Introduction to the setting.   Posted by Narrator.Group: 0
Narrator
 GM, 1 post
Mon 11 Aug 2014
at 18:14
Introduction to the setting
There are a few key elements that make this setting a bit different from other Star Wars campaigns. The game is set in the Dark Times era (as detailed in the Force Unleashed Campaign Guide) with the role of the characters something more akin to the anti-hero. The game will also be almost entirely based in the outer rim with a good portion of gameplay taking place aboard a starship.

Unlike many other eras of play (Knights of the Old Republic, Rise of the Empire, etc.), there are virtually no jedi in existence. The few who are alive are deep in hiding. Players will not have access to the jedi class. In addition, force sensitivity is also rare. Shortly after Order 66 was carried out and Palpatine consolidated his power, Darth Vader spent many years eradicating the remaining jedi. Force sensitives were targeted next and those whom the Sith Lord and apprentice could not sway to the dark side were executed as well. Life for a force sensitive is dangerous and discovery almost certainly means death. I will go over the house rules on force sensitives in the character creation guidelines notice.
The rebellion era also faces limitations on equipment and services. The Empire maintains tight control over the trade of goods and services and many things, like spice, weapons, and medicine are either restricted, illegal, or too expensive for the common Imperial citizen or outworlder to afford. Imperial customs spend a great deal of resources maintaining economic control.
There is also the secret war going on between the fledgling Rebellion and the Empire, most notably the Imperial Security Bureau or ISB. The game year begins in 11 BBY (Before the Battle of Yavin) and would be considered to take place in the Dark Times. The Rebellion at this point is minimally organized and although a central leadership does exist, pocket cells exist all over the galaxy fighting a losing war of sabotage and espionage. Many criminal organizations were utilized by rebel cells during this time to obtains much needed and now restricted supplies.

The game will focus on a group of players who, for their own disparate reasons, make their living by illicit means. Characters with a somewhat blurred sense of right and wrong, good and evil, and law and chaos will fit this game the best. There are those heroes, however, who must get their hands dirty for the greater good. As hinted at in the game information blurb, the game will focus on the exploits of a shady captain and his shady crew as they try and eke out a living in the outer rim doing anything they can: smuggling, gambling, scamming, salvaging, theft, and other things that if caught would end them up in the spice mines of Kessel.

The outer rim presents a much different reality than that of the core worlds or even the mid rim. Poverty and crime are commonplace, a result of forgotten backwater planets dwindling far away from the trade centers of the core. Limited Imperial presence means that justice must be sought by the victim alone and this power vacuum provides a fertile environment for criminal organizations to rise to power, most notably the Hutts.

Inspiration for this game came from a few sources. In addition to the exploits of known Star Wars canon characters such as Han Solo, Chewbacca, Lando Calrissian, Davik Kang, and Talon Karrde, the game is inspired by the brief series Firefly.

This message was last edited by the GM at 20:44, Tue 12 Aug 2014.

Narrator
 GM, 7 posts
Mon 11 Aug 2014
at 20:08
Gameplay Style
Gameplay style will be episodic, although not in the Star Wars movie sense. It will follow the pattern of a series or mini series. Each episode will have a beginning, middle, and end, and they will all be linked with recurring characters (besides the PCs) and villains.

The game will begin in media res (latin for "in the middle of things"). This is a common style of writing in a series. Basically, when the game starts, it is assumed that all the characters know each other, presumably hired by Captain Starfall. How the characters became a part of the crew can be the subject of present or future dialogue, and who knows, there may even be some episodes about it! For example:

Crew member: "I say we just kill him and take the credits."

Captain Starfall (laughing): "You're still the same scoundrel I hired on Nar Shadda!"