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10:35, 19th April 2024 (GMT+0)

Act DLC: This little piggy went to the market.

Posted by SnickerFor group 0
Snicker
GM, 1815 posts
Thu 18 Oct 2018
at 06:02
  • msg #1

Act DLC: This little piggy went to the market

Juan, Chris K

The first couple of hours of the scavenging trip are neither particularly eventful nor bountiful. The walkers are light on the streets, with the occasional straggler easily dispatched by scavengers carrying melee weapons. The group passes by a grocery store and a few corner convenience stores, which have been thoroughly picked clean of any food, but contain some possibly useful leftover goods such as lighters, ballcaps and sunglasses, or kitchen goods like paper towels or can openers. One hole-in-the-wall convenience store had a meth pipe and half-full baggie behind the counter. The group also finds a small but decently-stocked convenience store, and while the more advanced tools like blowtorches seem to have been carried off, Thomas is still excited by the supplies and tools left over.

Chuck is attentive and his instructions are clear - so clear, in fact, they tend towards micromanagement. Scarcely five minutes go by, even moving from place to place, that he doesn't tell someone to do something. Everyone gets a turn, as well, with Chuck having given everyone at least one order by the time the first hour is up.

It's past noon when the group spots something clearly out of place - a hand-painted A-frame sign standing in the middle of an intersection, clearly placed there after the dead rose. In a combination of brightly-coloured text, it reads:

LONOKE MARKET
Buy, sell, and negotiate:
 - Food - Water
 - Guns - Ammo
 - Gas - Drugs
 - Labour - Sex
Trade ANYTHING! No limits!
COMMISSION NEGOTIATED UP FRONT

Lonoke School
College St & W Academy St
8 blocks south

Chris K
character, 66 posts
Lumber worker
on a mission
Thu 18 Oct 2018
at 07:50
  • msg #2

Act DLC: This little piggy went to the market

Chris made sure he picked up the meth pipe and baggie. He didn't intend to use it, but wouldn't want anyone else to either, though he would probably trade it, if someone wanted it outside this group.

When he saw the sign he held up his hand, and got everyone to wait.

He looked at the sign for quite a while, obviously longer than it took to read, as he pondered his next move.

ooc

Is the school on our route?

Are ballcaps base ball caps? Thats what google suggests.

In terms of findings, is there anything we might have found that could be worth trading?

Juan
character, 195 posts
ex-biker gang member
still pretty pissed off
Thu 18 Oct 2018
at 12:02
  • msg #3

Act DLC: This little piggy went to the market

Juan was doing plenty of chain smashing and hook piecing on the local dead folk. He snags himself a pair of sunglasses, and one for Vivian as well. Then he gathers whatever else he finds and puts it on 'the pile'.

Upon seeing the sign, he rubs his chin. Thinking he may finally get himself a gun...

Ooc-how many survival units did we score from searching?
Snicker
GM, 1816 posts
Fri 19 Oct 2018
at 12:32
  • msg #4

Act DLC: This little piggy went to the market

Juan, Chris K

Checking the map, there appears to be two facilities located more or less straight south of the party's current position: Lonoke High School and the more simply named Lonoke School. They're already marked for exploration, as schools are likely locations to be used as emergency aid stations.
Juan
character, 196 posts
ex-biker gang member
still pretty pissed off
Fri 19 Oct 2018
at 14:49
  • msg #5

Act DLC: This little piggy went to the market

In reply to Snicker (msg # 4):

Jaun keeps searching, hoping to find something good.

OOC:
10:48, Today: Juan rolled 14 using 1d20+6.  Search.

Snicker
GM, 1819 posts
Mon 22 Oct 2018
at 05:05
  • msg #6

Act DLC: This little piggy went to the market

Juan, Chris K

Juan finds little at the intersection; while someone obviously placed this sign after the dead rose, they didn't leave much right here. He did find some things in the previous hours of searching, but somehow feels as if Lady Luck has been stingy with him.
Chris K
character, 67 posts
Lumber worker
on a mission
Mon 22 Oct 2018
at 07:21
  • msg #7

Act DLC: This little piggy went to the market

Chris looked at the others, and the meagre results of their scavenging so far, and scratched his head.

He motions Chuck over and says "The Schools are on our route, but obviously we'll not get anything from them now. Might be worth checking out what this trading post is like. Might be able to get some information, if nothing else, so we'll carry on the route, ok?"

Once Chuck was back with his group, Chris motioned everyone to move off

ooc


08:17, Today: Chris K rolled 14 using 2d10+5.  searching. I thought rolls were 2d10 not 1d20?

Juan
character, 197 posts
ex-biker gang member
still pretty pissed off
Mon 22 Oct 2018
at 12:31
  • msg #8

Act DLC: This little piggy went to the market

In reply to Chris K (msg # 7):


Ooc:

08:26, Today: Juan rolled 15 using 2d10+6.  Rolling search correctly. Heh.

When should I spend the points? I assume it would cost less points to get a gun in a area where it would be more natural to find one? What sort of gear could be gotten at 'discount' in this area.

Snicker
GM, 1822 posts
Wed 24 Oct 2018
at 05:07
  • msg #9

Act DLC: This little piggy went to the market

Juan, Chris K

Before reaching Lonoke School, the group hits a few more points marked on the map - two churches and a police station. The police department is a surprisingly small and unsurprisingly empty building squeezed into onto a street corner. All of the weapons, cars, and equipment were probably taken long ago, either by the police themselves or others raiding the building. Every desk drawer, file cabinet, and other container hangs open, as the location was clearly searched repeatedly and exhaustively by others in the preceding weeks. The two churches both look like they were once emergency aid stations, now abandoned; one looks like someone deliberately packed up everything useful and left in an orderly fashion, but the other is a scene of chaos, either torn apart by the ravenous dead or opportunistic living. Both have been carefully picked over for supplies.

Perhaps the most telling sign that these locations were exhausted long ago is the paucity of undead they find at the sites. Generally, choice locations tend to retain at least a modest collection of walkers simply because a lot of people tend to gather and die at them, but the group only finds occasional - and easily dispatched - shambling figures. Thomas and Chuck are both on the ball, pointing out walkers almost immediately, and the melee-wielding members of the group manage to take them out without any shots fired.

Juan and Chris K can both hear pessimistic mutters from their groups after the last bust, but Chuck immediately clamps down on any dissent in his line.

"We're wasting our time with this day-one shit," Leslie gripes after the second church. "All the good stuff's in someone's house by now. We should look for some please surrounded by biter corpses."

"Yeah, right," Clyde answers her. "You know what look a lot like biter corpses? Scavenger corpses."

However, when the group finally reaches Lonoke School, everyone can tell things are different. From a distance, they can see several cars, trucks, and even farm equipment parked in the parking lot and surrounding streets. When they get closer, they see that the windows have crudely but effectively reinforced with bars and grates to prevent anyone from getting in or out without using the doors. However, they don't see any people.

A hand-painted banner hangs above the entrance. It looks like the sort of thing the school would use to announce a bake sale, but instead reads:

LONOKE MARKET
BUY AND SELL ANYTHING!
sellers discuss commission at principal office

Chris K
character, 68 posts
Lumber worker
on a mission
Wed 24 Oct 2018
at 07:27
  • msg #10

Act DLC: This little piggy went to the market

Chris used the scope on his M4 to check out the area of the school, to see if he can spot any signs of life, and also look around for any biters.

he hears the rumblings of discontent, but ignores them. People had a chance to input to the plan, they should have done it then. Though he realises they probably have a point.

He motions Chuck and the rest of the other Group over

"Anyone want to go in and do some shopping? I think it might be worth checking this out, but if the everyone else wants to move on we can do that."

ooc
Am asusming the M4 has some sort of scope on it - correct me if thats wrong

Juan
character, 198 posts
ex-biker gang member
still pretty pissed off
Wed 24 Oct 2018
at 15:12
  • msg #11

Act DLC: This little piggy went to the market

In reply to Chris K (msg # 10):

"I do! I'm sick of being the only person here without a gun." Juan volunteered. Granted the chain was far better and quieter when dealing with the muertos,  but he was looking for something with more range. Or if he had to deal with people. He nodded to Vivian, knowing she wanted some supplies as well.

OOC: In this sort of place, I figure a hunting rifle would not be too out of place. One with a decent scope even. Or a crossbow! Gotta love the classics!  Oooh, much better idea! High powered hunting sling shot/wrist rocket! With my high strength, it could do serious damage-and it would be really silent! I would not have to worry about ammo! skip that, just saw the rules for slingshots. Lets go back to silenced hunting rifle or crossbow. Maybe a pair of knives balanced for throwing, survival rations for hunters on a long term animal hunt, roll up waterproof sleeping bag, duct tape! Lots and lots of duct tape! And a duffel bag I could sling over my shoulder. First aid kit and flashlight with a weapon clamp.

Ok, I have further sorted it.

1-balanced throwing knives
2-First aid kit
3-Duffle bag.
4-Waterproof sleeping bag.
5-Survival rations.

This message was last edited by the player at 22:36, Thu 25 Oct 2018.
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