RolePlay onLine RPoL Logo

, welcome to Star-Seekers

22:31, 19th April 2024 (GMT+0)

Destination: Outpost.

Posted by StarMasterFor group 0
StarMaster
GM, 719 posts
Wed 6 Apr 2016
at 03:13
  • msg #1

Destination: Outpost

As soon as the Long Shot drops out of jumpspace, the computer begins sounding off with signal alerts as Sensors and Communications pick up around 200 signal beacons in the Utgard vicinity. The only important one is the ‘stand-and-deliver’ one: who are you and why are you here? Essentially, this is the standard ASC (Air-Space Control) greeting that you get from any starport that you approach. However, there’s no ‘or else’. There are no orbital weapons or nearby ships that can attack.

The moon of Outpost is well within the 100-diameter jump-limit of the gas giant that it orbits, so you normally have a 9 million kilometer trip inward. That's actually a good thing, as Outpost has only an 11 day periodicity. The long distance gives you ample time to match vectors, even using the gravity of the gas giant if necessary.

Approaching Outpost, you can spot (through viewports or external monitors) 4 flags flying over the base: Imperial, Naval, Duncinae and Aslan. There is also a ‘command tower’ (looks like the bridge levels of an old aircraft carrier) and 5 bubble-domes (4 large, 1 small).
This message was last edited by the GM at 18:03, Thu 07 Apr 2016.
Pablo Esteban Ryzov
player, 194 posts
End 8, Str 6, Dex 9
Gun for hire
Wed 6 Apr 2016
at 04:28
  • msg #2

Destination: Outpost

As soon as he heard the emergence warning, Pablo grabbed the helmet for his suit and headed to the ventral turret, strapping in and looking at the sensor output. Once he confirmed there were no immediate threats to the ship, he started marking the signal sources that were running military or Aslan transponders, and starting up a list. It was something to do till someone told him to do something else.
Kheaiftouaw
player, 418 posts
Aslan outcast
Wed 6 Apr 2016
at 16:05
  • msg #3

Destination: Outpost

When the alarms start Khea rushes to the engineering room and once their inquires about the nature of the threat to divert power or activate repair drones as needed. When the situation is cleared uo Khea relaxes and starts up the M-Drive in 3g mode after they were unused for a week during the jump.
She then makes her way to the bridge to take a look at their deatination, or rather its sensor readings.

OOC: What clans are flying their flag on Outpost? (What are those clans known for? Trading? Fighting? Spying?) The Hierate does not have a central government and instead consists out of lots of individual clans without any overarching leadership. The closest thing the Hierate has to a government is the Tlaukhu, a council of the 29 largest clans. But even with their vassals they only make up a minority of the Aslan people. The other clans follow them more out of respect than because they need to.
Kaengarr Ruzokh
player, 384 posts
Gvegh Vargr
Wed 6 Apr 2016
at 17:18
  • msg #4

Destination: Outpost

  Kaengarr took position in the dorsal turret, but once they were were all clear he returned to his earlier work refurbishing those corners of the ship that had yet to be personalized to the current crew, a task that kept him reasonably close to the turret access if there was a sudden change in their circumstances.
Walter Zeller
player, 349 posts
Merchant/Noble
Thu 7 Apr 2016
at 05:07
  • msg #5

Destination: Outpost

With the vessel coming out of jump space, Sir Walter finished up the paperwork on the cargo and set about getting the crew members paid out of the group fund that had been set up at the beginning of their meeting by Count Cromwell.

Assembling the crew at a fine meal cooked by Kaengarr, Sir Walter addressed them

"After discussing it with Captain Cromwell, the account that we had been pooling the money we had acquired in the process of "assisting" Ms Blue will be closed. In its place the ship has separate accounts for the cargo and any repairs or upgrades that we might need. It is better that your personal money be yours and the money to operate the vessel be separate for business reasons."

"When Ms Brandenberg joined the group, she deposited 1 mcr into the account for her buy in, bring the group total to 17,417,000 credits. 8,905,000 of that was used to purchase the cargo we are currently carrying, leaving a balance of 8,512,000, Each crew member other than Ms Brandenberg will be credited with half a million credits into your personal accounts when we land, leaving 4,012,000 in an account set up for operating the Long Shot ."

"The operating plan for the Long Shot is that once we land and sell the cargo, 10 mcr will go back into the cargo fund. Any remaining profits will be split with half the money being paid to the crew, each crew member getting five percent per person. The other half will be split between the cargo and ship accounts. If for some reason we become very profitable, the cargo account has a cap of 20 mcr and the ship has one of 50 mcr. Any money over the cap will be divided evenly between the ten of us." Sir Walter said
Darrel Cromwell
player, 617 posts
Noble (Count)
Retired actor
Sat 9 Apr 2016
at 13:35
  • msg #6

Destination: Outpost

quote:
The only important one is the ‘stand-and-deliver’ one: who are you and why are you here? Essentially, this is the standard ASC (Air-Space Control) greeting that you get from any starport that you approach


"Ok, let them know who we are and let´s get docked"
Samantha Kilgore
player, 280 posts
Pilot and Security expert
With more hidden talents
Fri 15 Apr 2016
at 07:20
  • msg #7

Destination: Outpost

Sam made sure she was on shift when the ship was due out of Jump, so she could Pilot her in.

As soon as they emerge she starts a systems check before firing up the engines to head into port.
StarMaster
GM, 720 posts
Sun 17 Apr 2016
at 17:25
  • msg #8

Destination: Outpost

The Aslan flag flying is the Tlaukhu. Even as the electronic protocols are being exchanged, news items are uploaded to the ship (unless you have that protocol turned off). About a year ago, an Aslan battlecruiser appeared in the system flying a diplomatic flag and requesting an embassy. Negotiations were short before Outpost agreed.


Once your ship is identified, and all the protocols are cleared, and after an bit of a delay, you receive this:

"I.S.S. Longshot, welcome to Outpost. You are cleared for landing. Initiating landing beacon... now."


Although there are landing fields laid out on the surface, there are currently no other ships in sight. As your ship gets within 1000 meters, tractor beams reach out to grab the ship and pull it... in. Docking hatches open on the surface, revealing a docking bay underground.

The ship settles to the floor about as gracefully as you'd expect, and the docking hatches overhead close.
Darrel Cromwell
player, 619 posts
Noble (Count)
Retired actor
Sun 17 Apr 2016
at 18:27
  • msg #9

Destination: Outpost

As we had approached, Count Cromwell changes into his Formal Suit (Gel Cloth) and puts on his Arc-Field Sword. He makes sure that any and all awards for his suit are properly in place.

With a smile, he turns to everyone as they get ready to depart, "What do you think, too much, or just right?"
Darrel Cromwell
player, 620 posts
Noble (Count)
Retired actor
Sun 17 Apr 2016
at 18:35
  • msg #10

Re: Destination: Outpost

StarMaster:
Once your ship is identified, and all the protocols are cleared, and after an bit of a delay, you receive this:

"I.S.S. Longshot, welcome to Outpost. You are cleared for landing. Initiating landing beacon... now."

OOC: Are we supposed to be an I.S.S. ship?
Sign In