RolePlay onLine RPoL Logo

, welcome to Star-Seekers

10:53, 28th March 2024 (GMT+0)

Traveller's Aid Society, Too (OOCs, Q&A)

Posted by StarMasterFor group 0
StarMaster
GM, 927 posts
Fri 31 May 2019
at 21:17
  • msg #969

Re: Deckplan

Small cargo can go through the tube, but any large cargo that is space-proof can get loaded from cargo hatches as controlled robo-cranes would have to handle them. Anything that doesn't fall into those two categories would probably need some sort of special handling. There just isn't that much that would leave Cassandra's Belt that falls into that category.
Inderpal Kumar
player, 69 posts
Tharillian
Ex-Scout
Fri 31 May 2019
at 21:50
  • msg #970

Re: Deckplan

Have we jumped to the next morning yet?
Vonon Ronkunu
player, 500 posts
Vargr and Spacer
ex-Patrol Commander
Sun 2 Jun 2019
at 07:49
  • msg #971

Re: Drones

In reply to Horatio Aubrey:

     The Longshot's UPP says it is equipped with "Repair Drones" and "Mining Drones".  StarMaster has said, at some time in the past, that there are 20 Repair Drones and 4 Mining Drones.  I'm probably wrong about this, but that's what I remember.

     Repair Drones are mentioned in both the MgT1E Core Rulebook and the Central Supply Catalogue.  Repair Drones are not mentioned, at all, in any currently available MgT2E book.  The MgT1E definition of "Repair Drone" is thus:
     Repair Robot (TL 11): Shipboard repair robots are small crab-shaped machines that carry a variety of welding and cutting tools. They scuttle around tiny access tunnels but also crawl over the exterior hull to conduct repairs and maintenance. Specialized repair robots may run Expert Engineer (any) rather than Expert Mechanic.
     Strength 6 (+0), Dexterity 7 (+0), Hull 1, Structure 1
     Intelligence 5 (–1), Education 6 (+0), Social Standing 0 (–3)
     Traits: Integral System (mechanical toolkit), Specialized Computer/1 (running
                                                   Intellect/1 & Expert Mechanic/2 software)
     Weapons: Tools (Melee (unarmed), 1d6 damage)
     Price: 10,000 Credits

     My head exploded one night, when I kept trying to justify that information abouve, with the "18 tons" and "360-million Credits" cost listed in the UPP.  I was off the board while my head grew back...

     "Mining Drones" are not mentioned, at all, in any book from either MgT1E or MgT2E.  I suppose that they could be MgT2E versions of the "Utility Droid" programmed with Profession (Mining), just made a little tougher, given Enhanced Senses to aid in Prospecting, and something like a Vibro-Jackhammer, things like that.
     I swear I remember StarMaster saying that these 4 Mining Drones were "man-sized, shaped like a barrel, with thick, tentacle-like arms with pincher-claw 'hands', and legs/feet of similar design, and just a slight bump of a 'head' on top, housing a pair of visual sensors".  But, again, I'm probably wrong about that, too.

     We have had occasion to make use of the Repair Drones--especially when we explored the Alien Tetrahedron-ship--where we used the EM Probes of the drones to manipulate the "magnetic code locks" on the alien ship.

     Also, early after we got the Longshot, Vonon inspected the Drone Bay, and when he saw the 4 "Mining Drones", he had the sudden urge to name them.  So he wrote a name on each "Mining Drone", in large letters, in both Anglic and Ovaghoun (the Vargr dialect his Pack speaks):
          Mining Drone #1: "Diefenbaker"
          Mining Drone #2: "Akela"
          Mining Drone #3: "Buck"
          Mining Drone #4: "Raksha"
     When asked, Vonon said the four names were Fictional Canine Heroes from some vid-stories he's seen when he was a pup.
Sylvester Jinx
player, 92 posts
ex-Darrian Confed. Navy
768CB4
Sun 2 Jun 2019
at 11:23
  • msg #972

Re: Drones

Lassie?
Sylvester Jinx
player, 94 posts
ex-Darrian Confed. Navy
768CB4
Sun 2 Jun 2019
at 18:39
  • msg #973

Re: Drones

A second ship here to trade with? There are enough players.
Inderpal Kumar
player, 70 posts
Tharillian
Ex-Scout
Mon 3 Jun 2019
at 10:18
  • msg #974

Re: Drones

Checking in to avoid AWOL.
Reese Hardsimm
player, 9 posts
Mon 3 Jun 2019
at 16:11
  • msg #975

Re: Drones

Apologies. As a person with Asperger’s syndrome I am not always confident in my understanding of innuendo. I see 12 cabins and 12 characters. If this is too many for comfort Reese will bow out before pressing further into the game.
This message was last edited by the player at 16:41, Mon 03 June 2019.
Sylvester Jinx
player, 96 posts
ex-Darrian Confed. Navy
768CB4
Mon 3 Jun 2019
at 16:30
  • msg #976

Re: Drones

You're good. Hold on.
Reese Hardsimm
player, 10 posts
Mon 3 Jun 2019
at 16:46
  • msg #977

Re: Drones

My vacation ends tomorrow, I’ve got at least five more pieces to do for the JTAS Kickstarter and a weeks worth of other people screwing up things in the day job to clean up; in about 12 hours I’ll be starting the 10 hour trip home and between now and then will he checking out of this hotel and spending the day as a beach bum, so unlikely to have much access for the next 24 hours or so.
Sylvester Jinx
player, 97 posts
ex-Darrian Confed. Navy
768CB4
Mon 3 Jun 2019
at 16:49
  • msg #978

Re: Drones

Be safe and enjoy yourself.
Reese Hardsimm
player, 12 posts
Tue 4 Jun 2019
at 03:22
  • msg #979

Re: Drones

Honolulu airport, plane leaves in 2 hours 20 minutes.. overnight flight losing 5 hours, yay!
Vonon Ronkunu
player, 502 posts
Vargr and Spacer
ex-Patrol Commander
Tue 4 Jun 2019
at 07:40
  • msg #980

Re: Drones

Reese Hardsimm:
Apologies. As a person with Asperger’s syndrome I am not always confident in my understanding of innuendo. I see 12 cabins and 12 characters. If this is too many for comfort Reese will bow out before pressing further into the game.

     ACTUALLY... 'Marcus Fallin' is lucky Number 13, and you, 'Reese Hardsimm' (love the Avatar choice!) are Number 14.  And, yes, You Are a Number.

     Now, this is only true if 'Montgomery Ashburn' is still around.  He hasn't posted since early May, and it's now early June.  If Monty has dropped out, then Marcus & Reese drop to #12 and #13, respectively.

     I/Vonon have a couple things in the works--you ain't going anywhere, Reese.
Marcus Fallin
player, 10 posts
Tue 4 Jun 2019
at 11:38
  • msg #981

Re: Drones

Marcus is here, and he hasn't been hired yet. He's only heard talk of the ship interviewing so he's coming to present his credentials.
Sylvester Jinx
player, 99 posts
ex-Darrian Confed. Navy
768CB4
Tue 4 Jun 2019
at 11:41
  • msg #982

Re: Drones

Good! I get to post if there are more people! :-D I love to post! Pablo hasn't been here since Montgomery has either, is Pablo still among us?
This message was last edited by the player at 11:42, Tue 04 June 2019.
Vonon Ronkunu
player, 504 posts
Vargr and Spacer
ex-Patrol Commander
Wed 5 Jun 2019
at 05:40
  • msg #983

Re: Drones

In reply to Sylvester Jinx (msg # 982):

Yes.  Pablo is always with us--he is always in our thoughts and dreams...
Sylvester Jinx
player, 100 posts
ex-Darrian Confed. Navy
768CB4
Wed 5 Jun 2019
at 10:09
  • msg #984

Re: Drones

Permanent NPC, or in Memorium.
Vonon Ronkunu
player, 506 posts
Vargr and Spacer
ex-Patrol Commander
Wed 5 Jun 2019
at 10:31
  • msg #985

Re: Drones

In reply to Sylvester Jinx (msg # 984):

Abandoned Character.  StarMaster is an Old Softy--he keeps the Orphans around for quite a while, on the chance the Player just had some long-term issue (and not that they hated hearing Vonon howling Show Tunes in the sonic shower) and they might come back ^_^
Sylvester Jinx
player, 101 posts
ex-Darrian Confed. Navy
768CB4
Wed 5 Jun 2019
at 10:42
  • msg #986

Re: Drones

Back when I DMd, I'd give them a week or two and pffft, their ass was gone! I'm an asshole, StarMaster is a nice guy.
Vonon Ronkunu
player, 507 posts
Vargr and Spacer
ex-Patrol Commander
Wed 5 Jun 2019
at 11:45
  • msg #987

Re: Drones

In reply to Sylvester Jinx (msg # 986):

Hey, that's my line!

I always tell folks "Look, I'm an asshole, and I know it--so don't be afraid to call me on it.  The one thing that will never offend me is calling me an asshole.  To me, that's like pointing out that I'm chewing with my mouth open.  My bad."
Sylvester Jinx
player, 102 posts
ex-Darrian Confed. Navy
768CB4
Wed 5 Jun 2019
at 11:47
  • msg #988

Re: Drones

LOL, you and me both! It's a compliment!
Sylvester Jinx
player, 103 posts
ex-Darrian Confed. Navy
768CB4
Wed 5 Jun 2019
at 13:47
  • msg #989

Re: Drones

In reply to Marcus Fallin (msg # 981):

You're up IC Marcus!
Reese Hardsimm
player, 15 posts
Wed 5 Jun 2019
at 14:34
  • msg #990

Re: Drones

CLARIFICATION:

Marcus is floating in the Zero-G tube outside the forward airlock of the Longshot, and Reese is standing in the Rockport docking bay at the entrance to said tube.

The length of the tube was never established, but I would assume that even if the entrance to it was open Reese would not be able to hear the exterior comms of the Longshot from the staging area where he's standing.

I picture this staging area as a small holding/cargo area as shown in the TV show The Expanse on the few occasions when the crew was having interactions with dock workers on the larger station they were visiting; not at all a giant open space where multiple starships are sitting, which seems to be what several of the players assume it is.

Said docking space would probably have large view ports through which one could observe the docked ships and the space around them.
Sylvester Jinx
player, 104 posts
ex-Darrian Confed. Navy
768CB4
Wed 5 Jun 2019
at 14:42
  • msg #991

Re: Drones

I assumed it was sitting in a giant open space until you corrected my assumption! ;-) Then I realized I back-flipped up the tube with a case of booze for Serge. We need a NEW OOC StarMaster, only nine posts until it is full!
This message was last edited by the player at 14:43, Wed 05 June 2019.
Vonon Ronkunu
player, 509 posts
Vargr and Spacer
ex-Patrol Commander
Thu 6 Jun 2019
at 03:05
  • msg #992

Re: Dock You AND The Ship You Flew In On!

In reply to Reese Hardsimm (msg # 990):

     Yeah, it's been discussed a few times.  I think it works like this--

     If you look at the Game Map of the ship, at the forward section of Cargo Deck (Deck Two), the short hallway between the two #17's--the icon representing a mechanical hatch on the floor is actually the top of a ramp that lowers down and stretches out.  The ramp, itself, acts as the Airlock--the outer door is at the bottom of the ramp, the inner door is at the top.

     The end of the ramp lowers down 3-meters and the total length of the ramp stretches out to 6-meters--it is enclosed and pressurized, but not equipped with grav-plates.  There is also a 3-meter (@10-foot) "extension tube" that can extend out from the bottom of the ramp, if needed, to allow for matching up with other airlocks or other docking tubes.  So the "ramp" can double as a "docking tube" with an adjustable length of 6-meters (@20-feet) or 9-meters (@30-feet).

     So--and again, this is only what I assume is the case here--on the Port Side there is probably an alcove (maybe 3-by-3 meters, maybe only 3-by-1.5 meters, maybe something else) with an airlock door in the center, outer wall, airlock controls and an intercom station on the wall beside it.  A big sign over the alcove identifies this Docking Location and a wall-mounted video monitor is on the outer wall, beside the airlock door, opposite the door controls and intercom station.  The video monitor usually displays the Ship Name, statistics, schedule, etc.

     That Port Side door could be open/unlocked, but I'd think that this would be at the option of whoever is renting the Dock.  Vonon has reason to be suspicious of the locals, so he would have the Port Side 'Lock sealed and locked, and he would also have the ship's Outer Airlock Door sealed and locked.  You have to get through two locked hatches to get into the ship.

     Here's how I think it all works--some of these systems may not be in use, in our case--going from the Dock to Inside the Ship:

1. Starting on Port Side there is an Airtight Hatch in an alcove.

2. This hatch opens into a small space with another Airtight Hatch that can be used as an Emergency Airlock, when there is no ship docked here.

3. Outside this tiny airlock is an extendable Boarding Tube system (undetermined length, unsure if it's being used) with Universal Docking Ring on the outer end.
That's it for Port Side.  On the Ship Side:

4. A 3-meter (@10-foot) extendable Boarding Tube with Universal Docking Ring.

5. Exterior Airlock Hatch with Announcer to Ship's Intercom.

6. Hatch leads into 6-meter (@20-foot) enclosed, pressurized Ramp up--ramp is equipped to act as an Airlock, but is not equipped with grav-plates.

7. Interior Airlock Hatch at upper end of airlock-ramp leads into passageway on Deck Two between two #17's.  You're in!

     One final Caveat--all of this could be completely wrong ^_^ ^_^
Sylvester Jinx
player, 108 posts
ex-Darrian Confed. Navy
768CB4
Sat 8 Jun 2019
at 16:51
  • msg #993

Re: Dock You AND The Ship You Flew In On!

You're up IC Marcus! Vonon has spoken!
Sign In