Obviously, alot of this is stuff to accomplish in IC...my worry, once we decide and use our "shares" on a ship....that's it, we're stuck with it until other circumstances arrive that might allow the group a different ship...and I feel that isn't going to happen very often.
As I see things, shares are a one time commitment thing...calling favors, contacts, getting good deals..and getting your ship...once you've shot your bolt....
Then again, I might be wrong, depends on the GM...
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How much cargo space do we realistically need?
It's always better to have than have not. Just from the standpoint of every time the ship lifts off, no matter the cargo, we meet our expenses...and on certain worlds...the only way we can do that is in bulk cargo....Understand?
Concerning remodeling, not being the GM, I'd imagine ripping out lowberths (and maybe getting some credits) would be fairly simple....and yes depending on location, might be problematic, however, inventiveness is never in short supply when it come to players..like your comment about the 13 tons of launch space....
Software upgrades/better turrets/etc...will likely require a higher grade starport...which, with luck, we'll get too eventually.
No worries, we survive the 8pm meeting and then carry on, we'll get a ship, let's just make sure it's the right one... ;-)