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23:11, 19th April 2024 (GMT+0)

Ship Ahoy.

Posted by StarMasterFor group 0
Darrel Cromwell
player, 442 posts
Noble (Count)
Retired actor
Tue 12 Jan 2016
at 14:20
  • msg #190

Re: After the inspections

I was just figuring out some numbers...With the current set-up of the "double" M-3, the tonnage saved is something like 60+ tons. When you think about it, that's a savings of 10%+, just based on that, the speed to weight ratio is crazy.

One quick question, is the Auxiliary Bridge needed, since it's original function as serving a bridge for the "jump shuttle", doesn't seem to apply anymore.
Darrel Cromwell
player, 443 posts
Noble (Count)
Retired actor
Tue 12 Jan 2016
at 18:39
  • msg #191

Re: After the inspections

One other quick question, can we buy the ship (if that is what we are doing), without paying for the repair drones, minus Mcr360
Kaengarr Ruzokh
player, 223 posts
Gvegh Vargr
Tue 12 Jan 2016
at 19:07
  • msg #192

Re: After the inspections

  Unless I've misread something they're already paid for, so we'd be giving up value even if they're only worth a fraction of the listed price. And if they are actually worth that much, it'll help with later resale (or maybe just sale of the drones themselves).
Darrel Cromwell
player, 444 posts
Noble (Count)
Retired actor
Tue 12 Jan 2016
at 21:02
  • msg #193

Re: After the inspections

Got your point, until we get a better grasp of what's what concerning the economics of the Long Shot, alot of this is speculation.

For my part, I must admit...I'm really liking the ship, but, until we know more...
This message was last edited by the player at 21:03, Tue 12 Jan 2016.
Kaengarr Ruzokh
player, 224 posts
Gvegh Vargr
Tue 12 Jan 2016
at 23:37
  • msg #194

Re: After the inspections

  Did the Fuel entry for the Long Shot get updated? The notes suggest it did, but we're still short: a jump-3 with a 600-ton vessel would require 180 tons of fuel (600 x .1 x 3) , so there'd be nothing left for standard operations. A type J power plant could go for one week on 9 or two on 18; considering the type of vessel it was and is, two weeks seems more likely in the design.

  This is probably another case of me not knowing the system, but the weapons are listed as "TT/BL". Triple Turret... what?

  Edit: Going back and looking at the costs/tonnage (Page 111), the repair drones add up if the ship is actually carrying three sets of them. I'm not sure whether that actually does anything useful, but if it doesn't then we could get rid of two sets and free up 12 tons (and 240 Mcr)...
This message was last edited by the player at 23:42, Tue 12 Jan 2016.
Kheaiftouaw
player, 348 posts
Tue 12 Jan 2016
at 23:40
  • msg #195

Re: After the inspections

As Valeska said, the Jump drive consumes 10% less fuel so, 162 tons per jump. That together with basically having a M-6 drive with only a level 3 reactor makes the Long Shot quite advanced as far as spaceships go despite its age.
Kaengarr Ruzokh
player, 225 posts
Gvegh Vargr
Tue 12 Jan 2016
at 23:44
  • msg #196

Re: After the inspections

  Argh. Could the specials be listed on the post (#272 in Recovering)? It's confusing otherwise. :P
StarMaster
GM, 654 posts
Wed 13 Jan 2016
at 01:03
  • msg #197

Re: After the inspections

The REPAIR drones aren't a set; they are individual units, about the size of a trash barrel, even if they might be shaped like a crab (depends on the manufacturer).
Kaengarr Ruzokh
player, 226 posts
Gvegh Vargr
Wed 13 Jan 2016
at 01:47
  • msg #198

Re: After the inspections

  Okay, but we still have them 3x. (6 tons and 120 mcr each by the chart.) Does that do anything significant over having just a single one? If they each require separate operation then we'd have a hard time making use of them - the computer can run one, but the rest of us aren't exactly aces with Remote Ops. If the computer can handle all three at once, that's a different matter.
StarMaster
GM, 655 posts
Wed 13 Jan 2016
at 05:28
  • msg #199

Re: After the inspections

The 6 tons is only about a ton of robot, a ton of housing space, and the rest is the Remote Operations System needed to run them. Selling one wouldn't get you anywhere near the listed value, and wouldn't include the physical operating system anyway.
Kaengarr Ruzokh
player, 227 posts
Gvegh Vargr
Wed 13 Jan 2016
at 06:51
  • msg #200

Re: After the inspections

  Still, that's 12 tons of space cleared out if we don't really get a benefit from having three vs one allotment. Since that's also an issue with the auxiliary bridge - 20 tons that could be reassigned to other purposes if we keep and refit the Long Shot - it's worth knowing whether those drones really ARE useful to have in quantity.
StarMaster
GM, 657 posts
Wed 13 Jan 2016
at 06:56
  • msg #201

Re: After the inspections

Yes, the repair drones are completely useless... unless the ship gets shot in battle or gets struck by an asteroid.
Kaengarr Ruzokh
player, 228 posts
Gvegh Vargr
Wed 13 Jan 2016
at 07:01
  • msg #202

Re: After the inspections

  But 1/6 tons vs 3/19 - how much difference does that make?
StarMaster
GM, 658 posts
Wed 13 Jan 2016
at 07:06
  • msg #203

Re: After the inspections

It seems like you are beating a dead horse to me. I really don't understand what you are asking.

3 repair drones are 3 times as useful as 1 repair drone.
Kaengarr Ruzokh
player, 229 posts
Gvegh Vargr
Wed 13 Jan 2016
at 07:22
  • msg #204

Re: After the inspections

  Remember, I'm not all that familiar with the ruleset (and it doesn't help that it's sometimes confusingly written).

  Can you triple up drones on a single job and get repairs happening three times as fast or does the game system not allow that kind of 'stacking'? Would that make a meaningful difference in a time-sensitive situation (IE: mid-combat) or do repair jobs take too long for it to really matter?

  Does each drone require a separate operator or could the ship's program handle them all simultaneously?


  As with the Aux bridge, it's not just about whether they're potentially useful but whether they're likely to be useful enough to outweigh the other things we could do with the additional tonnage that they're taking up. It's hard to gauge that when I'm not certain how they actually function rules-wise.
Darrel Cromwell
player, 457 posts
Noble (Count)
Retired actor
Sun 24 Jan 2016
at 16:11
  • msg #205

Ship shares

This is what I have found so far considering ship shares and how they will be applied to the monthly payment for the Long Shot.

Count Darrel Cromwell: 2 shares
Kheaiftouaw: 1 share
Samantha Kilgore: none
Sharik Kaagira: 4 shares
Vonon Ronkunu: 6 shares
Sir Walter Zeller: 4 shares
Kaengarr Ruzokh: 4 shares
Pablo Esteban Ryzov: none

Need to know what the following characters have in reference to ship shares???

Valeska Brandenberg
Gregory Jones

Note: Did I miss anyone?

An aside, the ship costs (minus depreciation) 546,430,000
This message was last edited by the player at 21:20, Sun 24 Jan 2016.
Kaengarr Ruzokh
player, 235 posts
Gvegh Vargr
Sun 24 Jan 2016
at 16:39
  • msg #206

Ship shares

  Kaengarr has four shares.
Sharik Kaagira
player, 215 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sun 24 Jan 2016
at 20:08
  • msg #207

Ship shares

Sharik actually has four (4) ship shares (it was either that three + air/raft, and it didn't look like we needed the air/raft).
Pablo Esteban Ryzov
player, 124 posts
End 8, Str 6, Dex 2/9
Gun for hire
Sun 24 Jan 2016
at 20:59
  • msg #208

Ship shares

Pablo has no ship shares. Oddly they didn't give those out in prison.
Kaengarr Ruzokh
player, 236 posts
Gvegh Vargr
Mon 25 Jan 2016
at 11:52
  • msg #209

Ship shares

  Aren't shares normally set against the full value of the ship? If they are and this hasn't already been factored into the 'remaining payments' value then we'd probably be better off holding on to them for now.
Darrel Cromwell
player, 462 posts
Noble (Count)
Retired actor
Mon 25 Jan 2016
at 12:40
  • msg #210

Ship shares

In reply to Kaengarr Ruzokh (msg # 209):

I might be confused....I was just re-reading past posts...once we pay the last payments + give up ship shares, the ship is ours, free and clear? (meaning no monthly payments?)

Anyways, not sure. Sorry for the mix-up, I had spent a couple hours reading different rule books and my addled brain kicked in a numbers mode, and had forgotten about previous messages. ;-(
This message was last edited by the player at 12:45, Mon 25 Jan 2016.
Kaengarr Ruzokh
player, 237 posts
Gvegh Vargr
Mon 25 Jan 2016
at 12:55
  • msg #211

Ship shares

  I'm not sure whether or how the ship shares were already counted into those last payments' value. (Part of the problem is that this process has been going on so long than I'm getting fuzzy on the details.)

  Depending on that and what our long-term plan actually is the shares could potentially be used in other ways.
Darrel Cromwell
player, 464 posts
Noble (Count)
Retired actor
Mon 25 Jan 2016
at 15:20
  • msg #212

Ship shares

Disregard the monthly payment stuff, Walter unclustered my brain...the ship is ours using the ship shares.
Walter Zeller
player, 288 posts
Merchant/Noble
Mon 25 Jan 2016
at 15:51
  • msg #213

Ship shares

Along with the two payments of 400+kcr each but we can take care of that out of our funds.
Darrel Cromwell
player, 467 posts
Noble (Count)
Retired actor
Mon 25 Jan 2016
at 15:57
  • msg #214

Ship shares

In reply to Walter Zeller (msg # 213):

According to my rough calculations(?)
17.3 MCr.

- 883KCr (Cr882,532)

= 16,417,000 Crs

/8 mission group
Darrel Cromwell
Kaengarr Ruzokh
Kheaiftouaw
Pablo Esteban Ryzov
Samantha Kilgore
Sharik Kaagira
Vonon Ronkunu
Walter Zeller
Did I miss anyone?


=2,052,125 Crs per "old" crewmember.
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