Vonon Ronkunu:
...Also, is anybody already "good" at Astrogation? I'm thinking I might take that as my #2, but if somebody is already a better Astrogator, then there are other skills I'd like to pick, instead.
Sharik has Astrogation/1 already (and a decent Int Mod). Given that jump plotting is an Easy task (p. 141, and we are unlikely to be doing a really long jump), that is likely 'good enough' (especially if allowed to take time and with a bump from an Expert program).
That said, it would definitely be totally reasonable for the pilot to have some astrogation skill; it just helps to make them versatile bridge crew. But, if you have other plans, go for it we are covered, I suspect.
As a note, my understanding is that package skills (unlike connection skills) don't raise a skill level; they grant level/1 in a skill. So, if you already have the skill at level/1 (or higher), it won't go up (i.e. picking the package skill is useless to you - unless it has a specialties and you choose one that you don't already have). Otherwise, the 'basic competency' logic used to describe them (on p.37-8, Core Rulebook) doesn't make much sense. StarMaster please correct me, if I am wrong in my interpretation.
In any case, Sharik's top choices probably are:
- Sensors/1
- Astrogation/1
- Persuade/1
- Comms/1
- Diplomat/1
EDIT: Given the GM's clarification in msg #22, perhaps Sharik should take the bump to
Astrogation...
This message was last edited by the player at 08:53, Sat 09 Aug 2014.