Re: Recovering A Long Shot
So Pablo went for the rear hatch on the Main Deck. The gravity of the asteroid is so low that he has no problem jumping up to the hatch nor floating there while he attempts to open the hatch.
It does have grab bars welded to either side, probably a modification after it was converted to a mining ship. As expected, the airlock has an access panel that requires a security code, but it's only a 9-button pad with alphanumeric symbols on it. That means it isn't a 'smart' pad. There's no reset or anything, so it's a timed pad... if you don't type the correct code within 5 seconds, it automatically resets to let you try again. After trying a few 'obvious' codes, he finds that 3-2-1 cycles the airlock.
His main concern is if the lock cycling shows up on a control panel on the bridge... and someone's actually paying attention.
It's unlikely that anyone will be in the airlock waiting for him. It might be something he'd do, but he doubts if claim-jumpers are that savvy.
It cycles the air out, and he has to manually pull the door open... and there's no one beyond. He steps through and closes the hatch behind him, noticing that the doors to the two lockers are open, and it looks like they've been ransacked.
The airlock cycles through for equalization to the internal air pressure and content for the interior, and his suit confirms it's all green.
He now realizes that the internal airlock door has a viewport in it, but he doesn't see anyone peering through it at him. Looking through it himself, he sees an empty corridor.
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Walter backs the launch up to the lower aft hatch without difficulty. While the launch is meant to be boarded from a landed position, its design also took into account the current situation. So the docking collar extends over to the Long Shot. The inside of the launch is still vacuum, so no cycle time is necessary to equalize pressure. The launch hatch swings open, it's only 2 meters to the Long Shot, and there's a keypad entry just like the upper hatch.
It doesn't take long to determine that the access code is 6-5-4. It clearly wasn't meant for high security. While it is odd that the airlock is the entire length of the corridor on this deck, it does kind of make sense for accommodate a dozen miners or so at once.
It takes longer to cycle because of that, but not too long. It's soon showing equalization. There's barely enough room to swing the hatch open, though, as it swings outward. Once everyone has exited the launch into the Long Shot, the airlocks are closed and the internal pressure is raised back up to the ship's standard internal pressure and content.
As everyone moves down the corridor, viewports into the launch bay can be seen, and looking through them, you can see that the bay is empty.