RolePlay onLine RPoL Logo

, welcome to Star-Seekers

09:40, 19th April 2024 (GMT+0)

Campaign Skills Package.

Posted by StarMasterFor group 0
Walter Zeller
player, 35 posts
Mon 11 Aug 2014
at 00:49
  • msg #51

Re: Campaign Skills Package

Wow, I get to choose the weapon. Fantasy market trading. 1 MCr and one month of jumps. (I would have said sword fight, but my luck Quinzella would bring an energy rifle to it.)

I could go with Comms as recon or survival does not fit in.
Vonon or Kheaiftouaw might want to take Medic as everyone else has medic 0 or 1.

(Also, in this version, does it require that the total value of skills be less than or equal to the combined INT/EDU score?)
Quinzella
player, 84 posts
Mon 11 Aug 2014
at 00:55
  • msg #52

Re: Campaign Skills Package

Water Balloons, paint ball, thumb wrestling.  I thought those were the choices for ya Walter.
Vonon Ronkunu
player, 10 posts
Vargr
Mon 11 Aug 2014
at 04:01
  • msg #53

Re: Campaign Skills Package

In reply to StarMaster (msg # 41):

Vonon is willing to pass on Astrogation.

My "choices", in order of preference, would be:

1. Pilot(spaceships)
2. Broker - Vonon thinks he wants to try and become a "Space Trader" - even though he has no background in it
3. Medic - I'll do it, but do we really want our Primary Pilot also be the Medic?
4. Stealth - I'd like to be able to hide from the thugs in Battle Dress...
StarMaster
GM, 115 posts
Mon 11 Aug 2014
at 06:12
  • msg #54

Re: Campaign Skills Package

This is where we stand now:


         Advocate-1: Darrel
      Astrogation-1: Sharik
           Broker-1: Quinzella
            Comms-1: Walter
         Diplomat-1: Walter
 Gun Combat (any)-1: Kheaiftouaw
     Gunner (any)-1: Ikram
      Investigate-1: Samantha
            Medic-1: Vonon
         Persuade-1: Quinzella
      Pilot (any)-1: Vonon
            Recon-1: Darrel
          Sensors-1: Sharik
          Stealth-1: Samantha
       Streetwise-1: Ikram
         Survival-1: Kheaiftouaw


So Darrel, Khea and either Quinzella or Walter still need to select a second skill.
EDIT: So looks like Quinzella won the duel as Walter selected Comms. Darrel selected Recon, leaving Kheaiftouaw with Survival.

Everybody's happy now!
This message was last edited by the GM at 17:21, Mon 11 Aug 2014.
Sharik Kaagira
player, 30 posts
Unemployed: ex-IISS,ex-IN
Serious about recreation
Mon 11 Aug 2014
at 06:20
  • msg #55

Re: Campaign Skills Package

Walter Zeller:
(Also, in this version, does it require that the total value of skills be less than or equal to the combined INT/EDU score?)

This is not in the MgT's Core Rules as far as I am aware.  Obviously, StarMaster may house rule such a restriction.  Or I may have missed that requirement somewhere in the text of the Core Rules (though I can't imagine where off-hand).
Kheaiftouaw
player, 58 posts
Mon 11 Aug 2014
at 07:05
  • msg #56

Re: Campaign Skills Package

From what is left I take Survival

Also, one connection between me and Walter

During a trade mission to the Grand Dutchy of Marlheim a freak solar storm which lasted for days happened. Every ship which left the magnetic field of the planet or jumped into the system was hit by a wave of radiation which, while not being life threatening, was strong enough to damage non hardened electronics.

During the solar storm space traffic nearly came to a complete halt and even days after that many spaceships were grounded as the shipyards were dealing with all the broken electronics (of course serving the Marlheim traders first).

To "protect the citizens from a crime wave brought on by the presence of so many foreigners" all persons not of Marlheim origin were confined to the high port which, together with so many ships being serviced in the shipyards, quickly filled the local hotels over capacity so that rooms were filled at double or even triple capacity.

During this time Khea and Walter, maybe even lived in the same room, and just talked and otherwise killed time as they were basically prisoners at the high port.

As skill I would take Language (Anglic)-1
This message was last edited by the player at 07:12, Mon 11 Aug 2014.
Darrel Cromwell
player, 62 posts
Noble (Count)
Retired actor
Mon 11 Aug 2014
at 15:03
  • msg #57

Re: Campaign Skills Package

Sharik Kaagira:
Walter Zeller:
(Also, in this version, does it require that the total value of skills be less than or equal to the combined INT/EDU score?)

This is not in the MgT's Core Rules as far as I am aware.  Obviously, StarMaster may house rule such a restriction.  Or I may have missed that requirement somewhere in the text of the Core Rules (though I can't imagine where off-hand).

That goes back to the original version, and I've also looked for it in this version several times...it's been removed(I had asked the same question in a couple of previous games)
Darrel Cromwell
player, 63 posts
Noble (Count)
Retired actor
Mon 11 Aug 2014
at 15:29
  • msg #58

Re: Campaign Skills Package

Ok...recon for me.
Quinzella
player, 87 posts
Mon 11 Aug 2014
at 15:32
  • msg #59

Re: Campaign Skills Package

And there we see why I did not just pick another skill :P
Walter Zeller
player, 38 posts
Mon 11 Aug 2014
at 16:10
  • msg #60

Re: Campaign Skills Package

The hard part of playing various versions of the game.

Maybe in one of your prior vids, you  portrayed a recon leader there Darrel and got first hand training for the role.

For the connection between Kheaiftouaw and I, I picked up the Language (Aslan)-1 in return.

I guess Commo for me then
Quinzella
player, 88 posts
Mon 11 Aug 2014
at 16:16
  • msg #61

Re: Campaign Skills Package

In reply to Walter Zeller (msg # 60):

you could just move on with the duel, we have been awaiting your choices for a while now.
Darrel Cromwell
player, 64 posts
Noble (Count)
Retired actor
Mon 11 Aug 2014
at 16:19
  • msg #62

Re: Campaign Skills Package

Coming soon to theaters near you, Oklahoma Smith and Twilight's Peak; the intrepid/stalwart/dapper---explorer, finds the secret base...and defeats the aliens. Starring Count Darrell Cromwell.
Samantha Kilgore
player, 15 posts
Mon 11 Aug 2014
at 17:16
  • msg #63

Re: Campaign Skills Package

Ok if anyone is still looking for connections I have a couple of possibilities open.

In my first term at space Patrol (ie 4 terms ago) I was a Pilot and also trained in Blades - so possibility could have met someone uniformed on those courses.

In my third term ie 2 terms ago I gained a Contact - which could be replaced by a link to a Character.

finally mustering out got TAS - so we could have contact there.

Anyone interested?
Quinzella
player, 90 posts
Mon 11 Aug 2014
at 17:27
  • msg #64

Re: Campaign Skills Package

I am interested....
TAS certified as well

For anyone, esp the higher class, you may know me at some point or other by an Alias.
This message was last edited by the player at 17:51, Mon 11 Aug 2014.
Ikram
player, 24 posts
Mon 11 Aug 2014
at 17:45
  • msg #65

Re: Campaign Skills Package

Also interested and also recieved a TAS membership upon mustering out. Could be an easy connection.
Samantha Kilgore
player, 16 posts
Mon 11 Aug 2014
at 18:59
  • msg #66

Re: Campaign Skills Package

Ok Not sure if theres a limit to how many characters I could contact via TAS - would either of you be a suitable replacement to my contact? I was in Space Patrol, what would you have been two terms ago? Could we have met via a case of some sort?
Quinzella
player, 94 posts
Mon 11 Aug 2014
at 19:03
  • msg #67

Re: Campaign Skills Package

Two terms ago??

I think that puts me as a spy.  So all over the place is rather likely, undercover or not.
Pablo Esteban Ryzov
player, 21 posts
Alliance Marine
Mon 5 Oct 2015
at 15:14
  • msg #68

Re: Campaign Skills Package

Going to inherit Ikram's skill picks, raising Gunnery (turrets) to 3, and Streetwise to 1
Vonon Ronkunu
player, 161 posts
Vargr and Spacer
ex-Patrol Commander
Mon 5 Oct 2015
at 19:45
  • msg #69

Re: Campaign Skills Package

In reply to Pablo Esteban Ryzov (msg # 68):

Hey Pablo! If you're "inheriting" Ikram's skill pick and you're a Marine (just like Ikram was) and the Assembly isn't too far away from Cassandra's Belt (about a SubSector distance) would you be interested in allowing me to swap out my Contact with Ikram for Contact with you?

This would allow Vonon to recognize you, sitting there in the restaurant, and get you into the group a little faster.

We could say that the two of us met back when you were a Marine, when an Assembly Peacekeeper Vessel spent a few months in Cassandra's Belt on a goodwill tour, or something.
Pablo Esteban Ryzov
player, 23 posts
Alliance Marine
Mon 5 Oct 2015
at 21:27
  • msg #70

Re: Campaign Skills Package

In reply to Vonon Ronkunu (msg # 69):

Having Vonon for a contact sounds great to me.
Kaengarr Ruzokh
player, 78 posts
Vargr
Mon 5 Oct 2015
at 21:44
  • msg #71

Re: Campaign Skills Package

  So would the goodwill tour and meeting Vonon have taught him Gunnery or Streetwise? Both have interesting implications...
StarMaster
GM, 465 posts
Mon 5 Oct 2015
at 22:55
  • msg #72

Re: Campaign Skills Package

The actual skills you gain from a Connection don't have to be skills that your Connection has. It's not so much about making sense as it is about role-playing. So if Pablo wants to say he picked up those skills on a 'goodwill tour' (threatening the natives...), that's up to him.

The campaign skills aren't necessarily meant to be something you all picked up once you met. They are meant to be extra skills that you picked up during your career/terms, as they direct you to the campaign and make you a bit more 'useful'.
Kaengarr Ruzokh
player, 79 posts
Vargr
Mon 5 Oct 2015
at 23:07
  • msg #73

Re: Campaign Skills Package

  That's what I'm getting at though - the goodwill tour gone very wrong (Gunnery), or just a front for something else (Streetwise)?
Pablo Esteban Ryzov
player, 25 posts
Alliance Marine
Tue 6 Oct 2015
at 09:36
  • msg #74

Re: Campaign Skills Package

In reply to Kaengarr Ruzokh (msg # 73):

Perhaps the answer to that is simply "yes."
Jeb
player, 1 post
Thu 14 Mar 2019
at 12:48
  • msg #75

Re: Campaign Skills Package

Hello,

Finishing up a new character. 6 term Naval Officer.

Any holes in the campaign skills that I need to fill?
This message was last edited by the player at 13:19, Thu 14 Mar 2019.
Sign In