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Traveller's Aid Society (Q&A/OOC)

Posted by StarMasterFor group 0
Walter Zeller
player, 12 posts
Wed 6 Aug 2014
at 18:17
  • msg #25

Re: Traveller's Aid Society (Q&A)

(The DM blessed me with good rolls, only for me to lose some of them due to age)

I have the business/flying skills (Merchant) but was not as lucky in getting a ship.

I have 4 ship shares so if anyone else has shares, we can pool them together. That might be the connection.
Walter Zeller
player, 13 posts
Wed 6 Aug 2014
at 18:18
  • msg #26

Re: Traveller's Aid Society (Q&A)

I did get access to TAS so we doe have a source of information.
Ixal
player, 11 posts
Wed 6 Aug 2014
at 18:22
  • msg #27

Re: Traveller's Aid Society (Q&A)

At best I can bring a single Ship Share. Or a Contact. Not sure which one yet.
Walter Zeller
player, 14 posts
Wed 6 Aug 2014
at 18:26
  • msg #28

Re: Traveller's Aid Society (Q&A)

Need one more share and we can start off with a Free Trader. (Just have to get some good cargo)
Quinzella
player, 16 posts
Wed 6 Aug 2014
at 18:56
  • msg #29

Re: Traveller's Aid Society (Q&A)

I honestly thought we were going with the GM on this and not sharing character info until we started the game....
Ixal
player, 12 posts
Wed 6 Aug 2014
at 18:59
  • msg #30

Re: Traveller's Aid Society (Q&A)

Sorry.
I was just talking about Ship Shares. Do we use/need them?
Walter Zeller
player, 15 posts
Wed 6 Aug 2014
at 19:26
  • msg #31

Re: Traveller's Aid Society (Q&A)

Looks like at this time gygax101 and I are done rolling up a character.

www.mongoosepublishing.com/pdf/Traveller%20Playtest%20Doc.pdf

has the play test rules that can at least get you started.
Ikram
player, 18 posts
Wed 6 Aug 2014
at 19:27
  • msg #32

Re: Traveller's Aid Society (Q&A)

Also more or less done and ready to go.
phorcys
player, 10 posts
Wed 6 Aug 2014
at 19:36
  • msg #33

Re: Traveller's Aid Society (Q&A)

How about a Venture Class Frontier Courier?

http://rpg.drivethrustuff.com/...ass-Frontier-Courier

3 Crew + 3 Passenger Staterooms, cargo, jump 2, 150 tons.  39.18MCr.
Ixal
player, 13 posts
Wed 6 Aug 2014
at 19:37
  • msg #34

Re: Traveller's Aid Society (Q&A)

I am also nearly finished.

I still have one decision to do about benefits and then only need to write up a small backstory and the most difficult thing during character creation, a name.

phorcys:
How about a Venture Class Frontier Courier?

http://rpg.drivethrustuff.com/...ass-Frontier-Courier

3 Crew + 3 Passenger Staterooms, cargo, jump 2, 150 tons.  39.18MCr.



Its probably best to wait until the characters are unveiled so that we can see if we are actually able to use a space ship, how much resources we have and what StarMaster has to say about it.
This message was last edited by the player at 19:41, Wed 06 Aug 2014.
gygax101
player, 13 posts
Wed 6 Aug 2014
at 19:45
  • msg #35

Re: Traveller's Aid Society (Q&A)

Walter Zeller:
Looks like at this time gygax101 and I are done rolling up a character.

Actually, I've thought about it and going to try for the full 6 terms..of course, the dice-roller might stab me with a crappy aging roll...only time will tell.
phorcys
player, 11 posts
Wed 6 Aug 2014
at 19:50
  • msg #36

Re: Traveller's Aid Society (Q&A)

Wasn't sure on that point.  Are we holding to a six term limit?
StarMaster
GM, 39 posts
Wed 6 Aug 2014
at 20:23
  • msg #37

Re: Traveller's Aid Society (Q&A)

Ship shares could well be a Connection, either as owning shares of the same ship (somehow), or else meeting at the broker when trying to acquire a ship. I've also got a few options in mind, since everyone seems to want a group ship.


Yes, I think six terms as a max is probably a good idea. However, if you have a character background (other than just rolling more careers), I'll consider allowing more. I mean, even now, it's not unreasonable for people to still be active into their Eighties. That far in the future, living to be 150 should be possible, even without anagathics.

"I'm a 107, sonny, and I can still kick your butt... for about 2 minutes, then I have to take a nap."


Anyway, still waiting for a few players to finish up, and then I need to extract the pertinent information from the characters and distill into something coherent, which I should be able to do today, so hopefully tomorrow we'll have a nice barroom brawl or something...
gygax101
player, 16 posts
Wed 6 Aug 2014
at 20:45
  • msg #38

Re: Traveller's Aid Society (Q&A)

As I predicted...term 6 was a bust, but, at least my aging was fine (by a sliver)...

My 2 cents on +6 terms, you start getting into that risky catastrophic failed age roll...I suppose if you have really good physical stats...it might be worth it.

I'm hoping to get the finishing touches done today (maybe).
Ixal
player, 14 posts
Wed 6 Aug 2014
at 20:48
  • msg #39

Re: Traveller's Aid Society (Q&A)

I am also finished (I think). Just need to tie everything into a backstory and of course do connections if we can find any suitable event. But I guess that has to wait till everyone has finished their character.
Walter Zeller
player, 16 posts
Wed 6 Aug 2014
at 21:22
  • msg #40

Re: Traveller's Aid Society (Q&A)

Makes me wish I had stopped at term 6. Oh well.
phorcys
player, 12 posts
Wed 6 Aug 2014
at 21:24
  • msg #41

Re: Traveller's Aid Society (Q&A)

Me, too.  Rework tonight. :(

And I *definitely* had some failed aging rolls.  Still, I was starting to like the gentleman. :)
Ikram
player, 19 posts
Wed 6 Aug 2014
at 21:26
  • msg #42

Re: Traveller's Aid Society (Q&A)

I stopped after term 4, my character may be the odd man out
Ixal
player, 16 posts
Wed 6 Aug 2014
at 21:34
  • msg #43

Re: Traveller's Aid Society (Q&A)

Ikram:
I stopped after term 4, my character may be the odd man out


Me too.
I planned a 5th at first, but the events fitted my planned backstory perfectly and so I stopped.

StarMaster, should we post the final stats in a special format in out generation threads or do you want to piece it together on your own?

I am kinda anxious to see how the group finds together.
This message was last edited by the player at 21:40, Wed 06 Aug 2014.
gygax101
player, 18 posts
Wed 6 Aug 2014
at 22:01
  • msg #44

Re: Traveller's Aid Society (Q&A)

There's a couple of things I still need to work out with GM, then I will finish up my guy...for the most part...it might take me a bit for the buying of equipment.
phorcys
player, 13 posts
Wed 6 Aug 2014
at 23:00
  • msg #45

Re: Traveller's Aid Society (Q&A)

Are we sticking with the standard 2k Cr buying limit?
Kheaiftouaw
player, 17 posts
Wed 6 Aug 2014
at 23:07
  • msg #46

Re: Traveller's Aid Society (Q&A)

phorcys:
Are we sticking with the standard 2k Cr buying limit?


Riiight, I knew I forgot something.
Looks like I have to undo some of my purchases.
StarMaster
GM, 43 posts
Wed 6 Aug 2014
at 23:15
  • msg #47

Re: Traveller's Aid Society (Q&A)

No, I wasn't going with that Cr2,000 limit. Once the game starts, you could buy those things anyway (unless the tech on the planet didn't support it).
gygax101
player, 20 posts
Thu 7 Aug 2014
at 01:13
  • msg #48

Re: Traveller's Aid Society (Q&A)

I never understood that 2K thing...Keep in mind, you've "lived" those 20(-/+)years, and other than what "mustering out" items you have, does that mean you can now only buy a pitchfork and an ugly dog?

Doesn't make sense.
gygax101
player, 23 posts
Thu 7 Aug 2014
at 17:46
  • msg #49

Re: Traveller's Aid Society (Q&A)

quote:
I concur, though as far as you gather from what others have said, was I the only one disregarding the others skill chats based on what the GM said we had to build our characters separate, not with the group.


I don't think the GM's goal was to not have us discuss working out our skills as a group, only for us to do our own character generation separately (as in individual threads)....
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