Re: Greetings
Sharik would love to keep the Longshot as well, but it does require a lot of crew (which if not PC'ed becomes a lot of work for the GM). The financing would need to be worked out. Though, if we can actually sell some cargo (and I know that Walter would top dollar) the finances would probably shake out okay.
As a player, I can go either way. The Longshot is cool (I don't know how common the stutter drive is in StarMaster's Traveller universe), and fairly unique in my experience (not to mention, more fuel efficient than more conventional - re: from the core rules - drives/ships. But, for group cohesion (and size) purposes, a smaller ship might be in order.
Perhaps a slightly customized yacht or some such (I once saw the write up the 100-ton racing yacht (Jump-4, Maneuver-4), which was pretty cool. I'll try to dig those up)? Or we could become just another free/far trader crew... Still, plenty of troubleaction and odd jobs to be sussed out that way as well. Or we just take Serge's scout ship (once repaired) and tour the sector. You can always do worse than Type S (J-2, M-2, which should get us a lot of places).
And honestly, I think that Walter's question is more about what the crew/PCs want to do and less about who has the most financial stake in any of this (all told, mechanics-wise, the active players seem to have something on the order of 11 ship shares available - whatever that means, at this point). No matter their ship share status, all active players should (and do) have a say/stake in what happens with the direction of game and what would be the most fun for them.