Adventures In Space.   Posted by StarMaster.Group: 0
StarMaster
 GM, 437 posts
Wed 23 Sep 2015
at 00:23
Adventures In Space
A long time ago in an RPG far, far away, I came up with a list of potential adventures. I culled through many a sci-fi RPG to come up with this list. I'm making no claims as to its completeness, nor to the viability of the entries. I was just trying to cover as many bases as I could think of.

Anyway, I'm presenting it here in case there are some ideas that you may not have thought of.

I'd say, if you want, just go ahead and list a few that floats your boat, or even list any that you would absolutely NOT LIKE.

I considered offering a brief explanation for each one, but they are really meant as 'buzz words' or idea prompts.

Advisor
Arrest
Arson
Assassination (prevent or commit)
Assault ("Body-snatch")
Assault (Ambush)
Assault (Skirmish)
Assault Ship
Assault Town
Attaché
Attack Place
Banditry (Building)
Banditry (Caravan)
Banditry (Convoy)
Banditry (Mugging)
Bet
Blackmail
Blackout
Bodyguard
Bombing
Bounty-hunt
Brawl
Break-in (Fortress)
Break-in (Prison)
Breakout (Jail)
Breakout (Prison Camp)
Breakout (Private Prison)
Bribe Guards
Bribery
Burglary
Capture
Capture Creature
Capture Escaped Criminal
Capture Insane Individual
Cattle Drive
Challenge
Check out an Alien Artifact
Check out an Alien Device
Claim Place
Collect Data
Colonization
Competition
Contain
Contest
Construct
Copilot
Corruption
Counter-espionage
Counterfeiting
Coup d'état
Crash
Crusade
Dare
Defend vs. Enemy Attack
Deliver Cargo
Deliver Message
Deliver Parcel
Deliver Self
Deliver Spaceship
Deliver Valuables
Deliver
Desensitize Security
Design
Destruction
Destruction of Evidence
Detain
Diplomatic
Disaster Aid
Disaster Support
Discipline
Discredit
Diversion
Double Agent
Duel
Duel (One-on-one)
Duel (Team vs. Team)
Escape from Planet
Escape from System
Escort Caravan
Escort Crusade
Escort Dignitaries
Escort Person
Escort Pilgrimage
Escort Travelers
Evaluate Development
Execution
Exploration
Exploration (Entertainment)
Exploration (Foundation)
Exploration (Government)
Exploration (Scientific)
Extortion
Feud
Feud (Inter-business)
Feud (Inter-family)
Find Person
First Contact
Forgery
Frame
Free Person
Frontier Lawman
Game
Guard
Guard Hanger
Guard Ship
Hide Defector
Hide Original
Hijack
Hijacking
Hostage Taking
Hunt Big Game
Hunt Commercially
Identify Scientist
Identify Technological Device
Infiltration
Insert Information
Intelligence Gathering
Intercept Shipment
Intrigue
Investigate Phenomenon
Investigation
Jihad
Kidnapping
Kill Creature
Larceny
Lead a crack military unit
Lead a paramilitary unit
Liaison
Locate
Madman
Map
Mercenary Unit
Merchandising
Military Advisor
Military Officer
Mining (Asteroid)
Mining (Planetside)
Modify
Monitoring
Navigate
Neutral Liaison
Objective Observer
Obstacle Course
Overseeing
Patrol Border
Patrol Hot Zone
Pilgrimmage
Pilot
Piracy
Posse
Profiteering
Prospecting
Protection Racket
Prove a Planet (also known as Justifying)
Racketeering
Raid ("Body-snatch")
Raid (Ambush)
Raid (Skirmish)
Raid Place
Raid Ship
Raid Town
Rebuild
Recon
Recover Vehicle
Recovery
Recruitment
Reinforce Soldiers
Repair
Repair Radioactive Leak
Repair Sabotaged Equipment
Representative
Reprogram Computer
Rescue from Natural Forces
Rescue Homesteaders
Rescue Hostages
Rescue Person
Rescue Robots
Rescue Sleepers
Rescue Trapped Miners
Research
Retrieve Secret Information
Revolt
Riot // Riot Control
Rivalry
Robbery
Sabotage
Sabotage Building
Sabotage Ship
Salvage
Scam
Scout
Search and Rescue
Search for Artifact
Search for Caravan
Search for Downed Pilot
Search for Explosives
Search for Hermit
Search for Lost Child
Search for Missing Person
Search for Resources
Security
Security Officer
Seduction
Set Up Base
Set Up Camp
Set Up Hideout
Shanghai
Silencing
Slander
Smuggle Art Treasure
Smuggle Drugs
Smuggle Weapons
Smuggling
Spacejack
Speculation
Spying
Sting
Substitute Shipment
Subversion
Support Staff
Surveillance
Survival
Swindle
Switch
Tailing
Terrorism
Test Development
Test of Ability
Test of Loyalty
Test Security Systems
Threatening
Thug
Tournament
Trader
Trailblazing
Transport Goods
Transport Media
Transport Message
Transport Person
Usury
Wilderness Guide: Exploring
Wilderness Guide: Hunting
Wilderness Guide: Scientific Expedition
Wilderness Guide: Trade Mission

This message was last edited by the GM at 07:38, Wed 23 Sept 2015.

Samantha Kilgore
 player, 174 posts
 Pilot and Security expert
 With more hidden talents
Wed 23 Sep 2015
at 07:34
Adventures In Space
In reply to StarMaster (msg # 1):

Some more to offer

Crash
Survival

AS for ones to avoid - Sam would not be keen that are designed to hurt sophonts eg Assasination, etc as their main aim, but is probably willing to skate close to the wind legally on most other things. Her background in Space Patrol might help us in that respect (lets just say we want to avoid any imperial entanglements...)
Darrel Cromwell
 player, 341 posts
 Noble (Count)
 Retired actor
Wed 23 Sep 2015
at 11:39
Adventures In Space
In reply to Samantha Kilgore (msg # 2):

quote:
lets just say we want to avoid any imperial entanglements...

That´s funny, I like it.

Pretty much the same when it concerns hurting sophonts eg Assasination, etc...

One thing that Darrell probably wouldn´t really go for...anything against the best interests of the Imperium, at least in the larger sense. Not trying to be the paladin in a possible orc interrogation, but, yea he´s one of the nobles that actually believes in nobility obligations.
Kaengarr Ruzokh
 player, 53 posts
 Vargr
Wed 23 Sep 2015
at 14:47
Re: Adventures In Space
Samantha Kilgore:
Crash
Survival


  After all the time we've taken picking a ship, THOSE are the first things that come to mind? ;)

  **

  Kaengarr's expertise is as a free trader and that's likely to be his first interest, but he won't mind trying something new and different (and exciting) if it's on offer and everyone is game.

  He's not an Imperial citizen and doesn't care one way or the other about the Imperium as such. Nevertheless, he doesn't want to end up on the wrong side of Imperial (or other) law for practical reasons, and he'd also be sensitive to the fact that some of the others do feel a personal connection to the Imperium... as long as that doesn't involve anti-Vargr activities!
Samantha Kilgore
 player, 177 posts
 Pilot and Security expert
 With more hidden talents
Wed 23 Sep 2015
at 14:49
Re: Adventures In Space
In reply to Kaengarr Ruzokh (msg # 4):

they sprang to mind coz of the game i'm running in RL - but yeah I get your point...
Walter Zeller
 player, 231 posts
 Merchant/Noble
Wed 23 Sep 2015
at 15:04
Re: Adventures In Space
Most Walter would not be a fan of like assaults/banditry/piracy so the list has been culled down a bit.

Advisor, Attaché, Check out an Alien Artifact/Device, Claim Place, Collect Data, Competition, Contest, Copilot, Coup d'état (if it was to help the Imperium)
Deliver Cargo, Message, Parcel, Self, Spaceship, Valuables, Design(Depends on what needs to be designed) Diplomatic, Disaster Aid/Support, Escort Caravan/Dignitaries/Person/Pilgrimage/Travelers, Evaluate Development, Exploration-Entertainment (The Counts Safari?)/Foundation/Government/Scientific, Intelligence Gathering, Investigate Phenomenon, Investigation , Liaison, Locate, Map, Merchandising, Pilot, Recover Vehicle, Repair Radioactive Leak/Sabotaged Equipment, Representative,Reprogram Computer, Rescue from Natural Forces/Homesteaders/Hostages/Person/Robots/Sleepers/Trapped Miners, Research, Retrieve Secret Information, Salvage,Scout,Search and Rescue, Search for Artifact/Caravan/Downed Pilot/Explosives/Hermit/Lost Child/Missing Person/Resources, Set Up Base/Camp/Hideout, Speculation,Support Staff,Trader,Trailblazing, Transport Goods/Media/Message/Person
Kaengarr Ruzokh
 player, 54 posts
 Vargr
Wed 23 Sep 2015
at 15:43
Re: Adventures In Space
  Things like "Assault (target)" or "Bounty-Hunt" would be okay in Kaengarr's estimation if they're part of some legitimate operation and are within the group's capabilities. Really, he's less worried about the potential violence than the potential to land them in prison (or worse) afterward.

  He has enough experience as a trader and enough understanding of different societies to understand that you have to operate by different rules in different places. What counts as "legitimate" is far broader in the Extents than it is in or near Imperial space. :)

  The only ones I'd completely write off in his case are those that are pretty much illegitimate by definition (Banditry, Rackeeteering, Terrorism, etc), lean too heavily on a non-Vargr mindset (Crusade/Jihad), or go against species loyalty (anti-Vargr activities in general).

  While he isn't necessarily afraid of personal-scale violence (it's an occupational hazard), he's not too fond of mass-scale violence, so something like Rioting probably isn't on the cards either. Likewise, having their ship take part in a naval action or two is okay if the payoff/survival rate is worth it but an extended period of organized warfare probably isn't.

This message was last edited by the player at 16:00, Wed 23 Sept 2015.

Kheaiftouaw
 player, 259 posts
Sun 27 Sep 2015
at 21:51
Re: Adventures In Space
Straight out piracy would be a bit out of character for Khea, but depending on how you sell it privateering would be ok. She has started as a trader and a mechanic besides, but she is also out to prove herself which can include taking "male" roles, just to show she can.

In the end she would probably agree to everything the Count is doing as she wants to get into the "promised land" (=Imperium).
Sharik Kaagira
 player, 180 posts
 Freelance: ex-IISS, ex-IN
 Serious about recreation
Tue 29 Sep 2015
at 18:42
Re: Adventures In Space
One man's terrorist is another man's revolutionary.... sometimes.  Other times, the guy is just an appletart.  Sharik isn't really into black ops and wetworks, either.  She is fine with some grey work - breaking and entering or other information retrieval (obviously, lest she wouldn't have participated in the Shenarra job); she would consider those 'odd jobs' really.  And she is pretty much fine with the pared down list that others have proposed.

Honestly, I find that space and planetary exploration can be dangerous enough without too much direct sophont interference (The Martian anyone?  I consumed that book in less than 24 hours.  God, I can't wait for that movie to come out ...).  Though I am fine with some intrigue and interaction as well.

Oh, and Shar is a pretty good grav-cycle racer; so, with three nobles, if we want to jet-set a bit and run around on that circuit we can do that as well!

If Shar can spin a job as being on the right side of the law (or justice or even just proper comeuppance), even if the group is acting outside of the law (you know, all A-team like), then all the better.

Trading is fine as a sideline, though boring as a campaign staple.  It is an excellent background thread (which could bleed sometimes into the forefront); MgT rules are geared towards a Broker/4 with a high INT/EDU DM (like Walter) to make some serious money (like as we've simulated 80% profit margins without regional modifiers ... though as in real life, it takes money to make money ...).  That should be fine as long as it funds other more fun stuff.

Sharik is less interested in doing a let's create an interstellar conglomerate - though if that is the will of the group then she can help with that, I guess.

As for ship's crew.  She's got dibs on the Astrogator/Navigator's console!