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04:44, 6th May 2024 (GMT+0)

Traveller's Aid Society, Too (OOCs, Q&A)

Posted by StarMasterFor group 0
Vonon Ronkunu
player, 407 posts
Vargr and Spacer
ex-Patrol Commander
Sun 25 Nov 2018
at 07:13
  • msg #744

Incorporation.

In reply to Evelyn Darque (msg # 743):

which conversation?
Evelyn Darque
player, 29 posts
Sun 25 Nov 2018
at 07:30
  • msg #745

Incorporation.

The "you have survivor's guilt" conversation
Vonon Ronkunu
player, 408 posts
Vargr and Spacer
ex-Patrol Commander
Sun 25 Nov 2018
at 10:20
  • msg #746

Incorporation.

In reply to Evelyn Darque (msg # 745):

Oh.  Don't think Vonon is part of that one.

However, according to the American Psychological Association, if you feel you need to ask, then you do have Survivors Guilt.  Also, if asked 'do you feel guilty, having survived' if you answer 'No' then you are obviously repressing your guilt.  Either way, you need to acknowledge your undeniable feelings of guilt and schedule multiple sessions per week with a licensed Psychologist, who will guide you through the years and years and years of incredibly expensive therapy.  Basically it's recommended you just hand your checkbook over to the Psychologist...

^_^
Pablo Esteban Ryzov
player, 262 posts
End 8, Str 6, Dex 9
Gun for hire
Sun 25 Nov 2018
at 22:32
  • msg #747

Incorporation.

I started to get back to Evelyn's conversation, but had a bad week.
Evelyn Darque
player, 30 posts
Sun 25 Nov 2018
at 23:03
  • msg #748

Incorporation.

As long as I didn't miss it and/or holding the scene up I can wait.
Pablo Esteban Ryzov
player, 264 posts
End 8, Str 6, Dex 9
Gun for hire
Sun 25 Nov 2018
at 23:09
  • msg #749

Incorporation.

Posted! In the Aboard the Longshot thread...
Inderpal Kumar
player, 17 posts
Tharillian
Ex-Scout
Fri 21 Dec 2018
at 22:38
  • msg #750

Incorporation.

Does the asteroid station have any restaurants?
Vonon Ronkunu
player, 410 posts
Vargr and Spacer
ex-Patrol Commander
Sat 22 Dec 2018
at 03:26
  • msg #751

Incorporation.

In reply to Inderpal Kumar (msg # 750):

Imagine a large enclosed shopping Mall with several hotels, condominiums and business office buildings attached to it.  Everything that you would expect to find in a "regular" city is likely to be found here, too.  Just mostly built in or off the sides of tunnels.  Rockport is a LARGE asteroid complex, so a lot of effort and resources have gone into making most of the city have as "open" a look as the engineers can manage.

Smaller facilities might look like you were just inside a building, with no "open" spaces, just hallways and chambers.
StarMaster
GM, 897 posts
Fri 28 Dec 2018
at 17:31
  • msg #752

Rockport

Yes, there are several restaurants. Cassandra is a busy spaceport. There are ships and people coming and going all the time. Occasionally there might be lull. In those instances, everyone sighs and takes a deep breath in preparation for doing all again.

Just make up something that suits your interests, such as Tear Drop City that features ghost peppers in their dishes or The Spice Club with heavily spicy food.
Inderpal Kumar
player, 19 posts
Tharillian
Ex-Scout
Fri 28 Dec 2018
at 21:00
  • msg #753

Re: Rockport

StarMaster:
Yes, there are several restaurants. Cassandra is a busy spaceport. There are ships and people coming and going all the time. Occasionally there might be lull. In those instances, everyone sighs and takes a deep breath in preparation for doing all again.

Just make up something that suits your interests, such as Tear Drop City that features ghost peppers in their dishes or The Spice Club with heavily spicy food.


Indeed, I've done that. :)
Samantha Kilgore
player, 450 posts
Pilot and Security expert
With more hidden talents
Tue 1 Jan 2019
at 21:30
  • msg #754

Re: Rockport

Happy New Year guys!
Inderpal Kumar
player, 21 posts
Tharillian
Ex-Scout
Wed 2 Jan 2019
at 20:51
  • msg #755

Re: Rockport

Samantha Kilgore:
Happy New Year guys!


Same to you!
Vonon Ronkunu
player, 414 posts
Vargr and Spacer
ex-Patrol Commander
Sun 6 Jan 2019
at 16:06
  • msg #756

Re: Rockport

In reply to Samantha Kilgore (msg # 754):

     Sam, about Cassandra's Belt--I used the Traveller Map, at TravellerMap.com, and the Traveller Wiki that The Map links to when I was creating Vonon.  I've double checked and nothing significant appears to have changed in the data from either source--although the Wiki does have a caveat that the file is a work in progress, as they are updating the Wiki for the latest version of Traveller.

     So, there ya go.
Walter Zeller
player, 490 posts
Merchant/Noble
Sun 6 Jan 2019
at 18:56
  • msg #757

Re: Rockport

Not sure how accurate the nobles listed in the Wiki is compared to this campaign.

"The Imperial nobility includes four Knights, one Baronet, no Barons, no Marquises, one Viscount, one Count, and no Dukes" With that in mind, the ship was carrying 2 of the 7 nobles in the subsector (out of 6 billion sophonts).

(I used it to have Walter start off at Outpost)
Kheaiftouaw
player, 601 posts
Aslan outcast
Wed 16 Jan 2019
at 23:24
  • msg #758

Re: Rockport

Just for clarification
As I understood it the dinner will be just before we leave the station after the ship is refit (if we do it here) and not now, or?
Vonon Ronkunu
player, 420 posts
Vargr and Spacer
ex-Patrol Commander
Thu 17 Jan 2019
at 04:24
  • msg #759

Re: Rockport

In reply to Kheaiftouaw (msg # 758):

That's what I understood, as well.
Walter Zeller
player, 493 posts
Merchant/Noble
Thu 17 Jan 2019
at 18:34
  • msg #760

Re: Rockport

Correct, when we get ready to leave.
Evelyn Darque
player, 34 posts
Sun 20 Jan 2019
at 06:00
  • msg #761

Re: Rockport

I'm not dead in case anyone assumed I crawled into the ships guts and died
This message was last edited by the player at 02:00, Sun 03 Feb 2019.
Vonon Ronkunu
player, 424 posts
Vargr and Spacer
ex-Patrol Commander
Sun 20 Jan 2019
at 06:38
  • msg #762

Re: Rockport

In reply to Evelyn Darque (msg # 761):

Actually, I had assumed that ... but if you now say you are not dead, then ... OMG!!  You must be UN-Dead!!!  Run!  Everybody run!

^_^
Evelyn Darque
player, 35 posts
Sun 20 Jan 2019
at 06:47
  • msg #763

Re: Rockport


Kheaiftouaw
player, 602 posts
Aslan outcast
Wed 23 Jan 2019
at 18:58
  • msg #764

Re: Rockport

Sorry for being even less active than normal. I am dealing with some family heath drama which saps all motivation for posting.

Just continue and assume that Khea is still on her way back from the station to the bar.
Inderpal Kumar
player, 26 posts
Tharillian
Ex-Scout
Thu 24 Jan 2019
at 16:37
  • msg #765

Re: Rockport

Checking in.
StarMaster
GM, 901 posts
Sat 2 Feb 2019
at 18:56
  • msg #766

Re: Rockport

No problem, Khea. RL has a way of sucking the gaming life out of you, even when you least expect it.
Vonon Ronkunu
player, 428 posts
Vargr and Spacer
ex-Patrol Commander
Sun 3 Feb 2019
at 03:36
  • msg #767

Re: Rockport

In reply to StarMaster (msg # 766):

Okay, just pulled my head out of my butt--so this is what fresh air smells like!--and managed to stay focused long enough to take a little look around this Board to see What's New.

Or at least what's ben happening behind the scenes while I wasn't paying attention...

Re: UPPs -- First, my 2-centicred opinion on the Format--Of the many ways you presented the character data, StarMaster, I think my preference is for the format you used on Kaengarr:
     Name of Skill     Level     (Specific Skill/Specialty)
Put that in boxes, or not, either way looks good to me.

Next, you use 5 notations, but I can only find where you explain what 2 of them are, so I ask:
        * = Background Skill
        + = Expert Program assist available
       ** = ?
        ^ = ?
   (soft) = ?
What do they meeeeeeeeeeeeeeeeeeeeeeeaaaaan?


Re: Swimming. I completely agree with this.  The only existing skill in the system that it would make any sense for Swimming to be part of would be Athletics, but I seem to recall there was something in the Skill Description for Athletics that implied (sorta) that Swimming was not part of this catch-all Skill.

     I do have one Swimming Specialty to suggest, though--Very Deep Diving using an Atmospheric Diving Suit (ADS).  Umbilical Diving suits are fine--they've been around since John Lethbridge constructed a "diving suit"--a wooden barrel about 6 feet (1.8 m) in length with two holes for the diver's arms sealed with leather cuffs, and a 4-inch (100 mm) viewport of thick glass.  It was reportedly used to dive as deep as 60 feet (18 m), and was used to salvage substantial quantities of silver from the wreck of the East Indiaman Vansittart, which sank in 1719 off the Cape Verde islands.

     But Umbilical suits have depth limits, and movement is difficult because of the umbilical hoses and cords.  An atmospheric diving suit (ADS) is a small one-person articulated anthropomorphic submersible which resembles a suit of armour, with elaborate pressure joints to allow articulation while maintaining an internal pressure of one atmosphere.  The ADS can be used for very deep dives of up to 2,300 feet (700 m) for many hours, and eliminates the majority of physiological dangers associated with deep diving; the occupant need not decompress, there is no need for special gas mixtures, and there is no danger of decompression sickness or nitrogen narcosis.  Divers do not even need to be skilled swimmers.

     Marc Miller, et al., were probably thinking of these "hardsuits" when they tossed out the rule that let's adventurers use their Spacesuits as "diving suits" and their Zero-G Skill (EVA skill?) to operate the suit in the underwater environ.

      ADS' are not on the end of an umbilical, "modern" ADS' even have thrusters and buoyancy tanks for independent underwater movement.  They are similar to Umbilical Diving Suits, but also very different.
StarMaster
GM, 903 posts
Wed 6 Feb 2019
at 08:55
  • msg #768

Re: Rockport

Fixed. Except (soft). Have no idea what that indicates. Have to ask Serge, as that's only on his character.
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