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14:27, 28th April 2024 (GMT+0)

Treasure Distribution.

Posted by StarMasterFor group 0
StarMaster
GM, 896 posts
Inscrutable
Sun 20 Feb 2022
at 05:07
  • msg #1

Treasure Distribution

MAGIC ITEMS FOUND
ITEMDESCRIPTIONDISTRIBUTION
Amulet:Clockwork Amulet: replay one character's action within 30' 3 times per daySala
Belt:Belt of Stone Giant Strength (23)Victor
Book #1:Alchemical Compendium: spellbook, spellcasting focus, transform an objectManaen
Book #2:Atlas of Endless Horizons (see details below)Sala
Book #3:Grimoire of Grimaldi Grimorra: has 30 spells in it! 6 each of Lvl 1-5Ero
Boots #1:Boots of Speed: have little wings on the back of them; doubles walking speedNyssia
Boots #2:Boots of Striding and Springing: always walk 30' unencumbered by heavy armorTheirastra
Box #4:Hot Stone Plate: flat stone heats up metal pans set on top of it. Cook without a fire.Stonecrow
Bracers:Bracers of Defense: +2 to AC if wearing no armor or shieldBiff
Brooch:Brooch of Shielding: resistance to force damage; immune to Magic MissilesWillem
Cape:Cape of the Mountebank: cast Dimension Door in and out of a cloud of smokeNemeia
Cloak:Cloak of Elvinkind: advantage on Stealth checks; others disadvantage on Perception checksStonecrow
Curtains:preservation magic to keep them from decayinggroup treasure
Decanter:Decanter of Endless Water: produces stream, fountain or geyser of watergroup treasure
Gem:it emits light constantly; can be blocked by covering it with a dark clothViridovix
Gloves:Gloves of Spider Climbing: climb like a spider; climb speed = walking speedKassan
Goggles:Goggles of Night: darkvision +60 feetWillem
Haversack:Heward's Handy Haversack, dark brown in colorTheirastra
Jar:Keoghtom's Ointment: 5 applications; neutralize poison; heal 1d8+5 hpLureene
Jug:Alchemy Jug: pour 12 different liquids from itManaen
Kit:Traveling Alchemist's Kit: miniaturized alchemist's supplies and poisoner's kitManaen
Lantern:Everbright Lantern: bullseye lantern sheds light as Continual FlameManaen
Musical instrument:Doss Lute (see details below)Nyssia
Pen:Amethyst Pen of Amanuensis: writes whatever you sayEro
Potion:AdvantagePrizzard
Potion:ClimbingManaen
Potion:FlyingCinnabar
Potion:Greater Healing (each heals 4d4+4 hp of damage)Theirastra
Potion:Greater Healing (each heals 4d4+4 hp of damage)Victor
Potion:Greater Healing (each heals 4d4+4 hp of damage)Willem
Potion:Greater Healing (each heals 4d4+4 hp of damage)Viridovix
Potion:Greater Healing (each heals 4d4+4 hp of damage)Mithra
Potion:Greater Healing (each heals 4d4+4 hp of damage)Star
Potion:GrowthGoyle
Potion:Liquid Armor--pour it over you and it turns into silvery AC 16 armor for one hour.Star of the Morning
Potion:Liquid Armor--pour it over you and it turns into silvery AC 16 armor for one hour.Kassan
Potion:Liquid Armor--pour it over you and it turns into silvery AC 16 armor for one hour.Biff
Potion:Oil of Slipperinessgroup treasure
Quiver:Efficient Quiver: 3 extra-dimensional compartmentsThia
Ring #1:Ring of Reiteration: once per day, you can repeat an actionTheirastra
Ring #2:Ring of Feather Falling: fall slowly and take no damage from fallingNemeia
Ring #3:Ring of Fire Resistance: half damage from fireVictor
Rope:Rope of Climbing: 60' animated silk rope; Advantage on climb checksMithra
Sheets:Self-Cleaning fancy sky blue silk sheetsLureene
Staff:Staff of Healing: 10 charges to cast Cure WoundsAlecks
Sticks #1, blue glass x 3:Chizzle Sticks: stir it into a liquid to make it coldMithra, Prizzard, Theirastra
Sticks #2, red glass x3:Sizzle Sticks: stir it into a liquid to make it hotMithra, Prizzard, Theirastra
Talisman:Broken Talisman; residual magic, can probably be mendedPrizzard
Tankard:Tankard of Plenty: golden stein refills with Dwarven ale 3 times per dayViridovix
Tapestry x2:Preservation magic; Dimension Window on the back sidegroup treasure
Tin:Koomba's Biscuits: 64 crackers each heals 1d12 points of damagegroup treasure
Tool:All-Purpose Tool +1: simple screwdriver can turn into any artisan's toolMithra
Vest:Vest of Many Pockets: 4 visible pocket; 12 secret pockets; see belowKassan
Wand:Wand of Greater Magic Missiles (1d6+1 damage per missile)Thressa
Weapon #1:Great Axe +1 "Rumble": when attuned, deals an extra 1d6 of sonic damageViridovix
Weapon #2:Rapier +2 "Silver Sleeper": silvered; puts target to sleep WILL save DC 16 on max damagePrizzard
Weapon #3:Morning Star Mace +2: spiked ball on a haft rather than on a chain +1d6 cold damageWillem
Weapon #4:War Scythe of Vengeance +1: Grim Reaper type weaponNemeia

This message was last edited by the GM at 16:42, Mon 21 Feb 2022.
Victor Harkness
player, 561 posts
Officer...Gentleman? AC19
Eldritch Knight HP 48/60
Sun 20 Feb 2022
at 05:42
  • msg #2

Treasure Distribution

If no one else wants them, Victor would use the cape of the mountebank, or the ring of fire resistance, but I'm quite happy just taking the belt of stone giant strength, even if everyone else claims two or three items!
Nyssia
player, 198 posts
Gnome Bard
AC: 16 HP: 26/26
Sun 20 Feb 2022
at 05:44
  • msg #3

Treasure Distribution

Didn't i get the boots of speed?  get my speed up from 25 feet?
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