Re: Ship Shares and Skill Progression
In reply to Sharik Kaagira (msg # 620):
How are my Admin skills? Well, now that you ask...they suck. In fact, what Admin skills?
I've got Computer-0, Leadership-0, and Broker-1, do those count as Admin skills? ^_^
I've got Tactics (Naval)-1...I suppose I could call that "Combat Administration", yeah? ^_^
Besides, I don't think we really need to alter the chain of command for a combat situation - heck, be real, 90-percent of the time, we get fired on, our combat choice is gonna be "run away!" Anybody sitting in the Captain's seat can scream that. And any body can scream "Shoot'em, shoot'em, shoot'em - a lot!". And, if we allow that, as a non-military command structure, we allow a certain amount of latitude in the making of such decisions - like, say, if Sam suddenly noticed a missile coming out of the black, and only had seconds to respond, and did so without asking the Captain for orders - well, as long as we live through it, so what?
In a similar vein, as long as whoever is sitting at the Tactical station makes at least a minor effort to get permission before he starts shooting - "Hey, Cap'n, as long as we're running away, here, you want I should shoot back at 'em?" - again, as long as we survive, it's all good...and I promise not to blast flagged Naval Vessels - of any Navy - without letting them order us to surrender, first.
Besides, in that last example - the one were I promised not to fire on Navy vessels - just imagine a scene where we make a mistake for a few moments, and we try to run from an Imperial Cruiser, maybe shoot down a missile or two, before we get their message of who they are and that we should stand down - "Oh! You're Imperial Navy! Crap, we didn't realize. Uh, yeah, hang on, we gotta swap personnel; around a bit, here - they guy you need to talk to is on his way up to the Bridge. See, we got this command structure where one guy commands during fights and another handles...hey, why are you painting us with your targeting radars again?"