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21:02, 10th May 2024 (GMT+0)

Traveller's Aid Society, Too (OOCs, Q&A)

Posted by StarMasterFor group 0
Darrel Cromwell
player, 445 posts
Noble (Count)
Retired actor
Wed 13 Jan 2016
at 15:50
  • msg #69

Re: Long Shot?

Sorry if I have been harping on the Long Shot so much, to me, it just seems like a perfect ship for our needs with the neat high grade stuff, but it also comes with a huge caveat, extremely overpriced repair drones.

Concerning those, well, it is a mystery about how that price came about, it might be something simple...Unfortunately, I have this bad habit of always trying to solve them, even if it's futile or unsolvable. ;-)

If this has become a disruption/distraction in IC or slowing the game down unnecessarily, then, I recommend we finish up the debate and vote on a ship that has been presented here or we move on to Outpost?

In reference to paranoia, yea, I think it is somewhat of an ingrained trait one develops, sometimes detrimentally. ;-(
Kheaiftouaw
player, 349 posts
Wed 13 Jan 2016
at 20:47
  • msg #70

Re: Long Shot?

I do agree that this ships do seem tailor made for us, especially with all the improvements like the powerful M-Drive with half the power requirement and the reduced J-Drive. Those things are hard to pass up.
Kaengarr Ruzokh
player, 230 posts
Gvegh Vargr
Thu 14 Jan 2016
at 01:17
  • msg #71

Re: Long Shot?

  We're dealing with powerful interests that have secrets to keep. Paranoia is the natural outgrowth of that. ;)
Vonon Ronkunu
player, 202 posts
Vargr and Spacer
ex-Patrol Commander
Thu 14 Jan 2016
at 04:46
  • msg #72

Re: Long Shot?

In reply to Kaengarr Ruzokh (msg # 71):

I am not paranoid!  I know that each and every one of you bastards is out to get me!   ^_^
Pablo Esteban Ryzov
player, 123 posts
End 8, Str 6, Dex 2/9
Gun for hire
Thu 14 Jan 2016
at 06:04
  • msg #73

Re: Long Shot?

If those repair drones were made by any military organization, and were supposed to be the next big thing, it could be just an extreme example of development bloat, ala the F-35 budget fiasco.

Of course they might be full AIs packing batttlesuit grade armor and hidden fusion guns along with their tool packs. At that price, they should at least be robots, not drones.
Darrel Cromwell
player, 448 posts
Noble (Count)
Retired actor
Sun 17 Jan 2016
at 18:23
  • msg #74

Credits

Just so I have this right...

Group funds are 17.3 Mcrs, is that correct?
Gregory Jones
player, 22 posts
Wed 20 Jan 2016
at 13:46
  • msg #75

Credits

As the new guy I assume I have no vote as I have no part of the multi million dollar pot the group is discussing. did I assume incorrectly?
Kheaiftouaw
player, 351 posts
Wed 20 Jan 2016
at 20:34
  • msg #76

Credits

As this is OOC I don't see why not. Even more so you if you got any ship shares during character creation.
Kheaiftouaw
player, 352 posts
Fri 22 Jan 2016
at 22:35
  • msg #77

Credits

So it looks to me its pretty much decided to get the Long Shot, even if only temporary.
Kaengarr Ruzokh
player, 233 posts
Gvegh Vargr
Sat 23 Jan 2016
at 07:48
  • msg #78

Credits

  Since he's the captain and was the owner, is he able to fill us in on the high-tech extras? The super security subsystem, the force fields, and whatever else we didn't yet find?
Walter Zeller
player, 283 posts
Merchant/Noble
Sat 23 Jan 2016
at 14:37
  • msg #79

Credits

How much money did we want to use for cargo speculation?
Kaengarr Ruzokh
player, 234 posts
Gvegh Vargr
Sat 23 Jan 2016
at 15:45
  • msg #80

Credits

  As much as we can manage to fill the hold, I suspect!
Kheaiftouaw
player, 353 posts
Sat 23 Jan 2016
at 16:05
  • msg #81

Credits

To be honest, I first have to figure out how much money we (I) have left after all the big number transactions.
Darrel Cromwell
player, 454 posts
Noble (Count)
Retired actor
Sun 24 Jan 2016
at 02:24
  • msg #82

Credits

According to my rough calculations(?)
17.3 MCr.

- 883KCr (Cr882,532)

= 16,417,000 Crs

/8 mission group
Darrel Cromwell
Kaengarr Ruzokh
Kheaiftouaw
Pablo Esteban Ryzov
Samantha Kilgore
Sharik Kaagira
Vonon Ronkunu
Walter Zeller
Did I miss anyone?


=2,052,125 Crs per "old" crewmember.

Or, something to that effect.
This message was last edited by the player at 13:25, Sun 24 Jan 2016.
Darrel Cromwell
player, 455 posts
Noble (Count)
Retired actor
Sun 24 Jan 2016
at 14:00
  • msg #83

Credits

I have been looking, but I can't find the information concerning AcquireCorp Shares, value (Cr25.92 per share). Is that trade-able only on Grendal or is it a subsector/sector wide?
Darrel Cromwell
player, 458 posts
Noble (Count)
Retired actor
Mon 25 Jan 2016
at 00:39
  • msg #84

Re: Credits

Walter Zeller:
How much money did we want to use for cargo speculation?

I agree with Kaengarr, the main point is getting as much of the the most profitable selling item at Outpost, and not worrying so much about cost, well, at least a reasonable cost.

Keep in mind, it is basically impossible given Walter's skills to not make some sort of profit.
This message was last edited by the player at 00:55, Mon 25 Jan 2016.
Walter Zeller
player, 284 posts
Merchant/Noble
Mon 25 Jan 2016
at 05:09
  • msg #85

Re: Credits

Heading to Outpost empty would be a waste of time so I figure that I would start working on the cargo behind the scenes while the others check out the ship. I just did not want to show up with cargo requiring 10+Mcr if the group did not want to spend that kind of money.
Pablo Esteban Ryzov
player, 125 posts
End 8, Str 6, Dex 2/9
Gun for hire
Mon 25 Jan 2016
at 05:23
  • msg #86

Re: Credits

Pablo would be willing to put 1.5 MCr of his share into speculative cargo.  Do we want to advertise for basic freight lots, too?
Darrel Cromwell
player, 461 posts
Noble (Count)
Retired actor
Mon 25 Jan 2016
at 12:22
  • msg #87

Re: Credits

In reply to Walter Zeller (msg # 85):

Are you using the core book or Merchant Prince?
Walter Zeller
player, 285 posts
Merchant/Noble
Mon 25 Jan 2016
at 13:21
  • msg #88

Re: Credits

I have both but was thinking of just using the core book to keep things easier.
Darrel Cromwell
player, 463 posts
Noble (Count)
Retired actor
Mon 25 Jan 2016
at 13:36
  • msg #89

Re: Credits

In reply to Walter Zeller (msg # 88):

Makes sense. There are some equipment items from the book that could come in handy, if we want to look at being a "jack of all trades" type of trouble shooters.

Armotec Crew Coat (TL10), Debris Scoop (TL7),Tow Cable (TL7),Forced Linkage Apparatus (TL7+),Salvage Suit (TL9) and of course the K-19 ‘Karp-Dog’ Assistance Drone (TL12). ;-)
Walter Zeller
player, 286 posts
Merchant/Noble
Mon 25 Jan 2016
at 14:00
  • msg #90

Re: Credits

I was thinking more in line with the Loading belt for 1 ton and 10kcr, no need to have people on the vessel unless needed.

As for the Armotec Crew Coat (TL10), Debris Scoop (TL7),Tow Cable (TL7),Forced Linkage Apparatus (TL7+),Salvage Suit (TL9) and K-19 ‘Karp-Dog’ Assistance Drone (TL12), I like the K-19, Salvage Suit  (get all the bells and whistles),and the armored coat (now we need to come up with a company logo...) Not sure about the scoops/tow cable/linkage as that would take up 11 tons of cargo space between the three of them.

(Also, in answer to you question on the other board, check out message 68 on this one)
Kaengarr Ruzokh
player, 238 posts
Gvegh Vargr
Mon 25 Jan 2016
at 14:07
  • msg #91

Re: Credits

  For those of us who don't own the whole Traveller library ;) could you describe what those things all do?
Walter Zeller
player, 287 posts
Merchant/Noble
Mon 25 Jan 2016
at 14:25
  • msg #92

Re: Credits

Here you go

Loading belt Tl7+ 3kcr conveyor belt that acts as if 10 people were moving cargo on the vessel, TL12 10 kcr acts as if there were 25 people.

Armotec Crew Coat gives protection 5 and has a one hour air supply 800 cr

Debris Scoop (TL7), scoops mounted on the vessel to make passes through a debris field and gather them. 10 kcr, 5 tons

Tow Cable (TL7), allows a vessel to tow an another one based on the size of the towed vessel 20kcr, 4 tons

Forced Linkage Apparatus (TL7+), allows docking with another vessel 2 tons 10kcr for the TL 12 version.

Salvage Suit (TL9) Heavy duty vacc suit for salvage operations.

K-19 ‘Karp-Dog’ Assistance Drone (TL12), scans for hazardous materials on board, records audio/video for 6 hours, can bite, play mode.
Darrel Cromwell
player, 465 posts
Noble (Count)
Retired actor
Mon 25 Jan 2016
at 15:24
  • msg #93

Re: Credits

Kaengarr Ruzokh:
  For those of us who don't own the whole Traveller library ;) could you describe what those things all do?

I must have spent $500+ on getting the books. ;-)

Eventually, I'll upload the books I have into my goggle drive and post a link.
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