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Campaign Skills Package.

Posted by StarMasterFor group 0
Quinzella
player, 49 posts
Sat 9 Aug 2014
at 17:51
  • msg #26

Re: Campaign Skills Package

+ s make sense and are just one button over on the keyboard.

easy to type it as such and allows for the circumstantial -s as needed.

quote:
*Advocate +1
*Art +0
Astrogation +1
Comms +1
Computers +1
Deception +2
Diplomat +2
*Drive +0
Flyer (Grav) +1
Gun Combat (Energy Rifle) +1
Medic +1
Pilot (Starship) +1
Persuade +1
Recon +1
Remote Operations +1
Sensors +1
*Space Science +0
Stealth +1
Streetwise +1
Survival +1
Jane of all Trades +3

StarMaster
GM, 79 posts
Sat 9 Aug 2014
at 18:12
  • msg #27

Re: Campaign Skills Package

Does seem like there are too many possibilities for Connections, but just remember that the Event doesn't have to be the actual Connection, just the reason behind it. For example, Vonon might have attended a funeral for a friend, and then tried to drown his sorrow at a bar afterward, and some other character would have met him there. The second character doesn't have to have had anything to do with the funeral.


Also, while the idea of a triple-Connection is interesting, I think in order for it to be balanced, it would only count as a single connection for each of the characters involved, but you'd all have to gain the same skill.


As for the designation format Skill-1, I suspect it harkens back to the early days of the game when memory on computers (such as they were at that time) was very limited, so any opportunity to pare down data was significant.

In any case, there's never actually been a 'thou shalt list thy skills this way' mandate or commandment, so it's whatever works for each player.
Quinzella
player, 50 posts
Sat 9 Aug 2014
at 18:31
  • msg #28

Re: Campaign Skills Package

Well I favor for some connections.
NickB
player, 11 posts
Sun 10 Aug 2014
at 10:28
  • msg #29

Re: Campaign Skills Package

Hi Guys

sorry to be slow to the table, was away and been doing Character Generation.

Sam would like the following skills, in this order if possible
Investigate-1
Stealth-1
Comms-1:
Astrogation-1

She is a good Small craft Pilot; can handle herself in scrape, and is a competent on a bridge.
Kheaiftouaw
player, 36 posts
Sun 10 Aug 2014
at 11:32
  • msg #30

Re: Campaign Skills Package

Here my top 4

1: Gun Combat (Machine Pistol)
2: Sensors
3: Advocate
4: Persuade

Except for Broker I do not have any of those skills yet.
This message was last edited by the player at 17:31, Sun 10 Aug 2014.
Darrel Cromwell
player, 43 posts
Noble
Retired actor
Sun 10 Aug 2014
at 14:02
  • msg #31

Re: Campaign Skills Package

I was thinking to specialize in Broker/Persuade(plus INT:12 +2 DM)...that would give me a +4/6 in making deals, getting people out of trouble, convincing the pirate not putting us out an airlock, etc...
This message was last edited by the player at 14:15, Sun 10 Aug 2014.
Walter Zeller
player, 31 posts
Sun 10 Aug 2014
at 15:18
  • msg #32

Re: Campaign Skills Package

It might be overkill in the trade department. I have a +4 already in Broker and +2 due to EDU (EDU/SOC is used for locating cargo), My second connection I was thinking of raising EDU to 15 (+3) Doctor Sir...
Kheaiftouaw
player, 40 posts
Sun 10 Aug 2014
at 15:26
  • msg #33

Re: Campaign Skills Package

One question, why do you both refer to both Broker and EDU? As far as I can see in the rules, skills are rolled alone without any bonus from Attributes.

Or have I missed something?
Darrel Cromwell
player, 44 posts
Noble (Count)
Retired actor
Sun 10 Aug 2014
at 15:28
  • msg #34

Re: Campaign Skills Package

True, but, if we were to "link" our tasks, that could save us bundles of credits....
quote:
One question, why do you both refer to both Broker and EDU? As far as I can see in the rules, skills are rolled alone without any bonus from Attributes.

Pg48 core rule book...
Walter Zeller
player, 32 posts
Sun 10 Aug 2014
at 15:30
  • msg #35

Re: Campaign Skills Package

I am using the draft rules as I do not have a store in the area that carries the book. Book shows using skill and Attributes.
Kheaiftouaw
player, 42 posts
Sun 10 Aug 2014
at 15:33
  • msg #36

Re: Campaign Skills Package

In reply to Darrel Cromwell (msg # 34):

Ah, thank you. I always stopped looking at Task Checks...
Sharik Kaagira
player, 23 posts
Unemployed: ex-IISS,ex-IN
Serious about recreation
Sun 10 Aug 2014
at 16:45
  • msg #37

Re: Campaign Skills Package

Walter Zeller:
... My second connection I was thinking of raising EDU to 15 (+3) Doctor Sir...

Are we allowed to raise attributes with connections?  My copy of the Core Rulebook (p.37) only talks about raising skills...

Also, Darrel, according to msg #21, I believe that you cannot raise your Persuade above 3 using connections.

I am sure that StarMaster will correct me on either point, if I have misinterpreted things.
Quinzella
player, 66 posts
Sun 10 Aug 2014
at 17:03
  • msg #38

Re: Campaign Skills Package

I do not even know what to do with a connection, looked at it more as an rp boon.
Darrel Cromwell
player, 47 posts
Noble (Count)
Retired actor
Sun 10 Aug 2014
at 17:42
  • msg #39

Re: Campaign Skills Package

In reply to Sharik Kaagira (msg # 37):
quote:
Also, Darrel, according to msg #21, I believe that you cannot raise your Persuade above 3 using connections.


Oh, I forgot that...never mind...;-)
Samantha Kilgore
player, 14 posts
Sun 10 Aug 2014
at 19:18
  • msg #40

Re: Campaign Skills Package

Ok Fair enough

UPP 6B8986

Skills
Athletics 1
*Computers 0
*Comms 0
Drive 0
Gun Combat (Slug Pistol) 1
Gun Combat Slug Rifle 1
Investigate 0
Leadership 1
Medic 0
Melee Combat (Blades) 1
Pilot Small Craft 2
Recon 0
Sensors 1
*Streetwise 0
Vacc Suit 1
Zero g 0

Sam would like the following skills, in this order if possible
Investigate-1
Stealth-1
Comms-1:
Astrogation-1
StarMaster
GM, 103 posts
Sun 10 Aug 2014
at 19:52
  • msg #41

Re: Campaign Skills Package


         Advocate-1: Darrel
      Astrogation-1: Sharik, Vonon
           Broker-1: Quinzella
            Comms-1:
         Diplomat-1: Walter
 Gun Combat (any)-1: Kheaiftouaw
     Gunner (any)-1: Ikram
      Investigate-1: Samantha
            Medic-1:
         Persuade-1: Quinzella, Walter
      Pilot (any)-1: Vonon
            Recon-1:
          Sensors-1: Sharik
          Stealth-1: Samantha
       Streetwise-1: Ikram
         Survival-1:

Since everyone had a different 1st choice, everyone gets that choice. After that, we get a few overlaps. Those two who have an overlap can decide which of them gets that skill.
Red = overlap choices; duel at 50 paces?
Green = tentative 2nd choice
Blue = my assignments for what's left. I was thinking that the group's Marine might be persuaded to become the ship's gunner. If someone else would rather be the gunner, then maybe Ikram could get Recon.
This message was last updated by the GM at 06:07, Mon 11 Aug 2014.
Quinzella
player, 72 posts
Sun 10 Aug 2014
at 19:55
  • msg #42

Re: Campaign Skills Package

*stands back to back with Walter*
Sharik Kaagira
player, 27 posts
Unemployed: ex-IISS,ex-IN
Serious about recreation
Sun 10 Aug 2014
at 19:57
  • msg #43

Re: Campaign Skills Package

I am fine with another skill rather than Astrogation (Comms or Recon or Survival as necessary), if Vonon wants it.  Though, it seemed as though in msg #14, that he had other preferences.  Sharik actually has all four of those skills at level 0; so, whichever one she gains is pretty much a wash I would suspect...
Darrel Cromwell
player, 53 posts
Noble (Count)
Retired actor
Sun 10 Aug 2014
at 20:03
  • msg #44

Re: Campaign Skills Package

Alrighty..2nd for me, Medic...which basically means being handed a glass of medicinal whiskey...
Quinzella
player, 74 posts
Sun 10 Aug 2014
at 20:05
  • msg #45

Re: Campaign Skills Package

Other than me just making jokes, how do we duel??  Walter and Quin.
Ikram
player, 22 posts
Sun 10 Aug 2014
at 20:09
  • msg #46

Re: Campaign Skills Package

Gunner works well for Ikram
Quinzella
player, 78 posts
Sun 10 Aug 2014
at 20:54
  • msg #47

Re: Campaign Skills Package

Quinzella:
Other than me just making jokes, how do we duel??  Walter and Quin.


Also these skills are gained at level one??  or am I reading that wrong??
Darrel Cromwell
player, 58 posts
Noble (Count)
Retired actor
Sun 10 Aug 2014
at 20:59
  • msg #48

Re: Campaign Skills Package

In reply to Quinzella (msg # 47):

I'm assuming it's level 1, unless you already have a higher level...
StarMaster
GM, 108 posts
Sun 10 Aug 2014
at 21:00
  • msg #49

Re: Campaign Skills Package

Yes, the Campaign Skills are at rank-1. If you already have the skill, it'll increase it by +1.


Since Quinzella (first to post) challenged Walter, he gets choice of weapons! Water balloons? Paint ball? Thumb wrestling?
Darrel Cromwell
player, 60 posts
Noble (Count)
Retired actor
Sun 10 Aug 2014
at 21:02
  • msg #50

Re: Campaign Skills Package

StarMaster:
Yes, the Campaign Skills are at rank-1. If you already have the skill, it'll increase it by +1.


Since Quinzella (first to post) challenged Walter, he gets choice of weapons! Water balloons? Paint ball? Thumb wrestling?

1d6, highest wins at 1 pace...
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