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13:46, 12th May 2024 (GMT+0)

10: Return to Thundertree.

Posted by StarMasterFor group 0
StarMaster
GM, 917 posts
Inscrutable
Tue 22 Feb 2022
at 23:38
  • msg #1

10: Return to Thundertree

Due to Mithra's early rousting and organization, by the time the sun peeked over the horizon, the mounted group was ready to head out. While Mithra temporarily remains behind to make sure the other groups all get started, Willem leads the rest of this group, moving at slightly faster than a walk

This group consists of:
- Alecks (mount)
- Cinnabar
- Mithra (mount)
- Nemeia
- Prizzard (mount)
- Sala (using his magic disks)
- Stonecrow
- Theirastra
- Willem (mount)

At the last minute, Goyle decided to head to Phandalin.

Of those that don't have mounts, which of you are interested in having your own Travelling Disk to ride on and control? Otherwise, do the rest of you want to ride on a horse or on a disk? Cinnabar had expressed her intent to just walk/run alongside everyone else.

It'll take a full two days to reach the Ruins of Thundertree, and that's by pushing it for a bit each day. Otherwise, it'll take three days. For the entire distance, you'll be able to travel two abreast, and even spread out more once you travel across the plains to the west of the forest.

So, you need to determine a marching order.
Sala Menes
player, 50 posts
Chronomancer
AC 18 HP 29/29
Tue 22 Feb 2022
at 23:54
  • msg #2

10: Return to Thundertree

I'll definitely be ritual casting the 2nd level version of the disk and attempting to change its shape to provide a little more protection from slipping off.

1st
07:53, Today: Sala Menes rolled 7 using 1d20+4 with rolls of 3.  Int check for disk shape. – [roll=1645573986.27058.364018]

2nd
07:53, Today: Sala Menes rolled 23 using 1d20+4 with rolls of 19.  Int check for disk shape. – [roll=1645574013.59497.364018]

3rd
07:53, Today: Sala Menes rolled 17 using 1d20+4 with rolls of 13.  Int check for disk shape. – [roll=1645574017.75312.364018]

Sala Menes
player, 51 posts
Chronomancer
AC 18 HP 29/29
Tue 22 Feb 2022
at 23:56
  • msg #3

10: Return to Thundertree

PS: Holy crap, didn't realise it had a duration of 1hr/level. Thats great as they will last 4 hours per cast.
Alecks Senechal
player, 30 posts
Human Cleric of Selune
AC 17, 44 hp
Wed 23 Feb 2022
at 00:24
  • msg #4

10: Return to Thundertree

Before setting out, Alecks performs the ritual to cast his own bowl shaped disc. He looks at those who are without a mount and offers a ride.

"Someone Please try the disc. It should work fine while we are on the road, just holler if you get stuck."

He mounted his mule and nodded, sending his owl up to watch for an ambush.

ooc:

19:15, Today: Alecks Senechal rolled 15 using 1d20+2 with rolls of 13.

19:15, Today: Alecks Senechal rolled 18 using 1d20+2 with rolls of 16.

19:15, Today: Alecks Senechal rolled 34 using 1d20+22 with rolls of 12.  shape.

Cinnabar
player, 63 posts
Halfling Druid
AC: 13; HP: 45/45
Wed 23 Feb 2022
at 00:26
  • msg #5

10: Return to Thundertree

Anyone who hadn't already figured out that Cinnabar was a druid of some kind loses any kind of ignorance very early on in the trip, replaced instead by a sort of mystery that doesn't provide as easy of an answer.  As the last member of the team mounts their horse, the last of the traveling disks already in place, the small halfling woman vanishes, and far more quickly than the average transformation is replaced by something more than a little bit unusual.

Her new form is similar in shape to that of a large cat, but made out of vine like plants and a few plates of stone that can be seen providing structure under the shifting surface.  If that wasn't enough two of the upper teeth in its otherwise granite mouth are long tusk like pieces of obsidian that look to be unhealthily sharp.

In this form she easily, almost lazily, keeps pace with the horses, often ranging a little ways off the path to jump and play in the trees before catching up, only returning to her halfling form when the party stops to rest for meals every few hours.
Nemeia Sorrow
player, 25 posts
Tiefling Paladin
AC:18 HP:49/49 1st:4/4
Wed 23 Feb 2022
at 03:55
  • msg #6

10: Return to Thundertree

Nemeia looked at the floating disk with distain. She did not trust the magical transportation but without her own horse, she could not afford to be picky.

"I will be rear guard. The cape will get me to the front quickly if needed". she said stoically.

The paladin then proceeded to her spot with a slight frown.
This message was last edited by the player at 09:44, Wed 23 Feb 2022.
Prizzard
player, 200 posts
Human Duelist Sage
AC: 16; HP: 60/60
Wed 23 Feb 2022
at 05:10
  • msg #7

10: Return to Thundertree

Prizzard rode a quick riding horse rather than a strong beast of a warhorse, so he could easily act as a forward scout. As first to a new rest site he would set out a trap or go fishing for a bit at each, or if a particularly good target revealed itself he might try his luck with an arrow.
Grey Willem
player, 211 posts
Human Champion
AC: 15 (17); HP: 60/60
Wed 23 Feb 2022
at 08:10
  • msg #8

10: Return to Thundertree

Willem quickly stowed his gear and prepared to depart, solemnly accepting  the charge to lead the group until Mithra caught up.

He nodded in agreement as others volunteered for specific duties. Prizzard would ride solo, acting as a scout a little farther up the road. Cinnabar, in her strange beast form, covered their flanks as she disappeared from view into the undergrowth.

So Willem and Alecks had the pleasure of towing the remainder of the party. Sala was welcome to ride with him if desired, or could cast his spell on Willem if he preferred to travel on his own disk. Willem wasn’t certain how the magick worked but was trusting enough to allow the strange magician to do as he saw fit. They would make a strange sight indeed to any passing observer!

Willem’s horse, Draxus, was an ordinary looking beast. A gelded bay rouncey with leather barding and saddlebags. But closer inspection would reveal that his feet didn’t actually touch the ground, he floated a few inches above it! As he walked he moved effortlessly over the ground, no matter what the terrain.

Suggested marching order:

                     Prizzard

Willem                                  Alecks
Sala                                      Stonecrow                           Cinnabar (roaming on either side as she sees fit)
Theirastra                            Nemeia

                      Mithra


Can I also say, some of you I have adventured with before some some are new to me. I am very much looking forward to gaming with you on this mission.
Theirastra Nailo
player, 142 posts
Eladrin Bladesinger
AC: 17/21; HP: 32/32
Wed 23 Feb 2022
at 08:43
  • msg #9

10: Return to Thundertree

"There are several of us that can serve as rear guard, and still get to the front rather quickly." She said in reply to Nemeia. "Myself included. My boots, my Fey Step, and or my bladesong would allow me to do so."

Theira will cast her disc, attaching it to Sala who has his attached to Willem, in order to keep the marching order.
Sala Menes
player, 52 posts
Chronomancer
AC 18 HP 29/29
Wed 23 Feb 2022
at 09:22
  • msg #10

10: Return to Thundertree

OOC: Apparently I can cast the disc spell and leash it to Willem's horse. I planned on creating three but myself and Theirastra could actually tether to Alecks and Willem accordingly and each end up with the maintenance of just 2 discs each.
Grey Willem
player, 212 posts
Human Champion
AC: 15 (17); HP: 60/60
Wed 23 Feb 2022
at 09:44
  • msg #11

10: Return to Thundertree

In reply to Sala Menes (msg # 10):

Yeah, that sounds like a good idea. Less fuss for you casters.
Theirastra Nailo
player, 143 posts
Eladrin Bladesinger
AC: 17/21; HP: 32/32
Thu 24 Feb 2022
at 08:53
  • msg #12

10: Return to Thundertree

In reply to Grey Willem (msg # 11):

[OOC: And gives Theira a very fun springboard with which to use her new boots from. :) ]
Sala Menes
player, 54 posts
Chronomancer
AC 18 HP 29/29
Thu 24 Feb 2022
at 10:23
  • msg #13

10: Return to Thundertree

"Now that we are all assembled. I'd like to introduce myself." says Sala, with a small bow to the assembled departees. "I am Sala, a mage of small repute and tinkerer of small things." he explains. His voice is of middling depth, but has definitely got an accent that is hard to place.

"It seems I have been shorn from my family, but as luck would have it they all hated me anyway. I feel no desire to return, and I'm keen to learn more of these lands. Where I am from, chronomancy is rare and frowned upon. I hope that I find more acceptance within these lands."
Grey Willem
player, 214 posts
Human Champion
AC: 15 (17); HP: 60/60
Thu 24 Feb 2022
at 11:59
  • msg #14

10: Return to Thundertree

Willem nodded when Sala introduced himself. "Well met, Sala. Let us hope you can find a new home here. I am Willem. I am a part of an Order, the Holy Protectors of Torm." Absentmindedly he rubbed the strange arcane mark on his face. A keen observer would note that he did not say he was actually a Holy Protector. To those that know of such things their tabards are black, while those of an initiate of the Order are white. The grey tabard Willem bears is something of an anomaly...

"I am not familiar with chronomancy, but as long as it doesn't meddle with dark powers then you will have no trouble from me. Maybe as we ride you can tell me more of this chronomancy, and your homeland too if you wish to share such knowledge. Such talk may help us know each other better, and while away the time on the road."
Prizzard
player, 201 posts
Human Duelist Sage
AC: 16; HP: 60/60
Thu 24 Feb 2022
at 12:54
  • msg #15

10: Return to Thundertree

"I believe that's time magic, I'm sure I've come across the term before." Offering a wave to the newcomers: "I am called Prizzard, just a wanderer enjoying life as it comes. I prefer the rapier but try to be.. prepared." Indeed he seems to carry a bit of everything and even knows a little magic. A well-rounded noble, if such a thing exists.
Nemeia Sorrow
player, 26 posts
Tiefling Paladin
AC:18 HP:49/49 1st:4/4
Thu 24 Feb 2022
at 18:18
  • msg #16

10: Return to Thundertree

This group sure did like to talk. Instead of keeping an eye out for possible ambushes, they were just chattering away like there was not a possible orc army ready to pounce. Yes, there were scouts but relying on them alone could get someone killed. Maybe they were just trying to relieve their fear, nervousness or outright boredom. At least they were not singing...yet.

Nemeia did find an advantage of the magical floating disk as transportation. She could keep facing the rear as it continued moving forward. The paladin kept a sharp eye out and mainly ignored the conversations. She just hoped all the talking did not bring any unwanted attention from sharp eared enemies....or maybe she did. Nemeia stole a quick glance at her war scythe before continuing watching the rear.
Cinnabar
player, 65 posts
Halfling Druid
AC: 13; HP: 45/45
Thu 24 Feb 2022
at 18:52
  • msg #17

10: Return to Thundertree

Much like the smaller cats the big one Cinnabar turned into is quiet for its size.  That doesn't make it quite silent, but compared to the clopping of horse hooves and the chatter of humanoids it may as well be undetectable.

Occasionally visible in long stretches between heavy cover, or leaping over one stream or another, it is clear that she is keeping up but keeping her distance.
StarMaster
GM, 921 posts
Inscrutable
Thu 24 Feb 2022
at 20:12
  • msg #18

10: Return to Thundertree

Sala still isn't specifying which spell he's casting... Tenser's FLOATING Disk or Tenser's TRAVELING Disk.

The Floating Disk has a range, so it can be cast on someone else. If he cast it on, say, Nemeia, it'd float behind her at 20 feet, carrying whatever she put on it. In those cases, it only lasts for one hour, but Sala could cast it again just inside the 1-hour limit to 'renew it'.

The Traveling Disk also has a range, so it, too, can be cast on someone else. However, it lasts 4 hours, and if he casts it on, say, Prizzard, it's under Prizzard's control. He can ride on it and control where it goes.

So, again, Cinnabar is ranging out in front on foot.

Does Nemeia want to be on her own independent disk?

Does Stonecrow want to be on his own independent disk?

Does Sala want to be on his own independent disk?

Does Theirastra want to be on her own independent disk? Or does she want it attached to one of the horses? For that matter, which version is she casting?


Remember, the disks are nearly invisible, so it appears that anyone on a disk is floating in the air.
Sala Menes
player, 55 posts
Chronomancer
AC 18 HP 29/29
Thu 24 Feb 2022
at 21:24
  • msg #19

10: Return to Thundertree

Sala Menes:
I'll definitely be ritual casting the 2nd level version of the disk and attempting to change its shape to provide a little more protection from slipping off.

1st
07:53, Today: Sala Menes rolled 7 using 1d20+4 with rolls of 3.  Int check for disk shape. � [roll=1645573986.27058.364018]

2nd
07:53, Today: Sala Menes rolled 23 using 1d20+4 with rolls of 19.  Int check for disk shape. � [roll=1645574013.59497.364018]

3rd
07:53, Today: Sala Menes rolled 17 using 1d20+4 with rolls of 13.  Int check for disk shape. � [roll=1645574017.75312.364018]


I was always casting the second level version as posted here.  I planned on casting it on the horses so that it would be pinned to them. We follow where they go. Anybody can hop on a spare. When we talked after this initial post we figured out we would only need two discs.
Alecks Senechal
player, 31 posts
Human Cleric of Selune
AC 17, 44 hp
Fri 25 Feb 2022
at 01:55
  • msg #20

10: Return to Thundertree

OOC: I cast a second level version at the same time as Sala. It is bowl shaped and centered on my mule. Note that with the feat it was cast from the ritual book. I did not need to prepare it for the day.

Though with the main group, Alecks remains watchful and in contact with his owl that is watching from the air above the group.

His watchful demeanor wavered once to respond to the introductions.

He smiled as Sala and Prizzard introduced themselves. "I am Alecks, navigator on the merchent vessel known as the Osprey and a follower of Selune. I met Willem and Theirastra in the caves. Seems there's more to be done to keep the area safe.  I'll do what I can to help.",
StarMaster
GM, 923 posts
Inscrutable
Fri 25 Feb 2022
at 04:58
  • msg #21

10: Return to Thundertree

The 2nd Level spell, Tenser's Traveling Disk, can't be attached to anything.

If it's cast on the horse, then the horse would be riding on it and would have control of where it goes, assuming it doesn't panic.

Same for Alecks's mule.



As the first group that left, you reach the Triboar Trail without incident. There aren't any steams or ponds or lakes along the way to fish from, wild game is scarce due to the Orc presence, and the only option is foraging for nuts and berries.

Once on the Trail, you make better time to clear the forest to the north, and then skirt the western edge of it to head north across the open fields towards Thundertree.

Neither on the path nor on the trail have you seen any sign of Orcs, goblins, or any other animals, creatures, monsters or people. Once you leave the Trail, however, Cinnabar starts to get the feeling that there's something in the forest watching them.

After an hour, it disappears... perhaps because the sun is setting.
Cinnabar
player, 66 posts
Halfling Druid
AC: 13; HP: 45/45
Fri 25 Feb 2022
at 05:05
  • msg #22

10: Return to Thundertree

Each time they take a break every few hours Cinnabar returns to her halfling form, and shares out a few more berries for others to eat, which provide nourishment to them and their mounts, and heal minor aches and pains of travel.

Whenever possible she will update them on anything found out in the forest then, but so far it is mostly just trees.  Once everyone has taken their short rest she returns to her large tusked cat form and bounds back into the forest.
Prizzard
player, 202 posts
Human Duelist Sage
AC: 16; HP: 60/60
Fri 25 Feb 2022
at 06:12
  • msg #23

10: Return to Thundertree

The lack of visible meat does little to deter Prizzards efforts, he's a bit more optimistic than any commoner has the luxury to be. He still has some rations for the night, and while the berries fulfill the bodys nutritional needs there's just something right about the feeling of eating and a full stomach afterwards.

Nemeia, I'm sure most of that conversations was done before travel began and possibly continued at rest stops. It's not easy to speak over too many hooves striking the packed dirt of a good trail.

If the sun is setting we're pretty late getting started on the nights camp. Prizzard will find a spot quick and see to Tra'am thoroughly after such a long days ride.
Sala Menes
player, 56 posts
Chronomancer
AC 18 HP 29/29
Sat 26 Feb 2022
at 01:11
  • msg #24

10: Return to Thundertree

Apologies for the confusion on the discs. The spell description is almost exactly the same as the floating disc spell. I can't actually see any differences in the text that would make it perform as you've just described in the thread above, but obviously you're the DM and your decision is the one that matters :)

The main element which makes me think that no control is needed is the text "The disk is immobile while you are within 20 feet of it. If you move more than 20 feet away from it, the disk follows you so that it remains within 20 feet of you". Again, happy to have this clarified to mean that this only occurs if you are the caster of the spell.

Floating DiscTravelling Disc
This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground. The disk is immobile while you are within 20 feet of it. If you move more than 20 feet away from it, the disk follows you so that it remains within 20 feet of you. It can move across uneven terrain, up or down stairs, slopes and the like, but it can’t cross an elevation change of 10 feet or more. For example, the disk can’t move across a 10-foot-deep pit, nor could it leave such a pit if it was created at the bottom. If you move more than 100 feet from the disk (typically because it can’t move around an obstacle to follow you), the spell ends.This spell normally creates a circular, horizontal plane of shimmering force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. It normally looks like a heat shimmer. The disk remains for the duration, and can hold up to 100 pounds per caster level. If more weight than that limit is placed on it, the spell ends, and everything on the disk falls to the ground. The disk is immobile while you are within 20 feet of it. If you move more than 20 feet away from it, the disk follows you so that it remains within 20 feet of you. It can move across uneven terrain, up or down stairs, slopes and the like, even across water, but it can’t cross an elevation change of 10 feet or more. For example, the disk can’t move across a 10-foot-deep pit, nor could it leave such a pit if the disk was created at the bottom. The disk winks out of existence when the spell duration expires. The disk also winks out if you move more than 100 feet from the disk (typically because it can’t move around an obstacle to follow you), or you try to take the disk more than its height limit away from the surface beneath it. When the disk winks out, whatever it was supporting falls to the surface beneath it.

StarMaster
GM, 925 posts
Inscrutable
Sat 26 Feb 2022
at 05:48
  • msg #25

10: Return to Thundertree

OOC: My bad. I could have sworn I wrote this up somewhere in one of the posts. As near as I can figure, I copied Floating Disk into the new spell thread for reference but must have gotten interrupted before finishing the full description of the new spell.

It's been fixed now.

Sala Menes
player, 57 posts
Chronomancer
AC 18 HP 29/29
Sat 26 Feb 2022
at 05:55
  • msg #26

10: Return to Thundertree

Thanks for clarifying. I would therefore cast one tenders traveling disc with double speed upon myself, and a second traveling disc on myself that acts like a floating disc with extended duration.
Grey Willem
player, 215 posts
Human Champion
AC: 15 (17); HP: 60/60
Sat 26 Feb 2022
at 07:27
  • msg #27

10: Return to Thundertree

(I assume Mithra has now caught up with us)

When the time came to set up camp, Willem quickly set his tent before attending to his horse. He made sure Draxus was watered and staked on a long rope near some thick grass for him to munch on. Satisfied that his mount had been tended to he considered his own rumbling belly. The foragers had found a little food en route and he used it to supplement his own trail rations, sharing food with those who had none. It was only dried meats and fruits, trail biscuits and hard cheese, but it was nutritious and satisfying enough if you're hungry.
Mithra Stormraven
player, 271 posts
Human Fighter
AC 20; HP 60/60
Sat 26 Feb 2022
at 15:49
  • msg #28

10: Return to Thundertree

Having seen the other two groups off, she decided to cut cross-country a bit to save time, which is probably why she missed the Castle group's encounter with the wolves.

She didn't feel she needed to push the horse that hard, though it did occur to her that she might wind up regretting that. But, she caught up with the Thundertree group about an hour before sunset... just in time to set up camp.

"I see you've made good time," she comments to Willem. "Let's hope everything else goes just as smoothly."

Before camp is even set, though, she tends to her horse first... removing the saddle and blanket, giving it some water, feeding it and then grooming it. She then scans the area where they've set up camp, noting how defensible it is and where the best and desperate lines of retreat are.

"I'll take the late night/early morning watch," she volunteers as she eats, and curls up in her own bedroll and quickly falls to sleep. It'd been a long day already.
Nemeia Sorrow
player, 27 posts
Tiefling Paladin
AC:18 HP:49/49 1st:4/4
Sun 27 Feb 2022
at 08:46
  • msg #29

10: Return to Thundertree

They had made it through the first day of travel relatively well. Almost too well in her opinion. Everyone seemed to be in high spirits and getting along but it was only the first day. All she wanted to do was to sit down. Standing up for hours on that traveling disk made her legs hurt.

As for sleeping arrangements, all she had was her hooded cape to keep warm. Nemeia had set aside her backpack and other gear before confronting Sly at his hidden cabin. Then something went wrong with magic, and she was here. At some point, they should get to a real city that sold supplies and camping equipment. Eventually.

It was then the reluctant leader said something about watches.

"I will take the watch that is darkest. It is easy for a tiefling to see in the darkness."

The paladin then found a spot and started to take off her chainmail armor. It was risky sleeping with her armor off but if she lived through the night, she wanted to be well rested for the next day. It seemed much cooler with no armor on. She tugged the cape closer around her and sighed. This reminded her of Basic Training in the Order but this time, it wasn't snowing.

Nemeia kept a constant hand on her war scythe next to her. The damned thing still had not talked to her since she found it. Maybe it was her imagination. Maybe she was just tired from the magical teleport and then the fighting. Maybe she was finally going crazy from the guilt. Maybe......

A troubled sleep finally claimed its victim.
Nemeia Sorrow
player, 28 posts
Tiefling Paladin
AC:18 HP:49/49 1st:4/4
Sun 27 Feb 2022
at 09:57
  • msg #30

10: Return to Thundertree

The screams started again.

Young Nemeia ran through the burning streets crying as shadowy demon-like figures set fires to buildings and ritualistically slaughtered the people of the village. It was not supposed to happen this way. This was all her fault. The people did not treat her well, but they did not deserve this. All she wanted was the coin the leave and start a new life.

She then found the human in blood red armor and cloak. Young Nemeia ran up to him and grabbed a fistful of his cloak to get his attention.

"You were only supposed to sneak in and grab the treasure underneath the church. Not destroy the entire village!" she screamed.

Sly looked down on Nemeia with a wicked grin before back-handing her suddenly. She stumbled back a few steps before falling to the ground.

"Why?" moaned Nemeia as she slowly got off the ground.

Sly gave another wide grin. "Your hate, along with these sacrifices, will feed his blood sword. He has plans for you." Before Nemeia could say anything more, Sly kicked her in the chest, sending her crashing into the church's wall and falling to the ground again. Then part of the wall collapsed on top of her.

Then she found herself looking at death itself.

The woman in black armor was very tall with shoulder length bright red hair and a wicked black scythe on her back. She would have looked pretty if not for her stern look, piercing blue eyes and an aura of dread surrounding her.

"First. You will tell me everything you know about the…. people who did this. Second. You will have a choice. Take the Oath of Vengeance, train hard and then seek redemption or die now like you deserve." the woman said without emotion, but the woman's eyes were daring her.

"Vengeance will be yours!"

Nemeia woke up suddenly in a cold sweat. It was the dream again. She looked down and saw her hand clinched tightly around the war scythe. Might as well get dressed. She was not going to get anymore sleep tonight.
Alecks Senechal
player, 32 posts
Human Cleric of Selune
AC 17, 44 hp
Sun 27 Feb 2022
at 17:28
  • msg #31

10: Return to Thundertree

OOC I apologize as this is a bit out of order.

Once they stopped for camp, Alecks took time to care for his mule. He removed her saddle and blanket, then tethered her with the other mounts before giving her a bit of a rub down to check for burrs or minor injuries. Once satisfied that she was in good condition and in a good spot for forage he pulled his ritual book from his haversack and performed the ritual to cast alarm in a 20 foot cube centered on where she was tethered.

Once satisfied that the mounts were in good shape he layed out his bedroll and joined the others for their meal. He thanked Willem and Cinnabar for the food they shared and offered some of his own to those who had none.

After his meal, he took some time to inspect his gear and mend any minor tears or breakage. He offered to do the same for the others.

Before turning in for the night he spoke about his turn for the watch.

"I have cast an Alarm by the mounts that will warn me if any but us get close to them. Let me know the time for my watch. My owl, Kiki will watch though the night. He will screech if he sees or hears anything suspicious."

Before turning in for the night, Alecks speaks to Mithra.

"Have you been to Thundertree before? What do you expect to find there?"
This message was last edited by the player at 13:13, Mon 28 Feb 2022.
Mithra Stormraven
player, 272 posts
Human Fighter
AC 20; HP 60/60
Mon 28 Feb 2022
at 06:39
  • msg #32

10: Return to Thundertree

"Yes, I've been to the Ruins of Thundertree before," Mithra answers. "I've already forgotten why we went there and what we found. I think it was a bunch of undead. Oh, and spiders."

"I expect to find more Orcs there. I don't claim to understand the way Orcs think, so I have no idea what they will be doing there. They certainly aren't going to rebuild the hamlet. Just over a dozen buildings. Trees. The only thing that makes sense to me is if they set up some sort of base camp and make raids from it."

"I just don't know what they'd raid. The only thing in the area is the High Road. If they start attacking merchants on the Road, that'll bring the wrath of Neverwinter down on them. Although, I suppose... technically, we're already that wrath."

"Of course, they may not realize that."

"We think there's a Drow pulling the Orcs's strings, but we have no idea to what end. Only an all-out war would make a significant difference in the area. Well, unless they burnt down the forest. I definitely want to drive them out of the area before that happens."

Alecks Senechal
player, 33 posts
Human Cleric of Selune
AC 17, 44 hp
Tue 1 Mar 2022
at 01:00
  • msg #33

10: Return to Thundertree

"A Drow... that does not sound good." He shook his head. "Can't go back to the Ship until this is settled then. My sister and her husband settled near Phalandrin. I told my family I'd check on her and make sure the area was safe. I'm glad I found you folks. Seems like you're all up for the task. I will do what I can to help." 
Theirastra Nailo
player, 145 posts
Eladrin Bladesinger
AC: 17/21; HP: 32/32
Tue 1 Mar 2022
at 05:07
  • msg #34

10: Return to Thundertree

StarMaster:
Does Theirastra want to be on her own independent disk? Or does she want it attached to one of the horses? For that matter, which version is she casting?


Theirastra would be using her own disk.

quote:
Camp time.


"I do not require a lot of rest, therefore I can take a longer watch. First and part of second." She said with a small nod. She was an elf after all.

"Drow are no good from what I hear. Perhaps they are only using the orcs as a diversion from some other scheme? That is the drow way." She said, in thought.
Mithra Stormraven
player, 273 posts
Human Fighter
AC 20; HP 60/60
Tue 1 Mar 2022
at 16:36
  • msg #35

10: Return to Thundertree

"Yes, it's either that or it's a rogue Drow with some personal agenda," Mithra agreed with Theirastra.

"We almost caught him in the Mine. We think he's calling himself the Black Spider, which means the Orcs and the goblins and the hobgoblins and even the Redbrands may not know he's a Drow. For that matter, 'he' may be a 'she'."

"Unfortunately, we have to deal with the Orcs first before we can look for him."

StarMaster
GM, 929 posts
Inscrutable
Tue 1 Mar 2022
at 17:14
  • msg #36

10: Return to Thundertree

When Cinnabar felt that the group was being watched, she had cautiously investigated the forest at that point, confident she could flee from any serious threat.

All she found was two widely-spaced footprints of a large humanoid and a musky scent. Both headed deeper into the forest and she lost them.


Other than that, the night passes without incident. It's not like the area is infested with monsters... at least nothing that anyone has encountered. The goblins, hobgoblins, bugbears, and Orcs are all of a kind... invasive humanoids. The older wyverns and the more recent ogres are probably just a fluke.


The next day starts out with Sala and Manaen casting more Traveling Disks, pointing out to Nemeia that she doesn't have to stand on it for 4 hours--she can sit, kneel, crouch or even lay down on it and still direct it; she can change position as often as she wants during those four hours.


The morning passed equally uneventfully, and since the spell only lasts 4 hours, stopping for rest and refreshments at midday gives them time to recast the spell.

Getting underway again is done with a bit of tension/anticipation, since everyone knows they'll be approaching Thundertree sometime in the afternoon, though it probably won't be till close to sunset. Still, who knows if the Orcs will have any scouts out.

As if in response to those unspoken concerns, a pair of figures are spotted about mid-afternoon. First appearing behind a low rise, when they top the rise, you can now see that they are centaurs... except, they don't quite look right.

Once they spot your group, they start running towards you. That's when it becomes apparent that the torso isn't that of a horse, but a lion! Additionally, another creature is riding on the back of the leo-taurs.

They didn't come from the forest, but from the plains and rolling hills to the west of the forest, which is why Cinnabar didn't spot them first, since she was in the forest. Additionally, had they been centaurs, she might have heard/felt/sensed their hoof beats through the ground.
Theirastra Nailo
player, 146 posts
Eladrin Bladesinger
AC: 17/21; HP: 32/32
Tue 1 Mar 2022
at 22:35
  • msg #37

10: Return to Thundertree

"Perhaps by dealing with the orc's we'll find more clues towards this drow." She said with a nod.

When morning came she would conjure her own Traveling Disk. She also appeared different, very different in fact. Her skin had a very different color to it. Instead of a light green tone to her skin, it was a more darker green like you would see in a summertime grassland. Even her hair was darker. "Lets go do this."
Prizzard
player, 203 posts
Human Duelist Sage
AC: 16; HP: 60/60
Wed 2 Mar 2022
at 00:52
  • msg #38

10: Return to Thundertree

Prizzard quickly returns to the main group and dismounts, describing the incoming creatures, and hooking his backpack on the saddle.
Sala Menes
player, 58 posts
Chronomancer
AC 18 HP 29/29
Wed 2 Mar 2022
at 02:21
  • msg #39

10: Return to Thundertree

Sala prepares for the incoming attack by creating an illusory shelter to hide behind. It takes the form of a bushy hedge that springs up in front of him a full five feet tall and five feet wide.

OOC: Minor Illusion of a hedge twenty feet in front of me. I'll move behind it also for cover.
Alecks Senechal
player, 34 posts
Human Cleric of Selune
AC 17, 44 hp
Wed 2 Mar 2022
at 02:29
  • msg #40

10: Return to Thundertree

Alecks wonders if an attack is their intent. He casts thaumaturgy to increase the volume of his voice. Shouting as loudly as the spell allows, he cautions the approaching creatures,

"Approach slowly if your intent is peaceful!"
Nemeia Sorrow
player, 29 posts
Tiefling Paladin
AC:18 HP:49/49 1st:4/4
Wed 2 Mar 2022
at 14:28
  • msg #41

10: Return to Thundertree

Nemeia frowned at the fast-approaching creatures. Were they scouts of the orc hoard or an entirely different group? Then she noticed the others grouping together to form a defense. It was a sound tactic unless the enemy had offensive spells to take out groups. The party was planning to be reactive and not proactive.

Keeping this in mind, Nemeia stood away and behind the group with her war scythe at the ready as the party readied their turtle defense.
Cinnabar
player, 67 posts
Halfling Druid
AC: 13; HP: 45/45
Wed 2 Mar 2022
at 14:35
  • msg #42

10: Return to Thundertree

Confident in her ability to out run allies, and probably centaurs as well Cinnabar's feline like form stays hidden in the trees until the questionable approach is done deciding what it is to be.
Grey Willem
player, 217 posts
Human Champion
AC: 15 (17); HP: 60/60
Sat 5 Mar 2022
at 08:53
  • msg #43

10: Return to Thundertree

Willem quietly observed the incoming creatures. They were fast and manoeuvred quickly. He reined in his horse and slid off onto the ground. He was competent enough fighting on horseback but Draxus was no trained warhorse, and he figured he would be more effective on his own two feet.

He adjusted the new morningstar at his belt but didn’t draw it yet, waiting to see if the incomes were hostile or merely curious. He raised an eyebrow at Alecks’ extremely loud voice but said nothing, waiting to see what the creatures did next.
StarMaster
GM, 932 posts
Inscrutable
Sun 6 Mar 2022
at 22:16
  • msg #44

10: Return to Thundertree




The lion-taurs don't slow down at Alecks's loud words nor because the group seems to have taken up a defensive posture.

It takes a moment to realize that both the lion-taurs and the riders are holding some sort of 'wand' in their hands. The lion-taurs hold a sword in the other hand.

Even though prepared for it, Nemeia can't react fast enough to keep the attackers from using their wands. A yellowish-green beam of light springs forth from the wands.

16:11, Today: StarMaster rolled 21,16,22,10 using 1d20+4,1d20+9,1d20+4,1d20+9 ((17,7,18,1)).

It's unclear if they are targeting anyone specifically, other than what they can see. The first lion-taur hits Willem with his ray for 14 points of fiery force!

The creature on his back hits Prizzard for 12 points of damage.

The second lion-taur hits Mithra for 16 points of damage.

The creature on its back misses Alecks.


Nemeia goes into action then. When the creatures get within 400 feet, she teleports 10 feet above one of them, just barely timing her action with the movement of the creature. She just barely hits it, delivering 30 points of damage with a thunderous smite whose sound doesn't reach the rest of you.

Unfortunately, the other lion-taur is farther away than 10 feet so it can't be reached. Also, the lion-taur that she hits makes its Strength save (mostly due to the 4-legged stability it has), and while it isn't pushed away and knocked prone, it is slightly staggered as its rear end is pushed aside slightly, interrupting its momentum.

16:32, Today: StarMaster rolled 16 using 1d20+8 ((8)). Lion-taur save.

As Nemeia descends to the ground, the creatures run past her. The creature on its back manages to turn enough to shoot at her with its wand. Although at a Disadvantage, he still manages to hit for 13 points of damage.

16:49, Today: StarMaster rolled 18,25 using 1d20+9,1d20+9 ((9,16)).

Up close and personal, Nemeia thinks at firs that the creatures on the backs of the lion-taurs are Dwarves... albeit beardless Dwarves. The wild tangle of reddish-brown hair without adornment and the feral look in its eyes makes her rethink that. It now looks more like some sort of feral Halfling.


To the rest of the group, it now becomes apparent that the charging creatures are going to have several more rounds to shoot at them before they close to melee... if they even do that. That does seem like they are intent on doing that... based on the swords in the lion-taurs hands.
Sala Menes
player, 59 posts
Chronomancer
AC 18 HP 29/29
Mon 7 Mar 2022
at 01:38
  • msg #45

10: Return to Thundertree

Sala stepped out from his position of safety momentarily, before he cast a Sleep spell upon the advancing creatures. He hoped that it would have strength enough to stop at least one in its tracks.

He then stepped back behind his illusory hedge cover.

09:36, Today: Sala Menes rolled 30 using 5d8 with rolls of 8,5,8,7,2.  Sleep spell HP affected. – [roll=1646616986.95043.364018]
Anshegar Moonscale
player, 1 post
Dragonborn Barbarian Monk
Init:4 | AC:17 | HP:56/56
Mon 7 Mar 2022
at 03:24
  • msg #46

10: Return to Thundertree

Anshegar watched from the hilltop as the wemic and halfling rider moved to join its brethren.  The problem here was that he had no context for the situation.  Who was the aggressor?  Were the people encroaching on territory?  Were the wemic riders engaged in a legitimate raid?  A small voice wondered if there were such a thing as a legitimate raid, but there was no time to have that debate now.  The moment called for action.

When it came down to it, it was the somewhat unusual behaviour of the wemic that decided the matter for him.  He broke into a dead sprint after the departing wemic.  He might not be able to beat them in a footrace, but he could focus on nothing but running, and they were trying to run and fight at the same time...




Using the dash action to double my movement rate.  How far am I from the closest wemic/rider?
Cinnabar
player, 68 posts
Halfling Druid
AC: 13; HP: 45/45
Mon 7 Mar 2022
at 03:50
  • msg #47

10: Return to Thundertree

Having snuck as close to the brewing conflict as she could Cinnabar, or rather her somewhat plant golem like feline form, bursts out from behind the last tree before the planes the bad halflings and their presumably sentient mounts are already sprinting across and closes to engage them making a cautious zig zagging pattern that still eats up a lot of distance.
This message was last edited by the player at 05:03, Mon 07 Mar 2022.
Prizzard
player, 204 posts
Human Duelist Sage
AC: 16; HP: 60/60
Mon 7 Mar 2022
at 04:53
  • msg #48

10: Return to Thundertree

Ah, so a hundred-meter dash. Prizzard drops his weapon and sprints like it's a race. Hopefully he could close the gap before they had another moment to use those blased wands!
This message was last edited by the player at 08:20, Mon 07 Mar 2022.
Mithra Stormraven
player, 274 posts
Human Fighter
AC 20; HP 60/60
Mon 7 Mar 2022
at 07:55
  • msg #49

10: Return to Thundertree

"OUCH! What the hell was that?" she exclaimed out loud as the ray from the enemy's wand hit her.

She had no idea what strange weapons these creatures were wielding, but they seemed to have a much greater range than anything she was familiar with, though based on Nemeia's actions, spells could cover the distance.

If she just stood there waiting for them to reach her, they'd get a dozen shots in that time!

She hadn't dismounted yet, using the height to get a better view of the attackers. She saw the third one running to catch up to the other two... and she saw another person charge after the third lion-taur... for lack of a better term.

Her bow was already strung and slipped over her shoulder, so she slid it off, drew an arrow, knocked it, took aim, and shot at the one on the left... the one that Nemeia hadn't attacked.

And then she let off a second arrow. Two could play that game!

02:45, Today: Mithra Stormraven rolled 24,13,2 using 1d20+5,1d20+5,1d8 ((19,8,2)). Bow shot with disadvantage at long range, but adding superiority die for Precision Attack maneuver. And missed! (Or did she? Hit AC 15?)

02:54, Today: Mithra Stormraven rolled 6 using 1d6 ((6)). Damage from arrow... just in case.

02:46, Today: Mithra Stormraven rolled 9,13,8 using 1d20+5,1d20+5,1d8 ((4,8,8)). Bonus action: rinse and repeat! Missed even worse!
This message was last edited by the player at 07:57, Mon 07 Mar 2022.
Grey Willem
player, 218 posts
Human Champion
AC: 15 (17); HP: 60/60
Mon 7 Mar 2022
at 12:04
  • msg #50

10: Return to Thundertree

Willem winced as the bolt of energy struck him. He cursed himself for being such an easy target. He grabbed at the morningstar at his belt and held it aloft, then charged forward at the advancing enemy. As he ran he bellowed a simple battle cry to inspire him, "Torm!"

Action - Dash towards enemy.

GM - I have a Brooch of Shielding. Did that offer any Resistance to the attack (you mentioned fiery force)?
Nemeia Sorrow
player, 30 posts
Tiefling Paladin
AC:19 HP:49/36 1st:4/3
Mon 7 Mar 2022
at 13:17
  • msg #51

10: Return to Thundertree

Nemeia staggered back a few steps as the force missiles impacted against the front of her chainmail.

Kill the halfling rider! It dared to use such a cowardly attack! Vengeance must be paid in blood!

The paladin's normally calm and solemn face turned ugly and hateful.

"Unless you can shoot stars out of your blade, your anger means nothing!" she growled at the weapon.

The enemy had the speed, mobility, terrain and range on the group. All they had to do was run circles and pepper them to death. This was going to be a range fight and she was all but useless! The others were finally coming out of their turtle defense but it was going to be a slaughter even if they closed the range. The only good thing was now the enemy had a foe behind them so they would have to split their fire. All she could do was keep threating the rear.

Weapon at the ready, Nemeia pressed on to the rider that attacked her.

OOC:

06:09, Today: Nemeia Sorrow rolled 9 using 1d20 with rolls of 9.  Will save.

Bonus action: Cast Shield of faith: +2 AC
Reaction: Hellish Rebuke

07:14, Today: Nemeia Sorrow rolled 9 using 2d6 with rolls of 6,3.  Hellish Rebuke damage.

This message was last edited by the player at 17:15, Mon 07 Mar 2022.
Alecks Senechal
player, 35 posts
Human Cleric of Selune
AC 17, 44 hp
Tue 8 Mar 2022
at 00:43
  • msg #52

10: Return to Thundertree

Alecks cursed when the creatures responded with ranged attacks.  He saw that three companions were hit and decided to help them as best he could. Using his staff for the fisrt time, he cast cure wounds through his owl familiar. The bird dove at Mithra to touch her and deliver the healing power of his spell, before angling its flight back towards Alecks. As the bird turned, Alecks cast a second spell directing additional healing to Willem.


OOC: Cast cure wounds on Mithra, healing 9 damage through familiar who used fly by attack to deliver the touch effect. As a bonus action cast healing word on Willem to heal 10 points of damage.
This message was last edited by the player at 00:55, Tue 08 Mar 2022.
StarMaster
GM, 934 posts
Inscrutable
Tue 8 Mar 2022
at 19:53
  • msg #53

10: Return to Thundertree

Apparently in 5e, no one and nothing is capable of actually running. As near as I can guess, the Dash is the equivalent of a double move at the end of which you can still take an action. At the same time, if a character feels it needs to run, he can just do it... there's no game mechanic/rule for whether he can or how far he can go. Presumably, that's being left up to the DM to decide, but there also aren't any guidelines for the DM to base his decision on (other than Real Life).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Sala is the first to react to these strange creatures' even stranger attack. He casts Sleep on the pair of charging lion-taurs even as he spots a third one much farther away. With only 15hp left, the lion-taur that Nemeia attacked falls asleep in mid-stride and stumbles to the ground, throwing its rider off. The rider easily tumbles to his feet without taking any damage from the fall.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Although Anshegar takes off after that third lion-taur, even an all out run (speed x 4) doesn't let him catch up to it quickly due to its four legs. However, when one of the forward lion-taurs falls to the ground, this last one slow down to reassess the situation. As wild and vicious as it might be, it's not a barbarian to rush in where others might fear to tread.

That gives Anshegar just enough time to catch up to it. He is able to catch it completely unawares though not quite flatfooted, which is still enough to give Anshegar Advantage over it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Cinnabar, who was out of sight in the forest, charges out at the lion-taurs. She's gotten about halfway when the nearest one collapses to the ground. The second was about 20 feet beyond the first. Her dash doesn't quite let her get close enough to that to engage in melee, but it's certainly within range for ranged weapons or spells.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Prizzard drops his weapon and charges out to meet the lion-taurs. A Dash, of course, won't get him very far, but but a sprint (run; speed x 4) closes the distance. He also only gets about halfway when the one falls to the ground. He veers towards the second one and quickly realizes that he's not going to get there before the beast and rider can get off another shot. However, they've got multiple targets to choose from.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Mithra stands her ground, still mounted on her horse, and fires off arrows at the second lion-taur, though she isn't sure if that's the one that shot her. Surprisingly, she just barely manages to hit it!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Willem isn't quite sure what the attack was, but his Brooch of Shielding does seem to have reduced the impact part of it so he only takes 3/4 damage.

He also charges forward at a full run.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Nemeia is a bit startled when the lion-taur she attacked suddenly stumbles to the ground and... goes to sleep! The faint bluish glow tells her it was a spell cast at it.

She was targeting the rider anyway who was thrown off the beast yet managed to tumble to its feet. It continues to target her, however, probably thinking she is responsible for the lion-taur's 'demise'.

Her Hellish Rebuke spell does 10 points of damage to the rider (Hellish Rebuke does 2d10 damage, not 2d6).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Alecks first uses his new magical Staff of Healing to cure Mithra of 9 points of damage via his owl and then casts Healing Word on Willem which cures him of 10 points of damage.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Lion-taur #1 is down and fast asleep.

Rider #1 is no longer mounted, but is facing Nemeia now. He shoots his wand at her.

14:18, Today: StarMaster rolled 12,7 using 1d20+9,3d6+3 ((3,1,2,1)). Based on that dice roll, Nemeia must have had a greater effect on him than she realized. He misses!

Lion-taur #2 shoots at the person who shot him with an arrow--Mithra.

14:20, Today: StarMaster rolled 26,12 using 1d20+9,3d6+3 ((17,3,2,4)). It manages to hit her for another 12 points of damage.

Rider #2 doesn't see Cinnabar yet as she's coming at him from the flank, so he has to choose between the two charging foes or Alecks. He decides Willem looks like the greater threat, so he shoots at Willem, depending on his sabre to deal with Prizzard.

14:25, Today: StarMaster rolled 13,15 using 1d20+9,3d6+3 ((4,5,2,5)). And he misses!

Lion-taur #3 has been running to catch up with his pals, but when one of them falls to the ground, he slows down a bit to reassess the situation. If turning around and fleeing even occurs to him, he decides against it. The only person he's close enough to shoot is Nemeia.

14:30, Today: StarMaster rolled 22,17 using 1d20+5,3d6+3 ((17,4,6,4)). He just barely manages to hit Nemeia's improved AC for 17 points of damage.

Rider #3 sees the same thing that his mount sees, and also attributes the other lion-taur's fall to Nemeia. Since she's the only one within range, he shoots his wand at her, too.

14:30, Today: StarMaster rolled 12,13 using 1d20+9,3d6+3 ((3,4,4,2)). And he misses!
Nemeia Sorrow
player, 31 posts
Tiefling Paladin
AC:19 HP:49/18 1st:4/3
Tue 8 Mar 2022
at 20:36
  • msg #54

10: Return to Thundertree

Nemeia gnashed her sharp teeth in pain as more force missiles impacted her chest, right thigh and one hit the side of her head. Blood flowed freely from the head wound but the target was in range. It was most likely the next shot or two would bring her down. But this was her Duty. This was her punishment. Everything so far has led to this moment. If the paladin fell here, the village will have its revenge. If the paladin fell here, Sly's demon-god's plan for her would have failed. But most important of all, if she fell here fighting evil, her life had fulfilled its purpose.

Now is your chance! The wicked one has to pay in blood for striking you!


The paladin strode boldly to the halfling, past the sleeping lion thing and pointed at it.

"With my dying breath I mark you for death. With the last of my strength, you will bleed!" Nemeia said as she hefted the wicked looking war scythe for an attack.

OOC

Bonus Action: Hunters Mark: +1d6 damage per weapon strike
14:34, Today: Nemeia Sorrow rolled 9 using 1d20+5 with rolls of 4.  War Scythe attack.

Missed. With the pain and damage she has suffered, its not surprising. Oh well. This character was fun while she lasted.

Alecks Senechal
player, 36 posts
Human Cleric of Selune
AC 17, 44 hp
Tue 8 Mar 2022
at 21:50
  • msg #55

10: Return to Thundertree

Alecks watches with dismay as Nemeia gets struck by the force bolts. She remains out of range for his aid. Prizzard is between them though. He sends his owl toward the duelist, instructing it to deliver the heaaling power of the spell he casts through his staff. After the owl flies by Prizzrd he is directed to close the gap to Nemeia. The cleric casts a second spell sending his healing power to Mithra.

OOC: Cure wounds cast on Prizzard heals 10 points of damage. Healing word cast on Mithra heals 12 points of damage.
This message was last edited by the player at 22:47, Tue 08 Mar 2022.
Anshegar Moonscale
player, 3 posts
Dragonborn Barbarian Monk
Init:4 | AC:17 | HP:56/56
Tue 8 Mar 2022
at 23:49
  • msg #56

10: Return to Thundertree

Anshegar felt his blood rush to his head and face, and found himself almost relaxing into the state of heightened awareness and anticipation.  Time seemed to slow, and he seemed to have all the time in the world to consider events and take the appropriate action.  The wemic and its rider were operating as a trained pair -- and at the speed they were all moving, he'd have only one opportunity to get in a free shot.  First order of business then, was separating the wemic and the rider.

As the rage swept over him, Anshegar felt the change that sometimes came with it.  A long, heavy spiked tail grew from his hips, streaming out behind him as he leapt in the air -- not at the wemic, but at the halfling rider, trying to grab him and pull him down, using his own body weight as the mechanism to do so.

As he hit the ground, Anshegar's tail lashed out behind him, helping him to maintain his balance and ready to interrupt any follow-up attacks.



Bonus Action: Enter Rage (round 1/10)
Move: close the distance with the wemic/rider.
Action: 10:38, Today: Anshegar Moonscale rolled 18,17 using 1d20+5,1d20+5 with rolls of 13,12.  Grapple with Advantage.
Reaction: 10:46, Today: Anshegar Moonscale rolled 6 using 1d8 with rolls of 6.  Form of the Beast: Tail (reaction) adds 6 to my AC against an attack that hits.

Sala Menes
player, 60 posts
Chronomancer
AC 18 HP 29/29
Tue 8 Mar 2022
at 23:56
  • msg #57

10: Return to Thundertree

Sala is well behind the others now, so he advanced to get closer to the action to allow himself to be involved more.

OOC: Racing ahead to get closer to the others. It's all I'm doing but I'm also risk adverse so I wouldn't charge to put myself ahead of everyone else. If that means it's just a move and dash that's fine, otherwise I'll sprint to keep up if thats what it takes.
Cinnabar
player, 69 posts
Halfling Druid
AC: 13; HP: 45/45
Wed 9 Mar 2022
at 00:08
  • msg #58

10: Return to Thundertree

Quite familiar with the problems of putting things to sleep and leaving them there mid combat Cinnabar keeps up the pace of her rapid closing speed and engages the bad halfling thrown from the now sleeping mount to keep it focused on something it knows how to deal with, rather than letting it think up any other plans.
This message was last edited by the player at 01:56, Thu 10 Mar 2022.
Prizzard
player, 205 posts
Human Duelist Sage
AC: 16; HP: 60/60
Wed 9 Mar 2022
at 07:05
  • msg #59

10: Return to Thundertree

Prizzard finished closing the gap, smiling from the warm healing, and launched into a flurry of stabs toward the lion-taur. Go for the enemys mobility first!

rolled 27,16,12,10 using d20+9,1d8+8,d20+9,1d8+8 with rolls of 18,8,3,2.  Attack ×2.
rolled 26, 9,15,14 using d20+9,1d8+8,d20+9,1d8+8 with rolls of 17,1,6,6.  Surge: Attack ×2.

Grey Willem
player, 220 posts
Human Champion
AC: 15 (17); HP: 60/60
Wed 9 Mar 2022
at 11:25
  • msg #60

10: Return to Thundertree

Willem charged forward, unaware that his magic brooch had provided some protection from the magic spell, or that Alecks had used his healing magic to aid him. No, his blood was up and he was determined to deliver a serious blow to this invader.

He swerved as another blast of magical energy shot towards him from the Liontaurs diminutive rider, Dawnfrost whirling in his hands. As he closed within reach of his enemy he smashed the heavy morningstar mace down on the skull of the mount. As the weapon drove hard into bone and flesh he continued his swing and used the momentum to bring it round again, this time swinging hard into the Liontaur's jaw. Teeth and blood flew in the air as the heavy spiked mace-head bit deep.

Willem
AC - 15 (+ Resistance to Force Damage from Brooch of Shielding)
HP - 60 / 60

Move - Dash to close in and engage with Liontaur#2.
Action - Two attacks v Liontaur#2 - both hit for total 34hp damage.

I assumed both were hits, I can edit if required.


11:07, Today: Grey Willem rolled 15,1,17,1 using 1d10+7,1d6,1d10+7,1d6 with rolls of 8,1,10,1.  Damage from 2 hits (Piercing/Bludgeoning & Cold).
11:05, Today: Grey Willem rolled 23,17 using 1d20+10,1d20+10 with rolls of 13,7.  Two attack v Lion-Taur that fired at me.



Also, not sure if Great Weapon Fighting ability applies to the Cold damage from my magic weapon or just the main weapon damage. If it does apply then please use these rerolls:

11:22, Today: Grey Willem rolled 12 using 2d6 with rolls of 6,6.  Reroll Cold Damage for Great Weapon Fighting ability if applicable.

This means I would do an additional 10hp damage!

This message was last edited by the player at 11:26, Wed 09 Mar 2022.
StarMaster
GM, 935 posts
Inscrutable
Mon 14 Mar 2022
at 02:57
  • msg #61

10: Return to Thundertree

Nemeia attacked the Wildling but missed, probably because she was hurting and maybe because she wasn't used to fighting small creatures.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Alecks casts some healing spells to help those in combat, but for this round, Nemeia is out of reach.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Anshegar ran up behind the third lion-taur without even being heard. Just like the lion-taurs didn't make any hoof beats, Anshegar on the run was relatively silent as well. And the lion-taur's and rider's focus was on the battle ahead of them.

The rider had a moment of surprise as Anshegar got within reach, and then he was on the ground as the Dragonborn Monk grappled him off the lion-taur's back. Anshegar was too enraged to notice that the lion-taur didn't have a saddle, which made dragging the Wildling off easy.

The lion-taur seems to think the Wildling fell off but he doesn't stop running forward... until he glances back and spots Anshegar. Then he comes to a complete stop, glances at the other fight as if trying to make up his mind, and then starts to run back to Anshegar.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

It'll take Sala Menes a round to reach the two lion-taurs but only because they've stopped their forward charge as the others reached them and attacked.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Cinnabar easily reaches the Wildling and blindside attacks him because his focus is on Nemeia and he never saw you coming. Now his focus is on Cinnabar, but he seems to only have the 'wand' in his hand... no other weapon and it's clearly not a very good melee weapon.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Prizzard reaches Lion-taur #2 and attacks with a flurry of stabs, managing to hit twice for 25 points of damage.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Willem also reaches Lion-taur #2 and attacks twice, managing to hit both times and do a massive 38 points of damage! That's enough to finish off the lion-taur. As the lion-taur keels over, the rider goes tumbling off. It doesn't seem like he was expecting the lion-taur to get killed so easily.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Theirastra decides to hold her position still, not only covering Mithra's back and guarding the horses, but also canning the surrounding area in case there are other threats. The battle was out of her reach for the moment, and it didn't seem prudent for all of them to charge forward.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Mithra fires two more arrows at the remaining targets but both arrows miss... probably because she's trying to avoid shooting into melee.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Lion-taur #1 is still asleep.

Wildling #1 is engaged in melee with Cinnabar. He swings his 'wand' at her, but misses.

Lion-taur #2 is dead.

Wildling #2 is in melee with Prizzard and Willem. He, too, tries making a melee attack against Prizzard but misses.

Lion-taur #3 wasted too much time running forward, stopping, and then making up his mind so he doesn't get back to Anshegar in time to attack with his sabre, and with his rider grappling with the monk, he can't get a clear shot with his 'wand'.

Wildling #3 is grappling with Anshegar, tries to break the grapple, but fails.
Cinnabar
player, 70 posts
Halfling Druid
AC: 13; HP: 45/45
Mon 14 Mar 2022
at 04:05
  • msg #62

10: Return to Thundertree

While clearly not the most effective combatant the big cat does manage to look at least a little bit more dangerous than one if it's smaller cousins batting around some vermin as it swings a big paw near enough to at least be concerning to the bad halfling it is keeping busy.
Anshegar Moonscale
player, 6 posts
Dragonborn Barbarian Monk
Init:4 | AC:17 | HP:56/56
Mon 14 Mar 2022
at 04:39
  • msg #63

10: Return to Thundertree

Elation sang in Anshegar's blood, and he found his face splitting into a wide excited grin -- something that was surely terrifying to those unfamiliar with dragonborn facial expressions.  The halfling beat ineffectually at his arms, trying to get free, but even if he had the strength to match the barbarian's, he lacked the leverage to make it effective.

He slammed his elbow into the halfling's face, once to shut him down and a second time to make it stick, and hauled himself around the halfling's body to put it between himself and the charging wemic, his eyes narrowed and his tail ready to interpose as the wemic drew closer.



Rage: 2/10

Action: 15:30, Today: Anshegar Moonscale rolled 26 using 1d20+6 ((natural 20)).  Unarmed Strike vs the halfling.
15:33, Today: Anshegar Moonscale rolled 10 using 2d4+4 ((4,2)).  Critical hit on unarmed strike.
Bonus: 15:34, Today: Anshegar Moonscale rolled 14 using 1d20+6 ((8)). Unarmed strike vs the halfling (Monk Martial Arts).
15:35, Today: Anshegar Moonscale rolled 6 using 1d4+4 ((2)).
Move: position Anshegar so that he's holding the grappled halfling between the wemic and himself
Reaction: 15:36, Today: Anshegar Moonscale rolled 8 using 1d8 ((8)).  Form of the Beast: Tail (reaction) adds 8 to AC against an attack that hits.

Sala Menes
player, 61 posts
Chronomancer
AC 18 HP 29/29
Mon 14 Mar 2022
at 05:28
  • msg #64

10: Return to Thundertree

Sala was now in range to attack, and he aimed to set fire to the lion-taur's fur when he launched his fire bolt spell. It was a laughable attempt, and though it hit, it didn't really cause much more than a slight burn.

13:27, Today: Sala Menes rolled 1 using 1d10 with rolls of 1.  Damage. – [roll=1647235663.91897.364018]
13:27, Today: Sala Menes rolled 17 using 1d20+6 with rolls of 11.  Firebolt. – [roll=1647235653.38973.364018]

Grey Willem
player, 221 posts
Human Champion
AC: 15 (17); HP: 60/60
Mon 14 Mar 2022
at 09:11
  • msg #65

10: Return to Thundertree

After crushing the skull of the mount, Willem turned his attention to the rider. He was in no mood for mercy and swung his morningstar mace hard, laying into the diminutive figure. He hit hard, then hit again for good measure.

Willem
AC - 15 (+ Resistance to Force Damage from Brooch of Shielding)
HP - 60 / 60

Move - Turn to face Wilding #2
Action - Two attacks v Wilding#2 - I believe two hits. 1st - 12hp Piercing/Bludgeoning & 1hp Cold. 2nd - 13hp Piercing/Bludgeoning & 1hp Cold. Total 27hp damage.


09:03, Today: Grey Willem rolled 1,13,1 using 1d6,1d10+7,1d6 with rolls of 1,6,1.  Rerolls.
09:02, Today: Grey Willem rolled 12,1,8,2 using 1d10+7,1d6,1d10+7,1d6 with rolls of 5,1,1,2.  Damage from 2 hits (Piercing/Bludgeoning & Cold).
09:01, Today: Grey Willem rolled 17,16 using 1d20+10,1d20+10 with rolls of 7,6.  Two attacks v Wildling #3. EDIT - should be Wilding #2.

Prizzard
player, 207 posts
Human Duelist Sage
AC: 16; HP: 60/60
Mon 14 Mar 2022
at 12:55
  • msg #66

10: Return to Thundertree

Prizzard will attack but try not to kill the creature. It would be good to know who armed them. If this one is already out but breathing, he has manacles. It would seem the effort to strike carefully was too much.

rolled 13,13,11,16 using d20+9,d8+8,d20+9,d8+8 with rolls of 4,5,2,8.  Attacks.
Mithra Stormraven
player, 275 posts
Human Fighter
AC 20; HP 42/60
Mon 14 Mar 2022
at 14:18
  • msg #67

10: Return to Thundertree

Two more arrows had missed... probably because she was being extra careful shooting into melee once the rest of her group had engaged the attackers.

There wasn't any point to shooting more arrows. She'd either miss or hit one of her allies!

"The advantage was ours out here in the open," she commented to Theirastra, the only other person who'd remained behind, "simply by way of numbers, though those strange wands were dangerous."

"This just wasn't our battle. It'll be different in the ruins where Orcs can come at us from multiple directions at once, hide behind and within buildings, and probably swarm us if we get separated. Range weapons will mostly be useless."

Nemeia Sorrow
player, 32 posts
Tiefling Paladin
AC:19 HP:49/18 1st:4/2
Mon 14 Mar 2022
at 16:47
  • msg #68

10: Return to Thundertree

Nemeia swayed slightly on her feet. Blood had run down the left side of her face, closing that eye. The halfling was being distracted by a large cat-like thing so it was not using the annoying wand. Must be the work of the small changing one that was scouting the flanks.

Now is your chance! Only its death would complete your vengeance!

The paladin gritted her sharp teeth together and held the war scythe tightly with both hands.

"I am your opponent. You will face vengeance by my hands!"

-------------------------------------------------------------------------------------------

OOC:

Bonus action: Channel Divinity: Vow of Enmity: gain advantage vs enemy for 1 min.

Hunters mark still in effect: +1d6 damage

11:43, Today: Nemeia Sorrow rolled 22 using 1d20+5 with rolls of 17.  War Scythe attack
advantage.

11:55, Today: Nemeia Sorrow rolled 7 using 2d8 with rolls of 6,1.  Divine Smite.

11:45, Today: Nemeia Sorrow rolled 6 using 1d10+3 with rolls of 3.  War Scythe damage.

11:44, Today: Nemeia Sorrow rolled 4 using 1d6 with rolls of 4.  Hunter's Mark Damage.

Total damage: 17

This message was last edited by the player at 17:00, Mon 14 Mar 2022.
Alecks Senechal
player, 37 posts
Human Cleric of Selune
AC 17, 44 hp
Mon 14 Mar 2022
at 18:26
  • msg #69

10: Return to Thundertree

In reply to Nemeia Sorrow (msg # 68):

Alecks rides forward at a trot and watches his owl as it closes the distance to Nemela. He uses two charges from the staff to cast cure wounds at second level. The owl swoops down to touch the Paladin and deliver the healing power from the spell. Then the  owl circles back toward Alecks after touching Nemela.

He continues the trot until he can pause to the flank of Sala before casting a second spell.

OOC: 14:16, Today: Alecks Senechal rolled 22 using 2d8+9 with rolls of 5,8. Cure wounds second level on Nemela, as a bonus action casts shield of faith on himself. now ac 19

This message was last edited by the player at 01:12, Tue 15 Mar 2022.
StarMaster
GM, 939 posts
Inscrutable
Mon 21 Mar 2022
at 04:34
  • msg #70

10: Return to Thundertree

Cinnabar's attack this round against Wildling #1 misses.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

While now grappling with Wildling #3 on the ground, Anshegar attempts to smash the wildling with his elbow, and not only succeeds, but does so with a critical hit. It's not enough to kill the wildling, but it has certainly damaged him.

Anshegar than tries to follow that up with a martial strike, but that one misses.

He then moves to position himself between the wildling and the lion-taur, who continued to run forward but now turns back toward Anshegar.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Even though it's a bit farther away, Sala is able to hit Lion-taur #3 with his firebolt, but, alas, only does one point of damage. It's not enough to set the creature's fur on fire.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

No one is more surprised than Willem that his attacks don't land on the wildling. Apparently, the wildling is a lot tougher than his smaller size indicates, and clearly tougher than his mount.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Prizzard also attacks Wildling #2, but can't hit it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Nemeia seems to be the only one that can hit the tough wildlings. Her war scythe slashes into Wildling #1 for 17 points of damage. It's not enough to take it down, but the creature is definitely hurting.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Alecks trots his horse forward while his owl swoops down from behind and barely touches Nemeia with a wingtip. It's just enough to send the Cure Wounds spell into her, giving her 22 hit points back.

Fortunately, Nemeia had already made her attacks for the round, or else she might have thought the owl was attacking her and swung at it! So brief and delicate was the touch, though, that she might not even have felt it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

At the end of the round, the status hasn't much changed.

Lion-taur #1 is still asleep.

Lion-taur #2 is still dead.

Lion-taur #3, now riderless, is heading back towards Anshegar to help his dismounted rider. Although Anshegar has positioned the wilding between him and the lion-taur, the lion-taur still fires his wand at Anshegar (with Disadvantage).

23:04, Today: StarMaster rolled 18,18,7 using 1d20+8,1d20+8,2d6+3 ((10,10,3,1)).

The lion-taur would have hit but Anshegar's swinging tail proved too much of a distraction and the lion-taur's aim is off--he misses!

The lion-taur continues his move until he's close enough to swing with his sword.

23:14, Today: StarMaster rolled 26,11,14 using 1d20+6,1d20+6,2d6+4 ((20,5,6,4)). If it wasn't for Disadvantage, the lion-taur would have hit, tail or no tail!


Wildling #1 is in melee with Cinnabar and Nemeia. He doesn't seem to consider Cinnabar much of a threat, so he focuses his attention on Nemeia.

He doesn't have a melee weapon, though, so he moves 5 feet away from Nemeia and tries to shoot her with his wand, even though he has Disadvantage because of Cinnabar flanking him.

23:24, Today: StarMaster rolled 29,27,18 using 1d20+9,1d20+9,3d6+3 ((20,18,5,6,4)).

Even with Disadvantage, he manages to hit Nemeia for 18 points of damage--half fire, half force.


Wildling #2 is in melee with Willem and Prizzard. He's in the same boat--no melee weapon, so he tries the same tactic. He takes a five-foot step away from both of them, and decides that Willem is the bigger threat, so shoots at him.

23:30, Today: StarMaster rolled 12,28,15 using 1d20+9,1d20+9,3d6+3 ((3,19,3,3,6)).

He's at a Disadvantage because he's in melee with two foes, one of which is always flanking him, so his aim misses.


Wildling #3 is still grappled by Anshegar. Once again, he tries to break free from Anshegar's grip.

23:33, Today: StarMaster rolled 9 using 1d20+3 ((6)).

With no other options, his Strength check fails.
Anshegar Moonscale
player, 8 posts
Dragonborn Barbarian Monk
Init:4 | AC:17 | HP:56/56
Mon 21 Mar 2022
at 05:01
  • msg #71

10: Return to Thundertree

The wildling thrashed in Anshegar's grip uselessly.  Maintaining his grip on the halfling, the dragonborn slammed a few crushing blows into the wildling's back.





Rage: 3/10
Action: 15:55, Today: Anshegar Moonscale rolled 13 using 1d20+6 ((7)).  Unarmed Strike.  Assuming that missed, so not rolling damage.
Bonus: 15:56, Today: Anshegar Moonscale rolled 17 using 1d20+6 ((11)).  Monk Martial Arts unarmed strike.
15:56, Today: Anshegar Moonscale rolled 7 using 1d4+4 ((3)).  Damage
Move: Keeping the wildling between myself and the charging wemic.
Reaction: 15:58, Today: Anshegar Moonscale rolled 1 using 1d8 ((1)).  Form of the Beast (Tail) defensive reaction.  Add 1 to AC against an incoming attack.

Nemeia Sorrow
player, 34 posts
Tiefling Paladin
AC:19 HP:49/21 1st:4/1
Mon 21 Mar 2022
at 07:37
  • msg #72

10: Return to Thundertree

The hit was solid but the halfling was still up. If anything, the wound she inflicted would leave a nasty scar. Then suddenly there might have been a soft fluttering of wings before her vision cleared and the pain in her head subsided. Nemeia barely had time to register the miracle before the halfling skipped back a few steps and unleashed another volley of magical force from that dammed wand. The paladin felt more impacts against her chest, left shoulder, right leg and side of the head again!

Nemeia plunged the butt of the war scythe in the ground and held on with both hands as to not fall over. She could feel the blood running down her face again. The thought of buying a helmet when able flitted through her mind for a moment. Then a familiar voice seemed to punch through her mind fog.

The half-runt can't be suffered to live for striking you. It is only a few steps from you. It will face your vengeful judgement!


The paladin let out a deep throated growl as she got into a combat stance and looked at the halfling with murderous red eyes. There was only one more card left to play and it was time to end this now.

OOC:

Hunters Mark: Still in effect: +1d6 Damage
Vow of Enmity: Still in effect: Gives advantage against target

Bonus action: Cast Searing Smite:

The next time you hit a creature with a melee weapon attack during the spell's duration, your weapon flares with white-hot intensity, and the attack deals and extra 1d6 fire damage to the target and causes the target to burst into flame. At the start of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, the spell ends. If the target or a creature is within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames.

02:32, Today: Nemeia Sorrow rolled 18 using 1d20+5 with rolls of 13.  Searing Smite weapon attack.

02:34, Today: Nemeia Sorrow rolled 12 using 1d10+3 with rolls of 9.  Searing smite (weapon only) damage.

02:35, Today: Nemeia Sorrow rolled 4 using 1d6 with rolls of 4.  Hunters mark Damage.

02:36, Today: Nemeia Sorrow rolled 6 using 1d6 with rolls of 6.  Searing Smite fire damage.

Total damage: 22

This message was last edited by the player at 07:42, Mon 21 Mar 2022.
Grey Willem
player, 223 posts
Human Champion
AC: 15 (17); HP: 60/60
Mon 21 Mar 2022
at 10:40
  • msg #73

10: Return to Thundertree

Willem stared in disbelief as the creature evaded his attacks; it was clearly a lot more nimble than he had anticipated.

As the creature stepped away he flanked it so that he and Prizzard were not in each other's way. He doubled his efforts and swung again. His first was clumsy and sailed wide, but he arced it around and struck the creature on it's exposed flank. This time the heavy mace head connected with bone and flesh with a reassuring thwack.

Willem
AC - 15 (+ Resistance to Force Damage from Brooch of Shielding)
HP - 60 / 60

Move - Press attack against Wildling #2
Action - Two attacks v Wilding#2 - I believe one hit: 16hp Piercing/Bludgeoning & 6hp Cold, total 22hp damage


10:33, Today: Grey Willem rolled 9 using 1d10 with rolls of 9.  Reroll d10.
10:33, Today: Grey Willem rolled 9,6 using 1d10+7,1d6 with rolls of 2,6.  Damage from 1 hit (Piercing/Bludgeoning & Cold).
10:31, Today: Grey Willem rolled 16,27 using 1d20+10,1d20+10 with rolls of 6,17.  Two attacks v Wildling #2.

Mithra Stormraven
player, 276 posts
Human Fighter
AC 20; HP 42/60
Mon 21 Mar 2022
at 15:28
  • msg #74

10: Return to Thundertree

As Mithra watched the last of the battle, her eyes widened in astonishment that the smaller riders seemed to be causing so much trouble. She'd made the same mistake most of the others had, that the lion-taur was the greater threat, when, in fact, it was the rider that was the most dangerous. Well, partly so, since all it seemed to wield was that magic wand. Still, they were avoiding many of her group's attacks, and the few that did hit didn't seem to be nearly as effective as they should have been.

"Maybe I spoke too soon, Theirastra," she told her companion. "I think we'd better lend a hand!"

With that, she charged forward, barely able to reach the nearest group with a dash.

"You take the one on the left! I'll get the one on the right!" she called out as she ran.

It almost didn't seem fair to gang up on the lone dismounted rider that Cinnabar and Nemeia were fighting, but having been struck by that wand's beam, she knew first hand how lethal it could be.

STRIKE! Using Precision Attack and adding a Superiority Die to the attack!

10:25, Today: Mithra Stormraven rolled 8,15,8,1 using 1d20+5,1d20+5,1d8+5,1d8 ((3,10,3,1)).

Fudge! Even with Advantage and the Superiority Die, I don't think she hit. At least now she understood why the creature was giving the others such a hard time. And being surrounded now on three sides, it didn't have anywhere to go.
Theirastra Nailo
player, 148 posts
Eladrin Bladesinger
AC: 17/21; HP: 32/32
Mon 21 Mar 2022
at 15:54
  • msg #75

10: Return to Thundertree

Seeing the same thing that Mithra did and agreeing with her that the battle was far from over as they'd both thought, Theirastra activates her Bladesong ability. It not only gave wings to her feet, but increased her AC by 4 on the off-chance that the wildling decided to shoot her as she charged.

A dash and an attack on Wildling #2--the one that Willem and Prizzard were fighting.

10:49, Today: Theirastra Nailo rolled 13,22,4 using 1d20+7,1d20+7,1d8+3 ((6,15,1)).

With Advantage, I hope that's a hit, even if it's only for a minimum of 4 points of damage.
Cinnabar
player, 71 posts
Halfling Druid
AC: 13; HP: 45/45
Mon 21 Mar 2022
at 16:27
  • msg #76

10: Return to Thundertree

Perfectly willing to take advantage of a presumed weakness Cinnabar's big cat form waits until the bad halfling turns away from her then lunges in and claws it in the back.
Alecks Senechal
player, 38 posts
Human Cleric of Selune
AC 17, 44 hp
Mon 21 Mar 2022
at 23:04
  • msg #77

10: Return to Thundertree

The Selunite nudges his mule forward pointing at the two standing wildlings and commands them to "DROP" then he continues forward and casts a second spell, calling on his healing power to aid Nemeia.

The owl circles overhead.

Aleckes casts Command at second level. Per the spell description, the wildlings should drop their wands if they fail their save and understand common. The spell check is 17 wisdom save.

As a bonus he casts Healing word to restore 10 hp to Nemeia.


Alecks Senechal rolled 10 using 1d4+8 with rolls of 2.

This message was last edited by the player at 00:13, Tue 22 Mar 2022.
Sala Menes
player, 62 posts
Chronomancer
AC 18 HP 29/29
Tue 22 Mar 2022
at 00:27
  • msg #78

10: Return to Thundertree

Sala had made sure to be closer to the party so that he could impact on their success. With Willem close by, he noticed an opportunity to do just that, rewinding time a touch and giving the champion a time to shine.

He was so engrossed in doing just that, that the firebolt he shot out completely missed his target.

08:14, Today: Sala Menes rolled 5 using 1d10 with rolls of 5.  Maybe even again? – [roll=1647908069.52309.364018]
08:14, Today: Sala Menes rolled 1 using 1d10 with rolls of 1.  Reroll for 1d10? – [roll=1647908060.4885.364018]
08:13, Today: Sala Menes rolled 9,3 using 1d10+7,1d6 with rolls of 2,3.  Willem second damage. – [roll=1647908039.16455.364018]
08:13, Today: Sala Menes rolled 8 using 1d20+6 with rolls of 2.  Attack liontaur fiery bolt. – [roll=1647907990.36065.364018]
08:12, Today: Sala Menes rolled 25 using 1d20+10 with rolls of 15.  Willem dice reroll if he missed on a 16. – [roll=1647907953.16733.364018]


Reaction: Chronal Shift for Willem, one attack now hits AC 25 for 9+3 damage (or 12+3 damage....unsure how those rerolls work)
Action: Fire bolt misses
Move: Close the gap to be closer to party members (hard to visualise without a map, apologies)

Prizzard
player, 208 posts
Human Duelist Sage
AC: 16; HP: 60/60
Tue 22 Mar 2022
at 07:39
  • msg #79

10: Return to Thundertree

Prizzard adjusts to keep up the flanking position and manages to keep up with the small target far better this time. He remains intent on disabling rather than killing it.

rolled 23,12,23,11 using d20+9,d8+8,d20+9,d8+8 with rolls of 14,4,14,3.  Attack Action.
StarMaster
GM, 942 posts
Inscrutable
Tue 29 Mar 2022
at 05:53
  • msg #80

10: Return to Thundertree

Anshegar's first strike misses, and his second one only manages to hit because he has Advantage over the wildling he's grappling. Anshegar realizes it's going to take a lot more of that. The wildling may not be all that strong, but he sure it tough! And he easily keeps the wildling between him and the lion-taur.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Nemeia only takes 5 points of damage from the fire, but her Hellish Resistance doesn't affect the force damage.

Her attack against the wildling hits this time because she has Advantage from Cinnabar flanking it. She does 22 points of damage to it and sets him on fire! Although he's clearly hurting, he doesn't go down. It's only about now that she sees the crazed, wild look in its eyes. It's almost as if the Halfling has gone feral!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Willem continues to attack Wildling #2. His first attack misses... but then it's as if Willem pictured that attack in his mind and knew that stroke was going to miss and so changed it for the real thing.

Then his second attack also hits. He's hurt the wildling, but it's still got a lot of fight left in it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Mithra reaches the fray and attacks Wildling #1. In spite of it being flanked on three sides now, she still manages to miss it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Theirastra moves up with Mithra and attacks Wildling #2, and manages to hit it... mostly because of the flanking Advantage. She only does 4 points of damage, but it now knows there's another threat to it!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Cinnabar in her cat-form now has Advantage because Mithra and Nemeia are flanking the wildling. She pounces and strikes, hitting it for 19 points of damage.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Alecks casts Command on the two wildlings and then casts another heal spell on Nemeia.

01:29, Today: StarMaster rolled 12,17,5,24 using 1d20+4,1d20+4,1d20+4,1d20+4 ((8,13,1,20)).

It almost succeeds, but the crazed look in the wildlings' eyes tells Alecks that they are in some sort of berserking state giving them Advantage on saves. It's probably moot anyway.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Sala Menes reaches the closer battle just in time to see Willem miss his first attack on the wildling. As a reaction, Sala activates a Chronal Shift that to some eyes looks as if Willem's action suddenly reverses for a moment and when it stops, he swings and hits the wildling this time.

The success of the action startles Sala so much that his own spell attack misses.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Prizzard again attacks with a flurry of stabs, managing to hit twice for 23 points of damage. It doesn't finish off the wildling, not even knocking it out.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Wildling #3 continues to struggle to free itself from Anshegar's grapple.

01:40, Today: StarMaster rolled 17,8 using 1d20+3,1d20+3 ((14,5)). Strength check to escape grapple. It has no Acrobatics or Athletics skill, and it's at a Disadvantage because it's grappled.

01:42, Today: StarMaster, on behalf of Anshegar Moonscale, rolled 25,22 using 1d20+5,1d20+5 ((20,17)). Anshegar easily succeeds at his Strength (Athletics) skill check (with Advantage) to maintain the grapple.

Lion-taur #3, having missed with his wand last round, seems unsure about trying again. Instead, he closes the distance and tries to hit Anshegar with his cutlass.

11:31, Today: StarMaster rolled 13,18,10 using 1d20+6,1d20+6,1d8+4 ((7,12,6)). At a Disadvantage in trying not to hit the wildling, it misses.


Completely surrounded by foes, neither wildling can move away in order to use its wand as a ranged weapon, but in their berserk state, they desperately swing the wand at the enemy.

01:47, Today: StarMaster rolled 21,10 using 1d20+3,1d20+3 ((18,7)). Wildlings' attack.

Wildling #1 manages to hit Willem for 4 points of damage.

Wildling #2 completely misses everyone.



At the end of the round, Wildling #1 appears to be on its last legs.

Wildling #2 is seriously injured.

Wildling #3 has barely been hurt but continues to be grappled by Anshegar.
This message was last edited by the GM at 15:33, Tue 29 Mar 2022.
Anshegar Moonscale
player, 12 posts
Dragonborn Barbarian Monk
Init:4 | AC:17 | HP:56/56
Tue 29 Mar 2022
at 23:22
  • msg #81

10: Return to Thundertree

Anshegar longed to go after the attacking wemic, but Anwyn's voice sounded in his memory.  Once you have control of someone, don't let them go.  Adapt around them, and make their allies have to go around them to get to you.

Anshegar circled around, dragging the wildling with him as the wemic tried to find a way in.  As he moved, he threw two more body shots at the wildling, hoping to start accumulating some damage.  Who knows, maybe they needed this one alive?  Even the mightiest of trees can be felled by the smallest of axes...

Anshegar's long, spiked tail thrashed between himself and the wemic.





RageOn (4/10)
Automatic10:06, Today: Anshegar Moonscale rolled 14 using 1d20+5 ((9)).  Athletics to maintain the grapple.
Action10:07, Today: Anshegar Moonscale rolled 16 using 1d20+6 ((10)).  Unarmed Strike against the wildling.
10:17, Today: Anshegar Moonscale rolled 5 using 1d4+4 ((1)).  Damage, if it hits.
MovementKeep the wildling between myself and the wemic
Bonus Action10:11, Today: Anshegar Moonscale rolled 11 using 1d20+6 ((5)).  Monk Martial Arts Bonus Attack
Reaction10:12, Today: Anshegar Moonscale rolled 4 using 1d8 ((4)).  Form of the Beast: Tail (+4 AC against an incoming attack.).

Sala Menes
player, 64 posts
Chronomancer
AC 18 HP 29/29
Wed 30 Mar 2022
at 03:25
  • msg #82

10: Return to Thundertree

Sala watched and decided to help Anshegar with his liontaur problem. Aiming more carefully, he was able to get a shot off that he was certainly proud of.

11:24, Today: Sala Menes rolled 6 using 1d10 with rolls of 6.  Damage. – [roll=1648610695.19164.364018]
11:24, Today: Sala Menes rolled 22 using 1d20+6 with rolls of 16.  Liontaur fiery bolt. – [roll=1648610684.73605.364018]


AC 22 for 6 damage
Grey Willem
player, 226 posts
Human Champion
AC: 15 (17); HP: 60/60
Wed 30 Mar 2022
at 09:13
  • msg #83

10: Return to Thundertree

Ignoring the minor wound from the other opponent, Willem pressed on against the foe he had already struck. His first effort passed overhead but the follow up caught the wildling in the side with a heavy blow.

Willem
AC - 15 (+ Resistance to Force Damage from Brooch of Shielding)
HP - 60 / 54


Move - Press attack against Wildling #2
Action - Two attacks v Wilding#2 - I believe one hit: 10hp Piercing/Bludgeoning & 6hp Cold, total 16hp damage


10:10, Today: Grey Willem rolled 10,6 using 1d10+7,1d6 with rolls of 3,6.  Damage from 1 hit (Piercing/Bludgeoning & Cold).
10:09, Today: Grey Willem rolled 14,22 using 1d20+10,1d20+10 with rolls of 4,12.  Two attacks v Wildling #2.

Nemeia Sorrow
player, 35 posts
Tiefling Paladin
AC:19 HP:49/31 1st:4/0
Wed 30 Mar 2022
at 13:49
  • msg #84

10: Return to Thundertree

Blood flowing down the side of her face mixed with sweat kept the paladin's right eye closed. Nemeia was tired and hurt. This battle had taken a lot out of her and there were still two more wild halflings to deal with. The paladin had used everything she had against the foe, and it was still not enough. Was she really that weak? If a crazy halfling could bring her down, what could she do against the other evils of the world?

It was her duty and punishment to die fighting evil.

That is what was drilled into her during The Training. If she survived that, then her duty was clear. Nemeia took a deep breath and tightened her grip on the war scythe. She took a little comfort knowing that the halfling was fairing little better. It was most likely the halfling was already dead, but its wild rage was the only thing keeping the body moving. From the whites of its eyes and frothing of the mouth, the halfling would never recover. It did not even have the mind to try putting out the fire that was burning its flesh. The wild swings with the wand were just a survival instinct.

Then she felt the familiar tingling warmth envelop her body. It had to be one of the healers trying to help. If not for that, Nemeia was sure she would have fallen already.

Then the Reluctant-One finally showed up on her steed. Where had she been all this time? Did she stay in the back, watching everyone else fighting and joined when things looked dire? A leader lead from the front and used overwhelming force to end a battle quickly so the healers would not have to use all their spells in one fight. Nemeia knew she could not say anything because humans had such fragile egos. Maybe one of her lieutenants would notice and tell her. This proved that just because someone had good organization skills, did not mean they were a good leader. It just meant they were a good Quartermaster.

She was also frustrated with her weapon. It would not shut up now! Most of the time, it kept saying the same thing over and over again. The war scythe kept seeking the death of the enemy that had attacked her first. The paladin did not try to fight the over-whelming urge at first because it made sense at the time but now it could pose a problem in the future. Plus, the weapon's abilities were very underwhelming, and she did not notice any difference from a supposedly magical weapon. It did not need to be constantly sharpened. That saved some time. It was very durable. Good to know it would not break during combat. No wonder it was in the Ork's Cave for nobody else would want it. If it had any abilities to end this fight quickly, that was the only thing the war scythe was quiet about.

Before preparing for her next attack, she came up with the name of the war scythe.

Death Seeker.

OOC:

Hunters Mark: Still in effect: +1d6 Damage
Vow of Enmity: Still in effect: Gives advantage against target

08:44, Today: Nemeia Sorrow rolled 23 using 1d20+5 with rolls of 18.  Death Seeker Strike: Advantage.
08:45, Today: Nemeia Sorrow rolled 12 using 1d10+3 with rolls of 9.  Death Seeker Damage.
08:42, Today: Nemeia Sorrow rolled 6 using 1d6 with rolls of 6.  Fire damage .
08:47, Today: Nemeia Sorrow rolled 2 using 1d6 with rolls of 2.  Hunter's Mark Damage.

Total damage: 20

This message was last edited by the player at 14:34, Wed 30 Mar 2022.
Cinnabar
player, 73 posts
Halfling Druid
AC: 13; HP: 45/45
Wed 30 Mar 2022
at 18:46
  • msg #85

Re: 10: Return to Thundertree

After waiting for the slower movers to finish off the nearby wildling Cinnabar's big cat form bounds off after the next of the wildlings to join the allies engaging it.  When she gets there she rakes it with a claw to make sure it knows it is now even more surrounded.
Prizzard
player, 209 posts
Human Duelist Sage
AC: 16; HP: 60/60
Thu 31 Mar 2022
at 04:07
  • msg #86

Re: 10: Return to Thundertree

Even surrounded as it was the little creature was nimble, Prizzard barely managed another good stab. Trying to avoid the vitals wasnt helping. Despite the wounds from the wand attack and the short sprint he seemed energetic, as though fighting took no energy.


rolled 25,17,13,17,10,13 using d20+9,d20+9,d8+8,d20+9,d20+9,d8+8 with rolls of 16,8,5,8,1,5.  Flanking Attacks (Advantage).
Alecks Senechal
player, 39 posts
Human Cleric of Selune
AC 17, 44 hp
Tue 5 Apr 2022
at 21:37
  • msg #87

Re: 10: Return to Thundertree

In reply to Prizzard (msg # 86):

Alecks casts Sacred flame on the wemic pursuing Ashegar and carefully watches the health status of the group as the fight continues.


OOC:

Dex save 15 or take 8 damage

17:36, Today: Alecks Senechal rolled 8 using 1d8 with rolls of 8.  damage.

This message was last edited by the player at 21:37, Tue 05 Apr 2022.
Theirastra Nailo
player, 150 posts
Eladrin Bladesinger
AC: 17/21; HP: 32/32
Wed 6 Apr 2022
at 06:43
  • msg #88

Re: 10: Return to Thundertree

Theirastra once more swings at Wildling #2, determined to bring it down one way or the other... casting Green Flame Blade as she swings.

02:33, Today: Theirastra Nailo rolled 13,23,10,5,using 1d20+6,1d20+6,1d8+3,1d8 ((7,17,7,5)). With Advantage for flanking.

That should be a hit for 15 points of damage. Don't think the other Wildling is close enough for the flame to arc to him.
Mithra Stormraven
player, 277 posts
Human Fighter
AC 20; HP 42/60
Wed 6 Apr 2022
at 14:29
  • msg #89

Re: 10: Return to Thundertree

Still wondering what makes these wild Halflings so tough, she needs to stop them first before investigating them further! The fact that they were willing and eager to attack a larger group was also troubling.

She swung again at the small creature, no longer concerned that three of them were ganging up on him, especially considering the state Nemeia was in.

10:27, Today: Mithra Stormraven rolled 11,22,5 using 1d20+5,1d20+5,1d8+2 ((6,17,3)). With Advantage from flanking, that should be a hit if only for 5 points.
StarMaster
GM, 945 posts
Inscrutable
Wed 6 Apr 2022
at 17:13
  • msg #90

Re: 10: Return to Thundertree

Anshegar's has no problem maintaining his grapple on the smaller creature as it doesn't have great strength, but it struggles and squirms so much that it's hard for Anshegar to hit it. Both attacks miss.

As he manages to keep the wildling as a shield between himself and the wemic, he realizes that the wemic will have a difficult time attacking him while he's on the ground due to their peculiar anatomy.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Sala Menes, having not met the stranger dealing with the third wemic and rider yet, goes with the idea that 'an enemy of my enemy is a friend' and offers his own sign of friendship by attacking the wemic with a spell. The firebolt only does 6 points of damage but it's enough to get the wemic's attention.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Willem continues to attack Wildling #2. His first attack misses... but he connects on the back swing. This time, the damage is enough to drop the wilding to the ground.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Nemeia strikes once again with Death Seeker, Advantaged because the wildling is surrounded on four sides now and can't defend against everyone.

The 20 points of damage she does is enough to finish off the wildling!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Even as the wildling dies, Cinnabar, in her cat-form, is able to pounce and strike the wildling as it falls down.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Prizzard's next flurry of stabs manages one hit pretty much as the others also hit. Certainly the combined attacks are enough to kill the wildling finally.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Alecks casts Sacred Flame on the third wemic that's threatening the stranger that's grappling with the third wildling.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Theirastra again attacks Wildling #2, and manages to hit it even as it falls.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Mithra winds up in the same boat as Theirastra, attacking and hitting Wildling #1 after it was already dead (probably) but before it could fall down.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

At the end of the round...

Wemic #1 is still asleep.

Wemic #2 is dead.

Wemic #3, just having been burnt by two spells and seeing that the others are all down, decides he's had enough and he runs off.

Wildling #1 is now very dead.

Wildling #2 is also very dead.

Wildling #3 is still being grappled by the stranger. Now that you have a moment to look, you can see that he's a Dragonborn, but none of you recognize him.
Nemeia Sorrow
player, 36 posts
Tiefling Paladin
AC:19 HP:49/31 1st:4/0
Wed 6 Apr 2022
at 18:47
  • msg #91

Re: 10: Return to Thundertree

As soon as the halfling's bloody and crisp dead body hit the ground, Death Seeker's mind curse receded back into its dark hiding spot. Nemeia's facial features returned back to its calm and solem expression. Even being healed, she was still tired and bruised. The paladin had used everything she had against the crazy halfling, and it was almost not enough. The day was still young, and she had nothing left except swinging around Death Seeker.

Now that she was not fighting for her life, Nemeia looked over the battlefield and noticed the fight was over. In the distance she could see an odd Dragonborn out here in enemy territory wrestling with a crazy halfling. The other enemy was either dead or running. If it wasn't for the stranger distracting the third lion thing and its rider that had come out of nowhere, the paladin would have fulfilled her duty and punishment.

It was better to let the friendly looking Relucent-One deal with the newcomer. Nemeia's type of negotiations delt more with fear and intimidation. The paladin was about to clean off the blood on the large crescent blackish red blade of her weapon when she noticed something odd. Death Seeker was already clean and dry. Nemeia frowned slightly and shook her head. She must have already wiped the blood off. She did just take two shots to the head. That did remind her that she had wash the blood off her face.

Nemeia was about to do just that until she heard a loud snort. The paladin looked over and saw the slight rise and fall of the human-tiger thing's chest. It was the enemy she first attacked at the start of the fight. One of the magic-users must have put it to sleep. Nemeia walked over towards it and looked down. After a moment, she used the butt of her weapon to knock its weapon away, so it was not within easy reach. The paladin held Death Seeker firmly in both hands and looked down at the sleeping enemy intently.

Evil did not deserve mercy. It would be a quick and simple task but...was it really evil? Where the halflings? Where they scouts for the orcish hoard?

Then she remembered another night. A night of screams and bloodshed...because of her.

Nemeia shook her head to banish the memories. At least this one will have a choice.

Taking a few steps back and getting ready to defend herself, Nemeia poked the man-lion thing in the ribs HARD with the tip of Death Seeker.

"Wake-up and run!" she yelled.
This message had punctuation tweaked by the player at 18:50, Wed 06 Apr 2022.
Anshegar Moonscale
player, 13 posts
Dragonborn Barbarian Monk
Init:4 | AC:17 | HP:56/56
Wed 6 Apr 2022
at 23:05
  • msg #92

Re: 10: Return to Thundertree

As the wemic fled, Anshegar whipped his tail around at the halfling in his grip, the spines slamming into the wildling's belly.

Drawing his head closer to the wildling's, Anshegar spoke in common.  "Look!" he swiveled the halfling around to see his compatriots on the ground, then to see the wemic fleeing.  "Look!  Your compatriots are dead, or gone.  Surrender!"






RageOn (5/10)
Free Action08:55, Today: Anshegar Moonscale rolled 9 using 1d20+5 ((4)).  Athletics to maintain the grapple.
Action08:53, Today: Anshegar Moonscale rolled 23 using 1d20+5 ((18)).  Form of the Beast: Tail Attack.
08:53, Today: Anshegar Moonscale rolled 7 using 1d8+3 ((4)). Damage.
Movementnone
Bonus Action09:00, Today: Anshegar Moonscale rolled 6 using 1d20+3 ((3)). Intimidation.
ReactionAttack of Opportunity, if available.
09:02, Today: Anshegar Moonscale rolled 13 using 1d20+5 ((8)).

Alecks Senechal
player, 40 posts
Human Cleric of Selune
AC 17, 44 hp
Thu 7 Apr 2022
at 23:46
  • msg #93

Re: 10: Return to Thundertree

While Anshegar maintains control of the halfling, Alecks approaches. He considers the feral condition the halflings have been in and wonders if it could be something he could cahnge.
He casts one more spell with the hope that the condition can be reversed.

OOC: Cast lesser restoration on the halfling.

Sala Menes
player, 65 posts
Chronomancer
AC 18 HP 29/29
Fri 8 Apr 2022
at 00:12
  • msg #94

10: Return to Thundertree

Sala seems less on edge now that the combatants are heavily reduced in number. He returns to his own floating disc to relax in as the more militant members of the party go about securing the wriggling wildling. The shaped disc floats over the corposes of the wildlings as he ritually casts his magical detection spell.
Grey Willem
player, 227 posts
Human Champion
AC: 15 (17); HP: 60/60
Sun 10 Apr 2022
at 08:41
  • msg #95

10: Return to Thundertree

As his opponent crumpled in a messy heap on the floor, Willem looked around to survey the scene. A strange-looking newcomer seemed to have hold of the last remaining Wilding, and several of his companions were in attendance. One of the liontaurs had fled, the others seemed to be downed, though Nemeia appeared to be shouting at one of them. He raised a quizzical eyebrow but said nothing, Tieflings were indeed strange creatures, sand that one seemed more touched than usual.

Instead he shook the gore off Dawnfrost, and in a moment the spiked head was clean and gleaming. He knelt down next to the first Wilding body and began to search it. He laid the wand device to one side, leaving that for the wizards to worry about. With his free hand he checked the body, looking for bags, pouches or pockets that might contain a clue to the strange creatures seemingly random attack.
Cinnabar
player, 74 posts
Halfling Druid
AC: 13; HP: 45/45
Sun 10 Apr 2022
at 13:24
  • msg #96

10: Return to Thundertree

Already in pursuit of the third wemic when it turns to flee the big cat like wooden creature just keeps running, chasing after it across the plains like any predator would wounded and fleeing prey.
Theirastra Nailo
player, 151 posts
Eladrin Bladesinger
AC: 17/21; HP: 32/32
Wed 13 Apr 2022
at 04:05
  • msg #97

10: Return to Thundertree

Theirastra will end her bladesong and go over and help Grey in searching the bodies of their foes now that things have settled.
StarMaster
GM, 950 posts
Inscrutable
Sat 23 Apr 2022
at 17:28
  • msg #98

10: Return to Thundertree

The wemic's speed is 50, so Cinnabar can catch it if her speed is greater than that.


Sala does not detect any magic on any of the wildlings or wemics.


Nemeia's poking the sleeping wemic in the ribs is enough to rouse it from its magical slumber. At her words, a quick glance around convinces it to do as she says... and run!


Willem and Theirastra search the bodies and, oddly, find only the 'magic' wands, the cutlasses the wemics were wielding, and the belts that were being worn. There is no other possessions that they seemed to have. In total, you recover 2 cutlasses and 5 of the wands.


The wildling doesn't seem to pay attention to Anshegar's intimidation efforts, but then Anshegar realizes that the creature is either crazed, berserk, or both.

Alecks approaches the last wildling that Anshegar is still grappling and casts Lesser Restoration on it. Within seconds, the wilding stops struggling and a calmer expression seems to come over its face.

He glances around sadly at the bodies on the ground.

"Oh, thank you! I don't know what came over us," the now 'normal'(?) Halfling says. "We were suddenly blinded by rage and began attacking anything and everything that moved! I don't remember much that happened after that. It was like I was falling deeper and deeper into a yawning chasm of despair, frustration and anger! It became increasingly hard to think... until I just stopped thinking altogether."


Mithra and Prizzard, now that the battle is over, keep watch on the surrounding area in case there are any more surprises.
Grey Willem
player, 231 posts
Human Champion
AC: 15 (17); HP: 60/54
Sun 24 Apr 2022
at 08:56
  • msg #99

10: Return to Thundertree

Now that the threat seemed to be neutralised, and having found nothing of interest on the bodies, Willem approached the newcomer. "Welcome, Dragonborn. I am Willem, a Grey of the Holy Protectors of Torm. Your intervention here was welcome, you clearly have some talent. Are you here alone, or do you have companions camped close by?" He offered his hand in a formal greeting.
Anshegar Moonscale
player, 17 posts
Dragonborn Barbarian Monk
Init:4 | AC:17 | HP:56/56
Sun 24 Apr 2022
at 13:33
  • msg #100

10: Return to Thundertree

Anshegar looked at the hand Willem offered, but didn't take it straight away.  He'd been around enough of the city people to recognise the gesture for what it was, but the mistrust of strangers ingrained into him from his clan was hard to cast aside.

"No," he said in clipped tones.  "Just me.  Saw this happening, decided to help."

Anshegar shook the halfling a little roughly and leaned in to show his opened mouth, hissing.  "Why'd you attack these people?  Who did this to you?"




OOC: 23:32, Today: Anshegar Moonscale rolled 11 using 1d20+3 with rolls of 8.  Intimidation on the halfling.
Cinnabar
player, 76 posts
Halfling Druid
AC: 13; HP: 45/45
Sun 24 Apr 2022
at 14:21
  • msg #101

10: Return to Thundertree

Using her superior speed, at least in this extremely speed focused form, Cinnabar runs alongside the fleeing wemic trying to cut it off and steer it back in the direction of the others.  When it goes the wrong way she slaps it with a paw hard enough to eventually knock it down if it keeps trying, but not to outright kill the thing.
Sala Menes
player, 67 posts
Chronomancer
AC 18 HP 29/29
Sun 24 Apr 2022
at 14:50
  • msg #102

10: Return to Thundertree

Sala listened as the halfling told it's tale. "So strange. What do you remember of the date of your last period of lucidity?"
StarMaster
GM, 951 posts
Inscrutable
Sun 24 Apr 2022
at 15:44
  • msg #103

10: Return to Thundertree

Although the Halfling still seems a bit dazed, he responds to Anshegar's questioning readily enough.

"I don't really know why I attacked anyone," he says. "I don't even really recall attacking anyone, though the evidence is clearly there. I... don't know who did this to me. My memory is a bit foggy... and most of what I can recall is sort of looking through a red haze."

"I only have a vague recollection of the passing of time... I'm thinking it was a few months ago,"
the Halfling responds to Sala's question. "We were exploring this strange tower. Then I think we started to get sick after we left it. It's where we found those strange... weapons."

Alecks's spell, as near as he could tell, seemed to have ended the 'poisoned' condition, rather than cured some disease, although there almost seemed to be a bit of that as well.


Cinnabar has no trouble keeping up with the wemic, but she quickly realizes it's in the 'flee' mode of 'fight or flee'. The more she tries to herd it, the more panicked it becomes. It still holds its weapons, and after the third attack by Cinnabar, it finally attacks back... almost as if it feels cornered.

11:42, Today: StarMaster rolled 10,25 using 1d20+6,1d20+6 ((4,19)).

It misses as it's Disadvantaged because of its current state of mind--panic!
Nemeia Sorrow
player, 37 posts
Tiefling Paladin
AC:19 HP:49/31 1st:4/0
Sun 24 Apr 2022
at 21:38
  • msg #104

10: Return to Thundertree

Nemeia was a little relieved as the half cat-man woke up and ran. There has been enough violence for now. She then took the waterskin off her belt and used its contents to wash her face of the blood. Now the paladin could see with both eyes. Nemeia really hoped they would find a lake or stream to bathe or at least wash her hair that was still caked with blood. She had already been in the wilderness for a week, hunting her target before the accidental trip.

The paladin then put a hand on her head and felt the soothing warmth of her ability. The pain stopped and things become less blurry. Then she could hear the halfling talking and see the others crowding around it. It looked like the madness was gone and it was talking normally.

Nemeia went over to investigate.

OOC:

Lay on hands: 18/20

This message was last edited by the player at 21:42, Sun 24 Apr 2022.
Alecks Senechal
player, 41 posts
Human Cleric of Selune
AC 17, 44 hp
Mon 25 Apr 2022
at 00:29
  • msg #105

10: Return to Thundertree

Alecks shakes his head sadly, wishing he could have brought an end to the fight sooner. The other combatants seemed to be clearly beyond his aid. "Were there more of you who fell under the spell? How is it you stayed together and did not fight amoung yourselves?"
Anshegar Moonscale
player, 18 posts
Dragonborn Barbarian Monk
Init:4 | AC:17 | HP:56/56
Mon 25 Apr 2022
at 02:30
  • msg #106

10: Return to Thundertree

"What tower?  Where?"
Theirastra Nailo
player, 153 posts
Eladrin Bladesinger
AC: 17/21; HP: 32/32
Wed 27 Apr 2022
at 01:39
  • msg #107

10: Return to Thundertree

"Did you get sick before or after you claimed the weapons?" She said, considering something as she looked around a moment at what the Halfling was indicating.
Cinnabar
player, 77 posts
Halfling Druid
AC: 13; HP: 45/45
Wed 27 Apr 2022
at 04:38
  • msg #108

10: Return to Thundertree

Not seeing any particular reason to let the wemic get away the quasi organic cat version of Cinnabar keeps playing with it, batting it around hard enough to knock the wind out of it, but not use claws to kill it.
Sala Menes
player, 68 posts
Chronomancer
AC 18 HP 29/29
Wed 27 Apr 2022
at 05:23
  • msg #109

10: Return to Thundertree

"The strange weapons don't appear to be under any magical influence that I can tell." says Sala. "The tower sounds strange, and also dangerous." he adds.

"If it has this kind of influence on all trespassers, it could be dangerous to leave it alone. If you can tell us of it's location, perhaps there is a reward for dealing with it?"
Prizzard
player, 211 posts
Human Duelist Sage
AC: 16; HP: 60/60
Wed 27 Apr 2022
at 10:34
  • msg #110

10: Return to Thundertree

Prizzard is off by his horse, cleaned and weapons stowed, beginning to walk toward the group.
StarMaster
GM, 953 posts
Inscrutable
Sat 30 Apr 2022
at 21:13
  • msg #111

10: Return to Thundertree

Was Nemeia laying hands on herself or someone else? Also, all healing is max when out of combat.


"The tower is up in the forest," the Halfling replies to Anshegar, Theirastra and Salas. "We saw a fireball in the middle of the night and we went looking for the source the next day. That's when we found the tower. It was a gleaming metal tower in the middle of a scorched area of the forest. It was leaning a bit, so we figured a red dragon had attacked it. After waiting for awhile and seeing no sign of the dragon returning, we decided to investigate the tower."

"We sort of wondered if there might be anyone injured inside."

"The inside was very strange. Lots of metal. Lit by an eerie blue light. We found six bodies on the ground floor. We couldn't really tell what species they were. Kind of human-like, but looked like they'd been burnt pretty badly."

"That's where we found the weapons. We were going to check out the upper levels when we started getting blisters and burns on our skin. We grabbed the weapons and headed out. After than, things get a little blurry. Since we were all suffering from the same thing, we all decided to stick together to try and find a cure."



The wemic that Cinnabar is chasing had 38 hit points left, so she's managed to deliver 44 points to it and it collapses.
Alecks Senechal
player, 42 posts
Human Cleric of Selune
AC 17, 44 hp
Sat 30 Apr 2022
at 22:33
  • msg #112

10: Return to Thundertree

Alecks listens carefully, then responds. "I'm sorry I could not help all of you. You're attacks were quite violent and effective. I dared not try until I had the chance. We could check to see if any of your friends can be stabilized. If so, I may be able to help after I get some rest."
Sala Menes
player, 69 posts
Chronomancer
AC 18 HP 29/29
Sun 1 May 2022
at 08:00
  • msg #113

Re: 10: Return to Thundertree

Sala listened to the story of the halfling and wondered if the wands themselves had any latent energies that could warp their minds. Whatever had affected the wands didn't appear to be magical at any rate. "How do these wands work?" he asked, curious to know more.
Nemeia Sorrow
player, 38 posts
Tiefling Paladin
AC:19 HP:49/49 1st:4/0
Sun 1 May 2022
at 08:09
  • msg #114

10: Return to Thundertree

OOC:

Lay on Hands: The Paladin has a healing pool of 5 HP per level. At level 4, that 20HP. It takes 5 out of the pool to cure poison. They can choose how much to use in the pool. Nemeia used 18 out of the 20 to be fully healed. That leaves 2 just in case someone needed to be stabilized. It was just on herself.


Nemeia frowned at the halflings account. It sounded like a spell or a curse was put on anyone who stepped into the tower. If it happened to the halfling's group, what would stop it not effecting them? It sounded like something to stay away from. Maybe go to a large city and spread the word. This lands ruling class should take care of it. Bring in a small army to keep people away. They already had a mission of their own.

But knowing this group, they would want to charge in and investigate. Then they would get infected by the mind curse and their roving band would be attacking anyone they came in contact with.

The paladin glanced at Death Seeker she wielded. Nemeia was already dealing with a type of mind curse and did not want another.
Anshegar Moonscale
player, 19 posts
Dragonborn Barbarian Monk
Init:4 | AC:17 | HP:56/56
Mon 2 May 2022
at 00:09
  • msg #115

10: Return to Thundertree

Anshegar shook his head and released his hold on the Halfling, letting his rage die away.  It didn't sound like this was the same tower he'd encountered, full of wood and stone.

"I am glad to have been of assistance, my erstwhile friends, but this tower is no business of mine.  If someone could point me in the direction of Thundertree, I'll be on my way."
Cinnabar
player, 78 posts
Halfling Druid
AC: 13; HP: 45/45
Mon 2 May 2022
at 03:15
  • msg #116

10: Return to Thundertree

With the first fleeing Wemic down, and likely to be unconscious for a while, the cat looking plant thing does a really good impression of a regular cat looking around for another toy before she bolts off in the direction of the no longer sleeping Wemic, slowly but surely closing the head start it got by being awakened early.
Grey Willem
player, 232 posts
Human Champion
AC: 15 (17); HP: 60/54
Mon 2 May 2022
at 07:02
  • msg #117

10: Return to Thundertree

Willem joined Prizzard in gathering the horses, making sure that they were unharmed. He took the opportunity to allow them a brief rest, and tried to find a small stream and soft grasses to allow them to eat and drink.
Theirastra Nailo
player, 154 posts
Eladrin Bladesinger
AC: 17/21; HP: 32/32
Fri 6 May 2022
at 03:44
  • msg #118

10: Return to Thundertree

Theira frowned gently as she listened to the story being told she then looked towards Salas. "I could examine the wands if you want."
StarMaster
GM, 955 posts
Inscrutable
Mon 9 May 2022
at 01:19
  • msg #119

10: Return to Thundertree

"Well, we thought the weapon--we didn't know that's what it was at the time, of course--looked like a hand crossbow that was missing the bow part," the Halfling replies. "It certainly fit into our hands like it was."

"There's a sensitive area on the front of the grip. When you squeeze it, the weapon fires. We discovered that by accident. Almost killed Hondo. Oh. I guess he really is dead now."



Theirastra can examine one of the weapons as there are five of them. It appears as if it was cast in one solid piece... except it appears to made of bone or porcelain... or some sort of bone-like material. That might mean it was carved. Then again, if there is some sort of... mechanism... inside, how did it get there? It occurs to her that it could have been made first, then dipped into a liquid that was then fire-hardened after it dried.

There's no opening in the front, like a blowgun would have, and the area where the Halfling indicates has no moving part.
Sala Menes
player, 70 posts
Chronomancer
AC 18 HP 29/29
Mon 9 May 2022
at 01:32
  • msg #120

10: Return to Thundertree

"Some testing might be required. But we should have restraints in place just in case the user turns on us like this halfling was inclined to do so." suggests Sala.
Theirastra Nailo
player, 155 posts
Eladrin Bladesinger
AC: 17/21; HP: 32/32
Wed 11 May 2022
at 01:28
  • msg #121

10: Return to Thundertree

"This really is great craftsmanship." She said as she examined it very closely. She will surely make sure it's magical or not as well.
StarMaster
GM, 956 posts
Inscrutable
Sun 15 May 2022
at 16:15
  • msg #122

10: Return to Thundertree

The weapon definitely doesn't detect as magical.

However, as Theirastra examines it, she notices a 'discolored' area along one side. Upon closer examination, it appears as if this is a section that's clear but the area behind it is the same color as the rest of the material. It isn't until she actually grabs it by the handle that she sees there's a faint red glow in that area. It seems to be some sort of gauge as it has vertical line markings. If she's reading it correctly, it would seem to have a maximum of 20 markings but the glow only indicates 5.
Sala Menes
player, 71 posts
Chronomancer
AC 18 HP 29/29
Sun 22 May 2022
at 11:07
  • msg #123

10: Return to Thundertree

Sala doesn't question Theirastra as she looks over the wand, but instead keeps a canny eye on her to check if she has suddenly turned and gone mad...
Nemeia Sorrow
player, 39 posts
Tiefling Paladin
AC:19 HP:49/49 1st:4/0
Sun 22 May 2022
at 11:37
  • msg #124

10: Return to Thundertree

Nemeia's red eyes narrowed and a slight frown formed from her lips as she looked at the group handling the halfling's strange weapon. It came from a cursed place that cursed the halfling's group. Mostly likely the weapon was cursed too. The paladin will now have to watch her back in case the curse makes them rage. But right now, they were exposed and out in the open. An orc patrol could come upon them any moment.

"We need to keep moving. You can play with your new cursed toy later. An orc patrol could come buy any moment. Remember the mission. Thundertree and then helping the others in case they need backup. Your cursed tower can wait till then."

Nemeia looked agitated and kept jabbing the butt of Death Seeker on the ground.
This message had punctuation tweaked by the player at 11:40, Sun 22 May 2022.
Anshegar Moonscale
player, 20 posts
Dragonborn Barbarian Monk
Init:4 | AC:17 | HP:56/56
Sun 22 May 2022
at 11:41
  • msg #125

10: Return to Thundertree

Anshegar tried to follow the conversation, but so many people talking and doing different things at once was mildly disorienting.  he hauled the halfling around to face him, and smiled -- a disconcerting look on a dragonborn.  "Where is this tower?  And why did you hunt this way?"
StarMaster
GM, 957 posts
Inscrutable
Sun 22 May 2022
at 19:49
  • msg #126

10: Return to Thundertree

"The tower is in the forest back there to the west," the Halfling replies. "Don't remember why we came this way, though I think it might have been because the wemics like the open space to run in."
Mithra Stormraven
player, 278 posts
Human Fighter
AC 20; HP 42/60
Sun 22 May 2022
at 20:31
  • msg #127

10: Return to Thundertree

"Nemeia is right," Mithra agrees. "We need to keep moving. At least get to the edge of the forest where we can have some cover."

"Not sure about an Orc patrol. If this was their home turf... wherever that is... I'd agree with that, but this is raiding territory for them. If they aren't raiding somewhere, it means they've got a leader that's keeping them in check."

"I'm unclear, though, on whether there are two separate leaders or just one--one here, one in the castle. What worries me is that they don't seem to be operating separately. I can't help wondering if that is because of the Drow. What'd he call himself? The Black Spider?"

Alecks Senechal
player, 43 posts
Human Cleric of Selune
AC 17, 44 hp
Sun 22 May 2022
at 23:37
  • msg #128

10: Return to Thundertree

Alecks nods in agreement. "We should keep the tower in mind but we are committed to Thundrtree first and helping with the tower or the village if needed once our task there is complete."
StarMaster
GM, 959 posts
Inscrutable
Mon 23 May 2022
at 01:28
  • msg #129

10: Return to Thundertree

The group quickly moves out and within half an hour, you reach the tree line.

There's forest to the left, and forest to the right--the one you've been circling to get to Thundertree, but there's a 300-foot gap between them in the form of a slight rise.

Once under a bit of cover, Cinnabar can scout ahead. There are a few low rolling hills in the area, and after clearing the gap, she makes it to the top of the next hill, sees another hill, but beyond that hill is the ruins of the village of Thundertree. It looks more abandoned than ruined, but some of the buildings that she can see are in rough shape.

She also spots a lot of Orcs moving about. There are a couple of 'patrols' that seem to circle the village--three Orcs riding worgs. She can't really tell how many Orcs might be in the buildings, but she counts about 20 out in the streets.
Sala Menes
player, 72 posts
Chronomancer
AC 18 HP 29/29
Mon 23 May 2022
at 01:43
  • msg #130

10: Return to Thundertree

OOC: Can I just check. There was more than just 1 wand left, right? Sala was keen to take one if so.
StarMaster
GM, 960 posts
Inscrutable
Mon 23 May 2022
at 01:52
  • msg #131

10: Return to Thundertree

Yes, there are five of them. One got away.
Anshegar Moonscale
player, 21 posts
Dragonborn Barbarian Monk
Init:4 | AC:17 | HP:56/56
Mon 23 May 2022
at 05:21
  • msg #132

10: Return to Thundertree

Anshegar nodded as Aleks spoke.  "Seems we are both headed for Thundertree.  I shall accompany you."
Prizzard
player, 212 posts
Human Duelist Sage
AC: 16; HP: 60/60
Thu 26 May 2022
at 05:58
  • msg #133

10: Return to Thundertree

"Well, if the odds are to be greater than three to one, I propose a three-pronged plan similar to that which Mithra set up before, except that we use some physical traps and go as far as we can with stealth before retreating behind our traps."
Anshegar Moonscale
player, 22 posts
Dragonborn Barbarian Monk
Init:4 | AC:17 | HP:56/56
Thu 26 May 2022
at 07:02
  • msg #134

10: Return to Thundertree

Anshegar nodded.  Sometimes, when hunting a large pack, it had to be separated down to size before the warriors could leap in for the kill.  "I do not know the plan," he said,  "Tell me?"
Grey Willem
player, 233 posts
Human Champion
AC: 15 (17); HP: 60/54
Thu 26 May 2022
at 15:58
  • msg #135

10: Return to Thundertree

Willem nodded at the plan. "I will go in the vanguard to draw them out. I am only good for close fighting, so it serves no purpose for me to hang back. I can be on foot or on horseback, whichever works best."
Prizzard
player, 213 posts
Human Duelist Sage
AC: 16; HP: 60/60
Thu 26 May 2022
at 21:57
  • msg #136

10: Return to Thundertree

"The first would be a stealth operation, to take out as many as we can and seem less like a trap. Then we retreat to the prepared traps. Once the traps thin their numbers or cause them to turn back, then we attack openly if there are few enough remaining. If they try to stay in hiding we can snipe them over a few days."
Anshegar Moonscale
player, 23 posts
Dragonborn Barbarian Monk
Init:4 | AC:17 | HP:56/56
Fri 27 May 2022
at 02:40
  • msg #137

10: Return to Thundertree

Anshegar nodded to show his understanding.  "Hunt, then ambush, then fight.  With so many, even this may not be enough.  But I have no better plan."

He clapped a hand on Willem's shoulder, and drew a long spear-like weapon with a curved blade on one end.  "I am with you," he said shaking his head so his spines rattle together softly.
Nemeia Sorrow
player, 40 posts
Tiefling Paladin
AC:19 HP:49/49 1st:4/0
Fri 27 May 2022
at 13:43
  • msg #138

10: Return to Thundertree

The plan was horrible. It relied heavily on traps and the orcs attacking in small groups. Once the alarm was sent, the group would be kept busy with the worgs and give enough time for the orcs in the village to amass the rest of their number and attack with overwhelming force. That was how orcs fought. They just did not have the numbers. If the large party did not split up, they might have had a chance.

The other thing was that she had used everything in the pointless battle with the halflings. She would only be able to swing Death Seeker around a few times before falling from the horde of orcs that would surround them. It was her duty and punishment to die fighting evil. Maybe she could do it on her own terms.

"Let me be the distraction." she stated solemnly.

"I speak their language. If I can manage to walk boldly into the village and force a duel with their War Boss, the rest of you can take them with a surprise attack from the rear. It will have to accept, or it will appear weak to the others."

Nemeia then shook her head slightly.

"But I had used everything I had against the raging halflings so I would most likely fail but it would give the rest of you a chance. They would all be grouped together to watch the fight."

Then the paladin smiled wickedly, showing sharp white teeth.

"But if I won. I would be the Defacto leader of the war band and I could march them to help attack the castle."
This message was last edited by the player at 13:44, Fri 27 May 2022.
Alecks Senechal
player, 44 posts
Human Cleric of Selune
AC 17, 44 hp
Sat 28 May 2022
at 00:42
  • msg #139

10: Return to Thundertree

Alecks frowned a bit at the strategy. It did not seem like the orcs were preparing to attack the village with any immediacy. They had time.

"I think we should back off a bit and watch for a night. I  could also use some rest after the fight with the halflings."He smiled at Nemelia, "Your plan is brave but very risky for you. A War Boss is likely to pose quite a challenge. Say you win, what stops another powerful orc from challenging you for the right to lead?"

"What if we vary the original plan a bit, we have Cinnabar scout out Thundertree in her animal form, get a real count of the enemy, then she can scout thier patrols to see if the route is repeated. We set an ambush on an established patrol route, let one escape so it returns with more. Set the traps at the ambush location. Then we attack the village or the force that responds to the ambush, whichever seems like the better opportunity."
Anshegar Moonscale
player, 24 posts
Dragonborn Barbarian Monk
Init:4 | AC:17 | HP:56/56
Sat 28 May 2022
at 00:48
  • msg #140

10: Return to Thundertree

"Divide the enemy?  Why wouldn't they come to the aid of their own?  If we attack the ones at the ambush site, wouldn't the village orcs hit us?  If we hit the village, wouldn't the ambush orcs turn around and come home?  We'd be caught between two forces?
Alecks Senechal
player, 45 posts
Human Cleric of Selune
AC 17, 44 hp
Sat 28 May 2022
at 01:02
  • msg #141

10: Return to Thundertree

"I was anticipating an ambush site that is remote enough from the village to separate their forces. We would have to factor for warg riders." He looked at those he had seen casting in previous battles, "Do you have any spells that would help with diversions or controling an area?"
Prizzard
player, 214 posts
Human Duelist Sage
AC: 16; HP: 60/60
Sat 28 May 2022
at 07:44
  • msg #142

10: Return to Thundertree

OoC: Your assumptions are, as usual, painful to read.

"That's essentially what I was aiming for, Alecks. It would take considerable time to set up any decent traps in this setting, and first knowing their patrols would give us time to set up. The operation could take a few days to prepare. And again I suggest hunting their night patrols until they catch in and try to chase us off. We can make more progress before resorting to the traps."

Mithra Stormraven
player, 279 posts
Human Fighter
AC 20; HP 42/60
Wed 1 Jun 2022
at 04:37
  • msg #143

10: Return to Thundertree

Mithra had been listening to everyone's suggestions. They all sounded good. She really wasn't the planner; she'd just gotten lucky before because the situation had been different.

"Those are all good ideas," she commented. "You all seem to have a different opinion of Orc behavior, so I should point out that what we've seen so far isn't... quite... normal behavior. They've clearly got strong leaders, possibly more than just a war boss. They'll keep them in line."

"Clearly you are driven, Nemeia, by some inner demons, but I don't think it's necessary for you to sacrifice yourself just to distract the Orcs. If we don't get this right, we may all wind up being sacrifices."

"Do you think you can find it in yourself to stay alive long enough for us to put an end to this latest Orc threat?"

Nemeia Sorrow
player, 41 posts
Tiefling Paladin
AC:19 HP:49/49 1st:4/0
Wed 1 Jun 2022
at 15:24
  • msg #144

10: Return to Thundertree

Nemeia turned to face The Reluctant One.

Her face was cold as the paladin's red eyes seemed to try to bore into Mithra's soul. Nemeia's body was very still.

"Do not speak on what you know nothing about. I am a Knight of Taelther. Faced with a choice of fighting my sworn foes or combating a lesser evil, I choose the greater evil. Ordinary foes might win my mercy but sworn enemies do not. My qualms can not get in the way of exterminating my foes. I will defeat them by any means necessary. Even at the cost of my soul. If my foes wreak ruin on the world, it is because I failed to stop them. I must help those harmed by their misdeeds."

All this was said impassively and like something learned or memorized from many years of training.

"And if the group has to flee, I will be the one staying behind. I do not do this because I am suicidal. It is because I am a Knight of Taelther. It is my Duty and Punishment to do as required of me."
Cinnabar
player, 79 posts
Halfling Druid
AC: 13; HP: 45/45
Wed 1 Jun 2022
at 17:22
  • msg #145

10: Return to Thundertree

Returning form her scouting mission the unusual cat form Cinnabar had been using sheds away as she rejoins the others mid way through their planning session.

”By any means nessicary can be the easy ways just as much as it can be the hard way.  Lets see if we can kill a bunch of them, and keep us around to keep killing a bunch more of them later, because we know there will be a later and we know there are a bunch more of them in need of killing.

They aren't stupid, or lazy, but they do tend to get angry and be overconfident regardless of what kind of leader they have.  We should be able to convince even small groups of them to hunt down what looks like wounded prey and draw them directly into whatever kind of trap we think best to set.  If that prey needs to be literal animals I can make that happen but it will diminish my ability to assist with the start of the trap, but I could still close the door behind them after they enter the trap.

Prizzard
player, 215 posts
Human Duelist Sage
AC: 16; HP: 60/60
Thu 2 Jun 2022
at 10:27
  • msg #146

10: Return to Thundertree

"It is good to be devoted to something, driven. I do not claim to know of your past or present condition, but I feel Taelther would be better-served if you eliminated a few every day rather than a dozen in one day at the cost of your life. Your total body count would be far higher, I expect. And I must ask, may we spar sometime? Your energy is curious and motivating."

He began with a concerned tone and ended with some friendly excitement.
Nemeia Sorrow
player, 42 posts
Tiefling Paladin
AC:19 HP:49/49 1st:4/0
Thu 2 Jun 2022
at 15:41
  • msg #147

10: Return to Thundertree

The paladin turned her head towards the direction of The Highborn Walker. Her eyes and body relaxed somewhat.

"No" she said simply.
Theirastra Nailo
player, 157 posts
Eladrin Bladesinger
AC: 17/21; HP: 32/32
Tue 7 Jun 2022
at 03:17
  • msg #148

10: Return to Thundertree

"Prizzard I'll go with you. You know I can do stealth very well and am formidable in a close fight as well." She said with a small nod.
StarMaster
GM, 966 posts
Inscrutable
Tue 7 Jun 2022
at 16:52
  • msg #149

10: Return to Thundertree

Theirastra and Prizzard head off to scout the ruins of Thundertree.

It's a somewhat spread-out village built on a rectangular grid around 280 feet long by 190 feet wide. A single road wends its way among the buildings with a few branches going off to the perimeter buildings. A lot of trees are interspersed amid the buildings.

Oddly, the only intact buildings are on the perimeter. There are three along the back side of the village, including one with a tower, and three along the front side of the village. These appear to be larger buildings than the 10 ruins mostly in the middle of town, so possibly the larger buildings were just better built.

The two of you have no difficulty scouting the perimeter and keeping out of sight of the Orcs, especially since they don't seem to have any kind of watch or guards.

In the six intact buildings there are maybe 4-6 Orcs; it's hard to tell because in the middle of the day, they aren't particularly active. There appears to be another dozen Orcs scattered among the ruined buildings.

You find no signs of women or children, and you spot only three tribal banners.

Situated about 25 miles upriver from Neverwinter, it's nearly twice that distance to Phanalin, though it's across open fields for the most part. It'd take much longer for these Orcs to reach Phandalin than the Orcs in Cragmaw Castle.

Naturally, not all the Orcs are resting at once. You two easily avoid most of them, but have a close call with one Orc that relieve himself in the bushes when you nearly ran into him. Even though you were only 5 feet away behind a tree, he was so involved with his efforts that you don't even register to him.
Artagel
player, 1 post
Tethyrian
Tue 7 Jun 2022
at 19:44
  • msg #150

10: Return to Thundertree

Artagel had been both suprised and relieved to watch this uncanny group approach the village.
Suprised as he had felt quite alone and surrounded by orcs and thus had been stuck with indecision what to do. When he had set out he had not anticipated so many foes, far too many for a single human.
Relieved as this group seemingly was intending to fight the brutes that had occupied the ruined village. Which might solve his dilemma.
Of course, approaching this group proved to be another dilemma.
This message was last edited by the player at 07:02, Fri 10 June 2022.
Theirastra Nailo
player, 158 posts
Eladrin Bladesinger
AC: 17/21; HP: 32/32
Fri 10 Jun 2022
at 02:35
  • msg #151

10: Return to Thundertree

Theira motions to Prizzard, then points to the orc, then does a knife motion across her neck. Then she watches him to see if he agrees or would rather wait to see what he does.
Prizzard
player, 216 posts
Human Duelist Sage
AC: 16; HP: 60/60
Fri 10 Jun 2022
at 03:51
  • msg #152

10: Return to Thundertree

There was much preparation to make before setting off any alarms. Prizzard only shook his head slowly.
Artagel
player, 3 posts
Tethyrian
Fri 10 Jun 2022
at 07:11
  • msg #153

10: Return to Thundertree

Artagel was still hiding in the tree as he saw two of the new group scout out the village and the orc deployment.

That being said, please feel free to assume that you have noticed Artagel watching you... non-threateningly
This message was last edited by the player at 10:15, Fri 10 June 2022.
Sala Menes
player, 73 posts
Chronomancer
AC 18 HP 29/29
Fri 10 Jun 2022
at 14:13
  • msg #154

10: Return to Thundertree

quote:
"Do you have any spells that would help with diversions or controling an area?"


"Many of my talents involve the use of grease spells or sleep spells to control a battlefield." replies Sala, who had mostly kept himself to himself. He seems to have been lost in time, his hair somewhat more disheveled than it had been as he was wracking his brains trying to work out where he was.
Theirastra Nailo
player, 159 posts
Eladrin Bladesinger
AC: 17/21; HP: 40/40
Fri 10 Jun 2022
at 23:50
  • msg #155

Re: 10: Return to Thundertree

Prizzard:
There was much preparation to make before setting off any alarms. Prizzard only shook his head slowly.


Theira nodded, then motioned that they should head back once they have the chance.
Cinnabar
player, 80 posts
Halfling Druid
AC: 13; HP: 45/45
Sat 11 Jun 2022
at 08:12
  • msg #156

Re: 10: Return to Thundertree

Cinnabar watches the scout team leave, then for quite a while afterwards she seems to track their movement through the small village until her attention is drawn briefly to a tree.

”Are any of you expecting an extra human to meet us here?  Or are they growing on trees now?"
Artagel
player, 4 posts
Tethyrian
Sat 11 Jun 2022
at 09:18
  • msg #157

Re: 10: Return to Thundertree


Artagel froze as he realized that he had been noticed.
He held both his arms up to show that he meant no harm. Once this motion for peace had been registered he carefully climbed down, raised his hands palm open to his waist and nodded in greeting.
"Greetings.", he said in a low voice despite being sure that they were well out of hearing from the orcs.
"Glad to see you, I was rather stuck up there not wanting to risk a chase. Those worgs sure are faster than I am."
He offered his right hand for shaking.
"I am Artagel."
Prizzard
player, 218 posts
Human Duelist Sage
AC: 16; HP: 60/60
Sat 11 Jun 2022
at 13:06
  • msg #158

Re: 10: Return to Thundertree

Entirely straight-faced Prizzard responds with "Under the right conditions, it's possible." In response to Cinnabars joke. Cracking a grin a couple seconds later.

If nobody else does first, he will respond with a hand for the shake. "We are going to be working on a plan. What brings you out here? You have the air of a rogue driven to necessity." Despite seeming noble-born Prizzard takes no issue with the mans appearance, greeting him the same as though they were meeting at a party.
Artagel
player, 5 posts
Tethyrian
Sat 11 Jun 2022
at 13:36
  • msg #159

Re: 10: Return to Thundertree

Only now did he notice that the male was dressed like a noble and despite generally not liking the distinction he had learned through harsh experience that it was always wiser to appear humble to those who with or in power.
He slightly lowered his glance as he shook the man's hand to appear meek but answered the grin in kind.
"Necessity indeed. I happen to have had a misunderstanding with some brutes in Phandalin which forced me to take a leg. A quick one, to be honest. I had to run, too many foes, you see."
"By the time I stopped running I ran into a couple of orcs. From the frying pan into the fire. Still, only two, so I thought I'd bide my time and do some good for the free people."
, he made a cutting gesture across his neck with a wink. "So I gollowed them, you know, appropriate timing and all that." "Unfortunately, they went to the ruined village there and it became obvious that there were more there."
"Luck eludes me these days, obviously, must have angered Tymora somehow and drawn the attention of Beshaba instead."
"Anyway, this quickly turned into a major orc company and I missed the right time to get out there to report to, I don't know really, maybe those at Phandalin.  Those patrols were always at my heels, though."

The fellow seemed to be rather up front with his recent history, clearly he had high hopes to finally leave the area. Or he knew exactly that he was not the charming type, so being honest was his only option to garner favour.
He frowned in thought.
"You look to be quite a few, together we might actually be able to defeat those orcs rather than run away. In fact, much better. Cannot have orcs threaten the peaceful folk around here."
Prizzard
player, 219 posts
Human Duelist Sage
AC: 16; HP: 60/60
Sun 12 Jun 2022
at 05:54
  • msg #160

Re: 10: Return to Thundertree

Only showing discomfort with the deference for a moment, he listens through the story. "With that attitude you will fit right in. And out here titles don't matter, just make sure we can trust you. These are Theirastra and Cinnabar, I am Prizzard, and half of our number are at this camp. Mithra, though she may not accept it, is our leader. You will know the moment you meet her." He's quite happy about it all, chipper even, though he subtly remains on guard.
Artagel
player, 6 posts
Tethyrian
AC16 HP50/50
Sun 12 Jun 2022
at 11:56
  • msg #161

Re: 10: Return to Thundertree

As they arrived at the camp and his new aquaintances reported to the female warrior about the numbers arrayed against them Artagel took a closer look at the group.
Naturally he was most intimidated by the scowling tiefling and the controlled dragonborn, both of which he kept away from. While he had seen their kin before in Neverwinter their sort typically did not venture forth into the filthy slums where he had spent most of his life.
As introductions were made and the reports were pondered, Artagel was admittedly impressed that the prospect of being outnumberes 5 to 1 did not faze any of them. Either these were brave, reckless or powerful adventurers. Certainly not foolhardy, competence seemed to prevail. Artagel had no personal knowledge of battles at such a scale, the turf wars in the underworld streets of Neverwinter had never been larger than a dozen foes on each side. And even if there had been more than two gangs involved it still did not encompass so many combattants in one place.
He was pleased to see a cleric but only one wizard might pose an issue given their foes' numbers.
Naturally, the leader, the female fighter Mithra, asked about his potential contribution.
He hesitated, then shrugged.
"I'm sure I can sneak up and climb some elevated position and use my bow to cover and support those who go into the thick of melee.", indeed most looked to be fighters, "I can also handle myself in melee, though. Once out of arrows, I'll be right with you."
"I won't run away."
, he blurted a moment later.
Artagel was an opportunist, no doubts, and while the thought to leave his predicament while this group distracted the orcs had briefly entered his mind, he had an attitude and he just could not stand idly by. The thought of these orcs attacking the people of the nearby hamlets and villages was a nasty one, one he just could not turn a blind eye on.
He was anything but a coward, but the sheer numbers were daunting. He was not the type to stand and trade blows with brutish orcs, which were both stronger and more resilient than himself.
Nemeia Sorrow
player, 43 posts
Tiefling Paladin
AC:19 HP:49/49 1st:4/0
Sun 12 Jun 2022
at 18:20
  • msg #162

Re: 10: Return to Thundertree

Nemeia's red eyes narrowed as the stranger entered the camp with the returning scouts. She then strode menacingly towards the stranger with a wicked looking war scythe held in one hand. The paladin stopped a few feet from the new stranger before slowly walking a circle around him, her gaze running up and down his body as if inspecting a new suit of platemail. Once the circle was complete, she let out a disappointed grunt and looked him straight in the eyes.

"Another dagger in the dark. Orcs can see just as well when it is dark as in daylight."

The paladin then shook her head as if the new platemail failed to meet her high standards.

"As for the comment of not running away."

Nemeia turned on her heel and started to walk away since humans did not like the smell of sulphur and brimstone.

"We....shall...see...."
This message was last edited by the player at 18:22, Sun 12 June 2022.
Artagel
player, 7 posts
Tethyrian
AC16 HP50/50
Sun 12 Jun 2022
at 20:36
  • msg #163

Re: 10: Return to Thundertree

Artagel followed the tiefling's walk around him, then could not help but chuckle at the tiefling's comment.
"Do tell.", he said with eyes wide open, mocked her obvious comment about orc night sight, as if this came as an utter surprise to him, as if that were not the basest of knowledge to any resident of the Sword Coast. Then he shook his head. He had fought bullies all his life. And it was him still standing.
If he had been daunted by her fierce demeanour before, that feeling sure evaporated right away. Did she think she had a fool in front of her? Well, maybe he was a fool, but he sure was not stupid. If she felt the need to voice the obvious, maybe the company she kept was not quite as competent as he had thought on first sight. Or maybe it was only her.
We shall see indeed, he repeated her final words in his mind, applied to a different matter though. Better to be underestimated, always.
Mithra Stormraven
player, 280 posts
Human Fighter
AC 20; HP 42/60
Wed 15 Jun 2022
at 18:51
  • msg #164

Re: 10: Return to Thundertree

Considering how many people had already come and gone from their ranks, Mithra was hardly surprised at discovering yet another stranger out here in the wilderness.

"Greetings and well met, Artagel," she said when they were introduced. "I am Mithra Stormraven. Apparently when we were asked who wants to be the leader, I was a bit slow in stepping back and so became the leader."

"Anyway, it sounds like your run-in with the Redbrands happened before we got there. We made short work of them. Any that aren't dead are in gaol now."

"We were then tasked to scout this valley for any signs of the Orcs returning. As you've seen, we found out that they were. While they are great in number, it does not appear to be an invasion force. But then, I don't know the history of the Orc incursion the last time."

"This is only half our force. The other half is through the forest dealing with another group of Orcs holed up in the ruins of Cragmaw Castle."

"We heard they were planning on attacking Phandalin in a few days. We're here to prevent this half from doing so."

"If Ero was here, he'd no doubt call your presence some sort of confluence. Don't know much about Fate, but there does seem to be some sort of... occurrence happening in the area now. And we seem to be in the thick of it."

"I'm not trying to brag, especially since it's not like I was responsible for all of them, but we've already dealt with 200 Orcs or so. I wasn't really keeping score. And there were a lot more of us that dealt with the first 100 in their camp on the other side of the mountain."

"I suppose that qualifies me as an Orc Hunter now. If we try to deal with these Orcs en masse, we'd certainly be at a disadvantage. I'm confident, though, that any two of us are a match for half a dozen Orcs, so skirmish attacks play to our advantage. The Orcs won't know where all the attacks are coming from, but we will."

Artagel
player, 9 posts
Tethyrian
AC16 HP50/50
Thu 16 Jun 2022
at 11:35
  • msg #165

Re: 10: Return to Thundertree

Artagel looked relieved when Mithra said the Redbrands had been taken care of.

"How did you learn that these orcs intend to attack Phandalin soon?", he blurted. Clearly, the orcs were gathering. And soon they would be numerous enough to attack. But it was very good intelligence to know the time frame.

Cragmaw Castle. Artagel recalled the name but that was all. Someone must have mentioned the name before during his rather brief stay in Phandalin. He wondered if that 'second half' of the 'force' were besieging the orcs there.
"Your friends attack a castle?", he said wonderingly.
This all sounded like a military enterprise. But looking at the men and women here, he felt it must be a mercenary company. However, while they seemingly had a common goal, they appeared too 'freelance' and too individualistic for even mercenaries.
"This Ero is a cleric then?", he asked when fate was mentioned.
Artagel clearly did have some doubts about fate being involved but did not comment. He definitely did not imagine that fate had anything to do with his presence here. He would simply call it luck, bad luck to be precise.

Artagel's eyes widened when some ten score orcs were mentioned. Things were worse than he had thought.
"I see, so whittling them down now before they get too strong is the goal here.", he nodded in agreement.
"Prizzard mentioned you're planning. Given the report of orc presence in the ruined village, what is the plan?"
Prizzard
player, 221 posts
Human Duelist Sage
AC: 16; HP: 60/60
Fri 17 Jun 2022
at 05:14
  • msg #166

Re: 10: Return to Thundertree

Chuckling a bit at the question of Ero: "Ero is quite the wordsmith, a wizard, young, and in his own opinion: impeccable. I daresay I would like to witness him flyting now that I consider it." The thought renews a large grin.
Grey Willem
player, 234 posts
Human Champion
AC: 15 (17); HP: 60/54
Sat 18 Jun 2022
at 07:50
  • msg #167

Re: 10: Return to Thundertree

Willem kept quiet, allowing others to do the talking.

Sorry, been super busy so trying to catch up. Assume I’m up for any plan!
Sala Menes
player, 74 posts
Chronomancer
AC 18 HP 29/29
Sun 19 Jun 2022
at 22:24
  • msg #168

10: Return to Thundertree

Sala also stayed quiet. He had found that quite often it was better to observe and listen than use your words.
Mithra Stormraven
player, 281 posts
Human Fighter
AC 20; HP 42/60
Mon 20 Jun 2022
at 00:39
  • msg #169

10: Return to Thundertree

"I'd like to say it was our superior skill that uncovered the plot," Mithra replied, "but we just stumbled on it."

"We were investigating Old Owl Well, which used to be an old wizard's tower, when a pair of goblins stumbled upon us. Turns out they were delivering a message to the Orcs camped at the caves. Not only were those Orcs new to us but so were the caves."

"The message was about coordinating the attack on Phandalin between the goblins and the Orcs. Once we eliminated the Orcs in the caves, we found evidence that other tribes had occupied both these ruins and the ruins of Cragmaw Castle. Not sure if all of them were planning on attacking Phandalin... it was an awful lot of Orcs for one little village."

"Our scouts have reported that the Orcs are scattered throughout the village. At the camp, they were all gathered together so we could attack them from multiple directions. Here, we can't do that. And since we only have a day to deal with them, I think skirmish attacks are our best bet."

"I've been thinking of the best way to disperse our forces. I was thinking Cinnabar, Prizzard and Theirastra should circle around to the far side of the village and attack from that side, focusing on the larger intact building where the leader might be."

"I'll move a bit to the north and attack from the west. I was thinking maybe you'd join me, Artagel."

"Nemeia and Sala should attack from the southwest."

"Grey and Stonecrow should attack from the south while Alecks and Anshegar should attack from the southeast."

"I was also thinking that a flaming arrow shot into the sky over the village could be the signal to attack."


She didn't think the others would be willing to trust Artagel just yet. Heck, she wasn't sure she did, but if it didn't work out, it'd be her life on the line and no one else's.

"If anyone has a better plan, we're all listening."
Cinnabar
player, 81 posts
Halfling Druid
AC: 13; HP: 45/45
Mon 20 Jun 2022
at 03:33
  • msg #170

Re: 10: Return to Thundertree

Cinnabar doesn't wait for more than a moment before speaking against that kind of plan.

”perhaps we try a version of the plan where we don't split up.
Several of us are extremely capable of fighting up close, others are not.  We should sneak into the edge of the village and start ambushing the already split up groups of orcs with ranged attacks.  When they inevitably charge you intercept them up close."

Prizzard
player, 222 posts
Human Duelist Sage
AC: 16; HP: 60/60
Mon 20 Jun 2022
at 04:51
  • msg #171

Re: 10: Return to Thundertree

As always, Mithra took things into account Prizzard hadn't considered. "I was hoping we had more time. Spend a day on traps, a night picking at their numbers, and the next night leading them into the trap. Perhaps even a few days picking them off as a small enough group that they would be too proud or confident to flee from. But if we are so pressed for time this works, aside from the signal. I suppose the next question is when, and I believe midday right after a fresh patrol leaves the ruins would be a good time. I believe, Cinnabar, the idea of splitting up is to cause as much damage as possible before they know there is an attack. Perhaps it would be wise to have a signal arrow each to call for backup once a group is discovered. I'm no fletcher but I should be able to turn a reed or bamboo shoot into a whistle." Such an 'arrow' wouldn't do much harm, if it could even hit a target, but it would make quite a noise before tearing itself apart. That kind of signal would also draw attention away from the other groups. Risky to use, but a good trick for such an aggressive plan.
Artagel
player, 10 posts
Tethyrian
AC16 HP50/50
Mon 20 Jun 2022
at 05:03
  • msg #172

Re: 10: Return to Thundertree

"Attacking from several directions stand a good chance to confuse them and make them lose time in reacting coordinatedly."
"Still, too many directions and too small a group may become overwhelmed in case they choose to concentrate all their warriors against one group."
"Maybe make the groups bigger? Four? Maybe even five?"

"Why are we pressed for time? Do you know the time of the attack against the village?


He was no tactician, but Mithra's suggested plan had been employed many times in the turf skirmishes in the streets of Neverwinter. Cinnabar had a good point, too, though.
Nemeia Sorrow
player, 44 posts
Tiefling Paladin
AC:19 HP:49/49 1st:4/0
Mon 20 Jun 2022
at 13:39
  • msg #173

Re: 10: Return to Thundertree

Nemeia could see many problems with the plan but it did not matter. The small groups would be surrounded and overwhelmed as soon as the first warning horn was sounded. The paladin said nothing as she turned and walked away to ready herself for the slaughter to come.

It was her Duty. It was her Punishment.
This message was last edited by the player at 13:40, Mon 20 June 2022.
Mithra Stormraven
player, 282 posts
Human Fighter
AC 20; HP 42/60
Mon 20 Jun 2022
at 13:59
  • msg #174

Re: 10: Return to Thundertree

It seemed to Mithra that Nemeia's lack of enthusiasm with the plan indicated her unhappiness with it. She admitted to herself that it had... well, not so much flaws as ways it could go wrong.

Orcs could be tough but she was convinced her group was tougher.

"With this plan, the advantage is ours," she tried to garner more agreement. "If we attack as a large group, we'll be outnumbered when they rally and attack back. This way, as long as we all attack pretty much at the same time, they'll never be able to get organized enough to rally--every little group will be getting attacked."

"We shouldn't have to worry about getting attacked from them hiding in the buildings because we'll be clearing them out as we go."

"And, yes, I did consider making our groups a bit larger, but if we do that, we won't be able to attack from as many directions. If we fling a lot of spells at them, it'll make it seem like there are more of us."

"Besides, once we enter the village from five different directions, we'll be one large group again. Remember, we're not soldiers. We're not trained to fight in formations. Well, I'm certainly not."

"The message we intercepted said they were going to attack in two days. We've already wasted one day getting here. Couldn't be helped. I expect they'll march out tonight towards Phandalin and attack tomorrow."

"Anyway, since you all seem to think of me as the leader, if we all die in this attack, you can blame me."


OOC: As I understand it, we're making plans at pre-dawn/sunrise.
Artagel
player, 11 posts
Tethyrian
AC17 HP50/50
Mon 20 Jun 2022
at 16:34
  • msg #175

Re: 10: Return to Thundertree

Artagel nodded.
Then he shared more intelligence about their foes.
"The Orc leader is camped in the intact building over in the northeast corner of the village. Didn't catch his name. He's at least a head taller than any of the other Orcs I've seen, and bulkier. Wears a chain shirt and wields a great axe. He doesn't appear to be a member of any of the three tribes, but also doesn't display any tribal symbol himself. He seems frighteningly strong, I have seen him crush another Orc's head with his bare hands."

"I think there are three tribes camped in the village."
"Skullsplitters who all wield axes and their leader is Grax who wears a split skull on each shoulder of his leather armor. Those are camped to the north and northeast."

"Disembowelers who all wield scimitars and their leader is Korvax the Red because he wears red leather armor and has red hair. Korvax might be a Half-Orc. They are camped to the west."

"And the Bonecrushers who all wield war hammers. Their leader is Snarlybones who wears a bone breastplate. The Bonecrushers are camped to the south and southeast."


Clearly, Artagel had learned so much from observation while hiding in the tree. And he seemingly was able to understand their tongue or he could not possibly know the tribal leaders' names, let alone the tribe names themselves.
Cinnabar
player, 83 posts
Halfling Druid
AC: 13; HP: 45/45
Mon 20 Jun 2022
at 18:41
  • msg #176

Re: 10: Return to Thundertree

Doesn't seem to bothered by her first suggestion being turned down.

”Very well, I recommend at least myself and two defensive melee types head for the north east and engage the leader to keep him distracted after I open up with some magic to get things going.

I won't be sticking around for the obvious fight part of things as I will be making use of the forest and trees to be able to stay undetected.  The other groups should be focused on harassment and mobility but stay close enough to keep an eye on the delaying action against the leader if support is required."

Artagel
player, 13 posts
Tethyrian
AC17 HP50/50
Mon 20 Jun 2022
at 20:51
  • msg #177

Re: 10: Return to Thundertree

Artagel scratched a map of sorts on the earthen forest floor.
Two buildings and a tower in the north, none ruined.
That's where Grax and his Skullsplitters were, and in the northeast their leader, the brute with the greataxe whom Cinnabar proposed to distract.
The north western was held by Korvax and his Disembowlers.
Ten ruined buildings in the middle of the village.
Another three sturdy buildings in the south, the most western held Disembowlers, while the other two held Snarlybones and the Bonecrushers.
"Best to circle the village in the east, less leaders.", he nodded to Prizzard and Theirastra. He took them to be nimble combattants.
He tried to recollect what Mithra had suggested.
"You and me follow them and try to take the tower from the Skullsplitters?", he asked Mithra. He hoped to then have a good place to shoot arrows from.
He looked at the dour tiefling and the mage, "You come from southwest and then make for the tower to help us ?", the wizard would likely find the defensible tower to his liking, just like himself. Especially, if two melee combattants were defending the entry.
"Alecks and Anshegar should attack from the southeast and then help out Cinnabar?", he repeated Mithra's plan. He should not expect to have the cleric near him until the end of the fight. And the dragonborn was an enigma to him. No armour, probably a spellslinger then.
"The rest attack Snarlybones and his Bonecrushers ?"
Grey looked a fighter of sorts and Stonecrow looked like a rogue to him.
But who knew? This was the Sword Coast and guessing a person's capabilities was just that: a mere guess.
He had absolutely no wish to command any of these men and women, but after days of hiding in the trees and evading orcs he was fairly restless and wanted to get to grips with them. And just repeating their leader Mithra could be a big stride to get their trust. Or so Artagel thought.
Prizzard
player, 224 posts
Human Duelist Sage
AC: 16; HP: 60/60
Tue 21 Jun 2022
at 00:21
  • msg #178

Re: 10: Return to Thundertree

"A half-orc is less likely to be trusted. Perhaps we can blame our attack on him and sew some extra choas that way. 'Korvax sends his regards'"
Nemeia Sorrow
player, 45 posts
Tiefling Paladin
AC:18 HP:49/49 1st:4/4
Tue 21 Jun 2022
at 15:34
  • msg #179

Re: 10: Return to Thundertree

Nemeia walked a short distance from the group meeting but still within the camp and hearing distance. It was plain to see that her suggestions were not wanted. She would basically follow what was decided, no matter how she felt about the plan. The paladin was here to fight evil until her death. No matter how bad the plan was executed. It was her Duty and Punishment.

The paladin leaned Death Seeker against a tree before starting to take off her armor and cape. All she wore now were gray small clothes and shift stained with sweat. There was no modesty or shyness. All of that was trained out of her during The Ordeal and then The Training. What was most important was form and function. But now she took the time to uncurl her devilish long thin tail. She was trained to hide it within a cloak or cape. With a hood, she was able to mainly hide her devil horns. It was a necessity to hide her devilish horns and tail when in a town. Not many humans liked tieflings and hiding the tail in combat kept it from getting chopped off.

Nemeia did lament about the lack of a stream or river to bathe. She had been hunting Sly for weeks in the forest near Mulptan before finding him in a lone cabin at the base of the Sunrise Mountains. The paladin was used to rough conditions but now that she was in a group, the need of a wash was sorely needed. Nemeia then tried to run her fingers through her long red hair. It was a wasted effort. Most of her hair was still matted with dried blood from the head wounds she received from the mad halflings. It would take more water than that was in the waterskin to wash her hair.

With a disappointed sigh, Nemeia kneeled infront of her weapon, armor and cape before closing her eyes and started her breathing exercise.

She then started to mentally prepare for the fight ahead.

There were at least twenty orcs in the village. There was no information on how many were in the buildings. How many roving patrols were there? The worgs were going to be a problem. If only there was enough time to take them out first. All it took was the beating of the orc's drums or a blowing of a war horn and the worgs would be alerted to the attack. While a small group attack the orcs, they would just run in and attack from the rear. Then the numbers will just grow to the next small group and the next.

Deep breath in. Smooth breath out.

Nemeia opened her eyes and looked at her black armor and gauntlets. They were sturdy and imbued with magical protection. But it did not make her invulnerable. There were a few dents from the halfling's weapons but nothing major. Eventually she would have to find the money to get it repaired.

Deep breath in. Smooth breath out.

Then there was Death Seeker.

A new found weapon that might be more trouble then it was worth. The black weapon felt comfortable in her hands and its long, red-tinged crescent blade was magically sharp so there was no need to keep it sharpened. But as soon as the fighting starts and she gets hit, she has to fight to control her emotions and will. The need to kill the one that strikes her was overpowering and sane strategy is lost. She will bend the weapon to her will. It will just take time. At least it has been silent after the battle with the mad halflings.

Deep breath in. Smooth breath out.

Then there was the possible trump card.

Nemeia reached into her shift and pulled out an amulet by its chain. The amulet was a thin and battered looking bronze triangle with a thin silver circle around it, attached to a copper chain. On the triangle was a faded picture of a closed eye. This was the only thing keeping Sly and his Demon-Lord master from knowing her location with magical means.

She was only alive because Sly's master had plans for her. Nemeia did not think that those plans involved her getting killed by orcs. If she died, then the Demon-lord's plan would be ruined. And if the plans were ruined then Sly would have failed his master. Sly's failure would mean his death. Even with their short fight in the orc cave, he had used a spell that did harm her but not out-right kill her. The attack against her bought him enough time to escape.

It was only a vague theory. All she had to do was toss away the amulet. Then Sly and his master would see her in trouble and make sure their long intricate plan was not ruined. But doing that might be part of the plan. Trying to figure out the plan of demons and gods would cause a mortal to go insane, so she did not dwell on it much. The Order has been known to use evil to fight evil.

But doing that might condemn the souls of the group. Was she willing to do that? Being snatched from the opposite end of the world, finding this group and then finding the perfect magical weapon to deal out her vengeance. What if they were already part of the plan?

Nemeia returned the amulet back under the shift and closed her eyes once again.

Deep breath in. Smooth breath out.
This message was last edited by the player at 15:38, Tue 21 June 2022.
Mithra Stormraven
player, 283 posts
Human Fighter
AC 20; HP 42/60
Wed 22 Jun 2022
at 00:47
  • msg #180

Re: 10: Return to Thundertree

Mithra was starting to get annoyed with half of their group. She wasn't ignoring their ideas, and she pointed out why she thought they might not be as effective, but they seemed to be ignoring her even more than they thought she was ignoring them.

"Fine. We'll do what everyone else wants to do," she said with a sigh. This was why she hadn't wanted to be a leader--she wasn't leading--everyone just wants to do their own thing. "Next time, somebody else can be the leader."

She put her helmet back on, checked her sword, and headed off... to her death. She was convinced they were all going to die... because they couldn't... or wouldn't... work together. Maybe they'd a least stop the attack on Phandalin.
Sala Menes
player, 77 posts
Chronomancer
AC 18 HP 29/29
Wed 22 Jun 2022
at 01:23
  • msg #181

Re: 10: Return to Thundertree

Sala walked over to Mithra and spoke gently to her.
Artagel
player, 15 posts
Tethyrian
AC17 HP50/50
Wed 22 Jun 2022
at 04:15
  • msg #182

Re: 10: Return to Thundertree

Mithra's reaction confused Artagel. He had seemingly misunderstood the group dynamics. Or maybe he had been not empathic enough to feel unvoiced objections. His glance wandered from Mithra to the tiefling who had walked off, looked at Prizzard and shrugged with a raided eyebrow before looking at the halfling who had also commented.
He had actually assumed that they all had agreed on her plan. The comments given had not really changed the plan, or had it? Had he mixed up the names or the directions given by the female fighter?
Artagel frowned, then slapped his head.
"Apologies, Mithra. You mentioned that the two of us should attack from the west, not the north. I agree."
actually misread, sorry, somehow only saw the 'move north'. Other than that, though, and except for unvoiced concerns, I thought we are ready to go?
Prizzard
player, 225 posts
Human Duelist Sage
AC: 16; HP: 60/60
Wed 22 Jun 2022
at 05:27
  • msg #183

Re: 10: Return to Thundertree

Prizzard was geared up, packed, horse left tethered, ready to go. He walked to his assigned partner Theirastra, excited, and with no hint of a poor mood attempted a compliment: "Try not to make me look too bad out there, bladesinger!"
Mithra Stormraven
player, 284 posts
Human Fighter
AC 20; HP 42/60
Wed 22 Jun 2022
at 06:02
  • msg #184

Re: 10: Return to Thundertree



When Artagel joined them, she commented to him.

"Yeah, I thought sending the scouts to the far side would be easier for them than us," she said. "We'll have to stay low because there isn't much cover around the village. Looks like they cut most of the trees down to make the buildings."

She didn't bother looking to see what the others were going to do. They weren't going to follow her. All she could do was her best.
Cinnabar
player, 84 posts
Halfling Druid
AC: 13; HP: 45/45
Wed 22 Jun 2022
at 06:18
  • msg #185

Re: 10: Return to Thundertree

 Cinnabar looks a little bit surprised by the map, more so the idea of making one rather than its detail level.  It only takes a few moments for her to get the hang of it and she points to the same tower indicated earlier.

”While my natural inclination is to make use of trees, if it is your intent to hold the tower I can both assist with that and influence very nearly the whole village from a concealed position atop it, so I should accompany whatever team is to go there."
Grey Willem
player, 236 posts
Human Champion
AC: 15 (17); HP: 60/54
Wed 22 Jun 2022
at 16:18
  • msg #186

Re: 10: Return to Thundertree

Willem was happy with Mithra's plan and nodded his agreement. Wading into the fray with his morningstar swinging was good enough for him, let the other's think about some kind of strategy...
Stonecrow
player, 31 posts
Half-Elf Sage Monk
AC: 15 HP: 25/27
Wed 22 Jun 2022
at 16:27
  • msg #187

Re: 10: Return to Thundertree

Stonecrow noticed that there was some division on the plan of attack but that it seemed like it might be resolving itself. He was fine to help however he could so he didn't comment against it. He readied himself instead, stretching a bit this way and that, and made sure his mask was in place firmly.

"I will cook a nice meal for us when we are all done."
Nemeia Sorrow
player, 49 posts
Tiefling Paladin
AC:18 HP:49/49 1st:4/4
Wed 22 Jun 2022
at 16:49
  • msg #188

Re: 10: Return to Thundertree

Nemeia opened one eye to look at the stretching figure in the mask.

Someone who could actually cook? The paladin would have to make sure the masked cook would survive if she could help it.

Nemeia closed her eye once again and continued her breathing exercise.
This message was last edited by the player at 16:56, Wed 22 June 2022.
Artagel
player, 17 posts
Tethyrian
AC17 HP50/50
Thu 23 Jun 2022
at 05:42
  • msg #189

Re: 10: Return to Thundertree

Artagel turned to Cinnabar.
"Never mind. I misunderstood Mithra's plan in regard to her and myself. We will not go immediatedly for the tower but attack straight from the west."
He turned to Sala, but his glance included the meditating tiefling.
"Obviously that goes for you, too. No rush to that tower.", he added with a grin.

He then hurried after Mithra and taking into account that the trees would make usage of the bow a bit awkward, drew both his blades. The shorter blade was very obviously of high quality and arcane marks were edged into the slightly bluish blade. The larger scimitar looked plain in comparison.
"Dispatch, then kill. We will be quickly outnumbered after all. I will stay close to you, that way I can support you best.", he muttered to her.
He had seen dirty bloodwork in the streets of Neverwinter. He had a more straight approach to combat, he was not a 'dagger in the dark' as Nemeia had presumed. He was nimble and quick and that necessitated the exclusion of heavy armour and a shield.
Theirastra Nailo
player, 161 posts
Eladrin Bladesinger
AC: 17/21; HP: 40/40
Tue 28 Jun 2022
at 03:38
  • msg #190

Re: 10: Return to Thundertree

"The plan has merit, I say we get to it. As to the flaming arrow if we need assistance...  I hope one of the other two with me have such as I do not." She said with a small shrug.
StarMaster
GM, 972 posts
Inscrutable
Tue 28 Jun 2022
at 20:33
  • msg #191

Re: 10: Return to Thundertree

OOC: A map of Thundertree is now up in Game Map 0. North is to the top of the map.

The walls with yellow marks signify buildings that are mostly in ruins. Normally, the center section of an expanse of wall is the weakest point and that's what tends to collapse first. There are gaps in the wall at these points, though not always large enough to step through. There is rubble on both sides of the wall.

Most of the doors in the ruined buildings have long since rotted away.

Building #2 has a two-story tower.

Building #3 is also two stories. It is where the war chief has camped.

Outside that building is a courtyard to the south that still has a statue standing in the middle of it, though the head has been knocked off.

The green area is a mix of weeds, scrub grass, and low bushes. The weeds and grass are maybe a foot tall while the bushes are around 2-feet high.

Buildings 1, 2, 10, 13 and 16 have between 5-8 Orcs camped in them, though the scouting estimate was 6-7.

Building 2 may have as many as 10 Orcs, but there seemed to be Orcs coming and going rather frequently so it was hard to get an accurate head count.

Building 3 may have as many as 12 Orcs in it.

The rest of the ruined buildings through the center section of the village could have 1, 2, or no Orcs in them.

Outside the map area, there are more trees, a little denser for a hundred yards or so, but then they thin out to scrub grass, weeds and a few scattered bushes.


The 'PLAN' was this:

Cinnabar, Prizzard and Theirastra are to circle around the village, either to the north or the south, and are responsible for dealing with the Orc War Chief in Building #3.

Nemeia and Sala are to attack up the southwest path and deal with Buildings #10, 11 and 12.

Grey and Stonecrow are to attack from the south and deal with Buildings #13, 14 and 15, possibly assisting with Building #12 or Building #16.

Alecks and Anshegar are to attack from the southeast, deal with Buildings #16 (and 15 if necessary), then sweep north to deal with Buildings #8 and 9.

That leaves Mithra and Artagel to attack from the northwest path and deal with Buildings #1, 4, 5 and 6.

Building #2 is up for grabs to however gets their first, though it's most likely the Orcs will all rush out once the battle starts.
Stonecrow
player, 32 posts
Half-Elf Sage Monk
AC: 17 HP: 36/36
Wed 29 Jun 2022
at 05:14
  • msg #192

Re: 10: Return to Thundertree

Stonecrow listened to the recap of the plan, then gave a nod. He glanced at his 'partner' for the mission. He wasn't sure if too much was being asked of him or not, but he was willing to try at least.

He spun his quarterstaff around in one hand, flipped it around his body and in to his other hand. Then he took off in a roundabout way to get in position, planning on starting stealthily.
Prizzard
player, 226 posts
Human Duelist Sage
AC: 16; HP: 60/60
Wed 29 Jun 2022
at 11:16
  • msg #193

Re: 10: Return to Thundertree

Prizzard may be dexterous and acrobatic for a human, but he wasn't practiced in stealth. And while he was practiced in scouting he didn't have particularly sharp senses. Thus, he would gladly follow the lead of his more gifted allies.

rolled 17,14 using d20+4,d20+4 with rolls of 13,10.  Stealth, Perception.
Cinnabar
player, 87 posts
Halfling Druid
AC: 13; HP: 45/45
Wed 29 Jun 2022
at 11:32
  • msg #194

Re: 10: Return to Thundertree

Cinnabar waits for the whole plan to be explained then casts a spell that makes everything and everyone near her quieter.

”We can circle the encampment along the south side, that will make my group the last to arrive at our starting location.   When each of you get to your starting position find good concealment as the spell won't protect you any more after I move on with everyone not yet deployed."
Nemeia Sorrow
player, 50 posts
Tiefling Paladin
AC:18 HP:49/49 1st:4/4
Wed 29 Jun 2022
at 14:49
  • msg #195

Re: 10: Return to Thundertree

Geared up and mostly rested, Nemeia walked towards The Soft Spoken One and looked him up and down with a practiced eye. She had never seen a mage wear armor or use a shield. The crossbow showed he was prudent in the case spells failed him. The owl on his shoulder was...cute. Nemeia's frowned deepened as she tried to push that thought away. During the battle with the mad halflings, she did not see him cast any flashy spells. But the paladin had been in the thick of it and had taken a few shots to the head.

They were actually going to go ahead with this plan. And The Reluctant One thought she was suicidal! The enemy had clear line-of-sight one hundred yards around the village. Once they left the cover of the forest, they would be spotted. If the orcs had archers, they would be cut down before they got close to any buildings. The only thing going for them was the element of surprise and attacking just before the sun appeared. But the orcs had darkvision! Maybe they would be too drunk and lazy to look outside the village?

The worst case would be being spotted by the worg patrol before everyone was in position. The alarm would be sounded and then one of their small groups would be attacked by a bunch of orcs and then flanked by the worgs. If only they had more time to prepare. Taking out the worgs on patrol first would have been ideal. But time was against them.

Nemeia let out a low grunt from deep in her throat. She could not take it anymore and had to know. The paladin hated showing such weakness.

"What is your owl's name?"
Artagel
player, 19 posts
Tethyrian
AC17 HP50/50
Wed 29 Jun 2022
at 15:41
  • msg #196

Re: 10: Return to Thundertree

Artagel followed Mithra first west and then north to circle around to the northwestern intact building.
Followed as in 'keep out of sight' and 'check your surroundings'. No need to be detected right away because his companion preferred a more direct approach, he thought to himself.
rolled 18 using 1d20+4 with rolls of 14.  Perception (WIS) .
rolled 16 using 1d20+8 with rolls of 8.  Stealth (DEX)

This message was last edited by the player at 18:28, Wed 29 June 2022.
Mithra Stormraven
player, 286 posts
Human Fighter
AC 20; HP 42/60
Thu 30 Jun 2022
at 14:56
  • msg #197

Re: 10: Return to Thundertree

She still wasn't sure everyone else would follow her plan since they still disagreed with it. She was a fighter. For her, the direct approach was always the best. Oh, sure, she recognized the advantages of other methods of fighting... she just didn't see any of them working here.

She led Artagel a little farther west, into the thin forest, and then went north to where the old road was. She almost missed it because it hadn't been much of a road even back then but now it was all but invisible in the overgrown underbrush.

She wasn't much for stealth either, but being careful was an adequate substitute since they had to wait until the others got into position.

She had to admit that her plan was based on the behavior she'd seen from the Orcs already. They preferred attacking at night, tended to sleep during the day, and didn't have many sentries... at least, none  that seemed any good at it.

The best sentries they had were the worgs, but this hour of the morning, there wouldn't be any breeze from any direction. The ocean to the west would have finally cooled down and the sun wouldn't have had time to heat up the land, so there was an equilibrium.

Once they were in position, she began to move forward, from tree to tree, from bush to bush, from weed to weed if necessary, until they got close enough to observe the first two buildings. Now they just had to lay in the tall grass, watch and wait.

If there were any sentries on the buildings, she was counting on spotting them when they moved. She was also hoping to be able to take them out with bow.

"See anything?" she whispered to Artagel.
Sala Menes
player, 79 posts
Chronomancer
AC 18 HP 29/29
Fri 1 Jul 2022
at 03:39
  • msg #198

Re: 10: Return to Thundertree

In reply to Nemeia Sorrow (msg # 195):

"Name? I'm sorry, what? I just call her owl. Hasn't failed me yet." answers Sala. "So, for our plans. We need to be sly, right? I can create illusionary boxes of shelter to cloud the enemy's vision of our approach. They could be just bushlike, or walls of wood if you prefer. They will block them from targeting you, but are quite useless at offering any physical protection." he says.

"I can also make your reactions much quicker than normal for a short time, make an area become quite greasey, or put several weak creatures to sleep for several minutes."
Artagel
player, 20 posts
Fri 1 Jul 2022
at 07:17
  • [deleted]
  • msg #199

Re: 10: Return to Thundertree

This message was deleted by the player at 07:18, Fri 01 July 2022.
Nemeia Sorrow
player, 51 posts
Tiefling Paladin
AC:18 HP:49/49 1st:4/4
Fri 1 Jul 2022
at 12:27
  • msg #200

Re: 10: Return to Thundertree

Nemeia gave a slight nod. It was a good idea not to name pets, especially when combat was bound to happen. Attachments to things when in combat only weakened you. With the explanation of his spells, she had a different outlook on their chances. This mage was going to be more useful than she first thought.

"Local shrubbery. Then we wait for a signal. Let's go."
Mithra Stormraven
player, 288 posts
Human Fighter
AC 20; HP 42/60
Sat 2 Jul 2022
at 14:18
  • msg #201

Re: 10: Return to Thundertree

She'd thought that a half-hour was sufficient time for everyone to get into position... though she had no idea what the surrounding terrain was like.

She glanced back for a moment before saying to Artagel: "Old Sarge at the Academy used to say that no plan survives contact with the enemy... because can't predict what the enemy is going to do. Sometimes the enemy will surprise you and do just what you think they'll do. Most of the time, though, they won't."

"It seemed to me that the others' ideas depended on the Orcs acting a certain way, which didn't seem reasonable from what we've already seen. My plan was based solely on what WE could do. Didn't really matter what the Orcs did. That's not to say we couldn't fail."

"If that happens, we retreat as fast as we can! Head for the trees back there. If the worgs are still around, they can easily catch us in an open run, but we're a bit more nimble dodging around trees and such."


She pulled an arrow out of her quiver and wrapped some scrap fabric around the tip, ripping it into strips so she could tie it tight. Then she poured a bit of lamp oil on the cloth, finally tucking in a bit of tinder from the surrounding grass.
Artagel
player, 22 posts
Tethyrian
AC17 HP50/50
Sat 2 Jul 2022
at 14:23
  • msg #202

Re: 10: Return to Thundertree

Artagel nodded grimly as he drew both blades and watched as Mithra drew back the string of her powerful bow, aimed at the sky above the ruined village and let fly.
A streak of fire arched across the sky, a signal as agreed upon.
He nodded again as they both got ready to hustle forward toward the building they had set their eyes upon.
Sala Menes
player, 80 posts
Chronomancer
AC 18 HP 29/29
Sat 2 Jul 2022
at 14:54
  • msg #203

Re: 10: Return to Thundertree

Sala casts two minor illusions to cover both himself and Nemeia so that they could not be seen from afar. He will keep recasting these for as long as it is required for them to remain unseen.
Nemeia Sorrow
player, 52 posts
Tiefling Paladin
AC:18 HP:49/49 1st:4/4
Sat 2 Jul 2022
at 16:41
  • msg #204

Re: 10: Return to Thundertree

Nemeia's eyes followed the streak of the flaming arrow. The signal had been sent. Now they had to get closer to the buildings and see how the orcs reacted. Her weapon was hindered in the close confines of buildings so the fighting would have to be in the open. She would have liked to target the worgs first and distract them long enough to give the others the time they needed to cut down as many orcs as they could, without the fear of being flanked and over-whelmed.

The paladin started walking towards their first target building, Death Seeker held threateningly at her side. (Building #10)

"When I give the word, drop your spell on me and try to stay concealed as long as you can." she whispered to The Soft Spoken One.

When the orcs start running out of the building, it will be time to show her true self.
This message was last edited by the player at 16:45, Sat 02 July 2022.
Cinnabar
player, 88 posts
Halfling Druid
AC: 13; HP: 45/45
Sat 2 Jul 2022
at 16:53
  • msg #205

Re: 10: Return to Thundertree

Even as the arrow rises from the ground the sky above the small cluster of buildings clouds over, making a small storm that covers most of the area.  As if in answer to the bolt of flame a bolt of lightning flashes down into a small group of orcs somewhere in the open.
This message was last edited by the player at 16:33, Mon 08 Aug 2022.
StarMaster
GM, 974 posts
Inscrutable
Sat 2 Jul 2022
at 18:00
  • msg #206

Re: 10: Return to Thundertree

LET THE BATTLE BEGIN!

Once Mithra let fly her flaming arrow, hopefully everyone was in place and in position to see the signal. And launched their attack.


Mithra and Artagel
Attack from the northwest path and deal with Buildings #1, 4, 5 and 6.


Up till now, neither Mithra nor Artagel spotted any Orc lookouts. The most likely place for one would have been on the roof of Building #1, but there was no sign of such. Slipping from behind one tree to the next, the two worked their way closer to the building. It was only then that they realized there were no windows in the building. Unusual architecture to say the least, but then windows were vulnerable points.

That left access to the interior through either the front door or the back door, so Mithra led the way to the back door. If they flushed out Orcs, better the Orcs ran into the kill zone of the village rather than escape into the wilderness.

There was no guard at the back door, which was only partly open to let in some light. The door wasn't in great condition, though, with numerous cracks and holes in it.


Cinnabar, Prizzard and Theirastra
Circled around to the south to deal with the Orc War Chief in Building #3... if he's there.


The three had no difficulty in circling around the longer distance. The terrain was mostly flat, not fully overgrown and there were no obstacles. They didn't run into any Orcs along the way, but that did make a bit of sense. Any Orc patrols to the south had a greater chance of being spotted by someone coming from or going to Phandalin, which would have disrupted their assault plans.

Having spotted the lookout on the roof of Building #3 as they approached, they were able to sneak close to the building through the trees at the back. Since there were no windows, the only way in seemed to be the front door and the back door, though there may have been a way to get to the roof from the inside.

The lookout does not seem to be very good at his job. Not only does he not spot them as they approach, but he seems completely oblivious to the flaming arrow that arcs across the sky.


Nemeia and Sala
Attack up the southwest path and deal with Buildings #10, 11 and 12.


Under Sala's illusion disguises, the two are able to approach Building #10 without being seen, particularly since there doesn't seem to be a lookout or guard. Nor does there appear to be any Orcs camped in Building #11.

As you approach the building, you realize there aren't any windows, and you only see the front door. Almost oddly, the village has the appearance of being deserted. And yet there's a feel to the place that belies it.

While Nemeia wanted the Orcs to come out and fight her in the open, at the moment, that isn't happening. She has no idea why the flaming arrow didn't cause that to happen, although the lack of lookouts may be the reason.


Grey and Stonecrow
Attack from the south and deal with Buildings #13, 14 and 15.


Although there was no path from this direction, the terrain was only slightly rolling and not so overgrown that passage was difficult. As you approach Building #13, an Orc steps out of Building #14 through one of the gaps, moves around the corner to the south side of the building and relieves himself. He doesn't even look around, so he's completely oblivious to the presence of Grey and Stonecrow.

Building #13 has no windows, so apparently the only way into the interior is through the front door, although there may be a back door. The door doesn't look to be in very good condition, but it remains closed.


Alecks and Anshegar
Attack from the southeast, deal with Building #16, then sweep north to deal with Buildings #8 and 9.


Sneaking up on Building #16 is easy enough as there are trees close to it, plus the fact there aren't any windows that you can see. You don't spot any lookouts on the roof, and there isn't a guard outside the back door in the south wall. That door doesn't look to be in great condition as a couple of boards seem to be nailed up across it to hold it together.
Nemeia Sorrow
player, 53 posts
Tiefling Paladin
AC:18 HP:49/49 1st:4/4
Sat 2 Jul 2022
at 18:41
  • msg #207

Re: 10: Return to Thundertree

The paladin started to get an uneasy feeling. She had not seen any orcs on their approach and getting this close was too easy. Something nagged at her mind. The village seemed too empty, and orcs liked dark places like caves or...underground. Nemeia quickly knelt down, took off a gauntlet and placed her hand on the ground. With all those orc bodies moving and preparing for an attack, she might feel slight vibrations.

If there was a large system of caves underground, their plan of attacking in small groups would not work. Underground the orcs had the advantage. They would have the numbers and would know the layout. What if Dagger In the dark did not see their true numbers? What if there were hundreds of more orcs living underground! They should regroup. But what if they could cut off possible exits? Could they just burn them out and most die from the smoke?

Nemeia closed her eyes to concentrate but did turn her head toward the mage.

"Do you have anything to burn or take down this building?" she whispered.
This message was last edited by the player at 18:54, Sat 02 July 2022.
Artagel
player, 23 posts
Tethyrian
AC17 HP50/50
Sat 2 Jul 2022
at 19:36
  • msg #208

Re: 10: Return to Thundertree

Artagel felt uneasy about the situation found in the village. Had the orcs moved out already and they had missed a veritable force passing nearby? Had the discussion about the attack plan occupied them to such an extent as to not notice the orcs marching on Phandalin? Were were the orc patrol? Where were the worgs? He felt a shudder down his back.
He indicated for Mithra to keep ready and that he would approach the door alone to check.
Stealthily he closed the ladt couple of yards and then first listened then took a look through the damaged door...
rolled 13 using 1d20+4 with rolls of 9.  Perception (WIS) .
rolled 26 using 1d20+8 with rolls of 18.  Stealth (DEX) .

Stonecrow
player, 33 posts
Half-Elf Sage Monk
AC: 17 HP: 36/36
Sun 3 Jul 2022
at 04:31
  • msg #209

Re: 10: Return to Thundertree

Stonecrow had crouched down a bit, to try and remain a bit more unseen, waiting silently, mask covering his face. Until the signal was given. He saw the arrow afire go up. And then he saw a lone orc come outside.

His head tilted to the side for a moment. The orc didn't seem to have noticed them. So he gave a nod to his partner, Grey, to indicate the orc. "let us begin with that one."

Then the monk closed the distance quickly and unleashed a wide quarterstaff swing on the orc to try and bring them down before they knew what was happening, before they could sound the alarm, followed up quickly with a kick to the back.

OOC: Hopefully Grey is attacking as well, trying to coordinate if we can to attack at the same time. Hit AC 23 for 7 dmg and AC 20 for 7 dmg.

22:31, Today: Stonecrow rolled 23,7,20,7 using d20+6,d8+4,d20+6,d4+4 with rolls of 17,3,14,3.  Quarterstaff & Martial Arts vs Orc.

This message was last edited by the player at 14:42, Mon 04 July 2022.
Grey Willem
player, 238 posts
Human Champion
AC: 15 (17); HP: 60/60
Sun 3 Jul 2022
at 10:21
  • msg #210

Re: 10: Return to Thundertree

Willem followed closely behind his nimble companion. As he tried to move forward stealthily his foot landed on a stick that broke in two with a loud snap! Not waiting to see if the urinating Orc noticed he surged forward behind the Half-Elf and joined the fray. As Stonecrow grabbed the Orc's attention Willem launched his own flurry of attacks with his magic morningstar mace, Dawnfrost. He smashed the Orc hard in the torso, then followed up with a heavy blow to the skull. Hopefully that would down the creature without making too much noise.

Willem
AC-15
HP-60 / 60

Move - advance to south side of building #14, trying and failing to be stealthy!
Action - two attacks v Orc at #14 - 2 hits for total 30 hp damage


11:15, Today: Grey Willem rolled 4 using 1d20+2 with rolls of 2.  Stealth.
11:10, Today: Grey Willem rolled 13,2,11,4 using 1d10+7,1d6,1d10+7,1d6 with rolls of 6,2,4,4.  Damage from 2 hits (Piercing/Bludgeoning & Cold).
11:08, Today: Grey Willem rolled 25,26 using 1d20+10,1d20+10 with rolls of 15,16.  2 melee attacks v Orc at #14 .

StarMaster
GM, 975 posts
Inscrutable
Mon 4 Jul 2022
at 04:28
  • msg #211

Re: 10: Return to Thundertree

Nemeia doesn't feel any vibrations in the ground that might signify a group of Orcs marching through tunnels.

It isn't unreasonable to expect one or more buildings to have a root cellar, but there doesn't seem to be any tunnel system below the ground.

As Mithra tried to point out, these Orcs are operating somewhat differently than Orcs normally do... at least as most people think of them. This is slowly becoming obvious to Nemeia. The only thing that comes immediately to mind is that they have a very strong leader that's keeping them 'in line'.

She wants them to come out and fight, but nothing so far seems to have prompted them to do so. On the other hand, if you uses that booming voice... that's bound to get some of them to come out... if for no other reason than to see what's causing it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Artagel reaches the back door undetected as far as he can tell. When he listens, he can definitely hear noise from inside, but he can't quite put his finger on the cause.

When he peaks in through one of the holes in the door, he can see that light filters into the room through holes in the room providing on a dim light of the interior. He counts 6 bedrolls scattered about the room, all occupied except one--that Orc is leaning against the wall rather than laying down. Maybe he's supposed to be the guard. Artagel now realizes that the noise he's hearing is the snoring of Orcs. He's never actually heard an Orc snore before; it's distinctively different than Human or Dwarven snoring.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The snap of a twig under Grey's foot isn't very loud and as it isn't repeated, the peeing Orc doesn't seem to think anything sinister about it. Thus Stonecrow and even Grey are able to reach him before he's quite done. He's just starting to turn to go back inside when Stonecrow's staff smacks him in the head followed by a kick to his back. The staff attack doesn't prevent the Orc from sounding an alarm, but the kick drives him face-first into the wall. As he bounces back, Grey's mace attacks easily finish him off.

The Orc slumps to the ground... dead.
Sala Menes
player, 81 posts
Chronomancer
AC 18 HP 29/29
Mon 4 Jul 2022
at 04:36
  • msg #212

Re: 10: Return to Thundertree

"I can set things on fire with a bolt, but nothing that will affect a large area all at once." whispers Sala to Nemeia.
Artagel
player, 24 posts
Tethyrian
AC17 HP50/50
Mon 4 Jul 2022
at 04:49
  • msg #213

Re: 10: Return to Thundertree

Artagel made signals to Mithra about the numbers and that obly obe was awake. Then he waved her over and prepared to quickly open the door for her to charge inside following immediately after her.
rolled 6 using 1d20+4 with rolls of 2.  Initiative (if used/required).
This message was last edited by the player at 08:56, Mon 04 July 2022.
Nemeia Sorrow
player, 54 posts
Tiefling Paladin
AC:18 HP:49/49 1st:4/4
Mon 4 Jul 2022
at 07:22
  • msg #214

Re: 10: Return to Thundertree

Nemeia shook her head and sighed as she put the gauntlet back on. It looked like there was no choice. The attack was underway, and the others were most likely using stealth to dispatch the enemy. The plan had a higher chance of succeeding the longer the enemy was unaware. She was not going to put the others in danger by alerting the entire village of their presence.

The paladin then went to front door of the building. Nemeia gave The Soft Spoken One a look, pointed at the door and then made a swinging motion with her fingers. She then got into a battle stance with Death Seeker held at the ready.

"My enemies will feel the wrath of my vengeance." she intoned softly to herself.

A swirling black mist ran up and over the weapon a moment before vanishing as quickly as it appeared.

All there was left to do was to run in once the mage opened the door and attacking the first orc she came to. The only good things about the entire situation were the element of surprise and she had dark vision if there was no light inside.

OOC:

Spell: Wrathful Smite
Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Concentration, up to 1 minute. (10 combat rounds)

The next time you hit with a melee weapon attack during the spell's duration, your attack deals an extra 1d6 psychic damage. Additionally, if the target is a creature, it must make a Wisdom saving throw or be frightened of you until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to steel its resolve and end the spell.

02:17, Today: Nemeia Sorrow rolled 19 using 1d20+5 with rolls of 14.  Death Seeker Strike.
02:18, Today: Nemeia Sorrow rolled 11 using 1d10+3 with rolls of 8.  Death Seeker Damage.
02:19, Today: Nemeia Sorrow rolled 6 using 1d6 with rolls of 6.  Psychic Damage.

AC: 18
HP: 49
Save DC: 14

Sala Menes
player, 82 posts
Chronomancer
AC 18 HP 29/29
Mon 4 Jul 2022
at 08:19
  • msg #215

Re: 10: Return to Thundertree

Sala opened the door for Nemeia and wondered if he would have anything of use to do himself...
Prizzard
player, 227 posts
Human Duelist Sage
AC: 16; HP: 60/60
Mon 4 Jul 2022
at 12:15
  • msg #216

Re: 10: Return to Thundertree

Prizzard fished out a string on his Necklace of Fireballs so it would be easy to grab, a mid-size orb. He reached toward the back door. "Shall we?"

If the 'plan' is agreed to Prizzard will open the door and throw the (5d6, DC14) fireball in.
Cinnabar
player, 89 posts
Halfling Druid
AC: 13; HP: 45/45
Mon 4 Jul 2022
at 17:55
  • msg #217

Re: 10: Return to Thundertree

Clearing the edge of the roof the now spider shaped plant and stone beast that Cinnabar has become stays mostly hidden even as a second bolt of lightning falls upon the Orc spotter on top of the building.
Stonecrow
player, 34 posts
Half-Elf Sage Monk
AC: 17 HP: 36/36
Tue 5 Jul 2022
at 02:40
  • msg #218

Re: 10: Return to Thundertree

Stonecrow winced and restrained any further noise from himself as the orc sounded an alarm. That wasn't the plan. That was too fast. And it might draw all of them this way, which would screw up the plan more.

He shook his head and then headed towards the entrance to the closest building.

OOC: Heading to building 13, unless it sounds like more are coming out of the buildings. If they are, he will hide against the back of building 13 until some come that way to investigate. Unless Grey has other ideas.
Grey Willem
player, 241 posts
Human Champion
AC: 15 (17); HP: 60/60
Tue 5 Jul 2022
at 12:15
  • msg #219

Re: 10: Return to Thundertree

Willem followed Stonecrow, keeping close to the building and keeping his ears open.
Theirastra Nailo
player, 162 posts
Eladrin Bladesinger
AC: 17/21; HP: 40/40
Tue 12 Jul 2022
at 01:13
  • msg #220

Re: 10: Return to Thundertree

Theirastra had her longsword out and ready, then nodded to Prizzard to go ahead.
StarMaster
GM, 984 posts
Inscrutable
Sun 24 Jul 2022
at 15:34
  • msg #221

Re: 10: Return to Thundertree

Mithra and Artagel attack Buildings #1, 4, 5 and 6.

When Artagel opens the door, Mithra rushes into the room with Artagel right behind her. At this hour of the morning, the sun isn't so bright yet that Mithra's eyes have to adjust to the dim light of the interior. As Artagel reported, only one Orc was awake... well, half-awake, at any rate... so Mithra darted across the room to attack that Orc.

Not making enough noise to wake the others until Mithra's attack, Artagel then finds himself surrounded by the other 5 Orcs who sit up and try to figure out what's going on. Only one of them immediately scrambles to his feet prepared to fight... even if he doesn't know who yet.


Cinnabar, Prizzard and Theirastra circled around to the south to deal with the Orc War Chief in Building #3.

Cinnabar began the battle by looking for a group of Orcs to Call Lightning down upon them, but there were none out in the open. While daylight doesn't particularly bother Orcs, since it seemed likely that they would sleep during the day so that they could move to attack Phandalin at night, it made sense that they'd want to sleep in the cool and dark interior. That left the two Orcs on guard duty atop the 'tower' (main building).

The first bolt of lightning strikes the first Orc, but, somehow, he manages to make his Reflex save and only takes half damage.

The second Orc isn't so lucky, and the second lightning bolt kills him.

The crack of the two lightning bolts is certainly heard by everyone in the area, including the sleeping Orcs. On the other hand, it's just lightning, like from any storm. So there's nothing unusual about it that would rouse them. Neither is bolt either powerful enough to sound like a nearby strike, even though they were. To those in building #3, though, they would definitely think the building got struck by lightning. Still... just nature at its worst.

Down on the ground, at the back door, Prizzard opens the door (fortunately it isn't locked) and tosses in a Fireball bead.

10:31, Today: StarMaster, on behalf of Prizzard, rolled 18 using 5d6 ((5,3,2,6,2)).

In the aftermath, Prizzard and Theirastra can see that the ground floor of the building was divided into several rooms. The back door opened into one room, and the door to the next room was straight across--open. As was the next door. Prizzard almost forgot to close the door again as the blast area of the Fireball was a 20-foot radius. He'd only tossed the bead in about 10 feet!

Dashing into the building a moment later, Prizzard and Theirastra can see that the fireball exploded into all three of the ground floor rooms. There are a few fires that got started, but they are small and soon burn out. There are two dead Orcs in the first room, two dead Orcs in the second room, and one more dead Orc in the third room.

However, the fireball didn't quite reach into every corner of the second and third rooms, nor did it penetrate the ceiling or reach up the stairs that are along the front wall.

Thus, three Orcs are still alive at this level. While there was a whooosh from the heat of the fireball consuming the oxygen in the air, it wasn't very loud, but it did create a flash of light. The combination was enough to wake the remaining three Orcs--two around the corner by the stairs and the third in the far corner of the third room. You can also hears sounds from above.


Nemeia and Sala attacked up the southwest path to deal with Buildings #10, 11 and 12.

In spite of the thunder and lightning, the Orcs in Building #10 don't seem interested in coming out to play. Of course, if there was a storm outside that was spewing thunder and lightning, then the safest place was inside, and even Orcs had enough to do that.

That didn't stop the storm from coming inside in the form of Nemeia! Sala opened the door and Nemeia rushed in. As the scouting had reported, there were six sleeping Orcs in this building--three in the corner on the right and three in the corner down on the left. Since the ones on the left were the closest and her rush carried her in that direction anyway, Nemeia attacked one of those Orcs. She doesn't quite kill it, but it's in bad shape and cowers in the corner in fear!


Grey and Stonecrow attacked from the south to deal with Buildings #13, 14 and 15.

Stonecrow moved to attack a lone Orc that had gone outside to piss. His staff whacked the Orc twice, but it wasn't quite enough to kill the Orc.

Fortunately, Grey's follow up attack killed the Orc... twice!

The attacks were swift and fairly silent because the Orc didn't have time to shout a warning or even defend himself. Thus, it's not likely that anyone inside heard the short fight through the stone wall.


Alecks and Anshegar attacked from the southeast to deal with Buildings #16, #8 and #9.

The Dragonborn Barbarian would have preferred to grapple his opponent, but he didn't want to rush into the room only to find that there was only a mouse in there to grapple! That would have been embarrassing... unless it was a giant mouse!

At the flash of Mithra's flaming arrow, he charged forward and simply slammed against the door to bash it open (it didn't look all that sturdy any more). Crashing into the interior, he breathed his cone of cold at the first Orc he saw and then attacked with his fists.

11:15, Today: StarMaster, on behalf of Anshegar Moonscale, rolled 3,20,8,17,8 using 1d10,1d20+6,1d4+4,1d20+6,1d4+4 ((3,14,4,11,4)).

The icy breath softened up the Orc but it was his 1-2 martial strikes (for max damage) that finished off the Orc.

Alecks was there mostly to heal the Barbarian, but when he saw the other three Orcs, he decided he needed to do something... else. He remained in the doorway to keep any of them from escaping and cast Spiritual Weapon in the form of the regular mace he carried.

11:24, Today: StarMaster, on behalf of Alecks Senechal, rolled 24,7 using 1d20+6,1d8+2 ((18,5)).

That certainly hit one of the other Orcs and should keep it from ganging up on Anshegar with his two remaining buddies.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

None of the Orcs will react quickly enough to attack before everyone has a chance to take another action. At this point, all the PCs have initiative, though that may change as the battle progresses.
Artagel
player, 26 posts
Tethyrian
AC17 HP50/50
Sun 24 Jul 2022
at 16:15
  • msg #222

Re: 10: Return to Thundertree

Artagel stabbed at the first orc who had come to his senses quickly but had not risen yet, then nimbly moved next to Mithra to slash at an unsuspecting foe with the second blade.
With a sudden burst of speed he then continued to attack the orcs.
Attack
rolled 8,6 using 1d6+5,1d6 with rolls of 3,6.  Shortword, pierce, lightning damage.
rolled 18 using 1d20+7 with rolls of 11.  Shortword Attack
Move Mobile feat
Bonus Action
rolled 1 using 1d6.  Sneak Attack.
rolled 10 using 1d6+4.  TWC Scimitar slashing damage.
rolled 21 using 1d20+6 with rolls of 15.  TWC Scimitar Attack.

Action Surge
Attack
rolled 15 using 1d20+7 with rolls of 8.  Shortword Attack
rolled 8,5 using 1d6+5,1d6 with rolls of 3,5.  Shortword, pierce, lightning damage
Bonus Action
rolled 7 using 1d20+6 with rolls of 1.  TWC Scimitar Attack.
rolled 10 using 1d6+4.  TWC Scimitar slashing damage

This message was last edited by the player at 04:14, Tue 26 July 2022.
Nemeia Sorrow
player, 56 posts
Tiefling Paladin
AC:18 HP:49/49 1st:3/4
Sun 24 Jul 2022
at 16:18
  • msg #223

Re: 10: Return to Thundertree

The surprise attack went well.

Just as planned, the wounded orc was now cowering in fear and would not be a danger to them...for the moment. But there were still a group of three other orcs on the other side of the room but hopefully the mage had a spell to slow them down. If not, things were going to go bad fast. The other two orcs on her side had to be dealt with promptly. With a quick twirl of Death Seeker and the shifting of her stance, Nemeia attacked the next closest orc that was not afraid of her...yet.

OOC:

11:11, Today: Nemeia Sorrow rolled 18 using 1d20+5 with rolls of 13.  Death Seeker strike on non-afraid orc. Wrathful Smite still in effect.

11:12, Today: Nemeia Sorrow rolled 8 using 1d10+3 with rolls of 5.  Death Seeker Damage.

11:14, Today: Nemeia Sorrow rolled 6 using 1d6 with rolls of 6.  Psychic Damage.

Wrathful Smite: 8 rounds left.

Total damage: 14

And yes, I changed the character's portrait. This one is not perfect but expresses the tone of the character better.

This message was last edited by the player at 16:31, Sun 24 July 2022.
Stonecrow
player, 36 posts
Half-Elf Sage Monk
AC: 17 HP: 36/36
Sun 24 Jul 2022
at 16:24
  • msg #224

Re: 10: Return to Thundertree

Stonecrow cocked his head slightly as he listened for sounds of alarm or the others fighting in the distance. However, he didn't stop moving carefully forward for the moment. He continued heading towards the entrance to the closest building, intending to follow the plan.

OOC: Heading to building 13, unless it sounds like more are coming out of the buildings. If they are, he will hide against the back of building 13 until some come that way to investigate.
Cinnabar
player, 90 posts
Halfling Druid
AC: 13; HP: 45/45
Sun 24 Jul 2022
at 16:38
  • msg #225

Re: 10: Return to Thundertree

The plant and stone spider that was Cinnabar stays stuck to the upper wall of the main building long enough to direct a third bolt of lightning into the wounded but not quite dead Orc, virtually assuring its demise, before climbing up onto the roof proper to be able to view the larger battlefield more efficiently.
Sala Menes
player, 85 posts
Chronomancer
AC 18 HP 29/29
Mon 25 Jul 2022
at 00:50
  • msg #226

Re: 10: Return to Thundertree

The orcs appeared to be sleeping still, and as such Sala treated his opponents with impunity. He performed an attack with an often used fiery blast on the closest sleeping orc.

08:50, Today: Sala Menes rolled 8 using 1d10 with rolls of 8.  Damage. – [roll=1658710209.89691.364018]
08:47, Today: Sala Menes rolled 15 using 1d20+6 with rolls of 9.  Firebolt. – [roll=1658710058.33892.364018]

Prizzard
player, 229 posts
Human Duelist Sage
AC: 16; HP: 60/60
Mon 25 Jul 2022
at 05:01
  • msg #227

Re: 10: Return to Thundertree

They're probably all within hearing range so Prizzard sows some chaos as he moves to attack an orc wielding something other than a curved blade: "Korvax sends his regards!" Shouted in Common. His attacks were highly inaccurate though.

rolled 11,12,12,14 using d20+9,d8+8,d20+9,d8+8 with rolls of 2,4,3,6.  Attacks.
This message was last edited by the player at 21:51, Mon 25 July 2022.
Grey Willem
player, 244 posts
Human Champion
AC: 15 (17); HP: 60/60
Mon 25 Jul 2022
at 09:19
  • msg #228

Re: 10: Return to Thundertree

Willem followed Stonecrow to the doorway of the nearby building (13). He looked to see if it was ajar, or if there was a crack he could peer through. If there was such an opening he looked through, trying to get an idea of what was inside. If there was nothing to look through he would pause and listen silently, again trying to ascertain what might be on the other side of the door.

Once satisfied he was sure what they might encounter he opened the door and stepped inside, ready to swing his morningstar at whatever target presented itself. He didn't see the value of waiting too long, pretty soon the whole village was going to be on high alert so better to take a few out now before they could get organised.

10:18, Today: Grey Willem rolled 15 using 1d20+1 with rolls of 14.  Perception.

Mithra Stormraven
player, 289 posts
Human Fighter
AC 20; HP 42/60
Mon 25 Jul 2022
at 14:12
  • msg #229

Re: 10: Return to Thundertree

Rushing into the building, shield in one hand, rapier in the other, Mithra only vaguely spotted the Orcs in the dim light but swung her rapier at two of them just the same. (attack + bonus action) She made the second one a Distracting Strike (spend Superiority Die to give Artagel a bonus attack).

09:44, Today: Mithra Stormraven rolled 12,11,9,9 using 1d20+6,1d8+4,1d20+6,1d8+4 ((6,7,3,5)).

Damn! The dancing play of shadows as the two of them moved into the room, along with the prone Orcs scrambling to get up, completely threw her for a loop! Both of her attacks missed!


So much for the surprise round! But, she still had initiative over the Orcs for the next round. Having not taken out any of the Orcs, she decided to burn another Superiority Die to improve her AC (+5) as she kept moving around the small space.


09:55, Today: Mithra Stormraven rolled 5 using 1d8 ((5)). Superiority Die to AC.

This time, she decided to focus on just one Orc at a time. Maybe that was her problem--divided her attention and didn't have enough for either Orc to make it count!

09:58, Today: Mithra Stormraven rolled 23,11,19,7 using 1d20+6,1d8+4,1d20+6,1d8+4 ((17,7,13,3)).

Unless the one she attacked is an Orog, she probably hit it twice and finished it off.
Artagel
player, 27 posts
Tethyrian
AC17 HP50/50
Tue 26 Jul 2022
at 04:10
  • msg #230

Re: 10: Return to Thundertree

Mithra Stormraven:
She made the second one a Distracting Strike (spend Superiority Die to give Artagel a bonus attack).
Mithra's grasp on the tactical situation allowed Artagel to stab at another orc who twitched. Maybe he was just dreaming, maybe he had heard the crackle of the energy flowing along Artagel's blade, maybe he had heard the thunder from the lightning strikes outside... or maybe he was not actually a he. It did not matter, the blade sank deep below the arm pit...
rolled 7,5 using 1d6+5,1d6 with rolls of 2,5.  Shortword, pierce, lightning damage.
rolled 24 using 1d20+7 with rolls of 17.  Shortword Attack

Anshegar Moonscale
NPC, 25 posts
Dragonborn Barbarian Monk
Init:4 | AC:17 | HP:56/56
Tue 26 Jul 2022
at 22:23
  • msg #231

Re: 10: Return to Thundertree

"AAAAH-AAAAA!" Anshegar lets out a warcry of victory at having smashed one Orc already. He now turns to deal with the remaining three.

He sees that Alecks is beating on one with a spiritual weapon, so he targets the other two.

18:18, Today: Anshegar Moonscale rolled 14,7,11,6 using 1d20+6,1d4+4,1d20+6,1d4+4 ((8,3,5,2)).

"I'm not going to waste my breath on puny Orcs!" he snarls as he delivers another 1-2 punch to an Orc.

Not bad, but not as good as last time.
Theirastra Nailo
player, 164 posts
Eladrin Bladesinger
AC: 17/21; HP: 40/40
Mon 1 Aug 2022
at 06:11
  • msg #232

Re: 10: Return to Thundertree

Theirastra dances into the room and glides upto the nearest orc assaulting him with both magic and blade!

[OOC: Use Bonus Action to activate Blade Song. AC is now 20.

Standard Action to cast Green Flame Blade, and attack with with Longsword as part of the casting the orc in question.

01:08, Today: Theirastra Nailo rolled 19,7,3,5 using 1d20+6,1d8+4,1d8,1d8+4 with rolls of 13,3,3,1.  Green-flame Blade (Longsword).

Hit AC: 19
Damage: 7 Slashing
Damage: 3 Fire to initial target
Damage: 5 Fire leaps to next orc within 5']

StarMaster
GM, 990 posts
Inscrutable
Sun 7 Aug 2022
at 02:36
  • msg #233

Re: 10: Return to Thundertree

Mithra and Artagel attack Buildings #1, 4, 5 and 6.

Mithra missed with her first attacks on the Orcs, but managed to hit both times in the next round and killed one Orc.

Artagel was able to finish off one Orc in the surprise round and hits a second Orc (#4) next round with his first attack, but misses with is second attack.

Orc #1 is dead, Orc #3 is dead, but the remaining 4 Orcs are now awake and attacking. Orc #3 is wounded by Artagel.

One of the Orcs (#2) Mithra attacked in the first round but missed now swings at her.

20:37, Today: StarMaster rolled 17,8 using 1d20+5,1d12+3 ((12,5)).

And he misses!

Orc #4 attacks Artagel.

20:46, Today: StarMaster rolled 17,15 using 1d20+5,1d12+3 ((12,12)).

That should be a hit! For max damage!


Cinnabar, Prizzard and Theirastra circled around to the south and up to the northeast corner to deal with the Orc War Chief in Building #3.

Cinnabar's lightning bolt strikes the Orc guard again and finishes it off.

After Prizzard's fireball scorched the room, Prizzard and Theiastra charged into the building, finding that there were interior walls. Whether they had any affect on the fireball isn't clear, but there are three Orcs still alive.

Prizzard moves to attack the lone Orc in the far corner of the third room. His first 3 attacks miss but he does hit with the fourth attack. It's not enough to kill the Orc, though, and it attacks back.

21:18, Today: StarMaster rolled 9,8 using 1d20+5,1d12+3 ((4,5)).

It misses!

Theirastra moved to attack the two live Orcs in the corner of the second room where the fireball didn't quite reach. She attacks one of the Orcs and the green flame from her blade leaps over to the second Orc, but neither is enough to kill them. They both attack back.

21:19, Today: StarMaster rolled 7,9 using 1d20+5,1d12+3 ((2,6)).

The first one misses.

21:20, Today: StarMaster rolled 24,15 using 1d20+5,1d12+3 ((19,12)).

However, the second one is able to hit her for maximum damage!


Nemeia and Sala attacked up the southwest path to deal with Buildings #10, 11 and 12.

Nemeia again strikes one of the Orcs on the left with pretty much the same result--she doesn't quite kill it, but it's in bad shape and cowers in fear in the corner.

That still leaves one Orc to attack back.

21:58, Today: StarMaster rolled 21,15 using 1d20+5,1d12+3 ((16,12)).

That's a hit! Again, for maximum damage.

Sala, following Nemeia into the building, casts a firebolt at the Orcs on the right. He has no problem hitting one of the Orcs, but it's not enough to kill it.

Because his attack was at range, the once-sleeping Orcs have to get up and close the distance, but they don't get the chance to attack this round.


Grey and Stonecrow attacked from the south to deal with Buildings #13, 14 and 15.

Stonecrow listened at the closed door of Building #13 but didn't hear anything. The door wasn't fully closed as it was the door that the pissing Orc had come out of and he hadn't bothered closing the door behind him, but it had swung closed anyway from its own weight. It just hadn't latched, so there was a small gap that Stonecrow could peer through. He vaguely can see a couple of bedrolls in the dim light... he thinks there might be four... two in each of the corners not near the doors.

After indicating the same to Grey, Grey go ahead and pushes the door open and enters, and moves to attack the closest Orcs, which are still sleeping.


Alecks and Anshegar attacked from the southeast to deal with Buildings #16, #8 and #9.

Anshegar attacks another Orc, but only one of his swings hits. It's not enough to kill it, though. While the Orcs were slightly intimidated by Anshegar, they're Orcs--you hit them, they hit back! The Orc Anshegar strikes swings back with his great axe... and manages to hit!

22:12, Today: StarMaster rolled 24,10 using 1d20+5,1d12+3 ((19,7)).

Anshegar takes 10 points of damage.

Alecks continues to direct his spiritual mace to attack the Orcs as well.

22:29, Today: StarMaster, on behalf of Alecks Senechal, rolled 12,12 using 1d20+5,1d8+5 ((7,7)).

He just missed.

But, while that was a bonus action, he channels his divine energy into a burst of healing directed at Anshegar--heal 10 points of damage!
This message was last edited by the GM at 14:26, Mon 12 Sept 2022.
Stonecrow
player, 37 posts
Half-Elf Sage Monk
AC: 17 HP: 36/36
Sun 7 Aug 2022
at 05:30
  • msg #234

Re: 10: Return to Thundertree

The monk moved in to the sleeping area and brought his quarterstaff around in a powerful downward arc at the nearest sleeping orc. He also then tried to followup with a kick but with much different results.

23:25, Today: Stonecrow rolled 26,12 using 2d20+6,2d20+6, dropping the lowest dice only with rolls of 11,20,3,6.  Attacking sleeping orc.
23:27, Today: Stonecrow rolled 12,8 using 2d8+4,d4+4 with rolls of 4,4,4.  Damage (Critical hit, then 12 probably misses).

Artagel
player, 29 posts
Tethyrian
AC17 HP41/50
Sun 7 Aug 2022
at 08:44
  • msg #235

Re: 10: Return to Thundertree

Artagel tried to parry but the brute strength of the irc sent shivers down his wrist, spraining some tendon. With his scimitar he slashed at his foe but missed. It was meant as a distraction anyway: the attack allowed him to side-step the brute, move nimbly away and stab his magical blade at Mithra's attacker exploiting the orc's preoccupation with the warrioress' retaliation.

Reaction vs orc#4
rolled 5 using 1d8+4.  Parry, reduce damage by SD+Dex
3/4 SD remaining
41/50 HP remaining

Action vs orc#2
rolled 2 using 1d6.  Sneak Attack Damage.
rolled 10,3 using 1d6+5,1d6 with rolls of 5,3.  Shortword, pierce, lightning damage.
rolled 18 using 1d20+7 with rolls of 11.  Shortword Attack.
hit AC18 for total 15 damage

Bonus vs orc#4
rolled 13 using 1d20+6 with rolls of 7.  TWC Scimitar Attack.
Miss

Cinnabar
player, 91 posts
Halfling Druid
AC: 13; HP: 45/45
Sun 7 Aug 2022
at 10:41
  • msg #236

Re: 10: Return to Thundertree

With her own immediate vicinity clear of orcs Cinnabar stays hidden on the rooftop where she can see the vast majority of the exterior of the town, and influence it with her spell.  Another bolt of lightening reaches out to fry the biggest concentration of orcs available to it.
Sala Menes
player, 86 posts
Chronomancer
AC 18 HP 29/29
Mon 8 Aug 2022
at 01:02
  • msg #237

Re: 10: Return to Thundertree

Sala saw the blow on Nemeia and attempted to influence the attack, only causing the attack to strike even truer!

08:42, Today: Sala Menes rolled 19 using 1d20 with rolls of 19.  Chronal shift reaction (attack on Nemeia). – [roll=1659919344.52444.364018] - no change :(

The pressing orcs to his position did make him fret. However, his trusty Sleep spell came to mind as he attempted to configure the spell to affect as many orcs as possible without threatening Nemeia or his own safety.

09:01, Today: Sala Menes rolled 31 using 5d8 with rolls of 8,6,3,6,8.  Sleep Spell. – [roll=1659920510.73166.364018] nice one!
Nemeia Sorrow
player, 57 posts
Tiefling Paladin
AC:18 HP:34/49 1st:3/4
Mon 8 Aug 2022
at 12:50
  • msg #238

Re: 10: Return to Thundertree

The paladin staggered back a few steps from the hit as extreme pain made her take a sharp intake of breath. That was when Death Seeker started yelling in her mind.

"...it dares strike you! You must kill it now. It must DIE, DIE, DIE!...."

Nemeia's calm and solemn expression twisted into something ugly and predator-like.

"Yes...it must die but first..." she said softly to herself.

Nemeia knew she had to do something different. She was now surrounded and flanked. There was a good chance her Duty and Punishment would be served when most of the orcs attack her. The paladin needed some breathing room. It was time to release her true self.

Most paladins had a natural charisma or aura around them that made others seem in awe of them or inspired others to do great things. But a Paladin of Vengeance was different. Nemeia had held back in order to protect others. It was the reason most people considered her odd or felt uncomfortable around her. Now there was no need.

Nemeia twirled Death Seeker in a figure eight motion and billowed out a loud war-cry that even the orcs could understand. Now the full charismatic force of a Paladin of Vengeance was unleashed. One of dread and sorrow that all the forces of evil could feel.




OOC:

07:23, Today: Nemeia Sorrow rolled 11 using 1d20+2 with rolls of 9.  Wisdom save vs 15.
07:49, Today: Nemeia Sorrow rolled 15 using 1d20+6 with rolls of 9.  Intimidation room full of orcs.
Wrathful Smite: 7 rounds left.

This message was last edited by the player at 13:19, Mon 08 Aug 2022.
Grey Willem
player, 246 posts
Human Champion
AC: 15 (17); HP: 60/60
Mon 8 Aug 2022
at 13:14
  • msg #239

Re: 10: Return to Thundertree

As Stonecrow approached one corner, Willem approached the other. Looking down at the recumbent figures he raised his morningstar high and began to swing at the first of the pair. But just as he did so the Orc rolled over in its sleep. Too late to adjust the angle he only just managed to avoid hitting the floor, instead arcing the heavy mace-head around and swinging again with even greater force. This time it found its target and the orc's head popped like an overripe watermelon, spraying gore and skull fragments across the floor.

Annoyed with himself for his clumsy attack he turned to the second sleeping Orc, ready to bash it before it could wipe the sleep from its eyes.

Willem
AC-15
HP-60 / 60

Move - carefully move to the corner to where the other pair of Orcs are sleeping
Action - two attacks v sleeping Orc #3. First is a miss (WTF!?!). Second is a CRIT (Improved Critical feature) so total damage is 27hp


14:03, Today: Grey Willem rolled 9 using 1d10 with rolls of 9.  Reroll the 1 - Great Weapon Fighting.
14:02, Today: Grey Willem rolled 13,6 using 2d10+7,1d6 with rolls of 5,1,6.  Crit damage - pierce/bludgeon + cold.
14:00, Today: Grey Willem rolled 27 using 2d20+8, dropping the lowest dice only with rolls of 19,9.  Attack 2 v sleeping orc 3. EDIT - should be 29 using a +10 mod.
13:58, Today: Grey Willem rolled 10 using 2d20+8, dropping the lowest dice only with rolls of 2,2.  Attack 1 v sleeping orc 3. EDIT - should be 12 using a +10 mod, still a miss though!

Prizzard
player, 230 posts
Human Duelist Sage
AC: 16; HP: 60/60
Tue 9 Aug 2022
at 13:47
  • msg #240

Re: 10: Return to Thundertree

(Prizzard only attacked twice in the previous round. Saving that surge for the great uniter.)

Finding his footing this time, the stabs drove deep, enhanced by the magic of Quicksilver.

rolled 26,12,25,15 using d20+9,d8+8,d20+9,d8+8 with rolls of 17,4,16,7.  Attacks.
Theirastra Nailo
player, 166 posts
Eladrin Bladesinger
AC: 17/21; HP: 40/40
Sat 13 Aug 2022
at 04:06
  • msg #241

Re: 10: Return to Thundertree

[OOC: Because she is 5th level the Green Flame effects both now. 1d8 to the target hit in melee, and 1d8 plus spellcasting mod to the target it leaps to. http://dnd5e.wikidot.com/spell:green-flame-blade]

"I officially do not like either of you!" Theirastra said as she continued her Bladesong and once more casted that same spell, slashing her blade at the initial Orc once more!

[OOC: Continue Blade Song. AC is still 20.

Standard Action to cast Green Flame Blade, and attack with Longsword as part of the casting the orc in question.

23:04, Today: Theirastra Nailo rolled 23,9,7,10 using 1d20+6,1d8+4,1d8,1d8+4 with rolls of 17,5,7,6.  Green-flame Blade (Longsword).

Hit AC: 23
Damage 1: 9 Slashing
Damage 1: 7 Fire (Orc hit with sword)
Damage 2: 10 Fire (Second Orc)]

StarMaster
GM, 994 posts
Inscrutable
Mon 12 Sep 2022
at 16:09
  • msg #242

Re: 10: Return to Thundertree


Mithra and Artagel attack Buildings #1, 4, 5 and 6.

Mithra again missed with her attack on an Orc.

Artagel does manage to hit Orc #4 again. Combined with the damage from the first hit, it's enough to kill it.

His second attack against Orc #2 also hits, and the combination of attack, lightning and sneak attack is enough to finish it.

Orcs #1-4 are now dead, leaving only two that Mithra is engaged with.

Orc #5 attack: 10:44, Today: StarMaster rolled 12,12 using 1d20+5,1d12+3 ((7,9)). And that's a miss!

Orc #6 attack: 10:45, Today: StarMaster rolled 16,13 using 1d20+5,1d12+3 ((11,10)). And that's a second miss!

While they are focused on Mithra because she LOOKS like the greater threat, they are quite aware that two more of their buddies have just been killed by the other intruder. That's got to be a bit disconcerting as well as distracting!


Cinnabar, Prizzard and Theirastra circled around to the south and up to the northeast corner to deal with the Orc War Chief in Building #3.

Unfortunately for Cinnabar, there simply hasn't been enough of an alarm to rouse all the Orcs from wherever they are hiding. This round, there's no Orcs visible for her to direct her lightning bolts at, but she is able to hold her action until an Orc sticks its head out. That will probably happen shortly after she hears a warcry.


Prizzard managed to hit the surviving Orc in the far corner of the third room last round, but it wasn't enough to kill the Orc. It attacked back and missed.

His double attacks this round both hit, though, and the combined damaged makes mincemeat of the Orc.


Having just taken a serious hit from one of the two remaining Orcs, Theirastra is spurred to attack with renewed vigor as she isn't sure how many more hits like that she could take.

However, since both are already wounded from her previous attack, this time she is able to finish both of them off--the first with her weapon attack and the second with another dose of Green Lightning.


Nemeia and Sala attacked up the southwest path to deal with Buildings #10, 11 and 12.

Having been hit last round, Nemeia feels like she's now surrounded. She seems to disregard Sala's presence.

She whirls her war scythe in a figure 8 pattern as she lets out a loud warcry! Perhaps it's the peculiar architecture of the building, but it echoes around and outward, finally alerting all the remaining Orcs in the village that something's up!

The remaining Orcs in this building, however, get the full effect of the Paladin's intimidating Aura of Vengeance. Only one seems to not be bothered by it and moves to attack, either not seeing Sala or not considering him a serious threat.

11:20, Today: StarMaster rolled 24,10 using 1d20+5,1d12+3 ((19,7)). That's a hit!

For some reason, Nemeia seems to be a magnet for the Orcs' greataxes! Nemeia is hit for another 10 points of damage.

While Sala was casting his Sleep spell, one of the Orcs in his corner managed to slip by and attack Nemeia. The other two are intimidated by Nemeia's warcry and succumb to the Sleep spell.

Grey and Stonecrow attacked from the south to deal with Buildings #13, 14 and 15.

Since one of the Orcs had gone out to relieve himself, the others, whether sleeping or not, weren't bothered by the door opening again.

Stonecrow moved to one corner and attacked the two Orcs there. He critical hits one of them and kills it but misses the other one.

The other Orc, being an Orc, does manage to react to the attack on his buddy, vaguely makes a swing at Stonecrow (with Disadvantage) and misses by a mile.

11:45, Today: StarMaster rolled 6,6 using 2d20+5,1d12+3, dropping the highest dice only ((9,1,3)).

Over in the other corner, Grey almost does the same thing, just in a reverse order--he misses the first Orc but critical hits the second one.

It, too, is alerted by the attack, realizes it's an attack, and tries to attack back (also with Disadvantage from its prone position).

11:50, Today: StarMaster rolled 9,5 using 2d20+5,1d12+3, dropping the highest dice only ((4,14,2)). And that's another miss!


Alecks and Anshegar attacked from the southeast to deal with Buildings #16, #8 and #9.

Anshegar attacks the same Orc he hit last round, but only one of his swings hits. That's enough to kill it this time.

The second Orc attacks.

12:00, Today: StarMaster rolled 19,10 using 1d20+5,1d12+3 ((14,7)). That's another hit!

Anshegar takes another 10 points of damage.


In the other corner, Alecks continues to direct his spiritual mace to attack one of the Orcs as well. It's not enough to kill it this time, but it should go down with his next attack.

The other Orc is able to close and attack.

12:01, Today: StarMaster rolled 9,6 using 1d20+5,1d12+3 ((4,3)).

He missed.
Sala Menes
player, 90 posts
Chronomancer
AC 18 HP 29/29
Mon 12 Sep 2022
at 22:22
  • msg #243

Re: 10: Return to Thundertree

06:22, Today: Sala Menes rolled 20 using 1d20 ((20)). (Save DC 15)
09:08, Today: Sala Menes rolled 7 using 1d8+4 with rolls of 3.  CLW on Nemeia. – [roll=1663031318.80297.364018]


Sala steeled his mind against the intimidating roar, but noted that Nemeia had been attacked and hit a number of times. With the other orcs asleep and just one orc remaining, he trusted the armed companion to dispatch the orc with ease. He strode forward, closing in the gap to his ally and he rested his hand on the shoulder before using one of the charges in his ring to cure their wounds.
This message was last edited by the player at 01:10, Tue 13 Sept 2022.
Stonecrow
player, 39 posts
Half-Elf Sage Monk
AC: 17 HP: 36/36
Tue 13 Sep 2022
at 00:23
  • msg #244

Re: 10: Return to Thundertree

Trying to keep things quiet, or at least more manageable, as much as he could, the monk once again attacked the orc that had woken up but that had not yet gotten up or sounded an alarm. He swung down with his staff and then quickly followed with a knee to the side of the head.

OOC: Attacking the awake but prone orc. Hit AC 21 for 5 damage, AC 17 for 7 damage.

18:20, Today: Stonecrow rolled 21,17 using 2d20+6,2d20+6, dropping the lowest dice only with rolls of 7,15,4,11.  Attack prone orc (staff and martial arts).
18:21, Today: Stonecrow rolled 5,7 using d8+4,d4+4 with rolls of 1,3.  Damage.

Artagel
player, 32 posts
Tethyrian
AC17 HP41/50
Tue 13 Sep 2022
at 04:18
  • msg #245

Re: 10: Return to Thundertree

Again Artagel used the orc's focus on his female companion for a quick puncture in its lower biceps as it raised the weapon to strike. Whirling away to evade a counter attack he moved around Mithra to slash the curved blade at her other assailant's leg.
Action
rolled 4 using 1d6.  Sneak Attack Damage.
rolled 8,2 using 1d6+5,1d6 with rolls of 3,2.  Shortword, pierce, lightning damage.
rolled 19 using 1d20+7 with rolls of 12.  Shortword Attack
Hit AC19, total 14 damage

Move

Bonus Action
rolled 9 using 1d6+4.  TWC Scimitar slashing damage.
rolled 18 using 1d20+6 with rolls of 12.  TWC Scimitar Attack.
Hit AC18 for 9 damage

Cinnabar
player, 92 posts
Halfling Druid
AC: 13; HP: 45/45
Tue 13 Sep 2022
at 05:45
  • msg #246

Re: 10: Return to Thundertree

Having effectively cleared her section of orcs the odd plant like spider thing Cinnabar has become settles itself into a nice comfortable hiding place in the corner of the tall buildings roof able to see the vast majority of the village and call down lighting on anything hostile.
Nemeia Sorrow
player, 63 posts
Tiefling Paladin
AC:18 HP:31/49 1st:3/4
Tue 13 Sep 2022
at 14:21
  • msg #247

Re: 10: Return to Thundertree

The paladin of vengeance gritted her teeth from the pain, as the only orc that did not cower in fear of her, landed a blow. But then there was a light touch on her back and the pain lessoned. The plan was working. If she made herself the irresistible target, the orcs would ignore Sala and he would be free to cast any spells in support.

The first orc that had hit her was down, so Death Seeker's curse was lifted. Now the tiefling paladin was free to attack the new target without that disadvantage. But with the new hit, Death Seeker was very insistent on the new target.  Nemeia gave a quick nod as a silent thanks to the mage, before raising Death Seeker again to strike at the remaining orc.

...this one must die too!...

OOC:

09:44, Today: Nemeia Sorrow rolled 7 using 1d20 with rolls of 7.  Will save vs Death Seeker Curse.

09:12, Today: Nemeia Sorrow rolled 13 using 1d20+5 with rolls of 8.  Deeth Seeker Strike. Wrathful Smite in effect (Miss?)

09:13, Today: Nemeia Sorrow rolled 8 using 1d10+3 with rolls of 5.  Death Seeker Damage.

09:16, Today: Nemeia Sorrow rolled 6 using 1d6 with rolls of 6.  Psychic Damage.

Total damage: 14

Wrathful Smite: 6 rounds left

Will save vs 14 or be frightened to spell ends.

According to the Monster manual, a orcs AC is 13 and if it's like 3.5 edition, defender wins ties. :( See Salas, this will teach you to assume. Much to Nemeia's painful regret. :). Also, even if she did hit, the orc would still be alive. Lesson of the story: Overkill is always good. :)

This message was last edited by the player at 14:48, Tue 13 Sept 2022.
Prizzard
player, 232 posts
Human Duelist Sage
AC: 16; HP: 60/60
Wed 14 Sep 2022
at 03:54
  • msg #248

Re: 10: Return to Thundertree

In the sudden silence after the last three bodies fall, Prizzard stands still to listen while looking toward Theirasta to estimate her condition. Surely the fireball and sounds of combat would attract more attention.

rolled 18 using 1d20+4 with rolls of 14.  Perception.
This message was last edited by the player at 09:09, Wed 14 Sept 2022.
Grey Willem
player, 251 posts
Human Champion
AC: 15 (17); HP: 60/60
Thu 15 Sep 2022
at 10:27
  • msg #249

Re: 10: Return to Thundertree

Willem pressed the attack, keen to finish the remaining orc before it could raise an alarm. He swung hard, catching it a solid blow to the shoulder. Then, before it could react he swung again, this time lading a glancing but solid enough blow to the side of its head. Hopefully that would be enough to end it.

Willem
AC-15
HP-60 / 60

Action - two attacks v remaining prone Orc. 2 hits for 16 and 14hp damage respectively so total of 30hp damage.


11:17, Today: Grey Willem rolled 44 using 3d20+10, dropping the lowest dice only with rolls of 17,17,10.  1st attack v prone orc with Adv. - Cocked up the dice but still hits with a 27 though!!!
11:21, Today: Grey Willem rolled 10,6 using 1d10+7,1d6 with rolls of 3,6.  Damage from 1 hit (Piercing/Bludgeoning & Cold).

11:22, Today: Grey Willem rolled 17 using 2d20+10, dropping the lowest dice only with rolls of 6,7.  2nd attack v prone orc with Adv.
11:22, Today: Grey Willem rolled 8,6 using 1d10+7,1d6 with rolls of 1,6.  Damage from 2nd hit (Piercing/Bludgeoning & Cold).
11:23, Today: Grey Willem rolled 1 using 1d10 with rolls of 1.  Reroll the 1.

Mithra Stormraven
player, 290 posts
Human Fighter
AC 20; HP 42/60
Mon 26 Sep 2022
at 16:23
  • msg #250

Re: 10: Return to Thundertree

So we're still playing, are we?


It was a good thing she had Artagel with her because she wasn't dealing with these Orcs all that well. She felt she was tough enough to take whatever they could dish out, but she couldn't do that forever!

Time to end it... NOW! She swung once more at the nearest Orc.

12:21, Today: Mithra Stormraven rolled 23,7 using 1d20+6,1d8+4 ((17,3)).

Yea! A hit! Damage could have been better. Looks like she'll have to whittle them down little by little... bleh.
StarMaster
GM, 1003 posts
Inscrutable
Thu 13 Oct 2022
at 17:27
  • msg #251

Re: 10: Return to Thundertree

Mithra and Artagel attack Buildings #1, 4, 5 and 6.


Artagel once again attacks with deadly force, though it takes both hits to finish off Orc #5.

Although Mithra finally hit Orc #6, but it's not a very damaging hit.

12:03, Today: StarMaster rolled 18,12 using 1d20+5,1d12+3 ((13,9)).

That was a close one, but the Orc still misses Mithra as she is able to parry the attack.


Cinnabar, Prizzard and Theirastra circled around to the south and up to the northeast corner to deal with the Orc War Chief in Building #3.

Cinnabar recognized the warcry as probably originating from Nemeia, but it didn't seem likely that the hidden Orcs would think it was an Orc warcry. Even if it was, several Orcs were bound to investigate it.

The crack of thunder from the lighting bolts probably woke all the Orcs in the ruined town, but most of them would have thought it was just Nature's fury, so they just ignored it. But then came the warcry. It was enough to spur a lot of them to action. Cinnabar suddenly has  plenty of targets--half a dozen from Building #2, 4 from Building #9, 2 from Building #12, and 2 from Building #6. Since the most she can hit with a single bolt is 4 (if they stay grouped together), she targets those from Building #2.

12:41, Today: StarMaster, on behalf of Cinnabar, rolled 26 using 4d10 ((6,5,5,10)).

Even if any of them save, half damage is enough to still kill an Orc. She manages to place the bolt just in the right position to kill four of the Orcs.


Prizzard and Theirastra have eliminated all the Orcs on the ground level of Building #3, but you can hear noise from above. A moment later, half a dozen Orcs come charging down the stairs!


Nemeia and Sala attacked up the southwest path to deal with Buildings #10, 11 and 12.

Even as Nemeia gets hit by one of the Orc's great axe, she feels a hand on her shoulder, but before she can react to this potential new threat, she feels the soothing surge of divine energy course through her body, healing some of the damage she's already taken.

She then attacks the remaining Orc that did the damage and just barely hits it. It's not quite dead yet, but it's in really bad condition. With its nearly-dying breath, it takes one last desperate swing at Nemeia...

12:52, Today: StarMaster rolled 2115,11 using 1d20+5,1d20+5,1d12+3 ((16,10,8)).

...and hits (for 11 points of damage)! misses! Forgot about the Wrathful Smite; it failed its Will save and is frightened, so at Disadvantage.

OOC: As I understand the rules, if you roll an 8 for a modified 13, then you HIT AC 13. No tie involved.

But those Orc great axes sure do like Nemeia! Just not this time.


Sala, having put two of the Orcs in his corner to sleep, was now the target of the Orc he'd hit with the Firebolt. Fortunately, having already been injured, that Orc is intimidated by Nemeia's display and Paladin's aura, putting him at a Disadvantage. He swings his great axe at Sala...

12:47, Today: StarMaster rolled 14,7 using 2d20+5,1d12+3 ((9,18,4)).

...and misses!


Grey Willem and Stonecrow attacked from the south to deal with Buildings #13, 14 and 15.

Willem, having killed Orc #1, let Stonecrow deal with the other one while he moved to the other corner of the room to deal with sleeping Orcs #3 and #4. He manages to kill the first one with one blow, but the second one is hit but still alive.

Although they had been asleep, Willem's attack clearly woke up Orc #4. Since Orcs sleep with their weapons (at least, these do!), it managed to roll aside and scramble to its feet and attack back.

13:11, Today: StarMaster rolled 15,7 using 1d20+5,1d12+3 ((10,4)).

It manages to hit Willem for 7 points of damage.


Meanwhile, Stonecrow had attacked Orc #2. He hit it but didn't quite finish it off. It, too, scrambles to its feet and swings back at Stonecrow.

13:15, Today: StarMaster rolled 15,11 using 1d20+5,1d12+3 ((10,8)).

It misses.



Alecks and Anshegar attacked from the southeast to deal with Buildings #16, #8 and #9.

Anshegar is still fighting an Orc in one corner while Alecks is dealing with two Orcs in the other corner. He's seriously injured one of them.

Anshegar just barely manages to hit Orc #2 and kill it. He turned his attention to the other corner of the room.

Alecks was able to hit Orc #3 that he almost killed last round, and finish it off.

Unfortunately, that leaves him open to attack from Orc #4.

13:24, Today: StarMaster rolled 14,6 using 1d20+5,1d12+3 ((9,3)).

Fortunately, though, the Orc doesn't hit.
This message was last edited by the GM at 16:52, Fri 14 Oct 2022.
Artagel
player, 33 posts
Tethyrian
AC17 HP41/50
Fri 14 Oct 2022
at 16:49
  • msg #252

Re: 10: Return to Thundertree

Never change a working tactic was on the lithe warrior's mind as he shlashed the scimitar at Mithra's foe's leg before he retreated again to strike at another orc. Unfortunately he stabbed at empty air...

Bonus: TWC #6
Main: Attack #1
Move: on between

Main:
Artagel rolled 9,5 using 1d6+5,1d6 with rolls of 4,5.  Shortword, pierce, lightning damage.
rolled 14 using 1d20+7 with rolls of 7.  Shortword Attack.
I think that's a miss

Bonus:
rolled 10 using 2d6+4 with rolls of 5,1.  TWC Scimitar slashing damage+ Sneak Damage.
rolled 19 using 1d20+6 with rolls of 13.  TWC Scimitar Attack vs #6



GM's OOC: That first attack is a hit. The two attacks together will kill it.
This message was last edited by the GM at 16:54, Fri 14 Oct 2022.
Sala Menes
player, 91 posts
Chronomancer
AC 18 HP 29/29
Sat 15 Oct 2022
at 03:15
  • msg #253

Re: 10: Return to Thundertree

Sala disengages from combat with the orc that he faces, instead preferring to use Nemeia as a very angry shield. For the moment, his best offence is found in the form of his allies.

OOC: Disengage, move behind Nemeia.

Nemeia Sorrow
player, 65 posts
Tiefling Paladin
AC:18 HP:31/49 1st:3/4
Sat 15 Oct 2022
at 16:58
  • msg #254

Re: 10: Return to Thundertree

The orc's great axe only missed her head by a few millimeters. The whooshing sound it made as it cut through the air seemed loud to her ears. It was only the effect of the Wrathful Smite, that caused the orc to hesitate a fraction of a second, that saved the tiefling paladin from more pain. The thought of getting a helm crossed Nemeia's mind once again for just a moment. But getting one especially made for a tielfling was going to be expensive. Plus, being a Paladin of Vengeance did not bring in much gold.

Nemeia did use this moment to read the room. Most of the orcs had fallen to the ground in a magical slumber or were moving hesitantly from being in terror of the paladin and being severely wounded from her strike. But that terror would not last that much longer. The orc in front of her looked like it was going to bleed out in a few minutes, but Nemeia did not have that kind of time. Already, the orc's bloodshot and wild eyes were already looking for an easier target. Most likely the other two terrified orcs were doing the same. Hopefully The-Soft-Spoken-One would figure that out soon. Mages were smart that way.

The mission of the group was to kill as many orcs as they could so they would not to be an effective fighting force for their plan to attack Phandelver. But so far, Nemeia's small group had failed. Not a single orc had been killed. Her group did not have the means to kill multiple orcs in a short time. And feeling Sala slide behind her, it looked like she was expected to do all the killing.

So be it.

Her original plan should be working anyway. With her battle-cry and making a lot of noise, the entire village should have been alerted. Most of the orcs should be running towards her position now and will be coming through the open door very soon. With the paladin's group acting as a decoy, it will give the others a chance to attack the orcs flanks unexpectedly. If they were very lucky, they would be able to form back into a bigger group to be more effective.

Nemeia was not afraid to die. It was her Duty and Punishment to die fighting evil. But she did feel a little sorry for Sala. Maybe the mage kept a spell in reserve to easily escape? The paladin would not blame him if he did. Mages were not known for bravery. Hiding behind her proved that. But with her demise fast approaching, there was something she had to do.

Knowing that the orc was not in a hurry to attack her again, Nemeia grabbed at a slim copper chain that was around her neck and pulled. The chain easily broke and now in her right hand she held the old amulet. It was the only thing keeping Sly and his Demon Lord master from knowing where she was or using scrying to follow her movements. With a slight tilt of her hand, the old amulet fell from her grasp.

The amulet shattered into dust as it hit the ground.

Now the old enemies would be able to see her. They would see her fighting the hoard of orcs till the paladin's last breath. The Demon lord's plans for her would end in failure and then it would take out its anger on Sly. So even in death, she would win.

Deeth Seeker was still whispering to kill the orc Infront of her. It was now time to get the killing really started.

OOC:
11:52, Today: Nemeia Sorrow rolled 9 using 1d20+5 ((4)).

5 more rounds of Wrathful Smite left.

Now that is a miss. Um...Sala....got any more firebolt spells? All the terrified orcs just need a little damage to die. We will be getting a lot of company soon.

Stonecrow
player, 40 posts
Half-Elf Sage Monk
AC: 17 HP: 36/36
Sat 15 Oct 2022
at 16:59
  • msg #255

Re: 10: Return to Thundertree

Stonecrow frowned slightly, envious of how much damage his 'partner' seemed to be able to squeeze in to one blow as one orc was felled quickly. He focused his attention on the one in front of him, however, swinging his staff around in a quick, hard arc, and then whipping a knee up in to the orc's midsection.

OOC: Hit AC 17 for 8 dmg and AC 20 for 7 dmg.

10:56, Today: Stonecrow rolled 17,8,20 using d20+6,d8+4,d20+6 with rolls of 11,4,14.  Quarterstaff vs Orc (and martial arts if needed).
10:56, Today: Stonecrow rolled 7 using 1d4+4 with rolls of 3.  Corrected martial arts damage.

Cinnabar
player, 95 posts
Halfling Druid
AC: 13; HP: 45/45
Sat 15 Oct 2022
at 17:34
  • msg #256

Re: 10: Return to Thundertree

With the largest target group crippled the spider's eyes focus on the group exiting building nine far closer to its hiding place and a bolt of lightning aiming for as many of the four Orc group that came rushing out of that building.
Prizzard
player, 234 posts
Human Duelist Sage
AC: 16; HP: 60/60
Sun 16 Oct 2022
at 22:28
  • msg #257

Re: 10: Return to Thundertree

Prizzard walks towards the doorframe, standing a few feet back from it to use it as a chokepoint. He asks in the most formal goblin speech he can manage: "Where can I find your boss?"
Grey Willem
player, 254 posts
Human Champion
AC: 15 (17); HP: 60/60
Tue 18 Oct 2022
at 09:33
  • msg #258

Re: 10: Return to Thundertree

Willem barely felt the wound as the Orc's blade nicked his arm. His blood lust was up and he wanted more. With his opponent now on its feet, Willem pressed the attack to finish it as soon as possible before it could raise the alarm. He swung hard, back and forth, twice landing solid blows. The first momentarily stunned it, then the second, heavier blow smashed into its chest with a satisfying crunch as ribs cracked and lungs burst. In but a moment the Orc collapsed lifeless to the floor, air gurgling from the crater where its chest had been.

Quickly he turned to see how his companion was faring. The strange fellow seemed to be doing well enough, landing a couple of well placed strikes. Willem advanced towards the pair to offer assistance if needed, though he doubted it would be.

Willem
AC-15
HP-60 / 53

Action - two attacks v Orc.4. Two hits for 18 and 22hp damage respectively so total of 40hp damage.



10:23, Today: Grey Willem rolled 16,6 using 1d10+7,1d6 with rolls of 9,6.  Damage from 1 hit (Piercing/Bludgeoning & Cold).
10:22, Today: Grey Willem rolled 23 using 1d20+10 with rolls of 13.  Attack 2 v Orc.4.

10:22, Today: Grey Willem rolled 16,2 using 1d10+7,1d6 with rolls of 9,2.  Damage from 1 hit (Piercing/Bludgeoning & Cold).
10:21, Today: Grey Willem rolled 15 using 1d20+10 with rolls of 5.  Attack 1 v Orc.4.

Theirastra Nailo
player, 173 posts
Eladrin Bladesinger
AC: 17/21; HP: 40/40
Tue 25 Oct 2022
at 04:58
  • msg #259

Re: 10: Return to Thundertree

Theirastra moves to stand next to Prizzard, sword in hand, letting him do the talking for now.
StarMaster
GM, 1006 posts
Inscrutable
Fri 4 Nov 2022
at 15:49
  • msg #260

Re: 10: Return to Thundertree

===== Mithra and Artagel =====
Attacking Buildings #1, 4, 5 and 6.



Once more, Artagel is able to attack the Orc Mithra is fighting, but it still takes both hits to finish off Orc #6.

That eliminates all the Orcs in this building.


===== Cinnabar, Prizzard and Theirastra =====
Circled around to the south and up to the northeast corner to deal with the Orc War Chief in Building #3.



With the Orcs that rushed out of Building #9 not knowing what was going on just yet, and certainly not knowing where the attack was coming from, they haven't yet scattered, so they are still in a group that Cinnabar targets with another lightning bolt.

They fail their save and the bolt kills all four of them.


As more Orcs rush down the stairs for the door, Prizzard and Theirastra bar their way. Expecting the battle to be outside, they seem a bit startled that their way is blocked. While they reorient themselves to this new situation, Prizzard 'politely' asks where he can find their boss. Momentarily stalled at the base of the stairs, at least one of them is dumb enough to point upwards.

Alas, though one is rather dumb, another one is just a bit smarter. He may not realize that one of his buddies answered the question, but it probably wouldn't matter anyway. He gives a ferocious snarl and rushes forward to attack... followed by the other 5 Orcs.

By way of being prepared, Prizzard and Theirastra have the initiative. If you move to attack first, you'll have Advantage for the first round.


===== Nemeia and Sala =====
Attacked up the southwest path to deal with Buildings #10, 11 and 12.



As Sala disengages from the Orc he was fighting and slips behind Nemeia for protection, Nemeia drops an amulet to the floor and, oddly, the silver amulet shatters! She then sets about killing the Orcs. Orcs never show mercy and she gives none in return since any Orc left alive could be a potential threat to the village of Phandalin.

With all the remaining awake Orcs cringing in fear, Nemeia definitely has Advantage over them, and easily dispatches two of them in a round.


===== Grey Willem and Stonecrow =====
Attacked from the south to deal with Buildings #13, 14 and 15.



Stonecrow attacks the Orc and manages to hit it both times, killing it.

Willem easily finishes off the last remaining Orc in this building.



===== Alecks and Anshegar =====
Attacked from the southeast to deal with Buildings #16, #8 and #9.



Having eliminated two of the Orcs in building #16 already, the two of them are able to finish off the last two.

=================================== END OF ROUND SUMMARY =========================================

The combination of warcry and lightning bolts have finally flushed all of the Orcs out of the buildings.

A lone Orc finally rushed out of Building #4, joined up with another lone Orc out of Building #6, and those two have joined the two Orcs that came out of Building #6. All are rushing across the ruined village towards Building #3. They don't seem to be aware that Mithra and Artagel are in Building #1.

One of Cinnabar's lightning bolts killed 4 of the Orcs that rushed out of Building #2, leaving 2, but another dozen come pouring out.

Two Orcs came out of Building #12 and one came out of Building #14.

That makes 21 Orcs out in the open now and all heading for Building #3. However, they all won't get there in the same round.
Artagel
player, 34 posts
Tethyrian
AC17 HP41/50
Fri 4 Nov 2022
at 16:17
  • msg #261

Re: 10: Return to Thundertree

Artagel peeked cautiously through the southern door and saw the orcs rushing from the southern buildings and heading east.
From the sound he was fairly sure that many more were surging forth from the towered building east of them.
Admittedly he loathed to rush into such a large melee without knowing how the others fared.

He turned to Mithra.
"Wait a few breaths then charge into the melee?"
"Or move cautiously to the north side of the towered building?"
"Or just join the fray head long?"

The second was clearly his preference but he was not a tactician... whatever Mithra chose to do he would follow right along.
This message was last edited by the player at 16:19, Fri 04 Nov 2022.
Mithra Stormraven
player, 291 posts
Human Fighter
AC 20; HP 42/60
Fri 4 Nov 2022
at 20:43
  • msg #262

Re: 10: Return to Thundertree

"That boils our choices down, doesn't it?" Mithra answered as she peered out the south door with Artagel.

"We have no idea how the others have fared, but I think the lightning is from one of them. I count four Orcs from this side. If we charge out, we'll be behind them, and our actions could distract the rest."

"If it turns out that we're the only ones left... well, how fast can you run?"

Prizzard
player, 235 posts
Human Duelist Sage
AC: 16; HP: 60/60
Fri 4 Nov 2022
at 22:00
  • msg #263

Re: 10: Return to Thundertree

If the chokepoint would effectively prevent them becoming surrounded, Prizzard wants to remain just behind the door with enough space that Theirasta can also reach the offenders. If not, attacking the aggressive one first will be his priority.
Sala Menes
player, 93 posts
Chronomancer
AC 18 HP 29/29
Fri 4 Nov 2022
at 22:12
  • msg #264

Re: 10: Return to Thundertree

Now that he is in a more defensible position, Sala engages in the slaughter of the orcs by hurling firebolts at them.

06:10, Today: Sala Menes rolled 6 using 1d10 with rolls of 6.  Damage. – [roll=1667599838.98628.364018]
06:10, Today: Sala Menes rolled 17 using 1d20+6 with rolls of 11.  Firebolt vs orc. – [roll=1667599825.61735.364018] hits AC 17 for 6 damage.

Artagel
player, 35 posts
Tethyrian
AC17 HP41/50
Fri 4 Nov 2022
at 22:19
  • msg #265

Re: 10: Return to Thundertree

Artagel grinned.
"Hopefully quick enough."
He nodded to Mithra and then stepped outside, shouting at the orcs that had just passed their position.
"Hey, stupid orcs! Wrong direction!"
Then he prepared for the charge to come, keeping the wall to his back to prevent being surrounded.
Cinnabar
player, 96 posts
Halfling Druid
AC: 13; HP: 45/45
Fri 4 Nov 2022
at 23:15
  • msg #266

Re: 10: Return to Thundertree

Reasonably sure the Orcs are just running around for their own amusement Cinnabar stays in her place of concealment and continues to call bolts of lightning down from the sky, blasting the biggest clump of Orcs she can again.
Stonecrow
player, 42 posts
Half-Elf Sage Monk
AC: 17 HP: 36/36
Sat 5 Nov 2022
at 05:50
  • msg #267

Re: 10: Return to Thundertree

Seeing that their work was done in that particular building, the monk stepped outside and blinked at the amount of orcs out in the open. In particular, he saw one leaving one of the buildings he and Willem were supposed to be cleaning out.

He let out a small sigh, calling quietly over his shoulder to his partner. "Think it might be time to head towards the general gathering there. We didn't clear out the other two buildings though."

Unless stopped by Grey Willem, he took off after that particular orc with his enhanced speed.

OOC: Not sure if he can make it to the orc in 40 feet of movement and attack or if it would take more than that, but will attack with his quarterstaff if he gets in range of an orc.

23:49, Today: Stonecrow rolled 18,9 using d20+6,d8+4 with rolls of 12,5.  Quarterstaff on Orc if he can reach one.
23:49, Today: Stonecrow rolled 19,8 using d20+6,d4+4 with rolls of 13,4.  Martial Arts (if applicable).

Nemeia Sorrow
player, 66 posts
Tiefling Paladin
AC:18 HP:31/49 1st:3/4
Sat 5 Nov 2022
at 14:11
  • msg #268

Re: 10: Return to Thundertree

With Death Seeker's target killed, the weapon was now silent inside the paladin's head. Along with quiet, Nemeia's facial features returned to its normal cold, stoic look. With the danger of the room gone for now, she pulled back into herself. There would be time to release the full fury of a Paladin of Vengeance soon enough.

Nemeia quickly scanned the room. There was one more terrified orc in a corner, near death and at least three more orcs in a magical slumber. The tiefling paladin assumed The-Soft-Spoken-One could easily dispatch the orc in the corner. She started to walk calmly to one of the magically slept orcs, Death seeker held firmly in hands.

There was no hesitation or remorse on what she was about to do. How many people were they planning to kill in Phandelver? How loud would be the screams of the women and children as they were butchered? How much blood would flow in the streets? How many lives would have been impacted by the slaughter?

The paladin's body twitched for just a moment as she remembered another village on fire as screams echoed throughout a different night. Nemeia pushed down the memory back into its vault in the deep place of her mind. This was her Duty. This was her Punishment.

The repeated crackle of lightning and the shouting of numerous orcs brought her back to the present. It sounded like most of the fighting will be taking place outside once they finished. Her small group would have to hurry. The paladin raised wicked looking Death Seeker above the first slumbering foe.

OOC:

09:03, Today: Nemeia Sorrow rolled 15 using 2d20+5, dropping the lowest dice only with rolls of 10,6.  Death Seeker Strike with advantage on sleeping orc.

09:05, Today: Nemeia Sorrow rolled 13 using 1d10+3 with rolls of 10.  Death Seeker Damage.

09:07, Today: Nemeia Sorrow rolled 2 using 1d6 with rolls of 2.  Wrathful Smite psychic damage.

Total Damage: 15

Wrathful Smite save will vs 14 or target in terrified.

Wrathful Smite: 4 rounds left.

Grey Willem
player, 256 posts
Human Champion
AC: 15 (17); HP: 60/60
Mon 7 Nov 2022
at 12:07
  • msg #269

Re: 10: Return to Thundertree

Seeing Stonecrow dashing off, Willem called out to his companion. "Forget the outliers for now, the alarm is raised. We need to rejoin with our comrades." He gestured with his morningstar towards the large building where many of the Orcs seemed to be heading. "Over there!"

With that he headed off at a good speed, a steady run but not a sprint. No sense in arriving out of breath!

As he ran he watched for other Orcs coming from nearby buildings. If the opportunity allowed he would take a swing, otherwise he kept going.

Willem
AC-15
HP-60 / 53

Move - heading towards Building 3, along the main path between Buildings 7 & 8.
Action - opportunity attacks if relevant against any target that presents itself, rolls as below if relevant.


Attack 1 - Hit AC21 for total 10hp damage
12:02, Today: Grey Willem rolled 2 using 1d10 with rolls of 2.  Reroll the first 1.
12:02, Today: Grey Willem rolled 8,1 using 1d10+7,1d6 with rolls of 1,1.  Damage (Piercing/Bludgeoning & Cold).
12:01, Today: Grey Willem rolled 21 using 1d20+10 with rolls of 11.  Opportunity Attack 1.

Attack 2 - Critical Hit AC29 for total 26hp damage
12:05, Today: Grey Willem rolled 21,5 using 2d10+7,1d6 with rolls of 4,10,5.  Critical Damage (Piercing/Bludgeoning & Cold).
12:04, Today: Grey Willem rolled 29 using 1d20+10 with rolls of 19.  Opportunity Attack 2.

Theirastra Nailo
player, 176 posts
Eladrin Bladesinger
AC: 17/21; HP: 40/40
Mon 14 Nov 2022
at 04:21
  • msg #270

Re: 10: Return to Thundertree

Prizzard:
If the chokepoint would effectively prevent them becoming surrounded, Prizzard wants to remain just behind the door with enough space that Theirasta can also reach the offenders. If not, attacking the aggressive one first will be his priority.


OOC: This is my thoughts too. Is it possible for me and Prizzard to stand next to one another at the choke point to prevent them from passing us, as well as preventing them from surrounding us?
StarMaster
GM, 1008 posts
Inscrutable
Tue 15 Nov 2022
at 19:31
  • msg #271

Re: 10: Return to Thundertree

===== Mithra and Artagel =====
Attacking Buildings #1, 4, 5 and 6.



At Artagel's shout, the last four Orcs rushing forward glance back before stopping and rushing back... presumably because there are only two enemies visible.

Because the Orcs have to close the distance and Artagel and Mithra are set to receive the charge, the two of you have Initiative over the Orcs, but you'll have Advantage for the first round.


===== Cinnabar, Prizzard and Theirastra =====
Circled around to the south and up to the northeast corner to deal with the Orc War Chief in Building #3.



The Orcs finally seem to realize that staying grouped together isn't a good tactic at the moment since the lightning bolts can strike several of them at once albeit in a limited area. They begin scattering and Cinnabar is only able to hit two of them with her next bolt. Those two seem to have enough sense to look up in anticipation of the next strike, but that still doesn't let them dodge the bolt. So, two more dead Orcs.

Prizzard and Theirastra can stand just in front of the doorway and effectively block the charging Orcs from getting past them. That positioning will also keep the Orcs from attacking more than two at a time... at least with melee weapons. Because the Orcs have to close the distance and the two of you are set to receive the charge, you have Initiative, but you don't get Advantage because of the close quarters.


===== Nemeia and Sala =====
Attacked up the southwest path to deal with Buildings #10, 11 and 12.



No need to roll to hit the sleeping or cowering Orcs, Sala and Nemeia finish off the rest of the Orcs in this building. The crack of thunder and the sounds of battle outside indicate that the rest of the battle will be out there.

Although it'll take an extra round to dash outside and join the fray, the Orcs out there are still running around looking for the Enemy.


===== Grey Willem and Stonecrow =====
Attacked from the south to deal with Buildings #13, 14 and 15.



Stonecrow dashes off after the one Orc. He can't reach him in one round, but he does manage to get to him next round, and his attacks easily finish it off.

Willem follows after Stonecrow but at a slightly slower pace. He doesn't encounter any lagging Orcs coming out of the other buildings, but he winds up moving past Stonecrow as Stonecrow deals with the missed Orc.

There are a lot of Orcs out in the open now. Some were running towards Building #3 but then other Orcs came out of that building, so now they are milling around though not too close together while they decide where the enemy is.


===== Alecks and Anshegar =====
Attacked from the southeast to deal with Buildings #16, #8 and #9.



Finally clearing Building #16, Alecks and Anshegar move out to deal with Buildings #8 and #9. There weren't any Orcs in #8 and any that were in #9 have exited the building and are now in the 'town square' with the statue and several other Orcs.


=================================== END OF ROUND SUMMARY =========================================


Mithra and Artagel are out on the road between Buildings #1 and #6 and facing off against four Orcs that are rushing towards them.


Cinnabar is probably only going to get one more lightning strike against the Orcs before her allies are in melee combat with the Orcs.

Prizzard and Theirastra are facing off against half a dozen Orcs inside Building #3. Presumably the Orc War Chief is in that building, too, and may have a few guards.


Nemeia and Sala rush out of Building #10 and head up the road to the town square. It'll take two rounds to get there where the Orcs are gathered.


Two straggling Orcs came out of Building #9 to join the rest of the Orcs in the town square.


Willem and Stonecrow will reach the Orcs about the same time as Nemeia and Sala, as will Alecks and Anshegar.

That'll make 6 heroes against the 17 Orcs in the town square.
Nemeia Sorrow
player, 67 posts
Tiefling Paladin
AC:18 HP:49/49 1st:2/4
Tue 15 Nov 2022
at 21:32
  • msg #272

Re: 10: Return to Thundertree

Nemeia could taste the copper tang of blood on her tongue. The room looked like a slaughterhouse once all the orcs had been dispatched. No matter what happened now, at least these orcs will not be joining the attack on Phandelver. Maybe a few lives would be saved. But the true fight would be taking place outside. The paladin had to prepare.

The paladin tiefling took a deep breath and placed a hand on her chest.

"Mend my wounds so I shall continue bringing vengeance upon this evil." she intoned softly.

A red light emitted from the palm of her hand. The light was not soothing and seemed to promise more pain and suffering. A Paladin of Vengeance did not deserve such niceties. Major wounds healed and the bleeding stopped. She was almost ready. Nemeia then looked at wicked looking Death Seeker. She got a strong impression that it was pleased with itself. At least the weapon was quiet for the moment. It was time to change tactics. The paladin held the weapon infront of her and seemed to being looking at it sternly.

"My vengeance will be loud and terrible." Nemeia said gruffly. For a brief moment, red lightning danced along the long, black and reddish blade.

Nodding to herself with satisfaction, she proceeded to the next challenge that was required due to Duty and Punishment.

As they got closer to the town square, Nemeia turned her head towards The-Soft-Spoken-One.

"If you can, use that concealing spell and find the others. I am about to be in the thick of it."

The Paladin of Vengeance looked and spotted the group of orcs forming up their battlelines to repulse this new attack. She was looking for the biggest and meanest one. Then with a quick nod, the tiefling paladin vanished in a puff of yellow smoke that smelled of brimstone.

A fowl smelling yellow smoke suddenly appeared in the midst of a group of orcs in the town square. Then there was a deep whooshing sound as a wicked looking war scythe menacingly moved in a wide arc out of the smoke and towards its first target hungrily.

OOC:

Cast lay on hands: 18/20 healing pool used.

Cast Thundering Smite

Thundering Smite: The first time you hit with a melee weapon attack during this spells duration, your weapon rings with thunder that is audible within 300 ft of you, and the attack deals an extra 2d6 thunder damage to the target. Additionally, if the target is a creature, it must succeed on a strength saving throw or be pushed 10 feet away from you and knocked prone. DC vs 14

15:25, Today: Nemeia Sorrow rolled 4 using 1d20 with rolls of 4.  Perception to see biggest and meanest orc . (no surprise there. At least there will be confusion.)

Use: Cape of the Mountebank

15:28, Today: Nemeia Sorrow rolled 21 using 2d20+5, dropping the lowest dice only with rolls of 3,16.  attacking biggest? orc with advantage.

15:29, Today: Nemeia Sorrow rolled 13 using 1d10+3 with rolls of 10.  Death Seeker Damage.

5:30, Today: Nemeia Sorrow rolled 9 using 2d6 with rolls of 5,4.  Thunder Damage.

Total damage: 22

This message was last edited by the player at 21:48, Tue 15 Nov 2022.
Prizzard
player, 236 posts
Human Duelist Sage
AC: 16; HP: 60/60
Tue 15 Nov 2022
at 22:51
  • msg #273

Re: 10: Return to Thundertree

Understanding that Therastras green flame ability strikes a secondary opponent, Prizzard also splits his attacks between the two who approach first. The magic rapier causes some unusually terrible stab wounds with a high degree of accuracy.

rolled 27,15 / 18,16 using d20+9,d8+8 / d20+9,d8+8 - Attack each orc once.
Cinnabar
player, 97 posts
Halfling Druid
AC: 13; HP: 45/45
Wed 16 Nov 2022
at 01:09
  • msg #274

Re: 10: Return to Thundertree

Clearly quite content with the havoc she has already managed in terms of raw destruction Cinnabar maintains the fall of lightning bolts from the sky.  Targeting a single Orc with some kind of ranged weapon that seems to be eyeballing building three.
Mithra Stormraven
player, 292 posts
Human Fighter
AC 20; HP 42/60
Wed 16 Nov 2022
at 01:28
  • msg #275

Re: 10: Return to Thundertree

She was a fighter. Never pretended to be anything else. And she never claimed she was particularly good at fighting. Had she just been lucky so far or was there more to it than that?

Artagel had done most of the heavy lifting in the building. She'd mostly just been a place holder.

Maybe it was time to change that.

20:23, Today: Mithra Stormraven rolled 9,12 using 1d20+6,1d8+4 ((3,8)).
00:20, Today: Mithra Stormraven rolled 26 using 1d20+6 ((20)). Advantage reroll! Wow. Talk about a shift in fortunes!

Not that way!

EDIT: That's a critical hit, which is enough to kill that Orc.

She swung her rapier once more at another Orc.

20:26, Today: Mithra Stormraven rolled 19,5 using 1d20+6,1d8+4 ((13,1)).

That was more like it! She hoped it didn't mean, though, that she'd have to whittle the Orcs down one at a time!
This message was last edited by the player at 05:25, Thu 17 Nov 2022.
Alecks Senechal
player, 46 posts
Human Cleric of Selune
AC 17, 44 hp
Wed 16 Nov 2022
at 01:42
  • msg #276

Re: 10: Return to Thundertree

As he ran forward to reach the Orcs gathered in the town square, he cast Sacred Flame on one of the Orcs in the second row.

20:36, Today: StarMaster, on behalf of Alecks Senechal, rolled 8 using 2d8 ((4,4)).

DEX save for no damage.

It wasn't much, but he could keep that up all day.
Artagel
player, 37 posts
Tethyrian
AC17 HP41/50
Wed 16 Nov 2022
at 05:40
  • msg #277

Re: 10: Return to Thundertree

With the orcs rushing at them so heedlessly it was rather easy to nimbly stab and slash at them before they actually impacted. He stoppen the first orc's charge with a simple thrust, ducked under its lunge and stepped next to Mithra's opponent to slash at its extended knee.
Bonus vs Mithra's foe
rolled 10 using 1d6+4.  TWC Scimitar slashing damage.
rolled 1 sneak damage
rolled 17 using 2d20+6, dropping the lowest dice only with rolls of 8,11.  TWC Scimitar Attack w/ advantage.

Main vs Orc #1
rolled 10,3 using 1d6+5,1d6 with rolls of 5,3.  Shortword, pierce, lightning damage.
rolled 15 using 2d20+7, dropping the lowest dice only with rolls of 8,6.  Shortword Attack w/ advantage.

If Mithra fells her foe on that advantage re-roll Artagel will attack another opponent, call it Orc#3

This message was last edited by the player at 05:41, Wed 16 Nov 2022.
Stonecrow
player, 43 posts
Half-Elf Sage Monk
AC: 17 HP: 36/36
Wed 16 Nov 2022
at 05:42
  • msg #278

Re: 10: Return to Thundertree

Stonecrow wasn't sure rushing in to the large group of orcs - especially when lightning was flashing and striking down among them - was the best of ideas. But he did want to be helpful. He glanced over at Grey to see if they were charging right in or perhaps coming around a bit or anything.

He would either move as far as as he could, or he would at least make himself more defensible a little.

OOC: Will follow after Grey, so movement towards the orc and then taking the Dodge action - unless we are Dashing as well.
Sala Menes
player, 94 posts
Chronomancer
AC 18 HP 29/29
Thu 17 Nov 2022
at 01:34
  • msg #279

Re: 10: Return to Thundertree

Sala exits the hut with Nemeia, glad that they had dealt with their own hut but shocked to see the number of orcs still left to deal with.

The thunderbolts continued to rain down, and he suspected that his own party had something to do with that. In an effort to make things easier to deal with, Sala called upon another sleep spell to whittle down the active combatants.

09:31, Today: Sala Menes rolled 25 using 7d8 with rolls of 2,7,3,5,2,4,2.  Sleep 2nd level. – [roll=1668648687.95841.364018] 25hp worth of orcs fall asleep!
Theirastra Nailo
player, 177 posts
Eladrin Bladesinger
AC: 17/21; HP: 40/40
Fri 9 Dec 2022
at 04:08
  • msg #280

Re: 10: Return to Thundertree

"Side by side we dance and slice eh Prizzard." Theirastra said with a smirk as blade danced, and sliced, and used her green blade flame upon the orcs in due course!

[OOC: AC is 20.

Standard Action to cast Green Flame Blade, and attack with with Longsword as part of the casting the in front of me.

23:05, Today: Theirastra Nailo rolled 18,12,5,10 using 1d20+6,1d8+4,1d8,1d8+4 with rolls of 12,8,5,6.  Green-flame Blade (Longsword).

Hit AC: 18
Damage: 12 Slashing
Damage: 5 Fire to initial target
Damage: 6 Fire leaps to next orc within 5', likely the one in front of Prizzard if it's still alive. It's it's not then the next likely target.]

StarMaster
GM, 1016 posts
Inscrutable
Mon 26 Dec 2022
at 22:41
  • msg #281

Re: 10: Return to Thundertree

~~~~~~~~~~ THE TIDE OF BATTLE TURNS ~~~~~~~~~~


While some of the Orcs in the buildings have been dealt with, most of the rest of them have been drawn out of the buildings they were in. The exception is that Prizzard and Theirastra are facing off against a dozen Orcs in Building #3, along with the Orc War Chief.

That leaves Willem, Stonecrow, Alecks, Anshegar, Nemeia, Sala, Mithra, and Artagel to deal with the 17 Orcs in the town square.


===== Nemeia and Sala =====

Seeing the amassed Orcs, Nemeia teleports into their midst and immediately casts Thundering Smite.

Not quite into melee range yet, Sala casts a Sleep spell... but it only affects one Orc.


===== Cinnabar, Prizzard and Theirastra =====

Prizzard manages to kill one of the Orcs attacking him. Theirastra manages to do the same.

Cinnabar is able to target one more Orc before Nemeia suddenly appears in the middle of the group of Orcs.


===== Mithra and Artagel =====

Reaching the grouped Orcs, Mithra and Artagel both managed to kill one of the Orcs.


===== Grey Willem and Stonecrow =====

The two of you reach what would probably be the final battle. Willem manages to kill one of the Orcs.


===== Alecks and Anshegar =====

Alecks attacked with a spell as Anshegar closed into melee. Clearly, though, there wasn't quite as many Orcs now as there was a while ago.



~~~~~~~~~~ AN UNEXPECTED ENDGAME ~~~~~~~~~~


In the midst of the battle, as those who'd attacked took a breath before attacking again, you all sense a sudden change in your surroundings--the temperature drops a few degrees and a crimson miasma rapidly settles over the village ruins dimming the light.

Then the toll of a very large bell sounds loudly and menacingly. It was only one ring but the echoing sound grew louder and impossibly deeper. It made everyone's hair on their arms and neck stand up on end and seemed to pierce the mind, causing increasing discomfort.

No one could say afterward how long the sound of the bell took to finally fade away, but as soon as it did so, a bolt of black lightning flashed across the sky a moment before it struck the ground with blinding speed and intensity. Ground zero turned out to be the statue in the courtyard! It exploded with great force and left a black scorch mark ten feet across.

Prizzard feels an unexpected pulse from the two pieces of the Talisman he carries... almost as if it was resisting (or trying to) this new force.

Then at the base of the shattered statue in the town square, reality seemed to fold in upon itself, forming a black void crackling with red energy. From out of the void, a deep and guttural voice spoke.

"I... WILL... NOT... BE... DENIED! YOU... WILL... BE... MINE!"

It was only then that a bolt of crimson energy shot from the void and into the chest of the Paladin of Vengeance, throwing her back ten feet before landing heavily on her back. From that impact, a blast of negative energy surged out that dealt 20 points of damage to everyone!

Another bolt of black lightning stabbed downward from the sky, striking Building #3 that exploded outward. Cinnabar is thrown off the roof, and Prizzard feels a pulse of energy from the Talisman. As the building explodes outward around him, he realizes that he and Theirastra are protected from the explosion somehow. And there was a flash of blue light that he's come to associate with a teleport spell.

Sure enough, there's another person standing there who Prizzard doesn't recognize--a Dwarf. He, too, is wearing a smaller version of the Talisman around his neck.


The lightning stopped then, and the void then popped out of existence and the natural light of the day slowly returned.


Nemeia's body lay very still.
Sala Menes
player, 100 posts
Chronomancer
AC 18 HP 29/29
Mon 26 Dec 2022
at 23:13
  • msg #282

Re: 10: Return to Thundertree

The fact that the orcs were all now incapacitated or dead meant that the immediate threat was over. However, the very real problem now was the unfortunate situation that his team mate had gotten herself into. Sala dashed over to her side, trying to ascertain whether the life of the paladin of vengeance was left in her and recoverable.


Casting Cure Wounds on Nemeia from the ring.

StarMaster
GM, 1018 posts
Inscrutable
Tue 27 Dec 2022
at 01:26
  • msg #283

Re: 10: Return to Thundertree

Nemeia is unconscious but alive. Although the spell from the ring heals her, it doesn't wake her up just yet. That may take at least a short rest.
Mithra Stormraven
player, 293 posts
Human Fighter
AC 20; HP 42/60
Tue 27 Dec 2022
at 01:30
  • msg #284

Re: 10: Return to Thundertree

While she'd been prepared for a weapon attack from the Orcs, Mithra had NOT been prepared for a burst of negative energy. She staggered back a step or two before recovering her equilibrium.

Now she took a look around at the... carnage. No matter how she looked at it, though, it was very, very strange.

She was torn between checking on her various allies, but once seeing Sala check Nemeia out, Mithra headed for the destruction of the building--she was sure at least two of her allies had been in there!

As she sprinted through the dead Orcs, she could see three people standing amid the building's rubble.
This message was last edited by the player at 04:35, Tue 27 Dec 2022.
Stonecrow
player, 45 posts
Half-Elf Sage Monk
AC: 17 HP: 16/36
Tue 27 Dec 2022
at 01:34
  • msg #285

Re: 10: Return to Thundertree

Stonecrow had been attempting to help put down orcs when things got very dark and strange. Black lightning wasn't something seen every day. Nor dark talking voids. Full of anger. And negative energy.

The next thing he knew, he was lying on his back, flat on the ground and wondering how he got there. And why everything hurt. He let out a small groan as he sat up a little to look around.

He stood up and then made his way towards Nemeia as well, but slowed a bit as someone else got to her first. Time to see if she was still alive.
Cinnabar
player, 99 posts
Halfling Druid
AC: 13; HP: 45/45
Tue 27 Dec 2022
at 05:50
  • msg #286

Re: 10: Return to Thundertree

Battered and a little singed the wood and vine spider makes its way around the unconscious orcs biting them carefully, even gently, to inject them with its paralytic venom.  The few who wake or seem likely to get hit by a bolt of very normal lightning.

None the less several remain alive for further use as needed.
Artagel
player, 40 posts
Tethyrian
AC17 HP21/50
Tue 27 Dec 2022
at 11:50
  • msg #287

Re: 10: Return to Thundertree

Artagel groaned after the surge of magic that had torn at his very soul and shuddered at the evil voice and its ominous threat.
"Anyone any idea whom we have angered like that... and just what that was all about?"
Prizzard
player, 241 posts
Human Duelist Sage
AC: 16; HP: 60/60
Tue 27 Dec 2022
at 14:59
  • msg #288

Re: 10: Return to Thundertree

Prizzard is stunned for a moment at the sudden change in light and the unnatural bell toll. He covered for his lapse, poorly, with a hollow comment on the change. "The dance had only just begun.." at which point the voice sounded and the building blew away, leaving the new dwarf. The timing was uncanny, this was either the foe come for the pieces he carried or one who ran from the one with the voice. He tried to catch the newcomer at the tip of his blade to forestall a potential fight.
StarMaster
GM, 1019 posts
Inscrutable
Tue 27 Dec 2022
at 16:21
  • msg #289

Re: 10: Return to Thundertree

Cinnabar quickly realizes that all of the Orcs are dead. Also, between the negative energy and the exploding building, her concentration was broken and the Call Lightning spell had ended.
Alecks Senechal
player, 47 posts
Human Cleric of Selune
AC 17, 44 hp
Thu 29 Dec 2022
at 03:38
  • msg #290

Re: 10: Return to Thundertree

"What the hell just happened?!" Alecks demanded of no one in particular but hope at least someone might be able to explain it to him.

He was still shivering from the negative energy attack, which is how he deduced that's what it was.

It was like the silence of the grave now hung over the even more ruins of Thundertree.

"What if we just drag all these bodies into one of the ruined buildings and set them all on fire? The stone walls should act like a chimney and the openings will allow air to draft in. Loot the bodies first, of course. I don't think that negative energy blast will have destroyed anything."

"It does seem odd that it killed all the Orcs but only injured us slightly. Could it have been some sort of curse we accidentally unleashed?"


He glanced around at all scattered Orc bodies and the buildings that were still somewhat intact. He certainly didn't want to drag the bodies through the whole village!

"How about that building?" he said, pointing to building #14. It was small, close by, and yet big enough to stack the dead Orcs like cordwood.
Stonecrow
player, 46 posts
Half-Elf Sage Monk
AC: 17 HP: 16/36
Thu 29 Dec 2022
at 05:30
  • msg #291

Re: 10: Return to Thundertree

Stonecrow had slowed down and crouched down next to Salan and Nemeia. "Will she be alright? I have some training in medicine if that would be helpful."

He looked over and nodded at Alecks' words. "Yes. Very strange. And...seemingly directed at her." He gestured towards Nemeia. "Though I'm not sure why or who...or what...that was."
Sala Menes
player, 101 posts
Chronomancer
AC 18 HP 29/29
Thu 29 Dec 2022
at 06:29
  • msg #292

Re: 10: Return to Thundertree

Sala was injured as much as anyone else. Moreso it seemed. He had taken quite the beating from the negative energy outbust from Nemeia. "I'm no more skilled than anyone I suspect. My skills lie in mechanical movements, but sometimes the body has similarities." he replies. "Whatever it was, it seemed to radiate from Nemeia, so perhaps there is some kind of patronage or final outburst if she is forced to use her last stand." he suggests.

Thankful that there are no longer any other orcs to defeat, Sala begins the laborious process of picking through the dead to see if there are any magical aids such as potions and the likes.

OOC: Ritual casting detect magic and taking a gander
Cinnabar
player, 100 posts
Halfling Druid
AC: 13; HP: 45/45
Thu 29 Dec 2022
at 08:01
  • msg #293

Re: 10: Return to Thundertree

Not having to turn its head much to see everything around it the vine spider none the less makes a quite obvious inspection of the entire area before it crouches down in a way spiders just don't do.  In moments it breaks open and crumbles into a sort of dust that disappears into the ground leaving only the little halfling woman in its place.  Cinnabar steps up to Stonecrow and Sala as they begin to collect their wits and holds out a small bag of berries to them.
”Make sure everyone gets a few of these, one at a time, and they should at least survive, I will make more and if anyone has any more serious injuries we can examine that as needed.”
Nemeia Sorrow
player, 78 posts
Tiefling Paladin
AC:18 HP:43/52 1st:1/3
Thu 29 Dec 2022
at 18:19
  • msg #294

Re: 10: Return to Thundertree

As the darkness receded, Nemeia found herself in a familiar place.

The village was ablaze. The sky was filled with dark smoke and the smell of charred flesh assaulted the nose. She saw herself as that scared young teenager another lifetime ago. This was the village where she was abandoned at as a newborn. The village where she was raised a slave. It was the scene that played many times in her nightmares. But this time, something was different.

The dead villagers, whose bodies still showed the signs of ritualistic torture, where standing and formed a wide circle around her. As one, they lifted mangled arms and pointed at Nemeia. In a painfilled chores they spoke. "You did this to us. This is your fault. We seek vengeance!"

"I am not that little girl anymore." The young and frail looking tiefling girl turned on her heel and walked towards a weapons rack that had appeared behind her. Nemeia reached out, small hand closing over a shaft of a weapon. Death Seeker.

After touching the weapon, the frail looking girl turned into a strong woman warrior in black armor with the markings of a Paladin of Vengeance. Nemeia gazed at Death Seeker and knew what had to be done. "You will all get your vengence." she said coldly.

The paladin turned back to face the long dead villagers. "After I impose mine!"

The darkness once again swallowed her up.
Artagel
player, 41 posts
Tethyrian
AC17 HP21/50
Thu 29 Dec 2022
at 18:50
  • msg #295

Re: 10: Return to Thundertree

Artagel frowned as he tried to remember exactly what had occured.
And he disagreed with the assessment that this strange burst had originated from the Tiefling warrioress.
He was about to say as much but then thought better of it and kept his mouth shut.
Essentially he did not know the groups' dynamics and relations and since Nemeia had not been welcoming - quite an understatement in his opinion - about his presence he would restrict himself to observation foe now.
StarMaster
GM, 1021 posts
Inscrutable
Thu 29 Dec 2022
at 18:56
  • msg #296

Re: 10: Return to Thundertree

There's sufficient healing to go around that it only takes a few minutes for everyone who was injured to get healed back up to full hit points.

It takes longer than that to move all the dead Orcs into Building #14 as well as gather up all their possessions since not all of them ran out of the buildings in full gear. And Cinnabar's lightning strikes damaged some of it, though not as badly as the black lightning. Those items were twisted, melted, burnt and covered in black scorch marks.

All told, you accumulate a pile of:
184 javelins
61 daggers
72 battle axes
342 silver pieces
88 gold pieces
10 days worth of edible rations
around 50 days of rations that only an Orc would probably eat

All 98 Orcs were wearing poor quality (though still effective) smelly hie armor. The Orc Chief
wore studded leather armor which is decent but could stand a good cleaning.

None of the clothing is considered usable, though if someone wanted a belt or something, one could be cleaned up and mended.

Out of the pile of loot, Sala identifies the following items as magical:

6 plain bronze rings
1 belt pouch
1 battle axe
2 daggers
1 scimitar (Orc Chief's)
1 copper rod
1 thick black leather belt with large iron buckle
1 woven silver thread headband (it was still on the crushed skull of the Orc Chief)


This all qualifies as a short rest.

When you complete a long rest, you can progress a level!
Nemeia Sorrow
player, 79 posts
Tiefling Paladin
AC:18 HP:52/52 1st:1/3
Thu 29 Dec 2022
at 20:13
  • msg #297

Re: 10: Return to Thundertree

It took some effort to force her eyes open. Her body felt like it had tumbled a mile down a rocky mountain. Slowly, she strained to sit up and look at her surroundings. There was not much left of the statue in the village square. In its place was a large scorch mark. Then there was one of the larger buildings that was nothing but rubble. She noticed The-Soft-Spoken-One hovering over a bunch of items that were stacked neatly in different piles. The others were finishing tossing the bodies of dead orcs into a smaller building and setting it ablaze. It looked like the others survived as well. But the dwarf was new.

It looked like her gamble paid off. A Paladin of Vengeance was not above using the forces of evil to defeat another evil. Nemeia then looked beside her and saw Death Seeker. Either one of the others retrieved it or it was the second time the harsh training of The Knights of Taelther  let her keep a hold of a weapon as she flew through the air again.

The paladin picked up Death Seeker off the ground and inspected it for any damage. She noticed something different instantly. Nemeia could feel a great hunger coming from the weapon. A large void that wanted to be filled. This was a different hunger felt in battle. Death Seeker always wanted the blood of any foe that had landed a blow upon her. This great hunger was totally different. Then she noticed something different on the blade itself. A small seven-pointed star made of lapis lazuli. Had that always been there? Other than that, the weapon was battle worthy.

With Death Seeker in hand, Nemeia struggled to stand up. The world seemed to tilt a moment before settling herself with the help of the weapon.

"We…must leave. No telling what the commotion will bring."
Cinnabar
player, 101 posts
Halfling Druid
AC: 13; HP: 45/45
Thu 29 Dec 2022
at 20:20
  • msg #298

Re: 10: Return to Thundertree

Once she is done helping with the healing Cinnabar pauses looking up at the rather large stack of things, many of which seem to be nearly her size each, let alone together.  Without so much as batting an eye she nods and turns away from it to look at the other members of her party.
”I am very good with ropes and knots and stuff, but if some of you can fabricate a sled with a pull harness with a good range of adjustable size options I am fairly sure I can pull all of that to wherever we are going next.”
Sala Menes
player, 104 posts
Chronomancer
AC 18 HP 29/29
Thu 29 Dec 2022
at 23:34
  • msg #299

Re: 10: Return to Thundertree

"I can use one of those discs to transport things easily. But a more permanent solution might be a better option if we have to travel far." replies Sala. "In the meantime, I will get to working out what each of these items with magical properties might do, so that we can be better prepared for any future battles."

With the items set down in front of him, he begins the long process of casting the identify spell in ritual fashion.
Eitri Ingotspine
player, 1 post
Mountain Dwarf Cleric
Fri 30 Dec 2022
at 03:12
  • msg #300

Re: 10: Return to Thundertree

He'd been here and now he was there. Or had he been there and now he was here? He tried to think back to see if something he had done had... caused it? Triggered it? Nothing came to mind.

The talisman around his neck had glowed suddenly--it had never done that before! And then there was a flash of blue light. The world had spun for a moment... he had brief moment of vertigo... and then here he was... which wasn't where he had been.

And someone was pointing a weapon at him! Kind of poking him with it...

"Who are you? Where am I? Why did you bring me here?" the Dwarf managed to spit out... without actually sounding demanding... he hoped.

"I am Eitri Ingotspine," he added as an afterthought... in case they didn't already know who he was.
Artagel
player, 42 posts
Tethyrian
AC17 HP50/50
Fri 30 Dec 2022
at 10:04
  • msg #301

Re: 10: Return to Thundertree

No one except for Prizzard had paid attention to the dwarf and Artagel had to admit that in all the tumult he had not realized that this dwarf was not one of the large group.
"I am Artagel. Given the majority here I suggest that you talk first and clarify where you're from, what you had been doing before you came here and so on.", he said with a wink.
Eitri Ingotspine
player, 2 posts
Mountain Dwarf Cleric
Fri 30 Dec 2022
at 18:03
  • msg #302

Re: 10: Return to Thundertree

Im from the land known as Thog Ulum we build stuff usually little things, big things, weapons, houses. I was headin to the shrine of Merndor the Great and I took the talisman of the elders and I spoke to him as usual. Then with a not so usual flash... well then I wake up and you crazy bunch be pokin me. he exclaimed, puzzled and annoyed.
This message was last edited by the player at 18:06, Fri 30 Dec 2022.
Artagel
player, 43 posts
Tethyrian
AC17 HP50/50
Fri 30 Dec 2022
at 18:58
  • msg #303

Re: 10: Return to Thundertree

Artagel shrugged at the dwarf apologetically.
"Sorry, nothing of what you say is making any sense to me. Never heard of Thog Ulum or Merndor."
"Good that you can speak the same tongue, though."
"This is the north of the Sword Coast. East of Neverwinter... very roughly."

This message was last edited by the player at 18:59, Fri 30 Dec 2022.
Cinnabar
player, 102 posts
Halfling Druid
AC: 13; HP: 45/45
Fri 30 Dec 2022
at 19:08
  • msg #304

Re: 10: Return to Thundertree

Cinnabar joins in the dialog with the new dwarf without so much as a hello, simply moving forward with the matter at hand.

”I don't think he is trying to be misleading, or lying.  We just don't use the same names for things.  He has some kind of divine power that the talisman contacted directly and sent him here, to us, no doubt for some reason.

Seeing as two other members of our group already have talismans of a similar nature, and all three seen connected to the event that brought him here we should probably assume he is important in some way and proceed from there.  In either case we should collect the things we need and make ready to travel so we can link up with the rest of our allies, perhaps one of them will know something about this puzzle we do not.”

Mithra Stormraven
player, 294 posts
Human Fighter
AC 20; HP 22/60
Fri 30 Dec 2022
at 22:28
  • msg #305

Re: 10: Return to Thundertree

She'd been one of those dragging bodies and checking for loot. All the while she'd been thinking about what had transpired and considered what to do next.

It was only towards the end that the presence of the new Dwarf registered.

"I've been thinking... yes, I know, that's not my normal activity," she said as she approached those talking to the Dwarf.

"There seem to be two factions involved here... the Voice, which is clearly evil, and some faction opposed to the Voice. The latter would seem to be represented by the Talisman. I don't know if it's this Merndor mentioned, but it does seem as if certain events provoke an appearance... or perhaps just some sort of manifestation... of one or the other. Though, it would also seem as if the presence of one attracts the other."

"I'm not sure if those brought here via the Talisman were done so for some ulterior purpose. It's possible that they were just dragged along for the ride, caught in the flow of magical energies just because they held smaller versions of the Talisman. So, there's obviously a connection."

"Anyway, welcome to our little group, Eirti Ingotspire. I am Mithral Stormraven, sometime leader of the others."

Nemeia Sorrow
player, 80 posts
Tiefling Paladin
AC:18 HP:52/52 1st:1/3
Sat 31 Dec 2022
at 00:18
  • msg #306

Re: 10: Return to Thundertree

There was nobody to hear the warning. The-Soft-Spoken-One was busy doing his normally long rituals on the items from the orcs and everyone else had been dealing with bodies or were talking with the dwarf that had appeared. The distance was too great so she could not hear what was being said. The important thing was, there was no blood being shed...yet. It was better to let the others talk to the dwarf first. She had been known not to be as welcoming to new people.

Nemeia's increasing anger started to replace the soreness of her body. In agitation, the paladin paced back and forth in the town square. One got the impression of a cobra ready to strike out at any moment. While doing so, she started to look at the horizon from different directions for any signs of approach.

The others had no idea. Even she felt the large amount of magic being used before being knocked out. There were other things sensitive to magic. The more powerful the magic was, the more curious or hungry the unknowns might be. Nemeia desperately hoped it would not be a dragon. The paladin had already almost given her life for this group, it would annoy her greatly to have to do so again so soon.
Prizzard
player, 242 posts
Human Duelist Sage
AC: 16; HP: 60/60
Sat 31 Dec 2022
at 01:41
  • msg #307

Re: 10: Return to Thundertree

Prizzard stowed his blade the moment Artagel spoke and others noticed the dwarf, by now it seemed safe enough. He listened for a while, still going over the event in his head, before sp3aking what might be an interesting tidbit. "My talisman was broken but now it is whole and protected us both. I had considered some form of magic unlikely, but divine intervention sounds more plausible, somehow." He attempted to catch Theriastras eye to see how she was processing this shift.
Stonecrow
player, 47 posts
Half-Elf Sage Monk
AC: 17 HP: 16/36
Sat 31 Dec 2022
at 04:12
  • msg #308

Re: 10: Return to Thundertree

Stonecrow had nodded and accepted the berries, but he didn't move away immediately. He performed a quick series of movements and then rubbed his hands together and touched Sala. A warm glow emanated from his hand before Stonecrow then moved away and began handing out berries. To Sala, it wouldn't have felt like too much changed, but some of his pain might have been eased slightly.

He handed one berry to Nemeia, refrained from asking if she was alright, and then quickly stepped away from her. She looked angry and he didn't want to become a focus for it.

He popped one in his own mouth as well.

OOC: Bloody hell, dice roller. No need to be a jerk during the holidays.
21:06, Today: Stonecrow rolled 4 using 1d4+3 with rolls of 1.  Hand of Healing on Sala.


7 points of healing to Sala, due to houserule and DM reminder.

This message was last edited by the player at 05:05, Sat 31 Dec 2022.
StarMaster
GM, 1023 posts
Inscrutable
Sat 31 Dec 2022
at 05:03
  • msg #309

Re: 10: Return to Thundertree

[OOC: Remember... House Rule: out of combat, all Healing is always at max.]
Nemeia Sorrow
player, 81 posts
Tiefling Paladin
AC:18 HP:52/52 1st:1/3
Sat 31 Dec 2022
at 12:40
  • msg #310

Re: 10: Return to Thundertree

The Cook was very brave to approach the paladin while her mood was worse than normal. He handed her a goodberry before quickly finding someplace else he had to be. Nemeia looked down at the berry in her hand a moment before deciding to pop it in her mouth and chew. The tiefling knew she should...try...to be more approachable, but a Paladin of Vengeance did have a reputation to uphold. That same reputation struck fear in her foes and fear was a useful tool to be used.

Now knowing that the group was going to be here for a while, Nemeia walked a little away from the mage conducting his ritual. The others were still talking to the new dwarf and weapons had been sheathed. It was a good time to get a head start on her meditation. The paladin would have liked to take off her armor, but she still felt the area was not safe. But the decision was out of her hands. Nemeia knelt down on both knees, placed Death Seeker horizontally in front of her on the ground and closed her eyes.

Breath in, breath slowly out.
This message was last edited by the player at 03:18, Sun 01 Jan 2023.
StarMaster
GM, 1024 posts
Inscrutable
Wed 4 Jan 2023
at 10:30
  • msg #311

Re: 10: Return to Thundertree

Since there's no particular need for any order to identify the items, Sala just starts with the first one.

6 plain bronze rings: They all have identical auras so they appear to be the same. Each ring bestows one extra hit point on the wearer per day. Probably never came into play during the battle or the negative energy blast.


1 belt pouch: similar to a Handy Haversack, the ouch has 3 extra pockets and can therefore hold 4 times normal mount.


1 battle axe +1


1 dagger +1

1 dagger +2


1 scimitar (Orc Chief's): of Speed


1 copper rod: firestarte, "Ignio"


1 thick black leather belt with large iron buckle: Belt of Giant Strength 21


1 woven silver thread headband (it was still on the crushed skull of the Orc Chief): Headband of Charisma--Charisma is 19 when worn
Sala Menes
player, 105 posts
Chronomancer
AC 18 HP 29/29
Wed 4 Jan 2023
at 11:34
  • msg #312

Re: 10: Return to Thundertree

When you say bestows an extra hp per day, is that added to max hitpoints, or some kind of healing?

I have to imagine the former as the latter is useless due to long rests.
Artagel
player, 44 posts
Tethyrian
AC17 HP50/50
Wed 4 Jan 2023
at 12:50
  • msg #313

Re: 10: Return to Thundertree

The fighter could not help but be intrigued at the sight of the scimitar of the orc chief...
Nemeia Sorrow
player, 83 posts
Tiefling Paladin
AC:18 HP:65/65
Wed 4 Jan 2023
at 14:15
  • msg #314

Re: 10: Return to Thundertree

Nemeia's red eyes snapped open suddenly after a sharp intake of breath. The paladin was now focused and renewed with a sense of purpose. She then grabbed Death Seeker and stood. With another calming breath, Nemeia widen her stance and held Death Seeker out in front of her body vertically with both hands, blackish red crescent blade facing outward. Eyes closed once again.

The sounding of her voice started off slow and quiet, almost like a whisper, but grew louder and more intense. The language was Infernal. The noises uttered often appear to bear no relation to one another, instead sounding like a combination of barking hound, an eloquent verse, the squeal of slate and steel and the subtle smell of hatred. This went on for ten minutes.

When Nemeia finally stopped, blessed quite returned. Then ten feet in front of the paladin, there was a small ripple in reality. From the center of that ripple, a small shadow formed. The dark shadow expanded and grew larger. The large shadow then seemed to move on its own to finally take shape and become solid.

Now standing in front of the Paladin of Vengeance was a Dire Warhorse.

The creature seemed huge compared to a normal warhorse. The coat was dark, and its mane and tail were as midnight. White bone plates grew out the side of the creature's head and the hooves had deadly jagged edges. A black and red saddle was on its back.

Nemeia opened her eyes and gave a slight nod. She then slowly walked forwards and gently placed a hand on the Dire Warhorse's neck.

"Our foes will despair when we charge onto the battlefield. Hence your name...Despair!"

The newly named Dire Warhorse nodded its head, gave a short snort and stomped a jagged hoof on the ground once. Pleased with her new companion's reaction, Nemeia gave another pat on Despair's neck. She then gave a mental command to 'stay' before turning around and walked towards Sala and the items he had been hovering over.

The think black belt caught her eye instantly. She could really do some damage wearing that. Nemeia then cast a quick glance at the others and gave a small sigh. The others would need it more. With the ability to imbue Death Seeker with magic, she would be able to deal plenty of pain.

Everything else seemed pointless for the paladin until she noticed the belt pouch.

"May I have that belt pouch. I mostly lost everything between fighting my nemesis and suddenly being dumped into that cave."

-----------------------------------------------------------------------------------------
OOC: The rings would be useful if they added 1 hp when the character hit 0 HP. Sort of like an auto stabilizing effect.
This message was last edited by the player at 14:48, Wed 04 Jan 2023.
Prizzard
player, 243 posts
Human Duelist Sage
AC: 16; HP: 60/60
Wed 4 Jan 2023
at 21:03
  • msg #315

Re: 10: Return to Thundertree

The giant new horse was an odd addition which soon enough explained itself. Prizzard makes no claim on the items this round, preferring to take his share in coin, if possible. If pressed to choose, the ring, firestarter, and dagger seem like fine possibilities. Hopefully there would soon be an opportunity to question that dwarf more thoroughly.
Stonecrow
player, 50 posts
Half-Elf Sage Monk
AC: 17 HP: 16/36
Sat 7 Jan 2023
at 16:42
  • msg #316

Re: 10: Return to Thundertree

Stonecrow finished handing out the berries. Then he stopped, taking in a deep breath, slowly looked around the devastation. "All in all...this could have gone worse. It could have gone <i>better<i>, of course, but we didn't all die."

As if of their own volition and against his will, his eyes slid to Nemeia when she said that last word. And then as if realizing what they'd done, quickly shift away once more.

"Are we...going to leave all the bodies out here like this?" He looked down. "And are we done here otherwise?"
Nemeia Sorrow
player, 88 posts
Tiefling Paladin
AC:18 HP:65/65
Sat 7 Jan 2023
at 18:14
  • msg #317

Re: 10: Return to Thundertree

Nemeia gave a slight nod.

"The others are about to burn the bodies. But we need to at least move away from this area soon. With the amount of magic that was thrown around, it could bring unwanted attention and more fighting."

The paladin then turned around and squinted her eyes to look in the distance.

"The original plan was to hurry to the castle in case the other needed reinforcements." she stated.

If things went well, both groups could give their reports in Phandelver, stock up on supplies, maybe try to gain more information on the next target and most importantly, finally take a hot bath.
This message was last edited by the player at 18:16, Sat 07 Jan 2023.
Cinnabar
player, 105 posts
Halfling Druid
AC: 13; HP: 45/45
Sat 7 Jan 2023
at 18:52
  • msg #318

Re: 10: Return to Thundertree

Cinnabar agrees with a nod of sorts then clarifies the obvious next step.

”If someone knows where the castle is we can get going as soon as we bag up all the stuff we can.  Clean the armor, grab the weapons, bag up whatever you can and tie the bags together like you would for a big pack animal and we can be on our way.”
Artagel
player, 49 posts
Tethyrian
AC17 HP50/50
Sat 7 Jan 2023
at 19:30
  • msg #319

Re: 10: Return to Thundertree

Artagel scratched his head.
"I'd say attention was drawn already. That voice with a rather diedct threat? It seems like everyone is quite at ease simply because... Well, I sure don't know why. Just because it stopped? That red fog, that bell toll, that black... nothing. You all seem to just ignore this. Maybe it's all old news to you, but I prefer to have at least a notion of what's going on."
"So, please enlighten me just what is going on."

This message was last edited by the player at 19:30, Sat 07 Jan 2023.
Prizzard
player, 247 posts
Human Duelist Sage
AC: 16; HP: 60/60
Sat 7 Jan 2023
at 23:51
  • msg #320

Re: 10: Return to Thundertree

"I'd love to know as well. Between this talisman fixing itself just when needed and our newcomer bearing the same talisman my curiosity is more than piqued." He was also clearly bothered by the wait and lack of serious questioning. Somehow Nemeia seemed involved as well.
Nemeia Sorrow
player, 91 posts
Tiefling Paladin
AC:18 HP:65/65
Sun 8 Jan 2023
at 11:09
  • msg #321

Re: 10: Return to Thundertree

It was time to face another consequence of her action.

Nemeia could feel the eyes of the others bore into her back. They had questions and rightly so. The paladin looked up into the sky and tried to find something beautiful to remember, for it might be the last thing she would see. Spotting nothing, the tiefling warrior gave a slow nod.

"I was the one that provoked a force of evil to destroy another evil. A Paladin of Vengeance is not above doing so."

Nemeia gave Despair a silent command to do nothing no matter what happened. She then bent down to gently lay Death Seeker on the ground as if it was the most fragile thing in the world. Her eyes lingered on the small blue eight-pointed star on the blade a moment for straightening. There was still nothing beautiful to see.

"It was my plan all along when coming here. It is my Duty and Punishment to die facing evil so others may live."

She then took off the red cape, folded it neatly and placed it next to the weapon. Then with slow and deliberate ease, Nemeia started to take off her black armor.

"All Knights of Taelther are marked with death for a crime. We are to keep fighting evil until death takes us. My crime was being responsible for the ritualistic torture and slaughter of a village where I was abandoned as an infant. There I was raised a slave."

Nemeia clenched both of her fists tightly at her sides in anger. Remembering the mental and physical abuse caused a small tremor to shake her body for a moment. She had thought it was behind her. The pain still felt fresh. But then she remembered it was the pain and anger that helped her survive: The Training.

More pieces of armor were placed on the ground.

"As a young teenager, a traveling merchant visited my village. That merchant's name was Sly Blackthorn. Some of you would have seen him, as he came with me through the portal during our fight that landed us in the cave. Sly saw the young girl's plight and put an idea in her head. The plan was to open the village's gate at night to sneak into the small church and steal anything of value. My cut was one hundred gold to run away and start a new life."

She looked down and shook her head. The anger was gone. All that was remained was the feeling of dread and sorrow that Nemeia no longer contained. Another piece of armor found itself on the ground.

"I opened the gate and let them in. There were many more than I expected. As soon as they got in, they started setting fires and pulling men, women, and children out of their homes. Sly made me watch...everything. I screamed and pleaded at him asking why? He looked at me and gave a wide smile before answering. It was because his master had plans for me."

Nemeia turned to face the others. Her expression was calm and resolute. Now she was turning her head to look at each one of the others in the eye. The only thing she wore now was a dirty gray slip.

"After all was done, I was knocked out. When I awoke, I was surrounded by three Knights of Taelther. I confessed and was given a choice. To go through the harsh conditions of training to become a Knight and possibly die or be put to death where I was found. I survived the many years of training and made it my main priority to hunt down Sly. I had finally found him, and we fought. But during our clash, strange magic happened and some of you know the rest."

The paladin felt strange. She had never told anyone of her past. The anger and guilt were still strong within her but now it was somehow...less crushing. Nemeia gave a slight frown at such a ridiculous thought.

"Now you know of my crime and may now seek vengeance for the people of that village. You may kill me now and I will not resist. Also know that Sly's master most likely used a lot of power to kill the orcs so it can not intervene."

Nemeia closed her eyes for what might be the last time and awaited her judgement calmly.
Artagel
player, 50 posts
Tethyrian
AC17 HP50/50
Sun 8 Jan 2023
at 12:09
  • msg #322

Re: 10: Return to Thundertree

Artagel looked on as the tiefling undressed and listened to her tale which baffled him.

A more empathic person surely would have felt sympathy or maybe anger instead at the core of the tale. But he was just an urchin from the dirty streets of Neverwinter and he had seen so much cruelty, neglect or quite simply injustice that he had long ago stopped to care if it did not affect him directly.
"Well, I can say this: I sure won't kill you for your crime."
"Not that of the past anyway."

"So you... called... that evil power, that Master of the one you call Sly Blackthorn, to help us in the battle against these orcs? And that Master unleashed this magical surge that killed most of the orcs and certainly damaged your allies, us, too?"
"More importantly you planned on doing that before we even closed on the town and saw no reason to tell anyone and thus nearly killed your allies? Clearly you have a weird sense of what the word ally implies."

"Seriously, I don't expect you to die for me or die while defending me. And rest assured: I won't do for you either."
"But if we enter a battle together and I cannot depend on you to fullfil your part and - even worse - cannot even depend on you not taking some action that endangers me... without any warning at that..."
, Artagel shrugged.
He was not really a man of honour and he could not care less for the expectations of society, religious or military organisations. He would have expected, counted on even, that a military order like those Knights of Taelther - whatever they were, he had until now not ever heard of them - would be founded on reliabiliy on each other. On chain of command and all that non-sense he resented so much and craved every day of his life to escape.
"Friendship, companionship, loyalty. Call it what you want."
"It was right to fight these orcs. And we had a common understanding that this must be done. We had a contract of sorts."
"I acknowledge the result."
"I might even go so far and say that your action turned the tide."
"But I'd rather die in a fight one on one."
"If you plan something like that again without telling..."
, Artagel shook his head in disgust.
The tiefling had derisively called him a knife in the dark or something like that. With a lot of aloofness added in. Artagel considered the tiefling paladin a far larger risk than the worst assassin.
Prizzard
player, 248 posts
Human Duelist Sage
AC: 16; HP: 60/60
Sun 8 Jan 2023
at 16:46
  • msg #323

Re: 10: Return to Thundertree

Prizzard, protected by the talisman, felt little direct threat and as such perhaps didn't feel as strongly as he should.

"Your past crime, so far as I can tell, is merely wanting your freedom. Aiding in a robbery to achieve that seems a minor crime to me. What they chose to do with your aid I couldn't fault you for. But as Artagel stated, that is the past, and we have little right to judge each other for the far past."

He took a moment to consider just how to state the next bit and added a bit of anger to his voice that he did not truly feel.

"The greatest part of teamwork is being able to count on each other and what you chose to do is quite simply a betrayal, much like Sly betrayed your young trust."
Artagel
player, 52 posts
Tethyrian
AC17 HP50/50
Sun 8 Jan 2023
at 19:03
  • msg #324

Re: 10: Return to Thundertree

"Look at us, Nemeia. Look at the people who fought this evil together. We are fighting the same enemies. We may even have similar reasons. Or not, doesn't truly matter. Don't fight this fight all by yourself. We may have different reasons, but in the end, it's the end that counts, no? If you could bring yourself to not endanger your allies I am quite convinced that end will see much better chance to come to fruition."
Stonecrow
player, 52 posts
Half-Elf Sage Monk
AC: 17 HP: 16/36
Mon 9 Jan 2023
at 01:15
  • msg #325

Re: 10: Return to Thundertree

Stonecrow listened to what was said. He watched Nemeia as she told her tale, her crime, her shame. He hesitated internally, but walked up to her and placed a hand on one of her shoulders. "I am sorry that happened to you, but it has partly shaped who you are today. Please take us in to consideration for your next daring plan. I would like to be able to continue to stand beside you."

Then he stepped back once more.
Sala Menes
player, 110 posts
Chronomancer
AC 18 HP 29/29
Mon 9 Jan 2023
at 01:22
  • msg #326

Re: 10: Return to Thundertree

Sala listened to the story that Nemeia wove. It was quite the tale, and he wasn't sure how much of it was embelishment. Were there other details left out that they would learn to their downfall in the future? He wasn't sure, but he wasn't about to demonize his ally further than she had done to herself already.

"My lands are far from here, and more suited to the scorching heat than anything else. Even then, I do not know if they scorch as hot as your vengeance when unleashed." he admits, still somewhat injured from the outburst of energy. "Your story is not unexpected. All stories of heroes of old have a similar thread, as do many stories of the great villains." he says.

Shrugging his shoulders, he continues to pore over the items. "My theory is that the outcome depends on who you surround yourself with for companionship. With that said, it feels like you have the best chance of becoming a hero if you stay with us."
Nemeia Sorrow
player, 95 posts
Tiefling Paladin
AC:18 HP:65/65
Tue 10 Jan 2023
at 14:46
  • msg #327

Re: 10: Return to Thundertree

Nemeia opened her eyes when instructed to do so. This was all part of The Ritual of Grievance. The paladin had to do what she was told and listen. The anger was expected but no one unsheathed a blade or threw a spell at her. She had no weapon and wore no armor. The tiefling was almost nude against the other's words and disappointed glares. Everyone missed the fact she was showing her own trust. They were being tested as much as she was.

The-Dagger-In-The-Dark's words had the most anger. But he seemed angrier of not being able to fight his own battle and not being able to show his worth to the others. There would be plenty of opportunities to spill blood. Then there was the anger of not telling her plan. Would he had believed her? It was only a backup plan if things were about to go downhill. She doubted the plan would even work and in what way that help would take form. In the end, it had worked, and she was able to enact the plan with no casualties on their side. In the war against evil, they are always colleterial damage. Then the human spoke of not fighting alone. It was her Duty and Punishment to eventually die alone fighting evil.

The-Nobel-One's anger sounded forced like it was expected of him to do so. He spoke of trust and the workings of teamwork. He forgot that she was dumped into a cave and stumbled into the group. Nemeia knew nothing of these people. This was a test to see if they deserved her trust.

There was not much anger from The Cook. Just understanding and compassion. He did show some bravery in touching her. By the rules of The Ritual, she could not have shrugged off the touch even if she wanted to. He also spoke of open communication. Would he have understood the need of the plan? So far, the monk had proven he was worth trusting and confiding to. But it also depended on if he was truthful about being a good cook.

The-Soft-Spoken-One's reply was dry and held no emotion as if detached from the topic. He did not condemn or accuse. He looked more haggard and drained than the others. The magic from The Voice had affected him more than the others but showed his inner strength by not letting it slow him down. The mage might be another one to talk to for he held his emotions in check and would give clear advise.

Nemeia gave a slow nod to the others, ending the ritual.

"Judgement has been past and your words taken to heart."

The Paladin of Vengeance turned around and walked back to her weapon and armor before starting the task of donning the armor once again. There was no point telling them that if they changed their mind about her crime and tried to attack her, the paladin would be forced to treat them as any other force of evil.
This message was last edited by the player at 14:53, Tue 10 Jan 2023.
Alecks Senechal
player, 48 posts
Human Cleric of Selune
AC 17, 44 hp
Mon 16 Jan 2023
at 01:35
  • msg #328

Re: 10: Return to Thundertree

Alecks listened to Nemeia's tale with utter fascination. He'd heard and read such tales before but hadn't really paid them much credence. Yet now in front of him was the living embodiment of one of those.

"It seems to me that your true punishment is the memories you have to live with," he tells Nemeia. "Being a Paladin of Vengeance is your penance, but only you will know when that has been paid in full."

"You did not kill anyone even if you feel like you are responsible. You were merely duped. And used. That is no crime."


Even as he spoke those words, a disparate collection of random information swirled around in his mind and finally coalesced into... Enlightenment!


"I get it! I think I know what's happening!" Alecks suddenly exclaimed.

"Sly's master is Gurin, isn't he? If my information is correct, he's a minor demon lord... well, 'would-be' demon lord is perhaps more accurate."

"He's being opposed by the Dwarven deity Merndor. I don't know the details about how or why that is, but Merndor's followers are known to use a type of Sending Stone shaped like a seven-pointed star."

"Whatever Nemeia did to bring the attention of Gurin, it also got the attention of Merndor. Probably because we have two of those Sending Stones."

"Just as Gurin unleashed his power to kill the Orcs because he didn't want them killing Nemeia, Merndor's power was unleashed to counter Gurin. I doubt if Gurin was concerned about killing the rest of us along with the Orcs, so I'm guessing that Merndor's power canceled out some of that negative energy."

"What that means, Nemeia, is that as long as we walk the same path, we are your allies!"

This message was last edited by the player at 23:30, Wed 18 Jan 2023.
Nemeia Sorrow
player, 102 posts
Tiefling Paladin
AC:18 HP:65/65
Mon 16 Jan 2023
at 04:26
  • msg #329

Re: 10: Return to Thundertree

Nemeia was mostly finished donning her armor when The-Pondering-One was finally done pondering and spoke. He was a cleric, so he would know about different powers and Gods. But Alecks was wrong about her penance. Being a Paladin of Vengeance was a death sentence for her. The only way to absolve her of this crime was a visible blessing of a God and that has never happened in the history of the Knights of Taelther. But even that was just a rumor. It was something young trainees spoke in whispers when trying to survive the harsh training process. Not many did.

He also echoed her own thoughts on Gurin. A want-to-be demon lord aspiring to move up in the ranks. Somehow, she was a big part of that plan but did not know what it was. All of her attempts to finding out had failed. It was a small hope that another demon would come upon the plan and ruin it but then it would be likely that same demon would also try to use her for its own plan.

The-Pondering-One then started talking about a dwarven God and a seven-pointed star just as she was picking up Death Seeker. With great effort, she managed not to glance at the small seven-pointed star on the blade itself. Then he started talking about his theory on what happened. To her, it seemed to make the most sense and would put the others at ease.

Nemeia then turned and started walking back towards her dire warhorse. But after a few steps she paused and looked back to the others. It was like the emotions she showed during the Trial of Grievance never happened. Her eyes cold and face impassive.

"Speaking of allies. Should we help the ones attacking the castle?"

The Paladine of Vengeance seemed to let the question hang a moment before turning back around and walking towards Despair.
This message was last edited by the player at 09:41, Mon 16 Jan 2023.
Cinnabar
player, 107 posts
Halfling Druid
AC: 13; HP: 45/45
Mon 16 Jan 2023
at 13:03
  • msg #330

Re: 10: Return to Thundertree

Cinnabar is still standing around mostly looking over the pile of stuff, shifting a thing or two every now and then but never really focusing on any one part.

”The plan was to meet up afterwards at a more central location, given the travel time involved it seems unlikely that they would have waited long enough for our arrival to be helpful.  Best to stick to the plan, gather up all the things, and if we get their early do something to make them more comfortable when they arrive.”
Sala Menes
player, 123 posts
Chronomancer
AC 18 HP 29/29
Wed 18 Jan 2023
at 02:08
  • msg #331

Re: 10: Return to Thundertree

"Agreed. I believe we were to meet up with them at the castle and help if they hadn't broken through. Hopefully they have been as successful as we have." says Sala, still ready to fight at a moments notice.
Mithra Stormraven
player, 296 posts
Human Fighter
AC 20; HP 22/60
Thu 19 Jan 2023
at 03:38
  • msg #332

Re: 10: Return to Thundertree

"I'm not too keen on traveling at night," Mithra offers. "We wouldn't make very good time anyway, even if some of us aren't affected by the darkness."

"If our timing was accurate, the others would have attacked the castle about the same time as we attacked the Orcs in these ruins. One way or the other, it's probably all over at the castle. If the others weren't successful, we'll need our full strength to finish the job."

"We should rest and head out first thing in the morning."

"My two coppers."

Sala Menes
player, 124 posts
Chronomancer
AC 18 HP 29/29
Thu 19 Jan 2023
at 05:27
  • msg #333

10: Return to Thundertree

Sala notes that sunset is taking place, and nods in agreement. "A rest would be useful. Arriving half dead from exhaustion would not bode well." he admits.
Nemeia Sorrow
player, 111 posts
Tiefling Paladin
AC:18 HP:65/65
Thu 19 Jan 2023
at 14:15
  • msg #334

10: Return to Thundertree

As Nemeia was inspecting the saddle, she heard The-Reluctant-One speak. It was true the sun was going down and everyone was still feeling the effects of The Voice. It was not the human's fault that they could not see in the dark. But it did annoy her that the leader of this group did not speak with more authority. The paladin was reminded again the group was only a collection of adventurers who did not have the strict training of hardened warriors.

Then there was the risk of being attacked in the night. With the amount of magic being thrown around, it was bound to attract something. It might be just the curious or most likely the dangerous. She would have to be extra vigilant. Sleeping in her armor was going to be the order of the night.

The tiefling paladin proceeded to take off the saddle that Despair wore so he would be a little more comfortable during the night. With that done, Nemeia turned towards the others and nodded.

"Then we stay. I have the darkest watch."
Cinnabar
player, 108 posts
Halfling Druid
AC: 13; HP: 45/45
Thu 19 Jan 2023
at 14:20
  • msg #335

Re: 10: Return to Thundertree

Cinnabar turns away from the pile of stuff to offer her advice on wilderness matters.

”Volunteering for a watch is a good idea, and we no doubt will need to sleep before we reach our destination, but we have a lot of stuff to pack up and don't want to stay here amid this pile of corpses any longer than we need to.  Even if they aren't likely to be dangerous many people find it quite uncomfortable to sleep in the midst of feeding predators.”
Nemeia Sorrow
player, 112 posts
Tiefling Paladin
AC:18 HP:65/65
Thu 19 Jan 2023
at 14:59
  • msg #336

Re: 10: Return to Thundertree

Nemeia turned her head towards The-Small-Changing-One and nodded in agreement. The others ignored her warnings about being too close to the battle. Maybe they would be willing to consider the druid's explanation better.
Mithra Stormraven
player, 297 posts
Human Fighter
AC 20; HP 22/60
Thu 19 Jan 2023
at 16:46
  • msg #337

Re: 10: Return to Thundertree

"I doubt there are too many predators that would relish gnawing on an Orc corpse," Mithra added. "In any case, we've burnt all them. The smell should keep away most others. I suspect the Orcs' presence will have kept many creatures away from this area."

"There are still several intact buildings we can make camp in and are easily defensible."

"I'll take first watch."

Stonecrow
player, 54 posts
Half-Elf Sage Monk
AC: 17 HP: 16/36
Fri 20 Jan 2023
at 04:01
  • msg #338

Re: 10: Return to Thundertree

Stonecrow, once a camping spot was picked out, and discussion started, he gave a nod. "I'm happy to take a watch as well. I can see in the dark, but that's no mean feat really."

He smiled as he looked around at everyone. "Are we pairing up for watches or one person per? We probably have enough for pairs and two sets of eyes are better than one, right? But I'm up for whatever." He shrugged.
Sala Menes
player, 126 posts
Chronomancer
AC 18 HP 29/29
Fri 20 Jan 2023
at 04:06
  • msg #339

Re: 10: Return to Thundertree

"My eyes are terrible in the dark. Happy to do the first or last shift so I have either twilight or dawn to help with seeing things." replies Sala.
Artagel
player, 56 posts
Tethyrian
AC17 HP50/50
Fri 20 Jan 2023
at 05:44
  • msg #340

Re: 10: Return to Thundertree

"Two people per watch sounds like a good idea. I will do my part, of course, too."
Mithra Stormraven
player, 298 posts
Human Fighter
AC 20; HP 22/60
Sat 21 Jan 2023
at 02:27
  • msg #341

Re: 10: Return to Thundertree

"That tower building #2 seems to be intact, and large enough for all of us," Mithra points out. "We'll camp there."

"I and Sala will take first watch, Nemeia and Stonecrow will have middle watch, and Artagel and Cinnabar will have morning watch."

"I humbly accept the magic belt."

"Yes, there were worgs. We thought they were going out on patrol but we don't really know where they were going. It is the watches we keep in case they return in the night. I sincerely doubt that they will... not with the havoc we wreaked."

Cinnabar
player, 111 posts
Halfling Druid
AC: 13; HP: 45/45
Wed 25 Jan 2023
at 06:43
  • msg #342

Re: 10: Return to Thundertree

With the discussion at an end cinnabar heads over to the abandoned building and picks a difficult place to get to, unless you can turn into a spider like climbing creature, and sets up for the night.
StarMaster
GM, 1029 posts
Inscrutable
Wed 25 Jan 2023
at 06:50
  • msg #343

Re: 10: Return to Thundertree

As the burning of the Orc bodies dies down, everyone makes their way to Building #2 to settle in for the night. While doing so, of course, everyone keeps an eye out for any Orcs or other threats in the area.

Building #2 turns out to be nearly intact. There are no breeches in the walls, the stairs up to the roof are still intact, and even the roof doesn't appear to have any holes or leaks in it. That's probably why so many of the Orcs had been camped there.

At some point, the building had been cleared of the Orc gear and even a Prestidigitation spell or two had been cast to eliminate the smell of the Orcs.
Prizzard
player, 250 posts
Human Duelist Sage
AC: 16; HP: 60/60
Wed 25 Jan 2023
at 11:51
  • msg #344

Re: 10: Return to Thundertree

No trapping tonight and no watch so Prizzard will be cleaning and mending his geat until about halfway through first watch.
Stonecrow
player, 56 posts
Half-Elf Sage Monk
AC: 17 HP: 16/36
Thu 26 Jan 2023
at 05:19
  • msg #345

Re: 10: Return to Thundertree

Stonecrow was SO bloody glad to be away from burning orc bodies, he wouldn't have been able to properly express it. He would still SMELL it for days to come, even once out of the area, if only in his mind. He would have otherwise offered to cook - but not being able to smell, possibly an affected sense of taste? Out of the question. For that night, he would simply settle for a ration and some water.

Afterwards, he asked  "Does anyone else still need healing before we rest? My abilities are not much, as Sala can attest to, but they are a bit of healing by managing the flow of ki."

OOC: He can heal 7 hp 3 more times and will use 1 on himself, or all 3 if no one else wants any.
Nemeia Sorrow
player, 118 posts
Tiefling Paladin
AC:18 HP:65/65
Thu 26 Jan 2023
at 10:49
  • msg #346

Re: 10: Return to Thundertree

With decision made and order's given, Nemeia prepared to move to the new camp site. It was good The-Reluctant-One was moving everyone forward. Mithra seemed hesitant at first but now it looked like she had found her footing. The fighter would make a good leader but that will only come with experience. The real test will come when she loses someone due to her leadership.

During her watch, the paladin's plan was to do a roving patrol on Despair as The Cook stood watch on the roof. If any problems arose, she could easily dismount and let the dire warhorse join in any fighting. But something was still nagging at the back of her mind. The Voice would have been weakened after its display of power but could still use its minions on this plane of existence. Sly was still somewhere doing his master's bidding.

The thing that disturbed her the worst was the feeling of being molded by another force for an unknown purpose. She had tried on many occasions but could not find the reason. Then there was the disturbing hunger from Death Seeker. It usually wanted death and blood during battle. But this hunger was different. It was deep and ravenous but did not speak to her mind about it. That fact alone sent a chill down her spine. She was trained not to fear battle or even death itself.

The Silent Hunger concerned her greatly, but Nemeia tried not to show it.
Sala Menes
player, 132 posts
Chronomancer
AC 18 HP 29/29
Thu 26 Jan 2023
at 12:52
  • msg #347

Re: 10: Return to Thundertree

Sala had been pondering a few things since the reveal by Nemeia. He had seen how the horse had been created and had been silently spinning the ring on his finger. It was one of his prized possessions, and one which allowed him to do things that none of his studious friends had been able to.

When he had a moment, he slowly walked up to Nemeia, and asked if she could speak privately with him.

"I have a favour to ask, if you might be so kind."
Nemeia Sorrow
player, 119 posts
Tiefling Paladin
AC:18 HP:65/65
Thu 26 Jan 2023
at 13:31
  • msg #348

Re: 10: Return to Thundertree

Nemeia slowly turned towards the mage with one eyebrow raised in curiosity. The-Soft-Spoken-One had never approached her like this before. Most of the others normally kept a healthy distance. The mage had asked to speak privately. The paladin looked down upon Sala due to his shorter height. She said nothing for a few moments before taking a deep breath and letting it out slowly in frustration.

"I was told that I needed to be more...trusting...in my companions. I also believe that should go for everyone. If you cannot talk to me now, in front of everyone, then there is no need for a discussion."
This message was last edited by the player at 13:35, Thu 26 Jan 2023.
Sala Menes
player, 133 posts
Chronomancer
AC 18 HP 29/29
Thu 26 Jan 2023
at 14:00
  • msg #349

Re: 10: Return to Thundertree

Sala was taken aback by the tieflings abrubtness. It must be a cultural reaction. "It's nothing really. I couldn't help but admire the steed you have managed to acquire, and wondered if you could enlighten me as to the workings of how the summoning worked. Does it have to be summoned daily, do you have choice of colour or type? That kind of thing." he asked.

"I know little of your talents, but it would appear that it would be a handy thing to be able to use, if it were possible."
Nemeia Sorrow
player, 120 posts
Tiefling Paladin
AC:18 HP:65/65
Thu 26 Jan 2023
at 14:18
  • msg #350

Re: 10: Return to Thundertree

Nemeia nodded to herself. Of course the mage would be curious how a non-mage like herself could summon a dire warhorse out of nothing. He was also asking about details the tiefling knew nothing about. The paladin gave Despair a quick glance before returning her attention back on the mage.

"Dispair will be here until dismissed." She then briefly paused trying to think of a good way to explain the summoning process. "The type of mount summoned depends on your soul."
Sala Menes
player, 134 posts
Chronomancer
AC 18 HP 29/29
Thu 26 Jan 2023
at 14:31
  • msg #351

10: Return to Thundertree

Sala's eyes were open and attentive, hanging on almost every word that Nemeia spoke as she vaguely detailed the workings of her spell. Of course, he hadn't stood by idly as she had performed the long ritual, but the strange barking and noises she had created were nothing short of astounding. "Intriguing. I wonder what would happen if you had woken with a foul temper." he mused. "Perhaps when you are more.....trusting, you might enlighten me some more." he says, smiling to signal genuine interest in taking this further in the future.
Nemeia Sorrow
player, 121 posts
Tiefling Paladin
AC:18 HP:65/65
Thu 26 Jan 2023
at 15:02
  • msg #352

10: Return to Thundertree

Nemeia did not return the smile.

Of course, the mage would want to talk about things she knew nothing about. But he genuinely looked excited to talk about the subject. Maybe this was a process for gaining trust. If that was the case, she would be willing to give it a try.

The paladin gave a stoic nod.

"We have already fought together, shoulder to shoulder. You are well on your way to gaining that trust."
Sala Menes
player, 135 posts
Chronomancer
AC 18 HP 29/29
Fri 27 Jan 2023
at 01:57
  • msg #353

Re: 10: Return to Thundertree

"As are you with me." replies Sala.

He started to wear the belt that they had agreed he could take ownership of, and opened up one of the pockets. "This pocket I shall hold for your use only. Let me know what you want me to place inside and I'll be delighted to keep it safe for you." he says to the paladin.
Nemeia Sorrow
player, 122 posts
Tiefling Paladin
AC:18 HP:65/65
Fri 27 Jan 2023
at 16:51
  • msg #354

Re: 10: Return to Thundertree

Nemeia glanced down at the pocket and gave a solemn nod. She had to think back to the painful past. Remembering watching the small children with happy parents as they smiled and said something as they received gifts. It was two words she thought she would never say.

"Thank you."
This message was last edited by the player at 16:53, Fri 27 Jan 2023.
StarMaster
GM, 1033 posts
Inscrutable
Sun 29 Jan 2023
at 07:09
  • msg #355

Re: 10: Return to Thundertree

The night passes mostly uneventfully. It was just past midnight when Nemeia spotted a pair of glowing eyes out in the surrounding countryside. Not being sure what the eyes belong to, it was hard to judge the size of the creature, but it never approached the camp building closer than around 300 feet.

It stood there for around five minutes before it disappeared once again into the darkness of the night.


Pretty much everyone was up and about as the dawn slowly crept up the eastern sky. Having gotten a full night's rest, Alecks and Willem took the morning watch while preparations were made for leaving the ruined village.
Mithra Stormraven
player, 299 posts
Human Fighter
AC 20; HP 22/60
Sun 29 Jan 2023
at 07:24
  • msg #356

Re: 10: Return to Thundertree

While a campfire probably wouldn't have been amiss, the time it would take to make and break it just wasn't justified since they were leaving as soon as possible. Her rations were tasty and hearty, and she was used to living on such fare, so it wasn't a 'hardship' for her.

"Everyone ready to go?" she asked. "There's a stream northwest of the ruins. We can fill our canteens there before heading back around to the east."

"I'm afraid I never paid attention to your magicks, Sala, but can you cast your floating discs under the loot or do we have to load it on?"


She took count of the horses they had, paying particular attention to Nemeia's new steed. They'd left the horses grazing south of the village when they attacked it, fetched them when they'd made camp, and now were ready to mount up again.

She and Willem both had horses, and who else? Who did the 3rd horse belong to?
Anshegar Moonscale
NPC, 26 posts
Dragonborn Barbarian Monk
Init:4 | AC:17 | HP:56/56
Sun 29 Jan 2023
at 07:30
  • msg #357

Re: 10: Return to Thundertree

"I won't say it hasn't been fun," the Dragonborn spoke up then, "but my path no longer matches yours, so this is where we must part company."

"If you find any more Orcs that need dealt with, perhaps we shall meet again. For now, it was a pleasure meeting you all. Goodbye and fair thee well."


With that, Anshegar headed south out of the village ruins.
Alecks Senechal
player, 49 posts
Human Cleric of Selune
AC 17, 44 hp
Sun 29 Jan 2023
at 07:42
  • msg #358

Re: 10: Return to Thundertree

"Goodbye, Anshegar!" Alecks calls out after the departing Dragonborn. He couldn't really say that he'd been comfortable around him, but it was still a trifle sad to lose someone you'd been in battle with.

"What about checking on Phandalin?" he then asked Mithra. "We didn't encounter any other bands of Orcs, but that doesn't mean there wasn't another one out there that went directly to Phandalin."

"And then there was the goblins."

"If my memory serves me correctly, we did send five of our group back to the village to warn them and help protect them."

Nemeia Sorrow
player, 123 posts
Tiefling Paladin
AC:18 HP:65/65
Sun 29 Jan 2023
at 08:10
  • msg #359

Re: 10: Return to Thundertree

Nemeia prepared Despair for riding in silence. She did not bring up the fact that the camp had been watched. There was no need to make the others worry and there was nothing that could be done about it anyway. Was it a minion of The Voice or something else that was attracted by the large amount of magic that was released?

Once everything was finished, the paladin got onto the saddle with practiced ease. A warrior's place was on a mighty steed, not a magical floating disk. A magical disk was for cargo and weak mages. One bad thing about the disk was that it openly showed what the group was carrying. An open invitation for bandits.

Nemeia put the thought aside as she waited for the others.

"I will be rear guard." she said calmly.
Cinnabar
player, 113 posts
Halfling Druid
AC: 13; HP: 45/45
Sun 29 Jan 2023
at 08:45
  • msg #360

Re: 10: Return to Thundertree

Cinnabar wakes a bit before the camp needs to be prepared, breaks out a set of cooking gear, uses some simple magic to start a small cooking fire instantly, and sets about making a simple but large amount of breakfast from what supplies are easily available.
”If some of you can configure the loot into a set of packs for an animal bigger than a horse while we have breakfast I can carry them all to whatever destination we need without slowing our travels down.”
Artagel
player, 60 posts
Tethyrian
AC17 HP68/68
Sun 29 Jan 2023
at 08:59
  • msg #361

Re: 10: Return to Thundertree

"So where are we head8ng next? Neverwinter?"
Prizzard
player, 251 posts
Human Duelist Sage
AC: 16; HP: 72/72
Sun 29 Jan 2023
at 15:50
  • msg #362

Re: 10: Return to Thundertree

Prizzard has the 3rd horse, two empty sacks, and plenty of rope to make a net pack for Cinnabar.
Nemeia Sorrow
player, 124 posts
Tiefling Paladin
AC:18 HP:65/65
Tue 31 Jan 2023
at 14:02
  • msg #363

Re: 10: Return to Thundertree

Old habits die hard.

Nemeia started to rethink her decision. It was most likely nothing and would be pointless to bring up. But what if it was not? The Watcher could pose a danger and attack the unsuspecting group when it was weakest? A little warning could go a long way and different decisions could be made. The paladin was also told to be more trusting to the group. She did not like it, but it had to be done.

The tiefling warrior trotted Despair alongside Mithra but said nothing for a moment. Nemeia gave a slight nod as if making up her mind on what to say. Anyone watching would notice the paladin looking uncomfortable as if she was doing something not accustomed doing.

"There was a watcher last night during my shift. It kept a distance and just watched the camp before vanishing. It was too dark to estimate size, but it could see the camp clearly."

The paladin reminded herself it was just like making a report. But it was hard just talking to...others. She had always hunted evil alone.

"It could be nothing. Or it could be a hunter. It will continue to watch our movements and learn. Then it will attack at our weakest."

With the report given, Nemeia gave another silent nod before riding back to her spot as rear guard of the group.
This message was last edited by the player at 14:48, Tue 31 Jan 2023.
Stonecrow
player, 57 posts
Half-Elf Sage Monk
AC: 17 HP: 36/36
Tue 31 Jan 2023
at 16:55
  • msg #364

Re: 10: Return to Thundertree

Stonecrow took up the position of rearguard as well, though he didn't attempt to look at nor engage Nemeia in conversation. He wasn't completely clueless. And he didn't mind silence when it came up, so long as it wasn't all the time. He may be a monk, but there were reasons he wasn't holed up in a monastery.

He glanced at her when she spoke up, however. His mask revealed nothing, but his body language showed that he had tensed up slightly at her words. He pondered for a moment then said quietly to her, "Or perhaps we can appear to show weakness and attempt to draw it in to a trap?"
This message was last edited by the player at 16:55, Tue 31 Jan 2023.
Nemeia Sorrow
player, 125 posts
Tiefling Paladin
AC:18 HP:65/65
Tue 31 Jan 2023
at 17:47
  • msg #365

Re: 10: Return to Thundertree

Nemeia looked down upon the monk in his odd mask from on top the dire warhorse.

"I fear that hunter has a higher intellect to fall for that trick. I stared at the thing's glowing eyes for many minutes. It will wait. It will plan." she said soberly.
Cinnabar
player, 114 posts
Halfling Druid
AC: 13; HP: 45/45
Tue 31 Jan 2023
at 18:02
  • msg #366

Re: 10: Return to Thundertree

Cinnabar doesn't help the group much moving the gear, but many hands make light work and she does make sure they get the ropes set up correctly, going so far as to start the whole process propped up over some stick so the central part is loosely held about a foot over the ground. It takes a few minutes to get everything situated the way she wants it, but once complete it becomes fairly obvious that the creature this harness is for will be significantly bigger than any horse.
”Playing prey is one option, but if whatever is watching us just wants us out of its territory then we don't need to worry about it, or to scavenge what little is left of the orcs.”
Mithra Stormraven
player, 300 posts
Human Fighter
AC 20; HP 22/60
Tue 31 Jan 2023
at 19:12
  • msg #367

Re: 10: Return to Thundertree

"Those we sent back to Phandalin will have warned them, if they made it back," Mithra answered Alecks. "The Orcs were the bigger threat than the goblins. If there's an attack on the village, we'll never make it back in time to help. I don't think the goblins will attack without the Orcs anyway."

"As to wear we are going, Artagel... we're heading to Cragmaw Castle to join up with the other group. We'll decide what to do after then when we talk to them."


It wasn't till they were on the 'road' before Mithra had reason to speak again.


"Could have been one of the worgs," Mithra conceded at Nemeia's report and before she went back to her rearguard position. "You would have seen its eyes but not its Orc rider's."

"It might still be a problem for a lone traveler, but there aren't that many in the area these days."

"Attack us at our weakest would be a normal tactic, but even at our weakest, we're pretty tough to handle."

"Do you think the watcher spotted you?"

This message was last edited by the player at 06:03, Wed 01 Feb 2023.
Sala Menes
player, 136 posts
Chronomancer
AC 18 HP 29/29
Wed 1 Feb 2023
at 01:13
  • msg #368

Re: 10: Return to Thundertree

Sala had been musing on the intricacies of moving all of the equipment. Of course, the traveling disks would solve many of the problems, but loading them was still a manual affair. "I have unseen servants to load up the disks if required. At the very least it will reduce our labour requirements." he says. The casting of each was a ritual affair, so he spent a while organising this without the others involved.

At the mention of the watcher, he got concerned, but trusted the explanation of Nemeia. "With you at our side, I fear no watcher." he said, thanking her for her candidness.

He thought back to the original plan. "My understanding was that we were meeting back with the other group. Is there a reason for a change in plan?"
Artagel
player, 61 posts
Tethyrian
AC17 HP68/68
Wed 1 Feb 2023
at 05:09
  • msg #369

Re: 10: Return to Thundertree

Artagel chuckled silently.
Somehow he had missed the answer to his question. It seemed everyone knew where they were heading, yet Sala mentioned a change of plan.
He shrugged, he was just gald to leave Thundertree and di not really mind where they would be going.
Nemeia Sorrow
player, 126 posts
Tiefling Paladin
AC:18 HP:65/65
Wed 1 Feb 2023
at 13:44
  • msg #370

Re: 10: Return to Thundertree

There was no surprise when some of the others downplayed the encounter. Maybe she would have been right not to say anything at all. The paladin raised an eyebrow towards Mithra at her question. How could anyone miss someone riding a large warhorse? Nemeia took a calming breath before answering.

"There were a few moments when I thought it was looking directly at me."

She then turned her head and noticed Sala's unseen servants slowly load the magical disks. A growl escaped from deep within the tieflings throat. Things were progressing too slowly. It was time to lead by example. Nemeia dismounted Despair while grumbling to herself. She then strode to the piles of loot and started to help the unseen servants load.
This message was last edited by the player at 13:46, Wed 01 Feb 2023.
StarMaster
GM, 1036 posts
Inscrutable
Mon 6 Feb 2023
at 12:25
  • msg #371

Re: 10: Return to Thundertree

The group moves out from the ruins of Thundertree village, going northwest on the old trail until you come to the stream where you can refill canteens.

From there, the group heads south, going back past and around Thundertree.


There's no road to follow at this point, so it's easier going if you skirt the forest, traveling along the western edge of the forest.

You've gone about two hours  when Alecks spots a dark form in the sky in the sky to the east that swoops down over the forest tree tops and attacks.

He gives out a shout to alert everyone.

A DC 15 Arcana, Investigation, Nature, or Survival check will let  you identify it.

You can act first if you beat a 10 initiative.
Nemeia Sorrow
player, 127 posts
Tiefling Paladin
AC:18 HP:65/65
Mon 6 Feb 2023
at 13:41
  • msg #372

Re: 10: Return to Thundertree

Nemeia's body tensed when Alecks gave a warning shout. She managed to notice the enemy start to swoop down towards the closely packed traveling group. It was time to fan out and assess the situation better and not to be packed together if spells were to be involved. The paladin kicked Despair's flanks to get the horse away from the others. After a little distance, Nemeia quickly dismounted and readied Death Seeker for what was to come. Her eyes started to track the creature to figure out what it was.

OOC:

07:18, Today: Nemeia Sorrow rolled 19 using 1d20 with rolls of 19.  Initiative from flying thing attack.

07:39, Today: Nemeia Sorrow rolled 10 using 1d20+2 with rolls of 8.  Investigation on flying attacking thing. nope! Just something else to kill.

Move action: Dash away from the column 20 feet.

Alecks Senechal
player, 50 posts
Human Cleric of Selune
AC 17, 44 hp
Mon 6 Feb 2023
at 15:38
  • msg #373

Re: 10: Return to Thundertree

They were all keeping an eye out for an Orc attack, however unlikely that seemed consider how many Orcs they'd killed. No one was really keeping an eye on the sky for any flying Orcs!

It was just luck that had him a bit bored/tired from the constant scanning of the woods and had him glance up at the clouds to check the weather. And that's when he caught a glimpse of the dark flying object through a gap in the leafy canopy of the forest. He had to wait for it to get closer with a better view before he could identify.

"Incoming flyer!" he warned everyone with a shout, pointing in the direction he'd seen it.

0:25, Today: Alecks Senechal rolled 17 using 1d20+8 with rolls of 9. Survival.

"WYVERN!" he shouted when it got close enough for him to identify it.

10:37, Today: Alecks Senechal rolled 12 using 1d20+5 ((7)).

Beats the wyvern... barely.
StarMaster
GM, 1037 posts
Inscrutable
Mon 6 Feb 2023
at 15:50
  • msg #374

Re: 10: Return to Thundertree

The marching order is:

The forest is about 50 feet off to the right of the line=up below (the characters' left).

REAR (North)

Stonecrow....Nemeia

Theirastra...Artagel

Sala....Cinnibar

Alecks....William

Mithra....Prizzard

FRONT (South)
DIRECTION OF TRAVEL
     V
Cinnabar
player, 115 posts
Halfling Druid
AC: 13; HP: 45/45
Mon 6 Feb 2023
at 17:07
  • msg #375

Re: 10: Return to Thundertree

Having taken on the form of a Huge Elk, or at least some kind of plant that looks like one, to carry all the loot Cinnabar isn't the first to spot the thing flying above, nor is she particularly talkative about anything.  It does become quite clear she is at least aware of the risk as the surprisingly agile form begins to take evasive action, and is still able to enter the forest before they have a chance to start any dive attacks.
Stonecrow
player, 58 posts
Half-Elf Sage Monk
AC: 17 HP: 36/36
Mon 6 Feb 2023
at 18:54
  • msg #376

Re: 10: Return to Thundertree

The monk had been keeping his senses out for any signs of danger, but also thinking as they traveled. He was only slightly startled when Alecks shouted out a warning. His head whipped around to look in the direction indicated.

"oh no."

He pulled the light crossbow up and took quick aim before loosing a bolt at the creature.
Artagel
player, 62 posts
Tethyrian
AC17 HP68/68
Mon 6 Feb 2023
at 19:06
  • msg #377

Re: 10: Return to Thundertree

Wyvern?
Artagel tried to understand what that shout meant.
Thus he was far too late to realize that it represented a flying threat!
He just had time to whirl around to watch the ugly creature swooping down on them...

Then he ran for the tree line to negate the advantage of their foe, and to grab bow and arrow.
rolled 16 using 1d20+3 with rolls of 13.  Survival (WIS) .
rolled 8 using 1d20+4 with rolls of 4.  Initiative

Move: run to tree line amd ready bow + arrow
Action:... no idea if I can shoot, 5E is a bit handwavy on the topic of readying/drawing weapons.
I'll add the attack rolls in case I can...
rolled 16 using 2d8+4 with rolls of 6,6.  Longbow, pierce damage, critical.

rolled 27 using 1d20+7 with rolls of 20.  Longbow Attack

This message was last edited by the player at 18:20, Tue 07 Feb 2023.
Mithra Stormraven
player, 301 posts
Human Fighter
AC 20; HP 22/60
Mon 6 Feb 2023
at 21:31
  • msg #378

Re: 10: Return to Thundertree

16:13, Today: Mithra Stormraven rolled 24,13 using 1d20+8,1d20+3 ((16,10)). Initiative and Survival check.

Pretty much like the others, she hadn't really been paying attention to the sky as she kept an eye out for another Orc threat. That didn't mean she never looked up, but the forest and the low approach of the wyvern kept her from spotting it before it was upon them.

Her bow was strung and slung over her shoulder but  not knocked. She quickly remedied that, and when the wyvern was in sight, she let an arrow go, followed by a second one.

16:26, Today: Mithra Stormraven rolled 10,23,8,6 using 1d20+5,1d20+5,1d6+2,1d6+2 ((5,18,6,4)).  Attack, attack; damage, damage.

I sure hope one of those hits! One arrow disappears into the leafy forest while the other just might do 6 points of damage. Not much, but every little bit counts.
Prizzard
player, 252 posts
Human Duelist Sage
AC: 16; HP: 72/72
Mon 6 Feb 2023
at 22:57
  • msg #379

Re: 10: Return to Thundertree

Rolled 9,12 using d20+5,d20+4 with rolls of 4,8.  Arcana, Initiative.

It's in the air, that's all he needed to know in order to react. With his link his bow was instantly in-hand while drawing an arrow to nock. It didn't seem terribly agile so rather than center of mass, he went for some critical spots.

Rolled 12,19 / 14,22 using d20+2,d8+14 / d20+2,d8+14 with rolls of 10,5,12,8.  Longbow Sharpshooter.
Sala Menes
player, 137 posts
Chronomancer
AC 18 HP 29/29
Tue 7 Feb 2023
at 01:09
  • msg #380

Re: 10: Return to Thundertree

Sala hadn't seen what was in the skies, but at the mention of a skyborne enemy he started looking for cover. Immediately, he covered his location with an image of a boulder, and he crouched down to avoid being noticed.

Action: Cast Minor illusion of a boulder over the top of me.

09:07, Today: Sala Menes rolled 13 using 1d20+7 with rolls of 6.  Initiative. – 13
Grey Willem
player, 261 posts
Human Champion
AC: 15 (17); HP: 60/60
Tue 7 Feb 2023
at 06:13
  • msg #381

Re: 10: Return to Thundertree

At the shout from Alecks, Willem halted and spun his horse to face the forest and the approaching wyvern. All he knew about wyverns was that they were some type of dragon.

Without a range weapon, he'd have to wait until the wyvern got within melee range. To that end, as soon as it got within sight, he reared his horse up on its hind legs to make it a better target to draw the wyvern's attention.


00:57, Today: Grey Willem rolled 16,6 using 1d20+2,1d20+2 ((14,4)). Initiative and Nature check.
This message was last edited by the GM at 06:13, Tue 07 Feb 2023.
Theirastra Nailo
player, 179 posts
Eladrin Bladesinger
AC: 17/21; HP: 40/40
Tue 7 Feb 2023
at 16:40
  • msg #382

Re: 10: Return to Thundertree

She didn't feel she'd been all that useful dealing with the Orcs in the village ruins, so she was itching for a fight. At the warning shout, she quickly wracked her brain for information on a wyvern... and came up short. A would-be dragon was all she could come up with.

11:23, Today: Theirastra Nailo rolled 14,13 using 1d20+6,1d20+2 ((8,11)). Arcana check and Initiative.

It was flying... not unexpected... but that eliminated her melee expertise with the blade, at least until they could force it to the ground.

Fortunately, she had a way to take the fight to the wyvern. When it came into sight... and it was clear that it was intending on attacking the group... she took a 30-foot Fey Step UP into the air just to the side of wyvern's flight path, and then activated the Burst of Fire from her Fire Robe.

11:37, Today: Theirastra Nailo rolled 11 using 2d6 ((6,5)). Burst of Fire.
StarMaster
GM, 1039 posts
Inscrutable
Thu 23 Feb 2023
at 15:26
  • msg #383

Re: 10: Return to Thundertree

Flying low over the tree tops toward the edge of the forest didn't give the wyvern the usual visual advantage of altitude, but perhaps it was hunting something that scurried along the ground. Thus, when it cleared the trees, it was quite surprised to find something already in its flight path. It wasn't quick enough to react to avoid Theirastra's burst of fire, flew right through it and its momentum carried it past her before it could even think to attack with its stinger.

As Theirastra activated her Feather Fall spell and floated gently to the ground, the wyvern shifted its gaze to the distracting antics of the mounted heroes... in particular, Willem.

Its long sinewy neck snapped out to bite Willem while its long tail with the stinger lashed out at Mithra.

10:20, Today: StarMaster rolled 16,9,16,13 using 1d20+7,2d6+4,1d20+7,2d6+4 ((9,2,3,9,4,5)).

Whether it was still distracted/startled from Theirastra's fire burst or the two targets had a wider separation than it could handle, the wyvern's two attacks both miss.

However, it doesn't just fly off after that. It wheels in the sky and performs a wing-over maneuver so that it can once more attack this target-rich group!
Mithra Stormraven
player, 302 posts
Human Fighter
AC 20; HP 22/60
Thu 23 Feb 2023
at 15:56
  • msg #384

Re: 10: Return to Thundertree

She'd been lucky this time, managing to duck under the wyvern's vicious stinger at the last second, but now it was continuing its attack!

Although not really anxious to test out her new Belt of Giant Strength, it did seem like an appropriate time.

This time, as the wyvern flew back, Mithra spurred her horse on to a charge to meet the wyvern head on. She had no intention of sacrificing her steed but being mounted help even the playing field against a flying creature.

The charge gave her a boost to damage, and she activated her Action Surge for a second attack.

10:51, Today: Mithra Stormraven rolled 23,21,19,10 using 1d20+9,1d8+14,1d20+9,1d8+9 ((14,7,10,1)).

At least one hit, maybe two! 31 points of damage?

How badly did she damage the beast?
Prizzard
player, 253 posts
Human Duelist Sage
AC: 16; HP: 72/72
Thu 23 Feb 2023
at 16:02
  • msg #385

Re: 10: Return to Thundertree

It was big and could probably take a lot of arrows. Prizzard drew 4 more arrows and took a long breath as the creature wheeled. The rapid shots seeking critical areas were a bit too rushed and only one found purchase.

rolled 10,20 / 11,20 / 22,16 / 11,18 using d20+2,d8+14,d20+2,d8+14,d20+2,d8+14,d20+2,d8+14 with rolls of 8,6,9,6,20,2,9,4.  Sharpshooter, Surge.
rolled 2 using 1d8 with rolls of 2.  Crit Damage.

Grey Willem
player, 262 posts
Human Champion
AC: 15 (17); HP: 60/60
Thu 23 Feb 2023
at 21:36
  • msg #386

Re: 10: Return to Thundertree

Unfortunately, Draxus's Horseshoes of the Zephyr didn't actually let the horse fly so it could take the battle to wyvern's own element--the air.

"UP, DRAXUS! UP!" he called to his steed, and the stalwart horse complied, rearing up on its hind legs and flailing its hooves at the wyvern. It did just what Willem had hoped it'd do--draw the wyvern's attention to him! However, he hadn't counted on Theirastra's amazing intervention or the fact that the wyvern was sinuous enough to attack in two directions at once!

Still, it missed Mithra, and when it tried to bite Willem, that gave Willem his opportunity. He felt that the great sword would be the most advantageous in this circumstance, perhaps adding just enough extra reach to compensate for the wyvern's sinuousness.

Willem laid into the beast as it flew by with a double attack!

16:18, Today: Grey Willem rolled 23,16,21,16 using 1d20+10,2d6+10,1d20+10,2d6+10 ((13,2,4,11,1,5)).

He sure hoped that was two more hits... for 32 points of damage.

"Not as appetizing as you thought we'd be, are we?" Willem called out to the beast's back as it circled around for another attack.
Alecks Senechal
player, 51 posts
Human Cleric of Selune
AC 17, 44 hp
Thu 23 Feb 2023
at 21:53
  • msg #387

Re: 10: Return to Thundertree

Not really the fighting type, Alecks was a bit slow to react to the wyvern, not the least of which was due to Theirastra's action, the wyvern's trajectory and even Mithra and Willem's attacks. Still he wanted to do his part.

He cast Spiritual Weapon to bring  forth a mace of force and have it attack the flying creature.

16:47, Today: Alecks Senechal rolled 20,8 using 1d20+7,1d8+7 ((13,1)).

Not much damage, if it hit, but he didn't have to wait for the wyvern to get within range next round to attack again.
Stonecrow
player, 59 posts
Half-Elf Sage Monk
AC: 17 HP: 36/36
Thu 23 Feb 2023
at 22:56
  • msg #388

Re: 10: Return to Thundertree

Stonecrow wasn't sure jumping off his horse and running towards the wyvern was a good idea. It could just fly off and he'd be left standing impotently. So, with a frown, he reloaded his crossbow and loosed another bolt at the creature. It wasn't his most well-aimed shot ever, drawing a small sigh from him.

15:56, Today: Stonecrow rolled 12,8 using d20+6,d8+4 with rolls of 6,4.  Light Crossbow vs Wyvern.
Cinnabar
player, 116 posts
Halfling Druid
AC: 13; HP: 45/45
Fri 24 Feb 2023
at 04:50
  • msg #389

Re: 10: Return to Thundertree

Staying in the giant elk like plant form, and still carrying their gear Cinnabar charges out from under the cover of the trees to stand next to the most likely target of the wyvern's ire, Willem.
Nemeia Sorrow
player, 130 posts
Tiefling Paladin
AC:18 HP:65/65
Fri 24 Feb 2023
at 15:26
  • msg #390

Re: 10: Return to Thundertree

The paladin of vengeance was a little envious of the others. Most had the means to attack their foe from range. All she had and could ever use was Death Seeker. Due to the curse, the warrior tiefling would never be able to use another weapon again effectively. When she had first touched the weapon, it spoke to her mind saying it would be the only weapon she would ever need to deal out vengeance. That boast seemed a little hollow now.

But there was no time to ponder about such things now. Nemeia had to do whatever was needed to land a blow now. She had heard someone shout that it was a wyvern. The paladin also noticed a scorpion type stinger at the end of its tail. With most stingers, there would be poison. Nemeia was a little pleased she had prepared for such a foe beforehand.

Nemeia placed the palm of her hand against her chest and spoke the words. "The heat of my vengeance will burn away the poison of my foes." There was a slight pause as if the spell was not going to work but a soft reddish glow did pass throughout her body before fading. The paladin found it a little odd but there was no time to think about it.

There was only one way to reach the wyvern and that was to use the cape to appear a little above and infront of it and try to strike at its wings. Nemeia grasped Death Seeker with both hands tightly and thought of the command to activate The Cape of the Mountebank.

Something went horrendously wrong.

The blade of Death Seeker suddenly flared red, shining as brightly as a hundred suns. Nemeia quickly closed her eyes and looked away, but the damage was already done. The paladin was momentarily blinded. Then there was the fear that she was not able to let go of the weapon. It was like someone had suddenly opened a door to a tornado. A loud howling wind screeched in her ears as she felt the high winds envelop her body as her hair and cape fluttered wildly.

~I....HUNGER!~ Death Seeker shouted into her mind, leaving the paladin dazed and confused.

Anyone watching would notice trails of yellow smoke leaving the cape, swirling around the vortex before reaching the top and into the blade itself. As it did so, the yellow smoke turned black. Gone was the smell of sulfur and brimstone. It was replaced with the stench of decay and the chilly coldness of death. Frost had started to form underneath the paladin's feat.

As suddenly as the light and vortex started, it vanished, leaving Nemeia blind, deaf, dazed and confused.

OOC:

The Hunger affects.

Character is blind, deaf, dazed and confused for two rounds.

This message was last edited by the player at 15:35, Fri 24 Feb 2023.
StarMaster
GM, 1041 posts
Inscrutable
Sat 25 Feb 2023
at 04:10
  • msg #391

Re: 10: Return to Thundertree

The unexpected appearance of a wyvern 135/135 HP prompted the following actions:

Cinnabar ran for the trees at the shouted warning, followed by Artagel.

Stonecrow shot at it with his light crossbow when it appeared, but missed.

From the trees, Artagel hit with his longbow for 16 points of damage. HP: 119/135

Prizzard's twin sharpshooter shots with his longbow also miss.

Mithra fired two arrows at the wyvern, hitting with just one for 6 points of damage. HP: 113/119

Sala created the illusion of a rock around himself.

Theirastra's surprising aerial attack did 11 points of fire damage. HP: 102/113

Mithra hits it on its next attack for 31 points of damage. HP: 71/102

Prizzard's next attacks score one hit for 16 more points. HP: 55/71

Willem also hits with his attack for 32 points. HP: 23/55

Alecks' spiritual weapon did 8 damage. HP: 15/23

Stonecrow again misses with his light crossbow.

When the wyvern comes around for its next attack, it is greeted by Cinnabar in her Great Elk form charging it for 25 points of damage. HP: -10/15


Cinnabar's attack finished it off, but no sooner does it drop dead on the ground than it... vanishes!
Stonecrow
player, 61 posts
Half-Elf Sage Monk
AC: 17 HP: 36/36
Sat 25 Feb 2023
at 05:00
  • msg #392

Re: 10: Return to Thundertree

Stonecrow's frown deepened behind his mask. He blinked a few times and then looked around quickly, this way and that. "Was that an illusion? Or something else?"

He himself wasn't sure. It had seemed real, but then he hadn't been in close contact with it so he couldn't speak to that. Perhaps...a summoned creature or something? He couldn't know for sure, but he scanned for a spellcaster hiding away.

21:59, Today: Stonecrow rolled 23 using 1d20+5 with rolls of 18.  Perception.
Cinnabar
player, 117 posts
Halfling Druid
AC: 13; HP: 45/45
Sat 25 Feb 2023
at 11:47
  • msg #393

Re: 10: Return to Thundertree

The big elk looks somewhat satisfied with itself for a moment, then the thing disappears. Clearly familiar with tricky alternate forms Cinnabar keeps her focus nearby and starts sniffing around for any smaller creatures hiding in the grass, or unseen in some other way.
StarMaster
GM, 1042 posts
Inscrutable
Sat 25 Feb 2023
at 13:57
  • msg #394

Re: 10: Return to Thundertree

Cinnabar does not pick up the scent of any other creature in the area where the wyvern vanished... not even the scent of the wyvern!


Considering how it vanished the instant it  died as well as the fact that it continued to attack regardless of how much injury it sustained, Stonecrow can only deduce that it was a summoned creature directed to attack them.

The summoner, however, does not have to be nearby, though probably not too far away. In this case, it'd be about the flight time of the wyvern... so within a few miles.
Prizzard
player, 255 posts
Human Duelist Sage
AC: 16; HP: 72/72
Sat 25 Feb 2023
at 14:17
  • msg #395

Re: 10: Return to Thundertree

"Definitely no illusion. It acted like a summoned creature, but such a powerful creature would require a rather powerful spellcaster." Only 6 arrows left in this quiver, he'll need to restock once they get to town.
Nemeia Sorrow
player, 131 posts
Tiefling Paladin
AC:18 HP:65/65
Sat 25 Feb 2023
at 14:24
  • msg #396

Re: 10: Return to Thundertree

There was only blackness and quiet at first. After a few moments, Nemeia's ears started ringing and she started to see blurry images. The paladin staggered a few feet forward still not knowing how the battle was progressing.
Mithra Stormraven
player, 303 posts
Human Fighter
AC 20; HP 22/60
Sun 26 Feb 2023
at 16:42
  • msg #397

Re: 10: Return to Thundertree

"A summoned creature?" Mithra says, not totally perplexed as she scans the area where the beastie had briefly lain mere moments ago.

"Perhaps an Orc shaman that we missed? Can they do that?"

"I gather that killing the wyvern did not eliminate the shaman, though. So, he can probably summon more creatures to attack us."

"I see no reason to change our course. If the shaman is in these woods, we might never find him. Best keep on the alert as we go."

"Is anyone hurt? Is there a problem, Nemeia?"
she asks when she sees the Paladin stagger.

"The battle is won. We prevailed against it."
Prizzard
player, 256 posts
Human Duelist Sage
AC: 16; HP: 72/72
Sun 26 Feb 2023
at 18:02
  • msg #398

Re: 10: Return to Thundertree

"Almost any type of caster can learn a spell to summon something with even simple magic, but a creature that durable and dangerous requires a pretty significant spell. I don't know much about tiers but I would guess it was at least a 7th-tier spell, likely higher. Such a caster would be a danger to a whole party especially if, from further tests of our capabilities, they gather information on our strengths and weaknesses." Nemeia seemed stubborn about accepting the help or concern of these allies so he didn't react to what happened but did respond to Mithra, quiet enough that not everybody wouod hear. "If she's standing, she's fine. That's one tough creature to have survived a deathwish so long."
Nemeia Sorrow
player, 132 posts
Tiefling Paladin
AC:18 HP:65/65
Mon 27 Feb 2023
at 01:14
  • msg #399

Re: 10: Return to Thundertree

With vision mostly returned and hearing not as muffled, the paladin just managed to catch the last two sentences uttered by Mithra. "Good. We should proceed." she managed to say through a throbbing headache. Taking a quick look around, she managed to find Despair quickly. The trained warhorse did not run away from such a magical display easily. Especially if it did not seem to cause any physical harm.

Nemeia managed to mount the warhorse without much trouble and returned to the other's traveling formation. Once there, she gave Death Seeker a side glance. The weapon felt very content and was no longer hungry. The paladin could actually feel the power that Death Seeker devoured from the cape. The cape was nothing more than just cloth that could be used to make bandages. Even the smell of sulfur and brimstone was gone. She was going to miss that the most.
StarMaster
GM, 1045 posts
Inscrutable
Mon 27 Feb 2023
at 08:01
  • msg #400

Re: 10: Return to Thundertree

Forming up once again in what was a prudent marching order, the group continues on toward the ruined castle. Although not really any more wary than they were before, even the smallest noise or sight grabs their attention.

It continues this way for around the next two hours before one of those noises turns out to be a real threat. Subtlety isn't this creature's forte and you hear it crashing through the forest long before you actually spot it.

When it does emerge from the trees you readily identify it as a nasty beastie known as a gray render. Quite naturally, it heads for the two front-line warriors--Willem and Mithra.

Everyone has initiate over it, and you'll even get a free round of actions.
Nemeia Sorrow
player, 133 posts
Tiefling Paladin
AC:18 HP:65/65
Mon 27 Feb 2023
at 10:29
  • msg #401

Re: 10: Return to Thundertree

The loud approach of the Gray Render made the paladin gnash her teeth. The headache Nemeia had been nursing for the past two hours seemed about to go away, until the noisy approach of the new foe seemed to aggravate it once again. But its approach was loud and noisy, so it gave the others time to prepare. That thought did not sit well with paladin. Knowing the front line and the others with ranged weapons could handle the creature, Nemeia cantered Despair sideways so she could see if any attack would be coming up the rear.

OOC:

04:27, Today: Nemeia Sorrow rolled 14 using 1d20 ((14)). Perception roll

Prizzard
player, 257 posts
Human Duelist Sage
AC: 16; HP: 72/72
Mon 27 Feb 2023
at 14:15
  • msg #402

Re: 10: Return to Thundertree

"Personally I vote we flee, I doubt anybody could summon one." He had his bow ready anyway, the large party had some aggressive combatants who likely wouldn't back down from the challenge. In the likely case some head toward the beast he will fire on the foe before dismounting.

rolled 21,6,25,6 using d20+7,d8+4,d20+7,d8+4 with rolls of 14,2,18,2.  Longbow Attacks .
Cinnabar
player, 118 posts
Halfling Druid
AC: 13; HP: 45/45
Mon 27 Feb 2023
at 15:55
  • msg #403

Re: 10: Return to Thundertree

Still in the same Giant Elk form Cinnabar makes a bit of a show of stamping her hooves then charging the not quite as giant monster, running right at it, then past it to turn around and presumably come back.
Stonecrow
player, 62 posts
Half-Elf Sage Monk
AC: 17 HP: 36/36
Tue 28 Feb 2023
at 02:09
  • msg #404

Re: 10: Return to Thundertree

Stonecrow looked surprised as another beast let out a roar and came crashing towards them. And it didn't give them much chance for anything else as it came at them. Giant-Elk-Cinnabar went charging out there. He shook his head as he aimed and loosed a crossbow bolt at the thing.

19:09, Today: Stonecrow rolled 15,5 using d20+6,d8+4 with rolls of 9,1.  Light Crossbow attack.
Mithra Stormraven
player, 304 posts
Human Fighter
AC 20; HP 22/60
Tue 28 Feb 2023
at 06:57
  • msg #405

Re: 10: Return to Thundertree

"The only problem with fleeing," Mithra responded to Prizzard's suggestion, "is that if the creature was summoned, then it will continue to attack us until the spell ends. And who knows how long that will be."

"I think the question is whether it will attack anyone else other than us."

"I'm not a spellcaster, so I have no idea how these summoned creatures behave."


It was a shame that they had to kill another living creature, but was it really alive?

"Do you want us to help, Cinnabar, or do you have this under control?" she called out to the Halfling Druid Giant Elk thing.
Sala Menes
player, 141 posts
Chronomancer
AC 18 HP 29/29
Wed 1 Mar 2023
at 00:36
  • msg #406

Re: 10: Return to Thundertree

Sala could only think of one thing that might help right now. If there was a spellcaster involved, he would be able to detect a magical aura or presence. Quickly, he cast a spell which would allow him to see such aura's.

OOC: Casting detect magic

StarMaster
GM, 1050 posts
Inscrutable
Wed 1 Mar 2023
at 14:38
  • msg #407

Re: 10: Return to Thundertree

The gray render definitely registers as magical... conjuration magic at that. However, Sala cannot detect any other source of magic within range of his spell (except party members).
Sala Menes
player, 142 posts
Chronomancer
AC 18 HP 29/29
Fri 3 Mar 2023
at 01:23
  • msg #408

Re: 10: Return to Thundertree

"It's definitely a summoned creature, but I cannot find the source of the conjuration." says Sala. "Perhaps if I cast a wider net I might do so, but there is a risk to that."

He starts to move towards the grey render, hoping to get closer to the source of the conjuration, but also with the objective of keeping the grey render at arms length to avoid being directly in battle with it.
StarMaster
GM, 1052 posts
Inscrutable
Fri 3 Mar 2023
at 20:07
  • msg #409

Re: 10: Return to Thundertree

Kind of oddly, the group has no problem attacking the gray render while keeping out of its reach--it simply isn't that fast and doesn't have any range attacks. It's tough, to be sure, and takes awhile to finally kill it. Like the wyvern, it dissolves away into nothingness as it returns to that outer plane from which it was summoned upon its death.

By then, Sala has formulated a few new ideas on the subject.

It would appear that the summoner erred in his choice of monster. The gray render works better assaulting a place that's being defended or else it's doing the defending, such as protecting a master.

Secondly, these aren't 'normal' monsters that can be summoned. They aren't your normal servitor type beasts--these are more powerful creatures. this would seem to indicate that the summoner has a way to boost such creatures or else is tapping into some otherwise unknown source.

Thirdly, the fact that the summoner seems to be beyond the normal range probably means he's using a summoning circle from some distance away yet not far enough that the monsters can't still reach you before the spell ends.
This message was last updated by the GM at 20:07, Fri 03 Mar 2023.
Stonecrow
player, 63 posts
Half-Elf Sage Monk
AC: 17 HP: 36/36
Fri 3 Mar 2023
at 18:20
  • msg #410

Re: 10: Return to Thundertree

Stonecrow frowned at Sala and then after a bit thought asked, "Is there a way - magical or mundane - to be able to track the creature back to the summoner if we can't see where they are from here?" He shook his head. "I do not like being hounded like this and I wonder if there is more to this than just conjured attacks."
Mithra Stormraven
player, 305 posts
Human Fighter
AC 20; HP 22/60
Fri 3 Mar 2023
at 20:14
  • msg #411

Re: 10: Return to Thundertree

"Possibly by triangulation," Mithra suggests. "They've come from that general direction, so I would think the summoner must be in that area. It may take one more such monster to pinpoint him."

"And I am quite certain we are being targeted. Might this have anything to do with you, Nemeia?"

Theirastra Nailo
player, 181 posts
Eladrin Bladesinger
AC: 17/21; HP: 40/40
Sat 4 Mar 2023
at 02:28
  • msg #412

Re: 10: Return to Thundertree

"Triangulation and a hope that he does not grow wise to our plans." She said with a small nod.
Sala Menes
player, 143 posts
Chronomancer
AC 18 HP 29/29
Sat 4 Mar 2023
at 02:49
  • msg #413

Re: 10: Return to Thundertree

"Tracks on the ground might lead to a summon point. From that point, it might just be luck, or more tracks of the caster from that location." says Sala. "We don't have long while I maintain this spell, however."

He hurries to do his best to trace where the summon was performed from.
Cinnabar
player, 119 posts
Halfling Druid
AC: 13; HP: 54/54
Sat 4 Mar 2023
at 11:24
  • msg #414

Re: 10: Return to Thundertree

Seeming almost glad to be running around the Grey Render the giant elk could even have been playing around if the process wasn't so deadly serious.  Returned now to the group Cinnabar listens to their deliberations then runs off to the point where they first noticed the Render running at them to help look for tracks.
Nemeia Sorrow
player, 135 posts
Tiefling Paladin
AC:18 HP:65/65
Sat 4 Mar 2023
at 14:45
  • msg #415

Re: 10: Return to Thundertree

Nemeia frowned and growled deep in her throat. Such attacks were cowardly but there might have been another purpose to them.

"It might be The Watcher from last night. It is learning our tactics, abilities and wearing us down. I say we abandon the spoils, ride hard to the castle and bypass any foes we encounter."
Alecks Senechal
player, 52 posts
Human Cleric of Selune
AC 17, 44 hp
Sat 4 Mar 2023
at 16:51
  • msg #416

Re: 10: Return to Thundertree

"No problem following tracks," Alecks says as he points out the swathe of mangled vegetation that marked the gray render's arrival and path.

"No one's ever accused them of being stealthy. Still, it could be several miles to reach the point of summoning... which might even be mobile."

"It irks me, too, to leave unfinished business behind us, but there's wisdom in Nemeia's suggestion. It's possible we could simply outrun this threat."

Theirastra Nailo
player, 182 posts
Eladrin Bladesinger
AC: 17/21; HP: 40/40
Sun 5 Mar 2023
at 00:18
  • msg #417

Re: 10: Return to Thundertree

"What if that's what they want?" She said in consideration. "There might be something here they do not want us to find, or find out so their goal could be to do just what you've suggested."

"Perhaps we could split in two. Give the illusion of retreat, while also searching for their location. Once we found it, the search group rejoins the other and then we assault it." She gave as a third option.
Sala Menes
player, 144 posts
Chronomancer
AC 18 HP 29/29
Mon 6 Mar 2023
at 00:17
  • msg #418

Re: 10: Return to Thundertree

"My own illusions are not as powerful to be able to display such a thing." says Sala as he continues his search.
Theirastra Nailo
player, 183 posts
Eladrin Bladesinger
AC: 17/21; HP: 40/40
Mon 6 Mar 2023
at 03:28
  • msg #419

Re: 10: Return to Thundertree

Theira laughed. "I do not mean a literal illusion. As part of my people Imperial Guard, we call it a Military Feint maneuver. You send part of your force in one direction to do something, whether it is to attack in a manner to make it look like it is the main thrust, or like we need to do here, retreat. And you send the rest of your force to do what you actually need, attack in the area where you are actually wanting to thrust once the enemies attention is diverted towards your initial force, or in our case, begin searching earnestly for this summoner in order to defeat him."
Mithra Stormraven
player, 306 posts
Human Fighter
AC 20; HP 22/60
Mon 6 Mar 2023
at 04:33
  • msg #420

Re: 10: Return to Thundertree

"That never occurred to me," Mithra responded to Theirastra's comments.

"But, yes... we run away... and then one by one, we drop out... as stealthily as we can. Those form up into a second group to ferret out this summoner."

"Unfortunately, that puts me, Willem, Nemeia and Prizzard charging forward on our horses... kind of leaving the rest of you behind."

"But you have the right idea, Sala. You can use your illusions to hide the others while you search. Now, how do we let the other group know when we find something?"

Theirastra Nailo
player, 184 posts
Eladrin Bladesinger
AC: 17/21; HP: 40/40
Mon 6 Mar 2023
at 04:41
  • msg #421

Re: 10: Return to Thundertree

"You three are the most visible, you would be the mostly likely to be used as our 'feint' while the rest of us search. A message spell could be used to get the word to the others, if someone knows it." She said with a nod to Mithra's other question.
Nemeia Sorrow
player, 136 posts
Tiefling Paladin
AC:18 HP:65/65
Mon 6 Mar 2023
at 13:28
  • msg #422

Re: 10: Return to Thundertree

The Paladin of Vengeance did not look happy. But that was normal. The others were talking about an overly complicated plan that would split the group even further and she had no idea what a...triangulation...was. It sounded like something mages spoke of during rituals. This was the enemy's territory and had the advantage of knowing the area. It was supposedly using high level summoning magic. Did they really think simple illusion magic would trick it? And here they thought the tiefling was suicidal.

Nemeia's frowned deepened but kept the thoughts to herself. She was trying hard to learn to work within a group. But they were making it so very hard.
This message was last edited by the player at 13:29, Mon 06 Mar 2023.
Prizzard
player, 258 posts
Human Duelist Sage
AC: 16; HP: 72/72
Mon 6 Mar 2023
at 16:01
  • msg #423

Re: 10: Return to Thundertree

Prizzard had already spoken his thought on the matter. Chances are this plan was being heard by the caster if its attention was indeed on them specifically. He shrugged at Nemeia and smiled slightly, any plan with the group was safer than being caught alone.
Alecks Senechal
player, 53 posts
Human Cleric of Selune
AC 17, 44 hp
Wed 8 Mar 2023
at 07:36
  • msg #424

Re: 10: Return to Thundertree

"Then it's a good thing I can cast Message, isn't it? Alecks offers.

"As many a fighter has told me, no plan survives contact with the enemy, though we do seem to have a pretty good record with ours. Maybe it's because we expect the best but plan for the worst."

"We have 3 or 4 options here, but we don't have enough information to make a smart choice... only our best guess. Probably a good reason I'm not the decision-maker here."

"Let's just ride and do it!"


He didn't have a horse, so it was easy for him to say.
Stonecrow
player, 64 posts
Half-Elf Sage Monk
AC: 17 HP: 36/36
Sat 11 Mar 2023
at 14:40
  • msg #425

Re: 10: Return to Thundertree

OOC: Sorry do we have a consensus on what we are doing? People seem to be for and against trying to track down the caster or just riding on.
Cinnabar
player, 120 posts
Sat 11 Mar 2023
at 21:00
  • [deleted]
  • msg #426

Re: 10: Return to Thundertree

This message was deleted by the player at 11:13, Sun 12 Mar 2023.
StarMaster
GM, 1055 posts
Inscrutable
Sun 12 Mar 2023
at 10:44
  • msg #427

Re: 10: Return to Thundertree

No, no consensus was ever agree upon... first one idea, then a second idea, and finally a third idea which was acted upon.

The third option, whether it turns out to be a good one or not, was pretend to flee and then drop off stragglers to investigate the summoner.

So, Mithra, Willem, Nemeia and Prizzard all rode horses, no one else did. They started off with a trot which those on foot could just keep up with. When the horses moved to a full gallop, people couldn't quite maintain the pace and dropped out... only to regroup together in the woods.

The summoner wasn't able to see where everyone was because of the distance--he knew the general direction and distance, which was enough to 'get the job done'.

So, now, Alecks, Artagel, Cinnabar, Sala, Stonecrow and Theirastra are following the gray render's rampage through the forest. It isn't so much that they need to be stealthy as they just don't need to make a lot of noise.

It takes about a half hour to follow the render's route to its beginning. There, a lack of birds and animal noises alert you to something just ahead.

Now, cautiously advancing, you find a rather strange sight. There is, indeed, a summoner... a Drow! He's cast in some sort of perpetual shadow. His back is to an outcropping of rock and there's a magic circle on the ground in front of him. He seems to be in the process of summoning another monster.


Meanwhile, the four on horses have just stopped their gallop to rest the horses when they are attacked by a pair of gargoyles.

Same situation as before--because the horsemen are looking for it and the gargoyles have to clear the trees before they can spot their targets, the horsemen have the initiative.
Sala Menes
player, 145 posts
Chronomancer
AC 18 HP 29/29
Sun 12 Mar 2023
at 10:53
  • msg #428

Re: 10: Return to Thundertree

How far away is the drow?
Cinnabar
player, 121 posts
Halfling Druid
AC: 13; HP: 54/54
Sun 12 Mar 2023
at 11:29
  • msg #429

Re: 10: Return to Thundertree

Right around the end of the half hour tracking the grey render the Giant Elk form Cinnabar has been using fades, and the salvaged orc gear falls on the ground around her.  Stepping free of the ropes and bags she joins the other on foot travelers, casting a few spells to help with their stealth objective.

When they get to about 90 feet from the drow she whispers to the others gathered around her. ”Let me know when you are ready to attack I will try and keep him from fleeing from here.”
StarMaster
GM, 1056 posts
Inscrutable
Sun 12 Mar 2023
at 11:43
  • msg #430

Re: 10: Return to Thundertree

Sala: how far away do you want him to be? 30 feet is about as close as you can get without some means of being stealthy.
Sala Menes
player, 146 posts
Chronomancer
AC 18 HP 29/29
Sun 12 Mar 2023
at 12:07
  • msg #431

Re: 10: Return to Thundertree

Just enough to cast faerie fire.
Nemeia Sorrow
player, 137 posts
Tiefling Paladin
AC:18 HP:65/65
Sun 12 Mar 2023
at 13:14
  • msg #432

Re: 10: Return to Thundertree

"Our foes approach." The paladin said to Despair before dismounting. "They will feel the heat of my vengeance." she intoned, making the blade of Death Seeker glow red for a moment. Taking a battle stance, Nemeia waits for the enemies to come to her.

OOC:

Cast: Searing Smite: Bonus action

Searing Smite
Rounds: 10

The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames.

At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, the spells ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends.

06:50, Today: Nemeia Sorrow rolled 24 using 1d20+6 with rolls of 18.  1st attack on incoming Gargoyle with Searing Smite.

06:53, Today: Nemeia Sorrow rolled 5 using 1d10+4 with rolls of 1.  Death seeker 1st attack damage with Searing Smite.

06:54, Today: Nemeia Sorrow rolled 5 using 1d6 with rolls of 5.  1st Searing Smite Damage.

06:56, Today: Nemeia Sorrow rolled 26 using 1d20+6 with rolls of 20.  2nd attack on incoming Gargoyle with Searing Smite. NATURAL 20!!

06:59, Today: Nemeia Sorrow rolled 20 using 2d10+4 with rolls of 9,7.  Death Seeker 2nd attack damage with Searing Smite.

07:00, Today: Nemeia Sorrow rolled 4 using 1d6 with rolls of 4.  2nd Searing Smite damage.

Both attacks total damage: 34

07:04, Today: Despair's rolled 13 using 1d20+12 with rolls of 1.  Despair 1st hoof attack. MISS

07:07, Today: Despair rolled 23 using 1d20+12 with rolls of 11.  Despair 2nd hoof attack.

07:09, Today: Despair rolled 11 using 1d6+8 with rolls of 3.  Despair's 2nd hoof attack damage.

07:11, Today: Nemeia Sorrow rolled 11 using 1d20+6 with rolls of 5.  Despair's bite attack on gargoyle. MISS

Nemeia's and Despair's total damage to gargoyle: 45

Stonecrow
player, 65 posts
Half-Elf Sage Monk
AC: 17 HP: 36/36
Sun 12 Mar 2023
at 16:54
  • msg #433

Re: 10: Return to Thundertree

Stonecrow wanted to get somewhat close, but stopped at about forty feet away and waited, crouched down. He wanted to give the spellcasters a chance to get the fight started before he made his move forward. He had his staff in hand as he waited silently.
Prizzard
player, 259 posts
Human Duelist Sage
AC: 16; HP: 72/72
Sun 12 Mar 2023
at 19:48
  • msg #434

Re: 10: Return to Thundertree

These last few arrows would be saved for dire need and he had yet to try the bola he acquired a while back. Perhaps it could tangle their wings? Aside from that he had darts. If they hit there would be the risk of losing them if the creatures fled. Five or sixty feet, the range mattered not with his keen dexterity, but he preferred a nearer target still due to his own ingrained beliefs. The bola struck quite true and if this managed to bring it down he would continue to help with the one still flying with little luck.


rolled 27,8,19,8 using d20+7,2d4+4,d20+7,d4+4 with rolls of 20,2,2,12,4.  Bola, Dart.

rolled 12,5,9,6 using d20+7,d4+4,d20+7,d4+4 with rolls of 5,1,2,2.  Two Darts.

rolled 14,16 using d20+9,d8+8 with rolls of 5,8.  Readied Rapier vs Airborne.

Sala Menes
player, 147 posts
Chronomancer
AC 18 HP 29/29
Thu 16 Mar 2023
at 13:56
  • msg #435

Re: 10: Return to Thundertree

Sala casts Fairie Fire upon the summoner. At the very least, he hopes that whatever darkness the summoner is surrounded in would be somewhat dispelled and help with tracking him should he try to escape.

Dex save DC 15 or be lit up and allies have advantage on attack rolls.

https://roll20.net/compendium/...aerie%20Fire#content
Grey Willem
player, 263 posts
Human Champion
AC: 15 (17); HP: 60/60
Fri 17 Mar 2023
at 12:59
  • msg #436

Re: 10: Return to Thundertree

This was starting to get fun! Particularly as he was getting the hang of fighting flying creatures. He was pretty sure Nemeia could deal with one of them; for that matter, he wasn't sure if she'd resent someone interfering with her kill. He knew Mithra wasn't bothered by it--she was more practical in that sense.

He crouched down low on his horse as he charged the second gargoyle. At the last second, if he timing was right, he'd rise up on the stirrups and take a might swing at the gargoyle.

07:52, Today: Grey Willem rolled 28,20,22,12 using 1d20+8,2d6+8,1d20+8,2d6+8, rerolling ones (({1}20,6,{1}6,14,2,2)). Two attacks with great sword.
Mithra Stormraven
player, 307 posts
Human Fighter
AC 20; HP 22/60
Fri 24 Mar 2023
at 04:39
  • msg #437

Re: 10: Return to Thundertree

The plan was working so far--she just hoped the four of them survived the gargoyles!

She wasn't worried about Nemeia (should she be?), and Willem was slicing up the second gargoyle pretty well. Mithra also charged forward, finishing off whatever Willem left behind.

23:38, Today: Mithra Stormraven rolled 21,19 using 1d20+9,1d8+14 ((12,5)). Attack & Damage vs. gargoyle.
StarMaster
GM, 1058 posts
Inscrutable
Fri 24 Mar 2023
at 05:51
  • msg #438

Re: 10: Return to Thundertree

~~~~~ NEMEIA ~~~~~

Nemeia is the first to realize/recognize that these are unusual gargoyles--they have 4 arms!

Both her attacks hit and deliver a massive 58 points of damage, but that still leaves a piece for Despair to get with his second hoof attack. Even combined, it's not enough to bring it down. And while its stony hide momentarily catches fire, it simply can not sustain it past that round.

And it retaliates: bite and four claws!

00:09, Today: StarMaster rolled 12,10 using 1d20+10,1d6+4 ((2,6)). Bite.

00:11, Today: StarMaster rolled 31,27,16,16 using 1d20+12,1d20+12,1d20+12,1d20+12 ((19,15,4,4)). 4 claws.


The gargoyle's bite misses, but it manages to land two telling claw swipes for 26 points of damage.


~~~~~ PRIZZARD ~~~~~

Prizzard fares a bit worse. Even though he hits with both bola and dart, they are not very effective. The beast seems to shrug them off effortlessly. His next two darts and rapier miss. The good news is that he doesn't get attacked in retaliation!


~~~~~ GREY WILLEM ~~~~~

Willem was almost as effective as Nemeia, managing a critical hit with his first strike and hitting again with his second strike, delivering 52 points of damage with the two hits. Definitely not enough to slay it.

While the gargoyle's attack isn't silent, there's no snarling or growling like its aspect would suggest. Instead there's a grating and grinding sound like rocks being ground together. It, of course, attacks back.

00:32, Today: StarMaster rolled 16,8 using 1d20+10,1d6+4 ((6,4)). Bite.

00:30, Today: StarMaster rolled 13,32,21,15 using 1d20+12,1d20+12,1d20+12,1d20+12 ((1,20,9,3)).


It misses with its bite, but manages to score two hits with its claws for 25 points of damage.


~~~~~ MITHRA ~~~~~

As it flew over Mithra, she managed to hit it for 19 points of damage. Fortunately, it spent all its attacks on Willem.

Mithra still wasn't able to bring it down.
StarMaster
GM, 1059 posts
Inscrutable
Fri 24 Mar 2023
at 06:12
  • msg #439

Re: 10: Return to Thundertree

Meanwhile back at the ranch... or the rocky outcropping...




Sala's Fairie Fire spell cuts right through the gloom that surrounds the Drow, letting Sala know that it is definitely a spell the Drow is using to protect himself from the harsh daylight.

Cinnabar is focusing on containment... to prevent the Drow summoner from fleeing once he realizes he's been discovered and is under attack.

Stonecrow is waiting to see what the others do.

Alecks, Artagel, and Theirastra seem to be doing the same.

Partly because he's targeting the summoner with his spell, Sala notices the other creature in the area. Perched atop the rocky outcropping is a bugbear about to attack the Drow, as well!
Theirastra Nailo
player, 185 posts
Eladrin Bladesinger
AC: 17/21; HP: 40/40
Fri 24 Mar 2023
at 06:24
  • msg #440

Re: 10: Return to Thundertree

Meanwhile back at the ranch...


Theirastra was waiting for spring... well, kind of... her Fey Step was set to spring, but she'd already used it that day.

Once Sala cast his spell, Theirastra decided to join the party with a Magic Missile volley.

01:22, Today: Theirastra Nailo rolled 15 using 4d4+4 ((4,3,2,2)).

That ought to wake him up!
Alecks Senechal
player, 54 posts
Human Cleric of Selune
AC 17, 44 hp
Fri 24 Mar 2023
at 06:46
  • msg #441

Re: 10: Return to Thundertree

Not really sure what the plan was, Alecks had been waiting for the others to take the lead. Clearly, this Drow was the summoner that was sending monsters after them, but did they just want to eliminate him or did they want to find out his motivation? Were there more of them?

While  he waited for the 'action' to start, he studied the rocky outcropping... and paid particular attention to the summoning circle the Drow was using. Alecks didn't know that much about them, but this looked strange even to him. And it did seem peculiar that it would be in such an odd location... made out of packed colored dirt. Very shamanistic.

As soon as Sala cast his spell, Alecks joined the party by casting Spiritual Weapon.

01:43, Today: Alecks Senechal rolled 8,10 using 1d20+7,1d8+5 ((1,5)).

His floating spectral mace suddenly flying every which way!

He was definitely holding his mace in hand so it's not like he summoned the wrong weapon! He doubted if the Drow even knew he was being attacked!
Sala Menes
player, 148 posts
Chronomancer
AC 18 HP 29/29
Fri 24 Mar 2023
at 12:19
  • msg #442

Re: 10: Return to Thundertree



Sala started off with a firebolt at the drow, it was as good a shot as he would have ever made...he only hoped that drow wouldn't see it coming with the glare from the faerie fire in its eyes.

20:18, Today: Sala Menes rolled 4 using 1d10 with rolls of 4.  Damage. – 4
20:18, Today: Sala Menes rolled 16 using 1d20+7 with rolls of 9.  Firebolt @ drow. – 16

Xar'ach
player, 1 post
Bugbear Gloom Stalker
AC: 17 HP: 44/44
Fri 24 Mar 2023
at 12:55
  • msg #443

Re: 10: Return to Thundertree

The bugbear crouched near the top of the rocky outcrop, the dappled shadows enhancing his natural camouflage while providing some relief from the heat of the overhead sun. He looked down the sheer face. Below him was a magic circle and a Drow wizard, shrouded in unnatural shadow, chanting in the tongue of the damned. Concentrating on his summoning spell, he remained unaware of the ranger’s presence. Further into the trees, Xar’ach could see a group of humans and elves facing off against gargoyles.

~Summoning monstrosities to attack travelers. Drow deserve only one fate., he thinks as he gauges the distance.

Suddenly, the Drow was illuminated by the magic of a Faerie Fire spell. Seizing the opportunity offered, he aims and fires the hand crossbow. In rapid succession, one, two, three feathered shafts fly to their mark.


07:42, Today: Xar'ach rolled 19,19,22 using d20+10 ,d20+10,3d6+d4+6 with rolls of 9,9,6,4,3,3.  Attacking Drow - 1st arrow with Adv; damage.

07:43, Today: Xar'ach rolled 21,12,21 using d20+10,d20+10,3d6+6 with rolls of 11,2,6,3,6.  Attacking Drow - 2nd arrow with Adv; damage.

07:43, Today: Xar'ach rolled 20,27,15 using d20+10,d20+10,3d6+6 with rolls of 10,17,6,2,1.  Attacking Drow - 3rd arrow with Adv; damage.

Nemeia Sorrow
player, 138 posts
Tiefling Paladin
AC:18 HP:39/65
Fri 24 Mar 2023
at 13:30
  • msg #444

Re: 10: Return to Thundertree

Nemeia gritted her teeth from the hammer blows of the gargoyle made of stone. Death Seeker then started to whisper to the paladin to kill the thing that dared to attack her. "I am working on it." she said softly to herself. The adrenalin seemed to burn in her veins as the roar of blood sounded deafening in her head. But the Paladin of Vengeance was calm. Her facial expression was as cold as the stone gargoyle. She was completely in control but the wounds she had already received caused her to miss the first attack.


OOC:

06:48, Today: Nemeia Sorrow rolled 21 using 1d20+3 with rolls of 18.  Wisdom save vs 15 for Curse. SUCCESS

Searing Smite
Rounds: 9 rounds left

The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames.

At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, the spells ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends.

06:51, Today: Nemeia Sorrow rolled 12 using 1d20+6 ((6)).  1st attack on Gargoyle with Searing Smite. MISS

06:52, Today: Nemeia Sorrow rolled 21 using 1d20+6 ((15)). 2nd attack on Gargoyle with Searing Smite. HIT

06:55, Today: Nemeia Sorrow rolled 7 using 1d10+4 with rolls of 3.  Death Seeker 2nd attack damage with Searing Smite.

06:57, Today: Nemeia Sorrow rolled 6 using 1d6 with rolls of 6.  Searing Smite damage.

06:59, Today: Despair rolled 23 using 1d20+12 with rolls of 11.  Despair 1st hoof attack. HIT

07:01, Today: Despair rolled 9 using 1d6+8 with rolls of 1.  Despair's 1st hoof attack damage.

07:03, Today: Despair rolled 15 using 1d20+12 with rolls of 3.  Despair 2nd hoof attack. HIT...barely.

07:04, Today: Despair rolled 14 using 1d6+8 with rolls of 6.  Despair's 2nd hoof attack damage.

07:12, Today: Despair rolled 24 using 1d20+6 with rolls of 18.  Despair's bite attack on gargoyle.

07:14, Today: Despair rolled 7 using 1d6+5 with rolls of 2.  Bite attack damage on gargoyle.

Total damage: 43

Stonecrow
player, 66 posts
Half-Elf Sage Monk
AC: 17 HP: 36/36
Fri 24 Mar 2023
at 20:47
  • msg #445

Re: 10: Return to Thundertree

As soon as the Drow was lit up like a Winterfest Tree, Stonecrow rushed in with his quarterstaff leading the way. Assuming he didn't get stopped by a magical barrier or something, he would then swing away at the Drow with his staff and foot.

OOC: Hit AC 14 (or 21 if Faerie Fire is granting advantage) for 7 damage.
2nd attack misses regardless if there is advantage, lol.

14:46, Today: Stonecrow rolled 14,21,7,9,9,5 using d20+6,d20+6,d8+4,d20+6,d20+6,d4+4 with rolls of 8,15,3,3,3,1.  Quarterstaff and Martial Arts (rolling twice in case of advantage).

Cinnabar
player, 122 posts
Halfling Druid
AC: 13; HP: 54/54
Sat 25 Mar 2023
at 23:18
  • msg #446

Re: 10: Return to Thundertree

With the ambush started and the vines in place to at least slow the summoner's escape Cinnabar joins in by starting to throw stones, little pebbles really, but regardless of their size they fly far and hit hard enough to be almost certainly some kind of magic trick.
Grey Willem
player, 265 posts
Human Champion
AC: 15 (17); HP: 60/60
Mon 27 Mar 2023
at 04:00
  • msg #447

Re: 10: Return to Thundertree

Knowing that these beasties weren't quite real, that they were some sort of extradimensional constructs sent to kill and destroy and pillage, Willem had no problem dispatching the second gargoyle.

22:53, Today: Grey Willem rolled 20,15,12,17 using 1d20+10,2d6+10,1d20+10,2d6+10 ((10,4,1,2,1,6)).

Oh, not good. Just one hit. Take it down, Mithra!
Mithra Stormraven
player, 308 posts
Human Fighter
AC 20; HP 22/60
Mon 27 Mar 2023
at 04:05
  • msg #448

Re: 10: Return to Thundertree

Just waiting for you to swing, Willem--didn't want to steal your thunder.

As the gargoyle partially avoids Willem, Mithra prepares to finish the job. Even with the Belt of Giant Strength, she wasn't as formidable as she felt she should be.

22:58, Today: Mithra Stormraven rolled 20,18 using 1d20+9,1d8+14 ((11,4)).

Was the gargoyle getting better as they battle progressed, or were she and Willem getting tired already?
StarMaster
GM, 1063 posts
Inscrutable
Mon 27 Mar 2023
at 05:43
  • msg #449

Re: 10: Return to Thundertree

BACK AT THE ROCKY OUTCROPPING vs. THE DROW SUMMONER


Once Sala started the encounter with his Fairie Fire spell, it made things easier for everyone... almost.

First to jump in then was Theirastra with a boosted Magic Missile for 15 pts of damage. Only Sala and Xar'ach are close enough to hear what sounds like breaking glass.

Alecks then cast Spiritual Weapon but could not get it to attack the Drow!

Sala then followed up his first spell with a Firebolt, hitting only through Advantage but only delivering 4 points of damage.

Stonecrow is the first to move into melee with quarterstaff swinging. With Advantage, he hits for 7 points of damage. He now hears breaking glass coming from the Drow.

Cinnabar, having secured the perimeter, now joins the fray with a Magic Stone that hits with Advantage for 6 points of damage.

Artagel the Battlemaster was the last to leap into action, following right behind Stonecrow, short sword in one hand, Scimitar of Speed in the other.

23:42, Today: Artagel rolled 15,13,17,7,4,6,21,7 using 1d20+9,1d8+9,1d20+8,1d6+5,1d6,1d6,1d20+9,1d8+5 ((6,4,9,2,4,6,12,2)). 1st attack with Scimitar, damage, 2nd Action Surge attack with short sword, lightning, sneak attack, 3rd attack from scimitar, damage.

This barrage of blows causes more broken glass.

Once the battle starts, Xar'ach the newcomer bugbear atop the outcropping lets loose his own attack on the Drow with a barrage of crossbow attacks. His first attack misses, but the next two hit with Advantage for 21 and 15. More breaking glass!

And then the Tiefling teleports in. For a moment, it seems like the Drow summoned a new monster, but then Drow, Tiefling, Stonecrow and Artagel all seem to get tangled up in a twist of arms, legs, weapons, cloaks and what-nots, stumble against the rock...

...and disappear!

OOC: Re-enter Axia Gryxis! Don't think anyone in this group except Mithra will remember her.
Axia Gryxis
player, 1 post
Tiefling Warlock
Mon 27 Mar 2023
at 20:42
  • msg #450

Re: 10: Return to Thundertree

"Ow!" The tiefling exclaimed as she came to after first being teleported somewhere then abruptly finding herself in a tumble and hitting something rather hard. "Oh, hex-bex." She said as she untangled herself and gathered her things. Then she stood, staff in hand, taking in the scene. It wasn't until a moment later that this taller than average (even if only for her horns) red skinned beauty started turning about more frantically searching her surroundings. "Moongazer!" She called out waiting for some sort of reply.
Xar'ach
player, 3 posts
Bugbear Gloom Stalker
AC: 17 HP: 44/44
Mon 27 Mar 2023
at 21:00
  • msg #451

Re: 10: Return to Thundertree

As Xar'ach released his final bolt, he wasted no time. The rocky terrain provided little refuge now that he had launched his assault. As he scrambled down the precipice, chaos erupted when a Tiefling suddenly materialized and then vanished, taking a few unsuspecting travelers and his target with them.

He sought refuge amidst the shadowy foliage, realizing that it offered scant protection against his quarry. His eyes darted frantically in every direction, searching for any sign of the vanished individuals. Meanwhile, a portion of his mind sifted through memories, trying to pinpoint a familiar sound.

~ Breaking glass. I've heard that quality of sound before. Probably in the master’s sancta sanctorum?
StarMaster
GM, 1064 posts
Inscrutable
Tue 28 Mar 2023
at 01:51
  • msg #452

Re: 10: Return to Thundertree

Alecks, Cinnabar, Sala, Theirastra and Xar'ach can make a DC 15 Perception check to figure out what's going on.

Artagel, Axia, and Stonecrow can also make a DC 15 Perception check but should also make an Initiative roll.
This message was last edited by the GM at 04:52, Tue 28 Mar 2023.
Stonecrow
player, 69 posts
Half-Elf Sage Monk
AC: 17 HP: 36/36
Tue 28 Mar 2023
at 02:21
  • msg #453

Re: 10: Return to Thundertree

Stonecrow wasn't sure what that noise was that kept happening, the breaking glass. He could only think that it might be one of two things. Either the Drow had a bunch of potions and vials on him that were being broken, or it was a spell, likely some kind of protection. He would err on the side of caution and assume the latter, which made him frown.

And then things got a bit...weird?
Sala Menes
player, 150 posts
Chronomancer
AC 18 HP 29/29
Tue 28 Mar 2023
at 03:07
  • msg #454

Re: 10: Return to Thundertree

11:06, Today: Sala Menes rolled 13 using 1d20+3 with rolls of 10.  Perception. – 13

Sala is thoroughly confused, but he checks to see if the drow is still there to be fought...
Axia Gryxis
player, 2 posts
Tiefling Warlock
Tue 28 Mar 2023
at 04:15
  • msg #455

Re: 10: Return to Thundertree

The tiefling stood there looking around panicked, but couldn't seem to see all that well.

20:13, Today: Axia Gryxis rolled 11 using 1d20+2 with rolls of 9.  Initiative.

20:12, Today: Axia Gryxis rolled 9 using 1d20+1 with rolls of 8.  Perception roll.

Alecks Senechal
player, 55 posts
Human Cleric of Selune
AC 17, 44 hp
Tue 28 Mar 2023
at 05:00
  • msg #456

Re: 10: Return to Thundertree

It was as plain as the nose on his face what happened! That fershluggin' Drow summoned a demon to sntch up his attackers!

23:54, Today: Alecks Senechal rolled 18 using 1d20+7 ((11)).

Ha! See? I told you he knew what happened! Well, maybe not quite like that, but something like it...
Cinnabar
player, 123 posts
Halfling Druid
AC: 13; HP: 54/54
Tue 28 Mar 2023
at 05:35
  • msg #457

Re: 10: Return to Thundertree

Cinnabar sighs a bit then breaks cover to walk over to the fake rock face and inspect it for more clues.
On her way she gestures casually at the entangling plants and they go back to normal, almost as an afterthought she raises her voice to a loud talking level to update any allies who might have missed it.

”This is all some kind of trick, likely an illusion, the real summoner is behind the fake rock somewhere but expect more traps.”
Xar'ach
player, 4 posts
Bugbear Gloom Stalker
AC: 17 HP: 44/44
Tue 28 Mar 2023
at 12:45
  • msg #458

Re: 10: Return to Thundertree

As his gaze shifted from the diminutive halfling to the rugged rock face that he had just descended, Xar'ach struggled to comprehend how she could declare it an illusion.

~He had thoroughly examined the terrain and was certain that the rock face was authentic. Grankhul’s eyes! Had she not seen him climb down? That seemed unlikely given the path he’d been forced to take. If she had, who did she think he was that could scale an illusion?

Still unsure of the group’s intentions and unwilling to be mistaken as a Drow minion, he shrank in upon himself, until he was seemingly no larger than the red-haired halfling, keeping to the deeper shadows in the trees.

07:07, Today: Xar'ach rolled 20 using 1d20+8 with rolls of 12.  Perception check.
StarMaster
GM, 1065 posts
Inscrutable
Tue 28 Mar 2023
at 14:27
  • msg #459

Re: 10: Return to Thundertree

With but a moment's cognitive consideration, it was easy to disentangle the flailing of arms and legs into an ad hoc wrestling match that sent the four people not through an illusion but a secret door!

Sala realizes that the impromptu arrival of the teleporting Tiefling also disrupted the Drow's latest effort to summon another monster.

The secret door was spring-loaded, which is why the others tumbled through it and it promptly snapped shut again once they were through.


Axia, Artagel and Stonecrow were suddenly swallowed up by darkness as they fell through a secret door set in the back of the rocky outcropping that was concealed by the irregular cracks and moss and weeds growing on it.

In the lingering afterlight, Stonecrow and Axia can see that they are in a small alcove--it doesn't quite qualify as a room--with a few kegs and sacks tucked into niches and corners. There's a second slightly bigger alcove which looks to have a bedroll stashed in it.

Artagel is feeling around in the dark with his arms and trips over the Drow who is laying face down on the dirt trying to disentangle himself from Stonecrow--and now Artagel--who is sprawled atop him.
Sala Menes
player, 151 posts
Chronomancer
AC 18 HP 29/29
Tue 28 Mar 2023
at 14:36
  • msg #460

Re: 10: Return to Thundertree

Sala performs his magic upon a coin, making it emit light within a 5' radius so that he could see what was going on. (Artificer Magical Tinkering ability).
Axia Gryxis
player, 3 posts
Tiefling Warlock
Tue 28 Mar 2023
at 17:28
  • msg #461

Re: 10: Return to Thundertree

Using her staff as a focus, Axia casts the cantrip light on it lighting up the darkness around her and shedding light for a 20-foot radius and dim light for an additional
20 feet. "Moongazer! Answer me! please..." While the tiefling woman continued looking for her familiar the light put her form in full view. She was curvy with a black crop top wrap, pants, and a pair of her favorite black heeled boots. She wore a black hooded cloak which accentuated her bright red skin nicely. Her strong and curved horns made her a bit taller than 5'6. Her hazel eyes seemed to glow with a bit of magic behind them. She didn't seem to care or even notice that her toned stomach was showing skin and all. To her the important stuff was covered, most of the breasts (especially the nipples) and her lower half starting just under the belly button.
StarMaster
GM, 1067 posts
Inscrutable
Wed 29 Mar 2023
at 03:58
  • msg #462

Re: 10: Return to Thundertree

~~~~~ NEMEIA ~~~~~

Nemeia's next attack misses but Death Seeker hits with the second swing. It's not enough to take out the gargoyle, so once again, her mighty steed Despair gets a shot at it. His first hoof attack succeeds but not the second, though it does get in a tremendous bite.

Still not enough to destroy the creature, but it's been damaged sufficiently that it can't make a full attack.

00:09, Today: StarMaster rolled 22,7 using 1d20+10,1d6+4 ((2,6)). Bite.


~~~~~ GREY WILLEM ~~~~~

As the four-armed gargoyle #2 attacked again, Willem was also only able to hit once, but enough to draw retaliation.

00:32, Today: StarMaster rolled 26,9 using 1d20+10,1d6+4 ((6,4)). Bite.

Also of diminished capacity, plus fighting two foes, it only manages to bite for 9 points of damage.


~~~~~ MITHRA ~~~~~

That left it to Mithra to finish it off, but also only hits it once. That's just enough to kill it.


~~~~~ PRIZZARD ~~~~~

Realizing his non-magical weapons are only half-effective against these stony creatures, Prizzard is reluctant to waste his last darts on what will likely be a futile attempt, but seeing what condition it's in after Nemeia's latest attacks, he decides to go for it!

Surprisingly, he hits it, doing just enough damage to finish it off!


~~~~~~~~~~ GARGOYLES LOSE! ~~~~~~~~~~

Dead in mid-flight, the two creatures tumble from the sky but vanish without ever impacting the ground.
Stonecrow
player, 70 posts
Half-Elf Sage Monk
AC: 17 HP: 36/36
Wed 29 Mar 2023
at 04:46
  • msg #463

Re: 10: Return to Thundertree

Stonecrow fell along with the rest and landed with a small "oof!" but it wouldn't have hurt him if he'd been able to slow his fall. Regardless, he didn't seem the worse for wear.

And the drow was within reach still - so Stonecrow attempted to hold him in place!

OOC: Not his strong suit but...
22:45, Today: Stonecrow rolled 13 using 1d20+2 with rolls of 11.  Grapple (Athletics).

StarMaster
GM, 1068 posts
Inscrutable
Wed 29 Mar 2023
at 05:45
  • msg #464

Re: 10: Return to Thundertree

Although the new source of Fairie Fire had suddenly vanished, the gloom around the outside of the stone was now back. Other than that, it's daylight, so Sala's glowing coin doesn't have much effect.

Inside the rock, the Fairie Fire has vanished, but Axia's light spell reveals that the Drow is wearing a spider mask. Axia's familiar is right there with.

Stonecrow's effort to grapple the Drow is unsuccessful due to the narrow confines of the space and the there are four people shoved into a closet.

Stonecrow suddenly takes 20 points of force damage from what is probably a Magic Missile spell from a device. In the grappling and wrangling, Artagel gets his head driven into a protruding rock. Thinking it's another attack, he lashes out with the swords still in each hand.

And now the Drow is dead.

A moment later, the secret door opens to reveal the scene.
Stonecrow
player, 71 posts
Half-Elf Sage Monk
AC: 17 HP: 16/36
Wed 29 Mar 2023
at 06:12
  • msg #465

Re: 10: Return to Thundertree

Stonecrow let out a pained grunt with the impact of the spell on his body, battering him about. His grip went slack on the drow, and he hadn't managed to really get a good grip anyway. He lay there, a little dazed and surprised from the suddenness of it all.

"ow, damn."

Then the drow went limp and still, but Stonecrow hadn't yet taken notice. He was still calming himself after the harrow last thirty seconds or so.
Prizzard
player, 261 posts
Human Duelist Sage
AC: 16; HP: 72/72
Wed 29 Mar 2023
at 10:17
  • msg #466

Re: 10: Return to Thundertree

Hoping the bola and darts remained in this realm when the creatures returned to theirs, Prizzard makes a quick search for the sizable throwing weapons.

rolled 12 using 1d20+4 with rolls of 8.  Perception.
Nemeia Sorrow
player, 140 posts
Tiefling Paladin
AC: 18 HP: 32/65
Wed 29 Mar 2023
at 14:05
  • msg #467

Re: 10: Return to Thundertree

Nemeia's face showed no emotion as her red eyes looked where the gargoyle would have fallen. There was no sense of accomplishment, no excitement over a well fought battle with the forces of evil. Just a dull emptiness. The wounds she received was the only proof a battle happened at all. But most of the wounds the paladin received would soon vanish just like the gargoyle.

The paladin slipped off the gauntlet on her right hand. Nemeia then placed the palm of her hand on her chest and spoke. "The wounds I receive will be nothing compared to the might of my vengeance I will inflict upon my foes." A soft, radiant red glow shimmered for a few moments before fading away. Most of the wounds had been closed and healed but a dull ache still remained. That small amount of pain always reminded the Knight of Taelther that death was never far away.

The tiefling warrior then went up to Despair and used that same unarmored hand to gently stroke the dire warhorse's neck. Nemeia's face actually seemed to soften and her voice sounded gentle and sweet as she spoke to Despair. "Thank you, my great companion. I would have likely perished without you. I will send you home soon. Our mission is not yet complete." As the Paladin of Vengeance put the gauntlet back on, the solemn expression and the serious look in her eyes returned.

Nemeia got back in the saddle and turned Despair to face The Reluctant One. Now came the worse part. Trying to wait...patiently...for their leader to make a quick decision on what to do next.

OOC:

Using the entire 25 HP pool for Lay on Hands, leaving Nemeia only 1 hp shy of being at full.

This message was last edited by the player at 14:08, Wed 29 Mar 2023.
Sala Menes
player, 152 posts
Chronomancer
AC 18 HP 29/29
Wed 29 Mar 2023
at 14:09
  • msg #468

Re: 10: Return to Thundertree

OOC: Just a little confused. I'm guessing I'm not inside with the drow but outside near the rock still?
Xar'ach
player, 5 posts
Bugbear Gloom Stalker
AC: 17 HP: 44/44
Wed 29 Mar 2023
at 14:21
  • msg #469

Re: 10: Return to Thundertree

A flood of memories rushed into his mind without warning. He found himself transported back to a time when he was imprisoned in the master's sanctum, chained to the floor in the pitch-black darkness.

~For hours on end, the master and his minions launched one attack after another in his direction, hurling rocks, arrows, javelins, and spells at him with deadly precision. With each approaching missile, he would hear the shattering sound of … CRYSTAL! not glass. The master had devised a new device to protect himself, and each time a missile or spell struck, the barrier it projected would deflect it, leaving him cringing in terror.

~He knew from past experience what was coming but couldn’t predict when. After what seemed like an eternity, a bolt of lightning pierced the blackness, accompanied by blinding light and searing pain. The shattering sound was conspicuously absent this time, replaced by the sound of thunder and an overwhelming sensation of burning fur and flesh as the barrier failed. Even as they dragged him back to his dank cell, he knew the process would begin anew in a few days unless the master had perfected his creation.


Breaking from his recollection, Xar’ach continued to watch as the others recovered from their battle. Under normal circumstances, he would have simply disappeared back into the forest. But they had obviously seen him and given their numbers and arms were more than simple travelers. Better to deal with them face-to-face than risk having pursuers on his back trail.
This message was last edited by the player at 14:25, Wed 29 Mar 2023.
Cinnabar
player, 124 posts
Halfling Druid
AC: 13; HP: 54/54
Wed 29 Mar 2023
at 17:01
  • msg #470

Re: 10: Return to Thundertree

Rushing up to the now open trap door Cinnabar takes one look in, a small pebble clutched in her hand as if it was a readied weapon, but doesn't throw it and instead seems to be a little disappointed to find the Summoner already dead.

”Well I suppose that works too, before the last one of you gets out of there make sure to look around and see if there is any indication of why he was harassing us.”
StarMaster
GM, 1069 posts
Inscrutable
Wed 29 Mar 2023
at 17:51
  • msg #471

Re: 10: Return to Thundertree

Prizzard has no problem recovering his bola and darts. While they did damage, they didn't seem to stick into the stony hide. In any case, not being of extra-planar origin like the creatures, they didn't disappear when the gargoyle did.


Sala never stepped up to engage the Drow in melee, so he wasn't close enough to get caught up in the tangle into the rock.
Mithra Stormraven
player, 309 posts
Human Fighter
AC 20; HP 22/60
Wed 29 Mar 2023
at 18:07
  • msg #472

Re: 10: Return to Thundertree

Although she still had some fight left in her, Mithra had no idea what other threat they might encounter before rejoining the others, so she downed her last potion.

"Hope the others were successful! Let's go join them!"

She felt bad about pushing her horse, but there'd be time to rest later.

She took off through the forest, angling towards where she guessed the others might be.
Sala Menes
player, 153 posts
Chronomancer
AC 18 HP 29/29
Thu 30 Mar 2023
at 00:06
  • msg #473

Re: 10: Return to Thundertree

Sala tries to join the others inside the secret dimension if possible.
Axia Gryxis
player, 4 posts
Tiefling Warlock
Thu 30 Mar 2023
at 00:23
  • msg #474

Re: 10: Return to Thundertree

"Ah, Moongazer there you are." The worry almost automatically washed away from the tiefling's face once she caught sight of her owl companion. Moongazer flew up and landed on her shoulder when she beckoned. After stroking the silver and white feathers under the owl's chin the tiefling turned her attention to the other she had tangled with, "Who are you?" she started to scan the group for anyone familiar.
Artagel
player, 63 posts
Tethyrian Battlemaster
AC17 HP68/68
Thu 30 Mar 2023
at 01:24
  • msg #475

Re: 10: Return to Thundertree

"Did I do that?" Artagel manages to mutter as he stumbles back out of the secret room, glancing down at his blades.

"He attacked me! It was self-defense!"

"Hey! Who are you?"
he suddenly directs at Axia, somewhat vaguely aware that she was the one that had teleported in. "You kind of look familiar. Have we met before?"

Having been the cause of the Drow Summoner's demise, Artagel sheathes his swords and drags the Drow by his ankles out into the light... or at least into the gloom that still lingers around the summoning circle.

He'll let the others search the body and the secret room.
Stonecrow
player, 72 posts
Half-Elf Sage Monk
AC: 17 HP: 16/36
Thu 30 Mar 2023
at 02:34
  • msg #476

Re: 10: Return to Thundertree

Stonecrow made a pained noise as he sat up slowly and pushed the drow corpse off of him. He slowly stood up and offered the red-skinned tiefling woman his hand to help her stand as well if she wanted.

"I am called Stonecrow. I do not know you, but if you are against this drow summoner, then we can likely be allies or at least not enemies."
Axia Gryxis
player, 5 posts
Tiefling Warlock
Thu 30 Mar 2023
at 03:05
  • msg #477

Re: 10: Return to Thundertree

"My name is Axia..." She was hesitant, but something about this half-elf seemed sincere. "Gryxis." She accepted his help to stand then gestured to to the owl on her shoulder. "This is Moongazer. I know nothing about a drow, but I do believe I saw you take a hit. Are you ok?"
Alecks Senechal
player, 56 posts
Human Cleric of Selune
AC 17, 44 hp
Thu 30 Mar 2023
at 03:32
  • msg #478

Re: 10: Return to Thundertree

Alecks had been eyeing the other newcomer. Lord knows this wasn't particularly unusual, considering all the tales that had been spun around the campfire, meals, drinks, and rests.

"As the saying goes," he addressed the bugbear, "'my enemy's enemy is my ally', perhaps even friend. Since the Drow was definitely our enemy, though we have yet to determine why, that would seem to make you a friend."

"The word we've been tossing around a lot is 'confluence'--perhaps some force or just the Great Cosmic Wheel is pulling us all together."

"My name is Alecks Senechal. At your service. Might I ask what has brought you to this area?"

StarMaster
GM, 1071 posts
Inscrutable
Thu 30 Mar 2023
at 03:56
  • msg #479

Re: 10: Return to Thundertree

By the time Mithra, Nemeia, Prizzard and Willem ride up to join the others, the Drow has been searched as well as his little secret cave.

Besides wearing a robe, an amulet and a ring. He carried a staff (which anyone with a Good alignment feels reluctant to get near), and a black-and-red dagger.

He was also wearing a necklace that appears to have had six crystal spheres in it, all of which have been shattered.

And then there's the black spider mask he was wearing.


The contents of the little secret room cave appear to be an assortment of components for making a summoning circle and specifying what monsters to summon. And maybe some magic mushrooms to chew on while he does it.

The back half of the cave, only slightly larger than the front half, barely has enough room for the bedroll. While no papers were found on the body, there is a letter with the bedroll. Addressed to the Black Spider, it simply says: Stop them!

There's no signature, but there is a symbol of a spider.
Sala Menes
player, 154 posts
Chronomancer
AC 18 HP 29/29
Thu 30 Mar 2023
at 04:00
  • msg #480

Re: 10: Return to Thundertree

While the others take care of everything else, Sala begins his identification routine.
Axia Gryxis
player, 6 posts
Tiefling Warlock
Thu 30 Mar 2023
at 04:21
  • msg #481

Re: 10: Return to Thundertree

Axia held her staff in hand like a walking stick and looked to each of the others as they spoke. She responded to the one, "I was adventuring once before, but I felt it wasn't a good fit for me so when I saw an opportunity to take my leave I did. It wasn't until I was back at where I grew up that I found myself wanting to 'escape' again. Adventuring seemed like it may fit now, then before I knew I popped up here and got tangled with you lot."
Prizzard
player, 262 posts
Human Duelist Sage
AC: 16; HP: 72/72
Thu 30 Mar 2023
at 11:47
  • msg #482

Re: 10: Return to Thundertree

"Nice. My coach once told me, after a few too many drinks, that you can only get the best mushrooms off a dead drow as they're essentially a prized crop." Trusting the contents Prizzard takes a small nibble of skin from one of the magic snacks. Not enough to cause hallucinations, maybe not even enough to act as a mild stimulant, but he felt it better to start small. "After the last few weeks we could all use a taste."
Xar'ach
player, 6 posts
Bugbear Gloom Stalker
AC: 17 HP: 44/44
Thu 30 Mar 2023
at 12:48
  • msg #483

Re: 10: Return to Thundertree

Emerging from the foliage, the bugbear faces Alecks.

”Greetings, I am Xar’ach, Stalker in your tongue.”, he said in common. ”A ranger of Neverwinter, bound to Aradan Rudur of Eigersstor, now Neverwinter.” His accent is very odd with many of the guttural sounds of his people but lilting as well. The words Aradan Rudur and Eigersstor flow off his tongue as if one of the eladrin were speaking.

”Friend is a powerful word, not to be used lightly. But I understand your intent. Since my apprenticeship with Aradan began, I’ve wandered these wilds, helping to secure them against any with ill designs. I began my latest tour two weeks hence.”

As he relaxes somewhat, he slowly rises to his full height and Alecks finds himself looking at the goblinoid’s leather wrapped chest.

”I’d been following the track of orcs, hundreds of them dead, when I came across the foul scent of Drow. As they can only be up to evil and are more dangerous than orcs, I turned from my path to follow. After three days, the trail led me here to him…” He jerks he head in the direction of the corpse. ”… and you.” He looks Alecks in the eye.

Glancing around at the others he asks, ”This is a large group, may I ask your purpose here?”
Stonecrow
player, 73 posts
Half-Elf Sage Monk
AC: 17 HP: 23/36
Thu 30 Mar 2023
at 15:44
  • msg #484

Re: 10: Return to Thundertree

Stonecrow nodded to the owl as well, as if to an equal - or maybe not, the raven mask made it hard to tell. Then he gave a pained shrug. "I am...injured, but I will live. Thank you."

He then helped people up out of the 'hole' once they were ready. Once out of the hole, he stepped a bit apart to give himself a bit of room, then he did a quick series of complicated gestures and touched his chest. A little flash of warm golden light enveloped his hand and then dissipated. Some of his wounds faded.
Nemeia Sorrow
player, 141 posts
Tiefling Paladin
AC: 18 HP: 64/65
Thu 30 Mar 2023
at 16:56
  • msg #485

Re: 10: Return to Thundertree

Nemeia stayed on the dire warhorse and a little away from the others who were talking to the new strangers. The members who were sent to find the enemy did not look too bad except for The Cook. The paladin was actually a little relieved that he had survived because she had not had a chance to taste his cooking yet. From what she had heard, the enemy was dead, and they could continue their mission to head back to the castle. But everyone wanted to talk first and The-Soft-Spoken-One was already starting his ritual to identify the items found. At this rate, they were going to make camp with the strangers. The warrior tiefling's gauntleted hand tightened around the shaft of Death Seeker. She was very annoyed.

The Paladin of Vengeance took this time to appraise the newcomers.

The Bestial One was very tall, muscular and had many scars that covered his body. This one was no stranger to fighting. His towering presence alone would make others run in fear. But what interested the paladin most was the way he moved and the look in his eyes. It seemed very familiar to her. It was like something only a survivor of The Training would have. Someone who had been put through mental and physical abuse for long periods of time. Someone who had seen the face of death and did not break. Someone who rose above themselves to destroy their weakness and become stronger. Nemeia found it odd to find something in common with the stranger.

Then there was The Seductress. The tiefling wore just enough to leave to the imagination. It was most likely the armor she used against the weak willed males who did not want to attack a pretty woman. There were no scars or blimishes to mar the pristine skin and in her hands was a staff. Nemeia shook her head slightly and sighed. Another mage to flaunt her ego along with her body. The only thing good about this newcomer was the very cute owl perched on her shoulder.

The paladin would try very hard to resist the urge to pet it.
This message was last edited by the player at 16:57, Thu 30 Mar 2023.
Mithra Stormraven
player, 310 posts
Human Fighter
AC 20; HP 22/60
Thu 30 Mar 2023
at 20:32
  • msg #486

Re: 10: Return to Thundertree

She still insisted she wasn't a leader type, but the rest of this group still looked to her to be their spokesperson. So, after getting everyone's opinion of the battle, she wasn't about to gloat over the success of their ploy because it had been a close one--it could have gone either way.

"That's a good question, Xar'ach," she answered the bugbear. "This is but half of our merry band. Mostly we've been out patrolling the area for a new Orc invasion. We found it. Been eliminating it to the best of our abilities."

"We were on our way to rejoin the others at the Cragmaw Castle ruins when we were attacked by the Drow's monsters."

Hi, Axia! Rejoining us, hey?"

"My guess is this Drow is the Black Spider. We almost caught up with him in the Lost Mine. I got the vague impression then he was an agent for some other... creature. This would seem to confirm that."

"I suppose it won't hurt to make camp... recover. Decide what to do with this stuff."

StarMaster
GM, 1072 posts
Inscrutable
Fri 31 Mar 2023
at 00:11
  • msg #487

Re: 10: Return to Thundertree



In no particular order, Sala is able to determine that the Drow's staff is an Advantageous Staff that gives Advantage with any melee attacks as well as any ranged spell attacks when the staff is used as a focus. However, it has been attuned to evil.


The robe is a Robe of Defense: once per day as an Action, you can activate Mage Armor spell (AC 13 + Dex; 8 hours). As a separate Action, you can cast Shield spell (+5 AC next turn; no damage from Magic Missile).


The dagger is a Dagger of Venom: You gain a +1 bonus to attack and damage rolls made with this magic weapon.

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.

Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


Amulet of Natural AC +2


Ring of Magic Missile: once per day as an Action, you can cast Magic Missile spell (6d4+6 (15)).
Selgar
player, 1 post
Tabaxi Barbarian Rogue
AC:18 HP:56/56
Fri 31 Mar 2023
at 01:23
  • msg #488

Re: 10: Return to Thundertree

The Tabaxi Hunter came across the grey render's tracks on his way to find Victor Harkness and decided one less monstrosity in the world is worth a short detour. He began to follow the trail but suddenly heard hoofbeats clomping through the woods from the direction the tracks were leading. He hid and observed as he always did when coming upon strangers in the wilds. With relief, he overheard news of the successful slaying of the render and other strange creatures. When the feinting group rejoined with the Drow strike group, he remained hidden in the underbrush and assessed the party's intentions.
Selgar
player, 2 posts
Tabaxi Barbarian Rogue
AC:18 HP:56/56
Fri 31 Mar 2023
at 01:44
  • msg #489

Re: 10: Return to Thundertree

Satisfied that these travelers were worth meeting, Selgar steps from the woods into the summoning area. He stands about a foot shorter than Xar'ach and is thickly muscled but moves lightly. His yellow eyes dart from person to person, his short black fur broken with numerous scars. There is a wide band of leather from his right shoulder crossing his chest diagonally like a sash covered with pockets and pouches on the front and sheathed weapons on the back. The only other garment is a pair of brown pants that end in tatters at the knee. Selgar's voice is sonorous but quiet.

"Hello."
This message was last edited by the player at 02:00, Fri 31 Mar 2023.
Sala Menes
player, 155 posts
Chronomancer
AC 18 HP 29/29
Fri 31 Mar 2023
at 01:57
  • msg #490

Re: 10: Return to Thundertree



Sala looks over the items and tells the group what he had found out.

"Of these items, there are several that may be of interest to us. The staff seems to have been attuned to evil, however. I am unsure if I can wrestle control of it and re-align it, but I will try to do some research. The mask, I thought would have had some magical properties, but I am still trying to discern that much."

He then goes on to explain what each item would do.
This message was last edited by the player at 02:06, Fri 31 Mar 2023.
StarMaster
GM, 1073 posts
Inscrutable
Fri 31 Mar 2023
at 04:48
  • msg #491

Re: 10: Return to Thundertree



The Spider Mask has the following abilities:

1. Speak with Spiders (limited by the Int of the spider).

2. Advantage on all saves against web attacks and web spells.

3. Immune to all spider venoms.

4. Cast Spider Climb once per day.
Alecks Senechal
player, 57 posts
Human Cleric of Selune
AC 17, 44 hp
Fri 31 Mar 2023
at 05:11
  • msg #492

Re: 10: Return to Thundertree

"Greetings," Alecks says in response to yet another person popping up out of the landscape... so to speak.

"I'm Alecks Senechal... and the Confluence continues to roll on! Should we give it a name?"

"Next to me is Artagel. Then there's Theirastra, Grey Willem, Cinnabar, Mithra, Prizzard, studious Sala there, Nemeia the Paladin, Stonecrow, Xar'ach, and Axia."

"Seems like a lot, but safety in numbers is a particularly good motto these days what with the land threatening to be overrun by Orcs."

"Did the Confluence bring you here for that, too? Or do you have some other agenda?"

Selgar
player, 4 posts
Tabaxi Barbarian Rogue
AC:18 HP:56/56
Fri 31 Mar 2023
at 06:19
  • msg #493

Re: 10: Return to Thundertree

The brawny feline nods in greeting to each person in turn though he does not hide his suspicion toward Nemeia, Axia, Xar'ach, and Stormcrow. When he speaks, every syllable is enunciated distinctly.

"Yes. A solitary predator may hunt a single quarry but it takes a pack to fell a herd. And I sense this is a strong pack, though there are some I would distrust without further knowledge. I would join you but I am on my own hunt. I do no know about a Confluence but I seek Victor Harkness."

Selgar begins looking around for a clear path out of the area.

02:01, Today: Selgar rolled 21 using 1d20+3 with rolls of 18. Selgar notices that Cinnabar is a halfling and not a child and thus in no more danger than the rest.
Mithra Stormraven
player, 311 posts
Human Fighter
AC 20; HP 22/60
Fri 31 Mar 2023
at 07:17
  • msg #494

Re: 10: Return to Thundertree

"Victor leads the other half of our group," Mithra explains. "He's currently at the ruins of Cragmaw Castle not too far from here. We expect to be rejoining him in the morning."

"Don't mind the others. Our outer forms may be different, but we are kindred spirits underneath with a common goal."

Nemeia Sorrow
player, 142 posts
Tiefling Paladin
AC: 18 HP: 64/65
Fri 31 Mar 2023
at 10:39
  • msg #495

Re: 10: Return to Thundertree

As expected, the group was going to make camp. With a party this large, only a much bigger foe or one with many numbers, would attack. But watches would still have to be done. The Reluctant One was being too trusting of the strangers. One day, someone will pay for that mistake. As if to highlight the danger, a black panther walking on two legs just walked up to the camp and started to ask questions. From the way its head moved, it was looking to leave again. That was fine by the paladin. She was trying to be more trusting of the normal group, but if the stranger's stayed, it will take longer.

Finding out the group was going to make camp, Nemeia dismounted and started to stroke Despair's neck soothingly. As the paladin spoke, her voice was softer and very different when speaking to others. "Thank you Loyal One. Go home and rest well. I will call upon you soon, our vengeance is not yet complete." With those spoken words, the dire warhorse became blurry for a moment before turning into a black smoke and drifting away.

Knowing she would be taking the darkest watch, Nemeia found a place to meditate and prepare for the next day. They were still in a dangerous area and strangers were also staying at the camp. It was defiantly better to keep her armor on.
Xar'ach
player, 7 posts
Bugbear Gloom Stalker
AC: 17 HP: 44/44
Fri 31 Mar 2023
at 12:41
  • msg #496

Re: 10: Return to Thundertree

Unused to such crowds during his tours, Xar’ach keeps to the periphery of the group. His eyes move constantly as he mentally catalogs his first impression of each of them.

~So many faces! This is beginning to remind me more of Neverwinter’s market square than the outlands.

As he layouts out his camp space, he plucks a small berry from his belt pouch and chews it. Approaching the injured half-elf he holds out a handful of the golden-hued berries, ”They have a small healing property which they’ll soon lose, so please help yourself if you are so inclined.”

OOC: Goodberries, each heals 1 HP and provides enough nourishment to sustain a creature for one day. There are a total of 9 remaining.

He then seeks out Mithra, ”I am unused to a camp with so many. How may I help? At the least I can watch, the darker the hour, the better.”

~And in any case, I doubt that sleep will find me tonight with so many strangers about.
Cinnabar
player, 125 posts
Halfling Druid
AC: 13; HP: 54/54
Fri 31 Mar 2023
at 13:22
  • msg #497

Re: 10: Return to Thundertree

In the chaos of the aftermath and meet and greet Cinnabar slips through the ever growing crowd to poke Stonecrow on the back of a dangling hand to get his attention.  Unhooking one of half a dozen indistinguishable pouches from her belt she holds it up to him.

”Eat these, let me know if you need more when you are done.”

When Sala explains what the items do Cinnabar once again speaks up.
”That amulet would be a fine compensation for not having found anything of use to me in any of the previous collections of items.”
Stonecrow
player, 74 posts
Half-Elf Sage Monk
AC: 17 HP: 23/36
Fri 31 Mar 2023
at 14:32
  • msg #498

Re: 10: Return to Thundertree

Stonecrow listened to some of what was being said. He frowned at the...coincidental appearance of so many new faces, wondering if some or all were part of a trap or something. He'd keep an eye on them. He pushed his raven mask up to reveal his face, now the fight was over and he had healed himself.

He opened his mouth, but then was offered goodberries from two different sources. He looked between them and then said to the bugbear, "Ah, no offense meant, but we just met so I'll stick with the one I know for now." He gave a small smile to them to take any perceived sting out of the words.

The smile widened as he looked at Cinnabar. "Thank you very much. I always knew there was something about you I liked." He joked before popping a few in his mouth. After swallowing he said, "I will be fine, plus I think we will be resting in the near future."

Regarding the items, he frowned. The robes would only give him a partial benefit and Cinnabar wanted the amulet. The dagger was 'useful' but problematic unless he never used the poison. The mask...was intriguing. He didn't have to wear his raven mask only and specifically, but he had chosen it so it had sentimental value at the very least. "I...suppose I could use either the dagger or the mask."
Prizzard
player, 263 posts
Human Duelist Sage
AC: 16; HP: 72/72
Fri 31 Mar 2023
at 16:16
  • msg #499

Re: 10: Return to Thundertree

Prizzard keeps pretty quiet and doesn't pay the newcomers much mind at first. He sets his traps as this wilderness should have something to catch. For the sake of comfort he leaves the rapier and longbow on his bedroll while he's gone, taking only the darts, his empty quiver and other weapons packed into the saddle bags. He will be gone a couple hours, returning shortly after dark and possibly with a late dinner.

Upon returning he addresses the newest members of the camp if they have finished setting up for the night: "One can learn much about another in a fight or spar, would you be willing to have such a 'conversation' with me?"
Mithra Stormraven
player, 312 posts
Human Fighter
AC 20; HP 22/60
Fri 31 Mar 2023
at 17:28
  • msg #500

Re: 10: Return to Thundertree

"A lot of magic had been used in the mines and... I guess you'd say... stored there albeit unintentionally. When we went in to rescue the Dwarf brothers, it got unleashed. People and monsters began teleporting in and out randomly," Mithra explained to the others.

"So seeing so many new faces show up is... kind of normal right now. For me."

"It's like several people deciding to do the same thing all around the same time. One looks up at the clouds and thinks he sees a good omen for hunting. Another finds an old talisman and decides it's time to visit his uncle."

"A wizard in his laboratory has been waiting for the stars to align. An alchemist finally receives his shipment of brimstone from his cousin in Baldur's Gate and now sets out to retrieve the last ingredient he needs for his experiment."

"None of these events or people have any connection to each other, yet they all happen around the same time. That's what's called 'confluence'. As opposed to serendipity or machinations."

"Oh, gods! I've been listening to Ero too long!"

"So, while you all see a lot of strange and otherwise suspicious faces, it's that very difference that gives me comfort in knowing that our common cause is right and just."

"To start with, how about Xar'ach and Cinnabar make a perimeter check, and Cinnabar can have the amulet as far as I'm concerned. Xar'ach and Nemeia can take the late morning watch. That way, they can keep an eye on each other."

"Looks like Prizzard is going to find us some supper. Sala, I hear you are a good cook. Anything Prizzard should keep an eye out for?"

"The rest of you... just make camp. We'll be heading out at first light."

This message was last edited by the player at 17:34, Fri 31 Mar 2023.
Selgar
player, 5 posts
Tabaxi Barbarian Rogue
AC:18 HP:56/56
Fri 31 Mar 2023
at 18:34
  • msg #501

Re: 10: Return to Thundertree

Selgar's eyebrows raise and a faint smile reveals the tips of his canines.

"Good. I will join you if you accept. Sildar Hallwinter asked me to meet with Victor Harkness and investigate disturbances in the Evermoors north of Yartar. Sildar Hallwinter is... a friend." He blinks and his head tilts a bit, surprised to hear himself say those last words. "I think this 'Confluence' may have crossed our paths some time ago. I saved his life. He saved mine."  His hand goes to the middle of his chest to scratch under his baldric. "If he trusts you then I will try to trust you. All of you." Even as he says this he watches Nemeia disintegrate her mount and nods grimly as if he has received a confirmation of his first impression. The big cat does give Stonecrow a reconsidering look as the masked one displays his own wariness toward Xar'ach.

As Prizzard leaves and Xar'ach offers to take a watch he speaks up again. "I am also able to hunt and gather enough to feed about half of our group given a few hours. And like our goblinoid companion I am able to see nearly as well in the dark as in the light. But I understand if you do not accept a stranger providing food or taking watch until you trust me as well. I would not."

Nonetheless he ventures out and returns with berries, nuts, and a string of rabbits, squirrels, and birds, one of which he skins and sets to roasting bare over the fire.

Selgar's eyebrow rises at Prizzard's suggestion.

"I would not want to be the only one untested today. But it has been many winters since I fought without intent to kill. What are the terms of this... 'conversation'?"
Xar'ach
player, 8 posts
Bugbear Gloom Stalker
AC: 17 HP: 44/44
Fri 31 Mar 2023
at 18:42
  • msg #502

Re: 10: Return to Thundertree

When Prizzard challenged him, a brief moment of tension crossed the ranger's face, casting a shadow over his features. "I have no training weapons at hand," he explained, "only implements of war and have no desire to do you harm. Besides, It's possible I would be a poor test for your rapier as the blade is my last resort." He patted the stock of his hand crossbow as he spoke, emphasizing his point.

Acknowledging Mithra's request with a nod, the ranger waited for the druid to join him, and they set off into the woods. The pair moved with a fluid grace through the underbrush, their senses alert to the slightest sound or movement. As they ventured deeper into the forest, they encountered a variety of wildlife, from the gentle songs of birds to the wary gaze of a curious deer. Keeping to their assignment, Xar’ach refrains from hunting, though it is tempting.

Upon reentering the camp, the halfling and the bugbear exchanged a silent nod of acknowledgement before resuming their tasks. Xar'ach reported their findings to Mithra, who then dismissed him to attend to his own needs. The ranger conjured fresh Goodberries to replenish his pouch, a part of his daily routine, before settling down to rest and await his turn on watch.
Cinnabar
player, 126 posts
Halfling Druid
AC: 15; HP: 54/54
Fri 31 Mar 2023
at 21:00
  • msg #503

Re: 10: Return to Thundertree

Cinnabar accepts the amulet, and tosses it on then gestures at the new bugbear.

”You boys can play when we come back, I have to take the new guy out for a test run and see if he is any good with the trees.”
Sala Menes
player, 157 posts
Chronomancer
AC 18 HP 29/29
Fri 31 Mar 2023
at 23:12
  • msg #504

Re: 10: Return to Thundertree

Sala laughs at the notion that he can cook. "Well, I can add spices. Whether they are good spices or not...well, that's another thing entirely." says the wizard.

He pores over the trinkets, noting which ones had been already claimed. "I have a choice to make if nobody selects it, but given my good fortune so far, I will remain silent until then." he says.

Looking at the newcomers, he bows his head slightly in order to acknowledge their appearance. "So far, it has been prudent for me to judge people on their actions alone. I trust that you would return the honor to me also."
Prizzard
player, 264 posts
Human Duelist Sage
AC: 16; HP: 72/72
Sat 1 Apr 2023
at 05:40
  • msg #505

Re: 10: Return to Thundertree

"The terms? Preferably blunt weapons and no headshots, but I can spar with a sharp blade if we must."

"That's no problem, just a friendly offer on my part. Nobody else spars in this group."


He's genuinely being friendly and curious, not even holding a weapon when he makes the offer.
Axia Gryxis
player, 7 posts
Tiefling Warlock
Sat 1 Apr 2023
at 06:05
  • msg #506

Re: 10: Return to Thundertree

"Sounds fair enough." Axia responded to Sala. "I wouldn't mind adding something to my collection, but if I am to be honest, not my usual case, then I wasn't of much help in this fight unfortunately." She says turning her attention back to her owl companion.
Selgar
player, 6 posts
Tabaxi Barbarian Rogue
AC:18 HP:56/56
Sat 1 Apr 2023
at 08:17
  • msg #507

Re: 10: Return to Thundertree

Selgar finishes his rabbit and tosses the remains into the fire. He stands and rolls his shoulders, considering.

"I do not carry blunt weapons. Perhaps we can find sticks or strike with pommels. Even unarmed-" he holds up his hand and 2-inch curved claws extend from each digit "-I tend to draw blood. And after so long with each fight being to my death or theirs I cannot promise instinct will not come over me. I do not intend to hurt you now, but I may then."

He looks around at the group surrounding them.

"In any case we should step away."

OOC: I don't know how you and/or StarMaster wanna mechanically run it but Selgar and I are ready to roll. I feel like it should be away from the main thread so as not to disturb the other players/characters.
Nemeia Sorrow
player, 144 posts
Tiefling Paladin
AC: 18 HP: 64/65
Sat 1 Apr 2023
at 13:49
  • msg #508

Re: 10: Return to Thundertree

Nemeia had just finished eating her meal.

Something was wrong. The paladin's body did not feel right, and her head was starting to hurt. Nemeia felt like she was standing next to a blacksmith's fire and was sweating profusely. But her body felt like it wanted to move and run ten miles. With great effort, she used Death Seeker to stand. Her breathing can become hard and came in gulps. The tiefling's normally light red skin had become pale.

"What is trust?" she said as her red eyes scanned the others. Nemeia pointed at Stonecrow. "Is it trust to believe that the cook will not poison the food you eat?" The tiefling warrior turned, staggard a moment before pointing a finger at Mithra. "Or is it the leader who is constantly hesitant to even lead?"

The Paladin of Vengeance did not look well and was extremally agitated.

Nemeia was no longer holding herself back. The dread and sorrow she had always contained within herself radiated out like a giant river, finally able to flow free from a dam. "Is it trust to believe in the companians you travel with? Will they work with you, cover your back in your time of need?"

The paladin gritted her sharp white teeth and glared at the strangers. "Is it trust to believe strangers will not slit your throat when asleep?"

Just then a soft breeze made the leaves of the trees rustle.

Nemeia whirled around at the noise and shouted at the trees. "I KNOW I KILLED YOU ALL! YOU WILL HAVE YOUR VENGEANCE SOON ENOUGH!" The paladin then placed a hand on the side of her head, breathing becoming shallower. "I.....must patrol." she said softly.

The paladin started to stumble towards the tree line. She did not get far. At the very edge of the camp, Nemeia crumbled to the ground unconscious.

OOC:
07:17, Today: Nemeia Sorrow rolled 15 using 1d20+7 with rolls of 8.  Intimidation.

This message was last edited by the player at 13:52, Sat 01 Apr 2023.
Prizzard
player, 265 posts
Human Duelist Sage
AC: 16; HP: 72/72
Sat 1 Apr 2023
at 14:07
  • msg #509

Re: 10: Return to Thundertree

"Practice is a fairly.." As he was already standing and ready to move he ran to Nemeia when she fell, first checking for any head injury. He muttered something quietly, hoping somebody else knew something about medicine.


Spoiler text: (Highlight or hover over the text to view)
"Trust takes too long. What we have here is hope in both a social contract and our collective abilities to tell apart those with bad intentions."

Stonecrow
player, 75 posts
Half-Elf Sage Monk
AC: 17 HP: 30/36
Sat 1 Apr 2023
at 17:47
  • msg #510

Re: 10: Return to Thundertree

Stonecrow, after eating a few berries, turned to hand the pouch back but she was already moving towards the woods. He raised one hand and opened his mouth but then stopped. He didn't want to distract her and he could return the still half-full pouch later.

He cleared his throat. "Um. Actually, I am the one who said that they could cook. And I have a very minor magic pouch that I can use to add some flavor and seasoning to a meal as well."

he turned to look at Nemeia when she started shouting 'randomly'. "Uhhh are you okay?" Then she said she had to patrol and stalked off. He let out a sigh.
This message was last edited by the player at 17:48, Sat 01 Apr 2023.
Selgar
player, 8 posts
Tabaxi Barbarian Rogue
AC:18 HP:56/56
Sat 1 Apr 2023
at 20:11
  • msg #511

Re: 10: Return to Thundertree

As Nemeia begins to speak so aggressively Seglar's brows furrow, eyes narrow, and right hand goes above his shoulder toward the hilts of his weapons. Was the fiendish blood taking over? Were the Hells about to be brought upon the party? He relaxes a bit as she walks away only to switch to full alarm as she falls. With incredible speed he rushes toward her, drawing a long thin weapon. Letting out a low, rumbling growl, the weapon deftly flips to an icepick grip in his hand, thumb over a groove in the pommel and held up next to his head ready to stab forward... or down. But when he reaches the paladin's body he nimbly steps over it and puts himself between her and the forest, yellow eyes flashing and looking for danger. He speaks without turning his head.

"Look for a dart or arrow. She may be poisoned." Selgar does not sound confident that this is the case but he doesn't sound panicked either. "Do you think it is safe to move her?" He risks a quick glance behind him.

OOC: Feline Agility, 16:08, Today: Selgar rolled 12 using 1d20+3 with rolls of 9.  Perception.
Alecks Senechal
player, 58 posts
Human Cleric of Selune
AC 17, 44 hp
Sat 1 Apr 2023
at 20:49
  • msg #512

Re: 10: Return to Thundertree

Alecks helped set up camp, leaving it to the experience of others to decide the layout. Once he placed his bedroll, he sat there eating supper and observing the others.

So when Nemeia headed out of camp and collapsed, he was quick to rush over to see what was wrong.

15:29, Today: Alecks Senechal rolled 18 using 1d20+5 ((13)). Medicine check.

"I think she's having an allergic reaction to eating some of those kuobota mushrooms. They don't seem to sit well with Tieflings," he informs the others of his findings.

"I don't know of any antidote, but it should pass within a few hours. Stonecrow, shall we take turns keeping an eye on her?"
Prizzard
player, 266 posts
Human Duelist Sage
AC: 16; HP: 72/72
Sat 1 Apr 2023
at 22:47
  • msg #513

Re: 10: Return to Thundertree

He was quite calm about the matter and aside from checking for a head wound he didn'tmove or seaech her. He was somehow getting used to her ourbursts already. "She didn't seem like the type to indulge openly, I assumed it had something to do with her weapon or angering that entity before. I'm no good with medical stuff, I barely sew my own wounds decently so I'll leave this to you. Selgar seems to be quite awake, we'll work off that adrenaline."
This message was last edited by the player at 00:24, Sun 02 Apr 2023.
Stonecrow
player, 76 posts
Half-Elf Sage Monk
AC: 17 HP: 30/36
Sat 1 Apr 2023
at 23:12
  • msg #514

Re: 10: Return to Thundertree

Stonecrow stopped what he was doing after the tiefling's collapse. He perked up and started looking around slowly, wandering if it was an attack or something was going on with her. She didn't seem the most stable half the time at least.

Some of the others had moved towards her already, so he scanned the distance and then around to see if he saw anything out of the ordinary.

17:11, Today: Stonecrow rolled 24 using 1d20+5 with rolls of 19.  Perception.
Mithra Stormraven
player, 313 posts
Human Fighter
AC 20; HP 22/60
Sun 2 Apr 2023
at 03:42
  • msg #515

Re: 10: Return to Thundertree

With camp set, nobody injured from the sparring, scouts not having found any threats, and the hunters having found sufficient nuts, berries, fruit, and small game to feed everyone, it looked to be an uneventful night.

And then Nemeia collapsed. Mithra wasn't too concerned at first because Nemeia was a bit unusual to begin with. At Alecks words, though, she hurried over.

Mithra was pretty sure Nemeia didn't have any friends, and would be the first to say she didn't need or want any. Having fought alongside her in battle (likewise with Victor and Willem), Mithra considered Nemeia to be a 'friend' now... yes, a battle companion and even family born on the battlefield.

She gave Prizzard a piercing gaze as he was the one that had gathered up the Drow's items.

"Was she aware she was eating the mushrooms?" she asked the Human Sage. She carefully steered away from giving any hints that Nemeia might have been poisoned, intentionally or not. Mithra just didn't see anyone in the group having that kind of grudge against her, let alone knowing the mushrooms would affect a Tiefling that way.

"Help me carry her back to her camp spot. Alecks and Stonecrow can keep medical watch and I'll guard her."

With none of the others having detected any new outside threat, the camp settled back down.
Selgar
player, 9 posts
Tabaxi Barbarian Rogue
AC:18 HP:56/56
Sun 2 Apr 2023
at 04:23
  • msg #516

Re: 10: Return to Thundertree

Selgar sheathes his weapon and helps Mithra carry the tiefling back to the camp if she will accept his assistance. His eyes continue searching for any potential threats, including among the party. Once done he gives Mithra a nod and turns to Prizzard.

"Shall we get to know each other?"
Prizzard
player, 267 posts
Human Duelist Sage
AC: 16; HP: 72/72
Sun 2 Apr 2023
at 07:32
  • msg #517

Re: 10: Return to Thundertree

Prizzard merely tasted a mushroom and took a couple for later, he did not gather the drows goods.

"If somebody put them in the food we're all in trouble. I placed a piece of one on top of her pack as an anonymous gift as she seems to reject any direct kindness, so I assume if that piece is missing she had some and was aware of it."

He didn't seem to consider it an accusation. If anything he had something else on his mind such as the accepted offer to spar or the content of the outburst itself.
Mithra Stormraven
player, 314 posts
Human Fighter
AC 20; HP 22/60
Sun 2 Apr 2023
at 13:25
  • msg #518

Re: 10: Return to Thundertree

As she'd intended, the group broke camp at first light--what was often called false dawn--and headed along the southern edge of the forest out on the TriBoar Trail.

Nemeia was still unconscious, but the healers still didn't think it was anything to worry about... unless battle reared its head.

Without Nemeia's horse, however, it meant she and the Paladin would have to ride double. Tricky when one of them is unconscious.

Somehow, she managed... with Prizzard on one side and Willem on the other.

They still managed to make good time and arrived at Cragmaw about mid-morning.

It wasn't until they were nearly there that it finally downed on Mithra that the giant elk creature that was with them was actually Cinnabar! A Druid!

"Cinnabar," she called out to the Druid. "Do you know of any magic fountains in the area... one that might cure Nemeia of this condition?"
Xar'ach
player, 9 posts
Bugbear Gloom Stalker
AC: 17 HP: 44/44
Sun 2 Apr 2023
at 13:36
  • msg #519

Re: 10: Return to Thundertree

As the group prepared to set out in the morning, Xar’ach retrieved a needle and thread from his backpack. Moving to the lifeless corpse of the Drow, he drew his dagger and deftly separated the head from the body. The once-closed eyes of the fallen were then carefully stitched open, forever gazing into the endless abyss.

A piece of a nearby deadfall was fashioned into an improvised spike which he then adorned with the now disembodied head. Once the grisly task was complete, he meticulously cleaned the blood and gore from his dagger with the mage's robes, before sheathing it.

Turning his back to the trophy, he returned to his backpack and stowed his sewing implements. Noting the questioning, if not outright disapproving looks of some of the company, he explains. ”The head honors Hruggek and the eyes are for his brother Grankhul, the sleepless one.
This message was lightly edited by the GM at 16:51, Sun 02 Apr 2023.
Nemeia Sorrow
player, 145 posts
Tiefling Paladin
AC: 18 HP: 64/65
Mon 3 Apr 2023
at 00:27
  • msg #520

Re: 10: Return to Thundertree

She has to go on patrol... she needs to finish her patrol...

[Were her eyes still closed and it was the crimson fog of her brain she was seeing?

The ground was rough and irregular, warm to the touch. She managed to raise one eyelid and glimpse the land... including the reddish fog and crimson mists. Pieces of great machinery littered the landscape amid smaller debris... twisted metal, slagged stone, warped and busted wood, shattered bone, and other things that she couldn't identify.

She managed to get her second eye open as she staggered to her feet. It appeared to be night, but there was too much light to say that. There was also a shimmer in the sky like a vermilion cloak of northern lights, broken now and then by a flash of crimson lightning.

It spotted her about the same time she spotted it: a large red dragon--a large METALLIC red dragon whose hide that seemed to be made of glistening red metal.

It eyed her for a moment before it clearly moved to attack though its motivation wasn't really clear. Instinctively, she reached out for Death Seeker only to realize it wasn't there nor could she sense it. She could fight without it though preferred not to... not quite desperately grabbing for something else to use as a weapon.

Her hand latched onto the handle of some sort of 3-foot hexagonal canister and she was able to bring it up just in time to slam it against the dragon's head.

For a short infinity or maybe only a few minutes, the smash-bite-bash-lash battle rolled the two combatants across the desolate crimson-hued landscape. The canister-cum-shield fell by the wayside and it was down to tooth-and-nail. The red metal jaws snapped at Nemeia's throat. She brought her arm up to block and was surprised to find it holding a club... actually a long prybar tool. It didn't have the power or the balance that Death Seeker did, but its length and leverage were just enough of a match to give her the edge she needed to snatch victory from the jaws of defeat.

Kneeling on the ground next to the defeated red metallic dragon, she felt more dead than alive at that moment.

Was this how it ended? As she toppled over into unconscious bliss, she had a blurry glimpse of two angry eyes staring down at her... and something metallic red detached itself from the dragon corpse and slithered toward her...]

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