Kitty Tech, is not just a role playing game, it is a campaign of tactical combat and resource management. You develop a role playing character concept, the mech they pilot, and the support resources that you may call upon during the course of the campaign. At first glance, the rules may feel daunting, but really they've been kept as simple as possible with an eye towards providing as much depth to the campaign.
All characters select an Archetype that they feel best fits their character concept. This Archetype will define his starting resources. Archetypes listed are for 'Favored' Character.
Alt. Characters start with one less option, -500k cb and -50 xp {-50 max xp}.
Each time the character is 'lost' reduce, -100k cb and -10 xp {-10 max xp}.
Archetype ~ Talented Cadet / Rookie
Fresh out of an academy, new cadets havent had the time to figure out what their niche is. They're raw talented waiting to be molded and tapped.
(Perfect for the new player that wants to start quickly with a minimum of fuss.)
Options ~ (3) + Edge
Starting XP ~ 300xp / {800xp max.}
Starting CP ~ 3.45 Million CB
(3) Availability Rolls + (1) successful roll of 8+ for ammo and armor.
Advantage ~ You may spend 300k cb to purchase Untapped Potential. After the character completes a contract, they may convert one of these options to a level (1) Option of their choice. (You may purchase this three times)
Limitation ~ During character creation, may not spend xp on Options.
You may spend 300k cb to to start the character's Edge at (1), Edge may never be reduced lower than (1).
Sample Cadet:
200 xp Accuracy tn 4+
100 xp Physical tn 5+
000 xp Mental tn 8+
300k cb (1) Edge
900k cb (x3) Untapped Potential
2.25 Million CB ~ 30 tn Valkyrie
Recommended for
Novice Players
Archetype ~ Seasoned / Veteran Mechwarrior
Not everyone is cut out to lead. Not everyone is interested in being the biggest, or having the fanciest toys on the field. The vast majority of mechwarriors are there to do one thing, and do it well. Beat the enemy into submission and collect a paycheck.
Options ~ (3) + Edge
Starting XP ~ 350xp / {800xp max}
Starting CB ~ 3.2 Million CB
(3) Availability Rolls + (1) successful roll of 8+ for ammo and armor.
Advantage ~ May purchase Tactical Hunch (15xp) without Tactics
Limitation: This character may not take Leadership or Noble as an Option.
Purchase Options
They may spend 5% of the value of their mech to make it an Heirloom (Granting +1 pilot skill for initiative, when piloting the mech).
They may spend 300k cb to to start the character's Edge at (1), Edge may never be reduced lower than (1).
If one of the pilots option slots is Tactics, they may spend 300k cb to to start the option at (1)
If one of the pilots option slots is Well Equiped, they may spend 300k cb to to start the option at (1)
Sample Veteran:
200 xp 4 Accuracy tn 4+
100 xp 3 Physical tn 5+
025 xp 1 Mental tn 7+
300k cb (1) Edge
025 xp (1) Option
300k cb (1) Tactics
300k cb (1) Well Equiped
2.1 Million CB ~ 25 tn Commando
Recommended for
Novice to Intermmediate Players
Archetype ~ Noble/Unit Commander
For centuries, the ruling nobles have been those leaders. If you have a military unit, youre going to need someone capable to lead them. While not all of them are capable of leading there is no denying their social muscle in getting things done.
Options ~ (3) + Edge
Starting XP ~ 350 xp / {800xp max}
Starting CP ~ 3.2 Million CB
(3) Availability Rolls + (1) successful roll of 8+ for ammo and armor.
Advantage ~ May purchase Giving Orders (15xp) without Leadership
Limitation: This character needs to start the game with a Rank of (2)
Purchase Options
They may spend 5% of the value of their mech to make it an Heirloom (Granting +1 pilot skill for initiative, when piloting the mech).
They may spend 50k cb to gain an extra Availability roll, for conventional support.
They may spend 50k cb to allow a one time bonus of +2 to one of their availability rolls, for conventional support.
If one of the pilots option slots is Leadership, they may spend 300k cb to to start the option at (1)
If one of the pilots option slots is Noble, they may spend 300k cb to to start the option at (1)
Sample Noble:
200 xp 4 Accuracy tn 4+
050 xp 2 Physical tn 6+
100 xp 3 Mental tn 5+
300k cb (1) Edge
25 xp (1) Medium Mech Spec.
300k cb (1) Leadership
300k cb (1) Noble
200k cb (2) Rank {Gain 50xp}
25xp available for Spec.
2.1 Million CB ~ 25tn Commando
2.1 Million CB ~ 25 tn Commando
Recommended for
Novice to Intermmediate Players
This message was last edited by the GM at 15:07, Wed 01 July 2015.