waving from the opposing mage fluctuate in order and tempo, but familiar enough for Toben to recognize what's about to happen.

Quickly, Toben raises his arms and begins his own gestures and chanting, except that he performs them in reverse order. The enemy mage finishes his spell first, and a large flaming sphere emerges out of nowhere and begins hurtling towards the dukes troops. It gets larger and larger as it arcs upward and it's growing shadow stretches across the battle field pointing straight at its intended target, the second battalion on the left. Toben, suppressing the urge to panic, quickly finishes up his somatics. Concern washes over his face as he waits to see if his counter works.

The flaming sphere begins to arc downward toward the squad of men, and its looming shadow darkens the area surrounding the troops. Seconds before impact, a magical disturbance begins to swell around the ball of fire, and it fizzles out in a puff of smoke just over head.

Toben exhales a sigh of relief. He looks back to the men on the one and picks one out. "You there. Inform the commanders that those robed figures we saw are indeed enemy magic users. We may need to come up with a plan to take those guys out if they become more involved in the fight. You, and you." He points to two soldiers dressed in the same uniform as him. "What are your names soldiers?"

The two step forward quickly and salut. One barks out, "Reginald, sir!" The other follows suit with, "Thurman, sir!"

Toben nods. "Very good men. Reginald, you stand there, ten paces from me. And Thurman, you stand there, another ten paces from him. Keep your eyes on me, and when I start moving my hands around to cast, I want you two to mimic me as best you can. It doesn't have to be perfect, but if anyone is paying attention on the other side, I want them to think we have more magic users than we actually do."

The two eye each other nervously, but eventually nod and take their positions, glancing back at Toben occasionally.
Ano
player, 444 posts
Human Monk
AC17(FF14, T17) HP 59/66
Wed 17 Aug 2016
at 02:54
  • msg #136

Therion's Dutchy - Embattled

Ano marches out with the middle columns of soldiers, keeping him self hidden somewhere in the middle of the group.  He keeps a watch on the approaching army ready for any surprises.
Klale Tsolo
player, 637 posts
Human
Fighter
Wed 17 Aug 2016
at 03:59
  • msg #137

Therion's Dutchy - Embattled

Klale is with the surprise armed with sword and shield; he looks for any trouble in those manning the surprises.
Battle of Therion Fields-1st Stage
Wed 17 Aug 2016
at 11:01
  • msg #138

Therion's Dutchy - Embattled

There is a palpable fear in the troops as the enemy spell lobs toward them.  To their credit, they do not break.  When it does not hit, there is a wave of relief then a second wave of renewed determination that seems to physically pass through them.  Shields are held more firmly, swords are gripped with a relaxed grace.

The enemy army, confused at the ineffectiveness of their primary psychological attack, lines up, thousands strong, and prepares to receive the Therionite advance.  Wicked black lances are lowered, waiting to impale rushing soldiers.

Arrows are loosed from behind the lances.  At a command from their column leaders, the soldiers raise kite shields in a shell of protection, and only a few Therionite soldiers fall.  Instead of a charge, the columns continue their steady pace.  The lances are rendered ineffective as they are simply batted aside by the forward soldiers before the lancer is struck dead by a sword.

A brief inroad is made into the enemy lines, about three rows deep, before an ordered retreat is called.  The enemy, still confused by the Therionite tactics, hastily attempts to close around the columns as they move back.  At the point where the goblins and orcs are too close for their archers to fire without hitting their own, the order is given and the Therionites break into a sprint past the rocks.

The middle column is a bit slow and it looks like they might actually be cut off from their retreat.  The former rear, now forward soldiers, engage a dozen or so goblins, but for everyone they cut down, one or two more take its place.  They cannot clear the way fast enough.
Klale Tsolo
player, 638 posts
Human
Fighter
Wed 17 Aug 2016
at 23:10
  • msg #139

Therion's Dutchy - Embattled

Klale, shield ready and sword active, goes forward to engage in goblin slicing.

OOC: I have his strength at 30, but I think that's wrong.
Ano
player, 445 posts
Human Monk
AC17(FF14, T17) HP 59/66
Thu 18 Aug 2016
at 13:09
  • msg #140

Therion's Dutchy - Embattled

Ano rushes to the front of the retreating column and attempts to clear out as many foes as he can to help the men escape.
Toben Ironsprings
player, 869 posts
Human
Scholar
Fri 19 Aug 2016
at 02:34
  • msg #141

Therion's Dutchy - Embattled

Toben watches from on top of the wall, relatively powerless to help the squad below as they are out of range of any spells that might be able to help them without deviating from the plan. His anxiety level rises with every second that passes and the other troops quickly approach their retreat point.
Battle of Therion Fields-2nd Stage
Fri 19 Aug 2016
at 10:22
  • msg #142

Therion's Dutchy - Embattled

Klale and Ano are veritable juggernauts on the field.  The pitiful goblins and orcs that comprise the main army are wheat before the two.

Klale breaks in through their ranks from the side, striding out of his hiding place within the giant rocks before they know he is there.  He disrupts their capacity to encircle the column of Men.

Ano's speed and agility are more than a match for these creatures.  With the help of the regulars, those who once sought to trap the army become trapped themselves, allowing the column to pass the appointed place where Toben would unleash the walls and the surprise would be revealed.

However, the number of goblins and orcs is overwhelming and if Therion's gamble backfires, everyone outside the walls will die.
Toben Ironsprings
player, 870 posts
Human
Scholar
Fri 19 Aug 2016
at 22:33
  • msg #143

Therion's Dutchy - Embattled

With Klale and Ano clearing the path, Toben finally breathes a sigh of relief. Once the final column of men passes beyond the designated point, he looks over to his two decoys and nods. "It's time."

Reginald and Thurman both nod and take a step back from the wall to keep Toben in the corner of their eyes. Toben places his hands on stone wall and begins tracing symbols. The level of difficulty is high, but he manages to push through the first casting without too much trouble. As he finishes the gestures, a large stone wall, approximately 1 inch thick and 90 feet long, erupts from the ground in between the two columns of men on the left and the enemy forces pursuing them. Thurman does a pretty decent job mimicing the somatics. Enough to fool someone at a distance. Reginald, on the other hand, stumbles a few times.

Toben takes a deep breath, shakes his head clear, and begins to focus on the right side of the battle field. Unfortunately, this time, the fatigue of casting over his level starts to take its toll. The light headedness begins to kick in. He grits his teeth and tries to power through it. Reginald manages to keep pace along side Thurman this time. Toben barely manages to finish the spell before almost losing consciousness and falling to a knee. A second wall, similar to the first but angled the opposite way, rumbles up from the ground, shielding the right two columns of men.

Reginald falls to a knee as well, mistaking Toben's exhaustion for somatics. Thurman, however, rushes over to check on young mage. Toben looks up at the soldier as he tries to stave off the disorientation. A thin line of blood trickles from his nose.
Eru
GM, 524 posts
Mon 22 Aug 2016
at 18:04
  • msg #144

Therion's Dutchy - Embattled

The walls work mostly as intended, funneling the goblinoids into channels behind the fleeing Therionites.  Then the stone opens up all the way and Therion's surprise is unleashed.  Wagons bearing teams of Men and pulled by six horses thunder out of the underground vault into the plain.  Each has some sort of contraption mounted in the center of the wagon.

Three have what looks like a miniature cannon on them.  A puff of smoke is followed by a crack of thunder and ten of the enemy army are flung into the air from an explosion.  This happens three times then the wagon crews are busy scurrying over the cannon, reloading. 

Two of the other wagons have somewhat smaller cannons.  When they fire, however, there is no explosion.  Yet more than twenty goblinoids stagger and fall.  Those closest to the center of the blast are shredded by the hundreds of tiny flechettes fired from the cannons. 

Of the three, the most devastating by far is the last wagon.  It's cannon is the smallest, barely thicker than a quarterstaff.  One of the wagon team turns a crank while another feeds a steady stream of some kind of metal ribbon into the machine.  There is a loud, repeating sound like some kind of monstrous metal woodpecker.  Wherever the mini-cannon points, goblinoids fall. 

The Therionite regulars, hearing the wagons, turn and plant themselves with polearms to prevent the goblinoids from escaping.  They do not engage, preferring to let the wagons do the work.
Klale Tsolo
player, 640 posts
Human
Fighter
Tue 23 Aug 2016
at 04:35
  • msg #145

Therion's Dutchy - Embattled

Klale hustles to the smallest cannon. He looks to see if there is water or another cannon which can aternate with this one.
Wagon - Small Gun
Tue 23 Aug 2016
at 11:42
  • msg #146

Therion's Dutchy - Embattled

Seeing him approach, the wagon stops and the barrel stops glowing.  The wagon driver, eyes the enemy warily.  "Master Klale.  What's wrong?"

There is no water, but they do have a replacement barrel.  A brief inquiry indicates that it takes about a minute to replace the barrel.

With the wagon stopped, a number of goblins venture closer to perhaps swarm the machine.  The gunner swings the barrel around and disabuses them of that notion with a quick burst of fire.  It is not enough to cause the barrel to glow.
Toben Ironsprings
player, 871 posts
Human
Scholar
Tue 23 Aug 2016
at 13:28
  • msg #147

Therion's Dutchy - Embattled

Toben wipes the blood from his nose, and tries to take a moment to catch his breath. The strange sounds of battle below pique his curiosity. He props himself up enough to peak his head over the wall to see what's going on. He marvels over the mechanic wonders Klale and the other smiths created. He tries to make out what all the commotion is about, but with his lack of knowledge and vantage point, it doesn't look like much more than the churn of battle.
Klale Tsolo
player, 641 posts
Human
Fighter
Tue 23 Aug 2016
at 20:36
  • msg #148

Therion's Dutchy - Embattled

Klale looks around to see if any stout defenders are near by.
Uruk-hai
Wed 24 Aug 2016
at 10:18
  • msg #149

Therion's Dutchy - Embattled

Out of the fog of battle strides a rather large goblin.  His dark skin glistens with sweat and the blood of his enemies.  Long, dark hair trails down his back, tied with bits of bone and beads.  He raises an enormous recurve bow and releases a black arrow into the heart of the wagon driver.  The impact is so strong it throws the man completely off the wagon.

Then the monster sees Klale and he roars in challenge, dropping his bow and reaching for a weapon strapped to his back.
Toben Ironsprings
player, 873 posts
Human
Scholar
Wed 24 Aug 2016
at 16:30
  • msg #150

Therion's Dutchy - Embattled

Feeling a little more clear headed from his respite, Toben stands back up and watches the swarm of goblins and orcs engage with the Therionite troops below. From this vantage point, the troops appear to be holding their own, but Toben begins wracking his brain for options to turn the tide more in their favor.

He pulls a bolt from his quiver and loads it into his crossbow. The hum of the bolt becomes audible as he raises the bow to take aim, when an idea comes to him. He lowers the crossbow and unloads the bolt. "Men, ready your crossbows", he says to the two soldiers standing at the wall with him. The two nod and ready their weapons as Toben pulls a handful of bolts from the quiver. He whispers a few words, waves his hand over the bolts, and they glow briefly as the enchantment takes hold.

"I know it may seem like an impossible shot, but humor me, these bolts will fly farther than what you're familiar with. With a little extra kick on impact." He grins as he hands each man a bolt. "Give it a shot. Try to aim for large groups of goblins or orcs. You'll want to give our troops a wide berth."

Somewhat reluctant, Reginald takes the bolt and loads it. He raises the crossbow, picks out a healthy group of goblins and lets the bolt fly. It travels a couple hundred feet before it winks out of view due to sheer distance from its shooter, and Reginald glances at Toben out of the corner of his eye, brow raised in doubt. Just then, off in the distance, a barely audible pop goes off and a 20 foot hole is blown out of the mob. Both men look back at Toben with a look of somewhat disbelief. Reginald simply holds his hand out, asking for another bolt while Thurman begins to load his first.

Toben continues to share the enchanted bolts between the three of them as time and energy allows. He will reassess this tactic if anything major in the flow of battle changes.
Klale Tsolo
player, 642 posts
Human
Fighter
Wed 24 Aug 2016
at 16:37
  • msg #151

Therion's Dutchy - Embattled

Klale doesn't waste breath but charges. Even as he runs, he notes the handedness of the goblin, how the weapon is being drawn, and what armor the goblin has. When he closes, he hold his shield to catch the weapon (If he has time, he'll thrust the shield to contact the weapon before it builds up full momentum.). At the same time, he swings his sword low at least to nick the goblin's leg, even a shin.
Uruk-hai
Thu 25 Aug 2016
at 11:31
  • msg #152

Therion's Dutchy - Embattled

The two handed sword arcs around impressively fast in the creature's right hand, but Klale is strong and it gives him his own kind of speed.  His shield intercepts the sword before it can fully connect and deflects it to the side, throwing the monster off-kilter.  As Klale swings low, going for a shin, he ends up giving the goblin a thin line across the calf instead.  It wells with blood and the goblin roars in pain and anger for a moment.  The cry is cut off though as the magic of Klale's sword takes hold.  The Uruk's body goes stiff and he stands there, helpless, unable to move.
This message was last edited by the GM at 10:20, Fri 26 Aug 2016.
Battle of Therion Fields-2nd Stage
Thu 25 Aug 2016
at 11:37
  • msg #153

Therion's Dutchy - Embattled

The wagons, in conjunction with Toben's bolts, continue to have a devastating effect on the goblin army.  Even the small-barrel gets up and running again with one of the crew taking over as wagon driver.  However, a few moments into to its restart, the barrel heats to the point where it causes the gun to jam.  The gunner stops firing fast enough to avoid blowing the gun and himself up, but the wagon is useless.  Sensing that, the goblins begin to close in again.  The Therionite regulars are attempting to reach the wagon to protect it, but it is iffy that they will reach it in time.

With Klale engaged, Ano is the closest to it now.
Ano
player, 446 posts
Human Monk
AC17(FF14, T17) HP 59/66
Thu 25 Aug 2016
at 11:58
  • msg #154

Therion's Dutchy - Embattled

Seeing the wagon helpless Ano breaks into a run trying to get himself between the goblins and the wagon.  "I'll hold them back.  Try and get it fixed.  If it won't fix then get back to safety. "
Toben Ironsprings
player, 874 posts
Human
Scholar
Thu 25 Aug 2016
at 12:38
  • msg #155

Therion's Dutchy - Embattled

Toben's face draws down into a grimace when he sees the two enemy casters reenter the battle. "If only Xar were back there to deal with those two nuisances", he thinks to himself. He passes the last of the enchanted bolts over to Reginald and Thurman. "You two finish those off." He sighs heavily. "Those two back there are going to keep me busy. I hope the duke has a plan to deal with them. I won't be able to counteract them indefinitely."

He casts a quick spell to enhance his vision and watches the two robed figures, in preparation to identify and counter their spells.
Klale Tsolo
player, 643 posts
Human
Fighter
Thu 25 Aug 2016
at 21:19
  • msg #156

Therion's Dutchy - Embattled

Taking advantage of the goblin's seeming pause, Klale, if it open to a blow, slashes across the goblin's belly so its half-severed guts fall out. (Otherwise, he aims for any vulnerable spot. (Since he has two attacks, I believe, he may be able to slash at another foe.)

[Seeing (and smelling?) goblin guts may diminish other baddies' morale.]
This message was last edited by the player at 22:19, Fri 26 Aug 2016.
Eru
GM, 526 posts
Sat 27 Aug 2016
at 17:40
  • msg #157

Therion's Dutchy - Embattled

The goblins creep in closer and engage Ano.  There are so many, that he is in danger of being overwhelmed.  Klale is near enough to wade in though.

Those in the small barrel wagon are a man down with the driver dead.  Now that the barrel is overheated and the gun jammed, they are too slow to get it operational again.  The new wagoneer cracks the reigns and gets the horses turned toward the castle.  Instead of heading toward the gates, he heads for the eastern corner.

A small mass of goblins try to block the way, but most are trampled.  However, eight or so of them are able to grab on to the horses and spring up onto their backs, hacking at the exposed flesh of the beasts.  Two of the goblins make their way up toward the wagoneer who draws a short sword and drops the reins.  Another of the gunners steps to the front of the wagon to help.
Klale Tsolo
player, 644 posts
Human
Fighter
Sat 27 Aug 2016
at 20:38
  • msg #158

Therion's Dutchy - Embattled

Klale, staying close to Ano (but not too close) as they make their way toward the wagon, acts like an energetic scyther with his wide back-and-fort he swings...evens as his shield bashes any goblins who try to come at him form the off side.
Toben Ironsprings
player, 875 posts
Human
Scholar
Sun 28 Aug 2016
at 03:04
  • msg #159

Therion's Dutchy - Embattled

Toben just shakes his head and frowns when he sees the two enemy casters start their spells at the same time. They clearly weren't going to make things easy on him, and he had to decide which one to focus on. There's a chance to stop one, but the other would get through uncontested. He has a moment to think while Reginald and Thurman finish off the last of the enchanted bolts. "Maybe I can get into one of these creatures heads."

He picks out the one he countered last time, and starts to focus on his movements. A few gestures here and there look familiar, but there is something dark and evil to this spell. Fortunately, no one will find out what havoc this spell would have wrought. Toben finishes weaving his anti-magic and the spell is snuffed out before it starts.

Now, he waits to see what other problems the second spell rains down.
Eru
GM, 527 posts
Mon 29 Aug 2016
at 00:15
  • msg #160

Therion's Dutchy - Embattled

Klale and Ano are able to see the wagon to safety.  Then, from the back of the goblin army, a purple haze tracks over the field.  Wherever the dead have fallen, their corpses begin to rise again.  They shamble forward trailing blood, guts, and whatever else isn't fully attached.  There is little speed in this new threat, but there are so many of them that it could overwhelm the Therionite army.

The five remaining wagons wheel around and attempt to engage the new threat, but they are caught between the goblins and these living dead.  There is nowhere for them to retreat to except perhaps the hidden entrance to the Blackworks from which they came.  The order is given to retreat for both the army and the wagons, but things do not look good.
Klale Tsolo
player, 645 posts
Human
Fighter
Mon 29 Aug 2016
at 00:53
  • msg #161

Therion's Dutchy - Embattled

Klale, along with whomever else is available, continues to swing away. (He hopes the regulars can keep formation.)
Toben Ironsprings
player, 876 posts
Human
Scholar
Mon 29 Aug 2016
at 12:22
  • msg #162

Therion's Dutchy - Embattled

"In the name of all that is good and holy...", Toben gasps. Nothing in his arsenal could outright combat the shambling corpses engaging the dukes men. His only course of action is to try and dispel it. He waves his hands and speaks the words, but sadly, his first attempt fails. He clenches his fist, and tries again. And then again. His second and third attempt both appear to have no effect at stopping the death creeping across the field.

Anger and panic start to take control of his emotions, as he slams his hand down atop the crenelated wall out of frustration. If he can't stop them, perhaps he can at least slow them down. With his last remaining ounce of strength he mutters one last phrase. "Arda, jehli nomenoi wioti. Pok astahi persvek asta zhin." Toben closes his eyes and plops his forehead against the stone next to him.

A line of vines and roots spring up from the ground between the living and the dead army. They lash out at passersby to try and slow their progress and entangle them.
Ano
player, 447 posts
Human Monk
AC17(FF14, T17) HP 59/66
Mon 29 Aug 2016
at 14:25
  • msg #163

Therion's Dutchy - Embattled

Ano keeps pace with the wagons as the horror of the undead stalk them.  This was something so beyond natural that it disgused him.  He hoped the Duke had something else planned.
Eru
GM, 528 posts
Tue 30 Aug 2016
at 10:34
  • msg #164

Therion's Dutchy - Embattled

From out of the depths of the Blackworks, a small party of warriors emerges.  They are an odd bunch.  One is a giant of a man akin to Klale's size.  He sweeps through the dead and goblins like one harvesting wheat.  Another is a man who seems to glide across the field like a silent spectre.  Whenever an enemy reaches him, he offers it a single, precise strike which is always a killing blow.

Two others come from the far east, from across the ocean.  Their dark hair and yellow-tinted skin belie their origins.  Together they are fluid grace on the battlefield.  One, a man, wields a two-handed curved blade with no crossguard.  It has devastating effect on anything it touches, but in particular the dead.  The other, a woman, wields two long-knives which she mainly uses to protect the man's back.

With them is Narn, the chief engineer, wielding a pair of warhammers, one in each hand.  Heads are crushed like so much melon beneath them.

Last to exit is Saris Morian, the healer.  She does nothing for the moment, but the small strike force encircle her drawing the attention of the dead army.  Soon, the entire focus is on them and the horde begins to close in forcing the circle tighter and tighter.

Whatever their plan, it relieves the army and the wagons enough to make good on a regrouping action.  The goblins pull back through the channels created by Toben's walls.  They give the dead a wide berth and regroup on the other side near their camp.

The only action now is the dead closing in on the tiny group who has sacrificed itself to save so many others.
Klale Tsolo
player, 646 posts
Human
Fighter
Wed 31 Aug 2016
at 03:03
  • msg #165

Therion's Dutchy - Embattled

There seems naught for Klale to do other than join the heroic group. He tosses his shield on a wagon, draws his hammer and begins smashing and slicing...no thrusts...hoping to do his part to build a wall of undead.

He does bellow, for whatever good it will do, BRING TORCHES AND OIL!
Toben Ironsprings
player, 877 posts
Human
Scholar
Wed 31 Aug 2016
at 13:08
  • msg #166

Therion's Dutchy - Embattled

A level of concern raises as Toben sees Saris appear on the battlefield. There is some solace given with the amount of protection the soldiers are giving her, but even with Klale by her side, the sheer number of enemies would make just about any onlooker nervous. Splitting his attention, his eyes dart between Saris and the enemy casters. He waits for their next move.
Eru
GM, 531 posts
Sun 4 Sep 2016
at 01:38
  • msg #167

Therion's Dutchy - Embattled

Klale is an army unto himself.  The dead, focused on Saris and her group, are slow to perceive the threat.  Thirty are down, incapable of rising again even with the magic of the spell.  Yet the warrior is not even halfway to Saris when they reach the outer circle of her protectors.  Like an inevitable tide, they press in.

Then Saris' voice rings out over the battlefield, an otherworldly sound that shakes the ground, and is reminiscent of her time as Nestael.  "Na i-belein uin Ainur Nestael, Im breitho i-rhach, a adertha-îdh!"  She slams her staff-spear butt first into the ground.  A wave of white energy radiates out in all directions from her, blasting through the ranks of dead warriors and Klale. 

When the blast reaches its range, and the morning light returns, only Klale is left standing outside of Saris' circle of protectors.

Saris staggers to her knees.  The big warrior near Klale's size reaches down to steady her.  The only other female on the field races out to Klale and slams into him.
Xarini
NPC, 8 posts
Human
Smith
Sun 4 Sep 2016
at 01:41
  • msg #168

Therion's Dutchy - Embattled

The woman does not appear to be attacking Klale so much as embracing him.
Klale Tsolo
player, 647 posts
Human
Fighter
Sun 4 Sep 2016
at 02:15
  • msg #169

Therion's Dutchy - Embattled

T^he impact causes Klale to take a half-step back. As he recovers, even surveying the battlefield, he replies Nobody else was available. Unless there's an immediate threat, he adds Looks like there's a little time for me to catch my breath; I need to retrieve my shield. And what are you doing here? Not that I mind your...enthusiasm. There's still a need to get to Saris, to protect her.
Xarini
NPC, 9 posts
Human
Smith
Sun 4 Sep 2016
at 02:59
  • msg #170

Therion's Dutchy - Embattled

Xarini looks around at all the unmoving dead.  Then back to Tierloff and Saris, who is getting back to her feet and politely pushing him away.  "We came out because Saris said she could help.  She needed people with experience with the wagons and combat in case the wagons were in trouble.  Turns out she knew more than she let on."  She pulls Klale's hand toward the dwarf.  "C'mon.  It won't be long until those dākumeiji send something else at us."
Klale Tsolo
player, 648 posts
Human
Fighter
Sun 4 Sep 2016
at 03:36
  • msg #171

Therion's Dutchy - Embattled

Dākumeiji? What does that mean? And I retrieve my shield first, if only to give you some cover.
Ano
player, 448 posts
Human Monk
AC17(FF14, T17) HP 59/66
Sun 4 Sep 2016
at 03:59
  • msg #172

Therion's Dutchy - Embattled

Ano trudged up behind Klale, thankful that Saris had something up her sleeve.  He hands Klale his shield "Figured you would want it back."  He looks around the bodies of all the goblins "It is going to be trouble if the enemy can keep up that vile practice."
Klale Tsolo
player, 649 posts
Human
Fighter
Sun 4 Sep 2016
at 05:33
  • msg #173

Therion's Dutchy - Embattled

Klale enloops his hammer after cleaning off the gore. (He also cleans his sword, assuming there is cloth that is free of blood and brains.) he holds out his hand to grasp Ano's forearm in fellowship. Thank you, Ano. It is good to know you are alive and unharmed. Then he takes his shield. He looks around; and, if there's nothing threatening, he says Now let's go to Saris.
Toben Ironsprings
player, 878 posts
Human
Scholar
Tue 6 Sep 2016
at 02:59
  • msg #174

Therion's Dutchy - Embattled

Toben continues watch from up above. With Saris's spectacular display of dispatching the walking dead, it appears to bring a slight lull to the battle as many of his comrades regroup. He uses this time to examine the battlefield from a bird's eye view and recoup some of his own energy as well.
Xarini
NPC, 10 posts
Human
Smith
Tue 6 Sep 2016
at 16:40
  • msg #175

Therion's Dutchy - Embattled

"It means dark mage."  Xarini sheathes her kenkaze blades and follows Klale to Saris's position.
Saris Morian
player, 105 posts
Gonnhirrim
Cleric
Tue 6 Sep 2016
at 16:47
  • msg #176

Therion's Dutchy - Embattled

Ano, Klale, and the woman with them approach Saris and her circle of defenders.
Klale Tsolo
player, 650 posts
Human
Fighter
Tue 6 Sep 2016
at 21:43
  • msg #177

Therion's Dutchy - Embattled

If not now, then later...thank you, Saris.

I think we'd best get our wounded into the castle and spend some time beheading all the dead we can reach.

The Battle's Not Over Yet
Tue 6 Sep 2016
at 22:53
  • msg #178

Therion's Dutchy - Embattled

At that moment, dark voices echo over the field in a foul language.  They cross over one another like the discordant notes of two bass singers from a pirate ship of the dead.  Around the group, the dead begin to stir...

...and the air grows warmer.
Saris Morian
player, 106 posts
Gonnhirrim
Cleric
Tue 6 Sep 2016
at 22:55
  • msg #179

Therion's Dutchy - Embattled

  The dwarf clutches her staff and trembles, drawing whatever strength she can to try and repel the dead once more.
Toben Ironsprings
player, 879 posts
Human
Scholar
Tue 6 Sep 2016
at 23:30
  • msg #180

Therion's Dutchy - Embattled

The two dark caster begin their malevolent spells from the back again. Toben recognizes them as the same spells as before. Seeing how Saris was able to manage the flood of undead, albeit at a significant strain, it seemed wiser to battle a known quantity than face the devastation of whatever the other spell would bring.

He quickly begins weaving the same counterspell as before. The purple haze falling over the battle field becomes more pronounced, and while the rise in temperature is quite noticeable, it starts to level off as Toben finishes his chanting. Moments later, the mounting heat dissipates and returns to normal.

Unsure of how much longer his allies could carry on, Toben watches anxiously. With the some of his remaining strength, he enchants another handful of bolts and hands them to the archers.

"Aim for the outliers. We don't want to hit any of our own with those blasts."
Klale Tsolo
player, 651 posts
Human
Fighter
Wed 7 Sep 2016
at 02:56
  • msg #181

Therion's Dutchy - Embattled

It's time to retreat...unless their spell fails. Saris, recover your strength to act later.
Retreat to the Blackworks
Wed 7 Sep 2016
at 11:11
  • msg #182

Therion's Dutchy - Embattled

With as much haste as the group can manage, they head for the hidden entrance to the Blackworks.  At the western edge of the swathe of dead bodies, the spell takes full hold and they begin to rise.  Usigami and Tierloff attack with ferocious precision as they cut through.    Narn and the silent man, Plame, defend the right flank of the wagons, while Xarini stays near Klale.

Saris hops up onto the middle of the five wagons, resting as best she can to prepare another disruption spell if she can.  It is for Klale and Ano to choose the left flank or the rear, though the left flank is relatively clear and could probably be handled by Ano alone.  The rear would only become a problem if the wagons stopped moving.

At the current rate, the hidden gate is two minutes away.  It does not appear to be open at the moment.

The wagons are creating huge holes in the newly risen dead army.  Klale's modification of small spread fire is most effective against any groups that make it near.  That wagon is the middle wagon, and it fires over the head of the defenders leaving only one or two dead still functional enough to face the melee defenders closer in.  It is not that the dead move very fast, for they only shamble along.  It's that the crowd of them in front slows the wagons to a fast walk as Usigami and Tierloff can only down so many each second.
Toben Ironsprings
player, 880 posts
Human
Scholar
Wed 7 Sep 2016
at 12:50
  • msg #183

Therion's Dutchy - Embattled

Toben is struck with mixed emotions as he recognizes the call to retreat. The apparent defeat saddens him, but he is glad to see that many of his friends are pulling back in hope to fight another day. As the men and wagons make their way back toward the ironworks, Toben shapes another wall of vines to cover their rear flank, hoping to buy them more time to escape.

Under his breath, he mutters "... those meddling casters!"
Klale Tsolo
player, 652 posts
Human
Fighter
Wed 7 Sep 2016
at 15:54
  • msg #184

Therion's Dutchy - Embattled

Klale goes wherever the whacking is, but he tells Xarini to make sure Saris is protected. Back tomorrow night.
Ano
player, 449 posts
Human Monk
AC17(FF14, T17) HP 59/66
Thu 8 Sep 2016
at 01:57
  • msg #185

Therion's Dutchy - Embattled

Ano makes his way to the left flank and begins striking left and right, attempting to hold the undead at bay.
Usigami
NPC, 4 posts
Human
Smith
Thu 8 Sep 2016
at 12:17
  • msg #186

Therion's Dutchy - Embattled

Toben's spell slows a few of the undead, but not enough to really matter.  A roar goes up from the living army of Valaraukar as they charge once more, attempting to reach the wagons.  Two more of the dark, robed giants step out of tents.  All four begin to weave their hands in the air.

"My friends, I do not think we are going to make it to the door.  Even if we did, we cannot require it to be open and allow these into the Blackworks."  Usigami's voice is crisp, a battlefield voice, and there is a merriment in it that seems out of place.
Toben Ironsprings
player, 881 posts
Human
Scholar
Thu 8 Sep 2016
at 13:30
  • msg #187

Therion's Dutchy - Embattled

Seeing two more casters appear on the field, and casting what appears to be a group or ritual-like spell, the hope from Toben's eyes drains. Even if he was able to counter one of the four, it would merely delay the inevitable.

He mutters words unmentionable and frantically, he digs through his pouch for something, anything, that might help. Bits of components and gems, some that sparkle with magic and some that don't, spill to the ground as he rummages through the bag hand over fist. A single vial, a potion of some sort, falls from the bag. He manages to catch it before it smashes on the stone, but his searching ends up being futile, for as he looks back up to the field of battle, the mages are all but finished with their collaborative spell.

Reginald and Thurman look over to Toben for some form of guidance or direction, but his mind is somewhere else and is able to provide none.

He clutches the potion in his hand as their spell takes effect.
This message was last edited by the player at 13:32, Thu 08 Sept 2016.
Eru
GM, 532 posts
Sat 10 Sep 2016
at 01:52
  • msg #188

Therion's Dutchy - Embattled

The casters complete their awful spell and a shadow passes over the sun. As heads of the Therionites turn up, they let out gasps. A cloud of green, shot through with red and crackling with black lightning, spreads from a central point above the Blackworks entrance.  The goblin army, pulls up short some distance from the swarm of dead ringing the defenders.

The green cloud pours down upon the ground like soup from a bowl.  Wherever it touches plant life, there is a whoosh, and the plant goes up in a brief gout of flame.
Narn
NPC, 12 posts
Human
Smith
Sat 10 Sep 2016
at 01:54
  • msg #189

Therion's Dutchy - Embattled

"Iluvatar protect us!"  The chief engineer is bloody and can barely use his left arm.  One eye is swollen shut, but the other is wide with fear.

The Blackworks entrance is just a few hundred paces north.  The incendiary cloud, though, now obscures it and the casters beyond.
Xarini
NPC, 11 posts
Human
Smith
Sat 10 Sep 2016
at 01:56
  • msg #190

Therion's Dutchy - Embattled

Xarini battles her way over to Klale.  "If I die, I will die by your side."
Tierloff
NPC, 3 posts
Human
Smith
Sat 10 Sep 2016
at 01:59
  • msg #191

Therion's Dutchy - Embattled

Tierloff staggers to a knee.  It seems the dead are drawn to him more than other defenders.  He bellows in rage and flings off three attackers as he surges back to his feet.

The cloud reaches the back of the dead and flows around the mass, seeking to encircle it.
Eru
GM, 533 posts
Sat 10 Sep 2016
at 02:07
  • msg #192

Therion's Dutchy - Embattled

There is a renewed sense of...something, as the defenders realize they will only have to deal with one threat at a time, at least for the moment.  A grim determination sets in as the wagons continue to rain destruction down on the majority of the dead.  The melee defenders set into a rhythm in silence.  It is evident that none of the Therionites have any ideas on how to survive the cloud.
Klale Tsolo
player, 656 posts
Human
Fighter
Tue 13 Sep 2016
at 06:35
  • msg #193

Therion's Dutchy - Embattled

Assuming the cloud is hot and that it encircles the castle, Klale thinks the only choice is to move ahead and form a circle.
Toben Ironsprings
player, 883 posts
Human
Scholar
Tue 13 Sep 2016
at 13:01
  • msg #194

Therion's Dutchy - Embattled

Unsure of how to combat the strange spell on the battle field, Toben begins to unstopper the vial in his hand. He places it to his lips, but just before turning it upward, a voice chimes in. A notion tapping at the back of his mind, urging him toward a different course of action.

A sparkle from the ground catches his eye, that of a brilliant emerald with a purple glow of magic swirling inside, seemingly begging for his attention. He lowers the vial, places the cork back in it, and stuffs it back into his pouch. He leans over, picks up the gem, and just stares at it for a moment, quizzically.

Placing the gem within the void on the top of his staff, he holds it aloft to address the unknown magic it holds. A breeze begins to roll over the top of the castle. Soon, the banners that lazily waved about the walls start to snap back and forth as large vortex of wind spirals upward into existence over Toben's head. Dark, heavy clouds billow forth from the top of the spiral, quickly filling the sky over the battle field. Now realizing the full intent of the magic held within the emerald, he brings his staff to bear towards the incendiary cloud and unleashes the gale force storm.
Eru
GM, 539 posts
Wed 14 Sep 2016
at 11:27
  • msg #195

Therion's Dutchy - Embattled

The impromptu storm crashes down on the incendiary cloud at the back of the dead army, pushing it first into their ranks.  Bodies ignite in a roaring conflagration before stumbling, falling, and lying still.

Some yelling and confusion ensues on the wagons as the men and women there are unsure of the source of the new storm which presses the lethal cloud of fire toward them.  However, as the gale continues, it breaks the cloud apart in the south part of the dead army before completely consuming the dead.  A thin line of them remain to harry the wagons.

The storm continues to press onward against the cloud, but no longer endanger the dead.
Klale Tsolo
player, 657 posts
Human
Fighter
Thu 15 Sep 2016
at 00:20
  • msg #196

Therion's Dutchy - Embattled

Klale tries to do his part to keep a formation and to move it toward relative safety. He tells Xarini to guard his flanks, particularly the right one. He has his shield on his left arm.

If there's something to slice, he slices.
Saris Morian
player, 107 posts
Gonnhirrim
Cleric
Thu 15 Sep 2016
at 11:51
  • msg #197

Therion's Dutchy - Embattled

"Make for th' castle!  Klale, see if you can lead some o' these blighters into th' burnin' cloud."

The wagons struggle to turn at such a slow pace, giving time for the dead to close.
Toben Ironsprings
player, 884 posts
Human
Scholar
Thu 15 Sep 2016
at 13:37
  • msg #198

Therion's Dutchy - Embattled

While the storm itself wasn't conjured directly from Toben's personal spell energy, then concentration to maintain it still proves challenging. His primary focus, to disperse the incendiary cloud and keep the escape path clear, consumes most of his attention. If he can manage to push a few more undead into the cloud, or force the cloud into the orc army, all the better.
Klale Tsolo
player, 658 posts
Human
Fighter
Fri 16 Sep 2016
at 05:54
  • msg #199

Therion's Dutchy - Embattled

Ano! Lead. I'll help with the rear guard!
Ano
player, 453 posts
Human Monk
AC17(FF14, T17) HP 59/66
Sun 18 Sep 2016
at 15:54
  • msg #200

Therion's Dutchy - Embattled

Ano nods to Klale and chargers forward into the fray of undead striking left and right attempting to push them back closer to the fiery cloud.  Ano mentally wills his sash to protect him from fire so that he may push the enemy even closer to the cloud then would normally be possible.
Eru
GM, 543 posts
Mon 19 Sep 2016
at 01:51
  • msg #201

Therion's Dutchy - Embattled

Slowly, Ano, Klale, the wagons, and the rest of the defenders are able to press the dead back into the cloud.  Ano, protected by his sash, and Klale by his boots, walk within the cloud keeping any of the dead from shambling out after the wagons as they head south to safety.

At one point, Usigami goes down, but Narn is there to pick him up an toss him onto a wagon.  Tierloff, on the other hand, is too slow and is falling behind.  His numerous wounds and an already ponderous pace do not allow him to keep up the necessary speed.  The remaining dead from the north surge toward him, sensing easy prey, and still inordinately attracted to him.
Klale Tsolo
player, 659 posts
Human
Fighter
Mon 19 Sep 2016
at 04:00
  • msg #202

Therion's Dutchy - Embattled

Klale delays himself to get back by Tierloff as long as it's relatively safe for him and Xarini to do so.
Toben Ironsprings
player, 885 posts
Human
Scholar
Tue 20 Sep 2016
at 13:40
  • msg #203

Therion's Dutchy - Embattled

Toben continues to focus his energy on the storm. Upon finally reaching the spells range, he begins to move it so that it keeps pace with the therionite retreat and ensure the rain of fire does not reach them.

Onlookers on the battlements watch the retreat intently while the magicians jockey for control over the field.
Eru
GM, 544 posts
Tue 20 Sep 2016
at 19:41
  • msg #204

Therion's Dutchy - Embattled

Klale and Xarini are able to fight off the dead.  Klale supports the other giant while Xarini keeps the shambling aggressors off their backs.  They make it to a lagging wagon where Tierloff is dumped.  Speed is increased to outpace the dead and the burning cloud.

At last the gates are opened and the survivors pour in to safety.  Once the gates clang shut, the dead fall where they stand and do not stir.

Duke Therion strides up to the wagons to check on his people and is soon lost in conversation with Narn.
Ano
player, 454 posts
Human Monk
AC17(FF14, T17) HP 59/66
Tue 20 Sep 2016
at 20:01
  • msg #205

Therion's Dutchy - Embattled

After helping to push the door closed Ano move closer to the wagons and leans against one of the wheels, breathing heavily.   "These friends of yours Klale. "  he says looking around the new faces.
Toben Ironsprings
player, 886 posts
Human
Scholar
Tue 20 Sep 2016
at 21:14
  • msg #206

Therion's Dutchy - Embattled

The power of Toben's storm wanes and disperses as the final few men make it back to the castle  gates. His mental fortitude was certainly put to the test, and the rigor of battle starts to sink in as the adrenaline starts to wear off. For a brief moment, he stares out over the battlefield to try and take in everything that's happened, leaning on his staff for support.

The soldiers, the wagons, and the bustle of those rushing to assist them, stir Toben from his stupor. He looks over at the two archers that supported him throughout the fight and gives them a solemn nod in appreciation.

"Thurman, Reginald. You two keep watch up here and alert me as soon as anything down there changes." The two men snap to salute. "Yes sir!", and they turn their attention back to the field below.

Toben turns and makes his way for the stone stairway leading down to the inner courtyard. Wearing the therionite uniform, rather than his normal robes, he passes through the soldiers without much trouble and heads for the main gate.
Klale Tsolo
player, 660 posts
Human
Fighter
Wed 21 Sep 2016
at 04:52
  • msg #207

Therion's Dutchy - Embattled

They are apprentice smiths. he raises his voice ABLE, BRAVE, STAUNCH, AND TRUE...AS ARE ALL HERE!
Toben Ironsprings
player, 887 posts
Human
Scholar
Wed 21 Sep 2016
at 15:27
  • msg #208

Therion's Dutchy - Embattled

Klale's voice rings out over the crowd. Aside from indicating at least one of his friends made it back, it helps Toben to hone in on their location. He rushes over to the large huddle of people, where Klale, the mountain of a man that he is, towers above the rest.  With a sign of relief, he greets them. "Klale, Ano, it's nice you both in one piece." He gives their wounds both a quick once over. "I've seen worse", he smirks sarcastically.

"And Saris, you never cease to surprise me. Well done out there." He looks around at all the exhausted and wounded soldiers. He reaches and places a hand on Saris's shoulder, "Ssifisv svern", and a wave of invigorating energy passes through her. "You're going to need it. We've got quite a bit of work to do..."

Toben's attention falls to Tierloff, Usigami, and the wagoneers, who seems to have the most grievous wounds. "I'll help you get these folks patched up. There is no telling how long of a respite we have. I'll follow your lead."

Toben casts Remove Fatigue on Saris.
Ano
player, 455 posts
Human Monk
AC17(FF14, T17) HP 59/66
Wed 21 Sep 2016
at 22:11
  • msg #209

Therion's Dutchy - Embattled

Ano smiles at the sight of Toben "That was quite the display,  I assume we have you to thank for the fortunate weather."

Ano does what he can to help those that are injured.
Toben Ironsprings
player, 888 posts
Human
Scholar
Wed 21 Sep 2016
at 23:08
  • msg #210

Therion's Dutchy - Embattled

Toben chuckles a little. "I may have had a hand in that", he says eyeing the emerald still attached to the top of his staff. It still sparkles brilliantly when the sun hits it, but the purple magical glow has faded entirely.

He plucks the gem from the socket it was resting in and places it back in his pouch. "While I may not have been the direct source of it, I was still able to harness it and have it do what I asked. So many intricacies to magic I have yet to unravel."

As he helps tend to the wounded, he continues his conversation with whomever will participate. "There were many unnatural occurrences out there on the field, but it was difficult to make out much from the battlements up there. What can you tell me of the fight?"
Klale Tsolo
player, 661 posts
Human
Fighter
Thu 22 Sep 2016
at 00:32
  • msg #211

Therion's Dutchy - Embattled

Klale eases Tierloff to get supine with, if possible, his feet elevated. He gives his shoulder a gentle squeeze.

When he can, he says Thanks, Toben.

He turns to Xarini. Thanks. We'll talk. I'm going up onto the balllements to look. Be with me or help here, as you choose.
Dagnir Therion
NPC, 34 posts
Human
Paladin
Fri 23 Sep 2016
at 02:24
  • msg #212

Therion's Dutchy - Embattled

Saris, with Toben and Ano's help, see to the wounded.  Tierloff seems to have taken the worst, but he is more shaken in mind and spirit than body.  After his wounds have closed up, his hands shake horribly and he keep staring at the gates, mumbling about the dead.

Xarini follows Klale up to the battlements.  There, they see that the incendiary cloud and Toben's gale have both dispersed.  It is a clear view to the enemy camp.  From up here, it is clear that the wagons took their toll.  Only a third of the army remains.  Those who had waited at the back edge of the cloud have now returned to regroup at the tents.  The dākumeiji have disappeared, likely back into the shade of their tents.

Duke Therion comes to the triage shelter that has been set up.  He finds Ano first.  "We need to have council.  They may have routed us in the end by their magic, but we have done far more significant damage to them.  Our losses were slight in comparison.  Toben saved us, but he is one against four.  We have to take out those spell casters.  Please find Toben and Klale and ask if they will join us in the tactical room."  The tactical room is essentially a space sectioned off in the throne room with a table map of the surrounds and the battlefield.
Ano
player, 456 posts
Human Monk
AC17(FF14, T17) HP 59/66
Fri 23 Sep 2016
at 14:09
  • msg #213

Therion's Dutchy - Embattled

Ano gives the Duke a deep bow and finishes up and makes sure someone can take over for him before going to find a Klale and Toben.
Toben Ironsprings
player, 889 posts
Human
Scholar
Sat 24 Sep 2016
at 04:13
  • msg #214

Therion's Dutchy - Embattled

Toben is kneeling down beside a soldier who appears to have broken his right arm in multiple places as Ano walks up to relay the Duke's request. He grabs a few bolts from his quiver, snaps them in half, and places them on either side of his arm.

"Ano, could you hold those in place while I bind the splint?" Toben, not nearly as good with his hands as Ano or Saris, quickly secures the bolts around the man's arm. "It's not perfect, but I think it'll do." He looks at the man straight in the eye, "This may hurt... a lot...",

"Winid wer drihli vur xurwk coi tiamo." As he says the words, the bones between the splints begin to shift slowly, until each fracture pops into it's correct alignment. With every pop, the man stifles a scream with a low throaty grunt. The pain finally subsides as the last break closes itself, and the soldier lets out a whimper of relief. "You'll be sore for about a day, but leave that splint on until tomorrow. You ought to be back in fighting shape after that."

He stands back up and looks over to Ano. "Everything alright?" Ano delivers the message, and Toben nods. "Of course. I saw Klale up on the battlements a moment ago. I'll fetch him and meet everyone there."
Klale Tsolo
player, 662 posts
Human
Fighter
Sat 24 Sep 2016
at 05:49
  • msg #215

Therion's Dutchy - Embattled

Klale eyes the battlefield while he says Could be better, but it sure could have been worse. Xarini, we three travelers are, will we or not, involved in what may be saving the world...this part of it anyway. Three are two, maybe three others, also involved. Five are human, one a dragon...who may or may not turn to evil. If we live, we'll be moving on. in all this our decisions are made. You have your own to make.
Xarini
NPC, 12 posts
Human
Smith
Sun 25 Sep 2016
at 01:20
  • msg #216

Therion's Dutchy - Embattled

Xarini takes Klale's large hand in her own delicate one.  She speaks with he eyes out over the battlefield.  "I see what is happening in the world.  Duke Therion is an island in the storm and does good things."  Then she turns to look up at Klale's face.  "However, I would brave the storm with you, Klale Tsolo.  I would fight for this world, make the changes you are making rather than wait out the tempest."
Klale Tsolo
player, 663 posts
Human
Fighter
Sun 25 Sep 2016
at 02:24
  • msg #217

Therion's Dutchy - Embattled

So be it if my companions approve. If they do, there will be a matter for us to decide, and then them to hear and discuss. Let us go find them. But he lingers, holding her relatively dainty hand against his jugular. As she feels the power of his pulse, he puts his free hand against her jugular to feel the beat of her blood.
Toben Ironsprings
player, 890 posts
Human
Scholar
Sun 25 Sep 2016
at 21:13
  • msg #218

Therion's Dutchy - Embattled

Toben walks up the stone stairs to the battlements and sees Klale and Xarini in a private moment. He takes a step back to let them have their time and goes to find Reginald and Thurman instead.

While not the victory everyone was hoping for, the trio exchange words and Toben thanks them for their help.

Once Klale and Xarini conclude their discussion, Toben will get his attention and inform him that the others are waiting in the throne room.
Klale Tsolo
player, 664 posts
Human
Fighter
Sun 25 Sep 2016
at 23:58
  • msg #219

Therion's Dutchy - Embattled

Thank you the two reply, and they follow Toben side by side.
Eru
GM, 545 posts
Mon 26 Sep 2016
at 01:14
  • msg #220

Therion's Dutchy - Embattled

Once in the throne/tactical room, Therion calls everyone over to the map table he has laid out.  "It seems their surprise outflanked our own."  He seems frustrated and at a loss.  Almost stunned.  "I'm not sure how to counter the bloody dead with the technology we have on hand.  I called you all here for options."

Around him, the duke's regular retinue seem on edge.  It's not likely that they've ever seen their leader this off-balance before.  It does not do their confidence well.
Toben Ironsprings
player, 891 posts
Human
Scholar
Mon 26 Sep 2016
at 02:47
  • msg #221

Therion's Dutchy - Embattled

Toben walks in with Klale and Xarini, "Apologies for my tardiness m'lord. A few men needed my attention on the battlements." He walks over to the map and looks it over with the others.

"If you don't mind me saying so, I think your technology held up quite well. There wasn't a single creature out there, living or otherwise, that didn't fear those canons. No, maybe it's not just your technology that needs to worry about the bloody dead. Did anyone else see what Saris did out there?"

After several awkward glances and a moment of silence passes, Toben interjects "What ever it was, she stopped that first round of walking dead in their tracks, albeit it seemed to take quite a bit out of her. If we can't stop those dark mages directly, she might be the answer you're looking for." He looks up at the duke. "Another option could be to send out a party to take out those casters before they get the chance to summon more. I can assure you, they're probably saying the same thing about me. Which reminds me, we should probably stay on our guard tonight. They'll probably send more of those suicide troops in."
Narn
NPC, 13 posts
Human
Smith
Mon 26 Sep 2016
at 13:15
  • msg #222

Therion's Dutchy - Embattled

"And how do you propose we get at their mages?  They have an army of goblins, orcs, and trolls surrounding them!"  Therion's lack of confidence has transformed Narn's curiosity into anger and doubt.
Toben Ironsprings
player, 892 posts
Human
Scholar
Mon 26 Sep 2016
at 21:24
  • msg #223

Therion's Dutchy - Embattled

Toben, sensing Narn's frustration, changes his tone to play into the obvious flaws of attacking the mage's directly. "You're right. Attacking them head on would be impossible, they'd see us coming from a mile away. Unless they couldn't see us..."

Waving his staff over his head, Toben and vanishes from sight. Gasps from a few echo in the room, while eyes from the others dart about the room to see where he might have run to. He lets the trick play out for a moment before his disembodied voice originates from the other side of the room. "A useful trick indeed, but as you can tell, while I am imperceptible to the eyes, I am far from silent."

He pops back into view standing next to the duke. "But that is a nuisance that can be remedied as well." He draws the dagger from his belt and taps it on the table just to let the metallic tink ring out a few times. He waves his hand dramatically over the blade as if performing on stage, holds it high for everyone to see, and then drops it. The dagger strikes the stone floor, bounces around several times before lying still, all the while not making a single sound. There are no gasps this time, no clinks or clanks either, just complete silence.

Toben walks over, silently picks the dagger back up, and starts moving his lips. Still, not a sound. He even jumps up and down for good measure. He looks over at Narn and snaps his fingers. "Imagine if you gathered a small force, protected by a combination of those spells, and sent them after their mages. While still dangerous, the results would likely be catastrophic to them. One would only hope they don't smell us coming."

He sheaths the dagger back into his belt. "If anything, I would consider this one of our last options. It's exceptionally dangerous, even for the most skilled soldiers, and while this tactic would help get them in... it wouldn't guarantee them getting out." His voice becomes a bit more grim on that last part.
Plame
NPC, 3 posts
Human
Smith
Sun 2 Oct 2016
at 00:29
  • msg #224

Therion's Dutchy - Embattled

There is a large moment of silence as fear and wonder war within the minds of those gathered.  Then, one of the smiths who joined the wagons from the secret Blackworks entrance steps forward.  His voice is raspy, a whisper barely heard except for the way the throne area echoes.  Not a sound is made so as not to miss what the man says.

"The ogre mages have three strengths and three weakness."  He holds up three fingers on his right hand and pushes each finger down with a listed strength.  "Their skin is impervious to regular weapons.  They draw upon a dark source, deeper than any seen in Middle Earth in ages.  They have no moral limitations, which means they will sacrifice their entire army to stay alive if need be.  Orcs and goblins breed far faster than any rodent."

He gives time for murmuring to rise and fall, before he holds up his left hand and three fingers.  "They cannot abide direct sunlight.  It diminishes their power, their connection to the darkness, considerably."  Down a finger goes.  "They are physically weaker than their non-magical brethren, roughly the strength of the old Uruk-hai at best."  He lowers the last finger.  "They are naturally overconfident, having been bred into a world of dark magic, preparing for a world above that has not known magic for an age.  Toben's magic will have surprised them, and the dwarf woman's magic will have angered them, but they saw a route today, a victory as you scampered back to safety barely avoiding total annihilation at the hands of only two of them.  There are four."

Having said his peace, Plame goes into a fit of coughing.  Coll brings him a large glass of water and a pitcher, nearly spilling it on him.  Plame nods gratefully and drinks deep before staggering for a seat brought by Narn.
Toben Ironsprings
player, 893 posts
Human
Scholar
Sun 2 Oct 2016
at 15:18
  • msg #225

Therion's Dutchy - Embattled

Toben nods. "This is valuable information indeed. We discovered their distaste for the light previously on our travels, but all the rest is certainly worth noting. How much do you know about how quickly they breed? Days, weeks, months?"

He sits down and flips through his journal, making a few notes on a few pages as he goes. After closing the journal, he grabs another one of his books. This one seems different, not one he usually pulls out in public. There are strange runes and symbols on this one, with a lock that only opens after speaking a few magic words. "Their impervious skin seems like it would be our biggest problem, however, I recall something from my time with Ceven and Kornari." He finally stops on a page somewhere in the middle of the book. "Yes, here we go. Laraek dastudr. A spell to strengthen ones weapon to overcome magical protection. This...", he says tapping on the page, "... combined with the fact that they are weaker and easier to take down than their non-magical brethren, should give us a significant edge. It'll negate one of their biggest strengths and play towards two of their weaknesses."

He closes the rune covered book and puts it away. "I may have a something to exploit their weakness towards sunlight, but I'll need to investigate that one a little further to know for sure."
Klale Tsolo
player, 665 posts
Human
Fighter
Mon 3 Oct 2016
at 04:53
  • msg #226

Therion's Dutchy - Embattled

Their skin...impervious, you say. How about ear opening, eyes, mouths...other body openings? And can they be strangled?
Plame
NPC, 4 posts
Human
Smith
Mon 3 Oct 2016
at 11:21
  • msg #227

Therion's Dutchy - Embattled

Plame just shrugs.  The effort to speak for so long seems to have drained him.  He leans back against a column with his hands folded.
Ano
player, 457 posts
Human Monk
AC17(FF14, T17) HP 59/66
Mon 3 Oct 2016
at 15:18
  • msg #228

Therion's Dutchy - Embattled

Maybe another attack with the wagons could give us the opportunity we need to strike.  Ano looks at the map for a while.  We may have a few potions that could help out here.
Dagnir Therion
NPC, 35 posts
Human
Paladin
Mon 3 Oct 2016
at 16:24
  • msg #229

Therion's Dutchy - Embattled

"Use the wagons as a distraction while a small strike force went after the mages?"  Dagnir calms a bit and looks to his regular advisors.  All of them hesitantly nod.  "That might work.  We would take some inevitable losses, but if we could take out those mages..."

He slumps in his chair and puts his forehead in his hand, resting his elbow on a knee.  "But what of the next time?  The next army of these Valaraukar?  We will lose rapidly to a war of attrition."
Toben Ironsprings
player, 894 posts
Human
Scholar
Tue 4 Oct 2016
at 00:08
  • msg #230

Therion's Dutchy - Embattled

"I don't like the thought of sacrificing men needlessly either. Is there something else that could pose as a formidable distraction that would be less costly?"
Klale Tsolo
player, 666 posts
Human
Fighter
Tue 4 Oct 2016
at 04:57
  • msg #231

Therion's Dutchy - Embattled

Lord Therion, a private word, if I may?

Assuming assent, PM
Dagnir Therion
NPC, 36 posts
Human
Paladin
Tue 4 Oct 2016
at 11:30
  • msg #232

Therion's Dutchy - Embattled

Dagnir rises and walks Klale over to a secluded corner.  He runs his hand through unkempt hair and listens, speaking in low tones in response.
Klale Tsolo
player, 667 posts
Human
Fighter
Tue 4 Oct 2016
at 17:20
  • msg #233

Therion's Dutchy - Embattled

Klale nods. PM
Dagnir Therion
NPC, 37 posts
Human
Paladin
Wed 5 Oct 2016
at 12:13
  • msg #234

Therion's Dutchy - Embattled

Dagnir frowns and continues to speak in low tones with Klale.

"
Klale Tsolo
player, 668 posts
Human
Fighter
Thu 6 Oct 2016
at 19:02
  • msg #235

Therion's Dutchy - Embattled

Klale replies
Ano
player, 459 posts
Human Monk
AC17(FF14, T17) HP 59/66
Fri 7 Oct 2016
at 00:43
  • msg #236

Therion's Dutchy - Embattled

Ano moves to speak with Toben.  "I think we can make good use of some of the potions we currently have to aid us in the situation.  Did we ever figure out anything about that potion that seemed to draw in the light?"  He thinks for another moment Perhaps that shield may come in handy here as well.
This message was last edited by the player at 00:46, Fri 07 Oct 2016.
Toben Ironsprings
player, 895 posts
Human
Scholar
Fri 7 Oct 2016
at 01:27
  • msg #237

Therion's Dutchy - Embattled

Toben nods, "Actually, that is exactly what I was thinking about, but I haven't been able to identify if it simulates sunlight well enough to weaken those mages the same way the sun does. Seems risky and wasteful without knowing for sure."
Coll Harn
NPC, 3 posts
Human
Sat 8 Oct 2016
at 21:04
  • msg #238

Therion's Dutchy - Embattled

Coll approaches Klale and Dagnir but waits a polite distance until the duke calls him over.  "I am sorry to interrupt, but you have received a message from Saris Morian.  She says that she will not be able to make it to the meeting at all tonight.  There are too many wounded."
This message was last edited by the player at 01:37, Tue 25 Oct 2016.
Toben Ironsprings
player, 896 posts
Human
Scholar
Sun 9 Oct 2016
at 13:49
  • msg #239

Therion's Dutchy - Embattled

Overhearing the announcement, Toben nods grimly. "We need to make a decision as to what our next move is. Do we send a small strike force out to deal with the mages directly, or continue to fight them head on? Either way is risky, but those mages are going to be a problem unless we do something about them."
Dagnir Therion
NPC, 38 posts
Human
Paladin
Mon 10 Oct 2016
at 01:48
  • msg #240

Therion's Dutchy - Embattled

Dagnir walks back to the center of the gathering, palms raised in open plea-like semblance.  "I cannot command you, Toben, Klale, Ano," he looks at each in turn.  "But I know that you are willing to risk the mages on our behalf.  We will throw all we have at them as a distraction, if that is what you have decided to do."  He lifts his head, confidence finally reigniting.  "I know that Eru has sent you in our time of need.  We could not possibly have defeated this minute army on our own, no matter the wonders my extremely talented engineers create.  We just aren't prepared for their magic.  Now, together, we can win.  We will win!"

As he speaks, those around him are infused with his energy.  Heads lift, stances grow more sure, lips set firm and many of them are nodding.

There is a danger here and those of you on the outside see it best.  Dagnir is loved and is a natural leader.  Yet his hope faltered for a moment.  If it should ever fade, this part of the world will fall into darkness rapidly.  There is more at stake here in this battle than one duchy.  That is no doubt why the adversary has sent four mages against him.

If you cannot destroy the mages and turn back their army, the road forward is going to be exceedingly difficult for you.
Toben Ironsprings
player, 897 posts
Human
Scholar
Mon 10 Oct 2016
at 03:41
  • msg #241

Therion's Dutchy - Embattled

Seeing the spirits rise around the room, Toben nods and smiles. "I will use everything within my power to see that those dark mages are sent back to the depths of chaos they arose from. Myself, along with a few select people, I think we can deal a pretty heavy blow to those forces outside."
Ano
player, 461 posts
Human Monk
AC17(FF14, T17) HP 59/66
Wed 12 Oct 2016
at 14:24
  • msg #242

Therion's Dutchy - Embattled

Ano steps forward "I am with you Toben, we can make sure those mages dont get another chance to attack.  I suggest we go soon, before they are ready and before they have the element of the night with them""
Klale Tsolo
player, 669 posts
Human
Fighter
Thu 13 Oct 2016
at 03:59
  • msg #243

Therion's Dutchy - Embattled

Klale steps forward. Lord Tierloff, it seems we are agreed. But preparations will take time. Let's set three days for preparation. At that time, forces make a feint toward the mages but retreat expeditiously. In the meantime, our small force...a select few...will ease off sideways seemingly away from the conflict...as if we were leaving the area. Then we'll circle around and find out what we can do. He looks at his companions. Yes, three days.
Toben Ironsprings
player, 899 posts
Human
Scholar
Thu 13 Oct 2016
at 14:35
  • msg #244

Therion's Dutchy - Embattled

Toben's eyes widen and eyebrows raise as if to ask 'Three days!?', but Klales last statement confirms his seriousness.

He nods as he comes to terms with the condition. "If three days is what you need to be prepared, then three days is what you'll get. We can use that time to iron out our strategy and figure out who is on this strike team. Also, I can use the time to identify this a little better.", he says holding up a mysterious vial. "No doubt they'll try to weaken us with attacks internally, so we'll need to remain on our guard and keep the wards up vigilantly."

During this 3 day period, Toben will try to scribe up as many scrolls of Invis as he can to conserve energy when those spells are needed (up to 6). He will also attempt to scribe up 1 or 2 greater magic weapon scrolls, but those are less important since their duration is so long. However, identifying the "light potion" is the highest priority since it can potentially change some tactics.
Klale Tsolo
player, 670 posts
Human
Fighter
Thu 13 Oct 2016
at 20:58
  • msg #245

Therion's Dutchy - Embattled

When Klale gets the group together, and the Duke is doing his part, Klale says We leave by a way the Duke selects as soon as Saris and the rest of us are ready, two days at the most. We'll try to leave so nobody notices. If that  seems unlikely, Xarini, you and I are going to start talking about getting away, leading our own lives. We'll be going first and deal with any who are watching an exit. Maybe you others can be a party to fetch us back. The Duke will give us time to get near the mages before starting hie attack. Why, you may wonder. I'm assuming we have spies.
Xarini
NPC, 13 posts
Human
Smith
Fri 14 Oct 2016
at 01:06
  • msg #246

Therion's Dutchy - Embattled

Xarini nods almost imperceptibly, then raises her voice just a bit.  "Klale, please just come with me.  Let the others do this.  Magic, legends of old?  This is...it's more than I bargained for when Therion hired me.  I just want out."  She keeps her voice low, as if she is trying to keep what she is saying secret, but a couple of people close enough frown.  Xarini clings to Klale's arm in a begging posture.
Toben Ironsprings
player, 900 posts
Human
Scholar
Fri 14 Oct 2016
at 01:23
  • msg #247

Therion's Dutchy - Embattled

Toben nods in kind. "I've had the same thoughts Klale. Too many coincidences to think otherwise." He continues in a hushed voice, "Outwardly, I can keep up appearances as needed, but we'll need a way to gather and speaking freely. Is there a place you feel this can be done?"

He looks around the room. "So, besides myself, Ano, and Klale, who else is going to come put an end to these dark mages?"
This message was last edited by the player at 13:39, Fri 14 Oct 2016.
Plame
NPC, 5 posts
Human
Smith
Sat 15 Oct 2016
at 19:27
  • msg #248

Therion's Dutchy - Embattled

Plame walks toward you, puts his thumbs in his belt, and nods.
Coll Harn
NPC, 4 posts
Human
Sat 15 Oct 2016
at 19:29
  • msg #249

Therion's Dutchy - Embattled

Coll coughs politely to break the silence of his own fear.  "I-I would like to go, if I may.  I happen to know the area around where they are camped quite well.  Quail hunting and all."  He smiles nervously.  "I can guide you."
Toben Ironsprings
player, 901 posts
Human
Scholar
Sat 15 Oct 2016
at 20:28
  • msg #250

Therion's Dutchy - Embattled

Toben smiles in an effort to suppress the surprise of Coll nominating himself. "I think an experienced guide would prove most useful, Coll." He looks over to Dagnir just to make sure he approves.

"And Plame, your insight into these beasts has already helped form a strategy. No doubt, your blade will be even more useful."

He looks over the rest of the room. "If there are no others, with your permission Duke, we should find a quiet place to start going over a plan." He emphasizes quiet, knowing the others will catch his meaning.
Klale Tsolo
player, 671 posts
Human
Fighter
Sat 15 Oct 2016
at 23:07
  • msg #251

Therion's Dutchy - Embattled

Saris must, I deem, accompany us...and I feel we should always heed her words.
Xarini
NPC, 14 posts
Human
Smith
Sat 15 Oct 2016
at 23:58
  • msg #252

Therion's Dutchy - Embattled

"So we are not leaving then?"  Xarini slumps and turns sadly from Klale.  "We will stay and die with all the others?"
Klale Tsolo
player, 672 posts
Human
Fighter
Sun 16 Oct 2016
at 03:23
  • msg #253

Therion's Dutchy - Embattled

Klale goes over to put an arm around Xarini. Be easy. You've been brave; await what the future holds.
Toben Ironsprings
player, 902 posts
Human
Scholar
Sun 16 Oct 2016
at 04:10
  • msg #254

Therion's Dutchy - Embattled

Toben nods in agreement with Klale. "You're probably right. It would be best to make sure Saris is with us. I know she has a lot of wounded to tend to, but hopefully she'll see this as a higher priority."

He tries to comfort Xarini as best he can, not really knowing her and all. "If things go as planned, very few lives will be at risk. Those mages will be taken care, and that army will route without their leadership."
Xarini
NPC, 15 posts
Human
Smith
Mon 17 Oct 2016
at 03:21
  • msg #255

Therion's Dutchy - Embattled

Xarini rolls her eyes and harrumphs, but keeps her mouth shut for the rest of the time in the hall.
Toben Ironsprings
player, 903 posts
Human
Scholar
Mon 17 Oct 2016
at 12:52
  • msg #256

Therion's Dutchy - Embattled

"Excellent.", he says half-heartedly. "Ano, would you mind joining me in fetching Saris? We'll need her input before getting too far into planning."

He exits the hall with Ano and make his way down to the infirmary where Saris is still hard at work tending to the wounded. He pitches in, helping with the most wounded first. "Saris, as soon as we get the ones most critically wounded tended to, we'll need a word with you. Some things are about to happen, and we'll you and your council."
Saris Morian
player, 108 posts
Gonnhirrim
Cleric
Mon 17 Oct 2016
at 13:20
  • msg #257

Therion's Dutchy - Embattled

The healer looks around at the wounded.  "I need one more day t' stabilize these folks, else they will no' make it.  Are ya leavin' righ' now?"
Toben Ironsprings
player, 904 posts
Human
Scholar
Mon 17 Oct 2016
at 14:18
  • msg #258

Therion's Dutchy - Embattled

"Not immediately, but soon. The matter is urgent, but not the highest priority for you right now. I can lend a hand if you find it helpful without getting in your way."

He moves to attend to another soldier. "In the morning, we should reconvene."
This message was last edited by the player at 23:50, Mon 17 Oct 2016.
Eru
GM, 559 posts
Tue 18 Oct 2016
at 00:45
  • msg #259

Therion's Dutchy - Embattled

Saris is grateful for the help, and with a few hours left for sleep, agrees to meet with the rest of the outsiders and other volunteers in the morning.

After all the wounded are seen to, just before the sun rises, Klale and Xarini, Toben, Ano, Plame, and Saris are all gathered in a private meeting inside an abandoned building near the east gate.
Toben Ironsprings
player, 905 posts
Human
Scholar
Tue 18 Oct 2016
at 01:36
  • msg #260

Therion's Dutchy - Embattled

Toben is the first to arrive at the building. While folks start to wander in, he walks the perimeter and meditates for a minute or so. Quietly, he stands back up and takes his seat. He smiles and waits patiently as everyone gets settled in. His eyes look heavy, like he hadn't gotten much sleep the night before, and stifles a yawn before speaking. "Thank you all for meeting up here so early. Hopefully the early hour will encourage a more private setting."

He pretends to not notice a glance of annoyance from Xarini. "Before we get too far into the details, I'd like to go over what we know so far. Their strengths, weaknesses, as well all the tools we can take advantage of for this mission."

With a nod to Plame, he states "As Plame noted yesterday, their numbers, immunity to normal weapons, and moral flexibility are only rivaled by their sensitivity to sun light, brash over confidence, and lack of fortitude."

He lets that information sink back in before continuing. "I will be with the group every step of the way in order to provide cover for our entry, weapon enchantments to bypass their defenses, and a little surprise to take away their confidence."

He looks at each person in turn. "If there are any tricks up your sleeves, now would be the time to put it on the table. The more we know, the better we can plan."

Toben casts Earthen Detection on the outset of the meeting.
Plame
NPC, 6 posts
Human
Smith
Tue 18 Oct 2016
at 04:31
  • msg #261

Therion's Dutchy - Embattled

"I am decent in a fight, but I tend to rely heavily on my...toys."  He opens his duster to show off a series of weird tools that have no apparent purpose.  He pulls out one, flips a switch, and the short, narrow poker springs open with blades serrated on the back side.
Xarini
NPC, 16 posts
Human
Smith
Tue 18 Oct 2016
at 04:33
  • msg #262

Therion's Dutchy - Embattled

Xarini steps forward.  "First off, I guess I'm bad at innuendo.  I thought Klale and I were going to pretend to leave to throw off the spy.  Guess my play acting wasn't catching on.  I'm in this all the way."

She folds her arms and becomes more calculating and less aggressive in her tone.  "I'm good with blades and hand to hand.  I'm slight, quiet, and quick.  I am also good with complex devices."
Toben Ironsprings
player, 906 posts
Human
Scholar
Tue 18 Oct 2016
at 13:53
  • msg #263

Therion's Dutchy - Embattled

"I think you came off quite convincing, Xarini. In fact, I think it best to create as much confusion to our plan as possible. Outside these meetings of course. We don't want to tip our hand to whomever is feeding information to the enemy."
Xarini
NPC, 17 posts
Human
Smith
Tue 18 Oct 2016
at 14:25
  • msg #264

Therion's Dutchy - Embattled

"Unless its me that's the spy."  She winks at Toben.
Toben Ironsprings
player, 907 posts
Human
Scholar
Tue 18 Oct 2016
at 17:55
  • msg #265

Therion's Dutchy - Embattled

"That would be funny if you weren't already on my suspects list.", he says winking back.

"Something else to add to our list of assets. Coll isn't here to speak for himself, but he will act as a guide to get us to their camp with as little chance of being seen as possible."
Ano
player, 462 posts
Human Monk
AC17(FF14, T17) HP 59/66
Wed 19 Oct 2016
at 02:04
  • msg #266

Therion's Dutchy - Embattled

Ano pulls one vial from his pack, it is the potion of transformation "In a pinch Klale or I could use this, it will make one of us very powerful"
Toben Ironsprings
player, 908 posts
Human
Scholar
Wed 19 Oct 2016
at 03:26
  • msg #267

Therion's Dutchy - Embattled

"Good, we'll add that to list too." He looks over to Klale. "I know all too well your expertise with a weapon. Do you have any other tricks we could use?"
Coll Harn
NPC, 5 posts
Human
Thu 20 Oct 2016
at 02:07
  • msg #268

Therion's Dutchy - Embattled

The door slams open and Coll stumbles through with an armload of scrolls, a travel pack far to large and filled for the trip, two staves, and several skins of water (maybe).  He apologizes as he tries to close the door while not dropping any of his load.  When Saris relieves him of the scrolls and one of the staffs, he smiles gratefully and closes the door.  The door catches on his duster, which is a size too big, and yanks him back as he moves to the main table in the room.  He falls to the ground, his pack flies open, and every imaginable travel accessory spills all over the floor of the central room.

"Uh, hi guys."
This message was last edited by the player at 01:37, Tue 25 Oct 2016.
Toben Ironsprings
player, 909 posts
Human
Scholar
Thu 20 Oct 2016
at 02:39
  • msg #269

Therion's Dutchy - Embattled

"Brilliant timing, Coll. We were just mentioning you. Your expertise surrounding the area the enemy is camped in will be fairly key in approaching them undetected. What's the best approach to take them by surprise?"
Coll Harn
NPC, 6 posts
Human
Thu 20 Oct 2016
at 12:22
  • msg #270

Therion's Dutchy - Embattled

"Uh..." he sifts through his scrolls, pulls one out and spreads it out on the table.  "If we head out from the-" he looks at the scroll again, rotates it counter-clockwise, then rolls it back up.  "Sorry."  He tosses that one on the floor and grabs three more before he finds the one he wants.

Spread out now with a one-eighty rotation, Coll continues.  "If we head out from the east gate, we can circle around behind these hills," he points to a part of the map with some hastily drawn arcs.  "Then we can make our way north of the enemy encampment through the trees and hit them from behind.  We won't have to go through the army that way and their mage tents butt up against the treeline."
This message was last edited by the player at 01:38, Tue 25 Oct 2016.
Toben Ironsprings
player, 910 posts
Human
Scholar
Thu 20 Oct 2016
at 13:10
  • msg #271

Therion's Dutchy - Embattled

Toben nods appreciatively as Coll explains the approach strategy. "Seems awfully reasonable. Those hills would provide decent cover as we make our way around. How much time do you expect it would take to get ourselves into position over there?", he says pointing at the north side of the enemy encampment.
This message had punctuation tweaked by the player at 18:18, Thu 20 Oct 2016.
Klale Tsolo
player, 673 posts
Human
Fighter
Thu 20 Oct 2016
at 23:37
  • msg #272

Therion's Dutchy - Embattled

Klale nods thoughtfully. Master Coll, you and I are going to do some exercises.
Coll Harn
NPC, 7 posts
Human
Fri 21 Oct 2016
at 02:27
  • msg #273

Therion's Dutchy - Embattled

Coll looks at the map again, then around the room at those gathered before turning back to Toben.  "Uh, maybe half a day?"

When Klale speaks up, he turns a bit pale.  "Ex-exercise?  Me?"
This message was last edited by the player at 01:38, Tue 25 Oct 2016.
Klale Tsolo
player, 674 posts
Human
Fighter
Fri 21 Oct 2016
at 03:34
  • msg #274

Therion's Dutchy - Embattled

You. You agree, weal; refuse, woe.
Coll Harn
NPC, 8 posts
Human
Fri 21 Oct 2016
at 04:03
  • msg #275

Therion's Dutchy - Embattled

Coll looks like he's about to pass out.  "Maybe after we get back?"
This message was last edited by the player at 01:39, Tue 25 Oct 2016.
Klale Tsolo
player, 675 posts
Human
Fighter
Fri 21 Oct 2016
at 04:12
  • msg #276

Therion's Dutchy - Embattled

As soon as we are done here. You just joined, maybe, our little army.
Toben Ironsprings
player, 911 posts
Human
Scholar
Fri 21 Oct 2016
at 14:51
  • msg #277

Therion's Dutchy - Embattled

"Klale does have a good point. You'll be running with some soldiers that are at their peak of conditioning. You're going to need to be able to keep up while we're on the move. I may be able to help with that in a pinch though." Toben goes on to explain a couple of spells in his repertoire that can increase travel speed and endurance. "We'll be able to use those in our approach around those hills, and cut down the amount of time it'll take to get there."

"As part of the preparation for this assault, I'd like to get a jump on some of the enhancements we'll be using. Hopefully, I'll be able to make some scrolls tonight in order to conserve energy for the day. First and foremost, that will cover our weapon enchantments and invisibility, so I'd like to get a tally of how many I'll need." He looks to each person around the table. "If you will, please select your weapons of choice, and I'll make note. Coll, that includes you, if you wish to participate in the fight. Ano, I don't think I can do anything for your hands, but based on what I saw in that last town, you may not need any enchantments."
Ano
player, 463 posts
Human Monk
AC17(FF14, T17) HP 59/66
Fri 21 Oct 2016
at 19:24
  • msg #278

Therion's Dutchy - Embattled

"You are correct.  My Ki will act very similar to your magic"
Saris Morian
player, 109 posts
Gonnhirrim
Cleric
Sat 22 Oct 2016
at 01:41
  • msg #279

Therion's Dutchy - Embattled

"Wha's left t' plan, then?  We know th' route.  We know 'o's goin'.  Tell us when an' where t' meet up and let's get back to it.  I've go' patients t' tend to."
Toben Ironsprings
player, 912 posts
Human
Scholar
Sat 22 Oct 2016
at 15:19
  • msg #280

Therion's Dutchy - Embattled

"Tactics, that's what I'm concerned with. We can't just run in there like a bunch of blood thirsty barbarians swinging swords around and expect things to go well. Everyone needs to know what role they play in the assault and when to act."

Toben leans back in his chair and tries to relax his tone. "It's not set in stone, but here is my general idea. It's open to alternatives or other suggestions, of course." He stands up and hovers over the map. "We start here at the east gate. There, I will use what resources I have to enchant which ever weapons need it. It'll last several hours, so no need to worry about it running out before we get to the camp."

He traces his finger along the route beside the hills. "I can use a combination of travel speed and rejuvenation spells to make sure this path here goes quickly without exhausting everyone. Once we get here..." He taps on the north edge of the camp. "I'll make use of the invisibility and silence spells to cover our approach to the mages tent. This is where precision matters. The less stealthy of us should hang back within the area of silence to avoid detection. I would encourage those lighter on their feet to use the invisibility to flank around to the other side of the tent so that when the fighting starts, we can attack from both sides."

"Once the fighting starts, we need to strike fast and hard. The silencing spell, I'll cast that on a simple little stone. After our presence is known, I'll toss that stone in the middle of the mages to keep them from speaking. It'll heavily disrupt their ability to cast spell. With our skill and strength, the fight should be over quickly."

He sits back down in his chair. "There is also the matter of when we strike. This may sound crazy, but I suggest we hit at dusk. They'll assume we'll strike during the day light hours, so we'll have the element of surprise. Plus, it'll give the mages a false sense of security because they won't be affected by their aversion to sunlight. I spend most of the night studying that potion, and based on the results, it looks like a bottle of pure sunlight. We let them think they have the upper hand, then spring that on them."

"Lastly, we just need a plan for getting out of there. Any thoughts so far?"
Klale Tsolo
player, 676 posts
Human
Fighter
Sun 23 Oct 2016
at 00:29
  • msg #281

Therion's Dutchy - Embattled

Klale looks on after saying Saris, you will need to be fully rested.
Saris Morian
player, 110 posts
Gonnhirrim
Cleric
Sun 23 Oct 2016
at 02:59
  • msg #282

Therion's Dutchy - Embattled

"I'm a dwarf, Klale.  Don't ya go worryin' 'bout me.  I'll be alrigh'."
Plame
NPC, 7 posts
Human
Smith
Sun 23 Oct 2016
at 03:01
  • msg #283

Therion's Dutchy - Embattled

"If you destroy the mages, what's left of the army will likely scatter.  Unless they have some military general we've not seen yet, goblins and orcs are cowards."
Toben Ironsprings
player, 913 posts
Human
Scholar
Sun 23 Oct 2016
at 03:02
  • msg #284

Therion's Dutchy - Embattled

Toben nods at Plame. "That is precisely what I am counting on."
Klale Tsolo
player, 677 posts
Human
Fighter
Sun 23 Oct 2016
at 04:11
  • msg #285

Therion's Dutchy - Embattled

Uh-huh. But humor me.
Toben Ironsprings
player, 914 posts
Human
Scholar
Sun 23 Oct 2016
at 14:16
  • msg #286

Therion's Dutchy - Embattled

"Ok, if there aren't any objections then I suggest we go tomorrow night. That will give me time to prepare a few spells in advance, and sow any seeds of discord to this would-be spy. We should leave here late afternoon so that we are in position by dusk."

He looks over to Xarini. "I like your rouse about you and Klale leaving. Let's keep that up. I'll say that the odds of survival are so small, that going myself would be suicide and send the soldiers off with a few magical supplies to aid them."

He gives the group one last moment to speak up. "If there's nothing else, we all meet back up at the east gate a few hours before sun down. Remember, we need to be convincing enough that even the Duke buys it."
Ano
player, 464 posts
Human Monk
AC17(FF14, T17) HP 59/66
Mon 24 Oct 2016
at 00:54
  • msg #287

Therion's Dutchy - Embattled

"It is a good plan.  I will be ready."
Saris Morian
player, 111 posts
Gonnhirrim
Cleric
Mon 24 Oct 2016
at 03:19
  • msg #288

Therion's Dutchy - Embattled

"Aye, lad.  A good plan.  Now, I must get back t' me patients."  She looks over at Klale.  "And get some sleep."

With those words and a brief salute to the group with her staff, she ducks out of the house and is gone.
This message was last edited by the GM at 03:20, Mon 24 Oct 2016.
Toben Ironsprings
player, 915 posts
Human
Scholar
Mon 24 Oct 2016
at 13:38
  • msg #289

Therion's Dutchy - Embattled

"Alright then, I've got some preparations to take care of. I'll see you all at the east gate tomorrow afternoon."

He collects his things, and makes his way out of the warehouse. As he exits, he takes a quick look around to see if there's anyone moving about the area, shakes his head in a somewhat disapproving manner, and heads towards his quarters.
Eru
GM, 560 posts
Mon 24 Oct 2016
at 17:50
  • msg #290

Therion's Dutchy - Embattled

The day passes without much ado, but in the midst of the night, the Valaraukar commence another attack.  This one includes the dead and all four mages aggressively attacking the walls.  A serious breach comes about an hour before dawn, but with Klale, Ano, and Toben's help, they are pushed back and the breach sealed by dawn.

After lunch the next day, Xarini makes another public plea for Klale and her to leave, to head back east to her home.
Toben Ironsprings
player, 916 posts
Human
Scholar
Mon 24 Oct 2016
at 19:21
  • msg #291

Therion's Dutchy - Embattled

The late night attack was distracting, but fortunately did not interrupt any of Toben's preparations. In fact, it only ensured he was up early enough to finish the last few scrolls he needed. He plays along with Xarini's rouse and grants them well wishes in their future, as well as providing words of encouragement for those volunteering in the assault tomorrow.

Once he has made his rounds publicly, he head back to his room to finish his work.
Klale Tsolo
player, 678 posts
Human
Fighter
Mon 24 Oct 2016
at 23:50
  • msg #292

Therion's Dutchy - Embattled

The previous day, Klale starts in with Coll. The first order of business is to get him into clothes that minimize chances of his tripping over his own feel. Then it's time to get his acquainted with his own body.For example, touching his nose with each finger in turn with eyes open and then with eyes close. Then comes touching earlobes, kneecaps, etc. Then comes walking in place, then jogging, then jogging with eyes closed but with Klale and Xarini on each side to aid him with jogging in place rather than having his feet wader around. And so on. In short, Coll gets crash training in dexterity.

When Xarini's cheeks, Klale gives up. He gathers his things and with her goes to the kitchen to commandeer some food. Then he escorts Xarini to an exit (at an obtuse angle to the one the party will take). Despite all entreaties, the pair leave, only to sneak back, assuming that either the outside exit was clear or that any watchers were dealt with successfully.
Coll Harn
NPC, 8 posts
Human
Tue 25 Oct 2016
at 01:39
  • msg #293

Therion's Dutchy - Embattled

Coll's time with Klale is only successful in getting him clothed in travel clothes.  It helps some, but the young man is just not very coordinated.

When the time comes, though, he is at the east gate under a stand of trees where Klale and Xarini wait.  This time, he is actually early.  "Ah, Klale.  I want to thank you for taking the time to help me yesterday.  I would like to think it will help me...us, in our adventure today."  He shifts a pack from his back to the ground and manages not to spill the contents.  Then he plops down against a tree and drinks thirstily from his water skin.
This message was last edited by the player at 01:39, Tue 25 Oct 2016.
Toben Ironsprings
player, 917 posts
Human
Scholar
Tue 25 Oct 2016
at 02:14
  • msg #294

Therion's Dutchy - Embattled



The rustle of grass and foliage can be heard coming from between the meeting place and the castle. Only the most observant onlookers would be able to notice the slight depressions left on the ground by invisible feet. They lead directly up to Coll and stop. Just then, the young sage materializes from seemingly thin air.

"Whew, that was a close one. Almost ran out of time before getting here. I didn't want anyone seeing me head this way." He lays his pack down beside Coll's and fetches three scrolls. "Hopefully they others aren't too far behind."
Coll Harn
NPC, 9 posts
Human
Tue 25 Oct 2016
at 04:00
  • msg #295

Therion's Dutchy - Embattled

When Tobin materializes next to him, Coll faints dead away.
Klale Tsolo
player, 679 posts
Human
Fighter
Tue 25 Oct 2016
at 05:10
  • msg #296

Therion's Dutchy - Embattled

Klale waits until Coll is revived. Then, as they travel, he "induces" Coll to practice nose touching. Then, as they continue, he counts cadence with him.
Toben Ironsprings
player, 918 posts
Human
Scholar
Tue 25 Oct 2016
at 13:04
  • msg #297

Therion's Dutchy - Embattled

Coll's reaction catches Toben off guard. "Woah, woah... easy there." He looks around sheepishly as he tries to fan him off and give him more air. "That was unexpected."

He takes a step back to give Coll some more space. "There is a lion hiding in that kid. Somewhere. He just needs to find it." While he waits for Coll to come back to his sense, he pulls out the enchantment scrolls in preparation for their departure.

"Remember, these will last well in to the night. About 7 hours or so. Klale, Xarini, any particular weapon you wish to enchant? Choose one."
Klale Tsolo
player, 680 posts
Human
Fighter
Tue 25 Oct 2016
at 18:31
  • msg #298

Therion's Dutchy - Embattled

What is the effect? Klale asks.
Toben Ironsprings
player, 919 posts
Human
Scholar
Tue 25 Oct 2016
at 18:59
  • msg #299

Therion's Dutchy - Embattled

"Excellent question. Each attack will have a higher chance of hitting, and when they do, they'll striker harder as well. What's most important though, is that the enchantment with give your weapon the edge it needs to bypassing their invulnerability."

Greater Magic Weapon: +2 to attack rolls. +2 to damage rolls. Attacks count as 'magic' for the purposes of bypassing damage reduction.
Klale Tsolo
player, 681 posts
Human
Fighter
Tue 25 Oct 2016
at 19:03
  • msg #300

Therion's Dutchy - Embattled

Later, if it lasts seven hours, unless you have many scrolls.
Toben Ironsprings
player, 920 posts
Human
Scholar
Tue 25 Oct 2016
at 19:37
  • msg #301

Therion's Dutchy - Embattled

"I have three. We can use them whenever you're ready."
Plame
NPC, 8 posts
Human
Smith
Wed 26 Oct 2016
at 01:33
  • msg #302

Therion's Dutchy - Strike at Dusk

A moment later, Plame steps into the stand of trees.  He says nothing, but does not unburden himself to rest.
Saris Morian
player, 112 posts
Gonnhirrim
Cleric
Wed 26 Oct 2016
at 01:35
  • msg #303

Therion's Dutchy - Strike at Dusk

Saris comes out of the eastern gate, but does not head for the stand of trees.  Instead, she keeps walking and does not look your way.

Two men exit the gate a few minutes behind her and head in the same direction she did.
Ano
player, 465 posts
Human Monk
AC17(FF14, T17) HP 59/66
Wed 26 Oct 2016
at 04:25
  • msg #304

Therion's Dutchy - Strike at Dusk

Ano is one of the last to arrive having taken extra time to ensure he was not followed.
Toben Ironsprings
player, 921 posts
Human
Scholar
Wed 26 Oct 2016
at 15:18
  • msg #305

Therion's Dutchy - Strike at Dusk

Toben eyes the two leaving the east gate. When they finally make eye contact he gives them a slight nod. "You two may not want to be out here. It's not safe with all the nasties running around lately. This poor gentleman almost met his maker", he says as he helps Coll to his feet.

"It's probably if you folks head back within the castle walls until things die down out here."
Saris Morian
player, 113 posts
Gonnhirrim
Cleric
Wed 26 Oct 2016
at 16:28
  • msg #306

Therion's Dutchy - Strike at Dusk

After the two men see Toben, the take stock of the rest of the group.  The bigger one nods and they head back inside without a word.

Saris circles back then and marches up to Toben, angry.  "Are ya daft!  They were followin' me on purpose.  Now they know th' whole group is outside th' town.  I coulda taken care o' meself, boy.  Now, because you 'ad t' be all chivalrous, we may have just lost our surprise."  She plops down on a fallen log and checks her pack, trying to subdue her anger and recheck her supplies.
Toben Ironsprings
player, 922 posts
Human
Scholar
Wed 26 Oct 2016
at 16:58
  • msg #307

Therion's Dutchy - Strike at Dusk

"A little heads up would have been nice. I know I am smart and all, but I can't read your mind." He balks a little bit at that last statement. "Anyway, those guys were several minutes behind you. You could have said something instead of just passing by without so much of a glance. What makes you think those two were the spies?"

He glares at her for a moment, and then changes the subject. "Since we're all here, it's time we head out. I can get us into position in about half the time as normal, so even if those two plan to report back to the enemy, it'll take them longer to pass a message than it will for us to travel out there."

He picks up his pack and sling it over his shoulder, and states curtly "I'll prep the weapons while we're traveling."

Toben distributes a couple castings of Longstrider among the group before they set out.
Coll Harn
NPC, 10 posts
Human
Thu 27 Oct 2016
at 02:56
  • msg #308

Therion's Dutchy - Strike at Dusk

Surprising everyone, Coll actually knows what he is talking about.  He doesn't exactly escape tumbles and spills along the way, but he seems tougher for them and doesn't complain.  Just apologizes here and there for any slowing he might have caused, which is really negligible.

An hour before dusk, you are able to see the Valaraukar camp below through a copse of trees.  It will take little time to get into position, and Coll asks for a single description of the battle plan in full one more time before everyone parts ways to get to their designated spot.
Toben Ironsprings
player, 923 posts
Human
Scholar
Thu 27 Oct 2016
at 04:01
  • msg #309

Therion's Dutchy - Strike at Dusk

Having enchanted Klale's, Xarini's, and Plame's weapon in transit, Toben goes over the specifics of the attack. The coordination is essential as everyone will be invisible and silenced for the most part.

"The invisibility and sound dampening will last up to seven minutes, so we can't dawdle once things are put into motion. The least stealthy of us...", he glances over to Coll and Klale. "Should probably hang back within the silenced area so they don't hear us coming, but I would encourage those would can sneak around to the other side of the tent to do so. That way when we strike, we can hit them from two sides."

He draws a circle on the ground, and traces generic movements toward and around the tent. "Those of us hanging back will be approaching from the east side of the tent here. Those who intend to flank, will circle around to the west side, here. Klale, you are by far the most imposing man I have ever met, and I'd like you to lead the charge. As soon as you attack, the invisibility will fade and the others will be able to queue off that."

"You know your abilities far better than I, so once the fighting starts, you all just do what you do best. I'll use the silenced stone to slow down their attempts at casting in retaliation. After that, I'll support all those in melee with a spell of quickening. You'll be harder to hit, and attack faster than normal. The final stroke of their undoing will be the vial of sunlight. It should weaken their resolve as well as their bodies. Anything else beyond that will be whatever is needed based on the situation."

He stands to look down at the camp. "Seven minutes won't get us all the way down there, so I'm going to have to send you all down there with one of these." Toben waves a rolled up piece of parchment. "When you're ready, open the scroll and speak the word vanish. The invisibility will kick in and the timer will start."

"Now, these mages are no fools. They will likely have set up wards to prevent intruders, so I'll need to be watching for these as we approach and dispel anything magical in nature."

"Any questions?"
This message was last edited by the GM at 12:19, Thu 27 Oct 2016.
Saris Morian
player, 114 posts
Gonnhirrim
Cleric
Thu 27 Oct 2016
at 12:20
  • msg #310

Therion's Dutchy - Strike at Dusk

"I will go to the west with Ano."  Her statement is something of a question as she doesn't appear to want to assume Ano is going to that side, though to her it might be an obvious choice.
Plame
NPC, 9 posts
Human
Smith
Thu 27 Oct 2016
at 12:21
  • msg #311

Therion's Dutchy - Strike at Dusk

Plame says nothing, but goes to stand beside Saris.
Ano
player, 466 posts
Human Monk
AC17(FF14, T17) HP 59/66
Thu 27 Oct 2016
at 15:03
  • msg #312

Therion's Dutchy - Strike at Dusk

Ano nods in agreement with Saris "We should be able to make it in good time"
Saris Morian
player, 115 posts
Gonnhirrim
Cleric
Thu 27 Oct 2016
at 15:18
  • msg #313

Therion's Dutchy - Strike at Dusk

"Aye.  I don't know if ya know this, and it's not common knowledge, but dwarves are natural sprinters.  Very dangerous over short distances."
Klale Tsolo
player, 682 posts
Human
Fighter
Thu 27 Oct 2016
at 19:33
  • msg #314

Therion's Dutchy - Strike at Dusk

Coll, what do you plan to do once the deadly dance begins?
Toben Ironsprings
player, 924 posts
Human
Scholar
Thu 27 Oct 2016
at 23:16
  • msg #315

Therion's Dutchy - Strike at Dusk

Toben looks over at Coll. "Remember, you're under no obligation to fight. You brought us this far and for that I am grateful. Should you choose to leave, you're more than welcome to use that scroll to cover your exit."
Coll Harn
NPC, 11 posts
Human
Fri 28 Oct 2016
at 02:09
  • msg #316

Therion's Dutchy - Strike at Dusk

Coll looks from Klale to Toben.  "I'm not sure that I'd do anything in the fight but get in the way.  I'm not much of a fighter.  However, I have no intention of fleeing.  If worse comes to worst, I will serve as some kind of back up, I guess.  You act in service to the duke, as do I.  It would be dishonorable for me to flee now."  He smiles weakly.
Toben Ironsprings
player, 925 posts
Human
Scholar
Fri 28 Oct 2016
at 02:33
  • msg #317

Therion's Dutchy - Strike at Dusk

Toben nods and smiles at Coll. "You're a good man Coll. Don't forget that." He reaches into his pack to pull out the rest of the scrolls and hands one out to each person. "Back up may be just what we need. Given what Plame said about these creatures, if they feel the battle is no longer in their favor, they'll attempt to run. We can't let that happen."

"Klale, Xarini. Which way are you going?"
Xarini
NPC, 18 posts
Human
Smith
Fri 28 Oct 2016
at 02:51
  • msg #318

Therion's Dutchy - Strike at Dusk

"I will fight at Klale's side."
Klale Tsolo
player, 683 posts
Human
Fighter
Fri 28 Oct 2016
at 03:52
  • msg #319

Therion's Dutchy - Strike at Dusk

So be it then. One more thing: Eru...or whatever Your name is...we're the good guys. Any help will be appreciated. Now and later. And if you won't help...well, please help, that's all.

He looks around. Ready.

Please remind me: The scrolls are?
Toben Ironsprings
player, 926 posts
Human
Scholar
Fri 28 Oct 2016
at 04:05
  • msg #320

Therion's Dutchy - Strike at Dusk

Toben hands each person one scroll of invisibility. Activated by the command word vanish. It will last seven minutes or until you attack something, which ever comes first.

Reminder for the fight: Klale, Xarini, and Plame has +2 to hit and damage with their primary weapon.
This message was last edited by the player at 14:20, Fri 28 Oct 2016.
Eru
GM, 562 posts
Fri 28 Oct 2016
at 12:12
  • msg #321

Therion's Dutchy - Strike at Dusk

Ano, Saris, and Plame take off around the northern part of the encampment through the trees.  Saris is well able to keep up and even has a modicum of stealth, lacking as she is in the heavier armor of a warrior.  Soon they kneel in the concealment afforded by a few thick bushes among some trees at the edge of the forest facing the tents to the east.  There is perhaps forty meters between the hiding spot and the tents.

Meanwhile, Toben scans area on the east side of the encampment for wards.  There are two that he detects and is able to dispel.  A third is more complicated and might alert the mages if dispelled, so he leaves it alone and marks its location for Klale and the others.

The sun touches the horizon and appears to pull the land up like a blanket as it nestles in for the night.  As the light fades, one of the mages steps out of his tent, stretches, and looks around.  His tent is the farthest to the west in a line of four, one for each of the mages.  The others have not come out yet and may yet be sleeping.
This message was last edited by the GM at 13:39, Fri 28 Oct 2016.
Toben Ironsprings
player, 927 posts
Human
Scholar
Fri 28 Oct 2016
at 12:38
  • msg #322

Therion's Dutchy - Strike at Dusk

Seeing the mage step out of the tent, he takes a moment to detect any auras on him. After a few seconds, he holds up a closed fist. He whispers, "He's got several magical auras surrounding him. Give me one moment."

He places his palm on the ground and concentrates on his surroundings.

Toben casts Earthen Detection to see how many other entities of the mages size are inside the tent.

"That one there appears to be the only one awake so far. The other three are still lying down in the other tents. If we act quickly, we might be able to deal with him before the others know we are here."

Toben motions to the scrolls. "Ready?" He picks up a small, nondescript stone in which to cast silence upon.
This message was last edited by the player at 13:17, Fri 28 Oct 2016.
Xarini
NPC, 19 posts
Human
Smith
Sat 29 Oct 2016
at 01:46
  • msg #323

Therion's Dutchy - Strike at Dusk

Xarini nods and places a hand on the hilt of her katana strapped to her back.
Klale Tsolo
player, 684 posts
Human
Fighter
Sat 29 Oct 2016
at 03:02
  • msg #324

Therion's Dutchy - Strike at Dusk

Now, before it's too dark whispers Klale. Xarini, hold on to my belt from the back. My stride will be left, right and I'll sway with each step. If possible, I'll make for a tent. Otherwise, I'll strike the nearest.

Arrangements made, he whispers the words of Invisibility and moves out with steps that will accommodate his companions.
This message was last edited by the GM at 02:27, Mon 31 Oct 2016.
Toben Ironsprings
player, 928 posts
Human
Scholar
Sat 29 Oct 2016
at 03:42
  • msg #325

Therion's Dutchy - Strike at Dusk

Once the push towards the camp begins, Toben casts his silence spell, cloaks himself with his in invisibility spell, and moves forward at a pace slightly slower than the one Klale and Xarini take on. His goal, to get within the silence range before the first strike lands.
This message was last edited by the player at 13:08, Sat 29 Oct 2016.
Ano
player, 467 posts
Human Monk
AC17(FF14, T17) HP 59/66
Sat 29 Oct 2016
at 12:53
  • msg #326

Therion's Dutchy - Strike at Dusk

Ano nods to Saris and activated his scroll.  He takes off at a run trying to reach and incapacitate the first age quickly.
Eru
GM, 563 posts
Mon 31 Oct 2016
at 02:32
  • msg #327

Therion's Dutchy - Strike at Dusk

On silent feet, the group approaches the first mage.  Toben is able to dispel one alarm trigger before the group is upon the creature.

This close, it is truly imposing.  It stands over seven feet tall in dark robes covered in pitch-colored runes all sharp edges and short, angry curves.  The creature's chin and hands - the only parts you can see - are a deep blue, almost violet, and the only part of the creature's body to be seen.

All but Coll are in melee striking distance this round.  You have surprise and initiative.  Remember, attacking ends the invisibility spell.
This message was last edited by the GM at 02:39, Mon 31 Oct 2016.
Klale Tsolo
player, 685 posts
Human
Fighter
Mon 31 Oct 2016
at 22:54
  • msg #328

Therion's Dutchy - Strike at Dusk

PM
Toben Ironsprings
player, 929 posts
Human
Scholar
Tue 1 Nov 2016
at 02:06
  • msg #329

Therion's Dutchy - Strike at Dusk

Toben moves around silently under the protection of his invisibility.
Eru
GM, 564 posts
Tue 1 Nov 2016
at 03:07
  • msg #330

Therion's Dutchy - Strike at Dusk

With everyone invisible, it's difficult to tell what anyone is doing.  Other than praying all is going according to plan, it will be up to the heroes to act first and fast.
Klale Tsolo
player, 686 posts
Human
Fighter
Tue 1 Nov 2016
at 04:38
  • msg #331

Therion's Dutchy - Strike at Dusk

Klale...well, he does have big feet....

21:36, Today: Klale Tsolo rolled 9 using 1d20+2.  Even with a +2 for Dex...

[Please let me know if he gets an attack in.\
Toben Ironsprings
player, 930 posts
Human
Scholar
Tue 1 Nov 2016
at 11:17
  • msg #332

Therion's Dutchy - Strike at Dusk

Reminder: the weapon enchantsments are an additional +2 to hit and damage. Plus I think being invisible gives a +2 attack bonus too
This message was last edited by the player at 14:10, Tue 01 Nov 2016.
Klale Tsolo
player, 687 posts
Human
Fighter
Tue 1 Nov 2016
at 21:13
  • msg #333

Therion's Dutchy - Strike at Dusk

Klale stumbles and has to use his sword to get his balance...unless he drops it.

[Somebody PMed me telling me the only way I could miss is to roll a 1. Right up there with "he only needs one more out to pitch a no-hitter." Or "He onlyh needs to make this six-inch putt to win the Master's."

14:09, Today: Klale Tsolo rolled 16 using 1d20+15.  To Hit.
Eru
GM, 565 posts
Tue 1 Nov 2016
at 23:27
  • msg #334

Therion's Dutchy - Strike at Dusk

Inside the tent, there is a clatter as Klale drops his sword.  The one mage outside immediately casts some sort of spell on himself, using only hand gestures, as he glows a brief deep purple and retains a faint shimmer thereafter.

The lack of sound [if I can remember it each post] prevents you from hearing what might be going on inside the other tents, but they could not have heard anything because of the silence spell.

Klale, your invisibility is gone and the troll mage's eyes snap open to stare straight at you.
This message was last edited by the GM at 13:45, Wed 02 Nov 2016.
Xarini
NPC, 20 posts
Human
Smith
Tue 1 Nov 2016
at 23:30
  • msg #335

Therion's Dutchy - Strike at Dusk

Before the mage can move or speak, Xarini appears next to him and stabs down into his eye.  She gives the sword a good twist, but the troll begins to thrash about and throws her back.  Her sword is loosed from the troll's head, but goes flying across the room as Xarini was not able to maintain her hold on the hilt.
Saris Morian
player, 116 posts
Gonnhirrim
Cleric
Tue 1 Nov 2016
at 23:33
  • msg #336

Therion's Dutchy - Strike at Dusk

Saris appears right next to the troll mage outside and gives him three sharp taps with her staff in quick succession.  Each tap flares up the troll's new shield, travels up the staff, but is met with a white flare of Saris' hands.  The mage whirls around, surprised to see his assailant still standing.

Saris mouths something, but the silence spell surrounding her prevents it.  No doubt it was something snarky and challenging.

The troll no longer shimmers.
This message was last edited by the GM at 13:43, Wed 02 Nov 2016.
Troll Mage 4
Tue 1 Nov 2016
at 23:34
  • msg #337

Therion's Dutchy - Strike at Dusk

The mage inside the tent where Klale and Xarini fumble about stands and roars in pain, grasping at its eye.
Klale Tsolo
player, 688 posts
Human
Fighter
Wed 2 Nov 2016
at 04:04
  • msg #338

Therion's Dutchy - Strike at Dusk

Klale, with (good) luck, manages to pick up his katana and strike, as in striking the troll's head off. Or, with bad luck....

As it happens, the katana strike is lessened by the troll's arm.

21:01, Today: Klale Tsolo rolled 9 using 2d6+4.  Damage.

[Still, the troll mage must save DC 17 or be held for 9 rounds.]

I It may be the katana, as a +1 weapon, does 10 damage.
Ano
player, 470 posts
Human Monk
AC17(FF14, T17) HP 59/66
Thu 3 Nov 2016
at 05:16
  • msg #339

Therion's Dutchy - Strike at Dusk

The still invisible Ano steps up to the troll mage that just lost its shield.  He draws his fist back and begins to collect his energy into his fist.  The red energy flares up as he starts his chant and then changes to orange and then to yellow as he shouts KORNARI .  He thrusts his fist towards the troll.

taking 15 so that's a 21 to hit.
01:15, Today: Ano rolled 18 using 2d8+4.  Damage.

Save vs being knocked back 20 feet

Troll Mage 1
Thu 3 Nov 2016
at 11:17
  • msg #340

Therion's Dutchy - Strike at Dusk

Though Ano's voice cannot be heard in the silence, it is still effective in channeling the dragon spirit for the punch.  The mage has a moment of utter shock as Ano appears out of nowhere mid-punch before the blast knocks him on his back about 10 feet away.

A flicker of fire courses over his belly for a moment where Ano struck then goes out.
Plame
NPC, 10 posts
Human
Smith
Thu 3 Nov 2016
at 11:24
  • msg #341

Therion's Dutchy - Strike at Dusk

After the troll mage stops rolling, Plame appears-

-behind Saris.  He plunges a dagger into her back again and again as he uses his weight to collapse her to her knees.  The malice in his eyes is a slap in the face to any who see it.

Blood pours from the wounds.
Toben Ironsprings
player, 932 posts
Human
Scholar
Thu 3 Nov 2016
at 13:10
  • msg #342

Therion's Dutchy - Strike at Dusk

No movement can be detected in regards to Toben.
Xarini
NPC, 21 posts
Human
Smith
Thu 3 Nov 2016
at 15:25
  • msg #343

Therion's Dutchy - Strike at Dusk

Xarini scrambles for her weapon attempting to stand and avoid the troll all at the same time.  There is little else she can do at the moment.
Troll Mage 4
Thu 3 Nov 2016
at 15:28
  • msg #344

Therion's Dutchy - Strike at Dusk

With blood splurting from its eye, and trickling from its arm, the troll mage gathers its wits and attempts a spell.  "Darkneukuk ukolidified, riuke from...avhe earavh!"

However, its concentration seems to waver during the midst of the casting and nothing happens.
Troll Mage 1
Thu 3 Nov 2016
at 16:43
  • msg #345

Therion's Dutchy - Strike at Dusk

The first troll, the one outside his tent, sees Plame and grins.  It's a large, toothy look that would frighten most.  He turns to toward the army of goblins and kicks into a dead sprint toward them.
Toben Ironsprings
player, 933 posts
Human
Scholar
Thu 3 Nov 2016
at 17:06
  • msg #346

Therion's Dutchy - Strike at Dusk



Wounds upon Saris begin to mysteriously close up.
Ano
player, 472 posts
Human Monk
AC17(FF14, T17) HP 59/66
Thu 3 Nov 2016
at 18:22
  • msg #347

Therion's Dutchy - Strike at Dusk

Ano takes off after the running troll mage trying to close the distance in order to strike.  He aims to pull a head of the mage a bit before pivoting and aiming a kick towards it's head.
Klale Tsolo
player, 690 posts
Human
Fighter
Thu 3 Nov 2016
at 18:36
  • msg #348

Therion's Dutchy - Strike at Dusk

For whatever reason, Klale is not striking with the effect one would expect.

11:35, Today: Klale Tsolo rolled 10 using 2d6+4.  Damage.

11:34, Today: Klale Tsolo rolled 15 using 1d20+9.  To Hit.

Troll Mages
Fri 4 Nov 2016
at 14:55
  • msg #349

Therion's Dutchy - Strike at Dusk

TM1

Ano easily catches and passes the first troll before he is even able to leave the sphere of silence created by Toben's spell.  His swift kick to the head is a surprise to the mage who's expectation was that little magic could be cast within the sphere.

The strike not only sprays blood all over the place, but in knocks the troll off his feet to the ground.  The action is surreal in the silence, but the mage is obviously stunned.  He lifts his hands to his face in agony, incapable of anything else at the moment.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TM2

Klale's combat has been less than stellar but the last strike is sufficient to get past the mage's defenses.  As soon as blood is drawn, the troll ceases to move, frozen in place by the magic of the sword.
Plame
NPC, 11 posts
Human
Smith
Fri 4 Nov 2016
at 14:59
  • msg #350

Therion's Dutchy - Strike at Dusk

Plame wastes no time.  Unaffected by Toben's invisible scowl, he moves in to attack the healed healer in swift fashion.  He draws a longsword from his waist and in a swift motion slices across Saris's right arm at the bicep. [8dmg]
This message was last edited by the player at 15:47, Fri 04 Nov 2016.
Saris Morian
player, 117 posts
Gonnhirrim
Cleric
Fri 4 Nov 2016
at 15:57
  • msg #351

Therion's Dutchy - Strike at Dusk

Saris grunts at the new pain, but does her best to roll away from Plame and to her feet.  The effort is successful and she brings her staff in front of her to fend of Plame's next attack.
Toben Ironsprings
player, 934 posts
Human
Scholar
Fri 4 Nov 2016
at 17:14
  • msg #352

Therion's Dutchy - Strike at Dusk

Angered even further by Saris' heartiness, Plame attempts to lunge at her again. Sword arm nearly extended fully, he freezes in place. The blade a few inches from Saris.

Standing off to the side, Toben reappears, arm outstretched. He walks over to the traitor slowly, as he pulls his signature dagger from his belt. The only movement Plame can muster comes from his eyes. With a certain amount of shock, combined with fear and anger, they follow the young mage. Toben's glare bores a hole through the helpless man. He raises the dagger to Plame's neck and flips a switch on the hilt. He mouths a few unintelligible words, due to the silence, as the blade heats up and starts turning a bright orange.

With a flick of his wrist, he draws a deep red line across Plame's throat.

He glances over to Saris and lowers his eyes.
This message was last edited by the player at 16:28, Sat 05 Nov 2016.
Troll Mage 4
Sun 6 Nov 2016
at 01:38
  • msg #353

Therion's Dutchy - Strike at Dusk

Within the tent, the troll bleeds from his wound, but it does not seem to be enough to kill it.  Also, the bleeding from its eye socket has stopped and the wound from Xarini's sword has clotted or maybe even closed.
Klale Tsolo
player, 693 posts
Human
Fighter
Sun 6 Nov 2016
at 03:05
  • msg #354

Therion's Dutchy - Strike at Dusk

Klale hacks at the neck again. He also notes that the mage has rapid self-healing.

20:02, Today: Klale Tsolo rolled 6 (5,1) using 2d6.  Try, Try, Again. Coup de Grace

6*2+4=16 damage
Xarini
NPC, 22 posts
Human
Smith
Sun 6 Nov 2016
at 03:16
  • msg #355

Therion's Dutchy - Strike at Dusk

Seeing the difficulty Klale is having, Xarini joins in from the backside with precise swings of her sword from the bed, which she has to stand on to reach the neck.  With diligence, the head is finally severed after one more blow from Klale.  The body collapses and the flesh turns into a smokey black vapor that fills the tent.

[Reflex Save to hold breath in time.  If not, Fort Save vs. DC 17 or be poisoned - 1d3 INT dmg initially and 1d4 WIS if not cured within 24 hours.]

As the vapor appears, Xarini sucks in a quick breath before it reaches her and covers her mouth with a black cloth from beneath her armor.  She ties it off and looks to Klale to see if the vapor affected him.
Klale Tsolo
player, 694 posts
Human
Fighter
Sun 6 Nov 2016
at 04:29
  • msg #356

Therion's Dutchy - Strike at Dusk

Klale takes a deep breath too late and breathes in some of the dark mist.  It clouds his mind for a moment, but his body is so hearty that it quickly shakes off the effects of the poison and Klale is just fine.

21:26, Today: Klale Tsolo rolled 9 using 1d20+4.  Take a Deep Breath.
08:23, Today: Eru, on behalf of Klale Tsolo, rolled 25 using 1d20+8.  Fort Save.

This message was last edited by the GM at 13:24, Sun 06 Nov 2016.
Ano
player, 475 posts
Human Monk
AC17(FF14, T17) HP 59/66
Wed 9 Nov 2016
at 02:49
  • msg #357

Therion's Dutchy - Strike at Dusk

Ano takes full advantage of the Troll's momentary confusion.  He grabs a large finger at the end of the troll's hand and bends it a way it isn't supposed to go.  The troll howls in silence and Ano uses the troll's movement to end the pain to roll it to its stomach.  From there, the monk locks down the troll mage with a hold.

Though the troll is strong and struggles mightily, Ano's training is sufficient to maintain control of the situation for the moment.
Toben Ironsprings
player, 937 posts
Human
Scholar
Thu 10 Nov 2016
at 14:24
  • msg #358

Therion's Dutchy - Strike at Dusk

Toben walks by Plame, who is still frozen in place, as the light begins to fade from his eyes.

He pricks his finger and places a drop of blood on his tongue, then makes a few obscure gestures with his hand. He mouths a few words, but nearly gags on the final word as a little blood spatters forth.

Toben casts Burning Blood on the grappled troll, modified by Silent Spell. Fort save, DC 18 made once per round for 7 rounds. Failure results in 1d8 acid and 1d8 fire damage. Success results in no damage for that round.
Troll Mage 1
Thu 10 Nov 2016
at 15:47
  • msg #359

Therion's Dutchy - Strike at Dusk

The troll under Ano's grip starts to squirm again then scream in pain.  The blood vessels at the surface of his skin begin to glow faintly.
Klale Tsolo
player, 695 posts
Human
Fighter
Thu 10 Nov 2016
at 22:17
  • msg #360

Therion's Dutchy - Strike at Dusk

Klale, shaken but relieved, says Eru*, I don't know if You are lending a hand; if You are, my thanks. He looks to Xarini and smiles. Next tent.

They proceed.

*I'm assuming that the group has heard of Eru.
Ano
player, 476 posts
Human Monk
AC17(FF14, T17) HP 59/66
Thu 10 Nov 2016
at 22:39
  • msg #361

Therion's Dutchy - Strike at Dusk

Ano stands up and grabs the writhing troll and drags him back over to the rest of the group.
Xarini
NPC, 23 posts
Human
Smith
Fri 11 Nov 2016
at 02:24
  • msg #362

Therion's Dutchy - Strike at Dusk

Xarini nods and follows Klale outside of the tent.  There you see Ano attempting to drag a writhing, nearly 8' troll over to Toben and Saris.  Plame is standing very still and there is something wrong with his neck.  Ano is doing pretty good for a small guy, but he could use some help.

There is no sound coming from that direction or either of the other tents.

[Yes, everyone knows about Eru Iluvatar.]
Saris Morian
player, 118 posts
Gonnhirrim
Cleric
Fri 11 Nov 2016
at 02:40
  • msg #363

Therion's Dutchy - Strike at Dusk

Saris trots over to the troll and kneels down.  She places a hand on the creature's forehead and whispers something continuously.  The troll tries to wriggle away at first, but the pain it's enduring weakens it too much.  After a moment, Saris finishes her encantation and the troll goes rigid.

A moment later, the glowing blood vessels burst forth in green ooze that is on fire, a fire that quickly consumes the troll's flesh and bones, but leaves behind the robe untouched by flame, ash, or ooze.
Toben Ironsprings
player, 938 posts
Human
Scholar
Fri 11 Nov 2016
at 03:05
  • msg #364

Therion's Dutchy - Strike at Dusk

Toben watches closely as Saris dispatches the troll in fiery fashion. He eyes her appreciatively, making note of the unscathed robe. With the initial troll down, he turns to face other tents where he sees Klale and Xarini emerge from the farthest one. He gives them a quick nod and motions to the next tent.

He positions himself between the second and third tent in order to maintain the sphere of silence on both of them. Aside from that, he holds any further action until the others engage.
Klale Tsolo
player, 696 posts
Human
Fighter
Fri 11 Nov 2016
at 07:07
  • msg #365

Therion's Dutchy - Strike at Dusk

Klale checks the wind direction before entering the tent, intending to minimize wind entering the tent. Also, he opens the flap or whatever to see if there will be sufficient light.
Troll Mage 3
Fri 11 Nov 2016
at 16:50
  • msg #366

Therion's Dutchy - Strike at Dusk

An enormous blast of fire slams into Klale throwing him back from the tent opening several yards.  A towering troll in robes follows the blast, looking around to assess the situation.

Klale is of course unharmed.
Ano
player, 477 posts
Human Monk
AC17(FF14, T17) HP 59/66
Fri 11 Nov 2016
at 21:19
  • msg #367

Therion's Dutchy - Strike at Dusk

Ano rushes forward to attack the troll that blasted Klale.  He uses the momentum of his charge and puts it into a forward kick ment to drive the monster back to the tent.
Troll Mage 3
Fri 11 Nov 2016
at 23:26
  • msg #368

Therion's Dutchy - Strike at Dusk

The creature staggers a bit, but it's sheer size stabilizes it enough that it does not go all the way into the tent.
Toben Ironsprings
player, 939 posts
Human
Scholar
Fri 11 Nov 2016
at 23:44
  • msg #369

Therion's Dutchy - Strike at Dusk

Toben is nowhere to be seen. With all the commotion of the new troll emerging from the third tent, it's unclear as to where he might be.


Reminder: Unless the silence has been dispelled, it should still be in effect.
Klale Tsolo
player, 697 posts
Human
Fighter
Sat 12 Nov 2016
at 11:45
  • msg #370

Therion's Dutchy - Strike at Dusk

Klale charges, trying to keep out of the way of Ano, with Hard Time extended...and the blade arcs into the troll mage. As Klale withdraws the blade, the troll just stands there.

10:30, Today: Klale Tsolo rolled 7 using 2d6.  Damage. + 4 = 11

10:28, Today: Klale Tsolo rolled 24 using 1d20+9.  To Hit.

This message was last edited by the player at 18:35, Sat 12 Nov 2016.
Xarini
NPC, 24 posts
Human
Smith
Sun 13 Nov 2016
at 02:43
  • msg #371

Therion's Dutchy - Strike at Dusk

Xarini moves in as well and strikes a couple of times with her sword.  The wounds seem superficial and do not slow the mage.
Troll Mage 3
Sun 13 Nov 2016
at 02:45
  • msg #372

Therion's Dutchy - Strike at Dusk

Ano's attack and Klale's seem more effective.  The troll drops to a knee under Ano's assault and Klale is able to score a bruising attack on the shoulder, though the blade does not make it through the creature's robes.

Gritting its teeth, the troll flicks his wrist and extends a thin rod of black metal.

Both Ano and Klale are engulfed in flames.  Again, neither is hurt, but the force of the blast gives them pause.  Ano crosses his arms and roots himself.  Klale, more aware of what the fire will do, plants himself and puts his sword up as a shield.

The troll is able to use the time to stand and step back into his tent.
Klale Tsolo
player, 699 posts
Human
Fighter
Sun 13 Nov 2016
at 04:44
  • msg #373

Therion's Dutchy - Strike at Dusk

Klale slashes at the stays to the tent to collapse it, at least partially.
Toben Ironsprings
player, 940 posts
Human
Scholar
Sun 13 Nov 2016
at 04:48
  • msg #374

Therion's Dutchy - Strike at Dusk

Over the resounding silence of the combat, the cry of an eagle can clearly be heard from off in the distance. As Ano and Klale ward off the fiery effects of the spell and the troll ducks back into the tent, an eagle, a very large eagle, emerges from the tree line.

In a spectacular diving maneuver, it races straight towards the troll's tent. As it nears the tent, it extends its claws and shreds through the top. A moment of silence passes, and the eagle darts out of the top of the tent, spiraling upward, troll in tow. It begins to gain altitude, struggling with the weight of its cargo.
This message was last edited by the player at 05:19, Sun 13 Nov 2016.
Klale Tsolo
player, 700 posts
Human
Fighter
Sun 13 Nov 2016
at 05:39
  • msg #375

Therion's Dutchy - Strike at Dusk

Klale, mouth open, watches.
Troll Mage 3
Sun 13 Nov 2016
at 13:32
  • msg #376

Therion's Dutchy - Strike at Dusk

Immediately the troll grabs the eagle's legs and kicks its feet, rotating in mid-air.  The mass of the troll and the conservation of angular momentum causes the eagle to rotate strangely in the air, fighting to keep airborne.  It's only choice is to let go of the troll or crash into the forest with it.

The troll holds on with its preternatural strength, however, and drags the eagle down into the trees.  There is cracking and snapping coming from the trees as the two descend.
Klale Tsolo
player, 701 posts
Human
Fighter
Mon 14 Nov 2016
at 22:21
  • msg #377

Therion's Dutchy - Strike at Dusk

Klale turns toward the fourth tent, nearest things first. He'll attempt to enter and attack.
Goblin Army
Tue 15 Nov 2016
at 02:21
  • msg #378

Therion's Dutchy - Strike at Dusk

The fireball and all the lights and movement have attracted the attention of the goblin army.  The silence and focus on the trolls has distracted the group from noticing them, but now they are within striking distance.
Klale Tsolo
player, 702 posts
Human
Fighter
Tue 15 Nov 2016
at 05:15
  • msg #379

Therion's Dutchy - Strike at Dusk

 Klale throws his shield at the troll mage.
Toben Ironsprings
player, 944 posts
Human
Scholar
Tue 15 Nov 2016
at 14:30
  • msg #380

Therion's Dutchy - Strike at Dusk

The tent flap flutters a bit as Klale enters and hurls his shield.
Troll Mage 2
Tue 15 Nov 2016
at 15:24
  • msg #381

Therion's Dutchy - Strike at Dusk

]

The energy wave makes the troll grunt, but more dramatically it blows the tent apart revealing the contents inside, including Xar crucified on the now damaged central pole, his hands nailed above his head, his feet nailed below [there is no cross bar].

Oh, and the energy of the spell also turns the stone on which the silence spell was focused into dust, ending the spell.  Sounds crash back into the group.  [Will Save vs. DC 15 or be stunned for one round.]

The troll is old, stooped, and grey-haired.  It's gnarly features are made even more grotesque by its cringe of pain.  It's robes seem worse for wear by the spell energy.
Klale Tsolo
player, 703 posts
Human
Fighter
Wed 16 Nov 2016
at 00:20
  • msg #382

Therion's Dutchy - Strike at Dusk

The magic force washes over Klale, who manages to keep his eyes shut, "singeing" him. His eyes open, and he springs to the attack, slicing into the troll mage, who stills.

The Dice Roller, my good buddy...at times.

<Orange>16:15, Today: Klale Tsolo rolled 10 using 2d6 with rolls of 4,6.  Damage. +4 = 14
16:15, Today: Klale Tsolo rolled 22 using 1d20+9.  To Hit.
16:14, Today: Klale Tsolo rolled 20 using 1d20+2.  Will?
16:13, Today: Klale Tsolo rolled 22 using 1d20+8.  F_rtitude.

Troll Mage 3
Wed 16 Nov 2016
at 12:09
  • msg #383

Therion's Dutchy - Strike at Dusk

As Toben heads back into the forest, he hears the explosion of the spell backfire.  By the time the energy reaches him, it has dissipated among the trees and is little more than a light show.

He finds the eagle, broken wing and bleeding from several wounds.  The creature is in dire straights, but releasing it from the summon spell should revert it back to its state before it was summoned with only a memory of the pain.

The troll is nowhere to be found, but there is black blood smeared across several trees heading to the north.
Xarini
NPC, 25 posts
Human
Smith
Wed 16 Nov 2016
at 12:22
  • msg #384

Therion's Dutchy - Strike at Dusk

As the energy washes through her, Xarini cries out in pain and drops to a knee.  However, the pain allows her to steel herself against the abrupt return of sound, which for her has not been gone long.  She shakes off the spell backfire and charge into the now open area of the tent remains.

The troll has managed to shrug off the effects of Klale's sword, but is bleeding heavily.  The magic of the sword preventing the wound from closing.

Xarini leaps over a fallen post and sweeps a wide single backhanded slice across the troll's torso as she lands in a crouched position.  [5dmg]  The wound immediately begins to close.

[07:15, Today: Eru, for the NPC Troll Mage 2, rolled 21 using 1d20+7.  Fort Save vs. Sword.]
Saris Morian
player, 119 posts
Gonnhirrim
Cleric
Wed 16 Nov 2016
at 12:26
  • msg #385

Therion's Dutchy - Strike at Dusk

Saris sees Xar nailed to the central pole of the tent and cries out.  "Xar!  No!"  She makes her way past the last tent in line heading for the second, the goblin army right behind her.  Only Toben's spell of haste allows her to arrive ahead of them, but she will be overwhelmed in a moment.
This message was last edited by the GM at 12:33, Wed 16 Nov 2016.
Eru
GM, 570 posts
Wed 16 Nov 2016
at 12:29
  • msg #386

Therion's Dutchy - Strike at Dusk

A clear note peals out across the battlefield from the walls of Therion.  The gates have opened and the Therion calvary races across the field accompanied by two of the mini-cannon wagons.   The horn sounds again and again, giving the goblins pause as they look around to see the source of the sound and find a small group of attackers approaching, swift and deadly.

They remember the cannons.
Toben Ironsprings
player, 947 posts
Human
Scholar
Wed 16 Nov 2016
at 13:20
  • msg #387

Therion's Dutchy - Strike at Dusk

Toben's presence can't be detected in the immediate area.


Reminder: Saris, Toben and Ano are still hasted
Ano
player, 479 posts
Human Monk
AC17(FF14, T17) HP 59/66
Wed 16 Nov 2016
at 14:33
  • msg #388

Therion's Dutchy - Strike at Dusk

Ano takes off after Saris and attempts to help her free Xar before the goblins arrive.

09:31, Today: Ano rolled 20 using 1d20+8.  Will save.
Troll Mage 2
Wed 16 Nov 2016
at 14:41
  • msg #389

Therion's Dutchy - Strike at Dusk

The old troll looks at Xarini and makes a clawing gesture with his hand.  Xarini drops her sword and starts clawing at her throat as if something is choking her.  "Drop your sword or I will snap her neck."  The voice is deep and proceeds from the back of the throat making it difficult to understand.
Saris Morian
player, 120 posts
Gonnhirrim
Cleric
Wed 16 Nov 2016
at 14:47
  • msg #390

Therion's Dutchy - Strike at Dusk

Seeing the situation, Saris slams her staff on the ground with a single word. "Danlûth."

Xarini drops to the ground.
Troll Mage 2
Wed 16 Nov 2016
at 14:48
  • msg #391

Therion's Dutchy - Strike at Dusk

The troll whips its head around to Saris.  "Stupid dwarf.  You will soon join your kin on my pole."
Klale Tsolo
player, 705 posts
Human
Fighter
Wed 16 Nov 2016
at 18:24
  • msg #392

Therion's Dutchy - Strike at Dusk

[Do we know if Xar is dead or not?]

The troll mage apparently has forgotten about Klale, who slashes. Perhaps distracted by Xarini's plight, he's not as effective as he would wish.

<Orange>10:20, Today: Klale Tsolo rolled 5 using 2d6.  Damage. +4 = 9

10:20, Today: Klale Tsolo rolled 27 using 1d20+9.  To Hit.
</Orange>
Toben Ironsprings
player, 948 posts
Human
Scholar
Thu 17 Nov 2016
at 14:00
  • msg #393

Therion's Dutchy - Strike at Dusk

Toben continues to follow the trail of blood under the guise of his invisibility. He walks about another 150 yards before he comes up on the troll mage in a small clearing in the trees. It is hunched over the ground performing some dark and evil ritual, no doubt.

He begins weaving a spell of his own. Toben pops into view just as the last gesture is completed. Being so engrossed in its own task, the troll doesn't seem to notice him until the earth around him begins to shake. Several columns of earth and stone spring out of the ground and begin spiraling around the troll. It stands, breaking the ritual, and begins to punch and claw at the stone, but it moves too quickly. The gaps between the columns fill in, encasing it in a stone sarcophagus.

Low rumbles of anger and frustration come from the earthen tomb as the troll tries to use its immense strength to break out. Toben has to act quickly, because even after a few seconds of being trapped, cracks start appearing all over the stone.

Toben casts Lesser Sarcophagus on the troll mage.
Saris Morian
player, 121 posts
Gonnhirrim
Cleric
Fri 18 Nov 2016
at 13:08
  • msg #394

Therion's Dutchy - Strike at Dusk

Ano and Saris, working while the troll is distracted by Klale, manage to remove Xar from the post.  "He's alive, thank Aule!  Klale, can ya cover us while we get 'im out?""
Troll Mage 2
Fri 18 Nov 2016
at 13:15
  • msg #395

Therion's Dutchy - Strike at Dusk

The troll makes a clawing gesture, palm up, toward Saris and Ano.  "Zi avenavacleuk!"  Writhing black tentacles the color of obsidian rise up out of the ground and surround the combatants.  They are as big around as Xarini's slender waist.  Saris lowers Xar to the ground and shields his body with hers as the tentacles slam down on her back.

Three of them attempt to hit Ano, but his training is sufficient to avoid them.  Klale, at the edge of the spell's area, is attacked by one, but he promptly slices it down to the root.  Four more separate the troll mage from the big warrior.

Xarini is lifted into the air by two of them, one around her legs and one around her upper torso leaving her arms free.  She beats on the tentacles ineffectively then cries out as they start to pull her in two different directions.
Toben Ironsprings
player, 949 posts
Human
Scholar
Fri 18 Nov 2016
at 14:05
  • msg #396

Therion's Dutchy - Strike at Dusk

Toben walks over to the stone enclosure and places his hand on it.  He whispers a few magic words under his breath, almost like a taunt. Afterwards, he draws an X in a few spots around the imprisoned troll.

He takes a knee and starts to prepare another summoning.

Toben casts Burning Blood on troll 3.
Klale Tsolo
player, 706 posts
Human
Fighter
Sat 19 Nov 2016
at 05:06
  • msg #397

Therion's Dutchy - Strike at Dusk

Grimly, Klale slices at the tentacles separating him from the troll mage.


21:02, Today: Klale Tsolo rolled 12 using 4d6 with rolls of 6,1,3,2.  Taking 15s, two attacks. 1: 7+4 = 11 damage  2: 5+4 = 9 damage.  It occurred to me that Klale should get two attacks every other turn. (Doh!)


Ano
player, 481 posts
Human Monk
AC17(FF14, T17) HP 59/66
Sat 19 Nov 2016
at 19:06
  • msg #398

Therion's Dutchy - Strike at Dusk

Ano turns to Saris " Keep moving, I'll keep them back"  as he attempts to deflect any attacks coming for the two dwarves.
Goblin Army
Sun 20 Nov 2016
at 02:24
  • msg #399

Therion's Dutchy - Strike at Dusk

The first wave of the army, mostly of the weak reserve ranks, arrive first.  There are twelve of them.  Six surround Ano and take swings, but only one connects with a mild cut to the monk's left thigh. [2 dmg]

The other's try to flow around him to get to Saris, but she has time to put Xar down before drawing out her staff spear.  She uses the weapon well, blocking the two incoming attacks that reach her first.
Toben Ironsprings
player, 950 posts
Human
Scholar
Mon 21 Nov 2016
at 02:13
  • msg #400

Therion's Dutchy - Strike at Dusk

The stress fractures increase in number and size over the stone surface, as grumbles and muffled howls of pain continue to penetrate outward.

Toben hastily tries to finish his summoning spell. He places a small candle in each of the X's he drew and finishes the last of the somatics. As the final words are spoken, two of the candles ignite and flare up. Several insectoid legs spring up out of the ground, followed by a large head equipped with heavy mandibles. The two creatures circle the stone, chittering and snapping their mandibles.

~~~

While first two wait for their prey, Toben prepares a final casting. The magic, teetering on being spent, only calls forth one more. As the last creature erupts from the ground, a clawed fist punches through its prison.

http://www.wizards.com/dnd/ima...allery/MM35_PG15.jpg
Xarini
NPC, 26 posts
Human
Smith
Tue 22 Nov 2016
at 01:42
  • msg #401

Therion's Dutchy - Strike at Dusk

Xarini screams again.  There is a cracking sound coming from her torso.
Saris Morian
player, 122 posts
Gonnhirrim
Cleric
Tue 22 Nov 2016
at 01:44
  • msg #402

Therion's Dutchy - Strike at Dusk

"Klale!  We have t' finish this!"  She kneels and lets Xar lie on the ground as gently as she can.  As she rises, she brings her staff up into the jaw of one of the goblins.  It's eyes roll up into its head.  Three more attack with black swords, but her staff whirls too quickly and parries each blow.
Troll Mage 2
Tue 22 Nov 2016
at 02:09
  • msg #403

Therion's Dutchy - Strike at Dusk

"Drutimer alnej."  The troll mage snaps a bone in half.
This message was last edited by the GM at 02:09, Tue 22 Nov 2016.
Troll Mage 3
Tue 22 Nov 2016
at 02:16
  • msg #404

Therion's Dutchy - Strike at Dusk

The troll in the forest, trapped by Toben's earth spell, finally smashes through the coffin that held him.  Shards of stone go flying in all directions, but only bounce harmlessly off the ankhegs' carapaces.

The troll is not faring well at all.  It appears as if much of its skin has burned away, and its blood still glows a dull red.  It howls in frustration as the giant insects attack, but before they hit, the troll growls out the words, "Drutimer alnej."

Two of the ankhegs screech in fear and take off like arrows through the trees away from the troll.  The third tears into the troll's arm and rips it off.  Exposed to the air, the blood fully ignites as it geysers from the wound causing massive damage to the troll, but also taking off the ankheg's sizeable mandibles.
Klale Tsolo
player, 707 posts
Human
Fighter
Tue 22 Nov 2016
at 08:01
  • msg #405

Therion's Dutchy - Strike at Dusk

Klale turns and runs.

[Please let me know when the six rounds are up.]
Ano
player, 482 posts
Human Monk
AC17(FF14, T17) HP 59/66
Tue 22 Nov 2016
at 14:06
  • msg #406

Therion's Dutchy - Strike at Dusk

Ano calms his mind and focuses on the troll mage.  He feels the fear building up inside him but try to press forward.

08:49, Today: Ano rolled 22 using 1d20+8.  Will save.

Things looking as bad as they were Ano didn't see much other choice.  He pulls a potion from his pouch and drinks it down.  As he does he feels a flood of knowledge and power flow through him.  Ano charges towards the troll mage, attempting to dodge and weave around the goblins and dark vines.

08:59, Today: Ano rolled 12 using 1d20+10.  Tumble check.  Edit:should be 14 due to the dex bonus from the potion.

Ano drinks the potion of transformation
+4 Strenght, Dexterity, and Constitution
+4 AC
+5 to Fort saves
Proficient with simple and martial weapons
Base attack bonus = level. So +6/+1


Ano stops directly in front of the troll mage and drives his skull into its midsection and quickly follows up with a Kick to the knee and a spinning high kick aimed at its head.  With ice in his voice he says "Let her go"

That's 3 attacks with haste and the potion in effect.  Taking 15 on each give me a 25, a 25, and a 20 to hit.
18:04, Today: Ano rolled 29 using 3d8+18.  Damage.
The first strike is a stunning blow DC 16

This message was last edited by the player at 23:23, Tue 22 Nov 2016.
Toben Ironsprings
player, 951 posts
Human
Scholar
Tue 22 Nov 2016
at 16:09
  • msg #407

Therion's Dutchy - Strike at Dusk

With its remaining good arm, the troll swings wildly at the ankheg in front of him. Recoiling from the pain, and the loss of its mandibles, the ankheg falls back several feet and props itself up on four of its back legs.

Off in the distance, Toben hears the scream of a woman. Too high pitched to be Saris, so it had to be Xarini. Nonetheless, it didn't sound good. With no time to waste, he calls forth the power of earth and with a single arcing thrust upward, sends four razor sharp shards of metal towards the troll. Two lodge themselves firmly in its upper thighs, one grazes its waist, but the fourth hits him square in the chest, blowing a hole straight through. Fire and blood spurt from the various wounds that open up.

In a last ditch effort of desperation, the ankheg releases a stream of acid, covering the troll from head to toe. The acid seeps into the open wounds and begins to eat away at its victim from the inside out. The troll falls to its knees, choking and gagging on acid as it dissolves into a gurgling puddle of goop and ash. The robes, what's left of them, is all that remains.

Toben dismisses his summoned creatures and scoops up the robes. He turns and starts sprinting back towards the camp.

Toben casts Shard. Taking a 15 on hit rolls, for a total of 23.
The ankheg uses its Spit Acid ability. 4d4 acid damage, reflex save for half.

08:44, Today: Toben Ironsprings rolled 20 using 4d6+4.  Shard missile damage.
08:43, Today: Toben Ironsprings rolled 14 using 4d4.  Ankheg acid damage.

This reminds me of the final scene from Raiders of the Lost Ark.

Troll Mage 2
Wed 23 Nov 2016
at 02:51
  • msg #408

Therion's Dutchy - Strike at Dusk

The troll is completely stunned and reeling from Ano's assault.  He loses concentration and the spell dissipates.

Xarini crashes to the floor, and rolls around in pain.

Black blood seeps from the old troll's lips.  He sees the danger deep in Ano's eyes, and Klale, out of fear, a terrible scourge to the goblin army behind the monk.  With a bloody grin, he says a single, guttural phrase, "Gawlûth comes."

Then he vanishes in a cloud of black and green smoke, which engulf's Ano.  The monk's discipline and quick reflexes deny the troll his parting attack.

All that remains is the army.  Yet, seeing the juggernaut, Klale mowing them down, their last commander flee, and the mobile cannons coming up behind, many of the goblin-kin begin to flee into the trees.

The battle it seems is over.
Toben Ironsprings
player, 952 posts
Human
Scholar
Wed 23 Nov 2016
at 04:55
  • msg #409

Therion's Dutchy - Strike at Dusk

As Toben rushes back to the tents, several goblins pass by with great haste. Most go out of their way to avoid him, seeing the blood and gore soaked robes of one of their leaders in his hand.

One or two, however, think they've stumbled onto a lightly armored snack. While Toben's staff skills are lacking, the fool hearted goblins aren't much of a match for a spattering of earth to the face. The debris clips the leg of a third trying to skirt around the encounter and falls to the ground instead.

Toben closes in to finish him off but is halted by the shrill plea from the goblin. "No... stop! Masters all dead."

He raises his staff to strike. "Why!? Give me one reason why I shouldn't end you!"

Its trembling voice squeaks out. "I know things. I can give secrets."

Toben thinks back to Plame's betrayal. For the moment, there is no telling how deep his betrayal goes. "Stand up. Turn around and walk. You make one move I don't like and you'll meet a fate far worse than your friends back there."

The goblin limps ahead of Toben as they make their way back to the tents.
Klale Tsolo
player, 708 posts
Human
Fighter
Wed 23 Nov 2016
at 05:55
  • msg #410

Therion's Dutchy - Strike at Dusk

Klale, makes his way to the tents, striking any who try to strike him. Otherwise, he goes in and looks to see if Xarini is alive.
Eru
GM, 576 posts
Wed 23 Nov 2016
at 15:34
  • msg #411

Therion's Dutchy - Strike at Dusk

It is difficult to get back to the spot where Xarini lays due to the hindreds of goblin-kin fleeing.  Occassionally the cannon report will sound, growing louder and louder.

At last, Klale makes it to Xarini, who is struggling to her knees.
Klale Tsolo
player, 709 posts
Human
Fighter
Wed 23 Nov 2016
at 18:31
  • msg #412

Therion's Dutchy - Strike at Dusk

Klale's face reflects his relief. Thanks be to Eru, you live. Pleas lie down on your back, knees best, and tell me how you feel. We won, thanks in good part to you, Ano...but at least one troll mage escaped. As for me...toward the end I fled and fought from fear.
Ano
player, 483 posts
Human Monk
AC17(FF14, T17) HP 59/66
Wed 23 Nov 2016
at 18:51
  • msg #413

Therion's Dutchy - Strike at Dusk

Ano rests a hand on Klale's shoulder "You ran due to the perversion of nature through the use of magic, not because you were afraid.  All of us here know of your courage."
Toben Ironsprings
player, 953 posts
Human
Scholar
Thu 24 Nov 2016
at 00:20
  • msg #414

Therion's Dutchy - Strike at Dusk

Out from the tree line behind the tents hobbles a single goblin, followed quickly by Toben. With his staff prodding it along, Toben marches straight up to where the others are gathered.

He tosses the robes down on the ground. "This one won't be bothering us -" His sentence is cut short when he catches sight of Xar. "Xar!? Is he ..."

Saris looks up and just nods quietly. "He's alive. Barely."

Toben sighs in relief. He pushes the goblin down to its knees with his staff. "This one here seems to think he has information worth bartering his life for." He pokes the goblin in the back. "You'd better start talking before I change my mind. Klale here is quite talented at silencing goblins."
Klale Tsolo
player, 710 posts
Human
Fighter
Thu 24 Nov 2016
at 00:39
  • msg #415

Therion's Dutchy - Strike at Dusk

Thanks, Ano. The huge man looks down on the goblin, an utter contrast save both hae blood upon them. Klale grunts and takes his canteen [equivalent?] in hand. He drinks and hands the canteen to the goblin. I guess you are thirsty. Drink and breathe. Both are life.
Xarini
NPC, 27 posts
Human
Smith
Thu 24 Nov 2016
at 01:11
  • msg #416

Therion's Dutchy - Strike at Dusk

Xarini (before Toben arrives) waves Klale off as she stands.  "I'm fine, Klale.  At best, the troll did me a favor and pulled some kinks out."  She retrieves her sword just in time to see the goblin stumble out of the trees.  Her hand moves to unsheathe the blade again, but does not draw upon seeing Toben.

She lets the sword alone on her back and instead, rubs her neck.  With a wary eye, she looks around the battlefield.

The thunder of the approaching wagons and cheers of the Therionites grows with each passing second.
Goblin Captive
Thu 24 Nov 2016
at 01:12
  • msg #417

Therion's Dutchy - Strike at Dusk

Wary, the goblin takes a large drink of water, then hands it back.  It's movements are jerky, rapid and fearful.
Klale Tsolo
player, 711 posts
Human
Fighter
Thu 24 Nov 2016
at 04:15
  • msg #418

Therion's Dutchy - Strike at Dusk

Klale takes the water back. Now, breathe. So long as you do what we ask you to do, you live.
Coll Harn
NPC, 12 posts
Human
Thu 24 Nov 2016
at 04:22
  • msg #419

Therion's Dutchy - Strike at Dusk

The goblin breathes deep and blows out the air with puffed cheeks.  He looks to Klale to see if that is what the armored mountain wants.

At the same time, Coll comes stumbling up, looking around to see that everyone is there.  "Where is Plame?"
Toben Ironsprings
player, 954 posts
Human
Scholar
Thu 24 Nov 2016
at 04:43
  • msg #420

Therion's Dutchy - Strike at Dusk

Now that the goblin is under Klale's watch, Toben turns to Coll. He gives it a moment of thought before speaking. "Plame is gone." He glances over to the body, which has long since collapsed to the ground from its frozen position.
Saris Morian
player, 123 posts
Gonnhirrim
Cleric
Fri 25 Nov 2016
at 01:56
  • msg #421

Therion's Dutchy - Strike at Dusk

Saris kneels next to Xar and places a hand on his chest.  Tears stream down her face as she closes her eyes.  "Nestael, níl mé fiú do ghrásta, ach tá crave mé do bheannacht don Khazad. Só leigheas ar a ghortú agus a shaol ar ais dó; bhaint as na olc go bhfuil na fórsaí an dorchadais a rinneadh dó. Athchóirigh anall chugam ar mo ghrá dó."  A faint golden glow emanates from the eyelids.

As she speaks, her hands begin to glow.  The blood from Xar's wounds stops flowing and the wounds heal, leaving new scars.  His breathing evens out, but his eyes remained closed.
Toben Ironsprings
player, 955 posts
Human
Scholar
Fri 25 Nov 2016
at 22:19
  • msg #422

Therion's Dutchy - Strike at Dusk

Toben watches Saris intently, hoping she is able to stabilize him. Once Xar's breathing becomes less erratic, he turns his attention back to the goblin.

"Start talking. We need to know who is behind this assault, when they plan to strike next, and who else you have on the inside."
Ano
player, 484 posts
Human Monk
AC17(FF14, T17) HP 59/66
Sat 26 Nov 2016
at 01:19
  • msg #423

Therion's Dutchy - Strike at Dusk

"And who is Gawlûth" Ano adds on to the end of Toben's questions.
Klale Tsolo
player, 712 posts
Human
Fighter
Sat 26 Nov 2016
at 04:21
  • msg #424

Therion's Dutchy - Strike at Dusk

Klale nods  his approval.
Goblin Captive
Sat 26 Nov 2016
at 15:05
  • msg #425

Therion's Dutchy - Strike at Dusk

The goblin trembles almost uncontrollably at the mention of Gawlûth.  When he finally speaks, after wilting beneath the surrounding glares, his voice is raspy, nasally, and very annoying.  "The troll bosses were behind this.  They g-got their orders from...from...G-g-g-g-gawûth."
Toben Ironsprings
player, 956 posts
Human
Scholar
Sat 26 Nov 2016
at 16:13
  • msg #426

Therion's Dutchy - Strike at Dusk

"Your troll bosses are all dead now. Where is Gawlûth hiding now?"
Goblin captive
Sat 26 Nov 2016
at 16:48
  • msg #427

Therion's Dutchy - Strike at Dusk

"Hide?  He no hide.  He rules from the dark depths.  From below the deepest mine of dwarf or men."
Toben Ironsprings
player, 957 posts
Human
Scholar
Sat 26 Nov 2016
at 20:20
  • msg #428

Therion's Dutchy - Strike at Dusk

"So, does that mean you know how to find him? Who else was he working with inside that castle?"
Goblin Captive
Sat 26 Nov 2016
at 21:07
  • msg #429

Therion's Dutchy - Strike at Dusk

"Find him?"  The look the goblin gives Toben is wide-eyed with incredulity.  "Go down until you start running into Valaraukar - lot's of 'em - and keep going till there are no more.  That's where he is.  The Last Demon."

"I dunno 'bout no goblins in a castle."  He shrugs fearfully, worried that his lack of an answer will get him killed most likely.
Toben Ironsprings
player, 958 posts
Human
Scholar
Sat 26 Nov 2016
at 21:21
  • msg #430

Therion's Dutchy - Strike at Dusk

"I'm not talking about goblins inside the castle. I'm referring to the men passing information to the Valaraukar. Like that one over there." Toben motions over to the body of Plame.
Goblin Captive
Sat 26 Nov 2016
at 23:08
  • msg #431

Therion's Dutchy - Strike at Dusk

The goblin looks over at the corpse of Plame, confused.  "Uh..."
Toben Ironsprings
player, 959 posts
Human
Scholar
Sat 26 Nov 2016
at 23:18
  • msg #432

Therion's Dutchy - Strike at Dusk

Toben frowns and begins looking around the troll's tent. "Keep questioning this one. He may not know who was aiding them, but I'm sure he's got other information that will prove useful. I'll see if these trolls kept any sort of correspondence about what's been going on here."
Eru
GM, 579 posts
Sat 26 Nov 2016
at 23:44
  • msg #433

Therion's Dutchy - Strike at Dusk

Attention turns to the ruins of the older troll mage's tent.  There is much left of the interior.  In one corner is a table of black wood.  It is rough made except for the top which is polished smooth as marble.  Thick lines have been carved into it leading from a small hollow in the middle to the edges.  Below the edges there is a type of gutter system which brings the blood to one end of the table.  Various hooked and bladed equipment hang from the bottom of the gutter on the side farthest from the tent wall.

Shrunken heads, ropes that are probably entrails, and all manner of ghastly things lie about.  It is hard to determine if these are decorations or tools.  There is also a chest made of the same dark wood as the table.  It has an enormous, complicated lock on it that will take either an elite rogue or master crafter to defeat.

A single pouch lies below a bundle of blankets and other bedstuffs piled in a corner on the floor.  There is no bed to speak of, so it's likely the troll slept on the pile. The pouch feels heavy and clinks nicely when tossed in the air, but it is rigid, not soft like a bag.

There is little more in this wreckage.

The other tents have similar contents, though their chests seem less thoroughly locked and they have no darkwood table.  There is one dainty looking twig in one of the tents that has some kind of metallic green design on it.  There is also an amulet with a clear green stone with black jagged lines through it, a small dagger with a smaller, similar stone set in it, and an empty pouch the size of Klale's head tied with a metallic green cord.  No one has chosen to try and open it yet because no one knows what magic wards these things.

There are no spell books to speak of, which indicates this dark magic was sorcerous rather than powered by wizard's work.
Toben Ironsprings
player, 960 posts
Human
Scholar
Sun 27 Nov 2016
at 17:21
  • msg #434

Therion's Dutchy - Strike at Dusk

Toben takes a moment to concentrate. When his eyes open, the briefly glow a brilliant white and then fade back to normal. He begins looking over the various items for traces of magic or protective wards.

As the others continue to grill the captive goblin, he examines each item one by one. Finally, he comes to the dark wooden chest. He places a hand a few inches above it for a moment, then recoils quickly.

"There looks to be a pretty heavy ward on this one. You all may want to stand back a bit."

He gives the rest of the group time to relocate themselves accordingly and then begins his counter-spelling. There is an immense crackle of energy that washes over the chest. Green tendrils of magic race over the surface, indicating the ward still remains. He stamps his staff on the ground in frustration.

"We'll need to try again tomorrow. In the meantime, I would encourage folks not to attempt opening this. A fel magic protects it. A fairly nasty one too."

He walks around the ruined tents collecting the amulet, twig-like wand, dagger, pouches, and places them all on the dark wooden table. "All of these will need to be identified further to determine whether or not they should be destroyed. Including the table. The pouches are likely benign, but these others may need to be dealt with differently."
Eru
GM, 581 posts
Mon 28 Nov 2016
at 00:48
  • msg #435

Therion's Dutchy - Strike at Dusk

A cry goes up from the back of the wagons.  Night has fallen and only the campfires of the enemy light the area.  It seems a new player has entered the game.  Reports say a covered wagon drawn by two horses approaches.  Two unidentified men ride in the front seat.  Another man rides beside the wagon and a fourth horse is pulled behind.
Ourn
player, 395 posts
Mon 28 Nov 2016
at 01:20
  • msg #436

Therion's Dutchy - Strike at Dusk

As the wagon comes in to view of the dim light, a man in simple traveling clothes sits next to a man in robes wearing a wide brimmed hat with a pointed top. The man in the hat driving keeps his hat tipped low, and gives a polite nod to those he passes. The wagon comes to a stop just short of the tents and in front of the warrior group. The driver stands and stretches for a moment, letting out a few groans and a yawn. He hops down off of the seat of his wagon, and removes the hat. Ourn Garamune smiles warmly at his friends.

"That was in fact a much longer trip than I had anticipated. You all seem to have kept yourselves occupied quite well it seems".
Toben Ironsprings
player, 961 posts
Human
Scholar
Mon 28 Nov 2016
at 02:27
  • msg #437

Therion's Dutchy - Strike at Dusk

All the commotion finally catches Toben's attention. Enough so that he steps out to see who is approaching. Still clad in his light, non-traditional Therionite armor, he watches as the wagon slows to a halt.

A small woodland creature leaps from the wagon and darts over Toben. It scampers up his leg and nuzzles his neck.

"You're late." He says with a smile.
Klale Tsolo
player, 713 posts
Human
Fighter
Mon 28 Nov 2016
at 05:19
  • msg #438

Therion's Dutchy - Strike at Dusk

Klale takes charge of the goblin. He checks that it has no weapons, discovering its gender (perhaps) in the process. With the aid of Xarini, he cuts strips of cloth and winds them not tightly around the goblin's neck down its belly, under its loins and up its back to tie it at the neck. He then has an eight-foot length loft over as a leash.

We're leaving your hands and legs free so you can use them. You stay close and you'll be safe. Try to escape, and you die. Now that that's out of the way, I'm Klale. What is your name?
Goblin Captive
Mon 28 Nov 2016
at 12:58
  • msg #439

Therion's Dutchy - Strike at Dusk

The goblin bears the indignity with trembling, not entirely sure where the giant man is going with it all.  "I Kark."  The last is said with some relief once Klale finishes.
Ourn
player, 396 posts
Mon 28 Nov 2016
at 13:21
  • msg #440

Therion's Dutchy - Strike at Dusk

Ourn walks over to Tobin and clasps wrists with him. "Where is Saris. I have someone with me who is in the direst need of her aide". He leans in close to whisper something to Toben.
Toben Ironsprings
player, 962 posts
Human
Scholar
Mon 28 Nov 2016
at 13:51
  • msg #441

Therion's Dutchy - Strike at Dusk

Toben nods. "I see." He gestures behind him. "She's back there, tending to Xar at the moment."

"Who are your other friends?" He pauses a moment. "And where's Phin?"
Ourn
player, 397 posts
Mon 28 Nov 2016
at 19:43
  • msg #442

Therion's Dutchy - Strike at Dusk

"The man on horseback is Rantis Manje, surgeon, under taker, Therionite, and miracle worker. The man riding with me is Barns, and the one to the rear is Hornsby; both S'tharglonians. They've been, ahem accompanying the wagon with me. Orissa remains in S'tharglo for the time, and Phineas... well, Phineas is no longer with us".

Seeing a pang of dread flash across faces, he corrects himself, putting his hands up defensively. "Now, I don't mean like that. Not dead or anything, he's perfectly fine. Scarred for life and well traveled beyond his years, but fine. Phineas has decided to part our company, and through no fault of our own. In S'tharglo, we faced a dark and terrible foe, who wielded magic equally as evil as himself. I think that the effects of this magic, and what it did to the poor souls of the place... well I think that was the straw that broke the mule's back with Phineas. It truly was more than enough for even a veteran to witness, much less a child of twelve. So, for now, Phineas wishes to go about a simpler life for the time. I personally think it wise to allow the young man time to grow and mature into an adult. I shudder to think who he'd be if the battlefield were his constant companion through growing to adulthood. For the time, Phineas deserves to be just a boy of twelve. It was his decision to make of course, and his idea too. He wishes us all well, and left off with maybe again someday. If and when the boy is ready, he'll find us I'm sure. If not, I wish him the very best ".

Ourn coughs a few times, and produces a water skin from under his robes for a drink.

"Now then, I need to have word with Saris, and her alone for the time. I don't mean to be rude and just rush off, but this business is urgent".
Klale Tsolo
player, 714 posts
Human
Fighter
Mon 28 Nov 2016
at 23:53
  • msg #443

Therion's Dutchy - Strike at Dusk

Klale is attentive to the newcomers but does not pry.

Klale goes to one knee so he can look the goblin in the eyes. Kark, you are bound so people know you are our prisoner and under our protection. Look around you and see all the dead. You have been wise, and you live. Remember to keep on breathing.

Klale rises and goes over to his shield, taking Kark with him. He retrieves it and awaits events, standing close to Xarini.
Toben Ironsprings
player, 963 posts
Human
Scholar
Tue 29 Nov 2016
at 00:16
  • msg #444

Therion's Dutchy - Strike at Dusk

Toben does his best not to look too distraught. "Poor kid. I'm sorry to hear that. I hope he takes the time to cope with all that's happened. I'll certainly miss his spirit."

He scratches Ferb on the head. "I fear Ferb will miss him most of all. They really seemed to have a knack for getting into trouble."

Toben smiles and nods for Ourn to carry on. "I won't keep you. See to your friend first. We can catch up later."
Ourn
player, 398 posts
Tue 29 Nov 2016
at 00:37
  • msg #445

Therion's Dutchy - Strike at Dusk

Ourn nods back and heads off towards Saris. He finds her kneeling beside Xar. "Saris, it's good to see you again. I don't mean to be rude and abrupt, but..", Ourn leans in and speaks low.
Saris Morian
player, 124 posts
Gonnhirrim
Cleric
Tue 29 Nov 2016
at 03:13
  • msg #446

Therion's Dutchy - Strike at Dusk

Saris nods, then checks Xar one more time before following Ourn to the wagon.  She climbs up inside, rocking the thing more than a man might.
Ourn
player, 399 posts
Tue 29 Nov 2016
at 03:39
  • msg #447

Therion's Dutchy - Strike at Dusk

Ourn nods to Saris. "I'll need to get this cart back within the safety of the walls. Thank you, Saris. I might not know the answer to this problem yet, but each dead end crosses off a possibility and narrows things down". Ourn hops down out of the wagon and extends a hand, helping Saris down. He goes back over to Toben. "I'm going to get our "cargo" within the city walls. We'll have to delay catching up the past few days for a bit more". He turns to his crew and Rantis. "Gentlemen, if you'll kindly stay with me but a while longer, we should get moving from out in the open now".  Ourn places the wide brimmed hat back on his head, and hops up in the seat, taking the reigns in his hands. With that, he gives a tug on the ropes and starts guiding the horses to turn the cart around.
Toben Ironsprings
player, 964 posts
Human
Scholar
Tue 29 Nov 2016
at 03:57
  • msg #448

Therion's Dutchy - Strike at Dusk

"Not a problem. It's late, and there will be much to discuss tomorrow. We can catch up then."

Once they are out of view, he makes his way back to Plame's body and while the others are focused on the captive goblin, searches for any clues that link him to the trolls or the Valaraukar.
This message was last edited by the player at 04:01, Tue 29 Nov 2016.
Eru
GM, 583 posts
Tue 29 Nov 2016
at 04:04
  • msg #449

Therion's Dutchy - Strike at Dusk

With Ourn pulling away, other Therionites help Saris gently load Xar onto another of the wagons.  The other dwarf tries to wave them off, having been mostly healed by Saris' power from Nestael, but he is weak and Saris is able to physically 'suggest' that he accept the ride.

Other soldiers help load the chests onto a second wagon after they are determined to be safe to move.  Any other objects of interest are also loaded on the second wagon.  One soldier suggests they be taken down into the Black Works.  A captain overrules him and instead, they direct the wagons to an abandoned manor to the southeast of the main town walls.

It is up to the heroes to follow the the first wagon and Saris back to Therion, the second to the manor, or the others down into the Black Works.
Toben Ironsprings
player, 965 posts
Human
Scholar
Tue 29 Nov 2016
at 04:15
  • msg #450

Therion's Dutchy - Strike at Dusk

Toben helps secure the magically questionable items onto the second cart. He agrees with the captain's decision to move the items elsewhere. "Until we know the full effect of these, it's best they be kept away from prying eyes for now. I'll make sure they are identified and dealt with appropriately."

He hops up onto the back of the second cart, along with the Plame's body.
Klale Tsolo
player, 715 posts
Human
Fighter
Tue 29 Nov 2016
at 05:33
  • msg #451

Therion's Dutchy - Strike at Dusk

Klale follows Toben's lead, his eyes on the captain, his hand on his (wiped) sword. He ties Kark to something.
Eru
GM, 584 posts
Tue 29 Nov 2016
at 23:03
  • msg #452

Therion's Dutchy - Coming Home

The wagons arrive at a walled building that is more of a one-family house as a lawn ornament for a huge single tower.  The house is single story, but has a central room, dining area for eight, a separate kitchen, and three bedrooms off the central room opposite the dining area and kitchen.  There are two doors at the back of the central room, one leading to a tunnel that declines down into the tower proper.  The other door leads into a bath house that looks like it was either hit by a very localized tornado or is undergoing some serious renovations.

Whatever the purpose of the house, it looks like it hasn't been entered in ten years.  Some kind of maintenance has kept it up, maybe, or maybe it's just well put together.  But no one lives here.  A layer of dust covers everything.  In the evening air, the place is a bit chilly.

Outside, in the walled courtyard, there is a small stable for four horses, a corral for goats or sheep, and a wired hen-yard/house.  There does not seem to be an external entrance to the tower proper.

The tower is at least five stories tall and has a footprint half again the area of the house.  There is a single window on the 4th floor and above that, a crenelated rampart.  What is beyond that is hard to see save for the shingled roof.
Ano
player, 485 posts
Human Monk
AC17(FF14, T17) HP 59/66
Wed 30 Nov 2016
at 03:49
  • msg #453

Therion's Dutchy - Coming Home

Ano hops up on the first wagon with Saris.  He informs his friends he will meet up with them at the manor after he informs Therion of the events that have transpired.
Saris Morian
player, 125 posts
Gonnhirrim
Cleric
Wed 30 Nov 2016
at 04:02
  • msg #454

Therion's Dutchy - Coming Home

Saris gets Xar situated in the infirmary, but after all her fussing, he merely drinks some ale and passes out.  It seems her healing on the battlefield was sufficient.

The Duke arrives to check on Xar and hears of the battle and finding Xar from Saris.  She does not give more than a few general details, though and eventually defers to Ano for the full debrief.
Klale Tsolo
player, 716 posts
Human
Fighter
Wed 30 Nov 2016
at 04:32
  • msg #455

Therion's Dutchy - Coming Home

Klale's concern is for victuals, a matter which he addresses as soon as it is practical. After that, it's clean-up time and sleep...with watches set.
Toben Ironsprings
player, 966 posts
Human
Scholar
Wed 30 Nov 2016
at 04:44
  • msg #456

Therion's Dutchy - Coming Home

Toben secures the items collected at the battle site within the manor and prepares himself for a long night. He takes a modest meal made up on travel rations and begins investigating their findings.
Ourn
player, 404 posts
Wed 30 Nov 2016
at 23:14
  • msg #457

Therion's Dutchy - Coming Home

At around midnight, the doors to the manner open and a cloaked figure silently slides in. Stepping in to the light, Ourn pulls his hood down and lowers the veil from his face. "Starting to get a little brisk out at night this time of year. Sorry I'm late".
Toben Ironsprings
player, 967 posts
Human
Scholar
Wed 30 Nov 2016
at 23:51
  • msg #458

Therion's Dutchy - Coming Home

Already deep into his investigations, Toben looks up and nods to Ourn. "Good, I'm glad you're here. I have a feeling we'll need your help with some of the stuff we collected from the enemy encampment."

He motions over to the four chests. "They're all magically protected right now, but I'll have to get to work on those tomorrow. Even if I manage to get past that, there's a matter of the locks. They're quite complicated and beyond my skill set."

"There's one other thing worth mentioning. Aside from all this here, there was one item we weren't able to bring back, and honestly, I'm not sure I'd want to." He slides a rather flimsy looking stick, about ten inches long, off to the side. "There was a rather large table in the head trolls tent, made from a similar material as those chests, but the whole thing gave off an aura. A rather nefarious one at that. If I had to guess, I'd say it was used in Xar's torture. I can't fathom a good use for and would just rather destroy it than let it go on existing."

He sighs a bit as the day's activities begin to take their toll. "We can worry about that tomorrow I suppose. So tell me, how did your journey fare? Ferb was a bit excited and may have spoiled some of the adventure for me, but I'd like to hear it from you."
This message was last edited by the player at 01:24, Thu 01 Dec 2016.
Ourn
player, 405 posts
Thu 1 Dec 2016
at 02:30
  • msg #459

Therion's Dutchy - Coming Home

Ourn recounts the journey there and finding Rantis, gaining entrance to the Citadel (with Ferb leading the charge and Phineas' gift), of the deceptions of Raker, and the demise of Jafaris. He goes in to explicit detail about Rantis using some sort of dark feeling magic to counter the curses put on the people within the Citadel, and of how some were far too gone in their undying state and had to be quarantined forever. He tells Toben about Tisha S'tharan's sickness and the confounding mysteries surrounding that.

After nearly a half hour of story telling, Ourn says "And there's one other thing". He produces the amulet that once belonged to Jafaris, and tells Toben about the happenings of fighting for mental control of the thing with an entity of some sort. He removes it from his neck and places it on the table. "I suppose we should add it to the pile of things to identify. I don't know that I want it destroyed to be honest with you though. The "thing" on the other end feared me having it, and even tried to reach out and destroy it himself. It was afraid I would use it for power and against him. I also gleaned a name before it severed our mental link. Gawlûth. Ring any bells to you?".
Toben Ironsprings
player, 968 posts
Human
Scholar
Thu 1 Dec 2016
at 04:03
  • msg #460

Therion's Dutchy - Coming Home

"Sounds to me like you all did the impossible. You went there just to parlay with Tisha, and ended up saving the whole city. With luck, Saris will be able to restore her back to her true self and give us another light to battle the darkness we face."

He smiles, glad to have most of his friends return, yet still saddened by the absence of Phineas. "With all that you witnessed, it's no surprise Phin decided to walk on the less dangerous side of the road for a while. Give him time to be a kid, I suppose."

Toben eyes the amulet as Ourn lays it on the table. "The way you speak about this makes it sound as though it has its own identity. Sentient unto itself, so to speak. If that's true, a simple identification spell won't tell us much. We can try, but I wouldn't get your hopes up. A power like that will only reveal itself once you've demanded its respect. Something like that can only be done using equally powerful magic, or giving it an old-fashioned butt kicking." He laughs a bit at that last part. "Time will tell."

He picks up the amulet, holds it eye level, and gives it a generous examination. "This entity you connected with, do you think it was this Gawlûth himself or just a minion in his service?"

Placing the amulet back on the table, he leans back in his chair. "I heard that name twice tonight. Once from Ano, and again from Kark, a goblin we managed to capture during their mass exodus. According to this goblin, he a demon of some sort who lives far beneath the lowest mines of the dwarves."

Toben walks over to the window and stares up at the abandoned tower. "I suppose I should catch you up on everything you've missed while away. The very night you all headed out a large scale assassination attempt was launched on the castle. All the major heads of the Duke's court was targeted. We managed to stave off the majority of the attack, but we did lose a few."

He goes on to detail the following siege upon the castle, suspicions of treason within the walls, the strategic assault on the troll mages, and the discovery of Plame's betrayal. "I haven't spoke to anyone about Plame. I can only assume for the moment that he wasn't alone and I don't want to tip our hand just yet. I haven't been able to get into those chests yet, but I am hoping they'll tell us more about who they were using within the walls to get their information."

He smiles at Ourn through weary eyes. "All that said, you're welcome to stay here with. At least it'll be quite, and keep any prying eyes and ears away."
This message was last edited by the player at 04:05, Thu 01 Dec 2016.
Klale Tsolo
player, 717 posts
Human
Fighter
Thu 1 Dec 2016
at 06:11
  • msg #461

Therion's Dutchy - Coming Home

(Klale does help make sure Kark is fed, watered, toileted..and has a place reasonably comfortable to sleep...and is secured.)
Ourn
player, 406 posts
Thu 1 Dec 2016
at 22:05
  • msg #462

Therion's Dutchy - Coming Home

"I can't say whether it was in fact Gawlûth or just a minion, but the amount of power I sensed on the other side of the amulet was immense". Ourn walks away from the table and starts looking and poking around the main room while talking with Toben.

""Hmm.. In all my years of living in Therion, I've never come out here to "Summer's Hearth". As a boy I was told this place is haunted. Hogwash I'd imagine, but the history of the place is fairly dark".
Ano
player, 486 posts
Human Monk
AC17(FF14, T17) HP 59/66
Fri 2 Dec 2016
at 02:28
  • msg #463

Therion's Dutchy - Coming Home

Ano takes some amount of time recounting the events of the battle to the Duke, and informed him of the plans that the others had regarding the mysterious items found in the tents, and the return of Ourn and those with him.  After he inquires as to the Duke's plan to proceed.
Dagnir Therion
NPC, 41 posts
Human
Paladin
Fri 2 Dec 2016
at 02:39
  • msg #464

Therion's Dutchy - Coming Home

"Proceed?  We will recover and learn and prepare ourselves for the coming darkness.  This is but the first small wave.  To do this, I believe I must unite the duchies."  He pauses, waiting for Ano's thoughts on the idea.
Toben Ironsprings
player, 969 posts
Human
Scholar
Fri 2 Dec 2016
at 04:48
  • msg #465

Therion's Dutchy - Coming Home

He looks over to Ourn. "I can't say that I've heard the stories. What sort of history does this place have?"
Ourn
player, 407 posts
Sat 3 Dec 2016
at 19:08
  • msg #466

Therion's Dutchy - Coming Home

"The place has been abandoned since I was a boy. Quite a few years ago come to think of it. This place used to play host to the entire Therion family, as a summer home, hence the name Summer's Hearth. As I understand it, Dagnir's parents were assassinated here, by a rival duchy. I'm not sure who's responsible for the attack though. I don't know that anyone above me ever identified the attackers either. Dagnir doesn't come out here any more, for obvious reasons. But the fact that the place still stands and seems to have been looked over every now and again for repairs tells me it's sentimental to him none the less". Ourn folds his arms in thought. "You know, I'd wager he'd be willing to let us set this place up as a permanent sort of base of operations for our affairs. Between needing a place to rest from time to time, and a place to securely lock up various artifacts that we pilfer from the enemy, Summer's Hearth would be an ideal location. Though, I'm not sure the name suits this manner anymore...".
Toben Ironsprings
player, 970 posts
Human
Scholar
Sat 3 Dec 2016
at 19:28
  • msg #467

Therion's Dutchy - Coming Home

"I was beginning to think the same thing. Since event that destroyed my village, I haven't really thought about where I might call home, but this here certainly has the makings of a good place."

He turns back from the window and walks back to the table. "We can add that to our list of things to do." He sits back down in his chair. "So, how have your studies been going? Practice your new art much?"
Ourn
player, 408 posts
Sat 3 Dec 2016
at 19:39
  • msg #468

Therion's Dutchy - Coming Home

"It has come in handy on a few occasions, but I'd be lying to you if I said I wasn't hungry for a broader selection of tricks. Do you think once things have settled down a bit more you could lend me some of your time for tutelage?".
Toben Ironsprings
player, 971 posts
Human
Scholar
Sat 3 Dec 2016
at 20:20
  • msg #469

Therion's Dutchy - Coming Home

"Out of all the things I've learned about magic, the most important is probably how fickle and unpredictable it can be. I can show you some of what I know, but I don't know how much of it will stick."

Toben motions for Ourn to come over to the table. "Have a seat." He holds up a dainty little twig. "Take this for example. Looks like a simple branch with some ornate decorations, but it has actually been infused with magic. Some good. Some bad. It can grant the recipient the strength and durability of a troll but makes them extremely susceptible to certain types of damage. What's worse, the person using the wand also takes a temporary hit to their vitality. Perhaps a cost for using the magic." He sets the wand back down.

"I imagine most of these will have similar side effects. They've all got the same taint of magic on them." He points over to where the four chests were deposited. "Those are magically trapped as well, so we'll need to purge the magic before attempting the puzzle locks on them. If all that wasn't enough, we've still got to deal with the enchanted torture table that's still out at the enemy camp."

"Whether we use them or determine they are better off destroyed, it'll still promote your growth intellectually. Much to do and plenty to learn."
Ourn
player, 409 posts
Sat 3 Dec 2016
at 23:48
  • msg #470

Therion's Dutchy - Coming Home

"I'll assist in any ways that I can. You look completely worn out though my young friend. You should rest a bit. In the mean time, would you mind if I read through your book of spells? I'm curious to see if my grasp of the arts would allow me to study a bit. I won't attempt to cast anything unsupervised" he says with a smirk.
Toben Ironsprings
player, 972 posts
Human
Scholar
Sun 4 Dec 2016
at 02:49
  • msg #471

Therion's Dutchy - Coming Home

"I must admit, tonight's events wore on me a bit more than I expected. Things got a little off plan with Plame going rogue on us. I still don't know what to tell the Duke about it. I wanted to keep it quiet until we found out who else was leaking information, but now I'm not so sure. I don't think I would be able to hide it well."
Ourn
player, 410 posts
Sun 4 Dec 2016
at 03:28
  • msg #472

Therion's Dutchy - Coming Home

"Who's Plame?"
Toben Ironsprings
player, 973 posts
Human
Scholar
Sun 4 Dec 2016
at 05:25
  • msg #473

Therion's Dutchy - Coming Home

Toben shakes his head. "Sorry, I thought I mentioned it. After the failed siege attempt, we came up with a plan to small group to strike their mages. Plame was one of the trusted men in the Duke's meeting that volunteered to help. He turned on us as soon as the fight started. He tried to kill Saris."
Ourn
player, 411 posts
Sun 4 Dec 2016
at 16:45
  • msg #474

Therion's Dutchy - Coming Home

Ourn arches an eyebrow. "So even among men there are those who would side with the enemy then. You killed him, right?".
Toben Ironsprings
player, 974 posts
Human
Scholar
Sun 4 Dec 2016
at 17:17
  • msg #475

Therion's Dutchy - Coming Home

"Yes." Toben mutters somberly.

He nods over to the body slumped in the corner. "That's him right there. I didn't want to leave his body out there and risk word getting back to anyone he was working with."
Ourn
player, 412 posts
Sun 4 Dec 2016
at 17:52
  • msg #476

Therion's Dutchy - Coming Home

Ourn walks over to Plane's corpse and starts checking inside of pockets, up sleeves, and behind buckles, looking him over to see if he carries any kind of correspondence letter or clue as to who he'd been working for.

search check - take 20
Toben Ironsprings
player, 975 posts
Human
Scholar
Sun 4 Dec 2016
at 21:43
  • msg #477

Therion's Dutchy - Coming Home

"I found this on him earlier." Toben pulls out a document written in a long forgotten dark tongue. "I have no idea what it says. I'd like to get it translated though. It may have details about their operation."

He points to a small ring on the desk. "That ring was in his pocket as well."
Eru
GM, 587 posts
Sun 4 Dec 2016
at 23:36
  • msg #478

Therion's Dutchy - Coming Home

In a sealed, hidden pocket, Ourn finds a neatly folded and well creased portrait.  It bears the wrinkles of being crumpled then smoothed.  It is a picture of a much younger Plame, a beautiful woman, and a very young girl...maybe three.  The girl has the woman's hair and face, but Plame's merry eyes.
Ourn
player, 413 posts
Sun 4 Dec 2016
at 23:59
  • msg #479

Therion's Dutchy - Coming Home

Ourn pauses for a moment to stare at the photo. It pains him for a moment to see someone who once had it all be brought so low. "I think I know the explanation for the ring... poor fellow. I wonder what drove him to betray his own? And behind the very safety of our own walls too.. A traitor is a traitor though. Better to be brought to an end by you than continue serving those trolls. I suspect this won't be last time we see this sort of trickery, using men as pawns against those the enemy fears."
Toben Ironsprings
player, 976 posts
Human
Scholar
Mon 5 Dec 2016
at 01:07
  • msg #480

Therion's Dutchy - Coming Home

"May I?" Toben says as he leans in to look at the picture.

"Hmm. Well, that certainly gives some context over the sentimentality of that ring. So much so that it's been enchanted with the same arcane and fel aura that's on some of the other items."

He picks up the ring and holds it up to the light. "I haven't quite figured out what it can do yet, but it's only a matter of time. Assuming we have time at all."

"Who, do you suppose, that little girl grew up to be? She may be about your age now. Maybe she still lives around here."
Ourn
player, 414 posts
Mon 5 Dec 2016
at 01:46
  • msg #481

Therion's Dutchy - Coming Home

"I don't recognize her at all actually. "You see, there are more girls here than grains of sand out there. I can't keep track of 'em all"...Err, Sorry, quote from a favorite novel of mine. I think I'm getting a bit delirious after these last new days. I'm going to go find somewhere to lie down for a while. We'll continue in the morn". Ourn stumbles off rubbing the sleep from his eyes as he searches for somewhere comfortable.
This message was last edited by the player at 01:47, Mon 05 Dec 2016.
Toben Ironsprings
player, 977 posts
Human
Scholar
Mon 5 Dec 2016
at 02:36
  • msg #482

Therion's Dutchy - Coming Home

"Well now, I suppose that dashes most of the rumors I've heard about you." He laughs a bit. "You've had a long journey. Rest up. We'll speak in the morning."

~~~~

Toben looks over the scrap of paper with the foul language all over it, then looks over at Kark. "You there. Kark. You understand this writing, don't you?" He walks over and holds the letter at eye level, but out of reach. "What does this say?"

While the goblin mulls over the text, Toben glances over at Klale. "Klale, while we were in that last tent, did you happen to notice that table? The one that looked too nefarious for its own good. I can't imagine anything like that being any use for anything other than evil. I may need your expertise in trying to dismantle it."
Kark
Mon 5 Dec 2016
at 02:50
  • msg #483

Therion's Dutchy - Coming Home

Kark stares intently at the leather parchment, his eyes boring holes through the material (figuratively).  Sweat beads on his brow, but he does not look up, his eyes straight ahead at the words...unmoving.
Klale Tsolo
player, 718 posts
Human
Fighter
Mon 5 Dec 2016
at 04:09
  • msg #484

Therion's Dutchy - Coming Home

Klale puts his hands over Kark's eyes. He frowns at Toben Injudicious (thereby showing he has an extensive vocabulary).

I didn't notice the table. Do you know what it's made from? (thereby showing he prefers the colloquial rather than the formal "...from what material, or materials, is it made?")

He turns his attention back to Kark. Breathe, Kark, breathe deep.
Kark
Mon 5 Dec 2016
at 04:45
  • msg #485

Therion's Dutchy - Coming Home

Kark nods.  Under Klale's hands Klale can feel the goblin blink a few times.  Kark takes several deep breaths.
This message was last edited by the GM at 11:25, Mon 05 Dec 2016.
Toben Ironsprings
player, 978 posts
Human
Scholar
Mon 5 Dec 2016
at 04:59
  • msg #486

Therion's Dutchy - Coming Home

"It was made from a strange dark wood. Something I haven't ever seen before."

Toben's brow furrows a bit. "Klale, what's going on with Kark?"
Klale Tsolo
player, 719 posts
Human
Fighter
Mon 5 Dec 2016
at 18:43
  • msg #487

Therion's Dutchy - Coming Home

Klale shakes his head and shrugs his shoulders. Kark, are you okay now?
Kark
Mon 5 Dec 2016
at 18:55
  • msg #488

Therion's Dutchy - Coming Home

Kark nods beneath Klale's enormous hand.
Toben Ironsprings
player, 979 posts
Human
Scholar
Mon 5 Dec 2016
at 19:00
  • msg #489

Therion's Dutchy - Coming Home

Toben watches the interaction between Klale and Kark, then folds up the letter and hands it to Klale. "You seem to have a connection with him. Do you think you could get him to translate this? The sooner the better."
Klale Tsolo
player, 720 posts
Human
Fighter
Mon 5 Dec 2016
at 19:24
  • msg #490

Therion's Dutchy - Coming Home

Klale looks at the letter as if it were a snake but takes and stows it. He removes his hand. Well done, Kark. Please tell us what you saw or read.
Toben Ironsprings
player, 980 posts
Human
Scholar
Mon 5 Dec 2016
at 19:38
  • msg #491

Therion's Dutchy - Coming Home

Toben extends an open hand. "I can hold on to it if you prefer. I will likely get rid of it once we've translated it."
Kark
Mon 5 Dec 2016
at 20:02
  • msg #492

Therion's Dutchy - Coming Home

He wipes futilely at the sweat on his forehead and wrings his hands.  "Read?  I no read anything."
Klale Tsolo
player, 721 posts
Human
Fighter
Mon 5 Dec 2016
at 20:26
  • msg #493

Therion's Dutchy - Coming Home

Klle nods at Toben. And what you saw that makes you sweat so?
Eru
GM, 590 posts
Mon 5 Dec 2016
at 20:31
  • msg #494

Therion's Dutchy - Coming Home

"Nothing."
Ano
player, 487 posts
Human Monk
AC17(FF14, T17) HP 59/66
Mon 5 Dec 2016
at 21:11
  • msg #495

Therion's Dutchy - Coming Home

Ano nods in silent thought at the Dukes words.  "I think you are right in your plans.  We have spent some time with the some of the stars and they believe we will need the combined strenght of the nation's of man if we are to succeed against the coming darkness."
Dagnir Therion
NPC, 42 posts
Human
Paladin
Mon 5 Dec 2016
at 21:27
  • msg #496

Therion's Dutchy - Coming Home

At the mention of Stars, Dagnir smiles wanly.  "Your friends have taken up a temporary residence in my old summer home outside of town.  I wish you all could stay and help my efforts, but yours is the bigger, more pressing quest.  Go to them.  Get some rest.  Therion will provision you when you are ready to journey forth."  He clasps your shoulder and shakes hands in gratitude.

Coll appears, waiting to take you to the others.
Toben Ironsprings
player, 981 posts
Human
Scholar
Mon 5 Dec 2016
at 23:21
  • msg #497

Therion's Dutchy - Coming Home

Toben stares at Kark. "Up till now, we've been doing things the easy way. I'm no fool, and that letter is clearly bothering you. I suggest you share what it is before we have to start doing things the hard way. I assure you, no one in this room is to be trifled with."

Kark just stares back at Toben, trembling. Even one of his legs begins to jitter a bit. Before he can speak, Toben interjects with a sigh. "I suppose it was too much to hope for that a pawn would know anything about this. I'm sorry. It's late and I think we all need some rest."

"Klale, are you up for taking a look at that table tomorrow?"
This message was last edited by the player at 00:44, Tue 06 Dec 2016.
Kark
Tue 6 Dec 2016
at 00:46
  • msg #498

Therion's Dutchy - Coming Home

Kark looks back and forth between Toben and Klale, not quite sure what's in store for him.
Toben Ironsprings
player, 982 posts
Human
Scholar
Tue 6 Dec 2016
at 00:50
  • msg #499

Therion's Dutchy - Coming Home

"Don't worry Kark, you have nothing to fear from me. I'm not going to kill a defenseless goblin. Not today anyway." He says with a smirk.
Ano
player, 488 posts
Human Monk
AC17(FF14, T17) HP 59/66
Tue 6 Dec 2016
at 01:43
  • msg #500

Therion's Dutchy - Coming Home

Ano shakes the Duke's hand and gives him a small bow as he leaves with Coll. As they make there way through the castle he speaks with Coll "I need to see Saris first.  I want to know what her plans are and I'm sure Ourn would like an update on his friends."  As they walk he asks "Coll how well did you know Plame? "
Coll Harn
NPC, 13 posts
Human
Tue 6 Dec 2016
at 02:29
  • msg #501

Therion's Dutchy - Coming Home

As you leave the main keep, Coll listens to your question attentively.  Which means he totally misses the horse manure.  A sloppy squishing sound is followed by a wave of poo smell.

Coll looks at you apologetically as he leans on your shoulder in order to remove the covered shoe.  He stepped in it so deep, it covers his pants leg as well.  Coll only manages to get the manure on his hand as he puts the shoe back on.

"I did not know Plame at all.  He was hired by Narn."
Klale Tsolo
player, 722 posts
Human
Fighter
Tue 6 Dec 2016
at 04:49
  • msg #502

Therion's Dutchy - Coming Home

Yes Klale replies. He makes sure Kark is not uncomfortable but is secured. (He hands the paper back to Toben.)

And in his dreams, if any....
Ano
player, 489 posts
Human Monk
AC17(FF14, T17) HP 59/66
Tue 6 Dec 2016
at 06:15
  • msg #503

Therion's Dutchy - Coming Home

Ano lends Coll a hand for support as he clean off.  "Perhaps we should speak with Narn as well, but Saris first."  when they are on there way again he asks "Did you grow up in this Dutchy.?"
Coll Harn
NPC, 14 posts
Human
Tue 6 Dec 2016
at 13:14
  • msg #504

Therion's Dutchy - Coming Home

"I have never been anywhere else in all of Arda.  I love it here!  Duke Therion is, in my humble opinion, a better ruler than even Gondor's High King, Hithanann Telcontar.  His mind, those inventions you saw were all his idea.  And he doesn't use them to lord it over his people.  His heart is just as big as his mind, the way he serves his people rather than lords it over them."  His gushing ramble is genuine.  The young man seems wholly beholden to his liege.
Ano
player, 490 posts
Human Monk
AC17(FF14, T17) HP 59/66
Thu 8 Dec 2016
at 16:00
  • msg #505

Therion's Dutchy - Coming Home

"Your trust in the man is well founded I think.  Let us check on Saris before we continue on".

Ano makes his what to where Saris is and inquiries as to the health of Xar and those who arrived with Ourn.
Eru
GM, 592 posts
Thu 8 Dec 2016
at 16:08
  • msg #506

Therion's Dutchy - Coming Home

Saris and Xar both seem to be in good spirits, though there is still a ghost of concern in Saris' demeanor, the way she hovers.  She explains that there is nothing she can do for Tisha, but has hopes that she may fight her way through whatever it is...despite being that way probably for days.

"Are ya gonna meet w' th' others outside o' town, now?  I think they may be plannin' their next adventure.  Don't wanna miss tha', lad."
Ano
player, 492 posts
Human Monk
AC17(FF14, T17) HP 59/66
Thu 8 Dec 2016
at 16:14
  • msg #507

Therion's Dutchy - Coming Home

"Yes I will be heading there shortly.  I hope all goes well with the patients"

Ano turns to Coll " Alright, can you show me where the others went to.  We should not keep them waiting too long. "
Coll Harn
NPC, 15 posts
Human
Thu 8 Dec 2016
at 16:57
  • msg #508

Therion's Dutchy - Coming Home

Coll takes Ano to the tower.  By the time the two arrive, most everyone but Toben is asleep.  Unfortunately, Coll doesn't have a firm grasp of the door when he opens it to the house, and a strong night wind rips it out of his hand, slamming it against the wall.

Kark wakes up with a yelp.

"Sorry, sorry."  Coll tries to hold out a hand and shush the goblin.  The goblin draws back and tries to go back to sleep.  "Well, you're here.  I need to get to bed myself and be ready to serve the Duke tomorrow.  Thank you all for the adventure.  I think I shall forego another for some time."

He wrestles the door closed, making more racket.  Then the door latches and the young page is gone.
This message was last edited by the player at 17:00, Thu 08 Dec 2016.
Ourn
player, 416 posts
Thu 8 Dec 2016
at 22:07
  • msg #509

Therion's Dutchy - Coming Home

From somewhere deep in the manner, muffled snoring can be heard, followed by mumbling.
Ano
player, 493 posts
Human Monk
AC17(FF14, T17) HP 59/66
Thu 8 Dec 2016
at 23:45
  • msg #510

Therion's Dutchy - Coming Home

Ano makes his way through the house until he finds thr still awake Toben. "All is well with the Duke.  He seems more than ready to band the dutchies together.  Things seem to be falling into place for our fight."
Toben Ironsprings
player, 984 posts
Human
Scholar
Fri 9 Dec 2016
at 01:07
  • msg #511

Therion's Dutchy - Coming Home

Toben smiles wearily. "That is excellent news. Dagnir will make a great champion for that cause."

He sighs thoughtfully. "We may have driven off the current threat, but they'll be back eventually. I'm curious to know what his next steps will be." He rubs his eyes. "I'm afraid it's getting too late for me to be more use. Do you have plans for tomorrow?"
Ano
player, 494 posts
Human Monk
AC17(FF14, T17) HP 59/66
Fri 9 Dec 2016
at 01:31
  • msg #512

Therion's Dutchy - Coming Home

None as of yet, but I'm sure we gave much to do.  Get some sleep, I'll keep watch for a while."  Ano finds a window he can watch the front door from and sits quietly thinking on past events.
Toben Ironsprings
player, 985 posts
Human
Scholar
Fri 9 Dec 2016
at 01:39
  • msg #513

Therion's Dutchy - Coming Home

"I think I'll take you up on that. I've got to get an early start on disenchanting those chests. They may hold some information as to what their plans here were. I've also asked Klale to inspect that foul table out at the enemy camp site in hopes to dismantle it."

He closes his books and puts them away. "Perhaps a couple of you might be able to drum up some information about Plame. Maybe inspect his quarters for any sort of correspondence with the enemy." He pats his breast pocket. "We found a note written in the black speech on his body. There is no doubt he was one of the spies, but without the ability to translate it, we are still somewhat blind to the scope of his deception."
Ano
player, 495 posts
Human Monk
AC17(FF14, T17) HP 59/66
Fri 9 Dec 2016
at 02:20
  • msg #514

Therion's Dutchy - Coming Home

"I'll work on that tomorrow.  Coll already gave me an idea of where to start in learning more about Plame" Ano offers up a warm smile. "sleep well"
Eru
GM, 594 posts
Fri 9 Dec 2016
at 02:45
  • msg #515

Therion's Dutchy - Coming Home

The night passes uneventful, a respite from the hard journey and the hard battles.
Toben Ironsprings
player, 986 posts
Human
Scholar
Sat 10 Dec 2016
at 18:49
  • msg #516

Therion's Dutchy - Coming Home

Toben is the last to sleep and the first to wake. His eyes flutter open and the day's tasks begin racing through his mind.

While the others continue to rest, he attempts to remove the protective wards on the chests they recovered. The wards protecting the chests recovered from the second and fourth tents crumble and fade away. However, the first and third chest push back and remain strong. Using a piece of chalk, he marks the two dispelled chests with a checkmark.

He continues to identify the other items until others start to wake up, starting with the ring.
Klale Tsolo
player, 723 posts
Human
Fighter
Sat 10 Dec 2016
at 18:51
  • msg #517

Therion's Dutchy - Coming Home

When Klale wakes, he at some time goes to get tools he thinks will be needed to dismantle/destroy the table. Perhaps Xarini goes with him; perhaps Kark does.
Ourn
player, 417 posts
Sun 11 Dec 2016
at 01:34
  • msg #518

Therion's Dutchy - Coming Home

Ourn comes grumbling into the main room without his armor or cloak and mask on. His hair is disheveled and sticking up to one side and he has weeks of scruffy growth on his face. He yawns heavily and doesn't say much to those in the room beyond "morning" as he shuffles his bare feet across the hard wood floors. He walks into the kitchen pantry and comes out with a look of dissapointment on his face. He goes back to whatever hiding hole he slept in and comes back holding a large hunk of hardtack and begins gnawing on it, leaving a trail of crumbs in his wake. "Ptho, wherth thith cheth oo wmted opwn" he says with a mouth full of food.
Toben Ironsprings
player, 987 posts
Human
Scholar
Sun 11 Dec 2016
at 01:52
  • msg #519

Therion's Dutchy - Coming Home

Toben stares at Ourn with a slight look of confusion on his face, then opens his journal and scribbles a few notes. He mouths the words "Note to self: Research spell to comprehend unknown languages" as he writes.
Ourn
player, 418 posts
Sun 11 Dec 2016
at 02:46
  • msg #520

Therion's Dutchy - Coming Home

Ourn finishes his food. "Sorry. The chests you wanted open?".
Toben Ironsprings
player, 988 posts
Human
Scholar
Sun 11 Dec 2016
at 04:03
  • msg #521

Therion's Dutchy - Coming Home

"Yes, of course." He points out chest number two and four. "The ones marked there. The others have proven a bit more difficult so far, so I would avoid those for now."

Toben sets the ring aside and scribbles a few notes in his journal.
Ourn
player, 419 posts
Mon 12 Dec 2016
at 03:20
  • msg #522

Therion's Dutchy - Coming Home

Ourn nods and heads back to his hole in the wall, coming back with a second hunk of hardtack while shaking his head. "It would seem that I don't have the required tools to open these up. I could have sworn I had a set in my pack. Ah well. I'll head back into the city proper and acquire what I'll need. Anyone care for anything while I'm out?".
Toben Ironsprings
player, 989 posts
Human
Scholar
Wed 14 Dec 2016
at 14:30
  • msg #523

Therion's Dutchy - Coming Home

Toben shakes his head. "Nothing comes to mind. Although, if you're heading into the city proper, it may be useful to give Plame's quarters a good once over before any sympathizers have the time to destroy any evidence."
Eru
GM, 596 posts
Wed 14 Dec 2016
at 19:08
  • msg #524

Therion's Dutchy - Coming Home

Plame's quarters are not lived in and there is no indication that he ever entered the room.  Where he actually stayed is anybody's guess.

Supplies gathered, Ourn returns to the tower where Toben is working on dispelling the wards on the chests.  After a couple of days, a ton of effort, and Ourn getting paralyzed for six hours after a secondary ward that Toben missed went off, the chests are finally opened.

They are war chests.  Filled with coins bearing dark emblems, they are nonetheless valuable.  The least are gold, with some platinum, and not a few mithril coins.  All told, there is roughly 60,000 gold in the chests.  Buried within are a number of unique items:

Small Book of Glyphs - runic symbols stolen long ago from the ancient dwarves.  These glyphs can be temporarily forged onto armor, shields, or weapons for various effects.  Once the effect ends, the glyph vanishes and must be reforged.  Forging takes 10 hours minus the difference in Craft Glyph Skill vs. DC of the glyph, but a minimum of 1 hour.  There is a list of twenty [I will provide a list elsewhere.]

Steel Fans of Deflection - these two fans of steel blades are enchanted with a spell that grants the wielder a kind of haste that gives them the chance to deflect up to 10 incoming projectiles, including magical ones (magic missile, fireball, but not lightning bolt, rays, or cones).  The fans also grant a +2 bonus to rolls to deflect projectiles.  The roll for deflection with the fans is D20 + BAB + DEX + INT + 2 for the first, then a cumulative -1 for every projectile thereafter.  The roll opposes the attack roll of the launcher of the projectile.  For an additional -5 penalty, the wielder can deflect the projectile into a new target within half the original range of the projectile.

Lesser Necrotome - a small book of level 1-3 necromancy spells.

Lesser Thaumaturgy Tome - a small book of level 1-3 thaumaturgy (demon related) spells.

Four sets of manacles that give off powerful twin auras.  All give off an aura of binding and each gives off a second aura related to a primary material element (earth, fire, water, wind).

There is also a single thin book in the elder troll's chest that is nauseating to even look at.  It is covered in a type of leather and has been colored in all manner of blood: orc, troll, human, dwarven, etc. so that it is a red so dark that it is almost black.  Toben suggests locking that one back in the elder troll's chest and keeping it hidden in the tower.  He argues that it is evil and the magic coming off of it is powerful and likely as destructive to the wielder as it is to the target.  There is some kind of foul amalgam of necromancy and thaumaturgy at work in the book.  The scholar refuses to open it.

The last artifact in the chests is a pair of black-bladed knives etched in mithril.  They are wickedly awesome looking with a barb opposite the sharp edge and a curved.  The knives grant the wielder +4 magical enhancement to Stealth.
Klale Tsolo
player, 731 posts
Human
Fighter
Tue 3 Jan 2017
at 03:37
  • msg #525

Therion's Dutchy - Coming Home

Klale is busy, but he does see his friends for two purposes:

To, if possible, destroy the table

To suggest that time is pressing; he's worried that each day the group stays here  is one day closer to the Dark Star learning of Mairen's betrayal.
Eru
GM, 603 posts
Tue 3 Jan 2017
at 04:06
  • msg #526

Therion's Dutchy - The Dark Altar

Those who journey to the altar will see a figure robed in dark clothes standing before it.  They are human-sized, though nothing of them is revealed in the light of morning.  As soon as they are seen, they see the party as well, and dash off into the woods.

Saris and Xar are among those who have come.
Klale Tsolo
player, 732 posts
Human
Fighter
Tue 3 Jan 2017
at 05:00
  • msg #527

Therion's Dutchy - The Dark Altar

Klale looks the table over.
Toben Ironsprings
player, 994 posts
Human
Scholar
Tue 3 Jan 2017
at 14:22
  • msg #528

Therion's Dutchy - The Dark Altar

Toben comes along with the group aimed at dismantling the table. He whispers something to Ferb, and the critter dashes off into the woods and out of sight.
Klale Tsolo
player, 733 posts
Human
Fighter
Tue 3 Jan 2017
at 20:36
  • msg #529

Therion's Dutchy - The Dark Altar

Klale first checks if the table can be disassembled by getting the legs off. If it looks burnable, that's what he'll advise...with people standing upwind.
Toben Ironsprings
player, 995 posts
Human
Scholar
Tue 3 Jan 2017
at 20:48
  • msg #530

Therion's Dutchy - The Dark Altar

Toben stands back and examines the table. "This had been magically enhanced. I think it's going to take the combined effort of all of us to destroy it. Enchanted items can't simply be undone by lighting a match, unfortunately."
Klale Tsolo
player, 734 posts
Human
Fighter
Tue 3 Jan 2017
at 21:03
  • msg #531

Therion's Dutchy - The Dark Altar

Klale takes out Hard Time and uses it as a straight-draw shaver to see if he can get a shaving off the table.
Ano
player, 500 posts
Human Monk
AC17(FF14, T17) HP 59/66
Tue 3 Jan 2017
at 22:21
  • msg #532

Therion's Dutchy - The Dark Altar

"We should do what we can to weaken it physically and magically and then if Klale and I hit it with everything we have in unison maybe we can destroy it."
Toben Ironsprings
player, 996 posts
Human
Scholar
Tue 3 Jan 2017
at 22:57
  • msg #533

Therion's Dutchy - The Dark Altar

Toben looks over to Saris. "Do you have any ideas about this table?"
Ourn
player, 423 posts
Tue 3 Jan 2017
at 23:03
  • msg #534

Therion's Dutchy - The Dark Altar

"I wonder how well it would hold up to cannon fire... or just a large pile of blasting powder".
Saris Morian
player, 126 posts
Gonnhirrim
Cleric
Wed 4 Jan 2017
at 03:53
  • msg #535

Therion's Dutchy - The Dark Altar

Saris hears Toben's question, but turns to Xar for a few moments.

Xar stares at the altar as if his will alone could destroy the wicked thing.  He never looks away.

Saris turns back to the group, though, nodding in agreement.  "Aye.  Th' trolls are notoriously fearful o' fire an' sunlight, an' much o' wha' they use is either non-flammable or proofed against fire t' some extent.  In any case, we should deal with th' enchantments first.  Then, if Klale wants t' dismantle it or Ourn blow it up, we can leave tha' t' them."

Saris steps past Xar and places a hand on the altar, tentatively at first, then forcefully.  When next she speaks, it is with the power of Nestael.  A song of dwarven tune, low and soft, but full of strength and wisdom:

"Oh, valley growin' wi' flow'rs from abroad,
Steep 'ills are teemin' wi' deer,
Trees blowin' strong in th' wind's mighty breeze,
Above all this and below we can hear.

The Song o' Life, The Song o' Life,
A harmony coursin' through th' world,
Lift up yer chorus and end this strife,
Bring us to peace and home.
"

Her hand does not leave the altar as she continues the song with the crooning alto.

"Life is freedom from death's cold hand,
T' toil in th' mountain or till th' land,
Against all evil, we raise our brand,
And cage this darkness as we make our stand.

The Song o' Life, The Song o' Life,
A harmony coursin' through th' world,
Lift up yer chorus and end this strife,
Bring us to peace and home.
"

As she says the word 'cage' she nods at Toben.
This message was last edited by the GM at 03:57, Wed 04 Jan 2017.
Toben Ironsprings
player, 997 posts
Human
Scholar
Wed 4 Jan 2017
at 13:40
  • msg #536

Therion's Dutchy - The Dark Altar

As Saris sings her song, shadows surrounding the table begin to squirm and writhe around. Tendrils of dark magic begin to lash out as the light of her song begins to extract the foul magic like a poison.

Seeing this, Toben takes his cue and begins weaving his own anti-magic. Finally, as the darkness swirls around overhead trapped within Nestael's cage of light, he finishes his spell.  The light quickly begins to implode upon itself as the darkness weakens. It bursts in a small shockwave, consuming the dark magic.


Taking a 10 on the dispel magic, with the circumstance bonus: 21.
Saris Morian
player, 127 posts
Gonnhirrim
Cleric
Wed 4 Jan 2017
at 18:17
  • msg #537

Therion's Dutchy - The Dark Altar

"Tha's it, then.  Th' magic is gone.  All 'tis left is th' structure.  If ya leave it be, they'll come back an' re-enchant.  Plus, you'll leave this eyesore here to give the locals the willies.  Tha' 'll serve t' lower morale."  She turns to Xar, listening.  "If ya don't need us, we're gonna head back t' town.  Klale was righ' about one thing, though.  The longer we delay here, the more likely th' dark star wi' Mairen's child will figure out her failure and kill the wee lad.  We must make haste."
Eru
GM, 605 posts
Wed 4 Jan 2017
at 18:20
  • msg #538

Therion's Dutchy - The Dark Altar

The altar itself is of excellent, if not beautiful craftsmanship.  It would take at least an hour to dismantle piece by piece.  Klale had been able to shave off a piece of the sturdy wood on top before the spells were gone.  It might be just as easy to demolish the thing with explosives or some well placed hammer swings.  Testing it will prove that the wood does not burn, though.
This message was last edited by the GM at 18:44, Wed 04 Jan 2017.
Klale Tsolo
player, 735 posts
Human
Fighter
Wed 4 Jan 2017
at 23:10
  • msg #539

Therion's Dutchy - The Dark Altar

I think it best if we stick together...there's the possibility of ambush. He sheathes Hard Time and takes in hand the heaviest sledge he brought. Grasping it with both hands, he rises it overhead and slams the face down on the table so hard that his feet leave the ground.
Xar
NPC, 24 posts
Nauglath
Deepwalker
Wed 4 Jan 2017
at 23:34
  • msg #540

Therion's Dutchy - The Dark Altar

The damage to the table is devastating, but not complete.

Xar walks over to one of the other hammers Klale brought.  He looks at Klale, the question of borrowing plain on his face.
Klale Tsolo
player, 736 posts
Human
Fighter
Wed 4 Jan 2017
at 23:42
  • msg #541

Therion's Dutchy - The Dark Altar

Klale smiles, bows at the waist, and extends an open hand toward the hammers.
Toben Ironsprings
player, 998 posts
Human
Scholar
Wed 4 Jan 2017
at 23:49
  • msg #542

Therion's Dutchy - The Dark Altar

Toben keeps his focus on the surrounding trees while the others take their turns with the table, glancing over at the occasional heavy blow.
Ourn
player, 424 posts
Thu 5 Jan 2017
at 01:46
  • msg #543

Therion's Dutchy - The Dark Altar

Taking note of Toben's gaze, Ourn slinks off to the tree line to hide and keep a watchful eye.
Xar
NPC, 25 posts
Nauglath
Deepwalker
Sat 7 Jan 2017
at 03:44
  • msg #544

Therion's Dutchy - The Dark Altar

Xar takes one of the hammers, hefts it with expert handling,then lays into the altar with a dreadful, silent fury.  With Klale's help, the altar is soon little more than wood chips and a metal frame bent beyond all use and recognition.
Saris Morian
player, 128 posts
Gonnhirrim
Cleric
Sat 7 Jan 2017
at 03:48
  • msg #545

Therion's Dutchy - The Dark Altar

Saris lays a hand on Xar's shoulder.  The mute dwarf stays his hand, and lets the hammer drop to the ground with a dull thud.  Saris smiles sadly.  "Thankee, Klale.  We best be returnin' to the town and makeven final preparation for our next journey."
Toben Ironsprings
player, 999 posts
Human
Scholar
Sat 7 Jan 2017
at 04:49
  • msg #546

Therion's Dutchy - The Dark Altar

Toben places a hand on Xar's shoulder and gives him a weak smile. "I'm sorry it took us so long to get to you. If there's anything I can do..."

With the table destroyed, he makes sure the shards of wood are adequately dealt with and heads back to town with the others.
Klale Tsolo
player, 737 posts
Human
Fighter
Sat 7 Jan 2017
at 07:01
  • msg #547

Therion's Dutchy - The Dark Altar

But Klale first examines the metal.
Ourn
player, 425 posts
Sat 7 Jan 2017
at 16:44
  • msg #548

Therion's Dutchy - The Dark Altar

Ourn remains over in the woods somewhere or another out of sight, slinking around.
Eru
GM, 607 posts
Sat 7 Jan 2017
at 17:44
  • msg #549

Therion's Dutchy - The Dark Altar

The metal is simpleased iron, twisted and unusable without melting it down and starting over.

The woods are cheerful, teaming with birds and other fauna, but no humanoids.
Ourn
player, 426 posts
Sat 7 Jan 2017
at 18:59
  • msg #550

Therion's Dutchy - The Dark Altar

Satisfied that no ambushes or stalkers remain about, Ourn exits the wood to rejoin the group.
Klale Tsolo
player, 738 posts
Human
Fighter
Sat 7 Jan 2017
at 19:51
  • msg #551

Therion's Dutchy - The Dark Altar

Xar, I'm glad you're on our side Klale says admiringly.

Klale mentions The Duke should gather this iron; waste not, want not. It can be used to make garden tools. Come to think of it, he should have the other usable things gathered...maybe he's already making arrangements.

Let's go. I think tomorrow we leave. Which direction, that's those wiser than I to decide.

Toben Ironsprings
player, 1000 posts
Human
Scholar
Sat 7 Jan 2017
at 20:46
  • msg #552

Therion's Dutchy - The Dark Altar

Toben nods in agreement with Klale. "We should head back to town and reconvene. Perhaps there is new information that'll help guide in the right direction."
Ano
player, 501 posts
Human Monk
AC17(FF14, T17) HP 59/66
Mon 9 Jan 2017
at 03:41
  • msg #553

Therion's Dutchy - The Dark Altar

Ano begins heading back with the others. "We can start gathering supplies and figure out the best route to take."
Eru
GM, 608 posts
Mon 9 Jan 2017
at 18:45
  • msg #554

Therion's Dutchy - The Dark Altar

The group returns to the town or tower as the case may be and begins final preparations for the next adventure.

[Discussion of where that will be needs to be made here before I can start up Chapter 7 with a proper title.]
Ourn
player, 428 posts
Wed 11 Jan 2017
at 00:35
  • msg #555

Therion's Dutchy - The Dark Altar

Back at the base of their new tower abode, and while making preparations, Ourn cast his votes on various things.

"First and foremost, if we're searching for a heading my companions, I'd like to explore the possibilities of the Soul's Range Mountains. If I recall correctly, Ceven believed that there may be a dark Maiar there, Delunaur the Dischord of Fire. I haven't forgotten the promise I've made Mairen about going after her child. We also have Vanter's farm to think on. I'm wondering just how much our "young" Nessy has grown, and I'm wondering what her fruition to full Maiar status could do for the ailing of the Lady Tisha Stharane. But I digress.. The Soul's Range Mountains. That's my vote".

Ourn pauses for a moment. "Also, if no one objects... I'd like to make those fanciful daggers we recovered from the enchanted chests my new play things".
Toben Ironsprings
player, 1002 posts
Human
Scholar
Sun 15 Jan 2017
at 00:32
  • msg #556

Therion's Dutchy - The Dark Altar

While dividing up the goods looted from the enemies, Toben recalls the dark star that ensorcelled Marien. "Perhaps we head to the Soul Range mountains. That is where Delunaur is, the one who forced Marien's hand. Maybe we'll even find Gwaelind there."
Ano
player, 504 posts
Human Monk
AC17(FF14, T17) HP 59/66
Sun 15 Jan 2017
at 02:23
  • msg #557

Therion's Dutchy - The Dark Altar

"I think that a wise course of action.  With out leads as to the location of another star it would make sense that we try to reduce the enemies numbers.  My only concern is if we are able.  When we fought the last dark star only thr song of thr body kept us alive.  We may need to think about our tactics while we travel."
Mairen
NPC, 18 posts
Human
Apothecary
Sun 15 Jan 2017
at 19:33
  • msg #558

Therion's Dutchy - The Dark Altar

Mairen arrives at the tower dressed in nearly white leather armor and carrying a short bow made of metal among some other weapons she still looks uncomfortable wearing.  The apothecary has spent a portion of her time quietly helping Saris, but also in training under Haethar for the short time the group has been in Therion helping the Duke.

With her is a young man who she introduces as Ryland Vance who makes his own introductions and  explanations for his presence.  Mairen, for her part argues heavily in favor of seeking her son, though she does not begrudge the saving of the duchy.
Ryland Vance
player, 1 post
Human
Bard
Sun 15 Jan 2017
at 19:43
  • msg #559

Therion's Dutchy - The Dark Altar

Ryland sweeps into a bow, addressing Mairen, then the group. "Thank you my dear. Now then, right down to business. You folks are traveling into the very heart of danger I'm told. I should like to accompany you. I quite frankly don't care where exactly we intend to head, nor how long it requires of us to get there. What I care for is the journey itself. The experience of it all. The sights, the sounds, and the tales that can be told about it. I'm an entertainer by trade, and truth be told, there's no lore to be had sitting next to a comfortable hearth in some dingy old tavern. I'm light on my feet, quick with a blade, devious as a cut purse yet loyal as a hound. I've come here to petition your band for partnership". Ryland stands with his arms spread wide, and eager expression on his face.
This message was last edited by the player at 19:44, Sun 15 Jan 2017.
Saris Morian
player, 129 posts
Gonnhirrim
Cleric
Sun 15 Jan 2017
at 20:00
  • msg #560

Therion's Dutchy - The Dark Altar

Saris furrows her brow and taps her chin, attempting to be objective.  Xar scowls, clearly not impressed.
Klale Tsolo
player, 740 posts
Human
Fighter
Sun 15 Jan 2017
at 20:53
  • msg #561

Therion's Dutchy - The Dark Altar

Probably your son, then Kllae agrees.

He smiles at the newcomer's speech. You know how to attract attention. The big man draws his hammer and takes up his shield. Draw and spar, Quickblade.
Toben Ironsprings
player, 1003 posts
Human
Scholar
Sun 15 Jan 2017
at 21:08
  • msg #562

Therion's Dutchy - The Dark Altar

Toben raises an eyebrow and quickly interjects. "I think we have all been tested a bit too much the past few days. Perhaps a show of skill isn't quite in order right now, however, I think a bit of light hearted entertain would do this group some good."
This message was last edited by the player at 21:16, Sun 15 Jan 2017.
Ryland Vance
player, 5 posts
Human
Bard
Wed 18 Jan 2017
at 01:12
  • msg #563

Therion's Dutchy - The Dark Altar

Ryland smiles, claps his hands together and concentrates for a moment. A brief flash of teal colored light spills from between the his clasped hands. A lute materializes as he pulls his hands apart. He catches is as it starts to fall, and instantly begins strumming and picking, putting on a complex series of chords for around a minute. An unseen force permeates the room, giving everyone a slight jolt of energy and refreshment. When he finishes, he looks at Toben. "Not bad, huh?".

Ryland uses Inspire Courage +1: +1 to saving throws vs. charm and fear, +1 morale bonus to attack and damage
This message was last edited by the player at 01:25, Wed 18 Jan 2017.
Klale Tsolo
player, 741 posts
Human
Fighter
Wed 18 Jan 2017
at 01:17
  • msg #564

Therion's Dutchy - The Dark Altar

The big man laughs. Master Quicklute, your music informs my curiosity. Only in one way, perhaps, can I match your music making...the beat of my hammers shaping on an anvil.
Saris Morian
player, 130 posts
Gonnhirrim
Cleric
Wed 18 Jan 2017
at 01:22
  • msg #565

Therion's Dutchy - The Dark Altar

Saris smiles at the music and when Ryland finishes his song, she walks up to him and pinches his cheek.  "I like him."
Ryland Vance
player, 6 posts
Human
Bard
Wed 18 Jan 2017
at 01:23
  • msg #566

Therion's Dutchy - The Dark Altar

"And I have the utmost of respect for any man who can take to a craft with his hands, be it sounds, swords, or spellwork" he says, stifling a chuckle at Saris' friendly gesture.
This message was last edited by the player at 01:24, Wed 18 Jan 2017.
Toben Ironsprings
player, 1004 posts
Human
Scholar
Wed 18 Jan 2017
at 01:26
  • msg #567

Therion's Dutchy - The Dark Altar

Toben smirks. "Well, I'll have to admit, that sort of zeal might have proven useful on the battlefield not long ago." He cups his chin with his fingers. "I don't recall seeing you around during the fight. Have you recently arrived? I'm sure I would have remembered one... such as yourself."
Ryland Vance
player, 7 posts
Human
Bard
Wed 18 Jan 2017
at 01:51
  • msg #568

Therion's Dutchy - The Dark Altar

"Truth be told, I'm fresh off the road by a day or so. Mairen here was kind enough to fill me in on some of the greater details. Word traveled fast of a battle in Therion. A battle against an valaruakar army no less. For one, I had to see it for myself. Granted, I didn't cover enough ground fast enough to do much good". Ryland runs a hand through his hair, dropping his instrument from his other hand. It evaporates in the same teal colored light that gave birth to it. "Secondly, I'm a troubadour. I travel, I entertain, I make my coin. Through me, people get their current events, and they keep in touch with the world around them. So, naturally curiosity tugged me along every step of the way here. And so far, it's all been true. Strange weapons that belt fire. Green-skins massing up for a fight. And a band of heroes, triumphantly leading the charge on a suicide mission that ultimately broke the war-beast's back. I've even gleaned an interesting tidbit from a guard or two about a certain duchess taking up temporary residence here. Though that's none of my concern really until it's no longer relevant; wouldn't want to spill the ale on that to the public. Ah, listen to me now, I'm rambling. I should just stick to my music".
Toben Ironsprings
player, 1005 posts
Human
Scholar
Wed 18 Jan 2017
at 02:12
  • msg #569

Therion's Dutchy - The Dark Altar

Toben chuckles. "The tales grow tall already, I see. We may have won, but it wasn't without loss. And I'm afraid the war-beast is far from broken. In fact, I fear this may just be the start, for now they know we are not ones to be trifled with."

He looks over to the bard. "This journey is not to be taken lightly. It has already taken its toll on even the most bravado of us."
Ryland Vance
player, 8 posts
Human
Bard
Wed 18 Jan 2017
at 04:29
  • msg #570

Therion's Dutchy - The Dark Altar

"If things have become bleak, then fresh eyes are exactly what you need along with you".
This message was last edited by the player at 04:37, Wed 18 Jan 2017.
Toben Ironsprings
player, 1006 posts
Human
Scholar
Wed 18 Jan 2017
at 04:32
  • msg #571

Therion's Dutchy - The Dark Altar

"I can't object to that. We leave soon, but from the looks of it, you travel light. Best be ready when we start moving."
Sign In